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	<title>BeeStation Wiki - User contributions [en]</title>
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	<updated>2026-06-04T16:25:35Z</updated>
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		<id>https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=37341</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=37341"/>
		<updated>2024-01-30T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;EveLed: Added some SoP clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_detective.png&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Security]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]]&lt;br /&gt;
|quote = It was a quiet day on station, not much different than any other day, or any other week... but I could tell there was something wrong. There hadn&#039;t been a murder in a long time. Either way, I stopped over by the vending machine to take a pack of smokes, and after that I wandered back to my office. It was a quiet place. Too quiet. I glanced from my T.V monitor to my over-stuffed cabinet. Was there a hidden wall somewhere built by an assistant or the lawyer? There&#039;s usually a lot of that sort of thing happening on the station. People spreading disease, traitors, brain washed revolutionaries, mass-murdering wizards, or just plain whack-jobs with space madness. You never knew if you were going to get hit or be drawn to be the hitter. I drew a smoke, the only thing I knew that could make me relax. I took in a breath of that sweet death and looked to my beautiful .38. I knew something awful was going to go down soon. Too soon, I&#039;d say. I loaded up my revolver and packed my forensic scanner. I&#039;m going to find these criminals, and I&#039;m going to find them before they find me.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;FOR THE LOVE OF GOD FOLLOW [[Department Standard Operating Procedure: Security#Detective|SoP.]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Unlike the Security Officers you are not permissioned to search or arrest people ! This might be permissioned through HOS or Red Alert or if there are really no Officers available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips: &lt;br /&gt;
*Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
*There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
*File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
*File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
*Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
*Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead: &lt;br /&gt;
*Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
*Be a general assistant to Security.&lt;br /&gt;
*Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
*Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
== [[File:Emoji revolver.png]] What you cannot do ==&lt;br /&gt;
&#039;&#039;&#039;A lot of new (or stupid) detectives forget to read over the [[Department Standard Operating Procedure: Security#Detective|SoP]] procedures regarding det. This section is not designed to replace reading it over, but rather, to give you a brief idea as to what you CANNOT do as a detective. It is imperative that you actually go and read over SoP, it will help you not get yelled at.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You cannot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arrest or search people. The only exception to this is if there is no other Security Officers present.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Respond to a crime scene if an unrestrained criminal is present.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;For all that is holy in space you cannot arrest or search people if there are other secoffs present. If you want to do that play as a security officer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
&#039;&#039;&#039;Some maps don&#039;t spawn with all of the detective equipment. If you find yourself needing this equipment and your office does not have it, go to Cargo and order a forensics crate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office: &lt;br /&gt;
*&#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
*&#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
*&#039;&#039;&#039;A belt,&#039;&#039;&#039; perfect for storing all your gadgets and knickknacks.&lt;br /&gt;
*A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
*&#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
*A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
*A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense.&lt;br /&gt;
*Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
*A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
*Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
*&#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armory and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
*A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
*A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining&lt;br /&gt;
*A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
*A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
*Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
*The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
**Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
*An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
*The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
*You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
*You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
*The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
*You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
*You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>EveLed</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Cargo_Technician&amp;diff=37332</id>
		<title>Cargo Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Cargo_Technician&amp;diff=37332"/>
		<updated>2024-01-26T17:40:38Z</updated>

		<summary type="html">&lt;p&gt;EveLed: /* For Cargonia! */  Revolutions are no longer a game mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_cargo.png&lt;br /&gt;
|img = cargo.png&lt;br /&gt;
|jobtitle = Cargo Technician&lt;br /&gt;
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Maintenance]]&lt;br /&gt;
|additional = [[Quartermaster&#039;s Office]], [[Mining Station]], Mining Station EVA, Mineral Storage&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Distribute supplies to the departments that ordered them, collect empty crates, load, unload the supply shuttle... &lt;br /&gt;
|guides = [[supply crates|List of Supply Crates]], [[Cargo Bounties]]&lt;br /&gt;
|quote = I get pushed around more than the cargo.&lt;br /&gt;
}}&lt;br /&gt;
Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It&#039;s fun and easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Pull full crates out of the cargo shuttle, and push empty crates back into it.&lt;br /&gt;
[[File:CargoLoadingArea.png|607px|thumb|The [[Cargo Bay]]]]&lt;br /&gt;
== Your workplace ==&lt;br /&gt;
The [[Cargo Bay]] is your home as a Cargo Tech and, naturally, where you spawn at the beginning of the round. It contains a [[Hand Labeler]], a [[Cell Charger]] and [[Power Cell]] set, a [[Station Bounced Radio]], some [[Rods]], a [[Multitool]], a [[Med-kit]], some empty [[Crates]], a [[Quartermaster#MULEbot|MULE]], and an [[Autolathe]].&lt;br /&gt;
== I need a Crate NOW!!! ==&lt;br /&gt;
Cargo Techs can order crates and approve requests from a terminal near the foyer. Ask over the supply channel if there are any more orders before sending the shuttle, so other people don&#039;t have to wait for it to arrive, be unloaded, and sent back before they can order what they need.&lt;br /&gt;
== Your Boss ==&lt;br /&gt;
You answer to the Quartermaster, and they answer to the Head of Personnel. The majority of QM&#039;s will leave you to your own devices, provided you&#039;re not abusing your position or rejecting perfectly reasonable orders so you can save credits for guns or a hat crate. [[Hacking]] MULEBots and the autolathe would best be done with his/her permission, but most players don&#039;t care/expect these to be hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Delivery System ==&lt;br /&gt;
&lt;br /&gt;
[[File:CargoDeliveryGuide.png|500px|thumb|right|what the mail room looks like on Metastation]]&lt;br /&gt;
In addition to MULEs and hand-deliveries, you can also make use of the disposals mailing system. Note that a break in the disposal piping could cause your package to be lost (this hardly ever happens), so this is not always the most secure ways to deliver something. You can wrap up a piece of paper and mail it the same way if you (or someone at the desk) wants to mail a letter.&lt;br /&gt;
&lt;br /&gt;
# Click container or item you want to deliver with wrapping paper.&lt;br /&gt;
# Use the destination tagger inhand to choose where to send it.&lt;br /&gt;
# Click container you wrapped with tagger&lt;br /&gt;
# Shove the wrapped parcel onto the conveyor where all the trash gets sent in cargo and pull the switch to get the conveyor going&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:MULE.gif|64px|Ping!]] MULEbot ==&lt;br /&gt;
&#039;&#039;&#039;Mulebots are slow, dumb, gay, get stuck constantly and are in every way inferior to the disposal delivery system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t use them unless you want to suffer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using a MULEbot:&#039;&#039;&#039;&lt;br /&gt;
You can control the MULEbot by clicking on it and unlocking its controls, but it&#039;s a lot easier and safer with the PDA.&lt;br /&gt;
# Drag the crate you want to deliver next to the MULE.&lt;br /&gt;
# Drag the crate&#039;s sprite on top of MULE&#039;s sprite. It should load on.&lt;br /&gt;
# Open your PDA.&lt;br /&gt;
# Click &#039;&#039;Delivery Bot Control&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;Scan for Active Bots&#039;&#039;.&lt;br /&gt;
# Choose your MULE.&lt;br /&gt;
# Click on &#039;&#039;Destination: (set)&#039;&#039;.&lt;br /&gt;
# Choose a destination and click OK.&lt;br /&gt;
# Click &#039;&#039;Proceed&#039;&#039;.&lt;br /&gt;
Your MULE should be on its way to the destination, with the default settings of also coming back home when the job is finished. Sometimes the MULEbot will make a funny sound when it encounters something in it&#039;s way, this is the MULEbot nervously farting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Cargo Tech to, at the very least, [[Hacking#MULEbot|enable nonstandard cargo and speed the motor up]]. The MULE is one of your best tools as a Cargo Tech, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to be Good at Your Job ==&lt;br /&gt;
# When the round begins, head to Auxiliary Tool Storage (above the Delivery Room, below the Gateway) and get the metal rods, metal sheets and glass sheets. Return to cargo, and load as much metal and glass as will fit into the Autolathe. If someone has already taken the metal and glass, order metal and glass with the Supply Ordering Console.&lt;br /&gt;
# Send the crates in the warehouse back to CentCom for some free credits. Crates can also be found in maintenance, among other places. Other station items, like water/fuel tanks and stray materials, can be sold for credits.&lt;br /&gt;
# Order a mechanical maintenance and electrical maintenance crate. Ask over the supply channel if anyone wants to order anything else before sending the shuttle.&lt;br /&gt;
# While waiting for the shuttle to arrive, open the warehouse and drag the crates onto the conveyor belt at the bottom of Cargo. Each crate you send is worth credits, which are used to pay for crates. Get the stamp from the table above the Supply Request Console, or the Quartermaster&#039;s stamp from their office, and leave it between the external airlocks where the shuttle docks.&lt;br /&gt;
# When the shuttle arrives, activate the conveyor with the lever beside it. Consolidate the contents of the crates you ordered into one crate, leaving the manifests on the floor. Put what you ordered into one of the ID locked cargo tech lockers (lock them by clicking on them with your ID in your hand), to prevent trespassers being able to help themselves to it.&lt;br /&gt;
# Load the crates from the conveyor belt onto the shuttle, then take the stamp you left outside and use it to stamp the manifests from the crates you ordered. Stamped manifests are worth credits, and they must be located inside a crate to count. Even the clown&#039;s stamp will work. One paper per crate, the system will not count multiple stamped manifests in the same crate.&lt;br /&gt;
# Make sure no one else has any crates they want to load onto the shuttle by asking through Supply, then send back the shuttle.&lt;br /&gt;
# Remember, your job is to order supplies for people, so if you&#039;re called to your desk, make sure to answer. An infrared emitter/remote signaler assembly paired with a signaler in your pocket (all three devices can be made with the Autolathe) can create a great door bell when the beam is pointed across the entrance to the cargo lobby.&lt;br /&gt;
== Revenge of the Crates ==&lt;br /&gt;
If you&#039;re a traitor, spawn a [[emag|Cryptographic Sequencer]] and you&#039;ll have easy access to just about [[Supply crates|anything you want]] - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked autolathe can create .357 ammunition for traitor revolvers and handcuffs. Be careful not to be caught ordering or making things you shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
Emagging the supply ordering console enables you to order [[Supply_crates|cheap special ops crates]].&lt;br /&gt;
&lt;br /&gt;
Remember that the HoP oversees cargo, the HoP&#039;s office is (usually) right across the hall, and that the HoP&#039;s ID can give you all-access.&lt;br /&gt;
=== Opening ID-locked Crates ===&lt;br /&gt;
These can be opened with any of the following:&lt;br /&gt;
* The [[Supply_crates|correct ID]].&lt;br /&gt;
* An [[Emag#Cryptographic_Sequencer|Emag]].&lt;br /&gt;
* Damage from a laser, shotgun, wielded fireaxe, or a thrown spear.&lt;br /&gt;
* Emitter beams.&lt;br /&gt;
* Dragging the crate over [[Lavaland|lava]], with the help from a [[Shaft_Miner|friendly miner]]. (this does destroy the crates contents or deconstruct them if it was a machine inside)&lt;br /&gt;
*Damage from a miners KPA inside a low pressure environment like space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>EveLed</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=37322</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=37322"/>
		<updated>2024-01-19T02:15:54Z</updated>

		<summary type="html">&lt;p&gt;EveLed: /*  Equipment */ Added in the worn belt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_detective.png&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Security]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]]&lt;br /&gt;
|quote = It was a quiet day on station, not much different than any other day, or any other week... but I could tell there was something wrong. There hadn&#039;t been a murder in a long time. Either way, I stopped over by the vending machine to take a pack of smokes, and after that I wandered back to my office. It was a quiet place. Too quiet. I glanced from my T.V monitor to my over-stuffed cabinet. Was there a hidden wall somewhere built by an assistant or the lawyer? There&#039;s usually a lot of that sort of thing happening on the station. People spreading disease, traitors, brain washed revolutionaries, mass-murdering wizards, or just plain whack-jobs with space madness. You never knew if you were going to get hit or be drawn to be the hitter. I drew a smoke, the only thing I knew that could make me relax. I took in a breath of that sweet death and looked to my beautiful .38. I knew something awful was going to go down soon. Too soon, I&#039;d say. I loaded up my revolver and packed my forensic scanner. I&#039;m going to find these criminals, and I&#039;m going to find them before they find me.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Unlike the Security Officers you are not permissioned to search or arrest people ! This might be permissioned through HOS or Red Alert or if there are really no Officers available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips: &lt;br /&gt;
*Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
*There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
*File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
*File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
*Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
*Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead: &lt;br /&gt;
*Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
*Be a general assistant to Security.&lt;br /&gt;
*Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
*Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
&#039;&#039;&#039;Some maps don&#039;t spawn with all of the detective equipment. If you find yourself needing this equipment and your office does not have it, go to Cargo and order a forensics crate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office: &lt;br /&gt;
*&#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
*&#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
*&#039;&#039;&#039;A belt,&#039;&#039;&#039; perfect for storing all your gadgets and knickknacks.&lt;br /&gt;
*A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
*&#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
*A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
*A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense.&lt;br /&gt;
*Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
*A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
*Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
*&#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armory and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
*A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
*A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining&lt;br /&gt;
*A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
*A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
*Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
*The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
**Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
*An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
*The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
*You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
*You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
*The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
*You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
*You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>EveLed</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=37321</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Detective&amp;diff=37321"/>
		<updated>2024-01-19T01:17:04Z</updated>

		<summary type="html">&lt;p&gt;EveLed: Fixed some spelling issues, removed the section regarding traitor detective as det can no longer roll traitor, removed the &amp;quot;be a bodyguard&amp;quot; suggestion as this does not correlate with what the detective is intended to do, added a disclaimer at the equipment section regarding forensic crates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_detective.png&lt;br /&gt;
|img = Detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Security]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
|guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]]&lt;br /&gt;
|quote = It was a quiet day on station, not much different than any other day, or any other week... but I could tell there was something wrong. There hadn&#039;t been a murder in a long time. Either way, I stopped over by the vending machine to take a pack of smokes, and after that I wandered back to my office. It was a quiet place. Too quiet. I glanced from my T.V monitor to my over-stuffed cabinet. Was there a hidden wall somewhere built by an assistant or the lawyer? There&#039;s usually a lot of that sort of thing happening on the station. People spreading disease, traitors, brain washed revolutionaries, mass-murdering wizards, or just plain whack-jobs with space madness. You never knew if you were going to get hit or be drawn to be the hitter. I drew a smoke, the only thing I knew that could make me relax. I took in a breath of that sweet death and looked to my beautiful .38. I knew something awful was going to go down soon. Too soon, I&#039;d say. I loaded up my revolver and packed my forensic scanner. I&#039;m going to find these criminals, and I&#039;m going to find them before they find me.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Detective&#039;sOffice.png|300px|thumb|alt=Forensics|[[Detective&#039;s Office|Your Office]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not Security. You are an investigator. Your revolver is only for self-defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Unlike the Security Officers you are not permissioned to search or arrest people ! This might be permissioned through HOS or Red Alert or if there are really no Officers available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.&lt;br /&gt;
&lt;br /&gt;
If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
&lt;br /&gt;
If you get a single hit, you&#039;ve got your guy. Make sure to set him to arrest and bring him in for questioning. It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified the criminal, and that you&#039;d like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it&#039;s open season on anyone with the red-and-white &#039;w&#039; above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, but if you&#039;re feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips: &lt;br /&gt;
*Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
*There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
*File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
*File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
*Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
*Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some more investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].&lt;br /&gt;
&lt;br /&gt;
When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead: &lt;br /&gt;
*Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
*Be a general assistant to Security.&lt;br /&gt;
*Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
*Update the security records. This is meant to be the [[Warden|Warden&#039;s]] job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
&#039;&#039;&#039;Some maps don&#039;t spawn with all of the detective equipment. If you find yourself needing this equipment and your office does not have it, go to Cargo and order a forensics crate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office: &lt;br /&gt;
*&#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
*&#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
*A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
*&#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
*A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
*A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense.&lt;br /&gt;
*Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
*A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
*Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
*&#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**Ammo types available include a basic &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; round, which does 25 brute damage on hit, the &#039;&#039;&#039;.38 HotShot&#039;&#039;&#039; ammo type, which while only doing 20 damage per shot, lights your target on fire, the &#039;&#039;&#039;.38 IceBlox&#039;&#039;&#039; round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the &#039;&#039;&#039;.38 TRAC&#039;&#039;&#039; round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armory and grab a Bluespace Locator, and you can always find their location using it!&lt;br /&gt;
*A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more&lt;br /&gt;
*A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining&lt;br /&gt;
*A &#039;&#039;&#039;camera&#039;&#039;&#039;. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].&lt;br /&gt;
*A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
*Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
*The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
**Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
*An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
*The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
*You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
*You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
*The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
*You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
*You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>EveLed</name></author>
	</entry>
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