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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ImSynthex</id>
	<title>BeeStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ImSynthex"/>
	<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/view/Special:Contributions/ImSynthex"/>
	<updated>2026-07-21T07:06:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Welder.png&amp;diff=34995</id>
		<title>File:Welder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Welder.png&amp;diff=34995"/>
		<updated>2022-02-05T09:29:18Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Welder.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Induswelder.png&amp;diff=34994</id>
		<title>File:Induswelder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Induswelder.png&amp;diff=34994"/>
		<updated>2022-02-05T09:29:07Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Induswelder.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Emergency_welding_tool.png&amp;diff=34993</id>
		<title>File:Emergency welding tool.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Emergency_welding_tool.png&amp;diff=34993"/>
		<updated>2022-02-05T09:27:24Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Emergency welding tool.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Rcd_0.png&amp;diff=34992</id>
		<title>File:Rcd 0.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Rcd_0.png&amp;diff=34992"/>
		<updated>2022-02-05T09:26:59Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Rcd 0.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=34301</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_races&amp;diff=34301"/>
		<updated>2021-11-15T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: they get LE from saline glucose and all that too, cool salt though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Beestation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, the [[AI]] would apply the protections of its laws ONLY to humans, nowadays however the AI&#039;s law protect &amp;quot;Crew&amp;quot; instead of humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
*Dislikes: Raw food.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Strength in numbers.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*None at all.&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt;&lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease&lt;br /&gt;
*Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Memorable appearance.&lt;br /&gt;
*Solidarity with lizards staffmates.&lt;br /&gt;
*Lizardpeople take one third less heat damage.&lt;br /&gt;
*Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
*&#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have almost no advantages mechanics wise, and must rely on their skill and respect to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you&#039;re a space beast that&#039;s come to kill everything, ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
*Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Bang-proof and space-proof helmet with welding screen.&lt;br /&gt;
*Immune to cold, (most) viruses, and radiation.&lt;br /&gt;
*Can&#039;t bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Internals last very long and belt tanks at a standard pressure of 1013kPa last about 1.5 hours.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They rely on a constant source of Plasma air to survive.&lt;br /&gt;
*If exposed to Oxygen their body will catch on fire (unless in stasis).&lt;br /&gt;
*150% damage from brute, heat and fire.&lt;br /&gt;
*Takes longer for body temperature to stabilize.&lt;br /&gt;
*They are stuck inside an environment suit. [Replaceable by Hardsuit or EVA spacesuit]&lt;br /&gt;
*Have to take off helmet and eat a few bites very quickly then extinguish in order to eat something.&lt;br /&gt;
*No easy ability to hide their identity.&lt;br /&gt;
*Can be cloned, but incompetent medical staff will always fuck it up.&lt;br /&gt;
*Cannot be defibrillated, as they lack a heart.&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antannae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt; Be slightly more tolerated by humans than other alien species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Vegetables, Dairy &amp;amp; Clothes.&lt;br /&gt;
*Dislikes: Fruit.&lt;br /&gt;
*Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
*Vulnerable to pest spray. [3x damage]&lt;br /&gt;
*Fire will burn your wings off, disabling its benefits and making the moth sad.&lt;br /&gt;
*Nonsensical &#039;fluttering&#039; speech tag.&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Die in one hit because you forgot to recharge. Steal all the station&#039;s power. Get harassed by moths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks or indirectly through lightbulbs.&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Enter a temporary &#039;&#039;&#039;&#039;&#039;Disco-mode&#039;&#039;&#039;&#039;&#039; when emagged.&lt;br /&gt;
*Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
*Slightly resistant to electricity (0.5 siemens coefficient).&lt;br /&gt;
*Can recharge apcs by using grab intent.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*They&#039;re walking flashlights.&lt;br /&gt;
*Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, using apcs on harm intent, using a battery, or through special Ethereal food.&lt;br /&gt;
*Slowly take toxin damage when out of charge.&lt;br /&gt;
*Take 1.25 to 2x brute damage depending on lack of charge.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|IPC}}[[IPC|IPC]]===&lt;br /&gt;
[[File:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
Integrated positronic chassis, also known as TV heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Aesthetic TV head capable of changing looks, you stand out.&lt;br /&gt;
*They can heal brute damage with a welder and burn with a cable coil.&lt;br /&gt;
*Can be field revived with a welder and cable coils.&lt;br /&gt;
*They stand out due to their TV head.&lt;br /&gt;
*They do not require a head to live due to their brain being located in their torso&lt;br /&gt;
*No need for eating.&lt;br /&gt;
*Immune to cold and do not need to breathe.&lt;br /&gt;
* Cannot process any reagents except special IPC reagent.&lt;br /&gt;
*Immune to most diseases.&lt;br /&gt;
*Bleed Oil (litterly just recoloured blood codewise)&lt;br /&gt;
*Bleed out 10 times slower than every other spiecies&lt;br /&gt;
*Immune to heart attacks&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot perform CPR due to lack of breathing.&lt;br /&gt;
*Cannot be cloned, incompetent Roboticists will borg you instead of reviving you.&lt;br /&gt;
*Take almost 2x burn damage, capable of being critted in 4 welder hits, along with having a 1.3 brute modifier.&lt;br /&gt;
*You stand out without a helmet.&lt;br /&gt;
* Cannot process any reagents except special IPC reagents.&lt;br /&gt;
* EMPs will deal 20 - 60 brute damage and stun you for 10 - 20 seconds while dislocating random limbs (including your head).&lt;br /&gt;
*Need to stand still for a few seconds to heal with a cable coil or welder.&lt;br /&gt;
* Heal slowly unless someone else is healing them.&lt;br /&gt;
*You will be killed by most conversion antags due to the difficulty of keeping you around.&lt;br /&gt;
*Revenants can EMP you and kill you.&lt;br /&gt;
*Requires Oil for blood&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Apid}}[[Apids|Apid]]===&lt;br /&gt;
[[File:Apid.png|alt=|64x64px]]&lt;br /&gt;
&lt;br /&gt;
Bee people! An exceedingly rare sight to see. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Likes fruits and vegetables&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Shockingly, bees like you.&lt;br /&gt;
*Improved vision in dark (barely noticeable).&lt;br /&gt;
*Superior lungs require less oxygen. (8 kPa min, humans require 16 kPa.)&lt;br /&gt;
*Able to dash short distances using their wings which works very well with no gravity but needs an atmosphere.&lt;br /&gt;
*Can craft [[Guide to food and drinks#Honeycomb|honeycombs]] which contain 25 units of honey for 50 units of sugar.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Takes 1.5x burn and toxin, and 1.25x stamina damage.&lt;br /&gt;
*Passes out instantly in smoke, and after some time in the cold.&lt;br /&gt;
*Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
==={{anchor|Oozeling}}[[Oozeling]]===&lt;br /&gt;
[[File:oozeling.png|324x324px|link=Special:FilePath/Oozeling.png]]&lt;br /&gt;
&lt;br /&gt;
Made of an abnormal version of Slime, These ooze based creatures are able to regenerate their limbs using their own blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Cannot ignite when exposed to flames&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*50% reduced burn damage from high heat, but not burn damage from other sources.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Able to regenerate their limbs&lt;br /&gt;
*Has slime lungs, &amp;quot;Vacuole&amp;quot;, which will regenerate blood (ooze) volume when breathing plasma, You still need oxygen though&lt;br /&gt;
*Has Slime Ooze as their blood, which is toxic if ingested by any other race&lt;br /&gt;
*Has no food preferences despite their gluttonous nature, so no major mood buffs or debuffs from eating.&lt;br /&gt;
*Rapidly metabolize food when overfed, converting it into extra blood volume.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume gets too low, restoring some of it.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly when exposed to water, water vapor, fire extinguishers, and showers.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume rapidly and take toxin damage when processing chemicals which would heal toxin damage in other races.&lt;br /&gt;
*Lose &amp;quot;blood&amp;quot; volume gradually when hungry, and rapidly when starving.&lt;br /&gt;
*300% increased burn damage from cold temperature exposure&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
= Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt;&lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
*Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Darkness drains nutrition.&lt;br /&gt;
*If starving, takes damage over time.&lt;br /&gt;
*Easily eaten by goats.&lt;br /&gt;
*Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
*Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
*Takes extra burn damage and heats up quickly.&lt;br /&gt;
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Technically, a roundstart race now. But realistically you only see these during teleporter malfunctions. A truly sorry state to be in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Takes 30x damage from flyswatters, 3x damage from pest-killer.&lt;br /&gt;
* Slower than normal people&lt;br /&gt;
* Can&#039;t handle alcohol very well&lt;br /&gt;
* 1.4x burn and brute damage, because of course you can&#039;t have anything.&lt;br /&gt;
*0.7 speed modifier why would you play this.&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
*Similar to normal humans.&lt;br /&gt;
*Dislikes: Vegetables, Sugar, COCO.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* N/A&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Hit harder by flashbangs.&lt;br /&gt;
*Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants ==&lt;br /&gt;
These races are created in Xenobiology by ingesting mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
*Slimes will never attack them.&lt;br /&gt;
*Able to speak the slime language.&lt;br /&gt;
*Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
*Take half burn damage from any source.&lt;br /&gt;
*Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
*Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople ===&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can split themselves to create spare bodies.&lt;br /&gt;
**To split they need to acquire slime jelly; they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
===Stargazers ===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
====Powers====&lt;br /&gt;
*Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
**To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
**Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
**Slimelink communication also works while unconscious or muted.&lt;br /&gt;
**Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Brokenbottle.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Emit a faint glow.&lt;br /&gt;
==== Powers====&lt;br /&gt;
*Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
**Each core has a minor and a major ability.&lt;br /&gt;
**Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
**You can only have one core absorbed at once.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
*Immune to the effects of radiation and viruses.&lt;br /&gt;
*Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
*Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bound to will of creator unless freed.&lt;br /&gt;
*Most are much slower than humans.&lt;br /&gt;
*Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
*Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
*The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Xenobiology]].&lt;br /&gt;
*[[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Gradually heals in the dark.&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
*Can see far in the dark.&lt;br /&gt;
*Immune to viruses.&lt;br /&gt;
*Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Will perish in the light.&lt;br /&gt;
*Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&#039;&#039;&#039;Where to find them&#039;&#039;&#039;&lt;br /&gt;
* on the station during halloween&lt;br /&gt;
* rarely in xenobio&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
*Immune to item embedding and chemical injections.&lt;br /&gt;
*Do not need to eat.&lt;br /&gt;
*Can attach limbs from the ground without surgery.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Too spooky for most to tolerate.&lt;br /&gt;
*Immune to medical injections&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t need to breathe.&lt;br /&gt;
*Can survive in extreme pressures.&lt;br /&gt;
*Immune to cold.&lt;br /&gt;
*Have no blood to lose.&lt;br /&gt;
*Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
*Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Loses limbs easily.&lt;br /&gt;
*Hard to understand.&lt;br /&gt;
*Ugly.&lt;br /&gt;
*Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt;&lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be cloned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
*Revives after death unless decapitated or gibbed.&lt;br /&gt;
*Quickly heals wounds.&lt;br /&gt;
*Can see in the dark.&lt;br /&gt;
*Turn other species into romerol zombies on death.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Slow movement.&lt;br /&gt;
*Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]], get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]] or a cunning virologist finds out how to make them.&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Human-like robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
*Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
*Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Does not need to eat.&lt;br /&gt;
*Cannot be pierced by syringes or glass.&lt;br /&gt;
*Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
*Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*A technophile chapel &lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
*Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
*Can use abductor-specific equipment.&lt;br /&gt;
*Can see in the dark for short ranges.&lt;br /&gt;
*Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Can&#039;t use guns, except the one they start with.&lt;br /&gt;
*Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
*[[Abductor]] ships&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=33940</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=33940"/>
		<updated>2021-07-30T19:21:43Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Wiznerd tip sucked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen&#039;s greatest minds entertain themselves by toying the Human Genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
&lt;br /&gt;
Now, let&#039;s get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you&#039;re going to notice two clickable lines:&lt;br /&gt;
* &#039;&#039;Unique Identifiers (UI)&#039;&#039;&lt;br /&gt;
*Unique Enzymes (UE)&lt;br /&gt;
* &#039;&#039;Genetic Sequence (GS)&#039;&#039;&lt;br /&gt;
You might ask yourself: What does this mean?&lt;br /&gt;
* Unique Identifiers = Governs your hair color, skin color, hair style etc etc&lt;br /&gt;
*Unique Enzymes = Changing this changes your name, this cannot be freely modified, you can only put people in the scanner and&lt;br /&gt;
* Genetic Sequence = They contain data relevant to your genetic structure, by modifying this you can get you &amp;lt;s&amp;gt;horribly deformed&amp;lt;/s&amp;gt; loads of useful mutations ranging from being spaceproof to shooting lightning from your hands.&lt;br /&gt;
[[File:Sequencer with monkified gene.png|thumb|378x378px|The monkified gene]]&lt;br /&gt;
=== Genetic Sequence - Powers, Disabilities ===&lt;br /&gt;
This is the &#039;&#039;fun&#039;&#039; part of genetics, where you get to match letters until you get something good, but to get anything at all, you will need to know how to match the letters.&lt;br /&gt;
&lt;br /&gt;
First, get a monkey and put it into one of the DNA scanners with a DNA scanner access console next to it (not cloning console)&lt;br /&gt;
&lt;br /&gt;
Then click on the DNA scanner access console, an interface will pop up, all you need to use for getting mutations is the &amp;quot;Sequencer&amp;quot; tab (any stored mutations are in the &amp;quot;Storage&amp;quot; tab)&lt;br /&gt;
&lt;br /&gt;
If you click on all those 8 DNA rectangles, you will notice that one of them is activated (See image), this is the gene that turns a human into a monkey, you might also notice that all the Cs are matched with Gs and all the As are matched with Ts, if you change one of those letters so they don&#039;t all match, the gene will no longer be active and the monkey will turn into a (catatonic) human (this is needed for getting other mutations as &#039;&#039;&#039;monkeys cannot have mutations&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Now that you have a deactivated the monkified gene and have a catatonic human in the scanner, you can go to any of the other non-discovered genes and click on the blocks to get all the letters to match with A - T and C - G&lt;br /&gt;
&lt;br /&gt;
You will come across certain genes with X - X (X means the block is unknown), in this case you have a few options, you could just guess it if it&#039;s just one or two unknown pairs, you could use your genetic sequence scanner on other crewmembers to see if they have the gene with that specific number that you&#039;re looking for or you could use the Joker ability on the genetic sequencer, by pressing &amp;quot;Use Joker&amp;quot; and clicking on the unknown gene, it will reveal what it is (&amp;quot;Use Joker&amp;quot; has a 20 minute cooldown)&lt;br /&gt;
&lt;br /&gt;
Once you have completed all the genes on one human, you can click &amp;quot;Scramble DNA&amp;quot; on the top right or get a new human continue &lt;br /&gt;
=== Unique Identifiers - Cosmetics ===&lt;br /&gt;
You modify UIs by pulsing each value. (clicking the letter you want to modify) &lt;br /&gt;
&lt;br /&gt;
Unlike gene sequences where you can select ATGC as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Letters on the right are UIs of the person in the scanner presented in hex values. &lt;br /&gt;
[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]&lt;br /&gt;
They are arranged in 3-letter descending blocks, left to right, total of 7.&lt;br /&gt;
&lt;br /&gt;
The blocks, left to right, are responsible for:&lt;br /&gt;
* 1 - Hair Colour RGB&lt;br /&gt;
* 2 - Beard Colour RGB&lt;br /&gt;
* 3 - Skin tone (First letter only. Higher values define darker skin colours, might be the opposite)&lt;br /&gt;
* 4 - Eye colour RGB&lt;br /&gt;
* 5 - Gender (First letter only. Higher values define female, lower male)&lt;br /&gt;
* 6 - Beard Style (Quite useless since people can use mirrors and razors to change hairstyles)&lt;br /&gt;
* 7 - Hair style (Quite useless since people can use mirrors and razors to change hairstyles)&lt;br /&gt;
Note that UI modification is not equally supported for all races.&lt;br /&gt;
=== [[File:Hulk.png|64px]] Mutations and Their Consequences ===&lt;br /&gt;
Before we start splicing, you must know what possible monstrosities can be done to a human.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:10%&#039;|Mutation Name&lt;br /&gt;
! style=&#039;background-color:#3BB9FF;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:30%&#039;|Indicators&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:20%&#039;|Message&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:15%&#039;|How/Where to Obtain&lt;br /&gt;
! style=&#039;background-color:#FC360F; width:5%&#039;|Instability&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.&lt;br /&gt;
|Appears as a blue glow around the subject&#039;s head.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel smarter&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and slowdowns from stamina and normal damage, and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive. &lt;br /&gt;
|Subject turns green and has red eyes.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your muscles hurt.&amp;quot;&#039;&#039;&lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.&lt;br /&gt;
|Subject has a pulsating orange-blueish &amp;quot;aura&amp;quot;.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your body feels warm.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|The user of this genome can visually perceive people&#039;s unique thermal signatures, even through walls and in darkness. &lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You can see the heat rising off of your skin...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|The subject becomes an utter abomination forsaken by the gods, forced to wear irremovable clown costumes, and is rendered effectively mute, as well as having constant seizures and taking 199 brain damage.&lt;br /&gt;
|Subject looks like a green clown.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&amp;quot;&#039;&#039;You feel like your brain is tearing itself apart.&#039;&#039;&amp;quot;&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
|Subject creates darkness.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&amp;quot;&#039;&#039;Your light around you seems to disappear.&#039;&#039;&amp;quot;&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. &lt;br /&gt;
|Subject falls down.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.&lt;br /&gt;
|Subject looks smaller.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Everything around you seems to grow..&amp;quot;&#039;&#039;&lt;br /&gt;
|Human Species&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;Your eyes feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. &lt;br /&gt;
|Subject falls down.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Makes the subject drop small items you&#039;re holding, like syringes. Pretty harmless, but has potential to be extremely annyoing.&lt;br /&gt;
|Subject coughs.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You start coughing.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid.&lt;br /&gt;
|Subject curses out loudly and twitches.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You twitch.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Makes the subject stammer. Annoying at best.&lt;br /&gt;
|Subject stammers when they speak.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel nervous.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
|Subject&#039;s eyes don&#039;t react to penlight.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to see anything.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Makes the subject deaf. Harmless at best, annoying at worst. You just don&#039;t hear anything, not even yourself.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to hear anything...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel lightheaded.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to form any coherent thoughts!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Completely shuts down the speech center of the subject&#039;s brain.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel unable to express yourself at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Forces the subject to talk in an odd manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel an off sensation in your voicebox.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Gives the subject a faint glow.&lt;br /&gt;
|Subject glows.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your skin begins to glow softly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Subject feels stronger, but isn&#039;t.&lt;br /&gt;
|Combine with Radioactive to make the Hulk power.&lt;br /&gt;
|&amp;quot;You feel stronger&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Fire Sweat&lt;br /&gt;
|Subject sweats &#039;&#039;&#039;liquid fire&#039;&#039;&#039;[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]&lt;br /&gt;
|Subject will spontaneously combust.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel hot.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|&amp;quot;You feel a heavy, dull force just beyond the walls watching you.&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
|Subject glows with a green aura.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel it in your bones&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Subject is able to broadcast its thought directly to others.&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You hear your thoughts echo in your mind&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Firebreath&lt;br /&gt;
|Subject becomes able to breathe concentrated balls of fire.&lt;br /&gt;
|An ancient mutation that gives lizards breath of fire.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel a heat built up in your throat&amp;quot;&#039;&#039;&lt;br /&gt;
|Lizard Species&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Causes the speech center of the subject&#039;s brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel so happy. Nothing can be wrong with anything. :)&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Forces the language center of the subject&#039;s brain to construct sentences in a more rudimentary manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Ye feel like a reet prat like, innit?&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Forces the language center of the subject&#039;s brain to construct sentences in a vaguely norse manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel Swedish, however that works.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|A terrifying mutation named after its &#039;patient-zero&#039;.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pretty good, honeydoll.&amp;quot;&#039;&#039;&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
|Strange mutation that causes the holder to randomly mutate.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your fingertips go numb.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.&lt;br /&gt;
|The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel power flow through your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you&#039;ll track the scent you previously found.&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Smells begin to make more sense...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
|This mutation lets you create snow, used to build snow tiles, walls, balls and snowmen.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
|An antenna is visible on the user&#039;s head, and they basically have a built in station-bounced radio.&lt;br /&gt;
|style=&#039;color:#0000FF&#039;|&#039;&#039;&amp;quot;You feel an antenna sprout from your forehead.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Mind Reader&lt;br /&gt;
|The affected person can look into the recent memories of others.&lt;br /&gt;
|An antenna is visible on the user&#039;s head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.&lt;br /&gt;
|style=&#039;color:#0000FF&#039;|&#039;&#039;&amp;quot;You hear distant voices at the corners of your mind.&amp;quot;&#039;&#039;&lt;br /&gt;
|Antenna + Paranoia&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|Victim randomly teleports a short distance away and becomes extremely disgusted as a result.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;The space around you twists sickeningly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|Subject screams frequently.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;You feel screams echo through your mind...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|Subject is slightly larger than normal.&lt;br /&gt;
|&#039;&#039;&amp;quot;Everything around you seems to shrink..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|Subject takes longer to recover from being knocked down.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;Your right foot feels... left.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: There&#039;s also &#039;&#039;1 special block&#039;&#039; which contains the info whether the subject is a &#039;&#039;human or a monkey&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===&lt;br /&gt;
* You may&#039;ve noticed the buffers on someone&#039;s enzymes. Good, those are boring and are for appearance. Now let&#039;s move on to what you want to know&lt;br /&gt;
&lt;br /&gt;
* Want to save a mutation? Hit &#039;&#039;store&#039;&#039; to save it to the mutations tab!&lt;br /&gt;
&lt;br /&gt;
* Want to give someone a cool mutation you discovered? Print an activator! They&#039;re biologicly &amp;lt;s&amp;gt;safe&amp;lt;/s&amp;gt; safer. Injecting this into someone will instantly give them that mutation! Unless they don&#039;t have it in their genetic sequence.&lt;br /&gt;
&lt;br /&gt;
* Want to give someone a cool mutation they can&#039;t have? Sacrafice some of their useless genetic stability and give it to them anyway! What&#039;s the worst that can happen? &amp;lt;s&amp;gt; violent death &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.&lt;br /&gt;
* Because of injectors, Geneticists are usually &#039;&#039;&#039;asked to give people superpowers&#039;&#039;&#039;. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say &amp;quot;no&amp;quot; a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you&#039;re probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don&#039;t go on a killing/destroying rampage if you&#039;re a hulk, it is a bannable offense. &amp;lt;br&amp;gt;&#039;&#039;Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says &amp;quot;Godhood&amp;quot; on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.&#039;&#039;&lt;br /&gt;
=== Manhandling Genes! ===&lt;br /&gt;
This guide here shows you step by step how to find the powers from the mysterious blocks!&lt;br /&gt;
&lt;br /&gt;
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.&lt;br /&gt;
==== First Steps ====&lt;br /&gt;
This guide will start with using a monkey, because they&#039;re in the pen for a reason.&lt;br /&gt;
* Start by taking a &#039;&#039;&#039;monkey&#039;&#039;&#039; from the pen.&lt;br /&gt;
&lt;br /&gt;
* Shove them into a &#039;&#039;&#039;DNA Scanner&#039;&#039;&#039; next to the pen.&lt;br /&gt;
&lt;br /&gt;
* Check the &#039;&#039;&#039;computer&#039;&#039;&#039; next to it, you&#039;ll see a bunch of information. Find &#039;&#039;Genetic Sequence&#039;&#039; and try to not confuse them with the other enzyme blocks above.&lt;br /&gt;
All mutations are randomized so no one really has any idea what they got in store&lt;br /&gt;
==== Humanizing a Monkey ====&lt;br /&gt;
Always humanize your monkey first, or their powers wont work.&#039;&#039;&#039;&lt;br /&gt;
# You and your buddy share the mutations you&#039;ve discovered, work togheter to discover them all&lt;br /&gt;
# Scroll through the mutations and find monkey. Then change a random pair and you&#039;re donzo.&lt;br /&gt;
# When you get it, you&#039;ll see the name on the top has changed from &amp;quot;monkey&amp;quot; to a randomly generated name. Congratulations, you&#039;ve got your very own monkey-person!&lt;br /&gt;
# If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]]. &lt;br /&gt;
# [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the &amp;quot;monkified&amp;quot; mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to mass humanize them without needing any machinery.&lt;br /&gt;
==== Manifesting Mutations ====&lt;br /&gt;
Back to business! Now we&#039;ll try to make a mutation show itself to us:&lt;br /&gt;
# Find a mutation that has broken pairs.&lt;br /&gt;
# Start filling in the X&#039;s. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.&lt;br /&gt;
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There&#039;s 4 possibilities. AT, TA, GC and CG.&lt;br /&gt;
# If there&#039;s more than 2 double X-pairs, consider using the JOKER, which lets you finish a pair (on a long cooldown) or going out and scanning some people and see if they have the missing pairs.&lt;br /&gt;
# If it didn&#039;t work, you may&#039;ve messed up somewhere. Double check. Also make sure they&#039;re not still a monkey. If all else fails, move on to another mutation or scramble their DNA.&lt;br /&gt;
==== Against the Radiation ====&lt;br /&gt;
All that radiation pulsing is not healthy.&lt;br /&gt;
* At some point it may be a good idea to visit &#039;&#039;&#039;[[Chemistry]]&#039;&#039;&#039; or the medivent, and get some &#039;&#039;&#039;[[Guide_to_chemistry#Potassium_Iodide|Potassium Iodide]]&#039;&#039;&#039; for your genetic testing. It&#039;s a very useful chem, as it lowers low radiation levels quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]&#039;&#039;&#039; works very well against both rads and toxin damage.&lt;br /&gt;
==== Genetic Instability ====&lt;br /&gt;
When you manifest a power, you may get a message like &amp;quot;It feels like your skin is moving.&amp;quot; This is telling you that your genetic instability has gotten higher, and you&#039;ll need to be careful not to add too many more powers. All humans can withstand up to &#039;&#039;&#039;99 genetic instability&#039;&#039;&#039; before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic meltdown is random and unpredictable. Negative mutations generally don&#039;t give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.&lt;br /&gt;
==== What to do with your powers ====&lt;br /&gt;
* Save your power buffer in a disk, as a backup. There&#039;s always the risk of someone overwriting them for random reasons.&lt;br /&gt;
* Make injectors to give to &amp;lt;s&amp;gt;the greytide&amp;lt;/s&amp;gt;heads of staff or security. You can also sell them for money!&lt;br /&gt;
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security&#039;s life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can&#039;t stun someone they&#039;ll pass directly to lethals.&lt;br /&gt;
==== Chromosome 21 ====&lt;br /&gt;
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its &amp;quot;mutations&amp;quot; tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the &#039;&#039;mutations&#039;&#039; tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the &#039;&#039;Genetic Sequencer&#039;&#039; tab. Then click anactive mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line &#039;&#039;Chromosome status:&#039;&#039; and a clickable &amp;quot;----&amp;quot;-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation&#039;s chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back. &amp;lt;br&amp;gt;&lt;br /&gt;
After you have added a chromosome to a mutation, you can &#039;&#039;store&#039;&#039; it to the &#039;&#039;mutations&#039;&#039; tab as normal (by clicking &#039;&#039;store&#039;&#039; in the &#039;&#039;Genetic Sequencer&#039;&#039; tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome. &lt;br /&gt;
&lt;br /&gt;
These are the currently available chromosomes you can get:&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%. &lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%. &lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone. &lt;br /&gt;
Chromosomes aren&#039;t supposed to be addable to mutations that won&#039;t benefit from them. For example, you can&#039;t use the energetic chromosome on the monkey mutation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it. &lt;br /&gt;
=== Rev head ===&lt;br /&gt;
Simple. Flash colleagues. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &amp;lt;br&amp;gt;&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&amp;lt;br/&amp;gt;Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-thermal-cold resisting supermen. &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=33939</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=33939"/>
		<updated>2021-07-30T19:06:41Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Remade the Mutations and UI guides, also yoinked the UI guide from https://forums.beestation13.com/t/genetics-guide-request/14138 because I&amp;#039;m incompetent :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen&#039;s greatest minds entertain themselves by toying the Human Genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
&lt;br /&gt;
Now, let&#039;s get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you&#039;re going to notice two clickable lines:&lt;br /&gt;
* &#039;&#039;Unique Identifiers (UI)&#039;&#039;&lt;br /&gt;
*Unique Enzymes (UE)&lt;br /&gt;
* &#039;&#039;Genetic Sequence (GS)&#039;&#039;&lt;br /&gt;
You might ask yourself: What does this mean?&lt;br /&gt;
* Unique Identifiers = Governs your hair color, skin color, hair style etc etc&lt;br /&gt;
*Unique Enzymes =  Changing this changes your name, this cannot be freely modified, you can only put people in the scanner and &lt;br /&gt;
* Genetic Sequence = They contain data relevant to your genetic structure, by modifying this you can get you &amp;lt;s&amp;gt;horribly deformed&amp;lt;/s&amp;gt; loads of useful mutations ranging from being spaceproof to shooting lightning from your hands.&lt;br /&gt;
[[File:Sequencer with monkified gene.png|thumb|378x378px|The monkified gene]]&lt;br /&gt;
&lt;br /&gt;
=== Genetic Sequence - Powers, Disabilities ===&lt;br /&gt;
This is the &#039;&#039;fun&#039;&#039; part of genetics, where you get to match letters until you get something good, but to get anything at all, you will need to know how to match the letters.&lt;br /&gt;
&lt;br /&gt;
First, get a monkey and put it into one of the DNA scanners with a DNA scanner access console next to it (not cloning console)&lt;br /&gt;
&lt;br /&gt;
Then click on the DNA scanner access console, an interface will pop up, all you need to use for getting mutations is the &amp;quot;Sequencer&amp;quot; tab (any stored mutations are in the &amp;quot;Storage&amp;quot; tab)&lt;br /&gt;
&lt;br /&gt;
If you click on all those 8 DNA rectangles, you will notice that one of them is activated (See image), this is the gene that turns a human into a monkey, you might also notice that all the Cs are matched with Gs and all the As are matched with Ts, if you change one of those letters so they don&#039;t all match, the gene will no longer be active and the monkey will turn into a (catatonic) human (this is needed for getting other mutations as &#039;&#039;&#039;monkeys cannot have mutations&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Now that you have a deactivated the monkified gene and have a catatonic human in the scanner, you can go to any of the other non-discovered genes and click on the blocks to get all the letters to match with A - T and C - G&lt;br /&gt;
&lt;br /&gt;
You will come across certain genes with X - X (X means the block is unknown), in this case you have a few options, you could just guess it if it&#039;s just one or two unknown pairs, you could use your genetic sequence scanner on other crewmembers to see if they have the gene with that specific number that you&#039;re looking for or you could use the Joker ability on the genetic sequencer, by pressing &amp;quot;Use Joker&amp;quot; and clicking on the unknown gene, it will reveal what it is (&amp;quot;Use Joker&amp;quot; has a 20 minute cooldown)&lt;br /&gt;
&lt;br /&gt;
Once you have completed all the genes on one human, you can click &amp;quot;Scramble DNA&amp;quot; on the top right or get a new human continue &lt;br /&gt;
=== Unique Identifiers - Cosmetics ===&lt;br /&gt;
You modify UIs by pulsing each value. (clicking the letter you want to modify) &lt;br /&gt;
&lt;br /&gt;
Unlike gene sequences where you can select ATGC as you please, this process is semi-random.&lt;br /&gt;
&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration.  Upgrading the manipulator reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Letters on the right are UIs of the person in the scanner presented in hex values. &lt;br /&gt;
[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]&lt;br /&gt;
They are arranged in 3-letter descending blocks, left to right, total of 7.&lt;br /&gt;
&lt;br /&gt;
The blocks, left to right, are responsible for:&lt;br /&gt;
&lt;br /&gt;
* 1 - Hair Colour RGB&lt;br /&gt;
* 2 - Beard Colour RGB&lt;br /&gt;
* 3 - Skin tone (First letter only. Higher values define darker skin colours, might be the opposite)&lt;br /&gt;
* 4 - Eye colour RGB&lt;br /&gt;
* 5 - Gender (First letter only. Higher values define female, lower male)&lt;br /&gt;
* 6 - Beard Style (Quite useless since people can use mirrors and razors to change hairstyles)&lt;br /&gt;
* 7 - Hair style (Quite useless since people can use mirrors and razors to change hairstyles)&lt;br /&gt;
&lt;br /&gt;
Note that UI modification is not equally supported for all races.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hulk.png|64px]] Mutations and Their Consequences ===&lt;br /&gt;
Before we start splicing, you must know what possible monstrosities can be done to a human.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:10%&#039;|Mutation Name&lt;br /&gt;
! style=&#039;background-color:#3BB9FF;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:30%&#039;|Indicators&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:20%&#039;|Message&lt;br /&gt;
! style=&#039;background-color:#3BB9FF; width:15%&#039;|How/Where to Obtain&lt;br /&gt;
! style=&#039;background-color:#FC360F; width:5%&#039;|Instability&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.&lt;br /&gt;
|Appears as a blue glow around the subject&#039;s head.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel smarter&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and slowdowns from stamina and normal damage, and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive. &lt;br /&gt;
|Subject turns green and has red eyes.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your muscles hurt.&amp;quot;&#039;&#039;&lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.&lt;br /&gt;
|Subject has a pulsating orange-blueish &amp;quot;aura&amp;quot;.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your body feels warm.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|The user of this genome can visually perceive people&#039;s unique thermal signatures, even through walls and in darkness. &lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You can see the heat rising off of your skin...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|The subject becomes an utter abomination forsaken by the gods, forced to wear irremovable clown costumes, and is rendered effectively mute, as well as having constant seizures and taking 199 brain damage.&lt;br /&gt;
|Subject looks like a green clown.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&amp;quot;&#039;&#039;You feel like your brain is tearing itself apart.&#039;&#039;&amp;quot;&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
|Subject creates darkness.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&amp;quot;&#039;&#039;Your light around you seems to disappear.&#039;&#039;&amp;quot;&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. &lt;br /&gt;
|Subject falls down.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.&lt;br /&gt;
|Subject looks smaller.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Everything around you seems to grow..&amp;quot;&#039;&#039;&lt;br /&gt;
|Human Species&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;Your eyes feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. &lt;br /&gt;
|Subject falls down.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Makes the subject drop small items you&#039;re holding, like syringes. Pretty harmless, but has potential to be extremely annyoing.&lt;br /&gt;
|Subject coughs.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You start coughing.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid.&lt;br /&gt;
|Subject curses out loudly and twitches.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You twitch.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Makes the subject stammer. Annoying at best.&lt;br /&gt;
|Subject stammers when they speak.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel nervous.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
|Subject&#039;s eyes don&#039;t react to penlight.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to see anything.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Makes the subject deaf. Harmless at best, annoying at worst. You just don&#039;t hear anything, not even yourself.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to hear anything...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel lightheaded.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You can&#039;t seem to form any coherent thoughts!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Completely shuts down the speech center of the subject&#039;s brain.&lt;br /&gt;
|&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel unable to express yourself at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Forces the subject to talk in an odd manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel an off sensation in your voicebox.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Gives the subject a faint glow.&lt;br /&gt;
|Subject glows.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your skin begins to glow softly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Subject feels stronger, but isn&#039;t.&lt;br /&gt;
|Combine with Radioactive to make the Hulk power.&lt;br /&gt;
|&amp;quot;You feel stronger&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Fire Sweat&lt;br /&gt;
|Subject sweats &#039;&#039;&#039;liquid fire&#039;&#039;&#039;[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]&lt;br /&gt;
|Subject will spontaneously combust.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel hot.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|&amp;quot;You feel a heavy, dull force just beyond the walls watching you.&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
|Subject glows with a green aura.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel it in your bones&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Subject is able to broadcast its thought directly to others.&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You hear your thoughts echo in your mind&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Firebreath&lt;br /&gt;
|Subject becomes able to breathe concentrated balls of fire.&lt;br /&gt;
|An ancient mutation that gives lizards breath of fire.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel a heat built up in your throat&amp;quot;&#039;&#039;&lt;br /&gt;
|Lizard Species&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Causes the speech center of the subject&#039;s brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel so happy. Nothing can be wrong with anything. :)&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Forces the language center of the subject&#039;s brain to construct sentences in a more rudimentary manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Ye feel like a reet prat like, innit?&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Forces the language center of the subject&#039;s brain to construct sentences in a vaguely norse manner.&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel Swedish, however that works.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|A terrifying mutation named after its &#039;patient-zero&#039;.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pretty good, honeydoll.&amp;quot;&#039;&#039;&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
|Strange mutation that causes the holder to randomly mutate.&lt;br /&gt;
|style=&#039;color:#ff0000&#039;|&#039;&#039;&amp;quot;You feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your fingertips go numb.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.&lt;br /&gt;
|The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;You feel power flow through your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you&#039;ll track the scent you previously found.&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Smells begin to make more sense...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
|This mutation lets you create snow, used to build snow tiles, walls, balls and snowmen.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles.&lt;br /&gt;
|style=&#039;color:#0000ff&#039;|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
|An antenna is visible on the user&#039;s head, and they basically have a built in station-bounced radio.&lt;br /&gt;
|style=&#039;color:#0000FF&#039;|&#039;&#039;&amp;quot;You feel an antenna sprout from your forehead.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Mind Reader&lt;br /&gt;
|The affected person can look into the recent memories of others.&lt;br /&gt;
|An antenna is visible on the user&#039;s head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.&lt;br /&gt;
|style=&#039;color:#0000FF&#039;|&#039;&#039;&amp;quot;You hear distant voices at the corners of your mind.&amp;quot;&#039;&#039;&lt;br /&gt;
|Antenna + Paranoia&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|Victim randomly teleports a short distance away and becomes extremely disgusted as a result.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;The space around you twists sickeningly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|Subject screams frequently.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;You feel screams echo through your mind...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|Subject is slightly larger than normal.&lt;br /&gt;
|&#039;&#039;&amp;quot;Everything around you seems to shrink..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|Subject takes longer to recover from being knocked down.&lt;br /&gt;
|style=&#039;color:#FF0000&#039;|&#039;&#039;&amp;quot;Your right foot feels... left.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: There&#039;s also &#039;&#039;1 special block&#039;&#039; which contains the info whether the subject is a &#039;&#039;human or a monkey&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===&lt;br /&gt;
* You may&#039;ve noticed the buffers on someone&#039;s enzymes. Good, those are boring and are for appearance. Now let&#039;s move on to what you want to know&lt;br /&gt;
&lt;br /&gt;
* Want to save a mutation? Hit &#039;&#039;store&#039;&#039; to save it to the mutations tab!&lt;br /&gt;
&lt;br /&gt;
* Want to give someone a cool mutation you discovered? Print an activator! They&#039;re biologicly &amp;lt;s&amp;gt;safe&amp;lt;/s&amp;gt; safer. Injecting this into someone will instantly give them that mutation! Unless they don&#039;t have it in their genetic sequence.&lt;br /&gt;
&lt;br /&gt;
* Want to give someone a cool mutation they can&#039;t have? Sacrafice some of their useless genetic stability and give it to them anyway! What&#039;s the worst that can happen? &amp;lt;s&amp;gt; violent death &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.&lt;br /&gt;
* Because of injectors, Geneticists are usually &#039;&#039;&#039;asked to give people superpowers&#039;&#039;&#039;. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say &amp;quot;no&amp;quot; a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you&#039;re probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don&#039;t go on a killing/destroying rampage if you&#039;re a hulk, it is a bannable offense. &amp;lt;br&amp;gt;&#039;&#039;Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says &amp;quot;Godhood&amp;quot; on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.&#039;&#039;&lt;br /&gt;
=== Manhandling Genes! ===&lt;br /&gt;
This guide here shows you step by step how to find the powers from the mysterious blocks!&lt;br /&gt;
&lt;br /&gt;
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.&lt;br /&gt;
==== First Steps ====&lt;br /&gt;
This guide will start with using a monkey, because they&#039;re in the pen for a reason.&lt;br /&gt;
* Start by taking a &#039;&#039;&#039;monkey&#039;&#039;&#039; from the pen.&lt;br /&gt;
&lt;br /&gt;
* Shove them into a &#039;&#039;&#039;DNA Scanner&#039;&#039;&#039; next to the pen.&lt;br /&gt;
&lt;br /&gt;
* Check the &#039;&#039;&#039;computer&#039;&#039;&#039; next to it, you&#039;ll see a bunch of information. Find &#039;&#039;Genetic Sequence&#039;&#039; and try to not confuse them with the other enzyme blocks above.&lt;br /&gt;
All mutations are randomized so no one really has any idea what they got in store&lt;br /&gt;
==== Humanizing a Monkey ====&lt;br /&gt;
Always humanize your monkey first, or their powers wont work.&#039;&#039;&#039;&lt;br /&gt;
# You and your buddy share the mutations you&#039;ve discovered, work togheter to discover them all&lt;br /&gt;
# Scroll through the mutations and find monkey. Then change a random pair and you&#039;re donzo.&lt;br /&gt;
# When you get it, you&#039;ll see the name on the top has changed from &amp;quot;monkey&amp;quot; to a randomly generated name. Congratulations, you&#039;ve got your very own monkey-person!&lt;br /&gt;
# If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]]. &lt;br /&gt;
# [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the &amp;quot;monkified&amp;quot; mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to mass humanize them without needing any machinery.&lt;br /&gt;
==== Manifesting Mutations ====&lt;br /&gt;
Back to business! Now we&#039;ll try to make a mutation show itself to us:&lt;br /&gt;
# Find a mutation that has broken pairs.&lt;br /&gt;
# Start filling in the X&#039;s. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.&lt;br /&gt;
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There&#039;s 4 possibilities. AT, TA, GC and CG.&lt;br /&gt;
# If there&#039;s more than 2 double X-pairs, consider using the JOKER, which lets you finish a pair (on a long cooldown) or going out and scanning some people and see if they have the missing pairs.&lt;br /&gt;
# If it didn&#039;t work, you may&#039;ve messed up somewhere. Double check. Also make sure they&#039;re not still a monkey. If all else fails, move on to another mutation or scramble their DNA.&lt;br /&gt;
==== Against the Radiation ====&lt;br /&gt;
All that radiation pulsing is not healthy.&lt;br /&gt;
* At some point it may be a good idea to visit &#039;&#039;&#039;[[Chemistry]]&#039;&#039;&#039; or the medivent, and get some &#039;&#039;&#039;[[Guide_to_chemistry#Potassium_Iodide|Potassium Iodide]]&#039;&#039;&#039; for your genetic testing. It&#039;s a very useful chem, as it lowers low radiation levels quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]&#039;&#039;&#039; works very well against both rads and toxin damage.&lt;br /&gt;
==== Genetic Instability ====&lt;br /&gt;
When you manifest a power, you may get a message like &amp;quot;It feels like your skin is moving.&amp;quot; This is telling you that your genetic instability has gotten higher, and you&#039;ll need to be careful not to add too many more powers. All humans can withstand up to &#039;&#039;&#039;99 genetic instability&#039;&#039;&#039; before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic meltdown is random and unpredictable. Negative mutations generally don&#039;t give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.&lt;br /&gt;
==== What to do with your powers ====&lt;br /&gt;
* Save your power buffer in a disk, as a backup. There&#039;s always the risk of someone overwriting them for random reasons.&lt;br /&gt;
* Make injectors to give to &amp;lt;s&amp;gt;the greytide&amp;lt;/s&amp;gt;heads of staff or security. You can also sell them for money!&lt;br /&gt;
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security&#039;s life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can&#039;t stun someone they&#039;ll pass directly to lethals.&lt;br /&gt;
==== Chromosome 21 ====&lt;br /&gt;
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its &amp;quot;mutations&amp;quot; tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the &#039;&#039;mutations&#039;&#039; tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the &#039;&#039;Genetic Sequencer&#039;&#039; tab. Then click anactive mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line &#039;&#039;Chromosome status:&#039;&#039; and a clickable &amp;quot;----&amp;quot;-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation&#039;s chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back. &amp;lt;br&amp;gt;&lt;br /&gt;
After you have added a chromosome to a mutation, you can &#039;&#039;store&#039;&#039; it to the &#039;&#039;mutations&#039;&#039; tab as normal (by clicking &#039;&#039;store&#039;&#039; in the &#039;&#039;Genetic Sequencer&#039;&#039; tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome. &lt;br /&gt;
&lt;br /&gt;
These are the currently available chromosomes you can get:&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%. &lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%. &lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone. &lt;br /&gt;
Chromosomes aren&#039;t supposed to be addable to mutations that won&#039;t benefit from them. For example, you can&#039;t use the energetic chromosome on the monkey mutation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it. &lt;br /&gt;
=== Rev head ===&lt;br /&gt;
Simple. Flash colleagues. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &amp;lt;br&amp;gt;&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&amp;lt;br/&amp;gt;Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
Well... Stealth wizard? Several things you can do, mostly involving UI+UE stuff. Not worth it, really. One thing you can do is taking identities and belongings, but you have to expose yourself to mess with the console. Your choice.&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-thermal-cold resisting supermen. &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Enzymes.png&amp;diff=33938</id>
		<title>File:Enzymes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Enzymes.png&amp;diff=33938"/>
		<updated>2021-07-30T18:43:57Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows UI mislabeled as UE&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Sequencer_with_monkified_gene.png&amp;diff=33937</id>
		<title>File:Sequencer with monkified gene.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Sequencer_with_monkified_gene.png&amp;diff=33937"/>
		<updated>2021-07-30T14:05:28Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sequencer showing the monkified trait&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Curator&amp;diff=33756</id>
		<title>Curator</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Curator&amp;diff=33756"/>
		<updated>2021-07-13T17:44:10Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_librarian.png&lt;br /&gt;
|img = librarian.png&lt;br /&gt;
|jobtitle = Curator&lt;br /&gt;
|access = [[Library]] Private Study, Construction, Mining Station&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Read and write books and hand them to people, stock bookshelves, report on station news and find TREASURE!&lt;br /&gt;
|guides =[[Paper Markdown]], [[Guide to construction]], [[Auxiliary Base Construction Area]], [[Lavaland]], [[Megafauna]], [[Shaft Miner]], [[Space]]&lt;br /&gt;
|quote = ONE DAY WHILE ANDY WA- *THUD* *BRRRRZT*&lt;br /&gt;
}}&lt;br /&gt;
The Curator spends most of their time in the [[library]] printing out large quantities of questionable books or running around in their red suit and welding through walls of everywhere they have no access (i.e. everywhere). The [[library]] itself has a permanence to its contents from game to game on the servers -- all properly uploaded books can be downloaded in any other round.&lt;br /&gt;
&lt;br /&gt;
This is more bane than blessing, since several titles that never should have seen the light of day are forever mingled in with literary classics shamelessly plagiarized from the internet, and also a lot of H.P. Lovecraft. Ba-zing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Learn how to [[Paper Markdown|write]] and [[Curator#How To Add A Book To The Database|publish]] books. Know how to navigate the library computer GUI.&lt;br /&gt;
[[File:Library.png|300px|thumb|alt=Library|The [[Library]]]]&lt;br /&gt;
==Welcome to the exhibit!==&lt;br /&gt;
Sadly, you will not go on cool adventures to obtain magical artifacts. You will be giving out books, on the rare occasion that someone requests a book.(See Below) You will also occasionally have to replace the [[Chaplain]]&#039;s bible, after he beats one too many people with and is disarmed and the book spaced. The final area of your job is to upload new books to the archive (See Below). So, take your [[pen]] and [[paper]], and write down some screenplays! Printing a few books is cool, but don&#039;t be a dick and print 100 copies of one. All it does is crash people that right-click that pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Curator and his [[Library]]==&lt;br /&gt;
First things first, stock your [[library]] with books that matter. At the start of the station, your bookshelves will be EMPTY! Your fellow crew members will not want to stay in a [[library]] that has no books. To fix this use the [[Library]]&#039;s [[Library Computer|Check In/Out Computer]]&#039;s and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is the main dish of your sum total of existence, to sort out in the mess of books, and find only the BEST. The books are not sorted, or sortable, and look to have no order what so ever. You will even find many books&#039; copies in the archive. To retrieve the selected book, simply click ORDER, the Check-In/Out Computer&#039;s printer will hum as it produces a completely bound book. How did it do that?&lt;br /&gt;
&lt;br /&gt;
The barcode scanner will be needed for checking books into the local [[library]]&#039;s computer. It has 4 settings, as follows:&lt;br /&gt;
 Mode 0 : Scan book to local buffer.&lt;br /&gt;
 Mode 1 : Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
 Mode 2 : Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
 Mode 3 : Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
(*Note:Use the scanner on the computer, otherwise it won&#039;t work)&lt;br /&gt;
&lt;br /&gt;
The [[Library]] is not your workspace, but a home, to you and your books. Your books are like people in a 1960s bus, so keep your books segregated. Sort them on their labeled book-shelves: Religious, Fiction, Adult (read: erotic fanfics), Reference, and the back room&#039;s Forbidden Knowledge. You can use your bookbag, which works like a mining satchel or plant bag, to carry multiple books at once.&lt;br /&gt;
==How To Add A Book To The Database==&lt;br /&gt;
# Get [[Paper]] and a [[Pen]].&lt;br /&gt;
# Write your amazing* idea of a book on the paper.&lt;br /&gt;
# Take your story to the East Back of the [[Library]] to the [[File:Book_Binder.png]] Book Binder, and slap that epic story onto the binder. This will spit out your new award winning story.&lt;br /&gt;
# Still have that pen? Good, you can sign your name, add more content, and even title it.&lt;br /&gt;
# This book is ready to be send though the Nanotrasen command! Ask the Curator to scan this book into the computer, using the [[File:Scanner.png]] Scanner.&lt;br /&gt;
# Once scanned, use the [[File:Library_Computer.png]] [[Library Computer|Check In/Out Computer]]&#039;s 5th function, tittled, &#039;&#039;&amp;quot;5. Upload New Title to Archive&amp;quot;&#039;&#039;.&lt;br /&gt;
# Here you can change the category, change the author once more, and view the title.&lt;br /&gt;
# After reviewing the book, and being ready to publish, use the &amp;quot;UPLOAD&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Do you think giving out books is boring? Does literaly noone go to the library exept for if they are seeking safety, commiting a [[space_law|crime]] or the station is being attacked by a [[Devil]]? Here you will learn about how to do fun shit and because noone cares about the library. &#039;&#039;&#039;(For more non-librarian librarian work check out the tips section)&#039;&#039;&#039;&lt;br /&gt;
=== The Heroic Beacon ===&lt;br /&gt;
Your loadout. This will decide your adventuring destiny:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;First Man on the Moon - 1960&#039;s&amp;quot;:&#039;&#039;&#039; Contains a spacesuit which has welder protection &amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Braveheart, the Scottish rebel - 1300&#039;s&amp;quot;:&#039;&#039;&#039; Contains an awesome claymore, a kilt and wooden sandals &amp;quot;FREEDOOM&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Courageus Tomb Raider - 1930&#039;s&amp;quot;:&#039;&#039;&#039; Contains the classic Indianna Jones trasure hunter outfit and a high quality whip wich can reach 4 tiles in front of you and has different effects depending on where you target on the body (arms to disarm and take whatever they are holding, legs to make them fall down, and head to make them scream)&lt;br /&gt;
=== Breaking News! ===&lt;br /&gt;
Behind the library desk is a handy newscaster to work with. Since the Curator is given a tape recorder and a camera with spare film, this allows you to keep the crew informed of station events, such as [[Beyond the impossible|memorable performances by the clown]], interviews with prominent people, murders or even writing smutty tabloid articles. Photos from your camera can be attached to the news articles you post. Alternatively, you could use your photocopier to copy your ass and attach the results to your news articles.&lt;br /&gt;
&lt;br /&gt;
The newscaster can also print out up to 15 newspapers, and can be refilled by adding more paper. After that, you&#039;ll want to deliver the newspaper to frequently visited areas like the Medbay, Brig, and more.&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
You have a little study with a bookshelf waiting to be filled with forbidden knowledge (read: pornography). In here, you &amp;lt;del&amp;gt;should&amp;lt;/del&amp;gt; won&#039;t be safe from the [[Head of Security]] (read: [[shitcurity]]) who didn&#039;t like your poetry readings. He can just ask the AI to open the door. When the lynch mob inevitably forms after you read aloud [[Woody&#039;s Got Wood]], you can weld the door shut to buy yourself a precious few seconds before someone unwelds it, as the Head of Personnel will often storm the room, shoot you with an energy gun and hand you over to security officers. If he doesn&#039;t just laser you to death on the spot.&lt;br /&gt;
===The Soapstone===&lt;br /&gt;
[[File:Soapstone.png|thumb|right|Amazing Chest Ahead]]&lt;br /&gt;
You can use the soapstone that you start with in order to leave messages for others to read later. Your soapstone starts out with 3 charges that can be used to write on a floor or wall on the station. The messages will be saved and appear in future rounds until removed by a soapstone. No charges are required to erase messages, and erasing your own message will grant you an additional charge. The [[Janitor|janitor]] starts out with an empty soapstone to erase your [[Woody&#039;s Got Wood|useful tips]].&lt;br /&gt;
==Languages==&lt;br /&gt;
As an academic, you studied even the most obscure languages known in the universe. You can innately understand secret cultspeak, robotic beeping, drone chatter, and can even interpret [[xenomorph]] hissing. What is seriously puzzling is that you can also &amp;lt;i&amp;gt;speak&amp;lt;/i&amp;gt; those languages, which supports the theory that Curators are just failed wizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Curator system is much more robust than most people think:&#039;&#039;&#039;&lt;br /&gt;
**You can activate barcode scanner to switch modes.&lt;br /&gt;
**You can use it to add printed books to your library&#039;s &amp;quot;inventory&amp;quot;, then use the check in/check out computer to actually give people books for specified amount of time, like a real library would.&lt;br /&gt;
* You can cut inventory slots in books with wirecutters.&lt;br /&gt;
*Your whip will instantly disarm anyone you hit with it.&lt;br /&gt;
*Many people don&#039;t visit the library because the literature is &amp;lt;s&amp;gt;trash&amp;lt;/s&amp;gt; poorly curated. Try setting aside a special shelf with hand-picked books. Decorate, advertise and hold events to attract the attention of passerby!&lt;br /&gt;
*You have Construction access so you can make a base and go to lavaland or renovate the [[Vacant Office]]. Try it out!&lt;br /&gt;
*Pry up wood tiles with a screwdriver or deconstruct tables with a wrench and fix all the rotting wood tiles in your library. Get those cobwebs cleared out, too!&lt;br /&gt;
*Your access to the [[Auxiliary Base Construction Area]] can provide you with meson scanners and a full toolbelt, along with a cargo headset.&lt;br /&gt;
==Book&#039;em Dano==&lt;br /&gt;
This used to be one of the hardest jobs to be a Traitor as. It used to be a job where you had nothing but some books and your wits, but with some recent changes he now has robust armor and a unique weapon: THE WHIP. Security trying to taze you? Whip the gun out of their hands! Target is too loud? Whip them! You&#039;re too slow? Whip yourself! It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
However, don&#039;t downplay your weakness: piss all access. And don&#039;t forget, you&#039;re about as suspicious as an assistant. Make sure to get your stealing (or killing) done, then hole up in your private study until the heat dies down. However, unlike assistants, your outfit is quite special, so people will easily recognize you everywhere unless you ditch it. Emagging the library computer causes it to spit out a [[Tome|tome]], though you need to be a real cultist to read it. This can be used to confuse security, but you should be ready to get searched and brigged for some time.&lt;br /&gt;
==I can offer you Knowledge (Defeating the Devil)==&lt;br /&gt;
You have a very important role when the station is visited by [[Devil|devils]]. Your private study contains a book called the Codex Gigas, using this will allow you to find out crucial information about the devil including his weaknesses, ban, bane, obligation, and how to keep the devil dead. To use the Gygax to find the devils weaknesses, you must first know his name through their contracts and enter it correctly.&lt;br /&gt;
&lt;br /&gt;
You must protect the Codex Gigas as the devils themselves and their followers would love to stop the devil from dying, as well as stopping [[Shitcurity|security]] members from taking the Codex and trying to use it themselves. Only you can read the Codex Gigas properly, but you may get brain damage from reading it too much. Others will get the wrong information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Or you could work with the devils for free powers.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33735</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33735"/>
		<updated>2021-07-06T22:12:23Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Recent config change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The Map Rotation system currently works on a combination of voting and checking the amount of people on the server to choose a suitable map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
= Maps In Rotation =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on, the numbers in the brackets show how many people must be on the server for the map to be considered in rotation.&lt;br /&gt;
== [[BoxStation]] (0-60 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boxstation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[BoxStation|Box Station]]&#039;&#039;&#039; is widely regarded as the &amp;quot;official&amp;quot; map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* There are several small crevices to perform distasteful acts.&lt;br /&gt;
* Maintenance is designed to provide an outer shell to most of the station.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
== [[MetaStation]] (0-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MetaStation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[MetaStation]]&#039;&#039;&#039; is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.&lt;br /&gt;
|Notes&lt;br /&gt;
* It is geared towards higher populations than BoxStation.&lt;br /&gt;
* Key areas are more evenly spread to reduce local overcrowding.&lt;br /&gt;
* It feels much more open, attacks in public are harder to get away with.&lt;br /&gt;
* It has a large maintenance system covering most of the station, useful for stealthier tactics.&lt;br /&gt;
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.&lt;br /&gt;
|}&lt;br /&gt;
== [[PubbyStation]] (0-50 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:PubbyStation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[PubbyStation|Pubby Station]]&#039;&#039;&#039; is a map inspired by Box and Meta but smaller and pure, it was created by pubby.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 20-40 players.&lt;br /&gt;
* The Chaplain and Curator get an entire space monastery.&lt;br /&gt;
* The [[Supermatter]] is forced to use a TEG.&lt;br /&gt;
|}&lt;br /&gt;
== [[DeltaStation]] (40-inf people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deltastation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[DeltaStation|Delta Station]]&#039;&#039;&#039; is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for 50+ players.&lt;br /&gt;
* An expansive maintenance is included with this station, largely recognized as a &#039;second station&#039; with a number of areas, tools, items and machines.&lt;br /&gt;
* The [[Supermatter]] is located in [[Atmospherics]].&lt;br /&gt;
|}&lt;br /&gt;
==CorgStation (15-inf people)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corgstation.jpg|alt=|336x336px]]&lt;br /&gt;
|&#039;&#039;&#039;Corg Station&#039;&#039;&#039; does not take any major inspiration from another map, it is centered around the [[Emergency Shuttle]] dock and has transit tubes going out to the [[AI Satellite]] and [[Virology]], the [[Chapel]] is also semi-seperated from the station. The most notable difference from other maps is the SM shard for an engine as opposed to the standard SM crystal, this also allows for the SM to be ejected away from the station to minimize damages. It is currently maintained by PowerfulBacon.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for around 60 players.&lt;br /&gt;
* The [[Supermatter]] on this station is a shard, as opposed to the whole crystal.&lt;br /&gt;
* The north and south parts of the station are very clearly divided by the checkpoint just outside of robotics.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://forums.beestation13.com/t/corgstation-feedback-thread/9487 in this thread] on the BeeStation forums.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=33723</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=33723"/>
		<updated>2021-06-30T16:02:58Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
}}&lt;br /&gt;
You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]] full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in [[Medbay|Medbay Lobby]].&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Find and bring injured crew members to [[Medbay]] so they can be treated by [[Medical_Doctor|the doctors]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from [[Space|faraway places]].&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a&lt;br /&gt;
&lt;br /&gt;
[[File:Health analyzer.gif|frameless]] [[health analyzer]], printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]] on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
==[[File:Health analyzer adv.gif|link=link=Special:FilePath/Health_analyzer_adv.gif|alt=]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] and [[E.V.A.]] for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt ===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
*[[File:Bpack.png|frameless]] Brute packs. In all basic medkits and extremely cheap to heal brute damage.&lt;br /&gt;
*[[File:Oint.png|frameless]]Ointment. In all basic medkits and extremely cheap to heal burn damage.&lt;br /&gt;
*[[File:Scalpel.png]] Basic [[surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to do [[Surgery]] such as [[Surgery#Tend_Wounds|Tend Wounds]].&lt;br /&gt;
*[[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide to chemistry#Bicardine|Bicardine]], [[Guide to chemistry#Kelotane|Kelotane]] and [[Guide to chemistry#Charcoal|Charcoal]] are good examples of cheap useful chems.&lt;br /&gt;
*[[File:MediPen.png]] Medipens. Exceptional for stabilizing patients in critical condition using the Ephedrine and stopping organ decay with the Formaldehyde found in them.&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (their ghost gets sent back into their body while being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example ([[Surgery#Revival|Revival Surgery]] works even without a heart).&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
*[[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
*[[File:Pinpointer_crew.png]] Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
*[[File:Space helmet.png|alt=|frameless]] [[Clothing_and_Accessories#EVA_Helmet|E.V.A. Helmet]] and Suit. These two form, together, a spacesuit. They will only work together or coupled with an analogous spaceproof clothing. &#039;&#039;&#039;Don&#039;t rush E.V.A. and steal everything. Do it only if needed.&#039;&#039;&#039;&lt;br /&gt;
*[[File:Crew monitor.gif|frameless]]Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
*[[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
*[[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
*[[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
*[[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
*[[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
*Raw carrots heal eye damage.&lt;br /&gt;
*Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
*Wearing earmuffs will heal ear damage.&lt;br /&gt;
*Wearing a blindfold will heal eye damage.&lt;br /&gt;
*People with hardsuits on cannot be defibbed.&lt;br /&gt;
*If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
*When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
*[[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
*Don&#039;t forget to check the NanoMed for Bicardine and Kelotane pills.&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*A stethoscope can be used to [[Hacking#Safe|break into the safe]].&lt;br /&gt;
*You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
*Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
*Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, access to EVA for some space murder action, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into sapc.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, disarm intent to instantly knockdown, deal stamina damage, and cause convulsions, and harm intent will induce a heart attack on your unwilling subject.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=33722</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=33722"/>
		<updated>2021-06-30T16:02:02Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Paramedic picture fix(?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Paramedic basic2.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
}}&lt;br /&gt;
You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]] full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in [[Medbay|Medbay Lobby]].&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Find and bring injured crew members to [[Medbay]] so they can be treated by [[Medical_Doctor|the doctors]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from [[Space|faraway places]].&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a&lt;br /&gt;
&lt;br /&gt;
[[File:Health analyzer.gif|frameless]] [[health analyzer]], printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]] on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
==[[File:Health analyzer adv.gif|link=link=Special:FilePath/Health_analyzer_adv.gif|alt=]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] and [[E.V.A.]] for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt ===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
*[[File:Bpack.png|frameless]] Brute packs. In all basic medkits and extremely cheap to heal brute damage.&lt;br /&gt;
*[[File:Oint.png|frameless]]Ointment. In all basic medkits and extremely cheap to heal burn damage.&lt;br /&gt;
*[[File:Scalpel.png]] Basic [[surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to do [[Surgery]] such as [[Surgery#Tend_Wounds|Tend Wounds]].&lt;br /&gt;
*[[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide to chemistry#Bicardine|Bicardine]], [[Guide to chemistry#Kelotane|Kelotane]] and [[Guide to chemistry#Charcoal|Charcoal]] are good examples of cheap useful chems.&lt;br /&gt;
*[[File:MediPen.png]] Medipens. Exceptional for stabilizing patients in critical condition using the Ephedrine and stopping organ decay with the Formaldehyde found in them.&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (their ghost gets sent back into their body while being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example ([[Surgery#Revival|Revival Surgery]] works even without a heart).&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
*[[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
*[[File:Pinpointer_crew.png]] Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
*[[File:Space helmet.png|alt=|frameless]] [[Clothing_and_Accessories#EVA_Helmet|E.V.A. Helmet]] and Suit. These two form, together, a spacesuit. They will only work together or coupled with an analogous spaceproof clothing. &#039;&#039;&#039;Don&#039;t rush E.V.A. and steal everything. Do it only if needed.&#039;&#039;&#039;&lt;br /&gt;
*[[File:Crew monitor.gif|frameless]]Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
*[[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
*[[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
*[[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
*[[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
*[[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
*Raw carrots heal eye damage.&lt;br /&gt;
*Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
*Wearing earmuffs will heal ear damage.&lt;br /&gt;
*Wearing a blindfold will heal eye damage.&lt;br /&gt;
*People with hardsuits on cannot be defibbed.&lt;br /&gt;
*If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
*When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
*[[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
*Don&#039;t forget to check the NanoMed for Bicardine and Kelotane pills.&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*A stethoscope can be used to [[Hacking#Safe|break into the safe]].&lt;br /&gt;
*You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
*Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
*Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, access to EVA for some space murder action, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into sapc.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, disarm intent to instantly knockdown, deal stamina damage, and cause convulsions, and harm intent will induce a heart attack on your unwilling subject.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=33721</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Paramedic&amp;diff=33721"/>
		<updated>2021-06-30T15:56:45Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Removed powergaming tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
}}&lt;br /&gt;
You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]] full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in [[Medbay|Medbay Lobby]].&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Find and bring injured crew members to [[Medbay]] so they can be treated by [[Medical_Doctor|the doctors]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from [[Space|faraway places]].&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a&lt;br /&gt;
&lt;br /&gt;
[[File:Health analyzer.gif|frameless]] [[health analyzer]], printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]] on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
==[[File:Health analyzer adv.gif|link=link=Special:FilePath/Health_analyzer_adv.gif|alt=]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] and [[E.V.A.]] for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt ===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
*[[File:Bpack.png|frameless]] Brute packs. In all basic medkits and extremely cheap to heal brute damage.&lt;br /&gt;
*[[File:Oint.png|frameless]]Ointment. In all basic medkits and extremely cheap to heal burn damage.&lt;br /&gt;
*[[File:Scalpel.png]] Basic [[surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to do [[Surgery]] such as [[Surgery#Tend_Wounds|Tend Wounds]].&lt;br /&gt;
*[[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide to chemistry#Bicardine|Bicardine]], [[Guide to chemistry#Kelotane|Kelotane]] and [[Guide to chemistry#Charcoal|Charcoal]] are good examples of cheap useful chems.&lt;br /&gt;
*[[File:MediPen.png]] Medipens. Exceptional for stabilizing patients in critical condition using the Ephedrine and stopping organ decay with the Formaldehyde found in them.&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (their ghost gets sent back into their body while being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example ([[Surgery#Revival|Revival Surgery]] works even without a heart).&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
*[[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
*[[File:Pinpointer_crew.png]] Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
*[[File:Space helmet.png|alt=|frameless]] [[Clothing_and_Accessories#EVA_Helmet|E.V.A. Helmet]] and Suit. These two form, together, a spacesuit. They will only work together or coupled with an analogous spaceproof clothing. &#039;&#039;&#039;Don&#039;t rush E.V.A. and steal everything. Do it only if needed.&#039;&#039;&#039;&lt;br /&gt;
*[[File:Crew monitor.gif|frameless]]Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
*[[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
*[[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
*[[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
*[[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
*[[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
*Raw carrots heal eye damage.&lt;br /&gt;
*Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
*Wearing earmuffs will heal ear damage.&lt;br /&gt;
*Wearing a blindfold will heal eye damage.&lt;br /&gt;
*People with hardsuits on cannot be defibbed.&lt;br /&gt;
*If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
*When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
*[[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
*Don&#039;t forget to check the NanoMed for Bicardine and Kelotane pills.&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*A stethoscope can be used to [[Hacking#Safe|break into the safe]].&lt;br /&gt;
*You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
*Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
*Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, access to EVA for some space murder action, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into sapc.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, disarm intent to instantly knockdown, deal stamina damage, and cause convulsions, and harm intent will induce a heart attack on your unwilling subject.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=33672</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Jobs&amp;diff=33672"/>
		<updated>2021-06-11T12:43:13Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class. It defines your starting equipment, your [[identification_card|access]] on board the station, and what you&#039;re supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|The Captain is an important role that often dictates the direction and outcome of the round. They are responsible for thwarting traitors, hiding the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], and coordinating with Centcomm and crew via the [[Computers#Communications_Console|Communications Console]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|The HoP assists the crew by provisioning access to other crewmembers when needed. He can change job roles, fire unruly crew, and guards an essential crewmember in his office. The HoP is relatively armed, and can often assist in thwarting traitors.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|The HoS is in charge of managing security and coordinating efforts to detain enemies of Nanostrasen. A tightly run security department can ensure no human harm occurs. However, this rarely goes as planned. Playing as the HoS requires a great level of familiarity with security operations but is highly rewarding.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|The warden is head of the brig, where, from his office, he watches his fellow officers beat and flash criminal scum while he writes long fan-fictions about himself and the xenomorph queen. He also performs oversight on the armory, being a stickler about getting that darn disabler, which can be vital to the ship&#039;s function in stopping high-risk threats. Being a warden requires a watchful eye over prisoners so that [[Space_Law |Space Law]] is not violated and no lethal weaponry is left unsecured.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Revel in the fact that you&#039;re generally hated by the station and can do nothing about it. The security officer is responsible patrolling the station, responding to calls for help, capturing and detaining (the correct) criminal, alerting their department of any developments, performing random searches and abusing the clown. Don&#039;t forget trying to be the good guy, and failing.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain Smoke Cigs, Shoot baddies with the cowboy gun, loose the cowboy gun when clown slips you. The detective is in charge of investigating crime scenes for the perpetrator, but will most likely just not a few notes down, call it a closed case, and make it in time for happy hour. They are armed with a powerful sidearm and a fingerprinting device. A robust detective can track down criminals and stop their spree dead in its tracks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brig_phys_table.png|64px|link=Brig_Physician]]&amp;lt;br&amp;gt;[[Brig Physician]]&lt;br /&gt;
|You are security&#039;s medic, you are in charge of making sure there is no sign that the clown has just been in critical state due to your friend the shitcurity officer. &amp;lt;s&amp;gt;You are the law therefore you are above the CMO and have total authority over the medical department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer comes equipped with state of the art tools and access to both engineering departments. Your job as the CE is to coordinate your team of Station Engineers and Atmospheric Techs, using your familiarity with engineering to oversee the successful operation of the station&#039;s [[Supermatter|power source]], rebuild damage and hull breaches, [[High-risk_items#Station_Blueprints|repurpose]] areas of the station, and fix the [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|The arm of the Chief Engineer. Your job is to set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. A vital function of this job is providing [[Machines|machines]] for individual departments and upgrading their components if science is busy elsewhere. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Atmospheric Technicians control one of the most complex departments on the station. Left completely untouched, it will operate at minimum efficiency, but an effective atmospherics department requires a heap of knowledge regarding the function of gases aboard SS13. As an atmospherics tech, you are capable of setting air alarms and redirecting gas flow to prevent or stop harm to the crew. You are also incredibly more effective at dealing with [[Plasma|fires]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|scientists]] and [[Roboticist|roboticists]] of your department, which is consistently in an arms race for research points and materials from the protolathe. Being the RD requires familiarity with all science departments. An effective RD can help contain [[Guide_to_malfunction|malfunctioning silicons]] and gather tremendous research points through [[Guide_to_toxins|toxins]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|A swiss army knife of the science and research department. Your job as a scientist ranges from researching at the [[Guide_to_Research_and_Development#Tech_Webs|console]], experimenting in [[Guide_to_xenobiology|xenobiology]], crafting elaborate explosives in [[Guide_to_toxins|toxins]], to dispensing [[Guide_to_Nanites|nanites]] for the crew. A critical part of this job is performing upgrades to the various departments, improving their efficiency.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|As a roboticist, your primary job is creating an army of [[Guide_to_robotics#Exosuit_Fabricators|cyborgs]], [[Guide_to_robotics#Bots|automated bots]], and hulking [[Guide_to_robotics#Exosuits|mechs]] in order to assist the station when the materials provide. You can convert crew to cyborgs, sometimes unwillingly, and spawn new brains when organic ones are absent. Having some [[Guide_to_robotics#Surgery|surgery]] expertise makes an effective roboticist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|The primary function of the CMO is overseeing a staff of medical crew to intake patients, dispense chemicals, cure epidemics, perform surgeries and DNA mutations, and clone or properly dispense of the dead. It is helpful to understand the other departments in order to prevent chemistry from [[Chemical_recipes#Meth_Explosion|exploding]] or virology from releasing harmful viruses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a medical doctor assists the crew by placing people inside [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic basic2.webp|link=link=Paramedic|alt=]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|A relatively relaxed position when it&#039;s not covered in bodies and Medbay isn&#039;t on fire, a Paramedic goes to departments to assists the crew by placing people inside a rollerbed and taking them to medbay to be healed. [[Guide_to_medicine#Using_Stasis_Beds.2C_Cryogenics_and_Sleepers|machines]] that heal damage, clone the ones that took too much damage, [[Medical_items#Defibrillator|defibrillate]] the recently passed, and ensure the [[Morgue|proper disposal]] of bodies. It is helpful to understand surgery in this role to assist the near-unrecoverable. A robust doctor makes [[Guide_to_medicine#Death|effective use]] of examining patients before treating or cloning them to drastically reduce work load. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|The chemists play an important role in the medical department by operating [[Medical_items#Chem_Dispenser|dispensers]] to mix ingredients from [[Guide_to_chemistry#Components|recipes]] that will assist, or destroy the station. Playing this department can be relaxed at times until epidemics break out and the crew start breaking in. A robust chemist records recipes for easy reuse, keeps medical staff supplied with [[Guide_to_chemistry#Synthflesh|useful drugs]], and has virus cures loaded in the [[Machines#Smartfridge|smartfridge]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Geneticists operate a lab where they experiment on monkeys and collect DNA sequences from crew in order to rush beneficial mutations as quickly as possible. Though they are technically intended to operate the cloning machine near their station, they are often preoccupied. A robust geneticist produces and distributes beneficial mutations to the crew via injectors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Virologists work from a secluded lab, operating a [[Infections#PanD.E.M.I.C_2200|PanD.E.M.I.C_2200]] in order to mutate virus straits towards beneficial traits. Playing virologist requires a bit of luck and patience, and administering viruses can prove even more difficult. Making simple mistakes as a virologist can lead to your lynching. A robust virologist coordinates with the CMO, AI, and chemists in order to release viruses to distrusting crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Oversee the operations of cargo, ordering equipment with credits, and ensure [[Cargo Technician|techs]] do their jobs. The quartermaster ensures that the station remains equipped with requested gear that may be helpful to stop threats. Though not an official head of staff, the QM is still a high value target for traitors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Lackeys of Cargonia, your job as a Cargo Tech is pushing crates and ensuring the smooth operation as dictated by the QM. You will interface with customers at the supply request console, pick up and ship orders, and defend cargo from invasion.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine [[Megafauna|monsters]]. Miners provide materials to the station, in doing so they are outfitted with state of the art gear to explore [[Lavaland]]. Being a miner requires adept use of gear, understanding of atmospherics and combat, and is generally a role reserved for experts. Being a robust miner means collecting gear fast without completely ignoring the crew&#039;s need for materials, and is highly rewarding in doing both.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Janitors perform the deceptively difficult job of cleaning the station, which is quickly filled with trash, then bullet casings, then blood. A robust janitor makes effective use of holographic walk signs and cleaning grenades to keep the station looking as clean as possible.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Bartenders function as the station&#039;s entertainment in the kitchen. Sometimes the crew abandon their work to come and get absolutely wrecked at the bar. Your job as a Bartender is to fulfill that requirement by mixing lengthy recipes into borderline-illegal concoctions. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|The organic crew on Space Station 13 need food to keep their spirits up. Being a chef means cooking up meals and operating equipment that can range from very simple to overly complex, and more-than-once you will be offered to serve questionable items to the crew, like human and brain burgers. Yum!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Botanists operate a department traditionally filled full of wheat and weed. Being a botanist means preparing ingredients for the chef at the minimum, but the robust botanist is able to create a very diverse list of plants that perform nearly any operation, including cloning dead crewmen into plants and plant based explosive devices. The robust botanist is able to secure equipment necessary to greatly improve their work speed, keeping the kitchen and medical stocked while performing their own experiments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Your job as an assistant is to assist. Or, at least, that&#039;s what CentCom asks of every [[Terminology#Graytide|greytider]]. With minimal access to all departments, this job is reserved for beginners and veterans seeking a challenge. The robust assistant performs a variety of roles while officially being none.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! The clown is a challenging role which usually finds you at the end of a boot or baton. The clown has officially no purpose on the station other than to entertain and/or harass the crew, playing simple and sometimes complex pranks while attempting to remain uncaptured once security has enough of your shenanigans. Playing a clown almost guarantees you will be griefed or ejected from every department.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;waves&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|The chaplain performs rites and rituals from within his own Chapel located on every station. A large amount of roleplay is to be taken into consideration while playing the chaplain, which consists of trying to convert crew members to whatever religion you&#039;re professing, all the while helping the station purge any other [[Blood_Cult|religion]] you may come across. The robust chaplain becomes an unstoppable force armed with a powerful melee weapon.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|The curator oversees the library from within the station. With a unique set of tools and weaponry, the Curator performs a traditionally roleplay-heavy job which sometimes includes research in order to stop [[Devil|infernals]], should the need arise. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|The lawyer keeps a watchful eye over the rights of prisoners, ensuring prisoner&#039;s rights are not violated, keeping the innocent and guilty out of jail. Being a lawyer requires patience and roleplay as you will be doing a considerable amount of in-character conversations, including but not limited to court proceedings. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Gimmick]]&amp;lt;br&amp;gt;[[Gimmick]]&lt;br /&gt;
|Gimmick roles offer a random maintenance job that is heavily reliant on RP. These roles are not offered great gear nor particular access, but instead have unique toolkits to perform magic, haircuts, and the like for the crew. Picking gimmick roles means you&#039;re willing to have fun and entertain the crew. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
== Non-human ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The AI is the omnipresent experimental on-board intelligence installed by NanoStrasen. The AI is a very complex role that requires some familiarity on par with captaincy and adherence to roleplay that follows your [[AI_modules|lawset]]. With no hands to perform physical operations, your job is to oversee the entire station should your cameras permit, allowing access to crew members and altering the operation of machines on the station. You are quickly targeted should you prove ineffective, quickly blamed for mistakes out of your grasp, and quickly destroyed as a high-value target to saboteurs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Cyborgs on the station fulfill a variety of roles, come equipped with a multitude of modules to pick the correct tool, but lack any form of hands to carry objects. Playing cyborg means all access to the entire station, however you are often bound by lawsets or orders from crew that you must act upon. While slaved to an AI, you are subservient to it and humans alike, making you a go-to for airlock access and tools for everyone nearby. Not following your laws, ignoring orders, or rousing distrust in any way is a quick ticket to being remotely detonated by [[Computers#Robotics_Control|console]], and destruction of &amp;quot;rogue borgs&amp;quot; is generally less frowned upon than murdering assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Currently the only way to play as a drone is to take the role of a derelict drone at the derelict station. As a drone you become essentially a tiny little engineer. Your main purpose is to maintain and improve the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|PAI is a ghost role that you must submit your personality to, and a crew member must accept your submission via a PAI device. Once accepted, the PAI fulfills several jobs, which can include keeping crew members company, to playing music, to hacking airlocks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|An ethereal being at the behest of the chaplain. Your job as a construct is similar to a PAI, entertaining your master or the crew. However, you are susceptible to death by cultists and nonhuman simplemobs.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Playing ghost occupies the space of the observer after your character has died. You are able to follow suspected antagonists, teleport across station, and watch the station destruct in real time. Ghosts have access to [[Terminology#Deadchat|deadchat]] to communicate and/or vent with other ghosts while eavesdropping on every other living channel in the round. However, consider that any knowledge gained while dead is considered meta knowledge of the round; should you be revived or take on another role, you are expected to completely forget.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Traitors come in two varieties: Traditional Syndicate agents and Internal Affairs agents. As a traitor, you are equipped with an uplink to requisition equipment with a limited budget to accomplish your objectives. Playing as a traitor allows for a variety of playstyles in order to achieve your mission, from murder, to espionage, to hijacking the evacuation shuttle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|Malfunctioning AIs serve themselves and themselves only. When malfunctioning, the AI is able to hack [[Engineering_items#APC|power controls]] in order to upgrade its abilities, while attempting to stay undetected until it is unstoppable. Your objective as a malfunctioning AI can range from simple and stealthy assassination to outright extinction of all organic crew on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Changelings are humanlike aliens that evolve and adapt powerful new tools necessary to accomplish objectives on the station. Changelings use undetectable communication in order to communicate and coordinate goals that sometimes include murder and impersonation of staff, though it is not unlikely for them to turn on each other. A robust changeling is a nearly unstoppable force until its body is utterly annihilated by crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Nuclear Operatives begin with a team in full gear, preparing to infiltrate the station by stealth or by force to acquire the [[High-risk_items#Nuclear_authentication_disk|nuclear authentication disk]], prime an explosive on the station, then escape by their own ship before injured. Nuke Ops can be an especially difficult role as coordination is difficult and the crew can be alerted to your presence as soon as, or before, you arrive. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Cultists seek to convert unwilling participants on the station in order to reach a critical mass required to summon their god, [[Nar-Sie|Nar&#039;Sie]]. They are capable of creating hidden bases on the station which they use to create magic incantations to cast upon crew, then dragging them onto runes for conversion. Playing cultist can be a challenging role as your bases are easily destructed by vigiliant and skillful crew, and not all conversions are cooperative.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|As a revolutionary your job is to convert crew members to your cause as soon as possible, mounting an all out assault on the heads of staff in order to stop their oppression. Playing revolution can sometimes be extremely fast should the heads of staff not learn of your efforts and get dispatched quickly, conversely it can be very lengthy as staff fear their lynching once aware of your efforts.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!! A wizard plays a very difficult role as a lone saboteur aboard the station, traditionally attempting to abuse magic to annihilate unworthy crew, or being annihilated himself once making any futile attempt at peace.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by abducting lone crew from the safety of your [[Clockwork_Cult#The_City_of_Cogs_and_the_Ark|extradimensional plane]]. Your goal as a Clockwork Cultist is to build a defense using walls, turrets, and coverts to your cause in order to stave off their assault once you begin to summon [[Clockwork_Cult#Ratvar|your god]] onto their station. The difficulty of being a Clockwork Cultists depends heavily on your ability to prevent the crew aboard SS13 from arming themselves in preparation for assault.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. Get arrested by [[Security Officer|Security]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Removed and Deprecated Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you&#039;ve won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it&#039;s release because of old derelict code that would break even more when poked. While some say it&#039;s fun while it&#039;s not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they&#039;re talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Originally suppose to replace the space ninja, however people didn&#039;t like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Buggy gamemode that very usually ended up with one gang snowballing out of control, spamming guns and turning the round into TDM.&lt;br /&gt;
|As a gangster, you are tasked with gaining control over the station, represented as influence, while in a hostile arms race against security and other rival gangs. You will tag areas aboard the ship and convert new gangsters in order to achieve dominance, slowly working towards [[Gang_War#Securing_Dominance|total control]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|40px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Highly buggy, roleplay-dependent gamemode that devolved into the crew buying every single power and acting like shitters. &lt;br /&gt;
|Engage in civil discussions to buy souls. Devils aboard the station race against each other in order to secure the souls of crew members, offering powers and whatever their hearts desire in order to sign away eternal condemnation. Once a devil has risen to significant power, they abandon their withering human form into a new beast and enact their will upon the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Monkey infestation brought onto the crew as a bloodborne disease. Your job as the infected is to skitter through vents to prey on targets to convert into monkeys. This role can be exceptionally challenging as monkeys become a very obvious threat once they show any form of sentience or hostility. Your survival greatly depends on your ability to choose targets effectively and escape in time after infecting victims.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
== Special ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Paramedic_basic2.webp&amp;diff=33671</id>
		<title>File:Paramedic basic2.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Paramedic_basic2.webp&amp;diff=33671"/>
		<updated>2021-06-11T12:42:26Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33670</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33670"/>
		<updated>2021-06-10T17:39:20Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The Map Rotation system currently works on a combination of voting and checking the amount of people on the server to choose a suitable map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
= Maps In Rotation =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on, the numbers in the brackets show how many people must be on the server for the map to be considered in rotation.&lt;br /&gt;
== [[BoxStation]] (0-60 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boxstation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[BoxStation|Box Station]]&#039;&#039;&#039; is widely regarded as the &amp;quot;official&amp;quot; map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* There are several small crevices to perform distasteful acts.&lt;br /&gt;
* Maintenance is designed to provide an outer shell to most of the station.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
== [[MetaStation]] (0-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MetaStation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[MetaStation]]&#039;&#039;&#039; is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.&lt;br /&gt;
|Notes&lt;br /&gt;
* It is geared towards higher populations than BoxStation.&lt;br /&gt;
* Key areas are more evenly spread to reduce local overcrowding.&lt;br /&gt;
* It feels much more open, attacks in public are harder to get away with.&lt;br /&gt;
* It has a large maintenance system covering most of the station, useful for stealthier tactics.&lt;br /&gt;
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.&lt;br /&gt;
|}&lt;br /&gt;
== [[PubbyStation]] (50-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:PubbyStation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[PubbyStation|Pubby Station]]&#039;&#039;&#039; is a map inspired by Box and Meta but smaller and pure, it was created by pubby.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 20-40 players.&lt;br /&gt;
* The Chaplain and Curator get an entire space monastery.&lt;br /&gt;
* The [[Supermatter]] is forced to use a TEG.&lt;br /&gt;
|}&lt;br /&gt;
== [[DeltaStation]] (50-inf people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deltastation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[DeltaStation|Delta Station]]&#039;&#039;&#039; is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for 50+ players.&lt;br /&gt;
* An expansive maintenance is included with this station, largely recognized as a &#039;second station&#039; with a number of areas, tools, items and machines.&lt;br /&gt;
* The [[Supermatter]] is located in [[Atmospherics]].&lt;br /&gt;
|}&lt;br /&gt;
==CorgStation (0-100 people)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corgstation.jpg|alt=|336x336px]]&lt;br /&gt;
|&#039;&#039;&#039;Corg Station&#039;&#039;&#039; does not take any major inspiration from another map, it is centered around the [[Emergency Shuttle]] dock and has transit tubes going out to the [[AI Satellite]] and [[Virology]], the [[Chapel]] is also semi-seperated from the station. The most notable difference from other maps is the SM shard for an engine as opposed to the standard SM crystal, this also allows for the SM to be ejected away from the station to minimize damages. It is currently maintained by PowerfulBacon.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for around 60 players.&lt;br /&gt;
* The [[Supermatter]] on this station is a shard, as opposed to the whole crystal.&lt;br /&gt;
* The north and south parts of the station are very clearly divided by the checkpoint just outside of robotics.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://forums.beestation13.com/t/corgstation-feedback-thread/9487 in this thread] on the BeeStation forums.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33669</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33669"/>
		<updated>2021-06-09T22:23:35Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maps}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The Map Rotation system currently works on a combination of voting and checking the amount of people on the server to choose a suitable map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
= Maps In Rotation =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on, the numbers in the brackets show how many people must be on the server for the map to be considered in rotation.&lt;br /&gt;
== [[BoxStation]] (0-60 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boxstation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[BoxStation|Box Station]]&#039;&#039;&#039; is widely regarded as the &amp;quot;official&amp;quot; map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* There are several small crevices to perform distasteful acts.&lt;br /&gt;
* Maintenance is designed to provide an outer shell to most of the station.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
== [[MetaStation]] (0-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MetaStation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[MetaStation]]&#039;&#039;&#039; is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.&lt;br /&gt;
|Notes&lt;br /&gt;
* It is geared towards higher populations than BoxStation.&lt;br /&gt;
* Key areas are more evenly spread to reduce local overcrowding.&lt;br /&gt;
* It feels much more open, attacks in public are harder to get away with.&lt;br /&gt;
* It has a large maintenance system covering most of the station, useful for stealthier tactics.&lt;br /&gt;
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.&lt;br /&gt;
|}&lt;br /&gt;
== [[PubbyStation]] (50-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:PubbyStation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[PubbyStation|Pubby Station]]&#039;&#039;&#039; is a map inspired by Box and Meta but smaller and pure, it was created by pubby.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 20-40 players.&lt;br /&gt;
* The Chaplain and Curator get an entire space monastery.&lt;br /&gt;
* The [[Supermatter]] is forced to use a TEG.&lt;br /&gt;
|}&lt;br /&gt;
== [[DeltaStation]] (50-inf people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deltastation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[DeltaStation|Delta Station]]&#039;&#039;&#039; is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for 50+ players.&lt;br /&gt;
* An expansive maintenance is included with this station, largely recognized as a &#039;second station&#039; with a number of areas, tools, items and machines.&lt;br /&gt;
* The [[Supermatter]] is located in [[Atmospherics]].&lt;br /&gt;
|}&lt;br /&gt;
==CorgStation (0-100 people)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corgstation.jpg|alt=|336x336px]]&lt;br /&gt;
|&#039;&#039;&#039;Corg Station&#039;&#039;&#039; is a map not majorly influenced by any other map, it is centered around the [[Emergency Shuttle]] dock and has transit tubes going out to the [[AI Satellite]] and [[Virology]], the [[Chapel]] is also semi-seperated from the station. The most notable difference from other maps is the SM shard for an engine as opposed to the standard SM crystal, this also allows for the SM to be ejected away from the station to minimize damages. It is currently maintained by PowerfulBacon.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for around 60 players.&lt;br /&gt;
* The [[Supermatter]] on this station is a shard, as opposed to the whole crystal.&lt;br /&gt;
* The north and south parts of the station are very clearly divided by the checkpoint just outside of robotics.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://forums.beestation13.com/t/corgstation-feedback-thread/9487 in this thread] on the BeeStation forums.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33668</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Maps&amp;diff=33668"/>
		<updated>2021-06-09T22:22:35Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Added Corg Station and took out most instances of &amp;quot;/tg/&amp;quot; to show BeeStation supremacy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The Map Rotation system currently works on a combination of voting and checking the amount of people on the server to choose a suitable map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the &#039;Status&#039; tab.&lt;br /&gt;
= Maps In Rotation =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on, the numbers in the brackets show how many people must be on the server for the map to be considered in rotation.&lt;br /&gt;
== [[BoxStation]] (0-60 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boxstation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[BoxStation|Box Station]]&#039;&#039;&#039; is widely regarded as the &amp;quot;official&amp;quot; map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* There are several small crevices to perform distasteful acts.&lt;br /&gt;
* Maintenance is designed to provide an outer shell to most of the station.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
== [[MetaStation]] (0-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MetaStation.png|400px]]&lt;br /&gt;
|&#039;&#039;&#039;[[MetaStation]]&#039;&#039;&#039; is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.&lt;br /&gt;
|Notes&lt;br /&gt;
* It is geared towards higher populations than BoxStation.&lt;br /&gt;
* Key areas are more evenly spread to reduce local overcrowding.&lt;br /&gt;
* It feels much more open, attacks in public are harder to get away with.&lt;br /&gt;
* It has a large maintenance system covering most of the station, useful for stealthier tactics.&lt;br /&gt;
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.&lt;br /&gt;
|}&lt;br /&gt;
== [[PubbyStation]] (50-100 people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:PubbyStation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[PubbyStation|Pubby Station]]&#039;&#039;&#039; is a map inspired by Box and Meta but smaller and pure, it was created by pubby.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 20-40 players.&lt;br /&gt;
* The Chaplain and Curator get an entire space monastery.&lt;br /&gt;
* The [[Supermatter]] is forced to use a TEG.&lt;br /&gt;
|}&lt;br /&gt;
== [[DeltaStation]] (50-inf people) ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deltastation.png|300px]]&lt;br /&gt;
|&#039;&#039;&#039;[[DeltaStation|Delta Station]]&#039;&#039;&#039; is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for 50+ players.&lt;br /&gt;
* An expansive maintenance is included with this station, largely recognized as a &#039;second station&#039; with a number of areas, tools, items and machines.&lt;br /&gt;
* The [[Supermatter]] is located in [[Atmospherics]].&lt;br /&gt;
|}&lt;br /&gt;
==CorgStation (0-100 people)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corgstation.jpg|alt=|336x336px]]&lt;br /&gt;
|&#039;&#039;&#039;Corg Station&#039;&#039;&#039; is a map not majorly influenced by any other map, it is centered around the [[Emergency Shuttle]] dock and has transit tubes going out to the [[AI Satellite]] and [[Virology]], the [[Chapel]] is also semi-seperated from the station. The most notable difference from other maps is the SM shard for an engine as opposed to the standard SM crystal, this also allows for the SM to be ejected away from the station to minimize damages. It is currently maintained by PowerfulBacon.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for around 60 players.&lt;br /&gt;
* The [[Supermatter]] on this station is a shard, as opposed to the whole crystal.&lt;br /&gt;
* The north and south parts of the station are very clearly divided by the checkpoint just outside of robotics.&lt;br /&gt;
*&#039;&#039;&#039;Feedback is welcomed&#039;&#039;&#039; [https://forums.beestation13.com/t/corgstation-feedback-thread/9487 in this thread] on the BeeStation forums.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Maintenance&amp;diff=33666</id>
		<title>Maintenance</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Maintenance&amp;diff=33666"/>
		<updated>2021-06-09T17:03:11Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &amp;quot;strange objects&amp;quot; link links to RnD page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Template:Location&lt;br /&gt;
 |headerbgcolor=grey&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Upkeep&lt;br /&gt;
 |name=Maintenance&lt;br /&gt;
 |image=Maintenance.png&lt;br /&gt;
 |exits=Just follow the tunnel&lt;br /&gt;
 |purpose=For maintenancing, supportive structures and storing emergency supplies&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Sunglasses, gas masks, firesuits, crates&lt;br /&gt;
 |clearance=Anyone with maintenance access&lt;br /&gt;
 |description=The perfect place to hide or to [[traitor|get]] [[xenos|attacked]]!&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Maintenance tunnel&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
All of the tunnels outside of the main halls are probably maintenance. This is the most common access on the station, though not completely ubiquitous, and the area is marked by its proximity to every other area, its poor lighting, and its exposed pipes. Some roles start out with full maintenance access by default, some can access the maint doors connected to their workplaces, and some can&#039;t access it at all, although the [[Captain]] or [[AI]] can open it up to everyone via the communications console.&lt;br /&gt;
===Hide and Seek===&lt;br /&gt;
Maintenance is &#039;&#039;usually&#039;&#039; safe, and full of useful gear like [[sunglasses]], [[gas masks]], [[backpack]]s and [[Guide to Research and Development|strange objects]] for R&amp;amp;D. Maintenance is also where you&#039;ll find the entrances to the [[solar]]s and certain external airlocks.&lt;br /&gt;
&lt;br /&gt;
If you see something in the maintenance tunnels that doesn&#039;t look right (i.e. BLOOD IS EVERYWHERE), inform the [[Detective]] as he&#039;s the only security person who can do something useful with it, besides the [[Head of Security]] who really shouldn&#039;t be that far from the brig. If you&#039;re the detective, scan the blood and be sure to check nearby lockers.&lt;br /&gt;
&lt;br /&gt;
It is possible to disappear on purpose in the tunnels, but hiding requires you to go really deep into the station&#039;s bowels to escape the eyes of roaming [[security]] and [[crew]]. The [[AI]] will often kill people in maintenance when rogue and, if need be, hide the bodies with a [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
In the event of a radiation storm, being in maintenance will shield you from harmful effects.&lt;br /&gt;
&lt;br /&gt;
One last note, just hope it isn&#039;t &#039;&#039;&#039;[[Incinerator|GARBAGE DAY!]]&#039;&#039;&#039;&lt;br /&gt;
[[category:Locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Geneticist&amp;diff=33665</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Geneticist&amp;diff=33665"/>
		<updated>2021-06-09T16:58:45Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: The page was out of date and had irrelavant information. Fixed it, at least the page is vaguely useful now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = cyan&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = geneticist.png&lt;br /&gt;
|img = monkey.png&lt;br /&gt;
|jobtitle = Geneticist&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]&lt;br /&gt;
|additional = [[Chemistry]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], Mineral Storage&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Research Director]] and [[Chief Medical Officer]]&lt;br /&gt;
|duties = Clone people, unlock mutations and print injectors for the [[Clown]] to steal&lt;br /&gt;
|guides = [[Guide to genetics]], [[Guide to medicine]]&lt;br /&gt;
|quote = Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn&#039;t be a monkey now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You start in the [[Genetics Lab]] and get to &amp;lt;s&amp;gt;pull your hair out from the amount break-ins at the lab&amp;lt;/s&amp;gt; play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you&#039;re meant for: find super powers, fix disabilities, and cloning dead people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Clone the corpses dropped off at your doorstep. Don&#039;t hand out Hulk like candy to random tiders.&lt;br /&gt;
[[File:Genetics.png|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research|frame]]&lt;br /&gt;
==[[File:Ling human form hud.png]] [[Guide_to_genetics#Cloning|Genetic Cloning]]==&lt;br /&gt;
This is one half of your job. Make sure you know how to do it.&lt;br /&gt;
&lt;br /&gt;
=== How to Clone people ===&lt;br /&gt;
&lt;br /&gt;
# Put a dead, unhusked corpse in the DNA scanner&lt;br /&gt;
# Use the cloning console and press &amp;quot;Start Scan&amp;quot;&lt;br /&gt;
# Once the scan has completed, press &amp;quot;View Records,&amp;quot; select the person you need to clone, and press &amp;quot;Clone&amp;quot;&lt;br /&gt;
# (Optional) Leave the gear from the corpse in front of the cloning pod and put the corpse in the [[Morgue]]&lt;br /&gt;
&lt;br /&gt;
===Early Ejection===&lt;br /&gt;
Early Ejection is what happens if &amp;lt;s&amp;gt;you forget&amp;lt;/s&amp;gt; someone forgets to keep the cloning pod filled up with [[Synthflesh]]. Early Ejection is often times detrimental, requiring the person to be cloned again. The effects of Early Ejection include the person coming out:&lt;br /&gt;
* Without a heart&lt;br /&gt;
* Without limbs&lt;br /&gt;
* With blindness/deafness/muteness&lt;br /&gt;
* With Tourettes&lt;br /&gt;
* With severe brain damage&lt;br /&gt;
* With severe radiation poisoning&lt;br /&gt;
* With severe cellular damage&lt;br /&gt;
Not worth it.&lt;br /&gt;
===Genetic Backup===&lt;br /&gt;
Being able to clone the [[Shaft Miner|Miners]] and Space Explorers when they inevitably die is nice, even more so if you don&#039;t have to go out to [[Lavaland]] or [[Space]] to retrieve the corpse. To do this, just bug the [[Miners]] and Space Explorers to get into the DNA scanner while they&#039;re still alive, scan them, then, when they die, use the cloning console and clone them as usual, if they are still alive, you will not be able to clone them.&lt;br /&gt;
==[[File:Ling absorb hud.png]] [[Guide to genetics|Genetic Research]]==&lt;br /&gt;
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.&lt;br /&gt;
&lt;br /&gt;
See the [[Guide to genetics|Guide to Genetics]] when you&#039;re ready for the real SCIENCE.&lt;br /&gt;
==Tips==&lt;br /&gt;
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.&lt;br /&gt;
* Monkeying someone who is impregnated (With a [[Xenomorph]] embryo) will remove the embryo, curing them.&lt;br /&gt;
* The Genetics DNA altering console can spit out injectors for UEs and UIs as well as Mutations. This means that, if you get a willing volunteer or even just a humanized monkey (Made by giving a monkey 1u of mutadone), you can run around the station changing everyone into the same person (if you do this without being antag or having people’s con-sent, you will get banned).&lt;br /&gt;
* You can put disks into the cloning computer to save the UI and UE of people scanned.&lt;br /&gt;
* Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative mutations. One of the &amp;quot;Gotta go fast&amp;quot; schools of genetics is to hit a humanized monkey with a load of mutagen and get most of the disability blocks in five minutes.&lt;br /&gt;
* It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.&lt;br /&gt;
* If the mime&#039;s being a jackass, stealthily inject him/her with a Tourettes Injector, and watch them get lynched for breaking their vow&lt;br /&gt;
===Traitortips===&lt;br /&gt;
* The DNA scanner works great as a small prison, just get the person you want to keep in there to get into the scanner, then lock it from a linked console, the person cannot get out on their own.&lt;br /&gt;
* Change your identity if you&#039;re caught being a shitler. Keeps people off of you.&lt;br /&gt;
* Telekinesis is very OP. With X-ray it&#039;s nigh-unstoppable if used correctly. You can:&lt;br /&gt;
** Bash people with items. If they pick the item up you can still hit them with it.&lt;br /&gt;
** Steal ID&#039;s out of computers&lt;br /&gt;
** Steal guns out of charging stations&lt;br /&gt;
** Steal items across desks&lt;br /&gt;
** Operate basic machinery (unfortunately you can&#039;t use the chemmaster but you can put things into it)&lt;br /&gt;
** Be an all around douchebag&lt;br /&gt;
* X-Ray + Telekinesis can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Nuclear_Operative&amp;diff=33663</id>
		<title>Nuclear Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Nuclear_Operative&amp;diff=33663"/>
		<updated>2021-06-08T10:36:32Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_nukesyndie.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Nuclear Operative&lt;br /&gt;
|access = Syndicate&lt;br /&gt;
|additional = Any place an emag or a block of C4 will open&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = GET [[Nuclear disk|THAT FUKKEN DISK]]&lt;br /&gt;
|guides = This page&lt;br /&gt;
|quote = Fuck, the clown got me&lt;br /&gt;
}}&lt;br /&gt;
Congratulations, agent. You have been chosen to join &amp;lt;s&amp;gt;our finest group of operatives&amp;lt;/s&amp;gt;, the Syndicate Nuclear Operative strike team. Your mission, whether or not you choose to accept it, is to destroy Nanotrasen&#039;s most advanced research facility! That&#039;s right, you&#039;re going to Space Station 13&#039;&#039;.&#039;&#039;&lt;br /&gt;
==Your Objectives==&lt;br /&gt;
#Retrieve the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]] (located on the station).[[File:NuclearDisk.gif|31x31px]]&lt;br /&gt;
#Use it to activate the [[Nuclear Fission Explosive]] (located on the Mothership). [[File:Nuke.gif|31x31px]]&lt;br /&gt;
#Escape alive on the Syndicate Mothership. [[File:Vodka bottle.png|31x31px]]&lt;br /&gt;
==But First, You Make a Plan==&lt;br /&gt;
[[File:Syndie.png|300px|thumb|alt=Syndicate Mothership|The Syndicate Mothership and the Syndicate Base.]]&lt;br /&gt;
Before you do anything, you must properly prepare yourself. There&#039;s no need to rush, instead take the time to discuss strategy with your squad mates - a job well planned is half done!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The checklist is as follows:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Plan&#039;&#039;&#039; the attack (How to get the nuke disk and arm the nuke).&lt;br /&gt;
#&#039;&#039;&#039;Order&#039;&#039;&#039; items and arm yourself to the teeth.&lt;br /&gt;
# &#039;&#039;&#039;Infiltrate&#039;&#039;&#039; stealthily from the Mothership or make your presence known with an assault pod.&lt;br /&gt;
#&#039;&#039;&#039;Retrieve&#039;&#039;&#039; the disk.&lt;br /&gt;
#&#039;&#039;&#039;Activate&#039;&#039;&#039; the nuke.&lt;br /&gt;
#&#039;&#039;&#039;Exfiltrate&#039;&#039;&#039; using your mothership.&lt;br /&gt;
===Knowing Your Team===&lt;br /&gt;
All of your fellow agents will have a [[File:emoji_syndie.png]] by their head. Be very careful when you see this [[File:emoji_syndie.png]], as you don&#039;t want to kill your fellow agents on accident.&lt;br /&gt;
&lt;br /&gt;
There will be a leader. He spawns behind the desk, and is the only one with access to the shutters. If you are the leader but don&#039;t feel up to snuff for it, pass your lead agent card to someone else.&lt;br /&gt;
=== Communication===&lt;br /&gt;
You have a special radio frequency, set in an encrypted wavelength. This is how you will communicate with your team, beware however, if one of your teammates dies, the radio frequency might be compromised.&lt;br /&gt;
&lt;br /&gt;
Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
Safewords can be said on steal operations to covertly communicate with teammembers. &amp;quot;Shamalama dingdong!&amp;quot; or something - fast, and easy to say. The phonetic alphabet can also be useful for this, as in Alpha - A, Bravo - B, Charlie - C and so on. (But don&#039;t get your hopes up with being overly tactical, as [[Assistant|a certain someone]] will be sure to ruin your plans 1 way or another.)&lt;br /&gt;
===Planning the Attack===&lt;br /&gt;
&#039;&#039;&#039;LISTEN TO YOUR LEADER&#039;&#039;&#039;. (The person that spawns behind the bar desk) Your team should talk over about their plan of attack, but the leader should have the final say how things are gonna be since without someone in charge you are unlikely to win.&lt;br /&gt;
&lt;br /&gt;
Different options you have with the operation:&lt;br /&gt;
*Infiltration by using jetpacks CRASH AND BURN BABY, STEEL RAIN!&lt;br /&gt;
* Split up or stick together?&lt;br /&gt;
*Oldskool-style: Get the disk, return to ship, arm the nuke and drag it to the station.&lt;br /&gt;
*More-risky-style: Haul the nuke first to the station, get the disk and arm it.&lt;br /&gt;
*Stealth-style: Disguise as John Smiths, infiltrate and steal the Nuke Disk quietly.&lt;br /&gt;
* Murderbone-style: Just kill everything that doesn&#039;t have a red S over it.&lt;br /&gt;
*Locker-style: Cram your whole team into a locker, have someone in disguise drag the locker to the station, unleash a locker full of syndies when the crew least expects it!&lt;br /&gt;
===Ordering Gear as a Team===&lt;br /&gt;
Each operative spawns with a personal Syndicate Uplink radio with 25 Telecrystals (TC) pre-loaded. If war is declared, everyone will gain a some extra TC. &amp;lt;br&amp;gt;&lt;br /&gt;
Pause and think hard. Which [[Syndicate Items]] will you need? Which can cause a huge backlash if used against your team? Now, consider what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag, powersink or stolen high-ranking ID will change that in a moment. You do not have an ID or a position at the station, so don&#039;t worry about people finding the emagged doors. Everyone on the team should have an emag. Bombs are great in the right hands, it is most beneficial to bomb either the [[Armory]] or [[Medical bay]] as both will hinder the crew&#039;s ability to fight off other agents. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire - but can be easily turned against you if an [[assistant]] gets a lucky disarm in. Syndicate borgs are great tanks, can open any door, but are at great risk from ion rifle shots.&lt;br /&gt;
===Equipment===&lt;br /&gt;
[[File:Nuke shuttle.png|thumb|400px|The fuck is this pic supposed to be?&amp;lt;br&amp;gt;Green: Tools&amp;lt;br&amp;gt;Blue: Explosives (Syndicate bombs, C-4 and Syndie Minibombs)&amp;lt;br&amp;gt;Purple: Your blood-red hardsuits&amp;lt;br&amp;gt;Yellow: Medical equipment and surgery&amp;lt;br&amp;gt;Red: Your nuke. Detonate this.]]&lt;br /&gt;
Pick out what you need from the armory closet in the &#039;&#039;&#039;Equipment Room&#039;&#039;&#039; as well as your Syndicate Uplink. The armory closet contains:&lt;br /&gt;
*Jet Harness filled with oxygen (This fits inside your backpack, so you can wear your backpack inside the station.)&lt;br /&gt;
*Syndicate Mask&lt;br /&gt;
*Tactical Turtleneck&lt;br /&gt;
* Blood-red Hardsuit with built-in Helmet (These fit inside your backpack and can switch from Travel (spaceworthy) to Combat (No slowdown) mode by clicking the helmet icon in the top right of your screen)&lt;br /&gt;
*Military Belt&lt;br /&gt;
*Crowbar (Absolutely necessary when your team is using a powersink. It fits inside the box too.)&lt;br /&gt;
*High-capacity Power Cell&lt;br /&gt;
*Multitool&lt;br /&gt;
There&#039;s also a &#039;&#039;&#039;Tool Storage&#039;&#039;&#039;, which contains:&lt;br /&gt;
* Night Vision Goggles&lt;br /&gt;
*Suspicious Looking Toolboxes (You need the screwdriver if you are planting a power sink.)&lt;br /&gt;
*Suspicious Beacons (These spawn large syndicate bombs when activated, don&#039;t just take them randomly, usually they are used as part of the plan.)&lt;br /&gt;
*Syndicate Minibombs&lt;br /&gt;
*Many other kinds of generic tools like proximity sensors and remote signaling devices&lt;br /&gt;
You must now equip yourself for space travel so you can invade the station.&lt;br /&gt;
#Get out of your armor and put on the dark red space suit, if you haven&#039;t bought an elite/shielded hardsuit.&lt;br /&gt;
#Take your backpack off.&lt;br /&gt;
#Place your oxygen tank in your suit storage slot, you can also use the jet pack as an oxygen tank, and place the jet pack on your back. Put all your gear in your backpack, once you get on the station, you can take your harness off and re-equip your backpack.&lt;br /&gt;
# Pick out your Syndicate agent card ID&#039;s disguise (or name yourself &amp;quot;New Cop&amp;quot;).&lt;br /&gt;
Once you are space ready, and your internals are running from your jetpack (or oxygen tank), look into the Equipment Room and pick up a pair of Nightvision goggles if you have not already bought a pair of thermals, this is double important if you plan on using a Powersink.&lt;br /&gt;
&lt;br /&gt;
You are now completely outfitted, check the inside of your backpack and throw out what you will not use, this will be handy for the next stage of equipping yourself with weapons.&lt;br /&gt;
===This is My Rifle===&lt;br /&gt;
A quick and dirty list of the common weapons employed by Syndicate Operatives in the field.&lt;br /&gt;
*[[File:Stetchkin.png]] Stetchkin Pistol -- &#039;&#039;&#039;Free&#039;&#039;&#039;. Standard-issue sidearm. 8 Rounds, 30 brute per shot. This is a mediocre primary weapon to use due to its low ammo count and slow rate of fire but it can be useful in a pinch. (Isn&#039;t implant-locked like your other firearms!)&lt;br /&gt;
*[[File:Bulldog.png]] Bulldog Shotgun -- &#039;&#039;&#039;8 telecrystals&#039;&#039;&#039;. Close combat shotgun. 8 Shells drum fed, semi-automatic. Three ammo types. Great for close encounters.&lt;br /&gt;
*[[File:C20r.png]] C20r SMG -- &#039;&#039;&#039;10 TC.&#039;&#039;&#039; Close Combat SMG. 24 rounds, 30 brute per shot. Popular among nuke ops, comes with two round burst for maximum damage. Great versatility.&lt;br /&gt;
*[[File:L6machinegun.png]] L6 SAW -- &#039;&#039;&#039;18 TC&#039;&#039;&#039;. Light Machinegun. 50 rounds, 45 brute per shot. Very powerful weapon, capable of critting most targets in a single burst. Very unwieldy however, needs both hands free to fire, cannot fit in any storage slot and must be carried at all times.&lt;br /&gt;
*[[File:Sniper.png]] Sniper -- &#039;&#039;&#039;16 TC&#039;&#039;&#039;. Specialist weapon for the profession, or insane. Long range sniper rifle. 6 rounds, default magazine deals 70 damage per bullet. Comes with a array of alternative ammo for a wide range of scenarios. The sniper is a very unwieldy weapon and is usually passed over.&lt;br /&gt;
*[[File:Sword.gif]] Energy Sword -- &#039;&#039;&#039;8 TC&#039;&#039;&#039;. Close combat weapon. 30 brute per hit. When double-bladed, can block taser shots. Best if double-bladed, if used as a sidearm or if you are very robust in melee. Good for conserving ammo, but RNG deflection could end your career.&lt;br /&gt;
*[[File:Cqcmanual.png|32x32px]]CQC Manual - &#039;&#039;&#039;12 TC.&#039;&#039;&#039; Close quarters weapon. Does no direct damage. Can be used to incapacitate anyone, beware, requires someone already robust to used effectively.&lt;br /&gt;
[[File:Pinpointer-green-lg.gif|thumb|170x170px|&#039;&#039;&#039;HAVE THIS.&#039;&#039;&#039;|alt=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve got a [[pinpointer]], right?&#039;&#039;&#039; This device, once turned on, will act as a compass directing you straight to your primary target, the [[High-risk items#Nuclear authentication disk|Nuclear Authentication Disk]], every operative that spawns at the start of the round will start with a pinpointer in one of their pockets. Grab it, turn it on by using it in your hand and put it back in your pocket so you can always see it.&lt;br /&gt;
&lt;br /&gt;
The military PDA is very handy if you want to escape after you set the nuke, make sure you assign the PDA to someone who has the least chance of dying and won&#039;t fuck off into space. The PDA also comes with a free Detomatrix cartridge, you can use that to [[security|thin the heard]].&lt;br /&gt;
Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.&lt;br /&gt;
&lt;br /&gt;
You are equipped and armed with the best, but what matters is the will to win, and the thirst for blood. Couple that with wisdom, and a large helping of [[Robust|know how]], and you have a chance. But what makes the Syndicate agent successful isn&#039;t their red suit, or revolver, it is their team.&lt;br /&gt;
==Actually Getting There==&lt;br /&gt;
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station. You can also park your ship near big windows (Departures &amp;amp; Arrivals are good candidates) to have the mothership&#039;s guns tear through anything that gets close, if you are planning on doing this, don&#039;t forget to set the ship&#039;s turrets to target cyborgs.&lt;br /&gt;
===THE ASSAULT POD===&lt;br /&gt;
Grab your team, cram into the pod, select your area and launch. You&#039;ll be on station within seconds, obliterating anything unfortunate enough to be caught in the way. From there it&#039;s a simple matter of assaulting the crew and cornering whatever poor bastard has the disk. &#039;&#039;Caveat emptor:&#039;&#039; The assault pod is a &#039;&#039;&#039;one way trip&#039;&#039;&#039; so make sure you have an exit strategy. (Have someone take the motheship and either sabotage the station&#039;s crucial assets or link up with the rest of the team.)&lt;br /&gt;
== What does this red remote do?==&lt;br /&gt;
Your team leader could choose to declare war. (Note: you cannot do this if there are not enough people in the round.) This alerts the station crew that you&#039;re planning to kick down their door in about 20 minutes, but it gives the ops a huge TC bonus. Declaring war doesn&#039;t change any of the above, except you lose the luxury of having time to come up with a plan and makes stealth operations difficult.&lt;br /&gt;
==That Fukken Disk==&lt;br /&gt;
[[File:Disk512.gif|thumb|135x135px|&#039;&#039;&#039;STEAL THIS.&#039;&#039;&#039;|alt=]]&lt;br /&gt;
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]] or [[Clown]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.&lt;br /&gt;
&lt;br /&gt;
One method includes waiting for the disk holder to get near a maintenance door, then popping out and quickly killing them, this can go both ways, as if you strike at a bad time or are not fast enough, you will quickly get overwhelmed and killed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in the bag for a more elaborate ruse, have one of your team members cause a ruckus in a [[armory|secure area]], forcing the disk carrier to flee right into the arms of your waiting team members.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to think outside the box! This game mode in particular lends itself to unconventional approaches and fun gimmicks.&lt;br /&gt;
==ACTIVATING THE NUKE!==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Cindy Kate&lt;br /&gt;
|text=Attention! If you have an objective to steal a [[High-risk_items#Plutonium_Core|Plutonium Core]] from the nuke, you&#039;re in the wrong place, instead look [[High-risk_items#Plutonium_Core|here]].&lt;br /&gt;
|image=[[File:Traitor.png]]&lt;br /&gt;
}}&lt;br /&gt;
Getting the disk is just the first half of the battle. Now you have to destroy the station. Haul ass back to the mothership and grab the nuke from the aft storage area. Take the nuke back to the station and find an area to set it up. &lt;br /&gt;
&lt;br /&gt;
Now follow these guidelines in order:&lt;br /&gt;
#Place the &#039;&#039;&#039;Nuclear Authentification Disk&#039;&#039;&#039; into the nuke.&lt;br /&gt;
#Click the &#039;&#039;&#039;Nuke&#039;&#039;&#039; with your open hand.&lt;br /&gt;
#Punch in the nuke &#039;&#039;&#039;Code&#039;&#039;&#039; (Found in IC &amp;gt; Notes), hit enter.&lt;br /&gt;
#Disengage the &#039;&#039;&#039;Anchor&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;Place&#039;&#039;&#039; the nuke anywhere you want on the station.&lt;br /&gt;
#&#039;&#039;&#039;Anchor&#039;&#039;&#039; it.&lt;br /&gt;
# Set the &#039;&#039;&#039;Time&#039;&#039;&#039;. (Keep in mind you still need time to get back onto the ship, a time of 120 seconds is recommended.)&lt;br /&gt;
#Set it to &#039;&#039;&#039;Armed&#039;&#039;&#039;.&lt;br /&gt;
#The nuke &#039;&#039;&#039;Disk&#039;&#039;&#039; should jump out, make sure to grab it.&lt;br /&gt;
#Get back to your &#039;&#039;&#039;Mothership&#039;&#039;&#039;, launch it to get back to the syndicate base.&lt;br /&gt;
If any other Nuke Agents are alive, give them a moment to get to the Mothership. Once you and your buddies are loaded in the Mothership, get out of there.&lt;br /&gt;
==Quick Tips==&lt;br /&gt;
*&#039;&#039;&#039;Always bring C4/X4&#039;&#039;&#039;. There are few things more embarassing than an operative that gets stopped by a bolted airlock. (By default, some C4 spawn in the Mothership)&lt;br /&gt;
*Be careful of &#039;&#039;&#039;falling behind&#039;&#039;&#039; and getting lost in space.&lt;br /&gt;
*&#039;&#039;&#039;Talk with your team&#039;&#039;&#039;, just talk as if you wanted to talk on the standard radio channel (; [message]), your headset is different and only your team will hear you.&lt;br /&gt;
*Subvert or &#039;&#039;&#039;destroy the AI&#039;&#039;&#039; first. It will severely hinder your ability to get the disk, syndicate borgs can easily subvert or kill the AI.&lt;br /&gt;
*Make sure to &#039;&#039;&#039;keep an eye on&#039;&#039;&#039; &#039;&#039;&#039;the emergency shuttle&#039;&#039;&#039;, if the crew escape the station before you manage to blow it up, you lose.&lt;br /&gt;
*Taking out &#039;&#039;&#039;telecommunications&#039;&#039;&#039; is a good way to ensure the crew remains confused and disorganized&lt;br /&gt;
*Ignore the &#039;&#039;&#039;nuke in the vault&#039;&#039;&#039; on the station, the code you have will not work for the nuke in the vault.&lt;br /&gt;
*&#039;&#039;&#039;Do not buy a mech&#039;&#039;&#039; unless you are absolutely sure you are capable of making it an asset.&lt;br /&gt;
*Use the red button found in your base to instantly &#039;&#039;&#039;blow up all deployed syndicate bombs&#039;&#039;&#039; in the game.&lt;br /&gt;
*If you know that the station has cyborgs, &#039;&#039;&#039;bring a flash&#039;&#039;&#039;. Flashes are very effective at taking out cyborgs, and you can emag-crowbar-emag a cyborg to subvert it.&lt;br /&gt;
*You can quickly and quietly &#039;&#039;&#039;rob the armory&#039;&#039;&#039; by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out, alternatively you could use a syndicate bomb, this will make a beeping noise, but the damage to the armory will be much greater.&lt;br /&gt;
*&#039;&#039;&#039;If going stealth&#039;&#039;&#039;, the regular headsets in the locker room come pre-loaded with a Syndie key. Chameleon headsets don&#039;t.&lt;br /&gt;
* If the nuclear device is armed, you can &#039;&#039;&#039;examine the pinpointer&#039;&#039;&#039; and it will tell you how long before it explodes.&lt;br /&gt;
*If the AI is on a &#039;&#039;&#039;crewsimov lawset&#039;&#039;&#039;, a syndicate borg can use the security console in the mothership to delete all crewmembers from it and add the names of nuclear operatives on it to effectively subvert it without anyone ever knowing.&lt;br /&gt;
==[[File:Syndieborg.png|32x32px]] Syndicate Cyborgs==&lt;br /&gt;
Assault Syndicate cyborgs are purchasable from an uplink for &#039;&#039;&#039;80 TC&#039;&#039;&#039;. A random ghost from the spectators with the operative preference enabled will be chosen for this (if none are found, you can refund the teleporter item you get by using it on your uplink). Syndicate cyborgs are very useful, as they cannot be stunned the same as Operatives can and have powerful weaponry (plus the means to emag other borgs). Syndicate cyborgs can also tell who other operatives are, regardless of their apparel. In addition, they have an energy cell with a charge of 25000 watts, equivalent to 2 1/2 high-capacity cells. They come with the following modules:&lt;br /&gt;
* Energy sword. (Slightly drains the power of the cyborg when used)&lt;br /&gt;
* A cyborg LMG that fires 3D-printed bullets; these bullets are regenerated over time.&lt;br /&gt;
*A six-shot grenade launcher; it cannot be reloaded.&lt;br /&gt;
* Cryptographic sequencer.&lt;br /&gt;
* A pre-installed Ion Thruster module.&lt;br /&gt;
*Crowbar.&lt;br /&gt;
*Operative pinpointer.&lt;br /&gt;
==Mission Debriefing==&lt;br /&gt;
*If the Escape Shuttle leaves with the Disk on board, the crew wins a &#039;&#039;&#039;Major Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonates, but not on the Station&#039;s z-level, the crew wins a &#039;&#039;&#039;Minor Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonates in the station successfully but no Syndicates manage to escape, &#039;&#039;&#039;no-one wins.&#039;&#039;&#039;&lt;br /&gt;
*If the Escape Shuttle leaves with the Disk still anywhere on the station, the Syndicates win a &#039;&#039;&#039;Minor Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonates in the station successfully and the Syndicate Mothership escapes, the Syndicates wins a &#039;&#039;&#039;Major Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonated on the syndicate base, the Syndicates suffer a humiliating defeat. This is only possible if the crew both gets an agent card before an operative explodes and gets the nuke code, usually from a converted borg. (Or if the agents don&#039;t know what they&#039;re doing) &#039;&#039;&#039;Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Identification_Card&amp;diff=33662</id>
		<title>Identification Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Identification_Card&amp;diff=33662"/>
		<updated>2021-06-08T08:53:48Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Replace instances of &amp;quot;ID computer&amp;quot; with &amp;quot;ID Console&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every person on working on Space Station 13 is assigned an Identification Card. ID cards have a person&#039;s name, job and access on them, ID cards can be modified in an [[Identification Console]] (You need another ID card with ID Console access) and Color Manipulator. If you are wearing something that covers your face, an ID is the only way for people to identify you, if your face is covered and you are not wearing an ID, you will show up as &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
==Modifying Identification Cards==&lt;br /&gt;
Identification Cards can be modified in an [[Identification Console]]. To modify an Identification Card, you need another card with ID Console access, the [[Head of Personnel]] and [[Captain]] start with ID Console access, there is also a card with ID Console access in the secure safe located in the [[Bridge]].&lt;br /&gt;
=== [[File:Id regular.png]] General ===&lt;br /&gt;
* [[Kitchen]]&lt;br /&gt;
* [[Bar]]&lt;br /&gt;
* [[Hydroponics]]&lt;br /&gt;
* [[Custodial Closet]]&lt;br /&gt;
* [[Chapel|Chapel Office]]&lt;br /&gt;
* [[Crematorium]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Theater]]&lt;br /&gt;
* [[Law Office]]&lt;br /&gt;
=== [[File:Id security.png]] Security ===&lt;br /&gt;
* [[Brig]]&lt;br /&gt;
* Security Records&lt;br /&gt;
* Weapon Permit&lt;br /&gt;
* [[Security Office|Security]]&lt;br /&gt;
* Holding Cells&lt;br /&gt;
* Brig Physician (Needed to access the [[Brig Physician|Brig Physician&#039;s]] closet)&lt;br /&gt;
* [[Armory]]&lt;br /&gt;
* Forensics&lt;br /&gt;
* [[Courtroom]]&lt;br /&gt;
* Security Mech Access&lt;br /&gt;
* [[HoS Office]]&lt;br /&gt;
=== [[File:Id medical.png]] Medbay ===&lt;br /&gt;
* [[Medbay|Medical]]&lt;br /&gt;
* [[Genetics Lab]]&lt;br /&gt;
* [[Genetics Lab|Cloning Room]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Operating Theater|Surgery]]&lt;br /&gt;
* Medical Mech Access&lt;br /&gt;
* [[CMO Office]]&lt;br /&gt;
* Apothecary&lt;br /&gt;
=== [[File:Id science.png]] Research ===&lt;br /&gt;
* [[Science]]&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Toxins Lab]]&lt;br /&gt;
* [[Genetics Lab]]&lt;br /&gt;
* [[Robotics Lab|Robotics]]&lt;br /&gt;
* [[Xenobiology Lab]]&lt;br /&gt;
* Science Mech Access&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* [[RD&#039;s Office|RD Office]]&lt;br /&gt;
* Network Access&lt;br /&gt;
=== [[File:Id engineering.png]] Engineering ===&lt;br /&gt;
* [[Construction Area|Construction]]&lt;br /&gt;
* [[Auxiliary Base Construction Area|Auxiliary Base]]&lt;br /&gt;
* [[Maintenance]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* Power and Engineering Equipment&lt;br /&gt;
* External Airlocks&lt;br /&gt;
* [[Technical Storage]]&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* Engineering Mech Access&lt;br /&gt;
* [[Telecommunications]]&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* CE Office&lt;br /&gt;
=== [[File:Id cargo.png]] Supply ===&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Mining Station|Mining]]&lt;br /&gt;
* [[Mining Dock|Mining EVA]]&lt;br /&gt;
* Mining Mech Access&lt;br /&gt;
* Mineral Storage (Ore Redemption Machine Access)&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Quartermaster&#039;s Office|Quartermaster]]&lt;br /&gt;
* [[Vault|Main Vault]]&lt;br /&gt;
=== [[File:Id gold.png]] Command ===&lt;br /&gt;
* [[Bridge]]&lt;br /&gt;
* Apothecary&lt;br /&gt;
* Keycode Auth. (Needed to use a Keycard Authentication Device)&lt;br /&gt;
* [[Identification Console|ID Console]]&lt;br /&gt;
* [[AI Chamber|AI Chambers]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[EVA]]&lt;br /&gt;
* [[Gateway]]&lt;br /&gt;
* Personal Lockers&lt;br /&gt;
* [[HoP Office]]&lt;br /&gt;
* Captain (Both the [[Captain&#039;s Quarters]] and [[Captain&#039;s Office]])&lt;br /&gt;
* [[Vault|Main Vault]]&lt;br /&gt;
=== [[File:Id centcom.png]] Central Command ===&lt;br /&gt;
* Code Grey&lt;br /&gt;
* Code Yellow&lt;br /&gt;
* Code Black&lt;br /&gt;
* Code White&lt;br /&gt;
* Code Green&lt;br /&gt;
* Code Orange&lt;br /&gt;
* Code Blue&lt;br /&gt;
* Code Gold&lt;br /&gt;
[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Identification_Card&amp;diff=33661</id>
		<title>Identification Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Identification_Card&amp;diff=33661"/>
		<updated>2021-06-08T08:49:53Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: A very minor visual change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every person on working on Space Station 13 is assigned an Identification Card. ID cards have a person&#039;s name, job and access on them, ID cards can be modified in an [[Identification Console]] (You need another ID card with ID Console access) and Color Manipulator. If you are wearing something that covers your face, an ID is the only way for people to identify you, if your face is covered and you are not wearing an ID, you will show up as &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
==Modifying Identification Cards==&lt;br /&gt;
Identification Cards can be modified in an [[Identification Console]]. To modify an Identification Card, you need another card with ID computer access, the [[Head of Personnel]] and [[Captain]] start with ID computer access, there is also a card with ID Console access in the secure safe located in the [[Bridge]].&lt;br /&gt;
=== [[File:Id regular.png]] General ===&lt;br /&gt;
* [[Kitchen]]&lt;br /&gt;
* [[Bar]]&lt;br /&gt;
* [[Hydroponics]]&lt;br /&gt;
* [[Custodial Closet]]&lt;br /&gt;
* [[Chapel|Chapel Office]]&lt;br /&gt;
* [[Crematorium]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Theater]]&lt;br /&gt;
* [[Law Office]]&lt;br /&gt;
=== [[File:Id security.png]] Security ===&lt;br /&gt;
* [[Brig]]&lt;br /&gt;
* Security Records&lt;br /&gt;
* Weapon Permit&lt;br /&gt;
* [[Security Office|Security]]&lt;br /&gt;
* Holding Cells&lt;br /&gt;
* Brig Physician (Needed to access the [[Brig Physician|Brig Physician&#039;s]] closet)&lt;br /&gt;
* [[Armory]]&lt;br /&gt;
* Forensics&lt;br /&gt;
* [[Courtroom]]&lt;br /&gt;
* Security Mech Access&lt;br /&gt;
* [[HoS Office]]&lt;br /&gt;
=== [[File:Id medical.png]] Medbay ===&lt;br /&gt;
* [[Medbay|Medical]]&lt;br /&gt;
* [[Genetics Lab]]&lt;br /&gt;
* [[Genetics Lab|Cloning Room]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Operating Theater|Surgery]]&lt;br /&gt;
* Medical Mech Access&lt;br /&gt;
* [[CMO Office]]&lt;br /&gt;
* Apothecary&lt;br /&gt;
=== [[File:Id science.png]] Research ===&lt;br /&gt;
* [[Science]]&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Toxins Lab]]&lt;br /&gt;
* [[Genetics Lab]]&lt;br /&gt;
* [[Robotics Lab|Robotics]]&lt;br /&gt;
* [[Xenobiology Lab]]&lt;br /&gt;
* Science Mech Access&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* [[RD&#039;s Office|RD Office]]&lt;br /&gt;
* Network Access&lt;br /&gt;
=== [[File:Id engineering.png]] Engineering ===&lt;br /&gt;
* [[Construction Area|Construction]]&lt;br /&gt;
* [[Auxiliary Base Construction Area|Auxiliary Base]]&lt;br /&gt;
* [[Maintenance]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* Power and Engineering Equipment&lt;br /&gt;
* External Airlocks&lt;br /&gt;
* [[Technical Storage]]&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* Engineering Mech Access&lt;br /&gt;
* [[Telecommunications]]&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* CE Office&lt;br /&gt;
=== [[File:Id cargo.png]] Supply ===&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Mining Station|Mining]]&lt;br /&gt;
* [[Mining Dock|Mining EVA]]&lt;br /&gt;
* Mining Mech Access&lt;br /&gt;
* Mineral Storage (Ore Redemption Machine Access)&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Quartermaster&#039;s Office|Quartermaster]]&lt;br /&gt;
* [[Vault|Main Vault]]&lt;br /&gt;
=== [[File:Id gold.png]] Command ===&lt;br /&gt;
* [[Bridge]]&lt;br /&gt;
* Apothecary&lt;br /&gt;
* Keycode Auth. (Needed to use a Keycard Authentication Device)&lt;br /&gt;
* [[Identification Console|ID Console]]&lt;br /&gt;
* [[AI Chamber|AI Chambers]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[EVA]]&lt;br /&gt;
* [[Gateway]]&lt;br /&gt;
* Personal Lockers&lt;br /&gt;
* [[HoP Office]]&lt;br /&gt;
* Captain (Both the [[Captain&#039;s Quarters]] and [[Captain&#039;s Office]])&lt;br /&gt;
* [[Vault|Main Vault]]&lt;br /&gt;
=== [[File:Id centcom.png]] Central Command ===&lt;br /&gt;
* Code Grey&lt;br /&gt;
* Code Yellow&lt;br /&gt;
* Code Black&lt;br /&gt;
* Code White&lt;br /&gt;
* Code Green&lt;br /&gt;
* Code Orange&lt;br /&gt;
* Code Blue&lt;br /&gt;
* Code Gold&lt;br /&gt;
[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Identification_Card&amp;diff=33660</id>
		<title>Identification Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Identification_Card&amp;diff=33660"/>
		<updated>2021-06-08T08:49:06Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: The page was out of date and had irrelavant information from the /tg/ wiki in terms of wildcard slots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every person on working on Space Station 13 is assigned an Identification Card. ID cards have a person&#039;s name, job and access on them, ID cards can be modified in an [[Identification Console]] (You need another ID card with ID Console access) and Color Manipulator. If you are wearing something that covers your face, an ID is the only way for people to identify you, if your face is covered and you are not wearing an ID, you will show up as &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
==Modifying Identification Cards==&lt;br /&gt;
Identification Cards can be modified in an [[Identification Console]]. To modify an Identification Card, you need another card with ID computer access, the [[Head of Personnel]] and [[Captain]] start with ID computer access, there is also a card with ID Console access in the secure safe located in the [[Bridge]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id regular.png]] General: ===&lt;br /&gt;
&lt;br /&gt;
* [[Kitchen]]&lt;br /&gt;
* [[Bar]]&lt;br /&gt;
* [[Hydroponics]]&lt;br /&gt;
* [[Custodial Closet]]&lt;br /&gt;
* [[Chapel|Chapel Office]]&lt;br /&gt;
* [[Crematorium]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Theater]]&lt;br /&gt;
* [[Law Office]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id security.png]] Security: ===&lt;br /&gt;
&lt;br /&gt;
* [[Brig]]&lt;br /&gt;
* Security Records&lt;br /&gt;
* Weapon Permit&lt;br /&gt;
* [[Security Office|Security]]&lt;br /&gt;
* Holding Cells&lt;br /&gt;
* Brig Physician (Needed to access the [[Brig Physician|Brig Physician&#039;s]] closet)&lt;br /&gt;
* [[Armory]]&lt;br /&gt;
* Forensics&lt;br /&gt;
* [[Courtroom]]&lt;br /&gt;
* Security Mech Access&lt;br /&gt;
* [[HoS Office]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id medical.png]] Medbay: ===&lt;br /&gt;
&lt;br /&gt;
* [[Medbay|Medical]]&lt;br /&gt;
* [[Genetics Lab]]&lt;br /&gt;
* [[Genetics Lab|Cloning Room]]&lt;br /&gt;
* [[Morgue]]&lt;br /&gt;
* [[Chemistry Lab]]&lt;br /&gt;
* [[Virology]]&lt;br /&gt;
* [[Operating Theater|Surgery]]&lt;br /&gt;
* Medical Mech Access&lt;br /&gt;
* [[CMO Office]]&lt;br /&gt;
* Apothecary&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id science.png]] Research: ===&lt;br /&gt;
&lt;br /&gt;
* [[Science]]&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Toxins Lab]]&lt;br /&gt;
* [[Genetics Lab]]&lt;br /&gt;
* [[Robotics Lab|Robotics]]&lt;br /&gt;
* [[Xenobiology Lab]]&lt;br /&gt;
* Science Mech Access&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* [[RD&#039;s Office|RD Office]]&lt;br /&gt;
* Network Access&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id engineering.png]] Engineering: ===&lt;br /&gt;
&lt;br /&gt;
* [[Construction Area|Construction]]&lt;br /&gt;
* [[Auxiliary Base Construction Area|Auxiliary Base]]&lt;br /&gt;
* [[Maintenance]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* Power and Engineering Equipment&lt;br /&gt;
* External Airlocks&lt;br /&gt;
* [[Technical Storage]]&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* Engineering Mech Access&lt;br /&gt;
* [[Telecommunications]]&lt;br /&gt;
* [[AI Satellite]]&lt;br /&gt;
* CE Office&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id cargo.png]] Supply: ===&lt;br /&gt;
&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Mining Station|Mining]]&lt;br /&gt;
* [[Mining Dock|Mining EVA]]&lt;br /&gt;
* Mining Mech Access&lt;br /&gt;
* Mineral Storage (Ore Redemption Machine Access)&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Quartermaster&#039;s Office|Quartermaster]]&lt;br /&gt;
* [[Vault|Main Vault]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id gold.png]] Command: ===&lt;br /&gt;
&lt;br /&gt;
* [[Bridge]]&lt;br /&gt;
* Apothecary&lt;br /&gt;
* Keycode Auth. (Needed to use a Keycard Authentication Device)&lt;br /&gt;
* [[Identification Console|ID Console]]&lt;br /&gt;
* [[AI Chamber|AI Chambers]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[EVA]]&lt;br /&gt;
* [[Gateway]]&lt;br /&gt;
* Personal Lockers&lt;br /&gt;
* [[HoP Office]]&lt;br /&gt;
* Captain (Both the [[Captain&#039;s Quarters]] and [[Captain&#039;s Office]])&lt;br /&gt;
* [[Vault|Main Vault]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id centcom.png]] Central Command: ===&lt;br /&gt;
&lt;br /&gt;
* Code Grey&lt;br /&gt;
* Code Yellow&lt;br /&gt;
* Code Black&lt;br /&gt;
* Code White&lt;br /&gt;
* Code Green&lt;br /&gt;
* Code Orange&lt;br /&gt;
* Code Blue&lt;br /&gt;
* Code Gold&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_engineering.png&amp;diff=33659</id>
		<title>File:Id engineering.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_engineering.png&amp;diff=33659"/>
		<updated>2021-06-08T08:39:53Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_centcom.png&amp;diff=33658</id>
		<title>File:Id centcom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_centcom.png&amp;diff=33658"/>
		<updated>2021-06-08T08:38:04Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Id centcom.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_gold.png&amp;diff=33657</id>
		<title>File:Id gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_gold.png&amp;diff=33657"/>
		<updated>2021-06-08T08:37:13Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Id gold.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_cargo.png&amp;diff=33656</id>
		<title>File:Id cargo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_cargo.png&amp;diff=33656"/>
		<updated>2021-06-08T08:35:33Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_science.png&amp;diff=33655</id>
		<title>File:Id science.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_science.png&amp;diff=33655"/>
		<updated>2021-06-08T08:35:26Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_medical.png&amp;diff=33654</id>
		<title>File:Id medical.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_medical.png&amp;diff=33654"/>
		<updated>2021-06-08T08:35:18Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Id_security.png&amp;diff=33653</id>
		<title>File:Id security.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Id_security.png&amp;diff=33653"/>
		<updated>2021-06-08T08:34:51Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Ethereals&amp;diff=33652</id>
		<title>Ethereals</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Ethereals&amp;diff=33652"/>
		<updated>2021-06-07T18:50:32Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: Updated from the /tg/ wiki with relevant information and for the sake of keeping the lore consistent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Dura Cellus&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Light_Bulb.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = Ethereal&lt;br /&gt;
|speciename = Ethereal&lt;br /&gt;
|homeworld = Sprout&lt;br /&gt;
|central authority = Scattered collectives&lt;br /&gt;
|restricted job roles = Command Roles&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI&#039;s default Asimov laws.&lt;br /&gt;
&lt;br /&gt;
Their naming convention is a celestial body followed by two capitalized letters. E.g. &amp;quot;Andromeda XV&amp;quot; or &amp;quot;Jupiter EP&amp;quot;.&lt;br /&gt;
=History=&lt;br /&gt;
Coming from planet Sprout, Ethereals are known for their specific caste system in which each Ethereal fulfills a specific purpose. There are four main castes of Ethereals in the world each fulfilling a specific purpose: Caregivers, Builders, Musicians and Soldiers. Each of these castes fulfilled their role in society. However, at some point the other three castes rejected the ways of warfare and started moving towards more peaceful ways, to the dismay of the fourth caste. Soon after, the three castes were forced to leave Sprout to find a new place to live as the military caste became more resentful.&lt;br /&gt;
&lt;br /&gt;
After making contact with NanoTrasen, the Ethereals offered their specific talents to assist onboard of their research stations. Even helping in building an outpost on their homeworld so they have a chance of living there once more.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.&lt;br /&gt;
&lt;br /&gt;
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying.&lt;br /&gt;
&lt;br /&gt;
Their nutrition can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]].&lt;br /&gt;
&lt;br /&gt;
Ethereals that get struck by electric shocks take a little less damage and gain charge.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Nuclear_Operative&amp;diff=33651</id>
		<title>Nuclear Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Nuclear_Operative&amp;diff=33651"/>
		<updated>2021-06-07T18:25:51Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: The page was severely out of date as well as badly structured.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_nukesyndie.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Nuclear Operative&lt;br /&gt;
|access = Syndicate&lt;br /&gt;
|additional = Any place an emag or a block of C4 will open&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = GET [[Nuclear disk|THAT FUKKEN DISK]]&lt;br /&gt;
|guides = This page&lt;br /&gt;
|quote = Fuck, the clown got me&lt;br /&gt;
}}&lt;br /&gt;
Congratulations, agent. You have been chosen to join &amp;lt;s&amp;gt;our finest group of operatives&amp;lt;/s&amp;gt;, the Syndicate Nuclear Operative strike team. Your mission, whether or not you choose to accept it, is to destroy Nanotrasen&#039;s most advanced research facility! That&#039;s right, you&#039;re going to Space Station 13&#039;&#039;.&#039;&#039;&lt;br /&gt;
==Your Objectives==&lt;br /&gt;
#Retrieve the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]] (located on the station).[[File:NuclearDisk.gif|31x31px]]&lt;br /&gt;
#Use it to activate the [[Nuclear Fission Explosive]] (located on the Mothership). [[File:Nuke.gif|31x31px]]&lt;br /&gt;
#Escape alive on the Syndicate Mothership. [[File:Vodka bottle.png|31x31px]]&lt;br /&gt;
==But First, You Make a Plan==&lt;br /&gt;
[[File:Syndie.png|300px|thumb|alt=Syndicate Mothership|The Syndicate Mothership and the Syndicate Base.]]&lt;br /&gt;
Before you do anything, you must properly prepare yourself. There&#039;s no need to rush, instead take the time to discuss strategy with your squad mates - a job well planned is half done!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The checklist is as follows:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Plan&#039;&#039;&#039; the attack (How to get the nuke disk and arm the nuke).&lt;br /&gt;
#&#039;&#039;&#039;Order&#039;&#039;&#039; items and arm yourself to the teeth.&lt;br /&gt;
# &#039;&#039;&#039;Infiltrate&#039;&#039;&#039; stealthily from the Mothership or make your presence known with an assault pod.&lt;br /&gt;
#&#039;&#039;&#039;Retrieve&#039;&#039;&#039; the disk.&lt;br /&gt;
#&#039;&#039;&#039;Activate&#039;&#039;&#039; the nuke.&lt;br /&gt;
#&#039;&#039;&#039;Exfiltrate&#039;&#039;&#039; using your mothership.&lt;br /&gt;
===Knowing Your Team===&lt;br /&gt;
All of your fellow agents will have a [[File:emoji_syndie.png]] by their head. Be very careful when you see this [[File:emoji_syndie.png]], as you don&#039;t want to kill your fellow agents on accident.&lt;br /&gt;
&lt;br /&gt;
There will be a leader. He spawns behind the desk, and is the only one with access to the shutters. If you are the leader but don&#039;t feel up to snuff for it, pass your lead agent card to someone else.&lt;br /&gt;
=== Communication===&lt;br /&gt;
You have a special radio frequency, set in an encrypted wavelength. This is how you will communicate with your team, beware however, if one of your teammates dies, the radio frequency might be compromised.&lt;br /&gt;
&lt;br /&gt;
Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
Safewords can be said on steal operations to covertly communicate with teammembers. &amp;quot;Shamalama dingdong!&amp;quot; or something - fast, and easy to say. The phonetic alphabet can also be useful for this, as in Alpha - A, Bravo - B, Charlie - C and so on. (But don&#039;t get your hopes up with being overly tactical, as [[Assistant|a certain someone]] will be sure to ruin your plans 1 way or another.)&lt;br /&gt;
===Planning the Attack===&lt;br /&gt;
&#039;&#039;&#039;LISTEN TO YOUR LEADER&#039;&#039;&#039;. (The person that spawns behind the bar desk) Your team should talk over about their plan of attack, but the leader should have the final say how things are gonna be since without someone in charge you are unlikely to win.&lt;br /&gt;
&lt;br /&gt;
Different options you have with the operation:&lt;br /&gt;
*Infiltration by using jetpacks CRASH AND BURN BABY, STEEL RAIN!&lt;br /&gt;
* Split up or stick together?&lt;br /&gt;
*Oldskool-style: Get the disk, return to ship, arm the nuke and drag it to the station.&lt;br /&gt;
*More-risky-style: Haul the nuke first to the station, get the disk and arm it.&lt;br /&gt;
*Stealth-style: Disguise as John Smiths, infiltrate and steal the Nuke Disk quietly.&lt;br /&gt;
* Murderbone-style: Just kill everything that doesn&#039;t have a red S over it.&lt;br /&gt;
*Locker-style: Cram your whole team into a locker, have someone in disguise drag the locker to the station, unleash a locker full of syndies when the crew least expects it!&lt;br /&gt;
===Ordering Gear as a Team===&lt;br /&gt;
Each operative spawns with a personal Syndicate Uplink radio with 25 Telecrystals (TC) pre-loaded. If war is declared, everyone will gain a some extra TC. &amp;lt;br&amp;gt;&lt;br /&gt;
Pause and think hard. Which [[Syndicate Items]] will you need? Which can cause a huge backlash if used against your team? Now, consider what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an emag, powersink or stolen high-ranking ID will change that in a moment. You do not have an ID or a position at the station, so don&#039;t worry about people finding the emagged doors. Everyone on the team should have an emag. Bombs are great in the right hands, it is most beneficial to bomb either the [[Armory]] or [[Medical bay]] as both will hinder the crew&#039;s ability to fight off other agents. Energy swords, especially if you make double-bladed eswords, are good for blocking enemy fire - but can be easily turned against you if an [[assistant]] gets a lucky disarm in. Syndicate borgs are great tanks, can open any door, but are at great risk from ion rifle shots.&lt;br /&gt;
===Equipment===&lt;br /&gt;
[[File:Nuke shuttle.png|thumb|400px|The fuck is this pic supposed to be?&amp;lt;br&amp;gt;Green: Tools&amp;lt;br&amp;gt;Blue: Explosives (Syndicate bombs, C-4 and Syndie Minibombs)&amp;lt;br&amp;gt;Purple: Your blood-red hardsuits&amp;lt;br&amp;gt;Yellow: Medical equipment and surgery&amp;lt;br&amp;gt;Red: Your nuke. Detonate this.]]&lt;br /&gt;
Pick out what you need from the armory closet in the &#039;&#039;&#039;Equipment Room&#039;&#039;&#039; as well as your Syndicate Uplink. The armory closet contains:&lt;br /&gt;
*Jet Harness filled with oxygen (This fits inside your backpack, so you can wear your backpack inside the station.)&lt;br /&gt;
*Syndicate Mask&lt;br /&gt;
*Tactical Turtleneck&lt;br /&gt;
* Blood-red Hardsuit with built-in Helmet (These fit inside your backpack and can switch from Travel (spaceworthy) to Combat (No slowdown) mode by clicking the helmet icon in the top right of your screen)&lt;br /&gt;
*Military Belt&lt;br /&gt;
*Crowbar (Absolutely necessary when your team is using a powersink. It fits inside the box too.)&lt;br /&gt;
*High-capacity Power Cell&lt;br /&gt;
*Multitool&lt;br /&gt;
There&#039;s also a &#039;&#039;&#039;Tool Storage&#039;&#039;&#039;, which contains:&lt;br /&gt;
* Night Vision Goggles&lt;br /&gt;
*Suspicious Looking Toolboxes (You need the screwdriver if you are planting a power sink.)&lt;br /&gt;
*Suspicious Beacons (These spawn large syndicate bombs when activated, don&#039;t just take them randomly, usually they are used as part of the plan.)&lt;br /&gt;
*Syndicate Minibombs&lt;br /&gt;
*Many other kinds of generic tools like proximity sensors and remote signaling devices&lt;br /&gt;
You must now equip yourself for space travel so you can invade the station.&lt;br /&gt;
#Get out of your armor and put on the dark red space suit, if you haven&#039;t bought an elite/shielded hardsuit.&lt;br /&gt;
#Take your backpack off.&lt;br /&gt;
#Place your oxygen tank in your suit storage slot, you can also use the jet pack as an oxygen tank, and place the jet pack on your back. Put all your gear in your backpack, once you get on the station, you can take your harness off and re-equip your backpack.&lt;br /&gt;
# Pick out your Syndicate agent card ID&#039;s disguise (or name yourself &amp;quot;New Cop&amp;quot;).&lt;br /&gt;
Once you are space ready, and your internals are running from your jetpack (or oxygen tank), look into the Equipment Room and pick up a pair of Nightvision goggles if you have not already bought a pair of thermals, this is double important if you plan on using a Powersink.&lt;br /&gt;
&lt;br /&gt;
You are now completely outfitted, check the inside of your backpack and throw out what you will not use, this will be handy for the next stage of equipping yourself with weapons.&lt;br /&gt;
===This is My Rifle===&lt;br /&gt;
A quick and dirty list of the common weapons employed by Syndicate Operatives in the field.&lt;br /&gt;
&lt;br /&gt;
*[[File:Stetchkin.png]] Stetchkin Pistol -- &#039;&#039;&#039;Free&#039;&#039;&#039;. Standard-issue sidearm. 8 Rounds, 30 brute per shot. This is a mediocre primary weapon to use due to its low ammo count and slow rate of fire but it can be useful in a pinch. (Isn&#039;t implant-locked like your other firearms!)&lt;br /&gt;
*[[File:Bulldog.png]] Bulldog Shotgun -- &#039;&#039;&#039;8 telecrystals&#039;&#039;&#039;. Close combat shotgun. 8 Shells drum fed, semi-automatic. Three ammo types. Great for close encounters.&lt;br /&gt;
*[[File:C20r.png]] C20r SMG -- &#039;&#039;&#039;10 TC.&#039;&#039;&#039; Close Combat SMG. 24 rounds, 30 brute per shot. Popular among nuke ops, comes with two round burst for maximum damage. Great versatility.&lt;br /&gt;
*[[File:L6machinegun.png]] L6 SAW -- &#039;&#039;&#039;18 TC&#039;&#039;&#039;. Light Machinegun. 50 rounds, 45 brute per shot. Very powerful weapon, capable of critting most targets in a single burst. Very unwieldy however, needs both hands free to fire, cannot fit in any storage slot and must be carried at all times.&lt;br /&gt;
*[[File:Sniper.png]] Sniper -- &#039;&#039;&#039;16 TC&#039;&#039;&#039;. Specialist weapon for the profession, or insane. Long range sniper rifle. 6 rounds, default magazine deals 70 damage per bullet. Comes with a array of alternative ammo for a wide range of scenarios. The sniper is a very unwieldy weapon and is usually passed over.&lt;br /&gt;
*[[File:Sword.gif]] Energy Sword -- &#039;&#039;&#039;8 TC&#039;&#039;&#039;. Close combat weapon. 30 brute per hit. When double-bladed, can block taser shots. Best if double-bladed, if used as a sidearm or if you are very robust in melee. Good for conserving ammo, but RNG deflection could end your career.&lt;br /&gt;
*[[File:Cqcmanual.png|32x32px]]CQC Manual - &#039;&#039;&#039;12 TC.&#039;&#039;&#039; Close quarters weapon. Does no direct damage. Can be used to incapacitate anyone, beware, requires someone already robust to use effectively.&lt;br /&gt;
[[File:Pinpointer-green-lg.gif|thumb|170x170px|&#039;&#039;&#039;HAVE THIS.&#039;&#039;&#039;|alt=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve got a [[pinpointer]], right?&#039;&#039;&#039; This device, once turned on, will act as a compass directing you straight to your primary target, the [[High-risk items#Nuclear authentication disk|Nuclear Authentication Disk]], every operative that spawns at the start of the round will start with a pinpointer in one of their pockets. Grab it, turn it on by using it in your hand and put it back in your pocket so you can always see it.&lt;br /&gt;
&lt;br /&gt;
The military PDA is very handy if you want to escape after you set the nuke, make sure you assign the PDA to someone who has the least chance of dying and won&#039;t fuck off into space. The PDA also comes with a free Detomatrix cartridge, you can use that to [[security|thin the heard]].&lt;br /&gt;
Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.&lt;br /&gt;
&lt;br /&gt;
You are equipped and armed with the best, but what matters is the will to win, and the thirst for blood. Couple that with wisdom, and a large helping of [[Robust|know how]], and you have a chance. But what makes the Syndicate agent successful isn&#039;t their red suit, or revolver, it is their team.&lt;br /&gt;
==Actually Getting There==&lt;br /&gt;
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station. You can also park your ship near big windows (Departures &amp;amp; Arrivals are good candidates) to have the mothership&#039;s guns tear through anything that gets close, if you are planning on doing this, don&#039;t forget to set the ship&#039;s turrets to target cyborgs.&lt;br /&gt;
===THE ASSAULT POD===&lt;br /&gt;
Grab your team, cram into the pod, select your area and launch. You&#039;ll be on station within seconds, obliterating anything unfortunate enough to be caught in the way. From there it&#039;s a simple matter of assaulting the crew and cornering whatever poor bastard has the disk. &#039;&#039;Caveat emptor:&#039;&#039; The assault pod is a &#039;&#039;&#039;one way trip&#039;&#039;&#039; so make sure you have an exit strategy. (Have someone take the motheship and either sabotage the station&#039;s crucial assets or link up with the rest of the team.)&lt;br /&gt;
== What does this red remote do?==&lt;br /&gt;
Your team leader could choose to declare war. (Note: you cannot do this if there are not enough people in the round.) This alerts the station crew that you&#039;re planning to kick down their door in about 20 minutes, but it gives the ops a huge TC bonus. Declaring war doesn&#039;t change any of the above, except you lose the luxury of having time to come up with a plan and makes stealth operations difficult.&lt;br /&gt;
==That Fukken Disk==&lt;br /&gt;
[[File:Disk512.gif|thumb|135x135px|&#039;&#039;&#039;STEAL THIS.&#039;&#039;&#039;|alt=]]&lt;br /&gt;
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]] or [[Clown]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.&lt;br /&gt;
&lt;br /&gt;
One method includes waiting for the disk holder to get near a maintenance door, then popping out and quickly killing them, this can go both ways, as if you strike at a bad time or are not fast enough, you will quickly get overwhelmed and killed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in the bag for a more elaborate ruse, have one of your team members cause a ruckus in a [[armory|secure area]], forcing the disk carrier to flee right into the arms of your waiting team members.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to think outside the box! This game mode in particular lends itself to unconventional approaches and fun gimmicks.&lt;br /&gt;
==ACTIVATING THE NUKE!==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Cindy Kate&lt;br /&gt;
|text=Attention! If you have an objective to steal a [[High-risk_items#Plutonium_Core|Plutonium Core]] from the nuke, you&#039;re in the wrong place, instead look [[High-risk_items#Plutonium_Core|here]].&lt;br /&gt;
|image=[[File:Traitor.png]]&lt;br /&gt;
}}&lt;br /&gt;
Getting the disk is just the first half of the battle. Now you have to destroy the station. Haul ass back to the mothership and grab the nuke from the aft storage area. Take the nuke back to the station and find an area to set it up. &lt;br /&gt;
&lt;br /&gt;
Now follow these guidelines in order:&lt;br /&gt;
#Place the &#039;&#039;&#039;Nuclear Authentification Disk&#039;&#039;&#039; into the nuke.&lt;br /&gt;
#Click the &#039;&#039;&#039;Nuke&#039;&#039;&#039; with your open hand.&lt;br /&gt;
#Punch in the nuke &#039;&#039;&#039;Code&#039;&#039;&#039; (Found in IC &amp;gt; Notes), hit enter.&lt;br /&gt;
#Disengage the &#039;&#039;&#039;Anchor&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;Place&#039;&#039;&#039; the nuke anywhere you want on the station.&lt;br /&gt;
#&#039;&#039;&#039;Anchor&#039;&#039;&#039; it.&lt;br /&gt;
# Set the &#039;&#039;&#039;Time&#039;&#039;&#039;. (Keep in mind you still need time to get back onto the ship, a time of 120 seconds is recommended.)&lt;br /&gt;
#Set it to &#039;&#039;&#039;Armed&#039;&#039;&#039;.&lt;br /&gt;
#The nuke &#039;&#039;&#039;Disk&#039;&#039;&#039; should jump out, make sure to grab it.&lt;br /&gt;
#Get back to your &#039;&#039;&#039;Mothership&#039;&#039;&#039;, launch it to get back to the syndicate base.&lt;br /&gt;
If any other Nuke Agents are alive, give them a moment to get to the Mothership. Once you and your buddies are loaded in the Mothership, get out of there.&lt;br /&gt;
==Quick Tips==&lt;br /&gt;
*&#039;&#039;&#039;Always bring C4/X4&#039;&#039;&#039;. There are few things more embarassing than an operative that gets stopped by a bolted airlock. (By default, some C4 spawn in the Mothership)&lt;br /&gt;
*Be careful of &#039;&#039;&#039;falling behind&#039;&#039;&#039; and getting lost in space.&lt;br /&gt;
*&#039;&#039;&#039;Talk with your team&#039;&#039;&#039;, just talk as if you wanted to talk on the standard radio channel (; [message]), your headset is different and only your team will hear you.&lt;br /&gt;
*Subvert or &#039;&#039;&#039;destroy the AI&#039;&#039;&#039; first. It will severely hinder your ability to get the disk, syndicate borgs can easily subvert or kill the AI.&lt;br /&gt;
*Make sure to &#039;&#039;&#039;keep an eye on&#039;&#039;&#039; &#039;&#039;&#039;the emergency shuttle&#039;&#039;&#039;, if the crew escape the station before you manage to blow it up, you lose.&lt;br /&gt;
*Taking out &#039;&#039;&#039;telecommunications&#039;&#039;&#039; is a good way to ensure the crew remains confused and disorganized&lt;br /&gt;
*Ignore the &#039;&#039;&#039;nuke in the vault&#039;&#039;&#039; on the station, the code you have will not work for the nuke in the vault.&lt;br /&gt;
*&#039;&#039;&#039;Do not buy a mech&#039;&#039;&#039; unless you are absolutely sure you are capable of making it an asset.&lt;br /&gt;
*Use the red button found in your base to instantly &#039;&#039;&#039;blow up all deployed syndicate bombs&#039;&#039;&#039; in the game.&lt;br /&gt;
*If you know that the station has cyborgs, &#039;&#039;&#039;bring a flash&#039;&#039;&#039;. Flashes are very effective at taking out cyborgs, and you can emag-crowbar-emag a cyborg to subvert it.&lt;br /&gt;
*You can quickly and quietly &#039;&#039;&#039;rob the armory&#039;&#039;&#039; by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out, alternatively you could use a syndicate bomb, this will make a beeping noise, but the damage to the armory will be much greater.&lt;br /&gt;
*&#039;&#039;&#039;If going stealth&#039;&#039;&#039;, the regular headsets in the locker room come pre-loaded with a Syndie key. Chameleon headsets don&#039;t.&lt;br /&gt;
* If the nuclear device is armed, you can &#039;&#039;&#039;examine the pinpointer&#039;&#039;&#039; and it will tell you how long before it explodes.&lt;br /&gt;
*If the AI is on a &#039;&#039;&#039;crewsimov lawset&#039;&#039;&#039;, a syndicate borg can use the security console in the mothership to delete all crewmembers from it and add the names of nuclear operatives on it to effectively subvert it without anyone ever knowing.&lt;br /&gt;
==[[File:Syndieborg.png|32x32px]] Syndicate Cyborgs==&lt;br /&gt;
Assault Syndicate cyborgs are purchasable from an uplink for &#039;&#039;&#039;80 TC&#039;&#039;&#039;. A random ghost from the spectators with the operative preference enabled will be chosen for this (if none are found, you can refund the teleporter item you get by using it on your uplink). Syndicate cyborgs are very useful, as they cannot be stunned the same as Operatives can and have powerful weaponry (plus the means to emag other borgs). Syndicate cyborgs can also tell who other operatives are, regardless of their apparel. In addition, they have an energy cell with a charge of 25000 watts, equivalent to 2 1/2 high-capacity cells. They come with the following modules:&lt;br /&gt;
* Energy sword. (Slightly drains the power of the cyborg when used)&lt;br /&gt;
* A cyborg LMG that fires 3D-printed bullets; these bullets are regenerated over time.&lt;br /&gt;
*A six-shot grenade launcher; it cannot be reloaded.&lt;br /&gt;
* Cryptographic sequencer.&lt;br /&gt;
* A pre-installed Ion Thruster module.&lt;br /&gt;
*Crowbar.&lt;br /&gt;
*Operative pinpointer.&lt;br /&gt;
==Mission Debriefing==&lt;br /&gt;
*If the Escape Shuttle leaves with the Disk on board, the crew wins a &#039;&#039;&#039;Major Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonates, but not on the Station&#039;s z-level, the crew wins a &#039;&#039;&#039;Minor Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonates in the station successfully but no Syndicates manage to escape, &#039;&#039;&#039;no-one wins.&#039;&#039;&#039;&lt;br /&gt;
*If the Escape Shuttle leaves with the Disk still anywhere on the station, the Syndicates win a &#039;&#039;&#039;Minor Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonates in the station successfully and the Syndicate Mothership escapes, the Syndicates wins a &#039;&#039;&#039;Major Victory.&#039;&#039;&#039;&lt;br /&gt;
*If the Nuke detonated on the syndicate base, the Syndicates suffer a humiliating defeat. This is only possible if the crew both gets an agent card before an operative explodes and gets the nuke code, usually from a converted borg. (Or if the agents don&#039;t know what they&#039;re doing) &#039;&#039;&#039;Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] &lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Cqcmanual.png&amp;diff=33650</id>
		<title>File:Cqcmanual.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Cqcmanual.png&amp;diff=33650"/>
		<updated>2021-06-07T15:27:58Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Armor.png&amp;diff=33520</id>
		<title>File:Armor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Armor.png&amp;diff=33520"/>
		<updated>2021-04-30T11:39:11Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex reverted File:Armor.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Armor.png&amp;diff=33519</id>
		<title>File:Armor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Armor.png&amp;diff=33519"/>
		<updated>2021-04-30T11:38:37Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex reverted File:Armor.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Armor.png&amp;diff=33518</id>
		<title>File:Armor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Armor.png&amp;diff=33518"/>
		<updated>2021-04-30T11:38:23Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: ImSynthex uploaded a new version of File:Armor.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing file&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Head_of_Staff_Equipment&amp;diff=33370</id>
		<title>Guide to Head of Staff Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Head_of_Staff_Equipment&amp;diff=33370"/>
		<updated>2021-04-08T15:18:03Z</updated>

		<summary type="html">&lt;p&gt;ImSynthex: The spawn location of the Captain&amp;#039;s Spare ID got changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Maximilian Vanderbilt, the CentCom Official&lt;br /&gt;
|text=NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station&#039;s Heads. Good luck, your department and the future of NanoTrasen is in your control.&lt;br /&gt;
|image=[[File:Centcomofficial.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.&lt;br /&gt;
&lt;br /&gt;
This list will detail important and useful items and clothing available to the Heads only.&lt;br /&gt;
=The Captain=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#898109;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id_gold.png|64px]]&lt;br /&gt;
!All Access ID&lt;br /&gt;
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere.&lt;br /&gt;
|On the Captain, with a spare copy in the golden secure safe at Bridge. Keep that spare away from any person who might want it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NuclearDisk.gif|64px]]&lt;br /&gt;
!Nuclear Authentication Disk&lt;br /&gt;
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a Nanotrasen brand nuclear fission device. Leaving this on your desk may get you demoted for stupidity. [[Nuclear Operative]]s will probably kill you if they know you have this.&lt;br /&gt;
|In the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tele.gif|64px]]&lt;br /&gt;
!Hand Teleporter&lt;br /&gt;
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this.&lt;br /&gt;
|In the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!Energy Gun&lt;br /&gt;
|The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool.&lt;br /&gt;
|In the Captain&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antique_laser.png|64px]]&lt;br /&gt;
!Captain&#039;s Antique Laser Gun&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. [[Traitor]]s might want this.&lt;br /&gt;
|In a locked display case in the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commanddoorremote.png|64px]]&lt;br /&gt;
!Command Door Remote&lt;br /&gt;
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access.&lt;br /&gt;
|In the Captain&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#898109;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!Captain&#039;s SWAT Suit&lt;br /&gt;
|An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet.&lt;br /&gt;
|Captain&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jetpack-captain.gif|64px]]&lt;br /&gt;
!Captain&#039;s Jetpack&lt;br /&gt;
|A classic Jetpack, allows you to get back to the station if you make a wrong move in space. Often sought by [[Traitor]]s.&lt;br /&gt;
|Captain&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Head of Personnel=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#0066c6;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id_gold.png|64px]]&lt;br /&gt;
!All Access ID&lt;br /&gt;
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.&lt;br /&gt;
|On Head of Personnel&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px]]&lt;br /&gt;
!Ian&lt;br /&gt;
|The most important person on the station, without him the station will collapse into chaos pretty quickly. Allowing him to die will get you lynched. Arguably the sole job of the Head of Personnel is to guard him!&lt;br /&gt;
|Head of Personnel&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!Energy Gun&lt;br /&gt;
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.&lt;br /&gt;
|Head of Personnel&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
![[File:Civiliandoorremote.png|64px]]&lt;br /&gt;
!Civilian Door Remote&lt;br /&gt;
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.&lt;br /&gt;
|In the Head of Personnel&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#0066c6;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!Armour Vest&lt;br /&gt;
|While not the best armour on the station, it is still better than what most people get. Good for protecting you if an angry assistant wants to kill you for denying his All Access request.&lt;br /&gt;
|In the Head of Personnel&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
=Head of Security=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!Energy Gun&lt;br /&gt;
|The Head of Security is one of four people on the station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal.&lt;br /&gt;
|On Head of Security&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!X-01 Multiphase Energy Gun&lt;br /&gt;
|Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a &#039;ion&#039; setting (useful for taking down cyborgs) alongside the standard &#039;disable&#039; and &#039;lethal&#039; settings; though it can only discharge five stun rounds before depleting its power source.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!Telescopic Shield&lt;br /&gt;
|A unique riot shield that can be retracted to fit inside backpacks.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implant_Case.png|64px]]&lt;br /&gt;
!Lockbox of Mindshield Implants&lt;br /&gt;
|Very useful items during any crew conversion game modes, otherwise useless.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gangtool red.png|64px]]&lt;br /&gt;
!Security Door Remote&lt;br /&gt;
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px]]&lt;br /&gt;
!Armoured Trenchcoat/Beret&lt;br /&gt;
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down.&lt;br /&gt;
|On Head of Security&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!Head of Security&#039;s Hardsuit&lt;br /&gt;
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. &lt;br /&gt;
|Head of Security&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
![[File:SWATMask.png|64px]]&lt;br /&gt;
!SWAT Gas Mask&lt;br /&gt;
|A slightly more intimidating gas mask available to the Head of Security.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
=Research Director=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#872d99;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Katomic.png|64px]]&lt;br /&gt;
!The Research Department&lt;br /&gt;
|While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you&#039;ll be able to use some of it.&lt;br /&gt;
|R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser pointer.png|64px]]&lt;br /&gt;
!Laser Pointer&lt;br /&gt;
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Researchdoorremote.png|64px]]&lt;br /&gt;
!Research Door Remote&lt;br /&gt;
|A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#872d99;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Reactive Teleport Armor.png|64px]]&lt;br /&gt;
!Reactive Teleport armor&lt;br /&gt;
|Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won&#039;t space the user. But it might. [[Traitor]]s might want this.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
! Prototype Hardsuit&lt;br /&gt;
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do.&lt;br /&gt;
|Research Director&#039;s Suit Storage Unit (or Toxins testing)&lt;br /&gt;
|}&lt;br /&gt;
=Chief Medical Officer=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#429ab5;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!Hypospray&lt;br /&gt;
|An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. [[Traitor]]s might want this.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autoimplanter.png|64px]]&lt;br /&gt;
!Medical HUD Autosurgeon&lt;br /&gt;
|Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compactdefib.png|64px]]&lt;br /&gt;
!Compact Defibrillator&lt;br /&gt;
|A scaled down variant of the standard defibrillator. This version can be placed on a user&#039;s belt slot for rapid use in the field.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medicaldoorremote.png|64px]]&lt;br /&gt;
!Medical Door Remote&lt;br /&gt;
|A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#429ab5;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nitrile gloves.png|64px]]&lt;br /&gt;
!Nitrile Gloves&lt;br /&gt;
|A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical Hardsuit.png|64px]]&lt;br /&gt;
!Medical Hardsuit&lt;br /&gt;
|Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has an inbuilt reagent scanner for scanning the contents of chemicals.&lt;br /&gt;
|Chief Medical Officer&#039;s Suit Storage Unit&lt;br /&gt;
|}&lt;br /&gt;
=Chief Engineer=&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ef7415;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ce belt.png|64px]]&lt;br /&gt;
!Chief Engineer&#039;s Toolbelt&lt;br /&gt;
|The Chief Engineer&#039;s Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:&lt;br /&gt;
* The &#039;&#039;&#039;Hand Drill&#039;&#039;&#039;, a combination of the screwdriver and wrench&lt;br /&gt;
* The &#039;&#039;&#039;Jaws of Life&#039;&#039;&#039;, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.&lt;br /&gt;
* The &#039;&#039;&#039;Experimental Welding Tool&#039;&#039;&#039;, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.&lt;br /&gt;
All tools also work significantly faster than their singular counterparts.&lt;br /&gt;
|On the Chief Engineer&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jetpack-black.gif|64px]]&lt;br /&gt;
!Hardsuit Jetpack Upgrade&lt;br /&gt;
|An upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blueprint.png|64px]]&lt;br /&gt;
!Station Blueprints&lt;br /&gt;
|A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. [[Traitor]]s might want this, as well as [[Clown|anyone]] who wants to rename every room to &amp;quot;Primary [[Guide to toxins|Fart]] Storage&amp;quot;.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineeringdoorremote.png|64px]]&lt;br /&gt;
!Engineering Door Remote&lt;br /&gt;
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ef7415;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!Advanced Hardsuit&lt;br /&gt;
|Unique Hardsuit available to the Chief Engineer. Comes with an inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt geiger counter and is reasonablly armoured.&lt;br /&gt;
|Chief Engineers Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdMaShoe.png|64px]]&lt;br /&gt;
!Advanced Magboots&lt;br /&gt;
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. [[Traitor]]s might want these.&lt;br /&gt;
|Chief Engineer&#039;s Suit Storage Unit&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ImSynthex</name></author>
	</entry>
</feed>