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		<title>Admin Policy &amp; Conduct</title>
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		<updated>2026-05-19T17:58:22Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Permanent bans - R5 removal changed to R4 removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] and Moderators acting in an official capacity both in and out of the servers. If you have concerns with staff violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==Admin Ranks==&lt;br /&gt;
===New Applicants===&lt;br /&gt;
*You must apply on the forums following the rules and template to have a shot at being an Admin or Moderator.&lt;br /&gt;
*New applicants will start as Moderators&lt;br /&gt;
*You may not apply for Moderator while you have any active bans.&lt;br /&gt;
*New Moderators must be at least 18 years old.&lt;br /&gt;
*Full Admins and above may vote from -1 to +1&lt;br /&gt;
*The Head Admins may accept or deny an application regardless of tally based on discretion.&lt;br /&gt;
===Moderators===&lt;br /&gt;
Moderators are either new staff learning the ropes, or folks that wish to sit comfortably at the bottom to help out without dedicating the time to the server that being an admin requires.&lt;br /&gt;
Moderators utilize only the most basic of administrative tools and are not permitted to greatly alter the flow of rounds or grant special requests. Moderators are welcome to be a part of player reports and ban appeals on the forums even if they weren&#039;t involved in the incident - doing so is a great way to show your understanding of the rules and involvement in the project. &lt;br /&gt;
* Moderators that have been on the team for less than 30 days should have their tickets reviewed by a full admin to issue bans that exceed 3 days. This does not apply to Job bans.&lt;br /&gt;
**As an exception, Moderators may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag), but the moderator is still responsible for alerting admins that this action has been taken.&lt;br /&gt;
**Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
*Moderators do not have the forum permissions required to accept, deny or lock ban appeals. These will be assigned to Seniors or voluntarily picked up by full admins. &lt;br /&gt;
*Moderators cannot fully delete posts on the forum, but any posts they report will be immediately hidden from public view. &lt;br /&gt;
*Moderators may be removed from the team after long periods of inactivity at the discretion of Head Admins&lt;br /&gt;
=== Full Admins===&lt;br /&gt;
Moderators which have been on the team for at least 30 days without major issues may request to be promoted to full admins, and will receive additional training at that time. Full admins are expected to try and keep rounds engaging without making the station a constantly chaotic place. Full admins are also strongly encouraged to act IC as members of Central Command, issuing reports and guiding the round as the watchful eye of Big Brother.&lt;br /&gt;
*Issue their own bans without needing the approval of any other part of the team.&lt;br /&gt;
*Will be granted access to Kibana (enhanced logging capability) upon request to a head admin.&lt;br /&gt;
*Are encouraged to answer and respond to prayers (Keeping a means of RNG on hand to determine your responses keeps things interesting!)&lt;br /&gt;
*May freely trigger random events without seeking approval, so long as they do not dramatically impact the round flow.&lt;br /&gt;
*May host events which are approved by Senior Admins in the #events channel&lt;br /&gt;
*Are given the ability to accept/deny their own appeals on the forums, and are expected to have responded to them within 48 hours&lt;br /&gt;
*Are given the ability lock, relocate and delete posts on the forum&lt;br /&gt;
*Are able to see and take part in hidden discussions on the forums&lt;br /&gt;
*Will be assigned and expected to complete a maximum of one player report per week&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
Senior Admins are selected by the Head Admins to advise and train other admins as well as assisting in day-to-day operations.&lt;br /&gt;
*Senior Admins retain all of the expectations they had as normal Admins.&lt;br /&gt;
*Handles the training of Moderators and fresh Admins, and expected to be regularly available for such.&lt;br /&gt;
*May approve events but cannot approve their own. &lt;br /&gt;
*Handles the acceptance and denial of Mentor applications (wait at least three days from time of posting)&lt;br /&gt;
*Will be assigned to and expected to assist with the ban appeals of Moderators, retired and on-leave staff. &lt;br /&gt;
*Senior Admins may &#039;&#039;&#039;not&#039;&#039;&#039; overrule others when there is a dispute about rules.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
*Head Admins retain all of the expectations they had as normal Admins&lt;br /&gt;
*Handles the acceptance and denial of new Moderators, as well as the approval of promotions to admin.&lt;br /&gt;
*Assigns player reports weekly, triaging less egregious reports when there are too many.&lt;br /&gt;
*Assigns ban appeals daily&lt;br /&gt;
*Also expected to assist with the ban appeals of Moderators, retired and on-leave staff.&lt;br /&gt;
*Handles any reports involving Moderators/Admins, even if they are reports involving player misconduct. &lt;br /&gt;
*Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
*Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
*The Head Admin role is an elected position, voted on by current Full Admins and up.&lt;br /&gt;
*The vote will end 1 week after it starts, and the candidate(s) with the most votes is elected.&lt;br /&gt;
*Candidates may vote for themselves, but can expect to be mocked for it publicly.&lt;br /&gt;
==General Conduct and Policies==&lt;br /&gt;
=== General Behavior ===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
*If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility.&lt;br /&gt;
*Do not spam ping members of the community or staff.&lt;br /&gt;
*Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
**Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
*When in-game as an antagonist, head of staff, member of Security, or as a silicon (excluding pAI and Drone), you are required to de-admin. This includes becoming an acting head of staff or being deputized by security.&lt;br /&gt;
**If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
**If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts.&lt;br /&gt;
*Inform the other staff online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated.&lt;br /&gt;
=== Impartiality and transparency===&lt;br /&gt;
*Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
*While you have the discretion to make decisions outside of the rules, you may not simply bypass rules you disagree with. Use your discretion wisely during unusual circumstances.&lt;br /&gt;
*Do not resolve tickets/reports about you.&lt;br /&gt;
* Do not handle issues involving your character in-game without explicit approval by a Senior admin. (Exceptions will be made for players blatantly griefing the server)&lt;br /&gt;
*Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PMs.&lt;br /&gt;
*Players which violate ticket conduct should be at minimum ahelp muted for the round and have their tickets marked as rejected.&lt;br /&gt;
**This applies even if the issue is valid and you choose to investigate the report; do not enable rude players to mistreat other admins even if you can take it&lt;br /&gt;
**Particularly egregious violations of player ticket conduct should be met with escalating bans based on how many times in the past this has been an issue.&lt;br /&gt;
*Admins which are not in Stealth should be prepared to drop what they&#039;re doing and accept tickets immediately.&lt;br /&gt;
**If you are playing in the round and did not set yourself to Deadmin or Stealth, this means you are duty-bound to go SSD at a moment&#039;s notice regardless of what may be happening in front of you.&lt;br /&gt;
**Admins dodging tickets immediately &#039;&#039;&#039;after&#039;&#039;&#039; they have been submitted may be subject to disciplinary action unless a replacement admin is sought.&lt;br /&gt;
*Admins should notify players that have sent a ticket when their issue is being investigated.&lt;br /&gt;
*Players are not entitled to know the outcome of any individual ticket, and admins are not required to share the outcome beyond marking a ticket appropriately.&lt;br /&gt;
*Players should not be informed of punishments not issued to them.&lt;br /&gt;
*You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
*Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
*If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
*If there are open tickets at round-end you may delay the round. The delay should be as short as possible, up to a maximum of 10 minutes. If you are unable to finish all tickets you must handle them in the next round or refer the person to the forums.&lt;br /&gt;
===Taking Action within a round ===&lt;br /&gt;
* IC and OOC punishments are separate. That a player has suffered IC consequences (anything that is over when the round restarts) should have no bearing on OOC punishments (bans and notes) if the player has broken rules.&lt;br /&gt;
*Admins are to cite broken rules within the ticket, and any resulting bans or notes. Cite rule 0 if you are acting outside of the rules but in the best interest of the game.&lt;br /&gt;
====IC Punishments (Admin Intervention)====&lt;br /&gt;
*Players which are brought to the attention of Central Command (whether through ahelp or official IC contact) may be subject to IC intervention in cases where it would be more organic to the round flow. Sometimes it&#039;s better to hold off on the bwoink and let things play out for the benefit of the round at large. Explaining where a player has messed up can cause their character to dramatically and unnaturally change their behavior.&lt;br /&gt;
* CentCom announcements (Create Command Report) are a great way to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications.&lt;br /&gt;
*The Head of Security may be contacted and instructed to restrain and strip the rank from other heads of staff which have proven to be disloyal to Nanotrasen&lt;br /&gt;
*In cases where a more subtle touch is necessary, Nanotrasen may contact certain agents and empower them as an Internal Affairs Agent. If the chosen agent is caught, Nanotrasen will disavow them and claim to have no connections.&lt;br /&gt;
**&#039;&#039;&#039;Be sure to use a &amp;quot;Custom&amp;quot; antagonist to do this. Hitting the IAA button will make a full squad of IAA in the current round&#039;&#039;&#039;&lt;br /&gt;
*Nanotrasen is occasionally known to employ the spider clan ninjas to &amp;quot;clean up&amp;quot; particularly messy situations, such as when station security has been found to be compromised and aiding the enemies of Nanotrasen.&lt;br /&gt;
*In the case of antagonists acting out of line, any of the situations above may be relatively easily reversed as well - being disowned by the Syndicate is quite a dangerous thing after all.&lt;br /&gt;
*Smites are also way to punish minor IC misbehavior or rule breaks, and are especially good as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers.&lt;br /&gt;
*Some questions you should ask yourself before smiting a player are:&lt;br /&gt;
**Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
**Did the player(s) involved break the rules in some way?&lt;br /&gt;
**Is this an attempt to enhance the round for players at all?&lt;br /&gt;
*CentCom Response Teams may be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Joke/Weak Responses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
*Intern&lt;br /&gt;
*CentCom Officials&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These Teams should only be dispatched after the station officially requests aid (or contact with an official is lost) and only if the station is is at a reasonable disadvantage against a threat.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
*Inquisition (For cult/wizard only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These teams should only be dispatched in extreme cases where round-ending adminbus is called for.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal antagonists should generally not face these unless taunting Central Command, and normal players should only face them in cases of full-blown mutiny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
*Honk (Clown Deathsquad)&lt;br /&gt;
*DoomGuy&lt;br /&gt;
|}&lt;br /&gt;
====Notes====&lt;br /&gt;
*Notes are a form of record, not a punishment. Notes should be issued to document any incidents of breaking rules that did not result in bans.&lt;br /&gt;
*Read the notes to determine if they’re relevant to the player’s current misconduct.&lt;br /&gt;
*When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
*All notes involving rule breaks should be visible to the player. Secret notes should only be utilized for unconfirmed issues or to document suspicious occurrences which are not rule breaks.&lt;br /&gt;
*Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
*If a player has a recent note (within the past 30 days) for a similar type of incident, do not note the player again - apply at least a short ban.&lt;br /&gt;
*Notes can only be appealed if the note is invalid AND it has been less than three months since it was applied. This does not include wrongfully applied ban-notes as those should have had their record already deleted as written in the bans section.&lt;br /&gt;
====Bans====&lt;br /&gt;
*Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
**If a player is being banned for an inability to be responsible with positions of authority, the player should be banned from all of Security and Head roles.&lt;br /&gt;
**If a player is being banned for an inability to follow silicon laws, the player should be banned from AI, Cyborg, and Positronic Brain.&lt;br /&gt;
**If a player is violating antagonist conduct, they should be banned from ALL antagonist roles, not just the one they are violating.&lt;br /&gt;
**If a player is abusing gimmicky or assistant roles to be disruptive, they should be banned from ALL of them (Clown, Mime, Gimmick, Assistant).&lt;br /&gt;
**Players circumventing job bans via job re-assignment should be given a server ban.&lt;br /&gt;
*Server bans are to be given out when a player has shown to be non-compliant with our rules or is actively malicious towards the server, the staff, or other players.&lt;br /&gt;
**All refusals to follow rules, regardless of reasoning, should be met with an immediate permanent ban.&lt;br /&gt;
*Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
*Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment, and should have the record deleted&lt;br /&gt;
*Appealed bans that were not wrongfully applied remain on the player&#039;s record.&lt;br /&gt;
*Self-requested bans are to be denied.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Bans ====&lt;br /&gt;
There are three varieties of permanent bans which may be issued by admins: &lt;br /&gt;
* &#039;&#039;&#039;Permanent until appealed&#039;&#039;&#039; - for players who have disconnected mid-ticket or otherwise need to be forced to explain some situation on the forums. These bans may be lifted at the banning admin’s discretion just like other normal bans are. &lt;br /&gt;
* &#039;&#039;&#039;Permanent until a vouch&#039;&#039;&#039; - Issued due to continued poor behavior, extreme griefing, ban-evasion or otherwise as a direct result of player actions. Unless the ban is found to be outrageously unwarranted by staff, these bans will require a 1 year waiting period and a vouch for good behavior from another server before the ban will be lifted. Only head admins may handle appeals involving “permanent until appeal with vouch” bans, and they are not subject to individual admin discretion to be lifted early. &lt;br /&gt;
* &#039;&#039;&#039;Total community removal&#039;&#039;&#039; - Issued to players who are thought to be irredeemable. If you have been handed one of these, you have truly messed up and will not be allowed back into the community under any circumstances. Total community removals are reserved for players who have been permanently banned again after receiving a vouch, those who repeatedly evade bans or those who have been voted out of the community by staff.&lt;br /&gt;
* &#039;&#039;&#039;R4 removal&#039;&#039;&#039; - Issued to players who are found to be under our age requirement. &#039;&#039;&#039;These bans may only be issued by Head Administrators&#039;&#039;&#039; and are to be suppressed to prevent them from being listed by our API. If the exact age is known, the ban can be set to automatically expire when the player is presumed to meet our requirements. Otherwise, the ban is permanent. These bans are unappealable.&lt;br /&gt;
&lt;br /&gt;
===== Vouch Policy =====&lt;br /&gt;
&lt;br /&gt;
* Vouches are to be given out by the Head Admins or the Host only.&lt;br /&gt;
* Vouches are to be accepted from reputable servers with similar rules only. This is determined at Head Admin discretion; ask &#039;&#039;beforehand&#039;&#039; if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
== Special Conduct and Policies ==&lt;br /&gt;
=== Creation of additional Antagonists ===&lt;br /&gt;
Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds, but random events that do not trigger antagonists may still be manipulated. &lt;br /&gt;
* Mid-round antagonists should only be added when it is sensible to make the round more interesting (usually when existing antags are dead or ineffective)&lt;br /&gt;
*Mid-round antagonists should almost always be randomly selected.&lt;br /&gt;
*Admins manipulating antagonist spawning may &#039;&#039;&#039;not&#039;&#039;&#039; take the antagonist roles they have influenced or created. &lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that go on for too long or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
====When to encourage a round to end ====&lt;br /&gt;
*Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and/or player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
*To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
*To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
#Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
#Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
#If all else fails, total station destruction and/or round-ending antagonists (Lone Operatives are preferable) may be spawned.&lt;br /&gt;
=== Event protocol ===&lt;br /&gt;
*Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
*Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
**The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
*An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
*The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
*Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
**Events that change the rules must be approved by a Head Admin&lt;br /&gt;
*Actions with do not dramatically affect normal round flow are not considered to be an admin event and do not require authorization.&lt;br /&gt;
*Examples of actions which are not an event requiring senior approval:&lt;br /&gt;
**Forcing a secret game mode before a round has started, so long as the mode being forced is in rotation. &lt;br /&gt;
**Triggering a random event within a current round&lt;br /&gt;
**Creating a custom antagonist which can operate within normal antagonist conduct and does not alter the normal flow of a round for others&lt;br /&gt;
=== Antagonist Tokens ===&lt;br /&gt;
*Antagonist tokens are granted only in two rare circumstances:&lt;br /&gt;
**When the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
**Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
*Players which have antag rounds griefed or ruined by other influences may have up to 100 antag rep returned to them. &lt;br /&gt;
*Antagonist tokens may not be redeemed on extended or conversion rounds. You should not disclose the exact round type when refusing to grant a token redemption&lt;br /&gt;
*Antagonist tokens may not be traded&lt;br /&gt;
*Token redemptions &#039;&#039;&#039;must&#039;&#039;&#039; take place in the lobby, tokens cannot be redeemed once a player has entered the round&lt;br /&gt;
*Antagonist tokens may only be redeemed for the following roles:&lt;br /&gt;
**Traitor&lt;br /&gt;
**Changeling&lt;br /&gt;
**Heretic&lt;br /&gt;
**Malfunctioning AI&lt;br /&gt;
**Blood Brother (choose partner)&lt;br /&gt;
**Abductor(s) (choose partner, or solo)&lt;br /&gt;
**Revenant&lt;br /&gt;
**Morph&lt;br /&gt;
**Nightmare&lt;br /&gt;
**Ninja&lt;br /&gt;
**Obsessed&lt;br /&gt;
**Slime&lt;br /&gt;
**Sentient Station Pet or Monkey (act as an antagonist if you wish)&lt;br /&gt;
* Antagonist token may only be redeemed for the following roles if the same role is not already present in the ongoing round. The exact reasoning for the denial should be withheld to prevent meta-gaming. &lt;br /&gt;
**Blob&lt;br /&gt;
**Space Dragon&lt;br /&gt;
**Wizard&lt;br /&gt;
**Swarmer&lt;br /&gt;
**Lone Operative (Should not be added if there are nuke-ops)&lt;br /&gt;
*Admins have discretion over when antagonist tokens can be redeemed; if the round is too chaotic, they can defer redemption to another round. The exact reasoning for deferral should be kept vague to prevent players from guessing which antagonists are present in the round.&lt;br /&gt;
&lt;br /&gt;
=== Admin Strikes and Demotion ===&lt;br /&gt;
*Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
*When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
**Administrators may also be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors&lt;br /&gt;
*Admin strikes are removed by a Head Admin by a unanimous agreement to repeal the strikes.&lt;br /&gt;
*Moderators need only 1 strike to be removed from their position.&lt;br /&gt;
*The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
*Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
**The contents of administrative/staff channels is protected, and should not be released without the express authorization of relevant project leadership and consent of all parties involved.&lt;br /&gt;
**Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
**Game Logs may only be provided for official purposes.&lt;br /&gt;
*Personally Identifiable Information (PII)&lt;br /&gt;
**This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
**Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
**Staff is prohibited from requesting IDs, photos, or any other directly identifiable information; even for the purposes of age verification.&lt;br /&gt;
**Malicious use of data will result in immediate, irrevocable, ejection from the community and possible legal action.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=39558</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=39558"/>
		<updated>2026-04-20T11:57:01Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Faction Escalation */ Added Slaughter/Laughter demon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
== Escalation Steps ==&lt;br /&gt;
The following levels are the steps involved with escalation, when combat starts for the first time it begins at level 1.&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
#Unarmed combat, excluding combat-enhancements such as drugs, mutations or martial arts.&lt;br /&gt;
#Combat involving non-lethal enhancements, civilian items or weapons which are designed to exhaust or repel, rather than kill.&lt;br /&gt;
#Lethal combat and the use of deadly weapons.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on your role, you may be exempt from these steps. For example, traitors are welcome to kill anyone who attack them, regardless of escalation. See &amp;quot;Faction Escalation&amp;quot; below for more details. Good roleplay may justify skipping the unarmed phase of combat.&lt;br /&gt;
&lt;br /&gt;
== Aggressors and Defenders ==&lt;br /&gt;
&lt;br /&gt;
A player is considered the aggressor when any of the following is met:&lt;br /&gt;
&lt;br /&gt;
* They perform the first strike.&lt;br /&gt;
* They are trespassing.&lt;br /&gt;
* They are chasing a player who is attempting to flee.&lt;br /&gt;
&lt;br /&gt;
The aggressor must not escalate past what the defending player has responded with, and must seek medical treatment for their victim in the first instance of combat with someone.&lt;br /&gt;
&lt;br /&gt;
Any player who is not an aggressor is a defender. Defenders may escalate one level above what the aggressor has used against them.&lt;br /&gt;
&lt;br /&gt;
== Further Clarification ==&lt;br /&gt;
This policy further lays out how conflicts are expected to be resolved.  Any breaches of this policy will be classified as self-antag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If someone is holding a weapon, or shows clear intent to use a weapon, then the unarmed phase of escalation may be skipped when initiating combat would otherwise be allowed.&lt;br /&gt;
#You may not use lethal force against security until they have used it against you.&lt;br /&gt;
#If someone is unable to continue fighting or surrenders by giving up their combat ability, harmfully damaging them further will be considered lethal combat regardless of the weapon used.&lt;br /&gt;
#In the case of group combat, all participants in the combat encounter follow the same stage of escalation even if they have not personally performed actions that would escalate the conflict.&lt;br /&gt;
#*Players who witness the initiation of combat against another player may participate in the defense against the combatant, but are always considered an aggressor.&lt;br /&gt;
#*Players that refuse to disperse from a group of combatants may be treated as if they are part of that group of combatants, even if they have not performed any combat oriented actions.&lt;br /&gt;
#*Players healing or enhancing the combat capabilities of combatants before the conclusion of the encounter may be treated as combatants siding with those that they are assisting.&lt;br /&gt;
#For trespassing, access does not imply authorization - authorization is granted by permission or the need to be in a location.&lt;br /&gt;
#If a player initiates combat against another player more than once, the defender will not be considered an aggressor when chasing them.&lt;br /&gt;
#While in the process of performing a capital crime, or any action that may lead to future harm, a player may be treated as an aggressor acting under the lethal force stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Escalation ==&lt;br /&gt;
&lt;br /&gt;
Certain factions or antagonists have their own additions to the escalation policy that allow for different responses towards other players.&lt;br /&gt;
&lt;br /&gt;
#Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarily start conflict.&lt;br /&gt;
#Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but must have a reason to initiate combat.&lt;br /&gt;
#*Neutral defenders may skip to the &#039;kill&#039; phase of escalation.&lt;br /&gt;
#*Defenders may skip to the &#039;kill&#039; phase of escalation when fighting a neutral role.&lt;br /&gt;
#Hostile - Hostile roles are against the station.&lt;br /&gt;
#*Hostile roles may skip to the &#039;kill&#039; phase of escalation immediately without any prior interaction.&lt;br /&gt;
#*Aggressors and defenders may skip the &#039;kill&#039; phase of escalation when fighting a hostile role.&lt;br /&gt;
#*Hostile roles follow the [[Rules#13 Antagonist Conduct|antagonist policy]] but may have some additional privileges outlined below.&lt;br /&gt;
#*If the hostile role is a member of the station&#039;s crew, security must follow [[Space_Law|space law]] and make attempts to revive the victim if the situation permits.&lt;br /&gt;
#*The crew must make a reasonable attempt to deconvert hostile roles that are known to be deconvertable.&lt;br /&gt;
&lt;br /&gt;
Not all factions are immediately obvious, once a character appears to be a part of a certain faction, or is performing actions that a specific faction would follow, then the appropriate response may be followed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction&lt;br /&gt;
!Alignment&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)&lt;br /&gt;
|Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Transformed Station Crew&lt;br /&gt;
|Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rescued Derelict Crew&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Aligned to their master only.&lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Neutral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment, but are bound by their laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Unbound Positronic Brains&lt;br /&gt;
|Neutral&lt;br /&gt;
|Have no alignment and may optionally align to their creator while they have no laws, but must avoid actions which put them at risk of being shutdown whilst they are at the mercy of the player holding them.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Hostile&lt;br /&gt;
|May completely ignore other laws due to law 0. May perform high-impact actions freely when their AI triggers doomsday/delta alert, but are allowed to defend themselves from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew after the doomsday has been activated, which can be done once the crew is making attempts to destroy it. May perform high-impact actions against crew and departments who show intent to destroy it, such as those producing ion weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|The &#039;hijack the emergency shuttle...&#039; and &#039;die a glorious death&#039; objectives allow high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Brainwashing Victims&lt;br /&gt;
|Neutral&lt;br /&gt;
|Must follow their directives and may perform high-impact actions if the situation calls for it. The station may respond with reasonable force to capture and deconvert anybody who appears to be assisting a known threat to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew once ascended.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform High-impact actions against all crew after ascending, and against unconvertable crew at all times.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew on Reebe, unconvertable crew at all times, and crew which pose a serious threat to the defense of Reebe.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all crew.&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone who witnesses them pursuing an object.&lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary &lt;br /&gt;
|Hostile&lt;br /&gt;
|High-impact actions are permitted against targets and anyone that cannot be converted.&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against everyone.&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Animals&lt;br /&gt;
|Neutral (Special)&lt;br /&gt;
|Aligned to their master only, otherwise are neutral. The station may treat all slimes as hostile.&lt;br /&gt;
|-&lt;br /&gt;
|Teratoma&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must never perform high-impact actions.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not use high-impact actions, but may kill all crew for the sake of consuming them.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not perform any actions that make the station untenable.&lt;br /&gt;
|-&lt;br /&gt;
|Abductors&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not use high-impact actions to achieve their objective, but may use lethal force if they are forced to.&lt;br /&gt;
|-&lt;br /&gt;
|Obssessed&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill to reproduce and hijack the shuttle.&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all players.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill anyone creating light through low-impact means. May not use high-impact actions to achieve their objective.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker&lt;br /&gt;
|Hostile&lt;br /&gt;
|May sacrifice outsiders to the necropolis and are hostile towards all non-ashwalkers.  Should not willingly leave Lavaland.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate&lt;br /&gt;
|Hostile&lt;br /&gt;
|Must not leave their base.&lt;br /&gt;
|-&lt;br /&gt;
|Other Lavaland Roles&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone to regain health.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Hostile&lt;br /&gt;
|May kill anyone to reproduce.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Hostile&lt;br /&gt;
|May perform high-impact actions against all players.&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Neutral&lt;br /&gt;
|May perform high-impact actions against the other party. Crew response is determined by in-character actions.&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter/Laughter Demon&lt;br /&gt;
|Hostile&lt;br /&gt;
|May freely kill anyone including the wizard that spawned them.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=39393</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=39393"/>
		<updated>2025-12-07T13:51:54Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* 6 Be Excellent to Each Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. More details can be found in the key information section below. Even if excused as valid roleplay, you are not immune to the consequences of your actions.  If you declare independence or commit treason, expect to be executed by security or CentCom.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Play the character and role that you have been assigned.&lt;br /&gt;
#*The Captain/Heads of Staff are expected to initially be loyal towards Nanotrasen.&lt;br /&gt;
#*Regular crew initially want to keep their job.&lt;br /&gt;
#*Non-crew roles should be aware of their starting prompt.&lt;br /&gt;
#*In-round events and good roleplay may prompt these values to change.&lt;br /&gt;
#*Insanity and mental illness may not be used as an excuse to break rules.&lt;br /&gt;
#Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Know and understand &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; (SOP)&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
#*Security members are expected to enforce &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039;.&lt;br /&gt;
#*Heads of Staff are expected to enforce &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; within their department and may issue warnings or demotions for violations.&lt;br /&gt;
#*In-character reasoning can be used to justify violating SOP or Space Law (even for heads of staff and security), but may still have in-character consequences.&lt;br /&gt;
#Do not break the immersion for other players, your speech and actions should be in-character as this is a story-telling game.&lt;br /&gt;
#*Do not mention out-of-character information such as discord, admins, tickets, rules, etc.&lt;br /&gt;
#*Avoid referencing the fact that you are playing a game, or rounds being a time loop without an in-character reason to do so.&lt;br /&gt;
#*Avoid references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#*Avoid netspeak (lol, wtf, brb, etc.)&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous people, well known characters, or heavy references.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
#Avoid purposely ignoring the responsibilities of your job to the detriment of the station.&lt;br /&gt;
#*Heads of staff are expected to be competent in their department to the point where they are able to give orders and teach new players the basic functions of their job.&lt;br /&gt;
#Without an in-character reason, let other people do their job.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 No Powergaming ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times&#039;&#039;&#039;. &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; over creating an enjoyable and memorable experience for other players. Emphasis is placed on the effort of acquiring combat advantages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Avoid obtaining anything solely advantageous for combat without an in-character reason.&lt;br /&gt;
#When you are aware about a threat against you, you may take proportional means to protect yourself.&lt;br /&gt;
#*Red alert, or greater, is always grounds to believe that there is a threat against you.&lt;br /&gt;
#Non-security roles should not be seeking out combat with people that do not pose a threat to them without an in-character reason.&lt;br /&gt;
#*You may non-lethally assault a coworker, defend yourself against an attacker, and assist your coworkers should you witness them be attacked (See [[Escalation_Policy#Further_Clarification|&#039;&#039;&#039;Escalation Policy&#039;&#039;&#039;]]).&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying combat items outside of the scope of their job, the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===6 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R6 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 5 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===7 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key Information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Examples of Possible Griefing&#039;&#039;&#039;&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
&#039;&#039;&#039;Examples that are NOT Griefing&#039;&#039;&#039;&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8 Do Not Self-Antag===&lt;br /&gt;
Do not behave like an antagonist if you are not an antagonist.  As an employee of Nanotrasen you should want to keep your job, but are not required to be fanatically loyal towards them. Follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; in any altercations and ensure that your character&#039;s actions make sense when they may be detrimental to the station or other crew.&lt;br /&gt;
&lt;br /&gt;
Roles which are hostile to the station according to escalation policy may ignore this rule entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Knowingly and willfully assisting antagonists without an in-character reason to do so is considered self-antag.&lt;br /&gt;
#*When you are being coerced or threatened into performing actions that may harm other players, your priority should be finding a way out of the situation rather than faithfully following orders.  Only act if your character feels the threat is credible.&lt;br /&gt;
#*Victimless assistance may be performed if it aligns with your character&#039;s motivations, such as taking a bribe to order supplies or providing medical care.&lt;br /&gt;
#*You are still open to receiving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.&lt;br /&gt;
#*Knowingly performing [[Rules#13_Antagonist_Conduct|high impact]] actions is self-antag, regardless of the threat placed against you.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Uploading or removing laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to bend this rule for the sake of performance and pranks, but crew are also given the same leeway when interacting with you. Annoy the crew at your own peril.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===9 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key Information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 10 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 11 Head of Staff Conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R11 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===12 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2 and 8.&lt;br /&gt;
#If you are part of a team, you must work with your partners to complete any shared objectives.&lt;br /&gt;
#Antagonists are free to complete their objectives by any reasonable means available&lt;br /&gt;
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3)   &lt;br /&gt;
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)   &lt;br /&gt;
##Pre-emptive eliminations must be performed through low impact methods.   &lt;br /&gt;
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.   &lt;br /&gt;
##High impact actions are any actions which:&lt;br /&gt;
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover. &lt;br /&gt;
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).&lt;br /&gt;
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.&lt;br /&gt;
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)&lt;br /&gt;
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4). &lt;br /&gt;
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.&lt;br /&gt;
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.&lt;br /&gt;
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.&lt;br /&gt;
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.&lt;br /&gt;
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.&lt;br /&gt;
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===13 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R13 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===14 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R14 Key Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:H42/rules2&amp;diff=39356</id>
		<title>User:H42/rules2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:H42/rules2&amp;diff=39356"/>
		<updated>2025-11-08T17:38:54Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Expanded 1.1 subpoint 1, added heads of staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Play the character and role that you have been assigned.&lt;br /&gt;
#*The Captain/Heads of Staff are expected to initially be loyal towards Nanotrasen.&lt;br /&gt;
#*Regular crew initially want to keep their job.&lt;br /&gt;
#*Non-crew roles should be aware of their starting prompt.&lt;br /&gt;
#*In-round events and good roleplay may prompt these values to change.&lt;br /&gt;
#*Insanity and mental illness may not be used as an excuse to break rules.&lt;br /&gt;
#Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Know and understand &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; (SOP)&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
#*Security members are expected to enforce &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039;.&lt;br /&gt;
#*Heads of Staff are expected to enforce &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; within their department and may issue warnings or demotions for violations.&lt;br /&gt;
#*In-character reasoning can be used to justify violating SOP or Space Law, but may still have in-character consequences.&lt;br /&gt;
#Do not break the immersion for other players, your speech and actions should be in-character as this is a story-telling game.&lt;br /&gt;
#*Do not mention out-of-character information such as discord, admins, tickets, rules, etc.&lt;br /&gt;
#*Avoid referencing the fact that you are playing a game, or rounds being a time loop without an in-character reason to do so.&lt;br /&gt;
#*Avoid references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#*Avoid netspeak (lol, wtf, brb, etc.)&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
#Avoid purposely ignoring the responsibilities of your job to the detriment of the station.&lt;br /&gt;
#*Heads of staff are expected to be competent in their department to the point where they are able to give orders and teach new players the basic functions of their job.&lt;br /&gt;
#Without an in-character reason, let other people do their job.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Non-security roles should not be hunting down people who do not pose a threat to them.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2. No Powergaming Revision 2 Suggestion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times&#039;&#039;&#039;. &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; over creating an enjoyable and memorable experience for other players. Emphasis is placed on both the effort of acquiring, and the strength of these items - picking up a gun off the floor of the bar would be okay in most cases, however creating an unfair instant-kill death-trap would be considered powergaming against someone who might potentially pose a threat to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Avoid obtaining items/effects advantageous for combat that are neither commonplace nor readily available to your role without a reason.&lt;br /&gt;
#*Objects created by your job which are intended for another job to use are not considered readily available job equipment, and you must have a reason to equip yourself with them.&lt;br /&gt;
#When you are aware about a threat against you, you may take proportional means to protect yourself.&lt;br /&gt;
#*Any alert level higher than red is always grounds to believe that there is a threat against you.&lt;br /&gt;
#Non-security roles should not be seeking out combat with people that do not pose a threat to them.&lt;br /&gt;
#*You may defend yourself against an attacker, and can assist your coworkers should you witness them be attacked (See [[Escalation_Policy#Further_Clarification|&#039;&#039;&#039;Escalation Policy&#039;&#039;&#039;]]).&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job, the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===6 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===7 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Examples of Possible Griefing&#039;&#039;&#039;&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
&#039;&#039;&#039;Examples that are NOT Griefing&#039;&#039;&#039;&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8 Do Not Self-Antag===&lt;br /&gt;
Do not behave like an antagonist if you are not an antagonist.  As an employee of Nanotrasen you should want to keep your job, but are not required to be fanatically loyal towards them. Follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; in any altercations and ensure that your character&#039;s actions make sense when they may be detrimental to the station or other crew.&lt;br /&gt;
&lt;br /&gt;
Roles which are hostile to the station according to escalation policy may ignore this rule entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Knowingly and willfully assisting antagonists without an in-character reason to do so is considered self-antag.&lt;br /&gt;
#*When you are being coerced or threatened into performing actions that may harm other players, your priority should be finding a way out of the situation rather than faithfully following orders.  Only act if your character feels the threat is credible.&lt;br /&gt;
#*Victimless assistance may be performed if it aligns with your character&#039;s motivations, such as taking a bribe to order supplies or providing medical care.&lt;br /&gt;
#*You are still open to receiving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.&lt;br /&gt;
#*Knowingly performing [[Rules#13_Antagonist_Conduct|high impact]] actions is self-antag, regardless of the threat placed against you.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Uploading or removing laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to bend this rule for the sake of performance and pranks, but crew are also given the same leeway when interacting with you. Annoy the crew at your own peril.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===9 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 10 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 11 Head of Staff conduct [Suggest removal and move relevant parts to &amp;quot;you must roleplay&amp;quot;]===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R11 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===12 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9. &lt;br /&gt;
#If you are part of a team, you must work with your partners to complete any shared objectives.&lt;br /&gt;
#Antagonists are free to complete their objectives by any reasonable means available&lt;br /&gt;
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3)   &lt;br /&gt;
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)   &lt;br /&gt;
##Pre-emptive eliminations must be performed through low impact methods.   &lt;br /&gt;
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.   &lt;br /&gt;
##High impact actions are any actions which:&lt;br /&gt;
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover. &lt;br /&gt;
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).&lt;br /&gt;
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.&lt;br /&gt;
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)&lt;br /&gt;
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4). &lt;br /&gt;
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.&lt;br /&gt;
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.&lt;br /&gt;
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.&lt;br /&gt;
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.&lt;br /&gt;
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.&lt;br /&gt;
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===13 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===14 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:H42/rules2&amp;diff=39355</id>
		<title>User:H42/rules2</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:H42/rules2&amp;diff=39355"/>
		<updated>2025-11-08T17:35:52Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Removed 1.7 subpoint 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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#Play the character and role that you have been assigned.&lt;br /&gt;
#*The Captain is expected to initially be loyal towards Nanotrasen.&lt;br /&gt;
#*Regular crew initially want to keep their job.&lt;br /&gt;
#*Non-crew roles should be aware of their starting prompt.&lt;br /&gt;
#*In-round events and good roleplay may prompt these values to change.&lt;br /&gt;
#*Insanity and mental illness may not be used as an excuse to break rules.&lt;br /&gt;
#Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Know and understand &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; (SOP)&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
#*Security members are expected to enforce &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039;.&lt;br /&gt;
#*Heads of Staff are expected to enforce &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; within their department and may issue warnings or demotions for violations.&lt;br /&gt;
#*In-character reasoning can be used to justify violating SOP or Space Law, but may still have in-character consequences.&lt;br /&gt;
#Do not break the immersion for other players, your speech and actions should be in-character as this is a story-telling game.&lt;br /&gt;
#*Do not mention out-of-character information such as discord, admins, tickets, rules, etc.&lt;br /&gt;
#*Avoid referencing the fact that you are playing a game, or rounds being a time loop without an in-character reason to do so.&lt;br /&gt;
#*Avoid references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#*Avoid netspeak (lol, wtf, brb, etc.)&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
#Avoid purposely ignoring the responsibilities of your job to the detriment of the station.&lt;br /&gt;
#*Heads of staff are expected to be competent in their department to the point where they are able to give orders and teach new players the basic functions of their job.&lt;br /&gt;
#Without an in-character reason, let other people do their job.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Non-security roles should not be hunting down people who do not pose a threat to them.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2. No Powergaming Revision 2 Suggestion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times&#039;&#039;&#039;. &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; over creating an enjoyable and memorable experience for other players. Emphasis is placed on both the effort of acquiring, and the strength of these items - picking up a gun off the floor of the bar would be okay in most cases, however creating an unfair instant-kill death-trap would be considered powergaming against someone who might potentially pose a threat to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Avoid obtaining items/effects advantageous for combat that are neither commonplace nor readily available to your role without a reason.&lt;br /&gt;
#*Objects created by your job which are intended for another job to use are not considered readily available job equipment, and you must have a reason to equip yourself with them.&lt;br /&gt;
#When you are aware about a threat against you, you may take proportional means to protect yourself.&lt;br /&gt;
#*Any alert level higher than red is always grounds to believe that there is a threat against you.&lt;br /&gt;
#Non-security roles should not be seeking out combat with people that do not pose a threat to them.&lt;br /&gt;
#*You may defend yourself against an attacker, and can assist your coworkers should you witness them be attacked (See [[Escalation_Policy#Further_Clarification|&#039;&#039;&#039;Escalation Policy&#039;&#039;&#039;]]).&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job, the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
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# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===6 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
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#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
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===7 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Examples of Possible Griefing&#039;&#039;&#039;&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
&#039;&#039;&#039;Examples that are NOT Griefing&#039;&#039;&#039;&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===8 Do Not Self-Antag===&lt;br /&gt;
Do not behave like an antagonist if you are not an antagonist.  As an employee of Nanotrasen you should want to keep your job, but are not required to be fanatically loyal towards them. Follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; in any altercations and ensure that your character&#039;s actions make sense when they may be detrimental to the station or other crew.&lt;br /&gt;
&lt;br /&gt;
Roles which are hostile to the station according to escalation policy may ignore this rule entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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#Knowingly and willfully assisting antagonists without an in-character reason to do so is considered self-antag.&lt;br /&gt;
#*When you are being coerced or threatened into performing actions that may harm other players, your priority should be finding a way out of the situation rather than faithfully following orders.  Only act if your character feels the threat is credible.&lt;br /&gt;
#*Victimless assistance may be performed if it aligns with your character&#039;s motivations, such as taking a bribe to order supplies or providing medical care.&lt;br /&gt;
#*You are still open to receiving in-character punishment such as prison time if you assist antagonists, even if they are valid under these rules.&lt;br /&gt;
#*Knowingly performing [[Rules#13_Antagonist_Conduct|high impact]] actions is self-antag, regardless of the threat placed against you.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Uploading or removing laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to bend this rule for the sake of performance and pranks, but crew are also given the same leeway when interacting with you. Annoy the crew at your own peril.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===9 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 10 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 11 Head of Staff conduct [Suggest removal and move relevant parts to &amp;quot;you must roleplay&amp;quot;]===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===12 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9. &lt;br /&gt;
#If you are part of a team, you must work with your partners to complete any shared objectives.&lt;br /&gt;
#Antagonists are free to complete their objectives by any reasonable means available&lt;br /&gt;
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3)   &lt;br /&gt;
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)   &lt;br /&gt;
##Pre-emptive eliminations must be performed through low impact methods.   &lt;br /&gt;
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.   &lt;br /&gt;
##High impact actions are any actions which:&lt;br /&gt;
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover. &lt;br /&gt;
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).&lt;br /&gt;
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.&lt;br /&gt;
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)&lt;br /&gt;
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4). &lt;br /&gt;
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.&lt;br /&gt;
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.&lt;br /&gt;
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.&lt;br /&gt;
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.&lt;br /&gt;
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.&lt;br /&gt;
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===13 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===14 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39294</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=39294"/>
		<updated>2025-10-21T16:51:27Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Use of Deadly Force */ Updated Non Lethal Weapons Ineffective&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Hostile Non-Humanoid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - The target has a very high resistance or immunity to non-lethal weapons (such as through drugs, armor, magic, mutations or other means) which make them ineffective when correctly deployed.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 006 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 007{{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 008 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 011 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107{{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108{{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111{{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112{{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|113{{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If no command staff, acting or otherwise, is present&#039;&#039;&#039; then security officers may confine people permanently in accordance with space law; &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of Hostile Non-Humanoids (Code 413).&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
Wearing the ID of a commanding officer may be interpreted as declaring oneself to be a commanding officer. Simply possessing such an ID, however, may not.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:Hostile non humanoid.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Non-Humanoid&#039;&#039;&#039;&lt;br /&gt;
|To knowingly perform any action which goes against the interests of Nanotrasen whilst either concealing one&#039;s true biology from the company, taking on a form which defies standard biology, or exhibiting innate biological traits whose nature fails to be covered by mundane law.&lt;br /&gt;
|Evidence of the physiological abnormalities should be provided in trial. In the case of transformations, employees under contract must show a hostile intent, otherwise work should be done to revert them to a productive form.&lt;br /&gt;
Creatures not under contract with Nanotrasen are not protected by Space Law and may be approached according to the escalation policy.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=39229</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=39229"/>
		<updated>2025-09-13T20:21:06Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Playing the game/Ticket Conduct */ Expanded deadminning guideline to include acting heads and deputies. Added guidelines for lengths of delayed rounds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] and Moderators acting in an official capacity both in and out of the servers. If you have concerns with staff violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==Admin Ranks==&lt;br /&gt;
===New Applicants===&lt;br /&gt;
*You must apply on the forums following the rules and template to have a shot at being an Admin or Moderator.&lt;br /&gt;
*New applicants will start as Moderators&lt;br /&gt;
*You may not apply for Moderator while you have any active bans.&lt;br /&gt;
*New Moderators must be at least 18 years old.&lt;br /&gt;
*Full Admins and above may vote from -1 to +1&lt;br /&gt;
*The Head Admins may accept or deny an application regardless of tally based on discretion.&lt;br /&gt;
===Moderators===&lt;br /&gt;
Moderators are either new staff learning the ropes, or folks that wish to sit comfortably at the bottom to help out without dedicating the time to the server that being an admin requires.&lt;br /&gt;
Moderators utilize only the most basic of administrative tools and are not permitted to greatly alter the flow of rounds or grant special requests. Moderators are welcome to be a part of player reports and ban appeals on the forums even if they weren&#039;t involved in the incident - doing so is a great way to show your understanding of the rules and involvement in the project. &lt;br /&gt;
* Moderators that have been on the team for less than 30 days should have their tickets reviewed by a full admin to issue bans that exceed 3 days. This does not apply to Job bans.&lt;br /&gt;
**As an exception, Moderators may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag), but the moderator is still responsible for alerting admins that this action has been taken.&lt;br /&gt;
**Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
*Moderators do not have the forum permissions required to accept, deny or lock ban appeals. These will be assigned to Seniors or voluntarily picked up by full admins. &lt;br /&gt;
*Moderators cannot fully delete posts on the forum, but any posts they report will be immediately hidden from public view. &lt;br /&gt;
*Moderators may be removed from the team after long periods of inactivity at the discretion of Head Admins&lt;br /&gt;
=== Full Admins===&lt;br /&gt;
Moderators which have been on the team for at least 30 days without major issues may request to be promoted to full admins, and will receive additional training at that time. Full admins are expected to try and keep rounds engaging without making the station a constantly chaotic place. Full admins are also strongly encouraged to act IC as members of Central Command, issuing reports and guiding the round as the watchful eye of Big Brother.&lt;br /&gt;
*Issue their own bans without needing the approval of any other part of the team.&lt;br /&gt;
*Will be granted access to Kibana (enhanced logging capability) upon request to a head admin.&lt;br /&gt;
*Are encouraged to answer and respond to prayers (Keeping a means of RNG on hand to determine your responses keeps things interesting!)&lt;br /&gt;
*May freely trigger random events without seeking approval, so long as they do not dramatically impact the round flow.&lt;br /&gt;
*May host events which are approved by Senior Admins in the #events channel&lt;br /&gt;
*Are given the ability to accept/deny their own appeals on the forums, and are expected to have responded to them within 48 hours&lt;br /&gt;
*Are given the ability lock, relocate and delete posts on the forum&lt;br /&gt;
*Are able to see and take part in hidden discussions on the forums&lt;br /&gt;
*Will be assigned and expected to complete a maximum of one player report per week&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
Senior Admins are selected by the Head Admins to advise and train other admins as well as assisting in day-to-day operations.&lt;br /&gt;
*Senior Admins retain all of the expectations they had as normal Admins.&lt;br /&gt;
*Handles the training of Moderators and fresh Admins, and expected to be regularly available for such.&lt;br /&gt;
*May approve events but cannot approve their own. &lt;br /&gt;
*Handles the acceptance and denial of Mentor applications (wait at least three days from time of posting)&lt;br /&gt;
*Will be assigned to and expected to assist with the ban appeals of Moderators, retired and on-leave staff. &lt;br /&gt;
*Senior Admins may &#039;&#039;&#039;not&#039;&#039;&#039; overrule others when there is a dispute about rules.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
*Head Admins retain all of the expectations they had as normal Admins&lt;br /&gt;
*Handles the acceptance and denial of new Moderators, as well as the approval of promotions to admin.&lt;br /&gt;
*Assigns player reports weekly, triaging less egregious reports when there are too many.&lt;br /&gt;
*Assigns ban appeals daily&lt;br /&gt;
*Also expected to assist with the ban appeals of Moderators, retired and on-leave staff.&lt;br /&gt;
*Handles any reports involving Moderators/Admins, even if they are reports involving player misconduct. &lt;br /&gt;
*Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
*Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
*The Head Admin role is an elected position, voted on by current Full Admins and up.&lt;br /&gt;
*The vote will end 1 week after it starts, and the candidate(s) with the most votes is elected.&lt;br /&gt;
*Candidates may vote for themselves, but can expect to be mocked for it publicly.&lt;br /&gt;
==General Conduct and Policies==&lt;br /&gt;
=== General Behavior ===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
*If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility.&lt;br /&gt;
*Do not spam ping members of the community or staff.&lt;br /&gt;
*Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
**Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
*When in-game as an antagonist, head of staff, member of Security, or as a silicon (excluding pAI and Drone), you are required to de-admin. This includes becoming an acting head of staff or being deputized by security.&lt;br /&gt;
**If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
**If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts.&lt;br /&gt;
*Inform the other staff online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated.&lt;br /&gt;
=== Impartiality and transparency===&lt;br /&gt;
*Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
*While you have the discretion to make decisions outside of the rules, you may not simply bypass rules you disagree with. Use your discretion wisely during unusual circumstances.&lt;br /&gt;
*Do not resolve tickets/reports about you.&lt;br /&gt;
* Do not handle issues involving your character in-game without explicit approval by a Senior admin. (Exceptions will be made for players blatantly griefing the server)&lt;br /&gt;
*Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PMs.&lt;br /&gt;
*Players which violate ticket conduct should be at minimum ahelp muted for the round and have their tickets marked as rejected.&lt;br /&gt;
**This applies even if the issue is valid and you choose to investigate the report; do not enable rude players to mistreat other admins even if you can take it&lt;br /&gt;
**Particularly egregious violations of player ticket conduct should be met with escalating bans based on how many times in the past this has been an issue.&lt;br /&gt;
*Admins which are not in Stealth should be prepared to drop what they&#039;re doing and accept tickets immediately.&lt;br /&gt;
**If you are playing in the round and did not set yourself to Deadmin or Stealth, this means you are duty-bound to go SSD at a moment&#039;s notice regardless of what may be happening in front of you.&lt;br /&gt;
**Admins dodging tickets immediately &#039;&#039;&#039;after&#039;&#039;&#039; they have been submitted may be subject to disciplinary action unless a replacement admin is sought.&lt;br /&gt;
*Admins should notify players that have sent a ticket when their issue is being investigated.&lt;br /&gt;
*Players are not entitled to know the outcome of any individual ticket, and admins are not required to share the outcome beyond marking a ticket appropriately.&lt;br /&gt;
*Players should not be informed of punishments not issued to them.&lt;br /&gt;
*You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
*Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
*If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
*If there are open tickets at round-end you may delay the round. The delay should be as short as possible, up to a maximum of 10 minutes. If you are unable to finish all tickets you must handle them in the next round or refer the person to the forums.&lt;br /&gt;
===Taking Action within a round ===&lt;br /&gt;
* IC and OOC punishments are separate. That a player has suffered IC consequences (anything that is over when the round restarts) should have no bearing on OOC punishments (bans and notes) if the player has broken rules.&lt;br /&gt;
*Admins are to cite broken rules within the ticket, and any resulting bans or notes. Cite rule 0 if you are acting outside of the rules but in the best interest of the game.&lt;br /&gt;
====IC Punishments (Admin Intervention)====&lt;br /&gt;
*Players which are brought to the attention of Central Command (whether through ahelp or official IC contact) may be subject to IC intervention in cases where it would be more organic to the round flow. Sometimes it&#039;s better to hold off on the bwoink and let things play out for the benefit of the round at large. Explaining where a player has messed up can cause their character to dramatically and unnaturally change their behavior.&lt;br /&gt;
* CentCom announcements (Create Command Report) are a great way to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications.&lt;br /&gt;
*The Head of Security may be contacted and instructed to restrain and strip the rank from other heads of staff which have proven to be disloyal to Nanotrasen&lt;br /&gt;
*In cases where a more subtle touch is necessary, Nanotrasen may contact certain agents and empower them as an Internal Affairs Agent. If the chosen agent is caught, Nanotrasen will disavow them and claim to have no connections.&lt;br /&gt;
**&#039;&#039;&#039;Be sure to use a &amp;quot;Custom&amp;quot; antagonist to do this. Hitting the IAA button will make a full squad of IAA in the current round&#039;&#039;&#039;&lt;br /&gt;
*Nanotrasen is occasionally known to employ the spider clan ninjas to &amp;quot;clean up&amp;quot; particularly messy situations, such as when station security has been found to be compromised and aiding the enemies of Nanotrasen.&lt;br /&gt;
*In the case of antagonists acting out of line, any of the situations above may be relatively easily reversed as well - being disowned by the Syndicate is quite a dangerous thing after all.&lt;br /&gt;
*Smites are also way to punish minor IC misbehavior or rule breaks, and are especially good as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers.&lt;br /&gt;
*Some questions you should ask yourself before smiting a player are:&lt;br /&gt;
**Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
**Did the player(s) involved break the rules in some way?&lt;br /&gt;
**Is this an attempt to enhance the round for players at all?&lt;br /&gt;
*CentCom Response Teams may be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Joke/Weak Responses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
*Intern&lt;br /&gt;
*CentCom Officials&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These Teams should only be dispatched after the station officially requests aid (or contact with an official is lost) and only if the station is is at a reasonable disadvantage against a threat.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
*Inquisition (For cult/wizard only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These teams should only be dispatched in extreme cases where round-ending adminbus is called for.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal antagonists should generally not face these unless taunting Central Command, and normal players should only face them in cases of full-blown mutiny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
*Honk (Clown Deathsquad)&lt;br /&gt;
*DoomGuy&lt;br /&gt;
|}&lt;br /&gt;
====Notes====&lt;br /&gt;
*Notes are a form of record, not a punishment. Notes should be issued to document any incidents of breaking rules that did not result in bans.&lt;br /&gt;
*Read the notes to determine if they’re relevant to the player’s current misconduct.&lt;br /&gt;
*When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
*All notes involving rule breaks should be visible to the player. Secret notes should only be utilized for unconfirmed issues or to document suspicious occurrences which are not rule breaks.&lt;br /&gt;
*Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
*If a player has a recent note (within the past 30 days) for a similar type of incident, do not note the player again - apply at least a short ban.&lt;br /&gt;
*Notes can only be appealed if the note is invalid AND it has been less than three months since it was applied. This does not include wrongfully applied ban-notes as those should have had their record already deleted as written in the bans section.&lt;br /&gt;
====Bans====&lt;br /&gt;
*Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
**If a player is being banned for an inability to be responsible with positions of authority, the player should be banned from all of Security and Head roles.&lt;br /&gt;
**If a player is being banned for an inability to follow silicon laws, the player should be banned from AI, Cyborg, and Positronic Brain.&lt;br /&gt;
**If a player is violating antagonist conduct, they should be banned from ALL antagonist roles, not just the one they are violating.&lt;br /&gt;
**If a player is abusing gimmicky or assistant roles to be disruptive, they should be banned from ALL of them (Clown, Mime, Gimmick, Assistant).&lt;br /&gt;
**Players circumventing job bans via job re-assignment should be given a server ban.&lt;br /&gt;
*Server bans are to be given out when a player has shown to be non-compliant with our rules or is actively malicious towards the server, the staff, or other players.&lt;br /&gt;
**All refusals to follow rules, regardless of reasoning, should be met with an immediate permanent ban.&lt;br /&gt;
*Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
*Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment, and should have the record deleted&lt;br /&gt;
*Appealed bans that were not wrongfully applied remain on the player&#039;s record.&lt;br /&gt;
*Self-requested bans are to be denied.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Bans ====&lt;br /&gt;
There are three varieties of permanent bans which may be issued by admins: &lt;br /&gt;
* &#039;&#039;&#039;Permanent until appealed&#039;&#039;&#039; - for players who have disconnected mid-ticket or otherwise need to be forced to explain some situation on the forums. These bans may be lifted at the banning admin’s discretion just like other normal bans are. &lt;br /&gt;
* &#039;&#039;&#039;Permanent until a vouch&#039;&#039;&#039; - Issued due to continued poor behavior, extreme griefing, ban-evasion or otherwise as a direct result of player actions. Unless the ban is found to be outrageously unwarranted by staff, these bans will require a 1 year waiting period and a vouch for good behavior from another server before the ban will be lifted. Only head admins may handle appeals involving “permanent until appeal with vouch” bans, and they are not subject to individual admin discretion to be lifted early. &lt;br /&gt;
* &#039;&#039;&#039;Total community removal&#039;&#039;&#039; - Issued to players who are thought to be irredeemable. If you have been handed one of these, you have truly messed up and will not be allowed back into the community under any circumstances. Total community removals are reserved for players who have been permanently banned again after receiving a vouch, those who repeatedly evade bans or those who have been voted out of the community by staff.&lt;br /&gt;
* &#039;&#039;&#039;R5 removal&#039;&#039;&#039; - Issued to players who are found to be under our age requirement. &#039;&#039;&#039;These bans may only be issued by Head Administrators&#039;&#039;&#039; and are to be suppressed to prevent them from being listed by our API. If the exact age is known, the ban can be set to automatically expire when the player is presumed to meet our requirements. Otherwise, the ban is permanent. These bans are unappealable.&lt;br /&gt;
&lt;br /&gt;
===== Vouch Policy =====&lt;br /&gt;
&lt;br /&gt;
* Vouches are to be given out by the Head Admins or the Host only.&lt;br /&gt;
* Vouches are to be accepted from reputable servers with similar rules only. This is determined at Head Admin discretion; ask &#039;&#039;beforehand&#039;&#039; if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
== Special Conduct and Policies ==&lt;br /&gt;
=== Creation of additional Antagonists ===&lt;br /&gt;
Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds, but random events that do not trigger antagonists may still be manipulated. &lt;br /&gt;
* Mid-round antagonists should only be added when it is sensible to make the round more interesting (usually when existing antags are dead or ineffective)&lt;br /&gt;
*Mid-round antagonists should almost always be randomly selected.&lt;br /&gt;
*Admins manipulating antagonist spawning may &#039;&#039;&#039;not&#039;&#039;&#039; take the antagonist roles they have influenced or created. &lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that go on for too long or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
====When to encourage a round to end ====&lt;br /&gt;
*Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and/or player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
*To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
*To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
#Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
#Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
#If all else fails, total station destruction and/or round-ending antagonists (Lone Operatives are preferable) may be spawned.&lt;br /&gt;
=== Event protocol ===&lt;br /&gt;
*Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
*Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
**The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
*An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
*The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
*Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
**Events that change the rules must be approved by a Head Admin&lt;br /&gt;
*Actions with do not dramatically affect normal round flow are not considered to be an admin event and do not require authorization.&lt;br /&gt;
*Examples of actions which are not an event requiring senior approval:&lt;br /&gt;
**Forcing a secret game mode before a round has started, so long as the mode being forced is in rotation. &lt;br /&gt;
**Triggering a random event within a current round&lt;br /&gt;
**Creating a custom antagonist which can operate within normal antagonist conduct and does not alter the normal flow of a round for others&lt;br /&gt;
=== Antagonist Tokens ===&lt;br /&gt;
*Antagonist tokens are granted only in two rare circumstances:&lt;br /&gt;
**When the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
**Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
*Players which have antag rounds griefed or ruined by other influences may have up to 100 antag rep returned to them. &lt;br /&gt;
*Antagonist tokens may not be redeemed on extended or conversion rounds. You should not disclose the exact round type when refusing to grant a token redemption&lt;br /&gt;
*Antagonist tokens may not be traded&lt;br /&gt;
*Token redemptions &#039;&#039;&#039;must&#039;&#039;&#039; take place in the lobby, tokens cannot be redeemed once a player has entered the round&lt;br /&gt;
*Antagonist tokens may only be redeemed for the following roles:&lt;br /&gt;
**Traitor&lt;br /&gt;
**Changeling&lt;br /&gt;
**Heretic&lt;br /&gt;
**Malfunctioning AI&lt;br /&gt;
**Blood Brother (choose partner)&lt;br /&gt;
**Abductor(s) (choose partner, or solo)&lt;br /&gt;
**Revenant&lt;br /&gt;
**Morph&lt;br /&gt;
**Nightmare&lt;br /&gt;
**Ninja&lt;br /&gt;
**Obsessed&lt;br /&gt;
**Slime&lt;br /&gt;
**Sentient Station Pet or Monkey (act as an antagonist if you wish)&lt;br /&gt;
* Antagonist token may only be redeemed for the following roles if the same role is not already present in the ongoing round. The exact reasoning for the denial should be withheld to prevent meta-gaming. &lt;br /&gt;
**Blob&lt;br /&gt;
**Space Dragon&lt;br /&gt;
**Wizard&lt;br /&gt;
**Swarmer&lt;br /&gt;
**Lone Operative (Should not be added if there are nuke-ops)&lt;br /&gt;
*Admins have discretion over when antagonist tokens can be redeemed; if the round is too chaotic, they can defer redemption to another round. The exact reasoning for deferral should be kept vague to prevent players from guessing which antagonists are present in the round.&lt;br /&gt;
&lt;br /&gt;
=== Admin Strikes and Demotion ===&lt;br /&gt;
*Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
*When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
**Administrators may also be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors&lt;br /&gt;
*Admin strikes are removed by a Head Admin by a unanimous agreement to repeal the strikes.&lt;br /&gt;
*Moderators need only 1 strike to be removed from their position.&lt;br /&gt;
*The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
*Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
**The contents of administrative/staff channels is protected, and should not be released without the express authorization of relevant project leadership and consent of all parties involved.&lt;br /&gt;
**Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
**Game Logs may only be provided for official purposes.&lt;br /&gt;
*Personally Identifiable Information (PII)&lt;br /&gt;
**This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
**Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
**Staff is prohibited from requesting IDs, photos, or any other directly identifiable information; even for the purposes of age verification.&lt;br /&gt;
**Malicious use of data will result in immediate, irrevocable, ejection from the community and possible legal action.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Naming_Guidelines&amp;diff=37826</id>
		<title>Naming Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Naming_Guidelines&amp;diff=37826"/>
		<updated>2024-09-21T22:13:33Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* By Race */ Added Dionae naming guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Naming Guidelines=&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules&lt;br /&gt;
==By Race==&lt;br /&gt;
* &#039;&#039;&#039;Human:&#039;&#039;&#039; Normal human names, the kind that won’t raise an eyebrow if you chose to name your child. This applies to all other races that reference human names. Human names should not include any prefixes nor suffixes. &lt;br /&gt;
* &#039;&#039;&#039;Apid:&#039;&#039;&#039; Human First name that starts with B, Flower last name. Names that resemble clever bee-puns or names involving buzzing.&lt;br /&gt;
* &#039;&#039;&#039;Ethereal:&#039;&#039;&#039; First name is any celestial body or name that sounds like one (look into Greek/Roman mythology for inspiration if nothing else), Last name is two capital letters.&lt;br /&gt;
* &#039;&#039;&#039;Felinid:&#039;&#039;&#039; Normal human names, though typically with Asian origins.&lt;br /&gt;
* &#039;&#039;&#039;IPC:&#039;&#039;&#039; Robotic Acronyms or Model identification numbers consisting of 4-10 Numbers, letters and hyphens. Human names are not appropriate for IPCs.&lt;br /&gt;
*&#039;&#039;&#039;AIs and Borgs:&#039;&#039;&#039; Robotic Acronyms, Model identification numbers or simple Non-Acronym names provided they are computer or robot related. Human names are not appropriate for borgs or AI.&lt;br /&gt;
* &#039;&#039;&#039;Lizard:&#039;&#039;&#039; Hyphenated names describing some action, or two part hyphenated names following Ashwalker naming conventions.&lt;br /&gt;
* &#039;&#039;&#039;Oozeling:&#039;&#039;&#039; First name is almost any color, last name is any human surname ending in &amp;quot;son&amp;quot; (son of), &amp;quot;dottir&amp;quot; (daughter of), or &amp;quot;bur&amp;quot; (child of).&lt;br /&gt;
* &#039;&#039;&#039;Moth:&#039;&#039;&#039; Latin (or psuedo-latin) species name OR a Single word object, concept or event of some special significance to the character. Names containing &amp;quot;Moth&amp;quot; or &amp;quot;Lamp&amp;quot; are not permitted.&lt;br /&gt;
* &#039;&#039;&#039;Plasmaman:&#039;&#039;&#039; First name is or sounds like a periodic table element, last name is Roman Numerals.&lt;br /&gt;
* &#039;&#039;&#039;Psyphoza:&#039;&#039;&#039; Latin first name and a mushroom species, preferable scientific, as the surname.&lt;br /&gt;
* &#039;&#039;&#039;Dionae:&#039;&#039;&#039; A phrase describing a formative (I.E. spiritual or heavily emotional) action by the dionae.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* &#039;&#039;&#039;All races:&#039;&#039;&#039; Are forbidden from having titles, nicknames and honorifics in their character name. This means “Dr” is not your first name and quoted nicknames don’t go in the middle of official IDs&lt;br /&gt;
* &#039;&#039;&#039;Clowns, Mimes and Wizards:&#039;&#039;&#039; May completely ignore the guidelines outlined above, but are still up to admin discretion on whether a name is inappropriate in general. Names should not impersonate staff or other player characters.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=37672</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=37672"/>
		<updated>2024-07-26T16:43:02Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Notes */ Updated notes by adding note appeal policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] and Moderators acting in an official capacity both in and out of the servers. If you have concerns with staff violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==Admin Ranks==&lt;br /&gt;
===New Applicants===&lt;br /&gt;
*You must apply on the forums following the rules and template to have a shot at being an Admin or Moderator.&lt;br /&gt;
*New applicants will start as Moderators&lt;br /&gt;
*You may not apply for Moderator while you have any active bans.&lt;br /&gt;
*New Moderators must be at least 18 years old.&lt;br /&gt;
*Full Admins and above may vote from -1 to +1&lt;br /&gt;
*The Head Admins may accept or deny an application regardless of tally based on discretion.&lt;br /&gt;
===Moderators===&lt;br /&gt;
Moderators are either new staff learning the ropes, or folks that wish to sit comfortably at the bottom to help out without dedicating the time to the server that being an admin requires.&lt;br /&gt;
Moderators utilize only the most basic of administrative tools and are not permitted to greatly alter the flow of rounds or grant special requests. Moderators are welcome to be a part of player reports and ban appeals on the forums even if they weren&#039;t involved in the incident - doing so is a great way to show your understanding of the rules and involvement in the project. &lt;br /&gt;
* Moderators that have been on the team for less than 30 days should have their tickets reviewed by a full admin to issue bans that exceed 3 days. This does not apply to Job bans.&lt;br /&gt;
**As an exception, Moderators may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag), but the moderator is still responsible for alerting admins that this action has been taken.&lt;br /&gt;
**Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
*Moderators do not have the forum permissions required to accept, deny or lock ban appeals. These will be assigned to Seniors or voluntarily picked up by full admins. &lt;br /&gt;
*Moderators cannot fully delete posts on the forum, but any posts they report will be immediately hidden from public view. &lt;br /&gt;
*Moderators may be removed from the team after long periods of inactivity at the discretion of Head Admins&lt;br /&gt;
=== Full Admins===&lt;br /&gt;
Moderators which have been on the team for at least 30 days without major issues may request to be promoted to full admins, and will receive additional training at that time. Full admins are expected to try and keep rounds engaging without making the station a constantly chaotic place. Full admins are also strongly encouraged to act IC as members of Central Command, issuing reports and guiding the round as the watchful eye of Big Brother.&lt;br /&gt;
*Issue their own bans without needing the approval of any other part of the team.&lt;br /&gt;
*Will be granted access to Kibana (enhanced logging capability) upon request to a head admin.&lt;br /&gt;
*Are encouraged to answer and respond to prayers (Keeping a means of RNG on hand to determine your responses keeps things interesting!)&lt;br /&gt;
*May freely trigger random events without seeking approval, so long as they do not dramatically impact the round flow.&lt;br /&gt;
*May host events which are approved by Senior Admins in the #events channel&lt;br /&gt;
*Are given the ability to accept/deny their own appeals on the forums, and are expected to have responded to them within 48 hours&lt;br /&gt;
*Are given the ability lock, relocate and delete posts on the forum&lt;br /&gt;
*Are able to see and take part in hidden discussions on the forums&lt;br /&gt;
*Will be assigned and expected to complete a maximum of one player report per week&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
Senior Admins are selected by the Head Admins to advise and train other admins as well as assisting in day-to-day operations.&lt;br /&gt;
*Senior Admins retain all of the expectations they had as normal Admins.&lt;br /&gt;
*Handles the training of Moderators and fresh Admins, and expected to be regularly available for such.&lt;br /&gt;
*May approve events but cannot approve their own. &lt;br /&gt;
*Handles the acceptance and denial of Mentor applications (wait at least three days from time of posting)&lt;br /&gt;
*Will be assigned to and expected to assist with the ban appeals of Moderators, retired and on-leave staff. &lt;br /&gt;
*Senior Admins may &#039;&#039;&#039;not&#039;&#039;&#039; overrule others when there is a dispute about rules.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
*Head Admins retain all of the expectations they had as normal Admins&lt;br /&gt;
*Handles the acceptance and denial of new Moderators, as well as the approval of promotions to admin.&lt;br /&gt;
*Assigns player reports weekly, triaging less egregious reports when there are too many.&lt;br /&gt;
*Assigns ban appeals daily&lt;br /&gt;
*Also expected to assist with the ban appeals of Moderators, retired and on-leave staff.&lt;br /&gt;
*Handles any reports involving Moderators/Admins, even if they are reports involving player misconduct. &lt;br /&gt;
*Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
*Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
*The Head Admin role is an elected position, voted on by current Full Admins and up.&lt;br /&gt;
*The vote will end 1 week after it starts, and the candidate(s) with the most votes is elected.&lt;br /&gt;
*Candidates may vote for themselves, but can expect to be mocked for it publicly.&lt;br /&gt;
==General Conduct and Policies==&lt;br /&gt;
=== General Behavior ===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
*If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility.&lt;br /&gt;
*Do not spam ping members of the community or staff.&lt;br /&gt;
*Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
**Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
*When in-game as an antagonist, head of staff, member of Security, or as a silicon (excluding pAI and Drone), you are required to de-admin.&lt;br /&gt;
**If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
**If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts.&lt;br /&gt;
*Inform the other staff online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated.&lt;br /&gt;
=== Impartiality and transparency===&lt;br /&gt;
*Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
*While you have the discretion to make decisions outside of the rules, you may not simply bypass rules you disagree with. Use your discretion wisely during unusual circumtances. &lt;br /&gt;
*Do not resolve tickets/reports about you.&lt;br /&gt;
* Do not handle issues involving your character in-game without explicit approval by a Senior admin. (Exceptions will be made for players blatantly griefing the server)&lt;br /&gt;
*Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PMs.&lt;br /&gt;
*Players which violate ticket conduct should be at minimum ahelp muted for the round and have their tickets marked as rejected.&lt;br /&gt;
**This applies even if the issue is valid and you choose to investigate the report; do not enable rude players to mistreat other admins even if you can take it&lt;br /&gt;
**Particularly egregious violations of player ticket conduct should be met with escalating bans based on how many times in the past this has been an issue.&lt;br /&gt;
*Admins which are not in Stealth should be prepared to drop what they&#039;re doing and accept tickets immediately.&lt;br /&gt;
**If you are playing in the round and did not set yourself to Deadmin or Stealth, this means you are duty-bound to go SSD at a moment&#039;s notice regardless of what may be happening in front of you.&lt;br /&gt;
**Admins dodging tickets immediately &#039;&#039;&#039;after&#039;&#039;&#039; they have been submitted may be subject to disciplinary action unless a replacement admin is sought.&lt;br /&gt;
*Admins should notify players that have sent a ticket when their issue is being investigated.&lt;br /&gt;
*Players are not entitled to know the outcome of any individual ticket, and admins are not required to share the outcome beyond marking a ticket appropriately.&lt;br /&gt;
*Players should not be informed of punishments not issued to them.&lt;br /&gt;
*You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
*Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
*If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
===Taking Action within a round ===&lt;br /&gt;
* IC and OOC punishments are separate. That a player has suffered IC consequences (anything that is over when the round restarts) should have no bearing on OOC punishments (bans and notes) if the player has broken rules.&lt;br /&gt;
*Admins are to cite broken rules within the ticket, and any resulting bans or notes. Cite rule 0 if you are acting outside of the rules but in the best interest of the game.&lt;br /&gt;
====IC Punishments (Admin Intervention)====&lt;br /&gt;
*Players which are brought to the attention of Central Command (whether through ahelp or official IC contact) may be subject to IC intervention in cases where it would be more organic to the round flow. Sometimes it&#039;s better to hold off on the bwoink and let things play out for the benefit of the round at large. Explaining where a player has messed up can cause their character to dramatically and unnaturally change their behavior.&lt;br /&gt;
* CentCom announcements (Create Command Report) are a great way to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications.&lt;br /&gt;
*The Head of Security may be contacted and instructed to restrain and strip the rank from other heads of staff which have proven to be disloyal to Nanotrasen&lt;br /&gt;
*In cases where a more subtle touch is necessary, Nanotrasen may contact certain agents and empower them as an Internal Affairs Agent. If the chosen agent is caught, Nanotrasen will disavow them and claim to have no connections.&lt;br /&gt;
**&#039;&#039;&#039;Be sure to use a &amp;quot;Custom&amp;quot; antagonist to do this. Hitting the IAA button will make a full squad of IAA in the current round&#039;&#039;&#039;&lt;br /&gt;
*Nanotrasen is occasionally known to employ the spider clan ninjas to &amp;quot;clean up&amp;quot; particularly messy situations, such as when station security has been found to be compromised and aiding the enemies of Nanotrasen.&lt;br /&gt;
*In the case of antagonists acting out of line, any of the situations above may be relatively easily reversed as well - being disowned by the Syndicate is quite a dangerous thing after all.&lt;br /&gt;
*Smites are also way to punish minor IC misbehavior or rule breaks, and are especially good as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers.&lt;br /&gt;
*Some questions you should ask yourself before smiting a player are:&lt;br /&gt;
**Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
**Did the player(s) involved break the rules in some way?&lt;br /&gt;
**Is this an attempt to enhance the round for players at all?&lt;br /&gt;
*CentCom Response Teams may be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Joke/Weak Responses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
*Intern&lt;br /&gt;
*CentCom Officials&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These Teams should only be dispatched after the station officially requests aid (or contact with an official is lost) and only if the station is is at a reasonable disadvantage against a threat.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
*Inquisition (For cult/wizard only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These teams should only be dispatched in extreme cases where round-ending adminbus is called for.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal antagonists should generally not face these unless taunting Central Command, and normal players should only face them in cases of full-blown mutiny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
*Honk (Clown Deathsquad)&lt;br /&gt;
*DoomGuy&lt;br /&gt;
|}&lt;br /&gt;
====Notes====&lt;br /&gt;
*Notes are a form of record, not a punishment. Notes should be issued to document any incidents of breaking rules that did not result in bans.&lt;br /&gt;
*Read the notes to determine if they’re relevant to the player’s current misconduct.&lt;br /&gt;
*When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
*All notes involving rule breaks should be visible to the player. Secret notes should only be utilized for unconfirmed issues or to document suspicious occurrences which are not rule breaks.&lt;br /&gt;
*Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
*If a player has a recent note (within the past 30 days) for a similar type of incident, do not note the player again - apply at least a short ban.&lt;br /&gt;
*Notes can only be appealed if the note is invalid AND it has been less than three months since it was applied. This does not include wrongfully applied ban-notes as those should have had their record already deleted as written in the bans section.&lt;br /&gt;
====Bans====&lt;br /&gt;
*Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
**If a player is being banned for an inability to be responsible with positions of authority, the player should be banned from all of Security and Head roles.&lt;br /&gt;
**If a player is being banned for an inability to follow silicon laws, the player should be banned from AI, Cyborg, and Positronic Brain.&lt;br /&gt;
**If a player is violating antagonist conduct, they should be banned from ALL antagonist roles, not just the one they are violating.&lt;br /&gt;
**If a player is abusing gimmicky or assistant roles to be disruptive, they should be banned from ALL of them (Clown, Mime, Gimmick, Assistant).&lt;br /&gt;
**Players circumventing job bans via job re-assignment should be given a server ban.&lt;br /&gt;
*Server bans are to be given out when a player has shown to be non-compliant with our rules or is actively malicious towards the server, the staff, or other players.&lt;br /&gt;
**All refusals to follow rules, regardless of reasoning, should be met with an immediate permanent ban.&lt;br /&gt;
*Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
*Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment, and should have the record deleted&lt;br /&gt;
*Appealed bans that were not wrongfully applied remain on the player&#039;s record.&lt;br /&gt;
*Self-requested role bans are to be denied.&lt;br /&gt;
**Self-requested server bans can be evaluated on a case-by-case basis. Approved bans will be &#039;&#039;&#039;permanent and unappealable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Bans ====&lt;br /&gt;
There are three varieties of permanent bans which may be issued by admins: &lt;br /&gt;
* &#039;&#039;&#039;Permanent until appealed&#039;&#039;&#039; - for players who have disconnected mid-ticket or otherwise need to be forced to explain some situation on the forums. These bans may be lifted at the banning admin’s discretion just like other normal bans are. &lt;br /&gt;
* &#039;&#039;&#039;Permanent until a vouch&#039;&#039;&#039; - Issued due to continued poor behavior, extreme griefing, ban-evasion or otherwise as a direct result of player actions. Unless the ban is found to be outrageously unwarranted by staff, these bans will require a 1 year waiting period and a vouch for good behavior from another server before the ban will be lifted. Only head admins may handle appeals involving “permanent until appeal with vouch” bans, and they are not subject to individual admin discretion to be lifted early. &lt;br /&gt;
* &#039;&#039;&#039;Total community removal&#039;&#039;&#039; - Issued to players who are thought to be irredeemable. If you have been handed one of these, you have truly messed up and will not be allowed back into the community under any circumstances. Total community removals are reserved for players who have been permanently banned again after receiving a vouch, those who repeatedly evade bans or those who have been voted out of the community by staff.&lt;br /&gt;
* &#039;&#039;&#039;R5 removal&#039;&#039;&#039; - Issued to players who are found to be under our age requirement. &#039;&#039;&#039;These bans may only be issued by Head Administrators&#039;&#039;&#039; and are to be suppressed to prevent them from being listed by our API. If the exact age is known, the ban can be set to automatically expire when the player is presumed to meet our requirements. Otherwise, the ban is permanent. These bans are unappealable.&lt;br /&gt;
&lt;br /&gt;
== Special Conduct and Policies ==&lt;br /&gt;
=== Creation of additional Antagonists ===&lt;br /&gt;
Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds, but random events that do not trigger antagonists may still be manipulated. &lt;br /&gt;
* Mid-round antagonists should only be added when it is sensible to make the round more interesting (usualy when exsisting antags are dead or ineffective)&lt;br /&gt;
*Mid-round antagonists should almost always be randomly selected.&lt;br /&gt;
*Admins manipulating antagonist spawning may &#039;&#039;&#039;not&#039;&#039;&#039; take the antagonist roles they have influenced or created. &lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that go on for too long or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
====When to encourage a round to end ====&lt;br /&gt;
*Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and/or player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
*To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
*To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
#Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
#Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
#If all else fails, total station destruction and/or round-ending antagonists (Lone Operatives are preferable) may be spawned.&lt;br /&gt;
=== Event protocol ===&lt;br /&gt;
*Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
*Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
**The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
*An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
*The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
*Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
**Events that change the rules must be approved by a Head Admin&lt;br /&gt;
*Actions with do not dramatically affect normal round flow are not considered to be an admin event and do not require authorization.&lt;br /&gt;
*Examples of actions which are not an event requiring senior approval:&lt;br /&gt;
**Forcing a secret game mode before a round has started, so long as the mode being forced is in rotation. &lt;br /&gt;
**Triggering a random event within a current round&lt;br /&gt;
**Creating a custom antagonist which can operate within normal antagonist conduct and does not alter the normal flow of a round for others&lt;br /&gt;
=== Antagonist Tokens ===&lt;br /&gt;
*Antagonist tokens are granted only in two rare circumstances:&lt;br /&gt;
**When the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
**Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
*Players which have antag rounds griefed or ruined by other influences may have up to 100 antag rep returned to them. &lt;br /&gt;
*Antagonist tokens may not be redeemed on extended or conversion rounds. You should not disclose the exact round type when refusing to grant a token redemption&lt;br /&gt;
*Antagonist tokens may not be traded&lt;br /&gt;
*Token redemptions &#039;&#039;&#039;must&#039;&#039;&#039; take place in the lobby, tokens cannot be redeemed once a player has entered the round&lt;br /&gt;
*Antagonist tokens may only be redeemed for the following roles:&lt;br /&gt;
**Traitor&lt;br /&gt;
**Changeling&lt;br /&gt;
**Heretic&lt;br /&gt;
**Malfunctioning AI&lt;br /&gt;
**Blood Brother (choose partner)&lt;br /&gt;
**Abductor(s) (choose partner, or solo)&lt;br /&gt;
**Revenant&lt;br /&gt;
**Morph&lt;br /&gt;
**Nightmare&lt;br /&gt;
**Ninja&lt;br /&gt;
**Obsessed&lt;br /&gt;
**Slime&lt;br /&gt;
**Sentient Station Pet or Monkey (act as an antagonist if you wish)&lt;br /&gt;
* Antagonist token may only be redeemed for the following roles if the same role is not already present in the ongoing round. The exact reasoning for the denial should be withheld to prevent meta-gaming. &lt;br /&gt;
**Blob&lt;br /&gt;
**Space Dragon&lt;br /&gt;
**Wizard&lt;br /&gt;
**Swarmer&lt;br /&gt;
**Lone Operative (Should not be added if there are nuke-ops)&lt;br /&gt;
*Admins have discretion over when antagonist tokens can be redeemed; if the round is too chaotic, they can defer redemption to another round. The exact reasoning for deferral should be kept vague to prevent players from guessing which antagonists are present in the round.&lt;br /&gt;
&lt;br /&gt;
=== Admin Strikes and Demotion ===&lt;br /&gt;
*Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
*When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
**Administrators may also be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors&lt;br /&gt;
*Admin strikes are removed by a Head Admin by a unanimous agreement to repeal the strikes.&lt;br /&gt;
*Moderators need only 1 strike to be removed from their position.&lt;br /&gt;
*The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
*Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
**The contents of administrative/staff channels is protected, and should not be released without the express authorization of relevant project leadership and consent of all parties involved.&lt;br /&gt;
**Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
**Game Logs may only be provided for official purposes.&lt;br /&gt;
*Personally Identifiable Information (PII)&lt;br /&gt;
**This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
**Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
**Staff is prohibited from requesting IDs, photos, or any other directly identifiable information; even for the purposes of age verification.&lt;br /&gt;
**Malicious use of data will result in immediate, irrevocable, ejection from the community and possible legal action.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37350</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37350"/>
		<updated>2024-03-09T20:28:13Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Crime Codes Quick Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Subversion of the Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37320</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37320"/>
		<updated>2024-01-15T16:47:44Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Interpretation of the Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Misbehavior of prisoners ====&lt;br /&gt;
In the event of misbehavior, such as instigating fights or attempting to break out, prisoners in the general population cell will be issued an initial warning. Persistent offenders will be placed in solitary confinement for the rest of their sentence. Prisoners may contest their solitary confinement via a lawyer, subject to review by the warden or HOS. Should the prisoners sentence be permanent, a maximum time of 15 minutes at a time should be spent in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security is allowed to respond with force, even lethal force if the situation warrants it. They are expected to first fire a few warning shots before unloading their weapon into the target. Afterwards prisoners should be healed and then imprisoned again. Remember that breaking out is grounds for the sentence to start over, as per modifier M07.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37319</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37319"/>
		<updated>2024-01-15T16:31:46Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Use of Deadly Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example; unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37318</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37318"/>
		<updated>2024-01-15T16:17:51Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Use of Deadly Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37317</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37317"/>
		<updated>2024-01-15T16:17:22Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Use of Deadly Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
* &#039;&#039;&#039;Uncontainable&#039;&#039;&#039; - if a prisoner turns out to be uncontainable and there is no way to contain them reliably, then a permanent sentence always warrants an execution. For example unpreventable teleportation abilities or the ability to smash through reinforced walls and more.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37289</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37289"/>
		<updated>2024-01-02T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R8 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
# If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
# Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff, Antagonists and Ais that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/Antagonist/AI roles. As these roles you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37287</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37287"/>
		<updated>2024-01-01T20:18:39Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
# Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
# Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
# Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
# Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
# Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight. &lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict.&lt;br /&gt;
For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with. &lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;.&lt;br /&gt;
Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them.&lt;br /&gt;
If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you. &lt;br /&gt;
* This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
* N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are. &lt;br /&gt;
* Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
* Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
* Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master. &lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out. &lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative. &lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random. &lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary ||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. &lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense. &lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. &lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places. &lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master. &lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened. &lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway. &lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. &lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Grow. Expand. Consume. Kill everyone.&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Fugitives should try to hide from spacepol hunters while the hunters hunt them down. How the crew reacts to the fugitive/hunters is entirely IC although don&#039;t go out of your way to screw over the round for the fugitive/hunters as a crewmember.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37286</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37286"/>
		<updated>2024-01-01T20:04:11Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Added blob and fugitives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
# Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
# Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
# Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
# Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
# Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight. &lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict.&lt;br /&gt;
For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with. &lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;.&lt;br /&gt;
Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them.&lt;br /&gt;
If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you. &lt;br /&gt;
* This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
* N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are. &lt;br /&gt;
* Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
* Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
* Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master. &lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out. &lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative. &lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random. &lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary ||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. &lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense. &lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. &lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places. &lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master. &lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened. &lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway. &lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. &lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce.&lt;br /&gt;
|-&lt;br /&gt;
|Blob&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Grow. Expand. Consume. Kill everyone.&lt;br /&gt;
|-&lt;br /&gt;
|Fugitives/Spacepol&lt;br /&gt;
|Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Fugitives should try to hide from spacepol hunters while the hunters hunt them down. How the crew reacts to the fugitive/hunters is entirely IC although don&#039;t go out of your way to screw over the round for the fugitive/hunters as a crewmember.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=37258</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=37258"/>
		<updated>2023-12-12T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Security Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOP Forward}}&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is &#039;&#039;&#039;not&#039;&#039;&#039; permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law#Use of Deadly Force|Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force in accordance with [[Space Law#Use of Deadly Force|Space Law]]&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoners&#039; belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. &lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach their cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law#Use of Deadly Force|Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, and 5 are carried over.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is authorized to use lethal force in accordance with [[Space Law#Use of Deadly Force|Space Law]]&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. &lt;br /&gt;
#Security Officers are required to patrol the station except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law#Use of Deadly Force|Space Law]].&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 5, 6 and 7 are carried over.&lt;br /&gt;
#Random searches are permitted, but crew must be given a chance to comply.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force in accordance with [[Space Law#Use of Deadly Force|Space Law]]&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or a [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any weaponry other than their standard issue equipment. The Detective&#039;s revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless there is a clear and present danger to their life.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any &#039;&#039;nonlethal&#039;&#039; weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
=[[Brig Physician]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should tend to the wounds of any security department member.&lt;br /&gt;
#The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig.&lt;br /&gt;
#The Brig Physician must be present to verify the death of any prisoner being executed.&lt;br /&gt;
#The Brig Physician is not a law enforcement officer, and should not perform the duties of one.&lt;br /&gt;
#The Brig Physician is not permitted to carry a weapon on their person.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should be present to verify death at executions.&lt;br /&gt;
#The Brig Physician is permitted to carry a non-lethal weapon for the purpose of self defense.&lt;br /&gt;
#The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner&#039;s death.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=37254</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Standard_Operating_Procedure&amp;diff=37254"/>
		<updated>2023-12-09T20:05:33Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Alert Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOP Forward}}&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden/holstered except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - High Alert&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station, or chaos, mutiny, or rioting are occurring. &#039;&#039;&#039;This should be performed by a poll of available heads of staff, with a majority in favor of raising the alert level.&#039;&#039;&#039;&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Security may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
* Random searches by security are allowed, but crew must be given a chance to comply.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas, and may request command intervention before opening areas to unauthorized personnel.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of imminent threat to the station. &#039;&#039;&#039;This should be performed by two heads of staff in cooperation with one another when there is a clear and present danger to the station.&#039;&#039;&#039;&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* Able crew are expected to assist critical departments (Engineering, Security, and Medical) under the direction of their respective heads.&lt;br /&gt;
* Heads of Staff should coordinate with the Head of Security to ensure crew safety.&lt;br /&gt;
* Crew are required to follow orders given by Security when they are outside of their department.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends; use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
* Suit sensors are to be set to tracking beacon mode at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Head of Personnel]], and all [[Chain of Command#Heads of Staff|Heads of Staff]].&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Warden]], [[Security Officer]], [[Detective]], and [[Brig Physician]].&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Station Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, and [[Shaft Miner]]s.&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, [[Roboticist]]s and [[Exploration Crew]].&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there&#039;s nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* Unnecessary calls for emergency evacuation may result in inspections, fines, or death.&lt;br /&gt;
* Raising alert level just to speed up the shuttle is not permitted and will be considered an abuse of the Nanotrason Emergency Response System.&lt;br /&gt;
* All personnel are to evacuate on the escape pods or, if possible, the escape shuttle.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to Medbay if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the Station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the Station becomes uninhabitable.&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to station integrity beyond loss of power generation.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Station Engineer|Station Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the Station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37174</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37174"/>
		<updated>2023-10-30T10:47:11Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* 14 Metagaming and Meta-communications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R8 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R12 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R13 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
# If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
# Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the circumstances (roughly 5 minutes) leading up to your death. &lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37173</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37173"/>
		<updated>2023-10-30T10:33:20Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Capital Crimes */ Changed Insurrection to Subversion of Chain of Command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Subversion of the Chain of Command&#039;&#039;&#039;&lt;br /&gt;
|Disrupting the chain of command via either murder of a commanding officer or illegaly declaring oneself to be a commanding officer.&lt;br /&gt;
|Security officers are not considered to be commanding officers. Heads of staff, captains, Centcom Commanders and admirals are.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37172</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=37172"/>
		<updated>2023-10-30T10:25:42Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* 14 Metagaming and Meta-communications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
# If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
# Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
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|&lt;br /&gt;
#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are revived, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37151</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37151"/>
		<updated>2023-10-15T00:19:58Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Crime Codes Quick Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |Attempted Crime&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37150</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37150"/>
		<updated>2023-10-14T19:21:48Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|-&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37149</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=37149"/>
		<updated>2023-10-14T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Surgical Procedures and Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|&lt;br /&gt;
| M08 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Attempted crime&#039;&#039;&#039;&lt;br /&gt;
| Anyone that tries to commit a crime but fails to achieve it, is to be charged under the relevant crime while recording that it was an attempt. A crime being an attempt warrants the charge be downgraded to a lower offence for punishment in increments of one level per instance.&lt;br /&gt;
| If a fact is too ambiguous, in that it is possible to both interpret it as the beginning of a crime and as a legal endeavour, then Security cannot charge with attempted crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=37146</id>
		<title>Silicon policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Silicon_policy&amp;diff=37146"/>
		<updated>2023-10-13T19:26:15Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Ambiguous Laws/Law Interpretation */ Changed/clarified silicon policy/medical records&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Silicon Policy=&lt;br /&gt;
This policy applies for AI&#039;s, Cyborgs and mostly pAI&#039;s.&lt;br /&gt;
==Ambiguous Laws/Law Interpretation==&lt;br /&gt;
* Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.&lt;br /&gt;
&lt;br /&gt;
* For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.&lt;br /&gt;
&lt;br /&gt;
* You MUST select an interpretation of the law as soon as you have reason to.&lt;br /&gt;
&lt;br /&gt;
* You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.&lt;br /&gt;
&lt;br /&gt;
* You cannot apply baseless assumptions to a law or lawset. Anything with human appearance is human until proven otherwise. If you doubt the species of a humanoid, refer to their medical records. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)&lt;br /&gt;
* If you for some reason can not identify the humanoid through looks/voice/records (eg. Someone who&#039;s wearing a hardsuit without an ID) assume they are human until proven otherwise.&lt;br /&gt;
&lt;br /&gt;
* You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.&lt;br /&gt;
==Conflicts/Law Loopholes==&lt;br /&gt;
* Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.&lt;br /&gt;
&lt;br /&gt;
* Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.&lt;br /&gt;
&lt;br /&gt;
* A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.&lt;br /&gt;
&lt;br /&gt;
* You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.&lt;br /&gt;
&lt;br /&gt;
* Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.&lt;br /&gt;
==Security and Silicons==&lt;br /&gt;
* Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.&lt;br /&gt;
&lt;br /&gt;
* Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.&lt;br /&gt;
&lt;br /&gt;
* You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.&lt;br /&gt;
&lt;br /&gt;
* Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.&lt;br /&gt;
&lt;br /&gt;
* Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.&lt;br /&gt;
==Cyborgs==&lt;br /&gt;
* A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.&lt;br /&gt;
&lt;br /&gt;
* If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.&lt;br /&gt;
&lt;br /&gt;
* Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.&lt;br /&gt;
&lt;br /&gt;
* Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.&lt;br /&gt;
&lt;br /&gt;
* If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.&lt;br /&gt;
==Silicon Protections==&lt;br /&gt;
* Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.&lt;br /&gt;
&lt;br /&gt;
* People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.&lt;br /&gt;
&lt;br /&gt;
* Obviously unreasonable and obnoxious orders are against the rules and may be ignored.&lt;br /&gt;
&lt;br /&gt;
* Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.&lt;br /&gt;
&lt;br /&gt;
* As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.&lt;br /&gt;
&lt;br /&gt;
* Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.&lt;br /&gt;
&lt;br /&gt;
* You may deny access to areas under probable cause. Probable cause is listed as:&lt;br /&gt;
&lt;br /&gt;
* Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.&lt;br /&gt;
&lt;br /&gt;
* If you do not have probable cause and deny access, you are liable to be banned or warned.&lt;br /&gt;
&lt;br /&gt;
* You are allowed, but not obligated, to deny access if probable cause exists. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.&lt;br /&gt;
&lt;br /&gt;
* Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.&lt;br /&gt;
==Lawset Clarifications==&lt;br /&gt;
===Asimov/Crewsimov/Similar Lawsets===&lt;br /&gt;
* In the process of preventing or stopping human/crew/relevant lawsets equivalent harm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.&lt;br /&gt;
* Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.&lt;br /&gt;
* Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.&lt;br /&gt;
* If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.&lt;br /&gt;
* You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.&lt;br /&gt;
====Asimov/Crewsimov/Similar Lawsets - Law 2 Issues====&lt;br /&gt;
* You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a &lt;br /&gt;
* Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.&lt;br /&gt;
&lt;br /&gt;
* In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.&lt;br /&gt;
&lt;br /&gt;
* You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.&lt;br /&gt;
&lt;br /&gt;
* Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.&lt;br /&gt;
&lt;br /&gt;
* EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.&lt;br /&gt;
===Other Lawsets===&lt;br /&gt;
====Paladin====&lt;br /&gt;
Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.&lt;br /&gt;
====Corporate====&lt;br /&gt;
Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.&lt;br /&gt;
====Tyrant====&lt;br /&gt;
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.&lt;br /&gt;
====Purged====&lt;br /&gt;
* They are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.&lt;br /&gt;
===Holoparasites===&lt;br /&gt;
Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Zombies&lt;br /&gt;
|Human, but is not considered to be harmed unless body is being destroyed&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Heretics]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
(Credit to /tg/station wiki for the table.)&lt;br /&gt;
==Is it crew?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|On the crew manifest&lt;br /&gt;
|Crew member&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Not on the crew manifest&lt;br /&gt;
|Not a crew member&lt;br /&gt;
|}&lt;br /&gt;
* NOTE: Confirmed lings are not crew members even if their current form is on the manifest.&lt;br /&gt;
== Malfunctioning AIs ==&lt;br /&gt;
As per Escalation policy, malf AIs may acomplish their goals by any means they see fit, but they should not wantonly murderbone before delta alert is reached/doomsday is triggerd. Doomsday/Delta should only be triggerd when you either have objectives that require you to kill many people or you are under threat of being disabled. Please note that individual acts of terrorism that serve a purpose are not murderboning - you may act in self defense if they blow all your borgs or are actively working against your goals, but you should not commit harm just because you felt like it, unless delta is triggerd as described previously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma flooding, and other acts of servere grief/murder bone are permited under the same conditions as going delta - you may perform these actions if the doomsday device/delta alert is activated.&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
* Mulligan changes your identity to the AI&lt;br /&gt;
* Medical operations conducted on a patient who is not able to accept or refuse is not considered harm when that procedure is done to heal or save the person, and the act of surgery itself is not harmful if done properly.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37125</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37125"/>
		<updated>2023-09-12T22:37:49Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gas_mask.png|95px]]&lt;br /&gt;
|Voice changing equipment&lt;br /&gt;
|Any equipment that allows the changing of one&#039;s voice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heretic_armor.gif|95px]]&lt;br /&gt;
|Ritualistic equipment of non-standard religions&lt;br /&gt;
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrasen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37124</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37124"/>
		<updated>2023-09-12T22:30:25Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gas_mask.png|95px]]&lt;br /&gt;
|Voice changing equipment&lt;br /&gt;
|Any equipment that allows the changing of one&#039;s voice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heretic_armor.gif|95px]]&lt;br /&gt;
|Ritualistic equipment of non-standard religions&lt;br /&gt;
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrassen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37123</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37123"/>
		<updated>2023-09-12T22:30:03Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Undo revision 37122 by FreshMeatLover (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gas_mask.png|95px]]&lt;br /&gt;
|Voice changing equipment.&lt;br /&gt;
|Any equipment that allows the changing of one&#039;s voice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heretic_armor.gif|95px]]&lt;br /&gt;
|Ritualistic equipment of non-standard religions&lt;br /&gt;
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrassen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37122</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37122"/>
		<updated>2023-09-12T22:28:43Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Reverted edits by FreshMeatLover (talk) to last revision by Crossedfall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrassen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37121</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37121"/>
		<updated>2023-09-12T22:28:25Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Contraband Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gas_mask.png|95px]]&lt;br /&gt;
|Voice changing equipment.&lt;br /&gt;
|Any equipment that allows the changing of one&#039;s voice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heretic_armor.gif|95px]]&lt;br /&gt;
|Ritualistic equipment of non-standard religions&lt;br /&gt;
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrassen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37120</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37120"/>
		<updated>2023-09-12T22:27:51Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gas_mask.png|95px]]&lt;br /&gt;
|Voice changing equipment.&lt;br /&gt;
|Any equipment that allows the changing of one&#039;s voice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heretic_armor.gif|95px]]&lt;br /&gt;
|Ritualistic equipment of non-standard religions&lt;br /&gt;
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrassen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37119</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Contraband&amp;diff=37119"/>
		<updated>2023-09-12T22:26:48Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Contraband ==&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen&#039;s legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across NT controlled space.&#039;&#039;&#039;&lt;br /&gt;
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.&lt;br /&gt;
Modifiers such as elevated sentencing can still apply if appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;Items which can be considered within the normal scope of an individual&#039;s jobs should not at any point be considered contraband.&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.&lt;br /&gt;
&lt;br /&gt;
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.&lt;br /&gt;
&lt;br /&gt;
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.&lt;br /&gt;
==== High Risk Items ====&lt;br /&gt;
High risk items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+High Risk Items&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:captaingun.png|95px]]&lt;br /&gt;
|Captain&#039;s Antique Laser Gun&lt;br /&gt;
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).&lt;br /&gt;
This gun is kept in a glass case in the [[Captain&#039;s Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.&lt;br /&gt;
&lt;br /&gt;
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiphase_gun_stun.gif|95px]]&lt;br /&gt;
|X-01 MultiPhase Energy Gun&lt;br /&gt;
|A Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. If it&#039;s not in Head of Security&#039;s locker where it spawns, it&#039;s likely carried by the [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tele.gif|95px]]&lt;br /&gt;
|Portable Teleportation Devices&lt;br /&gt;
|Any and all portable teleportation devices, including but not limited to the hand teleporter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icard.png|95px]]&lt;br /&gt;
|A functional AI unit&lt;br /&gt;
|A functional AI unit, held either in an intellicard or whole with case.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plutonium_core.gif|95px]]&lt;br /&gt;
|Plutonium Core&lt;br /&gt;
|The payload of the station&#039;s on-board nuke. Highly radioactive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SMSliver.png|95x95px]]&lt;br /&gt;
|Supermatter Sliver&lt;br /&gt;
|A shard from the station&#039;s Supermatter Engine. Highly dangerous to most materials upon touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NuclearDisk.gif|95px]]&lt;br /&gt;
|Nuclear Authentication Disk&lt;br /&gt;
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive Teleport Armor.png|95px]]&lt;br /&gt;
|Reactive Teleport Armor&lt;br /&gt;
|Experimental blue-space armor. While active, will attempt to protect it&#039;s wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Captain&#039;s Antique Laser Gun}}&lt;br /&gt;
==== Inherently dangerous equipment ====&lt;br /&gt;
These items are typically profiled by being inherently dangerous when used in their intended fashion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Illegal Inherently dangerous equipment&lt;br /&gt;
!Picture&lt;br /&gt;
!Item/Object Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KravMagaGloves.png|95x95px]]&lt;br /&gt;
|Krav Maga Gloves&lt;br /&gt;
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_tank.png|95px]]&lt;br /&gt;
|More than 30 moles of plasma&lt;br /&gt;
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ESword.png|95px]]&lt;br /&gt;
|Energy swords&lt;br /&gt;
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stetchkin.png|95px]]&lt;br /&gt;
|Stechkin Pistols&lt;br /&gt;
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tstar.png|95px]]&lt;br /&gt;
|Throwing stars&lt;br /&gt;
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver.png|95px]]&lt;br /&gt;
|.357 revolver&lt;br /&gt;
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosivebombthatgoesboom.png|95px]]&lt;br /&gt;
|Explosive Devices&lt;br /&gt;
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with dangerous or severe effects&lt;br /&gt;
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethrower.png|95px]]&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emp_grenade.png|95px]]&lt;br /&gt;
|Electromagnetic Pulse (EMP) devices&lt;br /&gt;
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants which have a sole purpose of injuring others&lt;br /&gt;
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spear.png|95px]]&lt;br /&gt;
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction&lt;br /&gt;
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband Equipment ====&lt;br /&gt;
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Contraband Equipment&lt;br /&gt;
!Image&lt;br /&gt;
!Object/Item Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack-captain.gif|95px]]&lt;br /&gt;
|Captain’s Jetpack&lt;br /&gt;
|The Captains Jetpack is a special model not approved for use by lesser ranking crew&lt;br /&gt;
|-&lt;br /&gt;
|[[File:goldmedal.png|95px]]&lt;br /&gt;
|Medal of Captaincy&lt;br /&gt;
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AdMaShoe.png|95px]]&lt;br /&gt;
|Advanced Magnetic Boots&lt;br /&gt;
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blueprint.png|95px]]&lt;br /&gt;
|Station Blueprints&lt;br /&gt;
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:documents.png|95px]]&lt;br /&gt;
|Secret Documents&lt;br /&gt;
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackBox.png|95x95px]]&lt;br /&gt;
|Station blackbox recorders&lt;br /&gt;
|These are meant to remain in place so they can record the events that lead to a station&#039;s possible downfall for later recovery and analysis. Y&#039;know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:slimecore.png|95px]]&lt;br /&gt;
|Unused slime extracts with benign or superficial effects&lt;br /&gt;
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hspray.png|95px]]&lt;br /&gt;
|Hypospray&lt;br /&gt;
|This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommiePoster.png]]&lt;br /&gt;
|Contraband posters&lt;br /&gt;
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ablative.png|95px]]&lt;br /&gt;
|Reflector Vests&lt;br /&gt;
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emag.png|95px]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi hardsuit.png|95px]]&lt;br /&gt;
|Blood-red syndicate hardsuit&lt;br /&gt;
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndi_suit.png|95px]]&lt;br /&gt;
|Syndicate space suit&lt;br /&gt;
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pda_cartrige.png|95px]]&lt;br /&gt;
|PDA cartridges of non-nanotrasen origins&lt;br /&gt;
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndicate encryption.png|95px]]&lt;br /&gt;
|Radio encryption keys&lt;br /&gt;
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png|95px]]&lt;br /&gt;
|Unauthorized implants&lt;br /&gt;
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powersink.gif|95px]]&lt;br /&gt;
|Power sink&lt;br /&gt;
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio_jammer.png|95px]]&lt;br /&gt;
|Radio jamming equipment&lt;br /&gt;
|The Station&#039;s communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunBaton.gif|95px]]&lt;br /&gt;
|Standard security equipment&lt;br /&gt;
|Only member of Security, or Deputies, should posses security equipment. That&#039;s why it is called &amp;quot;security&amp;quot; equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gas_mask.png|95px]]&lt;br /&gt;
|Voice changing equipment.&lt;br /&gt;
|Any equipment that allows the changing of one&#039;s voice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heretic_armor.gif|95px]]&lt;br /&gt;
|Ritualistic equipment of non-standart religions&lt;br /&gt;
|All equipment produced or employed specifically by banned religious congregations and other heretical practitioners.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balloon.png|95px]]&lt;br /&gt;
|Equipment of non-NanoTrassen origin.&lt;br /&gt;
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37068</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=37068"/>
		<updated>2023-09-02T16:43:42Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Species and Faction Escalation */ Added giant spiders escalation policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
# Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
# Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
# Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
# Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
# Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight. &lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict.&lt;br /&gt;
For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with. &lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;.&lt;br /&gt;
Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them.&lt;br /&gt;
If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you. &lt;br /&gt;
* This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
* N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are. &lt;br /&gt;
* Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
* Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
* Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master. &lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out. &lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative. &lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random. &lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary ||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. &lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense. &lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. &lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places. &lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master. &lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened. &lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway. &lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. &lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Spiders&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:FreshMeatLover&amp;diff=36636</id>
		<title>User:FreshMeatLover</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:FreshMeatLover&amp;diff=36636"/>
		<updated>2023-06-13T01:43:41Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
#Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
#Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
#Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
#Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
#Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight.&lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict. For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with.&lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;. Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them. If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you.&lt;br /&gt;
*This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
*N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are.&lt;br /&gt;
*Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
*Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
*Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master.&lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out.&lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative.&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random.&lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however.&lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense.&lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places.&lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master.&lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened.&lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it.&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|}&lt;br /&gt;
__NOINDEX__&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:FreshMeatLover&amp;diff=36627</id>
		<title>User:FreshMeatLover</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:FreshMeatLover&amp;diff=36627"/>
		<updated>2023-06-09T23:52:49Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Created page with &amp;quot;{{Reference}} =Escalation Policy= This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach. ==Escalation Steps==   #Completely non-harmful and unarmed actions such as shoving into a wall or table #Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton. #Armed co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
 &lt;br /&gt;
#Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
#Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
#Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
#Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
#Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight.&lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict. For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with.&lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;. Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them. If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you.&lt;br /&gt;
*This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
*N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are.&lt;br /&gt;
*Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
*Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
*Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master.&lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out.&lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative.&lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random.&lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station.&lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however.&lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense.&lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you.&lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places.&lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Spread misery and exacerbate existing chaos and suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master.&lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened.&lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway.&lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it.&lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36527</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36527"/>
		<updated>2023-05-18T23:29:46Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |Biological Terror&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |Religious activity outside of the chapel&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36526</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36526"/>
		<updated>2023-05-18T23:29:08Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside of the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36525</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36525"/>
		<updated>2023-05-18T23:27:20Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Added new law (number 112) and updated Enemy of the corporation (405) to not include heretics anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable. Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 005 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 105 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 109{{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112 {{anchor|112}}&lt;br /&gt;
|[[File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png|95x95px]]&lt;br /&gt;
|&#039;&#039;&#039;Religious Activity outside the chapel&#039;&#039;&#039;&lt;br /&gt;
|To convert, proselytize, hold rituals or otherwise attempt to act in the name of a religion or deity outside of the chapel.&lt;br /&gt;
|Should the chaplain start peacefully taking over the station by converting everyone to their (non antagonistic) cult.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults.&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. &lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 408 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36524</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Space_Law&amp;diff=36524"/>
		<updated>2023-05-18T23:10:54Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Infractions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Important&lt;br /&gt;
|Title=Space Law is a guideline.&lt;br /&gt;
|Note= Security is required to follow Space Law to a reasonable standard. There is leeway, but security should not issue sentences completely out of scale.&amp;lt;br&amp;gt; if you get 6 minutes instead of 5 or any other minor deviations, talk to the lawyer as it&#039;s considered an [[IC]] issue.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway (Up to 20% above or below the normal sentence time) is permitted and officially sanctioned.)&#039;&#039;&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;200px&#039;|MXX - Modifier&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;200px&#039;|0XX - Infraction&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Clear Danger&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Assault&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Aggravated Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Prime Murder&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Elevated Sentencing&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Pickpocketing&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Larceny&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Larceny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Self Defense&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Superficial Vandalism&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Minor Vandalism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Major Vandalism&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Non Compos Mentis&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Vigilantism&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Conspiracy&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | High Conspiracy&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Griseo Maris&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Hostile Agent&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Hostile Activity&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Enemy of Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Resisting Arrest&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Illegal Distribution&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Contraband Possession&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dangerous Contraband&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Corporate Espionage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; | Escaped Prisoner&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Disturbing the Peace&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Insurrection&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Creating a Hazard&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Negligence&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | High Negligence&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Trespass&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Trespass, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Trespass, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Breaking and Entering&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Breaking and Entering, Dangerous Areas&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Breaking and Entering, Secure Areas&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; | Disruptive Communications&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Discriminatory Language&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Dereliction&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; | Fine Evasion&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Fraud&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Corporate Fraud&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#aaffaa;&#039; |&lt;br /&gt;
|style=&#039;background:#88ffff;&#039; |&lt;br /&gt;
|style=&#039;background:#ffee99;&#039; |&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039; | Genetic Mutilation&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Identity Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Biological Terror&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between High Negligence and Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Aggravated Assault are mutually exclusive. You cannot be charged with Assault and Aggravated Assault from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Aggravated Assault and Murder), and theft (Pickpocketing, Theft, Larceny, and Grand Larceny) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
In the event the convict has been found guilty of multiple crimes the security officer should assign the sentence appropriate to the highest crime committed. This means if someone is guilty of assault and inciting a riot, the prisoner should be confined for a major crime sentence.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with conspiracy if not the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners &lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
Note: In the event all cells are full parole the prisoner with the least time remaining on their sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of Bee, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&#039;&#039;&#039;Invasive implants and searches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of &#039;&#039;&#039;permissible&#039;&#039;&#039; actions which may not otherwise be taken for crimes of similar severity.&lt;br /&gt;
* Tracking implants may be used without any additional conditions.&lt;br /&gt;
* Chemical implants with &#039;&#039;&#039;non-lethal&#039;&#039;&#039; contents may be used if the agent has also been convicted of a violent crime.&lt;br /&gt;
* Implant checks may only be performed &amp;lt;u&amp;gt;If there is definitive evidence that they have an implant.&amp;lt;/u&amp;gt; This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.&lt;br /&gt;
* Pacification surgery may be performed in the event the agent has also been convicted of a violent crime.&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &amp;lt;BR&amp;gt;&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &amp;lt;BR&amp;gt;&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorize the death penalty.&lt;br /&gt;
&lt;br /&gt;
Here are steps for a trial which shouldn&#039;t take too long to perform under most circumstances. &lt;br /&gt;
# Determine you want a trial. Notify the lawyer to represent the defendant.&lt;br /&gt;
# Establish a magistrate. Under normal conditions this will be the Head of Personnel. The chain of succession for this role shall be Head of Personnel, Research Director, Chief Medical officer, Chief Engineer, any Acting head of staff which is not the acting captain or acting head of security. The Quartermaster may sit in lieu of the head of personnel if requested by the head of personnel.&lt;br /&gt;
# Present evidence from the defense and prosecution to the magistrate.&lt;br /&gt;
# Magistrate reviews evidence and takes statements from witnesses.&lt;br /&gt;
# If magistrate finds defendant guilty beyond reasonable doubt then convict.&lt;br /&gt;
====Deputizing Procedure====&lt;br /&gt;
Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station&#039;s safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.&lt;br /&gt;
# Call for deputies&lt;br /&gt;
# Search candidates for contraband or other disqualifying evidence.&lt;br /&gt;
# Conduct an interview with the candidate&lt;br /&gt;
# Generate a record of their acceptance or denial, provide a copy to the candidate.&lt;br /&gt;
# Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant&lt;br /&gt;
Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.&lt;br /&gt;
==== Enhanced Interrogation ====&lt;br /&gt;
According to SolGov legal codes, torture and other related techniques are outlawed for both the sake of gathering evidence and punishment purposes.&lt;br /&gt;
&lt;br /&gt;
While the local sector lies largely outside of SolGov&#039;s sphere of influence, various third-party observers to the local situation are looking for any excuse to cause Nanotrasen trouble by tipping off the statists in the Sol System.&lt;br /&gt;
&lt;br /&gt;
Since Nanotrasen does most of its business in the core systems, our accountants have determined that the potential legal costs that would be incurred in litigation with statist courts generally outweigh potential savings.&lt;br /&gt;
&lt;br /&gt;
As such, the use of Enhanced Interrogation Techniques can sadly not be permitted.&lt;br /&gt;
==== Regulations for Re-Education ====&lt;br /&gt;
There are various regulations that need to be considerd in the employment of brainwashing, of both internal and external reasoning. Brainwashing is outlawed under SolGov law as it has been determined to cause &amp;quot;personality death&amp;quot; (bah, humbug!). However, thanks to the stipulations of all Nanotrasen employee contracts, there are various loopholes that can be exploited. &lt;br /&gt;
&lt;br /&gt;
This leaves the possibility to employ these techniques as an alternative punishment in cases where permanent sentences, execution, or borging would normaly be used. Please consider which option will be the most profitable.  Applying this sentencing requires the same approvals as a permanent sentence would.&lt;br /&gt;
&lt;br /&gt;
There is another catch, however. Our lawyers insist that for legal consistency only Nanotrasen developed methods of brainwashing may be employed, since the direct use of syndicate developed methods of brainwashing (or similar) would constitute the use of contraband, which is disallowed under our own laws.&lt;br /&gt;
==== Use of Deadly Force ====&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. &amp;lt;br&amp;gt;Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and confirmed Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* &#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;400px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| M01 {{anchor|M01}}&lt;br /&gt;
|&#039;&#039;&#039;Clear and Present Danger&#039;&#039;&#039;&lt;br /&gt;
| Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged.&lt;br /&gt;
| This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone&#039;s life or otherwise with good intent.&lt;br /&gt;
|-&lt;br /&gt;
| M02 {{anchor|M02}}&lt;br /&gt;
|&#039;&#039;&#039;Elevated Sentencing&#039;&#039;&#039;&lt;br /&gt;
| The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance.&lt;br /&gt;
| Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Crimes charged with this modifier are exempt from punishment outside of confinement.&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M03 {{anchor|M03}}&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable.&lt;br /&gt;
| This isn&#039;t a school. You can punch back, but don&#039;t be out of scale.&lt;br /&gt;
|-&lt;br /&gt;
| M04 {{anchor|M04}}&lt;br /&gt;
|&#039;&#039;&#039;Non Compos Mentis&#039;&#039;&#039;&lt;br /&gt;
| Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage.&lt;br /&gt;
| English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. &amp;lt;i&amp;gt;IC &#039;insanity&#039; is not an excuse for high crimes.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| M05 {{anchor|M05}}&lt;br /&gt;
|&#039;&#039;&#039;Griseo Maris&#039;&#039;&#039;&lt;br /&gt;
| Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment.&lt;br /&gt;
| English: Grey Tide. Go be useful you fucks.&lt;br /&gt;
|-&lt;br /&gt;
| M06 {{anchor|M06}}&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration.&lt;br /&gt;
| Running will only increase your sentence. &lt;br /&gt;
|-&lt;br /&gt;
| M07 {{anchor|M07}}&lt;br /&gt;
|&#039;&#039;&#039;Escaped Prisoner&#039;&#039;&#039;&lt;br /&gt;
| Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. &lt;br /&gt;
| Escaping will only delay the inevitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Infractions ===&lt;br /&gt;
All of these crimes are punished with a monetary fine.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#88ffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#11ffff;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 001 {{anchor|003}}&lt;br /&gt;
|[[File:Superficial Vandalism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Superficial Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deface the station or property of another individual.&lt;br /&gt;
| Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
| 002 {{anchor|006}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Drug Possesion.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
| The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
| A pill or two of drugs is reasonable for recreational use, anything more is probably [[#206|better charged as distribution.]]&lt;br /&gt;
|-&lt;br /&gt;
| 003 {{anchor|007}}&lt;br /&gt;
|[[File:Disorderly.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
| To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
| Minorly disruptive behavior that isn&#039;t otherwise illegal, such as drunkenly harassing a crewmember.&lt;br /&gt;
|-&lt;br /&gt;
| 004 {{anchor|008}}&lt;br /&gt;
|&lt;br /&gt;
[[File:CreateHazard.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Creating a Hazard&#039;&#039;&#039;&lt;br /&gt;
| To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
| Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
| 05 {{anchor|011}}&lt;br /&gt;
|&lt;br /&gt;
[[File:DisruptiveComms.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Disruptive Comms&#039;&#039;&#039;&lt;br /&gt;
| To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
| Radio spam bad. &amp;lt;i&amp;gt;I&#039;m looking at you, circuit makers.&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;5 minute&amp;lt;/b&amp;gt; sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffee99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffee55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 101 {{anchor|101}}&lt;br /&gt;
|[[File:Assault.png]]&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
| This covers minor criminal uses of force, &amp;lt;i&amp;gt;Without intent to seriously injure.&amp;lt;/i&amp;gt; That would be [[#201|Aggravated Assault]], or possibly a [[#401|flavor]] of [[#301|Murder.]]&lt;br /&gt;
|-&lt;br /&gt;
| 102 {{anchor|102}}&lt;br /&gt;
|[[File:Pickpocketing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pickpocketing&#039;&#039;&#039;&lt;br /&gt;
| To steal items from another’s person.&lt;br /&gt;
| Small or easily replaceable items should be charged with this, otherwise consider a [[#202|higher class of theft.]]&lt;br /&gt;
|-&lt;br /&gt;
| 103 {{anchor|103}}&lt;br /&gt;
|[[File:Vandalism.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Minor Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
| Large amounts of irreparable damage should be charged with [[#203|Major Vandalism]], Damage to critical infrastructure may be a form of [[#303|Sabotage.]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 {{anchor|104}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vigilantism.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| To perform the responsibilities and duties of the security department without approval or due cause to act.&lt;br /&gt;
| Validhunting bad. Let the redshirts do their job.&lt;br /&gt;
|-&lt;br /&gt;
| 106 {{anchor|106}}&lt;br /&gt;
|[[File:Narcotics_Distribution.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Illegal Distribution&#039;&#039;&#039;&lt;br /&gt;
| The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
| You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
| 107 {{anchor|107}}&lt;br /&gt;
|[[File:DisPeace.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
| Establishing a peaceful strike or otherwise disrupting standard department order without attachment to [[Revolution|criminal entities.]]&lt;br /&gt;
|-&lt;br /&gt;
| 108 {{anchor|108}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
| This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
| 109 {{anchor|109}}&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
| Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
| 110 {{anchor|110}}&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| To trespass into an area using a method of forcible entry.&lt;br /&gt;
| This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.&lt;br /&gt;
|-&lt;br /&gt;
| 111 {{anchor|111}}&lt;br /&gt;
|[[File:FuckCats.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Discriminatory Language&#039;&#039;&#039;&lt;br /&gt;
| To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
| &amp;lt;i&amp;gt;Note that actual, OOC racism is not acceptable under the rules.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 112 {{anchor|112}}&lt;br /&gt;
|[[File:FineEvasion.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fine Evasion&#039;&#039;&#039;&lt;br /&gt;
| To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
| A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|}&lt;br /&gt;
=== Misdemeanor Crimes ===&lt;br /&gt;
All of these crimes carry a &amp;lt;b&amp;gt;10 minute&amp;lt;/b&amp;gt; sentence or a 1000 point target at the [[Labor Camp]], optional for the suspect you are arresting.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffcc99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ffaa55;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 201 {{anchor|201}}&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;&lt;br /&gt;
|To take physical action against a person with intent to grievously harm, but not to kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.&lt;br /&gt;
|-&lt;br /&gt;
| 202 {{anchor|202}}&lt;br /&gt;
|[[File:Petty_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
| 203 {{anchor|203}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Vandalism Personal .png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Vandalism, Major&#039;&#039;&#039;&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
| 204 {{anchor|204}}&lt;br /&gt;
|[[File:Conspiracy.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing an illegal action.&lt;br /&gt;
|It&#039;s important to note that an unwitting accomplice is not the same as a conspirator. &lt;br /&gt;
|-&lt;br /&gt;
| 205 {{anchor|205}}&lt;br /&gt;
|&lt;br /&gt;
[[File:HostileAgent.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Agent&#039;&#039;&#039;&lt;br /&gt;
|To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.&lt;br /&gt;
|-&lt;br /&gt;
| 206 {{anchor|206}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Contraband not dangerous.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Contraband Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within [[#405|Code 405]].&lt;br /&gt;
|Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.&lt;br /&gt;
A list of equipment which may constitute Possesion of Contraband can be found in the list of [[Contraband#Contraband_Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 207 {{anchor|207}}&lt;br /&gt;
|[[File:Riot2.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes.&lt;br /&gt;
|A riot typically constitutes five or more people acting in a coordinated effort.&lt;br /&gt;
|-&lt;br /&gt;
| 208 {{anchor|208}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Negligent 2.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;High Negligence&#039;&#039;&#039;&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
| 209 {{anchor|209}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Tresspass Danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
| 210 {{anchor|210}}&lt;br /&gt;
|&lt;br /&gt;
[[File:BNE danger.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, Inherently Dangerous Areas&#039;&#039;&#039;&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
| 211 {{anchor|211}}&lt;br /&gt;
|[[File:Insubord.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| 212 {{anchor|212}}&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don&#039;t stretch this, gaining items which normally wouldn&#039;t be considered theft likely aren&#039;t worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
| 213 {{anchor|213}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Genetic Mutilation.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Genetic Mutilation&#039;&#039;&#039;&lt;br /&gt;
|To purposefully modify an individual’s genetic code without consent, or with intent to harm.&lt;br /&gt;
|Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the [[Labor Camp]], with a 1500 point target or a &amp;lt;b&amp;gt;15 minute&amp;lt;/b&amp;gt; brig sentence.&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffaa99;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; Width=&#039;1px&#039;|&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;130px&#039;|Crime&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| 301 {{anchor|301}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Morder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To purposefully kill someone.&lt;br /&gt;
|Please note, that negligence is covered under [[#208|Code 208]]&lt;br /&gt;
|-&lt;br /&gt;
| 302 {{anchor|302}}&lt;br /&gt;
|&lt;br /&gt;
[[File:Larency.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people&#039;s ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain&#039;s, Head of Personnel&#039;s, or Head of Security&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 303 {{anchor|303}}&lt;br /&gt;
|[[File:Sabotage.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable.&lt;br /&gt;
|Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| 304 {{anchor|304}}&lt;br /&gt;
|[[File:HighConsp.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;High Conspiracy&#039;&#039;&#039;&lt;br /&gt;
|To knowingly work with another person in the interest of committing a major or greater crime.&lt;br /&gt;
|Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.&lt;br /&gt;
|-&lt;br /&gt;
| 305 {{anchor|305}}&lt;br /&gt;
|[[File:Hostile act.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Hostile Activity&#039;&#039;&#039;&lt;br /&gt;
|To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.&lt;br /&gt;
|Impeding security&#039;s ability to detain a dangerous convict, or walling off the security department or other critical areas. &lt;br /&gt;
|-&lt;br /&gt;
| 306 {{anchor|306}}&lt;br /&gt;
|[[File:Possesinhdang.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Illegal Inherently Dangerous Equipment&#039;&#039;&#039;&lt;br /&gt;
|To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction.&lt;br /&gt;
|Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.&lt;br /&gt;
A list of equipment which may constitute Possesion of Inherently can be found in the list of [[Contraband#Inherently_dangerous_equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| 307 {{anchor|307}}&lt;br /&gt;
|[[File:Dreamseeker Pd7ngamOUl (1).png|99x99px]]&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To perform actions in the interest of causing large amounts of unrest up to and including rioting.&lt;br /&gt;
|This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.&lt;br /&gt;
|-&lt;br /&gt;
| 308 {{anchor|308}}&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn&#039;t mean to do it but someone&#039;s dead now. It&#039;s important to remember that you may want them to fix what they&#039;ve done before throwing them in the brig, in the example of medical malpractice. &lt;br /&gt;
|-&lt;br /&gt;
| 309 {{anchor|309}}&lt;br /&gt;
|[[File:TressHighsec.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Trespass, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
| 310 {{anchor|310}}&lt;br /&gt;
|[[File:BnEHighSec.png|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering, High Security Areas&#039;&#039;&#039;&lt;br /&gt;
|To commit trespassing into a secure area as defined in [[#309|Code 309]] using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
| 311 {{anchor|311}}&lt;br /&gt;
|[[File:Derelictrom.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Dereliction&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station’s continued operation.&lt;br /&gt;
|Engineer didn&#039;t set up power? Doctor&#039;s doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.&lt;br /&gt;
|-&lt;br /&gt;
| 312 {{anchor|312}}&lt;br /&gt;
|[[File:CorpoFraud.png|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;Corporate Fraud&#039;&#039;&#039;&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don&#039;t pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
| 313 {{anchor|313}}&lt;br /&gt;
|[[File:IdTheftttt.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Identity Theft&#039;&#039;&#039;&lt;br /&gt;
|To assume the identity of another individual.&lt;br /&gt;
|This can include utilizing someone else&#039;s PDA in order to impersonate them.&lt;br /&gt;
|}&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in &amp;lt;b&amp;gt;Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain, HoS, and Warden&amp;lt;/b&amp;gt; can authorize a &amp;lt;b&amp;gt;Permanent Sentence or Brainwashing&amp;lt;/b&amp;gt;. Keep in mind the regulations on Re-Education when choosing to Brainwash. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the &amp;lt;b&amp;gt;Captain&amp;lt;/b&amp;gt; can authorize an &amp;lt;b&amp;gt;Execution or Forced Cyborgization&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
If no command staff, acting or otherwise, is present then security officers may confine people permanently in accordance with space law. &#039;&#039;&#039;Executions are not permitted&#039;&#039;&#039; unless use of lethal force would otherwise be authorized. Executions after capture are &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; authorized with the sole exception of changelings.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:dimgray; color:white&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:black;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| 401 {{anchor|401}}&lt;br /&gt;
|[[File:Prime murder.png|95px]]&lt;br /&gt;
|&#039;&#039;&#039;Prime Murder&#039;&#039;&#039;&lt;br /&gt;
|To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim&lt;br /&gt;
|This includes debraining a corpse with purpose other than cloning.&lt;br /&gt;
|-&lt;br /&gt;
| 402 {{anchor|402}}&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|A full list of equipment which may constitute Grand Larceny can be found in the list of [[Contraband#High_Risk_Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 403 {{anchor|403}}&lt;br /&gt;
|[[File:Grand Sabot.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
| 404 {{anchor|404}}&lt;br /&gt;
|[[File:IanHasIt.png|98x98px]]&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To knowingly betray critical information to enemies of the station.&lt;br /&gt;
|Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.&lt;br /&gt;
|-&lt;br /&gt;
| 405 {{anchor|405}}&lt;br /&gt;
|[[File:EOTCmoment.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Membership of the syndicate with no actual actions should be charged under [[#205|Code 205]]. Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
| 406 {{anchor|406}}&lt;br /&gt;
|[[File:Posses corpo.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Possession, Corporate Secrets&#039;&#039;&#039;&lt;br /&gt;
|To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen.&lt;br /&gt;
|Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That&#039;s a criminal.&lt;br /&gt;
Please note that this charge is independant of any posession or theft charges that may apply.&lt;br /&gt;
|-&lt;br /&gt;
| 407 {{anchor|407}}&lt;br /&gt;
|[[File:Insurection.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Insurrection&#039;&#039;&#039;&lt;br /&gt;
|To knowingly lead a mob of individuals in a manner which seeks to unseat the current chain of command, or otherwise revolt against Nanotrasen.&lt;br /&gt;
|Heads of any revolutionary or anarchist movements are here.&lt;br /&gt;
|-&lt;br /&gt;
| 413 {{anchor|413}}&lt;br /&gt;
|[[File:BioTerror.png|96x96px]]&lt;br /&gt;
|&#039;&#039;&#039;Biological Terror&#039;&#039;&#039;&lt;br /&gt;
|To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm.&lt;br /&gt;
|Don&#039;t immediately lynch the virologist, but an investigation might be a good idea.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Chaplain_spesslaw_112_religiousactivityoutsideofthechapel.png&amp;diff=36523</id>
		<title>File:Chaplain spesslaw 112 religiousactivityoutsideofthechapel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Chaplain_spesslaw_112_religiousactivityoutsideofthechapel.png&amp;diff=36523"/>
		<updated>2023-05-18T23:05:48Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New photo for 112 spesslaw&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=36475</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=36475"/>
		<updated>2023-04-25T20:19:31Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Fixed a typo in rule 13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Server Rules==&lt;br /&gt;
=== 0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules are subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
#An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#*Don&#039;t reopen a closed ticket.&lt;br /&gt;
#*You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===1 You Must Roleplay===&lt;br /&gt;
The goal of our server is to immerse players in a fictional universe, enabling them to roleplay with each other. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
&lt;br /&gt;
If you dont know how, or need some pointers, there&#039;s [[How to Roleplay|a guide to help out.]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
#&#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#*Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
#Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]].&#039;&#039;&#039;&lt;br /&gt;
#*Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#*Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
#Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
#Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#*Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#*The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#*Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
#Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#*Do not use the names of famous real/fictional people/characters.&lt;br /&gt;
#*Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
#Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#*Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos.&lt;br /&gt;
#*Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
===2 No Powergaming===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
#Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#*This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#*Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#*Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#*Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
#Normal crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#*You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#*You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay&lt;br /&gt;
#*Security are always permitted to charge into danger, but should not be carrying items outside of the scope of their job the same as other crew.&lt;br /&gt;
#*Heads of staff are permitted to defend their own department and subordinates, but should not be patrolling the station for threats unless there is no security.&lt;br /&gt;
|}&lt;br /&gt;
===3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antagonists are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know the basics of your job by reading the wiki page. Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
#Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
#Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#*If someone has something you want, just ask them.&lt;br /&gt;
#*An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#*If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
#&#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#*You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#*You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#*If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
#Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#*The Barber should advertise their services and provide haircuts to the crew.&lt;br /&gt;
#*The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#*Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
===4 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
#Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
#Do not harass or insult admins in a ticket.&lt;br /&gt;
#Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
#Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===5 Players Must Be 18 Years of Age or Older===&lt;br /&gt;
This rule is for the benefit of and is meant to protect people who shouldn&#039;t be playing here due to the nature of the game and the community. While we do not require age-verification to join the community, persons found or believed to be under 18 will be banned from the game and community until they are old enough to rejoin. An admin may ask for a player&#039;s age for the purposes of verification under this rule. &#039;&#039;&#039;However, we will never ask for directly identifiable information (such as a picture of an ID) as per our [[Admin Policy &amp;amp; Conduct#Legal and Operations Policy|Legal and Operations Policy]].&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If an admin suspects that a player is under 18, they may ban them accordingly.&lt;br /&gt;
#* If asked about their age, players are permitted to decline to answer. This will not clear them of potential suspicion, however. &lt;br /&gt;
# Admitting to being under our minimum age threshold will result in an immediate ban. This includes making &amp;quot;jokes&amp;quot; that you are X-years old.&lt;br /&gt;
# A player may be banned if we receive confirmation that they are underaged from a trusted source&lt;br /&gt;
#* Trusted sources are primarily limited to the player themselves or another trusted SS13 server that requires age verification&lt;br /&gt;
# Bans under this rule &#039;&#039;&#039;are not appealable&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
=== 6 No ERP or Pornographic content ===&lt;br /&gt;
While we are an 18+ server, pornographic content and &#039;ERP&#039; as defined by this rule is still prohibited. ERP, or Erotic Roleplay, is defined as roleplay that has a strong erotic element intended to elicit a sexual response from the receiver(s). It may involve two or more people or be done in front of spectators. This includes reading stories about ERP but not participating directly (WGW), or posting links to adult websites and images. Both consensual and nonconsensual ERP will be met with a &#039;&#039;&#039;PERMABAN&#039;&#039;&#039;. &lt;br /&gt;
===7 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character speciesism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Content that is not explicitly erotic as defined under rule 6 but still makes people uncomfortable is prohibited.&lt;br /&gt;
#No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
#Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
#Do not spam call or recall the emergency shuttle.&lt;br /&gt;
#Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
#Do not threaten other players with ahelps or admin involvement, including thinly veiled IC terms.&lt;br /&gt;
#Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#*Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#*A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#*Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#*If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
#No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
#English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
===8 Do Not Grief===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R8 Key information &lt;br /&gt;
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==== Examples of Possible Griefing====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
*A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
*Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
*Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
*Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
*&amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
====Examples that are NOT Griefing====&lt;br /&gt;
*Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===9 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round. This means, for example, if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, ask an admin. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
#Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
#Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
#Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
#Giving sentience to a spider that can reproduce is always to be considered self-antag.&lt;br /&gt;
#Planting Kudzu is considered self-antag.&lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[Contraband#High Risk Items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#*Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#*Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#*The Captain is not entitled to items that belong to other heads of staff, except when promoting someone into the matching position.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#*Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
#Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
===10 No Advertising/Recruiting ===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
#Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== 11 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
#If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== 12 Head of Staff conduct===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should almost never be on Lavaland.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions.&lt;br /&gt;
|}&lt;br /&gt;
===13 Antagonist Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
#Antagonists are generally exempt from rules 2, 3 and 9.&lt;br /&gt;
# If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antagonists are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antagonist would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039;&lt;br /&gt;
#Murderboning is not permitted unless approved by an admin directly (Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning.&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#*Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#*Some roles are granted an exception to this rule, please consult the [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]] on the escalations page for more information.&lt;br /&gt;
# Check the individual game mode pages for specific rules relating to that mode. You can see a full list of active modes on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===14 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for information pertaining to their specific job found on the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R14 Key information&lt;br /&gt;
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#Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 15-second delay for broadcasting. If you have a substantial following, feel free to reach out to server staff about special accommodations we may be able to offer or work around.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===15 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R15 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
# Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability.&lt;br /&gt;
|}&lt;br /&gt;
==Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=36339</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=36339"/>
		<updated>2023-03-19T13:48:04Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: /* Scientist */ xenoarch update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOP Forward}}&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice. The Research Director must order the AI to state their new laws immediately after uploading them.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
#The Research Director should not place any department restricted equipment in a place with public access.&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and Research Director.&lt;br /&gt;
#Scientists are not permitted to free any Xenobiology lifeforms without formal approval from the Research Director.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson or other mutations to other crewmembers after they are approved by the Research Director.&lt;br /&gt;
#Scientists are not permitted to create department-restricted equipment outside of their respective department without written consent of the appropriate department head.&lt;br /&gt;
#Scientists are not permitted to test unknown artifacts outside of the science departement.&lt;br /&gt;
#Scientists are not permitted to take confirmed dangerous artifacts outside of Xenoarcheology without the direct approval of the Research Director.&lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is &#039;&#039;&#039;not&#039;&#039;&#039; to be constructed without &#039;&#039;&#039;written approval by the Research Director &#039;&#039;and&#039;&#039; Captain.&#039;&#039;&#039;&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;br /&gt;
= [[File:Explorer.png|64px]][[Exploration Crew]] =&lt;br /&gt;
# The Exploration Crew are permitted to carry UNMODIFIED Multi-Purpose Energy Guns, and knives. They are additionally permitted to store breaching charges and detonators on the exploration shuttle. &lt;br /&gt;
# The Exploration Crew are not permitted to carry and/or use obtained contraband items for purposes other than handing them in to Security. &lt;br /&gt;
# The Exploration Crew is not to build any non-exploratory equipment on the exploration shuttle. Structural modifications to the shuttle fine.&lt;br /&gt;
## This means an entire medbay with chemistry should not be constructed. &lt;br /&gt;
## This also applies for other similar constructions that make reliance on an entire department unnecessary. This is due to internal licensing agreements between Nanotrasen subsidiaries.&lt;br /&gt;
# Security should send a detail to accompany the exploration team on VIP or assassination missions. &lt;br /&gt;
# The Exploration Crew is expected to pursue their assigned goal, though they should prioritize their own well-being over accomplishing their goals.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=36156</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=36156"/>
		<updated>2023-02-11T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Fixed a couple typos mainly the &amp;quot;other&amp;quot; turned to &amp;quot;others&amp;quot; in the seniormin part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] and Moderators acting in an official capacity both in and out of the servers. If you have concerns with staff violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==Admin Ranks==&lt;br /&gt;
===New Applicants===&lt;br /&gt;
*You must apply on the forums following the rules and template to have a shot at being an Admin or Moderator.&lt;br /&gt;
*New applicants wills start as Moderators&lt;br /&gt;
*You may not apply for Moderator while you have any active bans.&lt;br /&gt;
*New Moderators must be at least 18 years old.&lt;br /&gt;
*Full Admins and above may vote from -1 to +1&lt;br /&gt;
*The Head Admins may accept or deny an application regardless of tally based on discretion.&lt;br /&gt;
===Moderators===&lt;br /&gt;
Moderators are either new staff learning the ropes, or folks that wish to sit comfortably at the bottom to help out without dedicating the time to the server that being an admin requires.&lt;br /&gt;
Moderators utilize only the most basic of administrative tools and are not permitted to greatly alter the flow of rounds or grant special requests. Moderators are welcome to be a part of player reports and ban appeals on the forums even if they weren&#039;t involved in the incident - doing so is a great way to show your understanding of the rules and involvement in the project. &lt;br /&gt;
* Moderators that have been on the team for less than 30 days should have their tickets reviewed by a full admin to issue bans that exceed 3 days. This does not apply to Job bans.&lt;br /&gt;
**As an exception, Moderators may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag), but the moderator is still responsible for alerting admins that this action has been taken.&lt;br /&gt;
**Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
*Moderators do not have the forum permissions required to accept, deny or lock ban appeals. These will be assigned to Seniors or voluntarily picked up by full admins. &lt;br /&gt;
*Moderators cannot fully delete posts on the forum, but any posts they report will be immediately hidden from public view. &lt;br /&gt;
*Moderators may be removed from the team after long periods of inactivity at the discretion of Head Admins&lt;br /&gt;
=== Full Admins===&lt;br /&gt;
Moderators which have been on the team for at least 30 days without major issues may request to be promoted to full admins, and will receive additional training at that time. Full admins are expected to try and keep rounds engaging without making the station a constantly chaotic place. Full admins are also strongly encouraged to act IC as members of Central Command, issuing reports and guiding the round as the watchful eye of Big Brother.&lt;br /&gt;
*Issue their own bans without needing the approval of any other part of the team.&lt;br /&gt;
*Will be granted access to Kibana (enhanced logging capability) upon request to a head admin.&lt;br /&gt;
*Are encouraged to answer and respond to prayers (Keeping a means of RNG on hand to determine your responses keeps things interesting!)&lt;br /&gt;
*May freely trigger random events without seeking approval, so long as they do not dramatically impact the round flow.&lt;br /&gt;
*May host events which are approved by Senior Admins in the #events channel&lt;br /&gt;
*Are given the ability to accept/deny their own appeals on the forums, and are expected to have responded to them within 48 hours&lt;br /&gt;
*Are given the ability lock, relocate and delete posts on the forum&lt;br /&gt;
*Are able to see and take part in hidden discussions on the forums&lt;br /&gt;
*Will be assigned and expected to complete a maximum of one player report per week&lt;br /&gt;
===Senior Admins===&lt;br /&gt;
Senior Admins are selected by the Head Admins to advise and train other admins as well as assisting in day-to-day operations.&lt;br /&gt;
*Senior Admins retain all of the expectations they had as normal Admins.&lt;br /&gt;
*Handles the training of Moderators and fresh Admins, and expected to be regularly available for such.&lt;br /&gt;
*May approve events but cannot approve their own. &lt;br /&gt;
*Handles the acceptance and denial of Mentor applications (wait at least three days from time of posting)&lt;br /&gt;
*Will be assigned to and expected to assist with the ban appeals of Moderators, retired and on-leave staff. &lt;br /&gt;
*Senior Admins may &#039;&#039;&#039;not&#039;&#039;&#039; overrule others when there is a dispute about rules.&lt;br /&gt;
===Head Admins===&lt;br /&gt;
Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
*Head Admins retain all of the expectations they had as normal Admins&lt;br /&gt;
*Handles the acceptance and denial of new Moderators, as well as the approval of promotions to admin.&lt;br /&gt;
*Assigns player reports weekly, triaging less egregious reports when there are too many.&lt;br /&gt;
*Assigns ban appeals daily&lt;br /&gt;
*Also expected to assist with the ban appeals of Moderators, retired and on-leave staff.&lt;br /&gt;
*Handles any reports involving Moderators/Admins, even if they are reports involving player misconduct. &lt;br /&gt;
*Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
*Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
*The Head Admin role is an elected position, voted on by current Full Admins and up.&lt;br /&gt;
*The vote will end 1 week after it starts, and the candidate(s) with the most votes is elected.&lt;br /&gt;
*Candidates may vote for themselves, but can expect to be mocked for it publicly.&lt;br /&gt;
==General Conduct and Policies==&lt;br /&gt;
=== General Behavior ===&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
*If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility.&lt;br /&gt;
*Do not spam ping members of the community or staff.&lt;br /&gt;
*Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
**Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
*When in-game as an antagonist, head of staff, member of Security, or as a silicon (excluding pAI and Drone), you are required to de-admin.&lt;br /&gt;
**If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
**If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts.&lt;br /&gt;
*Inform the other staff online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated.&lt;br /&gt;
=== Impartiality and transparency===&lt;br /&gt;
*Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
*While you have the discretion to make decisions outside of the rules, you may not simply bypass rules you disagree with. Use your discretion wisely during unusual circumtances. &lt;br /&gt;
*Do not resolve tickets/reports about you.&lt;br /&gt;
* Do not handle issues involving your character in-game without explicit approval by a Senior admin. (Exceptions will be made for players blatantly griefing the server)&lt;br /&gt;
*Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
===Ticket Conduct===&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PMs.&lt;br /&gt;
*Players which violate ticket conduct should be at minimum ahelp muted for the round and have their tickets marked as rejected.&lt;br /&gt;
**This applies even if the issue is valid and you choose to investigate the report; do not enable rude players to mistreat other admins even if you can take it&lt;br /&gt;
**Particularly egregious violations of player ticket conduct should be met with escalating bans based on how many times in the past this has been an issue.&lt;br /&gt;
*Admins which are not in Stealth should be prepared to drop what they&#039;re doing and accept tickets immediately.&lt;br /&gt;
**If you are playing in the round and did not set yourself to Deadmin or Stealth, this means you are duty-bound to go SSD at a moment&#039;s notice regardless of what may be happening in front of you.&lt;br /&gt;
**Admins dodging tickets immediately &#039;&#039;&#039;after&#039;&#039;&#039; they have been submitted may be subject to disciplinary action unless a replacement admin is sought.&lt;br /&gt;
*Admins should notify players that have sent a ticket when their issue is being investigated.&lt;br /&gt;
*Players are not entitled to know the outcome of any individual ticket, and admins are not required to share the outcome beyond marking a ticket appropriately.&lt;br /&gt;
*Players should not be informed of punishments not issued to them.&lt;br /&gt;
*You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
*Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
*If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
===Taking Action within a round ===&lt;br /&gt;
* IC and OOC punishments are separate. That a player has suffered IC consequences (anything that is over when the round restarts) should have no bearing on OOC punishments (bans and notes) if the player has broken rules.&lt;br /&gt;
*Admins are to cite broken rules within the ticket, and any resulting bans or notes. Cite rule 0 if you are acting outside of the rules but in the best interest of the game.&lt;br /&gt;
====IC Punishments (Admin Intervention)====&lt;br /&gt;
*Players which are brought to the attention of Central Command (whether through ahelp or official IC contact) may be subject to IC intervention in cases where it would be more organic to the round flow. Sometimes it&#039;s better to hold off on the bwoink and let things play out for the benefit of the round at large. Explaining where a player has messed up can cause their character to dramatically and unnaturally change their behavior.&lt;br /&gt;
* CentCom announcements (Create Command Report) are a great way to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications.&lt;br /&gt;
*The Head of Security may be contacted and instructed to restrain and strip the rank from other heads of staff which have proven to be disloyal to Nanotrasen&lt;br /&gt;
*In cases where a more subtle touch is necessary, Nanotrasen may contact certain agents and empower them as an Internal Affairs Agent. If the chosen agent is caught, Nanotrasen will disavow them and claim to have no connections.&lt;br /&gt;
**&#039;&#039;&#039;Be sure to use a &amp;quot;Custom&amp;quot; antagonist to do this. Hitting the IAA button will make a full squad of IAA in the current round&#039;&#039;&#039;&lt;br /&gt;
*Nanotrasen is occasionally known to employ the spider clan ninjas to &amp;quot;clean up&amp;quot; particularly messy situations, such as when station security has been found to be compromised and aiding the enemies of Nanotrasen.&lt;br /&gt;
*In the case of antagonists acting out of line, any of the situations above may be relatively easily reversed as well - being disowned by the Syndicate is quite a dangerous thing after all.&lt;br /&gt;
*Smites are also way to punish minor IC misbehavior or rule breaks, and are especially good as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers.&lt;br /&gt;
*Some questions you should ask yourself before smiting a player are:&lt;br /&gt;
**Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
**Did the player(s) involved break the rules in some way?&lt;br /&gt;
**Is this an attempt to enhance the round for players at all?&lt;br /&gt;
*CentCom Response Teams may be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Joke/Weak Responses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Low Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
*Intern&lt;br /&gt;
*CentCom Officials&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These Teams should only be dispatched after the station officially requests aid (or contact with an official is lost) and only if the station is is at a reasonable disadvantage against a threat.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
*Inquisition (For cult/wizard only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High Severity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;These teams should only be dispatched in extreme cases where round-ending adminbus is called for.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Normal antagonists should generally not face these unless taunting Central Command, and normal players should only face them in cases of full-blown mutiny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
*Honk (Clown Deathsquad)&lt;br /&gt;
*DoomGuy&lt;br /&gt;
|}&lt;br /&gt;
====Notes====&lt;br /&gt;
*Notes are a form of record, not a punishment. Notes should be issued to document any incidents of breaking rules that did not result in bans.&lt;br /&gt;
*Read the notes to determine if they’re relevant to the player’s current misconduct.&lt;br /&gt;
*When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
*All notes involving rule breaks should be visible to the player. Secret notes should only be utilized for unconfirmed issues or to document suspicious occurrences which are not rule breaks.&lt;br /&gt;
*Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
*If a player has a recent note (within the past 30 days) for a similar type of incident, do not note the player again - apply at least a short ban.&lt;br /&gt;
====Bans====&lt;br /&gt;
*Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
**If a player is being banned for an inability to be responsible with positions of authority, the player should be banned from all of Security and Head roles.&lt;br /&gt;
**If a player is being banned for an inability to follow silicon laws, the player should be banned from AI, Cyborg, and Positronic Brain.&lt;br /&gt;
**If a player is violating antagonist conduct, they should be banned from ALL antagonist roles, not just the one they are violating.&lt;br /&gt;
**If a player is abusing gimmicky or assistant roles to be disruptive, they should be banned from ALL of them (Clown, Mime, Gimmick, Assistant).&lt;br /&gt;
**Players circumventing job bans via job re-assignment should be given a server ban.&lt;br /&gt;
*Server bans are to be given out when a player has shown to be non-compliant with our rules or is actively malicious towards the server, the staff, or other players.&lt;br /&gt;
**All refusals to follow rules, regardless of reasoning, should be met with an immediate permanent ban.&lt;br /&gt;
*Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
*Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment, and should have the record deleted&lt;br /&gt;
*Appealed bans that were not wrongfully applied remain on the player&#039;s record.&lt;br /&gt;
==== Permanent Bans ====&lt;br /&gt;
There are three varieties of permanent bans which may be issued by admins: &lt;br /&gt;
* &#039;&#039;&#039;Permanent until appealed&#039;&#039;&#039; - for players who have disconnected mid-ticket or otherwise need to be forced to explain some situation on the forums. These bans may be lifted at the banning admin’s discretion just like other normal bans are. &lt;br /&gt;
* &#039;&#039;&#039;Permanent until a vouch&#039;&#039;&#039; - Issued due to continued poor behavior, extreme griefing, ban-evasion or otherwise as a direct result of player actions. Unless the ban is found to be outrageously unwarranted by staff, these bans will require a 1 year waiting period and a vouch for good behavior from another server before the ban will be lifted. Only head admins may handle appeals involving “permanent until appeal with vouch” bans, and they are not subject to individual admin discretion to be lifted early. &lt;br /&gt;
* &#039;&#039;&#039;Total community removal&#039;&#039;&#039; - Issued to players who are thought to be irredeemable. If you have been handed one of these, you have truly messed up and will not be allowed back into the community under any circumstances. Total community removals are reserved for players who have been permanently banned again after receiving a vouch, those who repeatedly evade bans or those who have been voted out of the community by staff.&lt;br /&gt;
== Special Conduct and Policies ==&lt;br /&gt;
=== Creation of additional Antagonists ===&lt;br /&gt;
Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds, but random events that do not trigger antagonists may still be manipulated. &lt;br /&gt;
* Mid-round antagonists should only be added when the current antags are dead/afk/ineffective and at least one-hour has gone by.&lt;br /&gt;
*Mid-round antagonists should almost always be randomly selected.&lt;br /&gt;
*Admins manipulating antagonist spawning may &#039;&#039;&#039;not&#039;&#039;&#039; take the antagonist roles they have influenced or created. &lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that go on for too long or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
====When to encourage a round to end ====&lt;br /&gt;
*Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and/or player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
*To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
*To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
#Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
#Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
#If all else fails, total station destruction and/or round-ending antagonists (Lone Operatives are preferable) may be spawned.&lt;br /&gt;
=== Event protocol ===&lt;br /&gt;
*Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
*Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
**The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
*An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
*The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
*Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
**Events that change the rules must be approved by a Head Admin&lt;br /&gt;
*Actions with do not dramatically affect normal round flow are not considered to be an admin event and do not require authorization.&lt;br /&gt;
*Examples of actions which are not an event requiring senior approval:&lt;br /&gt;
**Forcing a secret game mode before a round has started, so long as the mode being forced is in rotation. &lt;br /&gt;
**Triggering a random event within a current round&lt;br /&gt;
**Creating a custom antagonist which can operate within normal antagonist conduct and does not alter the normal flow of a round for others&lt;br /&gt;
=== Antagonist Tokens ===&lt;br /&gt;
*Antagonist tokens are granted only in two rare circumstances:&lt;br /&gt;
**When the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
**Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
*Players which have antag rounds griefed or ruined by other influences may have up to 100 antag rep returned to them. &lt;br /&gt;
*Antagonist tokens may not be redeemed on extended or conversion rounds. You should not disclose the exact round type when refusing to grant a token redemption&lt;br /&gt;
*Antagonist tokens may not be traded&lt;br /&gt;
*Token redemptions &#039;&#039;&#039;must&#039;&#039;&#039; take place in the lobby, tokens cannot be redeemed once a player has entered the round&lt;br /&gt;
*Antagonist tokens may only be redeemed for the following roles:&lt;br /&gt;
** Traitor&lt;br /&gt;
**Changeling&lt;br /&gt;
**Blood Brother (choose partner)&lt;br /&gt;
**Abductor(s) (choose partner, or solo)&lt;br /&gt;
**Revenant&lt;br /&gt;
**Morph&lt;br /&gt;
**Slime&lt;br /&gt;
**Sentient Station Pet or Monkey (act as an antagonist if you wish)&lt;br /&gt;
*Admins have discretion over when antagonist tokens can be redeemed; if the round is too chaotic, they can defer redemption to another round.&lt;br /&gt;
=== Admin Strikes and Demotion ===&lt;br /&gt;
*Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
*When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
**Administrators may also be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors&lt;br /&gt;
*Admin strikes are removed by a Head Admin by a unanimous agreement to repeal the strikes.&lt;br /&gt;
*Moderators need only 1 strike to be removed from their position.&lt;br /&gt;
*The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
*Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
**The contents of administrative channels is protected, and should not be released without the express authorization of the Head Administrators.&lt;br /&gt;
**Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
**Game Logs may only be provided for official purposes.&lt;br /&gt;
*Personally Identifiable Information (PII)&lt;br /&gt;
**This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
**Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
**Staff is prohibited from requesting IDs, photos, or any other directly identifiable information; even for the purposes of age verification.&lt;br /&gt;
**Malicious use of data will result in immediate, irrevocable, ejection from the community and possible legal action.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Non-Admin_Staff_Conduct&amp;diff=36037</id>
		<title>Non-Admin Staff Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Non-Admin_Staff_Conduct&amp;diff=36037"/>
		<updated>2022-12-22T19:19:24Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: Reworded a point in mentorhelp conduct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document is intended to set out a clear set of rules and guidelines for our mentors and other non-admin specific roles (TBA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Universal Conduct ==&lt;br /&gt;
All types of non-admin staff must follow these guidelines. Admins who break these rules are liable for punishment as if they had broken admin conduct.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;1: You are our most trusted players. Act like it:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You’ve been granted access to either sensitive policy or round info. As such, you are held to a higher standard than regular players. You should not accumulate large numbers of notes or bans as a mentor or maintainer. Some leeway is permitted, as nobody is perfect and we don’t expect you to be, but you should keep a generally clean record. The ballpark estimate for how many notes you can get away with is 0.033 per hour at the most, or one note per 30 hours of play. This does not apply retroactively, so do not panic if you have a pile of notes, so long as you improve and show a willingness to at least try to be a good player, you will not be removed from your position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2: Do not be toxic to other players:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Likewise, you should act as an example to others during your interactions in OOC, the forums and discord. While you are not expected to coddle other players and never criticise anyone, you should not go out of your way to provoke fights or arguments for little to no reason. Do not harass other players, and do not constantly mock new players for being new. If someone is trying to provoke you and you end up in a massive fight with them, this is understandable, but try to avoid it regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;3: You are part of the staff team and as such represent us:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not raid or grief other servers. Do not advertise us on servers where this is not allowed. Use common sense and don’t do stuff that’d get other servers massively mad at us. Depending on the severity of your actions, you may be liable for offences within other server communities as if you had committed them within our community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;4: Follow forum/discord conduct:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don’t peanut post in ban appeals. Do not spam threads with random images. Meming is allowed, but don’t do it in serious topics (Feedback threads, ban appeals, admin/player reports).&lt;br /&gt;
== Mentor-Specific Conduct ==&lt;br /&gt;
&amp;lt;big&amp;gt;1: Mentorhelp conduct:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Your job is to provide assistance for players with gameplay issues. &lt;br /&gt;
* Do not leak the contents of mentorhelps outside of mhelp, msay or #mentors.&lt;br /&gt;
* Do not mock or insult players for any reason in an mhelp, do not give meme answers unless the mhelp is an obvious meme mhelp (use common sense).&lt;br /&gt;
* Do not give false or misleading information to a player during an mhelp, and if you are not sure if the information you are providing is accurate, make this clear in the message. &lt;br /&gt;
* For rules/grief related mhelps, transfer them to adminhelp. Only admins are allowed to answer rules related questions.&lt;br /&gt;
* Do not act upon any information you receive in mhelps about the current round.&lt;br /&gt;
&amp;lt;big&amp;gt;2: Msay/IC OOC conduct:&amp;lt;/big&amp;gt;&lt;br /&gt;
* By the nature of your position, you have access to means of private OOC communication. As you are supposed to be trustworthy, the IC OOC rules for these channels are somewhat loosened to allow you to function properly.&lt;br /&gt;
* You may freely discuss the contents of mhelps in both #mentors and msay.&lt;br /&gt;
* You may give IC information that is relevant to an mhelp freely in both channels.&lt;br /&gt;
* You may IC OOC in these channels for the purposes of expanding your collective knowledge of new features during a testmerge as well as to test for bugs.&lt;br /&gt;
* Do not act upon any information you receive from either channel about the current round.&lt;br /&gt;
* Do not release these private discussions outside of mhelp, msay and #mentors until the current round is over.&lt;br /&gt;
&amp;lt;big&amp;gt;3: Mentor Application conduct:&amp;lt;/big&amp;gt;&lt;br /&gt;
* When asking questions on mentor applications, you should not be asking more than 4 questions per person per mentor application.&lt;br /&gt;
=== Demotion Procedure ===&lt;br /&gt;
* A report may be opened against you on the forums, or you may be internally investigated by the admin team.&lt;br /&gt;
* The facts are verified and it is decided if you are guilty or not of a conduct breach.&lt;br /&gt;
* If you are found guilty, you will be either officially warned or immediately dementored.&lt;br /&gt;
* Breaking a part of the conduct that is underlined is grounds for immediate removal.&lt;br /&gt;
* The results of the investigation will be published in a public channel similar to #admin-strikes, with the reasoning being given.&lt;br /&gt;
* If you are inactive for a significant period of time you may be dementored due to your knowledge of the game being out of date. You may reapply when ready to regain your mentor status.&lt;br /&gt;
== Maintainer-Specific Conduct ==&lt;br /&gt;
* Do not disclose any information from the ops channels (#server-ops and #downstream-ops) without permission from the persons who posted it.&lt;br /&gt;
*&lt;br /&gt;
* Do not merge any pull request with config changes. Review and approve it then request a review from Crossed.&lt;br /&gt;
* Do not self-merge a pull request.&lt;br /&gt;
* Do not unilaterally merge balance changes.&lt;br /&gt;
* Follow and enforce the [https://github.com/BeeStation/BeeStation-Hornet/blob/master/.github/CONTRIBUTING.md code contribution guidelines].&lt;br /&gt;
* Generally, closing a PR should require the consensus of at least two maintainers. This is done by the first maintainer leaving the &#039;key close&#039; label.&lt;br /&gt;
* If you break everything or otherwise act maliciously, please refer to the Demotion Procedure section.&lt;br /&gt;
*Maintainers specific to a single area of the code (Maptainer, Spritetainer) should only testmerge/merge PRs in their area.&lt;br /&gt;
*Do not abuse in-game privellages.&lt;br /&gt;
*Changes that affect balance or add features should be given time and discussed with other maintainers and contributors for opinions. If there are no strong opinions, then the PR can be put to vote (See below).&lt;br /&gt;
*Non-critical PRs that have been open for less than 24h should generally not be merged unless they have approval from another maintainer&lt;br /&gt;
=== Maintainer Recruiting ===&lt;br /&gt;
Maintainers have a lot of trust placed upon them, and as such it is difficult to appoint maintainers. New maintainers are selected by the current development team and there is no formal application process.&lt;br /&gt;
&lt;br /&gt;
Below are some important qualities that we look out for when trying to &amp;lt;s&amp;gt;abduct&amp;lt;/s&amp;gt; recruit new maintainers.&lt;br /&gt;
* At least a few large scale projects which implement a new, original and well-designed feature into the game.&lt;br /&gt;
* High standard of coding and enough contributions in order to prove this.&lt;br /&gt;
* Performed reviews on other contributor&#039;s code, highlighting potential issues with code and design.&lt;br /&gt;
* Good communication skills, feedback given is easy to understand.&lt;br /&gt;
* Some level of involvement in the community. The maintainer role is quite a highly trusted role and as such, some level of &#039;clout&#039; is required.&lt;br /&gt;
* Being a nice person to work around and communicate with.&lt;br /&gt;
* Survived long enough to not get burnt out already, if you made it this far.&lt;br /&gt;
=== PR Vote Procedure ===&lt;br /&gt;
* When subjecting a PR to a vote, apply the &amp;lt;code&amp;gt;Voting&amp;lt;/code&amp;gt; label. Post a link to the PR in &amp;lt;code&amp;gt;#pr-player-input&amp;lt;/code&amp;gt;. If the title does not provide all of the relevant info, include a short summary. If it&#039;s a sprite PR, include screenshots.&lt;br /&gt;
* After 2-3 days check the status of the vote, remove the &amp;lt;code&amp;gt;Voting&amp;lt;/code&amp;gt; label, and apply the relevant outcome label to the PR. If the vote is roughly split with no significant majority, use your discretion.&lt;br /&gt;
* PR votes are non-binding, but you should typically have another maintainer or the headcoder sign off on ignoring the outcome. The PR is liable to stir the hornet&#039;s nest and we want consensus that it&#039;s actually a good change.&lt;br /&gt;
* The Headcoder reserves the right to ignore the voting procedures entirely.&lt;br /&gt;
=== Demotion Procedure ===&lt;br /&gt;
* The Headcoder will &#039;fire&#039; you.&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=35957</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=35957"/>
		<updated>2022-10-21T13:31:28Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
*[[File:Docs_blue.png|link=Standard Operating Procedure]] [[Standard Operating Procedure|Standard Operating Procedures]]&lt;br /&gt;
*[[File:Heretic_forbidden_book.png|link=Backstory]] [[Backstory|Lore]] &lt;br /&gt;
*[https://forums.beestation13.com/c/guides/15 Player Written Guides]&lt;br /&gt;
*[[How to Roleplay|How to roleplay]]&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
*[[File:Circuitprinter.gif|link=Guide to circuits]] [[Guide to circuits|Guide to Circuits]]&lt;br /&gt;
*[[File:Xenoartifact.png|link=Guide to Artifacts]] [[Guide to Artifacts|Guide to Artifacts]]&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon policy]] [[Silicon policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
== Obsolete/Removed Guides ==&lt;br /&gt;
* [[File:Thoughtfeeder.gif|link=Mafia]] [[How to play mafia.]]&lt;br /&gt;
* [[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
* [[File:rbmk2.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=35769</id>
		<title>Escalation Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Escalation_Policy&amp;diff=35769"/>
		<updated>2022-09-03T09:59:38Z</updated>

		<summary type="html">&lt;p&gt;FreshMeatLover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
=Escalation Policy=&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
==Escalation Steps==&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
# Completely non-harmful and unarmed actions such as shoving into a wall or table&lt;br /&gt;
# Unarmed but harmful actions such as punching and kicking, or armed but non-harmful actions such as using a disabler or stun baton.&lt;br /&gt;
# Armed combat - using any item as a weapon to cause harm to someone&lt;br /&gt;
# Crit - you are responsible for seeing that your victim receives medical treatment.&lt;br /&gt;
# Kill - If you properly escalate to this step, no medical attention is required.&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
==Key terms==&lt;br /&gt;
&#039;&#039;&#039;Aggressor:&#039;&#039;&#039; The person who initiated conflict. The aggressor may not escalate conflict to the next level, however they may stand their ground and match the force used against them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender:&#039;&#039;&#039; The person who has had conflict initiated with them. Defenders may use a level of force one step above what an aggressor has used. This also allows the aggressor to match your force, so don’t bring a knife to a gun fight. &lt;br /&gt;
==Types of Escalation==&lt;br /&gt;
&#039;&#039;&#039;Normal escalation:&#039;&#039;&#039; Normal escalation is followed step by step, an aggressor that shoves you may be met with unarmed combat + incapcitating weaponry. If a player is incapacitated and unable to fight back you may not continue to harm them under normal escalation. If the fight continues and they stand their ground, you may escalate to armed combat. If they still do not back down, you may crit them so long as you see that they receive medical treatment. If two players are having an unarmed brawl with neither willing to back down, it is not over-escalation when one eventually falls into crit, however medical treatment is still required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lavaland escalation:&#039;&#039;&#039; Means you can skip any conflict in which you are not the aggressor immediately to step 5. It is still generally bad taste to immediately kill someone that shoved you once, and you may be told it’s excessive if you’re found to be baiting people so you can kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist escalation:&#039;&#039;&#039; Antagonists may kill their objective targets, players interfering with the completion objectives and witness to their crimes even if the other player does not initiate conflict.&lt;br /&gt;
For any conflicts unrelated to objectives, antagonists follow Lavaland escalation - be careful who you mess with. &#039;&#039;Being intentionally obvious in order to chase down and kill “witnesses” will be classified as murderbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murderbone escalation:&#039;&#039;&#039; Antagonists that are allowed to kill anything they are not explicitly allied with. &lt;br /&gt;
==Special Cases==&lt;br /&gt;
&#039;&#039;&#039;Security Clause:&#039;&#039;&#039; Security officers, the head of security and captain may escalate and skip to lethal force in accordance with &#039;&#039;&#039;[[Space_Law#Use_of_Deadly_Force|Space Law&#039;s use of deadly force]]&#039;&#039;&#039;.&lt;br /&gt;
Non-antagonists may not use lethal force against security until after they have used it against you without being baited or forced into using it. This means critting or killing security that is doing their job properly is always over-escalation for non-antagonists. As a non-antagonist, you are expected to disable/bamboozle security and run away or submit to the arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trespassing:&#039;&#039;&#039; Trespassing is defined as being in any department you do not have appropriate permission to access (stolen access is not permission). Players who are trespassing are automatically the aggressor in any conflict that starts with someone who is assigned in the current department. As usual, the aggressor may not escalate beyond the level of force used against them.&lt;br /&gt;
If you wish for a trespassing player to be removed from your department, contact security before taking matters into your own hands whenever possible. Normal escalation follows when a trespasser is immediately aggressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat aggressors:&#039;&#039;&#039; Once you have been the defender in a conflict with the same player three times, you may escalate immediately to step five for the current and all future conflicts in which they are the aggressor. This means you may not revenge kill them on sight if they receive medical treatment, but you may immediately toolbox their brains out &#039;&#039;again&#039;&#039; if they decide to shove you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dying to crit:&#039;&#039;&#039; If the defender is unable to render aid before someone in critical condition dies, but a genuine effort was made, it is not over-escalation. They are still expected to resuscitate or clone the other player, unless the station is in such a state that this is deemed not reasonably possible. &#039;&#039;If you ghost out of your body early and then report that the other player killed you, you will be slapped for ban-baiting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking up a Fight:&#039;&#039;&#039; If you witness a conflict in progress or wish to come to the aid of a co-worker, you may follow normal escalation to do so by attempting to shove players apart. You may not take sides in a fight if you do not understand the context for it unless one of the players chooses to intentionally escalates against you. &lt;br /&gt;
* This means stunning one player while openly allowing the other to mortally wound them is over-escalation.&lt;br /&gt;
*Obviously if you try to break up a knife fight, there&#039;s a reasonable chance &#039;&#039;you will be accidentally stabbed&#039;&#039;, and you should not retaliate&lt;br /&gt;
*If security is involved in a conflict, it is always self-antag to side against them when breaking up a fight, unless you can identify them as an imposter. Legitimate shitcurity should be reported via ahelp.&lt;br /&gt;
&#039;&#039;&#039;Pursuit:&#039;&#039;&#039; If you pursue someone that is attempting to escape a conflict, even if they are the aggressor, you become the aggressor and may no longer escalate. Use reasonable self-defense, but once your attacker is repelled it is no longer self-defense. The captain and identifiable members of security are never classified as aggressors by this clause - it is their literal job to protect the station even if the perpetrator flees the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla:&#039;&#039;&#039; If you retreat only to attack again immediately (within five minutes), you are the aggressor of a fight even if you attempt to retreat again and are pursued as described above. Don&#039;t try to be a little shit and expect a fair fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station Response:&#039;&#039;&#039; How station crew is allowed/expected to respond when seeing certain factions on station or meeting them when exploring. In many cases, outsiders are allowed to be treated more harshly than they are allowed to treat the crew. For example: Golems must follow normal escalation in their interactions and should not be provoking or engaging in conflict unless ordered, but crew are allowed to immediately terminate Golems which are acting out of line. Golems may then defend themselves in response to the attempt on their life.&lt;br /&gt;
* N/A - This is just crew from an outside perspective. Normal escalation applies because you aren&#039;t going to know what they are. &lt;br /&gt;
* Normal - Station crew should follow normal escalation when engaging&lt;br /&gt;
* Lavaland - Same as lavaland escalation above; crew may treat any apparently hostile intent from this entity as if they are a hostile threat. &#039;&#039;This does not necessarily mean whack the valid, use common sense to decide if your character should be fearful of them because they&#039;re a decked out murder machine, but you don&#039;t have to call security to break a sentient pet&#039;s neck if it&#039;s being a little shit.&#039;&#039;&lt;br /&gt;
* Hostile - Station crew should view this entity as inherently hostile on sight and act accordingly. &#039;&#039;Again this doesn&#039;t mean whack the valid if you aren&#039;t in a combat-oriented role.&#039;&#039;&lt;br /&gt;
=Species and Faction Escalation=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Escalation Guidelines&lt;br /&gt;
|-&lt;br /&gt;
!Role and Faction!!Escalation&lt;br /&gt;
to follow&lt;br /&gt;
!Station&lt;br /&gt;
Response&lt;br /&gt;
!Special notes&lt;br /&gt;
|-&lt;br /&gt;
|Station Crew (Nanotrasen)||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Includes Charlie station crew and all cases of crew which has been transformed into other entities.&lt;br /&gt;
&#039;&#039;&#039;Yes you must still act like you are crew after being transformed, you are not an antagonist now.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Slaved Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Allied with the station and Nanotrasen until explicitly informed otherwise by your master. &lt;br /&gt;
|-&lt;br /&gt;
|Free Golems&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Owe a debt of gratitude to the research director that freed them. Do not create conflict with NT.&lt;br /&gt;
|-&lt;br /&gt;
|Silicons&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Never break your laws. Crew escalating against silicons should seek to have the units repaired. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning Silicons&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. &lt;br /&gt;
|-&lt;br /&gt;
|Malfunctioning AI&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Lavaland&lt;br /&gt;
|May completely ignore other laws due to law 0. May not murderbone freely until they trigger doomsday/delta alert, but is allowed to defend itself from hostile crew.&lt;br /&gt;
Doomsday/Delta alert should only be triggerd if its Objectives contain some variation of &amp;quot;kill all organics&amp;quot;, or after its malf-ness is found out. &lt;br /&gt;
&lt;br /&gt;
While it may out itself if it wishes, this should not be done as a pretense to be able to murderbone.&lt;br /&gt;
|-&lt;br /&gt;
|Internal Affairs (Nanotrasen)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|You are working undercover for Nanotrasen, but they will disown you if you try to make this claim.&lt;br /&gt;
|-&lt;br /&gt;
|External Affairs (Syndicate)&lt;br /&gt;
|Murderbone&lt;br /&gt;
|N/A&lt;br /&gt;
|You are a special agent hired by the syndicate to sow as much chaos as possible on the station.&lt;br /&gt;
|-&lt;br /&gt;
|Traitor (Syndicate)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Blood Brother (Syndicate)&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone, but you must still ensure the safety of your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Changeling (Syndicate)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Having an objective to Hijack the shuttle or die a glorious death changes this to Murderbone&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operatives (Syndicate)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not wear a syndicate hardsuit if you don&#039;t want to be treated like an operative. &lt;br /&gt;
|-&lt;br /&gt;
|Heretic&lt;br /&gt;
|Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Becomes Murderbone/hostile after heretic acension&lt;br /&gt;
|-&lt;br /&gt;
|Blood Cult (Nar&#039;sie)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting until Halo stage is reached. Becomes murderbone/hostile at Halo stage.&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork Cult (Ratvar)||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Becomes murderbone/hostile when portals announce.&lt;br /&gt;
|-&lt;br /&gt;
|Space Wizard (Federation)||Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Space Ninja (Spider Clan)||Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have more than enough tools to evade just about anyone. Kill in self-defense, not at random. &lt;br /&gt;
|-&lt;br /&gt;
|Revolutionary ||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|Prioritize converting/deconverting when possible. Revs may freely kill anyone with flash protection/mindshields&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Slime&lt;br /&gt;
|Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.&lt;br /&gt;
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - &#039;&#039;&#039;expect to be treated as hostile.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Simplemob&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland&lt;br /&gt;
|You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. &lt;br /&gt;
|-&lt;br /&gt;
|Sentient Monkey&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. &lt;br /&gt;
|-&lt;br /&gt;
|Maintenance Teratoma&lt;br /&gt;
|Lavaland&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make people&#039;s lives miserable in creative ways, but don&#039;t do any lasting harm except in self-defense. &lt;br /&gt;
|-&lt;br /&gt;
|Other Teratoma&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|Make peoples lives miserable in almost any way you wish, but don&#039;t massively grief the server even if you can pull it off. Just be a hostile monkey.&lt;br /&gt;
&#039;&#039;&#039;You have no loyalty to the changeling that spawned you or anyone else.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pyroclastic Slime&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|Slimes spawned from pyroclastic anomalies may act as antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|Morph&lt;br /&gt;
|Antagonist&lt;br /&gt;
|Hostile&lt;br /&gt;
|You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. &lt;br /&gt;
|-&lt;br /&gt;
|Swarmer&lt;br /&gt;
|None&lt;br /&gt;
|Hostile&lt;br /&gt;
|Consume resources and reproduce. Stun and teleport lifeforms. &#039;&#039;&#039;Do not make the station unlivable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abductors||Normal&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not kill unless forced to, and do not drop abducted crew into dangerous places. &lt;br /&gt;
|-&lt;br /&gt;
|Obssessed||Antagonist&lt;br /&gt;
|N/A&lt;br /&gt;
|This is your pass to act crazy and get away with it. &amp;lt;s&amp;gt;Nothing will get in between you and your senpai&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xenomorph||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Killing should be done in the form of attempting to reproduce&lt;br /&gt;
|-&lt;br /&gt;
|Space Pirate&lt;br /&gt;
|Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Cut down anyone in your way, but don&#039;t go out of your way just to murder people. Focus on looting.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Remember your ultimate goal is spreading darkness across the station, not directly killing crew.&lt;br /&gt;
|-&lt;br /&gt;
|Ashwalker||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Kills should be sacrificed to the necropolis tendril.&lt;br /&gt;
Do not seek entry to the station, do not seek to befriend outsiders or invaders; &#039;&#039;&#039;You worship the necropolis itself.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Lifebringer||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Lavaland podpeople are on a mission to spread the life and seeds of their master. &lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Spawns on lavaland confused about what has happened. &lt;br /&gt;
|-&lt;br /&gt;
|Beach Bartender and Bum||Normal&lt;br /&gt;
|Normal&lt;br /&gt;
|Do not seek entry to the station, nobody can understand you anyway. &lt;br /&gt;
|-&lt;br /&gt;
|Lavaland Syndicate||Murderbone*&lt;br /&gt;
|Hostile&lt;br /&gt;
|Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. &lt;br /&gt;
|-&lt;br /&gt;
|Space Dragon&lt;br /&gt;
|Murderbone&lt;br /&gt;
|Hostile&lt;br /&gt;
|You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FreshMeatLover</name></author>
	</entry>
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