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		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=37618</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=37618"/>
		<updated>2024-06-07T10:03:21Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Updated effective value of Charged Adamantine effect, fixed minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So let&#039;s get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised to grab the wrench next to the shield projectors and move the fridge and slime processor within close range of the console you&#039;re using to cut out a lot of unnecessary movement.&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
Before you start breeding slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is the slime will get less food.&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split into 4 baby slimes.&lt;br /&gt;
=== Culling ===&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it.&lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades.&lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, the [[Testing Lab]] or the [[Experimental Lab]] if the extra plasma bar is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want a lower chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
== Slime Extract and Luminescent Effects ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. (c) means the ability needs to be channeled to work (aka you need to stand still for a while).&lt;br /&gt;
*&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Slime Extract and Luminescent Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Reagent&lt;br /&gt;
! Extract Effects&lt;br /&gt;
![[Guide to races#Luminescents|Luminescent]] Effects (Minor / Major)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Grey Slime}} &#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039; [[File:slimegrey.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Epinephrine|Epinephrine]].&lt;br /&gt;
|Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood* &lt;br /&gt;
|Extract creates three monkey-cubes. Essential.&lt;br /&gt;
|Spawns a grey baby slime.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma &lt;br /&gt;
|Extract creates a grey slime. Useful as a backup.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Orange Slime}} &#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039; [[File:slimeorange.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
|Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
| Infuses you with capsaicin. &lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide to chemistry#Condensed%20Capsaicin|Pepper Spray]] if mixed with ethanol.&lt;br /&gt;
| Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Purple Slime}} &#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039; [[File:slimepurple.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
| Restores blood volume and nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Regenerative%20Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide to chemistry#Omnizine|omnizine]], but non toxic to [[Guide to races#Jellypeople|jellypeople]].&lt;br /&gt;
|*Gives some [[Guide to chemistry#Regenerative%20Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Blue Slime}} &#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039; [[File:slimeblue.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
|Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
|-&lt;br /&gt;
| Blood*&lt;br /&gt;
|Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
|Creates foam from the user, infusing itself with the chemicals in the user&#039;s body. &lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Frost%20Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Metal Slime}} &#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039; [[File:slimemetal.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
|Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma* &lt;br /&gt;
|Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[Guide to xenobiology#Dark%20Purple%20Slime|dark purple slimes]].&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Yellow Slime}} &#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039; [[File:slimeyellow.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extracts emit light when injected with water. They can be squeezed to increase the light emitted. &lt;br /&gt;
|Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[Traitor|tricks]].&lt;br /&gt;
|*Emits a short-ranged EMP.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extracts become 5k Charge [[Powercell|Powercells]] when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Dark Purple Slime}} &#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039; [[File:slimedarkpurple.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
| Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a cloud of plasma around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Dark Blue Slime}} &#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039; [[File:slimedarkblue.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
|Infuses the user with [[Guide to chemistry#Frost%20Oil|frost oil]] and [[Cryoxadone]]. &lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns extremely cold air around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma &lt;br /&gt;
|Extract creates supercooled N2 gas 5 seconds after injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Silver Slime}} &#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039; [[File:slimesilver.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
|Extract creates a random drinks when injected with water, bork bork bork.&lt;br /&gt;
|Spawns a random food in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a random food when injected with plasma, bork bork bork. Expect anything except a roburger and gatfruit.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 2.5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Bluespace Slime}} &#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039; [[File:slimebluespace.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
|Randomly teleports the user a few tiles away.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
|*Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Sepia Slime}} &#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039; [[File:slimesepia.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
|Spawns a camera in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
|Stops time for a few seconds around the user. (c)&lt;br /&gt;
|-&lt;br /&gt;
| Plasma* &lt;br /&gt;
|Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. You can throw it. About a 5x5 area. Use with servants.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Cerulean Slime}} &#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039; [[File:slimecerculean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Infuses the user with [[Guide to chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path.&lt;br /&gt;
|Spawns a large amount of breathable air around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma* &lt;br /&gt;
| Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Pyrite Slime}} &#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039; [[File:slimepyrite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract creates a random crayon when injected with blood.&lt;br /&gt;
|Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Red Slime}} &#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039; [[File:slimered.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
|Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract makes nearby slimes rabid when injected with blood. Has some [[Traitor|fun]] uses. If the affected slimes were [[Guide to xenobiology#Pink%20Slime|docile]], it removes the docility instead of making them rabid.&lt;br /&gt;
|Enrages slimes around the user.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Green Slime}} &#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039; [[File:slimegreen.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Radium&lt;br /&gt;
|Injecting the extract with radium fills it with [[Guide to chemistry#Unstable%20Mutation%20Toxin|unstable mutation toxin]] which trough the help of chemistry can let you make various mutation toxins that turn you into various races.&lt;br /&gt;
| Turns the user back into a human.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Imperfect%20Mutation%20Toxin|imperfect mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide to races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
|Turns the user into another slime subspecies.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Pink Slime}} &#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039; [[File:slimepink.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
|Switches the user&#039;s gender.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
|Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Gold Slime}} &#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039; [[File:slimegold.png]](See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs)&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
|Spawns a friendly mob. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Blood*&lt;br /&gt;
|Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
|Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Oil Slime}} &#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039; [[File:slimeoil.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|User vomits slippery oil.&lt;br /&gt;
|-&lt;br /&gt;
|Blood &lt;br /&gt;
|Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected.&lt;br /&gt;
| User violently explodes, causing significant damage to surroundings. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Black Slime}} &#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039; [[File:slimeblack.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water &lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into a slime. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Blood &lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into a [[Guide to races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract gets filled with [[Guide to chemistry#Advanced%20Mutation%20Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[Guide to xenobiology#Grey%20Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide to chemistry#Frost%20Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide to races#Slimepeople|slimepeople]]. Advanced mutation toxin can be used to make toxins that turn you into some [[Guide to chemistry#Skeleton%20Mutation%20Toxin|more]] [[Guide to chemistry#Ash%20Mutation%20Toxin|powerful]] [[Guide to chemistry#Shadow%20Mutation%20Toxin|mutation]] [[Guide to chemistry#Plasma%20Mutation%20Toxin|toxins]].&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{anchor|Light Pink Slime}} &#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039; [[File:slimelightpink.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
|Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|&lt;br /&gt;
| Spawns a sentience potion.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma*&lt;br /&gt;
|Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[Guide to xenobiology#Gold%20Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Adamantine Slime}} &#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039; [[File:slimeadamantine.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or 25 adamantine can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{anchor|Rainbow Slime}} &#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039; [[File:Rainbow_slime.gif]] (To attain this rare slime you must breed a slime with a 100% mutation chance!)&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|Changes the user&#039;s color randomly. &lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is not reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
|Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
|Spawns a random slime core. &lt;br /&gt;
|-&lt;br /&gt;
|Special&lt;br /&gt;
|Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Special*&lt;br /&gt;
|Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.&lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology. They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce a baby slime of their color! If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]]* - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]]* - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]]* - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]]* - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.&lt;br /&gt;
* [[#Black Slime|Black]]* - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly heal 50 brute, burn, toxin, and stamina damage on whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
* [[#Grey Slime|Grey]]* - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]]* - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]]* - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Provides a slow regeneration effect.&lt;br /&gt;
* [[#Blue Slime|Blue]]* - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]]* - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]]* - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]]* - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]]* - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]]* - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - You move faster, become pacifistic, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]]* - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]]* - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
* [[#Grey Slime|Grey]]* - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]]* - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]]* - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]]* - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]]* - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]]* - Produces one sheet of adamantine for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]]* - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]]* - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]]* - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]]* - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you, and healing for 1 burn and 1 brute per tick when near your love.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]]* - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantine golem shell. 35 sheets worth of adamantine!&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents. Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]]* - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]]* - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]]* - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Warping extracts create runes with various effects on the targeted tile. Runes are activated either by walking over them or interacting with the rune itself, depending on the specific rune. Extracts have unlimited uses but a lengthy cooldown between placing runes, and are usually consumed upon activation.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Interacting with the rune will transmute 8 ordinary slime extracts into a slime of matching color&lt;br /&gt;
* [[#Orange Slime|Orange]] - Interacting with the rune summons a lit bonfire that doesn&#039;t require Oxygen to burn.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Interacting with the rune summons a couple of random medical supplies&lt;br /&gt;
* [[#Blue Slime|Blue]] - Interacting with the rune freezes surrounding tiles to create a large slip hazard. The rune itself is also slippery like water, though tripping on it will consume the rune.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Interacting with the rune summons a 3x3 block of mime walls.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Rune activates automatically when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Interacting with the rune transmutes up to a full stack of plasma sheets into the same amount of a random material that can be mined on lavaland.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Rune activates automatically when stepped on, sharply decreasing the temperature of the player that activated it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Rune activates automatically when stepped on, adding 100u of nutriment to whatever activated it.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Interacting with the rune opens a storage container (bag of holding). All bluespace runes share the same storage container and are not consumed when activated.  &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Rune activates automatically when stepped on, triggering a brief AoE timestop. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Rune silently activates automatically when stepped on, saving the appearance of the entity that stepped on it. Interacting with the rune consumes it and displays the last entity that stepped on it as a hologram.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Rune honks automatically when stepped on, randomly coloring the entity that activated it.&lt;br /&gt;
* [[#Red Slime|Red]] - Rune activates automatically when stepped on, playing a gibbing sound and covering the player that activated it with blood&lt;br /&gt;
* [[#Green Slime|Green]] - Rune activates automatically when stepped on, scrambling the DNA of the first humanoid that enters it (Mulligan)&lt;br /&gt;
* [[#Pink Slime|Pink]] - Rune activates automatically when stepped on, triggering a substantial mood buff to the player that activated it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Interacting with the rune will appraise the value of everything on top of the rune. If the total value is high enough, everything on the rune is exchanged for a random toy or rare item.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Rune activates automatically when stepped on, triggering a tiny explosion. Has a small chance to fail and will never be powerful enough to breach the station&#039;s hull.&lt;br /&gt;
* [[#Black Slime|Black]] - Interacting with the rune summons a dead player a a nameless shade.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Rune activates automatically when stepped on, adding 10u of pax to the player that activated it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Interacting with the rune summons a reflector field that will reflect all energy weapon projectiles for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]]* - Interacting with the rune teleports you to a small extra-dimensional room for your own personal use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up! [[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color. [[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects or abilities, which are retained when slimes divide. One effect per slime, applying a new effect will overwrite the old one. &lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes split into 5 slimes instead of 4&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slimes will light their targets on fire when shocking them&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes passively regenerate more HP&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slimes are guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have 30% more max health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slimes rapidly consume atmospheric plasma, healing in the process.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes take 50% less damage from exposure to water&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slimes no longer lose nutrition over time, and may no longer feed.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slimes with charge will teleport directly to their food. Sentient slimes may teleport randomly for 1 charge.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes move 30% faster&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slimes split into two identical adult slimes instead of four baby slimes.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slimes always split into randomly colored offspring. Will never result in a rainbow slime.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes do 10% more damage when feeding and attacking. &lt;br /&gt;
* [[#Green Slime|Green]] - Slimes completely consume corpses they are feeding on at time of death.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes will now speak common instead of simply understanding it.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slimes will produce extracts that sell for more money in cargo&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slimes douse anything they feed on in flammable liquid&lt;br /&gt;
* [[#Black Slime|Black]] - Slimes are almost completely transparent, but will become fully visible while feeding&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes may randomly gain sentience, with loyalty to their caretaker (Slimes show up in ghost spawner menu, or may be clicked by ghosts to take possession of them) &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes take 50% damage from brute force attacks.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slimes randomly change color every few seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Crystalline extracts produce a crystal pylon which applies an effects to a 7x7 square area centered on the pylon. They&#039;re fragile and areas cannot overlap, however.&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats the immediate area and will immediately ignite anyone who gets too close. &lt;br /&gt;
* [[#Purple Slime|Purple]]* - Slowly heals everyone in the area.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Acts as an air purifier, replacing all gasses in the area with Oxygen/Nitrogen at room temprature.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Heals nearby cyborgs. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges power cells that are used on it and emits a soft glow. Will explode if a fully charged power cell is used on it. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Does not work unless concentration of plasma is high. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Vaporizes trash on the floor anywhere near it. &lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes nearby plants grow a bit faster and prevents weeds/pests from growing. &lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to other bluepsace pylons when interacted with. The effect is instant if there are only two. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Prevents most of the effects of being in critical condition for everyone in the area. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be smashed and added to almost any other material to increase its stack size.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]]* - Randomly colors all tiles in the area every few seconds.&lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area, and may be interacted with to convert 100u of blood into a random human organ or piece of meat.&lt;br /&gt;
* [[#Green Slime|Green]]* - When interacted with, steals and stores a genetic mutation inside of it. Applies this mutation to everyone in the area and cures the mutation from anyone who leaves the area.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Applies pacifism to everyone in the area. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Interact to be transformed into a random pet. Leave the crystal&#039;s area of effect to revert back into your normal form. &lt;br /&gt;
* [[#Oil Slime|Oil]] - Permanently lubes all tiles in the area of effect. &lt;br /&gt;
* [[#Black Slime|Black]] - Transforms all humanoid races into a random slime race, if they stay near the crystal for long enough. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]]* - Ghosts may interact with the crystal to become a crystal lightgeist. Crystal lightgeists can heal others, but are not capable of speech or interaction.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases damage resistance for everyone in the area. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - May consume other extracts in order to gain their effects, allowing for multiple effects in the same location. If multiple pylons with interactions required are used, only one may be interacted with&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and &amp;lt;s&amp;gt;motherfucking GATFRUIT&amp;lt;/s&amp;gt;.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_robotics&amp;diff=37607</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_robotics&amp;diff=37607"/>
		<updated>2024-05-24T15:06:22Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Removed mention of DNA-locking, as it was removed from the game. Also, clarified uses of ID uploading relating to posibrains.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PLEASE NOTE THAT THE EXOSUIT FABRICATOR NOW HAS A 160% STARTING CONSUMPTION, THIS LESSENED THE COSTS OF PREVIOUS VERSIONS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 80 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:High power cell updated.png|Power Cell]] Insert a charged power cell into the cyborg&#039;s chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg&#039;s chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg&#039;s head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg &#039;PenisShitter 5000&#039; will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it &#039;PenisShitter 5000&#039;. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it&#039;s complete, it&#039;s time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer&#039;s brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# [[File:posibrain.gif]] Instead of a brain, you can insert a positronic brain or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg&#039;s maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn&#039;t run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can&#039;t lock their panel.&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
Cyborgs will often come to you for repairs if damaged.&lt;br /&gt;
&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:High power cell updated.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Radio Encryption Key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
For info on how to reset a cyborg&#039;s model, check out the [[Hacking#Cyborgs|Guide to Hacking]].&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
Cyborgs can be deconstructed to remove their MMI and get their parts back.&lt;br /&gt;
# Unlock and open the Cyborg&#039;s cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the &#039;&#039;&#039;lockdown&#039;&#039;&#039; light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|4 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|16 Metal, 4 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Expand&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|160 metal, 4 titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|8 Metal, 4.8 Glass, 4 Plasma, 4.8 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|12 Metal, 12 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!)&lt;br /&gt;
|8 Metal, 12 Glass, 8 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|8 Metal, 4 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg&#039;s drill to be faster. &lt;br /&gt;
|8 Metal, 4.8 Glass, 1.6 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg&#039;s satchel to hold infinite minerals.&lt;br /&gt;
|8 Metal, 1.6 Gold, 0.8 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lava-proof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|8 Metal, 3.2 Plasma, 4 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also gives access to a crew monitor screen&lt;br /&gt;
|0.8 Metal, 0.4 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Hypospray Expanded Synthesiser&lt;br /&gt;
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], [[Salicyclic Acid]], [[Oxandrolone]], [[Rezadone]], and [[Pentetic Acid]] and [[Haloperidol]] to a Medical Cyborg&#039;s hypospray chemicals.&lt;br /&gt;
|12 Metal, 12 Glass, 6.4 Plasma, 6.4 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|12 Metal, 12 Glass, 4 Titanium, 2.4 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a defibrillator.&lt;br /&gt;
|6.4 Metal, 4 Glass, 3.2 Silver, 2.4 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. &lt;br /&gt;
|4 Metal, 3.2 Glass, 3.2 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Disabler Cooling Module&lt;br /&gt;
|Increases the recharge rate of security cyborg disablers. (&#039;&#039;&amp;lt;s&amp;gt;Secborgs are no longer in game. Instead there are peacekeeper cyborgs.&amp;lt;/s&amp;gt; Secborgs are now locked behind an upgrade module)&#039;&#039;&lt;br /&gt;
|(N/A)&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==[[File:Ectoplasmic Sniffer.png|64px]]Ectoscopic Sniffer==&lt;br /&gt;
The [[File:Ectoplasmic Sniffer.png]] ectoscopic sniffer is a machine that pings whenever a ghost clicks on it. It serves to alert the roboticist that a ghost is willing to become a [[File:posibrain.gif]] positronic brain. So if you hear it ping you know that someone is willing to become a cyborg.&lt;br /&gt;
==IPC Maintenance==&lt;br /&gt;
You don&#039;t only deal with fixing Cyborgs as a roboticist. You also have to fix up any dead/damaged IPCs. Chances are some random [[Paramedic]] dragged them all to Medbay, so yell at them that they can&#039;t do anything with IPCs. If necessary, you may want to visit the [[Head of Personnel|HoP]] for some Medbay access.&lt;br /&gt;
===Standard Repair===&lt;br /&gt;
To fix an IPC you need:&lt;br /&gt;
* A welder - for brute damage&lt;br /&gt;
* Some cable coils - for burn damage&lt;br /&gt;
If you have the required tools which are mentioned above (remember to turn on your welder before you use it, as well as use eyewear such as welding goggles), simply use them on every damaged body part until they are fixed.&lt;br /&gt;
A dead IPC should reboot itself when their damage is fixed, just keep applying the welder or cable coil until it says that part is in good condition then move onto the next limb on their body (so please don&#039;t try to defibrillate or anything, be patient).&lt;br /&gt;
===Organ Replacement===&lt;br /&gt;
On the event that an IPC suffers organ damage or loses an organ, you may have to replace it, IPC organs can be printed in the IPC components section of your fabricator once IPC parts have been researched, IPCs share their surgery steps with those of Augmented limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is also how to remove the positronic brain of an IPC to put them in a cyborg, they still require to be installed inside of a MMI.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a reminder, IPC positronic brains are located in their &#039;&#039;chest.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, groin, arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: unscrew the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: open the hatch.&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): unwrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: prepare electronics.||[[File:Hemostat.png|Hemostat]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: manipulate organs/remove implant.||[[File:Crowbar.png|Crowbar]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): wrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: screw the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|}&lt;br /&gt;
===Viral Contamination===&lt;br /&gt;
Virus with the symptom of [[Infections#Biometallic Replication|Biometallic Replication]] may infect IPCs, in order to cure them you use one of the three tiers of AntiVirus printable at the medical lathe&lt;br /&gt;
===Brain Damage and Toxins===&lt;br /&gt;
In the case an IPC suffers from toxin or brain damage/traumas one needs to apply [[Guide to chemistry#Solder|Solder]] or [[Guide to chemistry#System Cleaner|System Cleaner]] respectively, applied via syringe.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]&#039;&#039;&#039;drapes&#039;&#039;&#039; over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|(Optional) Step 8: Click on a full MMI to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
====[[File:Medibot.gif|64px]] Medibot====&lt;br /&gt;
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]], except it can heal all 4 basic damage types. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed by 50%. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. Medibots heal more of a specific damage if the medkit used to make them was oriented around that damage (a tox medkit medibot will heal toxin better). &amp;lt;br&amp;gt;&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn&#039;t matter) to an empty [[Med-kit]]. Color of the Med-kit doesn&#039;t matter, although it will affect the colour of the Medbot.&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
#Make sure to have the Patrol Mode set ON so it moves around the Station looking for injured Crewmates!&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; medibot will have different skin based on its original frist aid kit, but different skin does not give a medibot any special ability.&lt;br /&gt;
====[[File:Cleanbot.gif|64px]] Cleanbot====&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
====[[File:Roomba Complete.png|64x]] Larry====&lt;br /&gt;
Larries are great, as they serve the exact same purpose as a cleanbot. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Roomba FrameWhiteBG.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
# Optional: Attach a knife on your completed Larry so it can stab people that walk on it!&lt;br /&gt;
====[[File:Atmosbot.gif|64px]] Atmosbot====&lt;br /&gt;
Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall. It replaces bad air with a standard oxygen/nitro mix. When emagged they generate CO2.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
====[[File:Floorbot.gif|64px]] Floorbot====&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they&#039;re niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
====[[File:Firebot.gif|64px]] Firebot====&lt;br /&gt;
This lil guy will scoot around and try his best to extinguish burning people and gases around him.&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn&#039;t on fire.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Firefighter Helmet Updated.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Firefighter Helmet Updated.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====&lt;br /&gt;
It&#039;s annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech. God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====&lt;br /&gt;
Basically, Officer Beepsky without the personality. You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]] (If you attach four toy swords here instead, you will create a toy general beepsky)&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====&lt;br /&gt;
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor&#039;s]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with its rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target it comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with its eswords. Its only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
====[[File:Ed209.png|64px]] [[ED-209]]====&lt;br /&gt;
&#039;&#039;&#039;PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]] Metal Sheet&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]] Body Armor&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]] Welding Tool&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]] Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]] Proximity Sensor&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]] Cable Coil&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:ModernDisabler.png]] Disabler&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]] Power Cell&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:ModernDisabler.png]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:High power cell updated.png|Power Cell]] Insert a [[Power Cell]]. Your own bada*s sec bot is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====&lt;br /&gt;
&#039;&#039;&#039;Note that Drones are currently admin spawn only, outside of the three derelict drones.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A disposable little drone that runs around and repairs things. Controlled by players, and can&#039;t interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That&#039;s it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
==Exosuits==&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s or Positronic brains can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don&#039;t put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don&#039;t have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows:&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px]] Ripley APLU====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039;: 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature. Note: The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don&#039;t expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools. While it lacks the Firefigher&#039;s lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires &lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 80[[File:Metal.png|Metal]] 6[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&lt;br /&gt;
&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&lt;br /&gt;
&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module_Updated.png|Advanced Scanning Module]]&lt;br /&gt;
&lt;br /&gt;
Higher tier = less power consumption.&lt;br /&gt;
&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&lt;br /&gt;
&lt;br /&gt;
Higher tier = better EMP resistance.&lt;br /&gt;
&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&lt;br /&gt;
&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Build and attach all of the Ripley parts using the [[Exosuit Fabricator]] to the Ripley chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Wirecutters.png|Wirecutters]] Wire-cutters,&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver,&lt;br /&gt;
# [[File:Scanning_Module_Updated.png|Advanced Scanning Module]] Add a Scanning Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:High power cell updated.png|Power Cell]] Power Cell, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver,&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool,&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods, [[File:Welder.png|Welding Tool]] Welding Tool.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Ripley.png|64px]] Ripley APLU MK-II====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity&#039;&#039;&#039;: 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that&#039;s often used for construction, break&amp;amp;entry or fighting Blobs. The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 8[[File:Metal.png|Metal]] 8[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted. &#039;&#039;&#039;Once converted to the MK-II design, the exosuit cannot be restored to MK-I.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
====[[File:Firefighter.png|64px]] Firefighter APLU====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Fast move speed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat and lava-proof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley&#039;s big brother that has significantly improved armor and can walk on lava unscathed. Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and &amp;lt;s&amp;gt;slaying [[Megafauna]]&amp;lt;/s&amp;gt; (dont) - miners love it!&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 80[[File:Metal.png|Metal]] 6[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module_Updated.png|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis and attach them to the chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit, [[File:Wrench.png|Wrench]] Wrench, &lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Wirecutters.png|Wirecutters]] Wirecutters, &lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]]), [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]]), [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, &lt;br /&gt;
# [[File:Scanning_Module_Updated.png|Advanced Scanning Module]] Add a Scanning Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:High power cell updated.png|Power Cell]] Power Cell, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, &lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool, [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel, [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Odysseus.png|64px]] Odysseus====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 120&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A fast, lightly armored exosuit that can use unique medical equipment. Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 51,6[[File:Metal.png|Metal]] 8[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module_Updated.png|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator and attach the to the chassis.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Wirecutters.png|Wirecutters]] Wirecutters, &lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]]), [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]]), [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, &lt;br /&gt;
# [[File:Scanning_Module_Updated.png|Advanced Scanning Module]] Add a Scanning Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:High power cell updated.png|Power Cell]] Power Cell, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, &lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal, [[File:Wrench.png|Wrench]] Wrench,[[File:Welder.png|Welding Tool]] Welding Tool,&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Gygax.png|64px]] Gygax====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100[[File:Metal.png|Metal]] 12[[File:Glass.png|Glass]] 8[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
16[[File:Golddone.png|Gold]] 16[[File:Silverdone.png|Silver]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module_Updated.png|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator and attach them to the chassis (except the Armor plates).&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Wirecutters.png|Wirecutters]] Wirecutters,&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module, &lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Scanning_Module_Updated.png|Advanced Scanning Module]] Add a Scanning Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:High power cell updated.png|Power Cell]] Power Cell, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver,&lt;br /&gt;
#[[File:Metal.png|Metal]] 5 pieces of Metal, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool, &lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool.&lt;br /&gt;
----&lt;br /&gt;
====[[File:Durand.png|64px]] Durand====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 112[[File:Metal.png|Metal]] 20[[File:Glass.png|Glass]] 22.4[[File:Silverdone.png|Silver]] 20[[File:Uraniumdone.png|Uranium]] 16[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module_Updated.png|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator and attach them to the chassis (except the Armor plates).&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Wirecutters.png|Wirecutters]] Wirecutters, &lt;br /&gt;
#[[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard, &lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Scanning_Module_Updated.png|Phasic Scanning Module]] Add a Scanning Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Capacitor.png|Super Capacitor]] Add a Capacitor, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:High power cell updated.png|Power Cell]] Power Cell, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, &lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool, &lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator), [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool, &lt;br /&gt;
[[File:Durand_ability_block_directions.png|right]]&lt;br /&gt;
=====[[File:Durand_ability_dark.gif]] Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====[[File:Phazon.png|64px]] Phazon====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology. Unless you manage to neutralize an anomaly, you won&#039;t be able to build one of these.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140[[File:Metal.png|Metal]] 72[[File:Plasmadone.png|Plasma]] 16[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module_Updated.png|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;:&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator and attach them to the chassis (except the Armor plates).&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Wirecutters.png|Wirecutters]] Wirecutters, &lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard, &lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Scanning_Module_Updated.png|Advanced Scanning Module]] Add a Scanning Module, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver,&lt;br /&gt;
#[[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal, [[File:CableCoils.png|Cable Coil]] Cable Coil, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, [[File:High power cell updated.png|Power Cell]] Power Cell, [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver, &lt;br /&gt;
#[[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool, &lt;br /&gt;
# Add Phazon Armor Plates, [[File:Wrench.png|Wrench]] Wrench, [[File:Welder.png|Welding Tool]] Welding Tool, &lt;br /&gt;
# Add the Anomaly Core.&lt;br /&gt;
----&lt;br /&gt;
====[[File:honk.png|64px]] H.O.N.K.====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 140&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; What&#039;s worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 96[[File:Metal.png|Metal]] 12[[File:Glass.png|Glass]] 28[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module_Updated.png|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:High power cell updated.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Construction steps&#039;&#039;&#039;::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator and attach them to the chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn, [[File:Circuitboard.png]] Add the main circuit board, [[File:Bike horn.png|60px]] HONK, [[File:Circuitboard.png]] Add the peripherals circuit board, [[File:Bike horn.png|60px]] HONK, [[File:Circuitboard.png]] Add the targeting circuit board, &lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK, [[File:Scanning_Module_Updated.png|Advanced Scanning Module]] Add a Scanning Module, [[File:Bike horn.png|60px]] HONK, [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor, [[File:Bike horn.png|60px]] HONK, [[File:High power cell updated.png|Power Cell]] Power Cell, &lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;HONK,&#039;&#039;&#039; Add the clown&#039;s mask to the exosuit, [[File:Bike horn.png|60px]] &#039;&#039;&#039;HENK,&#039;&#039;&#039; Add clown shoes to it,&lt;br /&gt;
#[[File:Bike horn.png|60px]] &#039;&#039;&#039;I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH&#039;&#039;&#039; [[File:Bike horn.png|60px]]&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you&#039;re happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have &#039;&#039;&#039;really&#039;&#039;&#039; gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
====[[File:Marauder.png|64px]] Marauder====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
====[[File:Seraph.png|64px]] Seraph====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 550&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
----&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
====[[File:DarkGygax.png|64px]] Dark Gygax====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Gygax&#039;, but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
====[[File:DarkMarauder.png|64px]] Mauler====&lt;br /&gt;
&#039;&#039;&#039;Equipment slots&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement speed&#039;&#039;&#039;: Very slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Same as the Marauder&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Integrity:&#039;&#039;&#039; 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified Marauder used by the Syndicate that&#039;s not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
----&lt;br /&gt;
==Exosuit operation and maintenance==&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD&#039;s exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
Adding a keycode to a mech will prevent anyone without that access from entering the mech. If a Positronic Brain is piloting the mech, however, those keycodes become its access.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal Fire:&#039;&#039;&#039; An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Support System Malfunction:&#039;&#039;&#039; A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Tank Breach:&#039;&#039;&#039; A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination System Calibration Failure:&#039;&#039;&#039; A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. &amp;lt;s&amp;gt;It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&amp;lt;/s&amp;gt;Due to a big it cannot be fixed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short Circuit:&#039;&#039;&#039; A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# Click &amp;quot;Drop power cell&amp;quot;, &amp;quot;Drop capacitor&amp;quot; or &amp;quot;Drop scanning module&amp;quot; in the menu, depending on which part you want to replace. &lt;br /&gt;
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it. &lt;br /&gt;
# [[File:High power cell updated.png]] New Battery, capacitor or scanning module&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocol from inside the mech.&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
====Generic Exosuit Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that&#039;s faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can&#039;t be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png]] Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around (&#039;&#039;&#039;S&#039;&#039;&#039;ling mode) or blast anything away from a targeted area (&#039;&#039;&#039;P&#039;&#039;&#039;ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC&#039;s available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
====Specialized Exosuit Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Equipment&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt;Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
Allows you to pick up crates of items, lockers of people, even other mechs.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Plasmacutter-Mech2.png|frameless]] 217-D Heavy Plasma Cutter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
!Ripley, Firefighter&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Exosuit Syringe Gun&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech&#039;s status menu.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png]] Medigun&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it&#039;s used on. Don&#039;t cross the streams!&lt;br /&gt;
!Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Exosuit Weapons====&lt;br /&gt;
Install a weapon by printing it from the security techfab and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Energy drain or starting ammo/max ammo&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Cooldown in seconds&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC_?Solaris?_laser_cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC_?Solaris?_laser_cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don&#039;t hit yourself!&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png]] &amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. &lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
!Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Nanites&amp;diff=37606</id>
		<title>Guide to Nanites</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Nanites&amp;diff=37606"/>
		<updated>2024-05-24T15:01:38Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Clarified effects of Factory Protocol, removed mention of systems not used on Bee, various grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech|name=Reynard Parker, the Roboticist|text=Move over Geneticist, there&#039;s a better way of making super humans these days. What is this method, you may ask? Nanites, son. It&#039;s not without its risks to the user, but it&#039;s not like anybody is going to detonate anybody from the inside out with these things, right...?|image=[[File:Roboticist action.png|64px|right]]}}Nanites are tiny nanomachines that live in a host&#039;s bloodstream, providing different functionalities depending on how they&#039;re programmed. The mob where the nanites reside is usually defined as their host.&lt;br /&gt;
&lt;br /&gt;
= Nanites =&lt;br /&gt;
&lt;br /&gt;
== Implanting ==&lt;br /&gt;
[[File:Nanite_chamber.gif|thumb|Nanite Chamber]]&lt;br /&gt;
Nanite implantation can be done through the Nanite Chamber. A second person must operate the chamber from outside and begin the implanting process, at the end of which a new swarm will take root in the host. &lt;br /&gt;
&lt;br /&gt;
Another method is to build a [[Machines#Public Nanite Chamber|Public Nanite Chamber]]. Use a multitool on the Public Nanite Chamber circuit board first to choose which [[User:Absolucy/Guide to Nanites#Cloud|backup cloud]] you want it synched to. If you don&#039;t multitool the board it will default to [[User:Absolucy/Guide to Nanites#Cloud|cloud]] 1. Build the chamber using a machine frame. The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person.&lt;br /&gt;
&lt;br /&gt;
== Nanite Tools ==&lt;br /&gt;
There are currently three tools that can be used by nanite programmers.&lt;br /&gt;
&lt;br /&gt;
=== Nanite Scanner ===&lt;br /&gt;
Use this to scan implanted people. It will give you a readout with information about current [[User:Absolucy/Guide to Nanites#Volume|nanite volume]], which [[User:Absolucy/Guide to Nanites#Nanite Types|nanite programs]] are currently implanted and their active/inactive status. If a nanite swarm contains the &amp;quot;Stealth&amp;quot; [[User:Absolucy/Guide to Nanites#Utility Programs|utility program]] you will not be able to see the list of programs.&lt;br /&gt;
&lt;br /&gt;
=== Nanite Remote Control ===&lt;br /&gt;
A remote used for sending signals to implanted nanites. Change its settings and then click anywhere or on a target to activate it. For example you can set the code to be the trigger code you gave the &amp;quot;Host Scan&amp;quot; program. Using this in hand will open a menu. Settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Signal Code&#039;&#039;&#039;: Which code you want it to signal.&lt;br /&gt;
* &#039;&#039;&#039;Signal Mode&#039;&#039;&#039;: Choose between &amp;quot;off&amp;quot; (makes remote do nothing), &amp;quot;local&amp;quot; (only signals the user), &amp;quot;targeted&amp;quot; (signals whoever you click directly on), &amp;quot;area&amp;quot; (signals anyone within your line of sight) and &amp;quot;relay&amp;quot; (signals any existing nanite programs that have a chosen &amp;quot;relay code&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Save Current Setting&#039;&#039;&#039;: Lets you save current setting to a list, with a name of choice. Not saved between rounds.&lt;br /&gt;
* &#039;&#039;&#039;Lock Interface&#039;&#039;&#039;: Locks the settings. Alt-click the remote to unlock.&lt;br /&gt;
&lt;br /&gt;
=== Nanite Communication Remote ===&lt;br /&gt;
A remote used for sending custom messages to the &amp;quot;Skull Echo&amp;quot;, &amp;quot;Forced Speech&amp;quot; and &amp;quot;Hallucination (message only)&amp;quot; programs. The settings are very similar to those of the Nanite Remote Control. The difference is you set a &#039;&#039;Comm Code&#039;&#039; and &#039;&#039;Message&#039;&#039; instead of &#039;&#039;Signal Code&#039;&#039; and &#039;&#039;Relay&#039;&#039;. The programs installed must have the same &#039;&#039;Comm Code&#039;&#039; to be able to signal them with this remote.&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
If wearing a [[Research items#Diagnostic HUD|diagnostic HUD]] [[File:Diag_glasses.png]] you will be able to see a bar next to implanted people, which is a nanite volume meter. Nanites generally expend a part of their volume while their programs are active. Luckily, modern technology allows them to integrate with the host&#039;s metabolism to replicate without interfering with biological processes, causing them to have a slow but steady growth rate. The default maximum amount of nanite volume that a host can have is 500, although this can be changed with certain protocols. Excess nanites will be expelled by the host, although this will be completely unnoticeable barring rare circumstances where the host&#039;s maximum volume is drastically lowered.&lt;br /&gt;
&lt;br /&gt;
Nanites by default have a safety threshold where they&#039;ll stop using nanite-consuming programs. This threshold can be customized in an individual by entering a Nanite Chamber, and having a second person operate the connected nanite chamber control console. If the swarm reaches a population of 0, there&#039;s none left to replicate, and the nanites are completely removed.&lt;br /&gt;
&lt;br /&gt;
In addition, unlocking Harmonic Nanite Technology will passively boost the growth rate of all nanites by +0.1.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
Nanite swarms can contain nanite programs. These programs can have a huge variety of effects, and are loaded into a nanite swarm in two main ways: uploading them manually with a Nanite Chamber or by syncing them with a Cloud Backup. Once loaded programs cannot be directly modified; instead, a copy of the same program with the desired programming must be uploaded again to overwrite the previous one. There is no limit to the amount of loaded programs, but using too many at once will usually rapidly deplete the nanite population.&lt;br /&gt;
&lt;br /&gt;
== Cloud ==&lt;br /&gt;
Nanite swarms can be set with a Cloud ID. If so, they will, every 30 seconds, copy the programming of the Cloud Backup with the same ID, if it has been set. Cloud backups are controlled by Cloud Control Consoles. They can create new backups (with codes from 1 to 100), as well as upload programs from a disk into the selected backup. Cloud control consoles also serve as storage, meaning that if they&#039;re disabled they will no longer sync with connected nanites, and that if all cloud consoles are destroyed, all backups will be lost.&lt;br /&gt;
&lt;br /&gt;
Cloud synchronization has several benefits over direct chamber programming: it can update programs without a second person to operate the chamber, it will reset programming in case of tampering or data corruption, and can be updated remotely by a second person. Of course, the last part also makes it very risky, since anyone could upload malicious programs at any time if they have a console to do it with.&lt;br /&gt;
&lt;br /&gt;
= Nanite Programs =&lt;br /&gt;
Nanite programs determine what nanites do inside the host. They have different categories, and range from helpful to deadly.&lt;br /&gt;
&lt;br /&gt;
== Obtaining programs ==&lt;br /&gt;
Programs are unlocked through the R&amp;amp;D console at the science department. While basic nanite research only costs 1000 research points, further research requires nanite points which is gained by the amount of people with nanites injected. Dangerous programs are only unlocked through destructive analysis of abductor or traitor equipment.&lt;br /&gt;
&lt;br /&gt;
== Customizing Programs ==&lt;br /&gt;
Programs have several parameters that can be customized with the use of a Nanite Programmer. Simply insert a program disk in the machine and set the parameters you prefer. Note that codes set to 0 are inactive and cannot be signaled.&lt;br /&gt;
&lt;br /&gt;
* Activated: Determines if the program starts activated or not.&lt;br /&gt;
* Activation Delay: Determines, in seconds, how long until the program self-activates.&lt;br /&gt;
* Timer: Determines the length of the timer. Disables the timer if set to 0.&lt;br /&gt;
* Timer Type: Determines what happens when the timer counts down. Has four settings:&lt;br /&gt;
** Deactivate: Deactivates the program.&lt;br /&gt;
** Self-Delete: Deletes the program.&lt;br /&gt;
** Trigger: Triggers the program, if possible.&lt;br /&gt;
** Reset Activation Timer: If there is an activation timer, it&#039;s reset to 0, deactivating the program until it counts down again.&lt;br /&gt;
* Activation Code: The code that must be signaled to activate the program.&lt;br /&gt;
* Deactivation Code: The code that must be signaled to deactivate the program.&lt;br /&gt;
* Trigger Code: If the program can be triggered, the code that must be signaled to trigger the program.&lt;br /&gt;
* Kill Code: The code that must be signaled to delete the program.&lt;br /&gt;
&lt;br /&gt;
Some programs have an extra setting available for customization, like relay channels or signal codes.&lt;br /&gt;
&lt;br /&gt;
== Signaling Programs ==&lt;br /&gt;
Nanite Remotes can send coded signals to nanites. When a nanite swarm receives a signal, all its programs react if they recognize the code.&lt;br /&gt;
&lt;br /&gt;
Nanite Remotes can be set to four modes:&lt;br /&gt;
&lt;br /&gt;
* Self targets the person who is holding the remote.&lt;br /&gt;
* Targeted targets only the mob that is being clicked on.&lt;br /&gt;
* Area targets all mobs in sight.&lt;br /&gt;
* Relay allows the user to choose a relay channel; the signal is then sent globally to all hosts which have a relay program set to that channel.&lt;br /&gt;
&lt;br /&gt;
== Triggered Programs ==&lt;br /&gt;
Some programs do not have an effect over time, and instead must be triggered. To do so they can either receive a Trigger Code or set a Trigger Timer. Triggering a program generally has a cooldown as well as a cost in volume; if those requirements are not met the program won&#039;t trigger. If the program is not activated, it will also be unable to trigger, but activating the program is not the same as triggering it.&lt;br /&gt;
&lt;br /&gt;
== Data Corruption ==&lt;br /&gt;
Events like EMPs or shocks might result in data corruption in nanite programs, which can result in one of several different effects: - Toggles the program, deactivating it if active and viceversa. - Triggers the program, if it can be triggered - Deletes the program completely - Resets all the codes, preventing it from being signaled by remotes or signal programs. - Converts the program into a corrupted version. The glitch program depends on the program that got corrupted.&lt;br /&gt;
&lt;br /&gt;
== Nanite Types ==&lt;br /&gt;
Nanites are split in several categories.&lt;br /&gt;
&lt;br /&gt;
=== Utility Programs ===&lt;br /&gt;
Programs that interact with the nanites themselves, or have general utility purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Synthesis&lt;br /&gt;
|The nanites use the metabolic cycle of the host to speed up their replication rate, using their nutrition as fuel.&lt;br /&gt;
This WILL starve the host if allowed to, you should probably combine this with a nutrition sensor!&lt;br /&gt;
| +0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Vampiric Synthesis&lt;br /&gt;
|The nanites consume the host&#039;s blood to speed up their replication rate.&lt;br /&gt;
Like Metabolic Synthesis, these will drain the host dry if allowed to, and thus these are best combined with a blood sensor.&lt;br /&gt;
| +0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Viral Replica&lt;br /&gt;
|The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters.&lt;br /&gt;
|0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Military&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Monitoring&lt;br /&gt;
|The nanites monitor the host&#039;s vitals and location, sending them to the suit sensor network.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Host Scan&lt;br /&gt;
|The nanites display a detailed readout of a body scan to the host. Can pick between medical, chemical, or nanite scan.&lt;br /&gt;
| --&lt;br /&gt;
|3&lt;br /&gt;
|5s&lt;br /&gt;
|Neural&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|The nanites hide their activity and programming from superficial scans.&lt;br /&gt;
|0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Subdermal ID&lt;br /&gt;
|The nanites store the host&#039;s ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host&#039;s current access.&lt;br /&gt;
| --&lt;br /&gt;
|0&lt;br /&gt;
|5s&lt;br /&gt;
|Basic&lt;br /&gt;
|Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Relay&lt;br /&gt;
|The nanites receive and relay long-range nanite signals. Must be set with a relay channel beforehand.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Signal Repeater&lt;br /&gt;
|When triggered, sends another signal to the host, optionally with a delay. Useful to set up multiple codes for the same program.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Relay Signal Repeater&lt;br /&gt;
|When triggered, sends a signal via relay, optionally with a delay.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Infective Exo-Locomotion&lt;br /&gt;
|The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; resulting in an extremely infective strain of nanites.&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Hazard&lt;br /&gt;
|Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Mitosis&lt;br /&gt;
|The nanites gain the ability to self-replicate, using bluespace to power the process. Becomes more effective the more nanites are already in the host.&lt;br /&gt;
            The replication has also a chance to corrupt the nanite programming due to copy faults - cloud sync is highly recommended.&lt;br /&gt;
| +0.5 to +5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Hazard&lt;br /&gt;
|Toxic&lt;br /&gt;
|-&lt;br /&gt;
!Distributed Computing&lt;br /&gt;
|The nanites aid the research servers by performing a portion of its calculations, increasing research point generation.&lt;br /&gt;
|0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Neural Network&lt;br /&gt;
|The nanites link the host&#039;s brains together forming a neural research network, that becomes more efficient with the amount of total hosts.&lt;br /&gt;
|0.3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Reduced Diagnostics&lt;br /&gt;
|Disables some high-cost diagnostics in the nanites, making them unable to communicate their program list to portable scanners.&lt;br /&gt;
| +0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Electromagnetic Resonance&lt;br /&gt;
|The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs!&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
|5s&lt;br /&gt;
|Mesh&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Button&lt;br /&gt;
|Displays a button on the host&#039;s skin, which can be used to send an activation/deactivation code to the nanites. The button&#039;s name, icon and icon color can be edited.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Toggle&lt;br /&gt;
|Displays a switch on the host&#039;s skin, which can be used to send a signal to the nanites. The button&#039;s name, icon and icon color can be edited.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Nanite Sting&lt;br /&gt;
|When triggered, projects a nearly invisible spike of nanites that attempts to infect a nearby non-host with a copy of the host&#039;s nanites cluster.&lt;br /&gt;
| --&lt;br /&gt;
|5&lt;br /&gt;
|10s&lt;br /&gt;
|Military&lt;br /&gt;
|Toxin Buildup, Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Remote Signaler&lt;br /&gt;
|When triggered, the nanites will send the specified code over the given channel, just like a normal remote signaler.&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
|5s&lt;br /&gt;
|Smart&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protocols ===&lt;br /&gt;
Special programs that enhance nanite behaviour in one particular sector. Only one replication and one storage protocol can function at the same time in a nanite cloud.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Kickstart Protocol&lt;br /&gt;
|The nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation.&lt;br /&gt;
| +3.5 (for the first 120 seconds)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Replication&lt;br /&gt;
|Replication Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Factory Protocol&lt;br /&gt;
|The nanites build a factory matrix within the host, gradually increasing replication speed over time. The factory decays if the protocol is not active, and can be damaged by shocks or EMPs.&lt;br /&gt;
| +0 - +2 (after 1000 seconds)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Replication&lt;br /&gt;
|Replication Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Pyramid Protocol&lt;br /&gt;
|The nanites implement an alternate cooperative replication protocol that is more efficient as long as the saturation level is above 80%.&lt;br /&gt;
| +1.2 (if volume above 80%)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Replication&lt;br /&gt;
|Replication Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Offline Production Protocol&lt;br /&gt;
|While the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate much faster.&lt;br /&gt;
| +3 (if asleep)&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Replication&lt;br /&gt;
|Replication Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Hive Protocol&lt;br /&gt;
|The nanites use a more efficient grid arrangment for volume storage, increasing maximum volume in a host by 250.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Storage&lt;br /&gt;
|Storage Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Zip Protocol&lt;br /&gt;
|The nanites are disassembled and compacted when unused, increasing the maximum volume while in a host by 500. However, the process slows down the replication rate slightly.&lt;br /&gt;
|0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Storage&lt;br /&gt;
|Storage Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Free Range Protocol&lt;br /&gt;
|The nanites discard their default storage protocols in favour of a cheaper and more organic approach. Reduces maximum volume by 250, but increases the replication rate.&lt;br /&gt;
| +0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Storage&lt;br /&gt;
|Storage Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!S.L.O. Protocol&lt;br /&gt;
|&#039;S.L.O.P.&#039;, or Storage Level Override Protocol, completely disables the safety measures normally present in nanites, allowing them to reach much higher saturation levels (1500 extra volume), but at the risk of causing internal damage to the host.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Storage&lt;br /&gt;
|Storage Protocols&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Augmentation Programs ===&lt;br /&gt;
Augmentation programs offer boosts and bonuses to the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Support&lt;br /&gt;
|The nanites act as a secondary nervous system, reducing the amount of time the host is stunned by half.&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Neural&lt;br /&gt;
|Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Hardening&lt;br /&gt;
|The nanites form a mesh under the host&#039;s skin, protecting them from melee and bullet impacts.&lt;br /&gt;
This increases your armor against those damage types by 30.&lt;br /&gt;
|0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Mesh&lt;br /&gt;
|Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Refractive Surface&lt;br /&gt;
|The nanites form a membrane above the host&#039;s skin, reducing the effect of laser and energy impacts.&lt;br /&gt;
This increases your armor against those damage types by 30.&lt;br /&gt;
|0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Mesh&lt;br /&gt;
|Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Coagulation&lt;br /&gt;
|The nanites induce rapid coagulation when the host is wounded, reducing the bleeding rate by ten times.&lt;br /&gt;
|0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Hypoxemia&lt;br /&gt;
|-&lt;br /&gt;
!Electric Conduction&lt;br /&gt;
|The nanites act as a grounding rod for electric shocks, protecting the host. Shocks can still damage the nanites themselves.&lt;br /&gt;
|0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Mesh&lt;br /&gt;
|Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Mental Barrier&lt;br /&gt;
|The nanites form a protective membrane around the host&#039;s brain, shielding them from abnormal influences like a mindshield implant while they&#039;re active.&lt;br /&gt;
|0.4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Adrenaline Burst&lt;br /&gt;
|The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed.&lt;br /&gt;
| --&lt;br /&gt;
|20&lt;br /&gt;
|120s&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Toxin Buildup, Nerve Decay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Programs ===&lt;br /&gt;
Healing programs fix a variety of damage and ailments that affect the host. They generally consume a lot of nanites, so it&#039;s advisable to activate them manually when necessary.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Accelerated Regeneration&lt;br /&gt;
|The nanites boost the host&#039;s natural regeneration, healing brute and burn by 0.5 damage each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites while the host is undamaged.&#039;&#039;&lt;br /&gt;
|0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Temperature Adjustment&lt;br /&gt;
|The nanites adjust the host&#039;s internal temperature by 40 degrees each second until it reaches an ideal level.&lt;br /&gt;
&#039;&#039;Does not consume nanites while the host is at an ideal temperature.&#039;&#039;&lt;br /&gt;
|3.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Mesh&lt;br /&gt;
|Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Blood Purification&lt;br /&gt;
|The nanites purge &#039;&#039;&#039;all&#039;&#039;&#039; chemicals from the host&#039;s bloodstream by 1u each second as well as healing toxin damage by 1 each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has no chemicals nor toxin damage. Also is deadly to species such as Oozelings and Slimepeople.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Neural Regeneration&lt;br /&gt;
|The nanites fix neural connections in the host&#039;s brain, healing brain damage by 1 and having a chance to cure minor traumas each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has no brain damage.&#039;&#039;&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Neural&lt;br /&gt;
|Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Blood Regeneration&lt;br /&gt;
|The nanites regenerate the host&#039;s blood by 2u each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has more than 475cl of blood.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Hypoxemia&lt;br /&gt;
|-&lt;br /&gt;
!Mechanical Repair&lt;br /&gt;
|The nanites repair the host&#039;s mechanical limbs by 1.5 brute and 1.5 burn damage each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the limbs are undamaged.&#039;&#039;&lt;br /&gt;
|0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Selective Blood Purification&lt;br /&gt;
|The nanites purge &#039;&#039;&#039;only&#039;&#039;&#039; toxins and dangerous chemicals from the host&#039;s bloodstream by 1u, and heal toxic damage by 1 per second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has no chemicals nor toxin damage. Also is deadly to species such as Oozelings and Slimepeople.&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Bio-Reconstruction&lt;br /&gt;
|The nanites manually repair and replace organic cells, healing the host of 3 brute and 3 burn damage each second. However, this program cannot detect the difference between harmed and unharmed, causing it to consume nanites even if it has no effect.&lt;br /&gt;
|5.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Neural Reimaging&lt;br /&gt;
|The nanites are able to backup and restore the host&#039;s neural connections, healing the brain of 2 damage each second as well as having a chance to cure [[Guide to Traumas#Mild|mild]], [[Guide to Traumas#Severe|severe]] and even [[Guide to Traumas#Deep-rooted Prefix|deep-rooted]] traumas.&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Defibrillation&lt;br /&gt;
|The nanites shock the host&#039;s heart when triggered, bringing them back to life if the body can sustain it. Ghost has 8 seconds to re-enter their body after the trigger. The host can not have 180 or more brute and burn damage, heavily damaged brain, missing heart or the revive will fail. Unlike with ordinary defibrillators the revive will not heal or cause any oxyloss or other damage, which means it&#039;s possible to stand up instantly if hurt less than crit threshold.&lt;br /&gt;
| --&lt;br /&gt;
|25&lt;br /&gt;
|12s&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Shocking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Glitch Programs ===&lt;br /&gt;
Defective programs caused by data corruption, and not otherwise obtainable. Generally range from mildly to moderately dangerous. Can stack.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Glitch&lt;br /&gt;
|A heavy software corruption that causes nanites to gradually break down.&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!Necrosis&lt;br /&gt;
|The nanites attack internal tissues indiscriminately, causing 0.75 brute damage per second.&lt;br /&gt;
|0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Toxin Buildup&lt;br /&gt;
|The nanites cause a slow 0.5 damage per second toxin buildup inside the host.&lt;br /&gt;
|0.25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Hypoxemia&lt;br /&gt;
|The nanites cause the host to suffocate at a rate of 3 damage per second.&lt;br /&gt;
|0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Neuro-Necrosis&lt;br /&gt;
|The nanites seek and attack brain cells, causing 1 brain damage per second as well as having a chance to make the host hallucinate.&lt;br /&gt;
|0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Brain Misfire&lt;br /&gt;
|The nanites interfere with neural pathways, causing minor psychological disturbances.&lt;br /&gt;
|0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Dermalysis&lt;br /&gt;
|The nanites attack skin cells, causing irritation, rashes, and minor damage of 0.25 brute per second.&lt;br /&gt;
|0.25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Decay&lt;br /&gt;
|The nanites attack the host&#039;s nerves, causing lack of coordination and short bursts of paralysis.&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Necrosis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weaponized Programs ===&lt;br /&gt;
Aggressive programs which use nanites as a military-grade weapon. Moderately to extremely dangerous to the host and/or their surroundings.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Cellular Breakdown&lt;br /&gt;
|The nanites destroy cellular structures in the host&#039;s body, causing 1 brute damage per second..&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Poisoning&lt;br /&gt;
|The nanites deliver poisonous chemicals to the host&#039;s internal organs, causing 1 toxin damage each second and having a chance to cause vomiting. However, it will not make species such as Oozelings and Slimepeople vomit.&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Memory Leak&lt;br /&gt;
|This program invades the memory space used by other programs, causing frequent corruptions and errors.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Aggressive Replication&lt;br /&gt;
|Nanites will consume organic matter to improve their replication rate, damaging the host.&lt;br /&gt;
| -1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Meltdown&lt;br /&gt;
|Causes an internal meltdown inside the nanites, causing 3.5 fire damage per second to the host as well as rapidly destroying the nanite population. Sets the nanites&#039; safety threshold to 0 when activated.&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Military&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Chain Detonation&lt;br /&gt;
|Detonates all the nanites inside the host in a chain reaction when triggered, with the strength of the explosion depending on the nanite volume.&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|10s&lt;br /&gt;
|Military&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Heart-Stopper&lt;br /&gt;
|Stops the host&#039;s heart when triggered; restarts it if triggered again.&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|1s&lt;br /&gt;
|Military&lt;br /&gt;
|Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Cryogenic Treatment&lt;br /&gt;
|The nanites rapidly sink heat through the host&#039;s skin, lowering their body temperature.&lt;br /&gt;
&#039;&#039;Does nothing if the host is already below the freezing temperature.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Mesh&lt;br /&gt;
|Dermalysis, Sub-Dermal Combustion&lt;br /&gt;
|-&lt;br /&gt;
!Sub-Dermal Combustion&lt;br /&gt;
|The nanites cause buildup of flammable fluids under the host&#039;s skin, then ignites them.&lt;br /&gt;
&#039;&#039;Does nothing if the host is already on fire.&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Military&lt;br /&gt;
|Dermalysis, Cryogenic Treatment&lt;br /&gt;
|-&lt;br /&gt;
!Mind Control&lt;br /&gt;
|The nanites imprint an absolute directive onto the host&#039;s brain for one minute when triggered&lt;br /&gt;
| --&lt;br /&gt;
|30&lt;br /&gt;
|180s&lt;br /&gt;
|Hazard&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Amphetamine Injection&lt;br /&gt;
|The nanites synthesize amphetamine when triggered, which temporarily increases the host&#039;s running speed.&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
|120s&lt;br /&gt;
|Military&lt;br /&gt;
|Nerve Decay, Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Nanite Blade&lt;br /&gt;
|While activated, the nanites will manifest a metallic blade in their active hand.&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
|10s&lt;br /&gt;
|Military&lt;br /&gt;
|Necrotic, Skin Decay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppression Programs ===&lt;br /&gt;
Programs with the goal of acting as a deterrent against the host. Generally nonlethal.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Electric Shock&lt;br /&gt;
|The nanites shock the host when triggered. Destroys a large amount of nanites!&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
|30s&lt;br /&gt;
|Mesh&lt;br /&gt;
|Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Neural Shock&lt;br /&gt;
|The nanites pulse the host&#039;s nerves when triggered, inapacitating them for a short period.&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
|30s&lt;br /&gt;
|Neural&lt;br /&gt;
|Electric Shock, Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Sleep Induction&lt;br /&gt;
|The nanites cause rapid (but not instant) narcolepsy when triggered.&lt;br /&gt;
| --&lt;br /&gt;
|15&lt;br /&gt;
|120s&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Paralysis&lt;br /&gt;
|The nanites actively suppress nervous pulses, effectively paralyzing the host.&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Neural&lt;br /&gt;
|Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Death Simulation&lt;br /&gt;
|The nanites induce a death-like coma into the host, able to fool most medical scans.&lt;br /&gt;
|3.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Necrosis, Nerve Decay, Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Pacification&lt;br /&gt;
|The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others.&lt;br /&gt;
|1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|The nanites suppress the host&#039;s ocular nerves, blinding them while they&#039;re active.&lt;br /&gt;
|1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|The nanites suppress the host&#039;s speech, making them mute while they&#039;re active.&lt;br /&gt;
|0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Forced Speech&lt;br /&gt;
|The nanites force the host to say a pre-programmed customizable sentence when triggered, can force the host to emote too.&lt;br /&gt;
| --&lt;br /&gt;
|3&lt;br /&gt;
|2s&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Skull Echo&lt;br /&gt;
|The nanites echo a synthesized customizable message inside the host&#039;s skull.&lt;br /&gt;
| --&lt;br /&gt;
|1&lt;br /&gt;
|2s&lt;br /&gt;
|Smart&lt;br /&gt;
|Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Hallucination&lt;br /&gt;
|The nanites make the host hallucinate something when triggered.&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
|8s&lt;br /&gt;
|Synaptic&lt;br /&gt;
|Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Happiness Enhancer&lt;br /&gt;
|The nanites synthesize serotonin inside the host&#039;s brain, creating an artificial sense of happiness and providing a custom positive moodlet.&lt;br /&gt;
|0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Neural&lt;br /&gt;
|Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Happiness Suppressor&lt;br /&gt;
|The nanites suppress the production of serotonin inside the host&#039;s brain, creating an artificial state of depression and providing a custom negavite moodlet.&lt;br /&gt;
|0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Neural&lt;br /&gt;
|Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sensor Programs ===&lt;br /&gt;
Programs that will self-pulse a given code when their condition is met.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%;&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; |Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;5%&amp;quot; |Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;7%&amp;quot; |Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;8%&amp;quot; |Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Health Sensor&lt;br /&gt;
|The nanites receive a signal when the host is above/below a certain percentage of health, with crit being 0.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Critical Health Sensor&lt;br /&gt;
|The nanites receive a signal when the host first reaches critical health.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Death Sensor&lt;br /&gt;
|The nanites receive a signal when they detect the host is dead.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Nanite Volume Sensor&lt;br /&gt;
|The nanites receive a signal when the nanite supply is above/below a certain percentage, with the safety threshold being 0%. If safety threshold is higher, it will skew the percentage. For example, with threshold 50, 100 volume will count as 50 available volume, which means 10% instead of 20%, and the full 500 volume will count as 90%.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Basic&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Damage Sensor&lt;br /&gt;
|The nanites receive a signal when a host&#039;s specific damage type is above/below a target value.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Voice Sensor&lt;br /&gt;
|Sends a signal when the nanites hear a determined word or sentence.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Species Sensor&lt;br /&gt;
|When triggered, the nanites scan the host to determine their species and output a signal depending on the conditions set in the settings.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Harmonic&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Sensor&#039;&#039;&#039;&lt;br /&gt;
|The nanites receive a signal when a host&#039;s blood level is above/below a target value.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nutrition Sensor&#039;&#039;&#039;&lt;br /&gt;
|The nanites receive a signal when a host&#039;s nutrition level is above/below a target value.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Biological&lt;br /&gt;
|Glitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remote Signal Receiver&#039;&#039;&#039;&lt;br /&gt;
|Sends a signal when the specified signaler frequency and code is sent.&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Smart&lt;br /&gt;
|Glitch&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=37462</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=37462"/>
		<updated>2024-04-08T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Noted nuances of Strengthened Wings as applied to Apids.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across from the Morgue lies a mystical realm where some of Nanotrasen&#039;s &amp;lt;s&amp;gt;most twisted&amp;lt;/s&amp;gt; greatest minds entertain themselves by tying the Human genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from Medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of reviving someone who has died when all other methods have failed or cannot be produced in a timely manner. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the &#039;&#039;&#039;Autoprocess&#039;&#039;&#039; button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
=== Your Friend, The DNA Scanner ===&lt;br /&gt;
The DNA Scanner and its attached console are the single most important part of your job as a Geneticist. Your primary focus as geneticist is finding helpful, powerful genes, and distributing them throughout the station to whoever might need them. To do that, you&#039;re going to need your best friend - the DNA Scanner.&lt;br /&gt;
&lt;br /&gt;
The DNA scanner is comprised of two parts: the Scanner itself, which looks like a blue tube with a glowing green screen next to it, and the Console, which controls the DNA scanner and allows you to modify and store genetic sequences. Interacting with the console will open the scanner interface.&lt;br /&gt;
[[File:DNA Scanner Module.png|left|thumb|400x400px|The DNA Scanner module, showing the status of the currently inserted test subject. ]]&lt;br /&gt;
At the top, you&#039;ll see the &#039;&#039;&#039;DNA Scanner information module&#039;&#039;&#039;. This section details important information about the person or creature currently inserted into the DNA Scanner, including their name, how healthy they are, if they&#039;re Conscious, Unconscious or Dead, and how irradiated they are. It also allows you to &#039;&#039;&#039;Lock/Unlock&#039;&#039;&#039; the DNA Scanner, and remotely open and close its doors. Finally, this is also where the &#039;&#039;&#039;Scramble DNA&#039;&#039;&#039; function can be found, an extremely important tool that randomises the test subjects DNA, deactivating all their current genomes and giving them a selection of random new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underneath the information module, is the &#039;&#039;&#039;DNA Console&#039;&#039;&#039; module itself. This allows you to select between the consoles three major functions - &#039;&#039;&#039;Storage, Sequencer,&#039;&#039;&#039; and &#039;&#039;&#039;Enzymes.&#039;&#039;&#039;&lt;br /&gt;
[[File:DNA Scanner Storage.png|thumb|350x350px|The DNA Scanner storage menu. ]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Storage&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;Storage&#039;&#039;&#039; function is where gene sequences you&#039;ve discovered can be stored, and activators and mutators for those genes can be printed. The DNA Scanner has a finite amount of gene storage, but luckily, empty data disks can be inserted into the machine, with each one being about to hold the data of 6 extra genes. Only one disk can be inserted into the machine at a time though, so make sure not to lose or misplace your disks when you&#039;re not using them. Store them in a safe place!&lt;br /&gt;
&lt;br /&gt;
This is also the area in which genes can be combined into unique mutations - to do so, select the gene you&#039;d like to combine, and then select the other gene you want to combine it with from the &#039;&#039;&#039;Combine mutations&#039;&#039;&#039; drop down menu. If you&#039;ve selected a value pair of genes, a new mutation will be formed, and added to storage. Make sure you have storage space for your new gene, or else it will not be saved to the console or disk.&lt;br /&gt;
The &#039;&#039;&#039;Mutate&#039;&#039;&#039; button in the Storage menu will mutate the inserted test subject with your selected gene. This isn&#039;t the best way to distribute genes, however, and generally speaking you&#039;ll want to print an activator or a mutator for your desired gene instead. &#039;&#039;&#039;Activators&#039;&#039;&#039; will activate the gene in someone who has a dormant version of the gene, and a &#039;&#039;&#039;Mutator&#039;&#039;&#039; will give the gene to someone even if they don&#039;t have that gene in their sequences at the cost of increasing their genetic instability.&lt;br /&gt;
When someone comes to you asking for a gene, just check your storage, print them off an activator or mutator, and inject it into them. Et voilà, they now have that mutation!&lt;br /&gt;
[[File:DNA Sequencer.png|left|thumb|The DNA Sequencer screen, showing eight fully discovered genome sequences.]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Sequencer&#039;&#039;&#039; ===&lt;br /&gt;
The DNA Sequencer is where the bulk of your work as a geneticist will be done - so pay careful attention to this section!&lt;br /&gt;
&lt;br /&gt;
The first thing you will see are eight different blocks, each displaying a DNA strand. Selecting one of these blocks will display the genes mutation information to the right - its Name, Description, and how much Instability the mutation causes. If the mutation is undiscovered, it will instead show its name as Mutation [#], and the rest of the information as Unknown. &lt;br /&gt;
&lt;br /&gt;
In order to discover an unknown mutation, you&#039;ll need to complete its genome sequence in the &#039;&#039;&#039;Genome Sequencer&#039;&#039;&#039; at the bottom of the screen. You will see 4 different sections, each comprised of 4 pairs of genes. A gene pair is either &#039;&#039;&#039;A -T&#039;&#039;&#039;/&#039;&#039;&#039;T - A&#039;&#039;&#039; or &#039;&#039;&#039;C - G&#039;&#039;&#039;/&#039;&#039;&#039;G - C&#039;&#039;&#039;, or, if the mutation is undiscovered, [X] will be displayed instead. To discover the genome and its effects, you need to complete the genomes by turning every [X] into a matching pair. If a missing pair is A - [X], then you know that [X] must be made into a T. Left clicking on a gene block will cycle it through A&amp;gt;T&amp;gt;C&amp;gt;G&amp;gt;A etc. Right clicking will cycle it in reverse order. In some cases, you may find that both parts of a pair are [X]. In this case, you have several options:&lt;br /&gt;
* If two or fewer pairs are [X]-[X], you can just guess them. If one pair is [X]-[X], just cycle through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If two pairs are [X]-[X], set one to A-T, and then cycle the other one through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If theres no match, change the A-T to T-A and cycle again, continuing until you find the correct missing pairs.&lt;br /&gt;
* If three or more pairs are [X]-[X], your best bet is to grab your &#039;&#039;&#039;handheld DNA Analyzer&#039;&#039;&#039; and looking for people that have the mutation you&#039;re looking for. If for example you&#039;re looking for Mutation 23, you just need to scan people and monkeys until the analyzer finds someone with Mutation 23, and then use the analyzer with the use hotkey and select Mutation 23 from the selection box that pops up. It will then print that sequence for you in the chat box, something like &amp;quot;CGTAXXTX-ATATXXXT-CGCGGCTA-XXTAXCXX&amp;quot;. You then just need to compare that sequence with the one on your console, and use it to fill in the missing gaps.&lt;br /&gt;
* If you&#039;re unbelievably stuck, and for some reason can&#039;t find someone with missing mutation you need, you can use the purple &#039;&#039;&#039;Joker&#039;&#039;&#039; button to instantly reveal half of a missing gene pair. Be warned, however, that this has an incredibly long cooldown, and is shared between machines, so should only be used as a last resort. Don&#039;t rely on this to solve all your genes for you!&lt;br /&gt;
* If you&#039;re stuck &#039;&#039;&#039;AND&#039;&#039;&#039; there is no Joker available for some time, just hid the Scramble Genes button. It&#039;ll give you a fresh set of genes to work with and you&#039;ll like find an easier to solve version of the same mutation further down the line.&lt;br /&gt;
A discovered gene can be activated in a test subject using the Activate button, and activators and mutators for active genes can be printed here as well. You can also save a gene mutation to the console or disk from this menu - which you absolutely should do if the mutation is a positive one. [[Guide to genetics#Mutations and Their Consequences|See below for a complete list of all mutations.]] If you fail to save genes people need, you may not be able to find them again later, so make absolutely sure that you&#039;re saving useful genes to the console or a disk as you find them.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve discovered all 8 sequences a test subject has, hit the &#039;&#039;&#039;Scramble Genes&#039;&#039;&#039; button at the top of the interface to be given a fresh set of genes to solve. Continue solving genes and saving good ones to the console, until there are no more genes to solve that shift. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You&#039;ve done a genetics.&lt;br /&gt;
=== Unique Identifiers - Enzymes ===&lt;br /&gt;
Unique Identifiers (henceforth referred to as UI) can be found under the &#039;&#039;&#039;Enzymes&#039;&#039;&#039; tab in the console. This is a rarely used part of genetics, and for most shifts, its not something you will need to think about unless you&#039;re doing some complicated work with cloning. On this tab, you&#039;ll see three sections.[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]The most important of these is the Unique Enzymes section. This section is comprised of 7 sets of 3 descending letter blocks. So in the example image to the right, the values of those sets would be:&lt;br /&gt;
[dec] [1ee] [301] [1a3] [f00] [45b] [97d] &lt;br /&gt;
&lt;br /&gt;
These blocks are responsible for different features of a persons body. From left to right:&lt;br /&gt;
# Hair Colour RGB value&lt;br /&gt;
# Beard Colour RGB value&lt;br /&gt;
# Skin Tone&lt;br /&gt;
# Eye Colour RGB value&lt;br /&gt;
# Gender&lt;br /&gt;
# Beard Style&lt;br /&gt;
# Hair Style&lt;br /&gt;
You modify UIs by pulsing each value (clicking the letter you want to modify), however unlike gene sequences where you can select specific values as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator of the scanner reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, when in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Note that UI modification is not equally supported for all races. &lt;br /&gt;
=== &#039;&#039;&#039;Gene Instability - AKA Oh God My Skin Is Melting&#039;&#039;&#039; ===&lt;br /&gt;
So, its happened - a Security Officer has arrived and threatened to, &amp;quot;paint the walls with your brains&amp;quot; unless you give him, &amp;quot;every single gene you&#039;ve got&amp;quot; and now he&#039;s screaming as his body twists and contorts as it mutates uncontrollably. That right there is the result of surpassing his bodies instability threshold. You may have noticed that each mutation has its own instability rating - this is how unstable it makes your body, and if the instability rating of all your mutations adds up to 100 or more, your body will begin to mutate beyond your control. To avoid this, its pretty simple: don&#039;t let your instability reach over 99. As long as its 99 or less, you&#039;re in the clear.&lt;br /&gt;
Using an activator instead of a mutator is an easy way to avoid an instability penalty, but this will only work if the scanner or analyzer shows your patient as already having the mutation they want. If they don&#039;t, you can try scrambling their DNA until the mutation they want pops up in their DNA, or bite the bullet and just be careful with how many mutations you give a person. Most of of the popular genes are safe to combine as long as you limit them to 2-3 per person. Space Adapt + Insulation + Dwarfism + Telekinesis, for example, adds up to 90 instability, making it a completely safe combination of genes. Even a highly unstable gene like Hulk for example, can be safely combined with at least one other mutation, so its just a case of doing some (sic)quick maffs in your head and making sure people stay within the limit. &lt;br /&gt;
&lt;br /&gt;
This does, however, lead us to the next must-know information: &lt;br /&gt;
=== Mutadone = Mutagone ===&lt;br /&gt;
If someone has overdosed on mutation injectors and is going on a rampage, or simply isn&#039;t as happy with their new superpowers as they thought they&#039;d be, you can flush all those mutations out of their system instantly using &#039;&#039;&#039;Mutadone&#039;&#039;&#039;. You should find a bottle of these pills in your office, and if not, you can always ask the Chemist to make you some. Mutadone has the added benefit of staying in their system for some time, preventing a person from just grabbing another injector and immediately hulking out again. If you want to flush Mutadone out of someones system, you can use Charcoal, which will allow them to mutate themselves again. &lt;br /&gt;
&lt;br /&gt;
If there&#039;s no mutadone and you&#039;re desperate, shove them into the scanner, and hit scramble. This will instantly remove all their mutations at the cost of inflicting substantial radiation damage to them.&lt;br /&gt;
&lt;br /&gt;
A side note: if someone comes in complaining of blindness, or Tourette&#039;s, or any other negative mutation, and mutadone &#039;&#039;&#039;doesn&#039;t work&#039;&#039;&#039; it&#039;s likely that they have a brain trauma or virus instead. Flying kick them into the nearest stasis bed and get a real doctor to make them feel all better.&lt;br /&gt;
=== Rads-B-Gone ===&lt;br /&gt;
Radiation can be a real danger when working with the DNA Scanner. For most test subjects, like your monkeys and monkey humans, you won&#039;t really need to care about this at all. If a test subject gets so irradiated, they die, it&#039;s a little irresponsible, but hardly anyone is going to write you up over it. Slap the corpse in a body bag and hoist them off to the morgue. &lt;br /&gt;
&lt;br /&gt;
However, if you&#039;re going to be scrambling the genes of a crewmate, or have another geneticist scramble your own genes for you, that&#039;s a completely different story. In those cases, you&#039;ll want to keep &#039;&#039;&#039;[[Guide to chemistry#Potassium%20Iodide|Potassium Iodide]]&#039;&#039;&#039; to hand to quickly flush rads out of your system. &#039;&#039;&#039;[[Guide to chemistry#Pentetic%20Acid|Pentetic Acid]]&#039;&#039;&#039; is also a great option as it not only clears radiation, but also undoes the toxin damage it can cause. Upgrading the DNA Scanner will also drastically reduce the radiation the machine inflicts onto your test subjects, so nag science ASAP for those upgrades if you&#039;re going to be using a lot of crewmates as test fodder.&lt;br /&gt;
=== &#039;&#039;&#039;Not Godly Enough - Feed Me More Chromosomes&#039;&#039;&#039; ===&lt;br /&gt;
If, after giving yourself a safe amount of mutations and making yourself a living god, you are still unsatisfied, there is one more trick in your arsenal: Chromosomes. &lt;br /&gt;
&lt;br /&gt;
You can gain chromosomes by using &#039;&#039;&#039;Activators&#039;&#039;&#039; on people who have certain genes, and then &#039;&#039;&#039;recycling&#039;&#039;&#039; the activator by putting it back into the DNA Scanner or activating their genes from within the scanner. Chromosomes come in five different flavours, each with a different effect;&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%.&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action-based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone.&lt;br /&gt;
Each mutation in the sequencer has room for &#039;&#039;&#039;one&#039;&#039;&#039; chromosome, allowing you to selectively buff specific mutations. Once you have made a buffed version of a mutation, you can store that buffed version in the console, and from then on, every mutator you print of that mutation will have that chromosome. This can be really handy for buffing an entire group of people or reducing the instability of more popular mutations. Use chromosomes effectively, and you&#039;ll be a step above every other geneticist!&lt;br /&gt;
&lt;br /&gt;
A reminder, however, that a chromosome cannot be used on a mutation it would have no effect on - you can&#039;t use a Stabilizer chromosome on a mutation that has no instability cost, for example.&lt;br /&gt;
=== &#039;&#039;&#039;I&#039;m Not A Catgirl, I Swear - Getting Species-Specific Genes&#039;&#039;&#039; ===&lt;br /&gt;
There will be several times as geneticist that a moth, lizard, or any other non-human, will come crashing through your office window asking for BIG WINGS or FIRE BREATH or some other insane nonsense. This is because their species have special, unique genes, that are only discoverable by experimenting on their species.&lt;br /&gt;
&lt;br /&gt;
The risky way of finding these genes is to slap them into a scanner and treat them like any other test subject. This is pretty dangerous, however, and can take a very long time. The safest and most efficient way to do this, is to use your cloning bay access and make a &#039;&#039;&#039;Body-Only&#039;&#039;&#039; clone of the non-human species you want to find a gene for. That way, your crewmate can get on with their job, and you can get on with yours without worrying about accidentally turning them into a radioactive monster. Patience is the key in either case, as you might find the species-specific gene first try, or you might need to scramble them many, many times before it appears.&lt;br /&gt;
&lt;br /&gt;
Make sure to ask science to upgrade your cloners first so you&#039;re not guzzling all the synthflesh, and also make sure that you&#039;re not handing out potentially dangerous mutations willy-nilly. As with many things in genetics, failure to use common sense is a quick and easy way of finding out what it feels like to have five security officers beating your ass at once. &lt;br /&gt;
&lt;br /&gt;
A full list of all species-specific genes can be found in the table below.&lt;br /&gt;
=== [[File:Hulk.png|64px]] The A-G of Genes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a list of all possible genes a person can have - know that not all genes are created equal, and their effects can either be Positive, meaning they are entirely beneficial, Minor Negative, meaning they are at worst an annoyance, or Negative, meaning they can cause great harm, or even be fatal!&lt;br /&gt;
A reminder that injecting someone with negative mutations against their will as a non-antagonist is a very, very easy way to get banned. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:10%&amp;quot; |Mutation Name&lt;br /&gt;
!Quality&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:15%&amp;quot; |Obtained Via&lt;br /&gt;
! style=&amp;quot;background-color:#FC360F; width:5%&amp;quot; |Instability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Positive Genes&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that allows the holder to interact with objects through thought.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows the user to manipulate objects and consoles at a distance. Helpful for scrambling your own genes, and is fairly popular. &lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that renders the host immune to the vacuum of space. Will still need an oxygen supply.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|This is one of the most popular genes, and you will often have multiple people come and ask you for this - make absolutely certain that you have this saved to both a disk and the console!&lt;br /&gt;
|-&lt;br /&gt;
!Autotomy&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows a creature to voluntarily discard a random appendage.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Not as useful as it sounds on its own, but can be combined with the Ligament Hook surgery to reattach limbs. Instant handcuff escapes... as long as you don&#039;t eject a leg instead.&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|A great gene for engineering and janitors, and can be combined with Radiation to make Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
!Chameleon&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation that adapts the user&#039;s skin pigmentation to their environment. The adaptation has been observed to be most effective while the user is standing still.&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|As long as the affected person does not move or interact, they slowly fade out of vision. Useful for ambushes or hiding, but has an important downside; this gene will continue to work after you die!&lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|Positive&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Lets you track people via their scent. Sniff something you&#039;re holding in your hand, and then use it again while not holding anything to track their scent.&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|Prepares a bolt that reduces the temperature of whatever it hits. Useful for slowdowns, or against specific targets!&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Positive&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you speak directly into a person&#039;s mind - nobody else can hear what you say this way, and if combined with Chameleon can be used for fun hijinks.&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Lets you make snow with your mind, which you can then craft into floor tiles, snowmen, snow walls and snowballs. Fun for redecorating!&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation believed to be the cause of dwarfism.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Makes you visually look much smaller than other crewmates. Allows you to walk over tables without needing to climb them first.&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Positive&lt;br /&gt;
|You permanently emit a light with a random color and intensity.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|This is not a terribly useful gene, but can be very helpful if there&#039;s a nightmare loose on the station.&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Allows you to passively access radio channels without a headset. If you want to cause chaos, give it to humanised monkeys with Tourette&#039;s and Swedish.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Neutral&lt;br /&gt;
|The user&#039;s muscles slightly expand.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Has no practical effect - this is basically only needed as one of the genes needed to mutate Hulk.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Minor Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Can be &amp;quot;fixed&amp;quot; by wearing prescription glasses. May not always be genetic.&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A chronic cough.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Coughing causes you to drop small objects you&#039;re holding. It can also be used to fake the symptoms of a disease.&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the holder to stutter.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes you talk in Comic Sans. Funny to give to Security as an antag gimmick.&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Not a positive gene like its cousin Dwarfism, but can be fun to give to lizards along with Fire Breath. Some people may ask for it, so it&#039;s worth saving.&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A genome that inhibits certain brain functions, causing the holder to appear clumsy.&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|&lt;br /&gt;
|Makes it impossible to use certain objects, and causes you to drop things constantly. Guns and weapons may explode in your face when fired. Clowns start with this gene.&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows you to make yourself temporarily invincible, but prevents you from moving. This will also happen to you at random, whether you want it to or not.&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|This is similar to Void Magnet in that you will be warped back and forth at random. Can be combined with Clumsiness to make the dreaded Cluwne gene.&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the user to be in constant mania.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This also applies a &amp;quot;positivity&amp;quot; chat filter to a person, changing certain words into &amp;quot;nicer&amp;quot; versions.&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|A hugely problematic gene that makes it extremely difficult to get up after being knocked down. Combine with other negative genes to make someone&#039;s life hell.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Monkified&lt;br /&gt;
|Negative&lt;br /&gt;
|A strange genome, believed to be what differentiates monkeys from humans.&lt;br /&gt;
|Genetic/Humans&lt;br /&gt;
|&lt;br /&gt;
|This gene is incredibly dangerous in the hands of those with bad intentions. Instantly turn anyone into a monkey and have them drop all their things. There&#039;s very little you can do if someone injects you with a mutator of this stuff, so be careful. &lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Negative&lt;br /&gt;
|The holder of this genome is completely deaf.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Anything means anything, including yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|Negative&lt;br /&gt;
|A chronic twitch that forces the user to scream bad words.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Negative&lt;br /&gt;
|A genetic defect that sporadically causes seizures. &lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Negative&lt;br /&gt;
|Partially inhibits the vocal center of the brain, severely distorting speech.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes it difficult to speak beyond very short sentences.&lt;br /&gt;
|-&lt;br /&gt;
!Spastic&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject suffers from muscle spasms.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|The spasms occasionally force you to use whatever item you are holding.&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Negative&lt;br /&gt;
|Completely inhibits the vocal section of the brain.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fiery Sweat&lt;br /&gt;
|Negative&lt;br /&gt;
|The user&#039;s skin will randomly combust, but is generally a lot more resilient to burning.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t burn to death!&lt;br /&gt;
|-&lt;br /&gt;
!Acid Flesh&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject has acidic chemicals building up underneath their skin. This is often lethal.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t melt to death!&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Much like Acid Flesh and Fire Sweat, this will kill your test subjects. This is however an incredibly useful gene, as it allows you to mutate both Hulk and Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Species-Specific Genes&lt;br /&gt;
|-&lt;br /&gt;
!Fire Breath&lt;br /&gt;
|Positive&lt;br /&gt;
|An ancient mutation that gives lizards breath of fire.&lt;br /&gt;
|Lizard species&lt;br /&gt;
|30&lt;br /&gt;
|A very powerful, Lizard-exclusive offensive mutation. Give them a strange potion and Gigantism to make your very own dragons! &lt;br /&gt;
|-&lt;br /&gt;
!Acidic Hands&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Oozeling to metabolize some of their blood into acid, concentrated on their hands.&lt;br /&gt;
|Oozeling species&lt;br /&gt;
|30&lt;br /&gt;
|Lets Oozelings dissolve objects by touching them with the power active - this uses up your blood, though, so try not to kill yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Cat Claws&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s hands grow sharpened claws.&lt;br /&gt;
|Felinid species&lt;br /&gt;
|25&lt;br /&gt;
|Turns Felinids into discount wolverines, giving them slash attacks when attacking with their bare hands.&lt;br /&gt;
|-&lt;br /&gt;
!Strengthened Wings&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s wing muscle volume rapidly increases.&lt;br /&gt;
|Moth species (can be applied to Apids)&lt;br /&gt;
|30&lt;br /&gt;
|While this gene only manifests in Moths, it can also be applied to Apids. On Moths, it provides full flight, even in gravity. On Apids, however, it instead improves their dash range!&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Ethereal to overload their skin to cause a bright flash.&lt;br /&gt;
|Ethereal species&lt;br /&gt;
|30&lt;br /&gt;
|Gives Ethereals the ability to blind people at will, cooldown permitting. Also, generally undetectable, which makes for a fun surprise! &lt;br /&gt;
|-&lt;br /&gt;
!Agaricale Spores&lt;br /&gt;
|Positive&lt;br /&gt;
|An ancient mutation that gives Psyphoza the ability to produce spores.&lt;br /&gt;
|Psyphoza species (can be applied to anyone)&lt;br /&gt;
|30&lt;br /&gt;
|Contrary to the description, while this mutation can only be obtained from Psyphoza, it can be applied to anyone. It grants the ability to produce obfuscating clouds of their own blood (if they have any). This can kill you if overused!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Combined Mutation Genes&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|Positive&lt;br /&gt;
|A poorly understood genome that causes the holder&#039;s muscles to expand, inhibit speech and gives the person a bad skin condition. &lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|Despite being human-exclusive, this is one of the best and most coveted genes you have access to as a geneticist. Do NOT hand this out willy-nilly unless you want Sec to stun baton you into a coma. Makes you strong enough to punch through walls, immune to stuns and very, very loud.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|Makes light around you vanish. Doesn&#039;t work if you&#039;re Ethereal, as funny as that would be.&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|Positive&lt;br /&gt;
|Channel electricity to your hand to shock people with.&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|Lets you ZAP fools with a beam of lightning. Be warned - you are not immune to your own zip-zapping. Grab insulation as well unless you want to be constantly zapping yourself. &lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|Negative&lt;br /&gt;
|Turns a person into a Cluwne, a poor soul cursed to a short and miserable life by the honkmother.&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|&lt;br /&gt;
|This is a REALLY nasty one. Turns the victim into a sickly green clown, doomed to constant seizures, an inability to talk, and generally just being an affront to the gods.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Unavailable Genes&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Negative&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!X-Ray Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange genome that allows the user to see between the spaces of walls.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|35&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Laser Eyes&lt;br /&gt;
|Positive&lt;br /&gt;
|Reflects concentrated light back from the eyes.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|The user of this genome can visually percieve the unique human thermal signature.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|25&lt;br /&gt;
|Works through walls.&lt;br /&gt;
|}&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly and change your actions way too much for me to write a real guide on it.&lt;br /&gt;
=== Head Revolutionary ===&lt;br /&gt;
Simple. Flash colleagues, and if you&#039;re an Ethereal this gets even easier as you can become a living flash with unlimited uses. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave, nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &lt;br /&gt;
&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks or channel a lot of hulk-TK-cold resisting supermen. &lt;br /&gt;
&lt;br /&gt;
A final general tip is that when you&#039;re using mutations to cause chaos, &#039;&#039;&#039;Mutadone is your mortal enemy.&#039;&#039;&#039; Destroy every bottle and pill of it you can find, and either remove the chemistry lab from the picture so they can&#039;t make more, or flood the medicine fridges with sugar pills labelled Mutadone to waste some precious time. You&#039;ll not only be powerless if they manage to force mutadone into you, it will also stop you from re-mutating for some time.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
Genetic Stability&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=37457</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=37457"/>
		<updated>2024-04-08T10:02:34Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Updated Agaricale Spores&amp;#039; effect (thanks, Aramix!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across from the Morgue lies a mystical realm where some of Nanotrasen&#039;s &amp;lt;s&amp;gt;most twisted&amp;lt;/s&amp;gt; greatest minds entertain themselves by tying the Human genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from Medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of reviving someone who has died when all other methods have failed or cannot be produced in a timely manner. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the &#039;&#039;&#039;Autoprocess&#039;&#039;&#039; button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
=== Your Friend, The DNA Scanner ===&lt;br /&gt;
The DNA Scanner and its attached console are the single most important part of your job as a Geneticist. Your primary focus as geneticist is finding helpful, powerful genes, and distributing them throughout the station to whoever might need them. To do that, you&#039;re going to need your best friend - the DNA Scanner.&lt;br /&gt;
&lt;br /&gt;
The DNA scanner is comprised of two parts: the Scanner itself, which looks like a blue tube with a glowing green screen next to it, and the Console, which controls the DNA scanner and allows you to modify and store genetic sequences. Interacting with the console will open the scanner interface.&lt;br /&gt;
[[File:DNA Scanner Module.png|left|thumb|400x400px|The DNA Scanner module, showing the status of the currently inserted test subject. ]]&lt;br /&gt;
At the top, you&#039;ll see the &#039;&#039;&#039;DNA Scanner information module&#039;&#039;&#039;. This section details important information about the person or creature currently inserted into the DNA Scanner, including their name, how healthy they are, if they&#039;re Conscious, Unconscious or Dead, and how irradiated they are. It also allows you to &#039;&#039;&#039;Lock/Unlock&#039;&#039;&#039; the DNA Scanner, and remotely open and close its doors. Finally, this is also where the &#039;&#039;&#039;Scramble DNA&#039;&#039;&#039; function can be found, an extremely important tool that randomises the test subjects DNA, deactivating all their current genomes and giving them a selection of random new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underneath the information module, is the &#039;&#039;&#039;DNA Console&#039;&#039;&#039; module itself. This allows you to select between the consoles three major functions - &#039;&#039;&#039;Storage, Sequencer,&#039;&#039;&#039; and &#039;&#039;&#039;Enzymes.&#039;&#039;&#039;&lt;br /&gt;
[[File:DNA Scanner Storage.png|thumb|350x350px|The DNA Scanner storage menu. ]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Storage&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;Storage&#039;&#039;&#039; function is where gene sequences you&#039;ve discovered can be stored, and activators and mutators for those genes can be printed. The DNA Scanner has a finite amount of gene storage, but luckily, empty data disks can be inserted into the machine, with each one being about to hold the data of 6 extra genes. Only one disk can be inserted into the machine at a time though, so make sure not to lose or misplace your disks when you&#039;re not using them. Store them in a safe place!&lt;br /&gt;
&lt;br /&gt;
This is also the area in which genes can be combined into unique mutations - to do so, select the gene you&#039;d like to combine, and then select the other gene you want to combine it with from the &#039;&#039;&#039;Combine mutations&#039;&#039;&#039; drop down menu. If you&#039;ve selected a value pair of genes, a new mutation will be formed, and added to storage. Make sure you have storage space for your new gene, or else it will not be saved to the console or disk.&lt;br /&gt;
The &#039;&#039;&#039;Mutate&#039;&#039;&#039; button in the Storage menu will mutate the inserted test subject with your selected gene. This isn&#039;t the best way to distribute genes, however, and generally speaking you&#039;ll want to print an activator or a mutator for your desired gene instead. &#039;&#039;&#039;Activators&#039;&#039;&#039; will activate the gene in someone who has a dormant version of the gene, and a &#039;&#039;&#039;Mutator&#039;&#039;&#039; will give the gene to someone even if they don&#039;t have that gene in their sequences at the cost of increasing their genetic instability.&lt;br /&gt;
When someone comes to you asking for a gene, just check your storage, print them off an activator or mutator, and inject it into them. Et voilà, they now have that mutation!&lt;br /&gt;
[[File:DNA Sequencer.png|left|thumb|The DNA Sequencer screen, showing eight fully discovered genome sequences.]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Sequencer&#039;&#039;&#039; ===&lt;br /&gt;
The DNA Sequencer is where the bulk of your work as a geneticist will be done - so pay careful attention to this section!&lt;br /&gt;
&lt;br /&gt;
The first thing you will see are eight different blocks, each displaying a DNA strand. Selecting one of these blocks will display the genes mutation information to the right - its Name, Description, and how much Instability the mutation causes. If the mutation is undiscovered, it will instead show its name as Mutation [#], and the rest of the information as Unknown. &lt;br /&gt;
&lt;br /&gt;
In order to discover an unknown mutation, you&#039;ll need to complete its genome sequence in the &#039;&#039;&#039;Genome Sequencer&#039;&#039;&#039; at the bottom of the screen. You will see 4 different sections, each comprised of 4 pairs of genes. A gene pair is either &#039;&#039;&#039;A -T&#039;&#039;&#039;/&#039;&#039;&#039;T - A&#039;&#039;&#039; or &#039;&#039;&#039;C - G&#039;&#039;&#039;/&#039;&#039;&#039;G - C&#039;&#039;&#039;, or, if the mutation is undiscovered, [X] will be displayed instead. To discover the genome and its effects, you need to complete the genomes by turning every [X] into a matching pair. If a missing pair is A - [X], then you know that [X] must be made into a T. Left clicking on a gene block will cycle it through A&amp;gt;T&amp;gt;C&amp;gt;G&amp;gt;A etc. Right clicking will cycle it in reverse order. In some cases, you may find that both parts of a pair are [X]. In this case, you have several options:&lt;br /&gt;
* If two or fewer pairs are [X]-[X], you can just guess them. If one pair is [X]-[X], just cycle through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If two pairs are [X]-[X], set one to A-T, and then cycle the other one through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If theres no match, change the A-T to T-A and cycle again, continuing until you find the correct missing pairs.&lt;br /&gt;
* If three or more pairs are [X]-[X], your best bet is to grab your &#039;&#039;&#039;handheld DNA Analyzer&#039;&#039;&#039; and looking for people that have the mutation you&#039;re looking for. If for example you&#039;re looking for Mutation 23, you just need to scan people and monkeys until the analyzer finds someone with Mutation 23, and then use the analyzer with the use hotkey and select Mutation 23 from the selection box that pops up. It will then print that sequence for you in the chat box, something like &amp;quot;CGTAXXTX-ATATXXXT-CGCGGCTA-XXTAXCXX&amp;quot;. You then just need to compare that sequence with the one on your console, and use it to fill in the missing gaps.&lt;br /&gt;
* If you&#039;re unbelievably stuck, and for some reason can&#039;t find someone with missing mutation you need, you can use the purple &#039;&#039;&#039;Joker&#039;&#039;&#039; button to instantly reveal half of a missing gene pair. Be warned, however, that this has an incredibly long cooldown, and is shared between machines, so should only be used as a last resort. Don&#039;t rely on this to solve all your genes for you!&lt;br /&gt;
* If you&#039;re stuck &#039;&#039;&#039;AND&#039;&#039;&#039; there is no Joker available for some time, just hid the Scramble Genes button. It&#039;ll give you a fresh set of genes to work with and you&#039;ll like find an easier to solve version of the same mutation further down the line.&lt;br /&gt;
A discovered gene can be activated in a test subject using the Activate button, and activators and mutators for active genes can be printed here as well. You can also save a gene mutation to the console or disk from this menu - which you absolutely should do if the mutation is a positive one. [[Guide to genetics#Mutations and Their Consequences|See below for a complete list of all mutations.]] If you fail to save genes people need, you may not be able to find them again later, so make absolutely sure that you&#039;re saving useful genes to the console or a disk as you find them.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve discovered all 8 sequences a test subject has, hit the &#039;&#039;&#039;Scramble Genes&#039;&#039;&#039; button at the top of the interface to be given a fresh set of genes to solve. Continue solving genes and saving good ones to the console, until there are no more genes to solve that shift. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You&#039;ve done a genetics.&lt;br /&gt;
=== Unique Identifiers - Enzymes ===&lt;br /&gt;
Unique Identifiers (henceforth referred to as UI) can be found under the &#039;&#039;&#039;Enzymes&#039;&#039;&#039; tab in the console. This is a rarely used part of genetics, and for most shifts, its not something you will need to think about unless you&#039;re doing some complicated work with cloning. On this tab, you&#039;ll see three sections.[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]The most important of these is the Unique Enzymes section. This section is comprised of 7 sets of 3 descending letter blocks. So in the example image to the right, the values of those sets would be:&lt;br /&gt;
[dec] [1ee] [301] [1a3] [f00] [45b] [97d] &lt;br /&gt;
&lt;br /&gt;
These blocks are responsible for different features of a persons body. From left to right:&lt;br /&gt;
# Hair Colour RGB value&lt;br /&gt;
# Beard Colour RGB value&lt;br /&gt;
# Skin Tone&lt;br /&gt;
# Eye Colour RGB value&lt;br /&gt;
# Gender&lt;br /&gt;
# Beard Style&lt;br /&gt;
# Hair Style&lt;br /&gt;
You modify UIs by pulsing each value (clicking the letter you want to modify), however unlike gene sequences where you can select specific values as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator of the scanner reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, when in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Note that UI modification is not equally supported for all races. &lt;br /&gt;
=== &#039;&#039;&#039;Gene Instability - AKA Oh God My Skin Is Melting&#039;&#039;&#039; ===&lt;br /&gt;
So, its happened - a Security Officer has arrived and threatened to, &amp;quot;paint the walls with your brains&amp;quot; unless you give him, &amp;quot;every single gene you&#039;ve got&amp;quot; and now he&#039;s screaming as his body twists and contorts as it mutates uncontrollably. That right there is the result of surpassing his bodies instability threshold. You may have noticed that each mutation has its own instability rating - this is how unstable it makes your body, and if the instability rating of all your mutations adds up to 100 or more, your body will begin to mutate beyond your control. To avoid this, its pretty simple: don&#039;t let your instability reach over 99. As long as its 99 or less, you&#039;re in the clear.&lt;br /&gt;
Using an activator instead of a mutator is an easy way to avoid an instability penalty, but this will only work if the scanner or analyzer shows your patient as already having the mutation they want. If they don&#039;t, you can try scrambling their DNA until the mutation they want pops up in their DNA, or bite the bullet and just be careful with how many mutations you give a person. Most of of the popular genes are safe to combine as long as you limit them to 2-3 per person. Space Adapt + Insulation + Dwarfism + Telekinesis, for example, adds up to 90 instability, making it a completely safe combination of genes. Even a highly unstable gene like Hulk for example, can be safely combined with at least one other mutation, so its just a case of doing some (sic)quick maffs in your head and making sure people stay within the limit. &lt;br /&gt;
&lt;br /&gt;
This does, however, lead us to the next must-know information: &lt;br /&gt;
=== Mutadone = Mutagone ===&lt;br /&gt;
If someone has overdosed on mutation injectors and is going on a rampage, or simply isn&#039;t as happy with their new superpowers as they thought they&#039;d be, you can flush all those mutations out of their system instantly using &#039;&#039;&#039;Mutadone&#039;&#039;&#039;. You should find a bottle of these pills in your office, and if not, you can always ask the Chemist to make you some. Mutadone has the added benefit of staying in their system for some time, preventing a person from just grabbing another injector and immediately hulking out again. If you want to flush Mutadone out of someones system, you can use Charcoal, which will allow them to mutate themselves again. &lt;br /&gt;
&lt;br /&gt;
If there&#039;s no mutadone and you&#039;re desperate, shove them into the scanner, and hit scramble. This will instantly remove all their mutations at the cost of inflicting substantial radiation damage to them.&lt;br /&gt;
&lt;br /&gt;
A side note: if someone comes in complaining of blindness, or Tourette&#039;s, or any other negative mutation, and mutadone &#039;&#039;&#039;doesn&#039;t work&#039;&#039;&#039; it&#039;s likely that they have a brain trauma or virus instead. Flying kick them into the nearest stasis bed and get a real doctor to make them feel all better.&lt;br /&gt;
=== Rads-B-Gone ===&lt;br /&gt;
Radiation can be a real danger when working with the DNA Scanner. For most test subjects, like your monkeys and monkey humans, you won&#039;t really need to care about this at all. If a test subject gets so irradiated, they die, it&#039;s a little irresponsible, but hardly anyone is going to write you up over it. Slap the corpse in a body bag and hoist them off to the morgue. &lt;br /&gt;
&lt;br /&gt;
However, if you&#039;re going to be scrambling the genes of a crewmate, or have another geneticist scramble your own genes for you, that&#039;s a completely different story. In those cases, you&#039;ll want to keep &#039;&#039;&#039;[[Guide to chemistry#Potassium%20Iodide|Potassium Iodide]]&#039;&#039;&#039; to hand to quickly flush rads out of your system. &#039;&#039;&#039;[[Guide to chemistry#Pentetic%20Acid|Pentetic Acid]]&#039;&#039;&#039; is also a great option as it not only clears radiation, but also undoes the toxin damage it can cause. Upgrading the DNA Scanner will also drastically reduce the radiation the machine inflicts onto your test subjects, so nag science ASAP for those upgrades if you&#039;re going to be using a lot of crewmates as test fodder.&lt;br /&gt;
=== &#039;&#039;&#039;Not Godly Enough - Feed Me More Chromosomes&#039;&#039;&#039; ===&lt;br /&gt;
If, after giving yourself a safe amount of mutations and making yourself a living god, you are still unsatisfied, there is one more trick in your arsenal: Chromosomes. &lt;br /&gt;
&lt;br /&gt;
You can gain chromosomes by using &#039;&#039;&#039;Activators&#039;&#039;&#039; on people who have certain genes, and then &#039;&#039;&#039;recycling&#039;&#039;&#039; the activator by putting it back into the DNA Scanner or activating their genes from within the scanner. Chromosomes come in five different flavours, each with a different effect;&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%.&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action-based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone.&lt;br /&gt;
Each mutation in the sequencer has room for &#039;&#039;&#039;one&#039;&#039;&#039; chromosome, allowing you to selectively buff specific mutations. Once you have made a buffed version of a mutation, you can store that buffed version in the console, and from then on, every mutator you print of that mutation will have that chromosome. This can be really handy for buffing an entire group of people or reducing the instability of more popular mutations. Use chromosomes effectively, and you&#039;ll be a step above every other geneticist!&lt;br /&gt;
&lt;br /&gt;
A reminder, however, that a chromosome cannot be used on a mutation it would have no effect on - you can&#039;t use a Stabilizer chromosome on a mutation that has no instability cost, for example.&lt;br /&gt;
=== &#039;&#039;&#039;I&#039;m Not A Catgirl, I Swear - Getting Species-Specific Genes&#039;&#039;&#039; ===&lt;br /&gt;
There will be several times as geneticist that a moth, lizard, or any other non-human, will come crashing through your office window asking for BIG WINGS or FIRE BREATH or some other insane nonsense. This is because their species have special, unique genes, that are only discoverable by experimenting on their species.&lt;br /&gt;
&lt;br /&gt;
The risky way of finding these genes is to slap them into a scanner and treat them like any other test subject. This is pretty dangerous, however, and can take a very long time. The safest and most efficient way to do this, is to use your cloning bay access and make a &#039;&#039;&#039;Body-Only&#039;&#039;&#039; clone of the non-human species you want to find a gene for. That way, your crewmate can get on with their job, and you can get on with yours without worrying about accidentally turning them into a radioactive monster. Patience is the key in either case, as you might find the species-specific gene first try, or you might need to scramble them many, many times before it appears.&lt;br /&gt;
&lt;br /&gt;
Make sure to ask science to upgrade your cloners first so you&#039;re not guzzling all the synthflesh, and also make sure that you&#039;re not handing out potentially dangerous mutations willy-nilly. As with many things in genetics, failure to use common sense is a quick and easy way of finding out what it feels like to have five security officers beating your ass at once. &lt;br /&gt;
&lt;br /&gt;
A full list of all species-specific genes can be found in the table below.&lt;br /&gt;
=== [[File:Hulk.png|64px]] The A-G of Genes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a list of all possible genes a person can have - know that not all genes are created equal, and their effects can either be Positive, meaning they are entirely beneficial, Minor Negative, meaning they are at worst an annoyance, or Negative, meaning they can cause great harm, or even be fatal!&lt;br /&gt;
A reminder that injecting someone with negative mutations against their will as a non-antagonist is a very, very easy way to get banned. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:10%&amp;quot; |Mutation Name&lt;br /&gt;
!Quality&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:15%&amp;quot; |Obtained Via&lt;br /&gt;
! style=&amp;quot;background-color:#FC360F; width:5%&amp;quot; |Instability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Positive Genes&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that allows the holder to interact with objects through thought.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows the user to manipulate objects and consoles at a distance. Helpful for scrambling your own genes, and is fairly popular. &lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that renders the host immune to the vacuum of space. Will still need an oxygen supply.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|This is one of the most popular genes, and you will often have multiple people come and ask you for this - make absolutely certain that you have this saved to both a disk and the console!&lt;br /&gt;
|-&lt;br /&gt;
!Autotomy&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows a creature to voluntarily discard a random appendage.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Not as useful as it sounds on its own, but can be combined with the Ligament Hook surgery to reattach limbs. Instant handcuff escapes... as long as you don&#039;t eject a leg instead.&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|A great gene for engineering and janitors, and can be combined with Radiation to make Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
!Chameleon&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation that adapts the user&#039;s skin pigmentation to their environment. The adaptation has been observed to be most effective while the user is standing still.&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|As long as the affected person does not move or interact, they slowly fade out of vision. Useful for ambushes or hiding, but has an important downside; this gene will continue to work after you die!&lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|Positive&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Lets you track people via their scent. Sniff something you&#039;re holding in your hand, and then use it again while not holding anything to track their scent.&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|Prepares a bolt that reduces the temperature of whatever it hits. Useful for slowdowns, or against specific targets!&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Positive&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you speak directly into a person&#039;s mind - nobody else can hear what you say this way, and if combined with Chameleon can be used for fun hijinks.&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Lets you make snow with your mind, which you can then craft into floor tiles, snowmen, snow walls and snowballs. Fun for redecorating!&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation believed to be the cause of dwarfism.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Makes you visually look much smaller than other crewmates. Allows you to walk over tables without needing to climb them first.&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Positive&lt;br /&gt;
|You permanently emit a light with a random color and intensity.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|This is not a terribly useful gene, but can be very helpful if there&#039;s a nightmare loose on the station.&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Allows you to passively access radio channels without a headset. If you want to cause chaos, give it to humanised monkeys with Tourette&#039;s and Swedish.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Neutral&lt;br /&gt;
|The user&#039;s muscles slightly expand.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Has no practical effect - this is basically only needed as one of the genes needed to mutate Hulk.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Minor Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Can be &amp;quot;fixed&amp;quot; by wearing prescription glasses. May not always be genetic.&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A chronic cough.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Coughing causes you to drop small objects you&#039;re holding. It can also be used to fake the symptoms of a disease.&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the holder to stutter.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes you talk in Comic Sans. Funny to give to Security as an antag gimmick.&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Not a positive gene like its cousin Dwarfism, but can be fun to give to lizards along with Fire Breath. Some people may ask for it, so it&#039;s worth saving.&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A genome that inhibits certain brain functions, causing the holder to appear clumsy.&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|&lt;br /&gt;
|Makes it impossible to use certain objects, and causes you to drop things constantly. Guns and weapons may explode in your face when fired. Clowns start with this gene.&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows you to make yourself temporarily invincible, but prevents you from moving. This will also happen to you at random, whether you want it to or not.&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|This is similar to Void Magnet in that you will be warped back and forth at random. Can be combined with Clumsiness to make the dreaded Cluwne gene.&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the user to be in constant mania.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This also applies a &amp;quot;positivity&amp;quot; chat filter to a person, changing certain words into &amp;quot;nicer&amp;quot; versions.&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|A hugely problematic gene that makes it extremely difficult to get up after being knocked down. Combine with other negative genes to make someone&#039;s life hell.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Monkified&lt;br /&gt;
|Negative&lt;br /&gt;
|A strange genome, believed to be what differentiates monkeys from humans.&lt;br /&gt;
|Genetic/Humans&lt;br /&gt;
|&lt;br /&gt;
|This gene is incredibly dangerous in the hands of those with bad intentions. Instantly turn anyone into a monkey and have them drop all their things. There&#039;s very little you can do if someone injects you with a mutator of this stuff, so be careful. &lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Negative&lt;br /&gt;
|The holder of this genome is completely deaf.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Anything means anything, including yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|Negative&lt;br /&gt;
|A chronic twitch that forces the user to scream bad words.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Negative&lt;br /&gt;
|A genetic defect that sporadically causes seizures. &lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Negative&lt;br /&gt;
|Partially inhibits the vocal center of the brain, severely distorting speech.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes it difficult to speak beyond very short sentences.&lt;br /&gt;
|-&lt;br /&gt;
!Spastic&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject suffers from muscle spasms.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|The spasms occasionally force you to use whatever item you are holding.&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Negative&lt;br /&gt;
|Completely inhibits the vocal section of the brain.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fiery Sweat&lt;br /&gt;
|Negative&lt;br /&gt;
|The user&#039;s skin will randomly combust, but is generally a lot more resilient to burning.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t burn to death!&lt;br /&gt;
|-&lt;br /&gt;
!Acid Flesh&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject has acidic chemicals building up underneath their skin. This is often lethal.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t melt to death!&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Much like Acid Flesh and Fire Sweat, this will kill your test subjects. This is however an incredibly useful gene, as it allows you to mutate both Hulk and Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Species-Specific Genes&lt;br /&gt;
|-&lt;br /&gt;
!Fire Breath&lt;br /&gt;
|Positive&lt;br /&gt;
|An ancient mutation that gives lizards breath of fire.&lt;br /&gt;
|Lizard species&lt;br /&gt;
|30&lt;br /&gt;
|A very powerful, Lizard-exclusive offensive mutation. Give them a strange potion and Gigantism to make your very own dragons! &lt;br /&gt;
|-&lt;br /&gt;
!Acidic Hands&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Oozeling to metabolize some of their blood into acid, concentrated on their hands.&lt;br /&gt;
|Oozeling species&lt;br /&gt;
|30&lt;br /&gt;
|Lets Oozelings dissolve objects by touching them with the power active - this uses up your blood, though, so try not to kill yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Cat Claws&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s hands grow sharpened claws.&lt;br /&gt;
|Felinid species&lt;br /&gt;
|25&lt;br /&gt;
|Turns Felinids into discount wolverines, giving them slash attacks when attacking with their bare hands.&lt;br /&gt;
|-&lt;br /&gt;
!Strengthened Wings&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s wing muscle volume rapidly increases.&lt;br /&gt;
|Apid species, Moth species&lt;br /&gt;
|30&lt;br /&gt;
|Lets buggy friends fly - moths and apids attain true flight!&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Ethereal to overload their skin to cause a bright flash.&lt;br /&gt;
|Ethereal species&lt;br /&gt;
|30&lt;br /&gt;
|Gives Ethereals the ability to blind people at will, cooldown permitting. Also, generally undetectable, which makes for a fun surprise! &lt;br /&gt;
|-&lt;br /&gt;
!Agaricale Spores&lt;br /&gt;
|Positive&lt;br /&gt;
|An ancient mutation that gives Psyphoza the ability to produce spores.&lt;br /&gt;
|Psyphoza species&lt;br /&gt;
|30&lt;br /&gt;
|Contrary to the description, while this mutation can only be obtained from Psyphoza, it can be applied to anyone. It grants the ability to produce obfuscating clouds of their own blood (if they have any). This can kill you if overused!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Combined Mutation Genes&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|Positive&lt;br /&gt;
|A poorly understood genome that causes the holder&#039;s muscles to expand, inhibit speech and gives the person a bad skin condition. &lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|Despite being human-exclusive, this is one of the best and most coveted genes you have access to as a geneticist. Do NOT hand this out willy-nilly unless you want Sec to stun baton you into a coma. Makes you strong enough to punch through walls, immune to stuns and very, very loud.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|Makes light around you vanish. Doesn&#039;t work if you&#039;re Ethereal, as funny as that would be.&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|Positive&lt;br /&gt;
|Channel electricity to your hand to shock people with.&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|Lets you ZAP fools with a beam of lightning. Be warned - you are not immune to your own zip-zapping. Grab insulation as well unless you want to be constantly zapping yourself. &lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|Negative&lt;br /&gt;
|Turns a person into a Cluwne, a poor soul cursed to a short and miserable life by the honkmother.&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|&lt;br /&gt;
|This is a REALLY nasty one. Turns the victim into a sickly green clown, doomed to constant seizures, an inability to talk, and generally just being an affront to the gods.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Unavailable Genes&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Negative&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!X-Ray Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange genome that allows the user to see between the spaces of walls.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|35&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Laser Eyes&lt;br /&gt;
|Positive&lt;br /&gt;
|Reflects concentrated light back from the eyes.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|The user of this genome can visually percieve the unique human thermal signature.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|25&lt;br /&gt;
|Works through walls.&lt;br /&gt;
|}&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly and change your actions way too much for me to write a real guide on it.&lt;br /&gt;
=== Head Revolutionary ===&lt;br /&gt;
Simple. Flash colleagues, and if you&#039;re an Ethereal this gets even easier as you can become a living flash with unlimited uses. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave, nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &lt;br /&gt;
&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks or channel a lot of hulk-TK-cold resisting supermen. &lt;br /&gt;
&lt;br /&gt;
A final general tip is that when you&#039;re using mutations to cause chaos, &#039;&#039;&#039;Mutadone is your mortal enemy.&#039;&#039;&#039; Destroy every bottle and pill of it you can find, and either remove the chemistry lab from the picture so they can&#039;t make more, or flood the medicine fridges with sugar pills labelled Mutadone to waste some precious time. You&#039;ll not only be powerless if they manage to force mutadone into you, it will also stop you from re-mutating for some time.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
Genetic Stability&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37456</id>
		<title>Heretics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Heretics&amp;diff=37456"/>
		<updated>2024-04-08T09:56:41Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Fixed minor formatting/spelling errors, made Path of the Void visually distinct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Hey there! Heretics just got updated! Help us bring this guide up-to-date by changing the current guide to match https github DOT com /BeeStation/BeeStation-Hornet/pull/8343, thanks! -Coders who actually wiki their changes&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = F̸̪̞͊͒̉ǒ̴͓̘r̸̲̮̎̾͝ǵ̶͙̭̅͝ọ̴͊̓̀t̷̬̋͗͒t̶͍̓̑̕e̵̩͓͆͂̌n̴̡͚̦͌̀͠ ̸͈̼̠̾͑g̵̟͚̖̽̈͗ő̸͌͘ͅd̸̨͙͕̅s̵̹̜͈̓̊&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMIN HALP MEEEEEE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
==The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all-powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause a short [[Status_Effects#Knockdown|knockdown]], 67 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] has one) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
All of these are critical to your ascension, so don&#039;t lose them, and keep them hidden from security!&lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary.&lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
===[[file:reality_fracture.gif]] &#039;&#039;&#039;Influences&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking.&lt;br /&gt;
{{Leftclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporarily. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
===[[File:Codex open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power.&lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
===[[file:heretic_blade.png]] &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039;===&lt;br /&gt;
The &#039;&#039;&#039;Heretic Blade&#039;&#039;&#039; will be your first unlocked research. It can be created by transmuting a common knife or equivalent with a secondary ingredient based on your path, and serves as a powerful melee weapon, or broken to serve as one-use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
==Paths of The Mansus==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn&#039;t have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. &lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.|}==Abilities==Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding p&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard. &lt;br /&gt;
|}&lt;br /&gt;
==Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path. &amp;lt;br&amp;gt; Transmute a knife with a match for an ashen blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path. &amp;lt;br&amp;gt; Transmute a knife and a pool of blood into a flesh blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Follow the void path. &amp;lt;br&amp;gt; Transmute a knife in sub-zero temperature into a void blade.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path. &amp;lt;br&amp;gt; Transmute a knife and a trash item into a rusty blade.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now blinds opponents.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it&#039;s used on, and destroys any surface that is already rusty.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Void cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet.&lt;br /&gt;
Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored.&lt;br /&gt;
DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT. &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Hud 100 percent Health.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:Rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your mansus applies ash marks on touch. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your mansus applies flesh marks on touch. Attack a marked person with your blade to make them bleed profusely. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:rust_blade.png]] &amp;lt;br&amp;gt;Your mansus applies rust marks on touch. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[File:Decal bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item containing fingerprints to cast a curse of plague on one of the fingerprints&#039; owners for two minutes. While cursed, the victim will repeatedly vomit while their organs will take constant damage. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:Mad_mask.png]] &amp;lt;br&amp;gt;Transmute a pair of eyes, a screwdriver and a pool of blood to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a hatchet, a left and right leg, and an item containing fingerprints to cast a curse of immobility on one of the fingerprints&#039; owners for five minutes. While cursed, the victim will be unable to walk.&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Carving knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Void phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Mawed Crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Destroys already rusted walls.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[File:Decal bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item containing fingerprints to cast a curse of plague on one of the fingerprints&#039; owners for two minutes. While cursed, the victim will repeatedly vomit while their organs will take constant damage.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack. &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Blood Cleave&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[File:Blood siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Void pull.gif]]&amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:Entropic Plume.png]]&amp;lt;br&amp;gt;Spews forth a disorienting plume that causes enemies to strike each other, briefly blinds them and poisons them. Also spreads rust in the path of the plume.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that gives bleeding wounds to the target and those around them.&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:decal_fire.png]]&amp;lt;br&amp;gt; Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Void storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. Causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:Rusty_reinforced_wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual&#039;s rune.&lt;br /&gt;
|[[File:heretic_rune.png]]&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the Brig. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other Securitrons. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
&lt;br /&gt;
* Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
* When starting out, you may want to rely on certain makeshift weapons. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
* Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
* Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
* By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
&lt;br /&gt;
* Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
* Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
* Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
* Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
* Fear the syringe gun. Mute Toxin will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
* Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
* Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another.&lt;br /&gt;
* As a rust heretic, fight in HARM intent, this will prevent accidentally using your mansus grasp on floors or walls.&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
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As any student of Histories knows, the Mansus has no walls.&lt;br /&gt;
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&lt;br /&gt;
Mortals have classified the Mansus into three loosely-defined Paths.&lt;br /&gt;
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Ash, Flesh, Void and Rust.&lt;br /&gt;
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We bid you Ẅ̸̻̰̗͍̪͔́̌̕ḛ̴͔̖̈̀͒l̶͚͇̺̤̊̀̽͒̚͘c̴̭̮̐͛͛̈́o̵̱̹̔̊̏̽̅́̏ṃ̶̓͐́̋͝e̵̛̺̬͉͘͜ to our *̶̨̩̣̥͇̜̼̫̍̊̅̑̑͒̏̔̚@̵̄̎̏̍̈̒̓͜£̵̡̧̜̹͔̖̘̪̮͔̈́̇̋̌̽͠&amp;quot;̷̢̧͚̜̫̜͈͇̮̮͎̆́̽̐̌͜͝ͅ#̷̢̢͍̰̭̺̠̮̟̟̓̈́̊͊̀̓̿͐̓̀̎͜͠%̶̰͉̙̜̝͕͔̘͗̎̾̈́̉̈́̀̓͊̆͘̕#̸̢͙̤̯̏͗̉͛̚͝}̴͖̭̤̣̦̀͗͜€̷̨̳͓͈̣̹̘͕̬̝̓́̾͑̚̚¤̷̧̢̢͖̻̘͕͍̮̰̘͉͕̻͇̀̄̈́̓̕̚&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=37450</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=37450"/>
		<updated>2024-04-08T09:42:23Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Sorted positive genes by instability cost, added Spastic, Chameleon, Autotomy, and Agaricale Spores, specified which species can use species-specific genes, cleaned up various grammar errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across from the Morgue lies a mystical realm where some of Nanotrasen&#039;s &amp;lt;s&amp;gt;most twisted&amp;lt;/s&amp;gt; greatest minds entertain themselves by tying the Human genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from Medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of reviving someone who has died when all other methods have failed or cannot be produced in a timely manner. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the &#039;&#039;&#039;Autoprocess&#039;&#039;&#039; button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
=== Your Friend, The DNA Scanner ===&lt;br /&gt;
The DNA Scanner and its attached console are the single most important part of your job as a Geneticist. Your primary focus as geneticist is finding helpful, powerful genes, and distributing them throughout the station to whoever might need them. To do that, you&#039;re going to need your best friend - the DNA Scanner.&lt;br /&gt;
&lt;br /&gt;
The DNA scanner is comprised of two parts: the Scanner itself, which looks like a blue tube with a glowing green screen next to it, and the Console, which controls the DNA scanner and allows you to modify and store genetic sequences. Interacting with the console will open the scanner interface.&lt;br /&gt;
[[File:DNA Scanner Module.png|left|thumb|400x400px|The DNA Scanner module, showing the status of the currently inserted test subject. ]]&lt;br /&gt;
At the top, you&#039;ll see the &#039;&#039;&#039;DNA Scanner information module&#039;&#039;&#039;. This section details important information about the person or creature currently inserted into the DNA Scanner, including their name, how healthy they are, if they&#039;re Conscious, Unconscious or Dead, and how irradiated they are. It also allows you to &#039;&#039;&#039;Lock/Unlock&#039;&#039;&#039; the DNA Scanner, and remotely open and close its doors. Finally, this is also where the &#039;&#039;&#039;Scramble DNA&#039;&#039;&#039; function can be found, an extremely important tool that randomises the test subjects DNA, deactivating all their current genomes and giving them a selection of random new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underneath the information module, is the &#039;&#039;&#039;DNA Console&#039;&#039;&#039; module itself. This allows you to select between the consoles three major functions - &#039;&#039;&#039;Storage, Sequencer,&#039;&#039;&#039; and &#039;&#039;&#039;Enzymes.&#039;&#039;&#039;&lt;br /&gt;
[[File:DNA Scanner Storage.png|thumb|350x350px|The DNA Scanner storage menu. ]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Storage&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;Storage&#039;&#039;&#039; function is where gene sequences you&#039;ve discovered can be stored, and activators and mutators for those genes can be printed. The DNA Scanner has a finite amount of gene storage, but luckily, empty data disks can be inserted into the machine, with each one being about to hold the data of 6 extra genes. Only one disk can be inserted into the machine at a time though, so make sure not to lose or misplace your disks when you&#039;re not using them. Store them in a safe place!&lt;br /&gt;
&lt;br /&gt;
This is also the area in which genes can be combined into unique mutations - to do so, select the gene you&#039;d like to combine, and then select the other gene you want to combine it with from the &#039;&#039;&#039;Combine mutations&#039;&#039;&#039; drop down menu. If you&#039;ve selected a value pair of genes, a new mutation will be formed, and added to storage. Make sure you have storage space for your new gene, or else it will not be saved to the console or disk.&lt;br /&gt;
The &#039;&#039;&#039;Mutate&#039;&#039;&#039; button in the Storage menu will mutate the inserted test subject with your selected gene. This isn&#039;t the best way to distribute genes, however, and generally speaking you&#039;ll want to print an activator or a mutator for your desired gene instead. &#039;&#039;&#039;Activators&#039;&#039;&#039; will activate the gene in someone who has a dormant version of the gene, and a &#039;&#039;&#039;Mutator&#039;&#039;&#039; will give the gene to someone even if they don&#039;t have that gene in their sequences at the cost of increasing their genetic instability.&lt;br /&gt;
When someone comes to you asking for a gene, just check your storage, print them off an activator or mutator, and inject it into them. Et voilà, they now have that mutation!&lt;br /&gt;
[[File:DNA Sequencer.png|left|thumb|The DNA Sequencer screen, showing eight fully discovered genome sequences.]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Sequencer&#039;&#039;&#039; ===&lt;br /&gt;
The DNA Sequencer is where the bulk of your work as a geneticist will be done - so pay careful attention to this section!&lt;br /&gt;
&lt;br /&gt;
The first thing you will see are eight different blocks, each displaying a DNA strand. Selecting one of these blocks will display the genes mutation information to the right - its Name, Description, and how much Instability the mutation causes. If the mutation is undiscovered, it will instead show its name as Mutation [#], and the rest of the information as Unknown. &lt;br /&gt;
&lt;br /&gt;
In order to discover an unknown mutation, you&#039;ll need to complete its genome sequence in the &#039;&#039;&#039;Genome Sequencer&#039;&#039;&#039; at the bottom of the screen. You will see 4 different sections, each comprised of 4 pairs of genes. A gene pair is either &#039;&#039;&#039;A -T&#039;&#039;&#039;/&#039;&#039;&#039;T - A&#039;&#039;&#039; or &#039;&#039;&#039;C - G&#039;&#039;&#039;/&#039;&#039;&#039;G - C&#039;&#039;&#039;, or, if the mutation is undiscovered, [X] will be displayed instead. To discover the genome and its effects, you need to complete the genomes by turning every [X] into a matching pair. If a missing pair is A - [X], then you know that [X] must be made into a T. Left clicking on a gene block will cycle it through A&amp;gt;T&amp;gt;C&amp;gt;G&amp;gt;A etc. Right clicking will cycle it in reverse order. In some cases, you may find that both parts of a pair are [X]. In this case, you have several options:&lt;br /&gt;
* If two or fewer pairs are [X]-[X], you can just guess them. If one pair is [X]-[X], just cycle through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If two pairs are [X]-[X], set one to A-T, and then cycle the other one through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If theres no match, change the A-T to T-A and cycle again, continuing until you find the correct missing pairs.&lt;br /&gt;
* If three or more pairs are [X]-[X], your best bet is to grab your &#039;&#039;&#039;handheld DNA Analyzer&#039;&#039;&#039; and looking for people that have the mutation you&#039;re looking for. If for example you&#039;re looking for Mutation 23, you just need to scan people and monkeys until the analyzer finds someone with Mutation 23, and then use the analyzer with the use hotkey and select Mutation 23 from the selection box that pops up. It will then print that sequence for you in the chat box, something like &amp;quot;CGTAXXTX-ATATXXXT-CGCGGCTA-XXTAXCXX&amp;quot;. You then just need to compare that sequence with the one on your console, and use it to fill in the missing gaps.&lt;br /&gt;
* If you&#039;re unbelievably stuck, and for some reason can&#039;t find someone with missing mutation you need, you can use the purple &#039;&#039;&#039;Joker&#039;&#039;&#039; button to instantly reveal half of a missing gene pair. Be warned, however, that this has an incredibly long cooldown, and is shared between machines, so should only be used as a last resort. Don&#039;t rely on this to solve all your genes for you!&lt;br /&gt;
* If you&#039;re stuck &#039;&#039;&#039;AND&#039;&#039;&#039; there is no Joker available for some time, just hid the Scramble Genes button. It&#039;ll give you a fresh set of genes to work with and you&#039;ll like find an easier to solve version of the same mutation further down the line.&lt;br /&gt;
A discovered gene can be activated in a test subject using the Activate button, and activators and mutators for active genes can be printed here as well. You can also save a gene mutation to the console or disk from this menu - which you absolutely should do if the mutation is a positive one. [[Guide to genetics#Mutations and Their Consequences|See below for a complete list of all mutations.]] If you fail to save genes people need, you may not be able to find them again later, so make absolutely sure that you&#039;re saving useful genes to the console or a disk as you find them.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve discovered all 8 sequences a test subject has, hit the &#039;&#039;&#039;Scramble Genes&#039;&#039;&#039; button at the top of the interface to be given a fresh set of genes to solve. Continue solving genes and saving good ones to the console, until there are no more genes to solve that shift. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You&#039;ve done a genetics.&lt;br /&gt;
=== Unique Identifiers - Enzymes ===&lt;br /&gt;
Unique Identifiers (henceforth referred to as UI) can be found under the &#039;&#039;&#039;Enzymes&#039;&#039;&#039; tab in the console. This is a rarely used part of genetics, and for most shifts, its not something you will need to think about unless you&#039;re doing some complicated work with cloning. On this tab, you&#039;ll see three sections.[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]The most important of these is the Unique Enzymes section. This section is comprised of 7 sets of 3 descending letter blocks. So in the example image to the right, the values of those sets would be:&lt;br /&gt;
[dec] [1ee] [301] [1a3] [f00] [45b] [97d] &lt;br /&gt;
&lt;br /&gt;
These blocks are responsible for different features of a persons body. From left to right:&lt;br /&gt;
# Hair Colour RGB value&lt;br /&gt;
# Beard Colour RGB value&lt;br /&gt;
# Skin Tone&lt;br /&gt;
# Eye Colour RGB value&lt;br /&gt;
# Gender&lt;br /&gt;
# Beard Style&lt;br /&gt;
# Hair Style&lt;br /&gt;
You modify UIs by pulsing each value (clicking the letter you want to modify), however unlike gene sequences where you can select specific values as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator of the scanner reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, when in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Note that UI modification is not equally supported for all races. &lt;br /&gt;
=== &#039;&#039;&#039;Gene Instability - AKA Oh God My Skin Is Melting&#039;&#039;&#039; ===&lt;br /&gt;
So, its happened - a Security Officer has arrived and threatened to, &amp;quot;paint the walls with your brains&amp;quot; unless you give him, &amp;quot;every single gene you&#039;ve got&amp;quot; and now he&#039;s screaming as his body twists and contorts as it mutates uncontrollably. That right there is the result of surpassing his bodies instability threshold. You may have noticed that each mutation has its own instability rating - this is how unstable it makes your body, and if the instability rating of all your mutations adds up to 100 or more, your body will begin to mutate beyond your control. To avoid this, its pretty simple: don&#039;t let your instability reach over 99. As long as its 99 or less, you&#039;re in the clear.&lt;br /&gt;
Using an activator instead of a mutator is an easy way to avoid an instability penalty, but this will only work if the scanner or analyzer shows your patient as already having the mutation they want. If they don&#039;t, you can try scrambling their DNA until the mutation they want pops up in their DNA, or bite the bullet and just be careful with how many mutations you give a person. Most of of the popular genes are safe to combine as long as you limit them to 2-3 per person. Space Adapt + Insulation + Dwarfism + Telekinesis, for example, adds up to 90 instability, making it a completely safe combination of genes. Even a highly unstable gene like Hulk for example, can be safely combined with at least one other mutation, so its just a case of doing some (sic)quick maffs in your head and making sure people stay within the limit. &lt;br /&gt;
&lt;br /&gt;
This does, however, lead us to the next must-know information: &lt;br /&gt;
=== Mutadone = Mutagone ===&lt;br /&gt;
If someone has overdosed on mutation injectors and is going on a rampage, or simply isn&#039;t as happy with their new superpowers as they thought they&#039;d be, you can flush all those mutations out of their system instantly using &#039;&#039;&#039;Mutadone&#039;&#039;&#039;. You should find a bottle of these pills in your office, and if not, you can always ask the Chemist to make you some. Mutadone has the added benefit of staying in their system for some time, preventing a person from just grabbing another injector and immediately hulking out again. If you want to flush Mutadone out of someones system, you can use Charcoal, which will allow them to mutate themselves again. &lt;br /&gt;
&lt;br /&gt;
If there&#039;s no mutadone and you&#039;re desperate, shove them into the scanner, and hit scramble. This will instantly remove all their mutations at the cost of inflicting substantial radiation damage to them.&lt;br /&gt;
&lt;br /&gt;
A side note: if someone comes in complaining of blindness, or Tourette&#039;s, or any other negative mutation, and mutadone &#039;&#039;&#039;doesn&#039;t work&#039;&#039;&#039; it&#039;s likely that they have a brain trauma or virus instead. Flying kick them into the nearest stasis bed and get a real doctor to make them feel all better.&lt;br /&gt;
=== Rads-B-Gone ===&lt;br /&gt;
Radiation can be a real danger when working with the DNA Scanner. For most test subjects, like your monkeys and monkey humans, you won&#039;t really need to care about this at all. If a test subject gets so irradiated, they die, it&#039;s a little irresponsible, but hardly anyone is going to write you up over it. Slap the corpse in a body bag and hoist them off to the morgue. &lt;br /&gt;
&lt;br /&gt;
However, if you&#039;re going to be scrambling the genes of a crewmate, or have another geneticist scramble your own genes for you, that&#039;s a completely different story. In those cases, you&#039;ll want to keep &#039;&#039;&#039;[[Guide to chemistry#Potassium%20Iodide|Potassium Iodide]]&#039;&#039;&#039; to hand to quickly flush rads out of your system. &#039;&#039;&#039;[[Guide to chemistry#Pentetic%20Acid|Pentetic Acid]]&#039;&#039;&#039; is also a great option as it not only clears radiation, but also undoes the toxin damage it can cause. Upgrading the DNA Scanner will also drastically reduce the radiation the machine inflicts onto your test subjects, so nag science ASAP for those upgrades if you&#039;re going to be using a lot of crewmates as test fodder.&lt;br /&gt;
=== &#039;&#039;&#039;Not Godly Enough - Feed Me More Chromosomes&#039;&#039;&#039; ===&lt;br /&gt;
If, after giving yourself a safe amount of mutations and making yourself a living god, you are still unsatisfied, there is one more trick in your arsenal: Chromosomes. &lt;br /&gt;
&lt;br /&gt;
You can gain chromosomes by using &#039;&#039;&#039;Activators&#039;&#039;&#039; on people who have certain genes, and then &#039;&#039;&#039;recycling&#039;&#039;&#039; the activator by putting it back into the DNA Scanner or activating their genes from within the scanner. Chromosomes come in five different flavours, each with a different effect;&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%.&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action-based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone.&lt;br /&gt;
Each mutation in the sequencer has room for &#039;&#039;&#039;one&#039;&#039;&#039; chromosome, allowing you to selectively buff specific mutations. Once you have made a buffed version of a mutation, you can store that buffed version in the console, and from then on, every mutator you print of that mutation will have that chromosome. This can be really handy for buffing an entire group of people or reducing the instability of more popular mutations. Use chromosomes effectively, and you&#039;ll be a step above every other geneticist!&lt;br /&gt;
&lt;br /&gt;
A reminder, however, that a chromosome cannot be used on a mutation it would have no effect on - you can&#039;t use a Stabilizer chromosome on a mutation that has no instability cost, for example.&lt;br /&gt;
=== &#039;&#039;&#039;I&#039;m Not A Catgirl, I Swear - Getting Species-Specific Genes&#039;&#039;&#039; ===&lt;br /&gt;
There will be several times as geneticist that a moth, lizard, or any other non-human, will come crashing through your office window asking for BIG WINGS or FIRE BREATH or some other insane nonsense. This is because their species have special, unique genes, that are only discoverable by experimenting on their species.&lt;br /&gt;
&lt;br /&gt;
The risky way of finding these genes is to slap them into a scanner and treat them like any other test subject. This is pretty dangerous, however, and can take a very long time. The safest and most efficient way to do this, is to use your cloning bay access and make a &#039;&#039;&#039;Body-Only&#039;&#039;&#039; clone of the non-human species you want to find a gene for. That way, your crewmate can get on with their job, and you can get on with yours without worrying about accidentally turning them into a radioactive monster. Patience is the key in either case, as you might find the species-specific gene first try, or you might need to scramble them many, many times before it appears.&lt;br /&gt;
&lt;br /&gt;
Make sure to ask science to upgrade your cloners first so you&#039;re not guzzling all the synthflesh, and also make sure that you&#039;re not handing out potentially dangerous mutations willy-nilly. As with many things in genetics, failure to use common sense is a quick and easy way of finding out what it feels like to have five security officers beating your ass at once. &lt;br /&gt;
&lt;br /&gt;
A full list of all species-specific genes can be found in the table below.&lt;br /&gt;
=== [[File:Hulk.png|64px]] The A-G of Genes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a list of all possible genes a person can have - know that not all genes are created equal, and their effects can either be Positive, meaning they are entirely beneficial, Minor Negative, meaning they are at worst an annoyance, or Negative, meaning they can cause great harm, or even be fatal!&lt;br /&gt;
A reminder that injecting someone with negative mutations against their will as a non-antagonist is a very, very easy way to get banned. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:10%&amp;quot; |Mutation Name&lt;br /&gt;
!Quality&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:15%&amp;quot; |Obtained Via&lt;br /&gt;
! style=&amp;quot;background-color:#FC360F; width:5%&amp;quot; |Instability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Positive Genes&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that allows the holder to interact with objects through thought.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows the user to manipulate objects and consoles at a distance. Helpful for scrambling your own genes, and is fairly popular. &lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that renders the host immune to the vacuum of space. Will still need an oxygen supply.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|This is one of the most popular genes, and you will often have multiple people come and ask you for this - make absolutely certain that you have this saved to both a disk and the console!&lt;br /&gt;
|-&lt;br /&gt;
!Autotomy&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows a creature to voluntarily discard a random appendage.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Not as useful as it sounds on its own, but can be combined with the Ligament Hook surgery to reattach limbs. Instant handcuff escapes... as long as you don&#039;t eject a leg instead.&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|A great gene for engineering and janitors, and can be combined with Radiation to make Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
!Chameleon&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation that adapts the user&#039;s skin pigmentation to their environment. The adaptation has been observed to be most effective while the user is standing still.&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|As long as the affected person does not move or interact, they slowly fade out of vision. Useful for ambushes or hiding, but has an important downside; this gene will continue to work after you die!&lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|Positive&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Lets you track people via their scent. Sniff something you&#039;re holding in your hand, and then use it again while not holding anything to track their scent.&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|Prepares a bolt that reduces the temperature of whatever it hits. Useful for slowdowns, or against specific targets!&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Positive&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you speak directly into a person&#039;s mind - nobody else can hear what you say this way, and if combined with Chameleon can be used for fun hijinks.&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Lets you make snow with your mind, which you can then craft into floor tiles, snowmen, snow walls and snowballs. Fun for redecorating!&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation believed to be the cause of dwarfism.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Makes you visually look much smaller than other crewmates. Allows you to walk over tables without needing to climb them first.&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Positive&lt;br /&gt;
|You permanently emit a light with a random color and intensity.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|This is not a terribly useful gene, but can be very helpful if there&#039;s a nightmare loose on the station.&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Allows you to passively access radio channels without a headset. If you want to cause chaos, give it to humanised monkeys with Tourette&#039;s and Swedish.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Neutral&lt;br /&gt;
|The user&#039;s muscles slightly expand.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Has no practical effect - this is basically only needed as one of the genes needed to mutate Hulk.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Minor Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Can be &amp;quot;fixed&amp;quot; by wearing prescription glasses. May not always be genetic.&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A chronic cough.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Coughing causes you to drop small objects you&#039;re holding. It can also be used to fake the symptoms of a disease.&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the holder to stutter.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes you talk in Comic Sans. Funny to give to Security as an antag gimmick.&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Not a positive gene like its cousin Dwarfism, but can be fun to give to lizards along with Fire Breath. Some people may ask for it, so it&#039;s worth saving.&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A genome that inhibits certain brain functions, causing the holder to appear clumsy.&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|&lt;br /&gt;
|Makes it impossible to use certain objects, and causes you to drop things constantly. Guns and weapons may explode in your face when fired. Clowns start with this gene.&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows you to make yourself temporarily invincible, but prevents you from moving. This will also happen to you at random, whether you want it to or not.&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|This is similar to Void Magnet in that you will be warped back and forth at random. Can be combined with Clumsiness to make the dreaded Cluwne gene.&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the user to be in constant mania.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This also applies a &amp;quot;positivity&amp;quot; chat filter to a person, changing certain words into &amp;quot;nicer&amp;quot; versions.&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|A hugely problematic gene that makes it extremely difficult to get up after being knocked down. Combine with other negative genes to make someone&#039;s life hell.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Monkified&lt;br /&gt;
|Negative&lt;br /&gt;
|A strange genome, believed to be what differentiates monkeys from humans.&lt;br /&gt;
|Genetic/Humans&lt;br /&gt;
|&lt;br /&gt;
|This gene is incredibly dangerous in the hands of those with bad intentions. Instantly turn anyone into a monkey and have them drop all their things. There&#039;s very little you can do if someone injects you with a mutator of this stuff, so be careful. &lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Negative&lt;br /&gt;
|The holder of this genome is completely deaf.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Anything means anything, including yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|Negative&lt;br /&gt;
|A chronic twitch that forces the user to scream bad words.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Negative&lt;br /&gt;
|A genetic defect that sporadically causes seizures. &lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Negative&lt;br /&gt;
|Partially inhibits the vocal center of the brain, severely distorting speech.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes it difficult to speak beyond very short sentences.&lt;br /&gt;
|-&lt;br /&gt;
!Spastic&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject suffers from muscle spasms.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|The spasms occasionally force you to use whatever item you are holding.&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Negative&lt;br /&gt;
|Completely inhibits the vocal section of the brain.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fiery Sweat&lt;br /&gt;
|Negative&lt;br /&gt;
|The user&#039;s skin will randomly combust, but is generally a lot more resilient to burning.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t burn to death!&lt;br /&gt;
|-&lt;br /&gt;
!Acid Flesh&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject has acidic chemicals building up underneath their skin. This is often lethal.&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t melt to death!&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Much like Acid Flesh and Fire Sweat, this will kill your test subjects. This is however an incredibly useful gene, as it allows you to mutate both Hulk and Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Species-Specific Genes&lt;br /&gt;
|-&lt;br /&gt;
!Fire Breath&lt;br /&gt;
|Positive&lt;br /&gt;
|An ancient mutation that gives lizards breath of fire.&lt;br /&gt;
|Lizard species&lt;br /&gt;
|30&lt;br /&gt;
|A very powerful, Lizard-exclusive offensive mutation. Give them a strange potion and Gigantism to make your very own dragons! &lt;br /&gt;
|-&lt;br /&gt;
!Acidic Hands&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Oozeling to metabolize some of their blood into acid, concentrated on their hands.&lt;br /&gt;
|Oozeling species&lt;br /&gt;
|30&lt;br /&gt;
|Lets Oozelings dissolve objects by touching them with the power active - this uses up your blood, though, so try not to kill yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Cat Claws&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s hands grow sharpened claws.&lt;br /&gt;
|Felinid species&lt;br /&gt;
|25&lt;br /&gt;
|Turns Felinids into discount wolverines, giving them slash attacks when attacking with their bare hands.&lt;br /&gt;
|-&lt;br /&gt;
!Strengthened Wings&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s wing muscle volume rapidly increases.&lt;br /&gt;
|Apid species, Moth species&lt;br /&gt;
|30&lt;br /&gt;
|Lets buggy friends fly - moths and apids attain true flight!&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Ethereal to overload their skin to cause a bright flash.&lt;br /&gt;
|Ethereal species&lt;br /&gt;
|30&lt;br /&gt;
|Gives Ethereals the ability to blind people at will, cooldown permitting. Also, generally undetectable, which makes for a fun surprise! &lt;br /&gt;
|-&lt;br /&gt;
!Agaricale Spores&lt;br /&gt;
|Positive&lt;br /&gt;
|An ancient mutation that gives Psyphoza the ability to produce spores.&lt;br /&gt;
|Psyphoza species&lt;br /&gt;
|30&lt;br /&gt;
|Gives Psyphoza the ability to produce obfuscating clouds of smoke-like spores at the cost of some of their own blood.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Combined Mutation Genes&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|Positive&lt;br /&gt;
|A poorly understood genome that causes the holder&#039;s muscles to expand, inhibit speech and gives the person a bad skin condition. &lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|Despite being human-exclusive, this is one of the best and most coveted genes you have access to as a geneticist. Do NOT hand this out willy-nilly unless you want Sec to stun baton you into a coma. Makes you strong enough to punch through walls, immune to stuns and very, very loud.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|Makes light around you vanish. Doesn&#039;t work if you&#039;re Ethereal, as funny as that would be.&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|Positive&lt;br /&gt;
|Channel electricity to your hand to shock people with.&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|Lets you ZAP fools with a beam of lightning. Be warned - you are not immune to your own zip-zapping. Grab insulation as well unless you want to be constantly zapping yourself. &lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|Negative&lt;br /&gt;
|Turns a person into a Cluwne, a poor soul cursed to a short and miserable life by the honkmother.&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|&lt;br /&gt;
|This is a REALLY nasty one. Turns the victim into a sickly green clown, doomed to constant seizures, an inability to talk, and generally just being an affront to the gods.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Unavailable Genes&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Negative&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!X-Ray Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange genome that allows the user to see between the spaces of walls.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|35&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Laser Eyes&lt;br /&gt;
|Positive&lt;br /&gt;
|Reflects concentrated light back from the eyes.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|The user of this genome can visually percieve the unique human thermal signature.&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|25&lt;br /&gt;
|Works through walls.&lt;br /&gt;
|}&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly and change your actions way too much for me to write a real guide on it.&lt;br /&gt;
=== Head Revolutionary ===&lt;br /&gt;
Simple. Flash colleagues, and if you&#039;re an Ethereal this gets even easier as you can become a living flash with unlimited uses. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave, nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &lt;br /&gt;
&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks or channel a lot of hulk-TK-cold resisting supermen. &lt;br /&gt;
&lt;br /&gt;
A final general tip is that when you&#039;re using mutations to cause chaos, &#039;&#039;&#039;Mutadone is your mortal enemy.&#039;&#039;&#039; Destroy every bottle and pill of it you can find, and either remove the chemistry lab from the picture so they can&#039;t make more, or flood the medicine fridges with sugar pills labelled Mutadone to waste some precious time. You&#039;ll not only be powerless if they manage to force mutadone into you, it will also stop you from re-mutating for some time.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
Genetic Stability&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36954</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36954"/>
		<updated>2023-07-12T11:19:42Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Oops, corrected as per MrEloda&amp;#039;s edit; 7421 does indeed prevent teratomas! Cell damage remains though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster. Note : virus food increases the progression speed by tenfold while in the bloodstream. &lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host may spread the virus as if it were airborne when coughing&amp;quot;&amp;gt;Transmission 11&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well, unless mindshielded.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will have a chance to become infected as well, unless they have a mindshield or a tinfoil hat.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0|| 3||3||1 || 0||1||Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met.||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost &lt;br /&gt;
| -1||-2||2||1|| 0||8 ||Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold.||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Necropolis Seed&lt;br /&gt;
|0||3 ||-10||-3||-1||9||Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title=&amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/Span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
|0 || 2 || -3||0||-2 || 8||When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1|| 3||1||2||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0|| 1||4||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma &lt;br /&gt;
| 0||2||-3||-3|| -2||8 ||Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Revitiligo&lt;br /&gt;
| 1|| 2||1||2||0||5|| Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome &lt;br /&gt;
|1|| 2||3||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pituitary Disruption&lt;br /&gt;
| -3 || -2||1||-2||1||8 ||Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, and causes the host to occasionally (harmlessly) vomit organs and blood. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and grants limb regeneration, but causes cell damage over time. +3 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shivering &lt;br /&gt;
|0|| 2||2||2||0||2|| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
|0||4||-1 ||1||0|| 6||The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2|| 3||0|| 4||0||1||Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;When sneezing, the host spreads the virus as if it were airborne, with long range&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement &lt;br /&gt;
| 1 || 2 || -2 ||-3|| 0|| 8||If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Toxolysis &lt;br /&gt;
| 0 || -2||2||-2||0||6||Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Vitiligo&lt;br /&gt;
| 2|| 0||3||1||0 ||5 ||Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
|1||-2 || -3||-1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host believes themselves to be a wizard||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
|1||2||2||-1|| 1||8 ||The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade ==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
! Autobrewery Syndrome&lt;br /&gt;
| -1 || -2||3||-1||1|| 6||The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2|| 2||1||1|| 2||0 ||Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
|1||6||-2 ||1 ||3||9||The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cornu Cutaneum &lt;br /&gt;
| -3||3||-3 ||0 ||1|| 8||The host damages anyone who touches them||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1||-3||0||2||3 ||Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Deafness&lt;br /&gt;
| -1 || -1||1||-3||2||3||Causes intermittent loss of hearing.||&amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3||0|| -3||3||3||Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
|0||2||5||-2||2||9|| style=&amp;quot;color:#ff69ed&amp;quot; |Causes the host to secrete industrial grade lubricant from their feet.||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1||-3 || -4||-2 ||3||3||Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
|1||-1 || -2|| -2||3||3|| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Neural Decay&lt;br /&gt;
|1||-2 || -3||-1||3|| 7||The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Host&#039;s brain develops even more traumas than normal.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
|0||-1 ||-1||-2||2||6|| Causes EMPs on the host occasionally. Has a cell damage healing threshold. ||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1||-2||-2||2||2|| 3||Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2||0||1||2|| 1||3|| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|0||2||-2||1||2||3|| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food.||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation. -3 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1||-2||3||2|| 3||7||The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3||-2|| 0||-1||4||7||Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1||2||-1||2||3||7||The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage||&amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4||1||-2||2||2||9||The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
|1||-1||-2||-1 ||4||7|| Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #de9a97;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2||0|| -1||-2||5||9||Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
|2||-2|| -2||-2||5|| 9||Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2||-2||1||-2||5||9||Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
|2||1||-6||-2||5||9||Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.||&amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
|1||-2 ||-3||1||-1||-1|| The host feels slightly happier around cats||&amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
|2||2||2||2||0||-1||The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however.||&amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36953</id>
		<title>Infections</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Infections&amp;diff=36953"/>
		<updated>2023-07-12T11:16:36Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Fixed Pituitary Disruption&amp;#039;s thresholds not mentioning any of the symptom&amp;#039;s downsides.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Virology for the Layperson: Preventing Diseases=&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
Diseases can be an annoyance to cure and prevent. However, if everyone does their part, an outbreak can be easy to deal with. If a disease is spreading, it&#039;s up to you to prevent yourself from getting it, or, if you&#039;re infected, preventing yourself from spreading it before you&#039;re cured.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the methods by which a disease spreads. A virus in one of these tiers spreads as if by all tiers below it, unless it&#039;s in the Special tier. Each has listed the means to prevent spread, and are listed when getting a medical scan of the virus:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected. &lt;br /&gt;
* Contact - The infection infests the skin of the host. Merely touching, or bumping into them, is enough to catch the infection. If infected with a Contact virus, isolate yourself from high traffic areas. Wearing bio-protective clothes will protect from contact infection&lt;br /&gt;
* Fluids - The infection spreads through fluids, and is susceptible to mutation, if it&#039;s an advanced disease. Diseases which spread through fluids infect through vomit, blood, and similar floor splatters- wear bandages if infected and bleeding. White Shoes are sufficient to protect from most sources of Fluid spread disease. &lt;br /&gt;
* Blood - The infection will typically only spread through injection, bites, ingestion and other methods which must usually be intentional. Bloodborne viruses are of minimal concern- if infected, you can safely visit Medical for treatment. Blood transmission diseases can also be spread by sharing syringes- exercise extreme caution!&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
====Hunger====&lt;br /&gt;
Being hungry makes it easier for you to transmit and catch diseases. Eat well, stay healthy!&lt;br /&gt;
====Isolation====&lt;br /&gt;
If you&#039;re infected with a virus, avoid contact with other crew! if the virus is deadly, try finding an alternate route into medical- don&#039;t give everyone in the lobby viral supertuberculosis!&lt;br /&gt;
====Sterilization====&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination. Make sure blood is cleaned from the floor at all times; any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
====Spaceacillin====&lt;br /&gt;
Spaceacillin prevents diseases from spreading when injected into a host. use it to prevent further spread!&lt;br /&gt;
====Biohazard PPE====&lt;br /&gt;
The following PPE, or, personal protective equipment, all serves to slow the spread of disease, whether you are or are not infected:&lt;br /&gt;
* Wearing a full biosuit, and some EVA suits, will protect you entirely from Contact and Fluid based infections. This equipment does not protect from airborne illness- wear your internals!&lt;br /&gt;
* A virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs or Research Director jumpsuit provides some biological protection&lt;br /&gt;
* Wearing a labcoat also provides rudimentary protection from contact infection&lt;br /&gt;
* [[Latex Gloves]] (and nitrile gloves) provide some degree of protection from biohazards, though most gloves offer at least a partial degree. If you must pick up a biohazardous object, wear latex or nitrile gloves!&lt;br /&gt;
* Sterile masks offer some biohazard protection&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best) will protect you from diseases transmitted from puddles on the floor to some degree, with White Shoes providing the most protection&lt;br /&gt;
* [[Internals]] are a foolproof way to protect yourself from airborne pathogen&lt;br /&gt;
====Mutations====&lt;br /&gt;
Some viruses mutate when spread. This may change their cure. However, they&#039;re still susceptible to the same vaccine! If a virus is shown to mutate, make sure to produce vaccines.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Most infections have a chemical cure, which can be administered to remove the infection. Generally, 5 to 10 units are sufficient to cure an infection. However, once you are cured, you should take a blood sample and give it to the virologist!&lt;br /&gt;
====Vaccination====&lt;br /&gt;
A vaccine is a special reagent that the virologist can create using the blood of a person who has been cured of a disease. Unlike a Cure, only one tenth of a unit of a vaccine is necessary to cure a disease, and it has no side effects, unlike some cures&lt;br /&gt;
====Creating Vaccines====&lt;br /&gt;
The Virologist has access to a machine called the [[File:Pandm.gif|32px]]PanD.E.M.I.C 2200. This machine has the capability to produce a Vaccine when given blood containing antibodies- IE, blood of a cured person. Simply put a beaker containing this blood into the machine, select an infection to synthesize a vaccine for, and you&#039;ll have a bottle full of 15 units of vaccine!&lt;br /&gt;
===Simple Diseases===&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases and afflictions aren&#039;t necessarily even diseases- some of them lack vaccines. If a disease can&#039;t be vaccinated, curing it is not within the domain of the virologist&#039;s job.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. There is no vaccine for alien parasites. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. There is no vaccine for Zombie Infection. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. There is no vaccine for Jungle Fever. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here. There is no vaccine for Heart Disease. || N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]] || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|-&lt;br /&gt;
|The Rhumba Beat&lt;br /&gt;
|Unknown&lt;br /&gt;
|Random events&lt;br /&gt;
|Causes the infected to take burn damage, be lit on fire, and finally: start exploding when it reaches the last stage. Chick Chicky Boom!&lt;br /&gt;
|Contact&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[virologist|Virology]] 101: Advanced Diseases=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: I don&#039;t get paid enough for this&amp;quot;&amp;gt;[Greetings, loyal Nanotrasen employee! I am Sulfur IV], NANOTRASEN&#039;S TOP VIROLOGIST. I HAVE [PHDs in biochemistry, epidemiology, genetics, philosophy, bioengineering, and software engineering, and multiple awards for my achievements in virology and related fields], AND I&#039;M GOING TO [educate the next generation of promising young doctors on] EXACTLY HOW TO CREATE [safe and beneficial viral agents]! LISTEN WELL, AS [you may replay this recording as many times as you need to in order to understand the material]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
The Pandemic 2200 is a stationary, versatile machine used for Virology. When you place a beaker, bottle, or other container that holds blood that contains a virus, the Pandemic will scan it. It will give you the virus&#039; precise stats, transmission type, cure, and full explanations on each of its symptoms, and their thresholds, regardless of the virus&#039; stealth.&lt;br /&gt;
====Creating a Culture====&lt;br /&gt;
The pandemic can be used to create a culture of a virus, on a small cooldown. This creates a bottle of 20 units of synthblood that contains a copy of the virus within the extrapolator. This function alone makes the Pandemic an essential tool for a virologist&lt;br /&gt;
====Vaccination====&lt;br /&gt;
When a virus is cured, that person&#039;s blood will contain antibodies. On a much longer cooldown than creating a culture, a Vaccine can be created for any cured viruses in a blood sample.&lt;br /&gt;
===[[File:Explorator_scan.gif|64px]]Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow, but portable device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand. Using an extrapolator on any target that has any sort of viral contamination will preform a special interaction, depending on what mode it&#039;s in&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. An extrapolator will not tell you the cure. If a virus is too stealthy, it will show you that the virus is there, but will not tell you any more information&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
====Upgrading the extrapolator====&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms. You can print out more scanning modules in the medical lathe- these are very important if you want to get higher level symptoms!&lt;br /&gt;
====Symptom Isolation====&lt;br /&gt;
The viral extrapolator has a second, very potent use: by using it on a virus culture bottle whilst it is in [[File:Explorator_sample.gif|32px]]Extract mode, you can isolate symptoms, depending on the extrapolator&#039;s scanner level- a tier 2 or higher scanner is required for level 8 symptoms, and a tier 3 or higher scanner is required for level 9 symptoms. Isolating a symptom creates a culture bottle containing nothing but that symptom. &lt;br /&gt;
===Other Useful Tools===&lt;br /&gt;
* Dropper: All virus recipes only need one unit of chemical, so a dropper is absolutely essential for transferring the smaller amounts&lt;br /&gt;
* Bio-bag: You will likely isolate many symptoms, and find many diseases with your extrapolator, and you can keep all of those cultures in a handy biobag! you can find these in biohazard lockers&lt;br /&gt;
* Medical belt: A medical belt can hold your bulky extrapolator, biobags, droppers, etc. You can find one in medbay storage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Diseases: an explanation==&lt;br /&gt;
An Advanced Disease is a special kind of virus, which has special Stats and Symptoms, which control its effects and attributes&lt;br /&gt;
===Understanding stats===&lt;br /&gt;
Outside of symptom thresholds, stats are somewhat simple to understand&lt;br /&gt;
====Stealth====&lt;br /&gt;
If stealth is above two, medical scanners and medical HUDs cannot detect it. More higher stealth needs higher tier scanning module, but even T4 scanning module wouldn&#039;t be able to detect an extremely high stat stealth virus. &lt;br /&gt;
====Stage Speed====&lt;br /&gt;
Stage speed influences a viruses incubation period, or Stage. A virus has five stages, with a probability equal to its Stage Speed (or 2, if stage speed drops below 2) each disease tick to progress to the next stage- more stage speed makes a virus progress faster. Note : virus food increases the progression speed by tenfold while in the bloodstream. &lt;br /&gt;
====Resistance====&lt;br /&gt;
Resistance determines how hard a virus is to cure- the higher the resistance, the longer a cure will take to cure a virus. Resistance also determines what cure a virus will use, and is determined by subtracting half of the virus&#039; symptom count from its resistance. Check the following table for the resistance value a 6 symptom virus would use for its cure. Only one cure will be picked from the list!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |Resistance required at 6 symptoms&lt;br /&gt;
|-&lt;br /&gt;
|4 or less||5||6||7||8||9||10||11||12||13||14 or more&lt;br /&gt;
|-&lt;br /&gt;
|Water, Nutriment, Ash, Iron||Ethanol, Radium, Potassium, Lithium, Oil||Table Salt, Nicotine, Space drugs||Saline-Glucose Solution, Antihol, Welding fuel, Space Cleaner||Spaceacillin, Mindbreaker Toxin, Itching Powder, Cryoxadone, Epinephrene||Miner&#039;s Salve, Oxandrolone, Atropine||Leporazine, Holy Water, Neurine||Concentrated Barber&#039;s Aid, Happiness, Pentetic Acid||Haloperidol, Pax, Black Powder, Diphenhydramine||Lipolicide, Ketamine, Methamphetamine||Krokodil, Quantum Hair Dye, Modafinil&lt;br /&gt;
|}&lt;br /&gt;
====Transmission====&lt;br /&gt;
Transmission determines the vector by which a virus spreads. A virus has each vector of lower transmission than its own type, as well as its own type. Advanced diseases cannot have Airborne transmission, though some symptoms can spread a virus more effectively&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Transmission required for a spread type&lt;br /&gt;
|-&lt;br /&gt;
|5 or less&lt;br /&gt;
|6 to 10&lt;br /&gt;
|11 or higher&lt;br /&gt;
|-&lt;br /&gt;
|Blood&lt;br /&gt;
|Fluids&lt;br /&gt;
|Contact&lt;br /&gt;
|}&lt;br /&gt;
====Severity====&lt;br /&gt;
Severity is a special stat. it is added up in a special order, depending on the symptom. Severity affects disease mutation, which disease slot it occupies within a host, and how the disease appears on a medical HUD. The process to determine severity is detailed below&lt;br /&gt;
#Neutered symptoms have no effect on severity&lt;br /&gt;
#Symptoms with 5 or higher severity are added. If severity is greater than 5 already, add that symptom&#039;s severity minus five instead&lt;br /&gt;
#If severity is less than 5, symptoms with severity of 1-2 are added, to a maximum of 3 severity&lt;br /&gt;
#If severity is less than 5, symptoms with a severity of 3-4 are added, to a maximum of 4 severity&lt;br /&gt;
#Symptoms with a severity of 0 or less are added&lt;br /&gt;
Example) If you add -1 severity to a 5 severity symptom, it becomes 4 severity, locking it to a maximum of 4 severity. So, you need another 5 severity symptom to get 3rd slot.&lt;br /&gt;
===Advanced Disease Slots===&lt;br /&gt;
Every host has five special advanced disease slots, each of which can have a different disease. If a disease tries to infect the same slot as another disease, its transmission must be at least twice the resistance of the disease occupying the slot, in which case, it pushes the occupying disease out, but doesnt cause immunity. Simple diseases do not occupy disease slots. This mechanic may be exploited by a virologist to stack multiple diseases- typically, no more than three.&lt;br /&gt;
#The first slot is occupied by diseases with &#039;&#039;&#039;0 or lower severity&#039;&#039;&#039;&lt;br /&gt;
#The second slot is occupied by diseases with &#039;&#039;&#039;1 to 4 severity&#039;&#039;&#039;&lt;br /&gt;
#The third slot is occupied by diseases with &#039;&#039;&#039;5 or higher severity&#039;&#039;&#039;&lt;br /&gt;
#{{Strikethrough|The fourth slot is occupied by &#039;&#039;&#039;Sentient&#039;&#039;&#039; diseases}} Sentient disease was removed from beestation since 2022 March. (Reason: Nobody maintains it here.)&lt;br /&gt;
#The fourth slot is occupied by &#039;&#039;&#039;Dormant&#039;&#039;&#039; diseases. there is no limit to diseases in this slot, but none of them do anything&lt;br /&gt;
===Symptoms===&lt;br /&gt;
A Symptom is a single effect a virus causes. A virus can have up to 6 symptoms. Symptoms each have their own stats, which are added to the virus&#039; stats (except severity, which is calculated differently). Symptoms go from levels 0-9. &lt;br /&gt;
====Symptom Levels====&lt;br /&gt;
* &#039;&#039;&#039;Level 0&#039;&#039;&#039; symptoms are wacky symptoms that could fit within levels 1-6, outside of the fact they&#039;re ridiculous. Can only be obtained from Anomalous Virus Food, or mutant clown and mime viruses&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 and 2&#039;&#039;&#039; are mundane virus symptoms you could expect to see on an everyday virus&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039; symptoms are lower grade negative symptoms that are merely debilitating.&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039; symptoms alter how a virus itself acts&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039; symptoms are odd symptoms that are primarily useful for stat boosts&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039; symptoms are low-tier beneficial symptoms and neutral symptoms with unique effects&lt;br /&gt;
* &#039;&#039;&#039;Level 7&#039;&#039;&#039; symptoms are potentially lethal negative symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 8&#039;&#039;&#039; symptoms are beneficial symptoms that are more universally useful than level 6 symptoms&lt;br /&gt;
* &#039;&#039;&#039;Level 9&#039;&#039;&#039; symptoms are the most powerful symptoms. They arent reliably obtainable, and would fit into any other level besides being generally more powerful than most other symptoms in some way&lt;br /&gt;
====Thresholds====&lt;br /&gt;
Most symptoms have Stat Thresholds. If the virus they are included in meets a threshold, they gain a new and interesting effect. &amp;lt;big&amp;gt;&#039;&#039;&#039;Thresholds are one of the most important parts of being a robust virologist. Use them!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disease chemicals and modification===&lt;br /&gt;
====Combining diseases====&lt;br /&gt;
If you mix two disease cultures, the viruses will be combined, mixing their symptoms. this is useful if you have been isolating symptoms with an extrapolator.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It isn&#039;t as useful as it used to be, but you may find some niche uses for it, especially if you lack an extrapolator&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection, and some symptoms like Macrophage. Good for personal diseases, or if you wanna meet a transmission threshold without spreading the disease. &lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can&#039;t be edited. A Preserved disease won&#039;t evolve while spreading- if you make a spreading beneficial disease, you should definitely preserve it.&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. You should always neuter stat symptoms with mechanical effects, such as Sneezing, Ducatopod, etc. &#039;&#039;&#039;Neutering a symptom sets its severity to 0&#039;&#039;&#039;&lt;br /&gt;
===Virus Evolution===&lt;br /&gt;
When a virus that has not been preserved through Cryostylane that can spread via the &#039;&#039;&#039;Fluids&#039;&#039;&#039; vector infects a target, and is not the &amp;quot;master copy&amp;quot; of a virus, it has a chance to Evolve. &lt;br /&gt;
====Evolution chance====&lt;br /&gt;
Viruses have a 35% chance to evolve when transmitted. subtract the virus&#039; net Stealth and Resistance from this score (this cannot increase mutation chance above 50) to get the base evolution chance of a virus&lt;br /&gt;
====Evolution Level====&lt;br /&gt;
Viruses do not evolve equally. When a virus evolves, the level of the symptom it evolves to is determined by its &#039;&#039;&#039;Severity&#039;&#039;&#039;&lt;br /&gt;
*The minimum level of this symptom is between 1 and 6, determined by subtracting three from the virus&#039; severity&lt;br /&gt;
*The maximum level of this symptom is equal to the virus&#039; severity plus 4, though it cannot exceed nine&lt;br /&gt;
*Exceedingly rarely, or if the target is a Clown or a Mime, the virus may evolve a level 0 symptom instead. If the conditions to do this are met, it can just spawn a lower level symptom instead, however&lt;br /&gt;
====Curing a mutant virus====&lt;br /&gt;
Viruses change cures when they mutate. However, immunity to one is immunity to all strains! Additionally, a vaccine for one strain works for all strains of the virus!&lt;br /&gt;
=Making a virus=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= &amp;lt;span title=&amp;quot;Editors note: Fuck you.&amp;quot;&amp;gt;And we come to the meat of why I was the one hired to write this boring textbook of a guide that my corporate editor is no doubt going to [do their job and maintain a professional tone on]. I&#039;m going to teach you exactly how a pro designs a virus. According to my contract, I don&#039;t have to tell you any procedure as far as it comes to actually doing the nitty-gritty of it, so I won&#039;t- you gotta find out the technique yourself. Good luck, [soon-to-be qualified individual]&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
==Creating a virus recipe==&lt;br /&gt;
This is the first step to designing your virus, and it&#039;s the most important one. Before you even start, you need a game plan- what kind of virus are you going to make? do you want it to be just for yourself? for the crew? &amp;lt;span title=&amp;quot;Editors note: The fact we still keep this disloyal scum around baffles me.&amp;quot;&amp;gt;[Are you designing a proof-of-concept virulent agent for the purpose of a Nanotrasen-signed military arms contract]?&amp;lt;/span&amp;gt;. After that, choose your symptoms, calculate their totals, and take thresholds into account. &lt;br /&gt;
*Most viruses for impersonal use are designed on a single virus, due to the fact that spreading multiple diseases at once presents unforeseen challenges, and that most people who would accept a normal beneficial disease do not want to deal with the inconveniences of higher-severity symptoms&lt;br /&gt;
*If you&#039;re creating a virus for yourself, however? try to make a virus that uses all three disease channels available to you. Remember that most deadly symptoms can, in some way, be inhibited by a beneficial symptom or two.&lt;br /&gt;
==Obtaining Symptoms==&lt;br /&gt;
The first thing a virologist needs to do once they have a recipe is hunt down the symptoms they need to make that recipe. This is what a virologist will spend most of their shift doing! Use one of the methods detailed below to find the symptoms you need&lt;br /&gt;
===Symptom Hunting===&lt;br /&gt;
The Viral Extrapolator can be used to extract diseases from several sources. Clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|32px]] mode will determine if it has a disease, and, if the disease is not too stealthy, what symptoms it has. Otherwise, clicking a valid source with the extrapolator in &amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|32px]] mode will extract the disease from the target. The following sources are the most common sources of viruses, usually found in maintenance:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases. These will spread their disease when used! be careful.&lt;br /&gt;
* Mice and rats. These will also spread their disease when eaten- be careful&lt;br /&gt;
* Vector, the virologist&#039;s pet hamster, always has an extractable disease.&lt;br /&gt;
====Dormant Diseases====&lt;br /&gt;
Dormant Diseases are an inactive disease on a station employee. Employees of some jobs are likelier to have diseases than others, and some races are less or more likely to have diseases. Experiment!&lt;br /&gt;
A dormant disease can be obtained like any other hunted disease, or you may take a blood sample of the affected employee. Dormant diseases are special in that they are &amp;lt;b&amp;gt;unsuited for modification&amp;lt;/b&amp;gt;- you must isolate their symptoms for use&lt;br /&gt;
===Mutagenic Chemicals===&lt;br /&gt;
[[Guide_to_chemistry#Virology_Recipes|Virological Reagents]] are used to obtain a symptom from a specific symptom level. This is generally less efficient than other methods of obtaining symptoms, and cannot obtain level 9 symptoms. Generally, the most efficient way to obtain a symptom via mutagenic chemicals is dumping one unit of the chemical into a culture with one symptom until you find the symptom you want, without clearing the bottle. After you find the desired symptom, use the extrapolator to isolate it. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]&#039;&#039;&#039;: Discovered when an intern spilt their banana milkshake in one of my cultures, Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining ten units of pure Laughter (made by mixing banana juice and sugar) with virus food. This is the only way to obtain level 0 symptoms on a reliable basis- so if you wish to use one, you are required to use anomalous virus food.&lt;br /&gt;
* &#039;&#039;&#039;[[Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* &#039;&#039;&#039;[[Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma|Liquid Plasma]]&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it&#039;s wise to leave virus food as-is.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
===Viral Evolution===&lt;br /&gt;
Viral evolution is the slowest and least efficient way to obtain symptoms. However, it&#039;s also the only way to reliably obtain level 9 symptoms. The lower a viruses cumulative resistance and stealth are, the likelier a virus is to mutate when it is transmitted. Viruses do not mutate when first injected, nor do they mutate if they cannot spread by fluid transmission. If a virus mutates, it will gain a new symptom. This symptom&#039;s level depends on the viruses severity- the lowest possible level is the lower of severity-3, or 6. The highest possible level is severity +4, or 9. The best way to obtain new symptoms through viral evolution is testing a transmittable, deadly disease on monkeys, and curing it when monkeys dont get what you want, that you may reuse them. Follow biohazard protocol whilst doing so!&lt;br /&gt;
====Biohazard Protocol====&lt;br /&gt;
Testing and evolving a virus is very dangerous. Make sure to warn all visitors and medical personnel when experimenting with a virus. Wear proper protective gear, so as not to expose yourself to the virus. If you get infected, do not leave your laboratory! call for help, so as not to spread the virus!&lt;br /&gt;
==Finalizing your virus==&lt;br /&gt;
When you have found all your symptoms, it&#039;s a simple manner of isolating them, combining them, making cultures, and then doing a few final steps, depending on the virus&lt;br /&gt;
*If your virus is transmittable by Fluids, consider adding &#039;&#039;&#039;Cryostylane&#039;&#039;&#039; to the mix. This will prevent it from mutating!&lt;br /&gt;
*If your virus is transmittable at all, you must get the approval of the Chief Medical Officer and the Captain before using it outside of your laboratory. &lt;br /&gt;
*If you plan to distribute a virus to the public, get the approval of the Chief Medical Officer&lt;br /&gt;
*If your virus does not have a symptom that will transmit it regardless of its transmission vector, adding &#039;&#039;&#039;Spaceacillin&#039;&#039;&#039; will Falter it, and prevent it from spreading.&lt;br /&gt;
*If you are a race that isn&#039;t virus immune, but can&#039;t gain a disease by normal means, whether due to being unable to drink, or being unable to inject a virus, you can have an infected monkey bite you. If no monkeys are available, you can use a Cryotube- placing the culture in the tube will infect you&lt;br /&gt;
=Symptoms Table=&lt;br /&gt;
{{Speech&lt;br /&gt;
|name= [SULFUR IV], the Virologist&lt;br /&gt;
|text= Alright, here’s the good part: As follows is a complete list of symptoms we are currently equipped to pick up on our equipment. I’ve taken the liberty of categorizing symptoms by how *angry* people will get when they’re injected with the symptom! I’ve also color coded the thresholds, if they’ll change which category a symptom will fall into! The colors of my genius grade system are based on what they look like on your handy-dandy little medical heads-up-devices.&lt;br /&gt;
&lt;br /&gt;
And- Do please note, being of a scary color doesnt mean a symptom can&#039;t be used beneficially. Experiment!&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Grade==&lt;br /&gt;
These symptoms have very few, if any, side effects. People will generally not notice these, or be grateful for them. Neutered symptoms generally fall into this category&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center; background: #abe6ff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Aptotic Culling&lt;br /&gt;
| 1 || 1 || 1 || -2 || 0 || 8 || The virus converts radiation to brute damage.|| &amp;lt;span title=&amp;quot;The virus converts toxin damage to brute damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;The virus converts cellular damage to burn damage. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Biometallic Replication&lt;br /&gt;
| 0 || 1 || 4 || -1 || 0 || 9 || The virus becomes able to infect robotic species, such as IPCS. The virus also allows inorganic hosts to use nanites.|| &amp;lt;span title=&amp;quot;Slowly replaces the host&#039;s organic organs with clockwork versions of themselves, which offer no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title = &amp;quot;Slowly turns the host&#039;s body into that of a clockwork automaton. This offers no inherent advantage. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Most of the new organs and bodyparts gain inherent advantages, though most aren&#039;t as good as those obtained in Robotics. -3 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || The host’s physical age reverts to, and never exceeds, 18 years old.||None&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 4 || The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 6 || The virus heals the host of brain damage || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas, even those that would normally require a lobotomy&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || 0 || 6 || The virus multiplies metal and silicate structure, enhancing nanite replication and healing the host&#039;s mechanical bodyparts of brute and burn damage. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost and heal speed.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 4 || The virus can affect the undead. It also continues to function when the host is dead.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Organ Restoration&lt;br /&gt;
| 2 || 3 || -2 || -1 || -1 || 6 || The virus heals damage to most organs.||&amp;lt;span title=&amp;quot;The host will slowly regenerate missing organs. -1 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will become immune to appendicitis and heart disease.&amp;quot;&amp;gt;Stage speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 8 || The host no longer needs to breath, and, if they somehow take oxygen damage, it will quickly be healed || &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || Restores mob&#039;s senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 8 || Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The virus&#039;s healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Aggressive Metabolism&lt;br /&gt;
| 1 || 1 || 3 || -4 || 0 || 4 || The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 4 || Doubles the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 4 || Halves the virus’ chance of mutation||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Suspended Animation&lt;br /&gt;
| 4 || -2 || -2 || 1 || 0 || 4 || The virus does nothing until it reaches its final stage||None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Green Grade==&lt;br /&gt;
These symptoms have noticeable, but minor side effects. Don’t expect people to be grateful for diseases like this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background:#c7edbe;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 5 || Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 1 || The host coughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot; &amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host may spread the virus as if it were airborne when coughing&amp;quot;&amp;gt;Transmission 11&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dermagraphic Ovulogenesis&lt;br /&gt;
| -3 || 1 || 0 || 2 || -1 || 8 || The virus causes the host to grow egg-like nodules on their skin, which periodically fall off and contain the disease and some healing chemicals. || &amp;lt;span title=&amp;quot;Eggs and Egg Sacs contain all diseases on the host, instead of just the disease containing the symptom. +1 Severity &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs will &#039;explode&#039; into eggs after a period of time, covering a larger area with infectious matter. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 16&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot; Eggs and Egg Sacs contain more healing chems. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Eggs and Egg Sacs become nearly transparent, making them more difficult to see. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Egg Sacs fall off the host more frequently.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 5 || Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -1 || 1 || 1 || 1 || 3 || Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, which weakens the host. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemetophagy&lt;br /&gt;
| 1 || -2 || 1 || 2 || 0 || 9 || The host becomes able to consume blood from any source, even by standing on blood pools on the floor. However, their blood volume is slowly consumed by the virus||&amp;lt;span title=&amp;quot;Consumed blood will slowly heal the host. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus assimilates consumed blood into the host’s body at a faster rate, but also drains the host’s blood faster&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes somewhat more aggressive, consuming blood from a greater range, and from open wounds in creatures in close contact with the host&amp;quot;&amp;gt;Transmission 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperactivity&lt;br /&gt;
| -4 || 0 || 2 || -3 || 1 || 8 || Causes the host to become hyperactive, making them need to eat more often, and making them regenerate .||&amp;lt;span title=&amp;quot;The virus can cause starvation, but increases stamina regeneration. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus causes extreme nervousness and paranoia, resulting in bad mood and hallucinations. However, it also allows the host to shake stuns faster. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyperperspiration&lt;br /&gt;
| 1 || -1 || 0 || 1 || 1 || 6 || Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Sweat will clean surrounding tiles, and the symptom no longer leaves puddles&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hysteria&lt;br /&gt;
| 1 || 1 || -1 || 3 || 0 || 9 || All hosts of the virus will fixate on a random action, and will do it at random. When a host sees another host perform the action, they will do so as well, unless mindshielded.|| &amp;lt;span title=&amp;quot;The disease spreads memetically-. If someone sees the host perform the action, they will have a chance to become infected as well, unless they have a mindshield or a tinfoil hat.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0|| 3||3||1 || 0||1||Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met.||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scratch themselves when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost &lt;br /&gt;
| -1||-2||2||1|| 0||8 ||Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, with twice the effect, but also increasing their hunger tenfold.||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Necropolis Seed&lt;br /&gt;
|0||3 ||-10||-3||-1||9||Makes the host do more damage with their punches, become immune to piercing take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 8&#039;&#039;&#039;,&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title=&amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 20&#039;&#039;&#039;&amp;lt;/Span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Photosensitive Muscle Condensation&lt;br /&gt;
|0 || 2 || -3||0||-2 || 8||When the host is surrounded by light, their maximum health increases, and their speed decreases. In the darkness, the host’s speed increases, and their health decreases||&amp;lt;span title=&amp;quot;The difference between light and dark conditions becomes twice as pronounced. -1 severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Pierrot&#039;s Throat&lt;br /&gt;
| -1|| 3||1||2||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 15&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| 0|| 1||4||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma &lt;br /&gt;
| 0||2||-3||-3|| -2||8 ||Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Revitiligo&lt;br /&gt;
| 1|| 2||1||2||0||5|| Makes the host black. Every virologist&#039;s first joke plague. No one finds it funny anymore.||None&lt;br /&gt;
|-&lt;br /&gt;
!SBG Syndrome &lt;br /&gt;
|1|| 2||3||1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |Makes cockroaches crawl from the user&#039;s face. Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pituitary Disruption&lt;br /&gt;
| -3 || -2||1||-2||1||8 ||Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, and causes the host to occasionally vomit teratomas. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Triples healing speed and grants limb regeneration, but causes cell damage over time. +3 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shivering &lt;br /&gt;
|0|| 2||2||2||0||2|| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 5&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
|0||4||-1 ||1||0|| 6||The virus reacts to nanites in the host&#039;s bloodstream by attacking and consuming them, which also causes them to go haywire as they die. The virus&#039; silicon-eating will also severely damage mechanical bodyparts.||&amp;lt;span title=&amp;quot;Increases the virus&#039; growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed, and increases the damage on mechanical parts&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2|| 3||0|| 4||0||1||Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;When sneezing, the host spreads the virus as if it were airborne, with long range&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement &lt;br /&gt;
| 1 || 2 || -2 ||-3|| 0|| 8||If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn&#039;t matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Toxolysis &lt;br /&gt;
| 0 || -2||2||-2||0||6||Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Vitiligo&lt;br /&gt;
| 2|| 0||3||1||0 ||5 ||Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!Wizarditis&lt;br /&gt;
|1||-2 || -3||-1||0||0|| style=&amp;quot;color:#ff69ed&amp;quot; |The host believes themselves to be a wizard||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Xenobiological Symbiosis&lt;br /&gt;
|1||2||2||-1|| 1||8 ||The disease causes slime-devouring grubs to gestate within the host. This symptom is nearly harmless for most people, causing mere slowdown, but it’s invariably lethal for slime people. The grubs can be butchered for toxic, infectious meat that, when cooked, heals hosts quickly||&amp;lt;span title=&amp;quot;The grubs will devour toxins in the host’s bloodstream. -2 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;More grubs gestate, at a faster rate. Doubles severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yellow Grade ==&lt;br /&gt;
These symptoms are nonlethal, or very slightly lethal, but they’re usually somewhat annoying to be afflicted with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #fffd7a;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
! Autobrewery Syndrome&lt;br /&gt;
| -1 || -2||3||-1||1|| 6||The virus causes persistent drunkenness.||&amp;lt;span title=&amp;quot;The drunkenness of the virus is lowered, to only just a pleasant buzz. -1 severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus becomes severe enough to cause lethal alcohol poisoning, if the stealth is below 3. +3 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Speed 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bee Infestation&lt;br /&gt;
| -2|| 2||1||1|| 2||0 ||Infests the host&#039;s stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
|1||6||-2 ||1 ||3||9||The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 14&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cornu Cutaneum &lt;br /&gt;
| -3||3||-3 ||0 ||1|| 8||The host damages anyone who touches them||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1||-3||0||2||3 ||Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Deafness&lt;br /&gt;
| -1 || -1||1||-3||2||3||Causes intermittent loss of hearing.||&amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deoxyribonucleic Acid Saboteur&lt;br /&gt;
| -2 || -3||0|| -3||3||3||Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ducatopod&lt;br /&gt;
|0||2||5||-2||2||9|| style=&amp;quot;color:#ff69ed&amp;quot; |Causes the host to secrete industrial grade lubricant from their feet.||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1||-3 || -4||-2 ||3||3||Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
|1||-1 || -2|| -2||3||3|| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity.&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Resistance 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Neural Decay&lt;br /&gt;
|1||-2 || -3||-1||3|| 7||The host&#039;s brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Host&#039;s brain develops even more traumas than normal.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organic Flux Induction&lt;br /&gt;
|0||-1 ||-1||-2||2||6|| Causes EMPs on the host occasionally. Has a cell damage healing threshold. ||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1||-2||-2||2||2|| 3||Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2||0||1||2|| 1||3|| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|0||2||-2||1||2||3|| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food.||&amp;lt;span title=&amp;quot;The symptom is less noticeable, and only cleanses obesity- it no longer causes starvation. -3 Severity.&amp;quot; style=&amp;quot;color:#13b00e;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Red Grade==&lt;br /&gt;
Red grade symptoms are usually extremely debilitating or downright lethal. However, they can usually be cured before they kill the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #ffaaa6;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Bubonic Infection&lt;br /&gt;
| -1||-2||3||2|| 3||7||The host develops festering pustules, dealing toxin and brute damage.||&amp;lt;span title=&amp;quot;The pustules on the host will occasionally burst, usually when the host is hit, shooting out toxic, damaging pus. +1 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host develops pustules faster&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hemorrhaging Fasciitis&lt;br /&gt;
| -3||-2|| 0||-1||4||7||Host experiences severe bleeding, which will become lethal.||&amp;lt;span title=&amp;quot;Host will take brute damage as their flesh bursts open&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host sprays infected blood everywhere, and bleeding becomes far deadlier&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Irradiant Cells&lt;br /&gt;
| -1||2||-1||2||3||7||The host&#039;s cells destabilize, causing them to become radioactive and take radiation damage||&amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Macrophage&lt;br /&gt;
| -4||1||-2||2||2||9||The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed N&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
|1||-1||-2||-1 ||4||7|| Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Crimson Grade==&lt;br /&gt;
Crimson grade symptoms are invariably extremely lethal, often killing hosts before they can be cured, or even faster than a cure can take effect &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #de9a97;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2||0|| -1||-2||5||9||Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alkali perspiration&lt;br /&gt;
|2||-2|| -2||-2||5|| 9||Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency. +1 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 3&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. +2 severity.&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Stage Speed 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host.&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophageocytosis Necrosis&lt;br /&gt;
| -2||-2||1||-2||5||9||Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Heart Disease&lt;br /&gt;
|2||1||-6||-2||5||9||Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.||&amp;lt;span title=&amp;quot;The disease&#039;s warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host&#039;s heart will burst from their chest and attack! +1 Severity&amp;quot; style=&amp;quot;color:#ffc832;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lavender Grade==&lt;br /&gt;
These symptoms exist in the code, and are obtainable through adminbus, but are not generally available for player use&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; background: #eab8ff;&amp;quot; ; ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; |Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!Toxoplasmosis Sapiens&lt;br /&gt;
|1||-2 ||-3||1||-1||-1|| The host feels slightly happier around cats||&amp;lt;span title=&amp;quot;The virus causes intense damage to the host’s language center, causing them to slur their speech in an infuriating manner. +2 severity&amp;quot; style=&amp;quot;color:#ffe852;&amp;quot;&amp;gt;&#039;&#039;&#039;Transmission 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus&#039;s causes a dysmorphic mania, leading to sour mood, violent outbursts, and, in extreme cases, spontaneous organ mutation. +3 severity&amp;quot; style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Power Multiplier&lt;br /&gt;
|2||2||2||2||0||-1||The virus’ symptoms have their power levels increase. This symptom is impossible to obtain, however.||&amp;lt;span title=&amp;quot;The virus constantly scrambles its total power among its symptoms&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the power boost from this symptom&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Nanites&amp;diff=36910</id>
		<title>Guide to Nanites</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Nanites&amp;diff=36910"/>
		<updated>2023-07-04T12:35:03Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Fixed minor error with Mechanical Repair unlock conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Reynard Parker, the Roboticist&lt;br /&gt;
|text=Move over Geneticist, there&#039;s a better way of making super humans these days. What is this method, you may ask? Nanites, son. It&#039;s not without its risks to the user, but it&#039;s not like anybody is going to detonate anybody from the inside out with these things, right...?&lt;br /&gt;
|image=[[File:Roboticist action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nanites are tiny nanomachines that live in a host&#039;s bloodstream, providing different functionalities depending on how they&#039;re programmed. The mob where the nanites reside is usually defined as their host.&lt;br /&gt;
=Nanites=&lt;br /&gt;
==Implanting==&lt;br /&gt;
[[File:Nanite_chamber.gif|thumb|Nanite Chamber]]&lt;br /&gt;
Nanite implantation can be done through the Nanite Chamber. A second person must operate the chamber from outside and begin the implanting process, at the end of which a new swarm will take root in the host. &amp;lt;br&amp;gt;&lt;br /&gt;
Another method is to build a [[Machines#Public_Nanite_Chamber|Public Nanite Chamber]]. Use a multitool on the Public Nanite Chamber circuit board first to choose which [[#Cloud|backup cloud]] you want it synched to. If you don&#039;t multitool the board it will default to [[#Cloud|cloud]] 1. Build the chamber using a machine frame. The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. &lt;br /&gt;
==Nanite Tools==&lt;br /&gt;
There are currently three tools that can be used by nanite programmers. &lt;br /&gt;
===Nanite Scanner===&lt;br /&gt;
Use this to scan implanted people. It will give you a readout with information about current [[#Volume|nanite volume]], which [[#Nanite_Types|nanite programs]] are currently implanted and their active/inactive status. If a nanite swarm contains the &amp;quot;Stealth&amp;quot; [[#Utility_Programs|utility program]] you will not be able to see the list of programs. &lt;br /&gt;
===Nanite Remote Control===&lt;br /&gt;
A remote used for sending signals to implanted nanites. Change its settings and then click anywhere or on a target to activate it. For example you can set the code to be the trigger code you gave the &amp;quot;Host Scan&amp;quot; program. Using this in hand will open a menu. Settings:&lt;br /&gt;
*&#039;&#039;&#039;Signal Code&#039;&#039;&#039;: Which code you want it to signal. &lt;br /&gt;
*&#039;&#039;&#039;Signal Mode&#039;&#039;&#039;: Choose between &amp;quot;off&amp;quot; (makes remote do nothing), &amp;quot;local&amp;quot; (only signals the user), &amp;quot;targeted&amp;quot; (signals whoever you click directly on), &amp;quot;area&amp;quot; (signals anyone within your line of sight) and &amp;quot;relay&amp;quot; (signals any existing nanite programs that have a chosen &amp;quot;relay code&amp;quot;). &lt;br /&gt;
*&#039;&#039;&#039;Save Current Setting&#039;&#039;&#039;: Lets you save current setting to a list, with a name of choice. Not saved between rounds. &lt;br /&gt;
*&#039;&#039;&#039;Lock Interface&#039;&#039;&#039;: Locks the settings. Alt-click the remote to unlock. &lt;br /&gt;
===Nanite Communication Remote===&lt;br /&gt;
A remote used for sending custom messages to the &amp;quot;Skull Echo&amp;quot;, &amp;quot;Forced Speech&amp;quot; and &amp;quot;Hallucination (message only)&amp;quot; programs. The settings are very similar to those of the Nanite Remote Control. The difference is you set a &#039;&#039;Comm Code&#039;&#039; and &#039;&#039;Message&#039;&#039; instead of &#039;&#039;Signal Code&#039;&#039; and &#039;&#039;Relay&#039;&#039;. The programs installed must have the same &#039;&#039;Comm Code&#039;&#039; to be able to signal them with this remote.&lt;br /&gt;
==Volume==&lt;br /&gt;
If wearing a [[Research_items#Diagnostic_HUD|diagnostic HUD]] [[File:Diag_glasses.png]] you will be able to see a bar next to implanted people, which is a nanite volume meter. Nanites generally expend a part of their volume while their programs are active. Luckily, modern technology allows them to integrate with the host&#039;s metabolism to replicate without interfering with biological processes, causing them to have a slow but steady growth rate. The Maximum amount of nanites there could be in a person is 500. &lt;br /&gt;
&lt;br /&gt;
Nanites by default have a safety threshold where they&#039;ll stop using nanite-consuming programs. This threshold can be customized in an individual by entering a Nanite Chamber, and having a second person operate the connected nanite chamber control console.If the swarm reaches a population of 0, there&#039;s none left to replicate, and the nanites are completely removed. &lt;br /&gt;
==Programming==&lt;br /&gt;
Nanite swarms can contain nanite programs. These programs can have a huge variety of effects, and are loaded into a nanite swarm in two main ways: uploading them manually with a Nanite Chamber or by syncing them with a Cloud Backup.&lt;br /&gt;
Once loaded programs cannot be directly modified; instead, a copy of the same program with the desired programming must be uploaded again to overwrite the previous one.&lt;br /&gt;
There is no limit to the amount of loaded programs, but using too many at once will usually rapidly deplete the nanite population.&lt;br /&gt;
==Cloud==&lt;br /&gt;
Nanite swarms can be set with a Cloud ID. If so, they will, every 30 seconds, copy the programming of the Cloud Backup with the same ID, if it has been set.&lt;br /&gt;
Cloud backups are controlled by Cloud Control Consoles. They can create new backups (with codes from 1 to 100), as well as upload programs from a disk into the selected backup.&lt;br /&gt;
Cloud control consoles also serve as storage, meaning that if they&#039;re disabled they will no longer sync with connected nanites, and that if all cloud consoles are destroyed, all backups will be lost.&lt;br /&gt;
&lt;br /&gt;
Cloud synchronization has several benefits over direct chamber programming: it can update programs without a second person to operate the chamber, it will reset programming in case of tampering or data corruption, and can be updated remotely by a second person. Of course, the last part also makes it very risky, since anyone could upload malicious programs at any time if they have a console to do it with.&lt;br /&gt;
=Nanite Programs=&lt;br /&gt;
Nanite programs determine what nanites do inside the host. They have different categories, and range from helpful to deadly.&lt;br /&gt;
==Obtaining programs==&lt;br /&gt;
Programs are unlocked through the RnD console at the science department. While basic nanite research only costs 1000 research points, further research requires nanite points which is gained by the amount of people with nanites injected. Dangerous programs are only unlocked through destructive analysis of abductor or traitor equipment.&lt;br /&gt;
==Customizing Programs==&lt;br /&gt;
Programs have several parameters that can be customized with the use of a Nanite Programmer. Simply insert a program disk in the machine and set the parameters you prefer.&lt;br /&gt;
Note that codes set to 0 are inactive and cannot be signaled.&lt;br /&gt;
* Activated: Determines if the program starts activated or not.&lt;br /&gt;
* Activation Delay: Determines, in seconds, how long until the program self-activates.&lt;br /&gt;
* Timer: Determines the length of the timer. Disables the timer if set to 0.&lt;br /&gt;
* Timer Type: Determines what happens when the timer counts down. Has four settings:&lt;br /&gt;
** Deactivate: Deactivates the program.&lt;br /&gt;
** Self-Delete: Deletes the program.&lt;br /&gt;
** Trigger: Triggers the program, if possible.&lt;br /&gt;
** Reset Activation Timer: If there is an activation timer, it&#039;s reset to 0, deactivating the program until it counts down again.&lt;br /&gt;
* Activation Code: The code that must be signaled to activate the program.&lt;br /&gt;
* Deactivation Code: The code that must be signaled to deactivate the program.&lt;br /&gt;
* Trigger Code: If the program can be triggered, the code that must be signaled to trigger the program.&lt;br /&gt;
* Kill Code: The code that must be signaled to delete the program.&lt;br /&gt;
Some programs have an extra setting available for customization, like relay channels or signal codes.&lt;br /&gt;
==Signaling Programs==&lt;br /&gt;
Nanite Remotes can send coded signals to nanites. When a nanite swarm receives a signal, all its programs react if they recognize the code.&lt;br /&gt;
&lt;br /&gt;
Nanite Remotes can be set to four modes:&lt;br /&gt;
* Self targets the person who is holding the remote.&lt;br /&gt;
* Targeted targets only the mob that is being clicked on.&lt;br /&gt;
* Area targets all mobs in sight.&lt;br /&gt;
* Relay allows the user to choose a relay channel; the signal is then sent globally to all hosts which have a relay program set to that channel.&lt;br /&gt;
==Triggered Programs==&lt;br /&gt;
Some programs do not have an effect over time, and instead must be triggered. To do so they can either receive a Trigger Code or set a Trigger Timer.&lt;br /&gt;
Triggering a program generally has a cooldown as well as a cost in volume; if those requirements are not met the program won&#039;t trigger.&lt;br /&gt;
If the program is not activated, it will also be unable to trigger, but activating the program is not the same as triggering it.&lt;br /&gt;
==Data Corruption==&lt;br /&gt;
Events like EMPs or shocks might result in data corruption in nanite programs, which can result in one of several different effects:&lt;br /&gt;
- Toggles the program, deactivating it if active and viceversa.&lt;br /&gt;
- Triggers the program, if it can be triggered&lt;br /&gt;
- Deletes the program completely&lt;br /&gt;
- Resets all the codes, preventing it from being signaled by remotes or signal programs.&lt;br /&gt;
- Converts the program into a corrupted version. The glitch program depends on the program that got corrupted.&lt;br /&gt;
==Nanite Types==&lt;br /&gt;
Nanites are split in several categories.&lt;br /&gt;
===Utility Programs===&lt;br /&gt;
Programs that interact with the nanites themselves, or have general utility purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Synthesis&lt;br /&gt;
| The nanites use the metabolic cycle of the host to speed up their replication rate, using their extra nutrition as fuel. The host must be at least well fed.&lt;br /&gt;
| +0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Smart&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Viral Replica&lt;br /&gt;
| The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters.&lt;br /&gt;
| 0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Military&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Monitoring&lt;br /&gt;
| The nanites monitor the host&#039;s vitals and location, sending them to the suit sensor network.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Host Scan&lt;br /&gt;
| The nanites display a detailed readout of a body scan to the host. Can pick between medical, chemical, or nanite scan.&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
| 5s&lt;br /&gt;
| Neural&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
| The nanites hide their activity and programming from superficial scans.&lt;br /&gt;
| 0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Smart&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Subdermal ID&lt;br /&gt;
| The nanites store the host&#039;s ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host&#039;s current access.&lt;br /&gt;
| --&lt;br /&gt;
| 0&lt;br /&gt;
| 5s&lt;br /&gt;
| Basic&lt;br /&gt;
| Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Relay&lt;br /&gt;
| The nanites receive and relay long-range nanite signals. Must be set with a relay channel beforehand.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Signal Repeater&lt;br /&gt;
| When triggered, sends another signal to the host, optionally with a delay. Useful to set up multiple codes for the same program.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Relay Signal Repeater&lt;br /&gt;
| When triggered, sends a signal via relay, optionally with a delay.&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Infective Exo-Locomotion&lt;br /&gt;
| The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; resulting in an extremely infective strain of nanites.&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Hazard&lt;br /&gt;
| Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Mitosis&lt;br /&gt;
| The nanites gain the ability to self-replicate, using bluespace to power the process. Becomes more effective the more nanites are already in the host.&lt;br /&gt;
            The replication has also a chance to corrupt the nanite programming due to copy faults - cloud sync is highly recommended.&lt;br /&gt;
| +0.5 to +5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Hazard&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
!Distributed Computing&lt;br /&gt;
| The nanites aid the research servers by performing a portion of its calculations, increasing research point generation. &lt;br /&gt;
| 0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Neural Network&lt;br /&gt;
| The nanites link the host&#039;s brains together forming a neural research network, that becomes more efficient with the amount of total hosts. &lt;br /&gt;
| 0.3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Reduced Diagnostics &lt;br /&gt;
| Disables some high-cost diagnostics in the nanites, making them unable to communicate their program list to portable scanners.&lt;br /&gt;
| +0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Electromagnetic Resonance&lt;br /&gt;
| The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs!&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| 5s&lt;br /&gt;
| Mesh&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Button &lt;br /&gt;
| Displays a button on the host&#039;s skin, which can be used to send a signal to the nanites. The button&#039;s name, icon and icon color can be edited.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Nanite Sting&lt;br /&gt;
| When triggered, projects a nearly invisible spike of nanites that attempts to infect a nearby non-host with a copy of the host&#039;s nanites cluster.&lt;br /&gt;
| --&lt;br /&gt;
| 5&lt;br /&gt;
| 10s&lt;br /&gt;
| Military&lt;br /&gt;
| Toxin Buildup, Glitch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Augmentation Programs===&lt;br /&gt;
Augmentation programs offer boosts and bonuses to the host.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Support&lt;br /&gt;
| The nanites act as a secondary nervous system, reducing the amount of time the host is stunned by half.&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Neural&lt;br /&gt;
| Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Hardening&lt;br /&gt;
| The nanites form a mesh under the host&#039;s skin, protecting them from melee and bullet impacts.&lt;br /&gt;
This increases your armor against those damage types by 30.&lt;br /&gt;
| 0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Mesh&lt;br /&gt;
| Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Dermal Refractive Surface&lt;br /&gt;
| The nanites form a membrane above the host&#039;s skin, reducing the effect of laser and energy impacts.&lt;br /&gt;
This increases your armor against those damage types by 30.&lt;br /&gt;
| 0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Mesh&lt;br /&gt;
| Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Coagulation&lt;br /&gt;
| The nanites induce rapid coagulation when the host is wounded, reducing the bleeding rate by ten times.&lt;br /&gt;
| 0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Hypoxemia&lt;br /&gt;
|-&lt;br /&gt;
!Electric Conduction&lt;br /&gt;
| The nanites act as a grounding rod for electric shocks, protecting the host. Shocks can still damage the nanites themselves.&lt;br /&gt;
| 0.2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Mesh&lt;br /&gt;
| Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Mental Barrier&lt;br /&gt;
| The nanites form a protective membrane around the host&#039;s brain, shielding them from abnormal influences like a mindshield implant while they&#039;re active.&lt;br /&gt;
| 0.4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Adrenaline Burst&lt;br /&gt;
| The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed.&lt;br /&gt;
| --&lt;br /&gt;
| 20&lt;br /&gt;
| 120s&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Toxin Buildup, Nerve Decay&lt;br /&gt;
|}&lt;br /&gt;
===Healing Programs===&lt;br /&gt;
Healing programs fix a variety of damage and ailments that affect the host. They generally consume a lot of nanites, so it&#039;s advisable to activate them manually when necessary.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Accelerated Regeneration&lt;br /&gt;
| The nanites boost the host&#039;s natural regeneration, healing brute and burn by 0.5 damage each second.&lt;br /&gt;
&amp;lt;i&amp;gt;Does not consume nanites while the host is undamaged.&amp;lt;/i&amp;gt;&lt;br /&gt;
| 0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Temperature Adjustment&lt;br /&gt;
| The nanites adjust the host&#039;s internal temperature by 40 degrees each second until it reaches an ideal level.&lt;br /&gt;
&#039;&#039;Does not consume nanites while the host is at an ideal temperature.&#039;&#039;&lt;br /&gt;
| 3.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Mesh&lt;br /&gt;
| Dermalysis&lt;br /&gt;
|-&lt;br /&gt;
!Blood Purification&lt;br /&gt;
| The nanites purge &#039;&#039;&#039;all&#039;&#039;&#039; chemicals from the host&#039;s bloodstream by 1u each second as well as healing toxin damage by 1 each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has no chemicals nor toxin damage. Also is deadly to species such as Oozelings and Slimepeople.&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Smart&lt;br /&gt;
| Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Neural Regeneration&lt;br /&gt;
| The nanites fix neural connections in the host&#039;s brain, healing brain damage by 1 and having a chance to cure minor traumas each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has no brain damage.&#039;&#039;&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Neural&lt;br /&gt;
| Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Blood Regeneration&lt;br /&gt;
| The nanites regenerate the host&#039;s blood by 2u each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has more than 475cl of blood.&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Hypoxemia&lt;br /&gt;
|-&lt;br /&gt;
!Mechanical Repair&lt;br /&gt;
| The nanites repair the host&#039;s mechanical limbs by 1.5 brute and 1.5 burn damage each second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the limbs are undamaged.&#039;&#039;&lt;br /&gt;
| 0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
|Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Selective Blood Purification&lt;br /&gt;
| The nanites purge &#039;&#039;&#039;only&#039;&#039;&#039; toxins and dangerous chemicals from the host&#039;s bloodstream by 1u, and heal toxic damage by 1 teach second.&lt;br /&gt;
&#039;&#039;Does not consume nanites if the host has no chemicals nor toxin damage. Also is deadly to species such as Oozelings and Slimepeople.&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Bio-Reconstruction&lt;br /&gt;
| The nanites manually repair and replace organic cells, healing the host of 3 brute and 3 burn damage each second. However, this program cannot detect the difference between harmed and unharmed, causing it to consume nanites even if it has no effect.&lt;br /&gt;
| 5.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Hypoxemia, Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Neural Reimaging&lt;br /&gt;
| The nanites are able to backup and restore the host&#039;s neural connections, healing the brain of 2 damage each second as well as having a chance to cure [[Guide to Traumas#Mild|mild]], [[Guide to Traumas#Severe|severe]] and even [[Guide to Traumas#Deep-rooted Prefix|deep-rooted]] traumas.&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Defibrillation&lt;br /&gt;
| The nanites shock the host&#039;s heart when triggered, bringing them back to life if the body can sustain it. Ghost has 8 seconds to re-enter their body after the trigger. The host can not have 180 or more brute and burn damage, heavily damaged brain, missing heart or the revive will fail. Unlike with ordinary defibrillators the revive will not heal or cause any oxyloss or other damage, which means it&#039;s possible to stand up instantly if hurt less than crit threshold. &lt;br /&gt;
| --&lt;br /&gt;
| 25&lt;br /&gt;
| 12s&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Shocking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Glitch Programs===&lt;br /&gt;
Defective programs caused by data corruption, and not otherwise obtainable. Generally range from mildly to moderately dangerous. Can stack.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Glitch&lt;br /&gt;
| A heavy software corruption that causes nanites to gradually break down.&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!Necrosis&lt;br /&gt;
| The nanites attack internal tissues indiscriminately, causing 0.75 brute damage per second.&lt;br /&gt;
| 0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Toxin Buildup&lt;br /&gt;
| The nanites cause a slow 0.5 damage per second toxin buildup inside the host.&lt;br /&gt;
| 0.25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Hypoxemia&lt;br /&gt;
| The nanites cause the host to suffocate at a rate of 3 damage per second.&lt;br /&gt;
| 0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Neuro-Necrosis&lt;br /&gt;
| The nanites seek and attack brain cells, causing 1 brain damage per second as well as having a chance to make the host hallucinate.&lt;br /&gt;
| 0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Brain Misfire&lt;br /&gt;
| The nanites interfere with neural pathways, causing minor psychological disturbances.&lt;br /&gt;
| 0.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Dermalysis&lt;br /&gt;
| The nanites attack skin cells, causing irritation, rashes, and minor damage of 0.25 brute per second.&lt;br /&gt;
| 0.25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Decay&lt;br /&gt;
| The nanites attack the host&#039;s nerves, causing lack of coordination and short bursts of paralysis.&lt;br /&gt;
| 1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Necrosis&lt;br /&gt;
|}&lt;br /&gt;
===Weaponized Programs===&lt;br /&gt;
Aggressive programs which use nanites as a military-grade weapon. Moderately to extremely dangerous to the host and/or their surroundings.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Cellular Breakdown&lt;br /&gt;
| The nanites destroy cellular structures in the host&#039;s body, causing 1 brute damage per second..&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Poisoning&lt;br /&gt;
| The nanites deliver poisonous chemicals to the host&#039;s internal organs, causing 1 toxin damage each second and having a chance to cause vomiting. However, it will not make species such as Oozelings and Slimepeople vomit.&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Memory Leak&lt;br /&gt;
| This program invades the memory space used by other programs, causing frequent corruptions and errors.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Smart&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Aggressive Replication&lt;br /&gt;
| Nanites will consume organic matter to improve their replication rate, damaging the host.&lt;br /&gt;
| -1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Meltdown&lt;br /&gt;
| Causes an internal meltdown inside the nanites, causing 3.5 fire damage per second to the host as well as rapidly destroying the nanite population. Sets the nanites&#039; safety threshold to 0 when activated.&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Military&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Chain Detonation&lt;br /&gt;
| Detonates all the nanites inside the host in a chain reaction when triggered, with the strength of the explosion depending on the nanite volume.&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 10s&lt;br /&gt;
| Military&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Heart-Stopper&lt;br /&gt;
| Stops the host&#039;s heart when triggered; restarts it if triggered again.&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 1s&lt;br /&gt;
| Military&lt;br /&gt;
| Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Cryogenic Treatment&lt;br /&gt;
| The nanites rapidly sink heat through the host&#039;s skin, lowering their body temperature.&lt;br /&gt;
&#039;&#039;Does nothing if the host is already below the freezing temperature.&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Mesh&lt;br /&gt;
| Dermalysis, Sub-Dermal Combustion&lt;br /&gt;
|-&lt;br /&gt;
!Sub-Dermal Combustion&lt;br /&gt;
| The nanites cause buildup of flammable fluids under the host&#039;s skin, then ignites them.&lt;br /&gt;
&#039;&#039;Does nothing if the host is already on fire.&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Military&lt;br /&gt;
| Dermalysis, Cryogenic Treatment&lt;br /&gt;
|-&lt;br /&gt;
!Mind Control&lt;br /&gt;
| The nanites imprint an absolute directive onto the host&#039;s brain for one minute when triggered&lt;br /&gt;
| --&lt;br /&gt;
| 30&lt;br /&gt;
| 180s&lt;br /&gt;
| Hazard&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire &lt;br /&gt;
|-&lt;br /&gt;
!Amphetamine Injection&lt;br /&gt;
| The nanites synthesize amphetamine when triggered, which temporarily increases the host&#039;s running speed.&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| 120s&lt;br /&gt;
| Military&lt;br /&gt;
| Nerve Decay, Toxin Buildup&lt;br /&gt;
|}&lt;br /&gt;
===Suppression Programs===&lt;br /&gt;
Programs with the goal of acting as a deterrent against the host. Generally nonlethal.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Electric Shock&lt;br /&gt;
| The nanites shock the host when triggered. Destroys a large amount of nanites!&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| 30s&lt;br /&gt;
| Mesh&lt;br /&gt;
| Toxin Buildup&lt;br /&gt;
|-&lt;br /&gt;
!Neural Shock&lt;br /&gt;
| The nanites pulse the host&#039;s nerves when triggered, inapacitating them for a short period.&lt;br /&gt;
| --&lt;br /&gt;
| 4&lt;br /&gt;
| 30s&lt;br /&gt;
| Neural&lt;br /&gt;
| Electric Shock, Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Sleep Induction&lt;br /&gt;
| The nanites cause rapid (but not instant) narcolepsy when triggered.&lt;br /&gt;
| --&lt;br /&gt;
| 15&lt;br /&gt;
| 120s&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Paralysis&lt;br /&gt;
| The nanites actively suppress nervous pulses, effectively paralyzing the host.&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Neural&lt;br /&gt;
| Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Death Simulation&lt;br /&gt;
| The nanites induce a death-like coma into the host, able to fool most medical scans.&lt;br /&gt;
| 3.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Necrosis, Nerve Decay, Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Pacification&lt;br /&gt;
| The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others.&lt;br /&gt;
| 1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
| The nanites suppress the host&#039;s ocular nerves, blinding them while they&#039;re active.&lt;br /&gt;
| 1.5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Nerve Decay&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
| The nanites suppress the host&#039;s speech, making them mute while they&#039;re active.&lt;br /&gt;
| 0.75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Forced Speech&lt;br /&gt;
| The nanites force the host to say a pre-programmed customizable sentence when triggered, can force the host to emote too.&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
| 2s&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Skull Echo&lt;br /&gt;
| The nanites echo a synthesized cutsomizable message inside the host&#039;s skull.&lt;br /&gt;
| --&lt;br /&gt;
| 1&lt;br /&gt;
| 2s&lt;br /&gt;
| Smart&lt;br /&gt;
| Neuro-Necrosis, Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Hallucination&lt;br /&gt;
| The nanites make the host hallucinate something when triggered.&lt;br /&gt;
| --&lt;br /&gt;
| 4&lt;br /&gt;
| 8s&lt;br /&gt;
| Synaptic&lt;br /&gt;
| Brain Misfire&lt;br /&gt;
|-&lt;br /&gt;
!Happiness Enhancer&lt;br /&gt;
| The nanites synthesize serotonin inside the host&#039;s brain, creating an artificial sense of happiness and providing a custom positive moodlet.&lt;br /&gt;
| 0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Neural&lt;br /&gt;
| Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
!Happiness Suppressor&lt;br /&gt;
| The nanites suppress the production of serotonin inside the host&#039;s brain, creating an artificial state of depression and providing a custom negavite moodlet.&lt;br /&gt;
| 0.1&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Neural&lt;br /&gt;
| Neuro-Necrosis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Sensor Programs===&lt;br /&gt;
Programs that will self-pulse a given code when their condition is met.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; width=100%; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=10% | Program&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Volume per second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=5% | Trigger Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=7% | Required Techweb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=8% | Corruptions&lt;br /&gt;
|-&lt;br /&gt;
!Health Sensor&lt;br /&gt;
| The nanites receive a signal when the host is above/below a certain percentage of health, with crit being 0.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Critical Health Sensor&lt;br /&gt;
| The nanites receive a signal when the host first reaches critical health.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Death Sensor&lt;br /&gt;
| The nanites receive a signal when they detect the host is dead.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Nanite Volume Sensor&lt;br /&gt;
| The nanites receive a signal when the nanite supply is above/below a certain percentage, with the safety threshold being 0%. If safety threshold is higher, it will skew the percentage. For example, with threshold 50, 100 volume will count as 50 available volume, which means 10% instead of 20%, and the full 500 volume will count as 90%. &lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Basic&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Damage Sensor&lt;br /&gt;
| The nanites receive a signal when a host&#039;s specific damage type is above/below a target value.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Biological&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Voice Sensor&lt;br /&gt;
| Sends a signal when the nanites hear a determined word or sentence.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Smart&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
!Species Sensor&lt;br /&gt;
| When triggered, the nanites scan the host to determine their species and output a signal depending on the conditions set in the settings.&lt;br /&gt;
| 0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Harmonic&lt;br /&gt;
| Glitch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36239</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36239"/>
		<updated>2023-03-01T06:29:31Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: oh hey this too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation &lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; | Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ballolon}}Ballolon&lt;br /&gt;
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]&lt;br /&gt;
|20% oxygen, 20% hydrogen&lt;br /&gt;
|Perennial Growth, Gaseous Decomposition&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
| Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|10% banana juice, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
| 10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis &lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
| 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter Cup|Jupiter Cup]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry Bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Pink Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% fluorosulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy Grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]&lt;br /&gt;
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.&lt;br /&gt;
|Perennial Growth, Blue Bioluminescence &lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Forgetmenotseed.png]]&lt;br /&gt;
|[[File:Forgetmenottray.png]]&lt;br /&gt;
|[[File:Forgetmenotharvest.png]]&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit &lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|White Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon &lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
|Perennial Growth, Yellow Bioluminescence&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cup}}Jupiter Cup&lt;br /&gt;
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]&lt;br /&gt;
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)&lt;br /&gt;
|Obligate Carnivory (Un-removable gene)&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
| Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily &lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine, 8% acetone&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|Purple Bioluminescence&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Green Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine, 15% morphine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Rainbow Bunch Seed.png]]&lt;br /&gt;
|[[File:Rainbowharvest.png]]&lt;br /&gt;
|[[File:Rainbowbunchtray.png]]&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin, 2% sodium&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts &lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutriment, 10% silicon. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom &lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shamrock}}Shamrock&lt;br /&gt;
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]&lt;br /&gt;
|2% nutriment, 10% nitrogen. &amp;lt;span title=&amp;quot;0.001%&amp;quot;&amp;gt;Small&amp;lt;/span&amp;gt; chance to get a 4 leaf clover.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin,&amp;lt;/span&amp;gt; 3% cooking oil&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|20% Iron. You can harvest metal rods from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|50% Carbon. You can harvest wood from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet &lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
| 5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[MegaSeed Servitor]]&lt;br /&gt;
| [[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal ===&lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
===Plant Meds ===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff===&lt;br /&gt;
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department. &lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
*10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them: &lt;br /&gt;
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include: &lt;br /&gt;
*1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants: &lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Don&#039;t have access to a botanical chem dispenser? Try this. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[file:Replicapodplant.png]] Replica Pod Cloning===&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
* Take a blood sample from the body using a syringe.&lt;br /&gt;
*Inject it into the bag of seeds.&lt;br /&gt;
*Plant the seeds.&lt;br /&gt;
*Let the plant grow and then harvest it.&lt;br /&gt;
*If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]].&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.&lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are: &lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
*&#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
*&#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
===Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
===Things You Can Make Out of Your Plants===&lt;br /&gt;
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
==Todo list for this guide==&lt;br /&gt;
*Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
*Add some icons and pictures to break up the wall of text&lt;br /&gt;
==Another guide==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36238</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36238"/>
		<updated>2023-03-01T06:26:47Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Added bluespace dust to bluespace tomatoes:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 100 harvested plants or seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow a slightly yellowish color. Varieties include: [[Guide_to_hydroponics#Shadowshroom|Shadow Emission (Creates shadows instead of light)]], [[Guide_to_hydroponics#Glow-berry|White (Extra bright)]], [[Guide_to_hydroponics#Glowcap|Red]], [[Guide_to_hydroponics#Holymelon|Yellow (Much yellower)]], [[Guide_to_hydroponics#Omega weed|Green]], [[Guide_to_hydroponics#Fairy Grass|Blue]], [[Guide_to_hydroponics#Moonflower|Purple]], [[Guide_to_hydroponics#Cherry Bulb|Pink]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also have a chance (Potency * 0.2) to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
| Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation &lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; |Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#BEF781;&amp;quot; | Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ballolon}}Ballolon&lt;br /&gt;
|Normal||[[File:Ballolonseed.png]]||[[File:Ballolontray.png]]||[[File:Ballolonharvest.png]]&lt;br /&gt;
|20% oxygen, 20% hydrogen&lt;br /&gt;
|Perennial Growth, Gaseous Decomposition&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal ||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]|| [[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
| Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|10% banana juice, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 20% bluespace dust, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
| 10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal ||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]|| [[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis &lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]|| [[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
| 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom ||[[File:chanterelleseed.png]]|| [[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter Cup|Jupiter Cup]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry Bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulbharvest.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Pink Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
| Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
| Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal ||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 10% sulfur, 10% charcoal, 10% saltpetre (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal ||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% fluorosulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
| Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy Grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrasstray.png]]||[[File:Fairygrassharvest.png]]&lt;br /&gt;
|2% Nutriment, 5% Hydrogen, 15% Space Drugs, Can be turned into glowing grass floor tiles by using them in-hand. Color depends on what color of bioluminescence gene the plant has.&lt;br /&gt;
|Perennial Growth, Blue Bioluminescence &lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Forgetmenotseed.png]]&lt;br /&gt;
|[[File:Forgetmenottray.png]]&lt;br /&gt;
|[[File:Forgetmenotharvest.png]]&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit &lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|White Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom ||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom ||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
| Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]|| [[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy Grass|Fairy Grass]], [[#Shamrock|Shamrock]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]|| [[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon &lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
|Perennial Growth, Yellow Bioluminescence&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
| Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cup}}Jupiter Cup&lt;br /&gt;
|Normal||[[File:jupiter cupmycelium.png]]||[[File:jupiter cupplant.png]]||[[File:Jupiter cup.png]]&lt;br /&gt;
|10% Nutriment, 10% Liquid Electricity (Un-extractable Gene)&lt;br /&gt;
|Obligate Carnivory (Un-removable gene)&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
| Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
| Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed ||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal ||[[File:lemonseed.png]]|| [[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom ||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily &lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal ||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine, 8% acetone&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|Purple Bioluminescence&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]|| [[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Green Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]|| [[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
| Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
| Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine, 15% morphine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Rainbow Bunch Seed.png]]&lt;br /&gt;
|[[File:Rainbowharvest.png]]&lt;br /&gt;
|[[File:Rainbowbunchtray.png]]&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]|| [[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin, 2% sodium&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts &lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutriment, 10% silicon. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal ||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom &lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shamrock}}Shamrock&lt;br /&gt;
|Normal||[[File:Shamrockseed.png]]||[[File:Shamrocktray.png]]||[[File:Shamrockharvest.png]]&lt;br /&gt;
|2% nutriment, 10% nitrogen. &amp;lt;span title=&amp;quot;0.001%&amp;quot;&amp;gt;Small&amp;lt;/span&amp;gt; chance to get a 4 leaf clover.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]|| [[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin,&amp;lt;/span&amp;gt; 3% cooking oil&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||[[File:Starthistleseed.png]]||[[File:Weedsplant.png]]||[[File:Starthistleseed.png]]&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|20% Iron. You can harvest metal rods from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Strangeharvest.png]]||[[File:Strangefruit.png]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 2% fluorine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|50% Carbon. You can harvest wood from this using a sharp object.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]], [[#Ballolon|Ballolon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal ||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet &lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
| 5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[MegaSeed Servitor]]&lt;br /&gt;
| [[#Redbeet|Redbeet]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
*Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
*Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal ===&lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
*Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
===Plant Meds ===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
* Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff===&lt;br /&gt;
*Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
*Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department. &lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
*10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them: &lt;br /&gt;
*Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include: &lt;br /&gt;
*1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants: &lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Don&#039;t have access to a botanical chem dispenser? Try this. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[file:Replicapodplant.png]] Replica Pod Cloning===&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
* Take a blood sample from the body using a syringe.&lt;br /&gt;
*Inject it into the bag of seeds.&lt;br /&gt;
*Plant the seeds.&lt;br /&gt;
*Let the plant grow and then harvest it.&lt;br /&gt;
*If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]].&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.&lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are: &lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
*&#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
*&#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
===Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
===Things You Can Make Out of Your Plants===&lt;br /&gt;
*Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
*You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
==Todo list for this guide==&lt;br /&gt;
*Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
*Add some icons and pictures to break up the wall of text&lt;br /&gt;
==Another guide==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36033</id>
		<title>Guide to hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_hydroponics&amp;diff=36033"/>
		<updated>2022-12-13T11:38:24Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Added forget-me-not and rainbow flower. Not sure how to add images yet!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
* &#039;&#039;&#039;(For the testmerge guide to new hydroponics, please read [[User:EvilDragon/Guide to space botanology]])&#039;&#039;&#039;&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with lights that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by weeds/pests/toxins/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Orange&#039;&#039;&#039;: High weed level.&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can print the three standard fertilizers here. Keep in mind that you can craft a whole bunch of useful items from the leather/cloth sheets the biogenerator creates.&lt;br /&gt;
=== [[File:plant dna manip.gif]]DNA Extractor ===&lt;br /&gt;
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.&lt;br /&gt;
&lt;br /&gt;
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.&lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to yellow glow, emitting light equal to 10% of potency. Varieties include &#039;&#039;&#039;Shadow Emission&#039;&#039;&#039; and &#039;&#039;&#039;Red Electrical Glow&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strong Bioluminescence}}Strong Bioluminescence&lt;br /&gt;
|Causes the plant to white glow that is similar to standard lights, emitting light equal to 20% of potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Obligate Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
|Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation&lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% bicardine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% kelotane&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]||[[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user). &lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Alcoholic Drink&amp;quot;&amp;gt;20% singulo&amp;lt;/span&amp;gt;, 10% banana juice, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo Tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles). &lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis&lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry Bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% blackpowder&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo Tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible Lemon&lt;br /&gt;
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment (can be thrown like an IED)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks. &lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% fluorosulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation, Hypodermic Prickles&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin and oxygen damage&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks. &lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]&lt;br /&gt;
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}Embershroom&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fungal Metabolism, Bioluminescence, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting Cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Forget-me-not&lt;br /&gt;
|Normal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20% kelotane, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[Guide to hydroponics#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Weed Adaptation, Invasive Spreading&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit&lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]|| [[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[Guide to hydroponics#Forget-me-not|Forget-me-not]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|Strong Bioluminescence, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
| Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. Glow: 10%&lt;br /&gt;
|Bioluminescence, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
| Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;. Glow: 10%.&lt;br /&gt;
|Electrical Activity, Red Electrical Glow, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes &lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% kelotane&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon&lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}Ice Pepper&lt;br /&gt;
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth &lt;br /&gt;
| Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}Inocybe Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
| Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|Liquid Contents&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
|Normal|| [[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% charcoal&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
| Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
| [[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap &lt;br /&gt;
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily&lt;br /&gt;
|Normal||[[File:Lilyseed.png]]|| [[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]&lt;br /&gt;
|Slippery Skin, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle &lt;br /&gt;
|Weed|| [[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;25% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth, Weed Adaptation&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray &lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal ||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes your screen trippy&amp;quot;&amp;gt;30% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes drugs and their effects&amp;quot;&amp;gt;15% haloperidol&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;15% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Grows your hair&amp;quot;&amp;gt;15% barber&#039;s aid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you itch&amp;quot;&amp;gt;15% itching powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns&amp;quot;&amp;gt;15% crank&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes brute and eye damage&amp;quot;&amp;gt;15% histamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Red Onion Sprouts|Red Onion Sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray &lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
| Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poisoned apple}}Poisoned apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|50% cyanide, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 1% nutriment&lt;br /&gt;
|&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}Polypore Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% bicardine&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}Porcini Mushroom&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fungal Metabolism, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]|| [[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]&lt;br /&gt;
|Capacitive Cell Production&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow flower&lt;br /&gt;
| Normal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5% nutriment, 3% color powder (fixed)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes hallucinations&amp;quot;&amp;gt;15% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;35% lipolicide&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Densified Chemicals&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red Onion Sprouts&lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]&lt;br /&gt;
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% charcoal&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine, 4% nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom&lt;br /&gt;
| Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]|| [[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Shadow Emission, Fungal Metabolism&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed|| ||[[File:Weedsplant.png]]||&lt;br /&gt;
|None&lt;br /&gt;
|Weed Adaptation&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}Steelcap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|None. You can harvest metal rods from this.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Towercap|Towercap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]|| [[File:Question.gif|link=Special:FilePath/Question.gif]]||[[File:Question.gif|link=Special:FilePath/Question.gif]]&lt;br /&gt;
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.&lt;br /&gt;
|Random&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
| [[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet Potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|Liquid Content, Perennial Growth &lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}Towercap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|None. You can harvest wood from this.&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steelcap|Steelcap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Holymelon|Holymelon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]] &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet&lt;br /&gt;
|Normal|| [[File:Whitebeetseed.png]]|| [[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
|5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Redbeet|Redbeet]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Vendnutri.gif]] Chemicals==&lt;br /&gt;
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of chemicals:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
===Fertilizers ===&lt;br /&gt;
*Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
*[[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
*[[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
* Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
* Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
===Pest Removal=== &lt;br /&gt;
*Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
*Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
=== Mutation ===&lt;br /&gt;
*E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
*[[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
* Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
===Plant Meds===&lt;br /&gt;
*[[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|charcoal]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
*[[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
*Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
===Unorthodox chemicals===&lt;br /&gt;
*Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.&lt;br /&gt;
*Milk: Adds some water and a tiny but of nutrient to the tray.&lt;br /&gt;
*Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
*Blood: Feeds both your plant and pests.&lt;br /&gt;
*Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
*Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
===The bad stuff ===&lt;br /&gt;
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
*Toxin: Increases toxicity. Good job!&lt;br /&gt;
*Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
*Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
*Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
*Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.&lt;br /&gt;
*[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn&#039;t work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[File:Apiary.png|Beekeeping]] [[Beekeeping]]==&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Botany==&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
===Using the DNA manipulator===&lt;br /&gt;
1. Go to the locker in the back and take out the box of plant data disks.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Load a disk into the machine along with any seed of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Extract any gene, this will destroy the seed and save it to the disk.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Put in another seed.&amp;lt;br&amp;gt;&lt;br /&gt;
5. You can now modify the seed&#039;s stats and genes based on what&#039;s on the plant data disk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.&lt;br /&gt;
&lt;br /&gt;
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used. &lt;br /&gt;
&lt;br /&gt;
Useful genes from default seeds:&lt;br /&gt;
*Wheat has a production speed of 1, the fastest possible.&lt;br /&gt;
*Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.&lt;br /&gt;
* Tobacco plants have a yield of 10, the cap for that stat.&lt;br /&gt;
*Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.&lt;br /&gt;
* Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.&lt;br /&gt;
Some genes are unextractable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Mutations ===&lt;br /&gt;
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you&#039;ll need to work with the [[Chemistry]] department.&lt;br /&gt;
*The agonizingly slow way is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant mutate once every time it&#039;s ready to harvest. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; makes it mutate twice, but kills the yield!&lt;br /&gt;
&lt;br /&gt;
*You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Pour 5 units on your plant and prepare for...&lt;br /&gt;
*10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
*10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
*15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
*15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
*20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
*10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.&lt;br /&gt;
**This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched.&lt;br /&gt;
Or, if you don&#039;t want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don&#039;t have backup seeds, and you can use a bottle for it.&lt;br /&gt;
*You can use &#039;&#039;&#039;radium&#039;&#039;&#039; and &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they cause ill effects, and if you can get radium, you can get mutagen. &lt;br /&gt;
&lt;br /&gt;
*R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;Floral Somatoray&#039;&#039;&#039;. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.&lt;br /&gt;
===Fixing awful stats ===&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:&lt;br /&gt;
* Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects.&lt;br /&gt;
*Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
*Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.&lt;br /&gt;
===Dude weeds===&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include:&lt;br /&gt;
* 1/6 chance for Reishi/Starshittle.&lt;br /&gt;
*1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Using 5u of unstable mutagen on high weed level trays results in different plants:&lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
== Other Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:Bottle.png]] Growing your own mutagen===&lt;br /&gt;
Not robust enough to steal a chem dispenser? Try this out. &lt;br /&gt;
*First, plant pumpkins and mutate them into blumpkins.&lt;br /&gt;
*Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.&lt;br /&gt;
*That&#039;s it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.&lt;br /&gt;
*You might want to add Densified Chemicals from Redbeets as well as Perennial Growth to optimize your harvest.&lt;br /&gt;
===[[File:Dispenser.png]] Other ways to mutagen===&lt;br /&gt;
Chemistry is &amp;lt;s&amp;gt;busy curing the plague&amp;lt;/s&amp;gt; too high to help you out? &lt;br /&gt;
*&amp;lt;s&amp;gt;Bad idea: Steal a chem dispenser. This will start a blood feud and is one of the biggest reasons why Botanists are hated by some. Think of it as someone stealing all your plant trays.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Better: Ask Medbay to print you a spare chem dispenser board. After very basic research (Biological Technology), the medical protolathe is able to print chem dispenser boards.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Or: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts. The parts are:&amp;lt;br&amp;gt; 2 matter bins, 1 capacitor, 1 micro-manipulator, 1 power cell, 1 glass sheet. &amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Just use your Minor Botanical Chem Dispenser. It can give you mutagen, saltpetre and water roundstart and with t4 parts you can get plantbgone, weedkiller, pestkiller and diethylamine.&lt;br /&gt;
===[[file:Ambrosia_gaia.png]] Upgrading plant trays ===&lt;br /&gt;
Composting enough plants that contain Earthsblood (20 units from plants like [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.&lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.&lt;br /&gt;
&lt;br /&gt;
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.&lt;br /&gt;
&lt;br /&gt;
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.&lt;br /&gt;
&lt;br /&gt;
If your DNA extractor hasn&#039;t been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you&#039;re lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].&lt;br /&gt;
===[[file:Replicapodplant.png]] Replica Pod Cloning===&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
*Take a blood sample from the body using a syringe.&lt;br /&gt;
*Inject it into the bag of seeds.&lt;br /&gt;
*Plant the seeds.&lt;br /&gt;
*Let the plant grow and then harvest it.&lt;br /&gt;
*If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]].&lt;br /&gt;
*If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.&lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
===Strange Seeds===&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are:&lt;br /&gt;
*Gaseous Decomposition&lt;br /&gt;
*Nitroglycerin&lt;br /&gt;
*Microbes (Fungal Tuberculosis)&lt;br /&gt;
*Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
*Glitter&lt;br /&gt;
*Plasmaman Mutation Toxin&lt;br /&gt;
*Hell Water&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
===[[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}}===&lt;br /&gt;
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
*Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;&lt;br /&gt;
*Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap &#039;&#039;&#039;[30 * production / 50]&#039;&#039;&#039; and the percent of processed pieces per tick &#039;&#039;&#039;[20 * (production / 50)]&#039;&#039;&#039;&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. &amp;lt;br&amp;gt;&lt;br /&gt;
Kudzu can gain mutations only on spread, here is the list of all of them:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see Kudzu [[#Traits|traits]] and mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CO2 consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, consumes CO2 from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Space covering&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA&lt;br /&gt;
*&#039;&#039;&#039;Transparency&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, makes vines look-through&lt;br /&gt;
* &#039;&#039;&#039;Toxins consumption&#039;&#039;&#039; - &#039;&#039;positive&#039;&#039; mutation, absorbs plasma from the air&lt;br /&gt;
*&amp;lt;s&amp;gt;&#039;&#039;&#039;Bluespace vines&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23 2017.&lt;br /&gt;
*&#039;&#039;&#039;Explosive&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another&lt;br /&gt;
*&#039;&#039;&#039;Fire resistant&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, makes vines ignore fire damage, be it plasma fires or welders&lt;br /&gt;
*&#039;&#039;&#039;Vine eating&#039;&#039;&#039; - &#039;&#039;minor negative&#039;&#039; mutation, vines with this mutation will eat vines without it&lt;br /&gt;
*&#039;&#039;&#039;Toxicity&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, eating vine with this mutation or walking thought it will cause you toxin damage&lt;br /&gt;
*&#039;&#039;&#039;Aggressive spreading&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion&lt;br /&gt;
* &#039;&#039;&#039;O2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs O2 from the air around&lt;br /&gt;
*&#039;&#039;&#039;N2 consumption&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, absorbs N2 from the air&lt;br /&gt;
*&#039;&#039;&#039;Thorns&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes mobs touching or going through vines recieve physical damage&lt;br /&gt;
*&#039;&#039;&#039;Hardening&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage&lt;br /&gt;
*&#039;&#039;&#039;Flowering&#039;&#039;&#039; - &#039;&#039;negative&#039;&#039; mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
*Adding &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
*Adding &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
* Adding &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sandstone and Soil===&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
=== Wood and Drying Racks===&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
=== Things You Can Make Out of Your Plants===&lt;br /&gt;
* Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.&lt;br /&gt;
*Glowberries and glowshrooms, as the name suggests, glow.&lt;br /&gt;
* You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
*You can make a cob-pipe out of a corn cob.&lt;br /&gt;
*You can carve a carrot with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things.&lt;br /&gt;
*Flowers and ambrosia can be worn on your head.&lt;br /&gt;
*Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
*Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
==Todo list for this guide==&lt;br /&gt;
*Add missing/fix outdated entries in the plant reference chart&lt;br /&gt;
*Add some icons and pictures to break up the wall of text&lt;br /&gt;
== Another guide==&lt;br /&gt;
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.&lt;br /&gt;
Also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]&lt;br /&gt;
(its old as hell though, and addition of grey bull helps you not need gloves)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a pro player you can read Kidso Bundo&#039;s Guide coming out on 9/18/19 mark your calenders&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=36018</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=36018"/>
		<updated>2022-12-01T11:07:39Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: Went mad with power; removed reference to thermal from Changeling guide, added note that Hulk is now human-exclusive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across from the Morgue lies a mystical realm where some of Nanotrasen&#039;s &amp;lt;s&amp;gt;most twisted&amp;lt;/s&amp;gt; greatest minds entertain themselves by tying the Human genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from Medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of reviving someone who has died when all other methods have failed or cannot be produced in a timely manner. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the &#039;&#039;&#039;Autoprocess&#039;&#039;&#039; button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
=== Your Friend, The DNA Scanner ===&lt;br /&gt;
The DNA Scanner and its attached console are the single most important part of your job as a Geneticist. Your primary focus as geneticist is finding helpful, powerful genes, and distributing them throughout the station to whoever might need them. To do that, you&#039;re going to need your best friend - the DNA Scanner.&lt;br /&gt;
&lt;br /&gt;
The DNA scanner is comprised of two parts: the Scanner itself, which looks like a blue tube with a glowing green screen next to it, and the Console, which controls the DNA scanner and allows you to modify and store genetic sequences. Interacting with the console will open the scanner interface.&lt;br /&gt;
[[File:DNA Scanner Module.png|left|thumb|400x400px|The DNA Scanner module, showing the status of the currently inserted test subject. ]]&lt;br /&gt;
At the top, you&#039;ll see the &#039;&#039;&#039;DNA Scanner information module&#039;&#039;&#039;. This section details important information about the person or creature currently inserted into the DNA Scanner, including their name, how healthy they are, if they&#039;re Conscious, Unconscious or Dead, and how irradiated they are. It also allows you to &#039;&#039;&#039;Lock/Unlock&#039;&#039;&#039; the DNA Scanner, and remotely open and close its doors. Finally, this is also where the &#039;&#039;&#039;Scramble DNA&#039;&#039;&#039; function can be found, an extremely important tool that randomises the test subjects DNA, deactivating all their current genomes and giving them a selection of random new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underneath the information module, is the &#039;&#039;&#039;DNA Console&#039;&#039;&#039; module itself. This allows you to select between the consoles three major functions - &#039;&#039;&#039;Storage, Sequencer,&#039;&#039;&#039; and &#039;&#039;&#039;Enzymes.&#039;&#039;&#039;&lt;br /&gt;
[[File:DNA Scanner Storage.png|thumb|350x350px|The DNA Scanner storage menu. ]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Storage&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;Storage&#039;&#039;&#039; function is where gene sequences you&#039;ve discovered can be stored, and activators and mutators for those genes can be printed. The DNA Scanner has a finite amount of gene storage, but luckily, empty data disks can be inserted into the machine, with each one being about to hold the data of 6 extra genes. Only one disk can be inserted into the machine at a time though, so make sure not to lose or misplace your disks when you&#039;re not using them. Store them in a safe place!&lt;br /&gt;
&lt;br /&gt;
This is also the area in which genes can be combined into unique mutations - to do so, select the gene you&#039;d like to combine, and then select the other gene you want to combine it with from the &#039;&#039;&#039;Combine mutations&#039;&#039;&#039; drop down menu. If you&#039;ve selected a value pair of genes, a new mutation will be formed, and added to storage. Make sure you have storage space for your new gene, or else it will not be saved to the console or disk.&lt;br /&gt;
The &#039;&#039;&#039;Mutate&#039;&#039;&#039; button in the Storage menu will mutate the inserted test subject with your selected gene. This isn&#039;t the best way to distribute genes, however, and generally speaking you&#039;ll want to print an activator or a mutator for your desired gene instead. &#039;&#039;&#039;Activators&#039;&#039;&#039; will activate the gene in someone who has a dormant version of the gene, and a &#039;&#039;&#039;Mutator&#039;&#039;&#039; will give the gene to someone even if they don&#039;t have that gene in their sequences at the cost of increasing their genetic instability.&lt;br /&gt;
When someone comes to you asking for a gene, just check your storage, print them off an activator or mutator, and inject it into them. Et voilà, they now have that mutation!&lt;br /&gt;
[[File:DNA Sequencer.png|left|thumb|The DNA Sequencer screen, showing eight fully discovered genome sequences.]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Sequencer&#039;&#039;&#039; ===&lt;br /&gt;
The DNA Sequencer is where the bulk of your work as a geneticist will be done - so pay careful attention to this section!&lt;br /&gt;
&lt;br /&gt;
The first thing you will see are eight different blocks, each displaying a DNA strand. Selecting one of these blocks will display the genes mutation information to the right - its Name, Description, and how much Instability the mutation causes. If the mutation is undiscovered, it will instead show its name as Mutation [#], and the rest of the information as Unknown. &lt;br /&gt;
&lt;br /&gt;
In order to discover an unknown mutation, you&#039;ll need to complete its genome sequence in the &#039;&#039;&#039;Genome Sequencer&#039;&#039;&#039; at the bottom of the screen. You will see 4 different sections, each comprised of 4 pairs of genes. A gene pair is either &#039;&#039;&#039;A -T&#039;&#039;&#039;/&#039;&#039;&#039;T - A&#039;&#039;&#039; or &#039;&#039;&#039;C - G&#039;&#039;&#039;/&#039;&#039;&#039;G - C&#039;&#039;&#039;, or, if the mutation is undiscovered, [X] will be displayed instead. To discover the genome and its effects, you need to complete the genomes by turning every [X] into a matching pair. If a missing pair is A - [X], then you know that [X] must be made into a T. Left clicking on a gene block will cycle it through A&amp;gt;T&amp;gt;C&amp;gt;G&amp;gt;A etc. Right clicking will cycle it in reverse order. In some cases, you may find that both parts of a pair are [X]. In this case, you have several options:&lt;br /&gt;
* If two or fewer pairs are [X]-[X], you can just guess them. If one pair is [X]-[X], just cycle through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If two pairs are [X]-[X], set one to A-T, and then cycle the other one through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If theres no match, change the A-T to T-A and cycle again, continuing until you find the correct missing pairs.&lt;br /&gt;
* If three or more pairs are [X]-[X], your best bet is to grab your &#039;&#039;&#039;handheld DNA Analyzer&#039;&#039;&#039; and looking for people that have the mutation you&#039;re looking for. If for example you&#039;re looking for Mutation 23, you just need to scan people and monkeys until the analyzer finds someone with Mutation 23, and then use the analyzer with the use hotkey and select Mutation 23 from the selection box that pops up. It will then print that sequence for you in the chat box, something like &amp;quot;CGTAXXTX-ATATXXXT-CGCGGCTA-XXTAXCXX&amp;quot;. You then just need to compare that sequence with the one on your console, and use it to fill in the missing gaps.&lt;br /&gt;
* If you&#039;re unbelievably stuck, and for some reason can&#039;t find someone with missing mutation you need, you can use the purple &#039;&#039;&#039;Joker&#039;&#039;&#039; button to instantly reveal half of a missing gene pair. Be warned, however, that this has an incredibly long cooldown, and is shared between machines, so should only be used as a last resort. Don&#039;t rely on this to solve all your genes for you!&lt;br /&gt;
* If you&#039;re stuck &#039;&#039;&#039;AND&#039;&#039;&#039; there is no Joker available for some time, just hid the Scramble Genes button. It&#039;ll give you a fresh set of genes to work with and you&#039;ll like find an easier to solve version of the same mutation further down the line.&lt;br /&gt;
A discovered gene can be activated in a test subject using the Activate button, and activators and mutators for active genes can be printed here as well. You can also save a gene mutation to the console or disk from this menu - which you absolutely should do if the mutation is a positive one. [[Guide to genetics#Mutations and Their Consequences|See below for a complete list of all mutations.]] If you fail to save genes people need, you may not be able to find them again later, so make absolutely sure that you&#039;re saving useful genes to the console or a disk as you find them.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve discovered all 8 sequences a test subject has, hit the &#039;&#039;&#039;Scramble Genes&#039;&#039;&#039; button at the top of the interface to be given a fresh set of genes to solve. Continue solving genes and saving good ones to the console, until there are no more genes to solve that shift. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You&#039;ve done a genetics.&lt;br /&gt;
=== Unique Identifiers - Enzymes ===&lt;br /&gt;
Unique Identifiers (henceforth referred to as UI) can be found under the &#039;&#039;&#039;Enzymes&#039;&#039;&#039; tab in the console. This is a rarely used part of genetics, and for most shifts, its not something you will need to think about unless you&#039;re doing some complicated work with cloning. On this tab, you&#039;ll see three sections.[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]The most important of these is the Unique Enzymes section. This section is comprised of 7 sets of 3 descending letter blocks. So in the example image to the right, the values of those sets would be:&lt;br /&gt;
[dec] [1ee] [301] [1a3] [f00] [45b] [97d] &lt;br /&gt;
&lt;br /&gt;
These blocks are responsible for different features of a persons body. From left to right:&lt;br /&gt;
# Hair Colour RGB value&lt;br /&gt;
# Beard Colour RGB value&lt;br /&gt;
# Skin Tone&lt;br /&gt;
# Eye Colour RGB value&lt;br /&gt;
# Gender&lt;br /&gt;
# Beard Style&lt;br /&gt;
# Hair Style&lt;br /&gt;
You modify UIs by pulsing each value (clicking the letter you want to modify), however unlike gene sequences where you can select specific values as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator of the scanner reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, when in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Note that UI modification is not equally supported for all races. &lt;br /&gt;
=== &#039;&#039;&#039;Gene Instability - AKA Oh God My Skin Is Melting&#039;&#039;&#039; ===&lt;br /&gt;
So, its happened - a Security Officer has arrived and threatened to, &amp;quot;paint the walls with your brains&amp;quot; unless you give him, &amp;quot;every single gene you&#039;ve got&amp;quot; and now he&#039;s screaming as his body twists and contorts as it mutates uncontrollably. That right there is the result of surpassing his bodies instability threshold. You may have noticed that each mutation has its own instability rating - this is how unstable it makes your body, and if the instability rating of all your mutations adds up to 100 or more, your body will begin to mutate beyond your control. To avoid this, its pretty simple: don&#039;t let your instability reach over 99. As long as its 99 or less, you&#039;re in the clear.&lt;br /&gt;
Using an activator instead of a mutator is an easy way to avoid an instability penalty, but this will only work if the scanner or analyzer shows your patient as already having the mutation they want. If they don&#039;t, you can try scrambling their DNA until the mutation they want pops up in their DNA, or bite the bullet and just be careful with how many mutations you give a person. Most of of the popular genes are safe to combine as long as you limit them to 2-3 per person. Space Adapt + Insulation + Dwarfism + Telekinesis, for example, adds up to 90 instability, making it a completely safe combination of genes. Even a highly unstable gene like Hulk for example, can be safely combined with at least one other mutation, so its just a case of doing some (sic)quick maffs in your head and making sure people stay within the limit. &lt;br /&gt;
&lt;br /&gt;
This does, however, lead us to the next must-know information: &lt;br /&gt;
=== Mutadone = Mutagone ===&lt;br /&gt;
If someone has overdosed on mutation injectors and is going on a rampage, or simply isn&#039;t as happy with their new superpowers as they thought they&#039;d be, you can flush all those mutations out of their system instantly using &#039;&#039;&#039;Mutadone&#039;&#039;&#039;. You should find a bottle of these pills in your office, and if not, you can always ask the Chemist to make you some. Mutadone has the added benefit of staying in their system for some time, preventing a person from just grabbing another injector and immediately hulking out again. If you want to flush Mutadone out of someones system, you can use Charcoal, which will allow them to mutate themselves again. &lt;br /&gt;
&lt;br /&gt;
If there&#039;s no mutadone and you&#039;re desperate, shove them into the scanner, and hit scramble. This will instantly remove all their mutations at the cost of inflicting substantial radiation damage to them.&lt;br /&gt;
&lt;br /&gt;
A side note: if someone comes in complaining of blindness, or Tourette&#039;s, or any other negative mutation, and mutadone &#039;&#039;&#039;doesn&#039;t work&#039;&#039;&#039; it&#039;s likely that they have a brain trauma or virus instead. Flying kick them into the nearest stasis bed and get a real doctor to make them feel all better.&lt;br /&gt;
=== Rads-B-Gone ===&lt;br /&gt;
Radiation can be a real danger when working with the DNA Scanner. For most test subjects, like your monkeys and monkey humans, you won&#039;t really need to care about this at all. If a test subject gets so irradiated, they die, it&#039;s a little irresponsible, but hardly anyone is going to write you up over it. Slap the corpse in a body bag and hoist them off to the morgue. &lt;br /&gt;
&lt;br /&gt;
However, if you&#039;re going to be scrambling the genes of a crewmate, or have another geneticist scramble your own genes for you, that&#039;s a completely different story. In those cases, you&#039;ll want to keep &#039;&#039;&#039;[[Guide to chemistry#Potassium%20Iodide|Potassium Iodide]]&#039;&#039;&#039; to hand to quickly flush rads out of your system. &#039;&#039;&#039;[[Guide to chemistry#Pentetic%20Acid|Pentetic Acid]]&#039;&#039;&#039; is also a great option as it not only clears radiation, but also undoes the toxin damage it can cause. Upgrading the DNA Scanner will also drastically reduce the radiation the machine inflicts onto your test subjects, so nag science ASAP for those upgrades if you&#039;re going to be using a lot of crewmates as test fodder.&lt;br /&gt;
=== &#039;&#039;&#039;Not Godly Enough - Feed Me More Chromosomes&#039;&#039;&#039; ===&lt;br /&gt;
If, after giving yourself a safe amount of mutations and making yourself a living god, you are still unsatisfied, there is one more trick in your arsenal: Chromosomes. &lt;br /&gt;
&lt;br /&gt;
You can gain chromosomes by using &#039;&#039;&#039;Activators&#039;&#039;&#039; on people who have certain genes, and then &#039;&#039;&#039;recycling&#039;&#039;&#039; the activator by putting it back into the DNA Scanner or activating their genes from within the scanner. Chromosomes come in five different flavours, each with a different effect;&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%.&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action-based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone.&lt;br /&gt;
Each mutation in the sequencer has room for &#039;&#039;&#039;one&#039;&#039;&#039; chromosome, allowing you to selectively buff specific mutations. Once you have made a buffed version of a mutation, you can store that buffed version in the console, and from then on, every mutator you print of that mutation will have that chromosome. This can be really handy for buffing an entire group of people or reducing the instability of more popular mutations. Use chromosomes effectively, and you&#039;ll be a step above every other geneticist!&lt;br /&gt;
&lt;br /&gt;
A reminder, however, that a chromosome cannot be used on a mutation it would have no effect on - you can&#039;t use a Stabilizer chromosome on a mutation that has no instability cost, for example.&lt;br /&gt;
=== &#039;&#039;&#039;I&#039;m Not A Catgirl, I Swear - Getting Species-Specific Genes&#039;&#039;&#039; ===&lt;br /&gt;
There will be several times as geneticist that a moth, lizard, or any other non-human, will come crashing through your office window asking for BIG WINGS or FIRE BREATH or some other insane nonsense. This is because their species have special, unique genes, that are only discoverable by experimenting on their species.&lt;br /&gt;
&lt;br /&gt;
The risky way of finding these genes is to slap them into a scanner and treat them like any other test subject. This is pretty dangerous, however, and can take a very long time. The safest and most efficient way to do this, is to use your cloning bay access and make a &#039;&#039;&#039;Body-Only&#039;&#039;&#039; clone of the non-human species you want to find a gene for. That way, your crewmate can get on with their job, and you can get on with yours without worrying about accidentally turning them into a radioactive monster. Patience is the key in either case, as you might find the species-specific gene first try, or you might need to scramble them many, many times before it appears.&lt;br /&gt;
&lt;br /&gt;
Make sure to ask science to upgrade your cloners first so you&#039;re not guzzling all the synthflesh, and also make sure that you&#039;re not handing out potentially dangerous mutations willy-nilly. As with many things in genetics, failure to use common sense is a quick and easy way of finding out what it feels like to have five security officers beating your ass at once. &lt;br /&gt;
&lt;br /&gt;
A full list of all species-specific genes can be found in the table below.&lt;br /&gt;
=== [[File:Hulk.png|64px]] The A-G of Genes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a list of all possible genes a person can have - know that not all genes are created equal, and their effects can either be Positive, meaning they are entirely beneficial, Minor Negative, meaning they are at worst an annoyance, or Negative, meaning they can cause great harm, or even be fatal!&lt;br /&gt;
A reminder that injecting someone with negative mutations against their will as a non-antagonist is a very, very easy way to get banned. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:10%&amp;quot; |Mutation Name&lt;br /&gt;
!Quality&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:20%&amp;quot; |Message&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:15%&amp;quot; |Obtained Via&lt;br /&gt;
! style=&amp;quot;background-color:#FC360F; width:5%&amp;quot; |Instability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Positive Genes&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that allows the holder to interact with objects through thought.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You feel smarter&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows the user to manipulate objects and consoles at a distance. Helpful for scrambling your own genes, and is fairly popular. &lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that renders the host immune to the vacuum of space. Will still need an oxygen supply.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your body feels warm.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|This is one of the most popular genes, and you will often have multiple people come and ask you for this - make absolute certain that you have this saved to a disk and the console.&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation believed to be the cause of dwarfism.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Everything around you seems to grow..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Makes you visually look much smaller than other crewmates. Allows you to walk over tables without needing to climb them first.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Positive&lt;br /&gt;
|The user&#039;s muscles slightly expand.&lt;br /&gt;
|&amp;quot;You feel stronger&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Has a purely visual effect - this is basically only needed as one of the genes needed to mutate Hulk.&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Positive&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You hear your thoughts echo in your mind&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you speak directly into a persons mind - nobody else can hear what you say this way, and if combined with Chameleon can be used for fun hijinks.&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Positive&lt;br /&gt;
|You permanently emit a light with a random color and intensity.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your skin begins to glow softly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|This is not a terribly useful gene, but can be very helpful if theres a nightmare loose on the station.&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your fingertips go numb.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|A great gene for engineering and janitors, and can be combined with Radiation to make Shock Touch. &lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|Positive&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Smells begin to make more sense...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Let&#039;s you track people via their scent. Sniff something you&#039;re holding in your hand, and then use it again while not holding anything to track their scent.&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you make snow with your mind, which you can then craft into floor tiles, snowmen, snow walls and snowballs. Fun for redecorating!&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
| style=&amp;quot;color:#0000FF&amp;quot; |&#039;&#039;&amp;quot;You feel an antenna sprout from your forehead.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Allows you to passively access radio channels without a headset. If you want to cause chaos, give it to humanised monkeys with Tourette&#039;s and Swedish.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Minor Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;Your eyes feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Can be &amp;quot;fixed&amp;quot; by wearing prescription glasses. May not always be genetic.&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A chronic cough.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You start coughing.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Coughing causes you to drop small objects you&#039;re holding. It can also be used to fake the symptoms of a disease.&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the holder to stutter.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel nervous.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel an off sensation in your voicebox.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes you talk in Comic Sans. Funny to give to Security as an antag gimmick.&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|&#039;&#039;&amp;quot;Everything around you seems to shrink..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Not a positive gene like its cousin Dwarfism, but can be fun to give to lizards along with Fire Breath. Some people may ask for it so its worth saving.&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel lightheaded.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|&lt;br /&gt;
|Makes it impossible to use certain objects, and causes you to drop things constantly. Guns and weapons may explode in your face when fired.&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|&amp;quot;You feel a heavy, dull force just beyond the walls watching you.&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows you to make yourself temporarily invincible, but prevents you from moving. This will also happen to you at random, whether you want it to or not.&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|&#039;&#039;&amp;quot;The space around you twists sickeningly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|This is similar to Void Magnet in that you will be warped back and forth at random. Can be combined with Clumsiness to make the dreaded Cluwne gene.&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel Swedish, however that works.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|&#039;&#039;&amp;quot;Ye feel like a reet prat like, innit?&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the user to be in constant mania.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel so happy. Nothing can be wrong with anything. :)&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This also applies a &amp;quot;positivity&amp;quot; chat filter to a person, changing certain words into &amp;quot;nicer&amp;quot; versions.&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel screams echo through your mind...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your right foot feels... left.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|A hugely problematic gene that makes it extremely difficult to get up after being knocked down. Combine with other negative genes to make someone&#039;s life hell.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Monkified&lt;br /&gt;
|Negative&lt;br /&gt;
|A strange genome, believed to be what differentiates monkeys from humans.&lt;br /&gt;
|&lt;br /&gt;
|Genetic/Humans&lt;br /&gt;
|&lt;br /&gt;
|This gene is incredibly dangerous in the hands of those with bad intentions. Instantly turn anyone into a monkey and have them drop all their things. There&#039;s very little you can do if someone injects you with a mutator of this stuff, so be careful. &lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Negative&lt;br /&gt;
|The holder of this genome is completely deaf.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You can&#039;t seem to hear anything...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Anything means anything, including yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|Negative&lt;br /&gt;
|A chronic twitch that forces the user to scream bad words.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You twitch.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Negative&lt;br /&gt;
|A genetic defect that sporadically causes seizures. &lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You can&#039;t seem to see anything.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Negative&lt;br /&gt;
|Partially inhibits the vocal center of the brain, severely distorting speech.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You can&#039;t seem to form any coherent thoughts!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes it difficult to speak beyond very short sentences.&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Negative&lt;br /&gt;
|Completely inhibits the vocal section of the brain.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel unable to express yourself at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fire Sweat&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject sweats &#039;&#039;&#039;liquid fire&#039;&#039;&#039;[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel hot.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t burn to death!&lt;br /&gt;
|-&lt;br /&gt;
!Acid Flesh&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject has acidic chemicals building up underneath their skin. This is often lethal.&lt;br /&gt;
|&#039;&#039;&amp;quot;A horrible burning sensation envelops you as your flesh turns to acid!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t melt to death!&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel it in your bones&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Much like Acid Flesh and Fire Sweat, this will kill your test subjects. This is however and incredibly useful gene, as it allows you to mutate both Hulk and Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Species-Specific Genes&lt;br /&gt;
|-&lt;br /&gt;
!Firebreath&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject becomes able to breathe concentrated balls of fire.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You feel a heat built up in your throat&amp;quot;&#039;&#039;&lt;br /&gt;
|Lizard Species&lt;br /&gt;
|30&lt;br /&gt;
|Lizards love this one, and if you give them a strange potion and Gigantism you can make your very own dragons. &lt;br /&gt;
|-&lt;br /&gt;
!Acidic Hands&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Oozeling to metabolize some of their blood into acid, concentrated on their hands.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your hands feel sore.&amp;quot;&#039;&#039;&lt;br /&gt;
|Oozeling species.&lt;br /&gt;
|30&lt;br /&gt;
|Lets you dissolve objects by touching them with the power active - this uses up your blood, though, so try not to kill yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Cat Claws&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s hands grow sharpened claws.&lt;br /&gt;
|&#039;&#039;&amp;quot;Claws extend from your fingertips.&amp;quot;&#039;&#039;&lt;br /&gt;
|Felinid species.&lt;br /&gt;
|25&lt;br /&gt;
|Turns felinids into discount wolverines, giving them slash attacks when attacking with their bare hands.&lt;br /&gt;
|-&lt;br /&gt;
!Strengthened Wings&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s wing muscle volume rapidly increases.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your wings feel stronger.&amp;quot;&#039;&#039;&lt;br /&gt;
|Apid species, Moth species&lt;br /&gt;
|30&lt;br /&gt;
|Lets buggy friends fly - moths and apids attain true flight!&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Ethereal to overload their skin to cause a bright flash.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your skin feels more crackly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Ethereal species&lt;br /&gt;
|30&lt;br /&gt;
|Gives you the ability to flashbang people at will, as long as its off cooldown. Very funny and annoying, and theres no way for people to know if you have it or not until you blind em. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Combined Mutation Genes&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|Positive&lt;br /&gt;
|A poorly understood genome that causes the holder&#039;s muscles to expand, inhibit speech and gives the person a bad skin condition. &lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your muscles hurt.&amp;quot;&#039;&#039;&lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|This is one of the best and most premiere genes you have access to as a geneticist. Do NOT hand this out willy-nilly unless you want Sec to stun baton you into a coma. Makes you mega strong, immune to stuns and SHOUT REAL LOUD. Only applies to humans, however.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&amp;quot;&#039;&#039;Your light around you seems to disappear.&#039;&#039;&amp;quot;&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|Makes light around you vanish. Doesn&#039;t work if you&#039;re Ethereal, as funny as that would be.&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|Positive&lt;br /&gt;
|Channel electricity to your hand to shock people with.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You feel power flow through your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|Lets you ZAP fools with a beam of lightning. Be warned - you are not immune to your own zip-zapping. Grab insulation as well unless you want to be constantly zapping yourself. &lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|Negative&lt;br /&gt;
|Turns a person into a Cluwne, a poor soul cursed to a short and miserable life by the honkmother.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&amp;quot;&#039;&#039;You feel like your brain is tearing itself apart.&#039;&#039;&amp;quot;&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|&lt;br /&gt;
|This is a REALLY nasty one. Turns the victim into a sickly green clown, doomed to constant seizures, an inability to talk, and generally just being an affront to the gods.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Unavailable Genes&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Negative&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pretty good, honeydoll.&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!X-Ray Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange genome that allows the user to see between the spaces of walls.&lt;br /&gt;
|&#039;&#039;&amp;quot;The walls suddenly disappear!&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|35&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Laser Eyes&lt;br /&gt;
|Positive&lt;br /&gt;
|Reflects concentrated light back from the eyes.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pressure building up behind your eyes.&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|The user of this genome can visually percieve the unique human thermal signature.&lt;br /&gt;
|&#039;&#039;&amp;quot;You can see the heat rising off of your skin...&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|25&lt;br /&gt;
|Works through walls.&lt;br /&gt;
|}&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly and change your actions way too much for me to write a real guide on it.&lt;br /&gt;
=== Head Revolutionary ===&lt;br /&gt;
Simple. Flash colleagues, and if you&#039;re an Ethereal this gets even easier as you can become a living flash with unlimited uses. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave, nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &lt;br /&gt;
&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks or channel a lot of hulk-TK-cold resisting supermen. &lt;br /&gt;
&lt;br /&gt;
A final general tip is that when you&#039;re using mutations to cause chaos, &#039;&#039;&#039;Mutadone is your mortal enemy.&#039;&#039;&#039; Destroy every bottle and pill of it you can find, and either remove the chemistry lab from the picture so they can&#039;t make more, or flood the medicine fridges with sugar pills labelled Mutadone to waste some precious time. You&#039;ll not only be powerless if they manage to force mutadone into you, it will also stop you from re-mutating for some time.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
Genetic Stability&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=36017</id>
		<title>Guide to genetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_genetics&amp;diff=36017"/>
		<updated>2022-12-01T11:01:11Z</updated>

		<summary type="html">&lt;p&gt;Flahhh Personson: New to wiki editing, made an account for this: moved Thermal Vision to admin-only as described in https://github.com/BeeStation/BeeStation-Hornet/pull/7435 - let me know if I did it wrong!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Ruth McVork&lt;br /&gt;
 |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?&lt;br /&gt;
&#039;&#039;Chin up, buddy. It&#039;s not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.&lt;br /&gt;
 |image=[[File:Geneticist.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
== The Department ==&lt;br /&gt;
[[File:Genetics.png|thumb|240px|right]]&lt;br /&gt;
Welcome to [[Genetics]]. Just across from the Morgue lies a mystical realm where some of Nanotrasen&#039;s &amp;lt;s&amp;gt;most twisted&amp;lt;/s&amp;gt; greatest minds entertain themselves by tying the Human genome into knots.&lt;br /&gt;
&lt;br /&gt;
The first thing you&#039;re going to see is that our department has two rooms. The first, the one you walk into as you enter from Medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.&lt;br /&gt;
&lt;br /&gt;
The second room is the one where you&#039;re going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.&lt;br /&gt;
&lt;br /&gt;
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make them suffer quite a bit. It&#039;s pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it&#039;s better than getting gibbed and eaten.&lt;br /&gt;
&lt;br /&gt;
This is going to be your home, buddy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==&lt;br /&gt;
When you first hear about &amp;quot;cloning&amp;quot;, you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of reviving someone who has died when all other methods have failed or cannot be produced in a timely manner. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.&lt;br /&gt;
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.&lt;br /&gt;
# On to the specifics! How does cloning work, you ask? Well, it&#039;s quite simple! Just &#039;&#039;&#039;grab or pull&#039;&#039;&#039; a body and stuff that puppy up &#039;&#039;&#039;in the [[DNA Scanner]] and close the door&#039;&#039;&#039;. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.&lt;br /&gt;
# After the Scanner is already occupied, &#039;&#039;&#039;interact with the Cloning Console&#039;&#039;&#039;. You will see a few things. Now, the most important is the first. Click &#039;&#039;&#039;Scan&#039;&#039;&#039; to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they&#039;re in their body or not. There are still a few possible errors - see the section on cloning errors for details.&lt;br /&gt;
# If scanning is successful, however, you will get a &#039;&#039;&#039;&#039;&#039;Successful Scan&#039;&#039; -message&#039;&#039;&#039;. That means you now have that person&#039;s cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.&lt;br /&gt;
# After you actually have DNA data from a person, &#039;&#039;&#039;click Check Records&#039;&#039;&#039;, and then &#039;&#039;&#039;select the person who you want cloned&#039;&#039;&#039;. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. &#039;&#039;&#039;Click Clone&#039;&#039;&#039;. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now &#039;&#039;&#039;take the old corpse out of the DNA Scanner&#039;&#039;&#039;, &#039;&#039;&#039;strip it completely&#039;&#039;&#039; so the cloned person can have their stuff back, and &#039;&#039;&#039;place the old corpse in the morgue&#039;&#039;&#039;. You don&#039;t have to worry about it anymore.&lt;br /&gt;
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it&#039;s not long for you. While the guy is getting his new body set up, take his &#039;&#039;&#039;belongings and stuff them all in the locker&#039;&#039;&#039; right by the cloning pod, so their stuff isn&#039;t scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.&lt;br /&gt;
#* &#039;&#039;&#039;Aborted cloning:&#039;&#039;&#039; Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be &amp;gt;40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. &lt;br /&gt;
# The cloned people often have cellular damage. If so, take them to cryo to fix it. &lt;br /&gt;
# After the pod is empty, feel free to &#039;&#039;&#039;clone your next patient&#039;&#039;&#039;, and to let the old one out, since they most likely don&#039;t have clearance to open the door.&lt;br /&gt;
# If R&amp;amp;D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the &#039;&#039;&#039;Autoprocess&#039;&#039;&#039; button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. &lt;br /&gt;
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===&lt;br /&gt;
So you&#039;ve come across a [[husk]] (a gray, dead guy) on your floor, which means you can&#039;t clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!&lt;br /&gt;
# First off, make sure it&#039;s a husk. Throw the body into a DNA Scanner, if it says &#039;&#039;Subject no longer contains the fundamental materials required to create a living clone&#039;&#039;, then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they&#039;ve been doing their R&amp;amp;D, ask them).&lt;br /&gt;
# Take the body down to [[Surgery]].&lt;br /&gt;
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.&lt;br /&gt;
# Put the brain in the DNA scanner like you would a body.&lt;br /&gt;
If all goes well then your cadaver will be reborn!&lt;br /&gt;
=== Helping the Headless ===&lt;br /&gt;
Sometimes you&#039;ll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!&lt;br /&gt;
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with &#039;&#039;&#039;R&#039;&#039;&#039; and then clicking. Then click the cloner to close it. &lt;br /&gt;
#If you don&#039;t have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!&lt;br /&gt;
#If you have neither, he&#039;s dead for good.&lt;br /&gt;
===Cloning Plasmamen===&lt;br /&gt;
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station&#039;s atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.&lt;br /&gt;
# Put plasmaman into cloning scanner&lt;br /&gt;
# Scan them, start the cloning process&lt;br /&gt;
# Drag their dead body to cloning pod&lt;br /&gt;
# Undress them and leave their clothes in a pile&lt;br /&gt;
# Turn on shower near cloning pod&lt;br /&gt;
# Once they pop out of cloner, put them under shower and wait for them to dress up&lt;br /&gt;
If the patient is a naked or beheaded plasmaman, follow these additional steps:&lt;br /&gt;
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don&#039;t have plasma to breathe!&lt;br /&gt;
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.&lt;br /&gt;
===Empty Cloning===&lt;br /&gt;
Cloners have the option to &amp;quot;Empty Clone&amp;quot; a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.&lt;br /&gt;
=== Why can&#039;t I clone this dude? ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Error message&lt;br /&gt;
! Cause&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| Unable to locate valid genetic data.&lt;br /&gt;
| Whatever you put inside the scanner doesn&#039;t have valid (humanoid) DNA.&lt;br /&gt;
| Stop putting bees in the scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Subject&#039;s brain is not responding to scanning stimuli.&lt;br /&gt;
| The person inside has suicided or signed an infernal contract. Cloning is impossible.&lt;br /&gt;
| Let the [[Cook]] take care of them or put the body in the morgue.&lt;br /&gt;
|-&lt;br /&gt;
| Subject no longer contains the fundamental materials required to create a living clone.&lt;br /&gt;
| You&#039;re trying to scan a body that&#039;s been husked or smashed by megafauna, but your scanner doesn&#039;t have a (tri-)phasic scanning module.&lt;br /&gt;
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.&lt;br /&gt;
|-&lt;br /&gt;
| Mental interface failure.&lt;br /&gt;
| The corpse has no ghost associated with it. &lt;br /&gt;
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.&lt;br /&gt;
|-&lt;br /&gt;
| Subject already in database.&lt;br /&gt;
| That person has already been scanned.&lt;br /&gt;
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.&lt;br /&gt;
|-&lt;br /&gt;
| Initialisation failure.&lt;br /&gt;
| The patient is still alive.&lt;br /&gt;
| Try again when the patient is dead.&lt;br /&gt;
|-&lt;br /&gt;
| Unable to initiate cloning cycle.&lt;br /&gt;
| Cloning has been disabled in the server config.&lt;br /&gt;
| Yell at admins and hand the corpse over to the [[Chef]].&lt;br /&gt;
|-&lt;br /&gt;
| Corpse has no head.&lt;br /&gt;
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.&lt;br /&gt;
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can&#039;t draw blood either? Your patient is out of luck.&lt;br /&gt;
|}&lt;br /&gt;
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.&lt;br /&gt;
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==&lt;br /&gt;
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.&lt;br /&gt;
=== Your Friend, The DNA Scanner ===&lt;br /&gt;
The DNA Scanner and its attached console are the single most important part of your job as a Geneticist. Your primary focus as geneticist is finding helpful, powerful genes, and distributing them throughout the station to whoever might need them. To do that, you&#039;re going to need your best friend - the DNA Scanner.&lt;br /&gt;
&lt;br /&gt;
The DNA scanner is comprised of two parts: the Scanner itself, which looks like a blue tube with a glowing green screen next to it, and the Console, which controls the DNA scanner and allows you to modify and store genetic sequences. Interacting with the console will open the scanner interface.&lt;br /&gt;
[[File:DNA Scanner Module.png|left|thumb|400x400px|The DNA Scanner module, showing the status of the currently inserted test subject. ]]&lt;br /&gt;
At the top, you&#039;ll see the &#039;&#039;&#039;DNA Scanner information module&#039;&#039;&#039;. This section details important information about the person or creature currently inserted into the DNA Scanner, including their name, how healthy they are, if they&#039;re Conscious, Unconscious or Dead, and how irradiated they are. It also allows you to &#039;&#039;&#039;Lock/Unlock&#039;&#039;&#039; the DNA Scanner, and remotely open and close its doors. Finally, this is also where the &#039;&#039;&#039;Scramble DNA&#039;&#039;&#039; function can be found, an extremely important tool that randomises the test subjects DNA, deactivating all their current genomes and giving them a selection of random new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underneath the information module, is the &#039;&#039;&#039;DNA Console&#039;&#039;&#039; module itself. This allows you to select between the consoles three major functions - &#039;&#039;&#039;Storage, Sequencer,&#039;&#039;&#039; and &#039;&#039;&#039;Enzymes.&#039;&#039;&#039;&lt;br /&gt;
[[File:DNA Scanner Storage.png|thumb|350x350px|The DNA Scanner storage menu. ]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Storage&#039;&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;&#039;Storage&#039;&#039;&#039; function is where gene sequences you&#039;ve discovered can be stored, and activators and mutators for those genes can be printed. The DNA Scanner has a finite amount of gene storage, but luckily, empty data disks can be inserted into the machine, with each one being about to hold the data of 6 extra genes. Only one disk can be inserted into the machine at a time though, so make sure not to lose or misplace your disks when you&#039;re not using them. Store them in a safe place!&lt;br /&gt;
&lt;br /&gt;
This is also the area in which genes can be combined into unique mutations - to do so, select the gene you&#039;d like to combine, and then select the other gene you want to combine it with from the &#039;&#039;&#039;Combine mutations&#039;&#039;&#039; drop down menu. If you&#039;ve selected a value pair of genes, a new mutation will be formed, and added to storage. Make sure you have storage space for your new gene, or else it will not be saved to the console or disk.&lt;br /&gt;
The &#039;&#039;&#039;Mutate&#039;&#039;&#039; button in the Storage menu will mutate the inserted test subject with your selected gene. This isn&#039;t the best way to distribute genes, however, and generally speaking you&#039;ll want to print an activator or a mutator for your desired gene instead. &#039;&#039;&#039;Activators&#039;&#039;&#039; will activate the gene in someone who has a dormant version of the gene, and a &#039;&#039;&#039;Mutator&#039;&#039;&#039; will give the gene to someone even if they don&#039;t have that gene in their sequences at the cost of increasing their genetic instability.&lt;br /&gt;
When someone comes to you asking for a gene, just check your storage, print them off an activator or mutator, and inject it into them. Et voilà, they now have that mutation!&lt;br /&gt;
[[File:DNA Sequencer.png|left|thumb|The DNA Sequencer screen, showing eight fully discovered genome sequences.]]&lt;br /&gt;
=== &#039;&#039;&#039;DNA Sequencer&#039;&#039;&#039; ===&lt;br /&gt;
The DNA Sequencer is where the bulk of your work as a geneticist will be done - so pay careful attention to this section!&lt;br /&gt;
&lt;br /&gt;
The first thing you will see are eight different blocks, each displaying a DNA strand. Selecting one of these blocks will display the genes mutation information to the right - its Name, Description, and how much Instability the mutation causes. If the mutation is undiscovered, it will instead show its name as Mutation [#], and the rest of the information as Unknown. &lt;br /&gt;
&lt;br /&gt;
In order to discover an unknown mutation, you&#039;ll need to complete its genome sequence in the &#039;&#039;&#039;Genome Sequencer&#039;&#039;&#039; at the bottom of the screen. You will see 4 different sections, each comprised of 4 pairs of genes. A gene pair is either &#039;&#039;&#039;A -T&#039;&#039;&#039;/&#039;&#039;&#039;T - A&#039;&#039;&#039; or &#039;&#039;&#039;C - G&#039;&#039;&#039;/&#039;&#039;&#039;G - C&#039;&#039;&#039;, or, if the mutation is undiscovered, [X] will be displayed instead. To discover the genome and its effects, you need to complete the genomes by turning every [X] into a matching pair. If a missing pair is A - [X], then you know that [X] must be made into a T. Left clicking on a gene block will cycle it through A&amp;gt;T&amp;gt;C&amp;gt;G&amp;gt;A etc. Right clicking will cycle it in reverse order. In some cases, you may find that both parts of a pair are [X]. In this case, you have several options:&lt;br /&gt;
* If two or fewer pairs are [X]-[X], you can just guess them. If one pair is [X]-[X], just cycle through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If two pairs are [X]-[X], set one to A-T, and then cycle the other one through A-T&amp;gt;T-A&amp;gt;C-G&amp;gt;G-C. If theres no match, change the A-T to T-A and cycle again, continuing until you find the correct missing pairs.&lt;br /&gt;
* If three or more pairs are [X]-[X], your best bet is to grab your &#039;&#039;&#039;handheld DNA Analyzer&#039;&#039;&#039; and looking for people that have the mutation you&#039;re looking for. If for example you&#039;re looking for Mutation 23, you just need to scan people and monkeys until the analyzer finds someone with Mutation 23, and then use the analyzer with the use hotkey and select Mutation 23 from the selection box that pops up. It will then print that sequence for you in the chat box, something like &amp;quot;CGTAXXTX-ATATXXXT-CGCGGCTA-XXTAXCXX&amp;quot;. You then just need to compare that sequence with the one on your console, and use it to fill in the missing gaps.&lt;br /&gt;
* If you&#039;re unbelievably stuck, and for some reason can&#039;t find someone with missing mutation you need, you can use the purple &#039;&#039;&#039;Joker&#039;&#039;&#039; button to instantly reveal half of a missing gene pair. Be warned, however, that this has an incredibly long cooldown, and is shared between machines, so should only be used as a last resort. Don&#039;t rely on this to solve all your genes for you!&lt;br /&gt;
* If you&#039;re stuck &#039;&#039;&#039;AND&#039;&#039;&#039; there is no Joker available for some time, just hid the Scramble Genes button. It&#039;ll give you a fresh set of genes to work with and you&#039;ll like find an easier to solve version of the same mutation further down the line.&lt;br /&gt;
A discovered gene can be activated in a test subject using the Activate button, and activators and mutators for active genes can be printed here as well. You can also save a gene mutation to the console or disk from this menu - which you absolutely should do if the mutation is a positive one. [[Guide to genetics#Mutations and Their Consequences|See below for a complete list of all mutations.]] If you fail to save genes people need, you may not be able to find them again later, so make absolutely sure that you&#039;re saving useful genes to the console or a disk as you find them.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve discovered all 8 sequences a test subject has, hit the &#039;&#039;&#039;Scramble Genes&#039;&#039;&#039; button at the top of the interface to be given a fresh set of genes to solve. Continue solving genes and saving good ones to the console, until there are no more genes to solve that shift. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You&#039;ve done a genetics.&lt;br /&gt;
=== Unique Identifiers - Enzymes ===&lt;br /&gt;
Unique Identifiers (henceforth referred to as UI) can be found under the &#039;&#039;&#039;Enzymes&#039;&#039;&#039; tab in the console. This is a rarely used part of genetics, and for most shifts, its not something you will need to think about unless you&#039;re doing some complicated work with cloning. On this tab, you&#039;ll see three sections.[[File:Enzymes.png|thumb|415x415px|Unique Identifiers are mislabeled as Unique Enzymes on the UI]]The most important of these is the Unique Enzymes section. This section is comprised of 7 sets of 3 descending letter blocks. So in the example image to the right, the values of those sets would be:&lt;br /&gt;
[dec] [1ee] [301] [1a3] [f00] [45b] [97d] &lt;br /&gt;
&lt;br /&gt;
These blocks are responsible for different features of a persons body. From left to right:&lt;br /&gt;
# Hair Colour RGB value&lt;br /&gt;
# Beard Colour RGB value&lt;br /&gt;
# Skin Tone&lt;br /&gt;
# Eye Colour RGB value&lt;br /&gt;
# Gender&lt;br /&gt;
# Beard Style&lt;br /&gt;
# Hair Style&lt;br /&gt;
You modify UIs by pulsing each value (clicking the letter you want to modify), however unlike gene sequences where you can select specific values as you please, this process is semi-random.&lt;br /&gt;
* Output level will be how much you want the value to change.&lt;br /&gt;
* Pulse duration will determine your accuracy - low accuracy might cause modifications to be applied to random blocks and letters instead of the ones you clicked. It’ll also block the console from being used for its duration. Upgrading the manipulator of the scanner reduces the time needed to get better accuracy.&lt;br /&gt;
* When the identifier is pulsed, first probability is the chance of it being increased/decreased by the output level you set. Second is double the output level. &#039;&#039;(Or at least it should be, when in doubt pray to RNGesus - in general you should do it a lot when modifying UIs)&#039;&#039;&lt;br /&gt;
Note that UI modification is not equally supported for all races. &lt;br /&gt;
=== &#039;&#039;&#039;Gene Instability - AKA Oh God My Skin Is Melting&#039;&#039;&#039; ===&lt;br /&gt;
So, its happened - a Security Officer has arrived and threatened to, &amp;quot;paint the walls with your brains&amp;quot; unless you give him, &amp;quot;every single gene you&#039;ve got&amp;quot; and now he&#039;s screaming as his body twists and contorts as it mutates uncontrollably. That right there is the result of surpassing his bodies instability threshold. You may have noticed that each mutation has its own instability rating - this is how unstable it makes your body, and if the instability rating of all your mutations adds up to 100 or more, your body will begin to mutate beyond your control. To avoid this, its pretty simple: don&#039;t let your instability reach over 99. As long as its 99 or less, you&#039;re in the clear.&lt;br /&gt;
Using an activator instead of a mutator is an easy way to avoid an instability penalty, but this will only work if the scanner or analyzer shows your patient as already having the mutation they want. If they don&#039;t, you can try scrambling their DNA until the mutation they want pops up in their DNA, or bite the bullet and just be careful with how many mutations you give a person. Most of of the popular genes are safe to combine as long as you limit them to 2-3 per person. Space Adapt + Insulation + Dwarfism + Telekinesis, for example, adds up to 90 instability, making it a completely safe combination of genes. Even a highly unstable gene like Hulk for example, can be safely combined with at least one other mutation, so its just a case of doing some (sic)quick maffs in your head and making sure people stay within the limit. &lt;br /&gt;
&lt;br /&gt;
This does, however, lead us to the next must-know information: &lt;br /&gt;
=== Mutadone = Mutagone ===&lt;br /&gt;
If someone has overdosed on mutation injectors and is going on a rampage, or simply isn&#039;t as happy with their new superpowers as they thought they&#039;d be, you can flush all those mutations out of their system instantly using &#039;&#039;&#039;Mutadone&#039;&#039;&#039;. You should find a bottle of these pills in your office, and if not, you can always ask the Chemist to make you some. Mutadone has the added benefit of staying in their system for some time, preventing a person from just grabbing another injector and immediately hulking out again. If you want to flush Mutadone out of someones system, you can use Charcoal, which will allow them to mutate themselves again. &lt;br /&gt;
&lt;br /&gt;
If there&#039;s no mutadone and you&#039;re desperate, shove them into the scanner, and hit scramble. This will instantly remove all their mutations at the cost of inflicting substantial radiation damage to them.&lt;br /&gt;
&lt;br /&gt;
A side note: if someone comes in complaining of blindness, or Tourette&#039;s, or any other negative mutation, and mutadone &#039;&#039;&#039;doesn&#039;t work&#039;&#039;&#039; it&#039;s likely that they have a brain trauma or virus instead. Flying kick them into the nearest stasis bed and get a real doctor to make them feel all better.&lt;br /&gt;
=== Rads-B-Gone ===&lt;br /&gt;
Radiation can be a real danger when working with the DNA Scanner. For most test subjects, like your monkeys and monkey humans, you won&#039;t really need to care about this at all. If a test subject gets so irradiated, they die, it&#039;s a little irresponsible, but hardly anyone is going to write you up over it. Slap the corpse in a body bag and hoist them off to the morgue. &lt;br /&gt;
&lt;br /&gt;
However, if you&#039;re going to be scrambling the genes of a crewmate, or have another geneticist scramble your own genes for you, that&#039;s a completely different story. In those cases, you&#039;ll want to keep &#039;&#039;&#039;[[Guide to chemistry#Potassium%20Iodide|Potassium Iodide]]&#039;&#039;&#039; to hand to quickly flush rads out of your system. &#039;&#039;&#039;[[Guide to chemistry#Pentetic%20Acid|Pentetic Acid]]&#039;&#039;&#039; is also a great option as it not only clears radiation, but also undoes the toxin damage it can cause. Upgrading the DNA Scanner will also drastically reduce the radiation the machine inflicts onto your test subjects, so nag science ASAP for those upgrades if you&#039;re going to be using a lot of crewmates as test fodder.&lt;br /&gt;
=== &#039;&#039;&#039;Not Godly Enough - Feed Me More Chromosomes&#039;&#039;&#039; ===&lt;br /&gt;
If, after giving yourself a safe amount of mutations and making yourself a living god, you are still unsatisfied, there is one more trick in your arsenal: Chromosomes. &lt;br /&gt;
&lt;br /&gt;
You can gain chromosomes by using &#039;&#039;&#039;Activators&#039;&#039;&#039; on people who have certain genes, and then &#039;&#039;&#039;recycling&#039;&#039;&#039; the activator by putting it back into the DNA Scanner or activating their genes from within the scanner. Chromosomes come in five different flavours, each with a different effect;&lt;br /&gt;
* &#039;&#039;&#039;Synchronizer&#039;&#039;&#039;: Gives the mind more control over the mutation, reducing some downsides by 50%.&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer&#039;&#039;&#039;: The rarest chromosome. Reduces instability gained from the mutation by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!&lt;br /&gt;
* &#039;&#039;&#039;Energetic&#039;&#039;&#039;: Reduces cooldown on action-based mutations.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcement&#039;&#039;&#039;: Makes the mutation immune to mutadone.&lt;br /&gt;
Each mutation in the sequencer has room for &#039;&#039;&#039;one&#039;&#039;&#039; chromosome, allowing you to selectively buff specific mutations. Once you have made a buffed version of a mutation, you can store that buffed version in the console, and from then on, every mutator you print of that mutation will have that chromosome. This can be really handy for buffing an entire group of people or reducing the instability of more popular mutations. Use chromosomes effectively, and you&#039;ll be a step above every other geneticist!&lt;br /&gt;
&lt;br /&gt;
A reminder, however, that a chromosome cannot be used on a mutation it would have no effect on - you can&#039;t use a Stabilizer chromosome on a mutation that has no instability cost, for example.&lt;br /&gt;
=== &#039;&#039;&#039;I&#039;m Not A Catgirl, I Swear - Getting Species-Specific Genes&#039;&#039;&#039; ===&lt;br /&gt;
There will be several times as geneticist that a moth, lizard, or any other non-human, will come crashing through your office window asking for BIG WINGS or FIRE BREATH or some other insane nonsense. This is because their species have special, unique genes, that are only discoverable by experimenting on their species.&lt;br /&gt;
&lt;br /&gt;
The risky way of finding these genes is to slap them into a scanner and treat them like any other test subject. This is pretty dangerous, however, and can take a very long time. The safest and most efficient way to do this, is to use your cloning bay access and make a &#039;&#039;&#039;Body-Only&#039;&#039;&#039; clone of the non-human species you want to find a gene for. That way, your crewmate can get on with their job, and you can get on with yours without worrying about accidentally turning them into a radioactive monster. Patience is the key in either case, as you might find the species-specific gene first try, or you might need to scramble them many, many times before it appears.&lt;br /&gt;
&lt;br /&gt;
Make sure to ask science to upgrade your cloners first so you&#039;re not guzzling all the synthflesh, and also make sure that you&#039;re not handing out potentially dangerous mutations willy-nilly. As with many things in genetics, failure to use common sense is a quick and easy way of finding out what it feels like to have five security officers beating your ass at once. &lt;br /&gt;
&lt;br /&gt;
A full list of all species-specific genes can be found in the table below.&lt;br /&gt;
=== [[File:Hulk.png|64px]] The A-G of Genes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a list of all possible genes a person can have - know that not all genes are created equal, and their effects can either be Positive, meaning they are entirely beneficial, Minor Negative, meaning they are at worst an annoyance, or Negative, meaning they can cause great harm, or even be fatal!&lt;br /&gt;
A reminder that injecting someone with negative mutations against their will as a non-antagonist is a very, very easy way to get banned. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:10%&amp;quot; |Mutation Name&lt;br /&gt;
!Quality&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:20%&amp;quot; |Message&lt;br /&gt;
! style=&amp;quot;background-color:#3BB9FF; width:15%&amp;quot; |Obtained Via&lt;br /&gt;
! style=&amp;quot;background-color:#FC360F; width:5%&amp;quot; |Instability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Positive Genes&lt;br /&gt;
|-&lt;br /&gt;
!Telekinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that allows the holder to interact with objects through thought.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You feel smarter&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows the user to manipulate objects and consoles at a distance. Helpful for scrambling your own genes, and is fairly popular. &lt;br /&gt;
|-&lt;br /&gt;
!Space Adaptation&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange mutation that renders the host immune to the vacuum of space. Will still need an oxygen supply.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your body feels warm.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|This is one of the most popular genes, and you will often have multiple people come and ask you for this - make absolute certain that you have this saved to a disk and the console.&lt;br /&gt;
|-&lt;br /&gt;
!Dwarfism&lt;br /&gt;
|Positive&lt;br /&gt;
|A mutation believed to be the cause of dwarfism.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Everything around you seems to grow..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Makes you visually look much smaller than other crewmates. Allows you to walk over tables without needing to climb them first.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Positive&lt;br /&gt;
|The user&#039;s muscles slightly expand.&lt;br /&gt;
|&amp;quot;You feel stronger&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Has a purely visual effect - this is basically only needed as one of the genes needed to mutate Hulk.&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy&lt;br /&gt;
|Positive&lt;br /&gt;
|A rare mutation that allows the user to telepathically communicate to others.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You hear your thoughts echo in your mind&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you speak directly into a persons mind - nobody else can hear what you say this way, and if combined with Chameleon can be used for fun hijinks.&lt;br /&gt;
|-&lt;br /&gt;
!Glowy&lt;br /&gt;
|Positive&lt;br /&gt;
|You permanently emit a light with a random color and intensity.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your skin begins to glow softly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|This is not a terribly useful gene, but can be very helpful if theres a nightmare loose on the station.&lt;br /&gt;
|-&lt;br /&gt;
!Insulated&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person does not conduct electricity.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your fingertips go numb.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|A great gene for engineering and janitors, and can be combined with Radiation to make Shock Touch. &lt;br /&gt;
|-&lt;br /&gt;
!Transcendent Olfaction&lt;br /&gt;
|Positive&lt;br /&gt;
|Your sense of smell is comparable to that of a canine.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Smells begin to make more sense...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Let&#039;s you track people via their scent. Sniff something you&#039;re holding in your hand, and then use it again while not holding anything to track their scent.&lt;br /&gt;
|-&lt;br /&gt;
!Geladikinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows the user to concentrate moisture and sub-zero forces into snow.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|Let&#039;s you make snow with your mind, which you can then craft into floor tiles, snowmen, snow walls and snowballs. Fun for redecorating!&lt;br /&gt;
|-&lt;br /&gt;
!Cryokinesis&lt;br /&gt;
|Positive&lt;br /&gt;
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject&#039;s will.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your hands feel cold&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Antenna&lt;br /&gt;
|Positive&lt;br /&gt;
|The affected person sprouts an antenna. This is known to allow them to access common radio channels passively.&lt;br /&gt;
| style=&amp;quot;color:#0000FF&amp;quot; |&#039;&#039;&amp;quot;You feel an antenna sprout from your forehead.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Allows you to passively access radio channels without a headset. If you want to cause chaos, give it to humanised monkeys with Tourette&#039;s and Swedish.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Minor Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Nearsightedness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Makes the subject&#039;s screen go hazy at about halfway from the edge of your whole vision. It&#039;s not THAT bad, and can be temporarily fixed by using prescription glasses.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;Your eyes feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Can be &amp;quot;fixed&amp;quot; by wearing prescription glasses. May not always be genetic.&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A chronic cough.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You start coughing.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Coughing causes you to drop small objects you&#039;re holding. It can also be used to fake the symptoms of a disease.&lt;br /&gt;
|-&lt;br /&gt;
!Nervousness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the holder to stutter.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel nervous.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wacky&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel an off sensation in your voicebox.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes you talk in Comic Sans. Funny to give to Security as an antag gimmick.&lt;br /&gt;
|-&lt;br /&gt;
!Gigantism&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The cells within the subject spread out to cover more area, making them appear larger.&lt;br /&gt;
|&#039;&#039;&amp;quot;Everything around you seems to shrink..&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Not a positive gene like its cousin Dwarfism, but can be fun to give to lizards along with Fire Breath. Some people may ask for it so its worth saving.&lt;br /&gt;
|-&lt;br /&gt;
!Clumsiness&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel lightheaded.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic/Clowns&lt;br /&gt;
|&lt;br /&gt;
|Makes it impossible to use certain objects, and causes you to drop things constantly. Guns and weapons may explode in your face when fired.&lt;br /&gt;
|-&lt;br /&gt;
!Void Magnet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A rare genome that attracts odd forces not usually observed.&lt;br /&gt;
|&amp;quot;You feel a heavy, dull force just beyond the walls watching you.&amp;quot;&lt;br /&gt;
|Genetic&lt;br /&gt;
|30&lt;br /&gt;
|Allows you to make yourself temporarily invincible, but prevents you from moving. This will also happen to you at random, whether you want it to or not.&lt;br /&gt;
|-&lt;br /&gt;
!Spatial Instability&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.&lt;br /&gt;
|&#039;&#039;&amp;quot;The space around you twists sickeningly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|10&lt;br /&gt;
|This is similar to Void Magnet in that you will be warped back and forth at random. Can be combined with Clumsiness to make the dreaded Cluwne gene.&lt;br /&gt;
|-&lt;br /&gt;
!Swedish&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel Swedish, however that works.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chav&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Unknown.&lt;br /&gt;
|&#039;&#039;&amp;quot;Ye feel like a reet prat like, innit?&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Smile&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Causes the user to be in constant mania.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel so happy. Nothing can be wrong with anything. :)&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This also applies a &amp;quot;positivity&amp;quot; chat filter to a person, changing certain words into &amp;quot;nicer&amp;quot; versions.&lt;br /&gt;
|-&lt;br /&gt;
!Paranoia&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Subject is easily terrified, and may suffer from hallucinations.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel screams echo through your mind...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Two Left Feet&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your right foot feels... left.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|A hugely problematic gene that makes it extremely difficult to get up after being knocked down. Combine with other negative genes to make someone&#039;s life hell.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Negative Genes&lt;br /&gt;
|-&lt;br /&gt;
!Monkified&lt;br /&gt;
|Negative&lt;br /&gt;
|A strange genome, believed to be what differentiates monkeys from humans.&lt;br /&gt;
|&lt;br /&gt;
|Genetic/Humans&lt;br /&gt;
|&lt;br /&gt;
|This gene is incredibly dangerous in the hands of those with bad intentions. Instantly turn anyone into a monkey and have them drop all their things. There&#039;s very little you can do if someone injects you with a mutator of this stuff, so be careful. &lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
|Negative&lt;br /&gt;
|The holder of this genome is completely deaf.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You can&#039;t seem to hear anything...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Anything means anything, including yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Tourette&#039;s Syndrome&lt;br /&gt;
|Negative&lt;br /&gt;
|A chronic twitch that forces the user to scream bad words.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You twitch.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Epilepsy&lt;br /&gt;
|Negative&lt;br /&gt;
|A genetic defect that sporadically causes seizures. &lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You get a headache.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You can&#039;t seem to see anything.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Unintelligible&lt;br /&gt;
|Negative&lt;br /&gt;
|Partially inhibits the vocal center of the brain, severely distorting speech.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You can&#039;t seem to form any coherent thoughts!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|Makes it difficult to speak beyond very short sentences.&lt;br /&gt;
|-&lt;br /&gt;
!Mute&lt;br /&gt;
|Negative&lt;br /&gt;
|Completely inhibits the vocal section of the brain.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel unable to express yourself at all.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fire Sweat&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject sweats &#039;&#039;&#039;liquid fire&#039;&#039;&#039;[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel hot.&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t burn to death!&lt;br /&gt;
|-&lt;br /&gt;
!Acid Flesh&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject has acidic chemicals building up underneath their skin. This is often lethal.&lt;br /&gt;
|&#039;&#039;&amp;quot;A horrible burning sensation envelops you as your flesh turns to acid!&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|&lt;br /&gt;
|This will eventually kill the person with the gene. If your test subjects get it, deactivate it so they don&#039;t melt to death!&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive&lt;br /&gt;
|Negative&lt;br /&gt;
|Subject radiates energy from their skin. They&#039;re just as susceptible to it as anyone else.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel it in your bones&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|5&lt;br /&gt;
|Much like Acid Flesh and Fire Sweat, this will kill your test subjects. This is however and incredibly useful gene, as it allows you to mutate both Hulk and Shock Touch.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Species-Specific Genes&lt;br /&gt;
|-&lt;br /&gt;
!Firebreath&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject becomes able to breathe concentrated balls of fire.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You feel a heat built up in your throat&amp;quot;&#039;&#039;&lt;br /&gt;
|Lizard Species&lt;br /&gt;
|30&lt;br /&gt;
|Lizards love this one, and if you give them a strange potion and Gigantism you can make your very own dragons. &lt;br /&gt;
|-&lt;br /&gt;
!Acidic Hands&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Oozeling to metabolize some of their blood into acid, concentrated on their hands.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your hands feel sore.&amp;quot;&#039;&#039;&lt;br /&gt;
|Oozeling species.&lt;br /&gt;
|30&lt;br /&gt;
|Lets you dissolve objects by touching them with the power active - this uses up your blood, though, so try not to kill yourself.&lt;br /&gt;
|-&lt;br /&gt;
!Cat Claws&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s hands grow sharpened claws.&lt;br /&gt;
|&#039;&#039;&amp;quot;Claws extend from your fingertips.&amp;quot;&#039;&#039;&lt;br /&gt;
|Felinid species.&lt;br /&gt;
|25&lt;br /&gt;
|Turns felinids into discount wolverines, giving them slash attacks when attacking with their bare hands.&lt;br /&gt;
|-&lt;br /&gt;
!Strengthened Wings&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject&#039;s wing muscle volume rapidly increases.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your wings feel stronger.&amp;quot;&#039;&#039;&lt;br /&gt;
|Apid species, Moth species&lt;br /&gt;
|30&lt;br /&gt;
|Lets buggy friends fly - moths and apids attain true flight!&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Positive&lt;br /&gt;
|Allows an Ethereal to overload their skin to cause a bright flash.&lt;br /&gt;
|&#039;&#039;&amp;quot;Your skin feels more crackly.&amp;quot;&#039;&#039;&lt;br /&gt;
|Ethereal species&lt;br /&gt;
|30&lt;br /&gt;
|Gives you the ability to flashbang people at will, as long as its off cooldown. Very funny and annoying, and theres no way for people to know if you have it or not until you blind em. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Combined Mutation Genes&lt;br /&gt;
|-&lt;br /&gt;
!Hulk&lt;br /&gt;
|Positive&lt;br /&gt;
|A poorly understood genome that causes the holder&#039;s muscles to expand, inhibit speech and gives the person a bad skin condition. &lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;Your muscles hurt.&amp;quot;&#039;&#039;&lt;br /&gt;
|Radioactive + Strength&lt;br /&gt;
|40&lt;br /&gt;
|This is one of the best and most premiere genes you have access to as a geneticist. Do NOT hand this out willy-nilly unless you want Sec to stun baton you into a coma. Makes you mega strong, immune to stuns and SHOUT REAL LOUD.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Glow&lt;br /&gt;
|Positive&lt;br /&gt;
|Subject absorbs nearby light, creating darkness around them.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&amp;quot;&#039;&#039;Your light around you seems to disappear.&#039;&#039;&amp;quot;&lt;br /&gt;
|Glowy + Void Magnet&lt;br /&gt;
|5&lt;br /&gt;
|Makes light around you vanish. Doesn&#039;t work if you&#039;re Ethereal, as funny as that would be.&lt;br /&gt;
|-&lt;br /&gt;
!Shock Touch&lt;br /&gt;
|Positive&lt;br /&gt;
|Channel electricity to your hand to shock people with.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&#039;&#039;&amp;quot;You feel power flow through your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
|Insulated + Radioactive&lt;br /&gt;
|30&lt;br /&gt;
|Lets you ZAP fools with a beam of lightning. Be warned - you are not immune to your own zip-zapping. Grab insulation as well unless you want to be constantly zapping yourself. &lt;br /&gt;
|-&lt;br /&gt;
!Cluwne&lt;br /&gt;
|Negative&lt;br /&gt;
|Turns a person into a Cluwne, a poor soul cursed to a short and miserable life by the honkmother.&lt;br /&gt;
| style=&amp;quot;color:#0000ff&amp;quot; |&amp;quot;&#039;&#039;You feel like your brain is tearing itself apart.&#039;&#039;&amp;quot;&lt;br /&gt;
|Clumsiness + Spatial Instability&lt;br /&gt;
|&lt;br /&gt;
|This is a REALLY nasty one. Turns the victim into a sickly green clown, doomed to constant seizures, an inability to talk, and generally just being an affront to the gods.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Unavailable Genes&lt;br /&gt;
|-&lt;br /&gt;
!Unstable DNA&lt;br /&gt;
|Negative&lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;&amp;quot;You feel strange.&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Elvis&lt;br /&gt;
|Minor Negative&lt;br /&gt;
|Forces the language center and primary motor cortex of the subject&#039;s brain to talk and act like the King of Rock and Roll.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pretty good, honeydoll.&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!X-Ray Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|A strange genome that allows the user to see between the spaces of walls.&lt;br /&gt;
|&#039;&#039;&amp;quot;The walls suddenly disappear!&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|35&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Laser Eyes&lt;br /&gt;
|Positive&lt;br /&gt;
|Reflects concentrated light back from the eyes.&lt;br /&gt;
|&#039;&#039;&amp;quot;You feel pressure building up behind your eyes.&amp;quot;&#039;&#039;&lt;br /&gt;
|Admin Spawn Only&lt;br /&gt;
|&lt;br /&gt;
|No longer in Genetics, but can be acquired via admin spawned injector&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Vision&lt;br /&gt;
|Positive&lt;br /&gt;
|The user of this genome can visually percieve the unique human thermal signature.&lt;br /&gt;
|&#039;&#039;&amp;quot;You can see the heat rising off of your skin...&amp;quot;&#039;&#039;&lt;br /&gt;
|Genetic&lt;br /&gt;
|25&lt;br /&gt;
|Works through walls.&lt;br /&gt;
|}&lt;br /&gt;
== The Gene Genie - The Traitorous Geneticist ==&lt;br /&gt;
Sorry for the bad chapter title. I wanted to use that for a very long time.&lt;br /&gt;
&lt;br /&gt;
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly and change your actions way too much for me to write a real guide on it.&lt;br /&gt;
=== Head Revolutionary ===&lt;br /&gt;
Simple. Flash colleagues, and if you&#039;re an Ethereal this gets even easier as you can become a living flash with unlimited uses. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can&#039;t leave, nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don&#039;t do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. &lt;br /&gt;
&lt;br /&gt;
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.&lt;br /&gt;
=== Traitor ===&lt;br /&gt;
Depends on your objective. If it&#039;s a hard one, like stealing the AI... well, you&#039;re fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.&lt;br /&gt;
&lt;br /&gt;
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There&#039;s a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it into a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like &amp;quot;Clean Backup - Alexa White&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now get your own UI+UEs and name it &amp;quot;Clean Backup - Original&amp;quot; or something. Avoid using your name. Now, go hide somewhere close to the item&#039;s location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain&#039;s room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can&#039;t be tracked. If anyone sees you, they&#039;re not going to see your actual name, only the humanized monkey&#039;s name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.&lt;br /&gt;
&lt;br /&gt;
If you have to kill someone, same stuff from rev.&lt;br /&gt;
&lt;br /&gt;
Also, never forget identity theft. Since you can take someone&#039;s complete identity, including looks, you can have some fun with that.&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
As a wizard genetics isn&#039;t of much use to you as it takes a long time before you get anywhere, but you can still get disguises with UI+UE injectors and if you happen to arrive late into the round, you can steal the genetics&#039; hard work and take mutations from the consoles for yourself&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks or channel a lot of hulk-TK-thermal-cold resisting supermen. &lt;br /&gt;
&lt;br /&gt;
A final general tip is that when you&#039;re using mutations to cause chaos, &#039;&#039;&#039;Mutadone is your mortal enemy.&#039;&#039;&#039; Destroy every bottle and pill of it you can find, and either remove the chemistry lab from the picture so they can&#039;t make more, or flood the medicine fridges with sugar pills labelled Mutadone to waste some precious time. You&#039;ll not only be powerless if they manage to force mutadone into you, it will also stop you from re-mutating for some time.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
Genetic Stability&lt;/div&gt;</summary>
		<author><name>Flahhh Personson</name></author>
	</entry>
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