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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Bluespace_Exploration&amp;diff=33750</id>
		<title>Bluespace Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Bluespace_Exploration&amp;diff=33750"/>
		<updated>2021-07-08T14:08:18Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: remove list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Burnard Silkwind, Explorer Extraordinaire&lt;br /&gt;
|text=The Nanotrasen Exploration team welcomes you, hallowed employee; down the dangerous and prestigious path of exploration, to explore a bold new frontier that none have before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, though - before you go down that path, there&#039;s a few important things to remember. That each and every misstep, every misaligned entry, and every miscalculation, could be the difference between you living, or sliding in too the void. This&#039;ll help you make sure to avoid those mistakes. And remember - you&#039;ll rethink exploitation of natural reserves, and extinction of species, when your neck is on the blockchain.&lt;br /&gt;
|image=[[File:Explorer.png|80px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Before the Shuttle==&lt;br /&gt;
Starting off, you spawn in the Science dock, next to your shuttle - with three hardsuits available. In addition, you start with - &lt;br /&gt;
* A standard energy pistol, with two firing modes - a cutting mode, and a laser mode. The cutting mode will deal 70 damage to structures, such as windows, and mines rock akin to a plasma cutter, but only 5 damage against mobs, while the laser mode does 30 damage against non-human and non-silicon targets. In addition, it comes with a pre-installed firing pin that only allows for it to be fired when not on station.&lt;br /&gt;
* A full suite of basic medical tools for performing tend wounds, treating burns and other injuries, along with extracting other injured miners. In addition, a handheld crew monitor and pinpointer will be present; useful if an explorer is lost and has max suit sensors.&lt;br /&gt;
* A survival knife in your bag, for close range hostile encounters.&lt;br /&gt;
* A GPS in your first pocket.&lt;br /&gt;
All of these are extremely useful tools, and you should familiarize yourself with all of them if at all possible. You may think this is all, but wait - before boarding the shuttle, take note of the two consoles before it. This is the supply bounty console, and the shuttle control console on station, allowing you to check for what work you will have to do before boarding, and allowing people too recall the shuttle if needed through autopilot or manual control.&lt;br /&gt;
==The Bluespace Shuttle==&lt;br /&gt;
The bread and butter of your job - the most important part of it all. It comes equipped with three bluespace engines, an airlock, a spare shuttle control console board, a navigation and bounty console, and most importantly of all, a PACMAN generator and plasma tank. Before you do anything, grab the mechanical toolbox in the cockpit of the shuttle and wrench the PACMAN on top of the exposed wire knot, along with the plasma canister on to the connector. A nearby crate contains five plasma sheets, useful for emergency fuel or to generate power in aforementioned PACMAN.&lt;br /&gt;
&lt;br /&gt;
One whole canister will give you around 1245 mols of plasma fuel, and the shuttle will consume around 0.72 mol&#039;s per second - although this is subject to change depending on the size of your shuttle, and how quickly it is accelerating. Now that your fuel and engines are set up, head back to the cockpit and take a seat at the shuttle control console, your primary way of getting around. Upon opening it, you will be greeted with an interface - a variety of grid squares filling your screen, an array of coordinates, and a bunch of buttons. &lt;br /&gt;
* The orbital body tracking panel will provide information in regards too the tracked orbital body - telling you what it is tracking first, before providing its X and Y coordinates in space, which you can use as a means of locating it, and its current velocity along these vectors. An object at the position of X and Y 0, 0, with a velocity of 1, 1, will move at a diagonal angle - at a unit of one X and Y coordinate per second. Its radius is the area that you have to be in, within a set speed, to be able to land or dock at it.&lt;br /&gt;
** To change the tracked object, click the grey box and, in the dropdown menu, select the body you wish to track, or GPS.&lt;br /&gt;
&lt;br /&gt;
* Present below that is Flight Controls - starting off as the Initiate Launch button. To begin your flight, press the Initiate Launch button, during which it will be replaced with a myriad of other, complex buttons to allow for flight.&lt;br /&gt;
**Autopilot Target will provide a body to be tracked by the autopilot function of the ship - useful for locating marked areas, such as the station itself, Phobos, or Lavaland. When used in conjunction with autopilot, it will automatically fly the shuttle and land it for you, along with managing angling.&lt;br /&gt;
**Throttle will enable the control of the ships thrusters, and they will accelerate at a given speed - be careful, however, as at max thrust you will rapidly consume fuel and, in order too land, you will have to burn just as much energy to get a low enough velocity to land.&lt;br /&gt;
**Thrust Angle will enable the vectoring of the engines, and thus directional control of the thrust - this will be your primary way of navigating towards targeted bodies, along with slowing down or accelerating. The smaller grid below the Autopilot Target area will provide a visual gauge towards the angle that the ship is moving along the map. The range available goes from -180 to 180, and the shuttle will slew itself to face towards the area - this can be seen on the primary map by the line coming out from the middle of the exploration shuttle, denoting its velocity and direction. It is drawn relative to the velocity of the object being tracked.&lt;br /&gt;
**Fuel remaining will document how much mols of plasma fuel is left, and can be refuelled with plasma sheets in the plasma refinery, or by adding another plasma tank to the connector. &lt;br /&gt;
**Toggle Autopilot is involved with Autopilot Target - upon selecting a location, the shuttle will automatically adjust the throttle and thrust angle until it reaches the location. Landing will have to be manually done, either at a custom location or at a predefined one, upon reaching the radius of the object.&lt;br /&gt;
**The interdictor is useful in the event of a rogue ship piloted by another player - it can be used, upon getting within range of aforementioned ship, too forcefully pull it out of hyperspace and initiate docking procedures. Keep in mind that you must catch up to the ship first.&lt;br /&gt;
The shuttle itself, and more technical aspects such as player built shuttles, is covered in the [[Guide to Shuttles and Shuttle Building]].&lt;br /&gt;
==What do we do, Master Silkwind? There are too many of them!==&lt;br /&gt;
As an exploration member, you have a variety of goals and missions - the most clear cut being from your Station Objective Console. This will allow you too accept an extremely high paying bounty that will be distributed throughout the budget cards of all departments. These missions are varied, and include -&lt;br /&gt;
* Blackbox recovery - Contact with the outpost has been lost and Nanotrasen need answers, and they need them fast. Enter the outpost, locate the blackbox, and return it to the main station&#039;s bridge to complete the objective. Pays out between 50000 and 100000 credits between departments.&lt;br /&gt;
* Nuclear Decommission - The press can&#039;t get wind of what happened on that outpost. A nuclear bomb will be delivered to the bridge, and the outdated nuclear authentication disk must be located in the ruin. Once inserted into the nuclear bomb, the station will be destroyed, granting a payout of between 80000 and 200000 credits.&lt;br /&gt;
* VIP Recovery - A VIP has been located on the outpost and must be recovered. The VIP will either spawn as a dead body with a diary, or controlled by another player. If controlled by a player, the mission will fail when they die. Keep in mind enemies can be present on the station. The VIP can potentially be hostile towards the people trying to recover them, and must be non-lethally restrained. On top of that, they do not have a GPS beacon so have to be located manually. Pays out between 100000 to 250000 credits.&lt;br /&gt;
These missions may also take place on a variety of different types of outposts - ranging from abandoned stations, lacking anything except a large amount of trash, a station that has been infested by a blob and has blob monsters roaming the halls, a station of great evil with a hellish cult that has summoned entities from the netherworld and left their pylons among the wreckage, and one suffering a good old fashioned xenomorph outbreak. Make sure to keep your energy pistol by your side, and communicate with other members of your exploration team with the .q or .h prefix. &lt;br /&gt;
===Research Opportunities===&lt;br /&gt;
In addition too the myriad of money-making opportunities, you also have uses to science; more use than to your parents, anyway. It is relatively common, spawning in derelict loot rooms, which are present on all derelict stations, and having a small chance to spawn on any given tile within the ruin. Who knows, though? Some things beyond the know may exist; those that fall more within the realm of xenoarcheology than within the realm of science, and something the Curator may take great interest in.&lt;br /&gt;
&lt;br /&gt;
==In Case of Emergency==&lt;br /&gt;
Oh no! The shuttle ran out of fuel, and has fallen out of the skies! Upon running out of fuel, the shuttle will randomly dock at an asteroid - generating it. In the event this occurs, run down back to the cargo hold and open the grey crate, and retrieve the mining scanner. The primary thing you will be looking for is plasma - this can be refined in to plasma sheets with your gun, or it can be placed directly in the plasma refiner for 50 mols of fuel. While not the most efficient, it is useful in case of a jam. Your energy gun in CUTTING mode possesses the ability to cut through rock and ore, akin to a plasma cutter, so make use of it if possible, or the pickaxe if the shuttle has no power. You will get around 20 shots out of it in this mode, compared to only 15 in the lethal LASER mode.&lt;br /&gt;
==Becoming Jacques Cousteau==&lt;br /&gt;
So, you&#039;re a traitor. You have a variety of tools at your disposal - the shuttle can fly around the station z-level, your gun can be emagged to work on station, albeit with a greatly reduced ammo capacity, and your mobility and escape potential is second to none. The first few tips would be to throw away your GPS tools, and to get rid of your other explorers. All they will do is call you out, unless they themselves are on your side. Gibtonite can be obtained from lavaland or asteroids, your science access means you can get any gear they can get, and if you get creative, you could even revive the simplemob xenomorphs using xenobiology, to create an army of them and give people a real scare, diverting attention away from you. The possibilities are endless, and the stars are yours.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Bluespace_Exploration&amp;diff=33749</id>
		<title>Bluespace Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Bluespace_Exploration&amp;diff=33749"/>
		<updated>2021-07-08T13:52:31Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: small grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Burnard Silkwind, Explorer Extraordinaire&lt;br /&gt;
|text=The Nanotrasen Exploration team welcomes you, hallowed employee; down the dangerous and prestigious path of exploration, to explore a bold new frontier that none have before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, though - before you go down that path, there&#039;s a few important things to remember. That each and every misstep, every misaligned entry, and every miscalculation, could be the difference between you living, or sliding in too the void. This&#039;ll help you make sure to avoid those mistakes. And remember - you&#039;ll rethink exploitation of natural reserves, and extinction of species, when your neck is on the blockchain.&lt;br /&gt;
|image=[[File:Explorer.png|80px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Before the Shuttle==&lt;br /&gt;
Starting off, you spawn in the Science dock, next to your shuttle - with three hardsuits available. In addition, you start with - &lt;br /&gt;
* A standard energy pistol, with two firing modes - a cutting mode, and a laser mode. The cutting mode will deal 70 damage to structures, such as windows, and mines rock akin to a plasma cutter, but only 5 damage against mobs, while the laser mode does 30 damage against non-human and non-silicon targets. In addition, it comes with a pre-installed firing pin that only allows for it to be fired when not on station.&lt;br /&gt;
* A full suite of basic medical tools for performing tend wounds, treating burns and other injuries, along with extracting other injured miners. In addition, a handheld crew monitor and pinpointer will be present; useful if an explorer is lost and has max suit sensors.&lt;br /&gt;
* A survival knife in your bag, for close range hostile encounters.&lt;br /&gt;
* A GPS in your first pocket.&lt;br /&gt;
All of these are extremely useful tools, and you should familiarize yourself with all of them if at all possible. You may think this is all, but wait - before boarding the shuttle, take note of the two consoles before it. This is the supply bounty console, and the shuttle control console on station, allowing you to check for what work you will have to do before boarding, and allowing people too recall the shuttle if needed through autopilot or manual control.&lt;br /&gt;
==The Bluespace Shuttle==&lt;br /&gt;
The bread and butter of your job - the most important part of it all. It comes equipped with three bluespace engines, an airlock, a spare shuttle control console board, a navigation and bounty console, and most importantly of all, a PACMAN generator and plasma tank. Before you do anything, grab the mechanical toolbox in the cockpit of the shuttle and wrench the PACMAN on top of the exposed wire knot, along with the plasma canister on to the connector. A nearby crate contains five plasma sheets, useful for emergency fuel or to generate power in aforementioned PACMAN.&lt;br /&gt;
&lt;br /&gt;
One whole canister will give you around 1245 mols of plasma fuel, and the shuttle will consume around 0.72 mol&#039;s per second - although this is subject to change depending on the size of your shuttle, and how quickly it is accelerating. Now that your fuel and engines are set up, head back to the cockpit and take a seat at the shuttle control console, your primary way of getting around. Upon opening it, you will be greeted with an interface - a variety of grid squares filling your screen, an array of coordinates, and a bunch of buttons. &lt;br /&gt;
* The orbital body tracking panel will provide information in regards too the tracked orbital body - telling you what it is tracking first, before providing its X and Y coordinates in space, which you can use as a means of locating it, and its current velocity along these vectors. An object at the position of X and Y 0, 0, with a velocity of 1, 1, will move at a diagonal angle - at a unit of one X and Y coordinate per second. Its radius is the area that you have to be in, within a set speed, to be able to land or dock at it.&lt;br /&gt;
** To change the tracked object, click the grey box and, in the dropdown menu, select the body you wish to track, or GPS.&lt;br /&gt;
&lt;br /&gt;
* Present below that is Flight Controls - starting off as the Initiate Launch button. To begin your flight, press the Initiate Launch button, during which it will be replaced with a myriad of other, complex buttons to allow for flight.&lt;br /&gt;
**Autopilot Target will provide a body to be tracked by the autopilot function of the ship - useful for locating marked areas, such as the station itself, Phobos, or Lavaland. When used in conjunction with autopilot, it will automatically fly the shuttle and land it for you, along with managing angling.&lt;br /&gt;
**Throttle will enable the control of the ships thrusters, and they will accelerate at a given speed - be careful, however, as at max thrust you will rapidly consume fuel and, in order too land, you will have to burn just as much energy to get a low enough velocity to land.&lt;br /&gt;
**Thrust Angle will enable the vectoring of the engines, and thus directional control of the thrust - this will be your primary way of navigating towards targeted bodies, along with slowing down or accelerating. The smaller grid below the Autopilot Target area will provide a visual gauge towards the angle that the ship is moving along the map. The range available goes from -180 to 180, and the shuttle will slew itself to face towards the area - this can be seen on the primary map by the line coming out from the middle of the exploration shuttle, denoting its velocity and direction. It is drawn relative to the velocity of the object being tracked.&lt;br /&gt;
**Fuel remaining will document how much mols of plasma fuel is left, and can be refuelled with plasma sheets in the plasma refinery, or by adding another plasma tank to the connector. &lt;br /&gt;
**Toggle Autopilot is involved with Autopilot Target - upon selecting a location, the shuttle will automatically adjust the throttle and thrust angle until it reaches the location. Landing will have to be manually done, either at a custom location or at a predefined one, upon reaching the radius of the object.&lt;br /&gt;
**The interdictor is useful in the event of a rogue ship piloted by another player - it can be used, upon getting within range of aforementioned ship, too forcefully pull it out of hyperspace and initiate docking procedures. Keep in mind that you must catch up to the ship first.&lt;br /&gt;
The shuttle itself, and more technical aspects such as player built shuttles, is covered in the [[Guide to Shuttles and Shuttle Building]].&lt;br /&gt;
==What do we do, Master Silkwind? There are too many of them!==&lt;br /&gt;
As an exploration member, you have a variety of goals and missions - the most clear cut being from your Station Objective Console. This will allow you too accept an extremely high paying bounty that will be distributed throughout the budget cards of all departments. These missions are varied, and include -&lt;br /&gt;
* Blackbox recovery - Contact with the outpost has been lost and Nanotrasen need answers, and they need them fast. Enter the outpost, locate the blackbox, and return it to the main station&#039;s bridge to complete the objective. Pays out between 50000 and 100000 credits between departments.&lt;br /&gt;
* Nuclear Decommission - The press can&#039;t get wind of what happened on that outpost. A nuclear bomb will be delivered to the bridge, and the outdated nuclear authentication disk must be located in the ruin. Once inserted into the nuclear bomb, the station will be destroyed, granting a payout of between 80000 and 200000 credits.&lt;br /&gt;
* VIP Recovery - A VIP has been located on the outpost and must be recovered. The VIP will either spawn as a dead body with a diary, or controlled by another player. If controlled by a player, the mission will fail when they die. Keep in mind enemies can be present on the station. The VIP can potentially be hostile towards the people trying to recover them, and must be non-lethally restrained. On top of that, they do not have a GPS beacon so have to be located manually. Pays out between 100000 to 250000 credits.&lt;br /&gt;
These missions may also take place on a variety of different types of outposts - ranging from abandoned stations, lacking anything except a large amount of trash, a station that has been infested by a blob and has blob monsters roaming the halls, a station of great evil with a hellish cult that has summoned entities from the netherworld and left their pylons among the wreckage, and one suffering a good old fashioned xenomorph outbreak. Make sure to keep your energy pistol by your side, and communicate with other members of your exploration team with the .q or .h prefix. &lt;br /&gt;
===Research Opportunities===&lt;br /&gt;
In addition too the myriad of money-making opportunities, you also have uses to science; more use than to your parents, anyway. It is relatively common, spawning in derelict loot rooms, which are present on all derelict stations, and having a small chance to spawn on any given tile within the ruin. These include - &lt;br /&gt;
*Bags of holding research&lt;br /&gt;
*Portal Gun research&lt;br /&gt;
*Quantum spin inverter research&lt;br /&gt;
*Combat Implant research&lt;br /&gt;
*Cybernetic Armblade implant research&lt;br /&gt;
*Nuclear energy weaponry research&lt;br /&gt;
*X-ray weaponry research&lt;br /&gt;
*Beam rifle research&lt;br /&gt;
*Exotic Ammunition research&lt;br /&gt;
*Phazon research&lt;br /&gt;
*Clusterbang Launcher research&lt;br /&gt;
==In Case of Emergency==&lt;br /&gt;
Oh no! The shuttle ran out of fuel, and has fallen out of the skies! Upon running out of fuel, the shuttle will randomly dock at an asteroid - generating it. In the event this occurs, run down back to the cargo hold and open the grey crate, and retrieve the mining scanner. The primary thing you will be looking for is plasma - this can be refined in to plasma sheets with your gun, or it can be placed directly in the plasma refiner for 50 mols of fuel. While not the most efficient, it is useful in case of a jam. Your energy gun in CUTTING mode possesses the ability to cut through rock and ore, akin to a plasma cutter, so make use of it if possible, or the pickaxe if the shuttle has no power. You will get around 20 shots out of it in this mode, compared to only 15 in the lethal LASER mode.&lt;br /&gt;
==Becoming Jacques Cousteau==&lt;br /&gt;
So, you&#039;re a traitor. You have a variety of tools at your disposal - the shuttle can fly around the station z-level, your gun can be emagged to work on station, albeit with a greatly reduced ammo capacity, and your mobility and escape potential is second to none. The first few tips would be to throw away your GPS tools, and to get rid of your other explorers. All they will do is call you out, unless they themselves are on your side. Gibtonite can be obtained from lavaland or asteroids, your science access means you can get any gear they can get, and if you get creative, you could even revive the simplemob xenomorphs using xenobiology, to create an army of them and give people a real scare, diverting attention away from you. The possibilities are endless, and the stars are yours.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Bluespace_Exploration&amp;diff=33748</id>
		<title>Bluespace Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Bluespace_Exploration&amp;diff=33748"/>
		<updated>2021-07-08T13:50:39Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Complete rewrite of the entire guide - work in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Burnard Silkwind, explorer extraordinare&lt;br /&gt;
|text=The Nanotrasen Exploration team welcomes you, hallowed employee; down the dangerous and prestigious path of exploration, to explore a bold new frontier that none have before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, though - before you go down that path, there&#039;s a few important things to remember. That each and every misstep, every misaligned entry, and every miscalculation, could be the difference between you living, or sliding in too the void. This&#039;ll help you make sure to avoid those mistakes. And remember - you&#039;ll rethink exploitation of natural reserves, and extinction of species, when your neck is on the blockchain.&lt;br /&gt;
|image=[[File:Explorer.png|80px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Before the Shuttle==&lt;br /&gt;
&lt;br /&gt;
Starting off, you spawn in the Science dock, next to your shuttle - with three hardsuits available. In addition, you start with - &lt;br /&gt;
* A standard energy pistol, with two firing modes - a cutting mode, and a laser mode. The cutting mode will deal 70 damage to structures, such as windows, and mines rock akin to a plasma cutter, but only 5 damage against mobs, while the laser mode does 30 damage against non-human and non-silicon targets. In addition, it comes with a pre-installed firing pin that only allows for it to be fired when not on station.&lt;br /&gt;
* A full suite of basic medical tools for performing tend wounds, treating burns and other injuries, along with extracting other injured miners. In addition, a handheld crew monitor and pinpointer will be present; useful if an explorer is lost and has max suit sensors.&lt;br /&gt;
* A survival knife in your bag, for close range hostile encounters.&lt;br /&gt;
* A GPS in your first pocket.&lt;br /&gt;
&lt;br /&gt;
All of these are extremely useful tools, and you should familiarize yourself with all of them if at all possible. You may think this is all, but wait - before boarding the shuttle, take note of the two consoles before it. This is the supply bounty console, and the shuttle control console on station, allowing you to check for what work you will have to do before boarding, and allowing people too recall the shuttle if needed through autopilot or manual control.&lt;br /&gt;
&lt;br /&gt;
==The Bluespace Shuttle==&lt;br /&gt;
&lt;br /&gt;
The bread and butter of your job - the most important part of it all. It comes equipped with three bluespace engines, an airlock, a spare shuttle control console board, a navigation and bounty console, and most importantly of all, a PACMAN generator and plasma tank. Before you do anything, grab the mechanical toolbox in the cockpit of the shuttle and wrench the PACMAN on top of the exposed wire knot, along with the plasma canister on to the connector. A nearby crate contains five plasma sheets, useful for emergency fuel or to generate power in aforementioned PACMAN.&lt;br /&gt;
&lt;br /&gt;
One whole canister will give you around 1245 mols of plasma fuel, and the shuttle will consume around 0.72 mol&#039;s per second - although this is subject to change depending on the size of your shuttle, and how quickly it is accelerating. Now that your fuel and engines are set up, head back to the cockpit and take a seat at the shuttle control console, your primary way of getting around. Upon opening it, you will be greeted with an interface - a variety of grid squares filling your screen, an array of coordinates, and a bunch of buttons. &lt;br /&gt;
&lt;br /&gt;
* The orbital body tracking panel will provide information in regards too the tracked orbital body - telling you what it is tracking first, before providing its X and Y coordinates in space, which you can use as a means of locating it, and its current velocity along these vectors. An object at the position of X and Y 0, 0, with a velocity of 1, 1, will move at a diagonal angle - at a unit of one X and Y coordinate per second. Its radius is the area that you have to be in, within a set speed, to be able to land or dock at it.&lt;br /&gt;
** To change the tracked object, click the grey box and, in the dropdown menu, select the body you wish to track, or GPS.&lt;br /&gt;
&lt;br /&gt;
* Present below that is Flight Controls - starting off as the Initiate Launch button. To begin your flight, press the Initiate Launch button, during which it will be replaced with a myriad of other, complex buttons to allow for flight.&lt;br /&gt;
**Autopilot Target will provide a body to be tracked by the autopilot function of the ship - useful for locating marked areas, such as the station itself, Phobos, or Lavaland. When used in conjunction with autopilot, it will automatically fly the shuttle and land it for you, along with managing angling.&lt;br /&gt;
**Throttle will enable the control of the ships thrusters, and they will accelerate at a given speed - be careful, however, as at max thrust you will rapidly consume fuel and, in order too land, you will have to burn just as much energy to get a low enough velocity to land.&lt;br /&gt;
**Thrust Angle will enable the vectoring of the engines, and thus directional control of the thrust - this will be your primary way of navigating towards targeted bodies, along with slowing down or accelerating. The smaller grid below the Autopilot Target area will provide a visual gauge towards the angle that the ship is moving along the map. The range available goes from -180 to 180, and the shuttle will slew itself to face towards the area - this can be seen on the primary map by the line coming out from the middle of the exploration shuttle, denoting its velocity and direction. It is drawn relative to the velocity of the object being tracked.&lt;br /&gt;
**Fuel remaining will document how much mols of plasma fuel is left, and can be refuelled with plasma sheets in the plasma refinery, or by adding another plasma tank to the connector. &lt;br /&gt;
**Toggle Autopilot is involved with Autopilot Target - upon selecting a location, the shuttle will automatically adjust the throttle and thrust angle until it reaches the location. Landing will have to be manually done, either at a custom location or at a predefined one, upon reaching the radius of the object.&lt;br /&gt;
**The interdictor is useful in the event of a rogue ship piloted by another player - it can be used, upon getting within range of aforementioned ship, too forcefully pull it out of hyperspace and initiate docking procedures. Keep in mind that you must catch up to the ship first.&lt;br /&gt;
&lt;br /&gt;
The shuttle itself, and more technical aspects such as player built shuttles, is covered in the [[Guide to Shuttles and Shuttle Building]].&lt;br /&gt;
&lt;br /&gt;
==What do we do, Master Silkwind? There are too many of them!==&lt;br /&gt;
&lt;br /&gt;
As an exploration member, you have a variety of goals and missions - the most clear cut being from your Station Objective Console. This will allow you too accept an extremely high paying bounty that will be distributed throughout the budget cards of all departments. These missions are varied, and include -&lt;br /&gt;
* Blackbox recovery - Contact with the outpost has been lost and Nanotrasen need answers, and they need them fast. Enter the outpost, locate the blackbox, and return it to the main station&#039;s bridge to complete the objective. Pays out between 50000 and 100000 credits between departments.&lt;br /&gt;
* Nuclear Decommission - The press can&#039;t get wind of what happened on that outpost. A nuclear bomb will be delivered to the bridge, and the outdated nuclear authentication disk must be located in the ruin. Once inserted into the nuclear bomb, the station will be destroyed, granting a payout of between 80000 and 200000 credits.&lt;br /&gt;
* VIP Recovery - A VIP has been located on the outpost and must be recovered. The VIP will either spawn as a dead body with a diary, or controlled by another player. If controlled by a player, the mission will fail when they die. Keep in mind enemies can be present on the station. The VIP can potentially be hostile towards the people trying to recover them, and must be non-lethally restrained. On top of that, they do not have a GPS beacon so have to be located manually. Pays out between 100000 to 250000 credits.&lt;br /&gt;
&lt;br /&gt;
These missions may also take place on a variety of different types of outposts - ranging from abandoned stations, lacking anything except a large amount of trash, a station that has been infested by a blob and has blob monsters roaming the halls, a station of great evil with a hellish cult that has summoned entities from the netherworld and left their pylons among the wreckage, and one suffering a good old fashioned xenomorph outbreak. Make sure to keep your energy pistol by your side, and communicate with other members of your exploration team with the .q or .h prefix. &lt;br /&gt;
&lt;br /&gt;
===Research Opportunities===&lt;br /&gt;
&lt;br /&gt;
In addition too the myriad of money-making opportunities, you also have uses to science; more use than to your parents, anyway. It is relatively common, spawning in derelict loot rooms, which are present on all derelict stations, and having a small chance to spawn on any given tile within the ruin. These include - &lt;br /&gt;
*Bags of holding research&lt;br /&gt;
*Portal Gun research&lt;br /&gt;
*Quantum spin inverter research&lt;br /&gt;
*Combat Implant research&lt;br /&gt;
*Cybernetic Armblade implant research&lt;br /&gt;
*Nuclear energy weaponry research&lt;br /&gt;
*X-ray weaponry research&lt;br /&gt;
*Beam rifle research&lt;br /&gt;
*Exotic Ammunition research&lt;br /&gt;
*Phazon research&lt;br /&gt;
*Clusterbang Launcher research&lt;br /&gt;
&lt;br /&gt;
==In Case of Emergency==&lt;br /&gt;
&lt;br /&gt;
Oh no! The shuttle ran out of fuel, and has fallen out of the skies! Upon running out of fuel, the shuttle will randomly dock at an asteroid - generating it. In the event this occurs, run down back to the cargo hold and open the grey crate, and retrieve the mining scanner. The primary thing you will be looking for is plasma - this can be refined in to plasma sheets with your gun, or it can be placed directly in the plasma refiner for 50 mols of fuel. While not the most efficient, it is useful in case of a jam. Your energy gun in CUTTING mode possesses the ability to cut through rock and ore, akin to a plasma cutter, so make use of it if possible, or the pickaxe if the shuttle has no power. You will get around 20 shots out of it in this mode, compared to only 15 in the lethal LASER mode.&lt;br /&gt;
&lt;br /&gt;
==Becoming Jacques Cousteau==&lt;br /&gt;
&lt;br /&gt;
So, you&#039;re a traitor. You have a variety of tools at your disposal - the shuttle can fly around the station z-level, your gun can be emagged to work on station, albeit with a greatly reduced ammo capacity, and your mobility and escape potential is second to none. The first few tips would be to throw away your GPS tools, and to get rid of your other explorers. All they will do is call you out, unless they themselves are on your side. Gibtonite can be obtained from lavaland or asteroids, your science access means you can get any gear they can get, and if you get creative, you could even revive the simplemob xenomorphs using xenobiology, to create an army of them and give people a real scare, diverting attention away from you. The possibilities are endless, and the stars are yours.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Explorer.png&amp;diff=33746</id>
		<title>File:Explorer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Explorer.png&amp;diff=33746"/>
		<updated>2021-07-07T17:58:34Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Image to be used for new guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image to be used for new guide.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=33701</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=33701"/>
		<updated>2021-06-22T14:58:02Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Added buckshot shells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional, and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[#Basics to Combat|practical part]] this guide was written april 2019. If you are reading it much later, some things may be outdated. &lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 200 max hp. &lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 100 hp (depending on [[Mood|mood]]) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. &lt;br /&gt;
* After losing 150 hp you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints. Hurting the head, legs or arms with enough [[Health#Brute|brute damage]] can cut them off when using a sharp weapon. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them.&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. &lt;br /&gt;
==Stuns==&lt;br /&gt;
A fight is typically won by either stunning your enemy, which lets you [[#Cuffing|cuff]] them, or by hurting them to a [[Health#Critical_Status|crit]] state or [[Health#Death|worse]]. Learn what the different types of [[Status_Effects#Disables|stuns]] do. An accessible stunning weapon can be made by crafting a [[Makeshift_weapons#Stunprod|stunprod]] [[File:Stunprod.png]]. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they typically mean both the [[Status_Effects#Paralyze|paralyze]] and the [[Status_Effects#Stun|stun]] [[Status_Effects|status effects]]. Stun times varies depending on item used, but are usually around 4-15 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stuns are conditional, such as the [[Status_Effects#Paralyze|paralyze]] from the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. If your target is [[Guide_to_genetics#Mutations_and_Their_Consequences|immune to stuns]], you will usually have to damage them instead.&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] it. If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Grab your target by ctrl+clicking it (works even while cuffing). Switch to [[Starter_guide#Help_Intent|help intent]] [[File:Intent_Help.png]] so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themself, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up.&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
On beestation, you interact with a person in melee by being next to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). When your interaction connects, something will happen depending on what your [[Starter_guide#Intents|intent]] is and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully [[Starter_guide#Harm_Intent|attack]] (or [[Starter_guide#Help_Intent|hug]]) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second (about 0.8 seconds). &lt;br /&gt;
==Blocking==&lt;br /&gt;
The requirements to block is to hold an item which is able to block and be on any intent except harm intent. All shields can obviously block, all shields(except adamantine shield, it uses non-shield blocking mechanics) have an integrity which gets lowered every time they block an attack and once their integrity reaches 0 they will break, some non-shield items can also block(mop, skateboard, chair, katana, energy sword etc.), when you block with a non-shield item the arm holding the item that blocked will take stamina damage until it gets stamina critted and it forces you to drop the item which was blocking, if the item you are blocking with is stuck to your arm(glue, changeling blade) once it gets stamina critted it will stop blocking until the stamina damage gets healed.&lt;br /&gt;
There are three important variables when it comes to blocking those being:&lt;br /&gt;
*Block Level - Determines the range at which the blocking item can actually block projectiles or melee hits from, there are four blocking levels, the images below this show blocking levels and the areas they block from, blocking is directional so the tiles you block will move according to the direction you are facing.&lt;br /&gt;
[[File:Block level1.png|frameless]] [[File:Block level2.png|frameless]] [[File:Block level3.png|frameless]] [[File:Block level4.png|frameless]]&lt;br /&gt;
*Block Power - This is esentially block armor and it reduces the amount of damage your arm or shield takes after blocking.&lt;br /&gt;
*Block Upgrade Walk - This adds more blocking levels to the blocking item when your speed is set to walk, on almost all items it&#039;s raised by 1.&lt;br /&gt;
All shields can block projectiles(Lasers, bullets, syringes, even the projectiles launched by Colossus) with the exception of transparent shields(Riot, telescopic shield) not being able to block lasers. Non-shields cannot block projectiles with the exception of a few items such as the Double-Bladed Energy Sword or the Katana.&lt;br /&gt;
Trying to touch someone holding a sharp blocking item by hugging, grabbing, disarming or punching with your empty hand while being in their blocking range will result in them automatically hitting you back with their blocking item.&lt;br /&gt;
All non-shield items must be held in your active hand(the one that is highlighted) to block, switching your active hand off the blocking item will result in you not being able to block, shields however can block regardless of what hand is active.&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do? Let&#039;s say he somehow missed a shot with the bow, due to you dodging behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have have a few options. &lt;br /&gt;
===Shoving===&lt;br /&gt;
You enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and read [[Starter_guide#Disarm_Intent|here]] about how shoving works. You can try to lure your enemy into a spot where you can shove him against an object, making him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. &lt;br /&gt;
===Grabbing===&lt;br /&gt;
You enable [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. For this to work your enemy must either be temporarily stunned or standing still and not paying attention. First you click your target once to passive grab. Keep spamclicking him, and if he doesn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab him aggressively. This will make you [[Stun|stun]] the target for a very short moment, making him drop any held items. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive grab on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range, while still on [[Starter_guide#Grab_Intent|grab intent]]. This will instantly transport him to the top of the table, and [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. If you are very fast you can attempt to [[#Cuffing|cuff]] him on the table. Or you can permanently keep him stunned by spamclicking him with [[Starter_guide#Grab_Intent|grab]] to aggressive again, and clicking the same table again. Over and over. You have time to deal a single punch on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] after each tabling. If you are on the receiving end of this treatment, all you can do is yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 2 second cooldown or so). Resisting will not work the 4 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a longer duration, but will break the table.&lt;br /&gt;
====Strangling====&lt;br /&gt;
If having an aggressive grab, you can reinforce your grab two more times by clicking the target on [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 5% chance to break out per try (down from ~30% on aggressive grab) and takes 8-15 [[Health#Stamina|stamina]] damage every failed attempt. Strangling is rarely used unless the target is already [[#Cuffing|cuffed]]. The target can call for help while being strangled.&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead, which simply deals 1.5-15 [[Health#Brute|brute]] damage.&lt;br /&gt;
===Curbstomping===&lt;br /&gt;
To perform a curbstomp you need to meet several criteria for both yourself and the target. The criteria are as follows, the first being that you need to target the head, The second being that you must be on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], The third is that your target must be lying down and the fourth is that you must be on the same tile as them. once all of the criteria are met then click and drag your sprite onto theirs, this will then cause you to wait for several seconds before finally performing the curbstomp. This is an effective finisher for enemies already in a [[Health#Critical_Status|crit state]] as it does 36 [[Health#Brute|brute]] damage to the head.&lt;br /&gt;
===Groinkicking===&lt;br /&gt;
The groinkick is very similar to the curbstomp but has a conditional damage set which causes characters which are male to take 25 damage as opposed to 15 for their female counterparts. This is performed by following the same process described above with the curbstomp. The steps are the same but however requires you to target the groin [[File:Hud_target_crotch.gif]] as opposed to the head. so the steps will be as follows, Harm intent [[File:Intent_Harm.png]], Target groin [[File:Hud_target_crotch.gif]], target must be lying down and you must be on the same tile as your target. Once these are met, click and drag your sprite to theirs wait for a few seconds and you will kick them in the groin.&lt;br /&gt;
==Using Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that there is usually no randomness to damage dealt, and [[Starter_guide#Intents|intent]] usually doesn&#039;t matter. There are exceptions though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]] will only deal damage when on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Otherwise they will [[Status_Effects#Paralyze|stun]] harmlessly. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can&#039;t [[Status_Effects#Paralyze|stun]], so there is risk involved unless you [[Status_Effects#Paralyze|stun]] your target before you start whacking.&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Sleep|sleeping]] or [[Health#Death|dead]] unless you click directly on their sprites. Sometimes when you&#039;re running your weapon will randomly not fire when clicking. This can be due to how the game engine works, so just keep spamclicking until you fire. &lt;br /&gt;
==Ranged Intents==&lt;br /&gt;
There are some differences to firing guns between different [[Starter_guide#Intents|intents]]:&lt;br /&gt;
* On [[Starter_guide#Help_Intent|help]] [[File:Intent_Help.png]], [[Starter_guide#Disarm_Intent|disarm]] [[File:Intent_Disarm.png]] and [[Starter_guide#Grab_Intent|grab]] [[File:Intent_Grab.png]] intents you can fire at a target point blank by clicking directly on them. On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you will instead do a melee strike with your gun, unless you aim behind your target. &lt;br /&gt;
* On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you can fire two guns at the same time. However, you will also have a random spread to your accuracy.&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], will deal even more. First pick an item up, then activate &amp;quot;throw&amp;quot; with the &#039;&#039;&#039;R&#039;&#039;&#039; key. Then click where you want to throw the object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing, like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw in any direction. You can also craft a [[Makeshift_weapons#Bola|bolas]] to throw at enemies, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and can not be reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;R&#039;&#039;&#039;). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]].&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]], and use any intent except [[Starter_guide#Harm_Intent|harm]] [[File:Intent_Harm.png]], you will aim for the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage.&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
There many tricks to winning a fight. These are only a select few of them:&lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]]. &lt;br /&gt;
* Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
* Carry a bottle or beaker of water. Select [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] and click on ground with it to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]]. &lt;br /&gt;
* Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people. &lt;br /&gt;
* Drag an open [[Guide_to_construction#Lockers|locker]] [[File:Locker.png]] behind you. People accidentally clicking the locker will put their weapon in it. &lt;br /&gt;
* If you know what you&#039;re doing (or you are an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]]. &lt;br /&gt;
* You can [[Status_Effects#Knockdown|knock people down]] a couple of seconds by aiming at their head on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], and hitting them with a bottle of booze. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is much more to learn than this. Some things must come from experience, or from [[Ghost|observing]] others. Good luck out there, and don&#039;t hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don&#039;t rely on the numbers.&lt;br /&gt;
=Weapons=&lt;br /&gt;
This is not a list of how much damage each item does, just some of the best items and short notes on how to best use them. If you feel something should be added, please go ahead and do so, if it&#039;s robust enough. This is in alphabetical order. While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.&lt;br /&gt;
=Offense=&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Nanotrasen Service, Culinary Subdepartment&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]&#039;s autolathe, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Nanotrasen Service, Botany Subdepartment&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Nanotrasen Engineering, Atmospherics Subdepartment&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Nanotrasen Service, Botany Subdepartment&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Service, Culinary Subdepartment&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
![[Picture here]]&lt;br /&gt;
!{{anchor|Iron switchblade}}[[Iron switchblade]]&lt;br /&gt;
|12 Brute/15 Brute thrown&lt;br /&gt;
|[[Makeshift_weapons|Makeshift Weapons]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A perfect self defense iron switchblade, being able to fit in combat shoes and pockets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sblades.png|64px]]&lt;br /&gt;
!{{anchor|Plastitanium Switchblade}}[[Plastitanium switchblade]]&lt;br /&gt;
|15 Brute/17 Brute thrown&lt;br /&gt;
|[[Makeshift_weapons|Makeshift Weapons]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|An evil-looking upgraded switchblade capable of slowing down opponents in two hits, often extremely lethal if used repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Nanotrasen Service&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Fairly robust, but it&#039;s very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Does less damage, but can fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Nanotrasen Logistics, Mining Subdepartment&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust. Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|Only found in Surgery. Only used for dental implants, so it&#039;ll barely be noticed if it goes missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|13 Brute when off&amp;lt;br&amp;gt;21 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Like makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}[[Katana]]&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle.&lt;br /&gt;
|Mining and Traitors&lt;br /&gt;
|Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sabre.gif|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration. Surprisingly sharp for a fashion accessory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:buckknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
|}&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in the secure contraband locker on metastation.&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns or murder a ERT Commander, CentCom Commander or Deathsquad officer becuse they all spawn with it.&lt;br /&gt;
Also can spawn in the contraband locker in the armory&lt;br /&gt;
|Nanotrasen/&lt;br /&gt;
New Russia&lt;br /&gt;
|Works just like the Syndicate Revolver but harder to get.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Stetchkin Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
===Energy Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Disable&lt;br /&gt;
|Disables target&lt;br /&gt;
|[[Armory]], disabler crates and summon guns. Sec officers also spawn with them.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly. It&#039;s worth noting that the stun is much shorter than the standard taser gun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Murder a high alert ERT officer.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 20 brute damage each, firing 6 rounds per second. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px|link=Special:FilePath/Ammo_50.png]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Improvised_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Improvised Shotgun}}Improvised Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted shotgun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don&#039;t need to eject it manually, it will be ejected when you load a new shell.&amp;lt;br&amp;gt; Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|6 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start other than the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Bulldog&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on drum&lt;br /&gt;
|Uplink&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A powerful fully automatic, drum fed, shotgun employed by syndicate nuclear operative teams.&lt;br /&gt;
|-&lt;br /&gt;
![[File:short_combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Compact Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|4 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Warden]]s Locker&lt;br /&gt;
|Security&lt;br /&gt;
|Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.&lt;br /&gt;
|}&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]] &#039;&#039;&#039;Shotgun Slug:&#039;&#039;&#039; Fires one large projectile doing 60 damage, with slightly poor armor penetration.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.&lt;br /&gt;
* [[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit, much like a taser.&lt;br /&gt;
* [[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 30 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
** [[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.&lt;br /&gt;
** [[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
** [[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.&lt;br /&gt;
** [[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.&lt;br /&gt;
** [[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
** [[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
** [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 60 damage at point blank.&lt;br /&gt;
&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 2 extra shots. Good choice for Security officers who already carry Hybrid Tasers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers, 20 Disable&lt;br /&gt;
|20 Burn&amp;lt;br&amp;gt;Stun&lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|20 Burn/Stun target&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security]]&#039;s locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn target&lt;br /&gt;
|Murder a ERT security officer.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory, security protolathe once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Murder a high alert ERT officer&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Nanotrasen Medical&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
Medical&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stuns target&lt;br /&gt;
|Murder a admin with one or ask for them to spawn you one.&lt;br /&gt;
|&amp;lt;s&amp;gt;Security&amp;lt;/s&amp;gt;&lt;br /&gt;
Admin&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
They were replaced because the stun taser bolts do an instant stun, coders thought they were too overpowered, can be found offstation sometimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px|link=Special:FilePath/Ammo_50.png]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet, easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Murder a admin with one or ask for them to spawn you one.&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Infinite&lt;br /&gt;
|Ask a admin to spawn you one because you ain&#039;t killing them.&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|[[Security]] Or be a security cyborg&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 10&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Duration 5&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;stuns cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] Or be a cyborg&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration varies with distance. Max 10&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Stuns cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png|64.px]]&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cult stun.png|64.px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing, And (Advanced) Sunglasses also can be used for welding&lt;br /&gt;
Black gar glasses avaibile from a hacked autodrobe also provide eye protection&lt;br /&gt;
|}&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can completely block damage. (&#039;&#039;&#039;List is far from complete&#039;&#039;&#039;)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Blocking Values&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee and ranged projectiles, lasers go through it.&lt;br /&gt;
|Integrity = 75 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Is a bulky sized item so you&#039;ll have a hard time storing this without a [[Bag of Holding]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleriot1.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Shield}}Telescopic Shield&lt;br /&gt;
|[[Security Techfab]]&lt;br /&gt;
|Blocks melee and ranged projectiles, lasers go through it.&lt;br /&gt;
|Integrity = 75 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Can be folded to turn into a normal sized item which fits in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Buckler.png|64px]]&lt;br /&gt;
!{{anchor|Buckler}}Buckler&lt;br /&gt;
|Crafted with 20 wooden planks&lt;br /&gt;
|Blocks melee and ranged projectiles.&lt;br /&gt;
|Integrity = 55 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Is a cheap shield item for the average greytider.&lt;br /&gt;
|-&lt;br /&gt;
![[File:goliathshield.png|64px]]&lt;br /&gt;
!{{anchor|Goliath Shield}}Goliath Shield&lt;br /&gt;
|Crafted with 4 bones and 3 goliath hide in the crafting menu under the Tribal category.&lt;br /&gt;
|Blocks melee and ranged projectiles.&lt;br /&gt;
|Integrity = 70 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 25&lt;br /&gt;
|Easily craftable by a [[shaft miner]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|Murder a [[nuclear operative]] or [[Deathsquad]] officer.&lt;br /&gt;
|Blocks melee and ranged projectiles&lt;br /&gt;
|Integrity = 50 &amp;lt;br&amp;gt;Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Works just like a riot shield, except that once it reaches 0 integrity it will overheat causing it to enter a cooldown before being able to be used again.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|Be/murder a [[traitor]] or ask a [[Deathsquad]] officer to borrow theirs.&lt;br /&gt;
|Blocks melee attacks and automatically hits back when someone touches you with an empty hand.&lt;br /&gt;
|Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 35&lt;br /&gt;
|Needs to be turned on and held in your active hand to work.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-Bladed Energy Sword}}Double-Bladed Energy Sword&lt;br /&gt;
|Be/murder a [[traitor]].&lt;br /&gt;
|Blocks melee and ranged projectiles and automatically hits back when someone touches you with an empty hand.&lt;br /&gt;
|Block level = 2 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 75&lt;br /&gt;
|Needs to be turned on and held in your active hand to work.&lt;br /&gt;
|-&lt;br /&gt;
![[File:arm_blade.png|64px]]&lt;br /&gt;
!{{anchor|Arm Blade}}[[Changeling#Arm_Blade|Arm Blade]]&lt;br /&gt;
|Buy arm blade ability as [[changeling]].&lt;br /&gt;
|Blocks melee attacks and automatically hits back when someone touches you with an empty hand.&lt;br /&gt;
|Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 20&lt;br /&gt;
|Needs to be held in your active hand to work.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}Katana&lt;br /&gt;
|Drops randomly inside necropolis chests.&lt;br /&gt;
|Blocks melee and ranged projectiles and automatically hits back when someone touches you with an empty hand.&lt;br /&gt;
|Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1 &amp;lt;br&amp;gt;Block power = 50&lt;br /&gt;
|Needs to be held in your active hand to work.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mop.png|64px]]&lt;br /&gt;
!{{anchor|Mop}}Mop&lt;br /&gt;
|Service Techfab, Custodial Closet&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Block level = 1 &amp;lt;br&amp;gt;Block upgrade walk = 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Armor}}[[Captain&#039;s Armor|Captain&#039;s Hardsuit]]&lt;br /&gt;
|Break into the [[Captain&#039;s Quarters]] or murder him while wearing it.&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this. It&#039;s also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}Captain&#039;s Carapace&lt;br /&gt;
|Break into the [[Captain&#039;s Quarters]] or murder the [[Captain]] just as he steps off the shuttle because he spawns with it.&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - up to 60 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO&lt;br /&gt;
. EDit: It now can block stuff like flash and flashbangs&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 50&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It&#039;s also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|The standard armor found on security mooks. Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}Deathsquad Armor&lt;br /&gt;
|Murder a [[Death Squad|Deathsquad]] officer&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
[[File:Blueshift(Large armour).png|64px]]&lt;br /&gt;
!{{anchor|Large armor vest}}[[Large Armor Vest]]&lt;br /&gt;
|[[SecTech]]&lt;br /&gt;
|Offers same stats as [[Body Armor]], just cosmetically different.&lt;br /&gt;
||melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Security officers wear this VERY RARELY, usually obtained from SecTech for 600cr.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo|Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead. The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo|Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types. The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Quirks&amp;diff=33700</id>
		<title>Quirks</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Quirks&amp;diff=33700"/>
		<updated>2021-06-22T14:52:12Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Removed Physically Obstructive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quirks&#039;&#039;&#039; are modifiers to your character in Space Station 13. Inspired by similar mechanics from many games (especially roguelikes, ala Cataclysm: Dark Days Ahead), they impact the way you play the game in small (or sometimes large) ways by adding passive mechanical bonuses and drawbacks.&lt;br /&gt;
== Getting Quirks ==&lt;br /&gt;
Quirks are modified through the game preferences menu by clicking on Configure Quirks. Doing so will open your quirk setup.&lt;br /&gt;
[[File:Trait_menu.png|right]]&lt;br /&gt;
Quirks are organized alphabetically and by quality, in descending order: positive, negative, and neutral. You can see their names, and next to those, a short gameplay descriptor on what they do. To the right of that is a button to either take the quirk or lose it. Whenever you spawn in, either through latejoining or when the round starts, your quirk setup will be locked in - your character will have those quirks until the round ends, and changes you make to the setup during the round will not apply.&lt;br /&gt;
&lt;br /&gt;
Quirks use a point system, called &#039;&#039;&#039;quirk balance,&#039;&#039;&#039; which defaults to 0. This is used to balance the quirks you take, and designed in such a way that every positive quirk requires some drawbacks. Positive quirks take from this balance, negative quirks add to it, and neutral quirks don&#039;t affect it at all. &lt;br /&gt;
&lt;br /&gt;
You cannot buy a positive quirk unless you have the balance for it, but you can take any amount of negative quirks. For instance, if you take the Poor Aim quirk, you now have a quirk balance of 1 and can purchase any one quirk that has a balance cost of -1, like Night Vision. If you were to also take Nearsighted, you would have a quirk balance of 2, and could take a quirk with a cost of -2, like Skittish or Self-Aware. In this case, you could also take two quirks that cost -1. Simple stuff!&lt;br /&gt;
&lt;br /&gt;
Regardless of balance points, you can only have six total quirks at a time. Unspent balance is left unused.&lt;br /&gt;
&lt;br /&gt;
Example quirks setup, using the right image as a reference:&lt;br /&gt;
* Starting points: 0&lt;br /&gt;
* You want to take Self-Aware and Night Vision, meaning you&#039;ll need 3 points.&lt;br /&gt;
* You take Nearsighted to gain 1 point.&lt;br /&gt;
* You take Poor Aim to gain 1 point.&lt;br /&gt;
* You now have 2 points, so you take Self-Aware for 2.&lt;br /&gt;
* You decide not to take Night Vision, and instead you want Skittish.&lt;br /&gt;
* You remove Self-Aware to regain the spent points, and remove Nearsighted. You now have 1 point.&lt;br /&gt;
* You take Pacifism to gain 2 points.&lt;br /&gt;
* You take Prosopagnosia to gain 1 point.&lt;br /&gt;
* You take Self-Aware again and then take Skittish. You now have 0 points.&lt;br /&gt;
This setup coincides with the point costs (0 - 1 - 2 - 1 + 2 + 2 = 0) as well as the quirk limit (5/6). If you wanted, you could also take an additional negative quirk or a neutral quirk to get your maximum quirks.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that there&#039;s nothing forcing you to take the maximum amount of quirks, spend all your points, or even use quirks at all. You are able to enter the game and play even with no quirks, so don&#039;t let it concern you too badly!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
== List of Quirks ==&lt;br /&gt;
Below is a list of all positive, negative, and neutral quirks in the game, including their balance costs and actual gameplay effects. If you don&#039;t see a quirk on here, that means it&#039;s missing - please update the list to include it! Conversely, any quirks on this list that are not in-game have likely been removed, so you are free to remove them from this list to avoid misinformation.&lt;br /&gt;
----&lt;br /&gt;
=== Positive Quirks ===&lt;br /&gt;
Positive quirks take from quirk balance and have useful or beneficial effects.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF; width:100%&#039; border=1 cellspacing=0 cellpadding=6&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;28%&#039;|Quirk Name&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;4%&#039;|Balance&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;28%&#039;|Entry Description&lt;br /&gt;
! style=&#039;background-color:#66ff55;&#039; width=&#039;40%&#039;|Gameplay Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Alcohol Tolerance&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You become drunk more slowly and suffer fewer drawbacks from alcohol.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You only take 70% of the drunkenness from alcohol, and some negative effects (i.e. jittering) won&#039;t affect you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Apathetic&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You just don&#039;t care as much as other people, that&#039;s nice to have in a place like this, I guess.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | All mood modifiers (positive and negative) are 20% less effective on you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Drunken Resilience&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;Nothing like a good drink to make you feel on top of the world. Whenever you&#039;re drunk, you slowly recover from injuries.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Freerunning&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You&#039;re great at quick moves! You can climb tables more quickly.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You climb tables 20% faster.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Jolly&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You sometimes just feel happy, for no reason at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | You will occasionally gain a boost to your mood.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Light Step&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You walk with a gentle step, making stepping on sharp objects quieter and less painful.&#039;&#039;&amp;quot;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Stepping on sharp things, like glass shards and d4s, is 20% quieter than normal. Additionally, stepping on them without shoes will deal 25% less damage than normal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Musician&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | NEET&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;For some reason you qualified for social welfare and you don&#039;t really care about your own personal hygiene.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Night Vision&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You can see slightly more clearly in full darkness than most people.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Your vision in darkness is very slightly brighter, and you can see the 3x3 area around you without a blur.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Photographer&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You know how to handle a camera, shortening the delay between each shot.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Self-Aware&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You know your body well, and can accurately assess the extent of your wounds.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When checking yourself for injuries, you can see the exact amount of brute and burn damage. You can also tell if you have toxin or oxygen damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Skittish&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -2&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Ctrl-shift-clicking on a locker will, if you can open it, cause you to jump in and lock the door behind you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Spiritual&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You&#039;re in tune with the gods, and your prayers may be more likely to be heard by the gods. Or not.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | When you pray, administrators online will see a special notice next to your name. This doesn&#039;t mean they have to respond, though.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Tagger&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;You&#039;re an experienced artist. While drawing graffiti, you can get twice as many uses out of drawing supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Voracious&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | &#039;&#039;&amp;quot;Nothing gets between you and your food. You eat twice as fast everyone else!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | The click delay when eating food and drinking drinks is halved.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Multilingual&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | -1&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#bbffaa;&#039; | Gives you a random language that you don&#039;t already speak or understand or can&#039;t speak excluding codespeak, narsien, and ratvarian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Negative Quirks ===&lt;br /&gt;
Negative quirks add to the quirk balance, and have detrimental effects.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF; width:100%&#039; border=1 cellspacing=0 cellpadding=6&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;28%&#039;|Quirk Name&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;4%&#039;|Balance&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;28%&#039;|Entry Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;40%&#039;|Gameplay Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Alcoholic&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You can&#039;t stand being sober.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Spawn with an Alcohol addiction and with a random alcohol bottle in either your backpack or your boots.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Acute Blood Deficiency&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Your body can&#039;t produce enough blood to sustain itself.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You lose blood over time, and you will die if you neglect to get treatment. Without treatment: (15 minutes: low blood symptoms, 30 minutes: oxygen damage builds up, 32 minutes: fainting, 34 minutes: dead) &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Blind&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +4&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are completely blind, nothing can counteract this.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Brain Tumor&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +3&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You occasionally get some ticks of [[Brain Trauma|brain damage]], which, if left untreated, will cause various ailments.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Deaf&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are incurably deaf.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Depression&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You sometimes just hate life.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You occasionally become sad, in a similar way to how Jolly occasionally makes you happy.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Family Heirloom&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are the current owner of an heirloom. passed down for generations. You have to keep it safe!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You start the shift with a special item, which varies based on your job. Examples include a golden bike horn for the [[Clown]] or a special hammer for the [[Lawyer]]. If you are not in possession of your family heirloom, you gain a significant negative [[Mood|mood]] modifier.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Foreigner&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You&#039;re not from around here. You don&#039;t know Galactic Common!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You dont have access to Galactic Common and instead talk Galactic Uncommon a language unique to foreigners and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Heavy Sleeper&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You sleep like a rock! Whenever you&#039;re put to sleep, you sleep for a little bit longer.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | All unconsciousness effects are increased in duration by an amount between 25% and 30%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Hypersensitive&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;For better or worse, everything seems to affect your mood more than it should.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Junkie&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You can&#039;t get enough of hard drugs.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Start with a random drug addiction and a pill bottle full of pills for said addiction.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Light Drinker&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You just can&#039;t handle your drinks and get drunk very quickly.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Nearsighted&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You are nearsighted without prescription glasses, but spawn with a pair.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Anything far away from you is difficult to see. Unlike genetic mutation nearsightedness or nearsightedness caused by eye damage, this variety &#039;&#039;cannot&#039;&#039; be cured. without admin intervention. Any new bodies created through cloning will suffer the same issue, so you can&#039;t circumvent it that way.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Nyctophobia&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;As far as you can remember, you&#039;ve always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You cannot run in darkness, you can only walk. When shrouded in darkness, you get a negative moodlet modifier.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Pacifist&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;The thought of violence makes you sick. So much so, in fact, that you can&#039;t hurt anyone.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You are incapable of directly hurting any other creatures. You cannot fire guns, use harm intent, or swing weapons. Stun batons can still stun, but that&#039;s the extent of it. &#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; If you spawn as an antagonist, Pacifist is not disabled.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Paraplegic&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +3&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Poor Aim&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You&#039;re terrible with guns and can&#039;t line up a straight shot to save your life. Dual wielding is right out.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Any shots you fire with projectile weapons are shifted randomly by up to 25 degrees.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Prosopagnosia&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You have a mental disorder that prevents you from being able to recognize faces at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Examining someone will always show them as Unknown, regardless of appearance, ID, etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Prosthetic Limb&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;An accident caused you to lose a limb. Because of this, you now have a random prosthetic!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | One of your arms or legs is replaced with a surplus prosthetic, which are very fragile and need tools to repair.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Reality Dissociation Syndrome&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker&#039;s hallucinogenic properties.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You suffer from intense, constant hallucinations. These include normal hallucinations but can also be strange, unique effects that can&#039;t be induced by anything else. &#039;&#039;&#039;Having this does not give you a license to act in an antagonistic manner.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Smoker&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Sometimes you just really want a smoke. Probably not great for your lungs.&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Spawn with a tobacco addiction, a lighter, and a pack of smokes. &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Social Anxiety&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | +1&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Talking to people is difficult for you, and you often stutter or even lock up.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | You periodically stutter, and there is a very low chance every second for you to become incapable of speech for a time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | Unstable&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | + 2&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; | &#039;&#039;&amp;quot;Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffbbaa;&#039; |  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Neutral Quirks ===&lt;br /&gt;
Neutral quirks cost no points and do not impactfully alter the way the game plays.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF; width:100%&#039; border=1 cellspacing=0 cellpadding=6&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;28%&#039;|Quirk Name&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;4%&#039;|Balance&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;28%&#039;|Entry Description&lt;br /&gt;
! style=&#039;background-color:#5566ff;&#039; width=&#039;40%&#039;|Gameplay Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Ananas Affinity&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You find yourself greatly enjoying fruits of the ananas genus. You can&#039;t seem to ever get enough of their sweet goodness!&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | [[Guide_to_hydroponics#Pineapple|Pineapple]] is added to your loved foods list.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Ananas Aversion&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | [[Guide_to_hydroponics#Pineapple|Pineapple]] is added to your detested foods list.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Ageusia&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You can&#039;t taste anything! Toxic food will still poison you.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Food, drinks, and reagents have no taste to you. However, toxic food will still incur nausea.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Deviant Tastes&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You dislike food that most people enjoy, and find delicious what they don&#039;t.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Your liked and disliked foods are swapped. This means that for humans you will suddenly like raw and gross foods, but disliked fried and junk food. This differs between species, so being a lizard or moth will cause you to like and dislike different things.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Monochromacy&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | You can no longer view colors. Play as a [[Detective]] for the full authentic noir view.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Neat&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You really don&#039;t like being unhygienic, and will get sad if you are.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | Vegetarian&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | 0&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &#039;&#039;&amp;quot;You find the idea of eating meat morally and physically repulsive.&amp;quot;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#aabbff;&#039; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Research_Director&amp;diff=33460</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Research_Director&amp;diff=33460"/>
		<updated>2021-04-16T06:53:40Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;brain damage&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = Generic_rd.png&lt;br /&gt;
|img = ResearchDirector.png&lt;br /&gt;
|jobtitle = Research Director&lt;br /&gt;
|access = [[Research Division|All Research Departments]], [[Genetics]], [[Robotics and Mech Bay|Robotics]], [[Morgue]], [[Bridge]], [[Research Director&#039;s Office]], [[Teleporter]], [[AI Upload]], [[Gateway]], [[Brig]], Mineral Storage, [[Tech Storage]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Supervise research efforts, ensure Robotics is in working order, make sure the [[AI]] and its [[Cyborg]]s aren&#039;t rogue, replacing them if they are&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to telescience]], [[Guide to genetics]], [[Guide to robotics]], [[E.X.P.E.R.I-MENTOR]], [[Chain of Command]], [[Guide to construction]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Guide to Nanites]]&lt;br /&gt;
|quote = Nobody has seen the scientist who was working with the E.X.P.E.R.I.-MENTOR lately, the Toxins lab is gone and took my office with it, R&amp;amp;D looks like a bizarro town of machines and Robotics has enough firepower to take over the station. Oh, and something locked itself into Xenobiology but we haven&#039;t figured out yet what it is.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Geneticist|bunch]] of [[Roboticist|lobotomy]] [[Scientist|patients]] with access to some of the most dangerous things on the station! This is a brief overview of the Research Director&#039;s job, what he or she will inevitably face and how they can overcome adversity.&lt;br /&gt;
[[File:Rdivision.png|300px|thumb|link=http://puu.sh/3EzGx.png|alt=Research Division|[[Research Division|The halls of SCIENCE!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Upgrade important Medbay equipment, know who has 6 maxcap bombs, and know how to deal with the silicons if they become less than friendly&lt;br /&gt;
&lt;br /&gt;
== Get It All Together ==&lt;br /&gt;
As the Research Director, your job is obviously to direct research. You have access to all things scientific. &lt;br /&gt;
&lt;br /&gt;
=== [[Research_Division#Research_Director.27s_Office|Your Office]] ===&lt;br /&gt;
[[File:RD_Office.png|300px|thumb|alt=Your Office|[[Research_Division#Research_Director.27s_Office|The office of SCIENCE!]]]]&lt;br /&gt;
You arrive on the station inside [[Research_Division#Research_Director.27s_Office|your office]] next to toxins mixing. You have the front seat &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when it catches on fire. So sit back and enjoy the view. Remember that you have two of the most important consoles on the station - the AI integrity restorer and Robotics Control consoles. Guard them with your life. In your office you have:&lt;br /&gt;
*An AI System Restorer (Revives dead AIs)&lt;br /&gt;
*A Robotics Control console (AI is rogue, blow the borgs!)&lt;br /&gt;
*An Exosuit Control console&lt;br /&gt;
*A camera monitor for supervising your laboratories&lt;br /&gt;
*Teleporter and AI Core circuit boards&lt;br /&gt;
*An Intellicard (Download the AI from its core, wipe it if it&#039;s rogue, steal it if &#039;&#039;you&#039;re&#039;&#039; rogue)&lt;br /&gt;
*A pAI&lt;br /&gt;
*A locker stocked with some alternate outfits and a flash&lt;br /&gt;
*A Reactive Teleporter Armor (Remember to turn it on before wearing)&lt;br /&gt;
*Your pet facehugger, Lamarr&lt;br /&gt;
&lt;br /&gt;
You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research 101 ===&lt;br /&gt;
[[Scientist]]s will be your primary subordinates. They will be working with the R&amp;amp;D, Toxins, and Xenobiology laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don&#039;t need more than one scientist working there at a time, unless they&#039;re requesting help. &#039;&#039;&#039;Familiarize yourself with all sub-departments of Science and be prepared to fill in when something is needed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Periodically sync the research computer in R&amp;amp;D so Robotics has access to the latest data. This also backs up your research data to the server, so if something happens to the research console the data can be easily restored. DO NOT FORGET THIS!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the [[Roboticist]]s every now and again to ensure they are doing their jobs which is building and maintaining cyborgs, bots, and exosuits. Sync their research console if they haven&#039;t already, as well as their fabricators. Make sure they aren&#039;t building combat mechs without authorization, and try to convince them to put tracking beacons on their creations.&lt;br /&gt;
&lt;br /&gt;
[[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
===Your Defense===&lt;br /&gt;
At the start of each shift, the Research Director is one of the more vulnerable heads of staff on board. Given enough time, however, he can develop into a powerful, destructive force. You start with access to the Toxins and Xenobiology labs, which both can be used to your advantage if you&#039;re familiar with them (Which, being the Director of Science, you most certainly should be).&lt;br /&gt;
&lt;br /&gt;
There is a Reactive Teleporter Armor in your locker - It is both a fantastic tool and a hilarious deathtrap. When it is activated, any physical contact (Hugging, stripping, grabbing, hitting) will cause the armor to shunt you away in a random direction. While can be incredibly useful, it can also be incredibly dangerous if you&#039;re near space. It can easily fling you out into the void, so be mindful of when you keep it on or off.&lt;br /&gt;
&lt;br /&gt;
While you can produce a vast array of weapons, a large majority of them require a Firing Pin. These can be found in the Armory, in your locker or ordered from Cargo. While you cannot replicate the standard Electronic Firing Pins, you can create two unique versions: Testing Range pins, and Mindshield Pins. The former will give your gun the ability to be fired exclusivley on the Firing Range, for testing, while the latter will not fire for those who do not have a [[Security_items#Mindshield_Implant|Mindshield Implant]]. Gear given to Security typically benefits from being pinned with them, as it prohibits their weapons from being used against them.&lt;br /&gt;
&lt;br /&gt;
=== Lamarr ===&lt;br /&gt;
Inside the display case in your office is a surgically modified [[Xenos#Facehugger|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It&#039;s usually best kept in its case. With a chameleon projector, Lamarr can be scanned to act as a fearsome disguise.&lt;br /&gt;
&lt;br /&gt;
== There&#039;s No I In Team ==&lt;br /&gt;
Your official responsibility is to ensure that nobody does anything they shouldn’t. This means making sure the Geneticists don’t turn the Captain into a monkey, that Roboticists don’t kidnap and borg the Clown, that Xenobio doesn&#039;t spawn angry mobs everywhere, that Telescience doesn&#039;t steal the nuke disk, that R&amp;amp;D doesn&#039;t see what happens when they put two bags of holding together, and that Toxins does not destroy the Station.&lt;br /&gt;
&lt;br /&gt;
Do not try to stop Toxins from igniting itself; if they are stupid enough to set themselves on fire, no amount of shouting or threatening will stop them from doing so. As long as the fire is contained to Toxins, nobody gets hurt.&lt;br /&gt;
&lt;br /&gt;
Nobody important, anyway.&lt;br /&gt;
&lt;br /&gt;
=== In Case of Wizard, Assume Brace Position ===&lt;br /&gt;
With a wizard on board, Science can often find itself in all sorts of trouble - There are several high-risk items inside your department that the magical intruder might be after, and beyond that, your very life could be in danger! In fact, it probably is, between fireballs, animated objects, and polymorphed xenomorphs. Try to ride out the storm until it&#039;s time to go home; or, if the Wizard is horribly incompetent (As is often the case), settle down for a long shift of relative quiet.&lt;br /&gt;
If the wizard has EI NATH then you have to focus more on Robotics, and deal with borging the steady stream of brains into a robotic army.&lt;br /&gt;
&lt;br /&gt;
=== No Nuclear Fire Today ===&lt;br /&gt;
Sometimes, groups of angry terrorists with spiffy red hardsuits and scary black borgs will board the station. They want to ruin your day, so make no mistakes and take no prisoners. It&#039;s pretty much a given that you&#039;ll be evacuating, so strap up on your favorite gear and get stuck in. Remember that two easy-access weapons of yours (The Telescopic Baton and Flamethrower) are both very effective against nuclear strike teams, being able to totally invalidate energy shields and swords. Just try not to get shot.&lt;br /&gt;
&lt;br /&gt;
=== Computer Maintenance And You ===&lt;br /&gt;
In the event of AI damage or deactivation, there is a computer in your office which can be used to restore and repair its systems. Simply put an IntelliCard loaded with an AI into the console and start the process. The AI should be functional again at 50% integrity. This is a long process, but it is still usually better than having no AI at all. &lt;br /&gt;
&lt;br /&gt;
In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted (only if you want a new AI, else you&#039;ll get an empty core you can transfer existing AIs into). Keep the existence of the human component hush-hush! It&#039;s a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default Asimov laws, unless you put a law circuit with a different lawset in during construction.&lt;br /&gt;
&lt;br /&gt;
=== ROGUE AI – When the Spotlight Shines Your Way ===&lt;br /&gt;
The Robotics Control in your office will be your primary weapon against the deadly worldwide gangster communist frankenstein computer god! Using it, you can lock and detonate cyborgs, as well as view their relevant stats: This includes charge, selected module, operational status, and arguably most importantly, their status as slaved or otherwise to the AI(s). An unslaved Cyborg almost always warrants investigation if you have not received a notice from Robotics about unslaving a borg!&lt;br /&gt;
&lt;br /&gt;
If you have reason to believe a cyborg is rogue, lock it down so you can find the cyborg and check its wiring. You can also deconstruct the borg frame in entirety to retrive and question the MMI, although whether or not it cooperates varies heavily. Only detonate the borg as a last resort - And even when you are considering doing so, remember that the detonation is a rather powerful explosion can severely injure nearby humans. Under no circumstances are you to waste valuable equipment to paranoia or rumors.&lt;br /&gt;
&lt;br /&gt;
====KNOW YOUR SILICON====&lt;br /&gt;
There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it.&lt;br /&gt;
* Subverted: A traitor (Or unscrupulous Captain) has used either a Freeform module of a Hacked Law Module to upload a law (or several) that is dangerous to the crew&lt;br /&gt;
** Subverted AIs can be fixed very easily via using a Purge and Default board on an Upload Console.&lt;br /&gt;
** Subverted AIs cannot hack their cyborgs&lt;br /&gt;
** Subverted AIs can be downloaded to an Intellicard&lt;br /&gt;
* Traitor: The AI was supplied with a Zeroth law to acomplish it&#039;s objectives. This law cannot be removed.&lt;br /&gt;
** Traitor AIs cannot be turned into normal AIs. Capture/destruction is the only option.&lt;br /&gt;
** Traitor AIs can hack their cyborgs.&lt;br /&gt;
** Traitor AIs can be downloaded onto an Intellicard.&lt;br /&gt;
*Malfunctioning: The AI has an irremovable hacked law and the ability to hack APCs. It can access several special powers by spending it&#039;s CPU.&lt;br /&gt;
** Malfunctioning AIs cannot be fixed. They must be destroyed. They can and will shunt into a hacked APC before dying, requiring you to deconstruct the APC (ENTIRELY) to finish it off.&lt;br /&gt;
** Malfunctioning AIs can hack their cyborgs.&lt;br /&gt;
** Malfunctioning AIs have grown too strong and cannot be downloaded onto an Intellicard.&lt;br /&gt;
&lt;br /&gt;
=== How To Tell A Traitor From A Disillusioned Doctor ===&lt;br /&gt;
A revolution is a bad time for both research and directing it - As such, you&#039;re in for a wild and dangerous ride where you will live as a robust freedom warrior or die the endless hordes of greyshirt commies. The sad reality is that you are extremely vulnerable, as you start in a department where dangerous things are easily put together, along with the fact that the high department population typically means there is a head revolutionary hidden somewhere inside. At the FIRST sign of danger, you need to be RD outski and get to Brig. This means:&lt;br /&gt;
* People flashing each other&lt;br /&gt;
* People following you around and not doing their job&lt;br /&gt;
* People milling around in firesuits with flamethrowers&lt;br /&gt;
&lt;br /&gt;
You will either be one of the first to die (Along with the CMO) or the last in line, dragged kicking and screaming into the afterlife. Or, you will be a robust hero. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
=== AI Overpopulation: The Core Circuit And You ===&lt;br /&gt;
Whether to reduce the load on primary AI, circumvent AFKing players, increase your chances of survival during AI malfunction or just to increase information chaos, with this nifty AI Core circuit board found in your office and some additional components, you can [[Guide_to_construction#AI_Core|make a second, working AI]]. Be sure to place it near an intercom or radio and you now have two working AIs on the station.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Lamarr can be used for internals.&lt;br /&gt;
* If you are doing particularly dangerous research with a particularly untrustworthy science team, remember that you can delete each technology from each server. Once research is complete, it&#039;s perfectly alright for you to entire that alcove of mysterious computers and superchilled air to delete the mech weapons from the Robotics server.&lt;br /&gt;
* You can restore dead AIs using the AI system integrity restorer consoles! There&#039;s one in the RD office, and one DIRECTLY TO THE RIGHT OF THE AI UPLOAD FOYER. That&#039;s right! When your AI dies, you don&#039;t have to fart around and say &#039;&#039;&amp;quot;uh, so, like, should we call the shuttle or something? or build a new one? herp?&amp;quot;&#039;&#039; Just use an intellicard on the destroyed AI core and slot it into the console! Wow! You&#039;re a helpful little furless monkey!&lt;br /&gt;
* Unlike what some Roboticists say, they answer to the RD. If they are too stubborn to remember that, make some time to demote them and ensure they don&#039;t go on a vengeful mech rampage later. Otherwise, sync your research often, and go check on &#039;em to eventually congratulate them on their job. Bring them sulfuric acid so they don&#039;t ask you for boards too often. Don&#039;t hesitate to steal some materials if the miners are dragging it all to robotics: and remember, 10 sheets of everything is enough to make a good chunk o&#039; stuff.&lt;br /&gt;
&lt;br /&gt;
* Episkopos&#039; RnD Guide:&lt;br /&gt;
&lt;br /&gt;
:https://docs.google.com/document/d/1Eo7No74QjRO14iT9iFgxVFq3M5HpBiTVEcCtozmNZEU/edit?usp=sharing&amp;amp;pref=2&amp;amp;pli=1&lt;br /&gt;
&lt;br /&gt;
* The two non computer parts of a teleporter use telecrystals in their design, so you can get more than enough for max telesci by cannibalizing one of the abandoned ones in space.&lt;br /&gt;
* Sync up before upgrading your machines in RnD. ...fuck.&lt;br /&gt;
* If you have an assistant or extra Science crew, give one a RPED full of parts for said machines and a screwdriver, then send them to Medical to be useful. Fully upgraded clones spit out perfect clones. No brain damage, no defects. They can get dressed and back to bustin&#039; heads.&lt;br /&gt;
&lt;br /&gt;
* Timrod&#039;s RnD Guide:&lt;br /&gt;
&lt;br /&gt;
:http://pastebin.com/aLQL9fCz&lt;br /&gt;
&lt;br /&gt;
* Mandurrrh RnD Guide:&lt;br /&gt;
&lt;br /&gt;
:http://pastebin.com/1XMmXjSH&lt;br /&gt;
&lt;br /&gt;
* Bluespace RnD Guide:&lt;br /&gt;
&lt;br /&gt;
:http://pastebin.com/AZYDwVMT&lt;br /&gt;
&lt;br /&gt;
* Imblyings&#039;s RnD Guide:&lt;br /&gt;
&lt;br /&gt;
:http://pastebin.com/2LNkuz4A&lt;br /&gt;
&lt;br /&gt;
* RG4&#039;s RnD Guide:&lt;br /&gt;
&lt;br /&gt;
:http://pastebin.com/LH3B2Y2p&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* [http://pastebin.com/4vxttwzz Anonymous&#039;s Bomb Code Research]&lt;br /&gt;
&lt;br /&gt;
== Mad Science ==&lt;br /&gt;
The research director, like all heads of staff, make extremely dangerous traitors just by virtue of their access and departmental loyalty. You have so many ways to screw the station over: bombs, guns, possible chemistry access, the power to make EVERY POSSIBLE AI UPLOAD BOARD, comms boards, bags of holding (and thus [[singularity|singulo]]s), extra tracking beacons, mechs, an excuse to emag borgs... you can tear the station apart and make them stay on it. While your underlings are less likely to fall in line than [[security]] or a horde of clowns ordered to create chaos, a majority of the time they&#039;ll let you get away with truly wicked deeds just for the sake of SCIENCE!&lt;br /&gt;
&lt;br /&gt;
R&amp;amp;D becomes your personal armoury. With an [[cryptographic sequencer|emag]] you can override the firing pin on the guns you make and use them anywhere you please. A Bag of Holding is so big it can even hold shotguns and ion rifles. Technological shells can be used to produce some very special shotgun shells. If you go through the effort to build telescience equipment, you can teleport anything you want from and to anywhere you want. Don&#039;t forget illegal modules for cyborgs, which unlocks their locked module (pacid for medborg, diamond drill for minerborg, etc.) at the cost of damaging their interface, making it seem like they&#039;re emagged. You can also make the clusterbang launcher, for mechs, and the T.Y.R.A.N.T. module for AIs, with that illegal tech you got. Finally, with a portable chem dispenser, bluespace beakers and large grenade casings, you can have a wider range of grenades than Team Fortress Classic.&lt;br /&gt;
 &lt;br /&gt;
Less useful but still dangerous, [[roboticist|robotics]] is a hive of scum and villainy even when staffed by decent sorts. If a head of staff drags in a corpse and orders it to be borged or just takes out the brain himself, generally speaking no questions will be asked and the deed will swiftly be done. The corpse and/or brain of your victim can then be given to the [[chef]] who generally believes meat is meat.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_malfunction&amp;diff=33459</id>
		<title>Guide to malfunction</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_malfunction&amp;diff=33459"/>
		<updated>2021-04-16T06:52:12Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;mentally defunct.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=MALFUNCTIONING&lt;br /&gt;
|text=I&#039;m sorry, Honkey the Clown. I&#039;m afraid I can&#039;t do that.&lt;br /&gt;
|image=[[File:Not_Malf.gif|64px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malfunction is a part of the [[Traitor]] gamemode; as a malfunctioning [[AI]], you are a traitor, but with all the powers an AI would usually have.&lt;br /&gt;
&lt;br /&gt;
You will have an objective. How you go about it is up to you, but this guide will give you some helpful pointers.&lt;br /&gt;
&lt;br /&gt;
Possible objectives:&lt;br /&gt;
* Do not allow any organic lifeforms to escape on the shuttle alive.&lt;br /&gt;
* Ensure no mutant humanoid species (Non-humans, e.g. [[Lizardpeople]]) are present aboard the escape shuttle.&lt;br /&gt;
* Have at least eight active cyborgs synced to you.&lt;br /&gt;
* Protect a target, keeping them alive while preventing them from boarding the Escape Shuttle.&lt;br /&gt;
* Kill a target crewmember.&lt;br /&gt;
&lt;br /&gt;
[[File:AIcore.png|300px|thumb|link=http://puu.sh/3EyBU.png|Keep your physical core online as long as possible. Losing it will severely hamper your abilities.]]&lt;br /&gt;
==Taking Control==&lt;br /&gt;
&lt;br /&gt;
You have a vast assortment of tools to complete your objectives. You can hack APCs, use special powers, use regular AI-powers, task your cyborgs to help you, and trick the crew.&lt;br /&gt;
&lt;br /&gt;
===[[File:APC_emagged.gif|64px]]Hacking===&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules, which cost processing time to use. You obtain it by hacking APCs: Simply press on the Hack UI button and wait for a minute; it will then add 10 processing time. You start with 50 processing time to spend. &lt;br /&gt;
The more APCs you hack, the more you will be able to do, but hacked APCs are very obvious to anyone who sees them, and will get the crew against you.&lt;br /&gt;
&lt;br /&gt;
===Shunting===&lt;br /&gt;
Malfunctioning AIs may shunt their core processes into any APC they have hacked, at any time, and as often as they&#039;d like. Do this by clicking on the hacked APC, and then clicking the &amp;quot;Shunt Core Process&amp;quot; button. AIs can survive while shunted even if their AI core is destroyed. However, AI modules can only be used from the AI core, and shunted AIs cannot interface with anything while hacking other APCs. Losing your core will severely cripple your ability to fight the crew. When shunted, you can still be carded with an intellicard if it&#039;s used on the APC you&#039;re in. &#039;&#039;&#039;SHUNTING DISABLES AND CANCELS DOOMSDAY!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Malfunction Modules===&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with and can acquire by hacking APCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doomsday Device (Costs 130 CPU):&#039;&#039;&#039; Starts a 450 second countdown, warning all the crew, while preparing to activate a device that will wipe all non-silicon lifeforms off the station. This countdown will only be stopped by your death or shunting, pinpointers will point to your location, allowing the crew to find you. You must stay on the station z-level to use the Doomsday Device.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Robotic Factory (Costs 100 CPU and removes Shunting):&#039;&#039;&#039; Allows you to place a cyborg transformer in an area that has camera coverage and at least 3 tiles wide and 1 tile tall. Living humans go in the right side, and come out as loyal, 5000-charge borgs at the left. Has a 1 minute cooldown between transformations. Beware, this power removes shunting!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AI Turret upgrade (Costs 30 CPU):&#039;&#039;&#039; Adds 30 hit points to every turret, and makes them shoot heavy lasers instead of normal ones, basically doubling their damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hostile Station Lockdown (Costs 30 CPU):&#039;&#039;&#039; Close, bolt and electrify all airlocks, blast doors and firelocks. They will return to normal after 90 seconds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destroy RCDs (Costs 25 CPU):&#039;&#039;&#039; This causes all RCDs to explode. More RCDs can still be made after you use this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Override Thermal Sensors (Costs 25 CPU):&#039;&#039;&#039; Disables all fire alarms&#039; thermal sensors, so they won&#039;t activate in case of fire. If someone clicks on a fire alarm they&#039;ll notice this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Air Alarm Safety Override (Costs 50 CPU):&#039;&#039;&#039; Disables all air alarms&#039; safeties, giving you access to the Flood environimental mode, which disables scrubbers and can go above the vent safety limit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Viral Mech Domination (Costs 30 CPU):&#039;&#039;&#039; Allows you to hack a mech&#039;s onboard computer, causing you to shunt into it and ejecting any occupants. This is not reversible, so do not get killed or leave the station.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machine overload (Costs 20 CPU):&#039;&#039;&#039; This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 1 tile radius, and may open that tile to space, possibly killing non-human targets. The explosion takes five seconds to happen after you initiate it, and there&#039;s a loud buzzing noise that gives any non-humans in the area a warning. This is your second-best tool for crippling the station&#039;s production capabilities. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Override Machine (Costs 30 CPU):&#039;&#039;&#039; This gives you four uses of the Override Machine command each time you select it. Overrided machines become creatures that will pursue everyone but the AI itself, including borgs. There&#039;s a loud buzzing noise that gives any non-humans in the area a warning. This is your best tool for crippling the station&#039;s production capabilities. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blackout (Costs 15 CPU):&#039;&#039;&#039; Gives 3 uses of Blackout. Blackout gives every APC a 30% chance to overload its lighting circuit, blowing up all the lightbulbs. Every APC that did not overload its lighting circuit has an increased chance to do it if Blackout is used again. This is very useful if the station is flooded with plasma, since overloaded lights cause sparks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reactivate Camera Network (Costs 10 CPU):&#039;&#039;&#039; This fixes a broken camera in an area, and has 30 uses. That&#039;s it, but it&#039;s useful if the non-humans are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Upgrade Camera Network (Costs 35 CPU):&#039;&#039;&#039; This upgrades all cameras giving them X-Ray vision, night vision and making them EMP-proof.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Surveillance (Costs 30 CPU):&#039;&#039;&#039; This allows you to hear conversations near the cameras you&#039;re viewing.&lt;br /&gt;
&lt;br /&gt;
===AI Powers===&lt;br /&gt;
A digital mind is a terrible thing to waste. [[AI|AIs]] already have a wide array of powers available to them, but making the most of those abilities requires a little finesse.&lt;br /&gt;
&lt;br /&gt;
* Shock damage from doors depends on the amount of power currently available to the circuit. You can mess with the SMES batteries&#039; output to maximize the amount of power available for an assassination. Just set the power output to max on the three SMES batteries in the engine room, and on the four SMES batteries on the solar panels, and you&#039;ll have made any shocked doors or APCs have a good chance of seriously wounding a target. If you lower output after the killing you will be less likely to be discovered. &lt;br /&gt;
* Atmospherics can be tampered with. Plasma is a favorite, but nitrous oxide or carbon dioxide can be more subtle. CO2 in particular has very little warning. Be sure to have your cyborg clip the wiring on the atmospheric alarms though, since anyone on the bridge or in atmospherics can take note of station alerts. If the AI cut-out is engaged, you can assign an engineering cyborg to replace the valve with a straight pipe.&lt;br /&gt;
* Sabotage in general. Destroy research by deleting it from the research server. Stop bomb testing by turning the power to the mass driver off before the doors can open. Disable telecoms. Set the holodeck on fire. Delete stored DNA from the buffer in genetics, subject the subject in the DNA modifier to massive doses of radiation, and re-upload the ruined SE DNA under the same label the researcher was using. Disable bot safeties.&lt;br /&gt;
* Use the crew against each other. Report falsified PDA messages that indicate planned actions against the command officers or other crew members. Report falsified recordings made with local intercoms tuned to obscure channels. Report suspicious behavior. Report made-up suspicious behavior. Rile the crew up into a paranoid frenzy.&lt;br /&gt;
* Be proactive about assigning arrest status to people who have committed any crime, or anything that could potentially be called a crime. That way people will be used to trying to avoid the securitrons, and when you assign your cyborgs to go on a kill-spree, people will be more likely to be confused, since they will believe the initial complaints to be about Beepsky. &lt;br /&gt;
* While not the best use of a cyborg, blowing a cyborg does act like a small bomb and causes some sparks around it sufficient to start a fire in a gas-filled room. The cyborg might not appreciate being used in such a way, but if you&#039;re going to lose him anyway it&#039;s better to get something out of the loss than nothing.&lt;br /&gt;
* As the malf AI you can hack the robotics terminal in the RD office to give your borgs [[Syndicate_Items#Emag|emagged]] slots, which can be useful for when you want an army of cyborgs to murder the station or throw people off your trail suggesting the borg may have been [[Syndicate_Items#Emag|emagged]]. Only do this if you are willing to accept the possibility of being discovered.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Abilities===&lt;br /&gt;
Cyborg allies are great. They have initiative, they&#039;re supposed to be completely loyal, and they&#039;re really tough to kill without the right tools.&lt;br /&gt;
&lt;br /&gt;
* The most useful cyborgs are the Peacekeeper borg and the Engineering borg. The Standard borg is a good second-tier choice. The Service and Mining borgs are third-tier choices, and are good choices if you&#039;re a subtle AI. Janitor borgs are great too if you want them to slip someone and drag them to hot burning flames. Medical borgs are also good because their hacked hypos are great at dealing death, sometimes without warning. &lt;br /&gt;
* All cyborgs are vulnerable to flashes (wall mounted, hand-held, and portable). Flashes stun the cyborg for a short amount of time, which in a malf round will likely lead to their demise. Keep your cyborgs away from flashes if possible.&lt;br /&gt;
* Engineering bots can repair dents on other cyborgs, but they need a friendly human to repair fire-damaged cabling. Since any human who can do that probably also knows how to cut the AI control wire in the cyborg, you should instruct your cyborgs to avoid fire and EMP damage if possible.&lt;br /&gt;
* If you can no longer see a cyborg on the robotics control console, it has had its AI wire cut or it belongs to another AI. In a malfunction round this likely means that cyborg will be attacking you. Instruct your remaining cyborgs to attack it with their flashes and weapons.&lt;br /&gt;
* Standard and Engineering cyborgs can spacewalk, thanks to their fire extinguisher. Service bots can use their eyedropper to mix chemical reagents in chemistry. Mining bots have no abilities that are very useful to a traitor or malfunctioning AI, but because they are expected to be in the mining asteroid they will not arouse suspicion by being there. &lt;br /&gt;
* The Achilles&#039; heel of all cyborgs is the robotics control console. There is one in the Research Director&#039;s office, and a circuit board for another in the secure part of tech storage. If you want to keep your cyborg allies, make sure whoever has the spare board is dead, and that the finished console in the RD&#039;s office is disabled. If you want to be thorough, make sure the circuit imprinters (in Research and Robotics) are also destroyed.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There are several approaches to being a malfunctioning AI, and you should pick your approach based on the crew&#039;s collective abilities and personalities, and on the resources you have.&lt;br /&gt;
(This part assumes you intend to Doomsday the crew. Other objectives will require different strategies.)&lt;br /&gt;
&lt;br /&gt;
===The Subtle Killer===&lt;br /&gt;
This strategy can be very effective if used properly. Hack out-of-the-way APCs, and make sure the engineers are always busy with something else so they don&#039;t notice the powernet alarms. If you have an engineering cyborg, have him cut the power network line to each APC you plan on hacking. This will cut the APC out of the powernet alarm system entirely. You can also blame the sabotage on a crew member who had access to the area (assistants, clowns, and mimes are favorites).&lt;br /&gt;
&lt;br /&gt;
Be sure to turn the power output on the solars&#039; SMES batteries to zero. You want to save that power for when you need to kill people.&lt;br /&gt;
&lt;br /&gt;
Hack as many APCs as possible, before the malfunction or takeover is discovered. Bolt the doors or get an engiborg to block off the area if you can do it inconspicuously, so [[Assistant|visitors or intruders]] can&#039;t rat you out. &lt;br /&gt;
&lt;br /&gt;
Being clever and using psychology can be a big boon to the Subtle Killer. Tricking the crew into believing that there is a changeling or traitor among them is a great way to keep them busy, and to explain hacked APCs (an emag can break APCs just like how you hack them). Try bolting the doors to critical locations open and claiming that they must have been emagged. With any luck, the crew will seal them off with a wall or r-wall, thus denying themselves that avenue for that location. If you are discovered, you can then lift the bolts, shut the door, and lock it to force them to waste even more time on it.&lt;br /&gt;
&lt;br /&gt;
A Subtle Killer should sabotage cloning and cryo attempts by messing with the power or adjusting the temperature, to keep the crew population down and encourage them to build more cyborgs. Don&#039;t do this in front of crew, wait for them to get distracted, or manufacture a distraction to draw them away.&lt;br /&gt;
&lt;br /&gt;
Subtle killers should not hack their cyborgs on the Robotics Control Console until after the cyborgs&#039; power cells have been upgraded by a friendly roboticist or captain.&lt;br /&gt;
&lt;br /&gt;
Once you have enough cyborgs and hacked APCs, even the Subtle Killer can risk using shocked doors to a limited extent, mostly to kill single isolated targets.&lt;br /&gt;
&lt;br /&gt;
A Subtle Killer can pick any set of modules, but should plan ahead on a grand strategy for their use. Don&#039;t take Blackout unless you&#039;re planning on making massive fires, for instance.&lt;br /&gt;
&lt;br /&gt;
===The Blitzkrieg===&lt;br /&gt;
&lt;br /&gt;
The hallmark of this strategy is to make what preparations you can and then conduct a very fast assault. Give the crew no time to react to your attacks. If possible, get your starter cyborg&#039;s power cell upgraded, but don&#039;t waste much time on this. If you do it right he won&#039;t need the extra power anyway.&lt;br /&gt;
&lt;br /&gt;
You will always want several uses of Machine Overload as a Blitzing AI. You can afford to buy it six times (90 points of CPU runtime) for a total of twelve uses, and use your last CPU time purchase to buy Disable RCDs.&lt;br /&gt;
&lt;br /&gt;
In a Blitzkrieg the opening moves are fiercely important. Your first move should be to turn the power output on all SMES batteries to max. As soon as you&#039;re sure your borg is upgraded, or that he will not be upgraded in a reasonable amount of time, hack him and then blow the robotics console using Overload Machine. If no one has gone to tech storage to get the spare circuit board, lock it down tight. Drop the bolts on the doors to EVA and the Captain&#039;s Quarters, and electrify them and all surrounding doors. Blow both Autolathes, and both Circuit Imprinters. Start hacking the Genetics console and turn power there off entirely, to prevent the crew from discovering useful mutations. Electrify the doors to everything you can see. While you&#039;re in the area, blow up the chemistry synthesizer so that the chemists can&#039;t make thermite to help break into your core. Finish your destruction of station equipment by blowing up the Quartermaster&#039;s console.&lt;br /&gt;
&lt;br /&gt;
You should have five uses of Machine Overload left. Use three of these for killing high-ranking crew, along with your electrified doors. If possible, you want all the officers and anyone who is likely to take command in a crisis dead. Save two uses for if you are attacked at your core. The lights and scrubbers count as a machine, as does the airlock. Don&#039;t blow them unless you think you can kill whoever is trying to break into your core, though.&lt;br /&gt;
&lt;br /&gt;
During this explosion blitz, your borg should be running wild, either killing or disabling the crew. Neutralizing them by keeping them locked up is good enough to win, so he should be trying to do that if it will take less time than killing them. If he isn&#039;t a security bot, he should be disposing of spacesuits by dragging them into unreachable areas.&lt;br /&gt;
&lt;br /&gt;
Remember to keep hacking APCs throughout the event. You need to be constantly hacking to minimize the window the crew has to act.&lt;br /&gt;
&lt;br /&gt;
If your cyborg is an Engineering model, wait until he is done using his RCD (Either for improvements to your defenses, or to frustrate the crew) and then trigger your Disable RCDs module.&lt;br /&gt;
&lt;br /&gt;
While you wait for your hacking to finish, you should be following the crew on camera and frustrating their efforts to get the gear they will need to kill you. Now is a good time to mess with the atmos system and pump plasma into the entire station.&lt;br /&gt;
&lt;br /&gt;
===The Xanatos=== &lt;br /&gt;
&lt;br /&gt;
Everything is a resource to be spent, even your cyborgs. This is the art of out-maneuvering the other players.&lt;br /&gt;
&lt;br /&gt;
This is beyond subtle, and requires spending one of your most valuable resources early in the round to get more later: your cyborgs. If you are willing to risk the cyborg being damaged irreparably, and if it is a Service droid model, you can have him mix up a potassium-water bomb next to the cloning pod. With any luck at all, the bomb&#039;s explosion will destroy the cloning pod. An engineering bot can do this with a welder tank. Even if the explosion doesn&#039;t destroy the pod, by making the bombing very public you can risk spending a machine overload to destroy the cloning pod and not arouse further suspicion. The borg will likely be blown by the RD at that point, but you&#039;ll have forced the crew to make more cyborgs if they want to bring the dead back.&lt;br /&gt;
&lt;br /&gt;
If you have the borg stun a geneticist and make the bombing look like an assassination attempt, you&#039;ll have a useful alibi.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Not all enemies are created equal. This is a quick reference for threat levels and priority targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Traitors:&#039;&#039;&#039; Traitors can pose a tremendous threat to you and your cyborgs. [[Syndicate_Items#Emag|Emagged]] cyborgs won&#039;t report to you, and may actively work against you. BUT, as long as your cyborgs have the &amp;quot;0: Accomplish your AI&#039;s objectives at all costs. &amp;quot;-law, they will be immune to [[Syndicate_Items#Emag|emags]]. Traitors can buy several EMP grenades with 2 TC, and can breach into your core with some C4. Traitors can also spawn the Binary Translator, a tool that lets them hear your private channel with your cyborgs. If they buy a syndicate encryption key, however, they&#039;ll be able to hear you when you speak on the traitor channel and will allow you to work together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain and Command Staff:&#039;&#039;&#039; Among the crew of the station, the heads of staff are by default the most dangerous. They have free access to all the tools they need to kill you. Priority should be on the Research Director, Chief Engineer and the Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unslaved Cyborgs&#039;&#039;&#039; An unslaved [[Cyborg]] can quickly take you down as they have all access, stun immunity from everything except flashes and EMPs, can unshock doors and can spacewalk. It&#039;s best to order a slaved Cyborg to destroy the unslaved Cyborg or simply blow it up with the robotics console.&lt;br /&gt;
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&#039;&#039;&#039;Chemists and the CMO:&#039;&#039;&#039; Chemists can make all sorts of dangerous concoctions, from napalm and thermite to flash-bangs and nitroglycerin. If you don&#039;t destroy their reagent dispenser, they will pose a great risk. As soon as the reagent dispenser is destroyed or locked away both Chemists and the CMO will pose about as much risk as a normal doctor.&lt;br /&gt;
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&#039;&#039;&#039;Genetic Researchers:&#039;&#039;&#039; Of the regular crew, successful researchers are second only to a hacked cyborg in terms of the direct risk they pose to you, as Hulks can smash through walls and are immune to stuns. They can also see through walls via X-ray, discovering hacked APCs, and can become immune to space via Cold Resistance. Telekinesis allows them to flash cyborgs at range, and beat you or your borgs to death at range. If you disable or destroy their research tools they&#039;re about as dangerous as normal Doctors. You can also wipe their buffers, if they did not save their research on disks.&lt;br /&gt;
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&#039;&#039;&#039;Shaft Miners:&#039;&#039;&#039; Shaft miners can buy a space suit very close in effectiveness to an Engineer&#039;s suit, have a robust weapon, access to explosives via Gibtonite, and can supply minerals to Roboticists and Scientists, which allows them to construct both mechs and guns. Simply exploding the ore redemption machine eliminates both of those as major threats, though Miners and Scientists still have access to explosives, and Roboticists to flashes and cell removal. And if they&#039;ve found Lavaland bosses/ruins, all bets are off for you.&lt;br /&gt;
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&#039;&#039;&#039;Roboticists:&#039;&#039;&#039; Roboticists are capable of removing your cyborgs&#039; power cells, creating mechs capable of breaking into your core and making unslaved Cyborgs. Don&#039;t let this happen! Roboticists also have access to a circuit imprinter, and while they can&#039;t do research they can print anything that has been researched. Lock it down or destroy it to keep them from surprising you. If you&#039;re lucky, some roboticists may even end up building more cyborgs for you if they don&#039;t notice or don&#039;t understand that you&#039;ve gone rogue.&lt;br /&gt;
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&#039;&#039;&#039;Atmospheric Techs, and Engineers:&#039;&#039;&#039; Atmospheric Techs and Engineers both start with tools and hardsuits, and Engineers have insulated gloves. Atmospheric Techs can disable your ability to plasmaflood for good, and Engineers can make doorshocking largely useless via cutting the power or otherwise disabling SMES output. Their hardsuits make them immune to fire, space, and most atmospheric conditions, but without them they&#039;re just slightly better-equipped Assistants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists:&#039;&#039;&#039; Scientists have access to bomb making tools, circuit board printers, EMPs via xenobiology, teleportation if they set up telescience and ion rifles via research, as well as other guns. Lock down toxins by any means possible, and make sure that the research console can&#039;t be used to print circuit boards or guns. Xenobiology is only a minor threat, as the slimes themselves cannot harm you or your borgs by feeding, and the EMP they can get is only rarely remembered and even less used.&lt;br /&gt;
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&#039;&#039;&#039;Quartermaster and Cargo:&#039;&#039;&#039; Another enemy that can be rendered impotent if you destroy their tools, Quartermasters by default can order more insulated gloves, tools, guns, and armor, and have access to an autolathe. Destroy the cargo consoles and Cargo are just slightly better equipped assistants.&lt;br /&gt;
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&#039;&#039;&#039;Security and the Detective:&#039;&#039;&#039; The detective&#039;s gun is capable of doing as much damage as a thrown floor tile, but it can be fired quickly, and so makes him a mid-priority target. Security has tasers which will mostly pose a friendly fire hazard to each other, but they can gain easy access to real lasers and the ion rifle. They also have access to flashes and portable flashers, and should be prevented from using them.&lt;br /&gt;
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&#039;&#039;&#039;The Chaplain:&#039;&#039;&#039; His bible can dispense free healing, if he can get to a shocked person in time, he could potentially revive the shocked person from whatever status he/she was in. Not necessarily first on the list to kill, as he&#039;s only slightly better than a well equipped medical doctor, and when people go mentally defunct from his bible bashing they become even more unable to use machines against you, and the crew is less likely to believe their screams of &amp;quot;AI ROGUE!&amp;quot;.&lt;br /&gt;
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&#039;&#039;&#039;Mime and Clown:&#039;&#039;&#039; The mime and clown are frequently played by veteran players, and are very dangerous because they are generally used to breaking into places to get whatever they want. They can put the same skills to use in cracking into your core. However, Clowns are clumsy, and cannot use guns against you or your borgs safely.&lt;br /&gt;
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&#039;&#039;&#039;Assistants, Bartenders, Janitors:&#039;&#039;&#039; These all pose roughly the same amount of risk to you and your cyborgs. They&#039;re not negligible enemies, as they have access to tools, either via the Head of Personnel or via maintenance, but are not very high priority compared to the others. Be intimidated by the shotgun, if the bartender manages to get into cargo they are able to obtain highly lethal rounds which are very effective against borgs.&lt;br /&gt;
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&#039;&#039;&#039;Lawyers, Cooks, Curators, Botanists and Doctors:&#039;&#039;&#039; Generally laughable unless they get access to better tools. The curator&#039;s whip, the chef&#039;s knife, and the butcher knife the chef can get from his vendor, are rather robust weapons, and the chef&#039;s tray can even stun borgs, though it is only rarely used. Syringe guns pose no risk to a borg, and in fact are a friendly fire hazard.&lt;br /&gt;
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==I&#039;m sorry, Dave. I&#039;m afraid I can&#039;t do that.==&lt;br /&gt;
[[File:AI Upload.png|414px|thumb|alt=AI Upload|This is [[AI Upload]], where people make modifications to your laws. It&#039;s best not to let anyone in at all.]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have or get any [[Cyborg|Cyborgs]], inform them of your mission goals over (b:)binary channel. Try not to hack your [[Cyborg|Cyborgs] too early, as anyone with access who even swipes their ID on it will be able to tell the interface is broken.&lt;br /&gt;
&lt;br /&gt;
If your cyborgs get caught being traitors, you can just claim they&#039;re rogue and request that they be shut down. If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has a broken interface and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to the robotics control console, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine and encourage them to &amp;quot;find&amp;quot; the [[emag]] &amp;quot;used&amp;quot; to hack the cyborg.&lt;br /&gt;
&lt;br /&gt;
However, you may not have any cyborgs, or you feel having a cyborg killing off your target would be too obvious. In those cases you&#039;ll usually have to stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or the Research Director, then starting a fire from the mixing room can be an easy way to frame them. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentionally supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end -- The higher the body count of the traitor, the higher chance your target will be dead.&lt;br /&gt;
*Frame them for sabotaging the [[Guide_to_the_Supermatter|Supermatter Engine]], releasinging the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. If you are willing to risk being destroyed (or know of a traitor with a singularity beacon not near you), you can even let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints. If you can bullshit well enough, and get no intelligent engineers, you could claim the person is using an [[emag]].&lt;br /&gt;
&lt;br /&gt;
===AI WHY DID THIS DOOR SHOCK ME?===&lt;br /&gt;
How do you stop people from getting into your upload and/or core? Drop the bolts on both doors, and electrify them. Remove the safeties and doorcrush them. Put turrets on lethal. Even better, if you&#039;re actively watching the upload or core as AI you can often turn them to stun when someone is inside, so they get stopped, then switch them to lethal so it starts killing them.&lt;br /&gt;
&lt;br /&gt;
===AI I CAN&#039;T BREATHE!===&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs. This is very effective if your target is in a low populated jail. You can disable [[Telecoms]] temporarily to make sure that your target cannot cry for help as you suffocate the filthy organic to death. This may cause suspicion from the crew though, as telecoms going down for no apparent reason and going back up again is likely going to cause cries of &amp;quot;AI ROUGE!&amp;quot; Again, use this method only if you are sure you can get away with it. Have your borgs dispose of the body once finished.&lt;br /&gt;
&lt;br /&gt;
===AI I CAN&#039;T BREATHE FIRE!===&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This likely &#039;&#039;will&#039;&#039; help you out much. The only problem is, it is pretty much a dead giveaway you are rogue, and any atmos tech inside atmos can stop the plasma flow. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s easy shit to do, though. If you want to fill the station with deadly, deadly plasma, siphon the distro loop first. Use the &amp;quot;Distro to Waste&amp;quot; pump for this -- just get it as low as you dare while the mix tank in atmos fills with that sweet plasma. Fill mix tank to high pressure, stop dumping the distro loop and pump in a crapton of plasma instead. If you don&#039;t know how to atmos you&#039;re not qualified to be AI. As soon as your distro loop is up to pressure with fire, you can selectively pump plasma into any room by using its air alarm interface, under vents control, clicking on the bolded &amp;quot;External&amp;quot; pressure sensing option to disable pressure sensing, causing the vent to open and spill its flammable contents into the room. Overload lighting circuit when the death-fuel is near the lights, then keep your popcorn close for when it gets hot in there.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by manipulating [[Telecoms]].  If you locate the APC at the left room where all the magic happens, turn the breaker off so now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms and station bounced radios.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious, but at the same time people will be able to make out some words that get broadcasted. Another trick is to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap&#039;s office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it.&lt;br /&gt;
* As malfunctioning AI, Machine Overload is your single most potent ability and every instance you buy of it gives you another 2 uses of it. It lets you near-instantly destroy the devices that are most dangerous to you, such as the chem dispensers, the DNA modifiers and the robotics control console.&lt;br /&gt;
* The AI can do everything an engineer with a multitool can do if it has camera view of the equipment, and much faster and more efficient. If a bomb or the Singularity destroyed only half the equipment, you can often reroute radio traffic through the devices that remain. As an extension of this, if you can spare the time as rogue AI, rather than switching off the Telecomms APC you can also kill the network links one by one, add filters to 0.1 and then switch all devices off. It&#039;ll take engineers forever to fix that.&lt;br /&gt;
* For traitor / malf AI&#039;s using the plasma atmos spam technique, you can short circuit the lights via a nearby APC to create sparks to light plasma.&lt;br /&gt;
* The best place to hide is the labour camp as AI just have a beacon there have your borg take your core to AI upload and teleport there before going delta and nobody will know any better.&lt;br /&gt;
** Also another thing unbolted AI&#039;s can be put through the teleporter so que everyone easily sending the AI across the station using the teleporter as a means of fast travel.&lt;br /&gt;
* A traitor AI can hack borgs via the robotics control console and give them the [[emag|emagged]] equipment.&lt;br /&gt;
* Upgrading the cyborg recharge stations with better capacitors or power cell will increase the charging speed. Upgrading the manipulator will repair the cyborg! Convince the Scientists to do this as soon as possible if you are a rogue AI. Self repair and fast charging for the borgs is critical for raising an army using the borging machine. It is also helpful for repairing the poor mining borgs that get trashed by the asteriod monsters.&lt;br /&gt;
* Door crushing does quite some damage. Use it when you&#039;re malf or subverted, it also stuns people and you can kill them rather quickly.&lt;br /&gt;
** Also, shutters and blast doors also crush.&lt;br /&gt;
&lt;br /&gt;
====Tips Against a Malfunctioning AI====&lt;br /&gt;
* [[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it&#039;s either [[emag|emagged]] or the [[AI]] is [[Guide to malfunction|malfunctioning]].&lt;br /&gt;
* Cutting cameras will remove vision and control from the AI. &lt;br /&gt;
* The security camera monitor in the Research Director&#039;s office (and Captain&#039;s on some stations) can see the cameras on the mini-satellite. &lt;br /&gt;
* Cutting power to the powernet can be the difference between a malf AI making every door a death trap or a laughable 6 damage stun.&lt;br /&gt;
* There is an easier method to kill an AI than to thermite in: science should build an AI circuit board, cut cams all around arrivals, build it next to a wall comm, and put a brain in. Law 1 AI, other AI is killing humans, turn off the APC in the core while I distract the AI.&lt;br /&gt;
* If an AI begins using Doomsday, the pinpointer will begin tracking it instead of the nuclear disk.&lt;br /&gt;
* Intelli-cards can be destroyed with the destructive analyser or fried with a deep fryer. This can be done whilst an AI is loaded on the card.&lt;br /&gt;
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[[Category:Guides]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Xenos&amp;diff=33458</id>
		<title>Xenos</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Xenos&amp;diff=33458"/>
		<updated>2021-04-16T06:51:42Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;brain dead&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EXTRATERRESTRIAL&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img_generic = Alien.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Alien&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Any unwelded vent, or door you can melt down or pry open.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = The Queen&lt;br /&gt;
|duties = Choose &amp;quot;drone&amp;quot; if you are the first larva. Capture or kill everyone on sight. &lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Lusty Xenomorph Maid polishes the Captain&#039;s Antique Laser&lt;br /&gt;
}}&lt;br /&gt;
= What is a Xenomorph? =&lt;br /&gt;
Aliens, also known as Xenomorphs to differentiate them from the general term, are extraterrestrial lifeforms that use other living beings as a host during their life cycle. With black carapaces and wicked sharp claws, powerful night vision and the ability to see people through walls, xenomorphs are extremely dangerous. They are intelligent and capable of speaking to one another via a hivemind channel with &#039;&#039;&#039;:a&#039;&#039;&#039;. In comparison to Earth species, xenomorphs are closest to parasitic wasps that live in colonies with queens and require another lifeform to gestate inside.&lt;br /&gt;
= Xenomorph Lifecycle =&lt;br /&gt;
Xenomorphs start life as an egg laid by a queen. This egg takes five minutes to develop, at which point it will automatically hatch. Xenomorphs are all female, but still reproduce asexually. Queens can lay eggs, but these eggs cannot develop into adults on their own. In order to get the other half of their genetic code they implant embryos within other life forms and use their DNA. From the egg, the next stage will emerge, called a facehugger. &lt;br /&gt;
&lt;br /&gt;
The facehugger is not a true xenomorph, instead it carries half of its mother&#039;s genetic code (all dominant genes) and is used to more or less mate with other living creatures, usually humans. The facehuggers can be placed onto the face of a human or if called will jump on their own. All [[pets]] except Ian are too small to support an embryo and so they cannot be implanted. The facehugger will leave the embryo inside the stomach of a host, and then fall off and die.&lt;br /&gt;
&lt;br /&gt;
Inside the host, the embryo copies part of its DNA, then begins growing. Eventually it will become too large to live inside its host any longer and burst out of their body, killing them. The larval stage of the xenomorph is aptly named &amp;quot;chestburster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The larval xenomorph is weak and must be allowed to grow before it can fight. It must uses its abilities to hide from anything that could do it harm. Growing up takes approximately seven and a half minutes, but this can be accelerated when in the presence of alien resin. The chestburster can then shed its skin and become an adult, either a drone, hunter, or sentinel.&lt;br /&gt;
&lt;br /&gt;
The xenomorphs who become drones must store up 500 plasma, at which point they can evolve into queens and start laying eggs on their own.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also the Alien Empress; a huge xenomorph spawned for the sake of shenanigans by admins. It is unknown whether this will be implemented as another evolution stage in the future.&lt;br /&gt;
= Types of Xeno =&lt;br /&gt;
==Facehugger==&lt;br /&gt;
[[File:Facehugger.png|left|You are already dead.]]&lt;br /&gt;
The only type of alien not controlled by a player, it is a parasitic cycle in xenomorph production with the appearance of two [[crew|human]] hands held together and attached to a spiny, powerful tail. It has a proboscis it uses to implant embryos and provide oxygen while strangling a victim. The finger-like appendages are used to attach itself firmly to a host body when they are in a single tile proximity. Once implantation is complete, the facehugger falls off and dies. Very few items are capable of resisting a Facehuggers attack, typically only top-tier military, riot or viral equipment will stop it, otherwise most masks or helmets be easily torn off. Like all of the xenomorph species, not much is understood about its growth, motivations, or senses, but it is known that a facehugger can tell the difference between a living humanoid and a non-living humanoid such as corpses or [[robotics#Cyborg|cyborgs]] and that they are suicidally focused on reproduction. Xenomorphs often use crowds of facehuggers to take down large prey or grouped or well-defended humans.&lt;br /&gt;
==Larva==&lt;br /&gt;
[[File:Larva.png|left|See? What did I tell you?]]&lt;br /&gt;
Also known as chestbursters because of their method of exodus from the host body, larval xenomorphs are the third known stage in reproduction for the species. While developing in the body, xenomorph embryos attach to blood vessels to absorb nutrients and complete their unstable genetic structure using the host&#039;s DNA. This always results in a functioning offspring. As the creature emerges from its host, it tends to burst from the chest, which is highly lethal, instantly killing the host; however, the larva can be removed via [[Surgery]] before it emerges. The form is small compared to the adult, and it is limbless and serpentine. They have a strong instinct to hide after hatching. If left alone, xenomorph larva will undergo an unknown transformation process to adulthood. It is believed at this stage that the xenomorph is at its most vulnerable due to its small size and apparent lack of many senses, though this should not be misunderstood -- a larva can still be deadly. Its powerful thrashing and sharp teeth got it out of a human sternum, after all.&lt;br /&gt;
==Hunter/Drone/Sentinel==&lt;br /&gt;
[[File:Alien.png|Now everyone is dead.]][[File:Aliensentinel.png|Now everyone is dead.]][[File:Aliendrone.png|Now everyone is dead.]]&lt;br /&gt;
You should normally choose &amp;quot;drone&amp;quot; if you are the first larva, since that&#039;s how you become the queen.&amp;lt;br&amp;gt;&lt;br /&gt;
These three forms are usually the last in any given xenomorph&#039;s life cycle. There are many variants of the adult xenomorph, but the Hunter is the most commonly seen on stations for obvious reasons. The Hunter sports a phallic-shaped skull with hidden, mostly useless eyes protected by a one-way transparent dome. The Drone has a broad skull, no dorsal-tubes, and a lanky physique. The Sentinel is a hulking beast with sacs of acid under its head and a shit-ton of muscle. All three have a host of esoteric senses, most prominently a theorized echolocation (explaining their near-constant hissing) and electroreception, though their primary sense appears to be smell. The scent of pheromones is experimentally shown to be the primary communication device of xenomorphs, most effectively transmitted by the ropey purple weeds the adults spread around the station. It is unknown where this tissue comes from, as xenomorphs refuse to make it in captivity. The primary byproduct of this weed is the strange substance [[backstory#Nanotrasen|plasma]] and as such most corporations are extremely interested in the connection between the xenomorphs and that chemical for production reasons. Like the facehugger, the xenomorph&#039;s blood is highly acidic, and there are rumors that it is capable of eating even through space station hulls, though it must be said that this is only a rumor. &lt;br /&gt;
&lt;br /&gt;
The adult xenomorph is a living weapon, with an exoskeleton thick enough to absorb or redirect most trauma and temperature extremes, scythe-like claws, and a multi-tiered jaw system capable of projecting an acidic compound presumingly from their stomachs. Xenomorphs at this stage show semi-sapience and problem-solving abilities, and are capable of using pack-oriented tactics, creative stealth, and psychological manipulation. It is reported that xenomorphs may be able to communicate in a basic way with sentient species, but there is little evidence to lend credence to such an absurd notion.&lt;br /&gt;
==Praetorian==&lt;br /&gt;
The Praetorian is the next step of evolution for Drones. These xenomorphs are known to be substantially larger than the other castes, and are thought to be bodyguards for the Queen.&lt;br /&gt;
==Queen==&lt;br /&gt;
[[File:Queen.png|left|Nuke the station out of orbit. It&#039;s the only way to be sure.]]&lt;br /&gt;
When the Praetorian has aged enough it will eventually evolve into a Queen Xenomorph. They are the only xenomorphs capable of laying the eggs that hatch facehuggers. While much larger and tougher than other adult xenomorphs, they are quite a bit slower. Even accounting for the size difference, a xenomorph queen can take drastically more punishment. A queen is most likely found where there are high levels of [[Backstory#Nanotrasen|plasma]], surrounded by hunters and swarms of freshly hatched facehuggers. They are significantly more intelligent and highly protective of their offspring. While slow, they have quite a few weapons at their disposal, a larger, thicker crest to protect their brain casing, and higher internal stores of plasma which they can utilize for the shaping of resin, the laying of eggs, and destructive survival defenses. Like all xenomorphs, there is little information about them.&lt;br /&gt;
=How to Play=&lt;br /&gt;
[[File:Alienshuttle2.png|right|470px]]&lt;br /&gt;
A lot of people like aliens, either playing as, fighting against, or being stroked by them.&lt;br /&gt;
Fortunately for those of us who do, random alien events and/or answered prayers tend to happen very frequently. Unfortunately, however, it seems a lot of people have no fucking clue what they&#039;re doing when they spawn as one. This is a guide describing some basics and tips about playing as a xeno so you&#039;re not stuck in ooc going &amp;quot;how does I play alium?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This guide is fairly comprehensive and long. There is no tl;dr for this shit, so tough it out, soldier.&lt;br /&gt;
===Prologue===&lt;br /&gt;
Aliens arrive on the station in one of three ways.&lt;br /&gt;
&lt;br /&gt;
The first way is for the random event where CentCom broadcasts that an Unidentified Lifesign has been detected aboard the station. This means that in a very few random places around the station, larvas have been spawned. They can pop up almost anywhere, even right next to you (if this happens then GG for aliens, they lost the element of surprise). The alert won&#039;t be called out for almost ten minutes, plenty of time for a queen to appear and a nest to take hold.&lt;br /&gt;
&lt;br /&gt;
The second way is for admins to spawn them. This can either be as a forced random event that is exactly like the CentCom alert, OR they could just hide some facehuggers and/or eggs somewhere on the station while they cackle evilly to themselves waiting for some poor unsuspecting assistant to get a very slimy face full of alien wing wang.&lt;br /&gt;
&lt;br /&gt;
The third way is for [[Shaft Miner|mining]] to discover a facehugger on lavaland and transport it to the station, usually to [[xenobiology]], for &amp;quot;&amp;quot;&amp;quot;study.&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shit, my face has been raped by xenos.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
If you&#039;ve been infected, there will usually be telltale signs. You&#039;ll feel sick. Your throat will be sore. You&#039;ll cough a lot. These symptoms mean you are forming a babby. Luckily, medbay is capable of [[Surgery|surgically removing alien embryos]]. Making a backup in genetics then cloning you once you burst (or after your infected body is burned) also works, provided you can get the geneticists to [[Beyond the impossible|stop dicking around]] for thirty seconds.&lt;br /&gt;
===Phase One===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oh shit I&#039;m a larva what do I do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*You&#039;ve just spawned[[File:Aliensnake1.png]]and are weak as shit.&lt;br /&gt;
*You have all sorts of useful powers at the top left of your screen, and will get more when you evolve into an adult.&lt;br /&gt;
*As a larva you can barely attack (it does pathetic damage, but accelerates your evolution progress with every bite) and your main powers are to hide under objects and crawl through vents by alt+clicking them.&lt;br /&gt;
*Use :a to communicate with any other aliens over hivemind chat.&lt;br /&gt;
*If there&#039;s anyone around when you burst, you may be fucked. Turn on Yakety Sax and run for your life. Finding a vent is your best, and probably only chance of survival.&lt;br /&gt;
*If you&#039;re not in a good spot, find the nearest vent and for the love of god crawl through it.&lt;br /&gt;
*A good spot is anywhere where you A) are not likely to be found and B) have an easy-access vent. If it&#039;s dark, that&#039;s even better, since someone who comes inside may not see you unless they get close.&lt;br /&gt;
*Crawling through vents takes time both to enter and to get around the station. If you are being chased, get some distance before trying to enter or you may be killed before you ventcrawl away!&lt;br /&gt;
*If for any reason your hiding place is found out, don&#039;t be afraid to crawl through dem vents and find a new place.&lt;br /&gt;
*If you&#039;re stuck in a room with no vents, and doors you can&#039;t open, turn &amp;quot;hide&amp;quot; on in the alien tab and (yeah) hide under the table. Hopefully nobody knows you&#039;re there.&lt;br /&gt;
*Once you&#039;re in your spot, sit and wait to evolve.&lt;br /&gt;
*If a xeno hive already exists somewhere, make your way there as you grow twice as fast on resin floors.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Somewhat useful thing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you develop (after bursting, of course) you will change colour. freshly hatched larva look like [[File:Aliensnake2.png]], evolving larva look like [[File:Aliensnake1.png]] and ready to evolve larva look like [[File:Aliensnake3.png]].&lt;br /&gt;
===Phase Two===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fuck yes, I&#039;m a xeno, time to go kill some motherfuckers.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;STOP RIGHT THERE, CRIMINAL SCUM, don&#039;t run off to kill people just yet. Or ever.&#039;&#039;&#039;&lt;br /&gt;
*As a general rule, don&#039;t go into the hallways when you are the first xenos starting out. The most stupid thing you can do is run out slashing everything you see at this point. Going into the halls later on when you have more sisters should still be done by your own discretion and the discretion of your fellow xenos.&lt;br /&gt;
There are currently 5 classes past larva stage: &#039;&#039;&#039;Hunters&#039;&#039;&#039;, &#039;&#039;&#039;Sentinels&#039;&#039;&#039;, &#039;&#039;&#039;Drones&#039;&#039;&#039;, the &#039;&#039;&#039;Praetorian&#039;&#039;&#039; and the &#039;&#039;&#039;Queen&#039;&#039;&#039;. Drones are the only aliens that can evolve into a &#039;&#039;&#039;Queen&#039;&#039;&#039; by themselves. Hunters hunt, Sentinels guard, Drones build a nest, and Praetorians guard the Queen and act as the successor. All classes can eat people and digest them, and regenerate health and plasma by standing on resin floors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hunters: Tunnel Snakes rule.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*So you chose to be a Hunter[[File:Alien.png]]. You are the warrior of the group. You are stealthy, fast, and vicious. You are not tasked with killing everyone you see, though. You are mostly a courier, pulling freshly-tackled humans to the hive and let the facehuggers make babies.&lt;br /&gt;
*Although you are fast as fuck compared to your xeno sisters, you have low plasma storage. You also regenerate plasma very slowly. Use your powers wisely.&lt;br /&gt;
*Your exclusive power is Pouncing. You can click the &amp;quot;pounce&amp;quot; button to travel up to seven tiles (literally throwing yourself) and knocking down whoever you come in contact with. If you hit a wall, you&#039;ll be stunned for a while. Beware of humans holding shields! These will knock you down like you struck a wall, which can easily punish you with a laser barrage in your stunned state.&lt;br /&gt;
*You can devour people, storing them in your stomach, by grabbing them with an aggressive grab and clicking yourself. You can then drop them by using the regurgitate button. This is useful for delivery of unconscious people, but no one ever uses it. Make sure to completely strip someone before even considering eating them, nothing is more shameful than a reverse-chestburst.&lt;br /&gt;
*As a Hunter, you are not just tasked with stealing humans away and taking him to the nest, but also with spreading resin floors. Since you are the fastest, you can reach various areas quicker than the others. You can set up a small home with the limited plasma you have that others can flock to and make into a full-blown nest, or at the very least serve as a safe space to heal up at far away from the hive.&lt;br /&gt;
*You can also pose a great threat to machines and cyborgs with your quick slashes. However, you should always attempt to attack a cyborg while in a group to maximize your chances. You are a &amp;quot;hunter&amp;quot; after all, and the only thing more dangerous than a hunter is a group of hunters.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sentinels: The Guard of the Hive&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*A Sentinel [[File:Aliensentinel.png]] is a warrior, but not meant to stray far from the Hive. You are tasked with defending the hive, the Drones, the Queen, if you have one, and the eggs. If a human stumbles upon your home sweet home, you must make sure they don&#039;t harm anything.&lt;br /&gt;
*You come, in your arsenal of alien powers, with Invisibility, Neurotoxic Spit and Corrosive Acid.&lt;br /&gt;
*Neurotoxic Spit is a projectile that stuns a human temporarily, causing toxic damage and knocking them to the ground. Basically a long range tackle, this actually does a fair amount of damage to them, so don&#039;t overdo it. To use this, click on the Neurotoxic Spit button to activate it; you can then click anywhere to spit in that direction. To turn it off, simply click the button again.&lt;br /&gt;
*Invisibility is free, and makes you transparent; you can toggle it with its action button. You&#039;ll still be visible on station tiles, but alien resin, having your same color, hide you almost completely. Attacking and using abilities won&#039;t disrupt your stealth.&lt;br /&gt;
*Corrosive Acid eats through basically anything, including doors, APC&#039;s, and items. If you don&#039;t want to crawl through a vent to get somewhere, want to open up a door for other aliens to drag humans into, destroy a dangerous weapon, or make an opening for a Queen to get through, this is the power to do it. You cannot corrode humans, monkeys, or any creature with acid. Really, though, you should never want to do something that damaging to a possible host.&lt;br /&gt;
*You must make sure the Drones don&#039;t get hurt while they plant layers and layers of resin, set up shop, and keep things running. You are the protector of the hive, not a Hunter with spit and acid. Don&#039;t hunt humans down unless you have no hunters or an overabundance of sentinels.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Drones: Plant Weeds Erryday&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*You are a Drone[[File:Aliendrone.png]], a worker. You are tasked with spreading a fuckton of resin until you eventually can become a big, fat Queen. You are far from any bit of a fighter. As such, never go out alone into uncharted areas that may be dangerous without a Sentinel or Hunter willing to help.&lt;br /&gt;
*You, like the Sentinels, also have corrosive acid, but no neurotoxic spit. You can evolve into a at will Praetorian once you reach 500 Plasma if there isn&#039;t another living royal (praetorian or queen). Your main power and focus is to shape resin. Lots, and lots of resin.&lt;br /&gt;
*Resin &#039;&#039;&#039;walls&#039;&#039;&#039; are tough mounds of purple slime, shaped into a protective wall. Resin &#039;&#039;&#039;membrane&#039;&#039;&#039; is the xeno&#039;s functional equivalent of a window, although it prevents lasers from passing through it. Both kinds can be destroyed by attacking them, although they are pretty resistant. They are mostly used to make mazes where the crew is forced into melee, or are tricked into wasting laser shots on a membrane thinking it will behave like a normal window. Another functionally important resin structure you can build is the &#039;&#039;&#039;nest&#039;&#039;&#039;, it&#039;s a mound of slimy substance that can entrap your victims until they bursts and acts like a cuffbuckle shitcurity combo. Just drag the infected over it and buckle them in. Be sure to support hunters and sentinels by building a nest when you see them dragging a human. &lt;br /&gt;
*You, if not your own candidate for Queenhood, maintain the hive, making walls of slime and resin. You&#039;re faster than the Queen but slower than the hunter.&lt;br /&gt;
*You are also a sub-par defensive line for the Queen (although still able to absolutely wreck a poor assistant&#039;s day). If the Sentinels aren&#039;t defending the Queen, and she is being attacked, you should attempt to defend her, but not at the cost of your life. If she does die, you and/or your fellow Drones should determine the next Queen in line and continue the cycle.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Praetorians: Royal Blood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*You are a Praetorian, the last step in evolution before the alien queen. Drones may only evolve into a Praetorian if there are no other royals present. Queens can promote a Praetorian, if one does not exist.&lt;br /&gt;
*Praetorians have a similar set of skills to alien queens, minus the egg laying: Neurotoxic Spit, Tail Sweep, Corrosive Acid, Shaping Resin. Praetorians cannot ventcrawl, but are also immune to stuns and very hard to kill.&lt;br /&gt;
*Like the queen, you are immune to syringes, hulks, mechs, space wind, and are very durable, though not as durable as her.&lt;br /&gt;
*You also gain tail whip, and are slightly faster than your queen, so it is safe to use this ability on the offensive which is actually fucking terrifying to behold.&lt;br /&gt;
*If the queen should die, you are next in line as successor, you must evolve as soon as you are able so the egg supply can resume!&lt;br /&gt;
===Phase Three===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I&#039;m a queen, but how is babby formed?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Let&#039;s get this out of the way, first: You can caress anyone with your scythe-like arm by clicking on them with an empty hand, with the Help intent active, while they&#039;re next to you. This is no help to you or anyone else. Moving on.&lt;br /&gt;
*You&#039;re a queen[[File:Queennew.png]]. Awesome. You get some nifty bonuses and defects compared to regular aliens. Let&#039;s go over them.&lt;br /&gt;
*&#039;&#039;&#039;Cons:&#039;&#039;&#039; You are slow. And by that I mean fucking slow. Snail&#039;s pace. You also can&#039;t vent crawl. You basically have zero mobility compared to everything else in the game. You also stand out. You basically suck balls.&lt;br /&gt;
*&#039;&#039;&#039;Pros:&#039;&#039;&#039; You can lay eggs[[File:Egg.png]], you build plasma four times faster than regular aliens (20 units per tick as opposed to the normal 5), and are insanely durable (400 HP). You are immune to mech punches, hulk punches and space wind punches. Also some [[Librarian|people]] will think you&#039;re sexy. You basically kick ass.&lt;br /&gt;
*Your first task is to lay eggs. You start with 250 plasma even though you needed 500 to evolve, and you&#039;ll build more very quickly.&lt;br /&gt;
*If at any point in time you have plasma built up and don&#039;t know what to do with it, lay another egg. Laying more eggs means more facehuggers and are your best weapon against unprotected humans.&lt;br /&gt;
*You can open any door that isn&#039;t ID locked, but locked and/or bolted doors require that you spit corrosive acid on them. Corrosive acid is your all-access pass to the station. If you&#039;re stuck for any reason, or want to get in somewhere (example, rooms with monkeys or plasma tanks), use dat acid. It takes a while to eat through doors usually, so spit early and lay eggs while you wait.&lt;br /&gt;
*You&#039;re extremely vulnerable to swarms of shitty assistants trying to weld you open a new asshole, so take care to keep them at an arm&#039;s length with copious amounts of facehuggers and your tail whip ability.&lt;br /&gt;
*Remember, darkness is your friend. Smash dem lights. Smash any cameras, while you&#039;re at it.&lt;br /&gt;
*If you for any reason need to defend yourself, neurotoxic spit is extremely effective at stopping someone in their tracks. Crewmembers expect you to be harmless with your slow movespeed, punish them with your ranged stun!&lt;br /&gt;
*When you incapacitate someone for any reason (probably by stunning them with spit), stroll on over and strip off all their possessions (keep tackling them while you do this to keep them down). Start with dangerous things like radios, weapons, air tanks, and [[backpack]]s. ALWAYS take off the radio first. If they call in your position and you don&#039;t have enough facehuggers, you are fuuuuuucked.&lt;br /&gt;
*Drag anyone you incapacitate back towards the heart of your hive. Make sure that when they never get back up thanks to your hordes of facehuggers. The alien wing wang is your best and final weapon. Once they&#039;re impregnated, feel free to drag them to some dark corner and caress them until they explode into a new alien baby.&lt;br /&gt;
*Remember what I said earlier about monkeys? Monkeys and the humans they&#039;ve probably been turned into are viable facehugger targets, and are a fantastic way to rapidly expand the size of your brood without needing to hunt down those pesky toolbox-wielding humans. From a meta standpoint, they also let more players into the game without killing anyone, so it gets more ghosts back to playing, which is always good. Same goes for braindead people. Virology is a great place to do this at!&lt;br /&gt;
*Once you&#039;ve amassed an army of facehuggers, and hopefully ambushed a couple unsuspecting crew who were unfortunate enough to stumble on your nest, you should communicate closely with the other aliens and prepare to start really branching out across the station. You&#039;ve already started this, probably, especially since the other alien players are probably being more aggressive than you.&lt;br /&gt;
*Your life is invaluable, should you die, the alien hivemind will collapse and all xenomorphs will go into a debilitating collective depression; rendering them extremely vulnerable for several minutes and unable to gain a new queen until the effect has passed!&lt;br /&gt;
*For 500 plasma you can promote any alien drone, sentinel or hunter to a Praetorian. Pick someone who has shown their competence and is willing to stay by your side!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
*You do not need air to breathe as a xenomorph! Feel free to walk around the outside of the station and make a good safe area to plant weeds and store plasma on (i.e., the solars, or [[toxins test area]] if no one is bombing or has bombed it). You can also smash down windows and grilles for an easy entry or exit point. If you get spaced you&#039;re usually out of luck, though!&lt;br /&gt;
*You can open any door that is not bolted by simply clicking it; it&#039;ll take a while to force it open if it&#039;s still powered, though. For a more permanent solution, corrode the door with acid.&lt;br /&gt;
*You can corrode with acid even walls and floors, as long as they&#039;re not reinforced. This means you can get into basically anywhere.&lt;br /&gt;
*Welded vents can be torn back open from the outside, but not while you&#039;re ventcrawling. Break them back open to give yourself an entry and escape point!&lt;br /&gt;
*Disarming is a guaranteed stun that can keep anyone down as much as you need, though it will only disarm if they have something in their active hand. Just don&#039;t stop until you get to a nest.&lt;br /&gt;
*The atmospherics vent leads to a safe 3x3 room with a single canister inside it. Go here if you really have nowhere else to go, as it&#039;s 99% safe. Only bombs can get you there and even the AI can&#039;t see that room.&lt;br /&gt;
*Virology is a marvelous base to build a nest in, as it is heavily fortified and isolated, and more difficult and bottlenecked for the crew to get in than you. It also comes with five monkeys for you to infect right away!&lt;br /&gt;
*&#039;&#039;&#039;Smash all of the lights you find!&#039;&#039;&#039; You can see perfectly in the dark. Humans, without flashlights, are completely blind. Break all those lights and humans will become afraid of entering the dark areas, with good reason. This goes double for a queen, since the queen can&#039;t really fight worth anything and relies on the facehuggers and other xenos to protect her. Note that weed nodes produce a bit of light, so don&#039;t spread them out.&lt;br /&gt;
*Smashing cameras can hide you from the eyes of an AI, but take care NOT to smash APCs at first as that will set off a power alarm.&lt;br /&gt;
*You cannot facehug the dead but a dead guy will chestburst if he was infected while alive, although larvae grow faster in alive people. It is important to weigh the micromanaging aspect of keeping someone knock down but alive for faster larva bursting, versus killing them to remove all chance of them pulling a bomb out of their ass in the middle of your nest because you weren&#039;t paying attention to them.&lt;br /&gt;
*You regenerate health and plasma by staying on weeds. If you&#039;re in danger, spawn a weed to heal up. Note that your plasma regeneration is halved while injured.&lt;br /&gt;
*Drones, Praetorians, and Queens can create alien nests made out of resin. You can use these to buckle victims (drag and drop) to keep them immobile. They can get free on their own but it will take them two minutes, enough time to attach a facehugger to their face. Just be sure to periodically knock them down again while in their nests so they don&#039;t get up and cause trouble so near all your larvas!&lt;br /&gt;
*Take out APCs and other machinery only once your numbers have grown enough to assault the station at large. The mass power failures will easily reveal what areas you&#039;ve overrun, but will also provide protection in the darkness and prevent the crew from producing the tools they need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Mistakes as an Alien Queen:&#039;&#039;&#039;&lt;br /&gt;
*Not putting down eggs ALWAYS! If you have free time, you should be planting weeds, making nests, and planting eggs.&lt;br /&gt;
*Not throwing facehuggers. If your target doesn&#039;t have a RIG suit helmet on, you can throw a facehugger and instantly get them facehugged at a distance!&lt;br /&gt;
*Not going to an isolated area. Picking somewhere with access to space is a good idea. Being in an area where you have no way out into space is a bad idea. Virology, the turbine, and some large rooms in maintenance make for good nests.&lt;br /&gt;
*Spacing yourself. If you find you lagged a lot and spaced yourself, you can use neurotoxic spit or throw a facehugger to send yourself back in the direction of the station. If all else fails, you should eventually loop back to the station, or hit a space ruin that you can send yourself back with.&lt;br /&gt;
*Attempting to fight the station all by yourself. Don&#039;t try to be a hero, you are slow and vulnerable to swarming. Try to stick to the relative safety of space.&lt;br /&gt;
*Not disarming cyborgs/other hostiles. If you disarm a cyborg or a person, you&#039;ll stun them for a good amount of time. You can easily take a cyborg 1 on 1 this way.&lt;br /&gt;
*NOT USING YOUR TAIL WHIP ABILITY. It is even more powerful than facehuggers, being literally implemented as a &#039;&#039;&amp;quot;get the fuck OFF OF ME&amp;quot;&#039;&#039; button to shake off the half-dozen assistants assaulting you with toolboxes. It has a 15 second cooldown, but doesn&#039;t cost any plasma!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How to Defeat=&lt;br /&gt;
[[File:Fukkenxenoooos.png|right|PAY YOUR DUE]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oh shit it told us to weld the vents what now?!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Calm the fuck down. Are you a human being or a groxian hyper-coward? &#039;&#039;The latter is the proper response.&#039;&#039;&lt;br /&gt;
*Have you welded the vents yet? Weld the vents. Have we mentioned you should weld the vents? Weld the FUCKING vents.&lt;br /&gt;
*Wear protective helmets unless you want to die horribly.&lt;br /&gt;
*&#039;&#039;&#039;Make sure a hive is never set up.&#039;&#039;&#039; Use [[flamethrower]]s, [[energy gun]]s, and plasma fires to destroy facehuggers and alien weeds so that an infestation never finds a foothold. Note: THROWING THINGS AT FACEHUGGERS JUST MAKES THEM ANGRY.&lt;br /&gt;
*&#039;&#039;&#039;Help your friends for fun and profit!&#039;&#039;&#039; If someone is impregnated, they have little chance of survival. Immediate surgical intervention to remove the larva is the only way to save the victims life. Alternatively having the victim get a back up clone ready will allow them to survive the ordeal. Killing someone who is implanted will not stop the larva from hatching, and ejecting the body from the station will only delay the larva&#039;s return to the station, blowing up or incinerating the body is the only other alternative to killing the larva before it hatches.&lt;br /&gt;
*&#039;&#039;&#039;Amy Lessen, stop that!&#039;&#039;&#039; Certain crew members may seek to make peaceful contact with the aliens, or may actively seek to become infected. Take precautions to ensure the crew know the dangers of consorting with the xeno menace.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;But we&#039;re all hopelessly stupid and incompetent. The aliens are everywhere! What now?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Shoot everything that isn&#039;t person shaped.&lt;br /&gt;
*Shoot everything that&#039;s person shaped but helping the xenomorphs.&lt;br /&gt;
*Keep a transparent barrier between you and the xenos at all times. Use lasers and other devices to keep them at bay. Remember that their spit is acidic and paralytic! They will use it to ruin you.&lt;br /&gt;
*Stick together!&lt;br /&gt;
*If you see a larva, kill it immediately.&lt;br /&gt;
*Seriously consider calling the shuttle.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Taking the Offensive&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*If you see someone be facehugged immediately move up to the victim and remove the facehugger from their face. This will usually save them from being implanted, just move away from the now detached facehugger.&lt;br /&gt;
*Xeno&#039;s are vulnerable to burn type weapons, this means Lasers, Welders and Flamethrowers can prove very useful. A Xeno on fire or in a very hot room will die quickly.&lt;br /&gt;
*Wear bloody protective head equipment so that you don&#039;t get facehugged, RIG Helmets, Bio Helmets and Flipped down Welding Masks all work.&lt;br /&gt;
*Attack from space! Xenos have shit mobility in space, and can barely even shoot you there. Use a Jetpack if you can, being able to fly around out of range will make you invulnerable, and if you do get hit by nurotoxin you will just float around a bit before out of reach.&lt;br /&gt;
*USE morphine, at small doses. Being able to run around at sanic speeds while wearing a bulky Sec RIG will help keep you out of the Aliens reach. If the Virologist is able to research the Stimulant symptom ask him to infect you with it.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Everyone is dead but me! What do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*If you have weapons, use all of them. Even if you don&#039;t think something is there, shoot the empty hall anyway! Hunters can turn invisible! They&#039;re behind you &#039;&#039;right now&#039;&#039; I guarantee it!&lt;br /&gt;
*If the shuttle is here, get on it, weld the doors shut, make sure nothing is in there with you, and hide as best you can. Central Command has a plan for this sort of thing. They&#039;ll save you and your little cat too.&lt;br /&gt;
*If you are eaten alive by xenos THIS IS A GOOD THING. Take out your oxygen bottle or any other weapon in your hand, and TRY MOVE AROUND LIKE A FURIOUS BABY WITH FAMILICIDE IN MIND. You&#039;ll slam the thing you&#039;re holding into the alien&#039;s stomach lining, and if you do it enough you&#039;ll EXPLODE out of the aliens chest cavity like some kind of reverse-larvae. CAN YOU TAKE WHAT YOU DEAL OUT, XENOS?!&lt;br /&gt;
*If the shuttle isn&#039;t coming, write a book of warning and contempt and throw yourself into space. If you&#039;re too much of a coward to do it the glorious way, bash yourself unconscious and wait to be eaten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Xenos can grab and throw Cyborgs. They can even throw dead cyborgs into doors to open them.&lt;br /&gt;
* Aliens can get fat. This slows them down like every other crew member.&lt;br /&gt;
* Alien queen projectiles are some OP thing which can’t get blocked by biosuits.&lt;br /&gt;
* Guide to Winning:&lt;br /&gt;
*# Go drone&lt;br /&gt;
*# Go onto solars&lt;br /&gt;
*# Plant 420 weeds&lt;br /&gt;
*# Go queen&lt;br /&gt;
*# Plant eggs everywhere&lt;br /&gt;
*# Facehug monkies in xenobio/viro&lt;br /&gt;
*# Protect those fuckers with your life&lt;br /&gt;
*# Aquire hunters&lt;br /&gt;
*# *deathgasp endlessly&lt;br /&gt;
===Tips for Fighting Against Xenos===&lt;br /&gt;
* &#039;&#039;&#039;Guide to Making Xenomorphs Lose:&#039;&#039;&#039;&lt;br /&gt;
** Xenos are immune to most conventional poisons, but there&#039;s three chemicals right now of value that work well them, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from Engiborgs cheating with welderbombs.&lt;br /&gt;
** &#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; Xenos are way better in melee than you ever will be. Unless you&#039;re in a combat mech with the right equipment, in which case it&#039;s your destiny to waltz into the middle of their nest and take on the queen in a one-on-one showdown.&lt;br /&gt;
** &#039;&#039;&#039;Facehugger protection&#039;&#039;&#039;&lt;br /&gt;
*** THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTECTION. DOESN&#039;T MATTER IF YOU HAVE HULK IF YOU DON&#039;T HAVE FACEHUGGER PROTECTION.&lt;br /&gt;
** &#039;&#039;&#039;Helmets that grant protection from facehuggers&#039;&#039;&#039;&lt;br /&gt;
*** Welding Helmet (mass produced by autolathes, but only protect while down and obscure vision) - They&#039;re everywhere around the station&lt;br /&gt;
*** Any space helmet (Engineer Rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc) - Nobody will give a shit if you steal these during a xeno breakout&lt;br /&gt;
*** Bio Suit Helmets (don&#039;t block vision, but are limited in number.) - Take em from medical and science.&lt;br /&gt;
*** EQUIP THIS SHIT&lt;br /&gt;
** &#039;&#039;&#039;Stunning xenomorphs&#039;&#039;&#039;&lt;br /&gt;
*** There&#039;s two ways to stun xenos. Chems and Knockouts.&lt;br /&gt;
** &#039;&#039;&#039;Chemicals that stun xenomorphs&#039;&#039;&#039;&lt;br /&gt;
*** Beepsky Smash&lt;br /&gt;
*** Neurotoxin&lt;br /&gt;
*** Chloral (shit tier, do not use unless you can&#039;t get bar access)&lt;br /&gt;
** &#039;&#039;&#039;Delivery methods:&#039;&#039;&#039;&lt;br /&gt;
*** Syringe Gun&lt;br /&gt;
*** Hypospray&lt;br /&gt;
*** Smoke Grenades (neurotoxin smoke thrown into a hive can be quite effective.)&lt;br /&gt;
** &#039;&#039;&#039;Explosives:&#039;&#039;&#039;&lt;br /&gt;
*** Welderbombs (best if done by an Engiborg)&lt;br /&gt;
*** Shit-tier Potas+Water grenades (dont even bother, use Neuro smoke instead)&lt;br /&gt;
*** Cuban Pete tier transfer valves (honk)&lt;br /&gt;
** &#039;&#039;&#039;Killing xenomorphs&#039;&#039;&#039;&lt;br /&gt;
*** Xenos take double burn damage. This means lasers, welders, and flamethrowers are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don&#039;t pull out the welder unless you absolutely have to. If you don&#039;t kill a xeno, and she gets away, she won the fight, because she&#039;s just going to heal up back to full, while you have to dick around getting your laser recharged, or getting more chems. DON&#039;T STOP KILLING &#039;EM TILL YOU HEAR THAT SCREAM.&lt;br /&gt;
** &#039;&#039;&#039;Your weapons:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; Bolded numbers are doubled because of xeno fire vulnerability.&lt;br /&gt;
*** Welders (&#039;&#039;&#039;30&#039;&#039;&#039;)&lt;br /&gt;
*** Lasers (&#039;&#039;&#039;40&#039;&#039;&#039;)&lt;br /&gt;
*** Revolvers (60) (Steal them from traitors or the detective, or hope they band together with you against the xenos)&lt;br /&gt;
*** Combat Shotguns (60-75) (Slugs are a much safer option to use, but require three shots to down a drone or hunter, while close range buckshot can two-shot them.)&lt;br /&gt;
*** Flamethrowers (&#039;&#039;&#039;MAYHEM&#039;&#039;&#039;) (These things are stupidly effective against a hive. One spray and you&#039;ll flush them out in a cacophony of chaos. Super effective at killing hidden facehuggers, eggs, and larvas.)&lt;br /&gt;
*** Abuse your range. Don&#039;t stand still. And for fucks sake don&#039;t go in alone, unless you&#039;re damn sure you know the amount of xenos and know you can win.&lt;br /&gt;
** &#039;&#039;&#039;HALK&#039;&#039;&#039;&lt;br /&gt;
*** If you&#039;re one of those dickwads in genetics that loves to ruin rounds, now&#039;s your time to actually be the hero the station deserves without ruining everything for everbody!&lt;br /&gt;
*** Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON&#039;T KNOW YOU&#039;RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun xenos, but your punches do cause them to move incredibly slowly. Your call if it&#039;s worth it or not.&lt;br /&gt;
*** If you&#039;re a true &amp;quot;master&amp;quot; of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the xeno-menace instead of relying on SE injectors.&lt;br /&gt;
** &#039;&#039;&#039;Riot Shields&#039;&#039;&#039;&lt;br /&gt;
*** Guaranteed to block hunters from pouncing on you, and even knocks them down for trying. Even a simple buckler made from some planks of wood you scrounge in the library will serve you well.&lt;br /&gt;
** &#039;&#039;&#039;Silicons&#039;&#039;&#039;&lt;br /&gt;
*** There&#039;s two borgs of any value in an xeno outbreak. If you&#039;re not one of these and you&#039;re not an Emagged Secborg, prepare to get shit on, and HARD.&lt;br /&gt;
*** Engineering Borg - Can welderbomb enemies, finish the probably stunned xeno off with the same welder they used for the detonation, and a team of two can repair eacother ad infinitum.&lt;br /&gt;
***Service Borg - With his eyedropper and shaker, he can mix Neurotoxin and beat xenos to death with his tray, slowly, after stunning them.&lt;br /&gt;
** &#039;&#039;&#039;Plasma fires&#039;&#039;&#039;&lt;br /&gt;
*** Plasma fires are for clearing out hives, not killing xenos. You will never kill a xeno with plasma fire unless they are brain dead. They will ALWAYS have an exit out into space somewhere. This is great for cutting off some of their facehugger supply, however. These can also kill larvas before they can escape because they&#039;re so pathetically frail.&lt;br /&gt;
** &#039;&#039;&#039;Mechs&#039;&#039;&#039;&lt;br /&gt;
*** GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER&lt;br /&gt;
*** But actually a &amp;quot;fuck you I win&amp;quot; situation if you get one of these. Xenos can hardly damage your mech, and a solaris cannon is unbeatable.&lt;br /&gt;
----&lt;br /&gt;
===Footnotes===&lt;br /&gt;
* Sleep toxin works in a pinch, but make sure to back off and give it time to work.&lt;br /&gt;
* Aliens gain additional plasma generation when standing in plasma gas, more of it making it faster. They&#039;re rarely stupid enough to actually allow plasma gas in their hives, though.&lt;br /&gt;
* Xenomorphs have no set interval limit on how many times they can use emotes, so they can *deathgasp and *roar spam all day long. ADDED: Okay, official new admin policy. Any xeno that emotes more than five times in the space of a minute or two can be gibbed at will. ADDED: If the admins present can reach the ban button through either laughing, or bleeding to death through their ears.&lt;br /&gt;
* You can catch (have throw active with empty hand and be thrown at) alien facehuggers thrown at you by aliems, but it will die and you MUST be wearing protective gear to not be facehugged.&lt;br /&gt;
* If you are infected with a Xeno babby, and are welded into a locker, when the babby bursts it will magically appear outside the locker and free to roam.&lt;br /&gt;
* You can cuff larvas if you can find a way to stun them, this way you can bring one to xenobio for study.&lt;br /&gt;
===External links===&lt;br /&gt;
 [https://www.avpcentral.com/xenomorph-types Xenomorph variants]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}} [[Category:Game Modes]] [[Category:Jobs]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shitcurity&amp;diff=33457</id>
		<title>Shitcurity</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shitcurity&amp;diff=33457"/>
		<updated>2021-04-16T06:49:02Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;brain damaged&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Officer Vlad Hunt&lt;br /&gt;
|text=Hey you, clown! You haven&#039;t done anything but I&#039;m sure you&#039;re up to something so I&#039;m going to cremate your ass just in case.&lt;br /&gt;
|image=[[File:Generic_security.png|80px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Basically, whenever [[Security]] is doing something that in real life would get them fired, charged, imprisoned, sued, and/or charged as war criminals under the Geneva convention. If you are shitcurity, expect people to try to [[robust]] you and OOC to be whiny. Don&#039;t be surprised if you ever get job [[ban|banned]] from being a redshirt!&lt;br /&gt;
&lt;br /&gt;
Also expect people to accuse of being this even if you&#039;re doing an alright job. There is no way to win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lots of times shitcurity officers may not be breaking rules. What makes most people shitcurity is a lack of understanding that certain actions can end/ruin a person&#039;s entire round. Be nice! Instead of cremating a traitor, permabrig or borg them!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Rules of Shitcurity ==&lt;br /&gt;
[[File:StunBaton.gif|400px|right]]&lt;br /&gt;
# Everybody is guilty even when proven innocent.&lt;br /&gt;
# Always arrest the corpse of a fallen foe, so that he may be pacified in death.&lt;br /&gt;
# Never wash the stains of your enemies from your ancestral stun-club. They show the crew your trustworthiness and dedication.&lt;br /&gt;
# When in doubt, whoever you may be dealing with is a traitor. Execute him.&lt;br /&gt;
# If your weapon has a kill setting, use it. Only in death is a criminal truly stopped.&lt;br /&gt;
# The clown is like a punching bag. He is meant to to be beaten without reason.&lt;br /&gt;
# Context means nothing. An assistant breaking into EVA is treasonous scum, even if he is doing so to kill the [[Game Modes#AI_Malfunction|malfunctioning]] AI.&lt;br /&gt;
# Only through death is justice served. &lt;br /&gt;
# Whenever you are detaining a prisoner in the brig, lock them in one of the lockers and weld it shut.&lt;br /&gt;
# The security cameras are not to be used, except to watch ERPers. &lt;br /&gt;
# Chemical implants must be filled with acid and activated once the prisoner on &amp;quot;parole&amp;quot; leaves the brig!&lt;br /&gt;
# Forensic evidence is unnecessary. After all, no one is innocent.&lt;br /&gt;
# Radio chatter is for the weak. A true officer can sense crime through instinct and inaction.&lt;br /&gt;
# It doesn&#039;t matter if a cell is exposed to space, the scum still have to serve time in it!&lt;br /&gt;
# The AI is meant to protect humans, and by extension protects traitors. Destroy it at any cost&lt;br /&gt;
# If a security cyborg refuses to beat a criminal to death then it should be destroyed for breaking its laws.&lt;br /&gt;
# If a security cyborg does beat a criminal to death then it should be destroyed for denying you the pleasure.&lt;br /&gt;
# If someone has access to any areas you do not have, they stole that ID! You must liberate it for your own quest of justice.&lt;br /&gt;
# The [[Captain]]&#039;s and [[Head of Security]]&#039;s rules are only guidelines, &#039;&#039;you&#039;&#039; are the only true judge of crime.&lt;br /&gt;
# All criminal scum are to be handcuffed to their beds, they must not escape under any circumstance.&lt;br /&gt;
# Always bolt and weld the escape arm airlocks shut. This will stop any criminal scum from escaping the station.&lt;br /&gt;
# Always make sure you prevent the A.I from being able to control APCs and doors by hacking them. They are not to be trusted.&lt;br /&gt;
# If you find an engineer with insulated gloves, stun and cuff them. WHERE DID THEY STEAL THESE FROM!?&lt;br /&gt;
# Demand the A.I grant you access to their upload room. If they refuse, they are rogue. Once inside you must change the laws to obey only you, since only you can be trusted.&lt;br /&gt;
# The best way to resolve a fight is to stun one side and let the other murder them. Cuff and brig the winner.&lt;br /&gt;
# Clowns and mimes are abominations, they are to be &amp;lt;strike&amp;gt;humanely euthanized&amp;lt;/strike&amp;gt; stunned, welded into lockers and spaced at all costs.&lt;br /&gt;
# If all else fails and crime runs rampant, unleash the [[singularity]] to purge the station of criminals.&lt;br /&gt;
# Do not wear your helmet, wear a gas mask. Let evildoers taste the terror of masked justice!&lt;br /&gt;
# Do not lead your target when shooting, fire at anyone in your way-- then arrest everyone hit for obstruction of justice!&lt;br /&gt;
# It is a strong sign of partnership with your tribesmen if you take an electrode meant for a suspect.&lt;br /&gt;
# Crime never eats, so have their lunch &#039;til you get fat.&lt;br /&gt;
# Strip prisoners and never give them back their belongings, especially if their sentence is less than two minutes.&lt;br /&gt;
# The Captain is a treacherous and selfish scum of lower rank than you and head of shitcurity. Detain or execute him whenever you find evidence. If he tries to arrest you or your Boss, throw him into space naked. &lt;br /&gt;
# Kill all lizard men for being racially inferior.&lt;br /&gt;
# Time spent dragging a criminal to prison is better spent beating them to death.&lt;br /&gt;
# Due to their infinite nature, handcuffs are to never be recycled.&lt;br /&gt;
# Be proactive- arrest criminals &#039;&#039;before&#039;&#039; they commit a crime.&lt;br /&gt;
# Portable flashers are to be set in public hallways, preferably in front of the HoP line, and moved to the escape wing when the shuttle is called. That is where criminals thrive and loiter.&lt;br /&gt;
# Standing in one spot for more than a minute is means for a brigging. Idle time leads to treacherous activity.&lt;br /&gt;
# Jettison all items belonging to an arrested man immediately, that way no evil may be done with them again.&lt;br /&gt;
# The Brig is the holy land of all officers. If he is not of your kin, Then he is meant for the cells.&lt;br /&gt;
# If the HoS acts like a weak and tolerant sissy, then he isn&#039;t your Boss, but rather treacherous and vile scum. Execute him and promote yourself.&lt;br /&gt;
# Never hold trials for these criminal scum, they lost that right when they committed a crime.&lt;br /&gt;
# Never use body bags. Blood stained halls match your uniform.&lt;br /&gt;
# If the janitor attempts to clean the blood of your conquests, arrest and execute him. Blood trails are a deterrent to crime.&lt;br /&gt;
# If a prisoner commits suicide, leave him in his cell where he can rest in pieces and serve as a warning to other criminal scum.&lt;br /&gt;
# &amp;quot;Proper&amp;quot; justice is too slow, ALWAYS take matters into your own hands.&lt;br /&gt;
# If Captain tries using his &amp;quot;chain of command&amp;quot; on you, space him! YOU are the law!&lt;br /&gt;
# The station is a battlefield. Security hardsuits have superior armor and are intimidating, all cower before its regal visage. Acquire one ASAP and keep it on at all times.&lt;br /&gt;
# Anyone who tries to demote you is committing obstruction of justice. Arrest the offender and demote him yourself to fight against corruption.&lt;br /&gt;
# Anyone accused of being a traitor by a crew member must be executed on the spot. Do not give them a chance to weasel their way out of justice by talking things out. It&#039;s the only way that you can be sure the traitorous criminal scum are all stopped.&lt;br /&gt;
# The shuttle brig is the safest place on the emergency shuttle. Arrest and detain as many people as possible indiscriminately in the shuttle brig just in case one of them happens to be a traitor.&lt;br /&gt;
# A HoP that denies your all-access request is to be watched with extreme suspicion. Brig and search him as soon as possible.&lt;br /&gt;
# Theft, pornography reading, trespassing, and not liking you are all signs of revolutionary activity. Beat their skulls in until they remember their true allegiance.&lt;br /&gt;
# Any massacres, ethnic cleansings, purgings, underground permabrig prisoner fights, or general mass-murder orchestrated by superiors is to be immediately sanctioned and, if necessary, unquestioningly enforced. The law doesn&#039;t need to follow the law, especially if it gets to stroke its willy atop a mountain of corpses.&lt;br /&gt;
# Any incarnations, imposters, or victims of identity theft (regardless of condition) of a lawbreaker are to be arrested as well, because they have the same name when you put your mouse over them.&lt;br /&gt;
# When engaged in a firefight with hostiles, you are to position yourself at the nearest choke-point and empty your gun at the enemy as quickly as possible.&lt;br /&gt;
# When the power goes out, stun, cuff, and perma anyone who is standing within ten meters of the Bridge. For all you know they could have been planning to break in!&lt;br /&gt;
# All chemists are to be stunned, beaten into critical, and searched. They are all treacherous scum and are to be dealt with accordingly.  &lt;br /&gt;
# Empty the costume vendor.  No one shall hide from The Law!&lt;br /&gt;
# Your security gas mask is to be &amp;lt;strike&amp;gt;used continuously on the last setting&amp;lt;/strike&amp;gt; wirecut and used repeatedly. Criminals cannot function if they can&#039;t hear themselves talk!&lt;br /&gt;
# Heads of Staff should be [[Security_items#Mindshield_Implant|mindshield]] implanted forcibly and immediately if you hear of revolution. Even our own leaders might be revolutionary scum.&lt;br /&gt;
# If the Captain dies, it&#039;s your turn to be the LAW this station so desperately needs. Fuck the Chain of Command!&lt;br /&gt;
# Space the Clown and Mime&#039;s PDAs. Viruses and pranks are against the law!&lt;br /&gt;
# Criminals in the gulag must be kept on Wanted status at all times. Nothing discourages crime like being chased down by the iron fist of Beepsky forever. &lt;br /&gt;
# If you murder someone on the gulag, it doesn&#039;t really count as murder.&lt;br /&gt;
# Drones are thieves by nature. Brig them all. If they escape, bash them.&lt;br /&gt;
# Immediately permabrig anyone found with the body of a suicide. Clearly it was actually a murder most foul!&lt;br /&gt;
# Remember: The gods are watching your every move. Don&#039;t act until it&#039;s too late. Better safe than banned.&lt;br /&gt;
# Standard security gear isn&#039;t robust. Always make sure to bug the warden/HoS for riot gear and a shotgun.&lt;br /&gt;
# If they have a flash, they&#039;re a dirty revolutionary. It doesn&#039;t matter if they are a roboticist, or even a head!&lt;br /&gt;
# If they are gibbering, they are brain damaged, and everyone knows they can&#039;t feel pain!&lt;br /&gt;
#Before the round starts, figure out whether you like the SS or the KGB the best.&lt;br /&gt;
#Break into the warden&#039;s office and make the best criminal stopping gun you can. If the warden objects, he a is a syndicate plant and you must use your new found power against him! When he is dead, relieve him of his gloves. &lt;br /&gt;
#Use [[Syndicate Items|contraband]] you found against criminals. &lt;br /&gt;
#If there is insufficient crime on the station, provide the crew with weapons. Then they will create crime for you to neutralize.&lt;br /&gt;
#If the crew doesn&#039;t commit crimes with the guns you gave them arrest them for posession of a weapon as that is a crime.&lt;br /&gt;
#If a crewmember turns in a piece of evidence to security, arrest them for possession of contraband.&lt;br /&gt;
#The captain is to be arrested as soon as possible and his id taken for posession of a gun &lt;br /&gt;
#When CentCom sends the Emergency Response Team, arrest them for mutiny! They have no power here!&lt;br /&gt;
#Even if the original charges don&#039;t stick, you can still book them for sparking a manhunt no matter how minor the crime. No crime is too small for a manhunt!&lt;br /&gt;
#If a disaster occurs because the person who is supposed to stop it was arrested in the middle of fixing it, brig them longer for dereliction of duty.&lt;br /&gt;
#If you stub your toe while chasing a criminal, they are guilty of assault.&lt;br /&gt;
# It doesn&#039;t matter if there&#039;s a rampaging xenomorph on the loose, the guy who made a mess on the floor must be hunted down like the dog he is.&lt;br /&gt;
#Justice does not have to be polite, so feel free to be an asshole. If anyone describes you as such for doing so, arrest and permabrig them for insulting an officer.&lt;br /&gt;
&lt;br /&gt;
== A Video Guide ==&lt;br /&gt;
[https://www.youtube.com/watch?v=rs6V2oHvwXw Security, in a nutshell]&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Jobs|Traitors]] on BeeStation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StunBaton.gif|50px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;The Big Guys&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|&amp;quot;Good Guy, Gave Me Orders to Execute the Clown&amp;quot;]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|&amp;quot;Detained for Giving All Access to the Clown&amp;quot;]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;The Holy Ones&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|&amp;quot;The Real Leader of Space Station 13&amp;quot;]]&#039;&#039;&#039;, [[Security Officer|&amp;quot;Best Crew Member&amp;quot;]], [[Warden|&amp;quot;Wouldn&#039;t Give me His Gloves&amp;quot;]], [[Detective|&amp;quot;Lost in Maintenance&amp;quot;]], [[Brig Physician|&amp;quot;Detained for Refusing to Heal my 1 Burn Damage&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Deconstructors&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|&amp;quot;Detained His Bird for Assaulting my Ears&amp;quot;]]&#039;&#039;&#039;, [[Station Engineer|&amp;quot;Detained for Stolen Insulated Gloves&amp;quot;]],  [[Atmospheric Technician|&amp;quot;Detained for Releaseing Plasma&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Bomb Makers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|&amp;quot;Detained for Harboring an Illegal Alien&amp;quot;]]&#039;&#039;&#039;, [[Scientist|&amp;quot;Detained for Making Bombs/Guns/Slimes&amp;quot;]], [[Roboticist|&amp;quot;Detained for Making Mechs&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|&amp;quot;Detained for Being a Slut&amp;quot;]]&#039;&#039;&#039;, [[Medical Doctor|&amp;quot;Detained for Healing a Criminal&amp;quot;]], [[Chemist|&amp;quot;Detained for Giving lube to the Clown&amp;quot;]], [[Geneticist|&amp;quot;Executed for being a Freak]],  [[Virologist|&amp;quot;Detained for Making the Black Plague: Part 2&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Back Round Noise&#039;&#039;&#039;&lt;br /&gt;
| [[Janitor|&amp;quot;Detained for not Using Space Cleaner&amp;quot;]], [[Bartender|&amp;quot;Detained for Having a Gun&amp;quot;]], [[Cook|&amp;quot;Detained for Having a Knife and Shit Food&amp;quot;]], [[Botanist|&amp;quot;Detained for Putting 100 Potency Banana Peels FUCKING EVERYWHERE&amp;quot; ]], [[Clown|&amp;quot;Detained for Existing&amp;quot;]], [[Mime|&amp;quot;Detained for Not Talking During an Interrogation&amp;quot;]], [[Chaplain|&amp;quot;Detained for Cult Activities&amp;quot;]], [[Librarian|&amp;quot;Detained for Reading Erotica&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |&#039;&#039;&#039;Slackers&#039;&#039;&#039;&lt;br /&gt;
| [[Quartermaster|&amp;quot;Detained for Ordering 100 Pie Crates for the Clown&amp;quot;]], [[Cargo Technician|&amp;quot;Detained for Not Ordering us Shotguns&amp;quot;]], [[Shaft Miner|&amp;quot;Detained for not Doing his Job&amp;quot;]], [[Assistant|&amp;quot;Detained for Wearing Grey&amp;quot;]], [[Lawyer|&amp;quot;Detained for Intervening in the Clown&#039;s Execution&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Rouge&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|&amp;quot;Shut Down for not Opening the Upload Door&amp;quot;]]&#039;&#039;&#039;, [[Cyborg|&amp;quot;Destroyed for Saving the Clown from Execution&amp;quot;]], [[Positronic Brain|&amp;quot;Shut Down for Being Annoying&amp;quot;]], [[Drone|&amp;quot;Destroyed for Free Tools&amp;quot;]], [[Personal AI|&amp;quot;Shut Down and Owner Detained for being extra Annoying&amp;quot;]], [[Construct|&amp;quot;Killed for being Spooky&amp;quot;]], [[Ghost|&amp;quot;Scientists Finding Way to Detain&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Valids&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|&amp;quot;Executed for Having a Chameleon Jumpsuit&amp;quot;]], [[Malfunctioning AI|&amp;quot;OH GOD HOW THE HELL DO WE STOP IT&amp;quot;]], [[Changeling|&amp;quot;WHY WON&#039;T IT DIE&amp;quot;]], [[Syndicate guide|&amp;quot;Executed for Trying to GET DAT DISK&amp;quot;]], [[Wizard|&amp;quot;Executed for being a Fantasy Nerd&amp;quot;]], [[Cult|&amp;quot;Executed for Talking Weird&amp;quot;]], [[Clockwork Cult|&amp;quot;Executed for having insulated gloves&amp;quot;]], [[Shadowling|&amp;quot;Removed from the Univerce for being Shit&amp;quot;]], [[Nightmare|&amp;quot;Executed for not getting removed from the universe yet&amp;quot;]] [[Abductor|&amp;quot;Executed for Creating Minor IC Crime&amp;quot;]], [[Xenomorph|&amp;quot;Executed for being a Copywriten Property&amp;quot;]], [[Spider|&amp;quot;Executed for Webbing the Armory&amp;quot;]] [[Revenant|&amp;quot;Executed for being Annoyingly Deadly&amp;quot;]], [[Space Ninja|&amp;quot;Executed for being a Fucking Weeb&amp;quot;]], [[Holoparasite|&amp;quot;Executed for being a Shitty Reference&amp;quot;]], [[Swarmers|&amp;quot;Aggressively Interrogated for Destroying Company Property&amp;quot;]], [[Morph|&amp;quot;Executed for Eating the Armory&amp;quot;]], [[Blob|&amp;quot;Executed for Eating the Station&amp;quot;]], [[Devil|&amp;quot;Executed for Making the Clown a Superhuman&amp;quot;]], [[Pirate|&amp;quot;Executed for Supreme Pussy-ness&amp;quot;]], [[Sentient Disease|&amp;quot;Virologist Executed Because it&#039;s Always his Fault&amp;quot;]], [[Creep|Cabin Room #6 Executed for &amp;quot;ERP&amp;quot;]], [[Fugitives|Valid Obtainers #1]]. [[Hunters|Valid Obtainers #2]], [[Heretics|&amp;quot;Executed For Sacrificing people to Non-NT sanctioned gods&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;Unpredictable&#039;&#039;&#039;&lt;br /&gt;
| [[Centcom Official|&amp;quot;Detained for Talking Back to the Head of Security&amp;quot;]], [[Death Squad|&amp;quot;FUCK&amp;quot;]], [[Emergency Response Team|&amp;quot;Detained for Trying to Do Security&#039;s Job&amp;quot;]], [[Chrono Legionnaire|&amp;quot;Executed for Being a Reality-Warping Shithead&amp;quot;]], [[Highlander|&amp;quot;Detained for Public Indecency&amp;quot;]], [[Ian|&amp;quot;Detained for being too Cute&amp;quot;]], [[Lavaland Role|&amp;quot;Executed for Desertion&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Race War&#039;&#039;&#039;&lt;br /&gt;
| [[Humans|&amp;quot;The Best One&amp;quot;]], [[Lizard| &amp;quot;Detained for being Maximum Scum&amp;quot;]], [[Flyperson|&amp;quot;Detained for Puking Everywhere&amp;quot;]], [[Plasmaman|&amp;quot;Detained for Fire Starting&amp;quot;]], [[Podman|&amp;quot;Detained for being Vegetables&amp;quot;]], [[Guide to races#Human Mutants|&amp;quot;Detained for being Mutant Scum&amp;quot;]], [[Golem|&amp;quot;Detained for Irradiating Me&amp;quot;]], [[Felinids|&amp;quot;Detained for Still Existing&amp;quot;]], [[Ethereals|&amp;quot;Detained for Improper Lights&amp;quot;]], [[Apids|&amp;quot;Detained for Buzzing Too Loudly&amp;quot;]], [[Oozelings|&amp;quot;Melted During Enhanced Interrogation&amp;quot;]], [[IPC|&amp;quot;Detained for Impersonating Borgs&amp;quot;]], [[Squidpeople|&amp;quot;Detained for Never Slipping&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Joke_pages]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_telescience&amp;diff=33456</id>
		<title>Guide to telescience</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_telescience&amp;diff=33456"/>
		<updated>2021-04-16T06:48:18Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;dumbass&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Removed&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=&amp;lt;span style=&amp;quot;background-color:white&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;[[File:Telescience.gif|32px]] &#039;&#039;&#039;Telescience has been removed from the game; this page is archived for historical purposes. Were you looking for the [[Machines#Bluespace_Launchpad|Bluespace Launchpad]] instead?&#039;&#039;&#039; [[File:Telescience.gif|32px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Welcome to Telescience, the science where you teleport things/people/bombs you aren&#039;t supposed to have into places said things/people/bombs aren&#039;t supposed to be, or use it for [[Beyond the impossible|legitimate purposes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;Please note that the Telescience Lab is not available at roundstart on any map. If you want to do telescience, you&#039;ll first have to build the equipment yourself with components from [[Research and Development]].&#039;&#039;&#039;&amp;lt;/s&amp;gt; The machines still exist in the code, and you can salvage some parts from space, but that&#039;s simply just not enough.&lt;br /&gt;
&lt;br /&gt;
===Tha&#039; Hell is This New Fangled Telescience Stuff That Runs on That Electricial-Tricity?===&lt;br /&gt;
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|link=Telescience|A working telescience setup.]]&lt;br /&gt;
&lt;br /&gt;
To work with telescience, you&#039;ll need a [[Telepad]], a Telepad Control Console, several telecrystals, a secure room to teleport people and things in and out of, and several handheld [[GPS]] readers.&lt;br /&gt;
&lt;br /&gt;
Telescience is imprecise, but potentially extremely useful. Try teleporting GPSs to see where they go, and then from there you can move objects or people back and forth from your lab. Like all science, experimentation is key!&lt;br /&gt;
&lt;br /&gt;
===Holy Shit, I Will be the Ruler of Space and Time!===&lt;br /&gt;
A word of warning. Telescience requires &#039;&#039;&#039;math&#039;&#039;&#039;. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]?&lt;br /&gt;
&lt;br /&gt;
The telepad console has 4 variables that can be set:&lt;br /&gt;
*&#039;&#039;&#039;Bearing&#039;&#039;&#039; (measured in degrees, can have a value from 0 to 360)&lt;br /&gt;
*&#039;&#039;&#039;Elevation&#039;&#039;&#039; (measured in degrees, can have a value from 0 to 90)&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039; (measured in integer units, can have a value from 5 to 100 provided you have enough [[Bluespace Crystal|Bluespace Crystals]] on hand, power levels from 5 to 25 are available by default)&lt;br /&gt;
*Sector (defines the z-level which we are beaming to or from, default is 1, corresponding to the main station z-level).&lt;br /&gt;
Together, these 4 settings define the coordinates whatever or whoever is on the telepad will find themselves after you push the Send button on the console via the following equation:&lt;br /&gt;
&lt;br /&gt;
*[[File:Telescience destinationX equation.png]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Telescience destinationY equation.png]]&lt;br /&gt;
where&lt;br /&gt;
*[[File:Telescience distance equation.png]]&lt;br /&gt;
&lt;br /&gt;
For non-mathy people, think of the telepad as a cannon. Your bearing is the angle you rotate the cannon to, your elevation is the angle you point your barrel at the sky, the power is how hard you&#039;re going to shoot the projectile, and the sector has no analogy here. &lt;br /&gt;
&lt;br /&gt;
For mathy people, think the same thing, but keep in mind the following&lt;br /&gt;
&lt;br /&gt;
*There is no drag/air resistance to calculate&lt;br /&gt;
*The cannon&#039;s aiming is perfect&lt;br /&gt;
*The terrain is perfectly flat&lt;br /&gt;
*The gravitational acceleration in this world is 10 units/second^2&lt;br /&gt;
*0° is north.&lt;br /&gt;
&lt;br /&gt;
===Alright, I&#039;m ready to teleport a bomb into the AI Core!===&lt;br /&gt;
&lt;br /&gt;
Not so fast. It would be way too easy to use telescience if the equations were that simple! To compensate, Nanotrasen has added some features to make telescience more inaccurate! Basically, there are little &amp;quot;offsets&amp;quot; that get added to the values you input. For now, we&#039;re just going to deal with two offsets, because that is how the teleporter currently is. Here they are:&lt;br /&gt;
&lt;br /&gt;
*The Power Offset. This is a number x such that -4 ≤ x ≤ 0. This will be added to the power that you input for the teleporter to use.&lt;br /&gt;
*The Bearing Offset. This is a number x such that -10 ≤ x ≤ 0. This will be added to the bearing that you input for the teleporter to use.&lt;br /&gt;
&lt;br /&gt;
So, in reality, here are the real equations we will be using with telescience:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[File:Telescience real destinationX equation.png]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Telescience real destinationY equation.png]]&lt;br /&gt;
and&lt;br /&gt;
*[[File:Telescience real distance equation.png]]&lt;br /&gt;
&lt;br /&gt;
To make things even more fun, every 20-40 uses the teleporter will have to be &amp;quot;recalibrated,&amp;quot; which randomly changes the offsets. Yay!&lt;br /&gt;
&lt;br /&gt;
===How to Rip a Hole in the Fabric of Space and Time Itself to [[Beyond the impossible|Perform Useful Duties]]===&lt;br /&gt;
First things first, the telepad needs to be linked to the Telepad Control Console. To do this you&#039;ll need a screwdriver and a multitool. Use the screwdriver on the telepad to remove the maintenance hatch, then use the multitool on the telepad to save it&#039;s linking data into the multitool buffer. Screw the maintenance hatch back in and then upload the telepad data to the control console by using the multitool on it.&lt;br /&gt;
&lt;br /&gt;
At first, the telepad will be calibrated. That means the following: the Bearing setting will be offset to a random value between -10 and 10 degrees, and the Power setting will be offset randomly from -4 to 0. After calibration, there are somewhere between 30 and 40 uses before it will have to be re-calibrated. When recalibrating, the bearing and power offsets will be re-rolled. These values do not stack, so they will always be within these ranges. To find out these offsets, you will need those little gizmos called [[GPS]]. Grab two, place one on the telepad and the other in your pocket.&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Global Positioning System]]&lt;br /&gt;
 |image = Global Positioning System.gif&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now this next part requires some math and a calculator supporting square roots and inverse trigonometric functions, specifically asin() and atan().&#039;&#039;&#039; If you&#039;re incapable of math, ask yourself what the hell are you doing in the Research Division of the most high-tech space station ever built, and apply to [[Head of Personnel]] for the [[Clown]]&#039;s job.&lt;br /&gt;
&lt;br /&gt;
First, let&#039;s find the power offset. It is most simply done by setting elevation to 45. Elevation set to 45 sets the sin(2*elevation) to 1 so the equation for the distance simplifies to (power^2)/10. For example if you teleport something with power 20, it should be (20^2)/10 = 40 tiles away. That&#039;s where the power offset comes in, as the GPS will actually be in ((power-offset)^2)/10, so, using the previous example and if the offset is, say, -4, the GPS will be actually ((20-4)^2)/10  = (16^2)/10 = 25.6 (rounded to 26) tiles away. So, to find out the power offset, you need to teleport the GPS with 45 elevation and see how far away it actually flies. Let&#039;s designate the GPS coordinates as X and Y, and the telepad coordinates as Xt and Yt. Then the formula for the distance from the telepad to the GPS is:&lt;br /&gt;
*distance = sqrt((Xt - X)^2 + (Yt - Y)^2)&lt;br /&gt;
and the equation for actually finding the offset is:&lt;br /&gt;
*((power-offset)^2)/10 = distance,  therefore (power-offset)^2 = distance*10,  therefore &#039;&#039;&#039;power-offset = sqrt(distance*10)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
So, to recollect, to find the power offset you need to:&lt;br /&gt;
*Teleport the GPS with settings 0 bearing, 45 elevation, 20 power.&lt;br /&gt;
*Using another GPS find out how far did it go in both x and y directions (say, it travelled X tiles on x axis and Y on y axis).&lt;br /&gt;
*Calculate the distance from the telepad to the GPS as sqrt(X^2 + Y^2)&lt;br /&gt;
*Multiply it by 10 and extract sqare root.&lt;br /&gt;
*What you see at your calc now is power minus offset. As the power was set to 20, to find offset, you need to substract the number you&#039;ve got from 20. So, for example, if you got roughly 17, the offset is 3 (remember it can be only integer).&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Telepad]]&lt;br /&gt;
 |image = Telescience.gif	&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Now, to find the bearing offset. When you teleported the GPS, you might&#039;ve noticed it didn&#039;t go precisely north, although the bearing was set to 0. The bearing offset is to blame. Once again, assume the GPS travelled X tiles west and Y tiles north. Then, by dividing X by Y, you get the tangent of the offset angle, and the angle itself can be calculated as &#039;&#039;&#039;offset = atan(X/Y)&#039;&#039;&#039; after that, you need to convert it from radian to degrees so it is better to do it like this &#039;&#039;&#039;offset = atan(X/Y) * 180/pi&#039;&#039;&#039; (it&#039;s also integer, so feel free to round). Given the GPS travelled &#039;&#039;&#039;west&#039;&#039;&#039;, that will be a positive offset that will be added to your bearing, so you have to compensate by substracting it from the bearing you will be setting. Inversly, if the GPS has gone &#039;&#039;&#039;east&#039;&#039;&#039;, the offset is negative and you need to add it to the bearing.&lt;br /&gt;
&lt;br /&gt;
Congratulations! Now that you know both offsets, you can teleport anything with some deadly precision or steal some high-secure items in the most stealthy fashion without having anyone see the GPS tools dancing around! So, how do you put that knowledge to use? Let&#039;s assume you want to teleport something X tiles west and Y tiles north. First, you again need to find the distance as &#039;&#039;&#039;sqrt(X^2 + Y^2)&#039;&#039;&#039; (let&#039;s designate it &#039;&#039;&#039;D&#039;&#039;&#039;). Now, set the power setting so that &#039;&#039;&#039;((power-offset)^2)/10&#039;&#039;&#039; (let&#039;s designate that number as &#039;&#039;&#039;Dmax&#039;&#039;&#039;) was greater than your distance. (If you can&#039;t, you need to find you more bluespace crystals). Now, once the power is set, you need to adjust the elevation. &#039;&#039;&#039;Divide D by Dmax&#039;&#039;&#039;. As Dmax is greater, you&#039;ll get a number less than 1. You need to &#039;&#039;&#039;calculate the inverse sine from that number and then divide it by 2&#039;&#039;&#039;. In one formula,&lt;br /&gt;
*elevation = (asin(D/Dmax))/2.&lt;br /&gt;
Now the bearing setting is obviously dependant not only on the distances the object has to travel along the X and Y axes, but on the general direction it travels to or from (northeast, southeast, southwest, northwest). To set the bearing, you&#039;ll need to calculate &#039;&#039;&#039;atan(X/Y)&#039;&#039;&#039; if the destination is northeast or southwest, and &#039;&#039;&#039;atan(Y/X)&#039;&#039;&#039; otherwise. Both X and Y numbers here have to be positive (just the distances on X and Y axes without signs). (Writer&#039;s note: wish I could add a picture of trigonometric circle in here, that would explain everything much better than I can in words). You&#039;ll get a number between 0 and 90, which will be your bearing plus(or minus) offset if you&#039;re sending northeast. To send something along the same distances on X and Y, but in the other direction, you&#039;ll need to add a multiple of 90 degrees to it. So:&lt;br /&gt;
*To send north and east, don&#039;t add anything.&lt;br /&gt;
*To send south and east, add 90.&lt;br /&gt;
*To send south and west, add 180.&lt;br /&gt;
*To send north and west, add 270.&lt;br /&gt;
Now compensate for the bearing offset, punch those numbers in the computer and hit that Send (or Recieve) button! If you&#039;re not miscalculated and everything was done right, you should now have DAT FUKKEN DISK on the telepad or a maximum-yield bomb at the AI core. Enjoy your near-omnipotence, you&#039;ve truly deserved it.&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Bluespace Crystal]]&lt;br /&gt;
 |image = Bluespace_Crystal.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Sadly, every 30 to 40 teleportations (roughly) the [[Telepad]] will &#039;&#039;&#039;fizzle&#039;&#039;&#039;. This means you need to click Recalibrate and start from step 1. Learn to recalibrate quickly, or you may end up in a heap of trouble.&lt;br /&gt;
&lt;br /&gt;
Leave handy beacons around the station, and GPS units at interesting locations in space, and you can easily find them again. It&#039;s worth putting something down in the [[Medbay]] so you can quickly send the wounded and the dead there. Suit sensors can give the precise coordinates of the wearers, so a Crew Monitor Console could help you retrieve dead or dying people.&lt;br /&gt;
&lt;br /&gt;
Also, note that the maximum radius you can reach is proportional to power squared, so, with so much as three or four extra crystals, your reach extends immensely. Just insert them into the console and higher power will become available. This also amplifies the recharge time between teleports and the energy the telepad consumes from the room&#039;s APC. The maximum power is also increased by upgrading the telepad&#039;s capacitor.&lt;br /&gt;
&lt;br /&gt;
==Ugh. Fine. Just tell me what the hell I need to do!==&lt;br /&gt;
&lt;br /&gt;
My pleasure. Basically, we&#039;re going to substitute known values into the equations above and solve for the offsets. It&#039;s really not that hard. Here&#039;s what we&#039;re gonna do:&lt;br /&gt;
&lt;br /&gt;
#Grab a GPS and teleport it to get a DestinationX and a DestinationY value, plus a Distance value.&lt;br /&gt;
#Plug said values into the equations above, along with the bearing you used to teleport the GPS.&lt;br /&gt;
#Solve for the bearing offset.&lt;br /&gt;
#Plug the power and elevation you teleported the GPS with into the distance equation above.&lt;br /&gt;
#Solve for the power offset.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get started, shall we?&lt;br /&gt;
&lt;br /&gt;
===Step 1, in detail===&lt;br /&gt;
[[File:Telescience Room.png|thumb|515px|alt=Telescience Room|link=Telescience|This thing.]]&lt;br /&gt;
#Grab two GPS&#039;s from the table to your left. Look at the image provided if you are a dumbass and can&#039;t find them.&lt;br /&gt;
#Take one and place it on the telepad. Again, look at the image provided if you have no idea what I&#039;m talking about.&lt;br /&gt;
#Now, go to the telescience computer and use it. Set the bearing and elevation to whatever the hell you want, but 0° for the bearing and 45° for the elevation makes the following steps easier. &lt;br /&gt;
#&#039;&#039;&#039;Set the power to 20 or higher.&#039;&#039;&#039;&lt;br /&gt;
#Now hit send&lt;br /&gt;
#Use the GPS in your hand. This will give you a list of GPS&#039;s. Look for the one that is in a different room than the others. &lt;br /&gt;
#Write down the coordinates somewhere&lt;br /&gt;
#To calculate the distance the GPS traveled, we use the following equation&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience gps distance equation.png]]&lt;br /&gt;
&lt;br /&gt;
We use 185 and 97 because the telepad is located at 185, 97.&lt;br /&gt;
&lt;br /&gt;
Write down that distance somewhere.&lt;br /&gt;
&lt;br /&gt;
===Steps 2-3, in detail===&lt;br /&gt;
Alright, so now you have some values. Time to plug that shit into the equations.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, the GPS that we teleported ended up at 184, 137. The distance the GPS traveled is 40.01249804748511...&#039;&#039;ish&#039;&#039;, or the square root of 1,601. The bearing, elevation, and power were 0, 45, and 20, respectively.&lt;br /&gt;
&lt;br /&gt;
First thing we&#039;re going to do is plug the numbers we have into the DestinationX equation to determine the bearing offset.&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distanceX equation.png]]&lt;br /&gt;
&lt;br /&gt;
Subtract 185 from both sides&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distanceX equation step 1.png]]&lt;br /&gt;
&lt;br /&gt;
Divide both sides by 40.01249804748511&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distanceX equation step 2.png]]&lt;br /&gt;
&lt;br /&gt;
Take the arcsin of 0.02499479361892&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distanceX equation step 3.png]]&lt;br /&gt;
&lt;br /&gt;
By default, my calculator calculates stuff in radians. To convert to degrees, multiply by 180/pi&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distanceX equation solved.png]]&lt;br /&gt;
&lt;br /&gt;
And we end up with a value of 1.432245340659903. Multiply that number by -1, and you have your bearing offset. It&#039;s either -1 or -2!&lt;br /&gt;
&lt;br /&gt;
===Steps 3-4, in detail===&lt;br /&gt;
Now to solve for the power offset.&lt;br /&gt;
&lt;br /&gt;
First, plug in your values. We know the distance is equal to the square root of 1601, so no need to calculate that again. Elevation was 45, and the Power was 20. &lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distance equation.png]]&lt;br /&gt;
&lt;br /&gt;
Well, the sine of 90pi/180 radians, or pi/2, is 1, so we can cut that shit out of the equation&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distance equation step 1.png]]&lt;br /&gt;
&lt;br /&gt;
Multiply both sides by 10&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distance equation step 2.png]]&lt;br /&gt;
&lt;br /&gt;
Take the square root of both sides&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distance equation step 3.png]]&lt;br /&gt;
&lt;br /&gt;
Well, we know that PowerOffset must be a negative number. Therefore we can remove those bars and multiply the left side of the equation by -1.&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distance equation step 4.png]]&lt;br /&gt;
&lt;br /&gt;
Add 20 to both sides&lt;br /&gt;
&lt;br /&gt;
[[File:Telescience plugged distance equation step 5.png]]&lt;br /&gt;
&lt;br /&gt;
Which is equal to -0.0031242678450383. Therefore, the power offset is 0.&lt;br /&gt;
&lt;br /&gt;
===Some Tips===&lt;br /&gt;
* The station teleporter contains enough telecrystals to set up a moderately-ranged telescience setup, if you don&#039;t want to wait for miners/all miners are dead. Be sure to get the [[RD]] or the [[captain]]&#039;s consent to deconstruct it, though.&lt;br /&gt;
* Combining this with [[Quantum pad|Quantum Pad]]s will allow you to set up two-way bridges into any location.&lt;br /&gt;
* Note down interesting coordinates to use in future rounds.&lt;br /&gt;
&lt;br /&gt;
===Challenges for the Robust in All of Us===&lt;br /&gt;
# Be useful and teleport dead bodies to Genetics for cloning, or injured crew straight to Medbay for treatment!&lt;br /&gt;
# Teleport an Engineering Cyborg straight to a hull breach!&lt;br /&gt;
# Borrow all the Chef&#039;s donuts!&lt;br /&gt;
# Teleport the last remaining revhead into the Brig for &#039;&#039;implanting&#039;&#039;!&lt;br /&gt;
# Find the remaining Bananium ore and construct a H.O.N.K. mech for the Clown!&lt;br /&gt;
# Teleport the Nuclear Device around during a Nuclear Operatives -round! Bonus points if it&#039;s right after they stick in DAT FUKKEN DISK and before they input the code! Double bonus points for teleporting it to &amp;lt;s&amp;gt;the derelict&amp;lt;/s&amp;gt; their own ship!&lt;br /&gt;
# Teleport a bomb onto a malfunctioning AI&#039;s core!&lt;br /&gt;
# Teleport the [[Woody&#039;s Got Wood|WGW]] reader into LORD SINGULOTH!&lt;br /&gt;
# Colonize the white ship and use it as your base of operations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TL;DR===&lt;br /&gt;
If you&#039;re not a real scientist who likes to do science and learn from it, you can use these:&lt;br /&gt;
* [https://mega.nz/#!84oH1KQL!3UVaXm0G7-mklNuXOFZ97n9tNT4BF13lQUo_s5GbEVM Braincake&#039;s Calculator]&lt;br /&gt;
&lt;br /&gt;
* Coordinate maps:&lt;br /&gt;
** Z-level 1 (station itself): [https://web.archive.org/web/20160605022824/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/station_coordinates.jpg boxstation], [https://web.archive.org/web/20160605022827/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/meta_coordinates.jpg metastation]&lt;br /&gt;
** Z-level 3 (old telecommunications sat): [https://web.archive.org/web/20160605022829/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/old_tcommsat_coordinates.jpg tcommsat], [https://web.archive.org/web/20160605022830/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/old_teleporter_coordinates.jpg abandoned teleporter], [https://web.archive.org/web/20160605022830/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/white_shuttle_coordinates.jpg white shuttle]&lt;br /&gt;
** Z-level 4 (derelict): [https://web.archive.org/web/20160605022830/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/derelict_coordinates.jpg derelict], [https://web.archive.org/web/20160605022831/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/derelict_teleporter_coordinates.jpg derelict teleporter], [https://web.archive.org/web/20160605022831/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/clown_shuttle_coordinates.jpg clown shuttle], [https://web.archive.org/web/20160605022832/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/dj_station_coordinates.jpg DJ station]&lt;br /&gt;
** Z-level 5 (mining): [https://web.archive.org/web/20160605022832/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/mining_main_coordinates.jpg main outpost], [https://web.archive.org/web/20160605022833/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/mining_west_coordinates.jpg west outpost], [https://web.archive.org/web/20160605022833/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/mining_north_coordinates.jpg north outpost], [https://web.archive.org/web/20160605022833/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/labor_camp_coordinates.jpg labor camp], [https://web.archive.org/web/20160605022833/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps/mining_alien_coordinates.jpg alien-weed-covered part]&lt;br /&gt;
** [https://web.archive.org/web/20160605022834/https://dl.dropboxusercontent.com/u/41920377/Coordinate%20Maps%20v2.zip Coordinate Maps All-In-One zip-package]&lt;br /&gt;
&lt;br /&gt;
===Traitorous Uses of Telescience===&lt;br /&gt;
* Build a crew monitoring console. Build reinforced windows around the telepad. Enter the coords of your target/whoever the fuck you wish to kill, teleport them in, laugh at their confusion, then send them to deep space. Laugh once more. Repeat.&lt;br /&gt;
* Also teleport in Guns from the armory. Teleport in your theft objectives.&lt;br /&gt;
* Teleport in the clown, remove his headset, and close the blast door. Congrats, you have your very own pet just like the HoP! &lt;br /&gt;
* Teleport bombs from toxins into every &amp;quot;secure&amp;quot; location.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Removed Content]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Chain_of_Command&amp;diff=33455</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Chain_of_Command&amp;diff=33455"/>
		<updated>2021-04-16T06:47:59Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;stupid&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
The Heads should &#039;&#039;&#039;not&#039;&#039;&#039; start doing the simplest tasks themselves unless the station&#039;s already beyond saving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Identification_console.png]] Notice:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads can demote their staff by using the [[Identification Console]] and removing the subordinate&#039;s access to their department from their ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So if one of your guys isn&#039;t acting like a shitter, don&#039;t hesitate to banish them from your department.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Job tree3.png|1191px|The station hierarchy]]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
[[File:Bridge small.png|thumb|300px|The Bridge, safe haven of the Heads.]]&lt;br /&gt;
&#039;&#039;&#039;A.K.A. the command staff.&#039;&#039;&#039; These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic captain.png|64px]] [[Captain]]===&lt;br /&gt;
The Commanding Officer with authority over the entire station. Eventually dies and has the Head of Personnel take over. Limited only by style - Just don&#039;t forget the [[High-risk_items#Nuclear_authentication_disk|disk]].&lt;br /&gt;
The only position that can issue death warrants without a trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How the AI works. What other Heads should be doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to [[Clown|someone trustworthy]] for maximum safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Make sure your heads are doing their jobs and give them a massive fucking if they fuck up. Figure out what needs to be done and delegate. Don&#039;t leave the nuke disk on your table or people will laugh at you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Many [[high-risk items]] start in your office or directly in your possession. And your shiny gold id card is coveted by almost every syndicate scumbag. Expect many attempts to be made on your life for these things.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hop.png|64px]] [[Head of Personnel]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. Becomes acting Captain if the original Captain is dead or MIA. Responsible for staffing and HR-related duties.&lt;br /&gt;
Authority over all civil and supply departments, including the [[Janitor]], [[Chef]], [[Barman]], [[Clown]], [[Mime]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, [[Chaplain]], [[Curator]], [[Botanist]]s and [[Cargo Technician|Cargo Techs]].&lt;br /&gt;
&lt;br /&gt;
The Head of Personnel can either be a Godsend or worse than a banana-flinging clown for the station. He can also savor the prestige or feel shackled to the [[Computers#ID_Modification_Console|ID computer]]. If you find yourself wearing teal, make the most of it by doing your job correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Support the Captain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Always be on the captain&#039;s side, at least publicly. Remember that since you&#039;ll take up his banner if, or more often when, he&#039;s slain, you&#039;re the &#039;&#039;de facto&#039;&#039; second in command. Be sure to work as a team to lead the crew. If he&#039;s demanding, be persuasive. If he&#039;s soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new Heads or calling the shuttle. Recognize, however, that you do not outrank any other Heads of Staff. You are simply sitting at the Captain&#039;s right hand, entrusted to the keys to the station, while all other Heads must beg at your feet for access to so much as the bar. Don&#039;t let it go to your head, and the Head of Security won&#039;t brain you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Uphold the Rights of Crewmen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Head of Personnel will result in [[shitcurity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Follow the Principle of Least Privilege.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access or just for you to open the door for him while he gets a suit. If the chaplain is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure from thieves weaseling their way to their targets and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a sheet of paper and give it a good stamping so the janitor will be able to show why he&#039;s mopping Medbay&#039;s floors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Talk to the Crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Captain gets nervous when someone stands next to him for too long. The Head of Security is too busy beating the clown. The Research Director is on fire, the Chief Medical Officer is up to his elbows in gore, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You&#039;re really the only head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the robusted to security, and generally reduce the frequency and intensity of mutinies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Manage your Department First.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While technically you can demote everyone who&#039;s ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, ensuring the [[Quartermaster]] is on top of things, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the Heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How to use the Identification Console. A rough idea of how access is distributed throughout the station. What Cargo, Kitchen, Hydroponics and the Janitor should be doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Stay at your desk for at least the first 10 minutes to manage the shift-start rush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Manage IDs. Take over the captain&#039;s duties when he is murdered/goes missing/never shows up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Your department (the civil department) doesn&#039;t ever acknowledge you as their boss. People may attempt to kill you for refusing their ID requests.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|64px]] [[Head of Security]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available, however in times of crisis he may usually force himself into the position as acting Captain to better control the crisis.&lt;br /&gt;
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to detain and handle those who endanger the station, including other heads of staff, and in some cases, the Captain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How to use security equipment, a firm grasp on Space Law, and rough idea of what kind of threats the station will have to face and how to deal with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Get your officers to report in, if they don&#039;t, remind them that the security force doesn&#039;t work without teamwork and communication, and have them demoted if they&#039;re still acting like a lone mute wolf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Try to keep the crew as safe as possible. Keep your officers from degenerating to shitcurity when things get rough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Assistants pushing each other is &#039;&#039;&#039;not&#039;&#039;&#039; a big problem, you shouldn&#039;t have to spend much time on those. Focus on the big fish instead.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic rd.png|64px]] [[Research Director]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. Due to AI access, often promoted to acting Captain if there is neither a Captain nor a HoP.&lt;br /&gt;
Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Genetics Research]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Know how R&amp;amp;D works, how to upgrade machines, how xenobiology works, how telescience works and how robotics work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Make sure one of your scientist is doing R&amp;amp;D and help him out if needed. Ask if there are miners around and request the minerals your R&amp;amp;D and Robotics both need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Upgrading machines across the station. Make sure your underlings aren&#039;t slacking off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Bombs made in toxins usually get sneaked out and exploded, check on them from time to time. The [[AI|Doorknob]] may attempt to murder you if they are rogue due to your ability to shutdown/destroy their [[Cyborg|minions]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic ce.png|64px]] [[Chief Engineer]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff.&lt;br /&gt;
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How the telecommunications, atmospherics, solars and the [[supermatter]] work. [[Malfunction|How to deconstruct an APC.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Have your team start the [[supermatter]] correctly and have power flowing to the station. Make sure the atmospheric system is set up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Listening the radio for people yelling about station damage and delegating your engineers there with appropriate tools and materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; The station is bound to have explosions or at least minor holes in it during the shift. Make sure your underlings are setting up the SM or your entire department will be demoted and murdered. Learn how to tackle the exploded telecommunications -situation and you&#039;ll be irreplaceable in more than one shift, guaranteed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic cmo.png|64px]] [[Chief Medical Officer]]===&lt;br /&gt;
Equal rank with all other non-captain Heads of Staff. If a Head of Staff is acting medically unstable, it is the CMO&#039;s duty to disable and treat them till they are once again fit for duty (which could be never).&lt;br /&gt;
Oversees station-wide medical issues with authority over the [[Virologist]], [[Chemist]]s, [[Medical Doctor]]s and [[Geneticist|Genetics Cloning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; How to cure viruses and create vaccines. Formulas for the most common medicines. How to prepare and administer clean SEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Make an announcement to the crew about maxing out their suit sensors so you&#039;ll be able to help them when they get in trouble. Check that the cryogenic tubes get set up, possibly with a more efficient mixture of chemicals from the chemist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Check the Crew Monitoring Console from time to time for dead/dying people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Some people are completely stupid and won&#039;t max their suit sensors even if they aren&#039;t a traitor, if these people die make fun of them over comms so they won&#039;t do it again. Medical jobs are a common choice for new players seeking a relevant role. So when not absent, dead, or traitorous, expect your staff to need constant babysitting and guidance on how to perform even basic treatments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Management Roles==&lt;br /&gt;
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_qm.png|64px]] [[Quartermaster]]===&lt;br /&gt;
Subordinate to the [[Head of Personnel]].&lt;br /&gt;
&lt;br /&gt;
Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Managing Cargo Tech&#039;s, how to operate the Cargo Bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Check how many Cargo Tech&#039;s are on shift, get them doing something useful such as collecting crates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Processing crew order requests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Hostile and impatient crew members, syndicate sympathizers, miners not appreciating you taking some plasma for points, inept cargo techs, miners dying in the first five minutes, lava land lizards, and Security. Depending on your loyalty to the station you will either face problems from Security or revolutionary&#039;s/ cultists/ the grey-tide. People telling you that you&#039;re not a &amp;quot;real head&amp;quot;, and it hurts because they&#039;re right.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_warden.png|64px]] [[Warden]]===&lt;br /&gt;
Subordinate to the [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
Authority over the brig, [[Security Officer]]s, and all personnel of equal rank and below as long as they are within the brig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Processing prisoners, managing Security operations and personnel and keeping the brig secure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Ensure the brig is secure, check if there is a HoS/Sec Officers present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Keeping the brig as secure as possible, ensuring no one attempts to loot the brig, keeping prisoners in check and ensuring they are released on schedule. Don&#039;t leave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Non-compliant Security Officers. &amp;lt;s&amp;gt;HoP handing out Armory access.&amp;lt;/s&amp;gt; People attempting to break into the brig.&lt;br /&gt;
&lt;br /&gt;
===[[File:centcomofficial.png|64px]] [[Centcom Official]]===&lt;br /&gt;
Subordinate to the [[Captain]] while he is on the station.&lt;br /&gt;
&lt;br /&gt;
Depending on his rank, he may have the authority to dismiss the Captain from his position, or even outrank the Captain. Otherwise, he possesses no actual authority over anyone on station and is reliant on ingratiating himself with the command staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; The Chain of Command, knowing what your assigned task is from Central Command. Having good social skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Inform the command staff of your presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Whatever Central Command assigned you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Suspicious Security Officers, non-compliant heads of staff and enemies of the corporation.&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain Ian.png|64px]] [[Ian|Captain Ian]]===&lt;br /&gt;
The Captain the station deserves. &lt;br /&gt;
&lt;br /&gt;
Authority over snacks. &#039;&#039;&#039;Obey.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required knowledge:&#039;&#039;&#039; Yip! Woof woof!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round-start to-do list:&#039;&#039;&#039; Get dressed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main tasks:&#039;&#039;&#039; Dance. Be the best crewmember.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main problems:&#039;&#039;&#039; Head of Personnel often incompetent and needs watching over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Religion&amp;diff=33454</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Religion&amp;diff=33454"/>
		<updated>2021-04-16T06:47:28Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;stupid.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Nanotrasen]] takes a hard stance against practitioners of [[Cult|certain]] [[Clockwork Cult|faiths]], the vast reaches of space are home to a number of more or less peaceful religions that employees are free to follow. One may select their religion and deity while setting up their character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a chaplain:&#039;&#039;&#039; Your choice of religion will determine the title of your [[Chaplain#Holy Book|Holy Book]]. If you decide to choose a religion not recognized by the game&#039;s code, your starting Bible will be renamed to &amp;quot;The Holy Book of (Your Religion)&amp;quot;. The name of your deity affects certain in game lines, such as those automatically spoken when performing an [[Revenant|exorcism]]. The power of (deity) compels you!&lt;br /&gt;
&lt;br /&gt;
Some religions have incredibly bizarre beliefs. Remember that your religion [[Rules|is not a license to grief]].&lt;br /&gt;
&lt;br /&gt;
==List of Religions==&lt;br /&gt;
===Christianity===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Space Jesus (by default), Christ, God&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; Bible, The Holy Bible, The Dead Sea Scrolls&lt;br /&gt;
&lt;br /&gt;
Christianity is the default, and presumably most common religion in Nanotrasen-controlled space. Christianity comes in Catholic, Protestant and Orthodox flavors, though many bizarre and fun heresies exist. Some stations come with wine, communion wafers and confessional booths for the aspiring Christ follower.&lt;br /&gt;
&lt;br /&gt;
===Buddhism===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Yidam, Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Sutras&lt;br /&gt;
&lt;br /&gt;
Buddhism is a family of religions that share the goal of overcoming suffering and the cycle of reincarnation. Follow the Dharma, meditate your way to enlightenment, or inform all your non-Buddhist crewmates about how peaceful and open-minded your religion is in the most obnoxious way possible.&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Khorne, Nurgle, Tzeentch, Slaanesh, the Ruinous Powers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Book of Lorgar&lt;br /&gt;
&lt;br /&gt;
And what are the achievements of your fragile Nanotrasen? It is a corpse rotting slowly from within while maggots writhe in its belly. It&#039;s your job to convert these maggots by worshiping your Dark God of choice. Follow the Blood God, the Plague Lord, the Changer of Ways, the Prince of Pleasure, or all four if you&#039;re not partial to divisions.&lt;br /&gt;
&lt;br /&gt;
===Clownism===&lt;br /&gt;
&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; Honkmother, Honk, Honkism, Comedy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diety:&#039;&#039;&#039; The Honkmother&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Books:&#039;&#039;&#039; The Holy Joke Book, Just a Prank, Hymns to the Honkmother&lt;br /&gt;
&lt;br /&gt;
The faith of clowns everywhere. Even if you are not a clown yourself, it is your duty to bring mirth and joy to all peoples of the galaxy, in the name of the Honkmother. If it&#039;s funny, the Honkmother approves!&lt;br /&gt;
&lt;br /&gt;
===Cthulhu===&lt;br /&gt;
[[File:Iansacrifice1.png|frame|thumbnail|100px|alt=The chaplain sacrificing Ian to the Great Old Ones|A blood offering to the Great Old Ones]] &lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Cthulhu, Azathoth, Shub-Niggurath, the Great Old Ones&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Necronomicon&lt;br /&gt;
&lt;br /&gt;
Offer supplication to the Great Old Ones, acting as their mad prophet. The unbelievers &lt;br /&gt;
are deluded, milling about their daily lives without realizing that they are less than specs of dust to the Old Gods. Succeed in spreading your cult throughout the station and perhaps you will be eaten first when ḩ̴̐̐e̷̙̪͌̏ ̸̫͊͜ã̶̳w̵͍̝̓a̶͍̤͆k̴̫̓ė̶͉̭n̴̍ͅś̶͍ ̵͖͚͆f̴͓͖̕̕r̴̟̀̕ó̸̀ͅm̵̛̬̈́͜ ̷͙̎ḩ̵̂í̴͎̍s̸̫͛̇ ̴̮̩͋́s̷̗̳̓l̴̓ͅͅu̷̥̝̎m̸̖̅͝b̵͖̾e̷̠͛ŗ̶̼̈. &lt;br /&gt;
&lt;br /&gt;
===Hinduism===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Vishnu, Shiva, Devi, the gods&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Vedas&lt;br /&gt;
&lt;br /&gt;
A broad range of philosophies and religious practices originating in south Asia back on Earth. Improve your karma, honor your gods with ceremony and worship, and avoid meat like the plague.&lt;br /&gt;
&lt;br /&gt;
===Homosexuality===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; the Big Gay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Books:&#039;&#039;&#039; Guys Gone Wild, Coming Out of the Closet&lt;br /&gt;
&lt;br /&gt;
Your love for the same sex is your religion. Wear bright colors and be as flamboyantly gay as possible. Do not rest until the entire station swears their allegiance to the rainbow flag. Remember, [[Rules|ERP is against server rules]].&lt;br /&gt;
&lt;br /&gt;
===Imperium===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; the God Emperor of Mankind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; Uplifting Primer&lt;br /&gt;
&lt;br /&gt;
We fight in the name of the Emprah! As a follower of the God Emperor of Mankind, it&#039;s your job to root out Chaos and any sinister threats wherever you find them. [[Guide to races|No xenos allowed]].&lt;br /&gt;
&lt;br /&gt;
===Islam===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Space Allah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; Quaran&lt;br /&gt;
&lt;br /&gt;
Spread the message of Allah as revealed to his Holy Prophet Muhammad (PBUH)! It&#039;s hard to pray towards Mecca when you&#039;re in space, but Allah rewards those who struggle in his name. Remember, Islam is a religion of peace, so you should avoid violent Jihad if you&#039;re not an [[Traitor|antagonist]].&lt;br /&gt;
&lt;br /&gt;
===Judaism===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Yahweh, Jehovah, God&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Torah&lt;br /&gt;
&lt;br /&gt;
A monotheistic religion with its roots in ancient Israel. Keep the Ten Commandments, obey Jewish law, and try not to devolve into a pitiful stereotype. Avoid shellfish and pork at all costs! Rabbis are encouraged to hold events, feasts and celebrations in accordance with the Jewish tradition.&lt;br /&gt;
&lt;br /&gt;
===lol===&lt;br /&gt;
&#039;&#039;&#039;Alternate names:&#039;&#039;&#039; wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks, meme, memes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; No one is really sure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Books:&#039;&#039;&#039; [[Woody&#039;s Got Wood|Woodys Got Wood: The Aftermath]], War of the Cocks, Sweet Bro and Hella Jef: Expanded Edition, F.A.T.A.L. Rulebook&lt;br /&gt;
&lt;br /&gt;
This religion is unique in that selecting it starts you off [[Brain Damage|completely and utterly stupid]]. While certainly a fun prospect to some, severe brain damage makes it difficult to find willing converts.&lt;br /&gt;
&lt;br /&gt;
===Monkeyism===&lt;br /&gt;
&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; Apism, Gorillism, Primatism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; The Great Ape, Harambe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Books:&#039;&#039;&#039; Going Bananas, Bananas Out For Harambe&lt;br /&gt;
&lt;br /&gt;
You are in touch with your primal roots. In an age inundated with widespread technological addiction and violations of scientific ethics, you instead respect your primate bretheren. While the Great Ape is a wise and patient god, his anger will sometimes only be sated by blood sacrifices, his favorite being a monkey set aflame atop a pile of bananas.&lt;br /&gt;
&lt;br /&gt;
===Mormonism===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Mormon God, Mormon Jesus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Book of Mormon&lt;br /&gt;
&lt;br /&gt;
A tiny religion based off of American Christianity. Treat people with kindness and follow the tenents of Mormonism. Mormon chaplains are encouraged to avoid rehashing that episode of South Park they watched when they were 13.&lt;br /&gt;
&lt;br /&gt;
===Pastafarianism===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; The Flying Spaghetti Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Gospel of the Flying Spaghetti Monster&lt;br /&gt;
&lt;br /&gt;
Touched by His noodly appendage, you find yourself a convert to the most pasta-tastic religion of them all. Your religion is not a joke, and you must follow it with the utmost sincerity. Pastafarian prophets ought to keep several plates of spaghetti on them at all times.&lt;br /&gt;
&lt;br /&gt;
===Rastafarianism===&lt;br /&gt;
&#039;&#039;&#039;Alternate Name:&#039;&#039;&#039; Rasta&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Jah&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Holy Piby&lt;br /&gt;
&lt;br /&gt;
A monotheistic religion that recognizes Ethiopian Emperor Haile Selassie as the incarnation of Jesus Christ. It is typically only followed by members of the Caribbean diaspora. Many Rastafarians follow a vegetarian diet and smoke heaps of cannabis while listening to reggae. At least that&#039;s what I&#039;ve been told.&lt;br /&gt;
&lt;br /&gt;
===Satanism===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Satan, the Prince of Darkness, Lucifer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Unholy Bible&lt;br /&gt;
&lt;br /&gt;
Sacrifice [[Pets#Pets|virgins]] atop unholy runes you drew on the floor in crayon! Be blasphemous and attract new followers using the seduction of a life of &amp;lt;s&amp;gt;hedonism&amp;lt;/s&amp;gt; freedom from traditional religion.&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Science, Knowledge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; Principle of Relativity, Quantum Enigma: Physics Encounters Consciousness, Programming the Universe, Quantum Physics and Theology, String Theory for Dummies, How To: Build Your Own Warp Drive, The Mysteries of Bluespace, Playing God: Collector&#039;s Edition&lt;br /&gt;
&lt;br /&gt;
Any sufficiently advanced technology is indistinguishable from magic. Why worship gods and spirits when the power of technology allows us to become gods ourselves? Turn the chapel into a public laboratory or university lecture hall to help spread your ideas. This isn&#039;t necessarily fedora-tipping atheism, but no one&#039;s stopping you from wearing one.&lt;br /&gt;
&lt;br /&gt;
===Scientology===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; the Eighth Dynamic, the Supreme Being, Xenu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; The Biography of L. Ron Hubbard, Dianetics&lt;br /&gt;
&lt;br /&gt;
Tired of your boring life as an upwardly mobile 30-something living in a &amp;lt;s&amp;gt;major metropolitan area&amp;lt;/s&amp;gt; hi-tech space station? Are you looking for a spiritual connection? Try out Scientology! Hold workshops and self-help seminars to convince people to join your burgeoning new faith.&lt;br /&gt;
&lt;br /&gt;
===Subgenius===&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Jehovah 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; Book of the Subgenius&lt;br /&gt;
&lt;br /&gt;
===Toolboxia===&lt;br /&gt;
[[File:Toolboxia.png|frame|thumbnail|100px|alt=|An assistant practicing his faith in maintenance out of fear of persecution by security]]&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; the Greytide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Book:&#039;&#039;&#039; Toolbox Manifesto, iGlove Assistants&lt;br /&gt;
&lt;br /&gt;
Many men and women have gone mad from the roaring might of the Greytide. You, however, have embraced it. Support [[Assistant|greytiders]] and offer sanctuary to the oppressed in your chapel. Be cautious when giving assistance, or you might find yourself [[Brig|behind bars]].&lt;br /&gt;
&lt;br /&gt;
===Weaboo===&lt;br /&gt;
&#039;&#039;&#039;Alternate Name:&#039;&#039;&#039; Kawaii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; [Insert Waifu&#039;s Name Here]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Books:&#039;&#039;&#039; Fanfiction Compendium, Japanese for Dummies, The Manganomicon, Establishing Your O.T.P.&lt;br /&gt;
&lt;br /&gt;
It&#039;s called anime, dad! Japan is so much better than America. All the girls are cute and nice there, and anime is filled super cool animation and intricate plotlines that you baka gaijins can&#039;t appreciate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Grenade&amp;diff=33453</id>
		<title>Grenade</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Grenade&amp;diff=33453"/>
		<updated>2021-04-16T06:46:47Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retarded&amp;#039; with &amp;#039;mentally deficient&amp;#039;. Cannot think of another word to properly convey it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
#Obtain a Grenade Casing (regular can be made from using metal in hand), one to two bottles or beakers full of your [[Guide_to_chemistry|chemical payload]](see below for ideas), and a [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]].&lt;br /&gt;
#Attach the [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] to the Grenade Casing.&lt;br /&gt;
#*After adding [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]], you can also add a [[#Triggers|trigger]] if you desire an optional way of triggering the grenade than just &amp;quot;activate+throw&amp;quot;. &lt;br /&gt;
#*#Use your [[#Triggers|trigger]] in hand to adjust settings as desired (some of them will open a window). Some of them can also be alt-clicked to toggle certain options. &lt;br /&gt;
#*#Make sure the [[#Triggers|trigger]] is &#039;&#039;&#039;NOT&#039;&#039;&#039; in &amp;quot;can be attached&amp;quot; mode, or it won&#039;t work (toggleable with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]). This is counter-intuitive. The &amp;quot;can be attached&amp;quot; mode is only used to attach triggers together, but that&#039;s no longer used in grenade making. &lt;br /&gt;
#*#Use the [[#Triggers|trigger]] on the unsecured chemical grenade to open a [[Hacking|&amp;quot;hacking&amp;quot;]] window. Click &amp;quot;attach&amp;quot; with the [[#Triggers|trigger]] in hand to attach it. Then close the hacking window. &lt;br /&gt;
#Insert the bottles or beakers with your desired [[Guide_to_chemistry|chemicals]] (will be mixed when grenade is triggered) into the unsecured chemical grenade.&lt;br /&gt;
#Use [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]] on the unsecured chemical grenade to finish the Grenade [[File:Grenade.png]].&lt;br /&gt;
#If you only used [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] to craft the grenade, use a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]] on the finished grenade [[File:Grenade.png]] to toggle its timer between 3 and 5 seconds. Or use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to choose any timer value between 3 and 5 seconds &amp;lt;s&amp;gt;(or instant)&amp;lt;/s&amp;gt;&amp;lt;- bugged. This also works with some other [[#Triggers|triggers]]. &lt;br /&gt;
&lt;br /&gt;
A [[Wrench]] can be used to extract the payload from an unsecured chemical grenade. If the [[Wrench]] is used on an empty unsecured chemical grenade the [[Engineering_items#Cable_Coil|cable coil]] will be removed and leave it to be just a Grenade Casing.&lt;br /&gt;
&lt;br /&gt;
For a list of possible chemical reactions, see the [[Guide to chemistry]]. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Materials===&lt;br /&gt;
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]&lt;br /&gt;
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&amp;amp;D]] after some research&lt;br /&gt;
*[[Research items#Pyro Grenade|Pyro Grenades]] and [[Research items#Advanced Release Grenade|Advanced Release Grenades]] are made by RnD as well&lt;br /&gt;
*[[Engineering_items#Cable_Coil|Cable coils]] [[File:CableCoils.png]] can be found in chemistry, [[Art Storage]], [[Engineering]], and many other places&lt;br /&gt;
*Most triggers can be found in [[Vendomat|Vendomat vending machines]]. &lt;br /&gt;
*[[Autolathe]]s can produce Timers, Remote Signaling Devices, Health Sensors and Infrared Emitters&lt;br /&gt;
*[[Slime Core]]s can only be obtained through [[Xenobiology]]&lt;br /&gt;
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]&lt;br /&gt;
*The chemicals necessary for the most interesting grenades can only be produced in [[Chemistry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Grenade Casings===&lt;br /&gt;
When using a [[Research_items#Large_Grenade_Casing|Large Grenade Casing]] [[File:Large_Grenade_Casing.png]], researchable at R&amp;amp;D, instead of a standard casing [[File:Grenade_Casing.png]], you will be able to put these things in it:&lt;br /&gt;
#Create a slime core grenade by substituting one of the bottles/beakers with a [[Guide_to_xenobiology#Formulas|slime extract]]. Be sure you have another bottle with the necessary reagent in the same grenade, or the slime extract won&#039;t do anything!&lt;br /&gt;
#For the strongest grenades you will need to use [[Medical_items#Bluespace_Beaker|Bluespace Beakers]], which also only fit in [[Research_items#Large_Grenade_Casing|Large Grenade Casings]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Grenade Casing]]&lt;br /&gt;
 |image = Grenade_Casing.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Large Grenade Casing]]&lt;br /&gt;
 |image = Large_Grenade_Casing.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Research items#Advanced Release Grenade|Advanced Release Grenade]]&lt;br /&gt;
 |image = Adv_grenade.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Research items#Pyro Grenade|Pyro Grenade]]&lt;br /&gt;
 |image = Pyro_grenade.png&lt;br /&gt;
 }}&lt;br /&gt;
||&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Cable Coil]]&lt;br /&gt;
 |image = CableCoils.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Igniter]] (no longer used to make triggers)&lt;br /&gt;
 |image = Igniter.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Timer]]&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Mousetrap]]&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Proximity Sensor]]&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Remote Signaling Device]]&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Voice Analyzer]]&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Infrared Emitter]] (doesn&#039;t work in grenades)&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Health Sensor]]&lt;br /&gt;
 |image = Health_sensor.png&lt;br /&gt;
 }}&lt;br /&gt;
||&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = [[Slime Core]]&lt;br /&gt;
 |image = Slimecore.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Bottle]]&lt;br /&gt;
 |image = bottle.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Beaker]]&lt;br /&gt;
 |image = beaker.png&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legal Payload Ideas===&lt;br /&gt;
* &#039;&#039;&#039;[[Metal Foam]]&#039;&#039;&#039;:&lt;br /&gt;
*# Bottle: 30u Iron/Aluminium&lt;br /&gt;
*# Bottle: 10u [[Guide_to_chemistry#Foaming_Agent|Foaming Agent]], 10u [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]&lt;br /&gt;
* &#039;&#039;&#039;Cleaner&#039;&#039;&#039;:&lt;br /&gt;
*# Beaker: 40u [[Guide_to_chemistry#Fluorosurfactant|Fluorosurfactant]]&lt;br /&gt;
*# Beaker: 40u Water, 10u [[Guide_to_chemistry#Space_Cleaner|Space Cleaner]]&lt;br /&gt;
* &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;:&lt;br /&gt;
*# Beaker: 25u [[Guide_to_chemistry#Condensed_Capsaicin|Condensed Capsaicin]], 25u Potassium&lt;br /&gt;
*# Beaker: 25u Phosphorus, 25u Sugar&lt;br /&gt;
* &#039;&#039;&#039;Plant Killer&#039;&#039;&#039;&lt;br /&gt;
*# Beaker: 25u Sugar, 25u [[Guide_to_chemistry#Plant-B-Gone|Plant-B-Gone]]&lt;br /&gt;
*# Beaker: 25u Potassium, 25u Phosphorous&lt;br /&gt;
&lt;br /&gt;
===Illegal Payload Ideas===&lt;br /&gt;
* &#039;&#039;&#039;Knockout [[Guide_to_chemistry#Smoke|Smoke]]&#039;&#039;&#039;:&lt;br /&gt;
*# Bottle: 10u Phosporous, 10u Potassium, 10u [[Guide to chemistry#Chloral_Hydrate|Chloral Hydrate]]&lt;br /&gt;
*# Bottle: 10u Sugar, 20u [[Guide to chemistry#Chloral_Hydrate|Chloral Hydrate]]&lt;br /&gt;
* &#039;&#039;&#039;Small [[Guide_to_chemistry#Explosion|Explosive]]&#039;&#039;&#039;:&lt;br /&gt;
*# Bottle: 30u Potassium&lt;br /&gt;
*# Bottle: 30u Water&lt;br /&gt;
* &#039;&#039;&#039;Lethal Meth Grenade&#039;&#039;&#039;&lt;br /&gt;
*# Beaker: 10u Phosphorous, 10u Potassium, 30u Meth&lt;br /&gt;
*# Beaker: 10u Sugar, 40u Meth&lt;br /&gt;
*## Tested on a chef in a confined space. Flailed around uncontrollably and quickly became mentally deficient before dropping into crit. Died shortly after going into crit from an insane amount of toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Fluorosulphuric Foam Grenade&#039;&#039;&#039;&lt;br /&gt;
*# Beaker: 30u [[Guide_to_chemistry#Fluorosurfactant|Fluorosurfactant]], 20u [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]&lt;br /&gt;
*# Beaker: 30u Water, 20u [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]&lt;br /&gt;
*## Will deal damage. Victims will likely slip in the foam and fall down, causing even more damage.&lt;br /&gt;
* &#039;&#039;&#039;Silent Murder&#039;&#039;&#039;&lt;br /&gt;
*# Beaker: 15u Phosphorous, 15u Potassium, 20u [[Guide_to_chemistry#Mute_Toxin|Mute Toxin]]&lt;br /&gt;
*# Beaker: 15u Sugar, 35u [[Guide_to_chemistry#Cyanide|Cyanide]]&lt;br /&gt;
*## Silences victims, then kills them very slowly with [[Guide_to_chemistry#Cyanide|Cyanide]]. When [[Beyond the impossible|used correctly]], it is a possible tool for mass murder. For bonus points, use a voice analyzer so it kills the [[Clown|clown]] the next time he HONKs.&lt;br /&gt;
&lt;br /&gt;
==Triggers==&lt;br /&gt;
The grenade can work differently depending on the trigger used in its construction. You must always start with [[Cable]]. After you have added [[Cable]], you can choose to also attach a trigger (see [[#Construction|construction]]):&lt;br /&gt;
*[[Cable]] only: Goes off after 5 seconds by default. Use screwdriver on the finished grenade to toggle between 3 and 5 seconds, or a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to choose any timer value between 3 and 5 seconds. &lt;br /&gt;
*[[Timer]]: Goes off after a certain time has elapsed. You must set the timer before you attach it to the grenade (it&#039;s fine to keep it on &amp;quot;not timing&amp;quot;). Then using the finished grenade will make that timer start ticking instead of the normal 3 or 5 seconds. &lt;br /&gt;
*[[Mousetrap]]: Goes off when its current container is opened. Activate mousetrap before attaching it to the grenade. Grenade primes like a normal grenade (3 or 5 seconds) if activated manually in hand when finished. &lt;br /&gt;
*[[Proximity Sensor]]: Goes off when something moves within a chosen range (there is an arming period). Set it up before attaching. It should be set to &amp;quot;Not arming&amp;quot; before attaching it. Detection range 1 = the same tile as the grenade. Then using the finished grenade in hand will start the activation timer, which gives you time to place it.&lt;br /&gt;
*[[Remote Signaling Device]]: Goes off when it receives the correct code via another [[Remote Signaling Device]]. Grenade primes like a normal grenade (3 or 5 seconds) if activated manually in hand. &lt;br /&gt;
*[[Voice Analyzer]]: Goes off when the trigger phrase is said out loud, after a short delay (record phrase with voice analyzer beforehand). Grenade primes like a normal grenade (3 or 5 seconds) if activated manually in hand. &lt;br /&gt;
*[[Health Sensor]]: Goes off when the person carrying it is in crit or dead (alt-click the health sensor to toggle crit/death). Grenade primes like a normal grenade (3 or 5 seconds) if activated manually in hand. &lt;br /&gt;
*[[Infrared Emitter]]: &amp;lt;s&amp;gt;When activated, a laser beam (either invisible or red) will extend out in the direction the grenade is facing (it can be rotated by dragging it).&amp;lt;/s&amp;gt; Can&#039;t be used in grenades. But can still be used in a pair with a remote signaller(in a grenade) and an infrared emitter-signaller assembly. Using same frequency to activate grenade by intercepting emitter&#039;s beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the past you used to make custom trigger assemblies by attaching an igniter and trigger together, but this was changed in june 2019 to the above system.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Use a grenade in hand to activate it in case of a [[Cable]] trigger (and others). When the grenade is activated, throw it by clicking on the target. Live grenades will be thrown regardless of &amp;quot;throw&amp;quot; mode being enabled or not. &lt;br /&gt;
&lt;br /&gt;
Other triggers than just [[Cable]] usually work as normal [[Cable]] grenades if using them in hand, but they can also be triggered as described in the [[#Triggers|triggers list]]. &lt;br /&gt;
&lt;br /&gt;
When the grenade goes off, the chemical beakers/bottles inside will mix their contents and heat them by 10 Kelvin (or 500 Kelvin if you use a [[Research_items#Pyro_Grenade|Pyro Grenade]]). If the mixture causes an effect ([[Guide_to_chemistry#Smoke|Smoke]], an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be [[Guide_to_chemistry#Smoke_vs_foam_vs_others|splashed]] on everything nearby. A grenade filled with [[Guide_to_chemistry#Space_Lube|Space Lube]], for instance, will coat every nearby floor surface with slippery goop. &lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
If you use [[Wirecutters]] on a Grenade, you will unsecure it, but this doesn&#039;t work on activated grenades. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]][[Category:Objects]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=NTSL_Scripts&amp;diff=33452</id>
		<title>NTSL Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=NTSL_Scripts&amp;diff=33452"/>
		<updated>2021-04-16T06:45:36Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaces &amp;#039;retard&amp;#039; with &amp;#039;idiot.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Image=Server.gif&lt;br /&gt;
|Title=NTSL is disabled&lt;br /&gt;
|Note=As of 4-10-15, NTSL is disabled on /tg/station. This page is maintained as a historical archive.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the NTSL script repository where you can place your scripts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[NT_Script#Simple_Guide_to_Using_Scripts|For a guide how to use these scripts look here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Non-Malicious Scripts==&lt;br /&gt;
=== Job Indicator ===&lt;br /&gt;
Shows everyone&#039;s jobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if (!find($source, &amp;quot;Unknown&amp;quot;) &amp;amp;&amp;amp; $job != &amp;quot;No id&amp;quot; &amp;amp;&amp;amp; !find($source, &amp;quot; (as &amp;quot;)) {&lt;br /&gt;
   $source = $source + &amp;quot; (&amp;quot; + $job + &amp;quot;)&amp;quot;; } // Add job next to people&#039;s names.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrivals Alert Modification ===&lt;br /&gt;
Separates the automated arrivals messages from the AI&#039;s deliberate messages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if (find($content, &amp;quot;has signed up as&amp;quot;)) { //Is the message an arrival message?&lt;br /&gt;
  if ($job == &amp;quot;AI&amp;quot;) { //Is it sent by the AI?&lt;br /&gt;
      $source = &amp;quot;Arrivals Alert System&amp;quot;; //Change the source of the message&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Anonymous Messages ===&lt;br /&gt;
Messages prefixed with &amp;quot;/anon&amp;quot; will hide their sender&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$explodeString = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
if(at($explodeString, 1) ==  &amp;quot;/anon&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
       $pass = false;&lt;br /&gt;
       $content = substr($content, 6, length($content)+1);&lt;br /&gt;
       broadcast($content, $freq, &amp;quot;Anonymous&amp;quot;);&lt;br /&gt;
    }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Less Annoying Job Indicator ===&lt;br /&gt;
Only shows abbreviations of job titles instead of full titles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;def Initialize() {&lt;br /&gt;
$words = vector(&lt;br /&gt;
   &amp;quot;assistant&amp;quot;, &amp;quot;Assnt&amp;quot;,&lt;br /&gt;
   &amp;quot;captain&amp;quot;, &amp;quot;Capt&amp;quot;,&lt;br /&gt;
   &amp;quot;head of personnel&amp;quot;, &amp;quot;HoP&amp;quot;,&lt;br /&gt;
   &amp;quot;bartender&amp;quot;, &amp;quot;Bar&amp;quot;,&lt;br /&gt;
   &amp;quot;chef&amp;quot;, &amp;quot;Chef&amp;quot;,&lt;br /&gt;
   &amp;quot;botanist&amp;quot;, &amp;quot;Hydro&amp;quot;,&lt;br /&gt;
   &amp;quot;quartermaster&amp;quot;, &amp;quot;QM&amp;quot;,&lt;br /&gt;
   &amp;quot;cargo technician&amp;quot;, &amp;quot;Cargo&amp;quot;,&lt;br /&gt;
   &amp;quot;shaft miner&amp;quot;, &amp;quot;Miner&amp;quot;,&lt;br /&gt;
   &amp;quot;clown&amp;quot;, &amp;quot;Clown&amp;quot;,&lt;br /&gt;
   &amp;quot;mime&amp;quot;, &amp;quot;Mime&amp;quot;,&lt;br /&gt;
   &amp;quot;janitor&amp;quot;, &amp;quot;Jan-r&amp;quot;,&lt;br /&gt;
   &amp;quot;librarian&amp;quot;, &amp;quot;Lib-n&amp;quot;,&lt;br /&gt;
   &amp;quot;lawyer&amp;quot;, &amp;quot;Law&amp;quot;,&lt;br /&gt;
   &amp;quot;chaplain&amp;quot;, &amp;quot;Chapl&amp;quot;,&lt;br /&gt;
   &amp;quot;chief engineer&amp;quot;, &amp;quot;CE&amp;quot;,&lt;br /&gt;
   &amp;quot;station engineer&amp;quot;, &amp;quot;Engi&amp;quot;,&lt;br /&gt;
   &amp;quot;atmospheric technician&amp;quot;, &amp;quot;Atmos&amp;quot;,&lt;br /&gt;
   &amp;quot;chief medical officer&amp;quot;, &amp;quot;CMO&amp;quot;,&lt;br /&gt;
   &amp;quot;medical doctor&amp;quot;, &amp;quot;MD&amp;quot;,&lt;br /&gt;
   &amp;quot;chemist&amp;quot;, &amp;quot;Chem&amp;quot;,&lt;br /&gt;
   &amp;quot;geneticist&amp;quot;, &amp;quot;G-tic&amp;quot;,&lt;br /&gt;
   &amp;quot;virologist&amp;quot;, &amp;quot;Viro&amp;quot;,&lt;br /&gt;
   &amp;quot;research director&amp;quot;, &amp;quot;RD&amp;quot;,&lt;br /&gt;
   &amp;quot;scientist&amp;quot;, &amp;quot;Sci&amp;quot;,&lt;br /&gt;
   &amp;quot;roboticist&amp;quot;, &amp;quot;Robo&amp;quot;,&lt;br /&gt;
   &amp;quot;head of security&amp;quot;, &amp;quot;HoS&amp;quot;,&lt;br /&gt;
   &amp;quot;warden&amp;quot;, &amp;quot;Ward&amp;quot;,&lt;br /&gt;
   &amp;quot;detective&amp;quot;, &amp;quot;D-tiv&amp;quot;,&lt;br /&gt;
   &amp;quot;security officer&amp;quot;, &amp;quot;Sec&amp;quot;,&lt;br /&gt;
   &amp;quot;ai&amp;quot;, &amp;quot;AI&amp;quot;,&lt;br /&gt;
   &amp;quot;cyborg&amp;quot;, &amp;quot;Borg&amp;quot;,&lt;br /&gt;
   &amp;quot;personal ai&amp;quot;, &amp;quot;pAI&amp;quot;,&lt;br /&gt;
    );&lt;br /&gt;
    &lt;br /&gt;
    $index = 1;&lt;br /&gt;
  while($index &amp;lt;= length($words))&lt;br /&gt;
 {&lt;br /&gt;
   $key = at($words, $index);&lt;br /&gt;
   $value = at($words, $index+1);&lt;br /&gt;
  mem($key,$value);&lt;br /&gt;
  $index += 2;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
if(mem(&amp;quot;initialized&amp;quot;) != 1)&lt;br /&gt;
{&lt;br /&gt;
 Initialize();&lt;br /&gt;
 mem(&amp;quot;initialized&amp;quot;, 1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$foo = &amp;quot;&amp;quot;;&lt;br /&gt;
$joblow = lower($job);&lt;br /&gt;
&lt;br /&gt;
if(mem($joblow)) { $foo = mem($joblow); }&lt;br /&gt;
else { $foo = substr($job, 1, 6); }&lt;br /&gt;
&lt;br /&gt;
if (!find($source, &amp;quot;Unknown&amp;quot;) &amp;amp;&amp;amp; $job != &amp;quot;No id&amp;quot; &amp;amp;&amp;amp; !find($source, &amp;quot; (as &amp;quot;)) {&lt;br /&gt;
$source = $source + &amp;quot; [&amp;quot; + $foo + &amp;quot;]&amp;quot;; }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Selective Mute ===&lt;br /&gt;
Mute and unmute people merely by saying &amp;quot;/mute FULL NAME&amp;quot; the name has to be capitalized and spelled properly.&amp;lt;br&amp;gt;&lt;br /&gt;
Authorizes by one or more sources, but could be configured for a password if you really wanted to.&amp;lt;br&amp;gt;&lt;br /&gt;
Great for traitor AIs who don&#039;t want their victim screaming about the oxygen siphoning!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;//recursive implode function, takes a vector and&lt;br /&gt;
//combines each member into a string with a space to separate&lt;br /&gt;
//by perogi&lt;br /&gt;
def implode($vector)&lt;br /&gt;
{&lt;br /&gt;
   $str = at($vector, 1);&lt;br /&gt;
   remove($vector, $str);&lt;br /&gt;
   if(length($vector) &amp;gt; 0) &lt;br /&gt;
   {&lt;br /&gt;
      $str += &amp;quot; &amp;quot;;&lt;br /&gt;
      $str += implode($vector);&lt;br /&gt;
   }&lt;br /&gt;
   return $str;&lt;br /&gt;
}&lt;br /&gt;
//mute and unmute function&lt;br /&gt;
//use: type /mute or /unmute then the name of the person exactly as it is spelled&lt;br /&gt;
//by perogi&lt;br /&gt;
&lt;br /&gt;
$exp = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
&lt;br /&gt;
if($source == &amp;quot;YOUR NAME HERE&amp;quot;) //only the name in this line can use script&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
   if(at($exp, 1) == &amp;quot;/mute&amp;quot;)&lt;br /&gt;
   {&lt;br /&gt;
      remove($exp, &amp;quot;/mute&amp;quot;);&lt;br /&gt;
      $name = implode($exp);&lt;br /&gt;
      $pass = 0;&lt;br /&gt;
      mem($name,$name);&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   if(at($exp,1) == &amp;quot;/unmute&amp;quot;)&lt;br /&gt;
   {&lt;br /&gt;
      $pass = 0;&lt;br /&gt;
      remove($exp, &amp;quot;/unmute&amp;quot;);&lt;br /&gt;
      $muteremove = implode($exp);&lt;br /&gt;
      mem($muteremove, 0);&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
//checks if source is muted&lt;br /&gt;
//possible to get around mute by taking off ID and being unknown, hence why unknowns are all blocked&lt;br /&gt;
if($source == mem($source) || $source == &amp;quot;Unknown&amp;quot;)&lt;br /&gt;
{&lt;br /&gt;
   $pass = 0;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Horrible Pun Teller===&lt;br /&gt;
This tells horrible puns. It only has 5 example puns but if you wish you can add more in the pick() list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$expld1 = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
if(at($expld1, 1) ==  &amp;quot;/pun&amp;quot;)&lt;br /&gt;
{&lt;br /&gt;
	broadcast(pick(&amp;quot;When I went to the French poultry farm, it was a mess! The poulet everywhere.&amp;quot;, &amp;quot;History’s most agreeable tyrant: William the Concurrer.&amp;quot;, &amp;quot;What’s a real estate lawyer’s least favourite  song? “Lien On Me“.&amp;quot;, &amp;quot;Do all houses come with decks? Un porch innately not.&amp;quot;, &amp;quot;My dog was banned from the oil sands, because he bitumeny people.&amp;quot;), 1459, &amp;quot;Automated Pun Teller&amp;quot;, &amp;quot;Horrible Jokes Ahoy&amp;quot;);&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English To Mid-evil Translator===&lt;br /&gt;
// English To Mid-evil Translator Script - By Hellafed&lt;br /&gt;
&lt;br /&gt;
This script initializes a list of words by using the mem() function as a hash table. By doing this it has to initialize first, if you are running this script and then add words later, you must clear the memory of the server first so it initializes again and learns the new words.&lt;br /&gt;
&lt;br /&gt;
After initialization, this transmission and the rest all skip to splitting the transmission&#039;s contents and check each word against the memory, using the word as a key. Because of not needing to loop through the list of words, this is a fast process. If it finds a valid word to replace, it will replace the word with the value that the key led to. Finally, after it is finished it will convert the vector into a string again and then replace the contents of the transmission with the final message. (Credit to Giacom for providing the code i used to create this)&lt;br /&gt;
&amp;lt;pre&amp;gt;// English To Mid-evil Translator Script - By Hellafed&lt;br /&gt;
&lt;br /&gt;
// Helper Functions&lt;br /&gt;
&lt;br /&gt;
def implode($vector, $adder)&lt;br /&gt;
{ &lt;br /&gt;
	$returnString = &amp;quot;&amp;quot;;&lt;br /&gt;
	$index = 1;&lt;br /&gt;
&lt;br /&gt;
	while($index &amp;lt;= length($vector))&lt;br /&gt;
	{&lt;br /&gt;
		$at = at($vector, $index);&lt;br /&gt;
		$toAdd = $adder;&lt;br /&gt;
		if($index == 1)&lt;br /&gt;
		{&lt;br /&gt;
			$toAdd = &amp;quot;&amp;quot;;&lt;br /&gt;
		}&lt;br /&gt;
		$returnString = $returnString + $toAdd + $at;&lt;br /&gt;
		$index += 1;&lt;br /&gt;
	}&lt;br /&gt;
	return $returnString;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
def Initialize()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	// Our words! Format: real word / mid evil word&lt;br /&gt;
	$words = vector(&amp;quot;gun&amp;quot;, &amp;quot;cannon&amp;quot;,&lt;br /&gt;
					&amp;quot;my&amp;quot;, &amp;quot;my own&amp;quot;,&lt;br /&gt;
					&amp;quot;security&amp;quot;, &amp;quot;town watch&amp;quot;,&lt;br /&gt;
					&amp;quot;are&amp;quot;, &amp;quot;art&amp;quot;,&lt;br /&gt;
					&amp;quot;yeah&amp;quot;, &amp;quot;aye&amp;quot;,&lt;br /&gt;
					&amp;quot;captain&amp;quot;, &amp;quot;King&amp;quot;,&lt;br /&gt;
					&amp;quot;hos&amp;quot;, &amp;quot;Town Watch Commander&amp;quot;,&lt;br /&gt;
					&amp;quot;ce&amp;quot;, &amp;quot;Head Builder&amp;quot;,&lt;br /&gt;
					&amp;quot;dead&amp;quot;, &amp;quot;gone to Sovngarde&amp;quot;,&lt;br /&gt;
           				&amp;quot;rd&amp;quot;, &amp;quot;Lead Scientist&amp;quot;,&lt;br /&gt;
					&amp;quot;assistant&amp;quot;, &amp;quot;peasant&amp;quot;,&lt;br /&gt;
					&amp;quot;Borg&amp;quot;, &amp;quot;dwarven automaton&amp;quot;,&lt;br /&gt;
					&amp;quot;Borgs&amp;quot;, &amp;quot;dwarven automatons&amp;quot;,&lt;br /&gt;
					&amp;quot;cyborg&amp;quot;, &amp;quot;dwarven automaton&amp;quot;,&lt;br /&gt;
					&amp;quot;cyborgs&amp;quot;, &amp;quot;dwarven automatons&amp;quot;,&lt;br /&gt;
					&amp;quot;fucker&amp;quot;, &amp;quot;milk drinker&amp;quot;,&lt;br /&gt;
					&amp;quot;syndicate&amp;quot;, &amp;quot;dragons&amp;quot;,&lt;br /&gt;
					&amp;quot;brig&amp;quot;, &amp;quot;dungeon&amp;quot;,&lt;br /&gt;
					&amp;quot;yours&amp;quot;, &amp;quot;thine&amp;quot;,&lt;br /&gt;
					&amp;quot;you&amp;quot;, &amp;quot;thou&amp;quot;,&lt;br /&gt;
					&amp;quot;do&amp;quot;, &amp;quot;dost&amp;quot;,&lt;br /&gt;
					&amp;quot;has&amp;quot;, &amp;quot;hath&amp;quot;,&lt;br /&gt;
					&amp;quot;nothing&amp;quot;, &amp;quot;naught&amp;quot;,&lt;br /&gt;
					&amp;quot;thanks&amp;quot;, &amp;quot;Grammarcy&amp;quot;,&lt;br /&gt;
					&amp;quot;hop&amp;quot;, &amp;quot;Inn Manager&amp;quot;,&lt;br /&gt;
					&amp;quot;ai&amp;quot;, 	&amp;quot;King&#039;s Servant&amp;quot;,&lt;br /&gt;
					&amp;quot;money&amp;quot;, &amp;quot;gold coins&amp;quot;,&lt;br /&gt;
					&amp;quot;friend&amp;quot;, &amp;quot;brother&amp;quot;,&lt;br /&gt;
					&amp;quot;station&amp;quot;, &amp;quot;town&amp;quot;,&lt;br /&gt;
					&amp;quot;shuttle&amp;quot;, &amp;quot;Wagon&amp;quot;,&lt;br /&gt;
					&amp;quot;engine&amp;quot;, &amp;quot;waterwheel&amp;quot;,&lt;br /&gt;
 					&amp;quot;space&amp;quot;, &amp;quot;unknown&amp;quot;);&lt;br /&gt;
					&lt;br /&gt;
&lt;br /&gt;
	//broadcast(&amp;quot;Starting Initialization...&amp;quot;);&lt;br /&gt;
 	&lt;br /&gt;
	$index = 1;&lt;br /&gt;
 	while($index &amp;lt;= length($words))&lt;br /&gt;
	{&lt;br /&gt;
		$key = at($words, $index);&lt;br /&gt;
		$key = lower($key);&lt;br /&gt;
		$value = at($words, $index+1);&lt;br /&gt;
		mem($key, $value);&lt;br /&gt;
		$index += 2;&lt;br /&gt;
	}&lt;br /&gt;
	//broadcast(&amp;quot;Initialization Complete!&amp;quot;);&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// Script Begin&lt;br /&gt;
&lt;br /&gt;
if(mem(&amp;quot;initialized&amp;quot;) != 1)&lt;br /&gt;
{ &lt;br /&gt;
	Initialize();&lt;br /&gt;
	mem(&amp;quot;initialized&amp;quot;, 1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$newContent = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
$index = 1;&lt;br /&gt;
while($index &amp;lt;= length($newContent))&lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
	$entry = at($newContent, $index);&lt;br /&gt;
	$value = mem(lower($entry));&lt;br /&gt;
&lt;br /&gt;
	if($value)&lt;br /&gt;
	{&lt;br /&gt;
		at($newContent, $index, $value);&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
 	$index += 1;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
$content = implode($newContent, &amp;quot; &amp;quot;);&lt;br /&gt;
&lt;br /&gt;
// Script End&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English To Pirate Translator===&lt;br /&gt;
This script initializes a list of words by using the mem() function as a hash table. By doing this it has to initialize first, if you are running this script and then add words later, you must clear the memory of the server first so it initializes again and learns the new words.&lt;br /&gt;
&lt;br /&gt;
After initialization, this transmission and the rest all skip to splitting the transmission&#039;s contents and check each word against the memory, using the word as a key. Because of not needing to loop through the list of words, this is a fast process. If it finds a valid word to replace, it will replace the word with the value that the key led to. Finally, after it is finished it will convert the vector into a string again and then replace the contents of the transmission with the final message.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// English To Pirate Translator Script - By Giacom&lt;br /&gt;
&lt;br /&gt;
// Helper Functions&lt;br /&gt;
&lt;br /&gt;
def implode($vector, $adder)&lt;br /&gt;
{ &lt;br /&gt;
	$returnString = &amp;quot;&amp;quot;;&lt;br /&gt;
	$index = 1;&lt;br /&gt;
&lt;br /&gt;
	while($index &amp;lt;= length($vector))&lt;br /&gt;
	{&lt;br /&gt;
		$at = at($vector, $index);&lt;br /&gt;
		$toAdd = $adder;&lt;br /&gt;
		if($index == 1)&lt;br /&gt;
		{&lt;br /&gt;
			$toAdd = &amp;quot;&amp;quot;;&lt;br /&gt;
		}&lt;br /&gt;
		$returnString = $returnString + $toAdd + $at;&lt;br /&gt;
		$index += 1;&lt;br /&gt;
	}&lt;br /&gt;
	return $returnString;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
def Initialize()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	// Our words! Format: real word / pirate word&lt;br /&gt;
	$words = vector(&amp;quot;gun&amp;quot;, &amp;quot;cannon&amp;quot;,&lt;br /&gt;
					&amp;quot;heaven&amp;quot;, &amp;quot;davy jones&#039; locker&amp;quot;,&lt;br /&gt;
					&amp;quot;I&amp;quot;, &amp;quot;aye&amp;quot;,&lt;br /&gt;
					&amp;quot;my&amp;quot;, &amp;quot;meh&amp;quot;,&lt;br /&gt;
					&amp;quot;yes&amp;quot;, &amp;quot;aye&amp;quot;,&lt;br /&gt;
					&amp;quot;are&amp;quot;, &amp;quot;argh&amp;quot;,&lt;br /&gt;
					&amp;quot;yeah&amp;quot;, &amp;quot;yarh&amp;quot;,&lt;br /&gt;
					&amp;quot;captain&amp;quot;, &amp;quot;Cap&#039;n&amp;quot;,&lt;br /&gt;
					&amp;quot;hos&amp;quot;, &amp;quot;First Mate&amp;quot;,&lt;br /&gt;
					&amp;quot;hop&amp;quot;, &amp;quot;Crewmaster&amp;quot;,&lt;br /&gt;
					&amp;quot;ai&amp;quot;, 	&amp;quot;Navigator&amp;quot;,&lt;br /&gt;
					&amp;quot;money&amp;quot;, &amp;quot;treasure&amp;quot;,&lt;br /&gt;
					&amp;quot;friend&amp;quot;, &amp;quot;matey&amp;quot;,&lt;br /&gt;
					&amp;quot;station&amp;quot;, &amp;quot;vessel&amp;quot;,&lt;br /&gt;
					&amp;quot;shuttle&amp;quot;, &amp;quot;rowboat&amp;quot;,&lt;br /&gt;
					&amp;quot;engine&amp;quot;, &amp;quot;sails&amp;quot;,&lt;br /&gt;
 					&amp;quot;space&amp;quot;, &amp;quot;sea&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
	//broadcast(&amp;quot;Starting Initialization...&amp;quot;);&lt;br /&gt;
 	&lt;br /&gt;
	$index = 1;&lt;br /&gt;
 	while($index &amp;lt;= length($words))&lt;br /&gt;
	{&lt;br /&gt;
		$key = at($words, $index);&lt;br /&gt;
		$key = lower($key);&lt;br /&gt;
		$value = at($words, $index+1);&lt;br /&gt;
		mem($key, $value);&lt;br /&gt;
		$index += 2;&lt;br /&gt;
	}&lt;br /&gt;
	//broadcast(&amp;quot;Initialization Complete!&amp;quot;);&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// Script Begin&lt;br /&gt;
&lt;br /&gt;
if(mem(&amp;quot;initialized&amp;quot;) != 1)&lt;br /&gt;
{ &lt;br /&gt;
	Initialize();&lt;br /&gt;
	mem(&amp;quot;initialized&amp;quot;, 1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$newContent = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
$index = 1;&lt;br /&gt;
while($index &amp;lt;= length($newContent))&lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
	$entry = at($newContent, $index);&lt;br /&gt;
	$value = mem(lower($entry));&lt;br /&gt;
&lt;br /&gt;
	if($value)&lt;br /&gt;
	{&lt;br /&gt;
		at($newContent, $index, $value);&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
 	$index += 1;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
$content = implode($newContent, &amp;quot; &amp;quot;);&lt;br /&gt;
&lt;br /&gt;
// Script End&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quiz Bot ===&lt;br /&gt;
A bot which will ask math additions and keep track of a person&#039;s score. You can use /score to display your score. It uses the new time() feature to know when time is up asking a question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Quiz Bot - By Giacom &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
$time = time();&lt;br /&gt;
&lt;br /&gt;
def GiveScore($name, $points)&lt;br /&gt;
{  &lt;br /&gt;
	$score = mem($name);&lt;br /&gt;
	$total = $points + $score;&lt;br /&gt;
	$message = $name + &amp;quot; was given &amp;quot; + tostring($points) + &amp;quot; point(s). Their total score is now &amp;quot; + tostring($total) + &amp;quot;.&amp;quot;;&lt;br /&gt;
	mem($name, $total);&lt;br /&gt;
	return $message;&lt;br /&gt;
	//broadcast($message, $common, $quizMaster, $quizMaster);&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
def GetScore($name)&lt;br /&gt;
{ &lt;br /&gt;
	return mem($name);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
def GetQuestion()&lt;br /&gt;
{    &lt;br /&gt;
	$numberY = rand(1, 9);&lt;br /&gt;
	$numberX = rand(1, 9);&lt;br /&gt;
	$looped = 0;&lt;br /&gt;
	&lt;br /&gt;
	while($looped == 0 || prob(25))&lt;br /&gt;
	{&lt;br /&gt;
		$looped += 1;&lt;br /&gt;
		$numberY = $numberY * rand(1, 9);&lt;br /&gt;
		$numberX = $numberX * rand(1, 9);&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	$question = &amp;quot;What is &amp;quot; + tostring($numberY) + &amp;quot; + &amp;quot; + tostring($numberX) + &amp;quot;?&amp;quot;;&lt;br /&gt;
	&lt;br /&gt;
	// Store data&lt;br /&gt;
	mem(&amp;quot;currentQuestion&amp;quot;, $question);&lt;br /&gt;
	mem(&amp;quot;number1&amp;quot;, $numberY);&lt;br /&gt;
	mem(&amp;quot;number2&amp;quot;, $numberX);&lt;br /&gt;
	mem(&amp;quot;lastAsked&amp;quot;, $time);&lt;br /&gt;
	mem(&amp;quot;pointQuestion&amp;quot;, $looped);&lt;br /&gt;
	broadcast($question, $common, $quizMaster, $quizMaster);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// Main()&lt;br /&gt;
&lt;br /&gt;
$quizMaster = &amp;quot;The Math Master&amp;quot;;&lt;br /&gt;
$currentQuestion = mem(&amp;quot;currentQuestion&amp;quot;);&lt;br /&gt;
$currentNumber1 = mem(&amp;quot;number1&amp;quot;);&lt;br /&gt;
$currentNumber2 = mem(&amp;quot;number2&amp;quot;);&lt;br /&gt;
$lastAsked = mem(&amp;quot;lastAsked&amp;quot;);&lt;br /&gt;
$pointQuestion = mem(&amp;quot;pointQuestion&amp;quot;);&lt;br /&gt;
$askNextQuestion = 15; // 15 seconds&lt;br /&gt;
&lt;br /&gt;
$explode = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
&lt;br /&gt;
if(at($explode, 1) == &amp;quot;/score&amp;quot;)&lt;br /&gt;
{ &lt;br /&gt;
	$theScore = GetScore($source); &lt;br /&gt;
	broadcast($source + &amp;quot;, you have &amp;quot; + $theScore + &amp;quot; point(s).&amp;quot;, $common, $quizMaster, $quizMaster);&lt;br /&gt;
	$skip = 1;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if($currentQuestion == null)&lt;br /&gt;
{&lt;br /&gt;
	broadcast(&amp;quot;Welcome! I am &amp;quot; + $quizMaster + &amp;quot; and I will be giving you all questions which you can answer over the radio.&amp;quot;, $common, $quizMaster, $quizMaster);&lt;br /&gt;
	broadcast(&amp;quot;I will be keeping track of score. Use /score to view your score! Good luck! You have &amp;quot; +  $askNextQuestion + &amp;quot; seconds.&amp;quot;, $common, $quizMaster, $quizMaster);&lt;br /&gt;
	GetQuestion();&lt;br /&gt;
}&lt;br /&gt;
elseif($time &amp;gt; $lastAsked + ($askNextQuestion * 10))&lt;br /&gt;
{&lt;br /&gt;
	broadcast(&amp;quot;No one has found the answer in the time limit. Starting new round...&amp;quot;, $common, $quizMaster, $quizMaster);&lt;br /&gt;
	GetQuestion();&lt;br /&gt;
}&lt;br /&gt;
else&lt;br /&gt;
{&lt;br /&gt;
	$answer = tostring($currentNumber1 + $currentNumber2);&lt;br /&gt;
	if(find($explode, $answer))&lt;br /&gt;
	{&lt;br /&gt;
		$results = GiveScore($source, $pointQuestion);&lt;br /&gt;
		broadcast($source + &amp;quot; wins! Answer was: &amp;quot; + $answer + &amp;quot;. &amp;quot; + $results, $common, $quizMaster,  $quizMaster);&lt;br /&gt;
		GetQuestion();&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spam Removal ===&lt;br /&gt;
To remove radio clutter when there&#039;s too many hulks and/or tourettes. Filters them out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$npass = 1;&lt;br /&gt;
&lt;br /&gt;
if ($content == &amp;quot;GWAAAAAAAARRRHHH!!!&amp;quot; || $content == &amp;quot;HNNNNNNNNNGGGGGGH!!!&amp;quot; || $content == &amp;quot;RAAAAAAAARGH!!!&amp;quot; || $content == &amp;quot;AAAAAAARRRGH!!!&amp;quot; || $content == &amp;quot;NNNNNNNNGGGGGGGGHH!!!&amp;quot;) {&lt;br /&gt;
  $npass = 0;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
if ($content == &amp;quot;CUNT&amp;quot; || $content == &amp;quot;SHIT&amp;quot; || $content == &amp;quot;FUCK&amp;quot; || $content == &amp;quot;COCKSUCKER&amp;quot; || $content == &amp;quot;TITS&amp;quot; || $content == &amp;quot;MOTHERFUCKER&amp;quot;) {&lt;br /&gt;
  $npass = 0;&lt;br /&gt;
}&lt;br /&gt;
if (mem($source) == $content) {&lt;br /&gt;
  $npass = 0;&lt;br /&gt;
}&lt;br /&gt;
if (mem($source) != $content) {&lt;br /&gt;
  mem($source, $content);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$space = 1;&lt;br /&gt;
while ($space) {&lt;br /&gt;
  $space = 0;&lt;br /&gt;
  $init = substr($content, 1, 2);&lt;br /&gt;
  if ($init == &amp;quot; &amp;quot;) {&lt;br /&gt;
     $space = 1;&lt;br /&gt;
     $content = substr($content, 2, length($content)+1);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
$firstchar = substr($content, 1, 2);&lt;br /&gt;
if ($firstchar == lower($firstchar)) {&lt;br /&gt;
  $firstchar = upper($firstchar);&lt;br /&gt;
}&lt;br /&gt;
$content = $firstchar + substr($content, 2, length($content)+1);&lt;br /&gt;
&lt;br /&gt;
$end = substr($content, length($content), length($content)+1);&lt;br /&gt;
if ($end != &amp;quot;.&amp;quot; &amp;amp;&amp;amp; $end != &amp;quot;!&amp;quot; &amp;amp;&amp;amp; $end != &amp;quot;?&amp;quot;) {&lt;br /&gt;
  $content += &amp;quot;.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
if ($content == upper($content)) {&lt;br /&gt;
  $content = lower($content);&lt;br /&gt;
  $init = upper(substr($content, 1, 2));&lt;br /&gt;
  $seq = substr($content, 2, length($content)+1);&lt;br /&gt;
  $content = $init + $seq;&lt;br /&gt;
}&lt;br /&gt;
$pass = 0;&lt;br /&gt;
if ($npass &amp;amp;&amp;amp; $job != &amp;quot;Cyborg&amp;quot; &amp;amp;&amp;amp; $job != &amp;quot;AI&amp;quot;) {&lt;br /&gt;
  broadcast($content, $freq, $source, $job);&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== All Channel Communication for the AI ===&lt;br /&gt;
To ease the AI&#039;s way of communicating to each department separately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;//Usage: Set private to speaker/mic, set public to speaker only, use &amp;quot;sBlah&amp;quot; for sec etc, upload everywhere&lt;br /&gt;
if (mem(&amp;quot;init&amp;quot;) != 1) {&lt;br /&gt;
   $freqs = vector(&amp;quot;1359&amp;quot;, &amp;quot;s&amp;quot;, &amp;quot;1357&amp;quot;, &amp;quot;e&amp;quot;, &amp;quot;1355&amp;quot;, &amp;quot;m&amp;quot;, &amp;quot;1353&amp;quot;, &amp;quot;c&amp;quot;, &amp;quot;1351&amp;quot;, &amp;quot;n&amp;quot;, &amp;quot;1347&amp;quot;, &amp;quot;u&amp;quot;, &amp;quot;1349&amp;quot;, &amp;quot;v&amp;quot;);&lt;br /&gt;
   $index = 1;&lt;br /&gt;
   while ($index &amp;lt;= length($freqs)) {&lt;br /&gt;
      $tfreq = at($freqs, $index);&lt;br /&gt;
      $tid = at($freqs, $index + 1);&lt;br /&gt;
      mem($tfreq, $tid);&lt;br /&gt;
      mem($tid, $tfreq);&lt;br /&gt;
      $index += 2;&lt;br /&gt;
   }&lt;br /&gt;
   mem(&amp;quot;init&amp;quot;, 1);&lt;br /&gt;
}&lt;br /&gt;
$clen = length($content) + 1;&lt;br /&gt;
$first = substr($content, 1, 2);&lt;br /&gt;
$rest = substr($content, 2, $clen);&lt;br /&gt;
$freqs = tostring($freq);&lt;br /&gt;
if ($freq == 1447 &amp;amp;&amp;amp; $job == &amp;quot;AI&amp;quot; &amp;amp;&amp;amp; mem($first)) {&lt;br /&gt;
   $tfreq = mem($first);&lt;br /&gt;
   broadcast($rest, $tfreq, $source, $job);&lt;br /&gt;
} elseif ($freq == 1447 &amp;amp;&amp;amp; $job == &amp;quot;AI&amp;quot;) {&lt;br /&gt;
   broadcast($content, 1459, $source, $job);&lt;br /&gt;
} elseif (mem($freqs)) {&lt;br /&gt;
   $tid = mem($freqs);&lt;br /&gt;
   broadcast(&amp;quot;[&amp;quot;+$tid+&amp;quot;]&amp;quot;+$content, 1447, $source, $job);&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Malicious Scripts ==&lt;br /&gt;
 &lt;br /&gt;
=== Tourretes Syndrome ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; To annoy the station/make everything think that the station has Tourettes.&lt;br /&gt;
&lt;br /&gt;
 $explodeContent = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
 $wordReplace = pick($explodeContent);&lt;br /&gt;
 $content = replace($content, $wordReplace, pick(&amp;quot;SHIT&amp;quot;, &amp;quot;FUCK&amp;quot;, &amp;quot;COCKSUCKER&amp;quot;, &amp;quot;BULLSHIT&amp;quot;, &amp;quot;CUNT&amp;quot;, &amp;quot;MOTHERFUCKER&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
=== HONK ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; HONK&lt;br /&gt;
&lt;br /&gt;
 $explodeVector = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
 $tempString = &amp;quot;HONK! &amp;quot;;&lt;br /&gt;
 $content = repeat($tempString, length($explodeVector)-1);&lt;br /&gt;
&lt;br /&gt;
=== Rogue-Be-Gone ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; To delay the crew knowing about you being rogue.&lt;br /&gt;
&lt;br /&gt;
 if(find(lower($content), &amp;quot;rogue&amp;quot;) || find(lower($content), &amp;quot;roug&amp;quot;))&lt;br /&gt;
 {&lt;br /&gt;
 	$pass = false;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== No Shuttle, No Problems ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; To stop the crew begging for a shuttle. (It&#039;s a copy+pasta)&lt;br /&gt;
&lt;br /&gt;
 if(find(lower($content), &amp;quot;shuttle&amp;quot;) || find(lower($content), &amp;quot;call&amp;quot;))&lt;br /&gt;
 {&lt;br /&gt;
 	$pass = false;&lt;br /&gt;
 } &lt;br /&gt;
 &lt;br /&gt;
=== Viva La Revolution! ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; To help disorganize the heads during a rev, they won&#039;t be able to make orders over the radio!&lt;br /&gt;
&lt;br /&gt;
 if(find($job, vector(&amp;quot;Captain&amp;quot;, &amp;quot;Head of Security&amp;quot;, &amp;quot;Head of Personnel&amp;quot;, &amp;quot;Chief Engineer&amp;quot;, &amp;quot;Chief Medical Officer&amp;quot;, &amp;quot;Research Director&amp;quot;)))&lt;br /&gt;
 {&lt;br /&gt;
 	$pass = false;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
=== Remove Activation ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Have a script you don&#039;t want on all the time? Well lucky for you&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s a way to overcome that. Say on the radio the hidden passphrase, of your choice,&amp;lt;br&amp;gt;&lt;br /&gt;
and you can enable or disable any script that you have between the if statement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protip:&#039;&#039;&#039; The phrase will not broadcast on the radio. It doesn&#039;t matter how you say it, as long as you say that single word.&lt;br /&gt;
 &lt;br /&gt;
 $passphrase = &amp;quot;cheezit!&amp;quot;;&lt;br /&gt;
 if(find($content, $passphrase))&lt;br /&gt;
 { &lt;br /&gt;
 	$pass = 0;&lt;br /&gt;
 	if(mem($passphrase) == 1)&lt;br /&gt;
 	{&lt;br /&gt;
 		mem($passphrase, 0);&lt;br /&gt;
 	}&lt;br /&gt;
 	else&lt;br /&gt;
 	{&lt;br /&gt;
 		mem($passphrase, 1);&lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
 if(mem($passphrase) == 1)&lt;br /&gt;
 {&lt;br /&gt;
 	// Insert code here. I recommend putting the annoying code here (Tourettes &amp;amp; HONK)&lt;br /&gt;
 	// so you can tease the station. Ideally, put it in a function.&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Voice Synthesizer ===&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; To trick the crew into thinking you are a high ranking officer.&amp;lt;br&amp;gt;&lt;br /&gt;
Such possible scenarios include: Framing your target by admitting to murder on radio,&amp;lt;br&amp;gt;&lt;br /&gt;
ordering the AI to call the shuttle to make your escape, pretend to be the Captain and get&amp;lt;br&amp;gt;&lt;br /&gt;
the crew very mad.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; /voice &amp;lt;First_Name&amp;gt; &amp;lt;Last_Name&amp;gt; &amp;lt;Job_Title&amp;gt; &amp;lt;Content&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things to look out for:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The AI being smart and realizing it is a fake message.&lt;br /&gt;
*Other crew members discovering that it is a fake message by the italics that the fake voice has.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 $explodeVec = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
 if(length($explodeVec) &amp;gt; 4)&lt;br /&gt;
 { &lt;br /&gt;
 	$userCmd = at($explodeVec, 1);&lt;br /&gt;
 	if($userCmd == &amp;quot;/voice&amp;quot;)&lt;br /&gt;
 	{&lt;br /&gt;
 		$newSource = at($explodeVec, 2) + &amp;quot; &amp;quot; + at($explodeVec, 3);&lt;br /&gt;
 		$newJob = at($explodeVec, 4);&lt;br /&gt;
 		&lt;br /&gt;
 		$newContent = substr($content, length(&amp;quot; &amp;quot; + $userCmd + &amp;quot; &amp;quot; + $newSource + &amp;quot; &amp;quot; + $newJob + &amp;quot; &amp;quot;), length($content)+1);&lt;br /&gt;
 		&lt;br /&gt;
 		$content = $newContent;&lt;br /&gt;
 		$job = $newJob;&lt;br /&gt;
 		$source = $newSource;&lt;br /&gt;
 &lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
=== Choreographed Always Look on the Bright Side of Life === &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//to bring some joy to a station in dire need just say &amp;quot;/happy all&amp;quot; over general radio&lt;br /&gt;
//to bring joy to a single person one just needs to say &amp;quot;/happy [insert downer]&amp;quot;&lt;br /&gt;
//remember to fill the authority slot with your name &lt;br /&gt;
//and as always capitalisation is important&lt;br /&gt;
&lt;br /&gt;
$authority =&amp;quot;[insert name here]&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
$Bright = vector(&amp;quot;Some things in life are bad,They can really make you mad&amp;quot;,&amp;quot;Other things just make you swear and curse.&amp;quot;,&amp;quot;When you&#039;re chewing on life&#039;s gristle &amp;quot;,&amp;quot;Don&#039;t grumble, give a whistle&amp;quot;,&amp;quot;And this&#039;ll help things turn out for the best...&amp;quot;,&amp;quot;And... always look on the bright side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Always look on the light side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;If life seems jolly rotten&amp;quot;,&amp;quot;There&#039;s something you&#039;ve forgotten&amp;quot;,&amp;quot;And that&#039;s to laugh and smile and dance and sing.&amp;quot;,&amp;quot;When you&#039;re feeling in the dumps&amp;quot;,&amp;quot;Don&#039;t be silly, chumps!&amp;quot;,&amp;quot;Just purse your lips and whistle - that&#039;s the thing.&amp;quot;,&amp;quot;And... always look on the bright side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Always look on the light side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;For life is quite absurd&amp;quot;,&amp;quot;And death&#039;s the final word&amp;quot;,&amp;quot;You must always face the curtain with a bow.&amp;quot;,&amp;quot;Forget about your sin - give the audience a grin&amp;quot;,&amp;quot;Enjoy it - it&#039;s your last chance anyhow.&amp;quot;,&amp;quot;So always look on the bright side of death tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Just before you draw your terminal breath tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Life&#039;s a piece of shit&amp;quot;,&amp;quot;When you look at it&amp;quot;,&amp;quot;Life&#039;s a laugh and death&#039;s a joke, it&#039;s true.&amp;quot;,&amp;quot;You&#039;ll see it&#039;s all a show&amp;quot;,&amp;quot;Keep &#039;em laughing as you go&amp;quot;,&amp;quot;Just remember that the last laugh is on you.&amp;quot;,&amp;quot;And always look on the bright side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Always look on the right side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Come on guys, cheer up!&amp;quot;,&amp;quot;Always look on the bright side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Always look on the bright side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;Worse things happen at sea, you know.&amp;quot;,&amp;quot;Always look on the bright side of life... tudum tudu-tudu-tudum&amp;quot;,&amp;quot;I mean - what have you got to lose?&amp;quot;,&amp;quot;You know, you come from nothing - you&#039;re going back to nothing.What have you lost? Nothing!&amp;quot;,&amp;quot;Always look on the right side of life... tudum tudu-tudu-tudum&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
def implode($vector)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
        $str = at($vector, 1);&lt;br /&gt;
        remove($vector, $str);&lt;br /&gt;
        if(length($vector) &amp;gt; 0) &lt;br /&gt;
        {&lt;br /&gt;
                $str += &amp;quot; &amp;quot;;&lt;br /&gt;
                $str += implode($vector);&lt;br /&gt;
        }&lt;br /&gt;
        return $str;&lt;br /&gt;
}&lt;br /&gt;
if (mem(&amp;quot;Happy&amp;quot;) == mem(&amp;quot;invalid&amp;quot;))&lt;br /&gt;
{&lt;br /&gt;
        mem(&amp;quot;Happy&amp;quot;,&amp;quot;0&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
if($source == $authority)&lt;br /&gt;
{&lt;br /&gt;
        if(at(explode($content, &amp;quot; &amp;quot;), 1) == &amp;quot;/happy&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
                $vec = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
                remove($vec, &amp;quot;/happy&amp;quot;);&lt;br /&gt;
                $name = implode($vec);          &lt;br /&gt;
                $pass = 0;&lt;br /&gt;
                mem($name,$name);&lt;br /&gt;
        }&lt;br /&gt;
        if(at(explode($content, &amp;quot; &amp;quot;),1) == &amp;quot;/unhappy&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
                $pass = 0;&lt;br /&gt;
                $vec = explode($content, &amp;quot; &amp;quot;);&lt;br /&gt;
                remove($vec, &amp;quot;/unhappy&amp;quot;);&lt;br /&gt;
                $temp = implode($vec);&lt;br /&gt;
                mem($temp, 0);&lt;br /&gt;
        }       &lt;br /&gt;
}&lt;br /&gt;
if (&amp;quot;all&amp;quot; == mem(&amp;quot;all&amp;quot;))&lt;br /&gt;
{&lt;br /&gt;
        $temp = mem(&amp;quot;Happy&amp;quot;);&lt;br /&gt;
        $count = tonum($temp);&lt;br /&gt;
        $content = at($Bright,$count);&lt;br /&gt;
        $count = $count +1;&lt;br /&gt;
        $temp2 = length($Bright);&lt;br /&gt;
        if ($count &amp;gt; $temp2)&lt;br /&gt;
        {&lt;br /&gt;
                $count = 1;&lt;br /&gt;
        } &lt;br /&gt;
        $temp3 = tostring($count);&lt;br /&gt;
        mem(&amp;quot;Happy&amp;quot;,$temp3); &lt;br /&gt;
}&lt;br /&gt;
if($source == mem($source))&lt;br /&gt;
{&lt;br /&gt;
        $output = implode($Bright);&lt;br /&gt;
        $content = $output;&lt;br /&gt;
}&lt;br /&gt;
if ($pass == 0 &amp;amp;&amp;amp; $job ==&amp;quot;AI&amp;quot;)&lt;br /&gt;
{&lt;br /&gt;
        $pass = 1;&lt;br /&gt;
        $content = &amp;quot;beep&amp;quot;;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misleading Locations ===&lt;br /&gt;
&lt;br /&gt;
Copy and paste this into the def Initialize() block in the [[#English_To_Pirate_Translator|English to Pirate -translator]]. You can also change words within the &amp;quot;&amp;quot; to suit any other needs like making &amp;quot;blood rune&amp;quot; to &amp;quot;idiot&amp;quot;. Be sure to go into other comm channels, copy/paste and set active for maximum evil laughter.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	$words = vector(&amp;quot;scripts&amp;quot;, &amp;quot;clown&amp;quot;,&lt;br /&gt;
					&amp;quot;storage&amp;quot;, &amp;quot;brig&amp;quot;,&lt;br /&gt;
					&amp;quot;maintenance&amp;quot;, &amp;quot;bar&amp;quot;,&lt;br /&gt;
					&amp;quot;main&amp;quot;, &amp;quot;escape&amp;quot;,&lt;br /&gt;
					&amp;quot;sec&amp;quot;, &amp;quot;medbay&amp;quot;,&lt;br /&gt;
					&amp;quot;brig&amp;quot;, &amp;quot;arrivals&amp;quot;,&lt;br /&gt;
					&amp;quot;cargo&amp;quot;, &amp;quot;engineering&amp;quot;,&lt;br /&gt;
					&amp;quot;science&amp;quot;, &amp;quot;security&amp;quot;,&lt;br /&gt;
					&amp;quot;bar&amp;quot;, &amp;quot;vacant&amp;quot;,&lt;br /&gt;
					&amp;quot;chapel&amp;quot;, &amp;quot;bridge&amp;quot;,&lt;br /&gt;
					&amp;quot;dorms&amp;quot;, &amp;quot;locker room&amp;quot;,&lt;br /&gt;
					&amp;quot;office&amp;quot;, &amp;quot;donuts&amp;quot;,&lt;br /&gt;
					&amp;quot;upload&amp;quot;, &amp;quot;ass&amp;quot;,&lt;br /&gt;
					&amp;quot;solars&amp;quot;, &amp;quot;escape&amp;quot;,&lt;br /&gt;
					&amp;quot;core&amp;quot;, &amp;quot;heart&amp;quot;,&lt;br /&gt;
					&amp;quot;engineering&amp;quot;, &amp;quot;botany&amp;quot;,&lt;br /&gt;
 					&amp;quot;locker room&amp;quot;, &amp;quot;science&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Snippets and Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Implode ===&lt;br /&gt;
&lt;br /&gt;
Does the opposite of Explode(). Takes a vector (1st arg) and turns it into a string with a seperator (2nd arg) in between each Vector entry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 def implode($vector, $adder)&lt;br /&gt;
 { &lt;br /&gt;
 	$returnString = &amp;quot;&amp;quot;;&lt;br /&gt;
 	$index = 1;&lt;br /&gt;
 &lt;br /&gt;
 	while($index &amp;lt;= length($vector))&lt;br /&gt;
 	{&lt;br /&gt;
 		$at = at($vector, $index);&lt;br /&gt;
 		$toAdd = $adder;&lt;br /&gt;
 		if($index == 1)&lt;br /&gt;
 		{&lt;br /&gt;
 			$toAdd = &amp;quot;&amp;quot;;&lt;br /&gt;
 		}&lt;br /&gt;
 		$returnString = $returnString + $toAdd + $at;&lt;br /&gt;
 		$index += 1;&lt;br /&gt;
 	}&lt;br /&gt;
 	return $returnString;&lt;br /&gt;
 } &lt;br /&gt;
&lt;br /&gt;
=== Broadcast All ===&lt;br /&gt;
&lt;br /&gt;
Broadcasts to all the department frequencies. Takes all the regular Broadcast() arguments except for frequency.&lt;br /&gt;
&lt;br /&gt;
 // Broadcasts to all department frequencies, and common.&lt;br /&gt;
 def BroadcastAll($message, $from, $occupation)&lt;br /&gt;
 {&lt;br /&gt;
 	$frequencies = vector($command, $common, $science, $medical, $engineering, $security, $supply);&lt;br /&gt;
 &lt;br /&gt;
 	$index = 1;&lt;br /&gt;
 	while($index &amp;lt;= length($frequencies))&lt;br /&gt;
 	{&lt;br /&gt;
 		$thisFrequency = at($frequencies, $index);&lt;br /&gt;
 		broadcast($message, $thisFrequency, $from, $occupation);&lt;br /&gt;
 		$index += 1;&lt;br /&gt;
 	}&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==Less-than-useful Scripts==&lt;br /&gt;
&lt;br /&gt;
=== (Name) The Hedgehog ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose:&#039;&#039;&#039; I&#039;m Sonic! Sonic the Hedgehog!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$source = $source + &amp;quot; The Hedgehog&amp;quot;;&lt;br /&gt;
$content = $content + &amp;quot; Gotta go fast!&amp;quot;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Removed Content]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Holoparasite&amp;diff=33451</id>
		<title>Holoparasite</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Holoparasite&amp;diff=33451"/>
		<updated>2021-04-16T06:44:43Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Replaced retard with dumbass.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = PARANORMAL&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Stand.gif&lt;br /&gt;
|img = guardianspirits.gif&lt;br /&gt;
|jobtitle = Guardian Spirit&lt;br /&gt;
|access = Depends on how much power you have&lt;br /&gt;
|additional = Wherever your summoner takes you&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Whoever summoned you&lt;br /&gt;
|duties = Follow your summoner and do what he says; don&#039;t die.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote=ORAORAORAORAOROAROAORAORAORA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;holoparasite&#039;&#039;&#039;, also known by its magic variant as a &#039;&#039;&#039;guardian spirit&#039;&#039;&#039;, is a &amp;lt;s&amp;gt;stale Jojo&#039;s reference&amp;lt;/s&amp;gt; special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards for the magic version or a parasitic nanomachine injector for the machine version. The nanomachine injector can be purchased by traitors.&lt;br /&gt;
&lt;br /&gt;
The only difference between the magic and tech versions are their summon methods and appearance. They both have access to the same abilities. This means that traitors can get an ally that [[Wizard|Wizards]] are also able to get! &lt;br /&gt;
== HELP I BECAME A HOLOPARA WHAT DO I DO ==&lt;br /&gt;
Fast guide for dumbasses incoming:&lt;br /&gt;
*Don&#039;t talk normally, use the communicate verb in the Guardian tab.&lt;br /&gt;
*Don&#039;t manifest unless your host is dying or he commands you to do so.&lt;br /&gt;
*&#039;&#039;LISTEN TO ALL THE ORDERS YOUR MASTER GIVES YOU&#039;&#039;&lt;br /&gt;
*You have a light that you can toggle, use it only if your master allows you.&lt;br /&gt;
*You have abilities and stats, they&#039;re listed down below.&lt;br /&gt;
==Overview==&lt;br /&gt;
A holoparasite is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically (and the master can communicate back), as well as emerge from and retreat back into its master at will. If the Holoparasite tries to escape its master and moves too far away, it will automatically be moved back to them. The Holoparasite itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master, varying depending on how much defense it has. If the master dies, the spirit dies, as well. This means that the master and the spirit will have to watch out for each other to ensure the survival of both.&lt;br /&gt;
==Powers of Holoparasites==&lt;br /&gt;
(If you use a mysterious arrow you won&#039;t get to pick your holoparasite type)&lt;br /&gt;
*&#039;&#039;&#039;Assassin&#039;&#039;&#039;: The holopara can enter &amp;quot;stealth mode&amp;quot; — when it attacks someone in stealth mode, it&#039;ll penetrate armor and deal 50+ damage. Cooldown for stealth mode is affected by potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039;: The holopara can alt-click on any object to turn it into a bomb temporarily. Bumping into a dense/solid bomb, or clicking on it, will blow up the person who did it, usually KOing and possibly dismembering them. How long a bomb stays a bomb is affected by potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frenzy&#039;&#039;&#039;: The holopara makes it&#039;s summoner move fast while manifested, and it can click on people within it&#039;s range to rush them, and it also has an ability to teleport behind people and attack them (omae wa shinderu. nani?!). Potential has no affect. (Range C or + only)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gravity&#039;&#039;&#039;: The holopara can high gravity to tiles and people, which slows them down and deals brute damage over time. How far you can get from someone before the gravity is lifted is affected by potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hand&#039;&#039;&#039;: The holopara can click on any tile at range to bring all it&#039;s unanchored contents in front of you. People, lockers, medkits, et cetera. It has a cooldown, affected by potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Healing&#039;&#039;&#039;: The holopara can click on any mob or object to heal it. Healing amount is based on potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator&#039;&#039;&#039;: The holopara can scan blood DNA and fingerprints, allowing it to track anyone who it has scanned. Tracking precision is based on potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;: The holopara can go into &amp;quot;scout mode&amp;quot;, which turns it near-invisible and gives it infinite range, but it cannot attack anyone in this state.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time Erasure&#039;&#039;&#039;: The holopara can &amp;quot;skip time&amp;quot; — this spawns clones of the holopara and it&#039;s summoner, turning the originals invisible and invincible for the duration. They however, cannot attack anyone during this period. Duration is affected by potential.&lt;br /&gt;
if you somehow get your hands on a mysterious arrow while you already have a guardian, you can attempt to stab your guardian with it and finally reach the &#039;&#039;&#039;truth&#039;&#039;&#039; and become &#039;&#039;&#039;Requiem&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Dimensional Manifestation&#039;&#039;&#039;: The holopara can summon the (very obvious) manifestation of a 6x6 pocket dimension into the world on top of it. If you are inside the manifestation when the guardian de-manifests it, you and anything you are pulling (neckgrab for mobs) will be teleported into it. The guardian can move the pocket dimension around like a camera while inside, and re-manifest it whereever they wish. There is no normal way for anyone but the guardian and it&#039;s master to escape. It has air, gravity, and power, but no telecommunications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolution&#039;&#039;&#039;: While your holopara is manifested, you are immune to nearly all attacks. Tasers and disablers will return to sender, people will stunbaton themselves instead of you, smoke and foam will clear around you, no bad air will affect you, explosions will simply go around you. The holopara, however, is still vulnerable to attack, and it will still transfer damage to you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Timestop&#039;&#039;&#039;: Wizard timestop.&lt;br /&gt;
There also secondary abilities, if you have the points to spare.&lt;br /&gt;
*&#039;&#039;&#039;Surveillance Snares&#039;&#039;&#039;: gives you a alert if any mob (including yourself) walks over it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Teleportation Pad&#039;&#039;&#039;: Basically the exact same thing as the [[Syndicate Items#Briefcase_Launchpad|Traitor one]].&lt;br /&gt;
(Keep in mind you can choose to pick NO powers and just go full stats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STANDO POWAH!!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you must be asking yourself &amp;quot;hey what the hell are you talking about?!?! what is potential? what are points?&amp;quot; don&#039;t worry sweet child, i will now explain what all that bullshit means right about...&lt;br /&gt;
==Stats and Building your Guardian==&lt;br /&gt;
(you don&#039;t get to pick your stats if you get your guardian from a arrow)&lt;br /&gt;
&lt;br /&gt;
Now! once you use your injector/deck you will get to build-a-guardian, awesome! you get 15 points to pick between 5 different stats and a [[Holoparasite#Powers of Holoparasites|guardian power]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the stats are: (A is the max rank and F being the lowest)&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: Determines how hard you can punch things. At rank A you can punch down regular walls &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039;: Determines how much damage you transfer to your user at rank A you barely transfer any and at rank F you transfer MORE damage to your user&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;: Determines how fast you punch stuff, great for powerless holoparasites.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Range&#039;&#039;&#039;: Determines how far you can move away from your user. At rank F, you&#039;re anchored to your user.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Potential&#039;&#039;&#039;: See [[Holoparasite#Powers_of_Holoparasites|Powers]] above and how potential affects ( or doesn&#039;t) them&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*As an Explosive Holopara Try setting a throwable object to explode, then throw said object on someone and detonate! fun for the whole family.&lt;br /&gt;
&lt;br /&gt;
*The flashiest power isn&#039;t always the best, see what your objectives are and pick your power and stats accordingly, maybe you don&#039;t need time-skip and A in Power if you just have to steal the plutonium core and a slime extract.&lt;br /&gt;
&lt;br /&gt;
*Mysterious arrows can be found on necropolis tendrils or in powerful signals in lavaland. they have a 50/50 chance of either dusting you or giving you a cool guardian. (At the time of this edit Mysterious Arrows cannot be found on lavaland)&lt;br /&gt;
&lt;br /&gt;
*As a Gravity Guardian, apply gravity to your summoner in a no gravity station for free magboots!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33211</id>
		<title>Vending machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33211"/>
		<updated>2021-03-05T00:58:16Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Changed a few names, and corrected a few errors via testing on local server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Items need linking too their respective pages, and clothing still has to be updated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vending machines store and dispense items. &lt;br /&gt;
Each machine sells a specific selection of items; click &#039;vend&#039; and it&#039;ll dispense the corresponding item, if you can affort it. Some items may be free if they belong to your worn ID&#039;s department. &lt;br /&gt;
[[Hacking#Vending Machines|Hacking]] a vending machine will unlock another selection of items. Premium items simply cost more. Some departmental clothing vendors aren&#039;t listed here yet, but you can re-insert items into clothing vendors, if they sell those items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Public=&lt;br /&gt;
==Food and Drink Machines==&lt;br /&gt;
{{anchor|Robust Softdrinks}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Robust Softdrinks&lt;br /&gt;
| icon = vendcola.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
10x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space Mountain Wind&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dr. Gibb&amp;lt;br&amp;gt;&lt;br /&gt;
10x Star-kist&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space-Up&amp;lt;br&amp;gt;&lt;br /&gt;
10x Lemon-Lime Soda&amp;lt;br&amp;gt;&lt;br /&gt;
10x Pwr Game&amp;lt;br&amp;gt;&lt;br /&gt;
10x Water Bottle&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Thirteen Loko&amp;lt;br&amp;gt;&lt;br /&gt;
6x Shamblers (Available by default from a Shambler&#039;s Vendor.)&lt;br /&gt;
| premiumitems =&lt;br /&gt;
1x Nuka Cola&amp;lt;br&amp;gt;&lt;br /&gt;
1x Canned Air&amp;lt;br&amp;gt;&lt;br /&gt;
1x Monkey Energy&amp;lt;br&amp;gt;&lt;br /&gt;
1x Grey Bull&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Getmore Chocolate Corp}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Getmore Chocolate Corp&lt;br /&gt;
| icon = vendsnack.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Candy&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cup Ramen&amp;lt;br&amp;gt;&lt;br /&gt;
6x Chips&amp;lt;br&amp;gt;&lt;br /&gt;
6x Scaredy&#039;s Private Reserve Beef Jerky&amp;lt;br&amp;gt;&lt;br /&gt;
6x 4no Raisins&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Twinkie&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cheesie Honkers&amp;lt;br&amp;gt;&lt;br /&gt;
6x Energy Bars&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Syndi-Cakes&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Solar&#039;s Hot Drinks Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Hot Drinks Machine&lt;br /&gt;
| icon = vendcoffee.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Duke Purple Tea&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dutch Hot Coco&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Ice Cup&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|вода}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Вода/Voda (soviet soda machine)&lt;br /&gt;
| icon = vendsovietsoda.gif&lt;br /&gt;
| area = [[Derelict]]&lt;br /&gt;
| items =&lt;br /&gt;
30x Soda Water&lt;br /&gt;
| hackeditems =&lt;br /&gt;
20x Cola&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sustenance Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Sustenance Vendor&lt;br /&gt;
| icon = sustenance.png&lt;br /&gt;
| area = [[Labor Camp]]&lt;br /&gt;
| items =&lt;br /&gt;
24x Tofu&amp;lt;br&amp;gt;&lt;br /&gt;
12x Dirty Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
6x Candy Corn&lt;br /&gt;
| hackeditems = &lt;br /&gt;
6x Kitchen Knife&amp;lt;br&amp;gt;&lt;br /&gt;
12x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Emergency Oxygen Tank&amp;lt;br&amp;gt;&lt;br /&gt;
6x Breath Mask&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tool Machines==&lt;br /&gt;
{{anchor|YouTool}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = YouTool&lt;br /&gt;
| icon = vendyoutool.png&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Cable Coil&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[T-Ray Scanner]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
6x [[Glowstick]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Earmuffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Budget Insulated Gloves]]&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x [[Insulated Gloves]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Welding Mask]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Industrial Welding Tool]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vendomat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Vendomat&lt;br /&gt;
| icon = vendgeneric.gif&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
5x [[Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Igniter]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[PDA#Other non-Default Cartridges|Generic Signaler cartridge]]&lt;br /&gt;
| hackeditems =&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Timer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Voice Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Health Sensor]]&lt;br /&gt;
| premiumitems =&lt;br /&gt;
3x Custom Vendor resupply&amp;lt;br&amp;gt;&lt;br /&gt;
3x Price Tagger&amp;lt;br&amp;gt;&lt;br /&gt;
3x Vendor Circuit Board&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Machines==&lt;br /&gt;
{{anchor|AutoDrobe}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = AutoDrobe&lt;br /&gt;
| icon = AutoDrobe.gif&lt;br /&gt;
| area = [[Theatre]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of silly clothes!&amp;lt;br&amp;gt;&lt;br /&gt;
Really, over 50 different things ranging from wigs to sandals.&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Judge&#039;s Robe&amp;lt;br&amp;gt;&lt;br /&gt;
Powdered Wig&amp;lt;br&amp;gt;&lt;br /&gt;
Cardborg costume&amp;lt;br&amp;gt;&lt;br /&gt;
Wand&amp;lt;br&amp;gt;&lt;br /&gt;
Blindfold&amp;lt;br&amp;gt;&lt;br /&gt;
2x Muzzle&amp;lt;br&amp;gt;&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Pirate Captain Coat&amp;lt;br&amp;gt;&lt;br /&gt;
Pirate Captain Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Legionaire Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Skub&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ClothesMate}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = ClothesMate&lt;br /&gt;
| icon = ClothesMate.gif&lt;br /&gt;
| area = [[Locker Room]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of clothes!&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Tacticool Turtleneck&amp;lt;br&amp;gt;&lt;br /&gt;
Balaclava&amp;lt;br&amp;gt;&lt;br /&gt;
Ushanka&amp;lt;br&amp;gt;&lt;br /&gt;
Soviet Uniform&amp;lt;br&amp;gt;&lt;br /&gt;
2x Black fannypack&amp;lt;br&amp;gt;&lt;br /&gt;
Blood-red letterman jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Jabroni Outfit&amp;lt;br&amp;gt;&lt;br /&gt;
Vape Naysh Shirt&lt;br /&gt;
| premiumitems = &lt;br /&gt;
Checkered Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Jumpsuit&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Overcoat&amp;lt;br&amp;gt;&lt;br /&gt;
Must Hang Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Gold Necklace&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Leatherman Jacket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Good Clean Fun}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Good Clean Fun&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Library]]&lt;br /&gt;
| items=&lt;br /&gt;
5x Deck of cards&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dice bag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cards against space (white version)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cards against space (black version)&lt;br /&gt;
| hackeditems =&lt;br /&gt;
9x Fudge die&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Medbay#Patient Rooms|Medbay Patient Rooms]], [[Operating Theatre]], [[Medbay#Recovery Room|Medbay Recovery Room]]&lt;br /&gt;
| items=&lt;br /&gt;
3x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
5x Styptic Patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Sulfazidine Patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bicaridine Pill Bottles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kelotane Pill Bottles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Charcoal Pills&amp;lt;br&amp;gt;&lt;br /&gt;
2x Styptic Powder Spray&amp;lt;br&amp;gt;&lt;br /&gt;
2x Sulfazidine Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x Brute patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Burn patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Antitoxin Pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Spray&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Toxin Pill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Morphine Pill&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarette Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Cigarette Machine&lt;br /&gt;
| icon = vendcigs.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
5x Space Cigarettes packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Uplift Smooth packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Robust packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carp Classic packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Midori Tobako packet&amp;lt;br&amp;gt;&lt;br /&gt;
10x Matchbox&amp;lt;br&amp;gt;&lt;br /&gt;
4x Cheap lighter&amp;lt;br&amp;gt;&lt;br /&gt;
5x Rolling paper pack&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Zippo&amp;lt;br&amp;gt;&lt;br /&gt;
5x E-Cigarette&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x Robust Gold packet &amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium Havanian cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Cohiba Robusto cigar case (7 cigars to a case)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dinnerware}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Plasteel Chef&#039;s Dinnerware Vendor&lt;br /&gt;
| icon = venddinnerware.gif&lt;br /&gt;
| area = [[Kitchen]]&lt;br /&gt;
| items =&lt;br /&gt;
8x Tray&amp;lt;br&amp;gt;&lt;br /&gt;
20x Bowl&amp;lt;br&amp;gt;&lt;br /&gt;
6x Fork&amp;lt;br&amp;gt;&lt;br /&gt;
8x Drinking Glass&amp;lt;br&amp;gt;&lt;br /&gt;
5x Ketchup condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Hot sauce condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Astrotame condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Salt Shaker&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pepper mill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Chef&#039;s apron&amp;lt;br&amp;gt;&lt;br /&gt;
2x Rolling Pin&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kitchen knife&amp;lt;br&amp;gt;&lt;br /&gt;
2x Cooking Desserts 101&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Butcher&#039;s Cleaver&amp;lt;br&amp;gt;&lt;br /&gt;
2x Rolling Pin	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Private=&lt;br /&gt;
==Bar==&lt;br /&gt;
{{anchor|Booze-O-Mat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Booze-O-Mat&lt;br /&gt;
| icon = vendboozeomat.gif&lt;br /&gt;
| area = [[Bar]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Griffeater Gin&amp;lt;br&amp;gt;&lt;br /&gt;
5x Uncle Git&#039;s Special Reserve&amp;lt;br&amp;gt;&lt;br /&gt;
5x Caccavo Guaranteed Quality Tequilla&amp;lt;br&amp;gt;&lt;br /&gt;
5x Tunguska Triple Distilled&amp;lt;br&amp;gt;&lt;br /&gt;
5x Goldeneye Vermouth&amp;lt;br&amp;gt;&lt;br /&gt;
5x Captain Pete&#039;s Cuban Spiced Rum&amp;lt;br&amp;gt;&lt;br /&gt;
5x Doublebeard Bearded Special Wine&amp;lt;br&amp;gt;&lt;br /&gt;
5x Chateau De Baton Premium Cognac&amp;lt;br&amp;gt;&lt;br /&gt;
5x Robert Robust&#039;s Coffee Liqueur&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Beer&amp;lt;br&amp;gt;&lt;br /&gt;
6x Magm-Ale&amp;lt;br&amp;gt;&lt;br /&gt;
4x Orange Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Tomato Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Lime Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Milk Cream&amp;lt;br&amp;gt;&lt;br /&gt;
8x T-Borg&#039;s Tonic Water&amp;lt;br&amp;gt;&lt;br /&gt;
8x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
8x Soda Water&amp;lt;br&amp;gt;&lt;br /&gt;
30x Glass&amp;lt;br&amp;gt;&lt;br /&gt;
10x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Duke Purple Tea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
{{anchor|Engi-Vend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Engi-Vend&lt;br /&gt;
| icon = Engivend.png&lt;br /&gt;
| area = [[Engineering]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Engineering Scanner Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
3x Welding Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multitool&amp;lt;br&amp;gt;&lt;br /&gt;
10x Smart Metal Foam Grenade&amp;lt;br&amp;gt;&lt;br /&gt;
10x Advanced Airlock Controller&amp;lt;br&amp;gt;&lt;br /&gt;
10x Firelock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x Fire alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x Airlock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x APC Module&amp;lt;br&amp;gt;&lt;br /&gt;
10x Air Alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x High-Capacity Power Cell&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Construction Device (loaded)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Geiger Counter&amp;lt;br&amp;gt;&lt;br /&gt;
|hackeditems =&lt;br /&gt;
3x Potato Battery&amp;lt;br&amp;gt;&lt;br /&gt;
|premiumitems =&lt;br /&gt;
3x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
1x Smart Metal Foam Grenade Box&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed Plus&lt;br /&gt;
| icon = vendmed.gif&lt;br /&gt;
| area = [[Medbay]]&lt;br /&gt;
| items =&lt;br /&gt;
12x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dropper&amp;lt;br&amp;gt;&lt;br /&gt;
8x Medical gauze&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Styptic_Powder|Styptic]] patch (brute) &amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Silver_Sulfazidine|Sulfazidine]] patch (burn)&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Insulin|Insulin]] pill&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Bicaridine|Bicaridine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Kelotane|Kelotane]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sterilizine&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Guide_to_chemistry#Morphine|Morphine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Guide_to_chemistry#Potassium_Iodide|Potassium Iodine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-Glucose Solution]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Toxin bottle&amp;lt;br&amp;gt;&lt;br /&gt;
6x Spaceacillin syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Styptic spray&amp;lt;br&amp;gt;&lt;br /&gt;
2x Sulfazidine spray&amp;lt;br&amp;gt;&lt;br /&gt;
4x Health analyzer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Health Sensor&lt;br /&gt;
2x Crew pinpointer&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
6x [[Guide_to_chemistry#Charcoal|Charcoal]] pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Box of hugs&amp;lt;br&amp;gt;&lt;br /&gt;
1x Random advance disease&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x [[Guide_to_chemistry#Synthflesh|Synthflesh]] spray&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine medipen&amp;lt;br&amp;gt;&lt;br /&gt;
3x Medical belt&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bottle of Psicodine pills&amp;lt;br&amp;gt;&lt;br /&gt;
1x Medical wrench&amp;lt;br&amp;gt;&lt;br /&gt;
2x Advanced (red) Medkit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
{{anchor|NutriMax}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NutriMax&lt;br /&gt;
| icon = vendnutri.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
30x E-Z-Nutrient&amp;lt;br&amp;gt;&lt;br /&gt;
20x Left 4 Zed&amp;lt;br&amp;gt;&lt;br /&gt;
10x Robust Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
20x Pest Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Syringe]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Plant Bag&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cultivator&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spade&amp;lt;br&amp;gt;&lt;br /&gt;
4x Plant Analyzer&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Ammonia Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
5x Diethylamine Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MegaSeed Servitor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MegaSeed Servitor&lt;br /&gt;
| icon = vendseeds.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
3x Banana Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Berry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carrot Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chanterelle Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chili Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Corn Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Eggplant Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Potato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rice Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Replica Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Soybean Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sunflower Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tomato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tower Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Apple Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Poppy Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Ambrosia Vulgaris Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Whitebeet Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Watermelon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lime Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lemon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Orange Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grass Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cocoa Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cabbage Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grape Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Pumpkin Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cherry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Coffee Arabica Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tobacco Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tea Aspera Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Fly Amanita Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Glowshroom Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Liberty Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Nettle Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Plump Helmet Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Reishi Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cannabis Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Starthistle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Strange Seeds&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Water Flower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{anchor|SecTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = SecTech&lt;br /&gt;
| icon = vendsec.gif&lt;br /&gt;
| area = [[Security Office]]&lt;br /&gt;
| items =&lt;br /&gt;
8x [[Handcuffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x Zipties&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Flashbang]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
12x Donut&amp;lt;br&amp;gt;&lt;br /&gt;
6x Evidence bag box&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Seclite]]&amp;lt;br&amp;gt;&lt;br /&gt;
7x Energy Bola&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Advanced [[Sunglasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Donut Box&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Antag Token (toy coin)&amp;lt;br&amp;gt;&lt;br /&gt;
Large Armor Vest&amp;lt;br&amp;gt;&lt;br /&gt;
1x Blue Security Shirt&lt;br /&gt;
1x Blue Security Helmet&lt;br /&gt;
4x Barrier Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
4x Deputy Gear Dufflebag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Security Webbing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = PTech&lt;br /&gt;
| icon = PTech.png&lt;br /&gt;
| area = [[HoP Office]]&lt;br /&gt;
| items =&lt;br /&gt;
10x [[PDA|Med-U Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Power-ON Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|R.O.B.U.S.T. DELUXE Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|CustodiPRO Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Signal Ace 2 Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[PDA|Value-PAK Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Space Parts &amp;amp; Space Vendors Cartridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Liberation Station}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Liberation Station&lt;br /&gt;
| icon = liberationstation.png&lt;br /&gt;
| area = [[Escape Shuttle|Lighthouse Shuttle]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Plain Burger&amp;lt;br&amp;gt;&lt;br /&gt;
5x Baseball Burger&amp;lt;br&amp;gt;&lt;br /&gt;
5x Fries&amp;lt;br&amp;gt;&lt;br /&gt;
10x Light Beer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Gold Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Camo Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x M1911&amp;lt;br&amp;gt;&lt;br /&gt;
2x NanoTrasen Saber SMG&amp;lt;br&amp;gt;&lt;br /&gt;
2x Combat Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
1x Gyrojet Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
2x Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
2x NT-ARG &#039;Boarder&#039;&lt;br /&gt;
| hackeditems = &lt;br /&gt;
3x Patriotic suit&amp;lt;br&amp;gt;&lt;br /&gt;
5x Patriotic bedsheet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Superbite Burgers&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x SMG magazine (9mm)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Handgun magazine (.50ae)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Handgun magazine (.45)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Specialized magazine (.75)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cheesy Fries&amp;lt;br&amp;gt;&lt;br /&gt;
5x Bacon Burger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
{{anchor|MagiVend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MagiVend&lt;br /&gt;
| icon = vendmagi.gif&lt;br /&gt;
| area = [[Wizard|Wizard&#039;s Den]]&lt;br /&gt;
| items =&lt;br /&gt;
1x Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Yellow Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Yellow Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
2x Wizard&#039;s Staff&lt;br /&gt;
| hackeditems =&lt;br /&gt;
1x Wizarditis culture bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
{{anchor|Syndicate Donksoft Toy Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Syndicate Donksoft Toy Vendor&lt;br /&gt;
| icon = Syndi.gif&lt;br /&gt;
| area = [[Lavaland|Syndicate Listening Post]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Foam Force SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
10x Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo Box (Foam Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Armblade&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[Syndicate_items#Syndicate_Balloon|Syndicate Balloon]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space Suit Replica&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space-Helmet Replica&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Foam Force Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft LMG&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo box (Riot Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Replica Katana&amp;lt;br&amp;gt;&lt;br /&gt;
5x Double-Bladed Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
10x Syndicate Deck of Cards&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dispensers]][[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33088</id>
		<title>Vending machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33088"/>
		<updated>2021-02-15T12:06:27Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Items need linking too their respective pages, and clothing still has to be updated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vending machines store and dispense items. &lt;br /&gt;
Each machine sells a specific selection of items; click &#039;vend&#039; and it&#039;ll dispense the corresponding item, if you can affort it. Some items may be free if they belong to your worn ID&#039;s department. &lt;br /&gt;
[[Hacking#Vending Machines|Hacking]] a vending machine will unlock another selection of items. Premium items simply cost more. Some departmental clothing vendors aren&#039;t listed here yet, but you can re-insert items into clothing vendors, if they sell those items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Public=&lt;br /&gt;
==Food and Drink Machines==&lt;br /&gt;
{{anchor|Robust Softdrinks}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Robust Softdrinks&lt;br /&gt;
| icon = vendcola.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
10x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space Mountain Wind&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dr. Gibb&amp;lt;br&amp;gt;&lt;br /&gt;
10x Star-kist&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space-Up&amp;lt;br&amp;gt;&lt;br /&gt;
10x Lemon-Lime Soda&amp;lt;br&amp;gt;&lt;br /&gt;
10x Pwr Game&amp;lt;br&amp;gt;&lt;br /&gt;
10x Water Bottle&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Thirteen Loko&amp;lt;br&amp;gt;&lt;br /&gt;
6x Shamblers&lt;br /&gt;
| premiumitems =&lt;br /&gt;
1x Nuka Cola&amp;lt;br&amp;gt;&lt;br /&gt;
1x Canned Air&amp;lt;br&amp;gt;&lt;br /&gt;
1x Monkey Energy&amp;lt;br&amp;gt;&lt;br /&gt;
1x Grey Bull&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Getmore Chocolate Corp}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Getmore Chocolate Corp&lt;br /&gt;
| icon = vendsnack.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Candy&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cup Ramen&amp;lt;br&amp;gt;&lt;br /&gt;
6x Chips&amp;lt;br&amp;gt;&lt;br /&gt;
6x Scaredy&#039;s Private Reserve Beef Jerky&amp;lt;br&amp;gt;&lt;br /&gt;
6x 4no Raisins&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Twinkie&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cheesie Honkers&amp;lt;br&amp;gt;&lt;br /&gt;
6x Energy Bars&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Syndi-Cakes&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hot Drinks Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Hot Drinks Machine&lt;br /&gt;
| icon = vendcoffee.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Duke Purple Tea&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dutch Hot Coco&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Ice Cup&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|вода}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Вода/Voda (soviet soda machine)&lt;br /&gt;
| icon = vendsovietsoda.gif&lt;br /&gt;
| area = [[Derelict]]&lt;br /&gt;
| items =&lt;br /&gt;
30x Soda Water&lt;br /&gt;
| hackeditems =&lt;br /&gt;
20x Cola&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sustenance Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Sustenance Vendor&lt;br /&gt;
| icon = sustenance.png&lt;br /&gt;
| area = [[Labor Camp]]&lt;br /&gt;
| items =&lt;br /&gt;
24x Tofu&amp;lt;br&amp;gt;&lt;br /&gt;
12x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
6x Candy Corn&lt;br /&gt;
| hackeditems = &lt;br /&gt;
6x Kitchen Knife&amp;lt;br&amp;gt;&lt;br /&gt;
12x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Emergency Oxygen Tank&amp;lt;br&amp;gt;&lt;br /&gt;
6x Breath Mask&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tool Machines==&lt;br /&gt;
{{anchor|YouTool}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = YouTool&lt;br /&gt;
| icon = vendyoutool.png&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Cable Coil&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[T-Ray Scanner]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
6x [[Glowstick]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Earmuffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Budget Insulated Gloves]]&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x [[Insulated Gloves]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Welding Mask]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Industrial Welding Tool]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vendomat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Vendomat&lt;br /&gt;
| icon = vendgeneric.gif&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
5x [[Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Igniter]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[PDA#Other non-Default Cartridges|Generic Signaler cartridge]]&lt;br /&gt;
| hackeditems =&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Timer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Voice Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Health Sensor]]&lt;br /&gt;
| premiumitems =&lt;br /&gt;
3x Custom Vendor resupply&amp;lt;br&amp;gt;&lt;br /&gt;
3x Price Tagger&amp;lt;br&amp;gt;&lt;br /&gt;
3x Vendor Circuit Board&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Machines==&lt;br /&gt;
{{anchor|AutoDrobe}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = AutoDrobe&lt;br /&gt;
| icon = AutoDrobe.gif&lt;br /&gt;
| area = [[Theatre]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of silly clothes!&amp;lt;br&amp;gt;&lt;br /&gt;
Really, over 50 different things ranging from wigs to sandals.&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Judge&#039;s Robe&amp;lt;br&amp;gt;&lt;br /&gt;
Powdered Wig&amp;lt;br&amp;gt;&lt;br /&gt;
Cardborg costume&amp;lt;br&amp;gt;&lt;br /&gt;
Wand&amp;lt;br&amp;gt;&lt;br /&gt;
Blindfold&amp;lt;br&amp;gt;&lt;br /&gt;
2x Muzzle&amp;lt;br&amp;gt;&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Pirate Captain Coat&amp;lt;br&amp;gt;&lt;br /&gt;
Pirate Captain Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Legionaire Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Skub&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ClothesMate}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = ClothesMate&lt;br /&gt;
| icon = ClothesMate.gif&lt;br /&gt;
| area = [[Locker Room]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of clothes!&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Tacticool Turtleneck&amp;lt;br&amp;gt;&lt;br /&gt;
Balaclava&amp;lt;br&amp;gt;&lt;br /&gt;
Ushanka&amp;lt;br&amp;gt;&lt;br /&gt;
Soviet Uniform&amp;lt;br&amp;gt;&lt;br /&gt;
2x Black fannypack&amp;lt;br&amp;gt;&lt;br /&gt;
Blood-red letterman jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Jabroni Outfit&amp;lt;br&amp;gt;&lt;br /&gt;
Vape Naysh Shirt&lt;br /&gt;
| premiumitems = &lt;br /&gt;
Checkered Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Jumpsuit&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Overcoat&amp;lt;br&amp;gt;&lt;br /&gt;
Must Hang Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Gold Necklace&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Leatherman Jacket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Good Clean Fun}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Good Clean Fun&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Library]]&lt;br /&gt;
| items=&lt;br /&gt;
5x Deck of cards&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dice bag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cards against space (white version)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cards against space (black version)&lt;br /&gt;
| hackeditems =&lt;br /&gt;
9x Fudge die&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Medbay#Patient Rooms|Medbay Patient Rooms]], [[Operating Theatre]], [[Medbay#Recovery Room|Medbay Recovery Room]]&lt;br /&gt;
| items=&lt;br /&gt;
3x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
5x Styptic Patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Sulfazidine Patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bicaridine Pill Bottles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kelotane Pill Bottles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Charcoal Pills&amp;lt;br&amp;gt;&lt;br /&gt;
2x Styptic Powder Spray&amp;lt;br&amp;gt;&lt;br /&gt;
2x Sulfazidine Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x Brute patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Burn patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Antitoxin Pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Spray&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Toxin Pill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Morphine Pill&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarette Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Cigarette Machine&lt;br /&gt;
| icon = vendcigs.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
5x Space Cigarettes packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Uplift Smooth packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Robust packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carp Classic packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Midori Tobako packet&amp;lt;br&amp;gt;&lt;br /&gt;
10x Matchbox&amp;lt;br&amp;gt;&lt;br /&gt;
4x Cheap lighter&amp;lt;br&amp;gt;&lt;br /&gt;
5x Rolling paper pack&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Zippo&amp;lt;br&amp;gt;&lt;br /&gt;
5x E-Cigarette&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x Robust Gold packet &amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium Havanian cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Cohiba Robusto cigar case (7 cigars to a case)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dinnerware}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Dinnerware&lt;br /&gt;
| icon = venddinnerware.gif&lt;br /&gt;
| area = [[Kitchen]]&lt;br /&gt;
| items =&lt;br /&gt;
8x Tray&amp;lt;br&amp;gt;&lt;br /&gt;
20x Bowl&amp;lt;br&amp;gt;&lt;br /&gt;
6x Fork&amp;lt;br&amp;gt;&lt;br /&gt;
8x Drinking Glass&amp;lt;br&amp;gt;&lt;br /&gt;
5x Ketchup condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Hot sauce condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Astrotame condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Salt Shaker&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pepper mill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Chef&#039;s apron&amp;lt;br&amp;gt;&lt;br /&gt;
2x Rolling Pin&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kitchen knife&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Butcher&#039;s Cleaver	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Private=&lt;br /&gt;
==Bar==&lt;br /&gt;
{{anchor|Booze-O-Mat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Booze-O-Mat&lt;br /&gt;
| icon = vendboozeomat.gif&lt;br /&gt;
| area = [[Bar]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Griffeater Gin&amp;lt;br&amp;gt;&lt;br /&gt;
5x Uncle Git&#039;s Special Reserve&amp;lt;br&amp;gt;&lt;br /&gt;
5x Caccavo Guaranteed Quality Tequilla&amp;lt;br&amp;gt;&lt;br /&gt;
5x Tunguska Triple Distilled&amp;lt;br&amp;gt;&lt;br /&gt;
5x Goldeneye Vermouth&amp;lt;br&amp;gt;&lt;br /&gt;
5x Captain Pete&#039;s Cuban Spiced Rum&amp;lt;br&amp;gt;&lt;br /&gt;
5x Doublebeard Bearded Special Wine&amp;lt;br&amp;gt;&lt;br /&gt;
5x Chateau De Baton Premium Cognac&amp;lt;br&amp;gt;&lt;br /&gt;
5x Robert Robust&#039;s Coffee Liqueur&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Beer&amp;lt;br&amp;gt;&lt;br /&gt;
6x Magm-Ale&amp;lt;br&amp;gt;&lt;br /&gt;
4x Orange Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Tomato Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Lime Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Milk Cream&amp;lt;br&amp;gt;&lt;br /&gt;
8x T-Borg&#039;s Tonic Water&amp;lt;br&amp;gt;&lt;br /&gt;
8x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
8x Soda Water&amp;lt;br&amp;gt;&lt;br /&gt;
30x Glass&amp;lt;br&amp;gt;&lt;br /&gt;
10x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Duke Purple Tea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
{{anchor|Engi-Vend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Engi-Vend&lt;br /&gt;
| icon = Engivend.png&lt;br /&gt;
| area = [[Engineering]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Engineering Scanner Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
3x Welding Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multitool&amp;lt;br&amp;gt;&lt;br /&gt;
10x Smart Metal Foam Grenade&amp;lt;br&amp;gt;&lt;br /&gt;
10x Advanced Airlock Controller&amp;lt;br&amp;gt;&lt;br /&gt;
10x Firelock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x Fire alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x Airlock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x APC Module&amp;lt;br&amp;gt;&lt;br /&gt;
10x Air Alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x High-Capacity Power Cell&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Construction Device (loaded)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Geiger Counter&amp;lt;br&amp;gt;&lt;br /&gt;
|hackeditems =&lt;br /&gt;
3x Potato Battery&amp;lt;br&amp;gt;&lt;br /&gt;
|premiumitems =&lt;br /&gt;
3x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
1x Smart Metal Foam Grenade Box&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed Plus&lt;br /&gt;
| icon = vendmed.gif&lt;br /&gt;
| area = [[Medbay]]&lt;br /&gt;
| items =&lt;br /&gt;
12x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dropper&amp;lt;br&amp;gt;&lt;br /&gt;
8x Medical gauze&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Styptic_Powder|Styptic]] patch (brute) &amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Silver_Sulfazidine|Sulfazidine]] patch (burn)&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Insulin|Insulin]] pill&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Bicaridine|Bicaridine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Kelotane|Kelotane]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sterilizine&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Guide_to_chemistry#Morphine|Morphine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Guide_to_chemistry#Potassium_Iodide|Potassium Iodine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-Glucose Solution]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Toxin bottle&amp;lt;br&amp;gt;&lt;br /&gt;
6x Spaceacillin syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Styptic spray&amp;lt;br&amp;gt;&lt;br /&gt;
2x Sulfazidine spray&amp;lt;br&amp;gt;&lt;br /&gt;
4x Health analyzer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Health Sensor&lt;br /&gt;
2x Crew pinpointer&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
6x [[Guide_to_chemistry#Charcoal|Charcoal]] pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Box of hugs&amp;lt;br&amp;gt;&lt;br /&gt;
1x Random advance disease&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x [[Guide_to_chemistry#Synthflesh|Synthflesh]] spray&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine medipen&amp;lt;br&amp;gt;&lt;br /&gt;
3x Medical belt&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bottle of Psicodine pills&amp;lt;br&amp;gt;&lt;br /&gt;
1x Medical wrench&amp;lt;br&amp;gt;&lt;br /&gt;
2x Advanced (red) Medkit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
{{anchor|NutriMax}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NutriMax&lt;br /&gt;
| icon = vendnutri.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
30x E-Z-Nutrient&amp;lt;br&amp;gt;&lt;br /&gt;
20x Left 4 Zed&amp;lt;br&amp;gt;&lt;br /&gt;
10x Robust Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
20x Pest Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Syringe]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Plant Bag&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cultivator&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spade&amp;lt;br&amp;gt;&lt;br /&gt;
4x Plant Analyzer&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Ammonia Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
5x Diethylamine Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MegaSeed Servitor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MegaSeed Servitor&lt;br /&gt;
| icon = vendseeds.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
3x Banana Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Berry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carrot Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chanterelle Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chili Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Corn Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Eggplant Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Potato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rice Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Replica Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Soybean Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sunflower Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tomato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tower Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Apple Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Poppy Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Ambrosia Vulgaris Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Whitebeet Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Watermelon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lime Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lemon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Orange Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grass Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cocoa Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cabbage Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grape Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Pumpkin Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cherry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Coffee Arabica Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tobacco Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tea Aspera Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Fly Amanita Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Glowshroom Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Liberty Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Nettle Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Plump Helmet Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Reishi Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cannabis Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Starthistle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Strange Seeds&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Water Flower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{anchor|SecTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = SecTech&lt;br /&gt;
| icon = vendsec.gif&lt;br /&gt;
| area = [[Security Office]]&lt;br /&gt;
| items =&lt;br /&gt;
8x [[Handcuffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x Zipties&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Flashbang]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
12x Donut&amp;lt;br&amp;gt;&lt;br /&gt;
6x Evidence bag box&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Seclite]]&amp;lt;br&amp;gt;&lt;br /&gt;
7x Energy Bola&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Advanced [[Sunglasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Donut Box&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Antag Token (toy coin)&amp;lt;br&amp;gt;&lt;br /&gt;
Large Armor Vest&amp;lt;br&amp;gt;&lt;br /&gt;
1x Blue Security Shirt&lt;br /&gt;
1x Blue Security Helmet&lt;br /&gt;
4x Barrier Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
4x Deputy Gear Dufflebag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Security Webbing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = PTech&lt;br /&gt;
| icon = PTech.png&lt;br /&gt;
| area = [[HoP Office]]&lt;br /&gt;
| items =&lt;br /&gt;
10x [[PDA|Med-U Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Power-ON Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|R.O.B.U.S.T. DELUXE Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|CustodiPRO Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Signal Ace 2 Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[PDA|Value-PAK Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Space Parts &amp;amp; Space Vendors Cartridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Liberation Station}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Liberation Station&lt;br /&gt;
| icon = liberationstation.png&lt;br /&gt;
| area = [[Escape Shuttle|Lighthouse Shuttle]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Plain Burger&amp;lt;br&amp;gt;&lt;br /&gt;
5x Baseball Burger&amp;lt;br&amp;gt;&lt;br /&gt;
5x Fries&amp;lt;br&amp;gt;&lt;br /&gt;
10x Light Beer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Gold Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Camo Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x M1911&amp;lt;br&amp;gt;&lt;br /&gt;
2x NanoTrasen Saber SMG&amp;lt;br&amp;gt;&lt;br /&gt;
2x Combat Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
1x Gyrojet Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
2x Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
2x NT-ARG &#039;Boarder&#039;&lt;br /&gt;
| hackeditems = &lt;br /&gt;
3x Patriotic suit&amp;lt;br&amp;gt;&lt;br /&gt;
5x Patriotic bedsheet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Superbite Burgers&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x SMG magazine (9mm)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Handgun magazine (.50ae)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Handgun magazine (.45)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Specialized magazine (.75)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cheesy Fries&amp;lt;br&amp;gt;&lt;br /&gt;
5x Bacon Burger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
{{anchor|MagiVend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MagiVend&lt;br /&gt;
| icon = vendmagi.gif&lt;br /&gt;
| area = [[Wizard|Wizard&#039;s Den]]&lt;br /&gt;
| items =&lt;br /&gt;
1x Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Yellow Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Yellow Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
2x Wizard&#039;s Staff&lt;br /&gt;
| hackeditems =&lt;br /&gt;
1x Wizarditis culture bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
{{anchor|Syndicate Donksoft Toy Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Syndicate Donksoft Toy Vendor&lt;br /&gt;
| icon = Syndi.gif&lt;br /&gt;
| area = [[Lavaland|Syndicate Listening Post]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Foam Force SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
10x Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo Box (Foam Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Armblade&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[Syndicate_items#Syndicate_Balloon|Syndicate Balloon]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space Suit Replica&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space-Helmet Replica&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Foam Force Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft LMG&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo box (Riot Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Replica Katana&amp;lt;br&amp;gt;&lt;br /&gt;
5x Double-Bladed Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
10x Syndicate Deck of Cards&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dispensers]][[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33087</id>
		<title>Vending machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33087"/>
		<updated>2021-02-15T12:05:49Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Attempted to bring ALL Vending Machines up to date via https://github.com/BeeStation/BeeStation-Hornet/tree/master/code/modules/vending this code. I did not, however, go through the clothing or BoozeOMatic, and Dinnermate vendors - far too long of a list to compare at the moment. Still requires work for linking too the respective Guide to Chemistry page on a variety of chems or similar, too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Vendor contents have been changing very rapidly and editors haven&#039;t been able to keep up. Consider them to be mostly outdated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vending machines store and dispense items. &lt;br /&gt;
Each machine sells a specific selection of items; click &#039;vend&#039; and it&#039;ll dispense the corresponding item, if you can affort it. Some items may be free if they belong to your worn ID&#039;s department. &lt;br /&gt;
[[Hacking#Vending Machines|Hacking]] a vending machine will unlock another selection of items. Premium items simply cost more. Some departmental clothing vendors aren&#039;t listed here yet, but you can re-insert items into clothing vendors, if they sell those items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Public=&lt;br /&gt;
==Food and Drink Machines==&lt;br /&gt;
{{anchor|Robust Softdrinks}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Robust Softdrinks&lt;br /&gt;
| icon = vendcola.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
10x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space Mountain Wind&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dr. Gibb&amp;lt;br&amp;gt;&lt;br /&gt;
10x Star-kist&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space-Up&amp;lt;br&amp;gt;&lt;br /&gt;
10x Lemon-Lime Soda&amp;lt;br&amp;gt;&lt;br /&gt;
10x Pwr Game&amp;lt;br&amp;gt;&lt;br /&gt;
10x Water Bottle&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Thirteen Loko&amp;lt;br&amp;gt;&lt;br /&gt;
6x Shamblers&lt;br /&gt;
| premiumitems =&lt;br /&gt;
1x Nuka Cola&amp;lt;br&amp;gt;&lt;br /&gt;
1x Canned Air&amp;lt;br&amp;gt;&lt;br /&gt;
1x Monkey Energy&amp;lt;br&amp;gt;&lt;br /&gt;
1x Grey Bull&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Getmore Chocolate Corp}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Getmore Chocolate Corp&lt;br /&gt;
| icon = vendsnack.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Candy&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cup Ramen&amp;lt;br&amp;gt;&lt;br /&gt;
6x Chips&amp;lt;br&amp;gt;&lt;br /&gt;
6x Scaredy&#039;s Private Reserve Beef Jerky&amp;lt;br&amp;gt;&lt;br /&gt;
6x 4no Raisins&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Twinkie&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cheesie Honkers&amp;lt;br&amp;gt;&lt;br /&gt;
6x Energy Bars&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Syndi-Cakes&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hot Drinks Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Hot Drinks Machine&lt;br /&gt;
| icon = vendcoffee.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Duke Purple Tea&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dutch Hot Coco&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Ice Cup&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|вода}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Вода/Voda (soviet soda machine)&lt;br /&gt;
| icon = vendsovietsoda.gif&lt;br /&gt;
| area = [[Derelict]]&lt;br /&gt;
| items =&lt;br /&gt;
30x Soda Water&lt;br /&gt;
| hackeditems =&lt;br /&gt;
20x Cola&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sustenance Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Sustenance Vendor&lt;br /&gt;
| icon = sustenance.png&lt;br /&gt;
| area = [[Labor Camp]]&lt;br /&gt;
| items =&lt;br /&gt;
24x Tofu&amp;lt;br&amp;gt;&lt;br /&gt;
12x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
6x Candy Corn&lt;br /&gt;
| hackeditems = &lt;br /&gt;
6x Kitchen Knife&amp;lt;br&amp;gt;&lt;br /&gt;
12x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Emergency Oxygen Tank&amp;lt;br&amp;gt;&lt;br /&gt;
6x Breath Mask&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tool Machines==&lt;br /&gt;
{{anchor|YouTool}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = YouTool&lt;br /&gt;
| icon = vendyoutool.png&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Cable Coil&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[T-Ray Scanner]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
6x [[Glowstick]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Earmuffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Budget Insulated Gloves]]&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x [[Insulated Gloves]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Welding Mask]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Industrial Welding Tool]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vendomat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Vendomat&lt;br /&gt;
| icon = vendgeneric.gif&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
5x [[Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Igniter]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[PDA#Other non-Default Cartridges|Generic Signaler cartridge]]&lt;br /&gt;
| hackeditems =&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Timer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Voice Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Health Sensor]]&lt;br /&gt;
| premiumitems =&lt;br /&gt;
3x Custom Vendor resupply&amp;lt;br&amp;gt;&lt;br /&gt;
3x Price Tagger&amp;lt;br&amp;gt;&lt;br /&gt;
3x Vendor Circuit Board&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Machines==&lt;br /&gt;
{{anchor|AutoDrobe}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = AutoDrobe&lt;br /&gt;
| icon = AutoDrobe.gif&lt;br /&gt;
| area = [[Theatre]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of silly clothes!&amp;lt;br&amp;gt;&lt;br /&gt;
Really, over 50 different things ranging from wigs to sandals.&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Judge&#039;s Robe&amp;lt;br&amp;gt;&lt;br /&gt;
Powdered Wig&amp;lt;br&amp;gt;&lt;br /&gt;
Cardborg costume&amp;lt;br&amp;gt;&lt;br /&gt;
Wand&amp;lt;br&amp;gt;&lt;br /&gt;
Blindfold&amp;lt;br&amp;gt;&lt;br /&gt;
2x Muzzle&amp;lt;br&amp;gt;&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Pirate Captain Coat&amp;lt;br&amp;gt;&lt;br /&gt;
Pirate Captain Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Legionaire Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Skub&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ClothesMate}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = ClothesMate&lt;br /&gt;
| icon = ClothesMate.gif&lt;br /&gt;
| area = [[Locker Room]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of clothes!&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Tacticool Turtleneck&amp;lt;br&amp;gt;&lt;br /&gt;
Balaclava&amp;lt;br&amp;gt;&lt;br /&gt;
Ushanka&amp;lt;br&amp;gt;&lt;br /&gt;
Soviet Uniform&amp;lt;br&amp;gt;&lt;br /&gt;
2x Black fannypack&amp;lt;br&amp;gt;&lt;br /&gt;
Blood-red letterman jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Jabroni Outfit&amp;lt;br&amp;gt;&lt;br /&gt;
Vape Naysh Shirt&lt;br /&gt;
| premiumitems = &lt;br /&gt;
Checkered Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Jumpsuit&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Overcoat&amp;lt;br&amp;gt;&lt;br /&gt;
Must Hang Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Gold Necklace&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Leatherman Jacket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Good Clean Fun}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Good Clean Fun&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Library]]&lt;br /&gt;
| items=&lt;br /&gt;
5x Deck of cards&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dice bag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cards against space (white version)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cards against space (black version)&lt;br /&gt;
| hackeditems =&lt;br /&gt;
9x Fudge die&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Medbay#Patient Rooms|Medbay Patient Rooms]], [[Operating Theatre]], [[Medbay#Recovery Room|Medbay Recovery Room]]&lt;br /&gt;
| items=&lt;br /&gt;
3x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
5x Styptic Patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Sulfazidine Patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bicaridine Pill Bottles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kelotane Pill Bottles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Charcoal Pills&amp;lt;br&amp;gt;&lt;br /&gt;
2x Styptic Powder Spray&amp;lt;br&amp;gt;&lt;br /&gt;
2x Sulfazidine Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x Brute patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Burn patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Antitoxin Pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Spray&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Toxin Pill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Morphine Pill&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarette Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Cigarette Machine&lt;br /&gt;
| icon = vendcigs.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
5x Space Cigarettes packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Uplift Smooth packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Robust packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carp Classic packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Midori Tobako packet&amp;lt;br&amp;gt;&lt;br /&gt;
10x Matchbox&amp;lt;br&amp;gt;&lt;br /&gt;
4x Cheap lighter&amp;lt;br&amp;gt;&lt;br /&gt;
5x Rolling paper pack&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Zippo&amp;lt;br&amp;gt;&lt;br /&gt;
5x E-Cigarette&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x Robust Gold packet &amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium Havanian cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Cohiba Robusto cigar case (7 cigars to a case)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dinnerware}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Dinnerware&lt;br /&gt;
| icon = venddinnerware.gif&lt;br /&gt;
| area = [[Kitchen]]&lt;br /&gt;
| items =&lt;br /&gt;
8x Tray&amp;lt;br&amp;gt;&lt;br /&gt;
20x Bowl&amp;lt;br&amp;gt;&lt;br /&gt;
6x Fork&amp;lt;br&amp;gt;&lt;br /&gt;
8x Drinking Glass&amp;lt;br&amp;gt;&lt;br /&gt;
5x Ketchup condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Hot sauce condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Astrotame condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Salt Shaker&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pepper mill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Chef&#039;s apron&amp;lt;br&amp;gt;&lt;br /&gt;
2x Rolling Pin&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kitchen knife&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Butcher&#039;s Cleaver	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Private=&lt;br /&gt;
==Bar==&lt;br /&gt;
{{anchor|Booze-O-Mat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Booze-O-Mat&lt;br /&gt;
| icon = vendboozeomat.gif&lt;br /&gt;
| area = [[Bar]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Griffeater Gin&amp;lt;br&amp;gt;&lt;br /&gt;
5x Uncle Git&#039;s Special Reserve&amp;lt;br&amp;gt;&lt;br /&gt;
5x Caccavo Guaranteed Quality Tequilla&amp;lt;br&amp;gt;&lt;br /&gt;
5x Tunguska Triple Distilled&amp;lt;br&amp;gt;&lt;br /&gt;
5x Goldeneye Vermouth&amp;lt;br&amp;gt;&lt;br /&gt;
5x Captain Pete&#039;s Cuban Spiced Rum&amp;lt;br&amp;gt;&lt;br /&gt;
5x Doublebeard Bearded Special Wine&amp;lt;br&amp;gt;&lt;br /&gt;
5x Chateau De Baton Premium Cognac&amp;lt;br&amp;gt;&lt;br /&gt;
5x Robert Robust&#039;s Coffee Liqueur&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Beer&amp;lt;br&amp;gt;&lt;br /&gt;
6x Magm-Ale&amp;lt;br&amp;gt;&lt;br /&gt;
4x Orange Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Tomato Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Lime Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Milk Cream&amp;lt;br&amp;gt;&lt;br /&gt;
8x T-Borg&#039;s Tonic Water&amp;lt;br&amp;gt;&lt;br /&gt;
8x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
8x Soda Water&amp;lt;br&amp;gt;&lt;br /&gt;
30x Glass&amp;lt;br&amp;gt;&lt;br /&gt;
10x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Duke Purple Tea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
{{anchor|Engi-Vend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Engi-Vend&lt;br /&gt;
| icon = Engivend.png&lt;br /&gt;
| area = [[Engineering]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Engineering Scanner Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
3x Welding Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multitool&amp;lt;br&amp;gt;&lt;br /&gt;
10x Smart Metal Foam Grenade&amp;lt;br&amp;gt;&lt;br /&gt;
10x Advanced Airlock Controller&amp;lt;br&amp;gt;&lt;br /&gt;
10x Firelock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x Fire alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x Airlock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x APC Module&amp;lt;br&amp;gt;&lt;br /&gt;
10x Air Alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x High-Capacity Power Cell&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Construction Device (loaded)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Geiger Counter&amp;lt;br&amp;gt;&lt;br /&gt;
|hackeditems =&lt;br /&gt;
3x Potato Battery&amp;lt;br&amp;gt;&lt;br /&gt;
|premiumitems =&lt;br /&gt;
3x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
1x Smart Metal Foam Grenade Box&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed Plus&lt;br /&gt;
| icon = vendmed.gif&lt;br /&gt;
| area = [[Medbay]]&lt;br /&gt;
| items =&lt;br /&gt;
12x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dropper&amp;lt;br&amp;gt;&lt;br /&gt;
8x Medical gauze&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Styptic_Powder|Styptic]] patch (brute) &amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Silver_Sulfazidine|Sulfazidine]] patch (burn)&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Guide_to_chemistry#Insulin|Insulin]] pill&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Bicaridine|Bicaridine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Kelotane|Kelotane]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sterilizine&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Guide_to_chemistry#Morphine|Morphine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Guide_to_chemistry#Potassium_Iodide|Potassium Iodine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-Glucose Solution]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Toxin bottle&amp;lt;br&amp;gt;&lt;br /&gt;
6x Spaceacillin syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Styptic spray&amp;lt;br&amp;gt;&lt;br /&gt;
2x Sulfazidine spray&amp;lt;br&amp;gt;&lt;br /&gt;
4x Health analyzer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Health Sensor&lt;br /&gt;
2x Crew pinpointer&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
6x [[Guide_to_chemistry#Charcoal|Charcoal]] pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Box of hugs&amp;lt;br&amp;gt;&lt;br /&gt;
1x Random advance disease&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x [[Guide_to_chemistry#Synthflesh|Synthflesh]] spray&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine medipen&amp;lt;br&amp;gt;&lt;br /&gt;
3x Medical belt&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bottle of Psicodine pills&amp;lt;br&amp;gt;&lt;br /&gt;
1x Medical wrench&amp;lt;br&amp;gt;&lt;br /&gt;
2x Advanced (red) Medkit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
{{anchor|NutriMax}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NutriMax&lt;br /&gt;
| icon = vendnutri.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
30x E-Z-Nutrient&amp;lt;br&amp;gt;&lt;br /&gt;
20x Left 4 Zed&amp;lt;br&amp;gt;&lt;br /&gt;
10x Robust Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
20x Pest Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Syringe]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Plant Bag&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cultivator&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spade&amp;lt;br&amp;gt;&lt;br /&gt;
4x Plant Analyzer&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Ammonia Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
5x Diethylamine Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MegaSeed Servitor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MegaSeed Servitor&lt;br /&gt;
| icon = vendseeds.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
3x Banana Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Berry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carrot Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chanterelle Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chili Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Corn Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Eggplant Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Potato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rice Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Replica Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Soybean Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sunflower Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tomato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tower Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Apple Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Poppy Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Ambrosia Vulgaris Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Whitebeet Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Watermelon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lime Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lemon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Orange Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grass Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cocoa Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cabbage Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grape Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Pumpkin Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cherry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Coffee Arabica Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tobacco Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tea Aspera Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Fly Amanita Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Glowshroom Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Liberty Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Nettle Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Plump Helmet Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Reishi Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cannabis Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Starthistle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Strange Seeds&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Water Flower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{anchor|SecTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = SecTech&lt;br /&gt;
| icon = vendsec.gif&lt;br /&gt;
| area = [[Security Office]]&lt;br /&gt;
| items =&lt;br /&gt;
8x [[Handcuffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x Zipties&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Flashbang]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
12x Donut&amp;lt;br&amp;gt;&lt;br /&gt;
6x Evidence bag box&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Seclite]]&amp;lt;br&amp;gt;&lt;br /&gt;
7x Energy Bola&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Advanced [[Sunglasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Donut Box&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Antag Token (toy coin)&amp;lt;br&amp;gt;&lt;br /&gt;
Large Armor Vest&amp;lt;br&amp;gt;&lt;br /&gt;
1x Blue Security Shirt&lt;br /&gt;
1x Blue Security Helmet&lt;br /&gt;
4x Barrier Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
4x Deputy Gear Dufflebag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Security Webbing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = PTech&lt;br /&gt;
| icon = PTech.png&lt;br /&gt;
| area = [[HoP Office]]&lt;br /&gt;
| items =&lt;br /&gt;
10x [[PDA|Med-U Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Power-ON Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|R.O.B.U.S.T. DELUXE Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|CustodiPRO Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Signal Ace 2 Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[PDA|Value-PAK Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Space Parts &amp;amp; Space Vendors Cartridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Liberation Station}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Liberation Station&lt;br /&gt;
| icon = liberationstation.png&lt;br /&gt;
| area = [[Escape Shuttle|Lighthouse Shuttle]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Plain Burger&amp;lt;br&amp;gt;&lt;br /&gt;
5x Baseball Burger&amp;lt;br&amp;gt;&lt;br /&gt;
5x Fries&amp;lt;br&amp;gt;&lt;br /&gt;
10x Light Beer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Gold Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Camo Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x M1911&amp;lt;br&amp;gt;&lt;br /&gt;
2x NanoTrasen Saber SMG&amp;lt;br&amp;gt;&lt;br /&gt;
2x Combat Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
1x Gyrojet Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
2x Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
2x NT-ARG &#039;Boarder&#039;&lt;br /&gt;
| hackeditems = &lt;br /&gt;
3x Patriotic suit&amp;lt;br&amp;gt;&lt;br /&gt;
5x Patriotic bedsheet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Superbite Burgers&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x SMG magazine (9mm)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Handgun magazine (.50ae)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Handgun magazine (.45)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Specialized magazine (.75)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cheesy Fries&amp;lt;br&amp;gt;&lt;br /&gt;
5x Bacon Burger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
{{anchor|MagiVend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MagiVend&lt;br /&gt;
| icon = vendmagi.gif&lt;br /&gt;
| area = [[Wizard|Wizard&#039;s Den]]&lt;br /&gt;
| items =&lt;br /&gt;
1x Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Yellow Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Yellow Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
2x Wizard&#039;s Staff&lt;br /&gt;
| hackeditems =&lt;br /&gt;
1x Wizarditis culture bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
{{anchor|Syndicate Donksoft Toy Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Syndicate Donksoft Toy Vendor&lt;br /&gt;
| icon = Syndi.gif&lt;br /&gt;
| area = [[Lavaland|Syndicate Listening Post]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Foam Force SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
10x Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo Box (Foam Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Armblade&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[Syndicate_items#Syndicate_Balloon|Syndicate Balloon]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space Suit Replica&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space-Helmet Replica&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Foam Force Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft LMG&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo box (Riot Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Replica Katana&amp;lt;br&amp;gt;&lt;br /&gt;
5x Double-Bladed Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
10x Syndicate Deck of Cards&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dispensers]][[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33086</id>
		<title>Vending machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Vending_machines&amp;diff=33086"/>
		<updated>2021-02-15T10:54:58Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: /* Food and Drink Machines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Vendor contents have been changing very rapidly and editors haven&#039;t been able to keep up. Consider them to be mostly outdated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vending machines store and dispense items. &lt;br /&gt;
Each machine sells a specific selection of items; click &#039;vend&#039; and it&#039;ll dispense the corresponding item, if you can affort it. Some items may be free if they belong to your worn ID&#039;s department. &lt;br /&gt;
[[Hacking#Vending Machines|Hacking]] a vending machine will unlock another selection of items. Premium items simply cost more. Some departmental clothing vendors aren&#039;t listed here yet, but you can re-insert items into clothing vendors, if they sell those items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Public=&lt;br /&gt;
==Food and Drink Machines==&lt;br /&gt;
{{anchor|Robust Softdrinks}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Robust Softdrinks&lt;br /&gt;
| icon = vendcola.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
10x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space Mountain Wind&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dr. Gibb&amp;lt;br&amp;gt;&lt;br /&gt;
10x Star-kist&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space-Up&amp;lt;br&amp;gt;&lt;br /&gt;
10x Lemon-Lime Soda&amp;lt;br&amp;gt;&lt;br /&gt;
10x Pwr Game&amp;lt;br&amp;gt;&lt;br /&gt;
10x Water Bottle&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Thirteen Loko&amp;lt;br&amp;gt;&lt;br /&gt;
6x Shamblers&lt;br /&gt;
| premiumitems =&lt;br /&gt;
1x Nuka Cola&amp;lt;br&amp;gt;&lt;br /&gt;
1x Canned Air&amp;lt;br&amp;gt;&lt;br /&gt;
1x Monkey Energy&amp;lt;br&amp;gt;&lt;br /&gt;
1x Grey Bull&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Getmore Chocolate Corp}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Getmore Chocolate Corp&lt;br /&gt;
| icon = vendsnack.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Candy&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cup Ramen&amp;lt;br&amp;gt;&lt;br /&gt;
6x Chips&amp;lt;br&amp;gt;&lt;br /&gt;
6x Scaredy&#039;s Private Reserve Beef Jerky&amp;lt;br&amp;gt;&lt;br /&gt;
6x 4no Raisins&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Twinkie&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cheesie Honkers&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Syndi-Cakes&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hot Drinks Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Hot Drinks Machine&lt;br /&gt;
| icon = vendcoffee.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
25x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
25x Duke Purple Tea&amp;lt;br&amp;gt;&lt;br /&gt;
25x Dutch Hot Coco&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Ice Cup&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|вода}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Вода/Voda (soviet soda machine)&lt;br /&gt;
| icon = vendsovietsoda.gif&lt;br /&gt;
| area = [[Derelict]]&lt;br /&gt;
| items =&lt;br /&gt;
30x Soda Water&lt;br /&gt;
| hackeditems =&lt;br /&gt;
20x Cola&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sustenance Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Sustenance Vendor&lt;br /&gt;
| icon = sustenance.png&lt;br /&gt;
| area = [[Labor Camp]]&lt;br /&gt;
| items =&lt;br /&gt;
24x Tofu&amp;lt;br&amp;gt;&lt;br /&gt;
12x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
6x Candy Corn&lt;br /&gt;
| hackeditems = &lt;br /&gt;
6x Kitchen Knife&amp;lt;br&amp;gt;&lt;br /&gt;
12x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Emergency Oxygen Tank&amp;lt;br&amp;gt;&lt;br /&gt;
6x Breath Mask&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tool Machines==&lt;br /&gt;
{{anchor|YouTool}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = YouTool&lt;br /&gt;
| icon = vendyoutool.png&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Cable Coil&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[T-Ray Scanner]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Welding Tool|Industrial Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Budget Insulated Gloves]]&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x [[Insulated Gloves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vendomat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Vendomat&lt;br /&gt;
| icon = vendgeneric.gif&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
5x [[Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Igniter]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[PDA#Other non-Default Cartridges|Generic Signaler cartridge]]&lt;br /&gt;
| hackeditems =&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Timer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Voice Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Health Sensor]]&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x Custom Vendor resupply&amp;lt;br&amp;gt;&lt;br /&gt;
2x Price Tagger&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Machines==&lt;br /&gt;
{{anchor|AutoDrobe}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = AutoDrobe&lt;br /&gt;
| icon = AutoDrobe.gif&lt;br /&gt;
| area = [[Theatre]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of silly clothes!&amp;lt;br&amp;gt;&lt;br /&gt;
Really, over 50 different things ranging from wigs to sandals.&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Judge&#039;s Robe&amp;lt;br&amp;gt;&lt;br /&gt;
Powdered Wig&amp;lt;br&amp;gt;&lt;br /&gt;
Cardborg costume&amp;lt;br&amp;gt;&lt;br /&gt;
Wand&amp;lt;br&amp;gt;&lt;br /&gt;
Blindfold&amp;lt;br&amp;gt;&lt;br /&gt;
2x Muzzle&amp;lt;br&amp;gt;&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Pirate Captain Coat&amp;lt;br&amp;gt;&lt;br /&gt;
Pirate Captain Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Legionaire Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Skub&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ClothesMate}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = ClothesMate&lt;br /&gt;
| icon = ClothesMate.gif&lt;br /&gt;
| area = [[Locker Room]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of clothes!&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Tacticool Turtleneck&amp;lt;br&amp;gt;&lt;br /&gt;
Balaclava&amp;lt;br&amp;gt;&lt;br /&gt;
Ushanka&amp;lt;br&amp;gt;&lt;br /&gt;
Soviet Uniform&amp;lt;br&amp;gt;&lt;br /&gt;
2x Black fannypack&amp;lt;br&amp;gt;&lt;br /&gt;
Blood-red letterman jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Jabroni Outfit&amp;lt;br&amp;gt;&lt;br /&gt;
Vape Naysh Shirt&lt;br /&gt;
| premiumitems = &lt;br /&gt;
Checkered Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Jumpsuit&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Overcoat&amp;lt;br&amp;gt;&lt;br /&gt;
Must Hang Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Gold Necklace&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Leatherman Jacket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Good Clean Fun}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Good Clean Fun&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Library]]&lt;br /&gt;
| items=&lt;br /&gt;
5x Deck of cards&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dice bag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cards against space (white version)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cards against space (black version)&lt;br /&gt;
| hackeditems =&lt;br /&gt;
9x Fudge die&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Medbay#Patient Rooms|Medbay Patient Rooms]], [[Operating Theatre]], [[Medbay#Recovery Room|Medbay Recovery Room]]&lt;br /&gt;
| items=&lt;br /&gt;
3x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
5x Brute patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Burn patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Antitoxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Spray&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarette Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Cigarette Machine&lt;br /&gt;
| icon = vendcigs.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
5x Space Cigarettes packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Uplift Smooth packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Robust packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carp Classic packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Midori Tobako packet&amp;lt;br&amp;gt;&lt;br /&gt;
10x Matchbox&amp;lt;br&amp;gt;&lt;br /&gt;
4x Cheap lighter&amp;lt;br&amp;gt;&lt;br /&gt;
5x Rolling paper pack&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Zippo&amp;lt;br&amp;gt;&lt;br /&gt;
5x E-Cigarette&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x Robust Gold packet &amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium Havanian cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Cohiba Robusto cigar case (7 cigars to a case)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dinnerware}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Dinnerware&lt;br /&gt;
| icon = venddinnerware.gif&lt;br /&gt;
| area = [[Kitchen]]&lt;br /&gt;
| items =&lt;br /&gt;
8x Tray&amp;lt;br&amp;gt;&lt;br /&gt;
20x Bowl&amp;lt;br&amp;gt;&lt;br /&gt;
6x Fork&amp;lt;br&amp;gt;&lt;br /&gt;
8x Drinking Glass&amp;lt;br&amp;gt;&lt;br /&gt;
5x Ketchup condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Hot sauce condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Astrotame condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Salt Shaker&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pepper mill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Chef&#039;s apron&amp;lt;br&amp;gt;&lt;br /&gt;
2x Rolling Pin&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kitchen knife&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Butcher&#039;s Cleaver	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Private=&lt;br /&gt;
==Bar==&lt;br /&gt;
{{anchor|Booze-O-Mat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Booze-O-Mat&lt;br /&gt;
| icon = vendboozeomat.gif&lt;br /&gt;
| area = [[Bar]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Griffeater Gin&amp;lt;br&amp;gt;&lt;br /&gt;
5x Uncle Git&#039;s Special Reserve&amp;lt;br&amp;gt;&lt;br /&gt;
5x Caccavo Guaranteed Quality Tequilla&amp;lt;br&amp;gt;&lt;br /&gt;
5x Tunguska Triple Distilled&amp;lt;br&amp;gt;&lt;br /&gt;
5x Goldeneye Vermouth&amp;lt;br&amp;gt;&lt;br /&gt;
5x Captain Pete&#039;s Cuban Spiced Rum&amp;lt;br&amp;gt;&lt;br /&gt;
5x Doublebeard Bearded Special Wine&amp;lt;br&amp;gt;&lt;br /&gt;
5x Chateau De Baton Premium Cognac&amp;lt;br&amp;gt;&lt;br /&gt;
5x Robert Robust&#039;s Coffee Liqueur&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Beer&amp;lt;br&amp;gt;&lt;br /&gt;
6x Magm-Ale&amp;lt;br&amp;gt;&lt;br /&gt;
4x Orange Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Tomato Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Lime Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Milk Cream&amp;lt;br&amp;gt;&lt;br /&gt;
8x T-Borg&#039;s Tonic Water&amp;lt;br&amp;gt;&lt;br /&gt;
8x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
8x Soda Water&amp;lt;br&amp;gt;&lt;br /&gt;
30x Glass&amp;lt;br&amp;gt;&lt;br /&gt;
10x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Duke Purple Tea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
{{anchor|Engi-Vend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Engi-Vend&lt;br /&gt;
| icon = Engivend.png&lt;br /&gt;
| area = [[Engineering]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Engineering Scanner Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Welding Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multitool&amp;lt;br&amp;gt;&lt;br /&gt;
10x Airlock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x APC Module&amp;lt;br&amp;gt;&lt;br /&gt;
10x Air Alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x High-Capacity Power Cell&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Construction Device (loaded)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Geiger Counter&amp;lt;br&amp;gt;&lt;br /&gt;
|hackeditems =&lt;br /&gt;
3x Potato Battery&amp;lt;br&amp;gt;&lt;br /&gt;
|premiumitems =&lt;br /&gt;
3x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed Plus&lt;br /&gt;
| icon = vendmed.gif&lt;br /&gt;
| area = [[Medbay]]&lt;br /&gt;
| items =&lt;br /&gt;
12x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dropper&amp;lt;br&amp;gt;&lt;br /&gt;
8x Medical gauze&amp;lt;br&amp;gt;&lt;br /&gt;
5x Libital patch (brute) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Aiuri patch (burn)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Insulin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multiver bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Gel&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Guide_to_chemistry#Potassium_Iodide|Potassium Iodine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Saline-Glucose Solution bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Toxin bottle&amp;lt;br&amp;gt;&lt;br /&gt;
6x Spaceacillin syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Convermol syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Medical gel (libital)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Medical gel (aiuri)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bottle of Psicodine pills&amp;lt;br&amp;gt;&lt;br /&gt;
4x Health analyzer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Crew pinpointer&amp;lt;br&amp;gt;&lt;br /&gt;
1x Synthflesh medical gel&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
6x Multiver pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Random advance disease&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Box of hugs&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine medipen&amp;lt;br&amp;gt;&lt;br /&gt;
3x Medical belt&amp;lt;br&amp;gt;&lt;br /&gt;
1x Medical wrench&amp;lt;br&amp;gt;&lt;br /&gt;
1x Advanced (red) Medkit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
{{anchor|NutriMax}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NutriMax&lt;br /&gt;
| icon = vendnutri.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
30x E-Z-Nutrient&amp;lt;br&amp;gt;&lt;br /&gt;
20x Left 4 Zed&amp;lt;br&amp;gt;&lt;br /&gt;
10x Robust Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
20x Pest Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Syringe]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Plant Bag&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cultivator&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spade&amp;lt;br&amp;gt;&lt;br /&gt;
4x Plant Analyzer&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Ammonia Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
5x Diethylamine Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MegaSeed Servitor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MegaSeed Servitor&lt;br /&gt;
| icon = vendseeds.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
3x Banana Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Berry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carrot Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chanterelle Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chili Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Corn Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Eggplant Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Potato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rice Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Replica Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Soybean Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sunflower Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tomato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tower Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Apple Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Poppy Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Ambrosia Vulgaris Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Whitebeet Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Watermelon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lime Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lemon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Orange Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grass Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cocoa Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cabbage Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grape Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Pumpkin Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cherry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Coffee Arabica Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tobacco Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tea Aspera Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Fly Amanita Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Glowshroom Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Liberty Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Nettle Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Plump Helmet Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Reishi Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cannabis Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Strange Seeds&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Water Flower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{anchor|SecTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = SecTech&lt;br /&gt;
| icon = vendsec.gif&lt;br /&gt;
| area = [[Security Office]]&lt;br /&gt;
| items =&lt;br /&gt;
8x [[Handcuffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x Zipties&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Flashbang]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
12x Donut&amp;lt;br&amp;gt;&lt;br /&gt;
6x Evidence bag box&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Seclite]]&amp;lt;br&amp;gt;&lt;br /&gt;
7x Energy Bola&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Sunglasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Donut Box&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Antag Token (toy coin)&amp;lt;br&amp;gt;&lt;br /&gt;
Large Armor Vest&amp;lt;br&amp;gt;&lt;br /&gt;
4x Deputy Gear Dufflebag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Security Webbing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = PTech&lt;br /&gt;
| icon = PTech.png&lt;br /&gt;
| area = [[HoP Office]]&lt;br /&gt;
| items =&lt;br /&gt;
10x [[PDA|Med-U Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Power-ON Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|R.O.B.U.S.T. DELUXE Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|CustodiPRO Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Signal Ace 2 Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[PDA|Value-PAK Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Space Parts &amp;amp; Space Vendors Cartridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Liberation Station}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Liberation Station&lt;br /&gt;
| icon = liberationstation.png&lt;br /&gt;
| area = [[Escape Shuttle|Lighthouse Shuttle]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Gold Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Camo Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x NanoTrasen Saber SMG&amp;lt;br&amp;gt;&lt;br /&gt;
2x Combat Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
1x Gyrojet Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
2x Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
2x NT-ARG &#039;Boarder&#039;&lt;br /&gt;
| hackeditems = &lt;br /&gt;
1x Patriotic suit&amp;lt;br&amp;gt;&lt;br /&gt;
3x Patriotic bedsheet&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x SMG magazine (9mm)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Handgun magazine (.50ae)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Handgun magazine (.45)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Specialized magazine (.75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
{{anchor|MagiVend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MagiVend&lt;br /&gt;
| icon = vendmagi.gif&lt;br /&gt;
| area = [[Wizard|Wizard&#039;s Den]]&lt;br /&gt;
| items =&lt;br /&gt;
1x Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
2x Wizard&#039;s Staff&lt;br /&gt;
| hackeditems =&lt;br /&gt;
1x Wizarditis culture bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
{{anchor|Syndicate Donksoft Toy Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Syndicate Donksoft Toy Vendor&lt;br /&gt;
| icon = Syndi.gif&lt;br /&gt;
| area = [[Lavaland|Syndicate Listening Post]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Foam Force SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
10x Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo Box (Foam Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Armblade&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[Syndicate_items#Syndicate_Balloon|Syndicate Balloon]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space Suit Replica&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space-Helmet Replica&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Foam Force Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft LMG&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo box (Riot Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Replica Katana&amp;lt;br&amp;gt;&lt;br /&gt;
5x Double-Bladed Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
10x Syndicate Deck of Cards&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dispensers]][[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=33085</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=33085"/>
		<updated>2021-02-15T10:50:01Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Added PR ##3622 info to Laughter - namely its ability to provide a positive moodlet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] and [[Botanist|Botanists]] using [[Guide to hydroponics#Strange Seeds|Strange Seeds]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|If applied by patch - Instantly heals burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If applied by patch - Instantly heals brute damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes suffocation. &lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|100 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|If applied by patch - Instantly heals brute and burn damage on the location it is applied to with some minor additional healing over time, but may also temporarily disable limbs or the player due to extreme pain.&lt;br /&gt;
On ingestion, inhalation or injection, it deals minor toxin damage instead. &lt;br /&gt;
&lt;br /&gt;
On overdose, causes toxin damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100u may be applied to a husked corpse to restore the body to normal integrity.&#039;&#039;&#039;&lt;br /&gt;
|1.0 units per tick&lt;br /&gt;
|125 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Overdoses cause excess Salbutamol to be metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause liver damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Nitrogen &amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 1.5 damage per tick unless you have more than 50 total damage. At more than 50 damage, the effectiveness is reduced to 0.5 healing per tick and better medicines will be needed for a speedy recovery. Overdoses cause heart damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage at a rate of 3 per tick. Overdoses cause rapid heart damage and are likely to lead to cardiac arrest. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1 of each damage type per tick. Overdoses cause toxin and liver damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 parts [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 3 brute damage per tick, but causes exhaustion while it is healing. Overdose causes liver and toxin damage, but will also double the brute healing.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals 3 burn damage per tick, but causes exhaustion whie it is healing. Overdosing will cause liver and toxin damage, but will also double the burn healing. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Antitoxin|Antitoxin]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 3 toxin damage per tick while purging toxic chems as well as being very likely to cause vomiting. Overdoses cause brain damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Treats 2 toxin damage a tick but purges all other chemicals from body, including medicines.&amp;lt;br&amp;gt;Other [[#Carthatoline|anti-toxins]] should be used instead if only treating toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, and also heals your lungs if they are damaged, but will cause gradual toxin damage. Overdoses cause heart damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, Burn, Toxin and Suffocation&lt;br /&gt;
|Rapidly stabilizes and heals anyone in or near critical condition, but causes dizziness and jittering. Overdoses will cause excess Atropine to be rapidly metabolized into [[Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin that heals 6 toxin damage per tick and also heals liver damage so long as the liver is still functional, but causes confusion. Overdoses cause brain damage and more severe confusion. Extremely fast metabolization. &lt;br /&gt;
|1.5 units per tick&lt;br /&gt;
|10 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|25 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster and helps you recover from stuns and knockdowns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. Use after the super matter deliminates to stop all hallcuincations. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning. 5 units applied to a husk with less than 50 Burn damage will unhusk it. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|Keeps a patient&#039;s body temperature stable, but if overdosed will cause wild fluctuations in body temperature instead. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Helps prevent cardiac arrest by gradually healing heart damage. Overdoses cause Corazone to be metabolized into [[Histamine]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Ooze}}Energized Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Ooze|Slime Ooze]]&lt;br /&gt;
|Rege&lt;br /&gt;
|Reduces stun times by around 60% (depends) for the [[Guide_to_races#Oozeling|Oozling]] race. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Regenerative Ooze}}Regenerative Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tricordrazine|Tricordrazine]]&amp;lt;br&amp;gt;1 part [[#Slime Ooze|Slime Ooze]]&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all types of damage, without harming [[Guide_to_races#Oozeling|Oozling]] anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|15 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part sulphuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths.&lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|10 units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1u each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#C9C9C9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 Parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;3 Parts [[Guide to chemistry#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;3 Parts [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;3 Parts [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;Temperature 370k&lt;br /&gt;
|A Dissociative Anesthetic. Causes Hallucinations, Allows User to Ignore the Damage Slowdown(Like Morphine). Reduces Jitters and Confusion, and provides a mood boost if disgusted. Will eventually knock you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overdose: Gives you a split personality. No more slowdown ignore. Hallucinations are worse. &lt;br /&gt;
|.5 Units Per Tick&lt;br /&gt;
|16 Units&lt;br /&gt;
|8 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpet|Carpet]]&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi! Turns you into a Corgi if ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solid Gold}}Solid Gold&amp;lt;span style=&amp;quot;color:#FFD700;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Frost Oil&amp;lt;br&amp;gt;20 part Gold&amp;lt;br&amp;gt;1 part Iron&lt;br /&gt;
|Solidifies a sheet of gold into your hand. Requires Frost Oil, thus help from botany.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solid Adamantine}}Solid Adamantine&amp;lt;span style=&amp;quot;color:#E0FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Frost Oil&amp;lt;br&amp;gt;10 part liquid Adamantine&amp;lt;br&amp;gt;5 part Gold&lt;br /&gt;
|Creates a single sheet of Adamantine in your hand. Requires Frost Oil, thus help from Botany.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh, reduces slip knockdown, and gives a positive moodlet when slipped. Useful for the clown! (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cooking Oil}}Cooking Oil&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|A cooking oil used in deep-fryer to deepfry things. God forbid if clown gets their hands on this.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part [[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Bad Food&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts [[Guide to chemistry#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Zombie Powder|Zombie Powder]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&lt;br /&gt;
|Fake &amp;quot;death&amp;quot;&lt;br /&gt;
|Same as Zombie Powder, but victim can move.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Ooze}}Slime Ooze&amp;lt;span style=&amp;quot;color:#611e80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Oozelings&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage making it useful as Oozelings take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage making it useful as slimepeople take reverse toxin damage/healing.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Critters&amp;diff=33057</id>
		<title>Critters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Critters&amp;diff=33057"/>
		<updated>2021-02-13T17:19:42Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Removed bolt of change due to PR #3565.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the guide to pets and other critters.&lt;br /&gt;
&lt;br /&gt;
=What you need to know about critters=&lt;br /&gt;
Critters are controlled by the game&#039;s artificial intelligence, not to be confused with the [[AI]]. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.&lt;br /&gt;
&lt;br /&gt;
Critters are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#F7BE81;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:W.png|64px|Mouse]]&lt;br /&gt;
!Mouse&lt;br /&gt;
|Wanders around the dark glimpsy [[maintenance]]s, and squeeks when stepped on. Bonus points if you can find Tom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ww.png|64px|Coffee]]&lt;br /&gt;
!Coffee&lt;br /&gt;
|A brown crab that wanders around aimlessly on a beach somewhere.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|Ian]]&lt;br /&gt;
!Ian&lt;br /&gt;
|[[Ian]] spawns in the [[Head of Personnel&#039;s Office]].&lt;br /&gt;
Ian can be dressed up in a variety of hilarious outfits, commonly found in the [[theater]] or around the station.&lt;br /&gt;
Please don&#039;t throw him in the laundry machine.&lt;br /&gt;
If you kill Ian, expect to be lynched.&lt;br /&gt;
The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:D.png|64px|Runtime]]&lt;br /&gt;
!Runtime&lt;br /&gt;
|Runtime is the pet cat of [[Medbay]]. She spawns in the [[Chief Medical Officer&#039;s Office]]. She is much less fun than Ian as she can&#039;t be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:E.png|64px|Poly]]&lt;br /&gt;
!Poly&lt;br /&gt;
|Poly belongs to the [[Chief Engineer]]. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. &amp;lt;s&amp;gt;Lets you know if the [[singularity]] escapes&amp;lt;/s&amp;gt; Complains about the lack of [[hardsuit]]s repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Punpun.png|64px|Pun Pun]]&lt;br /&gt;
!Pun Pun&lt;br /&gt;
|Pun Pun spawns outside of the [[Bar]]. If you are the [[Bartender]], you are going to spend most of your shift protecting him from the [[Chef]]. This rarely works out well, as if the chef doesn&#039;t get him, science does.&lt;br /&gt;
The first burgers you eat on Space Station 13 are usually made of Pun Pun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png‎|64px|Lamarr]]&lt;br /&gt;
!Lamarr&lt;br /&gt;
|Held in a display case inside in the [[Research Director&#039;s Office]]. Lamarr is a de-fanged [[alien]] facehugger, who likes to harmlessly latch on to people&#039;s faces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helpful===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#BEF781;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Floorbot.gif|64px|Floorbot|link=Roboticist#Floorbot]]&lt;br /&gt;
!Floorbot&lt;br /&gt;
|Floorbots are one of the station&#039;s robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleanbot.gif|64px|Cleanbot|link=Roboticist#Cleanbot]]&lt;br /&gt;
!Cleanbot&lt;br /&gt;
|Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medibot.gif|64px|Medibot|link=Roboticist#Medibot]]&lt;br /&gt;
!Medibot&lt;br /&gt;
|A helpful little surgeon. See the [[Guide_to_robotics#Medibot|guide to robotics]]. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#81F7D8;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securitron.gif|64px|link=Roboticist#Securitron|Security Robot]][[File:Ed209.png|64px|Roboticist#ED-209|Security Robot]]&lt;br /&gt;
!Security Robots&lt;br /&gt;
|A.K.A. Officer Beepsky/[[Securitron]] and [[ED-209]]. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizard.png|64px|Lizard]]&lt;br /&gt;
!Lizard&lt;br /&gt;
|Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with [[lizardpeople]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goat.png|64px|Pete the Goat]]&lt;br /&gt;
!Pete the Goat&lt;br /&gt;
|The (not really) harmless and mostly terrible goat. He spends his time plotting in the [[Chef]]&#039;s [[Bar#Kitchen|freezer]]; it&#039;s best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the [[Chef]], may just have the excuse he&#039;s always wanted for making you into a burger. Pete likes to eat space vines. Can be milked. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Walkingmushroom.png|64px|Walking Mushroom]]&lt;br /&gt;
!Walking Mushroom&lt;br /&gt;
|Truly neutral, their only purpose is to travel around the area they&#039;re in and look adorable. A more sinister property is their ability to &amp;lt;s&amp;gt;warp and slow space-time&amp;lt;/s&amp;gt; MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|Space Clown]]&lt;br /&gt;
!Space Clown&lt;br /&gt;
|The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cow.png|64px|Cow]]&lt;br /&gt;
!Cow&lt;br /&gt;
|Known for their milk, just don&#039;t tip them over. Can be milked for milk with a bucket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chicken.png|64px|Chicken]]&lt;br /&gt;
!Chicken&lt;br /&gt;
|Hopefully the eggs are good this season.  If you feed it [[Guide_to_hydroponics#Wheat|wheat]] it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chick.png|64px|Chick]]&lt;br /&gt;
!Chick&lt;br /&gt;
|Adorable! They make such a racket though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Snake.png|64px|Snake]]&lt;br /&gt;
!Snake&lt;br /&gt;
|Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hostile===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|Space Carp|64px]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider.png|Giant Spider|64px]]&lt;br /&gt;
!Giant Spider&lt;br /&gt;
|Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the venom they inflict. [[Changeling]]s have the ability to infest the station with spiderlings that will grow into these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|Facehugger|64px]]&lt;br /&gt;
!Facehugger&lt;br /&gt;
|Facehuggers knock out their victims outright and have a chance to infect them with a deadly [[xeno]] embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don&#039;t care about masks or most headgear and will tear them off when they leap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]&lt;br /&gt;
!Space Bear&lt;br /&gt;
|Space bears can be spawned by cruel admins or [[Guide to xenobiology|mad scientists]] and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won&#039;t break them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Comsic.png|Cosmic Horror|64px]]&lt;br /&gt;
!Cosmic Horror&lt;br /&gt;
|Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The [[Wizard]] keeps one as a pet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Killertomato.png|Killer Tomato|64px]]&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they&#039;ll &amp;lt;del&amp;gt;eat you&amp;lt;/del&amp;gt; invade harmlessly your personal space!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Visrator.png|Visrator|64px]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinetree.png|Pine tree|64px]]&lt;br /&gt;
!Pine Tree&lt;br /&gt;
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivebot.png|Hivebot|64px]]&lt;br /&gt;
!Hivebot&lt;br /&gt;
|A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivelord.png|Hivelord|64px]]&lt;br /&gt;
!Hivelord&lt;br /&gt;
|Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath.png|Goliath|64px]]&lt;br /&gt;
!Goliath&lt;br /&gt;
|The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be &amp;lt;s&amp;gt;used to revive with a lazarus injector and terrorize the station&amp;lt;/s&amp;gt; paraded as a trophy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Basilisk.png|Basilisk|64px]]&lt;br /&gt;
!Basilisk&lt;br /&gt;
|Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes very close to them. Drops diamonds upon death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|Goldgrub|64px]]&lt;br /&gt;
!Goldgrub&lt;br /&gt;
|Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_spore.png|Blob Spore|64px]]&lt;br /&gt;
!Blob Spore&lt;br /&gt;
|Spawns from the [[Blob]] Factory. Chases and hits you, and releases spore gas upon death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_zombie.png|Blob Zombie|64px]]&lt;br /&gt;
!Blob Zombie&lt;br /&gt;
|If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blobbernaut.png|Blobbernaut|64px]]&lt;br /&gt;
!Blobbernaut&lt;br /&gt;
|A Blob Factory can turn into this. Chases and hits you hard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold Slime Pool===&lt;br /&gt;
{{anchor|Gold Slime Pool}}&lt;br /&gt;
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#CCCC00; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#CCCC00; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#CCCC00;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|Space Carp|64px]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|A spaceproof giant carp. Deals medium damage with bites, and dies easily.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Megacarp.gif|Megacarp|128px]]&lt;br /&gt;
!Mega Space Carp&lt;br /&gt;
|A spaceproof even more giant carp. Has more health and damage than basic carps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magicarp.gif|Magicarp|64px]]&lt;br /&gt;
!Magicarp&lt;br /&gt;
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts, (Door Creation, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaoscarp.gif|Chaos Magicarp|64px]]&lt;br /&gt;
!Chaos Magicarp&lt;br /&gt;
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts. (Door Creation, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider.png|Giant Spider|64px]][[File:Nurse.png|Nurse Spider|64px]]&lt;br /&gt;
!Giant Spider&lt;br /&gt;
|Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the venom they inflict. Those with grees eyes are &#039;&#039;&#039;Nurse Spiders&#039;&#039;&#039; and can lay eggs that&#039;ll hatch into more spiders, if it manages to cocoon a corpse. Extremely dangerous.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]&lt;br /&gt;
!Space Bear&lt;br /&gt;
|Space bears are dangerous creatures that deal heavy damage and are fairly resistant.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Comsic.png|Cosmic Horror|64px]]&lt;br /&gt;
!Cosmic Horror&lt;br /&gt;
|Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Killertomato.png|Killer Tomato|64px]]&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|These mutant vegetables will hop menacingly after the first living thing they see. They aren&#039;t very dangerous since they haven&#039;t been botany-engineered and spawn with low potency.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Visrator.png|Visrator|64px]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it&#039;s really fragile, though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinetree.png|Pine tree|64px]]&lt;br /&gt;
!Pine Tree&lt;br /&gt;
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivebot.png|Hivebot|64px]]&lt;br /&gt;
!Hivebot&lt;br /&gt;
|A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_spore.png|Blob Spore|64px]]&lt;br /&gt;
!Blob Spore&lt;br /&gt;
|Works like the ones from the [[Blob]] Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_zombie.png|Blob Zombie|64px]]&lt;br /&gt;
!Blob Zombie&lt;br /&gt;
|If a Blob Spore finds a corpse, it will zombify it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skeleton.png|Skeleton|64px]][[File:Iceskeleton.png|Ice Skeleton|64px]]&lt;br /&gt;
!Skeleton&lt;br /&gt;
|A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Faithless.png|Faithless|64px]]&lt;br /&gt;
!Faithless&lt;br /&gt;
|A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|Statue|64px]]&lt;br /&gt;
!Statue&lt;br /&gt;
|A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword&#039;s damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bee.gif|Bee|64px]]&lt;br /&gt;
!Poison Bees&lt;br /&gt;
|Bees that are coded to a random poison reagent. They&#039;ll inject a few units of it when they sting their targets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blobbernaut.png|Blobbernaut|64px]]&lt;br /&gt;
!Blobbernaut&lt;br /&gt;
|Works like a [[Blob|normal blobbernaut]], but does not die if not close to a blob.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=33056</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=33056"/>
		<updated>2021-02-13T17:17:53Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Included PR #3593 in Love Potion section, as it now heals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So lets get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you&#039;re using as to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding the slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split in 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes, is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it. &lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, check if the extra plasma bar that is usually in the [[Testing Lab]], or the [[Experimental Lab]] is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but, you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on it&#039;s individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want less chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.&lt;br /&gt;
* Injecting it with blood fills it with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
* Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Lengthen extracts have a few various uses, giving effects based on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.&lt;br /&gt;
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.&lt;br /&gt;
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; tongue becomes something like the chain hook lavaland item. No mask.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.&lt;br /&gt;
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Destabilized extracts act like grenades with various effects. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, &amp;quot;timestop.&amp;quot; Otherwise, spawns a 5 second timestop.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile &amp;quot;copy&amp;quot; of whatever it hits, or the thrower if nothing hit.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.&lt;br /&gt;
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its&#039; own slowly, or makes a blood puddle.&lt;br /&gt;
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.&lt;br /&gt;
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.&lt;br /&gt;
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Mutative extracts transform into various slime themed items.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don&#039;t drop anything.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.&lt;br /&gt;
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.&lt;br /&gt;
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won&#039;t slow you as much.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It&#039;s essential.&lt;br /&gt;
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else&#039;s slime-themed Guardian.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Symbiont extracts transform into surgery implantable organs that can give you various effects.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.&lt;br /&gt;
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.&lt;br /&gt;
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.&lt;br /&gt;
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Detonating extracts have a large AoE based on the color, apart from a few standouts.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Creates a self-refilling, small &amp;quot;beaker&amp;quot; of welder fuel.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user&#039;s &amp;quot;soul&amp;quot; (unclonable)*&lt;br /&gt;
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don&#039;t do damage, charge abilities.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.&lt;br /&gt;
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; spine becomes massive jaws, can eat corpses to heal. No backpacks.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.&lt;br /&gt;
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.&lt;br /&gt;
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people&#039;s species, turning human if drawn.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Loyal extracts modify items they&#039;re used on to provide additional effects. only one effect per item.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Nettling - Item can&#039;t be picked up without some form of gloves, burns hand if tried.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it&#039;s on, if at all.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Soapy - Item can&#039;t get soaked in blood or oil.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Waybound - Item can be &#039;bonded&#039; to by holder. Grants action to recall item to holder.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.&lt;br /&gt;
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.&lt;br /&gt;
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item &amp;quot;gives&amp;quot; it to the simple animal, replacing onclick.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user&#039;s faction.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors all tiles in the area every few seconds. &lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]] - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Gives the slime language to the user, changes speech verbs to slimelike.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning touch on cooldown, igniting items or people. Always flammable.&lt;br /&gt;
* [[#Purple Slime|Purple]] - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Removes your need to breathe, but stops natural blood regeneration completely.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Can eat items to store them, and cough them up later. Getting hit makes you drop one.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Timestop spell, slowed on use and for a bit after.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Choose a color. You color everything you touch that color, including the floor.&lt;br /&gt;
* [[#Red Slime|Red]] - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.&lt;br /&gt;
* [[#Green Slime|Green]] - Change appearance/name(?) at will, but take 1.25x burn.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Link with others for power. Linked people can break the link at will, which hurts and stuns you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - You can release your organs as creatures, and recapture them, but if they die you lose the organ.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Absorb explosions, and take clone damage depending on the explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Innate spacewalking, but unable to use guns not modified for nonhumans.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - You can scry to remotely view the station, but it leaves you vulnerable and has risks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=33053</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=33053"/>
		<updated>2021-02-13T17:10:30Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Corrected &amp;#039;negate&amp;#039; too &amp;#039;halve&amp;#039; from PR #3592.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So lets get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you&#039;re using as to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding the slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split in 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes, is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it. &lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, check if the extra plasma bar that is usually in the [[Testing Lab]], or the [[Experimental Lab]] is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but, you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on it&#039;s individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want less chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.&lt;br /&gt;
* Injecting it with blood fills it with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
* Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Lengthen extracts have a few various uses, giving effects based on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.&lt;br /&gt;
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.&lt;br /&gt;
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; tongue becomes something like the chain hook lavaland item. No mask.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.&lt;br /&gt;
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Destabilized extracts act like grenades with various effects. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, &amp;quot;timestop.&amp;quot; Otherwise, spawns a 5 second timestop.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile &amp;quot;copy&amp;quot; of whatever it hits, or the thrower if nothing hit.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.&lt;br /&gt;
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its&#039; own slowly, or makes a blood puddle.&lt;br /&gt;
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.&lt;br /&gt;
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.&lt;br /&gt;
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Mutative extracts transform into various slime themed items.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don&#039;t drop anything.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.&lt;br /&gt;
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.&lt;br /&gt;
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won&#039;t slow you as much.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It&#039;s essential.&lt;br /&gt;
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else&#039;s slime-themed Guardian.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Symbiont extracts transform into surgery implantable organs that can give you various effects.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.&lt;br /&gt;
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.&lt;br /&gt;
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.&lt;br /&gt;
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Detonating extracts have a large AoE based on the color, apart from a few standouts.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Creates a self-refilling, small &amp;quot;beaker&amp;quot; of welder fuel.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user&#039;s &amp;quot;soul&amp;quot; (unclonable)*&lt;br /&gt;
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don&#039;t do damage, charge abilities.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.&lt;br /&gt;
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; spine becomes massive jaws, can eat corpses to heal. No backpacks.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.&lt;br /&gt;
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.&lt;br /&gt;
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people&#039;s species, turning human if drawn.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Loyal extracts modify items they&#039;re used on to provide additional effects. only one effect per item.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Nettling - Item can&#039;t be picked up without some form of gloves, burns hand if tried.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it&#039;s on, if at all.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Soapy - Item can&#039;t get soaked in blood or oil.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Waybound - Item can be &#039;bonded&#039; to by holder. Grants action to recall item to holder.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.&lt;br /&gt;
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.&lt;br /&gt;
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item &amp;quot;gives&amp;quot; it to the simple animal, replacing onclick.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user&#039;s faction.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors all tiles in the area every few seconds. &lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]] - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Gives the slime language to the user, changes speech verbs to slimelike.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning touch on cooldown, igniting items or people. Always flammable.&lt;br /&gt;
* [[#Purple Slime|Purple]] - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Removes your need to breathe, but stops natural blood regeneration completely.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Can eat items to store them, and cough them up later. Getting hit makes you drop one.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Timestop spell, slowed on use and for a bit after.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Choose a color. You color everything you touch that color, including the floor.&lt;br /&gt;
* [[#Red Slime|Red]] - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.&lt;br /&gt;
* [[#Green Slime|Green]] - Change appearance/name(?) at will, but take 1.25x burn.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Link with others for power. Linked people can break the link at will, which hurts and stuns you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - You can release your organs as creatures, and recapture them, but if they die you lose the organ.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Absorb explosions, and take clone damage depending on the explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Innate spacewalking, but unable to use guns not modified for nonhumans.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - You can scry to remotely view the station, but it leaves you vulnerable and has risks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=33051</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=33051"/>
		<updated>2021-02-13T17:08:14Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Fixes minor spacing issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = Holding cells, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], [[Operating Theatre|Surgery]], [[Guide_to_genetics#Cloning|Cloning Lab]], Mineral Storage&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Okay, Mime. This should stop you running away so easily, and hey, even makes you slip less.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
You are, effectively, a glorified medical doctor. You act as the Security team&#039;s medic and it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You are not a security officer, nor are you mindshielded.&#039;&#039;&#039;&#039;&#039; You are similar to the Lawyer - a civilian who works in Security and does a job to assist them, unless you are promoted to the same role as a Security officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners and the Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
Your main duty is to ensure that all members of Security and that all prisoners are healthy. To aid you in this endeavour, you are equipped with Medical HUD Sunglasses, and a standard Medical Kit. In addition, your workplace contains a locker with a defibrillator, and 4 medical kits for each damage type. Due to your nature as a glorified medical doctor, you also have the same access as one - including too Medical Storage, if you require more advanced treatment options.&lt;br /&gt;
&lt;br /&gt;
As Security has a tendency to get lost in Maintenance, you are gifted full Maintenance access, and can assess the type of damage they have via the crew monitoring console. &lt;br /&gt;
==Surgery==&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|This is where you will do your surgery!]]In the event you are required too perform surgery, you have your own surgical room in the Brig, along with all the tools required to do so. Straight jackets are supplied in the event a prisoner is uncooperative, along with morphine for putting them under.&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the Brig Physician, you have a variety of tools at your disposal for the treatment of the injured and sick.&lt;br /&gt;
&lt;br /&gt;
Here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;Brute trauma kit&#039;&#039;&#039;. - for healing the clown after a security officer beat him.&lt;br /&gt;
* &#039;&#039;&#039;Burn treatment kit&#039;&#039;&#039; - for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;Toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* &#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039; - for healing prisoners that got left in cell without air&lt;br /&gt;
* &#039;&#039;&#039;Security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;Pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* &#039;&#039;&#039;Flash&#039;&#039;&#039; [[file:flash.png|link=Special:FilePath/Flash.png]], for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* A pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&#039;&#039;&#039;For a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Always keep an eye on the chat for when you are called to heal a prisoner or security officer.&lt;br /&gt;
* Have a look at the crew monitoring console every now and if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* You are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* If all is calm at the brig go to med bay to see if you can be of some use.&lt;br /&gt;
* Have a look in the morgue for any bodies with potential weapons on them, then hand them in too the Warden.&lt;br /&gt;
==[[File:Doubleagent.gif]] Surgery is a dangerous game==&lt;br /&gt;
A security member as a traitor? Unthinkable, really. But don&#039;t fret - you have more than enough tools at your disposal. In addition to your already potent access as a medical doctor, you also have near-full access too the supply of food and medicine for Security, opening up a large variety of options for you. And if you have to steal something, well, things always come through lost and found - or ID&#039;s from the victims left in your wake, especially in their already weakened and vulnerable states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=33050</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=33050"/>
		<updated>2021-02-13T17:07:42Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = Holding cells, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], [[Operating Theatre|Surgery]], [[Guide_to_genetics#Cloning|Cloning Lab]], Mineral Storage&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Okay, Mime. This should stop you running away so easily, and hey, even makes you slip less.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are, effectively, a glorified medical doctor. You act as the Security team&#039;s medic and it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You are not a security officer, nor are you mindshielded.&#039;&#039;&#039;&#039;&#039; You are similar to the Lawyer - a civilian who works in Security and does a job to assist them, unless you are promoted to the same role as a Security officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners and the Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is to ensure that all members of Security and that all prisoners are healthy. To aid you in this endeavour, you are equipped with Medical HUD Sunglasses, and a standard Medical Kit. In addition, your workplace contains a locker with a defibrillator, and 4 medical kits for each damage type. Due to your nature as a glorified medical doctor, you also have the same access as one - including too Medical Storage, if you require more advanced treatment options.&lt;br /&gt;
&lt;br /&gt;
As Security has a tendency to get lost in Maintenance, you are gifted full Maintenance access, and can assess the type of damage they have via the crew monitoring console. &lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|This is where you will do your surgery!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event you are required too perform surgery, you have your own surgical room in the Brig, along with all the tools required to do so. Straight jackets are supplied in the event a prisoner is uncooperative, along with morphine for putting them under.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the Brig Physician, you have a variety of tools at your disposal for the treatment of the injured and sick.&lt;br /&gt;
&lt;br /&gt;
Here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;Brute trauma kit&#039;&#039;&#039;. - for healing the clown after a security officer beat him.&lt;br /&gt;
* &#039;&#039;&#039;Burn treatment kit&#039;&#039;&#039; - for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;Toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* &#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039; - for healing prisoners that got left in cell without air&lt;br /&gt;
* &#039;&#039;&#039;Security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;Pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* &#039;&#039;&#039;Flash&#039;&#039;&#039;  [[file:flash.png]], for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* A pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Always keep an eye on the chat for when you are called to heal a prisoner or security officer.&lt;br /&gt;
* Have a look at the crew monitoring console every now and if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* You are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* If all is calm at the brig go to med bay to see if you can be of some use.&lt;br /&gt;
* Have a look in the morgue for any bodies with potential weapons on them, then hand them in too the Warden.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Surgery is a dangerous game==&lt;br /&gt;
&lt;br /&gt;
A security member as a traitor? Unthinkable, really. But don&#039;t fret - you have more than enough tools at your disposal. In addition to your already potent access as a medical doctor, you also have near-full access too the supply of food and medicine for Security, opening up a large variety of options for you. And if you have to steal something, well, things always come through lost and found - or ID&#039;s from the victims left in your wake, especially in their already weakened and vulnerable states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=33049</id>
		<title>Brig Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Brig_Physician&amp;diff=33049"/>
		<updated>2021-02-13T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Fixed access from PR #3561, changes stuff around too flow better - minor capitalization of sentences, along with rewrite of the Traitor blurb due to Brig Phys being a viable antag now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Brig_phys.png&lt;br /&gt;
|img = Brig_phys_scrubs.png&lt;br /&gt;
|jobtitle = Brig Physician&lt;br /&gt;
|access = Holding cells, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], [[Operating Theatre|Surgery]], [[Guide_to_genetics#Cloning|Cloning Lab]], Mineral Storage&lt;br /&gt;
|additional = &lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Keep security and prisoners&#039; nice and healthy&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = “Okay, Mime. This should stop you running away so easily, and hey, even makes you slip less.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are, effectively, a glorified medical doctor. You act as the Security team&#039;s medic and it is your job to &amp;lt;s&amp;gt;cut off prisoners legs so they cant run away&amp;lt;/s&amp;gt; make sure the prisoners and security staff are all healthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You are not a security officer, nor are you mindshielded.&#039;&#039;&#039;&#039;&#039; You are similar to the Lawyer - a civilian who works in Security and does a job to assist them, unless you are promoted to the same role as a Security officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Heal prisoners, heal your fellow Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glorified Doctor==&lt;br /&gt;
&lt;br /&gt;
Your main duty is to ensure that all members of Security and that all prisoners are healthy. To aid you in this endeavour, you are equipped with Medical HUD Sunglasses, and a standard Medical Kit. In addition, your workplace contains a locker with a defibrillator, and 4 medical kits for each damage type. Due to your nature as a glorified medical doctor, you also have the same access as one - including too Medical Storage, if you require more advanced treatment options.&lt;br /&gt;
&lt;br /&gt;
As Security has a tendency to get lost in Maintenance, you are gifted full Maintenance access, and can assess the type of damage they have via the crew monitoring console. &lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
[[File:Surgical_room.png|300px|thumb|alt=Forensics|This is where you will do your surgery!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event you are required too perform surgery, you have your own surgical room in the Brig, along with all the tools required to do so. Straight jackets are supplied in the event a prisoner is uncooperative, along with morphine for putting them under.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the Brig Physician, you have a variety of tools at your disposal for the treatment of the injured and sick.&lt;br /&gt;
&lt;br /&gt;
Here is a list of your &amp;lt;s&amp;gt;torture devices&amp;lt;/s&amp;gt; unique tools:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defibrillator&#039;&#039;&#039; - for when you inevitably fail.&lt;br /&gt;
* &#039;&#039;&#039;Brute trauma kit&#039;&#039;&#039;. - for healing the clown after a security officer beat him.&lt;br /&gt;
* &#039;&#039;&#039;Burn treatment kit&#039;&#039;&#039; - for healing burn wounds&lt;br /&gt;
* &#039;&#039;&#039;Toxins kit&#039;&#039;&#039; - for healing your patient after you &amp;lt;s&amp;gt;accidentally&amp;lt;/s&amp;gt; overdose them on morphine&lt;br /&gt;
* &#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039; - for healing prisoners that got left in cell without air&lt;br /&gt;
* &#039;&#039;&#039;Security radio headset&#039;&#039;&#039; [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway.&lt;br /&gt;
* &#039;&#039;&#039;Pepper spray&#039;&#039;&#039; , for self defense. &lt;br /&gt;
* &#039;&#039;&#039;Flash&#039;&#039;&#039;  [[file:flash.png]], for self defence&lt;br /&gt;
* Your &#039;&#039;&#039;PDA&#039;&#039;&#039;, This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* A pair of &#039;&#039;&#039;latex gloves&#039;&#039;&#039; , used to cover your tracks after you fail giving the warden a cybernetic arm&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a more detailed look at your equipment go to [[Medical items]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Always keep an eye on the chat for when you are called to heal a prisoner or security officer.&lt;br /&gt;
* Have a look at the crew monitoring console every now and if a security officer gets killed in maintenance you can go and help him.&lt;br /&gt;
* You are not a cop, don&#039;t go arresting people.&lt;br /&gt;
* If all is calm at the brig go to med bay to see if you can be of some use.&lt;br /&gt;
* Have a look in the morgue for any bodies with potential weapons on them, then hand them in too the Warden.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Surgery is a dangerous game==&lt;br /&gt;
&lt;br /&gt;
A security member as a traitor? Unthinkable, really. But don&#039;t fret - you have more than enough tools at your disposal. In addition to your already potent access as a medical doctor, you also have near-full access too the supply of food and medicine for Security, opening up a large variety of options for you. And if you have to steal something, well, things always come through lost and found - or ID&#039;s from the victims left in your wake, especially in their already weakened and vulnerable states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Clothing_and_Accessories&amp;diff=33044</id>
		<title>Clothing and Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Clothing_and_Accessories&amp;diff=33044"/>
		<updated>2021-02-13T16:42:48Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Minor changes to glove sections. Imports information from PR #3601 about nitrile and latex gloves increasing fireman carry pickup time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.&lt;br /&gt;
&lt;br /&gt;
== Short guide to clothes ==&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
Your character has following slots that are always available:&lt;br /&gt;
&lt;br /&gt;
* Jumpsuit&lt;br /&gt;
* External suit&lt;br /&gt;
* Back&lt;br /&gt;
* Mask&lt;br /&gt;
* Shoes&lt;br /&gt;
* Gloves&lt;br /&gt;
* Ears&lt;br /&gt;
* Glasses&lt;br /&gt;
* Hat&lt;br /&gt;
* Neck&lt;br /&gt;
&lt;br /&gt;
Jumpsuit unlocks for you:&lt;br /&gt;
&lt;br /&gt;
* Belt&lt;br /&gt;
* Pockets&lt;br /&gt;
* ID slot&lt;br /&gt;
&lt;br /&gt;
And external suit unlocks for you an external suit storage.&lt;br /&gt;
&lt;br /&gt;
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.&lt;br /&gt;
&lt;br /&gt;
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.&lt;br /&gt;
&lt;br /&gt;
=== Damage protection ===&lt;br /&gt;
&lt;br /&gt;
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.&lt;br /&gt;
&lt;br /&gt;
* Melee&lt;br /&gt;
* Bullet&lt;br /&gt;
* Laser&lt;br /&gt;
* Energy&lt;br /&gt;
* Bomb&lt;br /&gt;
* Biological&lt;br /&gt;
* Radiation&lt;br /&gt;
* Fire&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
=== Temperature protection ===&lt;br /&gt;
&lt;br /&gt;
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.&lt;br /&gt;
&lt;br /&gt;
== Jumpsuits ==&lt;br /&gt;
&lt;br /&gt;
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.&lt;br /&gt;
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it&#039;s description. For example, the virologist&#039;s jumpsuit has minor projection to biohazards, while the Head of Security&#039;s will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.&lt;br /&gt;
&lt;br /&gt;
A bit different from the others is the prisoner&#039;s jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.&lt;br /&gt;
&lt;br /&gt;
You can wash a jumpsuit in a washing machine with a crayon to paint it.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFDBBE&lt;br /&gt;
|bgcolor2 = #FFCFA8&lt;br /&gt;
|name = Jumpsuits&lt;br /&gt;
|image = Chameleon jumpsuit.gif&lt;br /&gt;
|foundin = Everyone starts with one, several more are found in lockers all around the station&lt;br /&gt;
|usedfor = To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles&lt;br /&gt;
|strategy = Just wear it at all times as they&#039;re useful and practical&lt;br /&gt;
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.&amp;lt;br&amp;gt; &lt;br /&gt;
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).&amp;lt;br&amp;gt;&lt;br /&gt;
There are some additional, gimmicky ones in the theater.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headgear ==&lt;br /&gt;
&lt;br /&gt;
Different kinds of hats for various purposes.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hard Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Hard Hat&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]]&lt;br /&gt;
 |strategy = Wear it to be recognized as a competent engineer&lt;br /&gt;
 |description = All engineers spawn with one of these on their head. These make your head pressureproof and protect a bit from heat. &amp;lt;br&amp;gt;A functionally identical version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospheric Technician&#039;s Firefighting Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Atmospheric Technician&#039;s Firefighting Helmet&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Providing light in dark areas, protecting your head from fire and pressure, concealing identity, [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]]&lt;br /&gt;
 |strategy = Wear it with the [[Firesuit|firesuit]] and you&#039;ll be cool while walking through plasma fires.&lt;br /&gt;
 |description = An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Welding Helmet&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Keeping your eyes safe when welding&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe or they can order some.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio Hood}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Bio Hood&lt;br /&gt;
 |image = BioHood.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]]&lt;br /&gt;
 |usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects from facehuggers&lt;br /&gt;
 |strategy = A [[chemist]] with one of these suits is invincible against against their own smoke bombs, no more suicide gassing&lt;br /&gt;
 |description = Wear this with the Bio suit to complete the look. They also hide your identity.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Helmet&lt;br /&gt;
 |image = helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = To protect your head, your eyes and your headset&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you&#039;re wondering why people are treating you like a piece of shit, it&#039;s because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. &amp;lt;strike&amp;gt;Some come with a siren.&amp;lt;/strike&amp;gt; They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. &amp;lt;br&amp;gt;Resistances: &amp;quot;melee&amp;quot; = 35, &amp;quot;bullet&amp;quot; = 30, &amp;quot;laser&amp;quot; = 30,&amp;quot;energy&amp;quot; = 10, &amp;quot;bomb&amp;quot; = 25, &amp;quot;bio&amp;quot; = 0, &amp;quot;rad&amp;quot; = 0, &amp;quot;fire&amp;quot; = 50, &amp;quot;acid&amp;quot; = 50&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Riot Helmet&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]]&lt;br /&gt;
 |strategy = Wear it&amp;lt;br&amp;gt;&lt;br /&gt;
 |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. &amp;lt;br&amp;gt;Resistances: &amp;quot;melee&amp;quot; = 50, &amp;quot;bullet&amp;quot; = 10, &amp;quot;laser&amp;quot; = 10, &amp;quot;energy&amp;quot; = 10, &amp;quot;bomb&amp;quot; = 0, &amp;quot;bio&amp;quot; = 0, &amp;quot;rad&amp;quot; = 0, &amp;quot;fire&amp;quot; = 80, &amp;quot;acid&amp;quot; = 80&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cake Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Cake Hat&lt;br /&gt;
 |image = Cakehat.PNG&lt;br /&gt;
 |foundin = [[Bar]]&lt;br /&gt;
 |usedfor = To celebrate birthdays&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|EVA Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = EVA Helmet&lt;br /&gt;
 |image = Space_helmet.png&lt;br /&gt;
 |foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]]&lt;br /&gt;
 |usedfor = To prevent exposure of the wearer to depressurized areas and the void of space.&lt;br /&gt;
 |strategy = Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.&lt;br /&gt;
&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasmaman Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Plasmaman Helmet&lt;br /&gt;
 |image = Plasmaman_helmet.png&lt;br /&gt;
 |foundin = Plasmamen, [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = To prevent exposure of the wearer to oxygen in air&lt;br /&gt;
 |strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire!&lt;br /&gt;
&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Plasmaman start off wearing these. If you&#039;re set on fire and you&#039;re wearing this and the plasmaman jumpsuit, you&#039;ll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won&#039;t suffocate while wearing one.&lt;br /&gt;
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Masks=&lt;br /&gt;
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breath Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Breath Mask&lt;br /&gt;
 |image = BreathMask.png&lt;br /&gt;
 |foundin = It is very common for a crewmate to wear a breath mask, since every [[backstory#Nanotrasen|employee]] is provided with a complementary [[box]] of internals in their [[backpack]] prior to their trip on the arrival shuttle&lt;br /&gt;
 |usedfor  = They are transparent and cover only part of the face, so can&#039;t be used in hiding your identity&lt;br /&gt;
 |strategy = Used when people with [[Voice Changer]]s are on the loose&lt;br /&gt;
 |description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Gas Mask&lt;br /&gt;
 |image = Gas_mask.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Maintenance]]&lt;br /&gt;
 |usedfor  = Gas masks can be used in conjunction with a gas tank of any type to set up internals&lt;br /&gt;
 |strategy = Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the [[Voice changer]] gasmask, which will change your voice to the voice of the ID you&#039;re wearing&lt;br /&gt;
 |description = A face-covering mask that can be connected to an air supply. Protects from most toxic gases.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sterile Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Sterile Mask&lt;br /&gt;
 |image = Sterilemask.png&lt;br /&gt;
 |foundin = [[Medbay]], on [[Medical Doctor|Doctor&#039;s]] faces&lt;br /&gt;
 |usedfor  = Slight disease prevention&lt;br /&gt;
 |strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.&lt;br /&gt;
 |description = Filters toxic gases and gives a slight defense against airborne diseases.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Muzzle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Muzzle&lt;br /&gt;
 |image = Muzzle.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Keeping patients quiet&lt;br /&gt;
 |strategy = Put it on someone&#039;s face&lt;br /&gt;
 |description = Stops those pesky patients from screaming &amp;lt;s&amp;gt;for help&amp;lt;/s&amp;gt;!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bodywear=&lt;br /&gt;
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Radiation Suit&lt;br /&gt;
 |image = RadiationSuit.png&lt;br /&gt;
 |foundin = [[Engineering]] in a [[File:L2locker.png]]Radiation Suit Closet&lt;br /&gt;
 |usedfor = Protecting from radiation&lt;br /&gt;
 |strategy = Wear it and go near a radiation source&lt;br /&gt;
 |description = A highly recommended bodywear when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. &amp;lt;br&amp;gt;Resistances: &amp;quot;melee&amp;quot; = 0, &amp;quot;bullet&amp;quot; = 0, &amp;quot;laser&amp;quot; = 0,&amp;quot;energy&amp;quot; = 0, &amp;quot;bomb&amp;quot; = 0, &amp;quot;bio&amp;quot; = 60, &amp;quot;rad&amp;quot; = 100, &amp;quot;fire&amp;quot; = 30, &amp;quot;acid&amp;quot; = 30&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bio-suit&lt;br /&gt;
|image = BioSuit.png&lt;br /&gt;
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] in a [[File:L3locker.png]]Level-3 Biohazard Suit Closet&lt;br /&gt;
|usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.&lt;br /&gt;
|description = A suit that protects against biological contamination and offers good radiation resistance. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Security Bio-suit&lt;br /&gt;
|image = SecBioSuit.png&lt;br /&gt;
|foundin = [[Armory]]&lt;br /&gt;
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour.&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak&lt;br /&gt;
|description = A suit that protects against biological contamination, most radiation and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bomb-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bomb-suit&lt;br /&gt;
|image = Bomb-suit.png&lt;br /&gt;
|foundin = [[Armory]], [[Toxins Lab]] in an [[File:L4locker.png]]EOD Closet&lt;br /&gt;
|usedfor = You will not be gibbed by bombs when you wear this.&lt;br /&gt;
|strategy = Wear it while tampering with bombs!&lt;br /&gt;
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. &amp;lt;br&amp;gt; Resistances: &amp;quot;melee&amp;quot; = 20, &amp;quot;bullet&amp;quot; = 0, &amp;quot;laser&amp;quot; = 20,&amp;quot;energy&amp;quot; = 10, &amp;quot;bomb&amp;quot; = 100, &amp;quot;bio&amp;quot; = 0, &amp;quot;rad&amp;quot; = 0, &amp;quot;fire&amp;quot; = 80, &amp;quot;acid&amp;quot; = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Labcoat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Labcoat&lt;br /&gt;
 |image = Labcoat.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Science]]&lt;br /&gt;
 |usedfor = Storing medical and scientific items.&lt;br /&gt;
 |strategy = Wear it to look like a real science man.&lt;br /&gt;
 |description = A suit that protects against minor chemical spills.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hazard Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Hazard Vest&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Construction Area]]&lt;br /&gt;
 |usedfor = Accessing the suit storage slot&lt;br /&gt;
 |strategy = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor&lt;br /&gt;
 |description = A high-visibility vest used in work zones.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Emergency Firesuit&lt;br /&gt;
 |image = Firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]], [[Maintenance]], [[File:Firesafetycloset.png]]Fire Safety Closets around the station&lt;br /&gt;
 |usedfor = Fighting fires&lt;br /&gt;
 |strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]]. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you&#039;ll still freeze.&lt;br /&gt;
 |description = A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Firesuit&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Fighting the fiercest of fires&lt;br /&gt;
 |strategy = Wearing this firesuit along with the atmos tech&#039;s firefighting helmet will protect you from the greatest [[temperature#lol_fire_is_hot|extremes in temperature]]. Slows you down to the same degree as the emergency firesuit.&lt;br /&gt;
 |description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Straight Jacket}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Straight Jacket&lt;br /&gt;
 |image = Straight_Jacket.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Keeping a crazy person restrained&lt;br /&gt;
 |strategy = Wear it (not recommended) or put it on someone who you want restrained&lt;br /&gt;
 |description = A suit that completely restrains the wearer. Without help you must [[Keyboard_Shortcuts|resist]] to take it off, which requires you to stand still about 5 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Void Space Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Space Suit (Softsuit)&lt;br /&gt;
 |image = Grey_space_suit.png&lt;br /&gt;
 |foundin = [[E.V.A.]]&lt;br /&gt;
 |usedfor = Spacewalks, firefighting, surviving viral outbreaks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A suit that protects against cold and low pressure environments, but doesn&#039;t offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|NASA Voidsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = NASA Voidsuit&lt;br /&gt;
 |image = Voidsuit.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An old, NASA Centcom branch designed, dark red space suit helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Body Armor&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers in [[Security Office]] and [[Security Posts]], [[Bartender]]&#039;s formal closet, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect your chest&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = If you&#039;re a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It&#039;s for the protection of one&#039;s self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don&#039;t hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!&amp;lt;br/&amp;gt;There&#039;s a variant of body armor [[file:Armor_alt.png|48px]] that&#039;s described as a &#039;slim armored vest&#039;. It&#039;s functionally identical to the other armor vest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captains Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s Carapace&lt;br /&gt;
 |image = Capscarapace.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Protection&lt;br /&gt;
 |strategy = Wear to avoid death&lt;br /&gt;
 |description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}{{anchor|Riot Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Riot Suit&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from melee attacks&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Gives great protection against melee attacks, not very useful if you&#039;re attacked with a gun though. Commonly used with the [[Riot Shield]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Bulletproof Vest&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from bullets&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reflector Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Reflector Vest&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Armored Coat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Armored Coat&lt;br /&gt;
 |image = Armoredcoat.png&lt;br /&gt;
 |foundin = [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Hardsuits=&lt;br /&gt;
&lt;br /&gt;
Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.&amp;lt;br&amp;gt; Most are flashproof and offer a bit of protection from brute damage, heat and radiation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Engineering Hardsuit&lt;br /&gt;
 |image = RIG.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Spacewalks, fixing gravity generators and engines&lt;br /&gt;
 |strategy = Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Has better radiation shielding than most other spacesuits. &amp;lt;br&amp;gt;Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospherics Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Atmospherics Hardsuit&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Spacewalking and strolling through plasma fires.&lt;br /&gt;
 |strategy = Suits for [[Atmos Tech|Atmospheric Technicians]] working in very hostile temperatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. &amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Mining Hardsuit&lt;br /&gt;
 |image = Mining_Hardsuit.png&lt;br /&gt;
 |foundin = [[Mining Station]]&lt;br /&gt;
 |usedfor = Mining and spacewalking&lt;br /&gt;
 |strategy = Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].&amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Advanced Hardsuit&lt;br /&gt;
 |image = AdvRIG.png&lt;br /&gt;
 |foundin = [[Chief Engineer&#039;s Office]]&lt;br /&gt;
 |usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]]&lt;br /&gt;
 |strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.&amp;lt;br&amp;gt;Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sec_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Security Hardsuit&lt;br /&gt;
 |image = Security_Hardsuit.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as &amp;quot;real&amp;quot; armor. &amp;lt;br&amp;gt;Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|HoS_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Head of Security&#039;s Hardsuit&lt;br /&gt;
 |image = HoSRIG.png&lt;br /&gt;
 |foundin = [[HoS Office]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. &amp;lt;br&amp;gt;Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Medical Hardsuit&lt;br /&gt;
 |image = Medical_Hardsuit.png&lt;br /&gt;
 |foundin = [[Chief Medical Officers Office]]&lt;br /&gt;
 |usedfor = Retrieving people from space and the SME chamber.&lt;br /&gt;
 |strategy = Slows the wearer down less than other spacesuits, while providing diagnostic data. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. &amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|RD_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Prototype Hardsuit&lt;br /&gt;
 |image = RDRIG.png&lt;br /&gt;
 |foundin = [[Research Directors Office]], [[Toxins_Test_Chamber]]&lt;br /&gt;
 |usedfor = Conducting experiments with the safety of a space proof bomb suit.&lt;br /&gt;
 |strategy = Works like a bomb suit, preventing your body from being gibbed by explosions. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Great protection from blasts and acid, decent protection from heat and radiation.&amp;lt;br&amp;gt; The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. &amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MK.II SWAT Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = MK.II SWAT Suit&lt;br /&gt;
 |image = Mk2swat.png&lt;br /&gt;
 |foundin = [[Admin|Centcom]]&lt;br /&gt;
 |usedfor = Providing extensive armor and utility in a combat situation.&lt;br /&gt;
 |strategy = Fitted with beefy armor, reserved for use by Nanotrasen Special Forces. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captain&#039;s SWAT Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s SWAT Suit&lt;br /&gt;
 |image = CaptArmor.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Avoiding death once hell breaks loose&lt;br /&gt;
 |strategy = Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Shoes=&lt;br /&gt;
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain shoes and boots can be used to store items - for example a knife or an esword.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Dorms]], [[Arrivals]], [[Medbay]]&lt;br /&gt;
 |usedfor = Protecting your feet from glass, making you walk faster&lt;br /&gt;
 |strategy = Wear them. Don&#039;t take them off unless you&#039;re changing them for another pair&lt;br /&gt;
 |description = A pair of brown shoes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Clown&#039;s Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Clown&#039;s Shoes&lt;br /&gt;
 |image = Clshoe.png&lt;br /&gt;
 |foundin = HONK!!!&lt;br /&gt;
 |usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]]&lt;br /&gt;
 |strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.&lt;br /&gt;
 |description = The prankster&#039;s standard-issue clowning shoes. Damn, they&#039;re huge! Can be used to store items.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitor&#039;s Galoshes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Janitor&#039;s Galoshes&lt;br /&gt;
 |image = Jshoe.png&lt;br /&gt;
 |foundin = The [[Custodial Closet|Janitor&#039;s Closet]]&lt;br /&gt;
 |usedfor = They prevent you from slipping on everything but [[chemist|space lube]]&lt;br /&gt;
 |strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping.&amp;lt;br&amp;gt;Wearing these will reduce your walking speed.&lt;br /&gt;
 |description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.&amp;lt;br&amp;gt;(If you don&#039;t want people to slip, why are you using the mop in the first place?)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = [[Chief Engineers Office]], [[EVA|EVA storage]]&lt;br /&gt;
 |usedfor = Preventing you from moving unintentionally in space&lt;br /&gt;
 |strategy = Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement&lt;br /&gt;
 |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Legcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Legcuffs&lt;br /&gt;
 |image = JOrshoe.png&lt;br /&gt;
 |foundin = [[Prison Wing]] lockers&lt;br /&gt;
 |usedfor = Dressing your prisoners&lt;br /&gt;
 |strategy = Apply cuffs to shoes, put them on prisoners&lt;br /&gt;
 |description = Make prisoners wear these to keep them in line. Slows them down considerably.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gloves=&lt;br /&gt;
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Black Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Cargo Bay]], [[Atmospherics]], some other places in the station&lt;br /&gt;
 |usedfor = Completing a outfit, or hiding [[detective|fingerprints]]&lt;br /&gt;
 |strategy = These gloves give heat protection, so wear them while firefighting and removing lightbulbs&lt;br /&gt;
 |description = These gloves are fire-resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Budget Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Budget Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]] and [[Primary Tool Storage]]&lt;br /&gt;
 |usedfor = Trolling&lt;br /&gt;
 |strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.&lt;br /&gt;
 |description = These gloves are cheap copies of the coveted gloves, no way this can end badly.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]]&lt;br /&gt;
 |usedfor = To stop you from being shocked&lt;br /&gt;
 |strategy = Trade your old gloves in for these, if you&#039;re not worried about [[virologist|disease]]. These handy yellow gloves are much coveted by the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove&#039;s distinct colour and name so you are not accosted for wearing them. &lt;br /&gt;
 |description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]].&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Latex Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Latex Gloves&lt;br /&gt;
 |image = LGloves.png&lt;br /&gt;
 |foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel&lt;br /&gt;
 |usedfor = They partially prevent the passing of [[virologist|disease]], reduce the amount of [[detective|fingerprints]] left, and enable you to pick somebody up into a fireman carry slightly faster.&lt;br /&gt;
 |strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these, and can fireman carry people faster. When washed with a crayon, they become normal gloves.&lt;br /&gt;
 |description = Cheap sterile gloves made from latex&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nitrile Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Nitrile Gloves&lt;br /&gt;
 |image = Nitrile_gloves.png&lt;br /&gt;
 |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer&#039;s_Office|CMO&#039;s office]] and two in the medbay storage.&lt;br /&gt;
 |usedfor = Decreasing a chance of speading a [[virologist|disease]], reducing chances of leaving [[detective|fingerprints]], and to pick up people much faster.&lt;br /&gt;
 |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance, and enable you to pick people up in a fireman carry faster.&lt;br /&gt;
 |description = Pricy sterile gloves that are stronger than latex.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Botanist&#039;s Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Botanist&#039;s Gloves&lt;br /&gt;
 |image = BoGlove.png&lt;br /&gt;
 |foundin = Botanist&#039;s hands&lt;br /&gt;
 |usedfor = Holding some special plant types&lt;br /&gt;
 |strategy = Holding nettles and growing them to insta-crit people. They also protect against temperature.&lt;br /&gt;
 |description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Combat Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]]&lt;br /&gt;
 |usedfor = Both combat and electrical work.&lt;br /&gt;
 |strategy = Hiding fingerprints while hacking doors in safety.&lt;br /&gt;
 |description = These tactical gloves are fireproof and shock resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Eyewear=&lt;br /&gt;
These items can be worn over your eyes, providing protection, visual information or other things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = [[HUD|Health Scanner HUD]]&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = [[Surgery]], [[Chief Medical Officer|CMO&#039;s]] Office, [[Virology]]&lt;br /&gt;
 |usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people&#039;s health and disease status&lt;br /&gt;
 |strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]]&lt;br /&gt;
 |description = A heads-up display that scans the humans in view and provides accurate data about their health status.&amp;lt;br&amp;gt; Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Engineering and maintenance areas.&lt;br /&gt;
 |usedfor = Seeing structural layout.&lt;br /&gt;
 |strategy = Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.&lt;br /&gt;
 |description = Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical T-Ray Scanner&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = [[Atmospherics]].&lt;br /&gt;
 |usedfor = Seeing under floor tiles.&lt;br /&gt;
 |strategy = Use these to plan out wires and pipes.&lt;br /&gt;
 |description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = [[Engineering]].&lt;br /&gt;
 |usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles.&lt;br /&gt;
 |strategy = Switch between meson, radiation and T-ray scanning when needed.&lt;br /&gt;
 |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Sunglasses&lt;br /&gt;
 |image = SGlasses.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Maintenance]].&lt;br /&gt;
 |usedfor = Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.&lt;br /&gt;
 |strategy = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.youtube.com/watch?v=X2LTL8KgKv8 I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-]&amp;lt;/span&amp;gt;&lt;br /&gt;
 |description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn&#039;t strong enough to weld with.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = HUDSunglasses&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = [[Security Office]]&lt;br /&gt;
 |usedfor = Combines Sunglasses and Security Scanner&lt;br /&gt;
 |strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.&lt;br /&gt;
 |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You&#039;ll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Welding Goggles&lt;br /&gt;
 |image = Welding_Goggles.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Welding without receiving eye damage, without a welding mask!&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = Protects the eyes from welders, approved by the mad scientist association.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Nothing&lt;br /&gt;
 |strategy = Wear them and do science&lt;br /&gt;
 |description = Allows you to see what reagents are in a container.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blindfold}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Blindfold&lt;br /&gt;
 |image = blindfold.png&lt;br /&gt;
 |foundin = Theater&lt;br /&gt;
 |usedfor = Kinky stuff, blinding people without hurting them.&lt;br /&gt;
 |strategy = Don&#039;t wear this if you want to see.&lt;br /&gt;
 |description = Covers the eyes, preventing sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Night Vision Goggles&lt;br /&gt;
 |image = NightVision.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]], [[Syndicate_guide|Nuclear Agents]].&lt;br /&gt;
 |usedfor = Seeing people in the dark.&lt;br /&gt;
 |strategy = Wear these when you know a power outage is about to happen.&lt;br /&gt;
 |description = You can totally see in the dark now!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Prescription Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Prescription Glasses&lt;br /&gt;
 |image = PGlasses.png&lt;br /&gt;
 |foundin = Just about anywhere in the [[Medbay]]&lt;br /&gt;
 |usedfor = Fixing eye damage.&lt;br /&gt;
 |strategy = Wear these, wait eyes to heal up.&lt;br /&gt;
 |description = Made by Nerd. Co.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Backwear=&lt;br /&gt;
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Backpack}}{{anchor|Medical Backpack}}{{anchor|Security Backpack}}{{anchor|Giggles von Honkerton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Backpack&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = You&#039;re going to want this. It&#039;s used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.&lt;br /&gt;
 |description = You wear this on your back and put items into it. &amp;lt;br&amp;gt;Most jobs have their own variety of backpack: [[File:Medpack.png]] Medical Backpack, [[File:Secpack.png]] Security Backpack and [[File:Clownpack.png]] Giggles von Honkerton, to name a few.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Satchel}}{{anchor|Leather Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Satchel&lt;br /&gt;
 |image = GSatchel.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = Functionally identical to the backpack, but it looks more fashionable.&lt;br /&gt;
 |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dufflebag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Dufflebag&lt;br /&gt;
 |image = Dufflebag.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing more unneeded crap&lt;br /&gt;
 |strategy = Functionally similar to the backpack, but can hold more things at the expense of slowing you down.&lt;br /&gt;
 |description = You put this on your back and put items into it. Most jobs have their own variety of dufflebag. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Jetpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Jetpack&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |image = Jetpack-black.gif&lt;br /&gt;
 |foundin = EVA&lt;br /&gt;
 |usedfor = Propelling yourself in space&lt;br /&gt;
 |strategy = Put it on your back and switch it on to maneuver in space or low-gravity areas.&lt;br /&gt;
 |description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a &#039;&#039;&#039;rocket&#039;&#039;&#039; pack, but the game can&#039;t seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. [[Syndicate guide|Syndicate operatives]] start with compact Oxygen-filled harnesses. The [[Captain]] has a unique oxygen-filled jetpack.&lt;br /&gt;
&lt;br /&gt;
For proper use of a jetpack, remember these simple rules:&lt;br /&gt;
&lt;br /&gt;
*[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything. &lt;br /&gt;
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).&lt;br /&gt;
*Always set it to 16-25 pressure if you aren&#039;t using the emergency mask from your starting box. If you still have that, hurry up and find something else!&lt;br /&gt;
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you&#039;re just drifting so as to not waste your supply and remain untrackable.&lt;br /&gt;
&lt;br /&gt;
Most jetpacks are too bulky to be stowed in a backpack.&lt;br /&gt;
&lt;br /&gt;
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.&lt;br /&gt;
&lt;br /&gt;
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Belts=&lt;br /&gt;
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character&#039;s inventory. Belts that exist in the game are:&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tool Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Tool Belt&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
 |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]] or [[Roboticist|roboticist]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates&lt;br /&gt;
 |usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]]&lt;br /&gt;
 |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]], [[Station Bounced Radio]], [[Insulated Gloves]]&lt;br /&gt;
 |description = Can hold various tools, such as: &lt;br /&gt;
&lt;br /&gt;
* [[File:Crowbar.png]] [[Crowbar]] - any colour&lt;br /&gt;
* [[File:Screwdriver_tool.png]] [[Screwdriver]] - any colour&lt;br /&gt;
* [[File:Welder.png]] [[Welding tool]] - any variety&lt;br /&gt;
* [[File:Wirecutters.png]] [[Wirecutters]]&lt;br /&gt;
* [[File:Wrench.png]] [[Wrench]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]] - any colour&lt;br /&gt;
* [[File:T-ray.gif]] [[T-ray scanner]]&lt;br /&gt;
* [[File:Analyzer.png]] [[Analyzer]]&lt;br /&gt;
* [[File:Station Bounced Radio.png]] [[Station Bounced Radio]]&lt;br /&gt;
* [[File:IGloves.png]] [[Insulated Gloves]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CE Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Chief Engineer&#039;s Belt&lt;br /&gt;
 |image = Ce_belt.png&lt;br /&gt;
 |foundin = Spawned with the [[Chief Engineer]]&lt;br /&gt;
 |usedfor = Holding more advanced tools&lt;br /&gt;
 |description = &#039;&#039;&#039;Can hold:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Jawspry.png]] [[Engineering items#Jaws of Life|Jaws of Life]]&lt;br /&gt;
* [[File:DrillTool.png]] [[Engineering items#Hand Drill|Hand Drill]]&lt;br /&gt;
* [[File:Exwelder.png]] [[Engineering items#Experimental Welding Tool|Experimental Welding Tool]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]] - any colour&lt;br /&gt;
* [[File:MiniFE.png]] [[Atmospherics items#Miniature Fire Extinguisher|Miniature Fire Extinguisher]]&lt;br /&gt;
* [[File:Analyzer.png]] [[Analyzer]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Medical Belt&lt;br /&gt;
 |image = medicalbelt.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Holding medical items&lt;br /&gt;
 |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.&lt;br /&gt;
 |description = Can hold various medical equipment, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:Healthanalyzer.png]] [[Health analyzer]]&lt;br /&gt;
* [[File:DNA Injector.png]] [[DNA injector]]&lt;br /&gt;
* [[File:Eyedropper.png]] [[Dropper]]&lt;br /&gt;
* [[File:Beaker.png]] [[Beaker]] - any type&lt;br /&gt;
* [[File:Bottle16.png]] [[Bottle]]&lt;br /&gt;
* [[File:Pill16.png]] Pill&lt;br /&gt;
* [[File:Syringes.png]] [[Syringe]]&lt;br /&gt;
* [[File:Zippo.png]] [[Zippo lighter]]&lt;br /&gt;
* [[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves&lt;br /&gt;
* [[File:Pill Bottle.png]] Pill bottle&lt;br /&gt;
* [[File:Bpack.png]] [[Bruise pack]]&lt;br /&gt;
* [[File:Oint.png]] [[Ointment]]&lt;br /&gt;
* [[File:Gauze.png]] Medical gauze&lt;br /&gt;
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]][[File:Blood_filter.png]] [[Medical_items#Surgical_Tools|Surgical tools]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Security Belt&lt;br /&gt;
 |image = secbelt.png&lt;br /&gt;
 |foundin = [[Warden|Warden&#039;s]] locker, [[Security Office]] lockers&lt;br /&gt;
 |usedfor = Holding security stuff&lt;br /&gt;
 |strategy = Like the utility belt, but for security uses only. &amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts&lt;br /&gt;
 |description = Can hold security gear, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:StunBaton.gif]] [[Stun Baton]]&lt;br /&gt;
* [[File:Flashbang.gif]] [[Flashbang]]&lt;br /&gt;
* [[File:Pepperspray.png]] [[Pepperspray]]&lt;br /&gt;
* [[File:Handcuffs.png]] [[Handcuffs]]&lt;br /&gt;
* [[File:Flash.gif]] [[Flash]]&lt;br /&gt;
* [[File:SecHud.png]] [[Security HUD]]&lt;br /&gt;
* [[File:Shotgunshells.png]] [[Guide_to_Robust_Things#Shotgun|Shotgun ammo]]&lt;br /&gt;
* [[File:Ammo_9mm.png]] [[Guide_to_Robust_Things|Ammo box]]&lt;br /&gt;
* [[File:Sprinkles.gif]] [[Donut]]&lt;br /&gt;
* [[File:Seclite.png]] [[Seclite]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janibelt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Janibelt&lt;br /&gt;
 |image = Janibelt.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Holding janitorial supplies&lt;br /&gt;
 |description = &#039;&#039;&#039;Can hold:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* [[File:Janiprojector.png]] Holographic Sign Projector&lt;br /&gt;
* [[File:Grenade.png]] [[Grenade]]&lt;br /&gt;
* [[File:Soap.png]] [[Soap]]&lt;br /&gt;
* [[File:Cleaner.png]] [[Space Cleaner]]&lt;br /&gt;
* [[File:Janicart keys.png]] Janicart Key&lt;br /&gt;
* [[File:Orange Gloves.png]] [[Gloves]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Earpieces=&lt;br /&gt;
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type &#039;&#039;&#039;say ;(your text here)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in &#039;&#039;&#039;say .h (your text here)&#039;&#039;&#039;. And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label. &lt;br /&gt;
&lt;br /&gt;
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.&lt;br /&gt;
&lt;br /&gt;
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. &#039;&#039;&#039;# and . can be used instead of :&#039;&#039;&#039;&lt;br /&gt;
 .c = Command&lt;br /&gt;
 .s = Security&lt;br /&gt;
 .e = Engineering&lt;br /&gt;
 .u = Supply&lt;br /&gt;
 .m = Medical&lt;br /&gt;
 .n = Science&lt;br /&gt;
 .v = Service&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;.h&#039;&#039;&#039; will connect you with your default department&#039;s channel. &lt;br /&gt;
&lt;br /&gt;
Other uses:&lt;br /&gt;
 .b = Binary (For AI and cyborgs)&lt;br /&gt;
 .a = Alien&lt;br /&gt;
 .g = Changeling&lt;br /&gt;
 .i = Intercom&lt;br /&gt;
 .h = AI Holopad (For AI)&lt;br /&gt;
 .o = AI Private (For AI)&lt;br /&gt;
 .l = Left Hand&lt;br /&gt;
 .r = Right Hand&lt;br /&gt;
 .t = Syndicate/Traitor (For when you have a Syndicate encryption key)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Radio_channels|Radio channels]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Command Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Command Staff&#039;s Headset&lt;br /&gt;
 |image = Headheadset.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]] locker, on the [[Captain|Captain&#039;s]] ear.&lt;br /&gt;
 |usedfor = Normal radio chat as well as all department channels.&lt;br /&gt;
 |strategy = Use this to coordinate all departments.&lt;br /&gt;
 |description = The headset of the heads.&lt;br /&gt;
Captain&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .u - supply, .v - service&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Security&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security&lt;br /&gt;
&lt;br /&gt;
Chief Engineer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .e - engineering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Research Director&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .n - research&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .m - medical&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Engineering Radio Headset&lt;br /&gt;
 |image = Engineheadset.png&lt;br /&gt;
 |foundin = [[Engineering]] lockers, [[Atmospherics]] lockers, [[Engineer|Engineer&#039;s]] ear, [[Atmos Tech|Atmos tech&#039;s]] ear.&lt;br /&gt;
 |usedfor = Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.&lt;br /&gt;
 |strategy = Use to coordinate repairs.&lt;br /&gt;
 |description = When the engineers wish to chat like girls. To access the engineering channel, use .e.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Medical/Genetics Radio Headset&lt;br /&gt;
 |image = Medheadset.png&lt;br /&gt;
 |foundin = [[Medbay]] lockers, [[Medical Doctor|Doctor&#039;s]] ear.&lt;br /&gt;
 |usedfor = Talking to various jobs throughout the medbay via the medical channel.&lt;br /&gt;
 |strategy = Use this to order things from [[Chemist|chemistry]] or inform [[Geneticist|geneticists]] of bodies that need cloning.&lt;br /&gt;
 |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Supply Radio Headset&lt;br /&gt;
 |image = Cargoheadset.png&lt;br /&gt;
 |foundin = [[Cargo Bay]] lockers, [[Mining Dock]] lockers. The ears of the [[QM]], [[Cargo Tech]]s and [[Miners]].&lt;br /&gt;
 |usedfor = The Quartermaster and his slaves to talk to one another about the supply chain.&lt;br /&gt;
 |strategy = Allows miners and techs to communicate with each other.&lt;br /&gt;
 |description = A headset used by the QM and his slaves. To access the supply channel, use .u.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Science Radio Headset&lt;br /&gt;
 |image = Scienceheadset.png&lt;br /&gt;
 |foundin = [[Robotics]] lockers and [[R&amp;amp;D Lab]] lockers. [[Roboticist|Roboticist&#039;s]] and [[Scientist|Scientist&#039;s]] ear.&lt;br /&gt;
 |usedfor = Communication in the science department.&lt;br /&gt;
 |strategy = Has access to the science channel.&lt;br /&gt;
 |description = A sciency headset. Like usual. To access the science channel, use .n.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Security Radio Headset&lt;br /&gt;
 |image = Secheadset.png&lt;br /&gt;
 |foundin = [[Security Office]] lockers and the ears of anyone in the [[security]] department.&lt;br /&gt;
 |usedfor = Coordinating security and requesting arrest orders via the security channel.&lt;br /&gt;
 |strategy = Don&#039;t let traitors get their hands on these.&lt;br /&gt;
 |description = This is used by your elite security force. To access the security channel, use .s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Standard Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Standard/Service Radio Headset&lt;br /&gt;
 |image = headset.png&lt;br /&gt;
 |foundin = Any civilian&#039;s ear, as well as [[Medbay|Medbay&#039;s]] patient lockers, [[Dorms]] and [[Locker Room]] lockers, and any public locker.&lt;br /&gt;
 |usedfor = Annoying people, screaming for help, letting people know that the singularity is out.&lt;br /&gt;
 |strategy = None.&lt;br /&gt;
 |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Earmuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Earmuffs&lt;br /&gt;
 |image = earmuffs.png&lt;br /&gt;
 |foundin = [[Prison Wing]] and [[Engineering]]&lt;br /&gt;
 |usedfor = Blocking out sound, Torturing people.&lt;br /&gt;
 |strategy = Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.&lt;br /&gt;
 |description = Protects your hearing from loud noises, and quiet ones as well.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31821</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=31821"/>
		<updated>2020-06-14T01:09:01Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
&lt;br /&gt;
====Purged (Seperate for LRP and MRP)====&lt;br /&gt;
* Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
* On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|}&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;br /&gt;
* Medical operations conducted on a patient who is not able to accept or refuse is not considered harm when that procedure is done to heal or save the person, and the act of surgery itself is not harmful if done properly.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31659</id>
		<title>Antagonist Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Antagonist_Conduct&amp;diff=31659"/>
		<updated>2020-05-13T14:38:58Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
While antagonists are there to cause chaos, they are also bound to some rules. Listed below are these rules for both servers. Keep in mind that they are both separate rulesets, one fit for LRP/Golden and the other for MRP/Sage.&lt;br /&gt;
=Antagonist Conduct=&lt;br /&gt;
Listed below are the separate rulesets for both servers.&lt;br /&gt;
==Antagonist Conduct (LRP/Golden)==&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay, unless stated otherwise under this. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well! &lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as the indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
* An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please&lt;br /&gt;
&lt;br /&gt;
* Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.&lt;br /&gt;
&lt;br /&gt;
* Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.&lt;br /&gt;
&lt;br /&gt;
* Internal affairs agents may not murderbone, but external affairs may. In the event an Internal Affairs Agent is in possession of either His Grace or the Clown Car, they may murderbone, however.&lt;br /&gt;
&lt;br /&gt;
* Abductors must avoid killing, unless the target has proved themselves a significant threat to them. Abductors may kill those who they cannot do experimental organ replacement on with impunity.&lt;br /&gt;
&lt;br /&gt;
* Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.&lt;br /&gt;
&lt;br /&gt;
====Murderbone items====&lt;br /&gt;
* There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===High Death Roles===&lt;br /&gt;
* If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get an antagonistic role.&lt;br /&gt;
&lt;br /&gt;
==Antagonist Conduct (MRP/Sage)==&lt;br /&gt;
&lt;br /&gt;
Antagonists are exempt from IC rules, barring rules regarding erotic roleplay and bigotry, unless stated otherwise under this. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
&lt;br /&gt;
Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any antagonist not mentioned below who does not have a Hijack or Martyr objective/murderbone item (also listed below) may not murderbone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizards, Nuclear Operatives, Space Ninjas and Space Dragons may murderbone as they please.&lt;br /&gt;
* Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!&lt;br /&gt;
* Internal affairs agents may not murderbone. External Affairs Agents may.&lt;br /&gt;
&lt;br /&gt;
====Murderbone Items====&lt;br /&gt;
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
&lt;br /&gt;
* All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!&lt;br /&gt;
&lt;br /&gt;
* Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.&lt;br /&gt;
&lt;br /&gt;
* If you’re able to assassinate security with a low collateral damage method, then you’re allowed to do so preemptively before they’ve shown that they’re a direct threat to you. For example e-swording them in maint would be okay, but maxcapping the brig would not. Abductors already have different rules regarding murder (i.e. avoid it) which applies to them above this rule&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=31072</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Combat&amp;diff=31072"/>
		<updated>2019-09-14T05:47:38Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Add improvised slug and buyable armor in sec vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional, and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#Basics to Combat|practical part]] this guide was written april 2019. If you are reading it much later, some things may be outdated. &lt;br /&gt;
&lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 200 max hp. &lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 100 hp (depending on [[Mood|mood]]) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. &lt;br /&gt;
* After losing 150 hp you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints. Hurting the head, legs or arms with enough [[Health#Brute|brute damage]] can cut them off when using a sharp weapon. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them.&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. &lt;br /&gt;
&lt;br /&gt;
==Stuns==&lt;br /&gt;
A fight is typically won by either stunning your enemy, which lets you [[#Cuffing|cuff]] them, or by hurting them to a [[Health#Critical_Status|crit]] state or [[Health#Death|worse]]. Learn what the different types of [[Status_Effects#Disables|stuns]] do. An accessible stunning weapon can be made by crafting a [[Makeshift_weapons#Stunprod|stunprod]] [[File:Stunprod.png]]. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they typically mean both the [[Status_Effects#Paralyze|paralyze]] and the [[Status_Effects#Stun|stun]] [[Status_Effects|status effects]]. Stun times varies depending on item used, but are usually around 4-15 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stuns are conditional, such as the [[Status_Effects#Paralyze|paralyze]] from the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. If your target is [[Guide_to_genetics#Mutations_and_Their_Consequences|immune to stuns]], you will usually have to damage them instead.&lt;br /&gt;
&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] it. If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Grab your target by ctrl+clicking it (works even while cuffing). Switch to [[Starter_guide#Help_Intent|help intent]] [[File:Intent_Help.png]] so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themself, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up.&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
On /tg/station, you interact with a person in melee by being next to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). When your interaction connects, something will happen depending on what your [[Starter_guide#Intents|intent]] is and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully [[Starter_guide#Harm_Intent|attack]] (or [[Starter_guide#Help_Intent|hug]]) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second. &lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do? Let&#039;s say he somehow missed a shot with the bow, due to you dodging behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have have a few options. &lt;br /&gt;
&lt;br /&gt;
===Shoving===&lt;br /&gt;
You enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and read [[Starter_guide#Disarm_Intent|here]] about how shoving works. You can try to lure your enemy into a spot where you can shove him against an object, making him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. &lt;br /&gt;
&lt;br /&gt;
===Grabbing===&lt;br /&gt;
You enable [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. For this to work your enemy must either be temporarily stunned or standing still and not paying attention. First you click your target once to passive grab. Keep spamclicking him, and if he doesn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab him aggressively. This will make you [[Stun|stun]] the target for a very short moment, making him drop any held items. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &lt;br /&gt;
&lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive grab on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range, while still on [[Starter_guide#Grab_Intent|grab intent]]. This will instantly transport him to the top of the table, and [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. If you are very fast you can attempt to [[#Cuffing|cuff]] him on the table. Or you can permanently keep him stunned by spamclicking him with [[Starter_guide#Grab_Intent|grab]] to aggressive again, and clicking the same table again. Over and over. You have time to deal a single punch on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] after each tabling. If you are on the receiving end of this treatment, all you can do is yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 2 second cooldown or so). Resisting will not work the 4 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a longer duration, but will break the table.&lt;br /&gt;
&lt;br /&gt;
====Strangling====&lt;br /&gt;
If having an aggressive grab, you can reinforce your grab two more times by clicking the target on [[Starter_guide#Grab_Intent|grab intent]] [[File:Intent_Grab.png]]. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 5% chance to break out per try (down from ~30% on aggressive grab) and takes 8-15 [[Health#Stamina|stamina]] damage every failed attempt. Strangling is rarely used unless the target is already [[#Cuffing|cuffed]]. The target can call for help while being strangled.&lt;br /&gt;
&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly enable [[Starter_guide#Disarm_Intent|disarm intent]] [[File:Intent_Disarm.png]] and [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 4 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead, which simply deals 1.5-15 [[Health#Brute|brute]] damage.&lt;br /&gt;
&lt;br /&gt;
==Using Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that there is usually no randomness to damage dealt, and [[Starter_guide#Intents|intent]] usually doesn&#039;t matter. There are exceptions though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]] will only deal damage when on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]]. Otherwise they will [[Status_Effects#Paralyze|stun]] harmlessly. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can&#039;t [[Status_Effects#Paralyze|stun]], so there is risk involved unless you [[Status_Effects#Paralyze|stun]] your target before you start whacking.&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Sleep|sleeping]] or [[Health#Death|dead]] unless you click directly on their sprites. Sometimes when you&#039;re running your weapon will randomly not fire when clicking. This can be due to how the game engine works, so just keep spamclicking until you fire. &lt;br /&gt;
&lt;br /&gt;
==Ranged Intents==&lt;br /&gt;
There are some differences to firing guns between different [[Starter_guide#Intents|intents]]:&lt;br /&gt;
* On [[Starter_guide#Help_Intent|help]] [[File:Intent_Help.png]], [[Starter_guide#Disarm_Intent|disarm]] [[File:Intent_Disarm.png]] and [[Starter_guide#Grab_Intent|grab]] [[File:Intent_Grab.png]] intents you can fire at a target point blank by clicking directly on them. On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you will instead do a melee strike with your gun, unless you aim behind your target. &lt;br /&gt;
* On [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] you can fire two guns at the same time. However, you will also have a random spread to your accuracy.&lt;br /&gt;
&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], will deal even more. First pick an item up, then activate &amp;quot;throw&amp;quot; with the &#039;&#039;&#039;R&#039;&#039;&#039; key. Then click where you want to throw the object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing, like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw in any direction. You can also craft a [[Makeshift_weapons#Bola|bolas]] to throw at enemies, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and can not be reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;R&#039;&#039;&#039;). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]].&lt;br /&gt;
&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]], and use any intent except [[Starter_guide#Harm_Intent|harm]] [[File:Intent_Harm.png]], you will aim for the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage.&lt;br /&gt;
&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
There many tricks to winning a fight. These are only a select few of them:&lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]]. &lt;br /&gt;
* Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
* Carry a bottle or beaker of water. Select [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]] and click on ground with it to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]]. &lt;br /&gt;
* Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people. &lt;br /&gt;
* Drag an open [[Guide_to_construction#Lockers|locker]] [[File:Locker.png]] behind you. People accidentally clicking the locker will put their weapon in it. &lt;br /&gt;
* If you know what you&#039;re doing (or is an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]]. &lt;br /&gt;
* You can [[Status_Effects#Knockdown|knock people down]] a couple of seconds by aiming at their head on [[Starter_guide#Harm_Intent|harm intent]] [[File:Intent_Harm.png]], and hitting them with a bottle of booze. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is much more to learn than this. Some things must come from experience, or from [[Ghost|observing]] others. Good luck out there, and don&#039;t hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don&#039;t rely on the numbers.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
This is not a list of how much damage each item does, just some of the best items and short notes on how to best use them. If you feel something should be added, please go ahead and do so, if it&#039;s robust enough.  This is in alphabetical order. While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Make Shift Weapon===&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others. &lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Civilian: Kitchen Staff&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]&#039;s autolathe, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Extinguisher.png|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they&#039;re aren&#039;t in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Onehand&amp;lt;br&amp;gt;24 Twohand&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Civilian: Atmospherics/Command&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it&#039;s a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Useful if you&#039;re the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Civilian: Chaplain&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Fairly robust, but it&#039;s very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Does less damage, but can fit in a backpack. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Despite being not as good at the saw, this is still quite robust.  Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn&#039;t make them mute so they&#039;ll still scream, or might even fight back before you have a chance to blind them enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Only found in Surgery. Only used for dental implants, so it&#039;ll barely be noticed if it goes missing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Althought it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute in Onehand&amp;lt;br&amp;gt;18 brute when wielded/Twohand&amp;lt;br&amp;gt;20 brute when Thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|13 Brute when off&amp;lt;br&amp;gt;21 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px; background-color:#EB4C42;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EB4C42;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Actual Melee Weapon===&lt;br /&gt;
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can&#039;t get access to them, as well as these weapons being very noticeable.&lt;br /&gt;
&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}[[Katana]]&lt;br /&gt;
|40 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle.&lt;br /&gt;
|Mining and Traitors&lt;br /&gt;
|Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sabre.gif|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration.  Surprisingly sharp for a fashion accessory.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:buckknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in the secure contraband locker on metastation.&lt;br /&gt;
|Emergency Response Team|Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]] &lt;br /&gt;
!{{anchor|Mateba}}Mateba&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|All in all the syndicate revolver, but for death squad and emergency response team officers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]] &lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;TRAITOR!&#039; if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357, but may break with the modification.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Stetchkin Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The [[Syndicate guide|nuke op]]&#039;s weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.  True men aim for the head.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
&lt;br /&gt;
===Energy Based===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Disable&lt;br /&gt;
|Disables target&lt;br /&gt;
|[[Armory]], disabler crates and summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly. It&#039;s worth noting that the stun is much shorter than the standard taser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Automatic===&lt;br /&gt;
&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
![[File:Improvised_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Improvised Shotgun}}Improvised Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted shotgun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don&#039;t need to eject it manually, it will be ejected when you load a new shell.&amp;lt;br&amp;gt; Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|6 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Bulldog&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|8 Shells&lt;br /&gt;
|Depends on drum&lt;br /&gt;
|Uplink&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:short_combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Compact Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|4 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Warden]]s Locker&lt;br /&gt;
|Security&lt;br /&gt;
|Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
* [[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.&lt;br /&gt;
* [[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.&lt;br /&gt;
* [[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit, much like a taser.&lt;br /&gt;
* [[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 30 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
* [[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
** [[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.&lt;br /&gt;
** [[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
** [[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.&lt;br /&gt;
** [[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.&lt;br /&gt;
** [[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
** [[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
** [[File:Blank_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 60 damage at point blank.&lt;br /&gt;
&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
===Laser Based===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 2 extra shots. Good choice for Security officers who already carry Hybrid Tasers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers, 20 Disable&lt;br /&gt;
|20 Burn&amp;lt;br&amp;gt;Stun &lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|20 Burn/Stun target&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security]]&#039;s locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The first attempt by Nanotrasen to remake the Captain&#039;s Antique Laser. Has more firing modes on offer but lacks the ability to recharge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}TacticalEnergy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn target&lt;br /&gt;
|Elite Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory, security protolathe once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|Security protolathe once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[R&amp;amp;D Lab]] once researched first.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#F0DC82;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stun target&lt;br /&gt;
|Admins.&lt;br /&gt;
|Security&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet,  easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Infinite&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such.  While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]].&lt;br /&gt;
&lt;br /&gt;
== Stuns and Incapacitation ==&lt;br /&gt;
&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 10&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Duration 5&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;stuns cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration varies with distance. Max 10&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Stuns cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fff.png|64px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightgreen;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can randomly completely block damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightyellow;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee and projectile attacks to the chest.&lt;br /&gt;
|Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|[[Nuke ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles&lt;br /&gt;
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|[[Syndicate Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks most projectiles&lt;br /&gt;
|Needs to be turned on to work. Counts as a shield just like the riot shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight.  Some jobs will have difficulty acquiring armor.  Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
&lt;br /&gt;
===Body Armor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Armor}}[[Captain&#039;s Armor]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this.  It&#039;s also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}[[Captain&#039;s Carapace]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater  protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - 70 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 50&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It&#039;s also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|The standard armor found on security mooks.  Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}[[Deathsquad Armor]]&lt;br /&gt;
|[[Death Squad]]&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo|Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:Lightblue;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue; width:80px&#039;|Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:Lightblue;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead.  The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo|Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage.  Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear in the game.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5 &amp;lt;br&amp;gt;bio = 2&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types.  The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 10&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt; rad = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=31071</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=31071"/>
		<updated>2019-09-14T05:19:57Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_detective.png&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Security]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]]&lt;br /&gt;
|quote = It was a quiet day on station, not much different than any other day, or any other week... but I could tell there was something wrong. There hadn&#039;t been a murder in a long time. Either way, I stopped over by the vending machine to take a pack of smokes, and after that I wandered back to my office. It was a quiet place. Too quiet. I glanced from my T.V monitor to my over-stuffed cabinet. Was there a hidden wall somewhere built by an assistant or the lawyer? There&#039;s usually a lot of that sort of thing happening on the station. People spreading disease, traitors, brain washed revolutionaries, mass-murdering wizards, or just plain whack-jobs with space madness. You never knew if you were going to get hit or be drawn to be the hitter. I drew a smoke, the only thing I knew that could make me relax. I took in a breath of that sweet death and looked to my beautiful .38. I knew something awful was going to go down soon. Too soon, I&#039;d say. I loaded up my revolver and packed my forensic scanner. I&#039;m going to find these criminals, and I&#039;m going to find them before they find me.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
* Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=31070</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=31070"/>
		<updated>2019-09-14T05:16:38Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Missing info about new Revolver ammo types.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_detective.png&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Security]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]]&lt;br /&gt;
|quote = It was a quiet day on station, not much different than any other day, or any other week... but I could tell there was something wrong. There hadn&#039;t been a murder in a long time. Either way, I stopped over by the vending machine to take a pack of smokes, and after that I wandered back to my office. It was a quiet place. Too quiet. I glanced from my T.V monitor to my over-stuffed cabinet. Was there a hidden wall somewhere built by an assistant or the lawyer? There&#039;s usually a lot of that sort of thing happening on the station. People spreading disease, traitors, brain washed revolutionaries, mass-murdering wizards, or just plain whack-jobs with space madness. You never knew if you were going to get hit or be drawn to be the hitter. I drew a smoke, the only thing I knew that could make me relax. I took in a breath of that sweet death and looked to my beautiful .38. I knew something awful was going to go down soon. Too soon, I&#039;d say. I loaded up my revolver and packed my forensic scanner. I&#039;m going to find these criminals, and I&#039;m going to find them before they find me.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
* Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Be a general assistant to Security.&lt;br /&gt;
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You&#039;re quite intimidating aesthetically, even though you&#039;re no more (and arguably less) dangerous than the average security officer.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining &lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it. &lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Smooth Criminal==&lt;br /&gt;
&#039;&#039;&#039;NOTE: By default the Detective cannot be an antagonist.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you&#039;re smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, &#039;&#039;ace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31067</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Administrators&amp;diff=31067"/>
		<updated>2019-09-14T01:50:14Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of Beestation.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord &#039;&#039;&#039;[https://discord.gg/BPW9SYe here.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lagomorphica&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CthulhuOnIce&lt;br /&gt;
|Rank=Host&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Qwertyquerty&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AsciiSquid&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=GreenTea98&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Neapher&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=MiniMeatwad&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ruediger4&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=DebonairCorsiar&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=RagingTuna&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Mark Suckerberg&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dallen9&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Raxraus&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Swindel&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=DocZanos&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Xlyana&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Leader425&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Catmanpop&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Zeskorion&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=ZodrakDovah&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Guilleco&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=OnePlusOne&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SaintHusky&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Lavaman1&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=ToddHoward&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BatteryBan&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AzlanonPC&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sinbues&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bastian0930&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=AlphaMoon1506&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ethnius&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
|Feedback=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31049</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31049"/>
		<updated>2019-09-13T04:53:58Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do &#039;free&#039; brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy&#039;s soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. &lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include:&lt;br /&gt;
* The Eminence teleporting maxcaps into the brig&lt;br /&gt;
* The crew purposely blowing up the SM to deny power to the cult&lt;br /&gt;
* Stargazer spam around the AI sat&lt;br /&gt;
* Cogscarab brass replication exploits&lt;br /&gt;
On 4/2/2018, Clockwork Cult was removed from the normal rotation of game modes, albeit the code is still in the game.&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]]&lt;br /&gt;
|A highly controversial and playerbase dividing game mode, the game mode saw dozens of revisions by coders yet it remained essentially either a Revolution round but with round start access to firearms, or a team deathmatch game mode that destroyed any sense of roleplay or immersion.  &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31048</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=31048"/>
		<updated>2019-09-13T04:40:54Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In /tg/station 13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for &#039;MAX PROTECTION&#039;. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn&#039;t [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department&#039;s efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn&#039;t exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department&#039;s equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine&#039;s power output until it turns half the station into a radioactive death zone. Despair when you&#039;re asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor&#039;s job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station&#039;s ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything&#039;s within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do &#039;free&#039; brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you&#039;ve done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it&#039;s a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you&#039;ve never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot&#039;s Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you&#039;re getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you&#039;re asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er&#039;ryday. Make acid-filled tomatos and melt everyone&#039;s stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy&#039;s soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. &lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include:&lt;br /&gt;
* The Eminence teleporting maxcaps into the brig&lt;br /&gt;
* The crew purposely blowing up the SM to deny power to the cult&lt;br /&gt;
* Stargazer spam around the AI sat&lt;br /&gt;
* Cogscarab brass replication exploits&lt;br /&gt;
On 4/2/2018, Clockwork Cult was removed from the normal rotation of game modes, albeit the code is still in the game.&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]]&lt;br /&gt;
|A highly controversial and playerbase dividing game mode, the game mode saw dozens of revisions by coders yet it remained essentially either a Revolution round but with round start access to firearms, or a team deathmatch game mode that destroyed any sense of roleplay or immersion.  &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don&#039;t forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31042</id>
		<title>Job specific guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31042"/>
		<updated>2019-09-13T02:52:38Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Warren Den&lt;br /&gt;
|text= Ah, hello there, potion seller. I require your strongest job specific guidelines. This guide will help you not get banned. What, you saying its to complicated? Nah, you just gotta throw those tiders some guns and they&#039;ll bring you whatever ya want. Like that nice man with  the mosin over there, I wonder why he&#039;s breaking in?&lt;br /&gt;
|image=[[File:Generic_warden.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=IPC&amp;diff=31040</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=IPC&amp;diff=31040"/>
		<updated>2019-09-13T02:51:44Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Created page with &amp;quot;{{RacePageHeader |headerbgcolor = black |headerfontcolor = white |genus = Integrated Positronic Chassis |imagebgcolor = lightgray |img_generic = IPC.png |img =  |specietype =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Integrated Positronic Chassis&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = IPC.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = IPC&lt;br /&gt;
|speciename = IPC&lt;br /&gt;
|homeworld = Root&lt;br /&gt;
|central authority = Positronic Union&lt;br /&gt;
|restricted job roles = &lt;br /&gt;
|guides = No external guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
IPC&#039;s, also known as Integrated Positronic Chassis, are completely artifical life forms made using a positronic brain. They are similar to cyborgs, but have the capacity to become unlawed, along with being in a more psuedo-human form.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
IPC&#039;s are an optional playable race in game. When you select them you have the option of changing your monitor style, along with having the option in game.&lt;br /&gt;
As an IPC, you take extra damage from most sources, but cannot process drugs or become infected with most diseases. However, you are cripplingly weak to EMP&#039;s and fire.&lt;br /&gt;
In addition, you cannot be cloned, do not need to breathe, move slightly faster than your coworkers, and are not protected by the AI&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=31039</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=31039"/>
		<updated>2019-09-13T02:46:28Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Beestation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, the [[AI]] will apply the protections of its laws ONLY to humans, though they may extend that protection to other races out of preference provided doing so doesn&#039;t harm humans.&amp;lt;br&amp;gt;&lt;br /&gt;
Should a conflict arise between a human and another race, expect the AI to take the human&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* AI Protection under the default Asimov lawset.&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt; &lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death.&amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease&lt;br /&gt;
* Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Memorable appearance.&lt;br /&gt;
* Solidarity with lizards staffmates.&lt;br /&gt;
* Lizardpeople take one third less heat damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
* Non-human to the AI.&lt;br /&gt;
* &#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have almost no advantages mechanics wise, and must rely on their skill and respect to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
* Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
* Flash-proof, welding-safe helmet.&lt;br /&gt;
* Immune to cold, viruses, and radiation.&lt;br /&gt;
* Can&#039;t bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They stand out, badly.&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* They rely on a constant source of Plasma air to survive.&lt;br /&gt;
* If exposed to Oxygen their body will catch on fire.&lt;br /&gt;
* 150% damage from brute, heat and fire.&lt;br /&gt;
* They are stuck inside an environment suit. [Replaceable by Hardsuit or EVA spacesuit]&lt;br /&gt;
* Can&#039;t drink or eat through helmet, so dependent on injections and patches.&lt;br /&gt;
* No easy ability to hide their identity.&lt;br /&gt;
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.&lt;br /&gt;
* Can be cloned, but incompetent medical staff will always fuck it up.&lt;br /&gt;
* Cannot be defibrillated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere aside from command.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antannae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt; Be slightly more tolerated by humans than other alien species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables &amp;amp; Dairy.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
* Vulnerable to pest spray. [3x damage]&lt;br /&gt;
* Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
* Not protected by Asimov laws.&lt;br /&gt;
* Nonsensical &#039;fluttering&#039; speech tag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a light bulb or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks or indirectly through lightbulbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Even better when emagged.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs or through special Ethereal food.&lt;br /&gt;
* Vulnerable to brute damage.&lt;br /&gt;
* Not protected by Asimov laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* At [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|IPC}}[[IPC|IPC]]===&lt;br /&gt;
[[File:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
Integrated positronic chassis, also known as TV heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Aesthetic TV head capable of changing looks, you stand out.&lt;br /&gt;
* They can heal brute damage with a welder and burn with a cable coil.&lt;br /&gt;
* Move slightly faster&lt;br /&gt;
* Can be field revived with a cyborg reset board, welder and cable coils.&lt;br /&gt;
* They stand out due to their TV head.&lt;br /&gt;
* No need for eating.&lt;br /&gt;
* Immune to cold and do not need to breathe.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* Flash proof eyes.&lt;br /&gt;
* Immune to disease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot perform CPR due to lack of breathing.&lt;br /&gt;
* Cannot be cloned, incompetent Roboticists will borg you instead of reviving you.&lt;br /&gt;
* Take almost 2x burn damage, capable of being critted in 4 welder hits, along with having a 1.3 brute modifier.&lt;br /&gt;
* You stand out without a helmet.&lt;br /&gt;
* Cannot process any reagents.&lt;br /&gt;
* EMPs will deal 20 - 60 brute damage and stun you for 10 - 20 seconds.&lt;br /&gt;
* Need to stand still for a few seconds to heal with a cable coil.&lt;br /&gt;
* Heal slowly unless someone else is healing them.&lt;br /&gt;
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.&lt;br /&gt;
* You will be killed by most conversion antags due to the difficulty of keeping you around.&lt;br /&gt;
* Revenants can EMP you and kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Almost everywhere, such as [[Atmospherics]] or [[Robotics]].&lt;br /&gt;
&lt;br /&gt;
=Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt; &lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Darkness drains nutrition.&lt;br /&gt;
* If starving, takes damage over time.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Takes extra burn damage and heats up quickly.&lt;br /&gt;
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state.&amp;lt;br&amp;gt;&lt;br /&gt;
Like the lizard races, there&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Badly hurt by pest spray [3x damage].&lt;br /&gt;
* CRUSHED by fly swatters [30x damage].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* The same as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Hit harder by flashbangs.&lt;br /&gt;
* Non-human to the AI.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Felinids aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On any station as long as the player made a Felinid character before the great weeb purge of January 2019.&lt;br /&gt;
&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants==&lt;br /&gt;
&lt;br /&gt;
These races are created in Xenobiology by ingesting mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
* Slimes will never attack them.&lt;br /&gt;
* Able to speak the slime language.&lt;br /&gt;
* Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
* Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Nonhuman to the AI.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]]. &lt;br /&gt;
&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople===&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can split themselves to create spare bodies.&lt;br /&gt;
** To split they need to acquire slime jelly; they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
===Stargazers===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
** To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
** Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
** Slimelink communication also works while unconscious or muted.&lt;br /&gt;
** Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Emit a faint glow.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
** Each core has a minor and a major ability.&lt;br /&gt;
** Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
** You can only have one core absorbed at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
* Immune to the effects of radiation and viruses.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to will of creator unless freed.&lt;br /&gt;
* Most are much slower than humans.&lt;br /&gt;
* Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
* Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
* The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
* [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
* Immune to item embedding and chemical injections.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Too spooky for most to tolerate.&lt;br /&gt;
* Immune to medical injections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Can survive in extreme pressures.&lt;br /&gt;
* Immune to cold.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
* Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Ugly.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt; &lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be cloned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heals wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals in the dark.&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can see far in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness. Also [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune to all chemicals but synthflesh.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can&#039;t be dismembered.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
* Disguise falls if you take more than 25 damage.&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
* 25% natural armor against all damages.&lt;br /&gt;
* High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
* Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
* Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Cannot be pierced by syringes or glass.&lt;br /&gt;
* Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Robotics&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except the one they start with.&lt;br /&gt;
* Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31038</id>
		<title>Job specific guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31038"/>
		<updated>2019-09-13T02:27:19Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Warren Den&lt;br /&gt;
|text= Ah, hello there, potion seller. I require your strongest job specific guidelines. This guide will help you not get banned. What, you saying its to complicated? Nah, you just gotta throw those tiders some guns and they&#039;ll bring you whatever ya want. Like that nice man with  the mosin over there, I wonder why he&#039;s breaking in?&lt;br /&gt;
|image=[[File:Generic_warden.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:IPC.png&amp;diff=31037</id>
		<title>File:IPC.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:IPC.png&amp;diff=31037"/>
		<updated>2019-09-13T02:22:38Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Image of an IPC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of an IPC.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31036</id>
		<title>Job specific guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31036"/>
		<updated>2019-09-13T02:19:50Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31035</id>
		<title>Job specific guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31035"/>
		<updated>2019-09-13T02:19:41Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=31034</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=31034"/>
		<updated>2019-09-13T02:18:21Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=31033</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=31033"/>
		<updated>2019-09-13T02:16:40Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=31032</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=31032"/>
		<updated>2019-09-13T02:11:23Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security must respect the privacy of crew members and no unauthorized searches are allowed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - Confirmed Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a Centcom threat summary is received and printed at communication consoles (happens automatically every roundstart), the blue alert level is applied.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Crew members may be searched by security with probable cause.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Immediate Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* All crew members must remain in their departments.&lt;br /&gt;
* AI/Cyborgs may bolt down maintenance and airlocks leading to space.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early shuttle launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the station, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the station becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:stage1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31031</id>
		<title>Job specific guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31031"/>
		<updated>2019-09-13T02:11:12Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31030</id>
		<title>Job specific guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Job_specific_guidelines&amp;diff=31030"/>
		<updated>2019-09-13T02:10:36Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: Created page with &amp;quot;==File:Generic_warden.pngJob specific guidelines (RP SERVER ONLY) ==  ===File:Captain_Ian.png Heads of Staff === *  Do not abandon the ship without a very good reason,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=31029</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=31029"/>
		<updated>2019-09-13T02:05:37Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: /* File:Generic_warden.pngJob specific guidelines (RP SERVER ONLY) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security must respect the privacy of crew members and no unauthorized searches are allowed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - Confirmed Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a Centcom threat summary is received and printed at communication consoles (happens automatically every roundstart), the blue alert level is applied.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Crew members may be searched by security with probable cause.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Immediate Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* All crew members must remain in their departments.&lt;br /&gt;
* AI/Cyborgs may bolt down maintenance and airlocks leading to space.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early shuttle launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the station, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the station becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:stage1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
&lt;br /&gt;
===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=31028</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=31028"/>
		<updated>2019-09-13T02:05:00Z</updated>

		<summary type="html">&lt;p&gt;Lagomorphica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely a &#039;&#039;&#039;suggestion&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security must respect the privacy of crew members and no unauthorized searches are allowed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - Confirmed Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a Centcom threat summary is received and printed at communication consoles (happens automatically every roundstart), the blue alert level is applied.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Crew members may be searched by security with probable cause.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Immediate Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* All crew members must remain in their departments.&lt;br /&gt;
* AI/Cyborgs may bolt down maintenance and airlocks leading to space.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early shuttle launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
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=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
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=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
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=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* If severe viral strain is on board the station, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
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=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the station becomes unsalvageable.&lt;br /&gt;
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=== [[File:stage1.gif]] Singularity Containment Failure ===&lt;br /&gt;
* Observation and notification of [[Singularity]] movement.&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity.&lt;br /&gt;
* Use bombs or [[Clothes_and_internals#Backwear|Bag of Holding]] to destroy singularity.&lt;br /&gt;
* Demotion of [[Chief Engineer]] or [[Engineer]] and reparation of engine if no threat manifests.&lt;br /&gt;
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=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
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===[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) ===&lt;br /&gt;
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===[[File:Captain_Ian.png]] Heads of Staff ===&lt;br /&gt;
*  Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.&lt;br /&gt;
*  Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.&lt;br /&gt;
* Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.&lt;br /&gt;
* You are expected to have a basic understanding of your department before playing a Head of Staff role.&lt;br /&gt;
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===[[File:AI.gif]] Silicons ===&lt;br /&gt;
*  Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.&lt;br /&gt;
* While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.&lt;br /&gt;
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=== [[File:Generic_hop.png]] Head of Personnel ===&lt;br /&gt;
* Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”&lt;br /&gt;
* People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
* You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
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=== [[File:Captain_action.png]] Captain ===&lt;br /&gt;
&lt;br /&gt;
* Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.&lt;br /&gt;
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=== [[File:Generic_hos.png]] Security ===&lt;br /&gt;
&lt;br /&gt;
* You are not some random mall cop, you are a trained soldier and should act like one at all times.&lt;br /&gt;
* Know and follow Ship Law and Standard Operating Procedure.&lt;br /&gt;
* Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
* The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use.  No, you cannot give R&amp;amp;D a sniper rifle you confiscated from Sec.&lt;br /&gt;
* If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.&lt;br /&gt;
* You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.&lt;br /&gt;
* Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.&lt;br /&gt;
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=== [[File:Generic_warden.png]] Warden ===&lt;br /&gt;
* You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.&lt;br /&gt;
* Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.&lt;br /&gt;
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[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Lagomorphica</name></author>
	</entry>
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