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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haliris</id>
	<title>BeeStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haliris"/>
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	<updated>2026-07-21T06:55:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37291</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37291"/>
		<updated>2024-01-03T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Processing prisoners =&lt;br /&gt;
Brig prisoners are held in a shared prison area. The brigging processs involves 3 steps, charging the convict to print their prisoner ID, stripping them of their belongings, escorting them to the prison.&lt;br /&gt;
&lt;br /&gt;
== How to brig prisoners ==&lt;br /&gt;
&lt;br /&gt;
=== Charging the convict with the appropriate crime ===&lt;br /&gt;
This step is processed thanks to the prisoner interface. On this interface, the security officer can navigate between the different categories of crimes and modifiers to tailor the appropriate sentence to the prisoner.&lt;br /&gt;
&lt;br /&gt;
* Enter the prisoner name &#039;&#039;&#039;OR&#039;&#039;&#039; swipe their ID on the console.&lt;br /&gt;
* Input the details of the offense. Describe here what happened in the incident that led to their arrest, this step is purely meant for security records.&lt;br /&gt;
* Select the appropriate infraction.&lt;br /&gt;
* OPTIONAL: Add the necessary modifiers&lt;br /&gt;
* Print the prisoner IDs&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37290</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37290"/>
		<updated>2024-01-03T19:13:08Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37132</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37132"/>
		<updated>2023-09-16T17:30:20Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37131</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37131"/>
		<updated>2023-09-16T17:19:21Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails has to be charged with an associated sentence that has a severity degree 1 category lower than what the law normally prescribes. For repeated attempts, see M02: &amp;quot;Elevated Sentencing&amp;quot;. Infractions are not subject to this sentencing modifier.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37130</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37130"/>
		<updated>2023-09-16T17:11:48Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails is to face an attempted crime charge with an associated  sentence that has a severity degree lower than what the law normally prescribes. For repeated attempts, see M02: &amp;quot;Elevated Sentencing&amp;quot;.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37037</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37037"/>
		<updated>2023-08-09T15:11:04Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails are to be charged under that very crime for 3 minutes less than what the Law normally prescribes.&lt;br /&gt;
| If an act is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a normal act, then Security cannot charge with attempted crime.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37036</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=37036"/>
		<updated>2023-08-09T15:09:20Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails are to be charged under that very crime for 3 minutes less than what the Law normally prescribes.&lt;br /&gt;
| Note that you need concrete proof that they were going to commit a crime. If an action is too ambiguous, in that it is possible to interpret it as both the beginning of a criminal act and a normal act, then the security officer has to presume the action wasn&#039;t an attempted crime.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Traitor&amp;diff=37033</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Traitor&amp;diff=37033"/>
		<updated>2023-08-06T23:02:23Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Martyrdom */ Just removed the entire policy part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = #BB0000&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Traitor.png&lt;br /&gt;
|jobtitle = Traitor&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = Kill people, steal shit, fuck school&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Ok, time to be a productive member of- oh cool I&#039;m a bad guy time to kill people!&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sword.gif]] The following is a tutorial on the basics of treachery -- for the game mode, click [[Game_Mode#Traitor|here]]. For information on the Syndicate organization, see [[The Syndicate]].&lt;br /&gt;
&lt;br /&gt;
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you&#039;re not the one calling the shots here, &#039;&#039;friend&#039;&#039;. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don&#039;t. It&#039;s up to you.&lt;br /&gt;
==[[File:emoji_syndie.png|32px]]The Basics==&lt;br /&gt;
After you&#039;ve familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!&lt;br /&gt;
==Your Objectives==&lt;br /&gt;
For whatever reason you&#039;ve decided to sell out the people you live and work with, most likely for personal gain. You will be given several dangerous goals by your new Syndicate employer which you must can complete.&lt;br /&gt;
&lt;br /&gt;
It&#039;s normal for new players to believe that the &amp;quot;greentext&amp;quot; is something that you should strive to achieve. However, the greentext itself is not a badge of honor or skill. SS13 is not a competitive game. It’s not designed or intended to be one. Even hard objectives can be trivial if the right RNG happens. Once you realized that &amp;quot;steal the station blueprints&amp;quot; is much easier if there is no CE. Or that &amp;quot;kill the captain&amp;quot; is not quite as hard if they kill themself trying to solo pirates; it&#039;s not quite so impressive. No good player is going to look at the round end report and congratulate you on your greentext. And just as well, no one is going to berate you or ask you why you didn&#039;t get the greentext. But a lot of people will congratulate you for a fun and interesting antag round.&lt;br /&gt;
&lt;br /&gt;
Your role as the bad person is to make the round interesting for others and by extension yourself. It&#039;s much more interesting for everyone if you do an interesting gimmick, rather than steal the secret documents are hide in dorms to get the &amp;quot;le epic greentext&amp;quot;. BeeStation, specifically for these reasons introduced, the &amp;quot;gimmick objective&amp;quot;. It is always greentexted and is supposed to be an opened ended antagonist goal where you can creatively use antag tools and your department tools to create an interesting, fun, and unique situation. All antagonist objectives should be like this. If you happen to roll some uninteresting objectives that don&#039;t inspire you, you are free to disregard them and make up your own (within reason; deciding your objective is to kill everyone is not valid).&lt;br /&gt;
&lt;br /&gt;
In summary, playing antagonists for the sole reason to complete your objectives is boring for everyone including you. Try to have an interesting objective or complete your objectives in a interesting way.&lt;br /&gt;
&lt;br /&gt;
===[[High-risk items|Grand Theft]]===&lt;br /&gt;
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You&#039;re tasked with stealing things like the Medal of Captaincy, Captain&#039;s Antique Laser Pistol, a tank of plasma or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.&lt;br /&gt;
&lt;br /&gt;
See the list of [[High-risk items]] for things you might be tasked to steal.&lt;br /&gt;
===Download Research Nodes===&lt;br /&gt;
To do this, first enter the [[Research_Division|research division]]. You want to reach the room visible from the public hallways that has a [[Computers#Core_R.26D_Console.2FRobotics_R.26D_Console.2FR.26D_Server_Controller|Core R&amp;amp;D Console]], [[Guide_to_Research_and_Development#Deconstruction|destructive analyzer]], [[Guide_to_Research_and_Development#Protolathe|department protolathe]] , and a [[Guide_to_Research_and_Development#Circuit_Imprinter|department circuit imprinter]]. Then follow these steps:&lt;br /&gt;
# Click the [[Guide_to_Research_and_Development#Protolathe|department protolathe]] [[File:Proto.png]].&lt;br /&gt;
# Search &amp;quot;disk&amp;quot;. Print a Technology Data Storage Disk. &lt;br /&gt;
# Put the disk into the [[Computers#Core_R.26D_Console.2FRobotics_R.26D_Console.2FR.26D_Server_Controller|Core R&amp;amp;D Console]]. [[File:RnD_Console.gif]]&lt;br /&gt;
# Click the Core R&amp;amp;D Console. Click &amp;quot;Main Menu&amp;quot; -&amp;gt; &amp;quot;Tech Disk&amp;quot;. &lt;br /&gt;
# Click &amp;quot;Load Technology to Disk&amp;quot;. Then &amp;quot;Eject Disk&amp;quot;. &lt;br /&gt;
# Put that disk into your inventory, and it will count as stealing research nodes. &lt;br /&gt;
You may want to wait until later in the round before doing this, to make sure there are enough research nodes unlocked to be enough for your objective. &lt;br /&gt;
===Assassination===&lt;br /&gt;
&#039;&#039;-&#039;cause at the end of the day, long as there&#039;s two people left on the planet, someone is gonna want someone dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky, someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel lucky? Wanna tip the scales in your favor? Good on ya. There&#039;s a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].&lt;br /&gt;
&lt;br /&gt;
Your target MUST still be dead when the shuttle docks at Centcom. Don&#039;t forget that your station has experimental cloning technology that may or may not be working.&lt;br /&gt;
====Maroon====&lt;br /&gt;
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don&#039;t have to! Be creative! &lt;br /&gt;
====Destroy AI====&lt;br /&gt;
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It&#039;s also not as straightforward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.&lt;br /&gt;
====Protect====&lt;br /&gt;
A rare objective that an admin probably gave you. Your job is to keep your target alive and hope they don&#039;t commit suicide or get lost on lavaland forever.&lt;br /&gt;
=== Gimmick ===&lt;br /&gt;
All traitors receive one gimmick objective in addition to their standard assassination/maroon/theft. This objective can range anywhere from wasting security&#039;s time with manhunts or interrogating a target on corporate secrets, to things like wresting control of the station from the captain or raiding the armory.&lt;br /&gt;
&lt;br /&gt;
These objectives automatically succeed regardless of whether you made an effort to complete them or not, and show up as &amp;quot;optional&amp;quot; at the end of the round, so just have fun with them and try to make things interesting for other people in the round.&lt;br /&gt;
===Escape alive and without being in custody===&lt;br /&gt;
Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. Some players are going to want to cause the damage to get the shuttle called. Other players are going to want to hang back and let the station tear itself to pieces. The more people on the shuttle, the greater chance some MAD BOMBER will kill you and such. How you escape is up to you, but remember that one [[emag]] or three different [[Heads of Staff]] IDs will reduce the departure timer to 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will count as being &amp;quot;in custody&amp;quot; if you stand on this red flooring when the shuttle docks at Centcom. &lt;br /&gt;
====Delta Alert====&lt;br /&gt;
If the station goes delta it means the station will likely explode or worse within 90 seconds or so. If this happens you can still escape alive. During red and delta alert levels, the escape pod control computers will have the option unlocked to &amp;quot;Send to lavaland&amp;quot;. Sending your escape pod to lavaland will count as you escaping alive without being in custody only IF the station does explode from the delta crisis, AND you stay in the pod until the round ends. It does NOT count if the delta alert crisis is resolved, and the round ends normally from escape shuttle arriving to Centcom.&lt;br /&gt;
===Hijacking===&lt;br /&gt;
&#039;&#039;&#039;FUCK.&#039;&#039;&#039; The Syndicate wants you to hijack the [[Escape Shuttle]] by overriding the navigation protocols using the shuttle computer. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you&#039;re dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle or its bridge. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don&#039;t forget that you can emag the shuttle&#039;s console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station&#039;s condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!&lt;br /&gt;
===Martyrdom===&lt;br /&gt;
What the objective says. Die a glorious death. To succeed you must be dead by the end of the round. Dying and then getting cloned does not count as having died.&lt;br /&gt;
Whatever you decide to pursue, keep in mind that you have to die, and that it has to be glorious.&lt;br /&gt;
&#039;&#039;&#039;Using the &amp;quot;suicide&amp;quot; command to kill yourself is not a glorious death. Doing this will make you fail this objective, and you will not get your greentext.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Syndicate Items|Your Tools]]==&lt;br /&gt;
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. On your person, you will have an uplink containing 20 telecrystals itching to be spent on traitory goods. The uplink will either be hidden in your [[PDA]], [[Radio Headset]] or in a [[pen]]. With a PDA uplink, you will be given a code consisting of a phonetic alphabet letter, and a three-digit number. The Headset uplink can be accessed by tuning it to a specific frequency, and the pen can be accessed by turning the head a certain number of degrees. &lt;br /&gt;
&lt;br /&gt;
Check [[Syndicate Items]], for a more detailed description on the goods. But don&#039;t go racing off to order those items ASAP. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don&#039;t get wasted on an emag when you find the captain&#039;s spare ID on that assistant you just killed. Some items require you to pool your telecrystals with other traitors. Other items are role-specific.&lt;br /&gt;
&lt;br /&gt;
If you think you&#039;re at the risk of being searched by security, and you don&#039;t think you can outrun or outfight them, a good idea is to hide your traitor items somewhere. A few options:&lt;br /&gt;
* A backpack in one of the personal lockers in the locker room at arrivals or in the dorms northwest of the bar.&lt;br /&gt;
* For small items like emags, you can hollow out a book with a pair of wirecutters and place the item inside. To recover it, just click the item in your hand. The object will fall out.&lt;br /&gt;
* The cistern of a toilet in the locker room or the dorms. Crowbar the toilet to remove the cistern lid, click the toilet with the item you wish to hide, then crowbar the toilet again to replace the lid. Be warned that this creates a unique sound that can be heard in nearby rooms, so players who hear this and know about the trick may check the toilets to see what loot they can find.&lt;br /&gt;
* shitty smuggler&#039;s satchel underneath a floor tile, but these only hold four small items and as such are a waste of telecrystals.&lt;br /&gt;
* Various lockers, boxes, linen bins and the like around the station.&lt;br /&gt;
* Always experiment to find more!&lt;br /&gt;
==[[Illicit Access]]==&lt;br /&gt;
Gaining entry to areas above your clearance is an important skill. Sometimes you&#039;re looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:emoji_heart.png|32px]]Blood Brothers ==&lt;br /&gt;
It&#039;s like traitor but with brotherly love! You and one or two other assholes will have to complete multiple traitor objectives together! You get a private radio implant where you can plot your dastardly plans. The main caveat is that you don&#039;t recieve TC!&lt;br /&gt;
==Incursion==&lt;br /&gt;
Incursion is a version of traitors where the traitors are in a small team. As a member of the incursion, you will spawn with a radio uplink in your backpack and a radio implant that can listen in on all channels and talk on the syndicate one. This implant cannot be implanted into non-antagonists or else it will explode, gibbing the receiver if they do not get it removed in time.&lt;br /&gt;
===Uplink===&lt;br /&gt;
The station-bounced radio uplink you spawn with only has 15 TC, and certain items have been blacklisted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted Gear&#039;&#039;&#039;&lt;br /&gt;
 - Contractor Kit&lt;br /&gt;
 - Sleeping Carp&lt;br /&gt;
 - Syndicate Lootbox&lt;br /&gt;
 - Syndicate Encryption Key&lt;br /&gt;
 - Internal Syndicate Radio Implant&lt;br /&gt;
 - Clown Car&lt;br /&gt;
&#039;&#039;&#039;Unique Items&#039;&#039;&#039;&lt;br /&gt;
====Stolen Shuttle Creation Kit====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 15TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Building a shuttle&lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armoury and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.&lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.&lt;br /&gt;
 }}&lt;br /&gt;
====Syndicate Medical Bundle====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 12TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Healing your team&lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.&lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.&lt;br /&gt;
 }}&lt;br /&gt;
====Hardsuit Bundle====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 18TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Going into space and looking cool.&lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.&lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.&lt;br /&gt;
 }}&lt;br /&gt;
===Objectives===&lt;br /&gt;
====Assasinate Excommunicated Traitor====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assassinate an excommunicated traitor. The person you are tasked with killing will know you are coming and is a standard traitor with a standard uplink and standard objectives of their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate/Easy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Get together as a group and quickly take them out, or frame them for a crime and get them searched and executed by security.&lt;br /&gt;
====Assasinate Head of Staff====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assassinate a head of staff. Often pretty difficult, since they will be checked on a lot more than a regular crew, but as long as nobody sees you and your team do it, nobody will ever know.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Kill them while they are alone.&lt;br /&gt;
====Escape / Hijack====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Like normal escape or hijack, except only 1 team member needs to complete this objective for it to count.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Easy (Escape) / Hard (Hijack)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Complete them like you normally would.&lt;br /&gt;
==Murder 101==&lt;br /&gt;
Most traitors eventually have to kill someone, regardless of objectives, and knowing the right and wrong ways to do it will make or break your mission.&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
* Always finish the job.&lt;br /&gt;
* Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
* Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
* If you think you can kill somebody with an item, chances are you can. Even when you&#039;re sure there&#039;s no way this will kill anyone, &#039;&#039;it still might manage to.&#039;&#039; Experiment with different items and tools so that you&#039;re always a threat.&lt;br /&gt;
* When push comes to shove, push back. Fighting in SS13 is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
* Keep in mind that the best methods of killing are combinations of the ones listed below.&lt;br /&gt;
* Blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon and/or clean them if you have the supplies or can get to a sink and/or shower. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away.&lt;br /&gt;
* Having the element of surprise on your side ALWAYS makes for an easier murder. Don&#039;t give your opponents a chance to run away or defend themselves if you can.&lt;br /&gt;
* If you act suspiciously, you&#039;ll be treated suspiciously. Your instinct might tell you to avoid security and try not to draw attention to yourself. This is guilty behaviour. Act casual. Be polite and engaging with people you talk to. You&#039;ll be surprised at what you can get away with when people like and trust you.&lt;br /&gt;
===Beating===&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Easy to do, weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Leaves a bloody mess, armor exists, often gives them time to cry for help.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Unless you&#039;re a robust fighter, beating is not always a viable option because it&#039;s somewhat easy to defend against. A few objects, like batons, will require harm intent.&lt;br /&gt;
===Strangulation===&lt;br /&gt;
Another simple option. Anybody who&#039;s not handcuffed can strangle somebody.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Always available option, after you have it locked in it&#039;s GAME OVER, doesn&#039;t leave any blood&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Unless they&#039;re stunned or handcuffed, it&#039;s very easy to avoid and it leaves you in a vulnerable position, unless you quick choke.&lt;br /&gt;
Takes ages to actually kill someone&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling.&lt;br /&gt;
==Advanced Methods of Murder==&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
===Suffocation===&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gases into a room with your opponent.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Leaves no physical evidence besides the tank/canister, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Toxic gases can be difficult to acquire depending on your job&lt;br /&gt;
:Trapping your target presents a problem in and of itself&lt;br /&gt;
:They may have internals&lt;br /&gt;
:The area becomes contaminated until somebody comes to clean it up&lt;br /&gt;
:The AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there, making escape difficult unless you can hide in a locker or something&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Suffocation is not a good option for many parts of the station, but it&#039;s feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
===Intoxication/Overdose===&lt;br /&gt;
Killing aided by medical supplies such as toxins, morphine and rejuvenators and medication like epilepsy pills. Some of these will merely incapacitate the enemy, some will do significant damage, and enough of them can be deadly.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Readily available in the Medbay or from your uplink, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Takes some time to work&lt;br /&gt;
:Is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This method is effective to incapacitate people you&#039;ve already caught if you don&#039;t have any means of handcuffing them, but unless you&#039;re a chemist or buy the poison kit, what you&#039;ve got is probably not effective enough to kill outright.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Simple to use and most effective in direct melee. This includes swords, axes and revolvers.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Almost a one-hit-kill, can be concealed&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, unsuppressed weapons can be heard from adjacent rooms&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Very effective and efficient means to kill, but these weapons are not available to the general public, so if you&#039;re caught with them it&#039;s usually game over.&lt;br /&gt;
===Spacing===&lt;br /&gt;
The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these. Aggressive grab and throw them while they are under or in front of the airlock.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Airlocks are available across the station, guaranteed kill, usually leaves no physical evidence&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:External airlock access isn&#039;t granted to everybody&lt;br /&gt;
:Smart opponents might be able to dodge out of the way or pull you out with them, they will probably be able to scream for help&lt;br /&gt;
:You&#039;ll need internal equipment&lt;br /&gt;
:The body can land back on the station&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous.&lt;br /&gt;
===Fire===&lt;br /&gt;
Very dangerous and should only be used if a dramatic death is desired.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Very intimidating and dramatic, high chance of death, destroys the station (if that&#039;s a good thing), and leaves no physical evidence except a charred body and burnt floors.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:The equipment required to start a fire is only available in certain rooms such as atmospherics, toxins lab or the engine. It&#039;s also very dangerous to the attacker.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Fire has high style points but it can be permanently damaging to the station and may interfere with your objective.&lt;br /&gt;
:The &#039;&#039;&#039;singularity engine&#039;&#039;&#039; can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased tenfold.&lt;br /&gt;
===Genetic Murder===&lt;br /&gt;
Makes up a fraction of murders on SS13, but it has its advantages.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:You can change the person&#039;s identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they&#039;re in the pod you can lock it where they have no chance to call for help or fight back.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:It&#039;s hard and generally suspicious to access the genetics lab unless you&#039;re cleared to enter.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This method can be risky and it is generally not easy to accomplish unless you&#039;re the researcher.&lt;br /&gt;
===Baiting===&lt;br /&gt;
A fairly advanced tactic, if only because it doesn&#039;t always work and is difficult to pull off correctly. Basically, you talk Security into attacking somebody for committing some kind of crime. The crime ostensibly committed can range from breaking windows to breaking faces - it doesn&#039;t matter, they&#039;ll die for it. This can be especially useful when the Security team have proven themselves incompetent and are unlikely to challenge your accusations.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Relieves suspicion of you (if it exists), a very good way of getting the station&#039;s legitimate members to do your dirty work, distracts Security, makes for nice RP&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Unpredictable, occasionally backfires, not always easy to pull off.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people&#039;s ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim&#039;s body, for example.&lt;br /&gt;
:Another tip-Have a good weapon on you, DON&#039;T MAKE THINGS UP ON THE GO, have something your target can get knocked out by.&lt;br /&gt;
===Gibbing===&lt;br /&gt;
Using the chef&#039;s gibber for killing personnel. Probably the best if you&#039;re the chef, but if the corpse is knocked out, the chef won&#039;t give a shit about killing them.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Leaves no evidence, and you can eat him to get your health back.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen, most likely in front of people.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This is probably the best as chef, as it doesn&#039;t appear as traitorous.&lt;br /&gt;
===Cremation===&lt;br /&gt;
Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don&#039;t want to cook them (obvious to anyone going to derelict).&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:You can get spotted, need to make sure the person is out cold / dead. &lt;br /&gt;
:Crematorium destroys items completely, and doesn&#039;t leave anything behind if you don&#039;t strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails!&lt;br /&gt;
:Only people with the crematorium&#039;s access can use the crematory devices.&lt;br /&gt;
:Remember, the crematorium also destroys items! Nothing is worse than broiling the Captain and realizing that all that remains of your objective is now a scorched piece of jumpsuit.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy.&lt;br /&gt;
== Where to Commit Murder ==&lt;br /&gt;
Now that you&#039;ve picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision;&lt;br /&gt;
* Are the facilities available in this area? You obviously won&#039;t be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
* How frequently does the subject access this area? Waiting in the Medbay for your target won&#039;t result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
* How heavily populated is the area? You won&#039;t want to kill somebody in an area like the Medbay because there is almost always somebody there.&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
* How hard is the area to access?&lt;br /&gt;
* How secluded is the area?&lt;br /&gt;
* How much camera coverage is there?&lt;br /&gt;
* Is the area your primary post?&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you&#039;re the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you&#039;re not the toxins researcher.&lt;br /&gt;
===Getting Rid of the Body===&lt;br /&gt;
Most of the methods of killing people leave behind a body (potentially) covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren&#039;t important the requirements of these methods are. &lt;br /&gt;
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they&#039;re dying. &lt;br /&gt;
*Cloning requires the brain. All you need to keep is the brain so cutting that out and keeping/spacing should suffice. Be aware cloning can have saved scans so ensure you check&lt;br /&gt;
*Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack.&lt;br /&gt;
*Robotics doesn&#039;t actually bring the dead back(they still count as dead even if borged) but most Borgs that aren&#039;t one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain.&lt;br /&gt;
So how do you actually prevent this?&lt;br /&gt;
Most of the methods of killing people without leaving a body work on those who are already dead.&lt;br /&gt;
Cutting someone&#039;s brain out or beheading them stops almost every method. Your common toolbox contains most of the tools you need and substitutes for the rest are in low security areas. A quick trip to cargo will get you a full set of tools or the ones you were missing, breaking a window or hopping the kitchen table will get you a knife, and breaking into the botany backroom will get you a hatchet to replace the saw. A brainless body is suspicious and bleeds everywhere so be prepared to ditch it right away. A quick disposals ride should be enough to prevent your location from being identified. You were wearing gloves, right?&lt;br /&gt;
If you have access to body bags, you should use them. People ask a lot fewer questions about people using body bags in public. Expect to get stopped several times by assholes opening the bag and make sure it looks like your heading for Medbay.&lt;br /&gt;
Toss people out of the airlock at an angle, as most of the places where people check for bodies are in straight lines.&lt;br /&gt;
Strip people of their jumpsuit if you can&#039;t dispose of them elsewhere and hide them in a locker that locks preferably to an access that is uncommon. Remember your new access is your access plus whatever your victim&#039;s access was.&lt;br /&gt;
If all else fails, dropping a mini-bomb on the body will prevent it from coming back.&lt;br /&gt;
==Getting Caught==&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life on Space Station 13 and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won&#039;t get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. If you drag around that locker of corpses saying you were cleaning up maintenance and you are going to give the chef some meat, you may have a chance of not getting killed. Note that your chances of this bluff being a success is shot to nothing if you get caught with any traitor items on you. As soon as that first [[emag]] or revolver is spotted, you&#039;re getting a face full of a harm baton and then the embrace of hard vacuum.&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
===Tip 1: GET CREATIVE===&lt;br /&gt;
Alright, here&#039;s the situation. Let&#039;s say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here&#039;s a few examples:&lt;br /&gt;
* Challenge your target to a duel.&lt;br /&gt;
* Kill them in an incredibly silly way, or using unlikely objects.&lt;br /&gt;
* Be like Jigsaw, and give them a challenge in which failure ends in death.&lt;br /&gt;
* Frame them as a traitor, by putting traitor items in plain sight and switching your fingerprints for theirs in the security database.&lt;br /&gt;
And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.&lt;br /&gt;
===Tip 1-A: Use a gimmick===&lt;br /&gt;
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim&#039;s job (roboticist killed by a rogue cyborg, engineer thrown into the supermatter, assistant toolboxed to death, etc.) can be fun for all parties involved.&lt;br /&gt;
===Tip 2: Try to avoid murderboners===&lt;br /&gt;
&#039;&#039;WARNING! WARNING! OPINION AND RANT AHEAD!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you&#039;ve got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It&#039;s a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you&#039;re killing before you go on a thermal/noslip/esword frenzy.&lt;br /&gt;
==== !!MURDERBONING IS NORMALLY AGAINST THE RULES!! ====&lt;br /&gt;
===== DO NOT MURDERBONE UNLESS IT IS [[Rules#Murderbone Policy|&#039;&#039;SPECIFICALLY WRITTEN THAT YOU CAN&#039;&#039;]] =====&lt;br /&gt;
===Tip 3: Ask the admins, they&#039;re here to help you===&lt;br /&gt;
Despite popular opinion, the admins are not just here to ban people and press buttons. They&#039;re here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: Centcom announcements, identity changes, being changed into a whole new antag (note: the admins will quickly get frustrated if you ask for this every time)&lt;br /&gt;
&lt;br /&gt;
Another thing – if your objectives are boring, easy, or you&#039;ve already completed them, you can ask for more. It&#039;s a good alternative to simply killing everything in sight if you can&#039;t think of something to do. For maximum realism, do this by emagging a command console. However, &amp;lt;b&amp;gt;IF NO ADMINS ARE ONLINE, DO NOT AHELP FOR EXTRA MISSIONS&amp;lt;/b&amp;gt;, this only bothers admins as they are forced to get their attention to you, when they could be monitoring the server for rulebreakers.&lt;br /&gt;
===More Tips===&lt;br /&gt;
* Having a spare ID always helps. Assistants are a dime a dozen, so it&#039;s not a bad idea to pin an assistant ID on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don&#039;t have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others and should be a priority.&lt;br /&gt;
* Emagging welded/bolted doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when &#039;reserving&#039; an escape shuttle for yourself or when hiding a powersink.&lt;br /&gt;
* There may be other traitors on the shuttle and you may be their objective to kill. Trust nobody. Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.&lt;br /&gt;
===Even More Tips===&lt;br /&gt;
* Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.&lt;br /&gt;
**Actually, just emag all the borgs you come across. And then make more borgs with tthe bodies your minions have created. Then inadvertently complete the &amp;quot;escape alone&amp;quot; after you turned half the crew into mechanical slaves.&lt;br /&gt;
* You can force the AI to call the shuttle by throwing an EMP grenade near it&#039;s core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven&#039;t given it prior prompting via a beacon...)&lt;br /&gt;
* Store dead bodies on the Toxins Test Site. Nobody will ever find them.&lt;br /&gt;
* Security cameras see as far as you do (7 tiles). This means that if you can&#039;t see a regular camera, it can&#039;t see you. X-ray cameras see through walls. You can differentiate the curved protrusion on the side. &lt;br /&gt;
* Having a bomb in your backpack and setting it off while in a sleeper, will blow up all the shut and the sleeper, but leaving you perfectly unharmed.&lt;br /&gt;
* If you inject a good power cell with plasma, it&#039;ll explode and create a hole in space when it is used for anything.&lt;br /&gt;
* Light switches can be used to sabotage a room if you inject plasma into the light bulbs. Also works if there is a power outage.&lt;br /&gt;
* An emagged Medibot will flat out murder anyone who stands still. Good combo with an emagged Beepsky.&lt;br /&gt;
* When you take something from your bag, or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. Here&#039;s a cheat sheet:&lt;br /&gt;
**If the item can&#039;t be placed into a box, then when you put it in your bag it&#039;ll show to everyone that can see you.&lt;br /&gt;
**If the item can be placed into a box, then when you put it in your bag it&#039;ll only show to people who are directly next to you.&lt;br /&gt;
**This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don&#039;t show any message at all.&lt;br /&gt;
* Fake Mustaches conceal your identity as well as a gas mask or helmet. &lt;br /&gt;
* An agent card, which can be used to make you untrackable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP&#039;s line by queuing up behind someone with large amounts of access and copying that access on the diagonal while the ID is placed on the table. Also scanning two cards with an agent card give the agent card the permissions of both, you can create a ghetto captains ID with a few low level ID&#039;s you just find laying around.&lt;br /&gt;
* If you grab someone and use them on a open toilet, drownign them via swirly will take creativity however. If it is closed, it slams the affected person into the toilet seat.&lt;br /&gt;
* The chameleon projector can be used to dodge shots, just run with it in your and spam it to have bolts go over you.&lt;br /&gt;
**A hilariously effective use of the cham projector is something slippery, like the clown&#039;s PDA or a banana peel. WILD CLOWN MATERIALIZES.&lt;br /&gt;
**You can&#039;t drag items that are people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.&lt;br /&gt;
**Floorbots won&#039;t try to collect people disguised as floor tiles or metal&lt;br /&gt;
**Pretending to be an item in space gives you perfect movement, but you&#039;ll still die of exposure if you&#039;re not prepared&lt;br /&gt;
**You can cloak as things in the holodeck and use them elsewhere on the station, no one ever suspects the beachball.&lt;br /&gt;
**You can wrench apart a table or rack and rebuild it under you and disguise for a more convincing ploy.&lt;br /&gt;
**Hiding as an item in a doorway will let the door close harmlessly on you, giving total concealment.&lt;br /&gt;
**Buy an uplink implant, if you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being meta shitlords they&#039;ll probably assume there&#039;s a cult about due to the lack of evidence of any escape route besides a straight up teleport.&lt;br /&gt;
* No-Slip syndie shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.&lt;br /&gt;
* You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (1000 minutes = 16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate or hang a live explosive on your wall for a stylish conversation piece.&lt;br /&gt;
* The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of correct ways. You just need to find them.&lt;br /&gt;
* Putting a tracking beacon in space makes the hand teleporter a instantly lethal weapon instead of a convenience.&lt;br /&gt;
* A banana peel slip is long enough to quickchoke someone.... not as devastating as it once was, but they&#039;ll be down for the count unless someone assists them.&lt;br /&gt;
* Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment... This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don&#039;t have access to a flash and have someone to assist you in beating them to death.&lt;br /&gt;
* Lockers do not protect from space and atmosphere. So stun-locker-weld-space is a valid strategy.&lt;br /&gt;
* When security is chasing you, occasionally do a 180° and sprint back past them. If they’re space lagging enough, they won’t see you run by. This is especially effective if you’re being chased by the dreaded security mob, mainly because such mobs have a pack mentality. If you manage to throw off one officer, chances are good someone will follow him as well. Also, unless they are right on your ass, close doors you go through and open doors you don’t. People will chase open doors if they lose a visual on you. Also, tasers can’t go through doors and you can’t open a door during its closing animation, which can give you another extra second to duck into a maintenance tunnel.&lt;br /&gt;
* There&#039;s an ID console near arrivals. If you get all-access when you really shouldn&#039;t, you should use this to make extra ID&#039;s to stash somewhere for when Sec inevitably takes your original ID.&lt;br /&gt;
* Shooting syringes of black slime juice works and will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.&lt;br /&gt;
* Diamond drills can break through r-walls in record time.&lt;br /&gt;
* Have an agent ID and a voice-changer mask? Why not use it to make that guy you murdered blame somebody else! Or, make him say he&#039;s committing suicide! HoP traitors (or equivalent) with a voice changer can impersonate anyone they want without even having to buy an Agent ID, all from the comfort of his or her own office or even they&#039;re own escape pod.&lt;br /&gt;
* You should hide off cameras when impersonating someone with a non-Agent ID, as the AI can track you.&lt;br /&gt;
* You can always turn that Box of Spare IDs into a Box of Fake IDs, find a nice place in maint....&lt;br /&gt;
* If you ever need a place to hide something make a false wall to the balloons secret spot and put the stuff into that area to get later when the heat has died down. All you need to worry about is some-body wanting a balloon and finds a ton of weapons or something else instead. For extra points use the secret spot right by sec for the irony if they ever find out. ADDED: You can also use the little construction area next to security if you don&#039;t mind a little damage. Few people check there unless there happens to be a powersink/hidden comms console.&lt;br /&gt;
* NOBODY expects freedom implants.&lt;br /&gt;
* You can delete your fingerprints from the security records. It&#039;s better to re-forge them or swap them with someone else&#039;s however.&lt;br /&gt;
* Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID to open lockers that aren&#039;t already coded to a specific PDA, so no worries about Joe Schmoe Assistant running in and stealing your hand tele.&lt;br /&gt;
* Boxstation? Here&#039;s how to quickly and easily disable tcomms permanently (99% of the time) as a traitor, at the cost of four telecrystals: from in front of the Incinerator door, go 4 tiles south and slap a block of C4 to your right. Equip internals while you wait for it to go off. This will destroy the telecomms APC, which will depower comms. Nobody will be able to use headsets. With your internals on obviously, deconstruct/slap a second block of C4 on the hub in the middle of the room. If you didn&#039;t get tased and then lasered and dragged out onto a solar by an engineer who&#039;s packing, you will be able to enjoy your disabled comms and everyone walking around with constantly broadcasting station bounced radios in their pockets. ADDED: Destroying the hub does stop communication through headsets on the station. Do note that a competent engineer can still repair your damage.&lt;br /&gt;
* How to get to the Captain’s Quarters through disposals: There is a disposals tunnel outside the mining dock. Just weld and then wrench the sorting pipe, then right-click it once it&#039;s free and click flip. With a bit of luck, it&#039;ll be facing the opposite way. Wrench and weld it. Any disposal &amp;quot;upstream&amp;quot; from that pipe will now take objects and people to the HoP&#039;s office. I like to break into the construction area above tcomms, because it has a disposal in-between the pipe you need to flip to get into the captain&#039;s office and the previous one we flipped. To get into the Captain&#039;s office, you need to crowbar the floor here below the teleporter, then weld, wrench and flip the pipe. When the arrow is pointing right, wrench and weld the pipe and lay the floor tile back over it. Any disposal &amp;quot;upstream&amp;quot; from there will take you to the captain&#039;s office. The rest will take you to the HoP&#039;s. The only question is, if there&#039;s no ID and no hand tele, how do you get out before security gets there?&lt;br /&gt;
* Emagging a comms console with captain access allows you to contact the syndicate. If the Gods are feeling kind, you can Use this to demand new objectives, which they will often give you more telecrystals to help you do this.&lt;br /&gt;
* E-swords and circular saws can be used to make sawn-off shotguns. Eswords can also cut cakes, pizzas and light cigars.&lt;br /&gt;
* &amp;lt;strike&amp;gt;You can&#039;t get out of package wrapped lockers. I don&#039;t even know if you can resist out of them.&amp;lt;/strike&amp;gt; [fixed]&lt;br /&gt;
* Spaced bodies can husk, but it&#039;s not terribly quick. Burned bodies husk much better.&lt;br /&gt;
* You can free people from perma without using space. ADDED: If you go through brig maint, get through the window and grill near where they keep Sec&#039;s atmospheric canisters. Walk up near evidence, cut down the evidence R-wall, Go over to the wall that is behind the table in perma, make it into a hidden wall. Wrench the table and Tada! Sneak in and out of perma while only having to worry about the AI!&lt;br /&gt;
* The AI cannot examine anything except things it can see in its chamber. It can take pictures of you to see what&#039;s in your hand however.&lt;br /&gt;
* You can uncuff yourself while in a disposal unit.&lt;br /&gt;
* You can strip someone&#039;s pockets without a message appearing, if they don&#039;t move during it, otherwise they&#039;ll get a message that says their pockets are being touched. &lt;br /&gt;
* You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can&#039;t do shit. The only issue is getting close enough. Also, if you intend to give someone a combat mech (not yourself) stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech. Then laugh at them and smash their face in real good.&lt;br /&gt;
* Every PDA holds a pen by default. Remove it and store your sleepy pen/e-daggers there if you take it. No one carries pens in their bag.&lt;br /&gt;
* Are you a traitorous sort lucky enough to have HoP-level access? Don&#039;t want security on your back? CLOSE THE POSITIONS. An understaffed security team is a shit security team.&lt;br /&gt;
* Latex gloves don&#039;t stop you from leaving your fingerprints everywhere. They leave partial prints.&lt;br /&gt;
* Strapping a man to a chair while throwing floor tiles at him, is a surprisingly quick death on his part.&lt;br /&gt;
* If your objective is to steal the nuke disk, steal the pinpointer as well. The reason should be self-evident.&lt;br /&gt;
* The suspicious toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod.&lt;br /&gt;
* Borgs are always stunned by flashes.&lt;br /&gt;
* Grenades can be activated from backpack with mousetraps.&lt;br /&gt;
* Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack SSUs to burn somebody to a crisp.&lt;br /&gt;
* The nuke blocks projectiles.&lt;br /&gt;
* Black gloves are fireproof. That means you can take whatever lights you want without getting burned. They also half the damage you take from electric shocks.&lt;br /&gt;
* Pulse rifles can actually break tables, racks, girders, and pretty much anything, provided you aim at it with your mouse. Except airlocks. But if you have a pulse rifle chances are airlocks won&#039;t matter for you.&lt;br /&gt;
* EMPs silence headsets.&lt;br /&gt;
* You can dip a cig in anything. Dip a cigar in plasma, the person who lights it will be gibbed (normal cigs won&#039;t do as much damage).&lt;br /&gt;
* Reverse pickpocketing doesn&#039;t produce a message for people you try it on (unless it fails). You can reverse pickpocket minibombs onto people. You can start the timer on the minibomb after you start the pickpocket attempt but before it&#039;s actually placed. At point blank range, the minibomb gibs provided the target has no protection. Go forth and explode pants.&lt;br /&gt;
* You can make an improvised explosive (IED) with basic materials. What you&#039;ll need:&lt;br /&gt;
**Soft drink can, Igniter, a Welding fuel tank, and a cable coil.&lt;br /&gt;
**Igniter ---&amp;gt; Space Cola (filled with welding fuel) ---&amp;gt; improvised explosive assembly --&amp;gt; click on a welding fuel tank --&amp;gt; cables ---&amp;gt; improvised explosive assembly (filled)&lt;br /&gt;
**Should be all set. Oh, and it can gib dead people, if exploded on their body, and the explosion doesn&#039;t expose blown tiles to space. It also destroys dead borg&#039;s bodies so you can get the MMI.&lt;br /&gt;
* One very important note about IED&#039;s blast radius is that it can destroy an APC one tile away. Meaning an IED in the windoor square in front of the AI can destroy its apc and render it incapable of shunting or really doing anything at all.&lt;br /&gt;
* You can use an IED on an r-wall to skip most of the steps of disassembling an r-wall.&lt;br /&gt;
* Got perma access? Try to slip a fully loaded toolbox in perma bathroom or hide an emag inside of the back of the toilet.&lt;br /&gt;
* You don&#039;t need to steal the blueprints to complete your objective, you can instead take a picture of it and it will count as successfully stealing it.&lt;br /&gt;
* &amp;quot;Steal plasma&amp;quot; is just the most easy objective; Grab a emergency O2 tank or an air tank, stuff it in a public scrubber until it&#039;s empty. Grab 10 sheets of metal, go to incinerator, make canister, attach canister to port, activate plasma valve, stuff tank into can, set pressure to max, open, wait, close, remove, win/die because you used it for internals.&lt;br /&gt;
* EMPing a cloning pod turns the clone into a slurry of blood and meat chunks. In case you&#039;ve got access to ground iron and uranium and REALLY need the guy getting cloned to not get cloned.&lt;br /&gt;
* Simply changing your hairstyle can be enough to throw security off your trail if they only caught a glimpse of you. Especially if you have hair that really stands out.&lt;br /&gt;
* A strategy to win Cuban Pete:&lt;br /&gt;
** If your magic is less than 5, charge.&lt;br /&gt;
** If your health is less than Pete&#039;s, and your turtle value is less than 3, heal.&lt;br /&gt;
** Otherwise, attack.&lt;br /&gt;
** Healing increases your turtle value by 1.&lt;br /&gt;
** Attacking or charging your magic reduces your turtle value by 1.&lt;br /&gt;
** Pete will attack you for more damage if your turtle value is greater than 3.&lt;br /&gt;
** This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).&lt;br /&gt;
** Also, once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.&lt;br /&gt;
* RIG suits can carry a Jetpack in its Suit Slot, it still needs to be on your back to work, however you can carry it around without anyone seeing.&lt;br /&gt;
* Exo nuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don&#039;t forget radiation suit, huh.&lt;br /&gt;
* If you&#039;re looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent &amp;amp; risky.&lt;br /&gt;
* Tip: Bullets pass through grilles, but not windows. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.&lt;br /&gt;
* You can shoot a window with a laser (I.e, Click the window) to shoot at the window, rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.&lt;br /&gt;
* You can steal flashes from mounted flashers by using wirecutters. This will disable the flasher until a replacement flash is installed.&lt;br /&gt;
* You can destroy canisters by attacking them. Usually I&#039;ll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It&#039;s stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives. Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad. ADDED: Keep in mind that it doesn&#039;t destroy then release the plasma. It&#039;ll actually explode like a small bomb. So if you&#039;re trying to make an inferno, let the can empty THEN light it, so you don&#039;t put your own fire out with vacuum.&lt;br /&gt;
* Bombing/deconstructing the engineering SMESes will almost always result in the engine becoming loose.&lt;br /&gt;
* Spraying someone with welder fuel or alcohol on someone who&#039;s smoking a cigarette/cigar will set them on fire. Same applies to lit welders. Especially awesome since unlike other methods for setting someone on fire spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. ADDED: It also works with a active esword, as a poor antag found out once.&lt;br /&gt;
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I&#039;ve seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.&lt;br /&gt;
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.&lt;br /&gt;
* Possessing damp rag, either from janitor room or from Bond Bundle, it works as 5u hypospray to mouth on harm intent. Gimmicky and adds flavor to your murder! (Personal recommendation: Use Zombie Powder.)&lt;br /&gt;
**If you manage to make Circuit Imprinter circuit, ABUSE THE HELL OUT OF IT! There&#039;s so much you can build with it, ranging from Energy gun rechargers &amp;amp; Chemical Dispensers to AI Upload consoles (Circuit Imprinter is NOT department locked when constructed elsewhere). Find a cozy place in [[Maintenance]] or make your own and start making those illegal drugs/subversion.&lt;br /&gt;
*Role-playing with your target helps a lot if they&#039;re not always on the move. Offer them money or valuable item for lure, or even lie to them about specific topic (example: &amp;quot;Clown tripped an engineer and dragged them to maints.&amp;quot;) and continue to beat the crap out of your prey.&lt;br /&gt;
*As Botanist, you have MASSIVE advantage of being able to creating some of the [[Syndicate Uplink]] without emagged Chemical Dispenser, that being Carpotoxin, Tirizine and possibly Histamine.&lt;br /&gt;
===&amp;lt;s&amp;gt;Double Agents?&amp;lt;/s&amp;gt;===&lt;br /&gt;
&amp;lt;s&amp;gt;So you&#039;re a double agent. This mode functions a bit differently from normal Traitor in that it&#039;s an absolute clusterfuck you are assigned another double agent to kill! However, this means that there&#039;s also a double agent out to kill YOU! You need to kill a double agent while not being killed yourself. Some uplink items, like the bomb, are unavailable in this mode. You, of course, won&#039;t be *told* it&#039;s a Double Agent round but you can easily meta it from the number of objectives you have.&amp;lt;/s&amp;gt; How do we even still have this part, double agents were removed LONG LONG ago.&lt;br /&gt;
&lt;br /&gt;
However, it is still possible to have kill objectives that is targeted against other Traitors. Maybe talk it out with the other guy and maybe the both of you can get a [[Greentext|Greentext.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Traitor&amp;diff=37032</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Traitor&amp;diff=37032"/>
		<updated>2023-08-06T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;Haliris: /* Martyrdom */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = #BB0000&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Traitor.png&lt;br /&gt;
|jobtitle = Traitor&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = Kill people, steal shit, fuck school&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Ok, time to be a productive member of- oh cool I&#039;m a bad guy time to kill people!&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sword.gif]] The following is a tutorial on the basics of treachery -- for the game mode, click [[Game_Mode#Traitor|here]]. For information on the Syndicate organization, see [[The Syndicate]].&lt;br /&gt;
&lt;br /&gt;
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you&#039;re not the one calling the shots here, &#039;&#039;friend&#039;&#039;. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don&#039;t. It&#039;s up to you.&lt;br /&gt;
==[[File:emoji_syndie.png|32px]]The Basics==&lt;br /&gt;
After you&#039;ve familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!&lt;br /&gt;
==Your Objectives==&lt;br /&gt;
For whatever reason you&#039;ve decided to sell out the people you live and work with, most likely for personal gain. You will be given several dangerous goals by your new Syndicate employer which you must can complete.&lt;br /&gt;
&lt;br /&gt;
It&#039;s normal for new players to believe that the &amp;quot;greentext&amp;quot; is something that you should strive to achieve. However, the greentext itself is not a badge of honor or skill. SS13 is not a competitive game. It’s not designed or intended to be one. Even hard objectives can be trivial if the right RNG happens. Once you realized that &amp;quot;steal the station blueprints&amp;quot; is much easier if there is no CE. Or that &amp;quot;kill the captain&amp;quot; is not quite as hard if they kill themself trying to solo pirates; it&#039;s not quite so impressive. No good player is going to look at the round end report and congratulate you on your greentext. And just as well, no one is going to berate you or ask you why you didn&#039;t get the greentext. But a lot of people will congratulate you for a fun and interesting antag round.&lt;br /&gt;
&lt;br /&gt;
Your role as the bad person is to make the round interesting for others and by extension yourself. It&#039;s much more interesting for everyone if you do an interesting gimmick, rather than steal the secret documents are hide in dorms to get the &amp;quot;le epic greentext&amp;quot;. BeeStation, specifically for these reasons introduced, the &amp;quot;gimmick objective&amp;quot;. It is always greentexted and is supposed to be an opened ended antagonist goal where you can creatively use antag tools and your department tools to create an interesting, fun, and unique situation. All antagonist objectives should be like this. If you happen to roll some uninteresting objectives that don&#039;t inspire you, you are free to disregard them and make up your own (within reason; deciding your objective is to kill everyone is not valid).&lt;br /&gt;
&lt;br /&gt;
In summary, playing antagonists for the sole reason to complete your objectives is boring for everyone including you. Try to have an interesting objective or complete your objectives in a interesting way.&lt;br /&gt;
&lt;br /&gt;
===[[High-risk items|Grand Theft]]===&lt;br /&gt;
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You&#039;re tasked with stealing things like the Medal of Captaincy, Captain&#039;s Antique Laser Pistol, a tank of plasma or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.&lt;br /&gt;
&lt;br /&gt;
See the list of [[High-risk items]] for things you might be tasked to steal.&lt;br /&gt;
===Download Research Nodes===&lt;br /&gt;
To do this, first enter the [[Research_Division|research division]]. You want to reach the room visible from the public hallways that has a [[Computers#Core_R.26D_Console.2FRobotics_R.26D_Console.2FR.26D_Server_Controller|Core R&amp;amp;D Console]], [[Guide_to_Research_and_Development#Deconstruction|destructive analyzer]], [[Guide_to_Research_and_Development#Protolathe|department protolathe]] , and a [[Guide_to_Research_and_Development#Circuit_Imprinter|department circuit imprinter]]. Then follow these steps:&lt;br /&gt;
# Click the [[Guide_to_Research_and_Development#Protolathe|department protolathe]] [[File:Proto.png]].&lt;br /&gt;
# Search &amp;quot;disk&amp;quot;. Print a Technology Data Storage Disk. &lt;br /&gt;
# Put the disk into the [[Computers#Core_R.26D_Console.2FRobotics_R.26D_Console.2FR.26D_Server_Controller|Core R&amp;amp;D Console]]. [[File:RnD_Console.gif]]&lt;br /&gt;
# Click the Core R&amp;amp;D Console. Click &amp;quot;Main Menu&amp;quot; -&amp;gt; &amp;quot;Tech Disk&amp;quot;. &lt;br /&gt;
# Click &amp;quot;Load Technology to Disk&amp;quot;. Then &amp;quot;Eject Disk&amp;quot;. &lt;br /&gt;
# Put that disk into your inventory, and it will count as stealing research nodes. &lt;br /&gt;
You may want to wait until later in the round before doing this, to make sure there are enough research nodes unlocked to be enough for your objective. &lt;br /&gt;
===Assassination===&lt;br /&gt;
&#039;&#039;-&#039;cause at the end of the day, long as there&#039;s two people left on the planet, someone is gonna want someone dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky, someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel lucky? Wanna tip the scales in your favor? Good on ya. There&#039;s a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].&lt;br /&gt;
&lt;br /&gt;
Your target MUST still be dead when the shuttle docks at Centcom. Don&#039;t forget that your station has experimental cloning technology that may or may not be working.&lt;br /&gt;
====Maroon====&lt;br /&gt;
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don&#039;t have to! Be creative! &lt;br /&gt;
====Destroy AI====&lt;br /&gt;
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It&#039;s also not as straightforward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.&lt;br /&gt;
====Protect====&lt;br /&gt;
A rare objective that an admin probably gave you. Your job is to keep your target alive and hope they don&#039;t commit suicide or get lost on lavaland forever.&lt;br /&gt;
=== Gimmick ===&lt;br /&gt;
All traitors receive one gimmick objective in addition to their standard assassination/maroon/theft. This objective can range anywhere from wasting security&#039;s time with manhunts or interrogating a target on corporate secrets, to things like wresting control of the station from the captain or raiding the armory.&lt;br /&gt;
&lt;br /&gt;
These objectives automatically succeed regardless of whether you made an effort to complete them or not, and show up as &amp;quot;optional&amp;quot; at the end of the round, so just have fun with them and try to make things interesting for other people in the round.&lt;br /&gt;
===Escape alive and without being in custody===&lt;br /&gt;
Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. Some players are going to want to cause the damage to get the shuttle called. Other players are going to want to hang back and let the station tear itself to pieces. The more people on the shuttle, the greater chance some MAD BOMBER will kill you and such. How you escape is up to you, but remember that one [[emag]] or three different [[Heads of Staff]] IDs will reduce the departure timer to 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will count as being &amp;quot;in custody&amp;quot; if you stand on this red flooring when the shuttle docks at Centcom. &lt;br /&gt;
====Delta Alert====&lt;br /&gt;
If the station goes delta it means the station will likely explode or worse within 90 seconds or so. If this happens you can still escape alive. During red and delta alert levels, the escape pod control computers will have the option unlocked to &amp;quot;Send to lavaland&amp;quot;. Sending your escape pod to lavaland will count as you escaping alive without being in custody only IF the station does explode from the delta crisis, AND you stay in the pod until the round ends. It does NOT count if the delta alert crisis is resolved, and the round ends normally from escape shuttle arriving to Centcom.&lt;br /&gt;
===Hijacking===&lt;br /&gt;
&#039;&#039;&#039;FUCK.&#039;&#039;&#039; The Syndicate wants you to hijack the [[Escape Shuttle]] by overriding the navigation protocols using the shuttle computer. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you&#039;re dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle or its bridge. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don&#039;t forget that you can emag the shuttle&#039;s console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station&#039;s condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!&lt;br /&gt;
===Martyrdom===&lt;br /&gt;
What the objective says. Die a glorious death. To succeed you must be dead by the end of the round. Dying and then getting cloned does not count as having died.&lt;br /&gt;
&lt;br /&gt;
You are granted exemption from &#039;&#039;&#039;R8.4 Murderboning&#039;&#039;&#039; rule but &#039;&#039;&#039;not&#039;&#039;&#039; from R1 &amp;quot;You must Roleplay&amp;quot;. If you have any doubts about whether or not an action is against the rules, adminhelp and an admin will answer you.&lt;br /&gt;
Whatever you decide to pursue, keep in mind that you have to die, and that it has to be glorious.&lt;br /&gt;
&#039;&#039;&#039;Using the &amp;quot;suicide&amp;quot; command to kill yourself is not a glorious death. Doing this will make you fail this objective, and you will not get your greentext.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Syndicate Items|Your Tools]]==&lt;br /&gt;
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. On your person, you will have an uplink containing 20 telecrystals itching to be spent on traitory goods. The uplink will either be hidden in your [[PDA]], [[Radio Headset]] or in a [[pen]]. With a PDA uplink, you will be given a code consisting of a phonetic alphabet letter, and a three-digit number. The Headset uplink can be accessed by tuning it to a specific frequency, and the pen can be accessed by turning the head a certain number of degrees. &lt;br /&gt;
&lt;br /&gt;
Check [[Syndicate Items]], for a more detailed description on the goods. But don&#039;t go racing off to order those items ASAP. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don&#039;t get wasted on an emag when you find the captain&#039;s spare ID on that assistant you just killed. Some items require you to pool your telecrystals with other traitors. Other items are role-specific.&lt;br /&gt;
&lt;br /&gt;
If you think you&#039;re at the risk of being searched by security, and you don&#039;t think you can outrun or outfight them, a good idea is to hide your traitor items somewhere. A few options:&lt;br /&gt;
* A backpack in one of the personal lockers in the locker room at arrivals or in the dorms northwest of the bar.&lt;br /&gt;
* For small items like emags, you can hollow out a book with a pair of wirecutters and place the item inside. To recover it, just click the item in your hand. The object will fall out.&lt;br /&gt;
* The cistern of a toilet in the locker room or the dorms. Crowbar the toilet to remove the cistern lid, click the toilet with the item you wish to hide, then crowbar the toilet again to replace the lid. Be warned that this creates a unique sound that can be heard in nearby rooms, so players who hear this and know about the trick may check the toilets to see what loot they can find.&lt;br /&gt;
* shitty smuggler&#039;s satchel underneath a floor tile, but these only hold four small items and as such are a waste of telecrystals.&lt;br /&gt;
* Various lockers, boxes, linen bins and the like around the station.&lt;br /&gt;
* Always experiment to find more!&lt;br /&gt;
==[[Illicit Access]]==&lt;br /&gt;
Gaining entry to areas above your clearance is an important skill. Sometimes you&#039;re looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:emoji_heart.png|32px]]Blood Brothers ==&lt;br /&gt;
It&#039;s like traitor but with brotherly love! You and one or two other assholes will have to complete multiple traitor objectives together! You get a private radio implant where you can plot your dastardly plans. The main caveat is that you don&#039;t recieve TC!&lt;br /&gt;
==Incursion==&lt;br /&gt;
Incursion is a version of traitors where the traitors are in a small team. As a member of the incursion, you will spawn with a radio uplink in your backpack and a radio implant that can listen in on all channels and talk on the syndicate one. This implant cannot be implanted into non-antagonists or else it will explode, gibbing the receiver if they do not get it removed in time.&lt;br /&gt;
===Uplink===&lt;br /&gt;
The station-bounced radio uplink you spawn with only has 15 TC, and certain items have been blacklisted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted Gear&#039;&#039;&#039;&lt;br /&gt;
 - Contractor Kit&lt;br /&gt;
 - Sleeping Carp&lt;br /&gt;
 - Syndicate Lootbox&lt;br /&gt;
 - Syndicate Encryption Key&lt;br /&gt;
 - Internal Syndicate Radio Implant&lt;br /&gt;
 - Clown Car&lt;br /&gt;
&#039;&#039;&#039;Unique Items&#039;&#039;&#039;&lt;br /&gt;
====Stolen Shuttle Creation Kit====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 15TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Building a shuttle&lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armoury and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.&lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.&lt;br /&gt;
 }}&lt;br /&gt;
====Syndicate Medical Bundle====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 12TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Healing your team&lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.&lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.&lt;br /&gt;
 }}&lt;br /&gt;
====Hardsuit Bundle====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 18TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Going into space and looking cool.&lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.&lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.&lt;br /&gt;
 }}&lt;br /&gt;
===Objectives===&lt;br /&gt;
====Assasinate Excommunicated Traitor====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assassinate an excommunicated traitor. The person you are tasked with killing will know you are coming and is a standard traitor with a standard uplink and standard objectives of their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate/Easy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Get together as a group and quickly take them out, or frame them for a crime and get them searched and executed by security.&lt;br /&gt;
====Assasinate Head of Staff====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assassinate a head of staff. Often pretty difficult, since they will be checked on a lot more than a regular crew, but as long as nobody sees you and your team do it, nobody will ever know.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Kill them while they are alone.&lt;br /&gt;
====Escape / Hijack====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Like normal escape or hijack, except only 1 team member needs to complete this objective for it to count.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Easy (Escape) / Hard (Hijack)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Complete them like you normally would.&lt;br /&gt;
==Murder 101==&lt;br /&gt;
Most traitors eventually have to kill someone, regardless of objectives, and knowing the right and wrong ways to do it will make or break your mission.&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
* Always finish the job.&lt;br /&gt;
* Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
* Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
* If you think you can kill somebody with an item, chances are you can. Even when you&#039;re sure there&#039;s no way this will kill anyone, &#039;&#039;it still might manage to.&#039;&#039; Experiment with different items and tools so that you&#039;re always a threat.&lt;br /&gt;
* When push comes to shove, push back. Fighting in SS13 is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
* Keep in mind that the best methods of killing are combinations of the ones listed below.&lt;br /&gt;
* Blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon and/or clean them if you have the supplies or can get to a sink and/or shower. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away.&lt;br /&gt;
* Having the element of surprise on your side ALWAYS makes for an easier murder. Don&#039;t give your opponents a chance to run away or defend themselves if you can.&lt;br /&gt;
* If you act suspiciously, you&#039;ll be treated suspiciously. Your instinct might tell you to avoid security and try not to draw attention to yourself. This is guilty behaviour. Act casual. Be polite and engaging with people you talk to. You&#039;ll be surprised at what you can get away with when people like and trust you.&lt;br /&gt;
===Beating===&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Easy to do, weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Leaves a bloody mess, armor exists, often gives them time to cry for help.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Unless you&#039;re a robust fighter, beating is not always a viable option because it&#039;s somewhat easy to defend against. A few objects, like batons, will require harm intent.&lt;br /&gt;
===Strangulation===&lt;br /&gt;
Another simple option. Anybody who&#039;s not handcuffed can strangle somebody.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Always available option, after you have it locked in it&#039;s GAME OVER, doesn&#039;t leave any blood&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Unless they&#039;re stunned or handcuffed, it&#039;s very easy to avoid and it leaves you in a vulnerable position, unless you quick choke.&lt;br /&gt;
Takes ages to actually kill someone&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling.&lt;br /&gt;
==Advanced Methods of Murder==&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
===Suffocation===&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gases into a room with your opponent.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Leaves no physical evidence besides the tank/canister, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Toxic gases can be difficult to acquire depending on your job&lt;br /&gt;
:Trapping your target presents a problem in and of itself&lt;br /&gt;
:They may have internals&lt;br /&gt;
:The area becomes contaminated until somebody comes to clean it up&lt;br /&gt;
:The AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there, making escape difficult unless you can hide in a locker or something&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Suffocation is not a good option for many parts of the station, but it&#039;s feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
===Intoxication/Overdose===&lt;br /&gt;
Killing aided by medical supplies such as toxins, morphine and rejuvenators and medication like epilepsy pills. Some of these will merely incapacitate the enemy, some will do significant damage, and enough of them can be deadly.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Readily available in the Medbay or from your uplink, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Takes some time to work&lt;br /&gt;
:Is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This method is effective to incapacitate people you&#039;ve already caught if you don&#039;t have any means of handcuffing them, but unless you&#039;re a chemist or buy the poison kit, what you&#039;ve got is probably not effective enough to kill outright.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Simple to use and most effective in direct melee. This includes swords, axes and revolvers.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Almost a one-hit-kill, can be concealed&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, unsuppressed weapons can be heard from adjacent rooms&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Very effective and efficient means to kill, but these weapons are not available to the general public, so if you&#039;re caught with them it&#039;s usually game over.&lt;br /&gt;
===Spacing===&lt;br /&gt;
The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these. Aggressive grab and throw them while they are under or in front of the airlock.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Airlocks are available across the station, guaranteed kill, usually leaves no physical evidence&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:External airlock access isn&#039;t granted to everybody&lt;br /&gt;
:Smart opponents might be able to dodge out of the way or pull you out with them, they will probably be able to scream for help&lt;br /&gt;
:You&#039;ll need internal equipment&lt;br /&gt;
:The body can land back on the station&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous.&lt;br /&gt;
===Fire===&lt;br /&gt;
Very dangerous and should only be used if a dramatic death is desired.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Very intimidating and dramatic, high chance of death, destroys the station (if that&#039;s a good thing), and leaves no physical evidence except a charred body and burnt floors.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:The equipment required to start a fire is only available in certain rooms such as atmospherics, toxins lab or the engine. It&#039;s also very dangerous to the attacker.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Fire has high style points but it can be permanently damaging to the station and may interfere with your objective.&lt;br /&gt;
:The &#039;&#039;&#039;singularity engine&#039;&#039;&#039; can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased tenfold.&lt;br /&gt;
===Genetic Murder===&lt;br /&gt;
Makes up a fraction of murders on SS13, but it has its advantages.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:You can change the person&#039;s identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they&#039;re in the pod you can lock it where they have no chance to call for help or fight back.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:It&#039;s hard and generally suspicious to access the genetics lab unless you&#039;re cleared to enter.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This method can be risky and it is generally not easy to accomplish unless you&#039;re the researcher.&lt;br /&gt;
===Baiting===&lt;br /&gt;
A fairly advanced tactic, if only because it doesn&#039;t always work and is difficult to pull off correctly. Basically, you talk Security into attacking somebody for committing some kind of crime. The crime ostensibly committed can range from breaking windows to breaking faces - it doesn&#039;t matter, they&#039;ll die for it. This can be especially useful when the Security team have proven themselves incompetent and are unlikely to challenge your accusations.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Relieves suspicion of you (if it exists), a very good way of getting the station&#039;s legitimate members to do your dirty work, distracts Security, makes for nice RP&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Unpredictable, occasionally backfires, not always easy to pull off.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people&#039;s ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim&#039;s body, for example.&lt;br /&gt;
:Another tip-Have a good weapon on you, DON&#039;T MAKE THINGS UP ON THE GO, have something your target can get knocked out by.&lt;br /&gt;
===Gibbing===&lt;br /&gt;
Using the chef&#039;s gibber for killing personnel. Probably the best if you&#039;re the chef, but if the corpse is knocked out, the chef won&#039;t give a shit about killing them.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Leaves no evidence, and you can eat him to get your health back.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen, most likely in front of people.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This is probably the best as chef, as it doesn&#039;t appear as traitorous.&lt;br /&gt;
===Cremation===&lt;br /&gt;
Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don&#039;t want to cook them (obvious to anyone going to derelict).&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:You can get spotted, need to make sure the person is out cold / dead. &lt;br /&gt;
:Crematorium destroys items completely, and doesn&#039;t leave anything behind if you don&#039;t strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails!&lt;br /&gt;
:Only people with the crematorium&#039;s access can use the crematory devices.&lt;br /&gt;
:Remember, the crematorium also destroys items! Nothing is worse than broiling the Captain and realizing that all that remains of your objective is now a scorched piece of jumpsuit.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy.&lt;br /&gt;
== Where to Commit Murder ==&lt;br /&gt;
Now that you&#039;ve picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision;&lt;br /&gt;
* Are the facilities available in this area? You obviously won&#039;t be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
* How frequently does the subject access this area? Waiting in the Medbay for your target won&#039;t result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
* How heavily populated is the area? You won&#039;t want to kill somebody in an area like the Medbay because there is almost always somebody there.&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
* How hard is the area to access?&lt;br /&gt;
* How secluded is the area?&lt;br /&gt;
* How much camera coverage is there?&lt;br /&gt;
* Is the area your primary post?&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you&#039;re the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you&#039;re not the toxins researcher.&lt;br /&gt;
===Getting Rid of the Body===&lt;br /&gt;
Most of the methods of killing people leave behind a body (potentially) covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren&#039;t important the requirements of these methods are. &lt;br /&gt;
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they&#039;re dying. &lt;br /&gt;
*Cloning requires the brain. All you need to keep is the brain so cutting that out and keeping/spacing should suffice. Be aware cloning can have saved scans so ensure you check&lt;br /&gt;
*Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack.&lt;br /&gt;
*Robotics doesn&#039;t actually bring the dead back(they still count as dead even if borged) but most Borgs that aren&#039;t one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain.&lt;br /&gt;
So how do you actually prevent this?&lt;br /&gt;
Most of the methods of killing people without leaving a body work on those who are already dead.&lt;br /&gt;
Cutting someone&#039;s brain out or beheading them stops almost every method. Your common toolbox contains most of the tools you need and substitutes for the rest are in low security areas. A quick trip to cargo will get you a full set of tools or the ones you were missing, breaking a window or hopping the kitchen table will get you a knife, and breaking into the botany backroom will get you a hatchet to replace the saw. A brainless body is suspicious and bleeds everywhere so be prepared to ditch it right away. A quick disposals ride should be enough to prevent your location from being identified. You were wearing gloves, right?&lt;br /&gt;
If you have access to body bags, you should use them. People ask a lot fewer questions about people using body bags in public. Expect to get stopped several times by assholes opening the bag and make sure it looks like your heading for Medbay.&lt;br /&gt;
Toss people out of the airlock at an angle, as most of the places where people check for bodies are in straight lines.&lt;br /&gt;
Strip people of their jumpsuit if you can&#039;t dispose of them elsewhere and hide them in a locker that locks preferably to an access that is uncommon. Remember your new access is your access plus whatever your victim&#039;s access was.&lt;br /&gt;
If all else fails, dropping a mini-bomb on the body will prevent it from coming back.&lt;br /&gt;
==Getting Caught==&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life on Space Station 13 and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won&#039;t get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. If you drag around that locker of corpses saying you were cleaning up maintenance and you are going to give the chef some meat, you may have a chance of not getting killed. Note that your chances of this bluff being a success is shot to nothing if you get caught with any traitor items on you. As soon as that first [[emag]] or revolver is spotted, you&#039;re getting a face full of a harm baton and then the embrace of hard vacuum.&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
===Tip 1: GET CREATIVE===&lt;br /&gt;
Alright, here&#039;s the situation. Let&#039;s say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here&#039;s a few examples:&lt;br /&gt;
* Challenge your target to a duel.&lt;br /&gt;
* Kill them in an incredibly silly way, or using unlikely objects.&lt;br /&gt;
* Be like Jigsaw, and give them a challenge in which failure ends in death.&lt;br /&gt;
* Frame them as a traitor, by putting traitor items in plain sight and switching your fingerprints for theirs in the security database.&lt;br /&gt;
And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.&lt;br /&gt;
===Tip 1-A: Use a gimmick===&lt;br /&gt;
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim&#039;s job (roboticist killed by a rogue cyborg, engineer thrown into the supermatter, assistant toolboxed to death, etc.) can be fun for all parties involved.&lt;br /&gt;
===Tip 2: Try to avoid murderboners===&lt;br /&gt;
&#039;&#039;WARNING! WARNING! OPINION AND RANT AHEAD!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you&#039;ve got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It&#039;s a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you&#039;re killing before you go on a thermal/noslip/esword frenzy.&lt;br /&gt;
==== !!MURDERBONING IS NORMALLY AGAINST THE RULES!! ====&lt;br /&gt;
===== DO NOT MURDERBONE UNLESS IT IS [[Rules#Murderbone Policy|&#039;&#039;SPECIFICALLY WRITTEN THAT YOU CAN&#039;&#039;]] =====&lt;br /&gt;
===Tip 3: Ask the admins, they&#039;re here to help you===&lt;br /&gt;
Despite popular opinion, the admins are not just here to ban people and press buttons. They&#039;re here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: Centcom announcements, identity changes, being changed into a whole new antag (note: the admins will quickly get frustrated if you ask for this every time)&lt;br /&gt;
&lt;br /&gt;
Another thing – if your objectives are boring, easy, or you&#039;ve already completed them, you can ask for more. It&#039;s a good alternative to simply killing everything in sight if you can&#039;t think of something to do. For maximum realism, do this by emagging a command console. However, &amp;lt;b&amp;gt;IF NO ADMINS ARE ONLINE, DO NOT AHELP FOR EXTRA MISSIONS&amp;lt;/b&amp;gt;, this only bothers admins as they are forced to get their attention to you, when they could be monitoring the server for rulebreakers.&lt;br /&gt;
===More Tips===&lt;br /&gt;
* Having a spare ID always helps. Assistants are a dime a dozen, so it&#039;s not a bad idea to pin an assistant ID on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don&#039;t have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others and should be a priority.&lt;br /&gt;
* Emagging welded/bolted doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when &#039;reserving&#039; an escape shuttle for yourself or when hiding a powersink.&lt;br /&gt;
* There may be other traitors on the shuttle and you may be their objective to kill. Trust nobody. Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.&lt;br /&gt;
===Even More Tips===&lt;br /&gt;
* Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.&lt;br /&gt;
**Actually, just emag all the borgs you come across. And then make more borgs with tthe bodies your minions have created. Then inadvertently complete the &amp;quot;escape alone&amp;quot; after you turned half the crew into mechanical slaves.&lt;br /&gt;
* You can force the AI to call the shuttle by throwing an EMP grenade near it&#039;s core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven&#039;t given it prior prompting via a beacon...)&lt;br /&gt;
* Store dead bodies on the Toxins Test Site. Nobody will ever find them.&lt;br /&gt;
* Security cameras see as far as you do (7 tiles). This means that if you can&#039;t see a regular camera, it can&#039;t see you. X-ray cameras see through walls. You can differentiate the curved protrusion on the side. &lt;br /&gt;
* Having a bomb in your backpack and setting it off while in a sleeper, will blow up all the shut and the sleeper, but leaving you perfectly unharmed.&lt;br /&gt;
* If you inject a good power cell with plasma, it&#039;ll explode and create a hole in space when it is used for anything.&lt;br /&gt;
* Light switches can be used to sabotage a room if you inject plasma into the light bulbs. Also works if there is a power outage.&lt;br /&gt;
* An emagged Medibot will flat out murder anyone who stands still. Good combo with an emagged Beepsky.&lt;br /&gt;
* When you take something from your bag, or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. Here&#039;s a cheat sheet:&lt;br /&gt;
**If the item can&#039;t be placed into a box, then when you put it in your bag it&#039;ll show to everyone that can see you.&lt;br /&gt;
**If the item can be placed into a box, then when you put it in your bag it&#039;ll only show to people who are directly next to you.&lt;br /&gt;
**This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don&#039;t show any message at all.&lt;br /&gt;
* Fake Mustaches conceal your identity as well as a gas mask or helmet. &lt;br /&gt;
* An agent card, which can be used to make you untrackable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP&#039;s line by queuing up behind someone with large amounts of access and copying that access on the diagonal while the ID is placed on the table. Also scanning two cards with an agent card give the agent card the permissions of both, you can create a ghetto captains ID with a few low level ID&#039;s you just find laying around.&lt;br /&gt;
* If you grab someone and use them on a open toilet, drownign them via swirly will take creativity however. If it is closed, it slams the affected person into the toilet seat.&lt;br /&gt;
* The chameleon projector can be used to dodge shots, just run with it in your and spam it to have bolts go over you.&lt;br /&gt;
**A hilariously effective use of the cham projector is something slippery, like the clown&#039;s PDA or a banana peel. WILD CLOWN MATERIALIZES.&lt;br /&gt;
**You can&#039;t drag items that are people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.&lt;br /&gt;
**Floorbots won&#039;t try to collect people disguised as floor tiles or metal&lt;br /&gt;
**Pretending to be an item in space gives you perfect movement, but you&#039;ll still die of exposure if you&#039;re not prepared&lt;br /&gt;
**You can cloak as things in the holodeck and use them elsewhere on the station, no one ever suspects the beachball.&lt;br /&gt;
**You can wrench apart a table or rack and rebuild it under you and disguise for a more convincing ploy.&lt;br /&gt;
**Hiding as an item in a doorway will let the door close harmlessly on you, giving total concealment.&lt;br /&gt;
**Buy an uplink implant, if you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being meta shitlords they&#039;ll probably assume there&#039;s a cult about due to the lack of evidence of any escape route besides a straight up teleport.&lt;br /&gt;
* No-Slip syndie shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.&lt;br /&gt;
* You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (1000 minutes = 16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate or hang a live explosive on your wall for a stylish conversation piece.&lt;br /&gt;
* The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of correct ways. You just need to find them.&lt;br /&gt;
* Putting a tracking beacon in space makes the hand teleporter a instantly lethal weapon instead of a convenience.&lt;br /&gt;
* A banana peel slip is long enough to quickchoke someone.... not as devastating as it once was, but they&#039;ll be down for the count unless someone assists them.&lt;br /&gt;
* Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment... This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don&#039;t have access to a flash and have someone to assist you in beating them to death.&lt;br /&gt;
* Lockers do not protect from space and atmosphere. So stun-locker-weld-space is a valid strategy.&lt;br /&gt;
* When security is chasing you, occasionally do a 180° and sprint back past them. If they’re space lagging enough, they won’t see you run by. This is especially effective if you’re being chased by the dreaded security mob, mainly because such mobs have a pack mentality. If you manage to throw off one officer, chances are good someone will follow him as well. Also, unless they are right on your ass, close doors you go through and open doors you don’t. People will chase open doors if they lose a visual on you. Also, tasers can’t go through doors and you can’t open a door during its closing animation, which can give you another extra second to duck into a maintenance tunnel.&lt;br /&gt;
* There&#039;s an ID console near arrivals. If you get all-access when you really shouldn&#039;t, you should use this to make extra ID&#039;s to stash somewhere for when Sec inevitably takes your original ID.&lt;br /&gt;
* Shooting syringes of black slime juice works and will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.&lt;br /&gt;
* Diamond drills can break through r-walls in record time.&lt;br /&gt;
* Have an agent ID and a voice-changer mask? Why not use it to make that guy you murdered blame somebody else! Or, make him say he&#039;s committing suicide! HoP traitors (or equivalent) with a voice changer can impersonate anyone they want without even having to buy an Agent ID, all from the comfort of his or her own office or even they&#039;re own escape pod.&lt;br /&gt;
* You should hide off cameras when impersonating someone with a non-Agent ID, as the AI can track you.&lt;br /&gt;
* You can always turn that Box of Spare IDs into a Box of Fake IDs, find a nice place in maint....&lt;br /&gt;
* If you ever need a place to hide something make a false wall to the balloons secret spot and put the stuff into that area to get later when the heat has died down. All you need to worry about is some-body wanting a balloon and finds a ton of weapons or something else instead. For extra points use the secret spot right by sec for the irony if they ever find out. ADDED: You can also use the little construction area next to security if you don&#039;t mind a little damage. Few people check there unless there happens to be a powersink/hidden comms console.&lt;br /&gt;
* NOBODY expects freedom implants.&lt;br /&gt;
* You can delete your fingerprints from the security records. It&#039;s better to re-forge them or swap them with someone else&#039;s however.&lt;br /&gt;
* Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID to open lockers that aren&#039;t already coded to a specific PDA, so no worries about Joe Schmoe Assistant running in and stealing your hand tele.&lt;br /&gt;
* Boxstation? Here&#039;s how to quickly and easily disable tcomms permanently (99% of the time) as a traitor, at the cost of four telecrystals: from in front of the Incinerator door, go 4 tiles south and slap a block of C4 to your right. Equip internals while you wait for it to go off. This will destroy the telecomms APC, which will depower comms. Nobody will be able to use headsets. With your internals on obviously, deconstruct/slap a second block of C4 on the hub in the middle of the room. If you didn&#039;t get tased and then lasered and dragged out onto a solar by an engineer who&#039;s packing, you will be able to enjoy your disabled comms and everyone walking around with constantly broadcasting station bounced radios in their pockets. ADDED: Destroying the hub does stop communication through headsets on the station. Do note that a competent engineer can still repair your damage.&lt;br /&gt;
* How to get to the Captain’s Quarters through disposals: There is a disposals tunnel outside the mining dock. Just weld and then wrench the sorting pipe, then right-click it once it&#039;s free and click flip. With a bit of luck, it&#039;ll be facing the opposite way. Wrench and weld it. Any disposal &amp;quot;upstream&amp;quot; from that pipe will now take objects and people to the HoP&#039;s office. I like to break into the construction area above tcomms, because it has a disposal in-between the pipe you need to flip to get into the captain&#039;s office and the previous one we flipped. To get into the Captain&#039;s office, you need to crowbar the floor here below the teleporter, then weld, wrench and flip the pipe. When the arrow is pointing right, wrench and weld the pipe and lay the floor tile back over it. Any disposal &amp;quot;upstream&amp;quot; from there will take you to the captain&#039;s office. The rest will take you to the HoP&#039;s. The only question is, if there&#039;s no ID and no hand tele, how do you get out before security gets there?&lt;br /&gt;
* Emagging a comms console with captain access allows you to contact the syndicate. If the Gods are feeling kind, you can Use this to demand new objectives, which they will often give you more telecrystals to help you do this.&lt;br /&gt;
* E-swords and circular saws can be used to make sawn-off shotguns. Eswords can also cut cakes, pizzas and light cigars.&lt;br /&gt;
* &amp;lt;strike&amp;gt;You can&#039;t get out of package wrapped lockers. I don&#039;t even know if you can resist out of them.&amp;lt;/strike&amp;gt; [fixed]&lt;br /&gt;
* Spaced bodies can husk, but it&#039;s not terribly quick. Burned bodies husk much better.&lt;br /&gt;
* You can free people from perma without using space. ADDED: If you go through brig maint, get through the window and grill near where they keep Sec&#039;s atmospheric canisters. Walk up near evidence, cut down the evidence R-wall, Go over to the wall that is behind the table in perma, make it into a hidden wall. Wrench the table and Tada! Sneak in and out of perma while only having to worry about the AI!&lt;br /&gt;
* The AI cannot examine anything except things it can see in its chamber. It can take pictures of you to see what&#039;s in your hand however.&lt;br /&gt;
* You can uncuff yourself while in a disposal unit.&lt;br /&gt;
* You can strip someone&#039;s pockets without a message appearing, if they don&#039;t move during it, otherwise they&#039;ll get a message that says their pockets are being touched. &lt;br /&gt;
* You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can&#039;t do shit. The only issue is getting close enough. Also, if you intend to give someone a combat mech (not yourself) stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech. Then laugh at them and smash their face in real good.&lt;br /&gt;
* Every PDA holds a pen by default. Remove it and store your sleepy pen/e-daggers there if you take it. No one carries pens in their bag.&lt;br /&gt;
* Are you a traitorous sort lucky enough to have HoP-level access? Don&#039;t want security on your back? CLOSE THE POSITIONS. An understaffed security team is a shit security team.&lt;br /&gt;
* Latex gloves don&#039;t stop you from leaving your fingerprints everywhere. They leave partial prints.&lt;br /&gt;
* Strapping a man to a chair while throwing floor tiles at him, is a surprisingly quick death on his part.&lt;br /&gt;
* If your objective is to steal the nuke disk, steal the pinpointer as well. The reason should be self-evident.&lt;br /&gt;
* The suspicious toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod.&lt;br /&gt;
* Borgs are always stunned by flashes.&lt;br /&gt;
* Grenades can be activated from backpack with mousetraps.&lt;br /&gt;
* Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack SSUs to burn somebody to a crisp.&lt;br /&gt;
* The nuke blocks projectiles.&lt;br /&gt;
* Black gloves are fireproof. That means you can take whatever lights you want without getting burned. They also half the damage you take from electric shocks.&lt;br /&gt;
* Pulse rifles can actually break tables, racks, girders, and pretty much anything, provided you aim at it with your mouse. Except airlocks. But if you have a pulse rifle chances are airlocks won&#039;t matter for you.&lt;br /&gt;
* EMPs silence headsets.&lt;br /&gt;
* You can dip a cig in anything. Dip a cigar in plasma, the person who lights it will be gibbed (normal cigs won&#039;t do as much damage).&lt;br /&gt;
* Reverse pickpocketing doesn&#039;t produce a message for people you try it on (unless it fails). You can reverse pickpocket minibombs onto people. You can start the timer on the minibomb after you start the pickpocket attempt but before it&#039;s actually placed. At point blank range, the minibomb gibs provided the target has no protection. Go forth and explode pants.&lt;br /&gt;
* You can make an improvised explosive (IED) with basic materials. What you&#039;ll need:&lt;br /&gt;
**Soft drink can, Igniter, a Welding fuel tank, and a cable coil.&lt;br /&gt;
**Igniter ---&amp;gt; Space Cola (filled with welding fuel) ---&amp;gt; improvised explosive assembly --&amp;gt; click on a welding fuel tank --&amp;gt; cables ---&amp;gt; improvised explosive assembly (filled)&lt;br /&gt;
**Should be all set. Oh, and it can gib dead people, if exploded on their body, and the explosion doesn&#039;t expose blown tiles to space. It also destroys dead borg&#039;s bodies so you can get the MMI.&lt;br /&gt;
* One very important note about IED&#039;s blast radius is that it can destroy an APC one tile away. Meaning an IED in the windoor square in front of the AI can destroy its apc and render it incapable of shunting or really doing anything at all.&lt;br /&gt;
* You can use an IED on an r-wall to skip most of the steps of disassembling an r-wall.&lt;br /&gt;
* Got perma access? Try to slip a fully loaded toolbox in perma bathroom or hide an emag inside of the back of the toilet.&lt;br /&gt;
* You don&#039;t need to steal the blueprints to complete your objective, you can instead take a picture of it and it will count as successfully stealing it.&lt;br /&gt;
* &amp;quot;Steal plasma&amp;quot; is just the most easy objective; Grab a emergency O2 tank or an air tank, stuff it in a public scrubber until it&#039;s empty. Grab 10 sheets of metal, go to incinerator, make canister, attach canister to port, activate plasma valve, stuff tank into can, set pressure to max, open, wait, close, remove, win/die because you used it for internals.&lt;br /&gt;
* EMPing a cloning pod turns the clone into a slurry of blood and meat chunks. In case you&#039;ve got access to ground iron and uranium and REALLY need the guy getting cloned to not get cloned.&lt;br /&gt;
* Simply changing your hairstyle can be enough to throw security off your trail if they only caught a glimpse of you. Especially if you have hair that really stands out.&lt;br /&gt;
* A strategy to win Cuban Pete:&lt;br /&gt;
** If your magic is less than 5, charge.&lt;br /&gt;
** If your health is less than Pete&#039;s, and your turtle value is less than 3, heal.&lt;br /&gt;
** Otherwise, attack.&lt;br /&gt;
** Healing increases your turtle value by 1.&lt;br /&gt;
** Attacking or charging your magic reduces your turtle value by 1.&lt;br /&gt;
** Pete will attack you for more damage if your turtle value is greater than 3.&lt;br /&gt;
** This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).&lt;br /&gt;
** Also, once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.&lt;br /&gt;
* RIG suits can carry a Jetpack in its Suit Slot, it still needs to be on your back to work, however you can carry it around without anyone seeing.&lt;br /&gt;
* Exo nuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don&#039;t forget radiation suit, huh.&lt;br /&gt;
* If you&#039;re looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent &amp;amp; risky.&lt;br /&gt;
* Tip: Bullets pass through grilles, but not windows. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.&lt;br /&gt;
* You can shoot a window with a laser (I.e, Click the window) to shoot at the window, rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.&lt;br /&gt;
* You can steal flashes from mounted flashers by using wirecutters. This will disable the flasher until a replacement flash is installed.&lt;br /&gt;
* You can destroy canisters by attacking them. Usually I&#039;ll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It&#039;s stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives. Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad. ADDED: Keep in mind that it doesn&#039;t destroy then release the plasma. It&#039;ll actually explode like a small bomb. So if you&#039;re trying to make an inferno, let the can empty THEN light it, so you don&#039;t put your own fire out with vacuum.&lt;br /&gt;
* Bombing/deconstructing the engineering SMESes will almost always result in the engine becoming loose.&lt;br /&gt;
* Spraying someone with welder fuel or alcohol on someone who&#039;s smoking a cigarette/cigar will set them on fire. Same applies to lit welders. Especially awesome since unlike other methods for setting someone on fire spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. ADDED: It also works with a active esword, as a poor antag found out once.&lt;br /&gt;
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I&#039;ve seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.&lt;br /&gt;
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.&lt;br /&gt;
* Possessing damp rag, either from janitor room or from Bond Bundle, it works as 5u hypospray to mouth on harm intent. Gimmicky and adds flavor to your murder! (Personal recommendation: Use Zombie Powder.)&lt;br /&gt;
**If you manage to make Circuit Imprinter circuit, ABUSE THE HELL OUT OF IT! There&#039;s so much you can build with it, ranging from Energy gun rechargers &amp;amp; Chemical Dispensers to AI Upload consoles (Circuit Imprinter is NOT department locked when constructed elsewhere). Find a cozy place in [[Maintenance]] or make your own and start making those illegal drugs/subversion.&lt;br /&gt;
*Role-playing with your target helps a lot if they&#039;re not always on the move. Offer them money or valuable item for lure, or even lie to them about specific topic (example: &amp;quot;Clown tripped an engineer and dragged them to maints.&amp;quot;) and continue to beat the crap out of your prey.&lt;br /&gt;
*As Botanist, you have MASSIVE advantage of being able to creating some of the [[Syndicate Uplink]] without emagged Chemical Dispenser, that being Carpotoxin, Tirizine and possibly Histamine.&lt;br /&gt;
===&amp;lt;s&amp;gt;Double Agents?&amp;lt;/s&amp;gt;===&lt;br /&gt;
&amp;lt;s&amp;gt;So you&#039;re a double agent. This mode functions a bit differently from normal Traitor in that it&#039;s an absolute clusterfuck you are assigned another double agent to kill! However, this means that there&#039;s also a double agent out to kill YOU! You need to kill a double agent while not being killed yourself. Some uplink items, like the bomb, are unavailable in this mode. You, of course, won&#039;t be *told* it&#039;s a Double Agent round but you can easily meta it from the number of objectives you have.&amp;lt;/s&amp;gt; How do we even still have this part, double agents were removed LONG LONG ago.&lt;br /&gt;
&lt;br /&gt;
However, it is still possible to have kill objectives that is targeted against other Traitors. Maybe talk it out with the other guy and maybe the both of you can get a [[Greentext|Greentext.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Traitor&amp;diff=37031</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Traitor&amp;diff=37031"/>
		<updated>2023-08-06T22:59:17Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Edited out an odd piece of empty policy that found itself in this page somehow. For anyone reading this, remember that pages that aren&amp;#039;t protected are void of any rules or policy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = #BB0000&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Traitor.png&lt;br /&gt;
|jobtitle = Traitor&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = Kill people, steal shit, fuck school&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Ok, time to be a productive member of- oh cool I&#039;m a bad guy time to kill people!&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sword.gif]] The following is a tutorial on the basics of treachery -- for the game mode, click [[Game_Mode#Traitor|here]]. For information on the Syndicate organization, see [[The Syndicate]].&lt;br /&gt;
&lt;br /&gt;
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you&#039;re not the one calling the shots here, &#039;&#039;friend&#039;&#039;. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don&#039;t. It&#039;s up to you.&lt;br /&gt;
==[[File:emoji_syndie.png|32px]]The Basics==&lt;br /&gt;
After you&#039;ve familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!&lt;br /&gt;
==Your Objectives==&lt;br /&gt;
For whatever reason you&#039;ve decided to sell out the people you live and work with, most likely for personal gain. You will be given several dangerous goals by your new Syndicate employer which you must can complete.&lt;br /&gt;
&lt;br /&gt;
It&#039;s normal for new players to believe that the &amp;quot;greentext&amp;quot; is something that you should strive to achieve. However, the greentext itself is not a badge of honor or skill. SS13 is not a competitive game. It’s not designed or intended to be one. Even hard objectives can be trivial if the right RNG happens. Once you realized that &amp;quot;steal the station blueprints&amp;quot; is much easier if there is no CE. Or that &amp;quot;kill the captain&amp;quot; is not quite as hard if they kill themself trying to solo pirates; it&#039;s not quite so impressive. No good player is going to look at the round end report and congratulate you on your greentext. And just as well, no one is going to berate you or ask you why you didn&#039;t get the greentext. But a lot of people will congratulate you for a fun and interesting antag round.&lt;br /&gt;
&lt;br /&gt;
Your role as the bad person is to make the round interesting for others and by extension yourself. It&#039;s much more interesting for everyone if you do an interesting gimmick, rather than steal the secret documents are hide in dorms to get the &amp;quot;le epic greentext&amp;quot;. BeeStation, specifically for these reasons introduced, the &amp;quot;gimmick objective&amp;quot;. It is always greentexted and is supposed to be an opened ended antagonist goal where you can creatively use antag tools and your department tools to create an interesting, fun, and unique situation. All antagonist objectives should be like this. If you happen to roll some uninteresting objectives that don&#039;t inspire you, you are free to disregard them and make up your own (within reason; deciding your objective is to kill everyone is not valid).&lt;br /&gt;
&lt;br /&gt;
In summary, playing antagonists for the sole reason to complete your objectives is boring for everyone including you. Try to have an interesting objective or complete your objectives in a interesting way.&lt;br /&gt;
&lt;br /&gt;
===[[High-risk items|Grand Theft]]===&lt;br /&gt;
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You&#039;re tasked with stealing things like the Medal of Captaincy, Captain&#039;s Antique Laser Pistol, a tank of plasma or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.&lt;br /&gt;
&lt;br /&gt;
See the list of [[High-risk items]] for things you might be tasked to steal.&lt;br /&gt;
===Download Research Nodes===&lt;br /&gt;
To do this, first enter the [[Research_Division|research division]]. You want to reach the room visible from the public hallways that has a [[Computers#Core_R.26D_Console.2FRobotics_R.26D_Console.2FR.26D_Server_Controller|Core R&amp;amp;D Console]], [[Guide_to_Research_and_Development#Deconstruction|destructive analyzer]], [[Guide_to_Research_and_Development#Protolathe|department protolathe]] , and a [[Guide_to_Research_and_Development#Circuit_Imprinter|department circuit imprinter]]. Then follow these steps:&lt;br /&gt;
# Click the [[Guide_to_Research_and_Development#Protolathe|department protolathe]] [[File:Proto.png]].&lt;br /&gt;
# Search &amp;quot;disk&amp;quot;. Print a Technology Data Storage Disk. &lt;br /&gt;
# Put the disk into the [[Computers#Core_R.26D_Console.2FRobotics_R.26D_Console.2FR.26D_Server_Controller|Core R&amp;amp;D Console]]. [[File:RnD_Console.gif]]&lt;br /&gt;
# Click the Core R&amp;amp;D Console. Click &amp;quot;Main Menu&amp;quot; -&amp;gt; &amp;quot;Tech Disk&amp;quot;. &lt;br /&gt;
# Click &amp;quot;Load Technology to Disk&amp;quot;. Then &amp;quot;Eject Disk&amp;quot;. &lt;br /&gt;
# Put that disk into your inventory, and it will count as stealing research nodes. &lt;br /&gt;
You may want to wait until later in the round before doing this, to make sure there are enough research nodes unlocked to be enough for your objective. &lt;br /&gt;
===Assassination===&lt;br /&gt;
&#039;&#039;-&#039;cause at the end of the day, long as there&#039;s two people left on the planet, someone is gonna want someone dead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky, someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel lucky? Wanna tip the scales in your favor? Good on ya. There&#039;s a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].&lt;br /&gt;
&lt;br /&gt;
Your target MUST still be dead when the shuttle docks at Centcom. Don&#039;t forget that your station has experimental cloning technology that may or may not be working.&lt;br /&gt;
====Maroon====&lt;br /&gt;
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don&#039;t have to! Be creative! &lt;br /&gt;
====Destroy AI====&lt;br /&gt;
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It&#039;s also not as straightforward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.&lt;br /&gt;
====Protect====&lt;br /&gt;
A rare objective that an admin probably gave you. Your job is to keep your target alive and hope they don&#039;t commit suicide or get lost on lavaland forever.&lt;br /&gt;
=== Gimmick ===&lt;br /&gt;
All traitors receive one gimmick objective in addition to their standard assassination/maroon/theft. This objective can range anywhere from wasting security&#039;s time with manhunts or interrogating a target on corporate secrets, to things like wresting control of the station from the captain or raiding the armory.&lt;br /&gt;
&lt;br /&gt;
These objectives automatically succeed regardless of whether you made an effort to complete them or not, and show up as &amp;quot;optional&amp;quot; at the end of the round, so just have fun with them and try to make things interesting for other people in the round.&lt;br /&gt;
===Escape alive and without being in custody===&lt;br /&gt;
Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. Some players are going to want to cause the damage to get the shuttle called. Other players are going to want to hang back and let the station tear itself to pieces. The more people on the shuttle, the greater chance some MAD BOMBER will kill you and such. How you escape is up to you, but remember that one [[emag]] or three different [[Heads of Staff]] IDs will reduce the departure timer to 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will count as being &amp;quot;in custody&amp;quot; if you stand on this red flooring when the shuttle docks at Centcom. &lt;br /&gt;
====Delta Alert====&lt;br /&gt;
If the station goes delta it means the station will likely explode or worse within 90 seconds or so. If this happens you can still escape alive. During red and delta alert levels, the escape pod control computers will have the option unlocked to &amp;quot;Send to lavaland&amp;quot;. Sending your escape pod to lavaland will count as you escaping alive without being in custody only IF the station does explode from the delta crisis, AND you stay in the pod until the round ends. It does NOT count if the delta alert crisis is resolved, and the round ends normally from escape shuttle arriving to Centcom.&lt;br /&gt;
===Hijacking===&lt;br /&gt;
&#039;&#039;&#039;FUCK.&#039;&#039;&#039; The Syndicate wants you to hijack the [[Escape Shuttle]] by overriding the navigation protocols using the shuttle computer. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you&#039;re dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle or its bridge. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don&#039;t forget that you can emag the shuttle&#039;s console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station&#039;s condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!&lt;br /&gt;
===Martyrdom===&lt;br /&gt;
What the objective says. Die a glorious death. To succeed you must be dead by the end of the round. Dying and then getting cloned does not count as having died.&lt;br /&gt;
&lt;br /&gt;
You are be granted exemption from &#039;&#039;&#039;R8.4 Murderboning&#039;&#039;&#039; rule but &#039;&#039;&#039;not&#039;&#039;&#039; from R1 &amp;quot;You must Roleplay&amp;quot;. If you have any doubts about whether or not an action is against the rules, adminhelp and an admin will answer you.&lt;br /&gt;
Whatever you decide to pursue, keep in mind that you have to die, and that it has to be glorious.&lt;br /&gt;
&#039;&#039;&#039;Using the &amp;quot;suicide&amp;quot; command to kill yourself is not a glorious death. Doing this will make you fail this objective, and you will not get your greentext.&#039;&#039;&#039;&lt;br /&gt;
==[[Syndicate Items|Your Tools]]==&lt;br /&gt;
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. On your person, you will have an uplink containing 20 telecrystals itching to be spent on traitory goods. The uplink will either be hidden in your [[PDA]], [[Radio Headset]] or in a [[pen]]. With a PDA uplink, you will be given a code consisting of a phonetic alphabet letter, and a three-digit number. The Headset uplink can be accessed by tuning it to a specific frequency, and the pen can be accessed by turning the head a certain number of degrees. &lt;br /&gt;
&lt;br /&gt;
Check [[Syndicate Items]], for a more detailed description on the goods. But don&#039;t go racing off to order those items ASAP. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don&#039;t get wasted on an emag when you find the captain&#039;s spare ID on that assistant you just killed. Some items require you to pool your telecrystals with other traitors. Other items are role-specific.&lt;br /&gt;
&lt;br /&gt;
If you think you&#039;re at the risk of being searched by security, and you don&#039;t think you can outrun or outfight them, a good idea is to hide your traitor items somewhere. A few options:&lt;br /&gt;
* A backpack in one of the personal lockers in the locker room at arrivals or in the dorms northwest of the bar.&lt;br /&gt;
* For small items like emags, you can hollow out a book with a pair of wirecutters and place the item inside. To recover it, just click the item in your hand. The object will fall out.&lt;br /&gt;
* The cistern of a toilet in the locker room or the dorms. Crowbar the toilet to remove the cistern lid, click the toilet with the item you wish to hide, then crowbar the toilet again to replace the lid. Be warned that this creates a unique sound that can be heard in nearby rooms, so players who hear this and know about the trick may check the toilets to see what loot they can find.&lt;br /&gt;
* shitty smuggler&#039;s satchel underneath a floor tile, but these only hold four small items and as such are a waste of telecrystals.&lt;br /&gt;
* Various lockers, boxes, linen bins and the like around the station.&lt;br /&gt;
* Always experiment to find more!&lt;br /&gt;
==[[Illicit Access]]==&lt;br /&gt;
Gaining entry to areas above your clearance is an important skill. Sometimes you&#039;re looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:emoji_heart.png|32px]]Blood Brothers ==&lt;br /&gt;
It&#039;s like traitor but with brotherly love! You and one or two other assholes will have to complete multiple traitor objectives together! You get a private radio implant where you can plot your dastardly plans. The main caveat is that you don&#039;t recieve TC!&lt;br /&gt;
==Incursion==&lt;br /&gt;
Incursion is a version of traitors where the traitors are in a small team. As a member of the incursion, you will spawn with a radio uplink in your backpack and a radio implant that can listen in on all channels and talk on the syndicate one. This implant cannot be implanted into non-antagonists or else it will explode, gibbing the receiver if they do not get it removed in time.&lt;br /&gt;
===Uplink===&lt;br /&gt;
The station-bounced radio uplink you spawn with only has 15 TC, and certain items have been blacklisted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacklisted Gear&#039;&#039;&#039;&lt;br /&gt;
 - Contractor Kit&lt;br /&gt;
 - Sleeping Carp&lt;br /&gt;
 - Syndicate Lootbox&lt;br /&gt;
 - Syndicate Encryption Key&lt;br /&gt;
 - Internal Syndicate Radio Implant&lt;br /&gt;
 - Clown Car&lt;br /&gt;
&#039;&#039;&#039;Unique Items&#039;&#039;&#039;&lt;br /&gt;
====Stolen Shuttle Creation Kit====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stolen Shuttle Creation Kit&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 15TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Building a shuttle&lt;br /&gt;
 |strategy = Build a shuttle for your team, warp to security, raid the armoury and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.&lt;br /&gt;
 |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.&lt;br /&gt;
 }}&lt;br /&gt;
====Syndicate Medical Bundle====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 12TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Healing your team&lt;br /&gt;
 |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.&lt;br /&gt;
 |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.&lt;br /&gt;
 }}&lt;br /&gt;
====Hardsuit Bundle====&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hardsuit Bundle&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |cost = 18TC&lt;br /&gt;
 |foundin = Incursion Uplink&lt;br /&gt;
 |usedfor = Going into space and looking cool.&lt;br /&gt;
 |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.&lt;br /&gt;
 |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.&lt;br /&gt;
 }}&lt;br /&gt;
===Objectives===&lt;br /&gt;
====Assasinate Excommunicated Traitor====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assassinate an excommunicated traitor. The person you are tasked with killing will know you are coming and is a standard traitor with a standard uplink and standard objectives of their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate/Easy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Get together as a group and quickly take them out, or frame them for a crime and get them searched and executed by security.&lt;br /&gt;
====Assasinate Head of Staff====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assassinate a head of staff. Often pretty difficult, since they will be checked on a lot more than a regular crew, but as long as nobody sees you and your team do it, nobody will ever know.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Kill them while they are alone.&lt;br /&gt;
====Escape / Hijack====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Like normal escape or hijack, except only 1 team member needs to complete this objective for it to count.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Easy (Escape) / Hard (Hijack)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Complete them like you normally would.&lt;br /&gt;
==Murder 101==&lt;br /&gt;
Most traitors eventually have to kill someone, regardless of objectives, and knowing the right and wrong ways to do it will make or break your mission.&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
* Always finish the job.&lt;br /&gt;
* Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
* Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
* If you think you can kill somebody with an item, chances are you can. Even when you&#039;re sure there&#039;s no way this will kill anyone, &#039;&#039;it still might manage to.&#039;&#039; Experiment with different items and tools so that you&#039;re always a threat.&lt;br /&gt;
* When push comes to shove, push back. Fighting in SS13 is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
* Keep in mind that the best methods of killing are combinations of the ones listed below.&lt;br /&gt;
* Blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon and/or clean them if you have the supplies or can get to a sink and/or shower. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away.&lt;br /&gt;
* Having the element of surprise on your side ALWAYS makes for an easier murder. Don&#039;t give your opponents a chance to run away or defend themselves if you can.&lt;br /&gt;
* If you act suspiciously, you&#039;ll be treated suspiciously. Your instinct might tell you to avoid security and try not to draw attention to yourself. This is guilty behaviour. Act casual. Be polite and engaging with people you talk to. You&#039;ll be surprised at what you can get away with when people like and trust you.&lt;br /&gt;
===Beating===&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Easy to do, weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Leaves a bloody mess, armor exists, often gives them time to cry for help.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Unless you&#039;re a robust fighter, beating is not always a viable option because it&#039;s somewhat easy to defend against. A few objects, like batons, will require harm intent.&lt;br /&gt;
===Strangulation===&lt;br /&gt;
Another simple option. Anybody who&#039;s not handcuffed can strangle somebody.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Always available option, after you have it locked in it&#039;s GAME OVER, doesn&#039;t leave any blood&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Unless they&#039;re stunned or handcuffed, it&#039;s very easy to avoid and it leaves you in a vulnerable position, unless you quick choke.&lt;br /&gt;
Takes ages to actually kill someone&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling.&lt;br /&gt;
==Advanced Methods of Murder==&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
===Suffocation===&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gases into a room with your opponent.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Leaves no physical evidence besides the tank/canister, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Toxic gases can be difficult to acquire depending on your job&lt;br /&gt;
:Trapping your target presents a problem in and of itself&lt;br /&gt;
:They may have internals&lt;br /&gt;
:The area becomes contaminated until somebody comes to clean it up&lt;br /&gt;
:The AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there, making escape difficult unless you can hide in a locker or something&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Suffocation is not a good option for many parts of the station, but it&#039;s feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
===Intoxication/Overdose===&lt;br /&gt;
Killing aided by medical supplies such as toxins, morphine and rejuvenators and medication like epilepsy pills. Some of these will merely incapacitate the enemy, some will do significant damage, and enough of them can be deadly.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Readily available in the Medbay or from your uplink, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Takes some time to work&lt;br /&gt;
:Is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This method is effective to incapacitate people you&#039;ve already caught if you don&#039;t have any means of handcuffing them, but unless you&#039;re a chemist or buy the poison kit, what you&#039;ve got is probably not effective enough to kill outright.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Simple to use and most effective in direct melee. This includes swords, axes and revolvers.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Almost a one-hit-kill, can be concealed&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, unsuppressed weapons can be heard from adjacent rooms&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Very effective and efficient means to kill, but these weapons are not available to the general public, so if you&#039;re caught with them it&#039;s usually game over.&lt;br /&gt;
===Spacing===&lt;br /&gt;
The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these. Aggressive grab and throw them while they are under or in front of the airlock.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Airlocks are available across the station, guaranteed kill, usually leaves no physical evidence&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:External airlock access isn&#039;t granted to everybody&lt;br /&gt;
:Smart opponents might be able to dodge out of the way or pull you out with them, they will probably be able to scream for help&lt;br /&gt;
:You&#039;ll need internal equipment&lt;br /&gt;
:The body can land back on the station&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous.&lt;br /&gt;
===Fire===&lt;br /&gt;
Very dangerous and should only be used if a dramatic death is desired.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Very intimidating and dramatic, high chance of death, destroys the station (if that&#039;s a good thing), and leaves no physical evidence except a charred body and burnt floors.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:The equipment required to start a fire is only available in certain rooms such as atmospherics, toxins lab or the engine. It&#039;s also very dangerous to the attacker.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:Fire has high style points but it can be permanently damaging to the station and may interfere with your objective.&lt;br /&gt;
:The &#039;&#039;&#039;singularity engine&#039;&#039;&#039; can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased tenfold.&lt;br /&gt;
===Genetic Murder===&lt;br /&gt;
Makes up a fraction of murders on SS13, but it has its advantages.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:You can change the person&#039;s identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they&#039;re in the pod you can lock it where they have no chance to call for help or fight back.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:It&#039;s hard and generally suspicious to access the genetics lab unless you&#039;re cleared to enter.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This method can be risky and it is generally not easy to accomplish unless you&#039;re the researcher.&lt;br /&gt;
===Baiting===&lt;br /&gt;
A fairly advanced tactic, if only because it doesn&#039;t always work and is difficult to pull off correctly. Basically, you talk Security into attacking somebody for committing some kind of crime. The crime ostensibly committed can range from breaking windows to breaking faces - it doesn&#039;t matter, they&#039;ll die for it. This can be especially useful when the Security team have proven themselves incompetent and are unlikely to challenge your accusations.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Relieves suspicion of you (if it exists), a very good way of getting the station&#039;s legitimate members to do your dirty work, distracts Security, makes for nice RP&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Unpredictable, occasionally backfires, not always easy to pull off.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people&#039;s ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim&#039;s body, for example.&lt;br /&gt;
:Another tip-Have a good weapon on you, DON&#039;T MAKE THINGS UP ON THE GO, have something your target can get knocked out by.&lt;br /&gt;
===Gibbing===&lt;br /&gt;
Using the chef&#039;s gibber for killing personnel. Probably the best if you&#039;re the chef, but if the corpse is knocked out, the chef won&#039;t give a shit about killing them.&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:Leaves no evidence, and you can eat him to get your health back.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen, most likely in front of people.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:This is probably the best as chef, as it doesn&#039;t appear as traitorous.&lt;br /&gt;
===Cremation===&lt;br /&gt;
Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don&#039;t want to cook them (obvious to anyone going to derelict).&lt;br /&gt;
;&#039;&#039;Pros&#039;&#039;&lt;br /&gt;
:No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Cons&#039;&#039;&lt;br /&gt;
:You can get spotted, need to make sure the person is out cold / dead. &lt;br /&gt;
:Crematorium destroys items completely, and doesn&#039;t leave anything behind if you don&#039;t strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails!&lt;br /&gt;
:Only people with the crematorium&#039;s access can use the crematory devices.&lt;br /&gt;
:Remember, the crematorium also destroys items! Nothing is worse than broiling the Captain and realizing that all that remains of your objective is now a scorched piece of jumpsuit.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;Notes&#039;&#039;&lt;br /&gt;
:The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy.&lt;br /&gt;
== Where to Commit Murder ==&lt;br /&gt;
Now that you&#039;ve picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision;&lt;br /&gt;
* Are the facilities available in this area? You obviously won&#039;t be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
* How frequently does the subject access this area? Waiting in the Medbay for your target won&#039;t result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
* How heavily populated is the area? You won&#039;t want to kill somebody in an area like the Medbay because there is almost always somebody there.&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
* How hard is the area to access?&lt;br /&gt;
* How secluded is the area?&lt;br /&gt;
* How much camera coverage is there?&lt;br /&gt;
* Is the area your primary post?&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you&#039;re the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you&#039;re not the toxins researcher.&lt;br /&gt;
===Getting Rid of the Body===&lt;br /&gt;
Most of the methods of killing people leave behind a body (potentially) covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren&#039;t important the requirements of these methods are. &lt;br /&gt;
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they&#039;re dying. &lt;br /&gt;
*Cloning requires the brain. All you need to keep is the brain so cutting that out and keeping/spacing should suffice. Be aware cloning can have saved scans so ensure you check&lt;br /&gt;
*Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack.&lt;br /&gt;
*Robotics doesn&#039;t actually bring the dead back(they still count as dead even if borged) but most Borgs that aren&#039;t one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain.&lt;br /&gt;
So how do you actually prevent this?&lt;br /&gt;
Most of the methods of killing people without leaving a body work on those who are already dead.&lt;br /&gt;
Cutting someone&#039;s brain out or beheading them stops almost every method. Your common toolbox contains most of the tools you need and substitutes for the rest are in low security areas. A quick trip to cargo will get you a full set of tools or the ones you were missing, breaking a window or hopping the kitchen table will get you a knife, and breaking into the botany backroom will get you a hatchet to replace the saw. A brainless body is suspicious and bleeds everywhere so be prepared to ditch it right away. A quick disposals ride should be enough to prevent your location from being identified. You were wearing gloves, right?&lt;br /&gt;
If you have access to body bags, you should use them. People ask a lot fewer questions about people using body bags in public. Expect to get stopped several times by assholes opening the bag and make sure it looks like your heading for Medbay.&lt;br /&gt;
Toss people out of the airlock at an angle, as most of the places where people check for bodies are in straight lines.&lt;br /&gt;
Strip people of their jumpsuit if you can&#039;t dispose of them elsewhere and hide them in a locker that locks preferably to an access that is uncommon. Remember your new access is your access plus whatever your victim&#039;s access was.&lt;br /&gt;
If all else fails, dropping a mini-bomb on the body will prevent it from coming back.&lt;br /&gt;
==Getting Caught==&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life on Space Station 13 and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won&#039;t get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. If you drag around that locker of corpses saying you were cleaning up maintenance and you are going to give the chef some meat, you may have a chance of not getting killed. Note that your chances of this bluff being a success is shot to nothing if you get caught with any traitor items on you. As soon as that first [[emag]] or revolver is spotted, you&#039;re getting a face full of a harm baton and then the embrace of hard vacuum.&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
===Tip 1: GET CREATIVE===&lt;br /&gt;
Alright, here&#039;s the situation. Let&#039;s say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here&#039;s a few examples:&lt;br /&gt;
* Challenge your target to a duel.&lt;br /&gt;
* Kill them in an incredibly silly way, or using unlikely objects.&lt;br /&gt;
* Be like Jigsaw, and give them a challenge in which failure ends in death.&lt;br /&gt;
* Frame them as a traitor, by putting traitor items in plain sight and switching your fingerprints for theirs in the security database.&lt;br /&gt;
And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.&lt;br /&gt;
===Tip 1-A: Use a gimmick===&lt;br /&gt;
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim&#039;s job (roboticist killed by a rogue cyborg, engineer thrown into the supermatter, assistant toolboxed to death, etc.) can be fun for all parties involved.&lt;br /&gt;
===Tip 2: Try to avoid murderboners===&lt;br /&gt;
&#039;&#039;WARNING! WARNING! OPINION AND RANT AHEAD!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you&#039;ve got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It&#039;s a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you&#039;re killing before you go on a thermal/noslip/esword frenzy.&lt;br /&gt;
==== !!MURDERBONING IS NORMALLY AGAINST THE RULES!! ====&lt;br /&gt;
===== DO NOT MURDERBONE UNLESS IT IS [[Rules#Murderbone Policy|&#039;&#039;SPECIFICALLY WRITTEN THAT YOU CAN&#039;&#039;]] =====&lt;br /&gt;
===Tip 3: Ask the admins, they&#039;re here to help you===&lt;br /&gt;
Despite popular opinion, the admins are not just here to ban people and press buttons. They&#039;re here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: Centcom announcements, identity changes, being changed into a whole new antag (note: the admins will quickly get frustrated if you ask for this every time)&lt;br /&gt;
&lt;br /&gt;
Another thing – if your objectives are boring, easy, or you&#039;ve already completed them, you can ask for more. It&#039;s a good alternative to simply killing everything in sight if you can&#039;t think of something to do. For maximum realism, do this by emagging a command console. However, &amp;lt;b&amp;gt;IF NO ADMINS ARE ONLINE, DO NOT AHELP FOR EXTRA MISSIONS&amp;lt;/b&amp;gt;, this only bothers admins as they are forced to get their attention to you, when they could be monitoring the server for rulebreakers.&lt;br /&gt;
===More Tips===&lt;br /&gt;
* Having a spare ID always helps. Assistants are a dime a dozen, so it&#039;s not a bad idea to pin an assistant ID on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don&#039;t have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others and should be a priority.&lt;br /&gt;
* Emagging welded/bolted doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when &#039;reserving&#039; an escape shuttle for yourself or when hiding a powersink.&lt;br /&gt;
* There may be other traitors on the shuttle and you may be their objective to kill. Trust nobody. Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.&lt;br /&gt;
===Even More Tips===&lt;br /&gt;
* Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.&lt;br /&gt;
**Actually, just emag all the borgs you come across. And then make more borgs with tthe bodies your minions have created. Then inadvertently complete the &amp;quot;escape alone&amp;quot; after you turned half the crew into mechanical slaves.&lt;br /&gt;
* You can force the AI to call the shuttle by throwing an EMP grenade near it&#039;s core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven&#039;t given it prior prompting via a beacon...)&lt;br /&gt;
* Store dead bodies on the Toxins Test Site. Nobody will ever find them.&lt;br /&gt;
* Security cameras see as far as you do (7 tiles). This means that if you can&#039;t see a regular camera, it can&#039;t see you. X-ray cameras see through walls. You can differentiate the curved protrusion on the side. &lt;br /&gt;
* Having a bomb in your backpack and setting it off while in a sleeper, will blow up all the shut and the sleeper, but leaving you perfectly unharmed.&lt;br /&gt;
* If you inject a good power cell with plasma, it&#039;ll explode and create a hole in space when it is used for anything.&lt;br /&gt;
* Light switches can be used to sabotage a room if you inject plasma into the light bulbs. Also works if there is a power outage.&lt;br /&gt;
* An emagged Medibot will flat out murder anyone who stands still. Good combo with an emagged Beepsky.&lt;br /&gt;
* When you take something from your bag, or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. Here&#039;s a cheat sheet:&lt;br /&gt;
**If the item can&#039;t be placed into a box, then when you put it in your bag it&#039;ll show to everyone that can see you.&lt;br /&gt;
**If the item can be placed into a box, then when you put it in your bag it&#039;ll only show to people who are directly next to you.&lt;br /&gt;
**This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don&#039;t show any message at all.&lt;br /&gt;
* Fake Mustaches conceal your identity as well as a gas mask or helmet. &lt;br /&gt;
* An agent card, which can be used to make you untrackable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP&#039;s line by queuing up behind someone with large amounts of access and copying that access on the diagonal while the ID is placed on the table. Also scanning two cards with an agent card give the agent card the permissions of both, you can create a ghetto captains ID with a few low level ID&#039;s you just find laying around.&lt;br /&gt;
* If you grab someone and use them on a open toilet, drownign them via swirly will take creativity however. If it is closed, it slams the affected person into the toilet seat.&lt;br /&gt;
* The chameleon projector can be used to dodge shots, just run with it in your and spam it to have bolts go over you.&lt;br /&gt;
**A hilariously effective use of the cham projector is something slippery, like the clown&#039;s PDA or a banana peel. WILD CLOWN MATERIALIZES.&lt;br /&gt;
**You can&#039;t drag items that are people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.&lt;br /&gt;
**Floorbots won&#039;t try to collect people disguised as floor tiles or metal&lt;br /&gt;
**Pretending to be an item in space gives you perfect movement, but you&#039;ll still die of exposure if you&#039;re not prepared&lt;br /&gt;
**You can cloak as things in the holodeck and use them elsewhere on the station, no one ever suspects the beachball.&lt;br /&gt;
**You can wrench apart a table or rack and rebuild it under you and disguise for a more convincing ploy.&lt;br /&gt;
**Hiding as an item in a doorway will let the door close harmlessly on you, giving total concealment.&lt;br /&gt;
**Buy an uplink implant, if you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being meta shitlords they&#039;ll probably assume there&#039;s a cult about due to the lack of evidence of any escape route besides a straight up teleport.&lt;br /&gt;
* No-Slip syndie shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.&lt;br /&gt;
* You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (1000 minutes = 16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate or hang a live explosive on your wall for a stylish conversation piece.&lt;br /&gt;
* The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of correct ways. You just need to find them.&lt;br /&gt;
* Putting a tracking beacon in space makes the hand teleporter a instantly lethal weapon instead of a convenience.&lt;br /&gt;
* A banana peel slip is long enough to quickchoke someone.... not as devastating as it once was, but they&#039;ll be down for the count unless someone assists them.&lt;br /&gt;
* Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment... This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don&#039;t have access to a flash and have someone to assist you in beating them to death.&lt;br /&gt;
* Lockers do not protect from space and atmosphere. So stun-locker-weld-space is a valid strategy.&lt;br /&gt;
* When security is chasing you, occasionally do a 180° and sprint back past them. If they’re space lagging enough, they won’t see you run by. This is especially effective if you’re being chased by the dreaded security mob, mainly because such mobs have a pack mentality. If you manage to throw off one officer, chances are good someone will follow him as well. Also, unless they are right on your ass, close doors you go through and open doors you don’t. People will chase open doors if they lose a visual on you. Also, tasers can’t go through doors and you can’t open a door during its closing animation, which can give you another extra second to duck into a maintenance tunnel.&lt;br /&gt;
* There&#039;s an ID console near arrivals. If you get all-access when you really shouldn&#039;t, you should use this to make extra ID&#039;s to stash somewhere for when Sec inevitably takes your original ID.&lt;br /&gt;
* Shooting syringes of black slime juice works and will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.&lt;br /&gt;
* Diamond drills can break through r-walls in record time.&lt;br /&gt;
* Have an agent ID and a voice-changer mask? Why not use it to make that guy you murdered blame somebody else! Or, make him say he&#039;s committing suicide! HoP traitors (or equivalent) with a voice changer can impersonate anyone they want without even having to buy an Agent ID, all from the comfort of his or her own office or even they&#039;re own escape pod.&lt;br /&gt;
* You should hide off cameras when impersonating someone with a non-Agent ID, as the AI can track you.&lt;br /&gt;
* You can always turn that Box of Spare IDs into a Box of Fake IDs, find a nice place in maint....&lt;br /&gt;
* If you ever need a place to hide something make a false wall to the balloons secret spot and put the stuff into that area to get later when the heat has died down. All you need to worry about is some-body wanting a balloon and finds a ton of weapons or something else instead. For extra points use the secret spot right by sec for the irony if they ever find out. ADDED: You can also use the little construction area next to security if you don&#039;t mind a little damage. Few people check there unless there happens to be a powersink/hidden comms console.&lt;br /&gt;
* NOBODY expects freedom implants.&lt;br /&gt;
* You can delete your fingerprints from the security records. It&#039;s better to re-forge them or swap them with someone else&#039;s however.&lt;br /&gt;
* Nobody checks the lockers in the locker room. Like, ever. And you need a fairly high level of ID to open lockers that aren&#039;t already coded to a specific PDA, so no worries about Joe Schmoe Assistant running in and stealing your hand tele.&lt;br /&gt;
* Boxstation? Here&#039;s how to quickly and easily disable tcomms permanently (99% of the time) as a traitor, at the cost of four telecrystals: from in front of the Incinerator door, go 4 tiles south and slap a block of C4 to your right. Equip internals while you wait for it to go off. This will destroy the telecomms APC, which will depower comms. Nobody will be able to use headsets. With your internals on obviously, deconstruct/slap a second block of C4 on the hub in the middle of the room. If you didn&#039;t get tased and then lasered and dragged out onto a solar by an engineer who&#039;s packing, you will be able to enjoy your disabled comms and everyone walking around with constantly broadcasting station bounced radios in their pockets. ADDED: Destroying the hub does stop communication through headsets on the station. Do note that a competent engineer can still repair your damage.&lt;br /&gt;
* How to get to the Captain’s Quarters through disposals: There is a disposals tunnel outside the mining dock. Just weld and then wrench the sorting pipe, then right-click it once it&#039;s free and click flip. With a bit of luck, it&#039;ll be facing the opposite way. Wrench and weld it. Any disposal &amp;quot;upstream&amp;quot; from that pipe will now take objects and people to the HoP&#039;s office. I like to break into the construction area above tcomms, because it has a disposal in-between the pipe you need to flip to get into the captain&#039;s office and the previous one we flipped. To get into the Captain&#039;s office, you need to crowbar the floor here below the teleporter, then weld, wrench and flip the pipe. When the arrow is pointing right, wrench and weld the pipe and lay the floor tile back over it. Any disposal &amp;quot;upstream&amp;quot; from there will take you to the captain&#039;s office. The rest will take you to the HoP&#039;s. The only question is, if there&#039;s no ID and no hand tele, how do you get out before security gets there?&lt;br /&gt;
* Emagging a comms console with captain access allows you to contact the syndicate. If the Gods are feeling kind, you can Use this to demand new objectives, which they will often give you more telecrystals to help you do this.&lt;br /&gt;
* E-swords and circular saws can be used to make sawn-off shotguns. Eswords can also cut cakes, pizzas and light cigars.&lt;br /&gt;
* &amp;lt;strike&amp;gt;You can&#039;t get out of package wrapped lockers. I don&#039;t even know if you can resist out of them.&amp;lt;/strike&amp;gt; [fixed]&lt;br /&gt;
* Spaced bodies can husk, but it&#039;s not terribly quick. Burned bodies husk much better.&lt;br /&gt;
* You can free people from perma without using space. ADDED: If you go through brig maint, get through the window and grill near where they keep Sec&#039;s atmospheric canisters. Walk up near evidence, cut down the evidence R-wall, Go over to the wall that is behind the table in perma, make it into a hidden wall. Wrench the table and Tada! Sneak in and out of perma while only having to worry about the AI!&lt;br /&gt;
* The AI cannot examine anything except things it can see in its chamber. It can take pictures of you to see what&#039;s in your hand however.&lt;br /&gt;
* You can uncuff yourself while in a disposal unit.&lt;br /&gt;
* You can strip someone&#039;s pockets without a message appearing, if they don&#039;t move during it, otherwise they&#039;ll get a message that says their pockets are being touched. &lt;br /&gt;
* You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can&#039;t do shit. The only issue is getting close enough. Also, if you intend to give someone a combat mech (not yourself) stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech. Then laugh at them and smash their face in real good.&lt;br /&gt;
* Every PDA holds a pen by default. Remove it and store your sleepy pen/e-daggers there if you take it. No one carries pens in their bag.&lt;br /&gt;
* Are you a traitorous sort lucky enough to have HoP-level access? Don&#039;t want security on your back? CLOSE THE POSITIONS. An understaffed security team is a shit security team.&lt;br /&gt;
* Latex gloves don&#039;t stop you from leaving your fingerprints everywhere. They leave partial prints.&lt;br /&gt;
* Strapping a man to a chair while throwing floor tiles at him, is a surprisingly quick death on his part.&lt;br /&gt;
* If your objective is to steal the nuke disk, steal the pinpointer as well. The reason should be self-evident.&lt;br /&gt;
* The suspicious toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod.&lt;br /&gt;
* Borgs are always stunned by flashes.&lt;br /&gt;
* Grenades can be activated from backpack with mousetraps.&lt;br /&gt;
* Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack SSUs to burn somebody to a crisp.&lt;br /&gt;
* The nuke blocks projectiles.&lt;br /&gt;
* Black gloves are fireproof. That means you can take whatever lights you want without getting burned. They also half the damage you take from electric shocks.&lt;br /&gt;
* Pulse rifles can actually break tables, racks, girders, and pretty much anything, provided you aim at it with your mouse. Except airlocks. But if you have a pulse rifle chances are airlocks won&#039;t matter for you.&lt;br /&gt;
* EMPs silence headsets.&lt;br /&gt;
* You can dip a cig in anything. Dip a cigar in plasma, the person who lights it will be gibbed (normal cigs won&#039;t do as much damage).&lt;br /&gt;
* Reverse pickpocketing doesn&#039;t produce a message for people you try it on (unless it fails). You can reverse pickpocket minibombs onto people. You can start the timer on the minibomb after you start the pickpocket attempt but before it&#039;s actually placed. At point blank range, the minibomb gibs provided the target has no protection. Go forth and explode pants.&lt;br /&gt;
* You can make an improvised explosive (IED) with basic materials. What you&#039;ll need:&lt;br /&gt;
**Soft drink can, Igniter, a Welding fuel tank, and a cable coil.&lt;br /&gt;
**Igniter ---&amp;gt; Space Cola (filled with welding fuel) ---&amp;gt; improvised explosive assembly --&amp;gt; click on a welding fuel tank --&amp;gt; cables ---&amp;gt; improvised explosive assembly (filled)&lt;br /&gt;
**Should be all set. Oh, and it can gib dead people, if exploded on their body, and the explosion doesn&#039;t expose blown tiles to space. It also destroys dead borg&#039;s bodies so you can get the MMI.&lt;br /&gt;
* One very important note about IED&#039;s blast radius is that it can destroy an APC one tile away. Meaning an IED in the windoor square in front of the AI can destroy its apc and render it incapable of shunting or really doing anything at all.&lt;br /&gt;
* You can use an IED on an r-wall to skip most of the steps of disassembling an r-wall.&lt;br /&gt;
* Got perma access? Try to slip a fully loaded toolbox in perma bathroom or hide an emag inside of the back of the toilet.&lt;br /&gt;
* You don&#039;t need to steal the blueprints to complete your objective, you can instead take a picture of it and it will count as successfully stealing it.&lt;br /&gt;
* &amp;quot;Steal plasma&amp;quot; is just the most easy objective; Grab a emergency O2 tank or an air tank, stuff it in a public scrubber until it&#039;s empty. Grab 10 sheets of metal, go to incinerator, make canister, attach canister to port, activate plasma valve, stuff tank into can, set pressure to max, open, wait, close, remove, win/die because you used it for internals.&lt;br /&gt;
* EMPing a cloning pod turns the clone into a slurry of blood and meat chunks. In case you&#039;ve got access to ground iron and uranium and REALLY need the guy getting cloned to not get cloned.&lt;br /&gt;
* Simply changing your hairstyle can be enough to throw security off your trail if they only caught a glimpse of you. Especially if you have hair that really stands out.&lt;br /&gt;
* A strategy to win Cuban Pete:&lt;br /&gt;
** If your magic is less than 5, charge.&lt;br /&gt;
** If your health is less than Pete&#039;s, and your turtle value is less than 3, heal.&lt;br /&gt;
** Otherwise, attack.&lt;br /&gt;
** Healing increases your turtle value by 1.&lt;br /&gt;
** Attacking or charging your magic reduces your turtle value by 1.&lt;br /&gt;
** Pete will attack you for more damage if your turtle value is greater than 3.&lt;br /&gt;
** This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).&lt;br /&gt;
** Also, once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.&lt;br /&gt;
* RIG suits can carry a Jetpack in its Suit Slot, it still needs to be on your back to work, however you can carry it around without anyone seeing.&lt;br /&gt;
* Exo nuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don&#039;t forget radiation suit, huh.&lt;br /&gt;
* If you&#039;re looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent &amp;amp; risky.&lt;br /&gt;
* Tip: Bullets pass through grilles, but not windows. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.&lt;br /&gt;
* You can shoot a window with a laser (I.e, Click the window) to shoot at the window, rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.&lt;br /&gt;
* You can steal flashes from mounted flashers by using wirecutters. This will disable the flasher until a replacement flash is installed.&lt;br /&gt;
* You can destroy canisters by attacking them. Usually I&#039;ll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It&#039;s stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives. Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad. ADDED: Keep in mind that it doesn&#039;t destroy then release the plasma. It&#039;ll actually explode like a small bomb. So if you&#039;re trying to make an inferno, let the can empty THEN light it, so you don&#039;t put your own fire out with vacuum.&lt;br /&gt;
* Bombing/deconstructing the engineering SMESes will almost always result in the engine becoming loose.&lt;br /&gt;
* Spraying someone with welder fuel or alcohol on someone who&#039;s smoking a cigarette/cigar will set them on fire. Same applies to lit welders. Especially awesome since unlike other methods for setting someone on fire spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. ADDED: It also works with a active esword, as a poor antag found out once.&lt;br /&gt;
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I&#039;ve seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.&lt;br /&gt;
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.&lt;br /&gt;
* Possessing damp rag, either from janitor room or from Bond Bundle, it works as 5u hypospray to mouth on harm intent. Gimmicky and adds flavor to your murder! (Personal recommendation: Use Zombie Powder.)&lt;br /&gt;
**If you manage to make Circuit Imprinter circuit, ABUSE THE HELL OUT OF IT! There&#039;s so much you can build with it, ranging from Energy gun rechargers &amp;amp; Chemical Dispensers to AI Upload consoles (Circuit Imprinter is NOT department locked when constructed elsewhere). Find a cozy place in [[Maintenance]] or make your own and start making those illegal drugs/subversion.&lt;br /&gt;
*Role-playing with your target helps a lot if they&#039;re not always on the move. Offer them money or valuable item for lure, or even lie to them about specific topic (example: &amp;quot;Clown tripped an engineer and dragged them to maints.&amp;quot;) and continue to beat the crap out of your prey.&lt;br /&gt;
*As Botanist, you have MASSIVE advantage of being able to creating some of the [[Syndicate Uplink]] without emagged Chemical Dispenser, that being Carpotoxin, Tirizine and possibly Histamine.&lt;br /&gt;
===&amp;lt;s&amp;gt;Double Agents?&amp;lt;/s&amp;gt;===&lt;br /&gt;
&amp;lt;s&amp;gt;So you&#039;re a double agent. This mode functions a bit differently from normal Traitor in that it&#039;s an absolute clusterfuck you are assigned another double agent to kill! However, this means that there&#039;s also a double agent out to kill YOU! You need to kill a double agent while not being killed yourself. Some uplink items, like the bomb, are unavailable in this mode. You, of course, won&#039;t be *told* it&#039;s a Double Agent round but you can easily meta it from the number of objectives you have.&amp;lt;/s&amp;gt; How do we even still have this part, double agents were removed LONG LONG ago.&lt;br /&gt;
&lt;br /&gt;
However, it is still possible to have kill objectives that is targeted against other Traitors. Maybe talk it out with the other guy and maybe the both of you can get a [[Greentext|Greentext.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=36985</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=36985"/>
		<updated>2023-07-22T20:50:23Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails are to be charged under that very crime for 3 minutes less than what the Law normally prescribes.&lt;br /&gt;
| Note that you need concrete proof that they were going to commit a crime and cannot presume criminal intent from equivocal acts.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=36984</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=36984"/>
		<updated>2023-07-22T20:47:18Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails should be charged under that very crime for 3 minutes less than what the Law normally prescribes.&lt;br /&gt;
| Note that you need concrete proof that they were going to commit a crime and cannot presume criminal intent from equivocal acts.&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M08}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=36983</id>
		<title>User:Haliris/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Haliris/Sandbox&amp;diff=36983"/>
		<updated>2023-07-22T20:31:38Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Quartermaster%27s_Office&amp;diff=35994</id>
		<title>Quartermaster&#039;s Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Quartermaster%27s_Office&amp;diff=35994"/>
		<updated>2022-11-15T14:50:13Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=89571531.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETON.png&lt;br /&gt;
 |exits=North to [[Cargo Bay]], east to [[Mining Dock]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. Quartermaster access is required to enter. It is stuffed with paper, paper, and more paper. Also includes some spare QM equipment and the QM&#039;s precious Quartermaster&#039;s Stamp. In case the [[Cargo Loading Area|loading area]] to the north runs out of power, you have your own private Supply Shuttle Console to use.&lt;br /&gt;
&lt;br /&gt;
You have easy access to the [[Mining Dock]] to the south. There&#039;s also a Mining Outpost Console, where you can spy on what the [[Shaft Miner]]s are doing.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=QmOfficeMETA.png&lt;br /&gt;
 |big_image=[[QmOfficeMETA.png]]&lt;br /&gt;
 |exits=West to [[Cargo Bay]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. Quartermaster access is required to enter. It is stuffed with paper, paper, and more paper. Also includes some spare QM equipment and the QM&#039;s precious Quartermaster&#039;s Stamp. In case the [[Cargo Loading Area|loading area]] to the west runs out of power, you have your own private Supply Shuttle Console to use.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a Mining Outpost Console, where you can spy on what the [[Shaft Miner]]s are doing.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=DeltaQM.png&lt;br /&gt;
 |big_image=[[DeltaQM.png]]&lt;br /&gt;
 |exits=West to [[Cargo Bay]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. Quartermaster access is required to enter. It is stuffed with paper, paper, and more paper. Also includes some spare QM equipment and the QM&#039;s precious Quartermaster&#039;s Stamp. In case the [[Cargo Loading Area|loading area]] to the west runs out of power, you have your own private Supply Shuttle Console to use.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a Mining Outpost Console, where you can spy on what the [[Shaft Miner]]s are doing.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=QmOfficePubby.png&lt;br /&gt;
 |big_image=[[QmOfficePubby.png]]&lt;br /&gt;
 |exits=North to [[Cargo Bay]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders and keep an eye on the miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. PubbyStation&#039;s Quartermaster Office is pretty standard faire, with all the standard computers and gear. It also has windows peering into the [[Cargo Bay|cargo bay]] and [[Mining Dock|mining dock]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Quartermaster&#039;s Office&lt;br /&gt;
 |image=FlandQMOffice.png&lt;br /&gt;
 |big_image=[[FlandQMOffice.png]]&lt;br /&gt;
 |exits=East to [[Cargo Bay]]&lt;br /&gt;
 |purpose=Office for the Quartermaster to make orders, keep an eye on the miners and relax.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, Quartermaster&#039;s equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]]&lt;br /&gt;
 |description=A more quiet place for the QM to sort out his/her forms.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where the [[Quartermaster]] starts his shift. FlandStation&#039;s Quartermaster Office is pretty luxurious and spacious compared to the other stations. It has all the standard computers, gear and even a &#039;&#039;hardsuit(confirm this?)&#039;&#039;. It also has windows peering into the [[Cargo Bay|cargo bay]] and [[Space]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Mining_Dock&amp;diff=35993</id>
		<title>Mining Dock</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Mining_Dock&amp;diff=35993"/>
		<updated>2022-11-15T14:48:56Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=Mining Dock.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETON.png&lt;br /&gt;
 |exits=[[Cargo Office]] north, [[Quartermaster&#039;s Office]] north-west, [[space]] west, [[Maintenance|maintenance]] east&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=MiningDockMETA.png|179px&lt;br /&gt;
 |big_image=[[MiningDockMETA.png]]&lt;br /&gt;
 |exits=[[Cargo Office]] south,[[space]] west, [[Maintenance|maintenance]] north&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=DeltaMiningDock.png|179px&lt;br /&gt;
 |big_image=[[DeltaMiningDock.png]]&lt;br /&gt;
 |exits= West to [[Cargo|Cargo bay]], East to [[space]], South to Primary Hallway through a small Maintenance access.&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=FlandMiningdocks.png|179px&lt;br /&gt;
 |big_image=[[FlandMiningdocks.png]]&lt;br /&gt;
 |exits=[[Cargo|Cargo bay]] west,[[space]] south, [[Maintenance|maintenance]] north&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Mining_Dock&amp;diff=35992</id>
		<title>Mining Dock</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Mining_Dock&amp;diff=35992"/>
		<updated>2022-11-15T14:48:15Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=Mining Dock.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETON.png&lt;br /&gt;
 |exits=[[Cargo Office]] north, [[Quartermaster&#039;s Office]] north-west, [[space]] west, [[Maintenance|maintenance]] east&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=MiningDockMETA.png|179px&lt;br /&gt;
 |big_image=[[MiningDockMETA.png]]&lt;br /&gt;
 |exits=[[Cargo Office]] south,[[space]] west, [[Maintenance|maintenance]] north&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=DeltaMiningDock.png|179px&lt;br /&gt;
 |big_image=[[DeltaMiningDock.png]]&lt;br /&gt;
 |exits= West to [[Cargo|Cargo bay]], East to [[space]].&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Mining Dock&lt;br /&gt;
 |image=FlandMiningdocks.png|179px&lt;br /&gt;
 |big_image=[[FlandMiningdocks.png]]&lt;br /&gt;
 |exits=[[Cargo|Cargo bay]] west,[[space]] south, [[Maintenance|maintenance]] north&lt;br /&gt;
 |purpose=Serve as a docking place for the shaft miners.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Mining Station Camera Computer, Mining Shuttle Console, crates and mining equipment (excluding hardsuits)&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners take off and hopefully return with crates full of minerals.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Shaft Miner]]s start their shift here, and it&#039;s also the only direct access to the [[Mining Station]] via shuttle. It contains a few equipment lockers, some crates and a console to move the Mining Shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Delivery_Office&amp;diff=35991</id>
		<title>Delivery Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Delivery_Office&amp;diff=35991"/>
		<updated>2022-11-15T14:47:05Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=Delivery Office.png&lt;br /&gt;
 |big_image=[[Delivery Office.png]]&lt;br /&gt;
 |exits= west to [[Cargo Office]], south to Cargo Foyer &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeliveryOfficeMETA.png.png&lt;br /&gt;
 |big_image=[[DeliveryOfficeMETA.png.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], west to [[maintenance]] &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeltaDeliveryOffice.png&lt;br /&gt;
 |big_image=[[DeltaDeliveryOffice.png]]&lt;br /&gt;
 |exits=South to [[Cargo Office]], North to [[Cargo Bay]], West to primary hallway.&lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=FlandDelivery.png&lt;br /&gt;
 |big_image=[[FlandDelivery.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], North to the hallway &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=One destination tagger, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]].&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Delivery_Office&amp;diff=35990</id>
		<title>Delivery Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Delivery_Office&amp;diff=35990"/>
		<updated>2022-11-15T14:46:44Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=Delivery Office.png&lt;br /&gt;
 |big_image=[[Delivery Office.png]]&lt;br /&gt;
 |exits= west to [[Cargo Office]], south to Cargo Foyer &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeliveryOfficeMETA.png.png&lt;br /&gt;
 |big_image=[[DeliveryOfficeMETA.png.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], west to [[maintenance]] &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeltaDeliveryOffice.png.png&lt;br /&gt;
 |big_image=[[DeltaDeliveryOffice.png.png]]&lt;br /&gt;
 |exits=South to [[Cargo Office]], North to [[Cargo Bay]], West to primary hallway.&lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=FlandDelivery.png&lt;br /&gt;
 |big_image=[[FlandDelivery.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], North to the hallway &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=One destination tagger, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]].&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Delivery_Office&amp;diff=35989</id>
		<title>Delivery Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Delivery_Office&amp;diff=35989"/>
		<updated>2022-11-15T14:46:08Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=Delivery Office.png&lt;br /&gt;
 |big_image=[[Delivery Office.png]]&lt;br /&gt;
 |exits= west to [[Cargo Office]], south to Cargo Foyer &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeliveryOfficeMETA.png.png&lt;br /&gt;
 |big_image=[[DeliveryOfficeMETA.png.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], west to [[maintenance]] &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=DeltaDeliveryOffice.png.png&lt;br /&gt;
 |big_image=[[DeltaDeliveryOffice.png.png]]&lt;br /&gt;
 |exits=South to [[Cargo Office]], North to [[Cargo Bay]], West to primary hallway.&lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=Two destination taggers, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]], [[Head of Security]]?&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Delivery Office&lt;br /&gt;
 |image=FlandDelivery.png&lt;br /&gt;
 |big_image=[[FlandDelivery.png]]&lt;br /&gt;
 |exits=East to [[Cargo Office]], North to the hallway &lt;br /&gt;
 |purpose=Trash sorting and mail delivery.&lt;br /&gt;
 |access=Delivery Office&lt;br /&gt;
 |contents=One destination tagger, eight multiple-use package wrappers, two rolls of fancy wrapping paper, some boxes&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]].&lt;br /&gt;
 |description=Where anything stuck in a disposal comes out. Including fugitives.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Waste Management==&lt;br /&gt;
Most of the waste disposals around the station will send their contents to the outlet in the back of the [[Delivery Office]]. Use the conveyor to drag it out and sift through the mess for that rare valuable mistake. Send on the actual trash to [[Waste Disposal]] with the top conveyor.&lt;br /&gt;
&lt;br /&gt;
===Postman Pat===&lt;br /&gt;
Pick up that package wrapper and use it on your item. Check the Destination tagger&#039;s controls to set the destination, and then tag your new parcel. Toss it onto the top conveyor and it will arrive in seconds! Don&#039;t worry about the mail desk or the corridor conveyor belt, nobody will &#039;&#039;ever&#039;&#039; use them.&lt;br /&gt;
&lt;br /&gt;
You can wrap up some items as gifts, but you&#039;ll need wirecutters to cut the paper. Have them in your other hand and click with the object you want to wrap. You can turn the gift into a package and mail it but why not deliver it for the personal touch?&lt;br /&gt;
&lt;br /&gt;
==Corpses==&lt;br /&gt;
Expect a steady stream of dead people dumped into disposal. Most killers don&#039;t expect anyone to be working in here, and they are usually right. Make sure you are wearing gloves if in the room, and call the [[Detective]] when you find one.&lt;br /&gt;
&lt;br /&gt;
==Hate Mail==&lt;br /&gt;
&lt;br /&gt;
Is someone drawing your ire? How about mailing them the corpse of a crew member (preferably a co-worker or friend). Simply wrap the corpse up with wrapping paper and follow the same steps you&#039;d use to mail anything.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a hold of a bomb, you can use the delivery system here to zip over your explosive package to anywhere on station with a disposal outlet. Just make sure you time your detonation right, so you don&#039;t miss your target or have the bomb disarmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Cargo_Office&amp;diff=35988</id>
		<title>Cargo Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Cargo_Office&amp;diff=35988"/>
		<updated>2022-11-15T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=cargooffice.png&lt;br /&gt;
 |big_image=http://puu.sh/3ESSP.png&lt;br /&gt;
 |exits=East to foyer, west to [[Cargo Bay]], east to Delivery Room&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is the common space between [[Cargo Technician]]s and [[Shaft Miner]]s used to take in orders from the crew, process them, then ship them out. To the left is the [[Cargo Loading Area]], and to the south is the [[Mining Dock]] and [[Quartermaster]]&#039;s Office. The room on the upper right is the [[Delivery Office]].&lt;br /&gt;
&lt;br /&gt;
Requires Cargo Office access.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*Ore Converter&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=CargoOfficeMETA.png|162px&lt;br /&gt;
 |big_image=[[CargoOfficeMETA.png]]&lt;br /&gt;
 |exits=North to [[Cargo Bay]], west to Delivery Room, east to Central Primary Hallway&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is the common space between [[Cargo Technician]]s and [[Shaft Miner]]s used to take in orders from the crew, process them, then ship them out. To the north is the [[Cargo Loading Area]], and further north is the [[Mining Dock]] and [[Quartermaster]]&#039;s Office. The room on the left is the [[Delivery Office]].&lt;br /&gt;
&lt;br /&gt;
Requires Cargo Office access.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*Ore Converter&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=CargoOfficePubby.png|162px&lt;br /&gt;
 |big_image=[[CargoOfficePubby.png]]&lt;br /&gt;
 |exits=East to [[Cargo Bay]], south to [[Maintenance]]&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[PubbyStation|Pubbystation&#039;s]] cargo office is tucked into the south side of the [[Supplies|supply department]] foyer. Unlike most other maps, access to the cargo office is not needed in order to access the [[Cargo Bay|cargo bay]] proper. As per the standard for cargo offices, it contains consoles for processing orders and looking up bounties. It also contains an [[Autolathe|autolathe]], allowing [[Cargo Technician|cargo technicians]] to print out flashlights and tools on demand.&lt;br /&gt;
&lt;br /&gt;
Though the current image suggests otherwise, the autolathe is no longer publicly accessible.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=DeltaCargoOffice.png|162px&lt;br /&gt;
 |big_image=[[DeltaCargoOffice.png]]&lt;br /&gt;
 |exits=East to [[Cargo Bay]], South to Cargo foyer, North to [[Delivery Office]]&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[DeltaStation|DeltaStation&#039;s]] cargo office is tucked into the west side of the [[Supplies|supply department]] foyer. Unlike most other maps, access to the cargo office is not needed in order to access the [[Cargo Bay|cargo bay]] proper. As per the standard for cargo offices, it contains consoles for processing orders and looking up bounties. It also contains an [[Autolathe|autolathe]], allowing [[Cargo Technician|cargo technicians]] to print out flashlights and tools on demand.&lt;br /&gt;
&lt;br /&gt;
Though the current image suggests otherwise, the autolathe is no longer publicly accessible.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Office&lt;br /&gt;
 |image=FlandCargoOffice.png|162px&lt;br /&gt;
 |big_image=[[FlandCargoOffice.png]]&lt;br /&gt;
 |exits=South to [[Cargo Bay]], North to the hallway, East to the [[Delivery Office]]&lt;br /&gt;
 |purpose=Getting multitools and insulated gloves into the hands of Assistants.&lt;br /&gt;
 |access=Cargo Office&lt;br /&gt;
 |contents=Autolathe, Medkit, [[Order Request Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]]&lt;br /&gt;
 |description=Home of the Autolathe and where you process requests for supplies.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Supply requisition&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[FlandStation|FlandStation&#039;s]] cargo office is tucked into the northern side of the [[Supplies|supply department]]. As per the standard for cargo offices, it contains consoles for processing orders and looking up bounties. It also contains a public [[Autolathe|autolathe]], allowing [[Cargo Technician|cargo technicians]] to print out flashlights and tools on demand.&lt;br /&gt;
A [[Security Post]] can be accessed through the airlock in the top right. A Security Officer in this post can have full vision of the Cargo Foyer and Office.&lt;br /&gt;
Unlike on other maps, this is where the supplies protolathe is located.&lt;br /&gt;
&lt;br /&gt;
Though the current image suggests otherwise, the autolathe is no longer publicly accessible.&lt;br /&gt;
&lt;br /&gt;
Includes:&lt;br /&gt;
*Supply Shuttle Console&lt;br /&gt;
*Order Request Console&lt;br /&gt;
*Bounties Console&lt;br /&gt;
*Photocopier&lt;br /&gt;
*[[Autolathe]]&lt;br /&gt;
*[[Protolathe]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Cargo_Bay&amp;diff=35987</id>
		<title>Cargo Bay</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Cargo_Bay&amp;diff=35987"/>
		<updated>2022-11-15T14:42:38Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBay.png&lt;br /&gt;
 |big_image=http://puu.sh/3ETos.png&lt;br /&gt;
 |exits=South and south to [[maintenance]], south to [[Quartermaster&#039;s Office]], east to [[Cargo Office]], west to [[space]]&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. This is the workplace of [[Cargo Technician]]s. It can be accessed from the [[Cargo Office]], where the cargo staff will take orders from the rest of the station crew, across the hall from the [[Head of Personnel&#039;s Office]]. To the left is the loading area where the supply shuttle will dock. Just above it is a warehouse that can be used for long-term storage. Plenty of room is given to give the cargo techs space to push crates around.&lt;br /&gt;
&lt;br /&gt;
== Cargo Warehouse ==&lt;br /&gt;
Located to the north of the cargo bay and blocked off by shutters, this contains several crates and cardboard. It is poorly lit and contains an escaped door into maintenance, making it perfect for illicit activities or goods.&lt;br /&gt;
&lt;br /&gt;
== Traitors ==&lt;br /&gt;
This place is great to dispose of bodies if no one is around -- just take your dead body and throw it into space.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBayMETA.png|279px&lt;br /&gt;
 |big_image=[[CargoBayMETA.png]]&lt;br /&gt;
 |exits=North to [[Mining Dock]], north to Warehouse [[maintenance]], northeast to [[Vault]], north-east to [[Primary Tool Storage]], southeast to [[Cargo Office]], southwest to [[Arrivals]] [[maintenance]], west to [[space]]&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. This is the workplace of [[Cargo Technician]]s. It can be accessed from the [[Cargo Office]], where the cargo staff will take orders from the rest of the station crew, right by [[Arrivals]]. To the left is the loading area where the supply shuttle will dock. Just above it is a warehouse that can be used for long-term storage. Plenty of room is given to give the cargo techs space to push crates around.&lt;br /&gt;
== Cargo Warehouse ==&lt;br /&gt;
Located to the north of the cargo bay and blocked off by shutters, this contains several crates and cardboard. It is poorly lit and contains an escaped door into a small maintenance tunnel connecting to the [[Waste Disposals]], [[Security]]&#039;s external N2O supply, and a space bridge to arrivals.&lt;br /&gt;
== Traitors ==&lt;br /&gt;
This place is great to dispose of bodies if no one is around -- just take your dead body and throw it into space.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBayPubby.png|279px&lt;br /&gt;
 |big_image=[[CargoBayPubby.png]]&lt;br /&gt;
 |exits=West to [[Supplies|supply foyer]], south west to [[Cargo Office]], south to [[Quartermaster&#039;s Office]], south to [[Mining Dock]], east to [[space]], northeast to [[maintenance]], northwest to Delivery Office&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. [[PubbyStation|PubbyStation&#039;s]] cargo bay is standard in nearly every way. It has a [[VendorDrobe]] for cargo clothes, two [[MULEbot|MULEbots]], and a public access ore resource manager. A cargo/mining protolathe is located on the east wall. The warehouse is quite spacious, though [[traitor|secret]] activities may become less secret if someone in [[space]] happens to look in through the window.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=DeltaCargoBay.png|279px&lt;br /&gt;
 |big_image=[[DeltaCargoBay.png]]&lt;br /&gt;
 |exits=South to [[Supplies|supply foyer]], South West to [[Cargo Office]], South to [[Quartermaster&#039;s Office]], South East to [[Mining Dock]], East to [[space]], northeast to [[maintenance]], West to Delivery Office&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. It has a [[VendorDrobe]] for cargo clothes, two [[MULEbot|MULEbots]], and a public access ore resource manager. A cargo/mining protolathe is located on the east wall. The warehouse is quite spacious, though [[traitor|secret]] activities may become less secret if someone in [[space]] happens to look in through the window.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=CargoBayMETA.png|279px&lt;br /&gt;
 |big_image=[[CargoBayMETA.png]]&lt;br /&gt;
 |exits=North to [[Mining Dock]], north to Warehouse [[maintenance]], northeast to [[Vault]], north-east to [[Primary Tool Storage]], southeast to [[Cargo Office]], southwest to [[Arrivals]] [[maintenance]], west to [[space]]&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. This is the workplace of [[Cargo Technician]]s. It can be accessed from the [[Cargo Office]], where the cargo staff will take orders from the rest of the station crew, right by [[Arrivals]]. To the left is the loading area where the supply shuttle will dock. Just above it is a warehouse that can be used for long-term storage. Plenty of room is given to give the cargo techs space to push crates around.&lt;br /&gt;
== Cargo Warehouse ==&lt;br /&gt;
Located to the north of the cargo bay and blocked off by shutters, this contains several crates and cardboard. It is poorly lit and contains an escaped door into a small maintenance tunnel connecting to the [[Waste Disposals]], [[Security]]&#039;s external N2O supply, and a space bridge to arrivals.&lt;br /&gt;
== Traitors ==&lt;br /&gt;
This place is great to dispose of bodies if no one is around -- just take your dead body and throw it into space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Cargo Bay&lt;br /&gt;
 |image=FlandCargoBay.png|279px&lt;br /&gt;
 |big_image=[[FlandCargoBay.png]]&lt;br /&gt;
 |exits= North to [[Cargo Office]], West to [[Quartermaster&#039;s Office]], East to [[Mining Dock]], Southwest to [[space]], Northeast to [[maintenance]].&lt;br /&gt;
 |purpose=Loading and unloading crates from the supply shuttle.&lt;br /&gt;
 |access=Cargo Bay&lt;br /&gt;
 |contents=Two MULEbots, Cargo Tech equipment lockers and a lot of crates&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Personnel]], [[Quartermaster]], [[Cargo Technician]]&lt;br /&gt;
 |description=The station&#039;s connection to the infinite supplies of Nanotrasen.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
Here you can order [[Supply_crates|supply crates]]. [[FlandStation|FlandStation&#039;s]] cargo bay is standard in nearly every way except for the [[Machines#Ore_Redemption_Machine|ORM]] being located far in the department. It has a [[VendorDrobe]] for cargo clothes, two [[MULEbot|MULEbots]]. A cargo/mining protolathe is located in [[Cargo Office]]. The Warehouse is located Northwest of the department at the end of a small corridor.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Supplies&amp;diff=35986</id>
		<title>Supplies</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Supplies&amp;diff=35986"/>
		<updated>2022-11-15T14:39:52Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added DeltaStation tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=Supplies.png |300px&lt;br /&gt;
 |big image=Supplies.png&lt;br /&gt;
 |exits=East to Primary Hallway, north and south east to [[maintenance]].&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen&#039;s trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner&#039;s isolation forces a strict radio-only contact between these two branches of the department during most of the shift.&lt;br /&gt;
&lt;br /&gt;
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.&lt;br /&gt;
&lt;br /&gt;
==Office and Foyer==&lt;br /&gt;
This is where the bulk of Supplies&#039; interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!&lt;br /&gt;
&lt;br /&gt;
==Docks and Warehouse==&lt;br /&gt;
The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving maintenance owls.&lt;br /&gt;
&lt;br /&gt;
==Delivery Office==&lt;br /&gt;
This is where cargo can send tagged packages and crates around the station. It is also where all station trash is dumped before going to [[Waste Disposal]], to give broken [[Quartermaster]]s a chance of scavanging useful materials such as glass or metal objects.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=SuppliesMETA.png |300px&lt;br /&gt;
 |big image=[[SuppliesMETA.png]]&lt;br /&gt;
 |exits=North to [[maintenance]], south and east Primary Hallway&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen&#039;s trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner&#039;s isolation forces a strict radio-only contact between these two branches of the department during most of the shift.&lt;br /&gt;
&lt;br /&gt;
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.&lt;br /&gt;
&lt;br /&gt;
==Office and Foyer==&lt;br /&gt;
This is where the bulk of Supplies&#039; interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!&lt;br /&gt;
&lt;br /&gt;
==Docks and Warehouse==&lt;br /&gt;
The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving maintenance owls.&lt;br /&gt;
&lt;br /&gt;
==Delivery Office==&lt;br /&gt;
This is where cargo can send tagged packages and crates around the station. It is also where all station trash is dumped before going to [[Waste Disposal]], to give broken [[Quartermaster]]s a chance of scavanging useful materials such as glass or metal objects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=DeltaSupply.png |300px&lt;br /&gt;
 |big image=[[DeltaSupply.png]]&lt;br /&gt;
 |exits=Northeast, and North to [[maintenance]], South and West to Primary Hallway&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively. The security post can only be entered by security personnel.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
DeltaStation&#039;s cargo bay is on the east side of the station. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
Like most maps, PubbyStation&#039;s Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=SuppliesPubby.png |300px&lt;br /&gt;
 |big image=[[SuppliesPubby.png]]&lt;br /&gt;
 |exits=Northeast, southeast and southwest to [[maintenance]], west and east Primary Hallway&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively. The security post can only be entered by security personnel.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
PubbyStation&#039;s cargo bay, unlike most maps, is on the east side of the station. The ore resource manager is publicly accessible, though there are few windows leading to the outside, meaning rubberneckers can only peer inside through the foyer.&lt;br /&gt;
&lt;br /&gt;
The security post has two doors, allowing an idle guard to rapidly respond to problems in the foyer and in disposals, should they actually bother to stay in the department.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
Like most maps, PubbyStation&#039;s Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#cc9966&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Supplies&lt;br /&gt;
 |image=FlandCargo.png |300px&lt;br /&gt;
 |big image=[[FlandCargo.png]]&lt;br /&gt;
 |exits=North to the hallway, West and East to [[maintenance]], Southeast to [[Space]]&lt;br /&gt;
 |purpose=Provide the station with raw materials and access to outside trading routes.&lt;br /&gt;
 |access=Cargo Office, Cargo Bay, Quartermaster, Mining.&lt;br /&gt;
 |contents=[[Cargo Bay]], [[Cargo Office]], [[Mining Dock]], [[Quartermaster&#039;s Office]], [[Delivery Office]], Warehouse&lt;br /&gt;
 |clearance=The Foyer console can be used by anyone. Entrance to the office is for cargo techs and mining personnel, and each of these have exclusive access to the shuttle bay and mining dock respectively. The security post can only be entered by security personnel.&lt;br /&gt;
 |description=The place where currency can be exchanged for goods and GUNS!&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Warehouse/Cargo Bay&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
FlandStation&#039;s cargo bay, is on the Western side of the station. The ore resource manager is located deep within the department east of [[Cargo Bay]] at the entrance of the [[Mining Dock]], though there are few windows leading to the outside, meaning rubberneckers can only peer inside through the foyer.&lt;br /&gt;
&lt;br /&gt;
The security post has two doors, allowing an idle guard to rapidly respond to problems in the foyer and in disposals, should they actually bother to stay in the department.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
Like most maps, FlandStation&#039;s Supplies Department consists of the following facilities:&lt;br /&gt;
* [[Cargo Office]]&lt;br /&gt;
* [[Cargo Bay]]&lt;br /&gt;
* [[Mining Dock]]&lt;br /&gt;
* [[Delivery Office]]&lt;br /&gt;
* [[Quartermaster&#039;s Office]]&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Security Post&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaSupply.png&amp;diff=35985</id>
		<title>File:DeltaSupply.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaSupply.png&amp;diff=35985"/>
		<updated>2022-11-15T14:32:02Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaQM.png&amp;diff=35984</id>
		<title>File:DeltaQM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaQM.png&amp;diff=35984"/>
		<updated>2022-11-15T14:31:30Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaMiningDock.png&amp;diff=35983</id>
		<title>File:DeltaMiningDock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaMiningDock.png&amp;diff=35983"/>
		<updated>2022-11-15T14:31:18Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaDeliveryOffice.png&amp;diff=35982</id>
		<title>File:DeltaDeliveryOffice.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaDeliveryOffice.png&amp;diff=35982"/>
		<updated>2022-11-15T14:30:51Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaCargoOffice.png&amp;diff=35981</id>
		<title>File:DeltaCargoOffice.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaCargoOffice.png&amp;diff=35981"/>
		<updated>2022-11-15T14:30:34Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaCargoBay.png&amp;diff=35980</id>
		<title>File:DeltaCargoBay.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaCargoBay.png&amp;diff=35980"/>
		<updated>2022-11-15T14:30:18Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Xenobiology_Lab&amp;diff=35977</id>
		<title>Xenobiology Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Xenobiology_Lab&amp;diff=35977"/>
		<updated>2022-11-08T14:37:28Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Xenobiology&lt;br /&gt;
 |image=Xenobiology.png&lt;br /&gt;
 |big_image=http://puu.sh/3EzGx.png&lt;br /&gt;
 |exits= East to [[Research Division]],west to [[maintenance]]&lt;br /&gt;
 |purpose=To study alien lifeforms&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Slime]]s, [[Slime Processor]], [[Plasma|Solid Plasma]], [[Monkey Recycling Machine]], two [[Monkey Cube]] Boxes, two [[Shield Generator]]s&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The slime dissection place.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_xenobiology|For the Guide to Xenobiology, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lab that specializes in the [[Guide to xenobiology|study of alien lifeforms]], such as [[Slime]]s and sometimes [[Xenomorph]]s. Slime pens to the south, secure pen to the north. At the start of the shift, this lab comes with two Slimes in pens, two [[Monkey Cube]] boxes, slime processing equipment including two consoles, and two [[Shield Generator]] that a [[Scientist]] needs to set up in case they want to use the northern pen.&lt;br /&gt;
&lt;br /&gt;
There are several disposal units here. Most of them goes into each of the containment pens. The disposal unit not paired with a containment pen leads straight into space, that way the &#039;&#039;lab rats&#039;&#039; can&#039;t escape into the [[Disposals|disposal system]].&lt;br /&gt;
&lt;br /&gt;
Requires Xenobiology access to enter.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Xenobiology&lt;br /&gt;
 |image=XenobioMETA.png&lt;br /&gt;
 |big_image=[[XenobioMETA.png]]&lt;br /&gt;
 |exits=North to [[Research Division]] and [[maintenance]] &lt;br /&gt;
 |purpose=To study alien lifeforms&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Slime]]s, [[Slime Processor]], [[Plasma|Solid Plasma]], [[Monkey Recycling Machine]], two [[Monkey Cube]] Boxes, two [[Shield Generator]]s&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The slime dissection place.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_xenobiology|For the Guide to Xenobiology, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lab that specializes in the [[Guide to xenobiology|study of alien lifeforms]], such as [[Slime]]s and sometimes [[Xenomorph]]s. Slime pens to the south, secure pen to the north. At the start of the shift, this lab comes with two Slimes in pens, two [[Monkey Cube]] boxes, slime processing equipment, and two [[Shield Generator]] that a [[Scientist]] needs to set up in case they want to use the northern pen.&lt;br /&gt;
&lt;br /&gt;
There are several disposal units here. Most of them goes into each of the containment pens. The disposal unit not paired with a containment pen leads straight into space, that way the &#039;&#039;lab rats&#039;&#039; can&#039;t escape into the [[Disposals|disposal system]].&lt;br /&gt;
&lt;br /&gt;
Requires Xenobiology access to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Xenobiology&lt;br /&gt;
 |image=PubbyXenobiologyLab.png&lt;br /&gt;
 |big_image=[[PubbyXenobiologyLab.png]]&lt;br /&gt;
 |exits=West to [[Experimental Lab]] and [[Maintenance]], East to [[Maintenance]], SouthWest to [[Exploration Docks]] (through the maintenance airlock)). &lt;br /&gt;
 |purpose=To study alien lifeforms&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Slime]]s, [[Slime Processor]], [[Plasma|Solid Plasma]], [[Monkey Recycling Machine]], two [[Monkey Cube]] Boxes, two [[Shield Generator]]s&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The slime dissection place.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_xenobiology|For the Guide to Xenobiology, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lab that specializes in the [[Guide to xenobiology|study of alien lifeforms]], such as [[Slime]]s and sometimes [[Xenomorph]]s. Slime pens to the south, secure pen to the north. At the start of the shift, this lab comes with two Slimes in pens, two [[Monkey Cube]] boxes, slime processing equipment, and two [[Shield Generator]] that a [[Scientist]] needs to set up in case they want to use the northern pen.&lt;br /&gt;
&lt;br /&gt;
There are several disposal units here. Most of them goes into each of the containment pens. The disposal unit not paired with a containment pen leads straight into space, that way the &#039;&#039;lab rats&#039;&#039; can&#039;t escape into the [[Disposals|disposal system]].&lt;br /&gt;
&lt;br /&gt;
Requires Xenobiology access to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Xenobiology&lt;br /&gt;
 |image=DeltaXenobiologyLab.png&lt;br /&gt;
 |big_image=[[DeltaXenobiologyLab.png]]&lt;br /&gt;
 |exits=SouthEast to [[Research Division]] and Northwest to [[maintenance]] &lt;br /&gt;
 |purpose=To study alien lifeforms&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Slime]]s, [[Slime Processor]], [[Plasma|Solid Plasma]], [[Monkey Recycling Machine]], two [[Monkey Cube]] Boxes, two [[Shield Generator]]s&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The slime dissection place.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_xenobiology|For the Guide to Xenobiology, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lab that specializes in the [[Guide to xenobiology|study of alien lifeforms]], such as [[Slime]]s and sometimes [[Xenomorph]]s. Slime pens to the south, secure pen to the north. At the start of the shift, this lab comes with two Slimes in pens, two [[Monkey Cube]] boxes, slime processing equipment, and two [[Shield Generator]] that a [[Scientist]] needs to set up in case they want to use the northern pen.&lt;br /&gt;
&lt;br /&gt;
There are several disposal units here. Most of them goes into each of the containment pens. The disposal unit not paired with a containment pen leads straight into space, that way the &#039;&#039;lab rats&#039;&#039; can&#039;t escape into the [[Disposals|disposal system]].&lt;br /&gt;
&lt;br /&gt;
Requires Xenobiology access to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Xenobiology&lt;br /&gt;
 |image=FlandXenobiologyLab.png&lt;br /&gt;
 |big_image=[[FlandXenobiologyLab.png]]&lt;br /&gt;
 |exits=Northwest to [[Research Division]] and Northeast to [[maintenance]] &lt;br /&gt;
 |purpose=To study alien lifeforms&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Slime]]s, [[Slime Processor]], [[Plasma|Solid Plasma]], [[Monkey Recycling Machine]], two [[Monkey Cube]] Boxes, two [[Shield Generator]]s&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The slime dissection place.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_xenobiology|For the Guide to Xenobiology, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lab that specializes in the [[Guide to xenobiology|study of alien lifeforms]], such as [[Slime]]s and sometimes [[Xenomorph]]s. Slime pens to the south, secure pen to the north. At the start of the shift, this lab comes with two Slimes in pens, two [[Monkey Cube]] boxes, slime processing equipment, and two [[Shield Generator]] that a [[Scientist]] needs to set up in case they want to use the northern pen.&lt;br /&gt;
&lt;br /&gt;
There are several disposal units here. Most of them goes into each of the containment pens. The disposal unit not paired with a containment pen leads straight into space, that way the &#039;&#039;lab rats&#039;&#039; can&#039;t escape into the [[Disposals|disposal system]].&lt;br /&gt;
&lt;br /&gt;
Requires Xenobiology access to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Toxins_Lab&amp;diff=35976</id>
		<title>Toxins Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Toxins_Lab&amp;diff=35976"/>
		<updated>2022-11-08T14:35:34Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_toxins|For the Guide to Toxins, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Toxins Laboratory&lt;br /&gt;
 |image=Toxins.png&lt;br /&gt;
 |big_image=[[Toxins.png]]&lt;br /&gt;
 |exits=West to [[Research Division]], north and south east to [[maintenance]] &lt;br /&gt;
 |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Six tank transfer valves, oxygen &amp;amp; plasma tank storage unit, two canisters, two bomb suits, two scientist&#039;s lockers  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The bomb factory.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Laboratory/Storage/Bomb test site&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].&lt;br /&gt;
&lt;br /&gt;
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.&lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that&#039;s on fire, or even plasma that&#039;s on fire and spreading N2O.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
==== Toxin Laboratory Procedure ====&lt;br /&gt;
* Internals required at all time.&lt;br /&gt;
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.&lt;br /&gt;
* Ensure that no dangerous gas escapes to the station.&lt;br /&gt;
* Release all plasma into space when done.&lt;br /&gt;
* Decontamination and medical examination.&lt;br /&gt;
&lt;br /&gt;
===Toxins Storage===&lt;br /&gt;
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they&#039;re useless). If this room gets set on fire, it will never stop burning.&lt;br /&gt;
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access.&lt;br /&gt;
&lt;br /&gt;
===Toxins Test Chamber===&lt;br /&gt;
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed Heights=200px&amp;gt;&lt;br /&gt;
File:Toxins_Storage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.&lt;br /&gt;
File:Toxtest.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_toxins|For the Guide to Toxins, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Toxins Laboratory&lt;br /&gt;
 |image=ToxinsMETA.png&lt;br /&gt;
 |big_image=[[ToxinsMETA.png]]&lt;br /&gt;
 |exits=West to [[Research Division]], north and south east to [[maintenance]] &lt;br /&gt;
 |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Six tank transfer valves, oxygen &amp;amp; plasma tank storage unit, two canisters, two bomb suits, two scientist&#039;s lockers  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The bomb factory.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Laboratory/Storage/Bomb test site&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room to the north, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].&lt;br /&gt;
&lt;br /&gt;
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.&lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that&#039;s on fire, or even plasma that&#039;s on fire and spreading N2O.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
==== Toxin Laboratory Procedure ====&lt;br /&gt;
* Internals required at all time.&lt;br /&gt;
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.&lt;br /&gt;
* Ensure that no dangerous gas escapes to the station.&lt;br /&gt;
* Release all plasma into space when done.&lt;br /&gt;
* Decontamination and medical examination.&lt;br /&gt;
&lt;br /&gt;
===Toxins Storage===&lt;br /&gt;
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they&#039;re useless). If this room gets set on fire, it will never stop burning.&lt;br /&gt;
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and three canisters of O2.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access.&lt;br /&gt;
&lt;br /&gt;
===Toxins Test Chamber===&lt;br /&gt;
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed Heights=200px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:ToxinssatelliteMETA.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_toxins|For the Guide to Toxins, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Toxins Laboratory&lt;br /&gt;
 |image=PubbyToxinsLab.png&lt;br /&gt;
 |big_image=[[PubbyToxinsLab.png]]&lt;br /&gt;
 |exits=West and North West to [[Experimental Lab]], East to [[Maintenance]] and the launch room.&lt;br /&gt;
 |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Six tank transfer valves, oxygen &amp;amp; plasma tank storage unit, two canisters, two bomb suits, two scientist&#039;s lockers  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The bomb factory.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Laboratory/Storage/Bomb test site&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].&lt;br /&gt;
&lt;br /&gt;
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.&lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that&#039;s on fire, or even plasma that&#039;s on fire and spreading N2O.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
==== Toxin Laboratory Procedure ====&lt;br /&gt;
* Internals required at all time.&lt;br /&gt;
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.&lt;br /&gt;
* Ensure that no dangerous gas escapes to the station.&lt;br /&gt;
* Release all plasma into space when done.&lt;br /&gt;
* Decontamination and medical examination.&lt;br /&gt;
&lt;br /&gt;
===Toxins Storage===&lt;br /&gt;
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they&#039;re useless). If this room gets set on fire, it will never stop burning.&lt;br /&gt;
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access.&lt;br /&gt;
&lt;br /&gt;
===Toxins Test Chamber===&lt;br /&gt;
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed Heights=200px&amp;gt;&lt;br /&gt;
File:PubbyToxinsStorage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.&lt;br /&gt;
File:PubbyTestSat.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_toxins|For the Guide to Toxins, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Toxins Laboratory&lt;br /&gt;
 |image=DeltaToxinsLab.png&lt;br /&gt;
 |big_image=[[DeltaToxinsLab.png]]&lt;br /&gt;
 |exits=North to [[Research Division]], South to [[Maintenance]], West to launching site. &lt;br /&gt;
 |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Six tank transfer valves, oxygen &amp;amp; plasma tank storage unit, two canisters, two bomb suits, two scientist&#039;s lockers  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The bomb factory.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Laboratory/Storage/Bomb test site&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].&lt;br /&gt;
&lt;br /&gt;
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.&lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that&#039;s on fire, or even plasma that&#039;s on fire and spreading N2O.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
==== Toxin Laboratory Procedure ====&lt;br /&gt;
* Internals required at all time.&lt;br /&gt;
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.&lt;br /&gt;
* Ensure that no dangerous gas escapes to the station.&lt;br /&gt;
* Release all plasma into space when done.&lt;br /&gt;
* Decontamination and medical examination.&lt;br /&gt;
&lt;br /&gt;
===Toxins Storage===&lt;br /&gt;
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they&#039;re useless). If this room gets set on fire, it will never stop burning.&lt;br /&gt;
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access.&lt;br /&gt;
&lt;br /&gt;
===Toxins Test Chamber===&lt;br /&gt;
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed Heights=200px&amp;gt;&lt;br /&gt;
File:DeltaToxinsStorage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.&lt;br /&gt;
File:DeltaTestSat.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_toxins|For the Guide to Toxins, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Toxins Laboratory&lt;br /&gt;
 |image=FlandToxinsLab.png&lt;br /&gt;
 |big_image=[[FlandToxinsLab.png]]&lt;br /&gt;
 |exits=Southwest to [[Research Division]], Northeast to [[Atmospherics]] &lt;br /&gt;
 |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Six tank transfer valves, oxygen &amp;amp; plasma tank storage unit, two canisters, two bomb suits, two scientist&#039;s lockers  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The bomb factory.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Laboratory/Storage/Bomb test site&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].&lt;br /&gt;
&lt;br /&gt;
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.&lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that&#039;s on fire, or even plasma that&#039;s on fire and spreading N2O.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
==== Toxin Laboratory Procedure ====&lt;br /&gt;
* Internals required at all time.&lt;br /&gt;
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.&lt;br /&gt;
* Ensure that no dangerous gas escapes to the station.&lt;br /&gt;
* Release all plasma into space when done.&lt;br /&gt;
* Decontamination and medical examination.&lt;br /&gt;
&lt;br /&gt;
===Toxins Storage===&lt;br /&gt;
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they&#039;re useless). If this room gets set on fire, it will never stop burning.&lt;br /&gt;
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.&lt;br /&gt;
&lt;br /&gt;
Requires Toxins Lab access.&lt;br /&gt;
&lt;br /&gt;
===Toxins Test Chamber===&lt;br /&gt;
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed Heights=200px&amp;gt;&lt;br /&gt;
File:FlandToxinsStorage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.&lt;br /&gt;
File:FlandTestSat.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Server_Room&amp;diff=35975</id>
		<title>Server Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Server_Room&amp;diff=35975"/>
		<updated>2022-11-08T14:33:13Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Server Room&lt;br /&gt;
 |image=ServerRoom.png&lt;br /&gt;
 |exits=North to [[Research Division]] &lt;br /&gt;
 |purpose=For holding the station servers safe and cool&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Vital Mainframes, Message Console&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The cold server room.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Server storage&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This small room holds vital mainframes that stores all acquired data from the R&amp;amp;D lab. The computers here also determine what technologies R&amp;amp;D is able to make, and as such is a common if oft-forgotten target of [[malfunction]]ing AIs.&lt;br /&gt;
 &lt;br /&gt;
Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
 {{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Server Room&lt;br /&gt;
 |image=ServerroomMETA.png&lt;br /&gt;
 |big_image=[[ServerroomMETA.png]]&lt;br /&gt;
 |exits=West to [[Research Division]] &lt;br /&gt;
 |purpose=For holding the station servers safe and cool&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Vital Mainframes, Message Console&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The cold server room.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Server storage&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This small room holds vital mainframes that stores all acquired data from the R&amp;amp;D lab. The computers here also determine what technologies R&amp;amp;D is able to make, and as such is a common if oft-forgotten target of [[malfunction]]ing AIs.&lt;br /&gt;
 &lt;br /&gt;
Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
 {{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Server Room&lt;br /&gt;
 |image=PubbyServerRoom.png&lt;br /&gt;
 |big_image=[[PubbyServerRoom.png]]&lt;br /&gt;
 |exits=Sout to [[Experimental Lab]]&lt;br /&gt;
 |purpose=For holding the station servers safe and cool&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Vital Mainframes, Message Console&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The cold server room.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Server storage&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This small room holds vital mainframes that stores all acquired data from the R&amp;amp;D lab. The computers here also determine what technologies R&amp;amp;D is able to make, and as such is a common if oft-forgotten target of [[malfunction]]ing AIs.&lt;br /&gt;
 &lt;br /&gt;
Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
 {{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Server Room&lt;br /&gt;
 |image=DeltaServerRoom.png&lt;br /&gt;
 |big_image=[[DeltaServerRoom.png]]&lt;br /&gt;
 |exits=East to [[Research Division]] &lt;br /&gt;
 |purpose=For holding the station servers safe and cool&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Vital Mainframes, Message Console&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The cold server room.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Server storage&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This small room holds vital mainframes that stores all acquired data from the R&amp;amp;D lab. The computers here also determine what technologies R&amp;amp;D is able to make, and as such is a common if oft-forgotten target of [[malfunction]]ing AIs.&lt;br /&gt;
 &lt;br /&gt;
Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
 {{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Server Room&lt;br /&gt;
 |image=FlandServerRoom.png&lt;br /&gt;
 |big_image=[[FlandServerRoom.png]]&lt;br /&gt;
 |exits=East to [[Research Division]] &lt;br /&gt;
 |purpose=For holding the station servers safe and cool&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Vital Mainframes, Message Console&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]&lt;br /&gt;
 |description=The cold server room.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Server storage&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This small room holds vital mainframes that stores all acquired data from the R&amp;amp;D lab. The computers here also determine what technologies R&amp;amp;D is able to make, and as such is a common if oft-forgotten target of [[malfunction]]ing AIs.&lt;br /&gt;
 &lt;br /&gt;
Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Robotics_Lab&amp;diff=35974</id>
		<title>Robotics Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Robotics_Lab&amp;diff=35974"/>
		<updated>2022-11-08T14:32:11Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=Robotics.png&lt;br /&gt;
 |exits=[[Research Division]] south, Starboard Primary Hallway north-west, [[maintenance]] west&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=RoboticsMETA.png&lt;br /&gt;
 |big_image=[[RoboticsMETA.png]]&lt;br /&gt;
 |exits=East to [[Research Division]], north west to Starboard Primary Hallway, south to [[maintenance]]&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=PubbyRoboticsLab.png&lt;br /&gt;
 |big_image=[[PubbyRoboticsLab.png]]&lt;br /&gt;
 |exits=South to [[Research Division]], North West to the Hallway, North East to [[maintenance]]&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
The area to the right is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=DeltaRoboticsLab.png&lt;br /&gt;
 |big_image=[[DeltaRoboticsLab.png]]&lt;br /&gt;
 |exits=East to [[Research Division]], East to the Hallway, South to [[maintenance]]&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
The area to the right is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Mech Bay and Robotics Lab&lt;br /&gt;
 |image=FlandRobotics.png&lt;br /&gt;
 |big_image=[[FlandRobotics.png]]&lt;br /&gt;
 |exits=South to [[Research Division]], North East to the Hallway, West to [[maintenance]]&lt;br /&gt;
 |purpose=To manufacture stompy mechs for various purposes&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Two Exosuit Fabricators, an R&amp;amp;D Console, a Circuit Imprinter, an operation table and surgical tools&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Roboticist|Roboticists]]&lt;br /&gt;
 |description=The mech factory.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Garage/Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_robotics|For the Guide to Robotics, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IT&#039;S ALIIIIVE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: &#039;&#039;Borg me!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you&#039;re fed up with the role you&#039;ve been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!&lt;br /&gt;
&lt;br /&gt;
This is also one of the first places Cargo usually contact screaming: &#039;&#039;We want a Ripley!&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Exosuit Fabricators, an R&amp;amp;D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.&lt;br /&gt;
&lt;br /&gt;
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Roboticist]] or [[Guide to robotics]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mech Bay===&lt;br /&gt;
The area to the right is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. The shutters nearby allow the mechs to go in and out without the need for Robotics access.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Research_Director%27s_Office&amp;diff=35973</id>
		<title>Research Director&#039;s Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Research_Director%27s_Office&amp;diff=35973"/>
		<updated>2022-11-08T14:30:51Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research Director&#039;s Office&lt;br /&gt;
 |image=RD_Office.png&lt;br /&gt;
 |exits=[[Research Division]] west&lt;br /&gt;
 |purpose=For the RD to have a safe place where he/she can watch over the borgs, AI and his division.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[AI System Integrity Restorer]], [[Robotics Control]], [[Exosuit Control]], [[InteliCard]], [[Personal AI Device]], AI Core circuitboard, Teleporter circuitboard, [[Reactive Teleport Armor]], [[Lamarr]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]]&lt;br /&gt;
 |description=The RD&#039;s lair.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the centre of the department is the private office of the [[Research Director]]. It holds several vital computer systems inside itself, including the Robotics Control console. There is also a handy surveillance monitor where the RD can inspect the laboratories he supervises from the safety of his office.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research Director&#039;s Office&lt;br /&gt;
 |image=RDofficeMETA.png&lt;br /&gt;
 |big_image=[[RDofficeMETA.png]]&lt;br /&gt;
 |exits=[[Research Division]] west&lt;br /&gt;
 |purpose=For the RD to have a safe place where he/she can watch over the borgs, AI and his division.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[AI System Integrity Restorer]], [[Robotics Control]], [[Exosuit Control]], [[InteliCard]], [[Personal AI Device]], AI Core circuitboard, Teleporter circuitboard, [[Reactive Teleport Armor]], [[Lamarr]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]]&lt;br /&gt;
 |description=The RD&#039;s lair.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the centre of the department is the private office of the [[Research Director]]. It holds several vital computer systems inside itself, including the Robotics Control console. There is also a handy surveillance monitor where the RD can inspect the laboratories he supervises from the safety of his office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research Director&#039;s Office&lt;br /&gt;
 |image=PubbyRD.png&lt;br /&gt;
 |big_image=[[PubbyRD.png]]&lt;br /&gt;
 |exits= North [[Research_and_Development_Lab|Research Lab]] &lt;br /&gt;
 |purpose=For the RD to have a safe place where he/she can watch over the borgs, AI and his division.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[AI System Integrity Restorer]], [[Robotics Control]], [[Exosuit Control]], [[InteliCard]], [[Personal AI Device]], AI Core circuitboard, Teleporter circuitboard, [[Reactive Teleport Armor]], [[Lamarr]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]]&lt;br /&gt;
 |description=The RD&#039;s lair.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
West of the department is the private office of the [[Research Director]]. It holds several vital computer systems inside itself, including the Robotics Control console. There is also a handy surveillance monitor where the RD can inspect the laboratories he supervises from the safety of his office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research Director&#039;s Office&lt;br /&gt;
 |image=DeltaRD.png&lt;br /&gt;
 |big_image=[[DeltaRD.png]]&lt;br /&gt;
 |exits= East to [[Research Division]] &lt;br /&gt;
 |purpose=For the RD to have a safe place where he/she can watch over the borgs, AI and his division.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[AI System Integrity Restorer]], [[Robotics Control]], [[Exosuit Control]], [[InteliCard]], [[Personal AI Device]], AI Core circuitboard, Teleporter circuitboard, [[Reactive Teleport Armor]], [[Lamarr]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]]&lt;br /&gt;
 |description=The RD&#039;s lair.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the centre of the department is the private office of the [[Research Director]]. It holds several vital computer systems inside itself, including the Robotics Control console. There is also a handy surveillance monitor where the RD can inspect the laboratories he supervises from the safety of his office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research Director&#039;s Office&lt;br /&gt;
 |image=FlandRD.png&lt;br /&gt;
 |big_image=[[FlandRD.png]]&lt;br /&gt;
 |exits= North [[Research Division]] &lt;br /&gt;
 |purpose=For the RD to have a safe place where he/she can watch over the borgs, AI and his division.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[AI System Integrity Restorer]], [[Robotics Control]], [[Exosuit Control]], [[InteliCard]], [[Personal AI Device]], AI Core circuitboard, Teleporter circuitboard, [[Reactive Teleport Armor]], [[Lamarr]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]]&lt;br /&gt;
 |description=The RD&#039;s lair.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the centre of the department is the private office of the [[Research Director]]. It holds several vital computer systems inside itself, including the Robotics Control console. There is also a handy surveillance monitor where the RD can inspect the laboratories he supervises from the safety of his office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Research_and_Development_Lab&amp;diff=35972</id>
		<title>Research and Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Research_and_Development_Lab&amp;diff=35972"/>
		<updated>2022-11-08T14:29:53Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research and Development Lab&amp;lt;br&amp;gt; &#039;&#039;A.K.A. R&amp;amp;D Lab&amp;lt;br&amp;gt;or just R&amp;amp;D&lt;br /&gt;
 |image=RD_Lab.png&lt;br /&gt;
 |big_image=http://puu.sh/3EzGx.png&lt;br /&gt;
 |exits=South to [[Research Division]]&lt;br /&gt;
 |purpose=To research and develop&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Destructive Analyzer]], [[Protolathe]], [[R&amp;amp;D Console]] and a [[Circuit Imprinter]] &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The toy manufacturing room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_Research_and_Development|For the Guide to Research and Development, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards. Starts with several tools and items usable for early level research. Requires Research Lab access to enter.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research and Development Lab&amp;lt;br&amp;gt; &#039;&#039;A.K.A. R&amp;amp;D Lab&amp;lt;br&amp;gt;or just R&amp;amp;D&lt;br /&gt;
 |image=R&amp;amp;DlabMETA.png&lt;br /&gt;
 |big_image=[[R&amp;amp;DlabMETA.png]]&lt;br /&gt;
 |exits=South east to [[Research Division]], south to a small [[maintenance]] tunnel.&lt;br /&gt;
 |purpose=To research and develop&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Destructive Analyzer]], [[Protolathe]], [[R&amp;amp;D Console]] and a [[Circuit Imprinter]] &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The toy manufacturing room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_Research_and_Development|For the Guide to Research and Development, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards. Starts with several tools and items usable for early level research. Requires Research Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research and Development Lab&amp;lt;br&amp;gt; &#039;&#039;A.K.A. R&amp;amp;D Lab&amp;lt;br&amp;gt;or just R&amp;amp;D&lt;br /&gt;
 |image=PubbyResearchLab.png&lt;br /&gt;
 |big_image=[[PubbyResearchLab.png]]&lt;br /&gt;
 |exits= East to [[Research Division]] and the hallway, South to [[Maintenance]] or the [[Research_Director%27s_Office|RD&#039;s office]].&lt;br /&gt;
 |purpose=To research and develop&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Destructive Analyzer]], [[Protolathe]], [[R&amp;amp;D Console]] and a [[Circuit Imprinter]] &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The toy manufacturing room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_Research_and_Development|For the Guide to Research and Development, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards. Starts with several tools and items usable for early level research. Requires Research Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research and Development Lab&amp;lt;br&amp;gt; &#039;&#039;A.K.A. R&amp;amp;D Lab&amp;lt;br&amp;gt;or just R&amp;amp;D&lt;br /&gt;
 |image=DeltaResearchLab.png&lt;br /&gt;
 |big_image=[[DeltaResearchLab.png]]&lt;br /&gt;
 |exits= West to [[Research Division]], South to [[Robotics Lab]].&lt;br /&gt;
 |purpose=To research and develop&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Destructive Analyzer]], [[Protolathe]], [[R&amp;amp;D Console]] and a [[Circuit Imprinter]] &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The toy manufacturing room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_Research_and_Development|For the Guide to Research and Development, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards. Starts with several tools and items usable for early level research. Requires Research Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Research and Development Lab&amp;lt;br&amp;gt; &#039;&#039;A.K.A. R&amp;amp;D Lab&amp;lt;br&amp;gt;or just R&amp;amp;D&lt;br /&gt;
 |image=FlandScienceLab.png&lt;br /&gt;
 |big_image=[[FlandScienceLab.png]]&lt;br /&gt;
 |exits= North to [[Research Division]].&lt;br /&gt;
 |purpose=To research and develop&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[Destructive Analyzer]], [[Protolathe]], [[R&amp;amp;D Console]] and a [[Circuit Imprinter]] &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The toy manufacturing room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[Guide_to_Research_and_Development|For the Guide to Research and Development, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards. Starts with several tools and items usable for early level research. Requires Research Lab access to enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Experimental_Lab&amp;diff=35971</id>
		<title>Experimental Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Experimental_Lab&amp;diff=35971"/>
		<updated>2022-11-08T14:27:55Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Experimental Lab&lt;br /&gt;
 |image=Experimental_Lab.png&lt;br /&gt;
 |exits=West to [[Research Division]], east to [[maintenance]].&lt;br /&gt;
 |purpose=To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[E.X.P.E.R.I-MENTOR]], [[R&amp;amp;D Console]]  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The mysterious experimentation room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The former [[telescience]] lab has been reclassified as the Experimental Lab, and now houses the [[E.X.P.E.R.I-MENTOR]]. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[E.X.P.E.R.I-MENTOR|For more information about the E.X.P.E.R.I-MENTOR, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Experimental Lab&lt;br /&gt;
 |image=ExperimentorMETA.png&lt;br /&gt;
 |big_image=[[ExperimentorMETA.png]]&lt;br /&gt;
 |exits=West to [[Research Division]], east to [[maintenance]].&lt;br /&gt;
 |purpose=To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[E.X.P.E.R.I-MENTOR]], [[R&amp;amp;D Console]]  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The mysterious experimentation room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The former [[telescience]] lab has been reclassified as the Experimental Lab, and now houses the [[E.X.P.E.R.I-MENTOR]]. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[E.X.P.E.R.I-MENTOR|For more information about the E.X.P.E.R.I-MENTOR, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Experimental Lab&lt;br /&gt;
 |image=PubbyExperimentalLab.png&lt;br /&gt;
 |big_image=[[PubbyExperimentalLab.png]]&lt;br /&gt;
 |exits=West to [[Research Division]], East to [[Xenobiology Lab]] and [[Maintenance]].&lt;br /&gt;
 |purpose=To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[E.X.P.E.R.I-MENTOR]], Thermomachines for [[Toxins Lab]] &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The mysterious experimentation room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The former [[telescience]] lab has been reclassified as the Experimental Lab, and now houses the [[E.X.P.E.R.I-MENTOR]]. Cyborgs best stay away from this room, as the machine is prone to generating EMPs. &amp;lt;/br&amp;gt;&lt;br /&gt;
On Pubby, this room is also used by people working on [[Toxins]] because of the thermomachines in the top right. This is also the place favored by scientists building a nanites lab since the map does not have one at roundstart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[E.X.P.E.R.I-MENTOR|For more information about the E.X.P.E.R.I-MENTOR, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Experimental Lab&lt;br /&gt;
 |image=DeltaExperimentationLab.png&lt;br /&gt;
 |big_image=[[DeltaExperimentationLab.png]]&lt;br /&gt;
 |exits=East to [[Research Division]].&lt;br /&gt;
 |purpose=To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[E.X.P.E.R.I-MENTOR]], [[R&amp;amp;D Console]]  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The mysterious experimentation room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The former [[telescience]] lab has been reclassified as the Experimental Lab, and now houses the [[E.X.P.E.R.I-MENTOR]]. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[E.X.P.E.R.I-MENTOR|For more information about the E.X.P.E.R.I-MENTOR, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Science&lt;br /&gt;
 |name=Experimental Lab&lt;br /&gt;
 |image=FlandExperimentalLab.png&lt;br /&gt;
 |big_image=[[FlandExperimentalLab.png]]&lt;br /&gt;
 |exits=East to [[Research Division]].&lt;br /&gt;
 |purpose=To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=[[E.X.P.E.R.I-MENTOR]], [[R&amp;amp;D Console]]  &lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]]&lt;br /&gt;
 |description=The mysterious experimentation room.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory&lt;br /&gt;
 |balance=Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The former [[telescience]] lab has been reclassified as the Experimental Lab, and now houses the [[E.X.P.E.R.I-MENTOR]]. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[E.X.P.E.R.I-MENTOR|For more information about the E.X.P.E.R.I-MENTOR, click here.]]&#039;&#039;&#039;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Research_Division&amp;diff=35970</id>
		<title>Research Division</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Research_Division&amp;diff=35970"/>
		<updated>2022-11-08T14:26:43Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=Rdivision.png&lt;br /&gt;
 |exits=North to Starboard Primary Hallway , north east to [[maintenance]] from [[Experimental]], east to [[maintenance]] from [[Toxins]], south to [[maintenance]] from [[Testing Lab]], south west to [[maintenance]] from [[Xenobiology]], west to [[Genetics]]&lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
* [[Testing Lab]]&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=ResearchDivisionMETA.png&lt;br /&gt;
 |big_image=[[ResearchDivisionMETA.png]]&lt;br /&gt;
 |exits=North west to Starboard Primary Hallway, north to [[maintenance]] from the Break Room, east to [[maintenance]] from the [[Experimental Lab]] and [[Toxins]], south to [[maintenance]] from [[Toxins]] and [[Robotics]].&lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright. &lt;br /&gt;
&lt;br /&gt;
Has a break room for when you need to calm down and/or cry after [[Fun|slimes get loose/toxins is on fire/]][[Roboticist]]s and [[Scientist]]s start to kill eachother for the sparse resources.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=PubbySciencefinal.png&lt;br /&gt;
 |big_image=[[PubbySciencefinal.png]]&lt;br /&gt;
 |exits=North west to the hallway, north to [[maintenance]] from [[Xenobiology Lab]] and [[Experimental Lab]], South to [[Engineering]] and [[Atmospherics]], South to [[Maintenance]] from [[Exploration Dock]] &lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
* [[Exploration Docks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright. &lt;br /&gt;
&lt;br /&gt;
Has a break room for when you need to calm down and/or cry after [[Fun|slimes get loose/toxins is on fire/]][[Roboticist]]s and [[Scientist]]s start to kill eachother for the sparse resources.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=DeltaResearchDivision.png&lt;br /&gt;
 |big_image=[[DeltaResearchDivision.png]]&lt;br /&gt;
 |exits=North east to the hallway and East through [[Robotics Lab]], north west to [[maintenance]] from [[Xenobiology Lab]], &lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
* [[Exploration Docks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright. &lt;br /&gt;
&lt;br /&gt;
Has a break room for when you need to calm down and/or cry after [[Fun|slimes get loose/toxins is on fire/]][[Roboticist]]s and [[Scientist]]s start to kill eachother for the sparse resources.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=#563758&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#EEEEFF&lt;br /&gt;
 |department = Research&lt;br /&gt;
 |name=Research Division&lt;br /&gt;
 |image=FlandResearchDivision.png&lt;br /&gt;
 |big_image=[[FlandResearchDivision.png]]&lt;br /&gt;
 |exits=North west to the hallway and North through [[Robotics Lab]], north to [[maintenance]] from [[Xenobiology Lab]], East to [[Atmospherics]] from [[Toxins]], South West to [[Exploration Docks]]&lt;br /&gt;
 |purpose=Research and development&lt;br /&gt;
 |access=Science, [[R&amp;amp;D Lab]], [[Robotics]], [[Toxins]], [[Xenobiology]], [[Research Director&#039;s Office]], [[Security Post]]&lt;br /&gt;
 |contents=[[Protolathe]], [[Slime]]s, [[Tank Transfer Valve]]s, [[Exosuit Fabricator]]s, [[R&amp;amp;D Console]]&lt;br /&gt;
 |clearance=[[Captain]], [[Research Director]], [[Scientist]], [[Geneticist]] (hall only), [[Roboticist]], Departmental [[Security Officer]] (hall only)&lt;br /&gt;
 |description=This department is the entire reason the station exists. Ironically, it&#039;s the one second most likely to destroy it, after engineering.&lt;br /&gt;
 |sec_level=Medium&lt;br /&gt;
 |style=Laboratory, Office, Server room, Factory&lt;br /&gt;
 |balance=No major balance requirements.&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
A.K.A. &amp;quot;R&amp;amp;D&amp;quot;, &amp;quot;Research&amp;quot;, &amp;quot;Science&amp;quot;, &amp;quot;Toxins&amp;quot;, &amp;quot;The Plasma Fire&amp;quot;, &amp;quot;The Big Hole in the Station&amp;quot;. Located south of the [[Escape Shuttle Hallway]], Science access is required to enter the main hallway.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
The Research Department consists of the following facilities:&lt;br /&gt;
* [[R&amp;amp;D Lab]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Toxins Lab|Toxins Laboratories]]&lt;br /&gt;
* [[Xenobiology]]&lt;br /&gt;
* [[Experimental Lab]]&lt;br /&gt;
* [[Server Room]]&lt;br /&gt;
* [[Research Director&#039;s Office]]&lt;br /&gt;
* [[Security Post]]&lt;br /&gt;
* [[Exploration Docks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under the authority of the [[Research Director]], the Research Division is usually one of the first things to erupt in flames, if not blow up outright. &lt;br /&gt;
&lt;br /&gt;
Has a break room for when you need to calm down and/or cry after [[Fun|slimes get loose/toxins is on fire/]][[Roboticist]]s and [[Scientist]]s start to kill eachother for the sparse resources.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaXenobiologyLab.png&amp;diff=35944</id>
		<title>File:DeltaXenobiologyLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaXenobiologyLab.png&amp;diff=35944"/>
		<updated>2022-10-17T16:10:18Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaToxinsStorage.png&amp;diff=35943</id>
		<title>File:DeltaToxinsStorage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaToxinsStorage.png&amp;diff=35943"/>
		<updated>2022-10-17T16:10:07Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaToxinsLab.png&amp;diff=35942</id>
		<title>File:DeltaToxinsLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaToxinsLab.png&amp;diff=35942"/>
		<updated>2022-10-17T16:09:55Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaTestSat.png&amp;diff=35941</id>
		<title>File:DeltaTestSat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaTestSat.png&amp;diff=35941"/>
		<updated>2022-10-17T16:09:43Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaServerRoom.png&amp;diff=35940</id>
		<title>File:DeltaServerRoom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaServerRoom.png&amp;diff=35940"/>
		<updated>2022-10-17T16:06:53Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaRoboticsLab.png&amp;diff=35939</id>
		<title>File:DeltaRoboticsLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaRoboticsLab.png&amp;diff=35939"/>
		<updated>2022-10-17T15:53:40Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaRD.png&amp;diff=35938</id>
		<title>File:DeltaRD.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaRD.png&amp;diff=35938"/>
		<updated>2022-10-17T15:53:21Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaResearchDivision.png&amp;diff=35937</id>
		<title>File:DeltaResearchDivision.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaResearchDivision.png&amp;diff=35937"/>
		<updated>2022-10-17T15:53:00Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaExperimentationLab.png&amp;diff=35936</id>
		<title>File:DeltaExperimentationLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaExperimentationLab.png&amp;diff=35936"/>
		<updated>2022-10-17T15:52:26Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DeltaResearchLab.png&amp;diff=35935</id>
		<title>File:DeltaResearchLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DeltaResearchLab.png&amp;diff=35935"/>
		<updated>2022-10-17T15:52:18Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Security_Offices&amp;diff=35934</id>
		<title>Security Offices</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Security_Offices&amp;diff=35934"/>
		<updated>2022-10-17T15:27:44Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added DeltaStation tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Security Office&lt;br /&gt;
 |image=SecHq.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North west to [[Armory]], north to [[Head of Security&#039;s Office]], south to [[Brig]], south east to [[maintenance]], north east to [[Escape pod]] and [[space]]  &lt;br /&gt;
 |purpose=To hold all the necessary patrolling gear for the security officers&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Security Cameras Computer, Security Records Computer, two lockers full for security gear&lt;br /&gt;
 |clearance=[[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Grab your gear and get to patrolling, officer!&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
If you were looking for info about the small Security Posts scattered around the station, [[Security Posts|look here]].&lt;br /&gt;
&lt;br /&gt;
Attached to the [[Brig]] is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The general [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter.&lt;br /&gt;
&lt;br /&gt;
Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.&lt;br /&gt;
&lt;br /&gt;
====Equipment Room====&lt;br /&gt;
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of an [[Assistant]]. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.&lt;br /&gt;
&lt;br /&gt;
====Escape Pod====&lt;br /&gt;
At the starboard end of the office is an airlock that leads to the Security Escape Pod. Remember that this pod is not a good place to store prisoners at the end of a round (they will escape).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Security Office&lt;br /&gt;
 |image=SecurityofficeMETA.png&lt;br /&gt;
 |big_image=SecurityofficeMETA.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North east to [[Armory]], north to [[Head of Security&#039;s Office]], north east to [[Security_Offices#Firing_Range|Security Firing Range]], south to [[Brig]], south east to [[Interrogation]]&lt;br /&gt;
 |purpose=To hold all the necessary patrolling gear for the security officers&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Security Cameras Computer, Security Records Computer, two lockers full for security gear&lt;br /&gt;
 |clearance=[[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Grab your gear and get to patrolling, officer!&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you were looking for info about the small Security Posts scattered around the station, [[Security Posts|look here]].&lt;br /&gt;
&lt;br /&gt;
Attached to the [[Brig]] is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The general [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter.&lt;br /&gt;
&lt;br /&gt;
Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.&lt;br /&gt;
&lt;br /&gt;
====Equipment Room====&lt;br /&gt;
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of an [[Assistant]]. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.&lt;br /&gt;
&lt;br /&gt;
====Firing Range====&lt;br /&gt;
[[File:Shootingrange brig META.png|200px|borderless|left]]&lt;br /&gt;
At the starboard end of the office is an airlock that leads to a small firing range. If you feel like training your clicking abilities, or strangle a fellow officer, this place is as good as any.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Security Office&lt;br /&gt;
 |image=DeltaSecurityOffice.png&lt;br /&gt;
 |big_image=DeltaSecurityOffice.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits= West to [[Brig]], North to [[Armory]]&lt;br /&gt;
 |purpose=To hold all the necessary patrolling gear for the security officers&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Security Cameras Computer, Security Records Computer, two lockers full for security gear&lt;br /&gt;
 |clearance=[[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Grab your gear and get to patrolling, officer!&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you were looking for info about the small Security Posts scattered around the station, [[Security Posts|look here]].&lt;br /&gt;
&lt;br /&gt;
Attached to the [[Brig]] is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The general [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter.&lt;br /&gt;
&lt;br /&gt;
Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.&lt;br /&gt;
&lt;br /&gt;
====Equipment Room====&lt;br /&gt;
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of an [[Assistant]]. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Security Office&lt;br /&gt;
 |image=PubbySecurityOffice.png&lt;br /&gt;
 |big_image=PubbySecurityOffice.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits= East to [[Head of Security&#039;s Office]], South to [[Brig]], South east to [[Maintenance]], West to [[Brig#Warden.27s_Office|Warden&#039;s office]].&lt;br /&gt;
 |purpose=To hold all the necessary patrolling gear for the security officers&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Security Cameras Computer, Security Records Computer, two lockers full for security gear&lt;br /&gt;
 |clearance=[[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Grab your gear and get to patrolling, officer!&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you were looking for info about the small Security Posts scattered around the station, [[Security Posts|look here]].&lt;br /&gt;
&lt;br /&gt;
Attached to the [[Brig]] is the primary Security Office, where security members can manage records, change equipment, charge their weapons, or hold meetings. The general [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter.&lt;br /&gt;
&lt;br /&gt;
Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.&lt;br /&gt;
&lt;br /&gt;
====Equipment Room====&lt;br /&gt;
The lockers in here contain everything a security officer will need to do their job and eventually meet a horrible fate at the hands of an [[Assistant]]. The SecTech vending machine will supply officers with extra handcuffs, zipties, flashbangs, donuts and other essential items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Security Office&lt;br /&gt;
 |image=FlandSecurityOffice.png&lt;br /&gt;
 |big_image=FlandSecurityOffice.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=West to [[Brig]], East to [[Head_of_Security%27s_Office|Hos&#039; Office]], South to [[Brig#Warden.27s_Office|Warden&#039;s Office]].&lt;br /&gt;
 |purpose=To hold all the necessary patrolling gear for the security officers&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Security Cameras Computer, Security Records Computer, security protolathe.&lt;br /&gt;
 |clearance=[[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Grab your gear and get to patrolling, officer!&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you were looking for info about the small Security Posts scattered around the station, [[Security Posts|look here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On FlandStation the equipment room isn&#039;t part of the Security Offices, the room is located east of the [[Brig#Warden.27s_Office|Warden&#039;s Office]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attached to the [[Brig]] is the primary Security Office, where security members can manage records, charge their weapons, or hold meetings. The general [[Security Officer]] starts his shift here. The [[Head of Security]] starts his day in his private office. It is considered a restricted area and requires Security access to enter.&lt;br /&gt;
&lt;br /&gt;
Notable contents include records and camera computers, a practice laser gun, and a practice syndicate bomb.&lt;br /&gt;
&lt;br /&gt;
There is also a small room East with a bed to have a quick nap (like you&#039;ll ever have the time), and a mop to clean the blood of the suspect that was beaten to crit earlier by your [[Shitcurity|dutiful colleagues]].&lt;br /&gt;
&lt;br /&gt;
====Firing Range====&lt;br /&gt;
[[File:FlandShootingrange_Brig.png|200px|borderless|left]]&lt;br /&gt;
North of the office is an airlock that leads to a small firing range. If you feel like training your clicking abilities, or strangle a fellow officer, this place is as good as any.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Prison_Wing&amp;diff=35933</id>
		<title>Prison Wing</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Prison_Wing&amp;diff=35933"/>
		<updated>2022-10-17T15:25:33Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Prison Wing&lt;br /&gt;
 |image=Prison-wing.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=South to [[Brig]]&lt;br /&gt;
 |purpose=Stores the scum of the station&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Prison&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve fucked up big time this is where Security will put you. This &amp;quot;luxurious suite&amp;quot; is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.&lt;br /&gt;
&lt;br /&gt;
==Insanity Ward==&lt;br /&gt;
This soothing white room contains straitjackets and muzzles to disable crewmates who &amp;lt;del&amp;gt;won&#039;t shut up&amp;lt;/del&amp;gt; are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.&lt;br /&gt;
&lt;br /&gt;
==The Prisoner &amp;quot;Transfer&amp;quot; Center==&lt;br /&gt;
Through the dark, nasty corridor, this is the place with no cameras where prisoners are &#039;&#039;transferred to another place&#039;&#039; so they can&#039;t do any more harm to anyone... In other words, eliminated through [[CO2]], a [[lethal injection syringe]] or oldskool punching-your-face-to-mush.&lt;br /&gt;
&lt;br /&gt;
Why the caginess? A normal [[Asimov]]-lawset AI is required by its laws to stop any harm, even if it&#039;s being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and [[cyborg]]s to make it their round&#039;s goal to &amp;quot;accidentally&amp;quot; discover the purpose of this room (note, this is meta and frowned upon by admins).&lt;br /&gt;
&lt;br /&gt;
==Prison Break==&lt;br /&gt;
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items#Plastic_Explosive_charge_(C4)|c4]] or a [[Syndicate_Items#Fully_Loaded_Toolbox|box of tools]] for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.&lt;br /&gt;
&lt;br /&gt;
Lucky prisoners will be freed by a &#039;&#039;Gr3y.T1d3 virus&#039;&#039; that can occasionally infect Security&#039;s computer network. All doors will be bolted open, timers will be reset and the lights will go out. It&#039;s the perfect opportunity to make a quick getaway.&lt;br /&gt;
&lt;br /&gt;
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Prison Wing&lt;br /&gt;
 |image=PrisonMETA.png&lt;br /&gt;
 |big_image=[[PrisonMETA.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=South to [[Brig]]&lt;br /&gt;
 |purpose=Stores the scum of the station&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Prison&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve fucked up big time this is where Security will put you. This &amp;quot;luxurious suite&amp;quot; is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.&lt;br /&gt;
&lt;br /&gt;
==Insanity Ward==&lt;br /&gt;
This soothing white room contains straitjackets and muzzles to disable crewmates who &amp;lt;del&amp;gt;won&#039;t shut up&amp;lt;/del&amp;gt; are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.&lt;br /&gt;
&lt;br /&gt;
==The Prisoner &amp;quot;Transfer&amp;quot; Center==&lt;br /&gt;
Through the dark, nasty corridor, this is the place with no cameras where prisoners are &#039;&#039;transferred to another place&#039;&#039; so they can&#039;t do any more harm to anyone... In other words, eliminated through [[CO2]], a [[lethal injection syringe]] or oldskool punching-your-face-to-mush.&lt;br /&gt;
&lt;br /&gt;
Why the caginess? A normal [[Asimov]]-lawset AI is required by its laws to stop any harm, even if it&#039;s being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and [[cyborg]]s to make it their round&#039;s goal to &amp;quot;accidentally&amp;quot; discover the purpose of this room (note, this is meta and frowned upon by admins).&lt;br /&gt;
&lt;br /&gt;
==The Escape Pod==&lt;br /&gt;
No, this is not for you, the greytider. This is for [[Shitcurity|the station&#039;s finest]] to use in their darkest moments. If it were up to me, I would have put a ballistic glass window right there, behind the washing machine, so that your existence would have a meaning: to amuse some hardworking crewmembers after a really bad shift, as you scratch and scream for salvation. I guess a normal, run-of-the-mill wall will have to do...&lt;br /&gt;
&lt;br /&gt;
==Prison Break==&lt;br /&gt;
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items#Plastic_Explosive_charge_(C4)|c4]] or a [[Syndicate_Items#Fully_Loaded_Toolbox|box of tools]] for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.&lt;br /&gt;
&lt;br /&gt;
Lucky prisoners will be freed by a &#039;&#039;Gr3y.T1d3 virus&#039;&#039; that can occasionally infect Security&#039;s computer network. All doors will be bolted open, timers will be reset and the lights will go out. It&#039;s the perfect opportunity to make a quick getaway.&lt;br /&gt;
&lt;br /&gt;
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Prison Wing&lt;br /&gt;
 |image=DeltaPrisonWing.png&lt;br /&gt;
 |big_image=[[DeltaPrisonWing.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=Southwest to [[Brig]], East to [[Space]].&lt;br /&gt;
 |purpose=Stores the scum of the station&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Prison&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve fucked up big time this is where Security will put you. This &amp;quot;luxurious suite&amp;quot; is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.&lt;br /&gt;
&lt;br /&gt;
==Insanity Ward==&lt;br /&gt;
This soothing white room contains straitjackets and muzzles to disable crewmates who &amp;lt;del&amp;gt;won&#039;t shut up&amp;lt;/del&amp;gt; are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.&lt;br /&gt;
&lt;br /&gt;
==The Prisoner &amp;quot;Transfer&amp;quot; Center==&lt;br /&gt;
Through the dark, nasty corridor, this is the place with no cameras where prisoners are &#039;&#039;transferred to another place&#039;&#039; so they can&#039;t do any more harm to anyone... In other words, eliminated through [[CO2]], a [[lethal injection syringe]] or oldskool punching-your-face-to-mush.&lt;br /&gt;
&lt;br /&gt;
Why the caginess? A normal [[Asimov]]-lawset AI is required by its laws to stop any harm, even if it&#039;s being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and [[cyborg]]s to make it their round&#039;s goal to &amp;quot;accidentally&amp;quot; discover the purpose of this room (note, this is meta and frowned upon by admins).&lt;br /&gt;
&lt;br /&gt;
==Prison Break==&lt;br /&gt;
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items#Plastic_Explosive_charge_(C4)|c4]] or a [[Syndicate_Items#Fully_Loaded_Toolbox|box of tools]] for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.&lt;br /&gt;
&lt;br /&gt;
Lucky prisoners will be freed by a &#039;&#039;Gr3y.T1d3 virus&#039;&#039; that can occasionally infect Security&#039;s computer network. All doors will be bolted open, timers will be reset and the lights will go out. It&#039;s the perfect opportunity to make a quick getaway.&lt;br /&gt;
&lt;br /&gt;
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Prison Wing&lt;br /&gt;
 |image=PubbyPrisonwing.png&lt;br /&gt;
 |big_image=[[PubbyPrisonwing.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=Southeast to [[Brig]], Southwest to [[Maintenance]].&lt;br /&gt;
 |purpose=Stores the scum of the station&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Prison&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve fucked up big time this is where Security will put you. This &amp;quot;luxurious suite&amp;quot; is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.&lt;br /&gt;
&lt;br /&gt;
==Insanity Ward==&lt;br /&gt;
This soothing white room contains straitjackets and muzzles to disable crewmates who &amp;lt;del&amp;gt;won&#039;t shut up&amp;lt;/del&amp;gt; are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.&lt;br /&gt;
&lt;br /&gt;
==The Prisoner &amp;quot;Transfer&amp;quot; Center==&lt;br /&gt;
Through the dark, nasty corridor, this is the place with no cameras where prisoners are &#039;&#039;transferred to another place&#039;&#039; so they can&#039;t do any more harm to anyone... In other words, eliminated through [[CO2]], a [[lethal injection syringe]] or oldskool punching-your-face-to-mush.&lt;br /&gt;
&lt;br /&gt;
Why the caginess? A normal [[Asimov]]-lawset AI is required by its laws to stop any harm, even if it&#039;s being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and [[cyborg]]s to make it their round&#039;s goal to &amp;quot;accidentally&amp;quot; discover the purpose of this room (note, this is meta and frowned upon by admins).&lt;br /&gt;
&lt;br /&gt;
==Prison Break==&lt;br /&gt;
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items#Plastic_Explosive_charge_(C4)|c4]] or a [[Syndicate_Items#Fully_Loaded_Toolbox|box of tools]] for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.&lt;br /&gt;
&lt;br /&gt;
Lucky prisoners will be freed by a &#039;&#039;Gr3y.T1d3 virus&#039;&#039; that can occasionally infect Security&#039;s computer network. All doors will be bolted open, timers will be reset and the lights will go out. It&#039;s the perfect opportunity to make a quick getaway.&lt;br /&gt;
&lt;br /&gt;
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Prison Wing&lt;br /&gt;
 |image=FlandPrisonwing.png&lt;br /&gt;
 |big_image=[[FlandPrisonwing.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=FlandStation&#039;s prison wing is located on an asteroid in [[space]]. Good luck finding an exit soldier.&lt;br /&gt;
 |purpose=Stores the scum of the station&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]&lt;br /&gt;
 |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Prison&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve fucked up big time this is where Security will put you. This &amp;quot;luxurious suite&amp;quot; is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.&lt;br /&gt;
&lt;br /&gt;
==Insanity Ward==&lt;br /&gt;
This soothing white room contains straitjackets and muzzles to disable crewmates who &amp;lt;del&amp;gt;won&#039;t shut up&amp;lt;/del&amp;gt; are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.&lt;br /&gt;
&lt;br /&gt;
==The Prisoner &amp;quot;Transfer&amp;quot; Center==&lt;br /&gt;
Through the dark, nasty corridor, this is the place with no cameras where prisoners are &#039;&#039;transferred to another place&#039;&#039; so they can&#039;t do any more harm to anyone... In other words, eliminated through [[CO2]], a [[lethal injection syringe]] or oldskool punching-your-face-to-mush.&lt;br /&gt;
&lt;br /&gt;
Why the caginess? A normal [[Asimov]]-lawset AI is required by its laws to stop any harm, even if it&#039;s being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and [[cyborg]]s to make it their round&#039;s goal to &amp;quot;accidentally&amp;quot; discover the purpose of this room (note, this is meta and frowned upon by admins).&lt;br /&gt;
&lt;br /&gt;
==Prison Break==&lt;br /&gt;
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items#Plastic_Explosive_charge_(C4)|c4]] or a [[Syndicate_Items#Fully_Loaded_Toolbox|box of tools]] for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.&lt;br /&gt;
&lt;br /&gt;
Lucky prisoners will be freed by a &#039;&#039;Gr3y.T1d3 virus&#039;&#039; that can occasionally infect Security&#039;s computer network. All doors will be bolted open, timers will be reset and the lights will go out. It&#039;s the perfect opportunity to make a quick getaway.&lt;br /&gt;
&lt;br /&gt;
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Locations}}&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Law_Office&amp;diff=35932</id>
		<title>Law Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Law_Office&amp;diff=35932"/>
		<updated>2022-10-17T15:24:15Z</updated>

		<summary type="html">&lt;p&gt;Haliris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=lawoffice.png&lt;br /&gt;
 |big_image=http://puu.sh/3EDo4.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Fore Primary Hallway&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located just outside the Security Sector, and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights). Still, it has a nice view of the [[Brig]]&#039;s doors, allowing you to spring into action the moment you see security drag someone in.&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=LawofficeMETA.png&lt;br /&gt;
 |big_image=[[LawofficeMETA.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Fore Primary Hallway, west to [[Courtroom]], north to [[maintenance]]&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights). Still, it has a nice view of the [[Brig]]&#039;s doors, allowing you to spring into action the moment you see security drag someone in.&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=PubbyLawyerOffice.png&lt;br /&gt;
 |big_image=[[PubbyLawyerOffice.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Port Primary Hallway, West to [[Maintenance]].&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights). Still, it has a nice view of the [[Brig]]&#039;s doors, allowing you to spring into action the moment you see security drag someone in.&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=DeltaLawyer.png&lt;br /&gt;
 |big_image=[[DeltaLawyer.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Primary Hallway, west to [[Courtroom]], south to [[maintenance]]&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights).&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=FlandLawyerOffice.png&lt;br /&gt;
 |big_image=[[FlandLawyerOffice.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Primary Hallway, west to [[Courtroom]], south to [[maintenance]]&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights).&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Law_Office&amp;diff=35931</id>
		<title>Law Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Law_Office&amp;diff=35931"/>
		<updated>2022-10-17T15:23:48Z</updated>

		<summary type="html">&lt;p&gt;Haliris: Added Delta Station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=lawoffice.png&lt;br /&gt;
 |big_image=http://puu.sh/3EDo4.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Fore Primary Hallway&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located just outside the Security Sector, and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights). Still, it has a nice view of the [[Brig]]&#039;s doors, allowing you to spring into action the moment you see security drag someone in.&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=LawofficeMETA.png&lt;br /&gt;
 |big_image=[[LawofficeMETA.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Fore Primary Hallway, west to [[Courtroom]], north to [[maintenance]]&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights). Still, it has a nice view of the [[Brig]]&#039;s doors, allowing you to spring into action the moment you see security drag someone in.&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PubbyStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=PubbyLawyerOffice.png&lt;br /&gt;
 |big_image=[[PubbyLawyerOffice.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Port Primary Hallway, West to [[Maintenance]].&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights). Still, it has a nice view of the [[Brig]]&#039;s doors, allowing you to spring into action the moment you see security drag someone in.&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DeltaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=DeltaLaw.png&lt;br /&gt;
 |big_image=[[DeltaLaw.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Primary Hallway, west to [[Courtroom]], south to [[maintenance]]&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights).&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;FlandStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=#9f2828&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=Law Office&lt;br /&gt;
 |image=FlandLawyerOffice.png&lt;br /&gt;
 |big_image=[[FlandLawyerOffice.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits=North to Primary Hallway, west to [[Courtroom]], south to [[maintenance]]&lt;br /&gt;
 |purpose=For the lawyer to hold small meetings with his clients or just to stalk for the next case going past his office towards the brig&lt;br /&gt;
 |access=Security&lt;br /&gt;
 |contents=Lawyer equipment locker&lt;br /&gt;
 |clearance=[[Head of Security]], [[Lawyer]]&lt;br /&gt;
 |description=Helping others is never more beneficial than when it&#039;s in your own self-interest.&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Office&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
This is where [[Lawyer|Lawyers]] go to die. It&#039;s located right around the corner from the [[Courtroom]], and requires Law Office access. It&#039;s hardly ever used as the lawyer spends most of his time in the brig (fighting for your rights), in the courtroom (screaming OBJECTION! for your rights), in the brig (arrested for fighting for your rights) or in the bar (after being arrested for fighting for your rights).&lt;br /&gt;
&lt;br /&gt;
At the very least, you have a handy monitor that allows you to check on the prisoners in the [[Prison Wing]]. There&#039;s also a button to shade the windows, so lawyers can [[Traitor|privately meet]] with their clients.&lt;br /&gt;
&lt;br /&gt;
The locker contains both of the normal lawyer outfits as well as two unique lawyer jumpsuits. Remember: stylish lawyers win cases.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Haliris</name></author>
	</entry>
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