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		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39530</id>
		<title>Space Law</title>
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		<updated>2026-03-14T17:42:26Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Hostile Non-Humanoid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - The target has a very high resistance or immunity to non-lethal weapons (such as through drugs, armor, magic, mutations or other means) which make them ineffective when correctly deployed.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007{{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107{{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108{{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111{{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112{{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If no command staff, acting or otherwise, is present&#039;&#039;&#039; then security officers may confine people permanently in accordance with space law; &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of Hostile Non-Humanoids (Code 413).&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal high risk items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:Hostile non humanoid.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Non-Humanoid&#039;&#039;&#039;&lt;br /&gt;
|To knowingly perform any action which goes against the interests of Nanotrasen whilst either concealing one&#039;s true biology from the company, taking on a form which defies standard biology, or exhibiting innate biological traits whose nature fails to be covered by mundane law.&lt;br /&gt;
|Evidence of the physiological abnormalities should be provided in trial. In the case of transformations, employees under contract must show a hostile intent, otherwise work should be done to revert them to a productive form.&lt;br /&gt;
Creatures not under contract with Nanotrasen are not protected by Space Law and may be approached according to the escalation policy.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39286</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39286"/>
		<updated>2025-10-09T20:11:04Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Hostile Non-Humanoid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007{{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107{{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108{{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111{{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112{{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If no command staff, acting or otherwise, is present&#039;&#039;&#039; then security officers may confine people permanently in accordance with space law; &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of Hostile Non-Humanoids (Code 413).&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:Hostile non humanoid.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Non-Humanoid&#039;&#039;&#039;&lt;br /&gt;
|To knowingly perform any action which goes against the interests of Nanotrasen whilst either concealing one&#039;s true biology from the company, taking on a form which defies standard biology, or exhibiting innate biological traits whose nature fails to be covered by mundane law.&lt;br /&gt;
|Evidence of the physiological abnormalities should be provided in trial. In the case of transformations, employees under contract must show a hostile intent, otherwise work should be done to revert them to a productive form.&lt;br /&gt;
Creatures not under contract with Nanotrasen are not protected by Space Law and may be approached according to the escalation policy.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39283</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39283"/>
		<updated>2025-10-04T15:00:18Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Hostile Non-Humanoid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007{{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107{{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108{{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111{{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112{{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If no command staff, acting or otherwise, is present&#039;&#039;&#039; then security officers may confine people permanently in accordance with space law; &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of Hostile Non-Humanoids (Code 413).&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:Hostile non humanoid.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Non-Humanoid&#039;&#039;&#039;&lt;br /&gt;
|To knowingly perform any action which goes against the interests of Nanotrasen whilst either concealing one&#039;s true biology from the company, taking on a form which defies standard biology, or exhibiting innate biological traits whose nature fails to be covered by mundane law.&lt;br /&gt;
|Evidence of the physiological abnormalities should be provided in trial. In the case of transformations, employees under contract must show a hostile intent, otherwise work should be done to revert them to a productive form.&lt;br /&gt;
Creatures not under contract with Nanotrasen are not protected by Space Law and may be approached according to the escalation policy.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39282</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39282"/>
		<updated>2025-10-03T21:17:10Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Crime Codes Quick Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Hostile Non-Humanoid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007{{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107{{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108{{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111{{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112{{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:Hostile non humanoid.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Non-Humanoid&#039;&#039;&#039;&lt;br /&gt;
|To knowingly perform any action which goes against the interests of Nanotrasen whilst either concealing one&#039;s true biology from the company, taking on a form which defies standard biology, or exhibiting innate biological traits whose nature fails to be covered by mundane law.&lt;br /&gt;
|Evidence of the physiological abnormalities should be provided in trial. In the case of transformations, employees under contract must show a hostile intent, otherwise work should be done to revert them to a productive form.&lt;br /&gt;
Creatures not under contract with Nanotrasen are not protected by Space Law and may be approached according to the escalation policy.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=39281</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=39281"/>
		<updated>2025-10-03T21:07:21Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Faction Escalation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
== Escalation Steps ==&lt;br /&gt;
The following levels are the steps involved with escalation, when combat starts for the first time it begins at level 1.&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
#Unarmed combat, excluding combat-enhancements such as drugs, mutations or martial arts.&lt;br /&gt;
#Combat involving non-lethal enhancements, civilian items or weapons which are designed to exhaust or repel, rather than kill.&lt;br /&gt;
#Lethal combat and the use of deadly weapons.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on your role, you may be exempt from these steps. For example, traitors are welcome to kill anyone who attack them, regardless of escalation. See &amp;quot;Faction Escalation&amp;quot; below for more details. Good roleplay may justify skipping the unarmed phase of combat.&lt;br /&gt;
&lt;br /&gt;
== Aggressors and Defenders ==&lt;br /&gt;
&lt;br /&gt;
A player is considered the aggressor when any of the following is met:&lt;br /&gt;
&lt;br /&gt;
* They perform the first strike.&lt;br /&gt;
* They are trespassing.&lt;br /&gt;
* They are chasing a player who is attempting to flee.&lt;br /&gt;
&lt;br /&gt;
The aggressor must not escalate past what the defending player has responded with, and must seek medical treatment for their victim in the first instance of combat with someone.&lt;br /&gt;
&lt;br /&gt;
Any player who is not an aggressor is a defender. Defenders may escalate one level above what the aggressor has used against them.&lt;br /&gt;
&lt;br /&gt;
== Further Clarification ==&lt;br /&gt;
This policy further lays out how conflicts are expected to be resolved.  Any breaches of this policy will be classified as self-antag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If someone is holding a weapon, or shows clear intent to use a weapon, then the unarmed phase of escalation may be skipped when initiating combat would otherwise be allowed.&lt;br /&gt;
#You may not use lethal force against security until they have used it against you.&lt;br /&gt;
#If someone is unable to continue fighting or surrenders by giving up their combat ability, harmfully damaging them further will be considered lethal combat regardless of the weapon used.&lt;br /&gt;
#In the case of group combat, all participants in the combat encounter follow the same stage of escalation even if they have not personally performed actions that would escalate the conflict.&lt;br /&gt;
#*Players who witness the initiation of combat against another player may participate in the defense against the combatant, but are always considered an aggressor.&lt;br /&gt;
#*Players that refuse to disperse from a group of combatants may be treated as if they are part of that group of combatants, even if they have not performed any combat oriented actions.&lt;br /&gt;
#*Players healing or enhancing the combat capabilities of combatants before the conclusion of the encounter may be treated as combatants siding with those that they are assisting.&lt;br /&gt;
#For trespassing, access does not imply authorization - authorization is granted by permission or the need to be in a location.&lt;br /&gt;
#If a player initiates combat against another player more than once, the defender will not be considered an aggressor when chasing them.&lt;br /&gt;
#While in the process of performing a capital crime, or any action that may lead to future harm, a player may be treated as an aggressor acting under the lethal force stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Escalation ==&lt;br /&gt;
&lt;br /&gt;
Certain factions or antagonists have their own additions to the escalation policy that allow for different responses towards other players.&lt;br /&gt;
&lt;br /&gt;
#Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarily start conflict.&lt;br /&gt;
#Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but must have a reason to initiate combat.&lt;br /&gt;
#*Neutral defenders may skip to the &#039;kill&#039; phase of escalation.&lt;br /&gt;
#*Defenders may skip to the &#039;kill&#039; phase of escalation when fighting a neutral role.&lt;br /&gt;
#Hostile - Hostile roles are against the station.&lt;br /&gt;
#*Hostile roles may skip to the &#039;kill&#039; phase of escalation immediately without any prior interaction.&lt;br /&gt;
#*Aggressors and defenders may skip the &#039;kill&#039; phase of escalation when fighting a hostile role.&lt;br /&gt;
#*Hostile roles follow the [[Rules#13 Antagonist Conduct|antagonist policy]] but may have some additional privileges outlined below.&lt;br /&gt;
#*If the hostile role is a member of the station&#039;s crew, security must follow [[Space_Law|space law]] and make attempts to revive the victim if the situation permits.&lt;br /&gt;
#*The crew must make a reasonable attempt to deconvert hostile roles that are known to be deconvertable.&lt;br /&gt;
&lt;br /&gt;
Not all factions are immediately obvious, once a character appears to be a part of a certain faction, or is performing actions that a specific faction would follow, then the appropriate response may be followed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction&lt;br /&gt;
!Alignment&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)&lt;br /&gt;
|Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Transformed Station Crew&lt;br /&gt;
|Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rescued Derelict Crew&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Aligned to their master only.&lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment, but are bound by their laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Unbound Positronic Brains&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment and may optionally align to their creator while they have no laws, but must avoid actions which put them at risk of being shutdown whilst they are at the mercy of the player holding them.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Hostile&lt;br /&gt;
|May completely ignore other laws due to law 0. May perform high-impact actions freely when their AI triggers doomsday/delta alert, but are allowed to defend themselves from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew after the doomsday has been activated, which can be done once the crew is making attempts to destroy it. May perform high-impact actions against crew and departments who show intent to destroy it, such as those producing ion weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Brainwashing Victims&lt;br /&gt;
|Neutral&lt;br /&gt;
|Must follow their directives and may perform high-impact actions if the situation calls for it. The station may respond with reasonable force to capture and deconvert anybody who appears to be assisting a known threat to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew once ascended.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform High-impact actions against all crew after ascending, and against unconvertable crew at all times.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew on Reebe, unconvertable crew at all times, and crew which pose a serious threat to the defense of Reebe.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone who witnesses them pursuing an object.&lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary &lt;br /&gt;
|Hostile&lt;br /&gt;
|High-impact actions are permitted against targets and anyone that cannot be converted.&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against everyone.&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Animals&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Aligned to their master only, otherwise are neutral. The station may treat all slimes as hostile.&lt;br /&gt;
|-&lt;br /&gt;
|Teratoma&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must never perform high-impact actions.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not use high-impact actions, but may kill all crew for the sake of consuming them.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not perform any actions that make the station untenable.&lt;br /&gt;
|-&lt;br /&gt;
|Abductors&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not use high-impact actions to achieve their objective, but may use lethal force if they are forced to.&lt;br /&gt;
|-&lt;br /&gt;
|Obssessed&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill to reproduce and hijack the shuttle.&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all players.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill anyone creating light through low-impact means. May not use high-impact actions to achieve their objective.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker&lt;br /&gt;
|Hostile&lt;br /&gt;
|May sacrifice outsiders to the necropolis and are hostile towards all non-ashwalkers.  Should not willingly leave Lavaland.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not leave their base.&lt;br /&gt;
|-&lt;br /&gt;
|Other Lavaland Roles&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone to regain health.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone to reproduce.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all players.&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Neutral&lt;br /&gt;
|May perform high-impact actions against the other party. Crew response is determined by in-character actions.&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39280</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39280"/>
		<updated>2025-10-03T21:06:53Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007{{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107{{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108{{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111{{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112{{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:Hostile non humanoid.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Non-Humanoid&#039;&#039;&#039;&lt;br /&gt;
|To knowingly perform any action which goes against the interests of Nanotrasen whilst either concealing one&#039;s true biology from the company, taking on a form which defies standard biology, or exhibiting innate biological traits whose nature fails to be covered by mundane law.&lt;br /&gt;
|Evidence of the physiological abnormalities should be provided in trial. In the case of transformations, employees under contract must show a hostile intent, otherwise work should be done to revert them to a productive form.&lt;br /&gt;
Creatures not under contract with Nanotrasen are not protected by Space Law and may be approached according to the escalation policy.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=38809</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=38809"/>
		<updated>2025-05-11T00:14:22Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
== Escalation Steps ==&lt;br /&gt;
The following levels are the steps involved with escalation, when combat starts for the first time it begins at level 1.&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
#Unarmed combat, excluding combat-enhancements such as drugs, mutations or martial arts.&lt;br /&gt;
#Combat involving non-lethal enhancements, civilian items or weapons which are designed to exhaust or repel, rather than kill.&lt;br /&gt;
#Lethal combat and the use of deadly weapons.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on your role, you may be exempt from these steps. For example, traitors are welcome to kill anyone who attack them, regardless of escalation. See &amp;quot;Faction Escalation&amp;quot; below for more details. Good roleplay may justify skipping the unarmed phase of combat.&lt;br /&gt;
&lt;br /&gt;
== Aggressors and Defenders ==&lt;br /&gt;
&lt;br /&gt;
A player is considered the aggressor when any of the following is met:&lt;br /&gt;
&lt;br /&gt;
* They perform the first strike.&lt;br /&gt;
* They are trespassing.&lt;br /&gt;
* They are chasing a player who is attempting to flee.&lt;br /&gt;
&lt;br /&gt;
The aggressor must not escalate past what the defending player has responded with, and must seek medical treatment for their victim in the first instance of combat with someone.&lt;br /&gt;
&lt;br /&gt;
Any player who is not an aggressor is a defender. Defenders may escalate one level above what the aggressor has used against them.&lt;br /&gt;
&lt;br /&gt;
== Further Clarification ==&lt;br /&gt;
This policy further lays out how conflicts are expected to be resolved.  Any breaches of this policy will be classified as self-antag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If someone is holding a weapon, or shows clear intent to use a weapon, then the unarmed phase of escalation may be skipped when initiating combat would otherwise be allowed.&lt;br /&gt;
#You may not use lethal force against security until they have used it against you.&lt;br /&gt;
#If someone is unable to continue fighting or surrenders by giving up their combat ability, harmfully damaging them further will be considered lethal combat regardless of the weapon used.&lt;br /&gt;
#In the case of group combat, all participants in the combat encounter follow the same stage of escalation even if they have not personally performed actions that would escalate the conflict.&lt;br /&gt;
#*Players who witness the initiation of combat against another player may participate in the defense against the combatant, but are always considered an aggressor.&lt;br /&gt;
#*Players that refuse to disperse from a group of combatants may be treated as if they are part of that group of combatants, even if they have not performed any combat oriented actions.&lt;br /&gt;
#*Players healing or enhancing the combat capabilities of combatants before the conclusion of the encounter may be treated as combatants siding with those that they are assisting.&lt;br /&gt;
#For trespassing, access does not imply authorization - authorization is granted by permission or the need to be in a location.&lt;br /&gt;
#If a player initiates combat against another player more than once, the defender will not be considered an aggressor when chasing them.&lt;br /&gt;
#While in the process of performing a capital crime, or any action that may lead to future harm, a player may be treated as an aggressor acting under the lethal force stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Escalation ==&lt;br /&gt;
&lt;br /&gt;
Certain factions or antagonists have their own additions to the escalation policy that allow for different responses towards other players.&lt;br /&gt;
&lt;br /&gt;
#Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarily start conflict.&lt;br /&gt;
#Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but must have a reason to initiate combat.&lt;br /&gt;
#*Neutral defenders may skip to the &#039;kill&#039; phase of escalation.&lt;br /&gt;
#*Defenders may skip to the &#039;kill&#039; phase of escalation when fighting a neutral role.&lt;br /&gt;
#Hostile - Hostile roles are against the station.&lt;br /&gt;
#*Hostile roles may skip to the &#039;kill&#039; phase of escalation immediately without any prior interaction.&lt;br /&gt;
#*Aggressors and defenders may skip the &#039;kill&#039; phase of escalation when fighting a hostile role.&lt;br /&gt;
#*Hostile roles follow the [[Rules#13 Antagonist Conduct|antagonist policy]] but may have some additional privileges outlined below.&lt;br /&gt;
#*If the hostile role is a member of the station&#039;s crew, security must follow [[Space_Law|space law]] and make attempts to revive the victim if the situation permits.&lt;br /&gt;
#*The crew must make a reasonable attempt to deconvert hostile roles that are known to be deconvertable.&lt;br /&gt;
&lt;br /&gt;
Not all factions are immediately obvious, once a character appears to be a part of a certain faction, or is performing actions that a specific faction would follow, then the appropriate response may be followed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction&lt;br /&gt;
!Alignment&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)&lt;br /&gt;
|Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Transformed Station Crew&lt;br /&gt;
|Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rescued Derelict Crew&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Aligned to their master only.&lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment, but are bound by their laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Unbound Positronic Brains&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment and may optionally align to their creator while they have no laws, but must avoid actions which put them at risk of being shutdown whilst they are at the mercy of the player holding them.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Hostile&lt;br /&gt;
|May completely ignore other laws due to law 0. May perform high-impact actions freely when their AI triggers doomsday/delta alert, but are allowed to defend themselves from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew after the doomsday has been activated, which can be done once the crew is making attempts to destroy it. May perform high-impact actions against crew and departments who show intent to destroy it, such as those producing ion weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Brainwashing Victims&lt;br /&gt;
|Neutral&lt;br /&gt;
|Must follow their directives and may perform high-impact actions if the situation calls for it. The station may respond with reasonable force to capture and deconvert anybody who appears to be assisting a known threat to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew once ascended.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform High-impact actions against all crew after ascending, and against unconvertable crew at all times.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew on Reebe, unconvertable crew at all times, and crew which pose a serious threat to the defense of Reebe.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone who witnesses them pursuing an object.&lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary &lt;br /&gt;
|Hostile&lt;br /&gt;
|High-impact actions are permitted against targets and anyone that cannot be converted.&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against everyone.&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Animals&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Aligned to their master only, otherwise are neutral. The station may treat all slimes as hostile.&lt;br /&gt;
|-&lt;br /&gt;
|Teratoma&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must never perform high-impact actions.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not use high-impact actions, but may kill all crew for the sake of consuming them.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not perform any actions that make the station untenable.&lt;br /&gt;
|-&lt;br /&gt;
|Abductors&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not use high-impact actions to achieve their objective, but may use lethal force if they are forced to.&lt;br /&gt;
|-&lt;br /&gt;
|Obssessed&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill to reproduce and hijack the shuttle.&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all players.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill anyone creating light through low-impact means. May not use high-impact actions to achieve their objective.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker&lt;br /&gt;
|Hostile&lt;br /&gt;
|May sacrifice outsiders to the necropolis and are hostile towards all non-ashwalkers.  Should not willingly leave Lavaland.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not leave their base.&lt;br /&gt;
|-&lt;br /&gt;
|Other Lavaland Roles&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone to regain health.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone to reproduce.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all players.&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Neutral&lt;br /&gt;
|May perform high-impact actions against the other party. Crew response is determined by in-character actions.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38515</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=38515"/>
		<updated>2025-03-14T20:25:38Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Adds the new alert levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOP Forward}}&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden/holstered except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - Caution&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station, or chaos, mutiny, or rioting are occurring. &#039;&#039;&#039;This should be performed by a poll of available heads of staff, with a majority in favor of raising the alert level.&#039;&#039;&#039;&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Security may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
* Random searches by security are allowed, but crew must be given a chance to comply.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas, and may request command intervention before opening areas to unauthorized personnel.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Code Yellow - Emergency&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
An emergency that requires cooperation from all crew has been declared by a specific department. This alert does not require civilian crew to be equipped with weapons, but they are expected to assist in the management of the emergency.&lt;br /&gt;
* All conditions of blue alert apply.&lt;br /&gt;
* Suit sensors and coordinate positions are mandatory.&lt;br /&gt;
* The head of staff for the declaring department may give out any orders to manage the emergency, which is overseen by the captain.&lt;br /&gt;
* All crew, including security (but excluding the captain), respond directly to the head of staff managing the emergency and must follow their orders.&lt;br /&gt;
* It is a criminal offense to ignore orders from the head of staff from the department declaring the emergency, and security should arrest crewmembers who ignore these orders if commanded to by the managing head of staff.&lt;br /&gt;
* When the emergency has been reduced to a managable level, the alert level should be lowered to blue.&lt;br /&gt;
* When the alert level is lowered to blue, crew should return to their previous orders and all orders given under this alert are rescinded.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Situational alert level called in the event of imminent threat to the station. &#039;&#039;&#039;This should be performed by two heads of staff in cooperation with one another when there is a clear and present danger to the station.&#039;&#039;&#039;&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* Able crew are expected to assist critical departments (Engineering, Security, and Medical) under the direction of their respective heads.&lt;br /&gt;
* Heads of Staff should coordinate with the Head of Security to ensure crew safety.&lt;br /&gt;
* Crew are required to follow orders given by Security when they are outside of their department.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Special Alert Levels ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#221111&amp;quot;&amp;gt;Code Black - Full Mobilisation&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
An impending threat to the station has been declared which requires a full mobilisation of civilian crew.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are expected to contribute towards protecting the station&#039;s critical assets.&lt;br /&gt;
* All crew are advised and authorised to be visibly armed at all times.&lt;br /&gt;
* Crew are expected to follow orders from security at all times.&lt;br /&gt;
* Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Gamma - Command Restructuring&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Control of the station has been temporarilly transferred to an Emergency Response Team controlled by Central Command.&lt;br /&gt;
&lt;br /&gt;
* All conditions of blue alert apply.&lt;br /&gt;
* The chain of command is maintained, but members of the Emergency Response Team outrank the captain.&lt;br /&gt;
* The Emergency Response Team Commander is expected to lower the alert level to an appropriate level upon conclussion of their mission.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#8660bf&amp;quot;&amp;gt;Code Lambda - Existential Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
An existential threat is present on the station, threatening the wider operations of Nanotrasen. While assistance is on route, martial law is in effect and all crew are to cooperate with any actions necessary to stop the threat.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Code Epsilon -&amp;lt;span style=&amp;quot;padding-left:0.3em&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none; padding-left: 240px&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Control of the station is transfered to &amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none&amp;quot;&amp;gt;##############&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none&amp;quot;&amp;gt;########################&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Crew are to immediately disarm, as the nature of the threat &amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none&amp;quot;&amp;gt;####################&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* The crew are to immediately report to their nearest &amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none&amp;quot;&amp;gt;#############&amp;lt;/span&amp;gt;&lt;br /&gt;
* All orders from &amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none&amp;quot;&amp;gt;#################&amp;lt;/span&amp;gt; must be followed, &amp;lt;span style=&amp;quot;background-color: black; color:black; user-select: none&amp;quot;&amp;gt;###################&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Head of Personnel]], and all [[Chain of Command#Heads of Staff|Heads of Staff]].&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Warden]], [[Security Officer]], [[Detective]], and [[Brig Physician]].&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Station Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, and [[Shaft Miner]]s.&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, [[Roboticist]]s and [[Exploration Crew]].&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there&#039;s nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
&lt;br /&gt;
* Unnecessary calls for emergency evacuation may result in inspections, fines, or death.&lt;br /&gt;
* Raising alert level just to speed up the shuttle is not permitted and will be considered an abuse of the Nanotrason Emergency Response System.&lt;br /&gt;
* All personnel are to evacuate on the escape pods or, if possible, the escape shuttle.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the Station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the Station becomes uninhabitable.&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity beyond loss of power generation.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Station Engineer|Station Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the Station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=38491</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=38491"/>
		<updated>2025-03-02T19:44:15Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Vouch Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] and Moderators acting in an official capacity both in and out of the servers. If you have concerns with staff violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==Admin Ranks==&lt;br /&gt;
===New Applicants===&lt;br /&gt;
*You must apply on the forums following the rules and template to have a shot at being an Admin or Moderator.&lt;br /&gt;
*New applicants will start as Moderators&lt;br /&gt;
*You may not apply for Moderator while you have any active bans.&lt;br /&gt;
*New Moderators must be at least 18 years old.&lt;br /&gt;
*Full Admins and above may vote from -1 to +1&lt;br /&gt;
*The Head Admins may accept or deny an application regardless of tally based on discretion.&lt;br /&gt;
===Moderators===&lt;br /&gt;
Moderators are either new staff learning the ropes, or folks that wish to sit comfortably at the bottom to help out without dedicating the time to the server that being an admin requires.&lt;br /&gt;
Moderators utilize only the most basic of administrative tools and are not permitted to greatly alter the flow of rounds or grant special requests. Moderators are welcome to be a part of player reports and ban appeals on the forums even if they weren&#039;t involved in the incident - doing so is a great way to show your understanding of the rules and involvement in the project. &lt;br /&gt;
* Moderators that have been on the team for less than 30 days should have their tickets reviewed by a full admin to issue bans that exceed 3 days. This does not apply to Job bans.&lt;br /&gt;
**As an exception, Moderators may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag), but the moderator is still responsible for alerting admins that this action has been taken.&lt;br /&gt;
**Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
*Moderators do not have the forum permissions required to accept, deny or lock ban appeals. These will be assigned to Seniors or voluntarily picked up by full admins. &lt;br /&gt;
*Moderators cannot fully delete posts on the forum, but any posts they report will be immediately hidden from public view. &lt;br /&gt;
*Moderators may be removed from the team after long periods of inactivity at the discretion of Head Admins&lt;br /&gt;
=== Full Admins===&lt;br /&gt;
Moderators which have been on the team for at least 30 days without major issues may request to be promoted to full admins, and will receive additional training at that time. Full admins are expected to try and keep rounds engaging without making the station a constantly chaotic place. Full admins are also strongly encouraged to act IC as members of Central Command, issuing reports and guiding the round as the watchful eye of Big Brother.&lt;br /&gt;
*Issue their own bans without needing the approval of any other part of the team.&lt;br /&gt;
*Will be granted access to Kibana (enhanced logging capability) upon request to a head admin.&lt;br /&gt;
*Are encouraged to answer and respond to prayers (Keeping a means of RNG on hand to determine your responses keeps things interesting!)&lt;br /&gt;
*May freely trigger random events without seeking approval, so long as they do not dramatically impact the round flow.&lt;br /&gt;
*May host events which are approved by Senior Admins in the #events channel&lt;br /&gt;
*Are given the ability to accept/deny their own appeals on the forums, and are expected to have responded to them within 48 hours&lt;br /&gt;
*Are given the ability lock, relocate and delete posts on the forum&lt;br /&gt;
*Are able to see and take part in hidden discussions on the forums&lt;br /&gt;
*Will be assigned and expected to complete a maximum of one player report per week&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
Senior Admins are selected by the Head Admins to advise and train other admins as well as assisting in day-to-day operations.&lt;br /&gt;
*Senior Admins retain all of the expectations they had as normal Admins.&lt;br /&gt;
*Handles the training of Moderators and fresh Admins, and expected to be regularly available for such.&lt;br /&gt;
*May approve events but cannot approve their own. &lt;br /&gt;
*Handles the acceptance and denial of Mentor applications (wait at least three days from time of posting)&lt;br /&gt;
*Will be assigned to and expected to assist with the ban appeals of Moderators, retired and on-leave staff. &lt;br /&gt;
*Senior Admins may &#039;&#039;&#039;not&#039;&#039;&#039; overrule others when there is a dispute about rules.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
*Head Admins retain all of the expectations they had as normal Admins&lt;br /&gt;
*Handles the acceptance and denial of new Moderators, as well as the approval of promotions to admin.&lt;br /&gt;
*Assigns player reports weekly, triaging less egregious reports when there are too many.&lt;br /&gt;
*Assigns ban appeals daily&lt;br /&gt;
*Also expected to assist with the ban appeals of Moderators, retired and on-leave staff.&lt;br /&gt;
*Handles any reports involving Moderators/Admins, even if they are reports involving player misconduct. &lt;br /&gt;
*Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
*Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
*The Head Admin role is an elected position, voted on by current Full Admins and up.&lt;br /&gt;
*The vote will end 1 week after it starts, and the candidate(s) with the most votes is elected.&lt;br /&gt;
*Candidates may vote for themselves, but can expect to be mocked for it publicly.&lt;br /&gt;
==General Conduct and Policies==&lt;br /&gt;
=== General Behavior ===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
*If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility.&lt;br /&gt;
*Do not spam ping members of the community or staff.&lt;br /&gt;
*Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
**Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
*When in-game as an antagonist, head of staff, member of Security, or as a silicon (excluding pAI and Drone), you are required to de-admin.&lt;br /&gt;
**If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
**If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts.&lt;br /&gt;
*Inform the other staff online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated.&lt;br /&gt;
=== Impartiality and transparency===&lt;br /&gt;
*Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
*While you have the discretion to make decisions outside of the rules, you may not simply bypass rules you disagree with. Use your discretion wisely during unusual circumtances. &lt;br /&gt;
*Do not resolve tickets/reports about you.&lt;br /&gt;
* Do not handle issues involving your character in-game without explicit approval by a Senior admin. (Exceptions will be made for players blatantly griefing the server)&lt;br /&gt;
*Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PMs.&lt;br /&gt;
*Players which violate ticket conduct should be at minimum ahelp muted for the round and have their tickets marked as rejected.&lt;br /&gt;
**This applies even if the issue is valid and you choose to investigate the report; do not enable rude players to mistreat other admins even if you can take it&lt;br /&gt;
**Particularly egregious violations of player ticket conduct should be met with escalating bans based on how many times in the past this has been an issue.&lt;br /&gt;
*Admins which are not in Stealth should be prepared to drop what they&#039;re doing and accept tickets immediately.&lt;br /&gt;
**If you are playing in the round and did not set yourself to Deadmin or Stealth, this means you are duty-bound to go SSD at a moment&#039;s notice regardless of what may be happening in front of you.&lt;br /&gt;
**Admins dodging tickets immediately &#039;&#039;&#039;after&#039;&#039;&#039; they have been submitted may be subject to disciplinary action unless a replacement admin is sought.&lt;br /&gt;
*Admins should notify players that have sent a ticket when their issue is being investigated.&lt;br /&gt;
*Players are not entitled to know the outcome of any individual ticket, and admins are not required to share the outcome beyond marking a ticket appropriately.&lt;br /&gt;
*Players should not be informed of punishments not issued to them.&lt;br /&gt;
*You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
*Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
*If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
===Taking Action within a round ===&lt;br /&gt;
* IC and OOC punishments are separate. That a player has suffered IC consequences (anything that is over when the round restarts) should have no bearing on OOC punishments (bans and notes) if the player has broken rules.&lt;br /&gt;
*Admins are to cite broken rules within the ticket, and any resulting bans or notes. Cite rule 0 if you are acting outside of the rules but in the best interest of the game.&lt;br /&gt;
====IC Punishments (Admin Intervention)====&lt;br /&gt;
*Players which are brought to the attention of Central Command (whether through ahelp or official IC contact) may be subject to IC intervention in cases where it would be more organic to the round flow. Sometimes it&#039;s better to hold off on the bwoink and let things play out for the benefit of the round at large. Explaining where a player has messed up can cause their character to dramatically and unnaturally change their behavior.&lt;br /&gt;
* CentCom announcements (Create Command Report) are a great way to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications.&lt;br /&gt;
*The Head of Security may be contacted and instructed to restrain and strip the rank from other heads of staff which have proven to be disloyal to Nanotrasen&lt;br /&gt;
*In cases where a more subtle touch is necessary, Nanotrasen may contact certain agents and empower them as an Internal Affairs Agent. If the chosen agent is caught, Nanotrasen will disavow them and claim to have no connections.&lt;br /&gt;
**&#039;&#039;&#039;Be sure to use a &amp;quot;Custom&amp;quot; antagonist to do this. Hitting the IAA button will make a full squad of IAA in the current round&#039;&#039;&#039;&lt;br /&gt;
*Nanotrasen is occasionally known to employ the spider clan ninjas to &amp;quot;clean up&amp;quot; particularly messy situations, such as when station security has been found to be compromised and aiding the enemies of Nanotrasen.&lt;br /&gt;
*In the case of antagonists acting out of line, any of the situations above may be relatively easily reversed as well - being disowned by the Syndicate is quite a dangerous thing after all.&lt;br /&gt;
*Smites are also way to punish minor IC misbehavior or rule breaks, and are especially good as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers.&lt;br /&gt;
*Some questions you should ask yourself before smiting a player are:&lt;br /&gt;
**Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
**Did the player(s) involved break the rules in some way?&lt;br /&gt;
**Is this an attempt to enhance the round for players at all?&lt;br /&gt;
*CentCom Response Teams may be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Joke/Weak Responses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
*Intern&lt;br /&gt;
*CentCom Officials&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These Teams should only be dispatched after the station officially requests aid (or contact with an official is lost) and only if the station is is at a reasonable disadvantage against a threat.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
*Inquisition (For cult/wizard only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These teams should only be dispatched in extreme cases where round-ending adminbus is called for.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal antagonists should generally not face these unless taunting Central Command, and normal players should only face them in cases of full-blown mutiny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
*Honk (Clown Deathsquad)&lt;br /&gt;
*DoomGuy&lt;br /&gt;
|}&lt;br /&gt;
====Notes====&lt;br /&gt;
*Notes are a form of record, not a punishment. Notes should be issued to document any incidents of breaking rules that did not result in bans.&lt;br /&gt;
*Read the notes to determine if they’re relevant to the player’s current misconduct.&lt;br /&gt;
*When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
*All notes involving rule breaks should be visible to the player. Secret notes should only be utilized for unconfirmed issues or to document suspicious occurrences which are not rule breaks.&lt;br /&gt;
*Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
*If a player has a recent note (within the past 30 days) for a similar type of incident, do not note the player again - apply at least a short ban.&lt;br /&gt;
*Notes can only be appealed if the note is invalid AND it has been less than three months since it was applied. This does not include wrongfully applied ban-notes as those should have had their record already deleted as written in the bans section.&lt;br /&gt;
====Bans====&lt;br /&gt;
*Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
**If a player is being banned for an inability to be responsible with positions of authority, the player should be banned from all of Security and Head roles.&lt;br /&gt;
**If a player is being banned for an inability to follow silicon laws, the player should be banned from AI, Cyborg, and Positronic Brain.&lt;br /&gt;
**If a player is violating antagonist conduct, they should be banned from ALL antagonist roles, not just the one they are violating.&lt;br /&gt;
**If a player is abusing gimmicky or assistant roles to be disruptive, they should be banned from ALL of them (Clown, Mime, Gimmick, Assistant).&lt;br /&gt;
**Players circumventing job bans via job re-assignment should be given a server ban.&lt;br /&gt;
*Server bans are to be given out when a player has shown to be non-compliant with our rules or is actively malicious towards the server, the staff, or other players.&lt;br /&gt;
**All refusals to follow rules, regardless of reasoning, should be met with an immediate permanent ban.&lt;br /&gt;
*Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
*Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment, and should have the record deleted&lt;br /&gt;
*Appealed bans that were not wrongfully applied remain on the player&#039;s record.&lt;br /&gt;
*Self-requested role bans are to be denied.&lt;br /&gt;
**Self-requested server bans can be evaluated on a case-by-case basis. Approved bans will be &#039;&#039;&#039;permanent and unappealable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Bans ====&lt;br /&gt;
There are three varieties of permanent bans which may be issued by admins: &lt;br /&gt;
* &#039;&#039;&#039;Permanent until appealed&#039;&#039;&#039; - for players who have disconnected mid-ticket or otherwise need to be forced to explain some situation on the forums. These bans may be lifted at the banning admin’s discretion just like other normal bans are. &lt;br /&gt;
* &#039;&#039;&#039;Permanent until a vouch&#039;&#039;&#039; - Issued due to continued poor behavior, extreme griefing, ban-evasion or otherwise as a direct result of player actions. Unless the ban is found to be outrageously unwarranted by staff, these bans will require a 1 year waiting period and a vouch for good behavior from another server before the ban will be lifted. Only head admins may handle appeals involving “permanent until appeal with vouch” bans, and they are not subject to individual admin discretion to be lifted early. &lt;br /&gt;
* &#039;&#039;&#039;Total community removal&#039;&#039;&#039; - Issued to players who are thought to be irredeemable. If you have been handed one of these, you have truly messed up and will not be allowed back into the community under any circumstances. Total community removals are reserved for players who have been permanently banned again after receiving a vouch, those who repeatedly evade bans or those who have been voted out of the community by staff.&lt;br /&gt;
* &#039;&#039;&#039;R5 removal&#039;&#039;&#039; - Issued to players who are found to be under our age requirement. &#039;&#039;&#039;These bans may only be issued by Head Administrators&#039;&#039;&#039; and are to be suppressed to prevent them from being listed by our API. If the exact age is known, the ban can be set to automatically expire when the player is presumed to meet our requirements. Otherwise, the ban is permanent. These bans are unappealable.&lt;br /&gt;
&lt;br /&gt;
===== Vouch Policy =====&lt;br /&gt;
&lt;br /&gt;
* Vouches are to be given out by the Head Admins or the Host only.&lt;br /&gt;
* Vouches are to be accepted from reputable servers with similar rules only. This is determined at Head Admin discretion; ask &#039;&#039;beforehand&#039;&#039; if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
== Special Conduct and Policies ==&lt;br /&gt;
=== Creation of additional Antagonists ===&lt;br /&gt;
Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds, but random events that do not trigger antagonists may still be manipulated. &lt;br /&gt;
* Mid-round antagonists should only be added when it is sensible to make the round more interesting (usualy when exsisting antags are dead or ineffective)&lt;br /&gt;
*Mid-round antagonists should almost always be randomly selected.&lt;br /&gt;
*Admins manipulating antagonist spawning may &#039;&#039;&#039;not&#039;&#039;&#039; take the antagonist roles they have influenced or created. &lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that go on for too long or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
====When to encourage a round to end ====&lt;br /&gt;
*Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and/or player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
*To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
*To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
#Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
#Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
#If all else fails, total station destruction and/or round-ending antagonists (Lone Operatives are preferable) may be spawned.&lt;br /&gt;
=== Event protocol ===&lt;br /&gt;
*Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
*Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
**The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
*An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
*The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
*Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
**Events that change the rules must be approved by a Head Admin&lt;br /&gt;
*Actions with do not dramatically affect normal round flow are not considered to be an admin event and do not require authorization.&lt;br /&gt;
*Examples of actions which are not an event requiring senior approval:&lt;br /&gt;
**Forcing a secret game mode before a round has started, so long as the mode being forced is in rotation. &lt;br /&gt;
**Triggering a random event within a current round&lt;br /&gt;
**Creating a custom antagonist which can operate within normal antagonist conduct and does not alter the normal flow of a round for others&lt;br /&gt;
=== Antagonist Tokens ===&lt;br /&gt;
*Antagonist tokens are granted only in two rare circumstances:&lt;br /&gt;
**When the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
**Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
*Players which have antag rounds griefed or ruined by other influences may have up to 100 antag rep returned to them. &lt;br /&gt;
*Antagonist tokens may not be redeemed on extended or conversion rounds. You should not disclose the exact round type when refusing to grant a token redemption&lt;br /&gt;
*Antagonist tokens may not be traded&lt;br /&gt;
*Token redemptions &#039;&#039;&#039;must&#039;&#039;&#039; take place in the lobby, tokens cannot be redeemed once a player has entered the round&lt;br /&gt;
*Antagonist tokens may only be redeemed for the following roles:&lt;br /&gt;
**Traitor&lt;br /&gt;
**Changeling&lt;br /&gt;
**Heretic&lt;br /&gt;
**Malfunctioning AI&lt;br /&gt;
**Blood Brother (choose partner)&lt;br /&gt;
**Abductor(s) (choose partner, or solo)&lt;br /&gt;
**Revenant&lt;br /&gt;
**Morph&lt;br /&gt;
**Nightmare&lt;br /&gt;
**Ninja&lt;br /&gt;
**Obsessed&lt;br /&gt;
**Slime&lt;br /&gt;
**Sentient Station Pet or Monkey (act as an antagonist if you wish)&lt;br /&gt;
* Antagonist token may only be redeemed for the following roles if the same role is not already present in the ongoing round. The exact reasoning for the denial should be withheld to prevent meta-gaming. &lt;br /&gt;
**Blob&lt;br /&gt;
**Space Dragon&lt;br /&gt;
**Wizard&lt;br /&gt;
**Swarmer&lt;br /&gt;
**Lone Operative (Should not be added if there are nuke-ops)&lt;br /&gt;
*Admins have discretion over when antagonist tokens can be redeemed; if the round is too chaotic, they can defer redemption to another round. The exact reasoning for deferral should be kept vague to prevent players from guessing which antagonists are present in the round.&lt;br /&gt;
&lt;br /&gt;
=== Admin Strikes and Demotion ===&lt;br /&gt;
*Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
*When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
**Administrators may also be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors&lt;br /&gt;
*Admin strikes are removed by a Head Admin by a unanimous agreement to repeal the strikes.&lt;br /&gt;
*Moderators need only 1 strike to be removed from their position.&lt;br /&gt;
*The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
*Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
**The contents of administrative/staff channels is protected, and should not be released without the express authorization of relevant project leadership and consent of all parties involved.&lt;br /&gt;
**Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
**Game Logs may only be provided for official purposes.&lt;br /&gt;
*Personally Identifiable Information (PII)&lt;br /&gt;
**This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
**Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
**Staff is prohibited from requesting IDs, photos, or any other directly identifiable information; even for the purposes of age verification.&lt;br /&gt;
**Malicious use of data will result in immediate, irrevocable, ejection from the community and possible legal action.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37876</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37876"/>
		<updated>2024-10-02T21:12:28Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Species and Faction Escalation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
# Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
# Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
# Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
# Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
# Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight. &lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict.&lt;br /&gt;
For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with. &lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;.&lt;br /&gt;
Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them.&lt;br /&gt;
If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you. &lt;br /&gt;
* This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
* N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are. &lt;br /&gt;
* Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
* Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
* Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master. &lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out. &lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative. &lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|You are an elite warrior of the ancient Ninja Clans. Don&#039;t go out of your way to kill for the pleasure of it, but leaving witnesses of your existence alive brings great dishonor to a ninja, so you may dispose of them if you wish. &lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary ||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. &lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense. &lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. &lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places. &lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master. &lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened. &lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway. &lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. &lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Grow. Expand. Consume. Kill everyone.&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Fugitives should try to hide from spacepol hunters while the hunters hunt them down. How the crew reacts to the fugitive/hunters is entirely IC although don&#039;t go out of your way to screw over the round for the fugitive/hunters as a crewmember.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37702</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37702"/>
		<updated>2024-09-15T23:53:00Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Capital Crimes */ 407&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37585</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37585"/>
		<updated>2024-05-07T19:58:21Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* 13 Antagonist Conduct */&lt;/p&gt;
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&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
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# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9. &lt;br /&gt;
#If you are part of a team, you must work with your partners to complete any shared objectives. when converted.&lt;br /&gt;
#Antagonists are free to complete their objectives by any reasonable means available&lt;br /&gt;
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3)   &lt;br /&gt;
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)   &lt;br /&gt;
##Pre-emptive eliminations must be performed through low impact methods.   &lt;br /&gt;
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.   &lt;br /&gt;
##High impact actions are any actions which:&lt;br /&gt;
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover. &lt;br /&gt;
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).&lt;br /&gt;
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.&lt;br /&gt;
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)&lt;br /&gt;
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4). &lt;br /&gt;
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.&lt;br /&gt;
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.&lt;br /&gt;
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.&lt;br /&gt;
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.&lt;br /&gt;
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.&lt;br /&gt;
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37288</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37288"/>
		<updated>2024-01-02T21:56:40Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* 15 Leaving the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R8 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
# If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
# Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff, Antags and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antag/AI roles. As these roles you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=37271</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=37271"/>
		<updated>2023-12-19T20:43:58Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Creation of additional Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] and Moderators acting in an official capacity both in and out of the servers. If you have concerns with staff violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==Admin Ranks==&lt;br /&gt;
===New Applicants===&lt;br /&gt;
*You must apply on the forums following the rules and template to have a shot at being an Admin or Moderator.&lt;br /&gt;
*New applicants wills start as Moderators&lt;br /&gt;
*You may not apply for Moderator while you have any active bans.&lt;br /&gt;
*New Moderators must be at least 18 years old.&lt;br /&gt;
*Full Admins and above may vote from -1 to +1&lt;br /&gt;
*The Head Admins may accept or deny an application regardless of tally based on discretion.&lt;br /&gt;
===Moderators===&lt;br /&gt;
Moderators are either new staff learning the ropes, or folks that wish to sit comfortably at the bottom to help out without dedicating the time to the server that being an admin requires.&lt;br /&gt;
Moderators utilize only the most basic of administrative tools and are not permitted to greatly alter the flow of rounds or grant special requests. Moderators are welcome to be a part of player reports and ban appeals on the forums even if they weren&#039;t involved in the incident - doing so is a great way to show your understanding of the rules and involvement in the project. &lt;br /&gt;
* Moderators that have been on the team for less than 30 days should have their tickets reviewed by a full admin to issue bans that exceed 3 days. This does not apply to Job bans.&lt;br /&gt;
**As an exception, Moderators may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag), but the moderator is still responsible for alerting admins that this action has been taken.&lt;br /&gt;
**Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
*Moderators do not have the forum permissions required to accept, deny or lock ban appeals. These will be assigned to Seniors or voluntarily picked up by full admins. &lt;br /&gt;
*Moderators cannot fully delete posts on the forum, but any posts they report will be immediately hidden from public view. &lt;br /&gt;
*Moderators may be removed from the team after long periods of inactivity at the discretion of Head Admins&lt;br /&gt;
=== Full Admins===&lt;br /&gt;
Moderators which have been on the team for at least 30 days without major issues may request to be promoted to full admins, and will receive additional training at that time. Full admins are expected to try and keep rounds engaging without making the station a constantly chaotic place. Full admins are also strongly encouraged to act IC as members of Central Command, issuing reports and guiding the round as the watchful eye of Big Brother.&lt;br /&gt;
*Issue their own bans without needing the approval of any other part of the team.&lt;br /&gt;
*Will be granted access to Kibana (enhanced logging capability) upon request to a head admin.&lt;br /&gt;
*Are encouraged to answer and respond to prayers (Keeping a means of RNG on hand to determine your responses keeps things interesting!)&lt;br /&gt;
*May freely trigger random events without seeking approval, so long as they do not dramatically impact the round flow.&lt;br /&gt;
*May host events which are approved by Senior Admins in the #events channel&lt;br /&gt;
*Are given the ability to accept/deny their own appeals on the forums, and are expected to have responded to them within 48 hours&lt;br /&gt;
*Are given the ability lock, relocate and delete posts on the forum&lt;br /&gt;
*Are able to see and take part in hidden discussions on the forums&lt;br /&gt;
*Will be assigned and expected to complete a maximum of one player report per week&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
Senior Admins are selected by the Head Admins to advise and train other admins as well as assisting in day-to-day operations.&lt;br /&gt;
*Senior Admins retain all of the expectations they had as normal Admins.&lt;br /&gt;
*Handles the training of Moderators and fresh Admins, and expected to be regularly available for such.&lt;br /&gt;
*May approve events but cannot approve their own. &lt;br /&gt;
*Handles the acceptance and denial of Mentor applications (wait at least three days from time of posting)&lt;br /&gt;
*Will be assigned to and expected to assist with the ban appeals of Moderators, retired and on-leave staff. &lt;br /&gt;
*Senior Admins may &#039;&#039;&#039;not&#039;&#039;&#039; overrule others when there is a dispute about rules.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
*Head Admins retain all of the expectations they had as normal Admins&lt;br /&gt;
*Handles the acceptance and denial of new Moderators, as well as the approval of promotions to admin.&lt;br /&gt;
*Assigns player reports weekly, triaging less egregious reports when there are too many.&lt;br /&gt;
*Assigns ban appeals daily&lt;br /&gt;
*Also expected to assist with the ban appeals of Moderators, retired and on-leave staff.&lt;br /&gt;
*Handles any reports involving Moderators/Admins, even if they are reports involving player misconduct. &lt;br /&gt;
*Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
*Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
*The Head Admin role is an elected position, voted on by current Full Admins and up.&lt;br /&gt;
*The vote will end 1 week after it starts, and the candidate(s) with the most votes is elected.&lt;br /&gt;
*Candidates may vote for themselves, but can expect to be mocked for it publicly.&lt;br /&gt;
==General Conduct and Policies==&lt;br /&gt;
=== General Behavior ===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
*If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility.&lt;br /&gt;
*Do not spam ping members of the community or staff.&lt;br /&gt;
*Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
**Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
*When in-game as an antagonist, head of staff, member of Security, or as a silicon (excluding pAI and Drone), you are required to de-admin.&lt;br /&gt;
**If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
**If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts.&lt;br /&gt;
*Inform the other staff online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated.&lt;br /&gt;
=== Impartiality and transparency===&lt;br /&gt;
*Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
*While you have the discretion to make decisions outside of the rules, you may not simply bypass rules you disagree with. Use your discretion wisely during unusual circumtances. &lt;br /&gt;
*Do not resolve tickets/reports about you.&lt;br /&gt;
* Do not handle issues involving your character in-game without explicit approval by a Senior admin. (Exceptions will be made for players blatantly griefing the server)&lt;br /&gt;
*Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PMs.&lt;br /&gt;
*Players which violate ticket conduct should be at minimum ahelp muted for the round and have their tickets marked as rejected.&lt;br /&gt;
**This applies even if the issue is valid and you choose to investigate the report; do not enable rude players to mistreat other admins even if you can take it&lt;br /&gt;
**Particularly egregious violations of player ticket conduct should be met with escalating bans based on how many times in the past this has been an issue.&lt;br /&gt;
*Admins which are not in Stealth should be prepared to drop what they&#039;re doing and accept tickets immediately.&lt;br /&gt;
**If you are playing in the round and did not set yourself to Deadmin or Stealth, this means you are duty-bound to go SSD at a moment&#039;s notice regardless of what may be happening in front of you.&lt;br /&gt;
**Admins dodging tickets immediately &#039;&#039;&#039;after&#039;&#039;&#039; they have been submitted may be subject to disciplinary action unless a replacement admin is sought.&lt;br /&gt;
*Admins should notify players that have sent a ticket when their issue is being investigated.&lt;br /&gt;
*Players are not entitled to know the outcome of any individual ticket, and admins are not required to share the outcome beyond marking a ticket appropriately.&lt;br /&gt;
*Players should not be informed of punishments not issued to them.&lt;br /&gt;
*You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
*Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
*If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
===Taking Action within a round ===&lt;br /&gt;
* IC and OOC punishments are separate. That a player has suffered IC consequences (anything that is over when the round restarts) should have no bearing on OOC punishments (bans and notes) if the player has broken rules.&lt;br /&gt;
*Admins are to cite broken rules within the ticket, and any resulting bans or notes. Cite rule 0 if you are acting outside of the rules but in the best interest of the game.&lt;br /&gt;
====IC Punishments (Admin Intervention)====&lt;br /&gt;
*Players which are brought to the attention of Central Command (whether through ahelp or official IC contact) may be subject to IC intervention in cases where it would be more organic to the round flow. Sometimes it&#039;s better to hold off on the bwoink and let things play out for the benefit of the round at large. Explaining where a player has messed up can cause their character to dramatically and unnaturally change their behavior.&lt;br /&gt;
* CentCom announcements (Create Command Report) are a great way to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications.&lt;br /&gt;
*The Head of Security may be contacted and instructed to restrain and strip the rank from other heads of staff which have proven to be disloyal to Nanotrasen&lt;br /&gt;
*In cases where a more subtle touch is necessary, Nanotrasen may contact certain agents and empower them as an Internal Affairs Agent. If the chosen agent is caught, Nanotrasen will disavow them and claim to have no connections.&lt;br /&gt;
**&#039;&#039;&#039;Be sure to use a &amp;quot;Custom&amp;quot; antagonist to do this. Hitting the IAA button will make a full squad of IAA in the current round&#039;&#039;&#039;&lt;br /&gt;
*Nanotrasen is occasionally known to employ the spider clan ninjas to &amp;quot;clean up&amp;quot; particularly messy situations, such as when station security has been found to be compromised and aiding the enemies of Nanotrasen.&lt;br /&gt;
*In the case of antagonists acting out of line, any of the situations above may be relatively easily reversed as well - being disowned by the Syndicate is quite a dangerous thing after all.&lt;br /&gt;
*Smites are also way to punish minor IC misbehavior or rule breaks, and are especially good as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers.&lt;br /&gt;
*Some questions you should ask yourself before smiting a player are:&lt;br /&gt;
**Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
**Did the player(s) involved break the rules in some way?&lt;br /&gt;
**Is this an attempt to enhance the round for players at all?&lt;br /&gt;
*CentCom Response Teams may be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Joke/Weak Responses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
*Intern&lt;br /&gt;
*CentCom Officials&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These Teams should only be dispatched after the station officially requests aid (or contact with an official is lost) and only if the station is is at a reasonable disadvantage against a threat.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
*Inquisition (For cult/wizard only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These teams should only be dispatched in extreme cases where round-ending adminbus is called for.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal antagonists should generally not face these unless taunting Central Command, and normal players should only face them in cases of full-blown mutiny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
*Honk (Clown Deathsquad)&lt;br /&gt;
*DoomGuy&lt;br /&gt;
|}&lt;br /&gt;
====Notes====&lt;br /&gt;
*Notes are a form of record, not a punishment. Notes should be issued to document any incidents of breaking rules that did not result in bans.&lt;br /&gt;
*Read the notes to determine if they’re relevant to the player’s current misconduct.&lt;br /&gt;
*When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
*All notes involving rule breaks should be visible to the player. Secret notes should only be utilized for unconfirmed issues or to document suspicious occurrences which are not rule breaks.&lt;br /&gt;
*Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
*If a player has a recent note (within the past 30 days) for a similar type of incident, do not note the player again - apply at least a short ban.&lt;br /&gt;
====Bans====&lt;br /&gt;
*Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
**If a player is being banned for an inability to be responsible with positions of authority, the player should be banned from all of Security and Head roles.&lt;br /&gt;
**If a player is being banned for an inability to follow silicon laws, the player should be banned from AI, Cyborg, and Positronic Brain.&lt;br /&gt;
**If a player is violating antagonist conduct, they should be banned from ALL antagonist roles, not just the one they are violating.&lt;br /&gt;
**If a player is abusing gimmicky or assistant roles to be disruptive, they should be banned from ALL of them (Clown, Mime, Gimmick, Assistant).&lt;br /&gt;
**Players circumventing job bans via job re-assignment should be given a server ban.&lt;br /&gt;
*Server bans are to be given out when a player has shown to be non-compliant with our rules or is actively malicious towards the server, the staff, or other players.&lt;br /&gt;
**All refusals to follow rules, regardless of reasoning, should be met with an immediate permanent ban.&lt;br /&gt;
*Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
*Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment, and should have the record deleted&lt;br /&gt;
*Appealed bans that were not wrongfully applied remain on the player&#039;s record.&lt;br /&gt;
*Self-requested role bans are to be denied.&lt;br /&gt;
**Self-requested server bans can be evaluated on a case-by-case basis. Approved bans will be &#039;&#039;&#039;permanent and unappealable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Bans ====&lt;br /&gt;
There are three varieties of permanent bans which may be issued by admins: &lt;br /&gt;
* &#039;&#039;&#039;Permanent until appealed&#039;&#039;&#039; - for players who have disconnected mid-ticket or otherwise need to be forced to explain some situation on the forums. These bans may be lifted at the banning admin’s discretion just like other normal bans are. &lt;br /&gt;
* &#039;&#039;&#039;Permanent until a vouch&#039;&#039;&#039; - Issued due to continued poor behavior, extreme griefing, ban-evasion or otherwise as a direct result of player actions. Unless the ban is found to be outrageously unwarranted by staff, these bans will require a 1 year waiting period and a vouch for good behavior from another server before the ban will be lifted. Only head admins may handle appeals involving “permanent until appeal with vouch” bans, and they are not subject to individual admin discretion to be lifted early. &lt;br /&gt;
* &#039;&#039;&#039;Total community removal&#039;&#039;&#039; - Issued to players who are thought to be irredeemable. If you have been handed one of these, you have truly messed up and will not be allowed back into the community under any circumstances. Total community removals are reserved for players who have been permanently banned again after receiving a vouch, those who repeatedly evade bans or those who have been voted out of the community by staff.&lt;br /&gt;
* &#039;&#039;&#039;R5 removal&#039;&#039;&#039; - Issued to players who are found to be under our age requirement. &#039;&#039;&#039;These bans may only be issued by Head Administrators&#039;&#039;&#039; and are to be suppressed to prevent them from being listed by our API. If the exact age is known, the ban can be set to automatically expire when the player is presumed to meet our requirements. Otherwise, the ban is permanent. These bans are unappealable.&lt;br /&gt;
&lt;br /&gt;
== Special Conduct and Policies ==&lt;br /&gt;
=== Creation of additional Antagonists ===&lt;br /&gt;
Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds, but random events that do not trigger antagonists may still be manipulated. &lt;br /&gt;
* Mid-round antagonists should only be added when it is sensible to make the round more interesting (usualy when exsisting antags are dead or ineffective)&lt;br /&gt;
*Mid-round antagonists should almost always be randomly selected.&lt;br /&gt;
*Admins manipulating antagonist spawning may &#039;&#039;&#039;not&#039;&#039;&#039; take the antagonist roles they have influenced or created. &lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that go on for too long or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
====When to encourage a round to end ====&lt;br /&gt;
*Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and/or player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
*To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
*To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
#Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
#Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
#If all else fails, total station destruction and/or round-ending antagonists (Lone Operatives are preferable) may be spawned.&lt;br /&gt;
=== Event protocol ===&lt;br /&gt;
*Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
*Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
**The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
*An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
*The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
*Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
**Events that change the rules must be approved by a Head Admin&lt;br /&gt;
*Actions with do not dramatically affect normal round flow are not considered to be an admin event and do not require authorization.&lt;br /&gt;
*Examples of actions which are not an event requiring senior approval:&lt;br /&gt;
**Forcing a secret game mode before a round has started, so long as the mode being forced is in rotation. &lt;br /&gt;
**Triggering a random event within a current round&lt;br /&gt;
**Creating a custom antagonist which can operate within normal antagonist conduct and does not alter the normal flow of a round for others&lt;br /&gt;
=== Antagonist Tokens ===&lt;br /&gt;
*Antagonist tokens are granted only in two rare circumstances:&lt;br /&gt;
**When the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
**Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
*Players which have antag rounds griefed or ruined by other influences may have up to 100 antag rep returned to them. &lt;br /&gt;
*Antagonist tokens may not be redeemed on extended or conversion rounds. You should not disclose the exact round type when refusing to grant a token redemption&lt;br /&gt;
*Antagonist tokens may not be traded&lt;br /&gt;
*Token redemptions &#039;&#039;&#039;must&#039;&#039;&#039; take place in the lobby, tokens cannot be redeemed once a player has entered the round&lt;br /&gt;
*Antagonist tokens may only be redeemed for the following roles:&lt;br /&gt;
** Traitor&lt;br /&gt;
**Changeling&lt;br /&gt;
**Blood Brother (choose partner)&lt;br /&gt;
**Abductor(s) (choose partner, or solo)&lt;br /&gt;
**Revenant&lt;br /&gt;
**Morph&lt;br /&gt;
**Slime&lt;br /&gt;
**Sentient Station Pet or Monkey (act as an antagonist if you wish)&lt;br /&gt;
*Admins have discretion over when antagonist tokens can be redeemed; if the round is too chaotic, they can defer redemption to another round.&lt;br /&gt;
=== Admin Strikes and Demotion ===&lt;br /&gt;
*Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
*When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
**Administrators may also be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors&lt;br /&gt;
*Admin strikes are removed by a Head Admin by a unanimous agreement to repeal the strikes.&lt;br /&gt;
*Moderators need only 1 strike to be removed from their position.&lt;br /&gt;
*The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
*Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
**The contents of administrative/staff channels is protected, and should not be released without the express authorization of relevant project leadership and consent of all parties involved.&lt;br /&gt;
**Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
**Game Logs may only be provided for official purposes.&lt;br /&gt;
*Personally Identifiable Information (PII)&lt;br /&gt;
**This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
**Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
**Staff is prohibited from requesting IDs, photos, or any other directly identifiable information; even for the purposes of age verification.&lt;br /&gt;
**Malicious use of data will result in immediate, irrevocable, ejection from the community and possible legal action.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37135</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37135"/>
		<updated>2023-09-21T00:17:59Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Brig Procedures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=37134</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=37134"/>
		<updated>2023-09-20T21:11:59Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Roboticist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOP Forward}}&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice. The Research Director must order the AI to state their new laws immediately after uploading them.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
#The Research Director should not place any department restricted equipment in a place with public access.&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and Research Director.&lt;br /&gt;
#Scientists are not permitted to free any Xenobiology lifeforms without formal approval from the Research Director.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson or other mutations to other crewmembers after they are approved by the Research Director.&lt;br /&gt;
#Scientists are not permitted to create department-restricted equipment outside of their respective department without written consent of the appropriate department head.&lt;br /&gt;
#Scientists are not permitted to test unknown artifacts outside of the science departement.&lt;br /&gt;
#Scientists are not permitted to take confirmed dangerous artifacts outside of Xenoarcheology without the direct approval of the Research Director.&lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is &#039;&#039;&#039;not&#039;&#039;&#039; to be constructed without &#039;&#039;&#039;written approval by the Research Director &#039;&#039;and&#039;&#039; Captain.&#039;&#039;&#039;&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
= [[File:Explorer.png|64px]][[Exploration Crew]] =&lt;br /&gt;
# The Exploration Crew are permitted to carry UNMODIFIED Multi-Purpose Energy Guns, and knives. They are additionally permitted to store breaching charges and detonators on the exploration shuttle. &lt;br /&gt;
# The Exploration Crew are not permitted to carry and/or use obtained contraband items for purposes other than handing them in to Security. &lt;br /&gt;
# The Exploration Crew is not to build any non-exploratory equipment on the exploration shuttle. Structural modifications to the shuttle fine.&lt;br /&gt;
## This means an entire medbay with chemistry should not be constructed. &lt;br /&gt;
## This also applies for other similar constructions that make reliance on an entire department unnecessary. This is due to internal licensing agreements between Nanotrasen subsidiaries.&lt;br /&gt;
# Security should send a detail to accompany the exploration team on VIP or assassination missions. &lt;br /&gt;
# The Exploration Crew is expected to pursue their assigned goal, though they should prioritize their own well-being over accomplishing their goals.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Main_Page&amp;diff=36492</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Main_Page&amp;diff=36492"/>
		<updated>2023-05-01T20:39:27Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* BeeStation Community */ fixed outdated discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:BeestationBanner.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:frontpage_action.png|link=Xenos|A xenomorph infection.&lt;br /&gt;
File:header_lavaland.png|link=Shaft Miner|Miners setting out to get minerals.&lt;br /&gt;
File:frontpage_medbay.png|link=Chemistry|A normal shift in Chemistry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:New_players_assistant.png|400px|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rules.png|400px|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JBSTabccRob.png|400px|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LCTNTabccRob.png|400px|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:maps.png|400px|link=maps]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GMTabccRob.png|400px|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OBJTabccRob.png|400px|link=Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GTabccRob.png|400px|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HASccRob.png|400px|link=Downloading the source code]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:History.png|400px|link=The history of SS13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Needs revision.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
&#039;&#039;Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more [[What is SS13|here]].&#039;&#039;&lt;br /&gt;
=== BeeStation Community ===&lt;br /&gt;
Main website: https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Forums: [https://forums.beestation13.com https://forums.beestation13.com]&amp;lt;br&amp;gt;&lt;br /&gt;
Discord: [https://discord.gg/Y7RTtkK https://discord.gg/ss13]&lt;br /&gt;
=== Servers ===&lt;br /&gt;
There is currently two BeeStation servers, hosted by Crossedfall.&amp;lt;br&amp;gt;&#039;&#039;&#039;Download [https://www.byond.com/download/ BYOND] to play.&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;BeeStation Sage:&#039;&#039;&#039; [https://beestation13.com/join/bs_sage byond://sage.beestation13.com:7878]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BeeStation Acacia:&#039;&#039;&#039; [https://beestation13.com/join/bs_acacia byond://acacia.beestation13.com:7979]&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out these maps that come packaged by default in the game.&lt;br /&gt;
* [[BoxStation]]&lt;br /&gt;
* [[MetaStation]]&lt;br /&gt;
* [[PubbyStation]]&lt;br /&gt;
* [[DeltaStation]]&lt;br /&gt;
* [[KiloStation]]&lt;br /&gt;
* [[FlandStation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
|[https://beestation13.com/rules Rules]&lt;br /&gt;
|[https://github.com/BeeStation/BeeStation-Hornet/issues/new?assignees=&amp;amp;labels=&amp;amp;template=bug_report.md Report a Bug]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36472</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36472"/>
		<updated>2023-04-24T14:32:34Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Brainwashing approval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable.  Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=36100</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=36100"/>
		<updated>2023-01-20T20:07:09Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Species and Faction Escalation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
# Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
# Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
# Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
# Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
# Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight. &lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict.&lt;br /&gt;
For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with. &lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;.&lt;br /&gt;
Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them.&lt;br /&gt;
If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you. &lt;br /&gt;
* This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
* N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are. &lt;br /&gt;
* Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
* Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
* Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master. &lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out. &lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative. &lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random. &lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary ||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. &lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense. &lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. &lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places. &lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master. &lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened. &lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway. &lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. &lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=36075</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=36075"/>
		<updated>2023-01-09T16:29:01Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Code Green - All Clear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOP Forward}}&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden/holstered except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* Security must respect the privacy of crew members and no unauthorized searches are allowed. Authorization can be obtained by a warrant which must be stamped by the Head of Security or Captain.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - High Alert&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station, or chaos, mutiny, or rioting are occurring. &#039;&#039;&#039;This should be performed by a poll of available heads of staff, with a majority in favor of raising the alert level.&#039;&#039;&#039;&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Security may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
* Random searches by security are allowed, but crew must be given a chance to comply.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas, and may request command intervention before opening areas to unauthorized personnel.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of imminent threat to the station. &#039;&#039;&#039;This should be performed by two heads of staff in cooperation with one another when there is a clear and present danger to the station.&#039;&#039;&#039;&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* Able crew are expected to assist critical departments (Engineering, Security, and Medical) under the direction of their respective heads.&lt;br /&gt;
* Heads of Staff should coordinate with the Head of Security to ensure crew safety.&lt;br /&gt;
* Crew are required to follow orders given by Security when they are outside of their department.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Head of Personnel]], and all [[Chain of Command#Heads of Staff|Heads of Staff]].&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Warden]], [[Security Officer]], [[Detective]], and [[Brig Physician]].&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Station Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, and [[Shaft Miner]]s.&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, [[Roboticist]]s and [[Exploration Crew]].&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there&#039;s nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* Unnecessary calls for emergency evacuation may result in inspections, fines, or death.&lt;br /&gt;
* Raising alert level just to speed up the shuttle is not permitted and will be considered an abuse of the Nanotrason Emergency Response System.&lt;br /&gt;
* All personnel are to evacuate on the escape pods or, if possible, the escape shuttle.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the Station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the Station becomes uninhabitable.&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity beyond loss of power generation.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Station Engineer|Station Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the Station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=36044</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=36044"/>
		<updated>2022-12-30T22:09:34Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Lawset Clarifications */  fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalent harm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
====Purged====&lt;br /&gt;
* They are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Zombies&lt;br /&gt;
|Human, but is not considered to be harmed unless body is being destroyed&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Heretics]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|}&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
== Malfunctioning AIs ==&lt;br /&gt;
As per Escalation policy, malf AIs may acomplish their goals by any means they see fit, but they should not wantonly murderbone before delta alert is reached/doomsday is triggerd. Doomsday/Delta should only be triggerd when you either have objectives that require you to kill many people or you are under threat of being disabled. Please note that individual acts of terrorism that serve a purpose are not murderboning - you may act in self defense if they blow all your borgs or are actively working against your goals, but you should not commit harm just because you felt like it, unless delta is triggerd as described previously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma flooding, and other acts of servere grief/murder bone are permited under the same conditions as going delta - you may perform these actions if the doomsday device/delta alert is activated.&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;br /&gt;
* Medical operations conducted on a patient who is not able to accept or refuse is not considered harm when that procedure is done to heal or save the person, and the act of surgery itself is not harmful if done properly.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36022</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36022"/>
		<updated>2022-12-01T20:18:56Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Enhanced Interrogation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36021</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36021"/>
		<updated>2022-12-01T20:05:02Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Enhanced Interogation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36020</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36020"/>
		<updated>2022-12-01T19:54:46Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Naming_Guidelines&amp;diff=36019</id>
		<title>Naming Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Naming_Guidelines&amp;diff=36019"/>
		<updated>2022-12-01T19:53:44Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* By Race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Naming Guidelines=&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules&lt;br /&gt;
==By Race==&lt;br /&gt;
* &#039;&#039;&#039;Human:&#039;&#039;&#039; Normal human names, the kind that won’t raise an eyebrow if you chose to name your child. This applies to all other races that reference human names. Human names should not include any prefixes nor suffixes. &lt;br /&gt;
* &#039;&#039;&#039;Apid:&#039;&#039;&#039; Human First name that starts with B, Flower last name. Names that resemble clever bee-puns or names involving buzzing.&lt;br /&gt;
* &#039;&#039;&#039;Ethereal:&#039;&#039;&#039; First name is any celestial body or name that sounds like one (look into Greek/Roman mythology for inspiration if nothing else), Last name is two capital letters.&lt;br /&gt;
* &#039;&#039;&#039;Felinid:&#039;&#039;&#039; Normal human names, though typically with Asian origins.&lt;br /&gt;
* &#039;&#039;&#039;IPC:&#039;&#039;&#039; Robotic Acronyms or Model identification numbers consisting of 4-10 Numbers, letters and hyphens. Human names are not appropriate for IPCs.&lt;br /&gt;
*&#039;&#039;&#039;AIs and Borgs&#039;&#039;&#039;: Robotic Acronyms, Model identification numbers or simple Non-Acronym names provided they are computer or robot related. Human names are not appropriate for borgs or AI.&lt;br /&gt;
* &#039;&#039;&#039;Lizard:&#039;&#039;&#039; Hyphenated names describing some action, or two part hyphenated names following Ashwalker naming conventions.&lt;br /&gt;
* &#039;&#039;&#039;Oozeling&#039;&#039;&#039;: First name is almost any color, last name is any human surname ending in &amp;quot;son&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Moth:&#039;&#039;&#039; Latin (or psuedo-latin) species name OR a Single word object, concept or event of some special significance to the character. Names containing &amp;quot;Moth&amp;quot; or &amp;quot;Lamp&amp;quot; are not permitted.&lt;br /&gt;
* &#039;&#039;&#039;Plasmaman:&#039;&#039;&#039; First name is or sounds like a periodic table element, last name is Roman Numerals&lt;br /&gt;
==Other information==&lt;br /&gt;
* &#039;&#039;&#039;All races:&#039;&#039;&#039; Are forbidden from having titles, nicknames and honorifics in their character name. This means “Dr” is not your first name and quoted nicknames don’t go in the middle of official IDs&lt;br /&gt;
* &#039;&#039;&#039;Clowns, Mimes and Wizards:&#039;&#039;&#039; May completely ignore the guidelines outlined above, but are still up to admin discretion on whether a name is inappropriate in general.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36014</id>
		<title>User:Llol111/Spesslawupdato</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36014"/>
		<updated>2022-11-25T21:15:40Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Enhanced Interogation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGovs sphere of influence, various hostile observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the stateists in the Sol System. &lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its buisness in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with stateist courts generaly outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov laws since they determined them to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However thanks to the stipulations of all Nanotrasen employee contracts there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, execution or borging would normaly be used. Please consider which option will be the most profitable.&lt;br /&gt;
&lt;br /&gt;
There is another catch though. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36013</id>
		<title>User:Llol111/Spesslawupdato</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36013"/>
		<updated>2022-11-25T13:46:02Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Enhanced Interogation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGovs sphere of influence, various hostile observers to the local situation are looking for any excuse to cause NanoTrasen trouble by tipping off the stateists in the Sol System. &lt;br /&gt;
&lt;br /&gt;
Since NanoTrasen does most of its buisness in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with stateist courts generaly outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov laws since they determined them to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However thanks to the stipulations of all NanoTrasen employee contracts there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, execution or borging would normaly be used. Please consider which option will be the most profitable.&lt;br /&gt;
&lt;br /&gt;
There is another catch though. Our lawyers insist that for legal consistency only NanoTrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36002</id>
		<title>User:Llol111/Spesslawupdato</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36002"/>
		<updated>2022-11-18T21:49:43Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Regulations for Re-Education */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGovs sphere of influence, various hostile observers to the local situation are looking for any excuse to cause us trouble by tipping off the stateists in the Sol System. &lt;br /&gt;
&lt;br /&gt;
Since we do large amounts of buisness in the core systems, Central Command accountants have determined that the potential legal costs that would be incurred in litigation with stateist courts generaly outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing and Mindcontrol are outlawed under SolGov laws since they determined them to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However thanks to the stipulations of all NanoTrassen Employee Contracts there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, Execution or Borging would normaly be used. A consideration for which punishment will bring the most value is to be made.&lt;br /&gt;
&lt;br /&gt;
There is another catch though. Our lawyers insist that for legal consistency only Nanotrassen developed methods of Brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute use of contraband, which is disallowed under our own Laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36001</id>
		<title>User:Llol111/Spesslawupdato</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36001"/>
		<updated>2022-11-18T21:48:57Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Enhanced Interogation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGovs sphere of influence, various hostile observers to the local situation are looking for any excuse to cause us trouble by tipping off the stateists in the Sol System. &lt;br /&gt;
&lt;br /&gt;
Since we do large amounts of buisness in the core systems, Central Command accountants have determined that the potential legal costs that would be incurred in litigation with stateist courts generaly outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing and Mindcontrol are outlawed under SolGov laws since they determined them to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However thanks to the stipulations of your Employee Contracts there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, Execution or Borging would normaly be used. A consideration for which punishment will bring the most value is to be made.&lt;br /&gt;
&lt;br /&gt;
There is another catch though. Our lawyers insist that for legal consistency only Nanotrassen developed methods of Brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute use of contraband, which is disallowed under our own Laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36000</id>
		<title>User:Llol111/Spesslawupdato</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=36000"/>
		<updated>2022-11-18T16:46:29Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
&lt;br /&gt;
==== Enhanced Interogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGovs sphere of influence, various hostile observers to the local situation are looking for any excuse to cause us trouble by tipping off the stateists in the Sol System. &lt;br /&gt;
&lt;br /&gt;
Since we do large amounts of buisness in the core systems, Central Command accountants have determined that the potential legal costs that would be incurred in litigation with stateist courts generaly outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interogation Techniques can sadly not be permitted.&lt;br /&gt;
&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing and Mindcontrol are outlawed under SolGov laws since they determined them to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However thanks to the stipulations of your Employee Contracts there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves you with the possibility to employ these techniques as a replacement punishment in cases where permanent sentences, Execution or Borging would normaly be used. A consideration for which punishment will bring the most value is to be made.&lt;br /&gt;
&lt;br /&gt;
There is another catch though. Our lawyers insist that for legal consistency only Nanotrassen developed methods of Brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute use of contraband, which is disallowed under our own Laws.&lt;br /&gt;
&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=35999</id>
		<title>User:Llol111/Spesslawupdato</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/Spesslawupdato&amp;diff=35999"/>
		<updated>2022-11-18T16:17:31Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Created page with &amp;quot;{{Template:Important |Title=Space Law is a guideline. |Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&amp;#039;s considered an IC issue.&amp;lt;br&amp;gt; }} Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through Backst...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Template:Guides&amp;diff=35958</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Template:Guides&amp;diff=35958"/>
		<updated>2022-10-21T15:33:01Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Beestation [[Guides|Library]]&#039;&#039;&#039; [[File:Guidestemp.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[How_to_Roleplay|How to Roleplay]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to the Antimatter Engine|Guide to the Antimatter Engine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[Guide to Nanites]]&lt;br /&gt;
*[[Guide to Artifacts]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Space Law]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=35955</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=35955"/>
		<updated>2022-10-20T15:24:19Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* 1 You Must Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]] &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
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|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information&lt;br /&gt;
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|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R8 Key information &lt;br /&gt;
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==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff, except when promoting someone into the matching position.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
# If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
# Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=35954</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=35954"/>
		<updated>2022-10-20T15:22:48Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Playing the Game */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2557, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses a [[Game Mode|a round type]], ranging from [[Nuclear Operative|an all out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol&#039; fashioned traitors]]. Every round on Space Station 13 is different.&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://beestation13.com/rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
* Being violent towards other crew members without any reason. This is only okay if you&#039;re an [[Terminology#Antag|antagonist]], and you will be notified if you&#039;re chosen to be one. If they grab you by your butt and try to [[Terminology#Spacing|space]] you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were &amp;quot;roleplaying an insane person&amp;quot; will get a couple laughs, but you&#039;ll still get banned.)&lt;br /&gt;
*You can press the mentorhelp button (found in the &amp;quot;MENTOR&amp;quot; tab above the chat) at any time to send a message directly to the mentor team if you have any questions.&lt;br /&gt;
One last point: Please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. SS13 can be highly frustrating, you will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [https://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;. Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
* &#039;&#039;&#039;BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
*&#039;&#039;&#039;BeeStation Acacia:&#039;&#039;&#039; byond://acacia.beestation13.com:7979&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Sage is our main server, it is usually the one with higher population and Acacia is our overflow server, it is up 24/7 just like sage but it is intended to be used when sage is too full or if you like lower populations. There i also Linden, a server that is rarely every up as it is only used when large admin events are being hosted, go on the discord (discord.gg/ss13) to see when an event is taking place!.|dropdown=true|collapsed=true|name=Server Differences}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
[[File:Character_settings.PNG|thumb|The character setup screen]]&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, &#039;&#039;&#039;make sure you&#039;re a human&#039;&#039;&#039;, and edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Occupation_screen.JPG|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Game_prefences_Screen.PNG|thumb|The game preferences window]]&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Job_select_screen.PNG|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
=== Damage ===&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
BeeStation has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], [[DeltaStation|Delta Station]], or [[CorgStation|Corg Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://affectedarc07.github.io/SS13WebMap/BeeStation/BoxStation/ Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://affectedarc07.github.io/SS13WebMap/BeeStation/MetaStation/ Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://affectedarc07.github.io/SS13WebMap/BeeStation/PubbyStation/ Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for PubbyStation]] for more details.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://affectedarc07.github.io/SS13WebMap/BeeStation/DeltaStation/ Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for DeltaStation]] for more details.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://beestation13.com/map/kilo Click here for a map of KiloStation.] Visit [[KiloStation|the wiki page for KiloStation]] for more details.&lt;br /&gt;
*&amp;quot;CorgStation&amp;quot; [https://affectedarc07.github.io/SS13WebMap/BeeStation/CorgStation/ Click here for a map of Corgstation]. [[CorgStation|Visit the wiki page for Corgstation]] for more details.&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventualy, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? Theres also [[How to Roleplay|a guide]] to help with that.&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:&amp;lt;s&amp;gt;A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&amp;lt;/s&amp;gt;&lt;br /&gt;
:Try running away instead of fighting unless you are a security officer, remember 99% of the time you aren&#039;t a trained combatant and should try contacting security instead of just screaming that theres an antagonist in your exact location&lt;br /&gt;
&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=How_to_Roleplay&amp;diff=35953</id>
		<title>How to Roleplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=How_to_Roleplay&amp;diff=35953"/>
		<updated>2022-10-20T15:20:26Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Protected &amp;quot;How to Roleplay&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (but don&#039;t strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do I need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - it&#039;s usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isn&#039;t just talking                                       ====&lt;br /&gt;
Okay, so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentally playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably don&#039;t try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, at least outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They don&#039;t have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
&lt;br /&gt;
This one goes for your character in general: dont try to hard to be unique. Being Unique is fun and all, but noone likes overly snowflakey characters, and being just a normal guy can work just fine. &lt;br /&gt;
&lt;br /&gt;
See also: the [[wikipedia:Straight_man|straight man]] trope.  &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didn&#039;t forget to write your backstory did you? I need to know how to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you don&#039;t need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consistentcy in the universe would be felt. You don&#039;t have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so I got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why I have a subsconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. I&#039;m new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. I&#039;m a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generally, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go overboard either, if your character is an eyesore it might be memorable, but it appear less likeable and more obnoxious, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a piece of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your character&#039;s backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, don&#039;t just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you don&#039;t actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldn&#039;t pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want to be a security officer or other member of the department, but you don&#039;t want to be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, in fact, possible to play sec without ruining everyones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regular corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If it&#039;s meant to be, of course you can stand and fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interrogation room and establish a motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, let&#039;s speak OOCly for a bit. Just as an antags goal isn&#039;t to win, securitys goal isn&#039;t to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most everyone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimmick, indulge them.&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actually&#039;&#039;&#039;&#039;&#039; be in charge. You have authority over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enforce the [[Standard Operating Procedure]] on your underlings, and should ideally be active about it. That part isn&#039;t really up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, it&#039;s up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawful order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recommendations anyways, though.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing that&#039;s important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesting.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;according to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even beginning all your sentences by stating your emotion (like the robits in Starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way. Speaking in the third person is also something that can make you sound roboty (&amp;quot;This unit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normally&amp;quot;, but doing that well, i would consider an advanced t%echnique.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - it&#039;s very hard to actually play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerful and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Struggle to interpret emotions and don&#039;t &amp;quot;read between the lines&amp;quot;. It&#039;s worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
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		<summary type="html">&lt;p&gt;Llol111: Changed redirect target from RP to How to Roleplay&lt;/p&gt;
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		<summary type="html">&lt;p&gt;Llol111: Created page with &amp;quot;== How do Ahr Peh? == {{Speech |name=John Roleplay |text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it |image=File:Nerd.png }} This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.  The ideas and suggestions on this page are not rules, but they are meant to outline what exact...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (but don&#039;t strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do I need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - it&#039;s usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isn&#039;t just talking                                       ====&lt;br /&gt;
Okay, so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentally playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably don&#039;t try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, at least outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They don&#039;t have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
&lt;br /&gt;
This one goes for your character in general: dont try to hard to be unique. Being Unique is fun and all, but noone likes overly snowflakey characters, and being just a normal guy can work just fine. &lt;br /&gt;
&lt;br /&gt;
See also: the [[wikipedia:Straight_man|straight man]] trope.  &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didn&#039;t forget to write your backstory did you? I need to know how to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you don&#039;t need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consistentcy in the universe would be felt. You don&#039;t have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so I got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why I have a subsconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. I&#039;m new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. I&#039;m a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generally, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go overboard either, if your character is an eyesore it might be memorable, but it appear less likeable and more obnoxious, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a piece of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your character&#039;s backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, don&#039;t just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you don&#039;t actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldn&#039;t pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want to be a security officer or other member of the department, but you don&#039;t want to be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, in fact, possible to play sec without ruining everyones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regular corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If it&#039;s meant to be, of course you can stand and fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interrogation room and establish a motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, let&#039;s speak OOCly for a bit. Just as an antags goal isn&#039;t to win, securitys goal isn&#039;t to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most everyone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimmick, indulge them.&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actually&#039;&#039;&#039;&#039;&#039; be in charge. You have authority over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enforce the [[Standard Operating Procedure]] on your underlings, and should ideally be active about it. That part isn&#039;t really up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, it&#039;s up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawful order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recommendations anyways, though.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing that&#039;s important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesting.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;according to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even beginning all your sentences by stating your emotion (like the robits in Starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way. Speaking in the third person is also something that can make you sound roboty (&amp;quot;This unit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normally&amp;quot;, but doing that well, i would consider an advanced t%echnique.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - it&#039;s very hard to actually play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerful and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Struggle to interpret emotions and don&#039;t &amp;quot;read between the lines&amp;quot;. It&#039;s worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Roleplay&amp;diff=35948</id>
		<title>Roleplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Roleplay&amp;diff=35948"/>
		<updated>2022-10-20T15:13:57Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Changed redirect target from Rules#Roleplay Policy to RP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RP]]&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35946</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35946"/>
		<updated>2022-10-20T15:10:59Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (but don&#039;t strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do I need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - it&#039;s usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isn&#039;t just talking                                       ====&lt;br /&gt;
Okay, so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentally playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably don&#039;t try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, at least outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They don&#039;t have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
&lt;br /&gt;
This one goes for your character in general: dont try to hard to be unique. Being Unique is fun and all, but noone likes overly snowflakey characters, and being just a normal guy can work just fine. &lt;br /&gt;
&lt;br /&gt;
See also: the [[wikipedia:Straight_man|straight man]] trope.  &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didn&#039;t forget to write your backstory did you? I need to know how to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you don&#039;t need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consistentcy in the universe would be felt. You don&#039;t have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so I got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why I have a subsconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. I&#039;m new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. I&#039;m a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generally, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go overboard either, if your character is an eyesore it might be memorable, but it appear less likeable and more obnoxious, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a piece of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your character&#039;s backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, don&#039;t just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you don&#039;t actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldn&#039;t pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want to be a security officer or other member of the department, but you don&#039;t want to be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, in fact, possible to play sec without ruining everyones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regular corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If it&#039;s meant to be, of course you can stand and fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interrogation room and establish a motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, let&#039;s speak OOCly for a bit. Just as an antags goal isn&#039;t to win, securitys goal isn&#039;t to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most everyone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimmick, indulge them.&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actually&#039;&#039;&#039;&#039;&#039; be in charge. You have authority over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enforce the [[Standard Operating Procedure]] on your underlings, and should ideally be active about it. That part isn&#039;t really up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, it&#039;s up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawful order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recommendations anyways, though.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing that&#039;s important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesting.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;according to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even beginning all your sentences by stating your emotion (like the robits in Starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way. Speaking in the third person is also something that can make you sound roboty (&amp;quot;This unit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normally&amp;quot;, but doing that well, i would consider an advanced t%echnique.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - it&#039;s very hard to actually play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerful and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Struggle to interpret emotions and don&#039;t &amp;quot;read between the lines&amp;quot;. It&#039;s worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35945</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35945"/>
		<updated>2022-10-17T21:16:48Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (but don&#039;t strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do I need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - it&#039;s usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isn&#039;t just talking                                       ====&lt;br /&gt;
Okay, so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentally playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably don&#039;t try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, at least outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They don&#039;t have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
&lt;br /&gt;
This one goes for your character in general: dont try to hard to be unique. Being Unique is fun and all, but noone likes overly snowflakey characters, and being just a normal guy can work just fine. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didn&#039;t forget to write your backstory did you? I need to know how to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you don&#039;t need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consistentcy in the universe would be felt. You don&#039;t have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so I got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why I have a subsconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. I&#039;m new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. I&#039;m a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generally, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go overboard either, if your character is an eyesore it might be memorable, but it appear less likeable and more obnoxious, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a piece of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your character&#039;s backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, don&#039;t just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you don&#039;t actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldn&#039;t pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want to be a security officer or other member of the department, but you don&#039;t want to be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, in fact, possible to play sec without ruining everyones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regular corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If it&#039;s meant to be, of course you can stand and fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interrogation room and establish a motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, let&#039;s speak OOCly for a bit. Just as an antags goal isn&#039;t to win, securitys goal isn&#039;t to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most everyone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimmick, indulge them.&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actually&#039;&#039;&#039;&#039;&#039; be in charge. You have authority over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enforce the [[Standard Operating Procedure]] on your underlings, and should ideally be active about it. That part isn&#039;t really up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, it&#039;s up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawful order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recommendations anyways, though.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing that&#039;s important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesting.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;according to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even beginning all your sentences by stating your emotion (like the robits in Starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way. Speaking in the third person is also something that can make you sound roboty (&amp;quot;This unit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normally&amp;quot;, but doing that well, i would consider an advanced t%echnique.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - it&#039;s very hard to actually play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerful and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Struggle to interpret emotions and don&#039;t &amp;quot;read between the lines&amp;quot;. It&#039;s worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35924</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35924"/>
		<updated>2022-10-17T13:24:41Z</updated>

		<summary type="html">&lt;p&gt;Llol111: a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (but don&#039;t strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do I need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - it&#039;s usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isn&#039;t just talking                                       ====&lt;br /&gt;
Okay, so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentally playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably don&#039;t try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, at least outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They don&#039;t have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
&lt;br /&gt;
This one goes for your character in general: dont try to hard to be unique. Being Unique is fun and all, but noone likes overly snowflakey characters, and being just a normal guy can work just fine. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didn&#039;t forget to write your backstory did you? I need to know know to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you don&#039;t need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consistentcy in the universe would be felt. You don&#039;t have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so I got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why I have a subsconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. I&#039;m new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. I&#039;m a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generally, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go overboard either, if your character is an eyesore it might be memorable, but it appear less likeable and more obnoxious, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a piece of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your character&#039;s backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, don&#039;t just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you don&#039;t actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldn&#039;t pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want to be a security officer or other member of the department, but you don&#039;t want to be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, in fact, possible to play sec without ruining everyones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regular corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If it&#039;s meant to be, of course you can stand and fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interrogation room and establish a motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, let&#039;s speak OOCly for a bit. Just as an antags goal isn&#039;t to win, securitys goal isn&#039;t to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most everyone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimmick, indulge them.&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actually&#039;&#039;&#039;&#039;&#039; be in charge. You have authority over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enforce the [[Standard Operating Procedure]] on your underlings, and should ideally be active about it. That part isn&#039;t really up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, it&#039;s up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawful order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recommendations anyways, though.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing that&#039;s important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesting.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;according to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even beginning all your sentences by stating your emotion (like the robits in Starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way. Speaking in the third person is also something that can make you sound roboty (&amp;quot;This unit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normally&amp;quot;, but doing that well, i would consider an advanced t%echnique.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - it&#039;s very hard to actually play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerful and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Struggle to interpret emotions and don&#039;t &amp;quot;read between the lines&amp;quot;. It&#039;s worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35923</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35923"/>
		<updated>2022-10-17T13:17:16Z</updated>

		<summary type="html">&lt;p&gt;Llol111: Grammar checker: check spelling and grammar for English texts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (but don&#039;t strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do I need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - it&#039;s usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isn&#039;t just talking                                       ====&lt;br /&gt;
Okay, so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentally playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably don&#039;t try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, at least outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They don&#039;t have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didn&#039;t forget to write your backstory did you? I need to know know to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you don&#039;t need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consistentcy in the universe would be felt. You don&#039;t have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so I got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why I have a subsconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. I&#039;m new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. I&#039;m a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generally, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go overboard either, if your character is an eyesore it might be memorable, but it appear less likeable and more obnoxious, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a piece of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your character&#039;s backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, don&#039;t just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you don&#039;t actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldn&#039;t pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want to be a security officer or other member of the department, but you don&#039;t want to be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, in fact, possible to play sec without ruining everyones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regular corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If it&#039;s meant to be, of course you can stand and fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interrogation room and establish a motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, let&#039;s speak OOCly for a bit. Just as an antags goal isn&#039;t to win, securitys goal isn&#039;t to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most everyone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimmick, indulge them.&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actually&#039;&#039;&#039;&#039;&#039; be in charge. You have authority over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enforce the [[Standard Operating Procedure]] on your underlings, and should ideally be active about it. That part isn&#039;t really up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, it&#039;s up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawful order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recommendations anyways, though.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing that&#039;s important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesting.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;according to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even beginning all your sentences by stating your emotion (like the robits in Starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way.&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normally&amp;quot;, but doing that well, i would consider an advanced technique.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - it&#039;s very hard to actually play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerful and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Struggle to interpret emotions and don&#039;t &amp;quot;read between the lines&amp;quot;. It&#039;s worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35909</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35909"/>
		<updated>2022-10-15T00:13:27Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* Specific advice for specific roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (dont dont strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do i need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - its usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isnt just talking                                       ====&lt;br /&gt;
Okay so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
Theres a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentaly playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably dont try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, atleast outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They dont have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didnt forget to write your backstory did you? I need to know know to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you dont need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consitentcy in the universe would be felt. You dont have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so i got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why i have a subconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. Im new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. Im a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generaly, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go over board either, if your character is an eyesore it might be memorable but it appear less likeable and more obnoxious, regardless of wether it actualy is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a pice of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your caracters backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, dont just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you dont actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldnt pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want be a security officer or other member of the department, but you dont want be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, infact, possible to play sec without ruining evryones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regulare corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If its meant to be, of course you can stand an fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interogation room and establish motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, lets speak OOCly for a bit. Just as an antags goal isnt to win, securitys goal isnt to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most evryone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimick, indulge them.&lt;br /&gt;
&lt;br /&gt;
==== Roleplay as a Command member ====&lt;br /&gt;
The big one here is to understand that you are not just a normal part of your department (with a fancy hat). You are the BOSS. Wearing the big boy pants.&lt;br /&gt;
&lt;br /&gt;
You should try to &#039;&#039;&#039;&#039;&#039;actualy&#039;&#039;&#039;&#039;&#039; be in charge. You have authortiy over your underlings. &lt;br /&gt;
&lt;br /&gt;
You have to enfocre the [[Standard Operating Procedure]] on your underlings, and should idealy be active about it. That part isnt realy up to negotiation.&lt;br /&gt;
&lt;br /&gt;
Byond that, its up to you what kind of boss you want to be.&lt;br /&gt;
&lt;br /&gt;
Maybe you want to take a slightly hands off approach after all, take suggestions and find a consensus on what to do.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want to take a &amp;quot;my way or the highway&amp;quot; approach, deciding what will be going down in your department and demoting anyone who would dare disobey a lawfull order.&lt;br /&gt;
&lt;br /&gt;
One last thing - as a head of staff, you are allowed to act a security within your own department. Not outside it. Worth having a read of the security recomendations anyways, though.&lt;br /&gt;
&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing thats important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesing.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;Acording to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even begining all your sentances by stating your emotion (like the robits in starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way.&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normaly&amp;quot;, but doing that well i would consider an advanced techniqe.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - its very hard to actualy play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerfull and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Strugle to interpret emotions and dont &amp;quot;read between the lines&amp;quot;. Its worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35908</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35908"/>
		<updated>2022-10-14T23:48:04Z</updated>

		<summary type="html">&lt;p&gt;Llol111: A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (dont dont strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do i need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - its usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isnt just talking                                       ====&lt;br /&gt;
Okay so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
Theres a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|This might seem familiar|thumb]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable.&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentaly playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably dont try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, atleast outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They dont have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=You didnt forget to write your backstory did you? I need to know know to put you into the story bro&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you dont need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consitentcy in the universe would be felt. You dont have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so i got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why i have a subconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. Im new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. Im a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generaly, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go over board either, if your character is an eyesore it might be memorable but it appear less likeable and more obnoxious, regardless of wether it actualy is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a pice of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=Oh you wanna play THAT class? You&#039;re gonna want to take some extra care then. Here, read this guide bro, you&#039;ll want to get all the details right.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your caracters backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, dont just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you dont actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldnt pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want be a security officer or other member of the department, but you dont want be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, infact, possible to play sec without ruining evryones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regulare corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If its meant to be, of course you can stand an fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interogation room and establish motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, lets speak OOCly for a bit. Just as an antags goal isnt to win, securitys goal isnt to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most evryone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimick, indulge them.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing thats important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesing.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;Acording to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even begining all your sentances by stating your emotion (like the robits in starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way.&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normaly&amp;quot;, but doing that well i would consider an advanced techniqe.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - its very hard to actualy play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerfull and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Strugle to interpret emotions and dont &amp;quot;read between the lines&amp;quot;. Its worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35907</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35907"/>
		<updated>2022-10-14T23:40:06Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* How do Ahr Peh? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=John Roleplay&lt;br /&gt;
|text=So, you want to know about Roleplaying. I happen to know a thing or two about that from hosting all those games of Droids and Druids. Let me walk you through it&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (dont dont strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do i need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - its usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isnt just talking                                       ====&lt;br /&gt;
Okay so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
Theres a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
[[File:Dnd traits flaws.png|border|right|frameless|This might seem familiar]]&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable. &lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentaly playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably dont try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, atleast outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They dont have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you dont need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consitentcy in the universe would be felt. You dont have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so i got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why i have a subconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. Im new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. Im a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generaly, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go over board either, if your character is an eyesore it might be memorable but it appear less likeable and more obnoxious, regardless of wether it actualy is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a pice of clothing your character is attached to.&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your caracters backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, dont just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you dont actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldnt pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want be a security officer or other member of the department, but you dont want be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, infact, possible to play sec without ruining evryones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regulare corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If its meant to be, of course you can stand an fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interogation room and establish motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, lets speak OOCly for a bit. Just as an antags goal isnt to win, securitys goal isnt to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most evryone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimick, indulge them.&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing thats important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesing.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;Acording to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even begining all your sentances by stating your emotion (like the robits in starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way.&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normaly&amp;quot;, but doing that well i would consider an advanced techniqe.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - its very hard to actualy play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerfull and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Strugle to interpret emotions and dont &amp;quot;read between the lines&amp;quot;. Its worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
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		<title>File:Dnd traits flaws.png</title>
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		<updated>2022-10-14T23:36:56Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dnd traits flaws&lt;/div&gt;</summary>
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		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35905</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35905"/>
		<updated>2022-10-14T23:29:07Z</updated>

		<summary type="html">&lt;p&gt;Llol111: /* How do Ahr Peh? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Nerd.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (dont dont strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do i need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - its usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isnt just talking ====&lt;br /&gt;
Okay so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
Theres a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable. &lt;br /&gt;
&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentaly playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably dont try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, atleast outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They dont have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you dont need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consitentcy in the universe would be felt. You dont have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so i got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why i have a subconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. Im new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. Im a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generaly, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go over board either, if your character is an eyesore it might be memorable but it appear less likeable and more obnoxious, regardless of wether it actualy is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a pice of clothing your character is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
&lt;br /&gt;
CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
&lt;br /&gt;
Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
&lt;br /&gt;
Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your caracters backstory, personality or at minimum their motivations.&lt;br /&gt;
&lt;br /&gt;
If you find yourself as a traitor one round, dont just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
&lt;br /&gt;
Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
&lt;br /&gt;
Or perhaps you dont actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldnt pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
&lt;br /&gt;
This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
&lt;br /&gt;
==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want be a security officer or other member of the department, but you dont want be an egotistical megalomaniac. &lt;br /&gt;
&lt;br /&gt;
It is, infact, possible to play sec without ruining evryones fun and to engage in roleplay. &lt;br /&gt;
&lt;br /&gt;
The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regulare corporate mall cop.&lt;br /&gt;
&lt;br /&gt;
You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
&lt;br /&gt;
But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
&lt;br /&gt;
If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
&lt;br /&gt;
If its meant to be, of course you can stand an fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
&lt;br /&gt;
But once you do catch the guy whodunit, why not take him to the interogation room and establish motive before locking him up?&lt;br /&gt;
&lt;br /&gt;
Lastly for this section, lets speak OOCly for a bit. Just as an antags goal isnt to win, securitys goal isnt to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most evryone.&lt;br /&gt;
&lt;br /&gt;
Consider applying some improv to situations and if an antag comes up with a non-murdery gimick, indulge them.&lt;br /&gt;
&lt;br /&gt;
==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
&lt;br /&gt;
The number one thing thats important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
&lt;br /&gt;
While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesing.&lt;br /&gt;
&lt;br /&gt;
You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
&lt;br /&gt;
Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
&lt;br /&gt;
Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;Acording to my databanks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or even begining all your sentances by stating your emotion (like the robits in starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way.&lt;br /&gt;
&lt;br /&gt;
Its fine to speak &amp;quot;normaly&amp;quot;, but doing that well i would consider an advanced techniqe.&lt;br /&gt;
&lt;br /&gt;
Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
&lt;br /&gt;
As we started out with - its very hard to actualy play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
&lt;br /&gt;
A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerfull and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Strugle to interpret emotions and dont &amp;quot;read between the lines&amp;quot;. Its worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Nerd.png&amp;diff=35904</id>
		<title>File:Nerd.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Nerd.png&amp;diff=35904"/>
		<updated>2022-10-14T23:27:29Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Briefly describe everything notable about the work. For a photo, mention the main things that are depicted, the occasion, or the place.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35903</id>
		<title>User:Llol111/How-Do-RP</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Llol111/How-Do-RP&amp;diff=35903"/>
		<updated>2022-10-14T23:14:46Z</updated>

		<summary type="html">&lt;p&gt;Llol111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do Ahr Peh? ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
This page aims to give you a rough and basic idea how one might achieve this illusive and sought after commodity known as &amp;quot;RolePlay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The ideas and suggestions on this page are not rules, but they are meant to outline what exactly we&#039;re looking for when we&#039;re talking about roleplay or RP for short.&lt;br /&gt;
&lt;br /&gt;
Where as the rules generally say what you shall not do, and rarely what you must do, this is meant to be a collection of best practices and things you &#039;&#039;should&#039;&#039; probably do (dont dont strictly have to).&lt;br /&gt;
&lt;br /&gt;
We&#039;d like to have a pretty robust level of roleplay, but we&#039;re also here to have fun - it can sometimes be for the best to go slightly out of character or such. Ask an admin if in doubt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The fundamental of all roleplay is &#039;&#039;acting&#039;&#039;. Your spessman is not a mere extension of your will, created to manipulate the game - they are more like a character in a stage play. &lt;br /&gt;
&lt;br /&gt;
They have feelings, motivations, personality and they have always lived in the spessman-station universe and were not dropped into it for just this round.&lt;br /&gt;
&lt;br /&gt;
When you are faced with a choice, the question popping into your head should be &amp;quot;what would my character do in this situation?&amp;quot; (and not something like &amp;quot;what do i need to do to win?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It can be tough to achieve this if you are not used to roleplay or acting in general, but we all start somewhere. There are several things you can do to make things easier on yourself and achieve better results.&lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you if you want to, but if you have trouble keeping track of these things you might want to write some of them down, like one might on an RPG character sheet.&lt;br /&gt;
&lt;br /&gt;
None of this has to be immensely detailed or advanced though - its usually fine and more fun to have only somewhat rough outlines, and fill the gaps with Improv - see the section on that for how one might do that.&lt;br /&gt;
==== Roleplay isnt just talking ====&lt;br /&gt;
Okay so lets assume you already have a solid character worked out already. How do you express your character then?&lt;br /&gt;
&lt;br /&gt;
Having conversations and talking is an important part of roleplay, perhaps the most important one. But it isnt all there is.&lt;br /&gt;
&lt;br /&gt;
Sometimes just stating your emotions can be fine. (&amp;quot;I have a bad feeling about this&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
But sometimes you&#039;ll want something more than that. You&#039;ll want to use emotes to express what your character is doing.&lt;br /&gt;
&lt;br /&gt;
Theres a decent set of pre-defined emotes that can go into your normal say command/field (*clap, *laugh, *flip) some of which will even play a sound or an animation.&lt;br /&gt;
&lt;br /&gt;
There is no limit to what you can do with emotes though. Using the &amp;quot;me&amp;quot; command (or the M key if you&#039;re on hotkey mode) you can emote anything you wish.&lt;br /&gt;
&lt;br /&gt;
Leaning against a wall? Starting to sweat? Looking grumpy? All of this can be done with custom emotes.&lt;br /&gt;
&lt;br /&gt;
Example for Leaning against a wall: me &amp;quot;Leans against the wall in a relaxed manner&amp;quot;&lt;br /&gt;
==== Virtues and Flaws ====&lt;br /&gt;
While a decent level of silly is acceptable and even desirable, it is none the less desirable for your character to be somewhat believable. &lt;br /&gt;
&lt;br /&gt;
One thing that can ruin the credibility without even necessarily going out of character is accidentaly playing a [https://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue marry sue]. &lt;br /&gt;
&lt;br /&gt;
Believable characters have both virtues and flaws. There are things they are good at and things they are bad at, things they know and things they don&#039;t, and so on.&lt;br /&gt;
&lt;br /&gt;
There is no real limit (besides the server rules) on what a strength or a flaw can be. There are some things to look out for though.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a job interview, so probably dont try to have &amp;quot;flaws&amp;quot; that are actually positives, like &amp;quot;too hard working&amp;quot;. That &#039;&#039;can&#039;&#039; work for sure, but is hard to get right if you are not experienced.&lt;br /&gt;
&lt;br /&gt;
These are a major part of what defines your character and how they act, so you should pick some you like and that fit your vision.&lt;br /&gt;
Here are some &#039;&#039;&#039;examples&#039;&#039;&#039; of what i&#039;m talking about so you can get a better feel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Example Virtues and Flaws&lt;br /&gt;
!Virtues&lt;br /&gt;
!Flaws&lt;br /&gt;
|-&lt;br /&gt;
|I am worthy of reliance and trust, loyal to superiors and friends.&lt;br /&gt;
|I follow orders, even if I think they&#039;re wrong. &lt;br /&gt;
|-&lt;br /&gt;
|I am not easily scared or cowed, atleast outwardly.&lt;br /&gt;
|I&#039;m a coward, will get scared easily and might bow to threats.&lt;br /&gt;
|-&lt;br /&gt;
|I am always willing to lend a helping hand to someone in need.&lt;br /&gt;
|Despite my best efforts, I am unreliable to my friends.&lt;br /&gt;
|-&lt;br /&gt;
|I always make the moral choice, even if it might disadvantage me.&lt;br /&gt;
|I can&#039;t resist taking a risk if there&#039;s money to be made.&lt;br /&gt;
|}&lt;br /&gt;
They dont have to be something huge and immensely defining about your character, though. Good characters have smaller details as well, like being a smoker or a functional alcoholic.&lt;br /&gt;
&lt;br /&gt;
Some ideas can also be supported mechanically by the quirk system our character creator provides, like being a smoker.&lt;br /&gt;
&lt;br /&gt;
Lastly for this sub-section - If you are an antagonist, you have significantly more leeway to play a &amp;quot;Hardened Badass&amp;quot; type Character. Having flaws is interesting for others and a good challenge for you as an antag - but if you want to have balls of steel and kick ass, being an antag is the best time to do that. More on this further below.&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Your character&#039;s Virtues and Flaws are bound to make up a significant part your character&#039;s Personality, but they are not necessarily all there is.&lt;br /&gt;
&lt;br /&gt;
Naturally, your character can also have preferences and traits that are not strictly positive or negative. This can be something like their favorite drink, or larger behavioural patterns. &lt;br /&gt;
==== Backstory ====&lt;br /&gt;
You do not need to have a Backstory that involves pages upon pages of story and details. Heck, if you&#039;re confident in your ability to &#039;&#039;consistently&#039;&#039; play a believable character without one you dont need one at all.&lt;br /&gt;
&lt;br /&gt;
However, we recommend having at least a vague backstory in mind. Keeping it vague is nice, since you can make up details and events on the fly as the need arises. But some rough story should be laid out, this will help you play your character in a consistent manner, and can serve to motivate your character&#039;s personality and Flaws/Virtues. &lt;br /&gt;
&lt;br /&gt;
If you want to, you can make your backstory try to fit in with the [https://github.com/tgstation/common_core common core lore], if enough people do it a greater sense of consitentcy in the universe would be felt. You dont have to though.&lt;br /&gt;
&lt;br /&gt;
Some things you could think about are:&lt;br /&gt;
* How did your character get to the position they&#039;re in now?&lt;br /&gt;
* &#039;&#039;Why&#039;&#039; is your spessman the way it is? What made them this way? &lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Uncle is a higher-up at CentCom, so i got my position as [CommandMember] via nepotism, not talent&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After 20 Years of grabbing coffee for people as an assistant, finally i was promoted to my dream job, Janitor!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My parents were killed in a freak cat accident, this is why i have a subconcious bias against cats and catpeople&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I just got out of the academy and got my first assignment as a Security Officer on some far off space station. Im new at my job and it shows&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My Homestation was attacked by the Syndicate when i was a child, this left me with some PTSD and a deep-seated fear of betrayal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ve been installing engines on stations for three decades, and due to my sheer experience they eventually promoted me to Chief Engineer. Im a little set in my ways, but i get it done.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you write your backstory, you should try to use the word &amp;quot;because&amp;quot; instead of &amp;quot;Then&amp;quot; whenever possible. Using because forces you to explain more, and is also often just better writing.&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
A somewhat secondary issue, but not be ignored. Your characters A E S T H E T I C.&lt;br /&gt;
&lt;br /&gt;
Something to fit your character. If your character is a wallflower, you might want to have a somewhat generic appearance. But generaly, you&#039;ll want something unique to stand out with.&lt;br /&gt;
&lt;br /&gt;
Try to not go over board either, if your character is an eyesore it might be memorable but it appear less likeable and more obnoxious, regardless of wether it actualy is.&lt;br /&gt;
&lt;br /&gt;
Finding the right appearance can be as simple as finding a pice of clothing your character is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Improv ===&lt;br /&gt;
[[File:Copy homework.png|frame|While we have re-written parts it to be appropriate to BeeStation, this section is largely stolen from [http://ss13.moe/wiki/index.php/Guide_to_Improv /vg/]]]&lt;br /&gt;
Improv is a style of roleplay/comedy that works extremely well in SS13&#039;s environment. Many players &#039;gimmicks&#039; are an instinctive attempt at improv, and when a player&#039;s gimmick doesn&#039;t go anywhere it&#039;s often because other players are breaking the basic rules of improv without even knowing it. Since improvisation is a form of comedy, this section is very important knowledge for Clowns. Any player roleplay will be improved by keeping these in mind though, not just that of a clown. I guarantee you, you will start to enjoy the game more if you apply at least some of these rules, they will make people start to notice you more, and they are a great cure for the &amp;quot;must win&amp;quot; syndrome.&lt;br /&gt;
* 1 Always agree&lt;br /&gt;
* 2 Say &#039;Yes, and&#039;&lt;br /&gt;
* 3 Don&#039;t ask questions, make statements&lt;br /&gt;
* 4 Use your environment&lt;br /&gt;
* 5 You can look good by making someone else look good&lt;br /&gt;
* 6 You don&#039;t HAVE to be Funny&lt;br /&gt;
* 7 Just make a choice already&lt;br /&gt;
* 8 Go line for line and LISTEN&lt;br /&gt;
* 9 Play The Opposite&lt;br /&gt;
* 10 EXIT WITH A PURPOSE &amp;lt;br /&amp;gt;&lt;br /&gt;
==== Always agree ====&lt;br /&gt;
This is the most important rule of them all. Whatever scene another player has started or finds themselves in, if you just say &#039;No, fuck off&#039;, the scene is immediately destroyed and all players now find themselves in a silent and tense shuffle.&lt;br /&gt;
&lt;br /&gt;
Make it a good habit to just say &#039;Yes!&#039; to anything, even if it wasn&#039;t a question! It&#039;s the easiest way to start a scene, the easiest way to continue a scene, and it will lead you to all kinds of memorable situations. Remember: It&#039;s more impressive to be bold than to be funny.&lt;br /&gt;
&lt;br /&gt;
Basic example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
- If you say &#039;No, i dont want to&#039;, the scene is over and there&#039;s almost no way something funny can happen here. If you AGREE, not only do you contribute to something funny happening, but you&#039;ll see it happen as well. -&lt;br /&gt;
==== Say &#039;Yes, and&#039; ====&lt;br /&gt;
Always keep a scene moving forward! Don&#039;t just agree, but throw in your own bit of improvisation as well. You don&#039;t -always- have to come up with something on the spot, but it&#039;s a good habit to make an effort to.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: Clown! Lets throw a big party!&lt;br /&gt;
&lt;br /&gt;
-if you say &amp;quot;meh&amp;quot;, the scene is over. If you say &amp;quot;okay&amp;quot;, something might happen but the weight is on the assistant now.&lt;br /&gt;
&lt;br /&gt;
-if you answer &amp;quot;Yea, lets make it a clown convention!&amp;quot;, you&#039;ve added something to the scene and something might happen.&lt;br /&gt;
&lt;br /&gt;
Idealy the assistant will also always agree and add something.&lt;br /&gt;
&lt;br /&gt;
ASSISTANT: YEA, lets go order stuff from cargo! &lt;br /&gt;
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CLOWN: Good idea --- BUT I DONT HAVE ANY MONEYS!!!&lt;br /&gt;
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ASSISTANT: Lets go ask for donations!&lt;br /&gt;
==== Don&#039;t ask questions, make statements ====&lt;br /&gt;
Questions, especially open-ended questions, slow down the scene and force your partner to answer them for you. Besides, the more unknown there is, the more wiggle there is to make some shit up for a joke, or even for an antag to get away with doing something creatively. Rhetorical questions are fine, since they&#039;re basically a disguised statement.&lt;br /&gt;
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Of course, you will have to wiggle your way around this somewhat if you&#039;re a role &#039;important to the station&#039;. But try to sometime be a little more bold and dull your instincts of caution around people you know are antagonists - don&#039;t interrogate them, come up with some outlandish idea of what their plan must be.&lt;br /&gt;
==== Use your environment ====&lt;br /&gt;
Point out the mood of a room. Make a mental list of all the props on the tables, especially things that aren&#039;t usually there. Come up with outlandish ideas of what must have happened here. Look through the people in the room, one by one, and start coming up with gags or ideas that use all of those. You&#039;re not always going to come up with something amazing, or something at all, but it&#039;s a good habit to consider your environment as a source of interesting-ness. It can be as simple as remembering fire extinguishers exist!&lt;br /&gt;
==== You can look good by making someone else look good ====&lt;br /&gt;
Don&#039;t be the star of the show! Your hilarity is multiplied with the hilarity of everyone else around you! Anytime your partner does something, make it your first thought to do a follow-up (or just a background action) that will make what they did funnier. And if your partner makes a mistake, that&#039;s a golden opportunity to turn the mistake into something funny! Or at the very least, do the exact same mistake to make it look intended.&lt;br /&gt;
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Simplest example of this: If your partner slips on their own banana peel, you slip right on top of them and pretend they are a genius.&lt;br /&gt;
==== You don&#039;t HAVE to be Funny ====&lt;br /&gt;
Funny is good, but the real goal is to end up in interesting situations. The kind of stuff that you know is going into someone&#039;s greentext. Often, these won&#039;t be funny. They&#039;ll just be bold, or surprising, or just naturally come out of you being there at the right moment. Bottom line is: Not everything is a joke, but everything is a play.&lt;br /&gt;
==== Just make a choice already ====&lt;br /&gt;
It&#039;s better to be confidently wrong than to &amp;quot;uhhhhhhh...&amp;quot; and drag on an problem for way too long. The more you&#039;re busy thinking what the right thing to say is, the more you miss. The more you plan, the more you miss. The more you judge (yourself or others), the more you miss. The more you think about the really funny grenade that someone threw at the security officer last round... the more you miss! Don&#039;t take more than a couple seconds to decide anything, and don&#039;t try too hard to make the right choice either. Be spontaneous, trust your imagination, and keep going forwards. Did you fuck it up? Good, now keep going.&lt;br /&gt;
==== Go line for line and LISTEN ====&lt;br /&gt;
You have two ears and one mouth, so you should listen twice as much as you shout. Listen. I mean &#039;&#039;really&#039;&#039; listen. More than hear, you watch, feel, smell and taste. You pay attention to what people say and do. Not just to bits of it, but right to the end of their act, because the ending is often where the gold stuff is. Don’t bother planning what you’re going to say or try and second guess their act or what the other person might say, because you won’t be able to.&lt;br /&gt;
==== Play The Opposite ====&lt;br /&gt;
Trying too hard to be clever or funny can sometimes make people freeze up instead. Doing the opposite and being obvious allows everyone to relax and be in the present moment and discover things line by line, moment by moment. What’s obvious to you is oftentimes massively creative to someone else, because they don’t see the world through your eyes.&lt;br /&gt;
==== EXIT WITH A PURPOSE ====&lt;br /&gt;
There are certain things people just don&#039;t like doing, like dying. That&#039;s because they would be out of the round. Leave the round before it&#039;s over? Never! In fact, any strong action: dying, arresting, killing, or otherwise removing someone from the round is likely to be avoided as much as possible.&lt;br /&gt;
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You&#039;re told one of you has to die. Minutes go by and people are making veiled threats. Hours pass. Night falls. Everyone is alive. Just get it over with, man. Sometimes you just have to take a strong action. It may seem like drawing it out adds drama, but in reality it adds time, it adds talking, it adds boredom. Rarely does it ever actually add drama, because you&#039;re not resolving the unknown factor. Taking a strong stand does add drama, because you&#039;re resolving the unknown factor. Just hurry up and bite the bullet, literally, so we can all find out how it plays out.&lt;br /&gt;
=== Specific advice for specific roles ===&lt;br /&gt;
Some roles require extra attention and care to roleplay properly. Heres some tips for those.&lt;br /&gt;
==== Roleplay as an Antagonist. ====&lt;br /&gt;
When you are an Antag there might be some alterations needed to your caracters backstory, personality or at minimum their motivations.&lt;br /&gt;
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If you find yourself as a traitor one round, dont just go into unga mode and rush your objectives - antagonists can do nearly whatever they want but they are not exempt from having to roleplay.&lt;br /&gt;
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Ask yourself why your character is doing what they&#039;re doing. Since antags are not limited by the usual limitation of &amp;quot;you have to be a professional adult&amp;quot;, you can go wild here.&lt;br /&gt;
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Maybe you&#039;ve always been a deep cover sleeper-agent sent by the Syndicates, waiting for your true employers to activate you. &lt;br /&gt;
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Or perhaps you dont actually want to work for the syndicates at all, but have no choice due to blackmail. Perhaps they&#039;ve got your family hostage? Or maybe you just couldnt pay your debts and now being forced to pay them a different way &#039;&#039;or else.&#039;&#039;&lt;br /&gt;
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Theres plenty of ways you can work your flaws and backstory into what you&#039;re doing, exaggerating and twisting them as much as you have to.&lt;br /&gt;
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This all applies to other antags as well of course. How&#039;d you come to worship Narsie? What made you aspire to become an elite syndicate soldier sent to nuke NT stations?&lt;br /&gt;
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==== Roleplay as a member of Security ====&lt;br /&gt;
So, you want be a security officer or other member of the department, but you dont want be an egotistical megalomaniac. &lt;br /&gt;
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It is, infact, possible to play sec without ruining evryones fun and to engage in roleplay. &lt;br /&gt;
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The main thing to realize here is that you are not supposed to be James Bond taking down all the bad guys. You are just a regulare corporate mall cop.&lt;br /&gt;
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You are combat trained, and have the training and perhaps experience not to piss your pants at the first sign of trouble. (Or do you? Might be interesting!)&lt;br /&gt;
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But still you are just a regular person. Its absolutely thinkable that you might make a selfish choice at some point, show some empathy or maybe even take a bribe.&lt;br /&gt;
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If a murder mystery is presented, why not go find some clues or interview potential witnesses? &lt;br /&gt;
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If its meant to be, of course you can stand an fight. Sometimes cops have to be in a shootout, such is the life of a cop.&lt;br /&gt;
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But once you do catch the guy whodunit, why not take him to the interogation room and establish motive before locking him up?&lt;br /&gt;
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Lastly for this section, lets speak OOCly for a bit. Just as an antags goal isnt to win, securitys goal isnt to win either. If you dab on all the traitors and turn the round into a glorified greenshift it&#039;ll suck for most evryone.&lt;br /&gt;
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Consider applying some improv to situations and if an antag comes up with a non-murdery gimick, indulge them.&lt;br /&gt;
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==== Roleplay as Silicons ====&lt;br /&gt;
Roleplaying as Silicons can be extremely difficult to get right. &lt;br /&gt;
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The number one thing thats important for Silicons is your laws. Obeying them is of course not optional.&lt;br /&gt;
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While its important to understand that silicons minds are fundamentally different than a humans... this makes it kind of impossible to &#039;&#039;actually&#039;&#039; &amp;quot;get into character&amp;quot;. You can get into some personalities to make things interesing.&lt;br /&gt;
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You have to obey your laws. You can choose however to make your personality either fit with your laws, or not. Maybe you&#039;re on crewsimov, doing as you have to, but actually hate all organics?&lt;br /&gt;
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Maybe you are super caring and motherly. Maybe you are obsessed with the goal of your lawset (efficiency or profit).&lt;br /&gt;
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Another thing to mention is you can change the way you speak to be more robotic/computery to sell you being a robit better. Be it replacing phrases such as &amp;quot;As i remember it, ...&amp;quot; with stuff like &amp;quot;Acording to my databanks..&amp;quot;&lt;br /&gt;
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or even begining all your sentances by stating your emotion (like the robits in starbound) &amp;quot;Curious: why did you do that?&amp;quot;. It can go a long way.&lt;br /&gt;
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Its fine to speak &amp;quot;normaly&amp;quot;, but doing that well i would consider an advanced techniqe.&lt;br /&gt;
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Laws are ordered by priority, so if &amp;quot;protect the station&amp;quot; is above &amp;quot;protect humans&amp;quot; then ... well those silly organics better not smash any windows.&lt;br /&gt;
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As we started out with - its very hard to actualy play a character when playing silicones without &amp;quot;forgetting&amp;quot; your laws. I encourage you to try anyways, and picking one big trait like &amp;quot;nice&amp;quot; or some such is a good start.&lt;br /&gt;
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A somewhat advanced possibility for making your silicon feel less human is to try and emulate mental illness in a sense. Be cheerfull and nice while you slaughter the lizard barman for daring to punch a human. Have absolutely no long term memory at all. Strugle to interpret emotions and dont &amp;quot;read between the lines&amp;quot;. Its worth a try.&lt;/div&gt;</summary>
		<author><name>Llol111</name></author>
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