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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Englewood</id>
	<title>BeeStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Englewood"/>
	<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/view/Special:Contributions/Englewood"/>
	<updated>2026-06-04T09:21:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Clown&amp;diff=35444</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Clown&amp;diff=35444"/>
		<updated>2022-06-11T12:04:05Z</updated>

		<summary type="html">&lt;p&gt;Englewood: added random clown pranks, HONK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = yellow&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img_generic = Generic_clown.png&lt;br /&gt;
|img = Clown.png&lt;br /&gt;
|jobtitle = Clown&lt;br /&gt;
|access = [[Theatre]] &amp;lt;s&amp;gt;Anywhere if you can find someone stupid enough to let you in&amp;lt;/s&amp;gt;&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = HONK!&lt;br /&gt;
|superior = [[Head of Personnel]], The [[Honkmother]]&lt;br /&gt;
|duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
|guides = No external guides - HONK&lt;br /&gt;
|quote=IT&#039;S JUST A PRANK, BRO! HONK! &lt;br /&gt;
}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
You are... well... the [[Beyond the impossible|funny person]] of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn&#039;t have to do anything&amp;lt;/strike&amp;gt; must spread the word of the Honkmother through honks and elaborate pranks. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is harder than it sounds.&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
No, it is not a license to be a shitter. Remember, you are still required not to be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right]]&lt;br /&gt;
This is where the [[griffon|bad clowns]] are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they couldn&#039;t make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending_machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirate clown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. [[Songs#.EF.BB.BFFu.C4.8D.C3.ADk:_Entry_of_the_Gladiators_.28Circus_Music.29|Vale]]!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck HONK!&lt;br /&gt;
** Be a security clown. Stop right there criminal scum, HONK!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Hang monkeys around the station for their various crimes&lt;br /&gt;
* Build a Clown-Mart in the [[Vacant Office]]&lt;br /&gt;
* Become a anti Cat Surgeon and remove people&#039;s degenerate ears and tail&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Cream pie [[Security Officer|Security Officers]] &amp;lt;s&amp;gt;then get beaten to death&amp;lt;/s&amp;gt;&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Yell fake claims about antags&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Ask the [[Head of Personnel|HoP]] to open more clown slots so you can have friends&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant|Assistants]]&lt;br /&gt;
* Make a Conveyor-Go-Round and cover it in bananas&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Shoot the [[Head of Security]] with the laser tag gun &amp;lt;s&amp;gt;then get gunned down&amp;lt;/s&amp;gt;&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with [[crayon]] and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dogpiled by security&lt;br /&gt;
* Slip the [[Captain]] when he takes his spare ID out&lt;br /&gt;
* Make a army of [[Guide to robotics|Honkbots]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner&#039;s]] plucky comic relief sidekick on a quest for [[bananium]]&lt;br /&gt;
* Build an art installation and protect it from [[Guide_to_robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How_To_Add_A_Book_To_The_Database|Write a book]] with your best jokes to preserve them for future generations of clowns&lt;br /&gt;
*Throw Ian a surprise birthday party with all his command pet friends&lt;br /&gt;
*Use the power of SCIENCE to construct elaborate Rube Goldberg machines&lt;br /&gt;
*Trade your way up from a cable coil to the Captain&#039;s Spare&lt;br /&gt;
*Become a majority stake holder of the station and earn a command seat with careful budgeting and trading&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the [[Theatre]] and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! HONK!&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a clown-themed megaphone (aka funny mic), a pie cannon, a banana, and your slippery [[PDA]]. Your PDA can also infect other people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK!&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [https://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* Don&#039;t fuck with security, they already want to murder you, don&#039;t give them a reason (admins will also take your side and ban the shitsec bastard).&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown&#039;s PDA can be used in place of a banana peel; people will slip on it just the same. Just remember to take the ID out so if some chucklefuck takes it, you aren&#039;t left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can disable the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click, now you walk normally!&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Jobs|Honkers]] on beestation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bike horn.png|100px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Law and Order&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Condom]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|All Access Provider]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Fun Police&#039;&#039;&#039;&lt;br /&gt;
| [[Head of Security|Head of Shitcurity]], [[Security Officer|Shitcurity Officer]], [[Warden|Mortal Kombat]], [[Detective|Can&#039;t Take a Joke]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Black Magicians&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Free Insulated Gloves]], [[Atmospheric Technician|Axe Bearer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Harmzone™&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Nerdo Supreme]]&#039;&#039;&#039;, [[Scientist|Slimer/Bomber/Nerd]], [[Roboticist|Doctor Wiley]], [[Exploration Crew|Raiders of The Lost Ark]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;The Stage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, [[Medical Doctor|Quack]], [[Brig Physician|Healing After Harmbatoning]], [[Chemist|Druglord/Lube Source]], [[Geneticist|Enjoys Pranks]], [[Virologist|Lynch]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Goobers&#039;&#039;&#039;&lt;br /&gt;
| [[Janitor|Enabler]], [[Bartender|Has a Gun]], [[Cook|Has a Knife]], [[Botanist|FREE PEELS]], [[Clown|Me! HONK HONK!]], [[Mime|Mortal Frenemy]], [[Chaplain|This is No Laughing Matter]], [[Librarian|Who Let You In Here?!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |&#039;&#039;&#039;Greytide&#039;&#039;&#039;&lt;br /&gt;
| [[Quartermaster|Hardass]], [[Cargo Technician|Bribe For Toys]], [[Shaft Miner|Bringer of Bananium]], [[Assistant|Space Ho&amp;lt;strike&amp;gt;m&amp;lt;/strike&amp;gt;bos]], [[Lawyer|Tries To Save Me From Shitsec]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Goons&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Doorknob]]&#039;&#039;&#039;, [[Cyborg|No Humor Module]], [[Positronic Brain|Captive Audience]], [[Drone|Free Hat]], [[Personal AI|HARMALARM]], [[Construct|No Touchie]], [[Ghost|2Spooky4me]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Critics&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Slip Em&#039;]], [[Malfunctioning AI|EVIL Doorknob]], [[Changeling|Honk It to Death]], [[Syndicate guide|Still Slippable]], [[Wizard|Wiznerd]], [[Cult|Emos]], [[Clockwork Cult|Steampunk Larpers]], [[Shadowling|Death Removed]], [[Nightmare|OH FUCK DEATH NOT REMOVED]], [[Abductor|Ayyliens]], [[Xenomorph|KITTY]], [[Spider|TOP TEN PRANKS GONE WRONG]], [[Revenant|3spooky5me]], [[Space Ninja|Also Slippable]], [[Holoparasite|Your Best Friend]], [[Swarmers|Don&#039;t Cry]], [[Blob|Squishy]], [[Devil|Free All Access Guy]], [[Pirate|Yakety Sax]], [[Sentient Disease|Diarrhea Dumpster]], [[Creep|Disposals Bait]], [[Fugitives|Leather Club&#039;s Two Blocks Down]], [[Hunters|I&#039;ll Show You Who&#039;s the Boss of this Gym]], [[Heretics|EVIL Nerds]], [[Slaughter Demon|Bloody Mary Bloody Mary Bloody Mary]], [[Space Dragon|Godzilla]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;&amp;quot;Special&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
| [[Centcom Official|Inspector Johnson]], [[Death Squad|OH FUCK RUN]], [[Emergency Response Team|Emergency Response Pranksters (ERP)]], , [[Chrono Legionnaire|Slips Through Space and Time]], [[Highlander|No Underwear]], [[Ian|Honkmothers second in command]], [[Lavaland Role|Valids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Filth&#039;&#039;&#039;&lt;br /&gt;
| [[Lizardperson|Maximum Filth]], [[Flyperson|Vomitoriun]], [[Plasmaman|Free Internals]], [[Mothpeople|Fluttershy]], [[Podman|Literally Potatohead]], [[Golem|The Homo-Rainbow]], [[Felinids|Horny ERPers]], [[Ethereals|Lightbulbs]], [[Apids|Sugar Addict]], [[oozelings|Do Not Water]], [[IPC|LAW2 HONK!]], [[Grod|THEY WONT SLIP EITHER!!!]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Blood_Cult&amp;diff=35443</id>
		<title>Blood Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Blood_Cult&amp;diff=35443"/>
		<updated>2022-06-11T08:04:47Z</updated>

		<summary type="html">&lt;p&gt;Englewood: added ruined girder png, should be fully revised now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason = The imagery on this page is not up-to-date, resulting in inaccurate depictions and the broken bottle being used as a placeholder in some cases.&lt;br /&gt;
}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8A0707&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = #B70303&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Follower of Nar-Sie &lt;br /&gt;
|access = Whatever you have&lt;br /&gt;
|additional = Wherever a teleportation rune is&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Nar-Sie&lt;br /&gt;
|duties = Sacrificing the needed target and Summoning Nar&#039;Sie&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;NAR-SIE HAS RISEN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even in the far future, some things are never quite understood. There are things that lurk in the darkness of space, unspeakable horrors of ancient power that wish to bring ruin to the universe and to shape it into their image. They reach out from the void, and turn the minds of mortal men and women in their favor in hopes that one day they shall be brought once more into this plane of existence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the station, looks like NanoTrasen accidentally positioned the station near an undetectable weak point in time and space. Whoops. Who would&#039;ve known?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Beginning of a New Era===&lt;br /&gt;
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!&lt;br /&gt;
&lt;br /&gt;
Several cultists will arrive on the station. When you spawn, you&#039;ll find a ritual dagger and 10 runed metal in your bag. The dagger is essential for drawing runes while the runed metal is used to make valuable structures. &lt;br /&gt;
==Objectives==&lt;br /&gt;
Your objective requires you to sacrifice a certain crewmember and summon Nar-Sie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The general path of action of the cult and those in it:&lt;br /&gt;
# From a discrete location, contact your allies through your Commune button. &amp;lt;br&amp;gt;Warning: &amp;lt;u&amp;gt;When communing with the cult, any nearby crew can see and hear you whispering, potentially revealing your cult. Be careful!&amp;lt;/u&amp;gt;. &amp;lt;br&amp;gt;&#039;&#039;&#039;Important: Communication and teamwork is essential! If you fail to read the guide, you will probably fuck up the round for everybody, prove unworthy for the cult of Nar-Sie, and may even be banned from becoming an antagonist!&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Choose a Cult Master, usually being the most experienced player or the one with the most advantageous access level. A common strategy is to not choose a leader until it&#039;s time to summon Nar&#039;sie, to minimize the risk of the leader dying before being able to cast the Final Reckoning spell. More on this [[#The_Cult_Master_and_You|later]].&lt;br /&gt;
# Find an area to convert into a base, usually accessible by one or more members of the cult, but well-hidden enough that security or crew won&#039;t find it easily. &lt;br /&gt;
# Setup a teleport rune, so all cultists can access it. Inform the cultists that a teleport rune is ready. If you teleport to the base, try to have a concealed teleport rune to get you back, otherwise, you could be stuck! You can draw runes on lavaland, but not in space too far from the station. &lt;br /&gt;
# Setup an empowering rune and then prepare up to 4 blood spells. Stun spells are your bread and butter - but diversifying with spells like EMP, Teleport, Blood Rites, etc. will ensure you&#039;re ready for anything. &lt;br /&gt;
# Convert new members, or sacrifice implanted crew, on the offer rune. Combine the filled Soulstone Shards [[File:Soulstone.png]] from sacrificed humans to create powerful cult constructs! &lt;br /&gt;
# Use teamwork, or the spirit rune, to find your sacrifice target. Remember, stun magic won&#039;t work if the chaplain has his null rod. Kill the sacrifice target and place them on an offer rune with 3 cultists nearby. &lt;br /&gt;
# Prepare to summon Nar-Sie. She can only be summoned in a few locations and the crew will fight desperately to stop you! Make sure you have enough cultists and equipment to withstand their assault.&lt;br /&gt;
# Gather 9 cultists on the final rune to summon Nar-Sie!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sacrifice ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;REMINDER:&#039;&#039;&#039;&amp;lt;/span&amp;gt; One cultist is required to sacrifice a dead body, three for a live one, standing adjacent to the rune. Each sacrafice will add to the Cult&#039;s total number of sacrifices, which are used to revive deceased bretheren instantly over a Revival Rune.&lt;br /&gt;
&lt;br /&gt;
To please Nar-Sie, you must find and sacrifice your target using an offer rune. Only then you can scribe the Summon Nar&#039;Sie rune.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;NAR-SIE HAS RISEN&amp;lt;/span&amp;gt;===&lt;br /&gt;
After you have sacrificed your target, you can summon Nar-Sie. Nar-Sie can only be summoned in one of three rooms randomly chosen at round start. Drawing the summon rune takes 45 seconds and creates a weak shield around the caster but alarms the entire station of your location, so prepare to fight. After it&#039;s drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar&#039;Sie itself.&lt;br /&gt;
==The Cult Master and You [[File:Cultist.png|32px]]==&lt;br /&gt;
The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult success!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===So, how does one become the Master?===&lt;br /&gt;
When the round first starts, an additional button along with your Commune verb will be available. The &amp;quot;Assert Leadership&amp;quot; button will allow you to apply for the Cult Master status. Once a member of the cult asserts their leadership, an announcement will be made to all cultists. After a few seconds, a vote will be called where the cult can vote whether or not they want that person as the Cult Master. If the vote passes, the player will gain the Cult Master&#039;s abilities. If you are not the Master, make sure to follow his/her orders, as they are now your superior!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Being The Master of Wrist Cutting===&lt;br /&gt;
So, you asserted your leadership and won the vote of the cult. Congratulations on your promotion to Cult Master! I hope you know what you are doing. If you have experience playing as a department head this shouldn&#039;t be too different, minus the killing and summoning elder gods part. &lt;br /&gt;
&lt;br /&gt;
To summon Nar-Sie, you are going to need to keep organized and grow your numbers as much as possible while remaining hidden. As the Cult Master, your Commune power is enhanced, making all of your messages large and bolded just like when you use a megaphone. This will assist greatly in organizing the cult, as the other cultists will be able to easily see your messages among the common radio rabble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a quick reference guide on what you should be doing as the Cult Master:&lt;br /&gt;
# Determine a hidden, easily defendable location for your cultists to congregate. They will need a place to create runes and structures to assist the cult.&lt;br /&gt;
# Beat back and silence any potential [[Security|intruders]] to your hideout.&lt;br /&gt;
# Stay back and relay information and orders with use of the Spirit Realm rune, and let your [[Assistant|goons]] handle the dirty work. Make sure to have a Medbot, Pylon or some other source of healing nearby so you don&#039;t drain your life completely.&lt;br /&gt;
# Staying at the base helps you reach the two-cultist requirement you need to convert someone. When a fellow cultist manages to snag and send back an unconverted crewmember, you will be there to bring them into the cult.&lt;br /&gt;
# While around your base, it is recommended to create items from the Altars and Forges to have a fresh supply of equipment ready when everyone needs it at once. Nobody likes waiting around the Forge because someone made a single set of armor and ran off.&lt;br /&gt;
# Lead your brethren into battle when the time comes to face the crew head on!&lt;br /&gt;
# Use your unique powers to move things around, target foes for your fellow cultists and use the Final Reckoning when you are ready to summon Nar-sie herself!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, you call the shots. Your cult doesn&#039;t have to be run like this; experiment and find what works and doesn&#039;t! Even if you lose (odds are you will lose... a lot), you&#039;ll be better prepared for the next time the Cult of Nar-sie needs a leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cult Master Powers===&lt;br /&gt;
As the Cult Master, you have access to a handful of powerful and versatile occult powers to assist you and the rest of the cult. These powers can be accessed from the HUD on the top left. The powers are as follows:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;64px&#039; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;73px&#039;|Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Final_Reckoning.png|64px]]&lt;br /&gt;
!Final Reckoning&lt;br /&gt;
|A single-use spell that brings the entire cult to the master&#039;s location. Useful for when it&#039;s time to summon Nar-Sie and you need the whole cult to help defend and invoke. &amp;lt;b&amp;gt;Please note that this is a &amp;lt;u&amp;gt;one-use ability&amp;lt;/u&amp;gt;. If you screw up, it&#039;s on you!&amp;lt;/b&amp;gt;&lt;br /&gt;
|One Use&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mark_Target.png|64px]]&lt;br /&gt;
!Mark Target&lt;br /&gt;
|Marks a designated player target that you select with your cursor for the cult to be marked as top-priority for 90 seconds. Successfully marking a person sends a message to the entire cult, giving the name and location of the target. Useful for calling your entire cult to attack a specific target.&lt;br /&gt;
After using this ability, it goes on a 120-second cooldown.&lt;br /&gt;
|120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eldritch_Pulse.png|64px]]&lt;br /&gt;
!Eldritch Pulse&lt;br /&gt;
|Seize upon a fellow cultist or cult structure and send it through time and space to a nearby location on your screen. A very versatile ability with many potential applications. Teleport a cultist into the armory! Teleport cultists into inaccessible areas! Teleport cultists and structures away from harm! Teleport cultists behind a security raid to flank them! Limitless potential!&lt;br /&gt;
After using this ability, it goes on a 15-second cooldown.&lt;br /&gt;
|15 Seconds  &lt;br /&gt;
|}&lt;br /&gt;
==The Ritual Dagger [[File:Ritual_knife.png|32px]]==&lt;br /&gt;
Your dagger is your most important tool and has several functions:&lt;br /&gt;
* You can draw runes with it.&lt;br /&gt;
* Hitting a cultist with it removes [[Chaplain|Holy Water]] from them.&lt;br /&gt;
* Hitting a non-cultist with it will result in you stabbing them (huh), dealing 15 armor-piercing brute damage.&lt;br /&gt;
* Hitting runes with it removes them.&lt;br /&gt;
* Hitting cult structure with it will unanchor and anchor them, allowing you to move them around.&lt;br /&gt;
* Hitting a runed girder with it will disassemble the girder.&lt;br /&gt;
If you&#039;re in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune verb, but do this in private, to prevent people from hearing your whispers. A lot of jobs have access to isolated areas of the station that are great for this, and there&#039;s also space. Remember, &#039;&#039;&#039;if you get caught, you endanger the entire cult.&#039;&#039;&#039;&lt;br /&gt;
==Blood Spells [[File:Bloodspells.png|32px]]==&lt;br /&gt;
&#039;&#039;&#039;Blood Spells&#039;&#039;&#039; are limited-use blood magic spells that dissipate after they&#039;re spent, and they&#039;re your bread and butter when fighting the crew. Blood Spells can be created at any time via an action button that appears below your character. &amp;lt;b&amp;gt;However&amp;lt;/b&amp;gt;, blood spells created without an Empowering Rune will take longer, cause significant blood loss, and will cap your spell count at a measly one. Using an Empowering Rune circumvents this issue and allow you to acquire up to 4 spells. You can use an Empowering Rune to remove these spells as well to free up room for others if need be.&lt;br /&gt;
&lt;br /&gt;
A good tip is to make sure to try and have a stun spell and a teleport spell with you to escape risky situations. This will leave only two other options for spells though, so carefully choose what you think might help best for a particular situation.&lt;br /&gt;
===How to use and unequip blood spells===&lt;br /&gt;
After carving a spell into your flesh you get an action button on your hud. Click it and that spell will be equipped to your hand, like an item. Then you either activate it in your hand and/or use it on a target, depending on which spell you&#039;ve chosen. &#039;&#039;&#039;To unequip the spell, press Q&#039;&#039;&#039; (works on /tg/ since Aug 2019) &#039;&#039;&#039;or click the same action button again. &#039;&#039;&#039;This will save the spell for later. &lt;br /&gt;
==== List of Available Spells {{anchor|cult spells}} ====&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;64px&#039; |&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;130px&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;700px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#653236&#039; width=&#039;203px&#039;|Health Cost/No. of Charges&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Stun&lt;br /&gt;
|A potent spell that will stun and mute victims upon contact. Simple, clean, and quite effective for a plethora of situations. [[Status_Effects#Paralyze|Paralyzes]] for for 16 seconds, mutes for 12 seconds and cult-slurs speech for 30 seconds (from the stun moment). If used on a [[Cyborg|cyborg]] it stuns it as if hit by a heavy EMP. &#039;&#039;&#039;Does not work on mindshielded personnel.&#039;&#039;&#039;&lt;br /&gt;
While slurring cult-speak, victims will speak in a disturbing, incomprehensible way. This is usually a dead giveaway that a Cult is onboard when shouted over the radio (unless the [[Bartender]] has been handing out way too many [[Guide to food and drinks#Narsour|Narsours]]).&lt;br /&gt;
|1 charge, 10 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Teleport&lt;br /&gt;
|A useful spell that teleports cultists to a chosen destination with a teleport rune on contact. You can teleport other cultists or yourself if need be.&lt;br /&gt;
|1 charge, 7 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Electromagnetic Pulse&lt;br /&gt;
|A large spell that allows a user to channel dark energy into an EMP, causing all electronics in the area to malfunction or be disabled.&lt;br /&gt;
|1 charge, 10 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!{{anchor|Shadow Shackles}}Shadow Shackles&lt;br /&gt;
|A stealthy spell that will summon shadowy handcuffs on a person, and temporarily silence your victim for 10 seconds. Used for keeping crew restrained until they can be converted. The restraints will diseappear if the victim is converted. &lt;br /&gt;
|4 Charges&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!{{anchor|Twisted Construction}}Twisted Construction&lt;br /&gt;
|&amp;lt;u&amp;gt;A sinister spell used to convert:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Plasteel into Runed Metal.&lt;br /&gt;
* 50 Metal into a Construct Shell.&lt;br /&gt;
* Cyborgs directly into Constructs.&lt;br /&gt;
* Cyborg shells into construct shells.&lt;br /&gt;
* Airlocks into Brittle Cult Airlocks when on Harm intent. A weaker version of [[#Structures|Runed Airlocks]]. &lt;br /&gt;
|1 Charge, 12 HP&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Summon Combat Equipment{{anchor|Summon Combat Equipment}}&lt;br /&gt;
|A crucial spell that enables you to summon a full set of combat gear including a black jumpsuit, armored robes, a cultist hood, cultist boots, a trophy rack, a Nar&#039;Sien bola, and a 30 damage eldritch longsword. If you are already wearing items in those slots you will only summon the sword and bola. The eldritch longsword fits in the suit storage slot of every type of cultist armor. &lt;br /&gt;
|1 Charge&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Summon Ritual Dagger{{anchor|Summon Ritual Dagger}}&lt;br /&gt;
|Enables you to summon a ritual dagger used to draw runes, in case you lost yours or forgot to pick it up from the floor when you got converted. Activate the spell and then click yourself. &lt;br /&gt;
|1 Charge&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Hallucinations&lt;br /&gt;
|A ranged yet stealthy spell that will break the mind of the victim with nightmarish hallucinations.&lt;br /&gt;
In practice its useless af.&lt;br /&gt;
|4 Charges&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Conceal Presence{{anchor|Conceal}}&lt;br /&gt;
|A multi-function spell that alternates between hiding and revealing nearby runes and cult [[#Structures|structures]]. You can still teleport to concealed teleport runes and prepare blood magic on concealed empower runes. Will make [[#Structures|runed airlocks]] look like basic [[Maintenance|maintenance airlocks]] but only cultists will have access. Has a range of 5 tiles. Sadly its not used very often but it can trick even the better of the crew into thinking there is nothing in your base.&lt;br /&gt;
|10 Charges&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:brown;&#039;|&lt;br /&gt;
!Blood Rites{{anchor|Blood Rites}}&lt;br /&gt;
|A unique multi-function spell that allows you to gather blood from the floor, or from live victims (50 per drain). Then, you can expend the blood to heal yourself or others.&lt;br /&gt;
&amp;lt;u&amp;gt;Or, you can use the spell in hand to perform a handful of powerful offensive magic attacks:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Blood Spear (150)&#039;&#039;&#039; summons a robust two-handed blood halberd that deals 24 brute and can be recalled to your hand from up to 10 tiles away if it has a clear path back to you. The blood halberd can also be thrown, which causes it to shatter, deal 40 brute and stun whoever it hits. It will only shatter if it hits someone. &lt;br /&gt;
# &#039;&#039;&#039;Blood Bolt Barrage (300)&#039;&#039;&#039; temporarily grants you the ability to launch several powerful projectiles from your hand, similar to the [[Wizard#Arcane Barrage|Wizard&#039;s arcane barrage]]. This spell is easier to cast with both hands free since you switch hands after each shot. Each shot deals 20 brute damage and you get 25 of them. Very usefull against very big targets aka mechs and comdom&#039;s ego.&lt;br /&gt;
# &#039;&#039;&#039;Blood Beam (500)&#039;&#039;&#039; will cause you to start channeling a powerful ritual. Once the channel is complete, you will launch a series of projectiles in a cone in front of you. These projectiles pierce through structures and will convert any walls, floors, airlocks, and windows they pass through into their cult variant in addition to damaging any non-cultists they pass through. Cultists hit will be induced with unholy water, which heals them. Can be blocked by blessed tiles. &lt;br /&gt;
|5 Charges&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Runes ==&lt;br /&gt;
The Ritual Dagger allows you to scribe any of these runes, using Scribe Rune. Simply pick the rune you want, and wait until completion. Scribing a rune deals minor damage, since you need to cut your wrists to get the necessary blood. Activate a rune by clicking on it. &lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;130px&#039;|Name&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;830px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;73px&#039; |Invokers Required&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;64px&#039; |Phrase&lt;br /&gt;
! style=&#039;background-color:brown&#039; width=&#039;64px&#039; |Rune&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rite of Offering}}Offering Rune&lt;br /&gt;
|Instantly converts a normal crewmember on top of it to the cult, healing them for 75% of their brute and burn damage, and spawning a ritual dagger. Mindshield-implanted crew cannot be converted, only sacrificed, (but constructs are no less dangerous than humans) - &amp;lt;b&amp;gt;therefore it is recommended that you quickly finish off security victims before their radio or suit sensors can give you away!&amp;lt;/b&amp;gt;&amp;quot;&lt;br /&gt;
If the target is dead, ineligible for conversion or is the required sacrifice target, they&#039;ll be sacrificed instead, gibbing them and creating a Soulstone Shard [[File:Soulstone.png]] that can be used to power a construct.&lt;br /&gt;
|1 to sacrifice dead targets, 2 to convert, 3 to sacrifice the objective or living targets&lt;br /&gt;
|Mah&#039;weyh pleggh at e&#039;ntrath!&lt;br /&gt;
|[[File:Sacrifice rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Empowering Rune &lt;br /&gt;
|Allows cultists to prepare greater amounts of blood magic at far less of a cost. While standing on an empowering rune, the spell count is capped at 4 instead of 1. Additionally, preparing blood magic takes far less time, and you don&#039;t lose as much blood while doing it.&lt;br /&gt;
|1&lt;br /&gt;
|H&#039;drak v&#039;loso, mir&#039;kanas verbot!&lt;br /&gt;
|[[File:Empowerrune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Teleport Rune&lt;br /&gt;
|This rune warps everything above it to another teleport rune when used. Creating a teleport rune will allow you to set a tag for it.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Warning: Teleporting from Lavaland or Space will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your main base as well, choose your rune locations wisely!&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Sas&#039;so c&#039;arta forbici!&lt;br /&gt;
|[[File:Teleport_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Revive Rune&lt;br /&gt;
|Whenever someone is sacrificed on a Convert rune, they add one (global) charge to this rune. Placing a cultist corpse on the rune and activating it will bring them back to life, expending a hefty three charges in the process. It starts with one freebie revival, so use it sparingly.&lt;br /&gt;
Catatonic(disconnected/ghosted) cultists can be reawakened with a new soul by putting them on the Revive rune and activating it. This method of revival does not consume any charges.&lt;br /&gt;
|1&lt;br /&gt;
|Pasnar val&#039;keriam usinar. Savrae ines amutan. Yam&#039;toth remium il&#039;tarat!&lt;br /&gt;
|[[File:Raisedead_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Barrier Rune&lt;br /&gt;
|When invoked, makes a 5-minute invisible wall to block passage. Can be invoked again to reverse this. Invoking one barrier rune will chain activate other barrier runes that are within 2 tiles from one another. Reversing a barrier rune will not chain deactivate other barrier runes. Costs 2 brute both to invoke and to deactivate (regardless how many are chained). Active barrier runes have a subtle wriggling animation, and are usually brighter. &lt;br /&gt;
|1&lt;br /&gt;
|Khari&#039;d! Eske&#039;te tannin!&lt;br /&gt;
|[[File:Wall_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Rune&lt;br /&gt;
|This rune allows you to instantly summon any living cultist to the rune, consuming it afterward. &amp;lt;u&amp;gt;This rune will only work on the main space station&amp;lt;/u&amp;gt;, but can grab cultists from almost any location! Does not work on restrained cultists who are buckled or being pulled. &lt;br /&gt;
|2&lt;br /&gt;
|N&#039;ath reth sh&#039;yro eth d&#039;rekkathnor!&lt;br /&gt;
|[[File:Summon_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Blood Boil Rune&lt;br /&gt;
|When invoked, it saps some health from the invokers to send three damaging pulses to anyone who can see the rune, causing 25/50/75 damage split evenly between brute and burn. When the effect is over the rune will briefly set fire to anything over it.&lt;br /&gt;
Some species, such as golems, do not have blood, and thus are immune to this rune. Will also deal extra [[Health#Stamina|stamina]] damage to [[Clockwork_Cult|clock cultists]]. &lt;br /&gt;
|3&lt;br /&gt;
|Dedo ol&#039;btoh!&lt;br /&gt;
||[[File:Boil_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Rune of the Spirit Realm&lt;br /&gt;
|This rune gives you two powerful options:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) To manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will deal brute damage over time. &amp;lt;u&amp;gt;This option is only available on the space station itself, as the veil is not weak enough in space or Lavaland to give spirits a physical form.&amp;lt;/u&amp;gt; If you get stuck on the rune after summoning a ghost, use your ritual dagger to remove the rune before you get hurt too badly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(2) To ascend as a dark spirit. This option costs &amp;lt;b&amp;gt;no health&amp;lt;/b&amp;gt; to use and will give you virtually unlimited knowledge! You can use information given to you by ghosts in this form, commune with the cult with your booming voice, and even mark a target that will be &amp;quot;pinpointed&amp;quot; for the rest of the cult. You can even use this function after manifesting ghosts to help guide them in combat - manifested ghosts can also see regular ghosts and therefore can see your dark spirit as you lead them in battle!&lt;br /&gt;
|1&lt;br /&gt;
|Gal&#039;h&#039;rfikk harfrandid mud&#039;gib!&lt;br /&gt;
|[[File:Manifest_rune.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
!Apocalypse&lt;br /&gt;
|A harbinger of the end times. It scales depending on the crew&#039;s strength relative to the cult. Effect includes a massive EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. The rune can only occur in the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there in the future. Similarly to the Ritual of Dimensional Rending, the Apocalypse rune can only be scribed in one of the 3 ritual areas. &amp;lt;u&amp;gt;After the Apocalypse rune has been scribed, that particular ritual area can no longer be used to summon Nar-Sie.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; If the cult makes up &amp;lt;15% of current players, and an apocalypse rune is scribed, a D100 is rolled&lt;br /&gt;
* If 1 - 10: Disease Outbreak + Mice Migration&lt;br /&gt;
* If 11 - 20: Radiation Storm&lt;br /&gt;
* If 21 - 30: Brand Intelligence&lt;br /&gt;
* If 31 - 40: Immovable Rod x3&lt;br /&gt;
* If 41 - 50: Meteor Wave&lt;br /&gt;
* If 51 - 60: Spider Infestation&lt;br /&gt;
* If 61 - 70: Localized hyper-energetic flux wave, Gravitational anomaly, Pyroclastic anomaly, Localized high-intensity vortex anomaly&lt;br /&gt;
* If 71 - 80: Space Vines, Grey Tide&lt;br /&gt;
* If 81 - 100: Nar&#039;sian Portal Storm&lt;br /&gt;
|3&lt;br /&gt;
|Ta&#039;gh fara&#039;qha fel d&#039;amar det!&lt;br /&gt;
||[[File:Apocalypse.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
!Ritual of Dimensional Rending&lt;br /&gt;
|This rune tears apart dimensional barriers, calling forth the Geometer. It needs a free 3x3 space, and can only be summoned in 3 areas around the station. To start drawing it the requested target must have already been sacrificed. Starting to draw this rune creates a weak forcefield around the caster and alarms the entire station of its location. The caster must be defended for 45 seconds before it&#039;s complete.&lt;br /&gt;
After it&#039;s drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar&#039;Sie itself.&lt;br /&gt;
|9&lt;br /&gt;
|TOK-LYR RQA-NAP G&#039;OLT-ULOFT!!&lt;br /&gt;
|[[File:Rune_large.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
By using a construction talisman on platsteel, you are able to get runed metal. With it, you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your ritual dagger. Using &amp;quot;Conceal Runes&amp;quot; near these structures will make them turn invisible, and make runed doors look like regular airlocks.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;64px&#039; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&#039;73px&#039;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.png|64px]]&lt;br /&gt;
!Altar&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create an Eldritch Whetstone, to sharpen your weapon, a Construct Shell, or a Flask of Unholy Water which heals cultists and greatly reduces stuns, or can be thrown to poison non-cultists. After creating one item with the altar, it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px]]&lt;br /&gt;
!Forge&lt;br /&gt;
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user which blocks any three attacks, a Flagellant&#039;s Robe, which makes you faster, but at the cost of increasing damage taken by 45%, and a mirror shield that has level 1 [[Guide_to_Combat#Blocking|blocking]] which upgrades to 2 while providing distracting illusions, or serve as a potent -bouncing- thrown weapon that will stun on impact and return to you after a successful hit! After creating one item with the forge, it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px]]&lt;br /&gt;
!Pylon&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar&#039;Sie. Also slowly turns the surrounding floor into engraved floor. Engraved floors allow for significantly faster rune scribing and will resist changes in atmosphere (i.e. loss of air or release of a harmful gas). &lt;br /&gt;
|4 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px]]&lt;br /&gt;
!Archives&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Zealot&#039;s Blindfold, which lets you see in the dark, gives you a medical hud, and is flash proof, Veil Shifter (from veil walker set), a 4 use teleporter which teleports you (and anything dragged by you) forward a medium distance (with some randomness), a Void Torch (also from veil walker set) which lets you teleport objects to other cultists, or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After creating one item with the archives, it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px]]&lt;br /&gt;
!Runed door&lt;br /&gt;
|Builds a Runed Airlock. Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard. Non-cultists who attempt to use these airlocks are stunned and thrown back.&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultgirder.png|32x32px]]&lt;br /&gt;
!Runed girder&lt;br /&gt;
|A wall girder that can instantly be disassembled with your ritual dagger. &lt;br /&gt;
|1 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Constructs ==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires: &lt;br /&gt;
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from an artificer.&lt;br /&gt;
* An empty shell, either by casting Twisted Construction on 50 metal sheets, from an artificer, or from an archive. &lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new Soulstone Shards [[File:Soulstone.png]] and Shells, wraiths can kill the AI, and Juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Inevitable Discovery==&lt;br /&gt;
As the cult rises in power, you and your brethren will begin to undergo some [[Disgusting|revealing effects]] caused by the power gained due to the number of members you have in the cult. This will make you easier to spot by [[Head of Security|unfriendly]] [[Security|crewmembers]], and after a certain point, there will be no way to hide from the crew. You&#039;ll have to make a stand and fight off the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;The veil weakens as your cult grows, your eyes begin to glow...&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Once the blood cult reaches &#039;&#039;&#039;20%&#039;&#039;&#039; of the active player population, everyone in the cult will receive a notice that the cult is &amp;quot;rising&amp;quot; - and after a moderate delay, the eyes of all existing and new cultists will be permanently &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Examining any cultist with uncovered eyes will confirm their supernatural appearance. Thankfully, this is easily avoidable by wearing any form of eyewear, but still could get you caught out if people are examing you closely without eyewear.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;Your cult is ascendant and the red harvest approaches - you cannot hide your true nature for much longer!!&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Once the blood cult reaches &#039;&#039;&#039;40%&#039;&#039;&#039; of the active player population, everyone in the cult will receive a warning and after a moderate delay will gain a &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;blood-red cult halo&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;permanently revealing the identity of existing AND new blood cultists. There is no way to hide this one.&#039;&#039;&#039; If you&#039;ve managed to get this far, you &#039;&#039;should&#039;&#039; have no problems defeating the crew in a head-on battle if you can deal with Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
Even with access to a large number of different runes and spells, there are ways that your plans may be thwarted by the station&#039;s crew. Keep your eye out for these groups of individuals, as they can put a dent in your occult activities.&lt;br /&gt;
===[[File:Generic_hos.png]][[Security]] and the [[File:Generic_chaplain.png]][[Chaplain]]===&lt;br /&gt;
Even the best-prepared cultists will have trouble to defend themselves against the united power of security. Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water (by slapping its container with a bible), which will turn cultist back into normal people if it stays long enough in their system. The Chaplain is also immune to cult magic and conversion, and his bible is able to make hidden runes visible. The bible can also be used by anyone (not just the Chaplain) on a filled Soul Shard to purify it, which deconverts the shade inside.&lt;br /&gt;
===[[File:servant_of_ratvar.png|Clockwork Cult]] [[Clockwork Cult|Ratvar Scum]]===&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BE8700&amp;quot;&amp;gt;[[File:Integration cog.png|32px]]&#039;&#039;&#039;&amp;lt;s&amp;gt;As of April 3, 2018, Clockwork Cult is currently not in the gamemode rotation. It remains fully functional in code, however.[[File:Integration cog.png|32px]]&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BE8700&amp;quot;&amp;gt;[[File:Integration cog.png|32px]]&#039;&#039;&#039;Clockwork cult is back baby! &#039;&#039;&#039;[[File:Integration cog.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs cannot be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie&#039;s magic is more effective against Ratvar&#039;s servants.&lt;br /&gt;
However, clashing sword-and-spear with these heretics is very unlikely under normal circumstances.&lt;br /&gt;
== Cultist Tips ==&lt;br /&gt;
* Cultists can know a rune&#039;s name and effects by examining it.&lt;br /&gt;
* Your dagger is a robust melee weapon with 15 damage and good armor-piercing, it can also be sharpened to further increase its lethality.&lt;br /&gt;
* Always be ready to summon a cultist in trouble. &amp;lt;b&amp;gt;Stunned or restrained cultists cannot call for help on the cult communion, so keep an eye on the Common channel. If you see a cultist being arrested be sure to report it in communion so they can be rescued before its too late! You can also use the spirit rune to check for cultists in trouble or ask ghosts for the location of dead cultists to revive&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Spirit Sight is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
* The chaplain&#039;s weapon makes them immune to most of your magic. Don&#039;t attempt to use stun spells on them while they have their weapon, or you will get discovered and likely killed. &lt;br /&gt;
* Mindshields guard against Stun, Security will have these so don&#039;t try to stun them with your spell.&lt;br /&gt;
* Keeping a shade in a Soulstone Shard [[File:Soulstone.png]] with you will allow you to use two-person runes by yourself, by releasing and then recapturing the shade.&lt;br /&gt;
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up by brutepacks or pylons, can keep your cult in fighting shape. &lt;br /&gt;
* Get some plasteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
* The EMP spell and Apocalypse Rune are both incredibly useful. They can give you access almost anywhere, just don&#039;t forget your crowbar!&lt;br /&gt;
* Manifest Spirit is also useful for getting those missing cultists you need for the Nar&#039;Sie rune.&lt;br /&gt;
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith. It can jaunt into the core and take the AI down before the crew can respond.&lt;br /&gt;
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar-Sie rune). Cult floors also resist changes in atmosphere like hull breaches or plasma floods. &lt;br /&gt;
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.&lt;br /&gt;
*You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are &#039;&#039;&#039;anti-magic&#039;&#039;&#039; and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.&lt;br /&gt;
== Nar-Sie ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Narsie.gif|512px]]&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed the ritual, Nar-Sie will come forth.&lt;br /&gt;
&lt;br /&gt;
Her destructive power is unmatched, transforming the bodies of the unenlightened and twisting the very walls to suit her image.&lt;br /&gt;
&lt;br /&gt;
Few things are capable of challenging Nar-Sie&#039;s sheer power.&lt;br /&gt;
&lt;br /&gt;
One of them is Ratvar.&lt;br /&gt;
&lt;br /&gt;
If Nar-Sie and Ratvar encounter one another,&lt;br /&gt;
&lt;br /&gt;
Th̗̮̪̹́ͅe̘n̺ ̤̣͟ơ͙͈̻n̵̘̦l̫̬̀ͅyͅ ̲ò̮̤n̼̻̼̖̭̪͠ͅe̬͚͕̲̻̰ ҉͚̞͙̞̭̼s̡͖h̜̻̞̣̩̟ͅa̴͉͍̯̟͎̠l̳̝̖̫͞ḷ͔̘̞͞ ̯̞̥̱̲͙̕ͅe̛̙m̦̻̗̹̝̹͘e͈r̫g͕͉̠e͢ ̮͎̗̮̭̭̝a̱͍͍ͅl͙̗͔̹̻̗͈i͕͕̣̫̳̞v̗͈͍͝e.̛̟&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Fight A Blood Cult: A Guide for the Common Spaceman==&lt;br /&gt;
&#039;&#039;&#039;The Cult of Nar-Sie&#039;&#039;&#039; may be a formidable group of wrist-cutting lunatics, but not to fear! There are ways that you as a normal crewmember can either fight or stay safe from their occult influence. Here are some suggested courses of action if you are a non-cultist and care for your well being:&lt;br /&gt;
===[[Chaplain]][[File:Generic_chaplain.png]]===&lt;br /&gt;
The Chaplain is immune to conversion and is able to turn normal water into &#039;&#039;&#039;Holy Water&#039;&#039;&#039;, which can deconvert cultist back into normal people. With a [[Chaplain#Null_Rod|Null rod]] in inventory, the Chaplain is also immune to cult magic. The bible is able to make hidden runes visible. You are not immune to being sacrificed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When cult activity is confirmed:&#039;&#039;&#039; Make sure you have your [[Chaplain#Null_Rod|Null rod weapon]] and [[Chaplain#Holy_Book|Holy Book]] with you. Grab a water tank, bless it with your book so it turns into holy water, and drag the tank to the brig. The brig is now your home. You are a primary target for the cult, and will sometimes also be their sacrificial objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Optional) when brig has holy water secured:&#039;&#039;&#039; Grab a [[Atmospherics_items#Fire_Extinguisher|Fire Extinguisher]] from a wall. Empty it and fill it with holy water. You can use it to start blessing tiles, which blocks Blood Beams and prevents [[Construct#Wraith|Wraiths]] from jaunting over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Optional) if the AI has not been moved:&#039;&#039;&#039; Have the [[AI]] let you into its chamber, so you can bless it. Many cults will kill the [[AI]] early, by constructing a [[Construct#Wraith|Wraith]]. The wraith can easily jaunt in, appear right in front of the [[AI]] and kill it. You can prevent this by blessing most tiles in the AI&#039;s chamber. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you are safe in the brig:&#039;&#039;&#039; You can cooperate with security and stick close to them. Hopefully, they will treat you with respect in return and give you some gear. If the time comes, you may then choose to be the vanguard in the final battle against the cult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Purified Soulstones and Constructs====&lt;br /&gt;
Anyone (not just a chaplain) can purify a soulstone shard with a bible, and then put it into a found construct shell to create [[Construct#Purified_Constructs|purified constructs]], which will help the crew.&lt;br /&gt;
===[[Security]][[File:Generic_hos.png]]===&lt;br /&gt;
Even the best-prepared and robust members of the Cult will have trouble defending themselves against the united power of security, especially if the Chaplain helps them. Your job is to deconvert (or kill if necessary) cultists, find and crack down on cult bases, and destroy [[Construct|constructs]]. Remember: the safety of the station and its staff are on the line, and it&#039;s probably your fault if you fail.&lt;br /&gt;
====How to Deconvert a Cultist with Holy Water====&lt;br /&gt;
&#039;&#039;&#039;Step 1: Find a suspected cultist.&#039;&#039;&#039; If less than 20% of the crew are converted they will look like normal crew, so you will have to look for people who are behaving suspiciously or are caught standing near runes. Small brute injuries on one arm or isolated blood spills in someone&#039;s workplace could also be signs. If you know that more than 20% of the crew are (or at some point were) converted to the cult, you should ask suspected crewmembers to take off their eyewear. When examining a cultist a red text will then say &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;quot;his/her eyes are glowing an unnatural red!&amp;quot;&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If more than 40% of the crew is (or was) cult, you will also see pentagram halos above their heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Arrest the suspected cultist.&#039;&#039;&#039; Disable/stun and cuff, like any other criminal. As long as cuffed cultists are either held or buckle-cuffed to a chair, they can not be teleported away by their fellow cultists. Take them to the interrogation room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Check the suspect&#039;s bag for a ritual dagger &#039;&#039;&#039;(or other cult items). The cult might still be too small to have glowy eyes. Lock it away so it can&#039;t be used to stop deconversion, in case a prisoner resists out of the cuffs. Take off any cult gear as well, as they might hurt the prisoner after deconversion if worn.&lt;br /&gt;
Remember to check EVERYWHERE. Some cultists may be hiding their gear in more discreet locations on their person. A good one to watch out for is if they have hidden their dagger in their boots if they are wearing Jackboots or Workboots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4: Force feed the confirmed cultist at least 25 units of Holy Water&#039;&#039;&#039;. Use &#039;&#039;&#039;30 units&#039;&#039;&#039; to be safe. Each sip contains 5 units. It takes exactly 60 chemical ticks (about 2 minutes or less) to deconvert a cultist. After 25 ticks (about 50 seconds or less) the cultist will have a 20% chance per tick to spout random cult sentences which, when it happens, also has a 10% chance to cause 12 seconds of unconsciousness. Stunbaton or flash the prisoners every now and then to make sure they don&#039;t resist out of the cuffs. The holy water will instantly clear out blood rites and blood spells. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Step 4 (oozeling edition):&#039;&#039;&#039; if the comfirmed cultist is an oozeling, use caution, water (including holy water) is VERY lethal to oozelings even in extremely small doses, so 30 units alone is a certain kill, so make sure to give the oozeling some medicine, my go to for this is perfluorodecalin due to its toxin damage (which inturn is toxin healing and bloodo regen for oozeling) and oxygen healing which can be found in sleepers, which a good brig physician probally made in brigs medical&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5: [[Security_items#Mindshield_Implant|Mindshield Implant]] the cultist.&#039;&#039;&#039; Mindshield implants will not deconvert cultists, but they will prevent them from being converted/reconverted. They can still be sacrificed and turned into constructs though. [[Security]] and the [[Captain]] are implanted by default.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Like with [[Revolution|revs]], you will see a big purple message when a nearby person is deconverted: &#039;&#039;&#039;&amp;quot;-Name- looks like he/she just reverted to his/her old faith!&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deconverted cultists do not keep their memories from their time in the cult.&lt;br /&gt;
====If Shit Hits the Fan====&lt;br /&gt;
If you start seeing pentagram halos you might not have time to arrest and deconvert anymore. Team up, gear up with your weapons of choice, and start blasting people with halos. If the situation feels under control again then go back to deconverting. &amp;lt;br&amp;gt;&lt;br /&gt;
Here are some tips and tricks for security:&lt;br /&gt;
* &#039;&#039;&#039;Bowman headsets guard against the Stun spell&#039;&#039;&#039;. As soon as a cult is confirmed, swap your standard headset out for a Bowman.&lt;br /&gt;
* Mirror shields can instantly shatter, stunning their users, if hit by a shot that does 30 damage or more. Many types of shotgun ammo, such as slugs, should do the trick. &lt;br /&gt;
* Zealot&#039;s Blindfolds protect against flashes, but not against bangs. Use [[Security_items#Flashbang|flashbangs]]. &lt;br /&gt;
* Consider arming deconverted and implanted former cultists. They should be your confirmed allies. &lt;br /&gt;
* If you die and are cloned, get a new [[Security_items#Mindshield_Implant|Mindshield Implant]] as soon as possible. &lt;br /&gt;
* [[Construct|Constructs]] cannot be stunned and are usually never on your side in a cult round. Kill them with lethal weapons without hesitation.&lt;br /&gt;
* Mindshields can be applied to members of the Cult even when they are not converted; they only protect against hostile mind conversion. Don&#039;t just go randomly implanting people until you know who is really on your side.&lt;br /&gt;
** Extremely crafty cultists can disguise as a recently murdered Security Officer and steal an implant for themselves to look like officers. Don&#039;t expect this to happen often, but the possibility is there.&lt;br /&gt;
===[[Medbay]][[File:MedicalDoctor.png]]===&lt;br /&gt;
If you work in the Medbay it&#039;s not your job to directly fight the cult, but you may still do so if you wish. Whatever you do, be careful about attacking people if you are not sure who is cultist or not. The same goes for every other department as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Here are some general tips and tricks for Medbay workers: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medical Doctor|Medical Doctors]]:&#039;&#039;&#039; Examine people before healing them, to check for glowy eyes or cult gear. If you don&#039;t see anything obvious, then try to do your job as normal. &amp;lt;br&amp;gt;If you have holy water you can be extra helpful by building a [[Guide_to_chemistry#Smoke_Machine|smoke machine]]. Print the board from the medical techfab or ask the AI to let you into the [[Tech_Storage|tech storage]] so you can grab it. Print stock parts and cable coil from an [[autolathe]]. Fill it with holy water and turn it on. Cultists who breathe the holy water will have their prepared spells deleted, so they can no longer stun you. The holy water smoke will also bless tiles if 10u or more touches them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chemist|Chemists]]:&#039;&#039;&#039; You can create non-lethal syringes with [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] or other chemicals, to use in a syringe gun. Then if you accidentally shoot a non-cultist it won&#039;t be a big deal. If you manage to put a confirmed cultist to sleep, then feel free to cuff them with [[Makeshift_weapons#Cablecuffs|cablecuffs]] and bring them to the brig for deconversion. You can also make [[Guide_to_chemistry#Ephedrine|combat drugs]] and hand them to security. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Geneticist|Geneticists]]:&#039;&#039;&#039; You can try to find powers such as x-ray vision, and then make injectors to give to [[security]]. Check people&#039;s bags for cult items before cloning them, so you don&#039;t accidentally clone a cultist without security&#039;s supervision. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, try to keep your distance from people acting suspiciously. Medbay usually has some secluded areas, and cultists can easily stun and kidnap you in melee range. Don&#039;t try to fight them unless you know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cargo]][[File:Generic_cargo.png]]===&lt;br /&gt;
&#039;&#039;&#039;Order Religious Supplies crates.&#039;&#039;&#039; If the Chaplain is nowhere to be seen and security don&#039;t have any holy water, order this as fast as possible. The crate contains holy water. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order [[Security_items#Mindshield_Implant|Mindshield Implants]].&#039;&#039;&#039; If people really don&#039;t want to be converted to the cult, they can request to be implanted after cult presence is confirmed. If security is properly deconverting crew, they might run out of implants unless cargo ordered more. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order guns.&#039;&#039;&#039; If you have a way to open the crates, then guns could help give you or [[security]] the upper hand. Remember, be careful about who you shoot if you don&#039;t know who is a cultist. Prefer using non-lethals if holy water is available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Science]][[File:scientist_generic.png]]===&lt;br /&gt;
&#039;&#039;&#039;[[Guide to toxins|Toxins]]&#039;&#039;&#039;: While bombs should be the crew&#039;s last resort, they are the strongest weapon you can use to stop a Nar-Sie summon. If you hear the summoning announcement, it might be time to deliver a bomb to the announced location, as a final decisive move against the cult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Roboticist]]&#039;&#039;&#039;: [[Guide_to_robotics#Exosuits|Exosuits]] are strong when cracking down on cult bases. Feel free to build one or more. Cult spells and items can not stun mechs, but they can still damage and destroy it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to xenobiology|Xenobiologist]]&#039;&#039;&#039;: Some slime cores, such as those from [[Guide_to_xenobiology#Sepia_Slime|Sepia Slimes]] can be very powerful in combat, if you manage to get them. Be careful though, as in the xenobiology lab you are often isolated which could make you an easy target. Silver and Adamantium are magic-proof making them great warriors against a cult and runed metal golems can jaunt into cult bases and most cultists wont realise they arent actually converted &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Engineering]][[File:Generic_engineer.png]]===&lt;br /&gt;
&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;: Normally, cultists are not allowed to sabotage the engine since it may hurt their teammates. Just make sure there is power. Feel free to build backup [[Guide_to_Telecommunications|telecomms]] in case a [[Construct#Wraith|wraith]] wrecks it (cultists don&#039;t need [[Guide_to_Telecommunications|telecomms]]). You can also try asking the [[AI]] let you move its core to a hidden location if you can make it trust you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Atmospheric Technician]]&#039;&#039;&#039;: You don&#039;t need to go out of your way to fight the cult unless you have some sort of plan. Do not flood the station with gas, since it might hurt non-cultists, and Cult tiles resist the spread of most gases. Repair any hull breaches resulting from combat.&lt;br /&gt;
===[[Botany]][[File:Generic_botanist.png]]===&lt;br /&gt;
&#039;&#039;&#039;Grow [[Guide_to_hydroponics#Holymelon|Holymelons]].&#039;&#039;&#039; Not only can they be ground for holy water, but they also have anti-magic properties. Keep a [[Guide_to_hydroponics#Holymelon|Holymelon]] in your hand and you should be immune to cult conversion and some other cult spells, until the melon runs out of charges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Cultgirder.png&amp;diff=35442</id>
		<title>File:Cultgirder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Cultgirder.png&amp;diff=35442"/>
		<updated>2022-06-11T08:01:04Z</updated>

		<summary type="html">&lt;p&gt;Englewood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=HUD&amp;diff=35427</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=HUD&amp;diff=35427"/>
		<updated>2022-06-09T21:24:24Z</updated>

		<summary type="html">&lt;p&gt;Englewood: /* Jobs */ Removed Debtor, bye bye Debtor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Jerry Scienmon, the Scientist&lt;br /&gt;
|text=Here, have a look through this eye piece. If you look at certain things while wearing this Medical HUD, you can automatically view how healthy a person is, just at a glance! Pretty cool right? Not to mention, we also have Security HUDs for the officers, Science HUDs for the Chemists and other Science department staff, Diagnostic HUDs, night vision versions of these, fancy sunglass HUDs...&lt;br /&gt;
|image=[[File:Scientist generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Did you mean the [[Starter guide#Heads up display|game window]]?&lt;br /&gt;
&lt;br /&gt;
The abbreviation of heads-up display.&amp;lt;br&amp;gt; These icons show up if your character is either an antagonist, or wearing Security&#039;s [[File:Hudsunglasses.png|64px]][[Security_items#Security_HUD|HUDSunglasses]], a [[File:MedGlasses.png|64px]][[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] or a [[File:Diag_glasses.png|64px]][[Research_items#Diagnostic_HUD|Diagnostic HUD]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Antagonist HUD Icons ==&lt;br /&gt;
These are the icons that display over some persons under certain circumstances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Traitor_Hud_REAL.png|32px]]&lt;br /&gt;
|[[Traitor]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudincursion.png|32px]]&lt;br /&gt;
|[[Traitor#Incursion|Incursion]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudling.gif|32px]]&lt;br /&gt;
|[[Changeling]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudrev.png|32px]]&lt;br /&gt;
|[[Revolution]]ary. Can only be seen by other revs.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudrevhead.png|32px]]&lt;br /&gt;
|[[Revolution#Head_Revolutionaries|Head Revolutionary]]. Can only be seen by other revs.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudcultist.png|32px]]&lt;br /&gt;
|[[Cult]]ist. Can only be seen by other cultists.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Cultmaster.gif|32px]]&lt;br /&gt;
|[[Cult]]master. Can only be seen by other cultists.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudclock.png|32px]]&lt;br /&gt;
|[[Clockwork Cult]]ist. Can only be seen by other servants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudsyndicate.png|32px]]&lt;br /&gt;
|[[Syndicate guide|Syndicate Operative]]. Can only be seen by other operatives during [[Nuke]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudbrainwash.png|32px]]&lt;br /&gt;
|People who fell victim to [[Syndicate_Items#Brainwashing_Surgery_Program|brainwashing]] during the round. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudabductor.png|32px]]&lt;br /&gt;
|[[Abductor]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Wizard.png|32px]]&lt;br /&gt;
|[[Wizard]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Apprentice.png|32px]]&lt;br /&gt;
|[[Wizard|Wizard&#039;s]] apprentices. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudninja.png|32px]]&lt;br /&gt;
|[[Ninja]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudheretic.png|32px]]&lt;br /&gt;
|[[Heretic]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudhunter.gif|32px]]&lt;br /&gt;
|[[Hunters]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudfugitive.png|32px]]&lt;br /&gt;
|[[Fugitives]]. Can only be seen during end game.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|&lt;br /&gt;
[[File:Hudxeno.png|32px]]&lt;br /&gt;
|Displayed over persons infected with a [[Xenos|xenomorph]] embryo. Can only be seen by other xenos or by wearing [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]]&lt;br /&gt;
|}&lt;br /&gt;
== Security HUD Icons ==&lt;br /&gt;
These are the icons that display over all persons while you are wearing a Security HUD. Personnel with a [[Security_items#Mindshield_Implant|Mindshield Implant]] will have a flashing blue outline around their job icon.&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 64px;&amp;quot;|Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudcaptain.png|32px]]&lt;br /&gt;
|[[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhop.png|32px]]&lt;br /&gt;
|[[Head of Personnel]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhos.png|32px]]&lt;br /&gt;
|[[Head of Security]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudcmo.png|32px]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudce.png|32px]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudrd.png|32px]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudactingcap.png|32px]]&lt;br /&gt;
|[[Head of Personnel#Acting_Captain|Acting Captain]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:huddetective.png|32px]]&lt;br /&gt;
|[[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudsec.png|32px]]&lt;br /&gt;
|[[Security Officer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudwarden.png|32px]]&lt;br /&gt;
|[[Warden]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudbrigphys.png|32px]]&lt;br /&gt;
|[[Brig Physician]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Huddeputy.png|32px]]&lt;br /&gt;
|[[Head_of_Security#You&#039;re_My_Favourite_Deputy|Deputy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudprisonner.png|32px]]&lt;br /&gt;
|[[Prison_Wing|Prisonner]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudengi.png|32px]]&lt;br /&gt;
|[[Station Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudatmos.png|32px]]&lt;br /&gt;
|[[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudqm.png|32px]]&lt;br /&gt;
|[[Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudtech.png|32px]]&lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudminer.png|32px]]&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudchem.png|32px]]&lt;br /&gt;
|[[Chemist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudgen.png|32px]]&lt;br /&gt;
|[[Geneticist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:huddoc.png|32px]]&lt;br /&gt;
|[[Medical Doctor]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudviro.png|32px]]&lt;br /&gt;
|[[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudparamedic.png|32px]]&lt;br /&gt;
|[[Paramedic]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudrobo.png|32px]]&lt;br /&gt;
|[[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudsci.png|32px]]&lt;br /&gt;
|[[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudexplorer.png|32px]]&lt;br /&gt;
|[[Exploration Crew|Explorer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudbotanist.png|32px]]&lt;br /&gt;
|[[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudjanitor.png|32px]]&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudbar.png|32px]]&lt;br /&gt;
|[[Barman]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudchap.png|32px]]&lt;br /&gt;
|[[Chaplain]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudchef.png|32px]]&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhonk.png|32px]]&lt;br /&gt;
|[[Clown]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudmime.png|32px]]&lt;br /&gt;
|[[Mime]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudlawyer.png|32px]]&lt;br /&gt;
|[[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudbook.png|32px]]&lt;br /&gt;
|[[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhelp.png|32px]]&lt;br /&gt;
|[[Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudbarber.png|32px]]&lt;br /&gt;
|[[Gimmick#Barber|Barber]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudstagemagician.png|32px]]&lt;br /&gt;
|[[Gimmick#Stage_Magician|Stage Magician]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudvip.png|32px]]&lt;br /&gt;
|[[Gimmick#VIP|VIP]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudpsychiatrist.png|32px]]&lt;br /&gt;
|[[Gimmick#Psychiatrist|Psychiatrist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudnoid.png|32px]]&lt;br /&gt;
|The person isn&#039;t wearing an ID&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudU.png|32px]]&lt;br /&gt;
|Unrecognized Rank&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudcentcom.png|32px]]&lt;br /&gt;
|[[CentCom Official]] or [[Death Squad|Death Squad Officer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudmindshield.gif|32px]]&lt;br /&gt;
|[[Security_items#Mindshield_Implant|Mindshielded]] crew.&lt;br /&gt;
|}&lt;br /&gt;
=== Arrest Status ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudwanted.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Space Law|Arrest]]. A person set to arrest on sight.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudprison.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Space Law|Incarcerated]]. A person currently incarcerated in brig.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudparol.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Space Law|Parolled]]. A person that was arrested but released on parole.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudreleased.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Space Law|Discharged]]. A person that was arrested but cleared of all charges.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudsearch.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Space Law|Search]]. A person to be searched on sight.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudmonitor.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Space Law|Monitor]]. A suspicious person under close watch by security.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blinkhud.gif|32px]]&lt;br /&gt;
|[[Tracking Implant|Tracking Implanted]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:hudchemimplant.gif|32px]]&lt;br /&gt;
|[[Chemical Implant|Chemical Implanted]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Medical HUD Icons ==&lt;br /&gt;
These are the icons that display over all persons while you are wearing a [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 64px;&amp;quot;|Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudhpbar.png|64px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Health bar of the patient.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Huddying.gif|64px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Patient is in critical condition.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:huddoc.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|No Viruses Detected.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudill.png|32px]][[File:Hudill2.png|32px]][[File:Hudill3.png|32px]][[File:Hudill4.png|32px]][[File:Hudill5.gif|32px]][[File:Hudill6.gif|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Infections|Bad Virus Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudbuff.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Infections|Positive Virus Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudgood.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Infections|Beneficial Virus Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudxeno.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Alien|Unknown Lifeform Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Huddefib.gif|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Guide_to_medicine#Defibrillation|Defribrillation]] required.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Huddead.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Body decayed or the body has no brain.&lt;br /&gt;
|}&lt;br /&gt;
== Diagnostic HUD/Sillicons Icons ==&lt;br /&gt;
These are the icons that borgs and AIs see with sensor augmentations, or that you can see while wearing [[Research_items#Diagnostic_HUD|Diagnostic Hud]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 64px;&amp;quot;|Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudrobothpfull.png|32px]][[File:Hudrobothp50.png|32px]][[File:Hudrobothpcrit.gif|32px]][[File:Hudrobothpdead.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Integrity of the unit ([[Cyborg]], [[Guide_to_robotics#Bots|Bot]] or [[Guide_to_robotics#Exosuits|Exosuit]]).&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudbattfull.png|32px]][[File:Hudbatt50.png|32px]][[File:Hudbatcrit.gif|32px]][[File:Hudbattdead.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Status of the unit&#039;s battery ([[Cyborg]] or [[Guide_to_robotics#Exosuits|Exosuit]]).&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudwarn.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This is displayed by [[Guide_to_robotics#Exosuits|exosuits]] which have sustained internal damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudoffline.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Cyborg|cyborg]] is offline (stunned). This happens most often after they are hit by an EMP.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Offline_Borg.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Cyborg|cyborg]] or [[Guide_to_robotics#Exosuits|exosuit]] has shut down after sustaining heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudworking.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Bots|bot]] is currently performing its assigned task (floorbots building floors, medibots healing patients etc.).&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudstat.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Bots|bot]] is functional and currently on standby.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudcalled.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Bots|bot]] has been dispatched to a specific location by the [[AI]] or a PDA and is on its way.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudmove.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Bots|bot]] is moving towards its target. This is most often displayed by mules when making their deliveries or returning to [[Cargo_Bay|Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudpatrol.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Bots|bot]] is currently patroling the station.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudalert.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This is displayed by [[Security_items#Securitron|Beepsky]] or an [[Guide_to_robotics#ED-209|ED-209]] when they are trying to arrest someone.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudsentient.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Bots|bot]] is sentient (a player controls it).&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudaibeacon.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[cyborg]] shell has been equipped with a B.O.R.I.S module and is being currently operated by the [[AI]]. These are commonly referred to as &amp;quot;AI shells&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudtracking.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This [[Guide_to_robotics#Exosuits|exosuit]] has been equipped with a tracking beacon. Allowing it to be [[Guide_to_robotics#Exosuit_beacons|monitored]] remotely by the [[Research Director]]. It is also displayed by AI shells not currently being operated.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudelectrified.gif|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This door is currently electrified and anyone who touches it without [[Clothing_and_Accessories#Insulated_Gloves|insulated gloves]] will get shocked.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudnanite_ping.gif|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|This person is currently implanted with [[Guide_to_Nanites|nanites]].&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudnanites_100.png|32px]][[File:Hudnanites_10.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Status of the current volume of [[Guide_to_Nanites#Volume|nanites]] inside a person. (100% on the left, 10% on the right)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=35405</id>
		<title>Magical Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Magical_Relics&amp;diff=35405"/>
		<updated>2022-06-05T03:17:39Z</updated>

		<summary type="html">&lt;p&gt;Englewood: Added Staff of the Honkmother, added some descriptions to the other items, if someone wants to add the names for a bunch I&amp;#039;d be happy filling descriptions and examine text &amp;lt;3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Abandoned since... July 2020, really. The recent November 2021 edit just added the Cursed Russian Revolver.}}&lt;br /&gt;
This is a WIP list of all the magical artefacts that can be found or spawned by admins. The list will eventually be alphabetized and include images. This list does not include anything that is spawned by the wizard or other antagonists, as those can be found on their related articles. Please feel free to add any information relevant to this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Examine text !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Die of Fate || &amp;quot;A die with twenty sides.&lt;br /&gt;
You can feel unearthly &lt;br /&gt;
&lt;br /&gt;
energies radiating from it. &lt;br /&gt;
&lt;br /&gt;
Using this might be VERY risky.&amp;quot;&lt;br /&gt;
| A D20 that can be rolled in hand by clicking on it, or can be thrown. here is a list of possible results:&lt;br /&gt;
* Roll of a 1: You get dusted. And so do your items. &lt;br /&gt;
* Roll of 2: Instant death.&lt;br /&gt;
* Roll of 3: A swarm of hostile creatures spawns around you.&lt;br /&gt;
* Roll of 4: Destroys all your items.&lt;br /&gt;
* Roll of 5: You return to monkey.&lt;br /&gt;
* Roll of 6: Your walkspeed gets lowered.&lt;br /&gt;
* Roll of 7: You get thrown in a random direction, stunning you and giving you some brute damage.&lt;br /&gt;
* Roll of 8: You explode with the force of a weldertank, but do not get gibbed.&lt;br /&gt;
* Roll of 9: Gives you the cold virus.&lt;br /&gt;
* Roll of 10: Nothing happens! &lt;br /&gt;
* Roll of 11: You get a cookie! Woo?&lt;br /&gt;
* Roll of 12: You get completely healed of all damage and ailments.&lt;br /&gt;
* Roll of 13: A large sum of money spawns around you.&lt;br /&gt;
* Roll of 14: You recieve a unica! Don&#039;t let security see this one.&lt;br /&gt;
* Roll of 15: You recieve a random, single use spellbook.&lt;br /&gt;
* Roll of 16: A random ghost gets picked to become a servant with the sole objective to listem to your orders. You even get a spell to teleport them to you at any time!&lt;br /&gt;
* Roll of 17: A box spawns, full of random syndicate items.&lt;br /&gt;
* Roll of 18: You recieve a Captain ID!&lt;br /&gt;
* Roll of 19: A slight, innate armor boost is applied to you.&lt;br /&gt;
* Roll of 20: You become a full-blown wizard, antagonist status and objectives included!&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Die of Fate || &amp;quot;A die with twenty sides. &lt;br /&gt;
You feel that rolling this is a &lt;br /&gt;
&lt;br /&gt;
REALLY bad idea.&amp;quot;&lt;br /&gt;
| A weighted Dice of Fates that lands on a 1 almost every time its rolled.&lt;br /&gt;
|-&lt;br /&gt;
| Wish Granter || &amp;quot;You&#039;re not so sure &lt;br /&gt;
about this, anymore...&amp;quot;&lt;br /&gt;
| A large machine that, when used, gives you Hulk, X-ray vision, Space Adapt and Telekinesis. &lt;br /&gt;
|-&lt;br /&gt;
| Cursed Russian revolver  || &amp;quot;To play with this revolver &lt;br /&gt;
requires wagering your very soul.&amp;quot;&lt;br /&gt;
| Works like a normal Russian roulette revolver but instead of doing damage/killing you it dusts you if it shoots you, turning you into a soulstone.&lt;br /&gt;
|-&lt;br /&gt;
| Golden Revolver|| &amp;quot;This ain&#039;t no game, &lt;br /&gt;
ain&#039;t never been no show, &lt;br /&gt;
&lt;br /&gt;
And I&#039;ll gladly gun down the &lt;br /&gt;
&lt;br /&gt;
oldest lady you know.&lt;br /&gt;
&lt;br /&gt;
Uses .357 ammo.&amp;quot;&lt;br /&gt;
| A 6 shot revolver which shoots .357 rounds that when shot a) shakes your screen A LOT and b) does tons of damage to whoever gets shot&lt;br /&gt;
|-&lt;br /&gt;
| Staff of the Honkmother || &amp;quot;Honk.&amp;quot; || The staff shoots off banana projectiles that pass through windows and slips / stuns people for a while. &amp;lt;s&amp;gt;DO NOT GIVE TO THE CLOWN&amp;lt;/s&amp;gt; &lt;br /&gt;
&amp;lt;s&amp;gt;IF YOU DONT WANT A HEADACHE&amp;lt;/s&amp;gt;   immediately hand it to the Clown for scientific purposes. HONK!!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=35402</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=35402"/>
		<updated>2022-06-01T02:21:59Z</updated>

		<summary type="html">&lt;p&gt;Englewood: Added a few images, fixed some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards, including [[#The Wildlife|dangerous beasts]].&amp;lt;br&amp;gt;However, the environmental hazards - listed below - can be just as deadly.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* If you’re lucky, the Roboticist will fully augment you if you ask, making you immune to ash storms as a side effect.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with the [[Keyboard Shortcuts]], as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
It’s difficult to hold all this gear, isn’t it? In fact, most miners carry their gear in places other than their backpack.&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Dump your marker beacons ASAP. You don’t usually need them.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator to save space, and to let you butcher corpses (on Harm intent) without having to take out your knife. It also helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA.&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further north, the better ore. It also helps to not trail directly behind other miners - they tend to pick the path clean of ores.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted directly into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
Mining can also supply several departments with more than just ores.&lt;br /&gt;
All of these things are helpful, even at roundstart.&lt;br /&gt;
(If you lack access to their departmental channel, try messaging one of them on your PDA.)&lt;br /&gt;
* Ask [[RnD]] for a Discovery Scanner. Scanning the corpses of [[#The Wildlife|Lavaland mobs]] gives oodles of discovery points. &lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned and also remind [[RnD]] that the miners are helping them, so they should probably research advanced mining already.&lt;br /&gt;
* Ask Cargo if there’s any tribal equipment needed for bounties. This equipment is crafted with the loot of Lavaland mobs.&lt;br /&gt;
* Ask [[Botany]] if they want Strange Plants, which can contain any chemical.&lt;br /&gt;
* If you have spare mining points, ask [[RnD]] if they want you to buy them some Lazarus Injectors from the mining vendor.&lt;br /&gt;
* Likewise, remind Medical that mining can purchase Synthflesh for them in an emergency. Synthflesh can be found in the vendor’s Advanced Medical Kits.&lt;br /&gt;
* When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
Well, that’s the basics covered. Time to go more in-depth.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|This comes with an inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. You can put your emergency oxygen tank from your internals box in the same spot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used to slap activated [[#The_Ores|gibtonite]], stopping it from exploding and allowing it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Oh, and did we mention that you can use [[#RnD Gear|modkits]] to improve it? Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can fit in your belt slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. Rumor has it that you can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Despite what its &amp;quot;on-use&amp;quot; message would have you believe, you do not need to throw it. Ash storms cannot hurt you inside, but wildlife can break through the walls. (Broken walls will still protect from the ash storm.) The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re issued one for free in the mining lockers on station. Note that there are also mining lockers in the [[Mining Station]]&#039;s oft-overlooked [[Mining_Station#Living_Quarters|western end]] that contain these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant bag.png]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. The botanist will likely appreciate the new plants, but it&#039;s only useful for that.&lt;br /&gt;
|}&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Markerbeacon.png]]&amp;lt;br&amp;gt;30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brutefak.png|32px]]&amp;lt;br&amp;gt;{{anchor|Brute First-Aid Kit}}Brute First-Aid Kit&lt;br /&gt;
|Contains bandages, brute-healing patches, and a bicaridine pill bottle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bmed.png|32px]]&amp;lt;br&amp;gt;{{anchor|Burn First-Aid Kit}}Burn First-Aid Kit&lt;br /&gt;
|Contains bandages, burn-healing patches, and a kelotane pill bottle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radfak.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced First-Aid Kit}}Advanced First-Aid Kit&lt;br /&gt;
|Contains burn and brute healing patches, atropine medipens, and a pentetic acid pill bottle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter&lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent chasms from permakilling you by making your body unrecoverable for cloning.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Can only be stored in the slot normally occupied by a backpack, or in a Bag of Holding. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator&lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Silver-plated Pickaxe}}Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Diamond Pickaxe}}Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to research drills or jackhammers. STILL worse than a basic KA.&amp;lt;br&amp;gt;Only useful for pretending you&#039;re playing Minecraft.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Melee}}Minebot Upgrade: Melee&lt;br /&gt;
|Increases the Minebot&#039;s melee damage. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone). WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly&lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Tracer Shots}}P-KA Upgrade: Tracer Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!&amp;lt;span style:display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; 1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Point_Transfer_Card.png|32px]]&amp;lt;br&amp;gt;{{anchor|Point Transfer Card}}Point Transfer Card&lt;br /&gt;
|A small card that contains 500 Mining Points. Swipe your ID card over it to transfer the points, then discard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;{{anchor|GAR Mesons}}GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;7500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png|32px]]{{anchor|1000 Space Cash}}1000 Space Cash&lt;br /&gt;
|One thousand credits in space cash!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizzabox.png]]{{anchor|Pizza}}Pizza&lt;br /&gt;
|A 100 credit pizza.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
|A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and you probably should do so, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department protolathe/techfab/whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]].&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. The only other ore of its rarity, Diamond, drops from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
* [[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points. &lt;br /&gt;
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
* The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
* A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
* The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
* [[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
* [[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
* A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* [[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
* [[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
* The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==The Loot==&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe&lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook&lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature. WRITEME: Include mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|Allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit. WRITEME: Include mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss! Occupies 50% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|Allows you to create a modkit that allows Kinetic Accelerator shots to leave and detonate Resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|}&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass. Lets you cheese most megafauna.&lt;br /&gt;
|}&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down.&lt;br /&gt;
|Bone: 10&lt;br /&gt;
Ash Drake hide: 5&lt;br /&gt;
&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
|Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. &lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style. &lt;br /&gt;
|Bone: 4&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
==Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
** If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points.&lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
** You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
** Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
** Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
** You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
** You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
** At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
** As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
* Minebot Tips:&lt;br /&gt;
** Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool. &lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
* Proto-Kinetic Accelerator Tips:&lt;br /&gt;
** The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
** The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
** [[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Other helpful tips:&lt;br /&gt;
** If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
** Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
** The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points. &lt;br /&gt;
** Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
** If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
** While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
** Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
** Kill your target with their shouts for help unheard.&lt;br /&gt;
* You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
* Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
* Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space. &lt;br /&gt;
* You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner. &lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
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		<summary type="html">&lt;p&gt;Englewood: &lt;/p&gt;
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		<updated>2022-05-31T21:41:46Z</updated>

		<summary type="html">&lt;p&gt;Englewood: &lt;/p&gt;
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		<updated>2022-05-31T21:40:48Z</updated>

		<summary type="html">&lt;p&gt;Englewood: Englewood uploaded a new version of File:AdvancedMiningScanner.png&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Not the .gif version but fuck you&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=35398</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Shaft_Miner&amp;diff=35398"/>
		<updated>2022-05-31T21:13:26Z</updated>

		<summary type="html">&lt;p&gt;Englewood: Fixing broken links, adding missing pictures, adding pulsating tumor image and page because it&amp;#039;s highly overdue to be added&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], [[Mining Station#EVA Room|Mining Station EVA]], [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster&#039;s Office]]&lt;br /&gt;
|difficulty = Varies from piss easy to extremely hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Head of Personnel]]&lt;br /&gt;
|duties = Mine [[#The Ores|ores]] and process them into useful materials. Kill [[#The Wildlife|hostile wildlife]]. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = [[Lavaland]], [[Megafauna]], [[Auxiliary Base Construction Area]]&lt;br /&gt;
|quote = Ooh! A spare vouc- oh.&lt;br /&gt;
}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, explore an ever-changing landscape, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Stay alive long enough to return your loot to the station.&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|link=Mining Dock|The [[Mining Dock]], connected to [[Cargo]], is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines. &lt;br /&gt;
===Hazards, Summarized===&lt;br /&gt;
Your workplace, [[Lavaland]], has several hazards, including [[#The Wildlife|dangerous beasts]].&amp;lt;br&amp;gt;However, the environmental hazards - listed below - can be just as deadly.&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A heavy rain of dark particles outdoors indicates an ash storm.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can&#039;t get cloned.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t stand in lava, walk into into chasms, or wander during an ash storm.&lt;br /&gt;
You&#039;ll get a red text warning in chat not long before an ash storm is about to begin, so long as you stay near a structure (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
If you’re worried about not being robust enough to notice these hazards, there’s gear and strategies that can mitigate or nullify the danger.&lt;br /&gt;
* If you accidentally stand in lava, you can always “stop, drop, and roll” by spamming Resist on the [[Starter guide#Interface 101|HUD]]&lt;br /&gt;
* Wearing a [[#Wormhole Jaunter|Wormhole Jaunter]] on your belt slot will cause it to teleport you if you fall into a chasm.&lt;br /&gt;
* If you’re lucky, the Roboticist will fully augment you if you ask, making you immune to ash storms as a side effect.&lt;br /&gt;
===Mining’s Transferable Skills===&lt;br /&gt;
Mining is an excellent job for familiarizing yourself with the [[Keyboard Shortcuts]], as there are multiple opportunities to utilize them while out in the field. Robust miners often end up ALT+clicking a container in their backpack to access its contents, CTRL+clicking their ore box to drag it with them quickly, using SHIFT+E to move their Proto-Kinetic Accelerator in and out of their belt slot, and quickly shifting through intents with the 1-4 numbered keys, among others.&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you&#039;ll just be talking to the Quartermaster or other Miners. He can watch cameras on the Lavaland [[Mining Station|Mining Base]] and has full access to Mining, so keep that in mind in case you want access to the [[Gulag]].&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;ve had enough, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box to the yellow indicator on the floor next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; after clicking on the ORM to retrieve mining points as a reward to your current work ID. Now print [[#RnD Gear|new gear]] from the [[Guide_to_Research_and_Development#Techfab|supply techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] for free and/or use those mining points to buy new gear from the mining vendor [[File:Mining_vendor_default.png|link=#Advanced Gear|Mining Vendor]], then take your crate and head back to [[Lavaland]]!&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
If you’re still unfamiliar with the HUD, it’s explained in the [[Starter guide#Interface 101|Starter Guide]].&lt;br /&gt;
&lt;br /&gt;
You’ll need to know how to view your worn equipment in order to equip new gear. If you can find it, it’s under the Backpack button on the bottom left. (Not the backpack you’re wearing, the other one.)&lt;br /&gt;
* [[#Essential Equipment|Gear up!]] From the mining equipment locker, the very basics you will need are Meson Scanner goggles, a mining scanner, a bluespace shelter capsule, and your standard issue proto-kinetic accelerator.&lt;br /&gt;
* You should also use your voucher on a mining vending machine to select your choice of [[#Voucher Equipment|advanced mining tools]].&lt;br /&gt;
* If you really want the extra defense, you can ask Security (or the QM) for a Security Jumpsuit to replace your current one. It gives you +10% melee resist to everywhere but your head.&lt;br /&gt;
* Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. You can’t pick up the box, so you’ll have to pull it behind you. (The “Pull” command can be found under the right-click menu.)&lt;br /&gt;
If you forgot something, don’t worry! The [[Mining Station]] has extra mining lockers and ore boxes for exactly this scenario. They even have mining vendors down there!&lt;br /&gt;
* Down on the Lavaland [[Mining Station]], accessible via the Mining Shuttle, you’ll want to take an explorer suit, breath mask, and oxygen tank from [[Mining_Station#EVA_Room|Mining &#039;EVA&#039;]]. &lt;br /&gt;
* While not necessary, it is highly recommended that you take a GPS device, set it to your name, and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back on-station and [[Cloning|clone]] you.&lt;br /&gt;
It’s difficult to hold all this gear, isn’t it? In fact, most miners carry their gear in places other than their backpack.&lt;br /&gt;
* Your PDA can hold your ID, but this makes your ID vulnerable to PDA bombing attacks from traitors.&lt;br /&gt;
* Dump your marker beacons ASAP. You don’t usually need them.&lt;br /&gt;
* Your seclite and knife can be attached to your proto-kinetic accelerator to save space, and to let you butcher corpses (on Harm intent) without having to take out your knife. It also helps you bash things harder!&lt;br /&gt;
* Your mining scanner and GPS are small enough to fit in your boots. Make sure they’re both on and put them in there just like how you attached your seclite and knife to your PKA.&lt;br /&gt;
* Your explorer suit can also hold small items. To access its inventory, drag it from your inventory to your character. (You can access an extra slot by pulling up the hood via clicking the button at the top of your screen that has the explorer suit icon.)&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
* Find minerals. The further north, the better ore. It also helps to not trail directly behind other miners - they tend to pick the path clean of ores.&lt;br /&gt;
* Make sure your scanner’s on! If it’s on, it’ll send out a pulse that lets you see deposits in the rock a few tiles away from you every once in a while.&lt;br /&gt;
* Pick up minerals by having your mining bag in either your belt slot or pockets when you walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
* Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the [[Mining_Station#Old_Smeltery|processing plant]] on the Lavaland [[Mining Station]], as that room will not give you mining points&#039;&#039;&#039;. &lt;br /&gt;
* Drag your ore box to the delivery tile (yellow arrow) next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into it, earning you mining points.&lt;br /&gt;
* If there&#039;s minerals still in your mining satchel, you can take your mining satchel into your hand and click it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty the bag into the ORM as well. &#039;&#039;&#039;Ores inserted directly into the [[Machines#Ore_Redemption_Machine|ORM]] may give no points (due to a bug)!&#039;&#039;&#039; Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
* Click on the ORM, then click &amp;quot;Claim.&amp;quot; You no longer need to insert your ID, thank god.&lt;br /&gt;
* Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve earned, or the [[Guide_to_Research_and_Development#Techfab|Cargo techfab]] [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab]] to craft advanced items that can be unlocked only by [[Science|RnD]].&lt;br /&gt;
* Before going back to Lavaland, you should probably use the science channel (:n) to gently remind [[Rnd|RnD]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] so they get more of those minerals they’re always short on. (ex: “:n Hey, RnD. Have you upgraded the ORM yet? We just finished our first load.”)&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
Mining, of course, isn’t just a cycle of “mine ore, deliver ore, repeat.” There’s a bunch of extra stuff you can do while taking care of your job’s main responsibility.&lt;br /&gt;
* Butcher (harm intent, knife or PKA) dead [[#The Wildlife|Goliaths]] for their hide, and put it on your explorer’s suit to upgrade its damage resistances. This can be done up to 3 times, giving you +10% melee resist each time.&lt;br /&gt;
* Use your better gear to push deeper into [[Lavaland]] and explore some ruins and &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; [[Morph|get amazing rewards]].&lt;br /&gt;
* Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe/techfab/whatever it’s called for even more efficient mining. &lt;br /&gt;
* If you feel VERY robust, look for [[Megafauna]] signals with your GPS and try to kill them for extremely valuable loot.&lt;br /&gt;
Mining can also supply several departments with more than just ores.&lt;br /&gt;
All of these things are helpful, even at roundstart.&lt;br /&gt;
(If you lack access to their departmental channel, try messaging one of them on your PDA.)&lt;br /&gt;
* Ask [[RnD]] for a Discovery Scanner. Scanning the corpses of [[#The Wildlife|Lavaland mobs]] gives oodles of discovery points. &lt;br /&gt;
It’s recommended that you announce the mob being scanned in the science channel (:n) to notify other miners of what’s already been scanned and also remind [[RnD]] that the miners are helping them, so they should probably research advanced mining already.&lt;br /&gt;
* Ask Cargo if there’s any tribal equipment needed for bounties. This equipment is crafted with the loot of Lavaland mobs.&lt;br /&gt;
* Ask [[Botany]] if they want Strange Plants, which can contain any chemical.&lt;br /&gt;
* If you have spare mining points, ask [[RnD]] if they want you to buy them some Lazarus Injectors from the mining vendor.&lt;br /&gt;
* Likewise, remind Medical that mining can purchase Synthflesh for them in an emergency. Synthflesh can be found in the vendor’s Advanced Medical Kits.&lt;br /&gt;
* When they’re unlocked, remind medical that plasma cutters are great for removing limbs in emergencies.&lt;br /&gt;
Well, that’s the basics covered. Time to go more in-depth.&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item pack out of a selection of six. These packs are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (equipped on your belt slot) allows you to carry even more mining equipment - the extra shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a [[#Resonator|Resonator]] and brute treatment kit. While the resonator is underwhelming - especially if used incorrectly - the brute treatment kit can come in handy on Lavaland. 1350 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Very good at taking hits for you, but will never win a 1-on-1 fight with a [[#The Wildlife|Goliath]]. Becomes even more useful once you install the [[#Advanced Gear|sentience upgrade module]]. Comes with a KA modkit that allows shots to pass through the drone, as well as an industrial welding tool and a welding mask for repairing your new friend. ~800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. Oh, and you get a stack of 30 marker beacons too. Not sure why they’re in there. 1700 pts.&lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The melee-only crusher is hard to use without getting hit, and its ranged &#039;mark&#039; cannot be used unless you equip it with both hands (click it while holding it in your selected hand), but it has a chance to make fauna drop [[#Crusher trophies|powerful trophies]]. 800 pts.&lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1000 pts.&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points; you can then use those points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch, for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or you could spend it all on booze and cigars. We won&#039;t judge.&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment. You usually won&#039;t have to pay for this:&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:explorersuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Suit}}Explorer Suit&lt;br /&gt;
|This comes with an inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times, for +10% melee resist each.&amp;lt;br&amp;gt;Can store up to 2 small(er) things - you open its inventory by dragging it to you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer Gas Mask and Oxygen Tank}}Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, located right around where you find your suit, and can be worn on your suit&#039;s storage slot. You can put your emergency oxygen tank from your internals box in the same spot. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]]&amp;lt;br&amp;gt;{{anchor|Meson Scanners}}[[Meson Goggles|Meson Scanners]]&lt;br /&gt;
|Used for seeing walls and floors through anything - and ONLY walls &amp;amp; floors. Does not detect [[#The Wildlife|creatures]], or objects (like [[#ore box|ore boxes]].)&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Scanner}}Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used to slap activated [[#The_Ores|gibtonite]], stopping it from exploding and allowing it to be relocated. Of course, you need both hands to pick up gibtonite, but we can&#039;t always get what we want. (For best results, count 8 flashes of the ore before doing so. This includes the large flashes at the start.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;{{anchor|GPS}}Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. Be sure to set your name on the GPS.&lt;br /&gt;
In addition, it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. [[Megafauna]], [[#The Wildlife|necropolis tendrils]], and certain ruins emit GPS signals. Be wary. &lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Accelerator}}Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue mining gun. The good part is that it packs a punch in a low pressure environment, is very good at digging small tunnels, and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a base range of three steps. Oh, and did we mention that you can use [[#RnD Gear|modkits]] to improve it? Can be dual wielded at the price of lower accuracy and speed. Some miners prefer mining with two of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can fit in your belt slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;{{anchor|Seclite}}Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space. Gives off light even if it&#039;s in anywhere but your backpack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;{{anchor|Survival Medipen}}Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains [[Guide_to_chemistry#Salbutamol|Salbutamol]], [[Guide_to_chemistry#Leporazine|Leporazine]], [[Guide_to_chemistry#Epinephrine|Epinephrine]], Mining Nanites and [[Guide_to_chemistry#Omnizine|Omnizine]]. Slowly heals all types of damage and stabilizes body temperature. Rumor has it that you can overdose on these if you use more than one in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Bluespace shelter capsule}}Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Despite what its &amp;quot;on-use&amp;quot; message would have you believe, you do not need to throw it. Ash storms cannot hurt you inside, but wildlife can break through the walls. (Broken walls will still protect from the ash storm.) The shelter contains a cupboard with a guitar (or dice) and some warm donk pockets. It also has a stasis bed which requires another person to use, and a nanomed on the wall above it with some gauze. Never leave home without one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re issued one for free in the mining lockers on station. Note that there are also mining lockers in the [[Mining Station]]&#039;s oft-overlooked [[Mining_Station#Living_Quarters|western end]] that contain these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore Satchel}}Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|32px]]&amp;lt;br&amp;gt;{{anchor|Ore box}}Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can pull it with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
&lt;br /&gt;
Useful as cover from [[#The Wildlife|Watcher]] bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Voucher}}Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher equipment|several selections]] which include various valuable and useful items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Pickaxe}}Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your PKA. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;{{anchor|Shovel}}Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Crowbar}}[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your [[internals box]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:MarkerBeacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Marker Beacon}}Marker Beacon&lt;br /&gt;
|Stationary lights that you can color and toss everywhere to annoy the crew. Or light your way through Lavaland. That too.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PlantBag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Plant Bag}}Plant Bag&lt;br /&gt;
|Stores the plants you harvest on [[Lavaland]]. The botanist will likely appreciate the new plants, but it&#039;s only useful for that.&lt;br /&gt;
|}&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor:&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points.&amp;lt;br&amp;gt;Mining points are usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marker Beacon.png|32px]]&amp;lt;br&amp;gt;30 Marker Beacons&lt;br /&gt;
|A pack of 30 Marker Beacons, used to light your way through Lavaland.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets.&lt;br /&gt;
Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;{{anchor|Stabilizing Serum}}Stabilizing Serum&lt;br /&gt;
|Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brutefak.png|32px]]&amp;lt;br&amp;gt;{{anchor|Brute First-Aid Kit}}Brute First-Aid Kit&lt;br /&gt;
|Contains bandages, brute-healing patches, and a bicaridine pill bottle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bmed.png|32px]]&amp;lt;br&amp;gt;{{anchor|Burn First-Aid Kit}}Burn First-Aid Kit&lt;br /&gt;
|Contains bandages, burn-healing patches, and a kelotane pill bottle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radfak.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced First-Aid Kit}}Advanced First-Aid Kit&lt;br /&gt;
|Contains burn and brute healing patches, atropine medipens, and a pentetic acid pill bottle.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Beacon}}Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;{{anchor|Fulton Extraction Pack}}Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Wormhole Jaunter}}Wormhole Jaunter&lt;br /&gt;
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent chasms from permakilling you by making your body unrecoverable for cloning.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdvancedMiningScanner.png|32px]]&amp;lt;br&amp;gt;{{anchor|Advanced Mining Scanner}}Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;{{anchor|Explorer&#039;s Webbing}}Explorer&#039;s Webbing&lt;br /&gt;
|Can be worn on the belt slot. Stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;{{anchor|Jump Boots}}Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;{{anchor|Proto-kinetic Crusher}}Proto-kinetic Crusher&lt;br /&gt;
|A powerful melee weapon. Can only be stored in the slot normally occupied by a backpack, or in a Bag of Holding. If wielded in both hands (left-click it while it&#039;s in the selected hand), shoots kinetic bolts that don&#039;t deal damage, but can mark creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;[[#Crusher trophies|trophies]]&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic modular mining weapon. Often called &amp;quot;P-KA&amp;quot; or just &amp;quot;KA&amp;quot;. If you forgot to get one at roundstart, or otherwise lack a P-KA, don&#039;t buy it from here - there&#039;s extra mining lockers in the Lavaland Mining Station&#039;s [[Mining_Station#Living_Quarters|westward side]] with the same contents as those on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Resonator}}Resonator&lt;br /&gt;
|This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
With no fields up, you can activate it in your hand (Z) to switch the field to last between 3 and 5 seconds. &lt;br /&gt;
&lt;br /&gt;
However, if there are fields up, activating it in your hand will rupture the fields.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;{{anchor|Upgraded Resonator}}Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn&#039;t even give an extra tile of range.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Silver-plated Pickaxe}}Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;{{anchor|Diamond Pickaxe}}Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to research drills or jackhammers. STILL worse than a basic KA.&amp;lt;br&amp;gt;Only useful for pretending you&#039;re playing Minecraft.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Bot Companion}}Mining Bot Companion&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Melee}}Minebot Upgrade: Melee&lt;br /&gt;
|Increases the Minebot&#039;s melee damage. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Armor}}Minebot Upgrade: Armor&lt;br /&gt;
|Increases the Minebot&#039;s health. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Minebot Upgrade: Cooldown}}Minebot Upgrade: Cooldown&lt;br /&gt;
|Decreases the Minebot&#039;s ranged weapon&#039;s cooldown. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;{{anchor|Drone: AI Upgrade}}Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone). WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Bot-Friendly}}P-KA Upgrade: Bot-Friendly&lt;br /&gt;
|A modkit that allows your PKA to ignore minebots. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Tracer Shots}}P-KA Upgrade: Tracer Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Adj. T. Shots}}P-KA Upgrade: Adj. T. Shots&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Range}}P-KA Upgrade: Range&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage}}P-KA Upgrade: Damage&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Cooldown}}P-KA Upgrade: Cooldown&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don&#039;t buy it here.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Upgrade: Damage Radius}}P-KA Upgrade: Damage Radius&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Super Chassis}}P-KA Cosmetic Super Chassis&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|P-KA Cosmetic Hyper Chassis}}P-KA Cosmetic Hyper Chassis&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. WRITEME: Include capacity taken up.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Hardsuit}}Mining Hardsuit&lt;br /&gt;
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]&amp;lt;br&amp;gt;{{anchor|Expanded E. Oxygen Tank}}Expanded E. Oxygen Tank&lt;br /&gt;
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. Just get a normal oxygen tank from the [[Mining Station#EVA Room|Mining Station EVA]], the shift&#039;ll never be long enough for you to need this. If you REALLY want one of these, go loot a dead [[#The Wildlife|Legion]]. (drag corpse to you)&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Conscription Kit}}Mining Conscription Kit&lt;br /&gt;
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.&lt;br /&gt;
!&amp;lt;span style:display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; 1500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don&#039;t lose it!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;{{anchor|Tracking Implant Kit}}Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Point_Transfer_Card.png|32px]]&amp;lt;br&amp;gt;{{anchor|Point Transfer Card}}Point Transfer Card&lt;br /&gt;
|A small card that contains 500 Mining Points. Swipe your ID card over it to transfer the points, then discard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;{{anchor|GAR Mesons}}GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Shelter Capsule}}Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Mining Outpost Capsule}}Mining Outpost Capsule&lt;br /&gt;
|For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;7500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;{{anchor|Luxury Bar Capsule}}Luxury Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus_Hypo.png|32px]]&amp;lt;br&amp;gt;{{anchor|Lazarus Injector}}Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d (blend plasma+iron) to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png|32px]]{{anchor|1000 Space Cash}}1000 Space Cash&lt;br /&gt;
|One thousand credits in space cash!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza Box.png|32px]]{{anchor|Pizza}}Pizza&lt;br /&gt;
|A 100 credit pizza.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;{{anchor|Cigar}}Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;{{anchor|Soap}}Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;{{anchor|Laser Pointer}}Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shine it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toy Facehugger}}Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;{{anchor|Extra ID}}Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;{{anchor|Science Goggles}}Science Goggles&lt;br /&gt;
|A pair of regular science goggles. Helpful with locating scannable targets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;{{anchor|Monkey Cube}}Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;{{anchor|Toolbelt}}Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;{{anchor|Royal Cape of the Liberator}}Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;{{anchor|Grey Slime Extract}}Grey Slime Extract&lt;br /&gt;
|Ever wanted to do [[Guide to xenobiology|Xenobiology]] on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;{{anchor|Trigger Guard Modification Kit}}Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab - and you probably should do so, with its huge point cost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;{{anchor|The Liberator&#039;s Legacy}}The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own [[Science|RnD]] department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advanced items that can be unlocked only by [[Rnd|RnD]], using a combination of minerals and high tech research.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(RnD, if you&#039;re reading this - we like the KA Mods, Plasma Cutters, Mining Satchels of Holding, and Night Vision Mesons the best.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of [[#The Ores|Diamonds]] needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1. Occupies 25% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in pressurized environments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in Lavaland.&lt;br /&gt;
|}&lt;br /&gt;
All of this gear is printed out at the supply department protolathe/techfab/whatever they’re calling it now. [[File:Proto.png|link=Guide to Research and Development#Techfab|Techfab/Protolathe]].&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok, but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
But if you see Bluespace Crystals, grab them. The only other ore of its rarity, Diamond, drops from [[#The Wildlife|Watchers.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Mining Point Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|To obtain, use a shovel on an empty space. Used for making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door).&amp;lt;br&amp;gt;Delicious (and [[Guide to food and drinks#Fetching Fizz|useful]]) cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged, stored on your person, or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Miners don&#039;t have to deliver materials directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
* [[Scientist]]s need at least a bit of every ore. They&#039;ll also appreciate you sending them Lazarus Injectors, and scanning the [[#The Wildlife|wildlife]] for discovery points. &lt;br /&gt;
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs (and robots) for everybody!&lt;br /&gt;
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits, and/or materials from [[#The Wildlife|Lavaland mobs]] to craft into Bounty objectives. Plasma and Bones in particular are both common and valuable.&lt;br /&gt;
* The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
* A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A [[Clown]] with Bananium is a grateful and dangerous ally. Good luck finding it, though.&lt;br /&gt;
* The [[Bartender]] can use a few sheets of uranium, plasma, or iron to craft some of his rarest cocktails.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
At this point, you might be thinking, &amp;quot;Why should I help them?&amp;quot;&amp;lt;br&amp;gt;Well, while not everyone has a way to help you, most of the jobs that you supply can aid you in turn.&lt;br /&gt;
* [[Roboticist]]s can give you immunity to the ash storm via completely replacing your body with [[Guide_to_robotics#Limb_Augmentation|augmentations]], and/or allow you to cross lava without a boat in a lavaproof mech (the Firefighter).&lt;br /&gt;
* [[Scientist]]s can unlock upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you&#039;re lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
* A competent [[Virologist]] can use the Uranium you gave them to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* [[Station Engineer]]s can create an Auxillary Base for you, summoned via the Auxillary Base Beacon found in the mining lockers.&lt;br /&gt;
* [[Toxins]] can give you [[grenade]]s for use against [[#The Wildlife|Watchers]] due to their weakness to explosions. Alternatively, they can give you very useful mining bombs, clearing out screens of rock with one explosion.&lt;br /&gt;
* The [[Bartender]] can make useful drinks for you. An [[Guide_to_food_and_drinks#Icewing|Icewing]], a [[Guide_to_food_and_drinks#Toxins_Special|Toxins Special]], or some [[Guide_to_food_and_drinks#Anti-Freeze|Anti-Freeze]] can heat you up while fighting [[#The Wildlife|Watchers]]; [[Guide_to_food_and_drinks#Fetching_Fizz|Fetching Fizz]] will make it much easier to gather minerals after an explosion; the [[Guide_to_food_and_drinks#Bastion_Bourbon|Bastion Bourbon]] (among [[Guide_to_food_and_drinks#Hearty_Punch|other]] [[Guide_to_food_and_drinks#Bilk|drinks]]) can heal you over time, etc. There&#039;s even a drink that&#039;ll allow you to [[Guide_to_food_and_drinks#Sarsaparillian_Sunset|breathe fire]]!&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(For instance: All of these enemies will attack shortly after they move. Afterwards, they will have a wide window to be attacked in.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free heal at best. These creatures unleash legion skulls one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. &#039;&#039;&#039;Make sure you&#039;re on harm intent.&#039;&#039;&#039; It&#039;s best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a [[#Advanced Gear|stabilizer]] from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure). If you don&#039;t succeed, you will become a Legion yourself. It&#039;s not all bad - you still have control, even though you can&#039;t hold anything ever, and your fellow Miners can still save you by cloning you if they know where you last were. Fun fact: Active legion souls can be inserted in one&#039;s chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack on harm intent. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you, but will wander off if it can&#039;t find a clear path. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, alternating marking it and hitting it.&#039;&#039;&#039; You might have to pop a survival pen afterwards, if you go to Yellow health. (If your [[Mood]] is really good, you&#039;ll have enough extra speed to run circles around the Watcher, causing it to miss. If you get hit while using this KC strategy, you can use the ore box as a shield to let you regain warmth.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, wait for it to move, run in, hit it, run out, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath (on harm intent, click with knife in hand or attached to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava - don&#039;t worry, it&#039;ll stop being on fire once it&#039;s cooked.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Emits an &amp;quot;Eerie Signal,&amp;quot; trackable via your GPS. Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. Once killed, it will drop a locked necropolis chest, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You&#039;ll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pulsatingtumor.png]]&amp;lt;br&amp;gt;Pulsating Tumor&lt;br /&gt;
|/tg/ station has a decent page about these tumors, but I can&#039;t link it here because the captcha required to post external links is broken.&amp;lt;br&amp;gt;Rumor has it that the vents seen across Lavaland are actually inactive versions of these.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures that randomly spawn in [[Lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some &amp;lt;s&amp;gt;madmen&amp;lt;/s&amp;gt; miners like to challenge themselves by taking down all the megafauna in a single shift. They usually use a Proto-Kinetic Crusher and go for the [[Megafauna#Hierophant|Heirophant]] first (or the [[Megafauna#Blood-Drunk Miner|Blood-Drunk Miner]] if they don&#039;t feel robust enough, since its [[#Crusher_trophies|Crusher trophy]] gives temporary invincibility ), then use its Crusher trophy and the [[Megafauna#Loot 6|Heirophant&#039;s Club]] to &#039;cheese&#039; the other megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common Lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats - 5% for legions.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==The Loot==&lt;br /&gt;
Obtained from necropolis chests, which are dropped by [[#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain x-ray vision and night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. However, you lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Diamond_Pickaxe.png|64px]]&lt;br /&gt;
|Diamond Pickaxe&lt;br /&gt;
|A faster pickaxe, how exciting. See the [[#Advanced_Gear|Mining Vendor list]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration (25 brute, burn and oxyloss per pump), but it must be pumped manually at least once every 6 seconds, or you&#039;ll start suffocating due to lack of blood circulation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head; granting thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat_hook.png|64px]]&lt;br /&gt;
|Meat Hook&lt;br /&gt;
|Can be fired to throw a hook, which deals 10 full armor-piercing damage and drags the target to the thrower&#039;s position, also knocking them down for 3 seconds. Hook deals 15 damage on melee strikes. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level. (Usually space.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature. WRITEME: Include mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|Allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit. WRITEME: Include mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss! Occupies 50% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|Allows you to create a modkit that allows Kinetic Accelerator shots to leave and detonate Resonator blasts. Occupies 30% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius_active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mementomorigif.gif]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A magic talisman. When bound, it allows you attain immortality until it is removed. If removed, it will instantly dust the wearer. When fighting against other players, they can knock you down and take it off of you.&lt;br /&gt;
Note: Does nothing against [[Megafauna]], which will instantly gib you if you are in critical condition.&lt;br /&gt;
|}&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Proto-Kinetic Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations briefly delay some creatures from using certain attacks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Identical to regular Watcher wings. Lame.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass. Lets you cheese most megafauna.&lt;br /&gt;
|}&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. (This is a major part of playing an [[Ashwalkers#Tribal Equipment|Ashwalker]].)&lt;br /&gt;
&lt;br /&gt;
Listed here are the recipes that might be useful to miners. Note that [[Cargo]] may have bounties that require loot from Lavaland mobs, so it&#039;s a good idea to take most creature loot with you.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down.&lt;br /&gt;
|Bone: 10&lt;br /&gt;
Ash Drake hide: 5&lt;br /&gt;
&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. The QM might want one of these.&lt;br /&gt;
|Leather: 2&lt;br /&gt;
Watcher Sinew: 2&lt;br /&gt;
&lt;br /&gt;
Goliath Hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:talisman.png|32px]]&amp;lt;br&amp;gt;Bone Talisman&lt;br /&gt;
|Attached to your jumpsuit, provides a 5 boost to base protection and a 20 boost to explosive and biological protection. Basically free protection.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebelt.png|32px]]&amp;lt;br&amp;gt;Hunters Belt&lt;br /&gt;
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you&#039;ll still have storage if you decide to choose the Proto-Kinetic Crusher.&lt;br /&gt;
|Watcher Sinew: 2&lt;br /&gt;
Goliath hide: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. &lt;br /&gt;
|Goliath Hide: 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:bracer.png|32px]]&amp;lt;br&amp;gt;Bone Bracer&lt;br /&gt;
|Provides moderate protection to both arms of the wearer - more than the gloves you spawn with. Worn in the same slot as those gloves.&lt;br /&gt;
|Bone: 2&lt;br /&gt;
Watcher Sinew: 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:shelmet.png|32px]]&amp;lt;br&amp;gt;Skull Helmet&lt;br /&gt;
|Provides moderate protection to the wearers head. Less protection than just pulling down the explorer suit’s hood. Only wear this for style. &lt;br /&gt;
|Bone: 4&lt;br /&gt;
|}&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;Check out [[Lavaland/Space_Role]] for more information.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the [[#The Wildlife|lovecraftian horrors]] living down there, you may also contend with |several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(If you can&#039;t find any, try the Spawners Menu, under the Ghost tab.)&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile &amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed plant vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
=====Free Golems=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal, Non Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
(/tg/ has a cool page about these guys, but I can&#039;t link it here because the captcha required to post external links is broken.)&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. They are hostile to all intruders. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
===== Syndicate Agents =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Extreme, Hostile&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in Lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
==Tips==&lt;br /&gt;
* General Tips&lt;br /&gt;
** If you&#039;re new to the job, take a GPS and “check in” on Supply comms (:u) every ash storm. This ensures that, when you meet a terrible (and non-Chasm) fate, the other miners will probably notice and take steps to get you revived. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also try sticking close to a more experienced miner, but that means you’ll both get less mining points. &lt;br /&gt;
** The cacti down on the surface slowly heal minor wounds.&lt;br /&gt;
** You can view the contents of a mining satchel by alt-clicking it. This works on other containers too, like backpacks and boxes.&lt;br /&gt;
** Make sure to familiarize yourself with other useful [[Keyboard Shortcuts]]. Middle mouse click swaps your selected hand, ctrl-click pulls an object/person you&#039;re standing next to, the DELETE key makes you stop pulling that object/person, etc.&lt;br /&gt;
** Clicking on a space with an empty hand while pulling something will attempt to move that object to the targeted space.&lt;br /&gt;
** You can slip up to 2 small objects - for instance, your Mining Scanner and GPS - into your boots. Alt-click to remove them.&lt;br /&gt;
** Your explorer&#039;s suit can store up to 2 small objects as well. To access this inventory, drag it to your character.&lt;br /&gt;
** You can put your ID into your PDA, freeing up your belt slot to hold your Seclite, or the Proto-Kinetic Accelerator it&#039;s attached to.&lt;br /&gt;
** At the start of the shift, ask [[Science]] for a Discovery Scanner. As long as you can see them, you can scan Lavaland enemies (dead or alive) for discovery points - Watchers and Goliaths give 2,000, Goldgrubs 1,000, and [[Megafauna]] give a whopping 10,000 discovery points when scanned. &#039;&#039;&#039;However, the real benefit is that it reminds science that Mining exists.&#039;&#039;&#039; As a result, hopefully they&#039;ll remember that Mining&#039;s helping them out and research stuff that benefits mining in turn. Every little bit helps - especially when they can simply refuse to research Advanced Mining Technology.&lt;br /&gt;
** As an extension of the previous tip: Science also appreciates you gifting them a [[#Voucher/Reward_Equipment|Lazarus Injector]], as they are extremely useful to them.&lt;br /&gt;
* Minebot Tips:&lt;br /&gt;
** Minebots are great at distracting monsters. Just walk near and bash the distracted target with your weapon of choice. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Afterwards, as long as you&#039;re not in a fight, you can repair it with a welding tool. &lt;br /&gt;
** Minebots collect all the crap that gibtonite explosions leave, saving you a bunch of trouble.&lt;br /&gt;
** On the station, a sentient mining drone dragging a bar of soap is surprisingly robust against most enemies - even changelings. You&#039;ll have to give it an AI module first, though. Their melee saw is very robust, and works just as well as on the station as it does on Lavaland. Furthermore, when in space, the proto-kinetic accelerator that they are equipped with is also very robust.&lt;br /&gt;
* Proto-Kinetic Accelerator Tips:&lt;br /&gt;
** The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
** The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
** The Proto-kinetic Accelerator can be used as an infinite tool to navigate when there’s no gravity. Every time you fire, it&#039;ll throw you in the opposite direction.&lt;br /&gt;
* Equipment tips:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : Can be worn under your mining suit. Gives a +10% melee resist to everywhere but your head. If you&#039;re not feeling confident, ask the QM or HoS to give you one.&lt;br /&gt;
** Bone Talisman : Crafted with 2 bones and 1 watcher sinew. Attached to your jumpsuit. Provides a 5 boost to base protection but a 20 boost to explosive and biological protection.&lt;br /&gt;
** [[Guide to robotics#Limb Augmentation|Augmentations]] : Augs can be very useful for miners, as healing with a welder is ultimately easier and harder to completely use up. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Furthermore, if you get fully augumented, you&#039;re actually ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Other helpful tips:&lt;br /&gt;
** If you don&#039;t have an ore box, and no mining satchel of holding, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
** Don&#039;t yell at science for not researching mining stuff first. It&#039;s rude. You can, however, politely remind them to research mining gear if you&#039;re about 30 minutes into the round.&lt;br /&gt;
** The Head of Personnel may reward you with all access if you resurrect Ian. Yes, you have the tools to do so - the [[Shaft Miner#Advanced Gear|Lazarus Injector]], at 1,000 points. &lt;br /&gt;
** Sometimes, the Research Director will reward you for a pet gold grub.&lt;br /&gt;
** If you&#039;re expecting trouble on the station - and your mining shuttle doesn&#039;t come with two doors - consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
** While Lavaland does change from shift to shift, there&#039;s a few things that stay the same. For instance, the [[Mining Station]] is always in the bottom-left corner of Lavaland, the Necropolis is always the top border of Lavaland, and the bomb testing site (cordoned by fences) is always a little bit below and to the right of the [[Mining Station]]. (There&#039;s usually some decent ores at the bomb testing site, and it&#039;s close to base.)&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you&#039;ll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, etc. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive [[#The Wildlife|those monsters you&#039;ve been fighting]]. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you&#039;re willing to dig out. Plenty of room for somebody to get lost in... &#039;&#039;Forever!&#039;&#039;&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* If you&#039;re a miner and you have to kill another miner; there&#039;s a really easy way to block communications one way so he can&#039;t call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
** Use the multi tool on the relay and make sure the relay isn&#039;t sending, meaning your headset won&#039;t go to people on the station.&lt;br /&gt;
** Kill your target with their shouts for help unheard.&lt;br /&gt;
* You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an [[Atmospherics items#Portable Pump|air pump]] to gather the gas, then put all of the plasma gas produced into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner&#039;s canister bomb. It&#039;s easy to set up on Lavaland.&lt;br /&gt;
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first. (Are they talking about gibtonite, here?)&lt;br /&gt;
* Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. &#039;&#039;&#039;SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.&#039;&#039;&#039;&lt;br /&gt;
* Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space. &lt;br /&gt;
* You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner. &lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you&#039;re a miner, the [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn&#039;t bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
	<entry>
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		<updated>2022-05-31T21:10:20Z</updated>

		<summary type="html">&lt;p&gt;Englewood: &lt;/p&gt;
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		<updated>2022-05-31T21:07:04Z</updated>

		<summary type="html">&lt;p&gt;Englewood: &lt;/p&gt;
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		<author><name>Englewood</name></author>
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		<title>User:AgentCitrus/Sandbox</title>
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		<updated>2022-05-31T18:04:40Z</updated>

		<summary type="html">&lt;p&gt;Englewood: Changed quote, seems more inline with other job quotes&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ADMINISTRATIVE&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|img = Corporate_Affairs_Agent.png&lt;br /&gt;
|jobtitle = Corporate Affairs Agent&lt;br /&gt;
|access = [[Law Office|Corporate Affairs Office]], [[Courtroom]], [[Bridge]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[CentCom]]&lt;br /&gt;
|duties = Launch investigations, settle HR disputes, offer legal consultation, ensure [[Security]], the [[Terminology#Crew|Crew]], and [[Chain of Command#Heads of Staff|Heads of Staff]] are following [[Standard Operating Procedure|Standard Operating Procedures]] and [[Space Law]]&lt;br /&gt;
|guides = [[Space Law]], [[Standard Operating Procedure|Standard Operating Procedures]], [[Guide to Trials]], [[Paper Markdown]]&lt;br /&gt;
|quote = For the last time, you can&#039;t carry an incendiary shotgun whilst the station is in GODDAMN GREEN ALERT&lt;br /&gt;
}}&lt;br /&gt;
The Corporate Affairs Agents (CAAs) are the sharply-dressed bureaucrats sent directly by Central Command to the station responsible for identifying any violations of [[Standard Operating Procedure|Standard Operating Procedures]] or [[Space Law]] within departments and reporting said violations to the appropriate authority - with a fax machine to the [[CentCom|big guys]] for when shit hits the fan. They report SOP violations to the relevant department head, and report Space Law violations to Security.&lt;br /&gt;
&lt;br /&gt;
Ultimately, CAA&#039;s have NanoTrasen&#039;s best interests at mind. They exist outside of the chain of command, which &#039;&#039;&#039;does not mean they get a pass to ignore heads of staff and act as they please&#039;&#039;&#039;, but rather are authorized to report not only regular crewmembers and security, but also [[Chain of Command#Heads of Staff|heads of staff]] and even the [[captain]] (to Central Command via fax machine). &lt;br /&gt;
&lt;br /&gt;
The CAA also acts as a human resources agent, acting as a mediator for disputes between the station&#039;s crewmembers, who are [[Byond the impossible|definitely well-meaning, approachable, and not at all insane]], and offering legal consultation to those who need it.&lt;br /&gt;
&lt;br /&gt;
Overall, the CAA is a heavily roleplay-focused job, and it&#039;s up to you to know SOP and Space Law well (or have wiki pages handy). You&#039;re essentially a safety inspector, corporate liaison, and a human resources agent all in one neat little package.&lt;br /&gt;
==Duties==&lt;br /&gt;
You&#039;re an impartial and unbiased auditor, arbitrator, &amp;lt;s&amp;gt;stalker,&amp;lt;/s&amp;gt; and investigator with Central Command&#039;s best interests in mind. A lean, mean, corporate machine on Space Station 13, if you&#039;re one for sick rhymes at inappropriate times.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some do&#039;s and do not&#039;s to get you started.&lt;br /&gt;
===Do ===&lt;br /&gt;
*&#039;&#039;&#039;Keep your eyes peeled -&#039;&#039;&#039; Walk around the station, in and out of departments, and observe what&#039;s happening, but also ask questions. Take note of SOP violations and report them to the relevant head of staff, usually via PDA. Take note of Space Law violations and report them to security, with your handy-dandy security radio access. It&#039;s important to observe, but it&#039;s just as important to ask questions to find additional information which may otherwise not have been reported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Remember your mission -&#039;&#039;&#039; Remember, you&#039;re a professional corporate &amp;lt;s&amp;gt;suck-up&amp;lt;/s&amp;gt; agent here to serve NanoTrasen&#039;s best interests. This means it&#039;s up to YOU to keep all crew -- including Security and Command -- in check, and file reports as necessary. However, you should not be religiously enforcing SOP when emergency situations arise where it would make 0 sense to do so.&lt;br /&gt;
*&#039;&#039;&#039;Watch security -&#039;&#039;&#039; Contrary to what security would tell you, they are &#039;&#039;not&#039;&#039;, in fact, [[Shitcurity|the law]]. Space Law is! And it&#039;s up to you to make sure Security stays in line with [[Standard Operating Procedure|Standard Operating Procedures]] and [[Space Law]]. This means you should be making sure proper sentences are in place for their respective crimes, and Security is not being abusive. Complaints should be taken to the [[Head of Security]]. If that doesn&#039;t work, take it to the [[Captain]].&lt;br /&gt;
*&#039;&#039;&#039;Manage HR -&#039;&#039;&#039; It falls under YOU to manage civil disputes between crewmembers. Is spaceman X continuously harassing spaceman Y? Bring them into your office to resolve the issue. If that doesn&#039;t work, you can try filing a restraining order with the victims. Defuse the situation before it becomes something worse.&lt;br /&gt;
*&#039;&#039;&#039;Remind people you&#039;re available -&#039;&#039;&#039; Your PDA has a &amp;quot;Send-to-all&amp;quot; function available for a reason. Remind people you&#039;re there to help by letting them know that you do, in fact, exist, and are available to inspect departments, help resolve disputes, offer legal advice, and more. Conversely, make sure to pay attention and listen for any requests for your presence you might receive yourself, whether they be via PDA, radio, or something else.&lt;br /&gt;
===Do not ===&lt;br /&gt;
*&#039;&#039;&#039;Threaten -&#039;&#039;&#039; Do not wave your faxing abilities around as some kind of club. Threats help nobody, make you look stupid, and, conveniently, security officers actually &#039;&#039;have&#039;&#039; clubs.&lt;br /&gt;
* &#039;&#039;&#039;Validhunt -&#039;&#039;&#039; It&#039;s not your job to hunt down and apprehend the bad guys; that&#039;s for the [[Security Officer|grunts]]. Your job is to report SOP violations and breaches of Space Law to the appropriate authority and ensure the station [[Byond the impossible|runs smoothly]].&lt;br /&gt;
* &#039;&#039;&#039;Wait around in your office -&#039;&#039;&#039; There is always something to do out there, but you have to go out and seek it first. Look for SOP &amp;amp; Space Law violations around the station, ensure Security follows proper protocol and sentencing procedures, and ask if heads of staff or even regular crewmembers need help. Sitting alone in your office won&#039;t get much done.&lt;br /&gt;
*&#039;&#039;&#039;Take sides -&#039;&#039;&#039; You&#039;re meant to be an unbiased third-party. If there is a situation that may result in a biased investigation, such as one involving a friend or any other crewmember you may have emotional attachment to, hand it over to another CAA. A biased investigation is worse than no investigation at all.&lt;br /&gt;
*&#039;&#039;&#039;Act on allegations -&#039;&#039;&#039; Do not act on allegations. Ensure you have proper evidence before you take any action, or you risk your credibility being damaged. Write notes, take photos, and ask witnesses. For example, if crewmember X has a complaint about crewmember Y doing bad thing Z, do not immediately act; gather evidence and figure out what actually happened before making any moves.&lt;br /&gt;
*&#039;&#039;&#039;Fax Central Command over minor disputes -&#039;&#039;&#039; You should not be faxing the man upstairs for, say, things like abusive security. You should take the issue to the [[Head of Security]] instead. If the Head of Security is uncooperative, take it to the [[Captain]] instead. If the Captain can&#039;t deal with it, &#039;&#039;then&#039;&#039; it would be appropriate to fax the head honchos.&lt;br /&gt;
==Scenarios==&lt;br /&gt;
[[File:Lawoffice.png|thumb|alt=Law Office|The [[Law Office|Corporate Affairs Office]], where you can be safely ignored]]&lt;br /&gt;
===They&#039;re Just... Ignoring Me===&lt;br /&gt;
Let&#039;s say you notice the [[geneticist]] is distributing cluwne mutators. Tsk tsk, that simply won&#039;t do. You decide to PDA the [[Chief Medical Officer]], and suggest that they give the geneticist a stern talking-to. You give the CMO a few minutes to handle the situation. If they get back to you and the situation is resolved, everything is fine and dandy. If the CMO brushes you off or ignores you, they might just be busy in the moment. Check back on them a little later, and remind them again. If the CMO was hostile to you from the get-go or &#039;&#039;still&#039;&#039; ignores you, you may want to seek them out and try to talk in-person. If you feel, at that point, the CMO is neglecting to manage their department properly, it may be time to pay a visit to the [[Captain]].&lt;br /&gt;
===The Nuclear Option===&lt;br /&gt;
Faxing [[Central Command]] should be the &#039;&#039;&#039;&#039;&#039;absolute last resort&#039;&#039;&#039;&#039;&#039;. There&#039;s pretty much two scenarios where you should be faxing them: if there&#039;s some extreme emergency (i.e. [[Xenomorph|hostile alien takeover]], [[Blood Cult|a rampant eldritch cult out and about in the hallways]], [[Revolution|holy shit they&#039;re at my door please send someone]], etc), or if the chain of command has utterly failed and the captain is violating space law or breaking SOP without any valid reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; send faxes over any issue that hasn&#039;t made its way up through the chain of command. It is only when everyone -- from the original perpetrator to the department head to the captain himself -- has failed in resolving the issue. This is the important part. If Shitsec Jones is beating up a prisoner, talk to his [[Head of Security|boss]]. If that doesn&#039;t work, talk to his [[Captain|boss&#039;s boss]]. If &#039;&#039;that&#039;&#039; doesn&#039;t work, &#039;&#039;then&#039;&#039; it would be time to talk to his [[Central Command|boss&#039;s boss&#039;s boss]].&lt;br /&gt;
=== More Examples ===&lt;br /&gt;
* Is the [[Chef]] refusing to serve food? Talk to the [[Head of Personnel]].&lt;br /&gt;
* Is [[Cargo]] still waiting on that pluoxium bounty? Sling a message to the [[Chief Engineer]] about it.&lt;br /&gt;
* Are the miners suffering from a lack of mining research? Ask the [[Research Director]] regarding the matter.&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
* &#039;&#039;&#039;Which departments is the CAA allowed to investigate? -&#039;&#039;&#039; All departments fall under the watchful eye of Corporate Affairs, including security and command. That&#039;s the point of the CAA - to be an unbiased, third-party investigator into departmental issues and act as a sort of checks-and-balances system.&lt;br /&gt;
* &#039;&#039;&#039;When is the CAA&#039;s actions unreasonable? -&#039;&#039;&#039; The CAA should have NanoTrasen&#039;s best interests in mind. Thus, if the CAA is religiously demanding SOP be enforced when it would make no sense to do so (i.e. hostile takeover during green alert, and the CAA keeps screeching at security about lethal weaponry), the CAA is taking unreasonable action.&lt;br /&gt;
* &#039;&#039;&#039;Okay, but what can I do if the CAA is acting unreasonably? -&#039;&#039;&#039; The communications console in the bridge can send messages to Central Command. After a simple majority vote to determine if the CAA is in the wrong, report the CAA&#039;s behavior to Central Command and await further instructions.&lt;br /&gt;
* &#039;&#039;&#039;What can the CAA do to resolve an issue? -&#039;&#039;&#039; The CAA conducts an unbiased investigation as a third-party, contacting witnesses and potentially gathering physical evidence (with the aid of a [[Detective]] or [[Security Officer]]). Once complete, the CAA presents the findings to the relevant head of staff, along with a suggested course of action. The CAA cannot make decisions that would fall under a head of staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Englewood</name></author>
	</entry>
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