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		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=39311</id>
		<title>Starter guide</title>
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		<updated>2025-11-02T01:26:35Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: Minor fixes for more recent changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible both above peoples&#039; heads and in the chat box. LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?c” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. &lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
LLast but not least is the {{Combat_Mode}} toggle - this will be explained in detail later. [[Keyboard_Shortcuts|Hotkeys]] &amp;quot;4&amp;quot; or &amp;quot;F&amp;quot;. &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
===The Hands System===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. &lt;br /&gt;
&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
&lt;br /&gt;
=== Basic Interactions ===&lt;br /&gt;
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press &#039;&#039;&#039;4&#039;&#039;&#039; to enable, &#039;&#039;&#039;1&#039;&#039;&#039; to disable or &#039;&#039;&#039;F&#039;&#039;&#039; to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]]. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====&lt;br /&gt;
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====&lt;br /&gt;
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a 4 main different damage types in SS13. These are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]] and [[Health#Suffocation|suffocation]]. If you take enough damage you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;[[Health#Critical_Status|Crit]]&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[Guide_to_medicine|Guide to medicine]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
One of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]]. There is also a navigate&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. None is none. Binary will tell medical if you&#039;re alive or dead. Exact vitals will tell medical how injured you are. Tracking beacon will tell medical how injured you are and give them a trackable signal, in case you&#039;ve flatlined in maintenance. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry. Then take them to the medbay.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] or [[medbay]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &amp;lt;blockquote&amp;gt;[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
&lt;br /&gt;
[[Roboticist]]: Construction can be complex, but Robots, and Mechs are straightforward, and if you follow [[Guide to robotics|the guide]] it can be a great job to go at your own pace and as an introduction to Construction on BeeStation.&lt;br /&gt;
&lt;br /&gt;
[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will only every be to just move crates.&amp;lt;/blockquote&amp;gt;After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to [[Beyond the impossible|use this role as intended]] and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=39303</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guides&amp;diff=39303"/>
		<updated>2025-10-23T19:18:59Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: Added Health as a guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Health analyzer.gif|frameless]][[Health]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
*[[File:Docs_blue.png|link=Standard Operating Procedure]] [[Standard Operating Procedure|Standard Operating Procedures]]&lt;br /&gt;
*[[File:Heretic_forbidden_book.png|link=Backstory]] [[Backstory|Lore]] &lt;br /&gt;
*[https://forums.beestation13.com/c/guides/15 Player Written Guides]&lt;br /&gt;
*[[How to Roleplay|How to roleplay]]&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:Circuitprinter.gif|link=Guide to circuits]] [[Guide to circuits|Guide to Circuits]]&lt;br /&gt;
*[[File:Xenoartifact.png|link=Guide to Artifacts]] [[Guide to Artifacts|Guide to Artifacts]]&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
== Service Guides ==&lt;br /&gt;
These guides grow Service to be a bit more palatable.&lt;br /&gt;
&lt;br /&gt;
* [[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to Drinks]]&lt;br /&gt;
* [[File:Bread.png]]  [[Guide to Food]]&lt;br /&gt;
* [[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
* [[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
* [[File:Beequeen.gif]][[Beekeeping|Guide to Beekeeping]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Syndicateforce.png||link-Antagonist Conduct]] [[Antagonist_Conduct|How to Act as an Antagonist]]&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon policy]] [[Silicon policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
== Obsolete/Removed Guides ==&lt;br /&gt;
* [[File:Thoughtfeeder.gif|link=Mafia]] [[How to play mafia.]]&lt;br /&gt;
* [[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
* [[File:rbmk2.png|link=Guide to Nuclear Reactor]] [[Guide to Nuclear Reactor]]&lt;br /&gt;
* [[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
* [[Guide to telescience]]&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=39302</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Starter_guide&amp;diff=39302"/>
		<updated>2025-10-23T19:03:33Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: Minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer &amp;lt;u&amp;gt;sandbox&amp;lt;/u&amp;gt; that has a heavy focus on player interaction. In the year 2557, the megacorporation [[Nanotrasen]] employed you as a staff [[Jobs|member]] onboard their latest state of the art [[Guide to Research and Development|research]] station. Nanotrasen claims to be researching [[plasma]], a mysterious new substance, but rumors abound that the station is little more than a [[Clown|twisted]] [[Traitor|social]] [[Assistant|experiment]]...&lt;br /&gt;
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the [[Scientist|scientist performing research and development of new technologies]], the [[Medical Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many ways to play. The game also randomly chooses a [[Game Mode|round type]], ranging from an all-out assault on the station by [[Nuclear Operative|nuclear operatives]], a sinister [[Blood Cult|cult sacrificing crewmembers]] to summon their [[Nar-Sie|god]], or more commonly, good ol&#039; fashioned [[Traitor|traitors]]. It is player driven and not some procedurally generated indie game. Every round on &#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is different and a completely unique experience.&lt;br /&gt;
== Before Playing ==&lt;br /&gt;
Your choices matter in SS13. They have [[Ghost|consequences]]. The [[rules]] are here to ensure that when [[How to Roleplay|drama]] and [[Guide to Combat|conflict]] happen, they happen in a way that is [[Byond the impossible|beneficial to all parties involved]]. &amp;lt;u&amp;gt;You should read the [[rules]] before playing&amp;lt;/u&amp;gt;. If you don’t understand them all don’t worry. You can engage in the server more and more as you understand.&lt;br /&gt;
&lt;br /&gt;
At a base level, don’t attack players without any reason. Role playing as an “insane person” is &#039;&#039;&#039;not valid&#039;&#039;&#039;. If you want to be extra safe (there is no reason to be this afraid though) you can avoid any kind of fight. Most rules define who, what, where and how is allowed to fight, main or kill someone else. If you don’t fight you automatically comply with these rules. One last point: Please, remember the human. SS13 can be highly frustrating. You will be unceremoniously killed, griefed, or die to some galactic space-bug shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a [[toolbox]] because they took your [[multitool]].&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
If you happen to get confused about something there are several ways to resolve this. The easiest is to contact a [[mentor]]. There is almost always at least one online. Don’t be shy! They love helping new players! In the top right there is a mentor tab. You can use “mentorwho” to check if any are online. Then you can use “mentorhelp” to send your question.&lt;br /&gt;
&lt;br /&gt;
In the case there are none, you can ask the players around you. It might be difficult to communicate your problem in an [[IC]] (in character) way. It might also be difficult to answer in an [[IC]] way. That is why we have the LOOC or “local out of character” button which defaults to the &#039;&#039;&#039;U&#039;&#039;&#039; key. LOOC is a special yellow text visible only in the chat window. Meaning it has no rune text (text over the head). LOOC is used to discuss [[OOC]] things. For advanced users it’s used to [[Byond the impossible|set up more complex RP scenarios]]. For beginners, like yourself, it’s used to explain controls in a literal “click this press that” way that [[IC]] does not allow.&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Download the [https://www.byond.com/download/ BYOND client]. If you are in the Discord server (you should be; it&#039;s where all the drama happens!), you can use the ?byond command in the bot-spam channel. BeeStation has one server:&lt;br /&gt;
*&#039;&#039;&#039;The Main BeeStation Sage:&#039;&#039;&#039; byond://sage.beestation13.com:7878&lt;br /&gt;
To join the game, you can use the links on the website. If you are in the Discord server there is a dedicated bot-spam channel. Use the “?cs” command to ask the bot about the current round information on the main BeeStation server Sage. The bot output will include a link that you can just click. These two methods are preferred by most veteran players (mostly the latter) since you avoid interacting with the icky Byond client. You can also use just &amp;quot;?c&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you are in you will see a small window with some buttons. This is either “Ready” and “Not Ready” buttons or the “Join Game!” button depending on if the round is about to start or on-going. There is also a “Create Character” button we will be using shortly.&lt;br /&gt;
&lt;br /&gt;
BeeStation operates on a round based system. Every round is a new “shift” not related in any way to the past ones. The typical round length is around 1 hour and 30 minutes. This is because at that time there is a “crew transfer vote” which is basically a “are we done with this round?” vote. This is also plenty of time for things to go horribly wrong in the case of any of the [[Game Mode|major game modes]].&lt;br /&gt;
&lt;br /&gt;
If you jump onto the server, you are very likely to have joined during an active round. Using the “Status” tab, you can see the current round information. Speaking of which...&lt;br /&gt;
=== Client Interface ===&lt;br /&gt;
Look at the top right of the game window. You&#039;ll see some tabs. The most important tabs are the Status and Admin tabs. The admin tab contains the “&#039;&#039;&#039;adminhelp”&#039;&#039;&#039; button, used to contact admins directly if you have a &amp;lt;u&amp;gt;&#039;&#039;&#039;rules question&#039;&#039;&#039;&amp;lt;/u&amp;gt; or believe someone is breaking the rules. For gameplay use the mentor tab. Here is a quick break down of the tabs:&lt;br /&gt;
* Status: Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
* [[Admin]]: Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
* [[Mentor]]: Explained in the “getting help” section. Contains buttons that allow you to see if any mentors are online, and allow you to ask a question directly to the mentors (the &amp;quot;mentorhelp&amp;quot; button). Mentorhelps are not forwarded like adminhelps.&lt;br /&gt;
* [[IC]]: Usually, won&#039;t use this. The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character meaning it&#039;s used for &amp;quot;communicating with the gods&amp;quot;. Or the Notes button which has your bank ID or shows any antag objectives if you have them.&lt;br /&gt;
* OOC: Stands for &amp;quot;Out of Character&amp;quot;. Various functions that are related to the game, but not something your character does. View Webmap, View tracked playtime, and View Admin Remarks are the most used verbs here.&lt;br /&gt;
* Preferences: Self-explanatory. Contains various options you can toggle on and off. You can also open Character and Game Preferences at any time with the corresponding buttons.&lt;br /&gt;
&lt;br /&gt;
[[File:Status_tab_top.png]]&lt;br /&gt;
&lt;br /&gt;
On the right side will be the chat window. And above the chat window there are some tabs like “Admin” or “Preferences”. Feel free to immediately click the blue gear in the chat window and turn on night mode. Anyway, before you can join we need to create your character.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Recommended species for new players is [[Humans|human]]. Humans don’t have any major ups or downs. Later you can play as one of the [[Races|more exotic species]]. Other than that, it’s all mostly cosmetic. Once you&#039;ve finished editing your appearance, the box in the title bar should hopefully say &amp;quot;Saved!&amp;quot;, verifying that your choices saved properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occupations tab lets you select your job preferences when a new round is starting. You, as a new player, want to set assistant to ON. For more information about job distribution on round start [[Job selection and assignment|see here]]. Again, this only applies to round start. In the case of on-going rounds, the “Join Game!” button will just let you pick what job you want assuming there are open slots. In the case of assistants that is always.&lt;br /&gt;
&lt;br /&gt;
Some jobs have different character names when you play them, such as AI, Cyborg, Clown, and Mime. You can access these name options by pressing the hamburger button (three lines) next to your character&#039;s name in the Character tab. Please keep in mind that some of these roles are affected by [[Naming Guidelines]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also access your Game Preferences by pressing the gear at the top of the character setup. In this menu, you can customize various sound, UI, HUD, and other preferences.&lt;br /&gt;
&lt;br /&gt;
Some of the most commonly modified preferences are:&lt;br /&gt;
&lt;br /&gt;
* Sound toggles, typically ambience or lobby music.&lt;br /&gt;
* Pixel Scaling / Scaling Method, which determines how the game scales icons. Using a pixel perfect preset that fits your screen can increase the clarity of icons.&lt;br /&gt;
* FPS (frames per second).&lt;br /&gt;
* HUD Style, which adjusts the look of your ingame HUD.&lt;br /&gt;
* Ghost Chat toggles, these can reduce the clutter in chat while you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonist Preferences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you are more familiar with the game, you can also customize your antagonist preferences in the Antagonists tab. By default, they start enabled, but are locked behind playtime, so don&#039;t worry, you won&#039;t be thrust into one of these roles before you know how to play. If you&#039;re worried about this, you can also go ahead and press the Global Disable Everything button at the top for now.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character settings.PNG|Character Creation Screen&lt;br /&gt;
File:Occupation Screen.png|Job Preferences Screen&lt;br /&gt;
File:Antagonist Preferences.png|Antagonist Preferences Screen&lt;br /&gt;
File:Game prefences Screen.PNG|Game Preferences Window&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs and the bottom right is the text log or chat window. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There are a few HUD elements on the main screen, so let&#039;s break them down into sections. Don&#039;t worry if you can&#039;t memorize what everything does at once. You can always come back to this guide.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
LLast but not least is the {{Combat_Mode}} toggle - this will be explained in detail later. [[Keyboard_Shortcuts|Hotkeys]] &amp;quot;4&amp;quot; or &amp;quot;F&amp;quot;. &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
===Controls===&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the hotkey mode.]]&lt;br /&gt;
&#039;&#039;&#039;Don’t get scared by the hotkey image.&#039;&#039;&#039; It shows &#039;&#039;all&#039;&#039; the controls and their alternatives. This might seem like a lot, but don&#039;t worry, you&#039;ll only be using a few most of the time. The control are quite elegantly designed. There are exceptions, but for the most part you will be able to do anything from surgery to nuclear science with the exact same controls. You won&#039;t need to memorize 20 hotkeys.&lt;br /&gt;
&lt;br /&gt;
The default control scheme is “hotkeys” set in the game preferences menu. In case it’s not working you will see the bottom-right textbox in a red color. Click anywhere in the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. The textbox should go white showing that you are in “hotkey” mode. &lt;br /&gt;
*Use the &#039;&#039;&#039;WASD&#039;&#039;&#039; keys to move around.&lt;br /&gt;
* Press the &#039;&#039;&#039;X&#039;&#039;&#039; key to swap your active hand. The hand system is explained below.&lt;br /&gt;
*Press the &#039;&#039;&#039;Q&#039;&#039;&#039; key to drop what you are currently holding in your hand on the ground.&lt;br /&gt;
*Press the &#039;&#039;&#039;T&#039;&#039;&#039; key to talk. Prefix what you say with a semicolon (;) to say it in the global radio channel. Use the &#039;&#039;&#039;M&#039;&#039;&#039; key for non-verbal actions like “smile” or “wave”.Use the &#039;&#039;&#039;U&#039;&#039;&#039; key for LOOC (described in Getting Help).&lt;br /&gt;
*Use &#039;&#039;&#039;left click&#039;&#039;&#039; on a thing to interact with it. Interact means different things based on the thing you are clicking. Use &#039;&#039;&#039;right click&#039;&#039;&#039; for a context menu (mostly used for stacks of items).&lt;br /&gt;
*Press the &#039;&#039;&#039;Z&#039;&#039;&#039; key with an item in hand to “use” it.&lt;br /&gt;
*Use &#039;&#039;&#039;SHIFT + click&#039;&#039;&#039; on anything to examine it. Your new favorite button combo. It will describe what you are looking at. As a new player you will be using this &#039;&#039;very often&#039;&#039;. Use this on anything and everything.&lt;br /&gt;
If you just want to just jump into a round immediately the above controls should be enough for your first round. Doing a task, like, asking someone where the drink vending machine is, buying and then drinking something is a good way to start getting the hang of the controls. &lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;necessary&#039;&#039;&#039; to read the &#039;&#039;&#039;[[FullControls|full controls page]]&#039;&#039;&#039; after your first (or such) round, however. You can also check out all the available [[Keyboard Shortcuts|hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. &#039;&#039;&#039;It&#039;s important to not let death get to you!&#039;&#039;&#039; There are multiple ways you can be brought back into the game, so don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
===The Hands System===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. &lt;br /&gt;
&lt;br /&gt;
If an item requires two hands to use, then the other hand slot will instead be labeled as “off-hand”. Why do I start by telling you this? Because only one hand can be selected at a time. Imagine yourself as a creature with one hand. You only sprout a second hand when you need to use two handed items.&lt;br /&gt;
&lt;br /&gt;
Another time when you sprout an extra hand is to &#039;&#039;&#039;just&#039;&#039;&#039; hold an item. That is because your hands are also just a part of your inventory. However, think of them as an “active” part of your inventory. You place items in these “active” slots when you want to use them.&lt;br /&gt;
&lt;br /&gt;
The bright box around one of your hands is the selected hand. Swap your selected hand with the &#039;&#039;&#039;X&#039;&#039;&#039; key. This is the hand that&#039;s used whenever you click on something. If it’s empty. Otherwise, you will use what you are holding in your hand on what you clicked on.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with backpacks, boxes, and other containers. If you want to open a container, &#039;&#039;&#039;Alt + Click&#039;&#039;&#039; it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to &#039;&#039;&#039;take your backpack off&#039;&#039;&#039;, you need to click and drag the bag to an empty hand. Normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
If you find this confusing, you should go check out the [[FullControls|full controls page]] already! It goes hand in hand (GET IT!?) with this explanation. If you still find it confusing, then maybe you should play your first round already because it really is not that complicated.&lt;br /&gt;
&lt;br /&gt;
=== Basic Interactions ===&lt;br /&gt;
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press &#039;&#039;&#039;4&#039;&#039;&#039; to enable, &#039;&#039;&#039;1&#039;&#039;&#039; to disable or &#039;&#039;&#039;F&#039;&#039;&#039; to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]]. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====&lt;br /&gt;
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====&lt;br /&gt;
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a 4 main different damage types in SS13. These are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]] and [[Health#Suffocation|suffocation]]. If you take enough damage you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;[[Health#Critical_Status|Crit]]&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[Guide_to_medicine|Guide to medicine]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|489x489px|Arriving on the station.]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. You&#039;ll start buckled onto a chair. Use the &#039;&#039;&#039;B&#039;&#039;&#039; key to resist out of the chair (or click the HUD icon).&lt;br /&gt;
===Finding Your Way Around===&lt;br /&gt;
One of the hardest things for new players is learning what there is on the station and where it is. This is compounded by the fact that we have [[Maps|several different stations]] with different designs. Look out for signs on the walls. Ask the people in the hallway. Look out for lines on the floor in the case of [[webmap:FlandStation|Fland]] or [[webmap:RadStation|Rad]] station. Ask the [[Mentor|mentors]].&lt;br /&gt;
&lt;br /&gt;
We live in the future! And thanks to revolutionary advancements in technology, we have an online map viewer for all [[Maps|BeeStation stations]]! Check the map you are currently on in the status page and then find the webmap link on the [[Maps|maps page]].&lt;br /&gt;
&lt;br /&gt;
It is helpful not just to find your way, but to get a more complete understanding of the stations. You can notice things here that are a common trend across all stations like: [[bar]] is always next to [[kitchen]], [[atmospherics]] are always next to [[engineering]], the [[Dormitory|dorms]] always have a room for cryosleep in case you want to leave the game, and more for you to discover!&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. Check out the [[FullControls#Tasks to practice the controls|full controls page for suggestions]]. Eventually, once you&#039;re confident in the controls, why not consider doing some [[How to Roleplay|roleplaying]]? This is a roleplay server, after all.&lt;br /&gt;
===Inventory Management [[File:Backpack.png]]===&lt;br /&gt;
Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine which storage slots it can fit in, and what they can&#039;t fit in. If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets.&lt;br /&gt;
*These pockets can only store tiny and small items.&lt;br /&gt;
*Your hands are where you can grab items and interact with them.&lt;br /&gt;
*Your back is where you should have your backpack.&lt;br /&gt;
*Your backpack is your main storage space, but it can only fit a limited number of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
*Your belt is where you store your toolbelt, (if you are an [[Station Engineer|engineer]]), your [[Laser Gun|gun]], or a variety of other different items, which range from swords to [[Defibrillator|defibrillators]].&lt;br /&gt;
* The items which you can fit in your suit storage (on the left most of your screen, below your gloves) depend on the uniform you are wearing. For example, a [[hardsuit]] would allow you to fit an oxygen tank in there, whilst an [[Armor Vest|armor vest]] would allow you to fit a [[laser gun]].&lt;br /&gt;
This is one of those things where there are a lot of exceptions. Simply ask around or experiment to find out all the interesting combinations of storage.&lt;br /&gt;
===Using Internals===&lt;br /&gt;
Your character starts with a [[box]]. Inside the box you will find an EpiPen. It’s used to stabilize people in [[Crit|critical]] condition. You will also find an [[emergency oxygen tank]] and a breathing mask. In a situation where there is a lack of oxygen, a viral outbreak, or some toxic gas in the air you can use this. &lt;br /&gt;
#Equip the mask into your mask slot [[File:Hud-Mask.png]] (press the equipment [[File:Hud-inventory.png]] icon to see it) or quickly equip with the &#039;&#039;&#039;E&#039;&#039;&#039; key.&lt;br /&gt;
#Place the oxygen tank into your pockets and press the [[File:Gmaskinternalsicon.gif]] button on the top left. You are now breathing from the oxygen tank.&lt;br /&gt;
Despite being called an emergency oxygen tank these puppies start with ~1000 kPa of pure oxygen. This, in layman’s terms, means you can breathe from one of these for about 30 minutes. You don’t have to fear running out of air in 5 minutes. The situation to use internals are not that common though. Lack of oxygen is usually accompanied by extreme temperature or pressure. The mask will not help with those. The best way to deal with things like breaches, fire or [[plasma]] fires is to run away from the affected area.&lt;br /&gt;
===Using suit sensors===&lt;br /&gt;
Every [[Nanotrasen]] [[jumpsuit]] comes with a mechanism called [[suit sensors]]. Right click on your jumpsuit and use the “adjust suit sensors mode”. It should be, by default, set to the highest level. If not, make sure to set them. I’m sure you can guess what they do by name alone. [[Medical Doctor|Medical]] and [[Security Officer|Security]] crew have access to [[Crew Monitoring Console|crew monitoring consoles]]. They can also use [[Pinpointer|pinpointers]] to locate crew. This only works if your suit sensors are on. In the unfortunate case of your early departure from this moral coil the good folk in medical might possibly locate and resurrect or clone your sorry body.&lt;br /&gt;
===What To Do if You Are Hurt or See Someone Hurt on the Ground?===&lt;br /&gt;
Go to the medbay. If you happen to see a dead or near dead person on the ground, you should take the following steps: Remember that EpiPen? Now is the time to use it. What is happening to a person in [[critical]] condition is that they are slowly suffocating. Injecting them with the EpiPen will prevent this suffocation, buying a lot of time. Then since they are hurt, they are probably bleeding. &#039;&#039;&#039;Do not drag them across the floor&#039;&#039;&#039; as this slowly kills them. Instead consult the [[FullControls|full controls]] page on how to lift a body in a fireman’s carry. Then take them to the medbay.&lt;br /&gt;
===What To Do if You Are Attacked?===&lt;br /&gt;
In the case that someone attacks you, you are already dead probably. If you are attacked by a [[Blood Cult|blood cultist]] using [[Blood Cult#Blood Spells|eldritch magic]], blood weapons and that has the jump on you; it’s not supposed to be a fair fight. Or a fight at all rather.&lt;br /&gt;
&lt;br /&gt;
In the case where you [[Byond the impossible|are not already dead]]. The first thing you want to do is scream “HELP” in the global radio chat. Because we can’t play the game and talk, an all uppercase “help” is like a special summoning call for [[Security Officer|security]], the [[AI]], or the [[Medical doctor|medical]] crew. If you have your [[Suit sensors|sensors]] turned on you don’t have to say where you are being attacked. Once the [[Terminology#Valid/Validhunting|valid hunters]] have been summoned the next step is to run away (bravely!). Look for the main station corridor as it is a public area and has lots of space. Avoid going into areas you don’t know since you might dead-end yourself.&lt;br /&gt;
&lt;br /&gt;
Once you get better acquainted with the [[rules]] you can read the [[Guide to Combat|combat guide]] (outdated; ask some security players for classes), to learn how to fight back.&lt;br /&gt;
===Radiation Storms===&lt;br /&gt;
When you hear a message stating: &#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&#039;&#039;&#039;&amp;quot;;&#039;&#039;&#039;&#039;&#039; that means a [[Random events#Radiation Storm|radiation storm]] is coming. This message is misleading, because maintenance is the only place protected from radiation. Normally, if the heads are competent, a station-wide emergency will then be declared opening up [[maintenance]] even if you don&#039;t have access. All you have to do now is mill in [[maintenance]] until the radiation storm passes over. If you get hit by the radiation or feel sick in general head to the [[medbay]].&lt;br /&gt;
==Properly Leaving The Game (Cryosleep)==&lt;br /&gt;
Too confused? Head hurts? Mom called you to eat dinner? Whatever the reason you wish to leave the game, there is a proper way to do it. Crew and job slots are based on the number of living crew. The proper way to leave the round is to go the [[Dormitory|dorms]] and find the cryosleep pods. They are bright green. If you can’t find the dorms just ask [[Crew|someone]] (like a [[mentor]]). There are usually signs as well such as “DORMS”, “SLEEP” or “REST”. If you lay into a cryosleep pod and then log out or rather exit the game your body will be removed from the round, you will become a ghost and an empty crew an job slot will open for someone else. Speaking of ghosts...&lt;br /&gt;
==Death and Ghosts==&lt;br /&gt;
Tried to be a [[Clown|funny guy]] with the [[Traitor|wrong]] [[Changeling|person]]? Wrong [[Blood Cult|place]], wrong [[Nightmare|time]] in maintenance? Whatever the case, you are now [[dead]]. Don’t despair just yet! If the [[Antagonist|bad man]] has not completely destroyed your body and you &amp;lt;u&amp;gt;turned your suit sensors on max&amp;lt;/u&amp;gt; there is a chance that some good [[paramedic]] will find your charred and bruised corpse and bring it to the [[medbay]] to be revived or [[Clone|cloned]].&lt;br /&gt;
&lt;br /&gt;
In the meantime, move the ghost out of your body. This is spectator mode. You can communicate with other dead players. It’s fine to talk in an [[OOC]] way in Dchat. In the case you are revived you are &#039;&#039;&#039;&amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt;&#039;&#039;&#039; to use any information gained while being a ghost. You also will &#039;&#039;&#039;forget the last 5 minutes before your death&#039;&#039;&#039; when you are revived. Check the [[rules]] page.&lt;br /&gt;
&lt;br /&gt;
In while being a ghost there is a chance to be prompted to become things like xenomorphs or swarmer. Sometimes these are random events and sometimes admin interference.&lt;br /&gt;
&lt;br /&gt;
There is also a ghost spawner menu. From here you can spawn as certain things on [[Lavaland]]. If you choose to do this, you will no longer be able to revive or be cloned. When you spawn you are a new entity. You are unaware of your past life. For a new player a recommendation can be spawning as a [[Lavaland]] doctor. You get your own [[Lavaland]] hospital where you can freely practice [[Guide to medicine|medicine]] and [[surgery]] on monkeys as well as [[Guide to hydroponics|botany]] and [[Guide to chemistry|chemistry]].&lt;br /&gt;
==What Jobs to Take After Your First Round==&lt;br /&gt;
The best beginner jobs are ones where no one is going to come to you asking for something you don&#039;t really understand. Assistant is the best because no one expects anything at all from you. You are free to explore and play with the controls. However once you get a grip on the controls is recommended to move to a job where still no one expects anything, but that have a designated objective. The recommended assistant &#039;&#039;plus&#039;&#039; roles are: &amp;lt;blockquote&amp;gt;[[Janitor]]: People will expect nothing from you except maybe that you clean the floor.&lt;br /&gt;
&lt;br /&gt;
[[Roboticist]]: Construction can be complex, but Robots, and Mechs are straightforward, and if you follow [[Guide to robotics|the guide]] it can be a great job to go at your own pace and as an introduction to Construction on BeeStation.&lt;br /&gt;
&lt;br /&gt;
[[Cargo Technician|Cargo Tech]]: Move crates until you die. It is said that all SS13 journeys begin and end in cargo. This is because cargo is of vital importance to several game modes. As a CT you will get to see the flow of these rounds first hand. However, your job will only every be to just move crates.&amp;lt;/blockquote&amp;gt;After that it&#039;s time to move on to some real roles. Funnily enough, the best way to learn these roles is to sign up as an assistant again. You are going to [[Beyond the impossible|use this role as intended]] and actually assist some departments. Going to the [[Head of Personnel|HoP]] or whatever place you want to learn about and asking nicely for someone to teach you is a very effective way to learn. The [[Head of Personnel|HoP]] can even give you custom job titles like &amp;quot;medical intern&amp;quot; or &amp;quot;brig receptionist&amp;quot;. Job that are good for this are: [[Medical Doctor]], [[Scientist]], [[Station Engineer]]... This is also the best way to dip your toes safely into being a [[Security Officer]]. Be careful, because it&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. &lt;br /&gt;
&lt;br /&gt;
Avoid joke roles such as the [[Clown]] or [[Mime]] at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. Don&#039;t be scared that you will be a bad antag. Due to the fact that you can&#039;t predict what or when it will happen everyone was a painfully obvious antag at one point. It&#039;s just how the game works. You should however avoid team antag roles. [[Blood Cult|Blood cult]], blood brothers, [[Revolutionary|revolutions]], [[Clockwork Cult|clock cultists]], [[Nuclear Operative|nuclear operatives]], [[Xenomorph|xenomoprhs]]... The most common and &amp;quot;safe&amp;quot; antag options to dip you toes in are [[Traitor]] and [[Changeling]].&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Health&amp;diff=39301</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Health&amp;diff=39301"/>
		<updated>2025-10-23T18:57:38Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:HealthMax.gif|300px|thumb|Maximum Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HealthLow.gif|300px|thumb|Low Health]]Health, in general, measures how much damage you can take before dying. If the sum of your damage lowers your health to 0, you will fall in [[Health#Critical Status|critical status]]. Further damage will lower health into negative numbers; you&#039;ll die if you reach the opposite of your max health.&lt;br /&gt;
&lt;br /&gt;
Health is not precisely visible normally; all you have is a green pulse that gets redder and smaller when you get hurt. You will also have a Health Doll, which shows which limbs have been hurt. To heal from damage with brute packs or ointments, you&#039;ll have to target the hurt limbs first.&lt;br /&gt;
&lt;br /&gt;
[[Health Analyzer]]s can be used to obtain a detailed readout of the health of a humanoid, showing precisely how much of each type of damage has been taken, and where. It will also tell in broad terms if the target is suffering from special damage types.&lt;br /&gt;
&lt;br /&gt;
[[Health Scanner HUD]]s are a special type of glasses that will show a lifebar on top of all living beings. The bar will go from full to empty when going from alive to [[#Critical Status|crit]]; when in [[#Critical Status|crit]], the bar will start flashing red, with the flashes becoming more frequent as the target approaches death.&lt;br /&gt;
&lt;br /&gt;
By default, humans and humanoids have 100 health (and consequently up to -100 crit health).&lt;br /&gt;
&lt;br /&gt;
==Blood==&lt;br /&gt;
Most humanoids have blood. The base amount is 560cc, which generally remains at that level. Blood can be drawn and injected with [[syringe]]s and [[Guide_to_medicine#Bleeding|IV drip]]s, can be lost from wounds and regenerated through chemicals. Blood regenerates slowly over time, and regenerates faster the better fed you are.&lt;br /&gt;
&lt;br /&gt;
There are also blood types, which follow the general real world rules. [[Lizard|Lizardpeople]] have a special bloodtype, marked L, which can only receive from and donate to the L blood type. Other species, such as [[Plasmamen]] and [[Psyphoza]] also have non-human blood types. Species with non-human blood types cannot take any other types of blood. &lt;br /&gt;
See the table below to see which blood types can receive which. Red is the donor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 rowspan=2| || colspan=&amp;quot;9&amp;quot; style=&amp;quot;background: red; color: white&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | A+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | A-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | B+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | B-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | AB+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | AB-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | 0+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | 0-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background: blue; color: white&amp;quot; | Receiver|| style=&amp;quot;background: blue; color: white&amp;quot; | A+ || Y || Y || N || N || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | A- || N || Y || N || N || N || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | B+ || N || N || Y || Y || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | B- || N  || N || N || Y || N || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | AB+ || Y  || Y || Y || Y || Y || Y || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | AB- || N  || Y || N || Y || N || Y || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | 0+ || N  || N || N || N || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | 0- || N  || N || N || N || N || N || N || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
To restore lost health the specific type of damage dealt must be fixed. If you take 40 total damage of any types you get slowed down. &lt;br /&gt;
&lt;br /&gt;
===Main Damage Types===&lt;br /&gt;
&lt;br /&gt;
There are five types of damage that affect your overall health (HP), and some other forms of damage which does not directly harm it. See the [[Guide_to_medicine#Treatment|Guide to medicine]] for suggestions on how to heal different types of damage. &lt;br /&gt;
&lt;br /&gt;
====Brute====&lt;br /&gt;
Brute damage is the most common: it&#039;s caused by being hit with physical weapons, pressure or lack thereof, explosions, acid, surgery, and so on.&lt;br /&gt;
&lt;br /&gt;
A side effect of brute damage is [[#Blood|Bleeding]]: once you take enough brute damage, you&#039;ll start bleeding out in proportion to the damage taken. Bleeding can be noticed by drops of blood falling off your character periodically.&lt;br /&gt;
&lt;br /&gt;
====Burn====&lt;br /&gt;
The second most common damage, Burn damage is usually dealt by lasers, hot weapons like welding tools, electric shocks, explosions, space, and fire. Damage dealt by cold is also taken as burn damage.&lt;br /&gt;
&lt;br /&gt;
Burn damage cannot cause bleeding, but corpses affected by enough burn damage become [[Husks]], becoming hard to identify and to revive, often requiring [[cloning]] or [[synthflesh]].&lt;br /&gt;
&lt;br /&gt;
====Toxin====&lt;br /&gt;
The least common (normal) damage is Toxin damage. It&#039;s caused mainly by, obviously, [[Guide_to_chemistry#Toxins|toxins]], and miscellaneous poisoning.&lt;br /&gt;
&lt;br /&gt;
Unlike burn or brute damage, toxin damage leaves no physical marks, making it invisible to bystanders examining you. It can still be detected by using a [[Health Analyzer]]. You can&#039;t directly detect the presence of toxins on yourself without one either, but you can usually tell by checking the health bar on the [[Medical_items#Health_Scanner_HUD|health scanner HUD]], or from the fact that you are slowed down without being hurt in other ways.&lt;br /&gt;
&lt;br /&gt;
====Oxygen====&lt;br /&gt;
Also known as suffocation, or oxyloss, oxygen damage is taken when not breathing, low blood level, or by some special toxins.&amp;lt;br&amp;gt;&lt;br /&gt;
Oxyloss, unlike other forms of damage, will heal quickly over time if you&#039;re breathing, making it generally not too threatening on its own. However, it still counts as normal damage when calculating crit and death, so continued lack of breathing will still end up being lethal.  If you take 50 or more suffocation damage, you [[Status_Effects#Unconscious|pass out]].&lt;br /&gt;
&lt;br /&gt;
Accumulating too much oxygen damage also causes you to occasionally pass out, making it harder to get to a safe spot or acquire internals.&lt;br /&gt;
====Cellular====&lt;br /&gt;
Cellular damage (also referred to as cloneloss or clone damage) is a special type of damage which is hidden even from [[Health Analyzer]]s, although it will still factor into the health total, which means that subtracting the other damage from the total health will let you figure out the total cellular damage.&lt;br /&gt;
&lt;br /&gt;
The most common source of cellular damage is [[cloning]]: clones will start with heavy cellular damage when they get out of the pod. Other sources are [[slime]]s, which are rarely seen unless you work in [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
===Special Damage Types===&lt;br /&gt;
&lt;br /&gt;
====Stamina====&lt;br /&gt;
Stamina damage (also called holodamage) is temporary damage: it will change your health icon as if it was real damage, but it&#039;s not calculated for crit or death. If you gain over 40 stamina damage you get slowed just like with normal damage. However, if you gain 100 stamina damage, you&#039;ll get inflicted with a special variety of [[Status_Effects#Paralyze|paralyze]] for some time, a stamcrit version which works differently from ordinary [[Status_Effects#Paralyze|paralysis]]. This paralysis cannot be reduced with &amp;quot;stun time reduction&amp;quot; chems or abilities, but stun immunities will still make you immune to it. Maximum stamina damage to chest is 120. Stamina does not stack with normal damage when calculating slowdown and stamcrit thresholds. &lt;br /&gt;
&lt;br /&gt;
Limbs can take stamina damage too. If a limb takes over 50 stamina damage it will become disabled until it regenerates. Limbs only take 75% stamina damage. &lt;br /&gt;
&lt;br /&gt;
Normally caused by disablers and similar weapons, damage from holograms made by the [[holodeck]], some [[Guide_to_chemistry#Tirizene|toxins]], and [[hallucination]]s.&lt;br /&gt;
&lt;br /&gt;
Stamina damage will start to rapidly regenerate 10 seconds after last time you took such damage, and some stun-reducing [[Guide_to_chemistry|chemicals]] can increase the regeneration speed. Your stamina-critical state ([[Status_Effects#Paralyze|paralyze]]) will end when you regenerate to under 100 stamina damage and you will automatically attempt to stand.&lt;br /&gt;
&lt;br /&gt;
====Brain====&lt;br /&gt;
Brain damage can be caused by [[cloning]], hits to the head, some [[Guide_to_chemistry#Impedrezene|chemicals]] and [[Guide_to_chemistry#Fentanyl|toxins]], the [[chaplain]] with his bible, and some [[Infections|diseases]].&lt;br /&gt;
&lt;br /&gt;
By itself it does nothing, but taking brain damage has a chance of inflicting [[Guide to Traumas|Brain Trauma]]s. This chance scales both with the amount of damage taken by the hit and the brain damage you already have.&lt;br /&gt;
&lt;br /&gt;
[[Guide to Traumas|Brain Trauma]]s can be Basic, Severe, Special, Deep-Rooted, and Permanent. See the [[Guide_to_Traumas#Brain_Trauma_Prefixes|Guide to Traumas]] for info about how to cure different traumas. &lt;br /&gt;
&lt;br /&gt;
If brain damage reaches extremely high levels (200 hp) you&#039;ll die of brain death, with no possibility of cloning as the brain becomes unusable. You can still fix this by splashing some [[Mannitol]] on the brain, which will heal its damage instantly.&lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Bleeding is generally caused by brute damage, and rarely by embedded objects or [[heparin]].&lt;br /&gt;
When bleeding, your blood volume decreases over time. When it starts getting low, you&#039;ll start seeing messages like &#039;&#039;&amp;quot;You feel dizzy.&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;You feel woozy.&amp;quot;&#039;&#039; If it gets even lower, you will take more oxygen damage proportionally to the amount of blood lost, which can result in fainting and [[Health#Death|death]].&lt;br /&gt;
&lt;br /&gt;
If your blood volume gets too low, you&#039;ll die even if you managed to stave off the oxygen damage.&lt;br /&gt;
&lt;br /&gt;
====Radiation====&lt;br /&gt;
[[Radiation]] can be accumulated through [[genetics]] testing, radiation storms, staying too close to the [[supermatter]] or the [[nuclear fission device]], fusion and its nuclear particles as well as hot tritium (probably due to atmos techs), or by certain weapons and traitor devices. Items exposed to radiation can themselves become sources of radiation (even things like air alarms and plasma windows).&lt;br /&gt;
&lt;br /&gt;
Radiation will gradually deal toxin damage. Additionally, it can cause complete hair loss, random mutations, fainting, and vomiting.&lt;br /&gt;
&lt;br /&gt;
====Ear Damage====&lt;br /&gt;
Ear damage is caused by loud noises like flashbangs, or diseases. Enough ear damage will result in deafness.&lt;br /&gt;
====Eye Damage====&lt;br /&gt;
Eye damage is caused by stabbing eyes with sharp items, bright flashes from flashbangs or explosions, or diseases. Eye damage will result in eye blurring, nearsightedness, and eventually total blindness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Status==&lt;br /&gt;
&lt;br /&gt;
[[File:HealthCrit.gif|300px|thumb|Critical Health]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also referred to as Crit, critical status happens when you receive about 100 damage (this can vary depending on your character&#039;s [[mood]]). This essentially means that you are barely alive and are on the verge of death. Reaching this means you will most likely require assistance from another crewmember to have a chance of survival.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of critical statuses, which are nicknamed Softcrit and Hardcrit. After losing around 100 HP, you will enter softcrit. You are severely hurt and are close to passing out; all you can do in this state is crawl slowly and whisper, which can help you hide or get away to safety.&lt;br /&gt;
&lt;br /&gt;
After reaching -50 HP, you will enter Hardcrit. You are still alive, but you are unconscious and effectively helpless: you&#039;ll be deaf, mute, blind and unable to move or act. You&#039;ll also start to suffocate, meaning that you will eventually die if nobody saves you. Whispering (.w) while in hardcrit will allow you to whisper a short message in your last breath to those who are close to you; however, doing so will kill you instantly.&lt;br /&gt;
&lt;br /&gt;
Deathgasp (*deathgasp) can also be used while in crit (or at anytime). It&#039;s an emote that mimics your death message, which may fool bystanders (or your killer) into thinking you have died, buying you some time.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
[[File:HealthDead.gif|300px|thumb|RIP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final stage of life, [[Guide to medicine#Death|death]] is what happens when you take too much damage.&lt;br /&gt;
&lt;br /&gt;
If you still have a brain, coming back is possible through [[Cloning]], being [[Guide to medicine#Defibrillation|defibrillated]], [[Guide to medicine#Revival surgery|revival surgery]], [[Guide to chemistry#strange reagent|strange reagent]], or other means. Your brain must be accessible in order for you to be revived. These methods of resurrections will allow you to keep your memory and character, though you will still forget the circumstances leading up to your death.&lt;br /&gt;
&lt;br /&gt;
Otherwise, enjoy spectating the round as a [[Ghost]], or take one of the [[Lavaland/Space_Role|Ghost Role]]s. You may also Respawn if 5 minutes have passed from your death. If you respawn, you will no longer be able to return to your previous body. There are also special opportunities and events where ghosts can enter a round again as another role or [[antagonist]]. All of these are separate lives, and you cannot use knowledge gained in a previous life while playing them.&lt;br /&gt;
&lt;br /&gt;
=Simple Animals=&lt;br /&gt;
Simple animals handle health in a simpler way: They have a health value, which is displayed to the player as a percentage in the Status tab on the right. Any damage taken will lower the health value, which in most cases can be healed by bruise packs, or in rare cases self-healing. A dead simple animal must be revived using a [[Shaft Miner#Advanced Gear|lazarus injector]].&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Medical_items&amp;diff=39300</id>
		<title>Medical items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Medical_items&amp;diff=39300"/>
		<updated>2025-10-23T18:33:23Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: Minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason = Many old and outdated sprites (Medikits,Surgery tools, etc...)&lt;br /&gt;
}}&lt;br /&gt;
Medical items. Used to [[Traitor|usually]] heal people.&lt;br /&gt;
==Items==&lt;br /&gt;
===Diagnostics===&lt;br /&gt;
The items for diagnosing the patient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Health Analyzer&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]], Autolathe&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage&lt;br /&gt;
 |strategy = Use it on your patient and see readings&lt;br /&gt;
 |description = Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:&lt;br /&gt;
*Overall health percentage&lt;br /&gt;
*Damage Type&lt;br /&gt;
*Blood Type&lt;br /&gt;
*It can display blood levels&lt;br /&gt;
*It can display how long ago a corpse died, and if it is defibable or not&lt;br /&gt;
*Medical ID&lt;br /&gt;
*It can display the reagents the person is currently addicted to&lt;br /&gt;
*It can display the amount of reagents inside of a person&#039;s body, and if they are overdosed on it or not&lt;br /&gt;
*[[Brain Trauma]]s&lt;br /&gt;
*Temperature&lt;br /&gt;
*Infection warning (only appears if there is one)&lt;br /&gt;
&lt;br /&gt;
An ideal reading for a health scan:&lt;br /&gt;
 &amp;lt;font color=darkblue&amp;gt;Analyzing Results for [Character Name]:&lt;br /&gt;
 	 Overall Status: 100% healthy&lt;br /&gt;
 	 Damage Specifics: &amp;lt;/font&amp;gt;&amp;lt;font color=blue&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;font color=lightgreen&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;-&amp;lt;/font&amp;gt;&amp;lt;font color=red&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;&lt;br /&gt;
 Key: &amp;lt;/font&amp;gt;&amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;/&amp;lt;/font&amp;gt;&amp;lt;font color=lightgreen&amp;gt;Toxin&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;/&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;/&amp;lt;/font&amp;gt;&amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;&lt;br /&gt;
 Body Temperature: 34.3943°C (93.91°F)&lt;br /&gt;
 Localized Damage, &amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;Burn&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;/&amp;lt;/font&amp;gt;&amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;&amp;lt;font color=darkblue&amp;gt;:&lt;br /&gt;
  	 Limbs are OK.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject&lt;br /&gt;
 burn injury status O.K | Subject brute-force injury status O.K&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person&#039;s bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Advanced Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Advanced Health Analyzer&lt;br /&gt;
 |image = Healthadv.png&lt;br /&gt;
 |foundin = [[Chief Medical Officer&#039;s Office]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage&lt;br /&gt;
 |strategy = Use it on your patient and see readings&lt;br /&gt;
 |description = Has all of the features of a normal health analyzer, but it can see quite a bit more.&lt;br /&gt;
* It can display the cellular damage level&lt;br /&gt;
* It can display the stamina level&lt;br /&gt;
* It can display the brain activity level (it can measure brain damage)&lt;br /&gt;
* It can display the radiation level&lt;br /&gt;
* It can show if a person is hallucinating or not&lt;br /&gt;
* It can display if a person is deaf or not, and if it was a result of trauma or from genetics&lt;br /&gt;
* It can display if a person is blind or not, and if it was a result of trauma or from genetics&lt;br /&gt;
* It can display liver damage (it can measure alcohol damage)&lt;br /&gt;
* It can display more advanced virus statistics (transmission levels, severity levels, etc.)&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Pen Light}} {{anchor|Penlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Penlight&lt;br /&gt;
 |image = Plight.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Genetics]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s eye condition or if the patient is alive, or seeing if patient has a tongue.&lt;br /&gt;
 |strategy = Toggle the light on, aim for the eyes or mouth and use on the patient&lt;br /&gt;
 |description = Works like a flashlight, but with a much lower brightness. Target a patient&#039;s eyes to identify blindness and x-ray vision. Target a patient&#039;s mouth to see their tongue, if they have one, as well as any [[Surgery#Dental_Implant|pills in their teeth]]. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Mass Spectrometer}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stethoscope}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Stethoscope&lt;br /&gt;
 |image = Stethoscope.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
 |usedfor = Listening to patient&#039;s pulse and respiration&lt;br /&gt;
 |strategy = Use it on a patient. ...or a [[safe]].&lt;br /&gt;
 |description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you&#039;re doing.&lt;br /&gt;
 }}&lt;br /&gt;
===Basic Treatments===&lt;br /&gt;
These are your basic go-to items for treating everyday brute, burn, toxin and oxygen deprivation damage.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bruise Pack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bruise Pack&lt;br /&gt;
 |image = Bpack.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Prison Wing]], [[Dormitory]]&lt;br /&gt;
 |usedfor = Treating bruise damage&lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the bruise pack on the patient&lt;br /&gt;
 |description = Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of twelve. Do not rapidly apply more than five to a single patient or they will overdose!&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Ointment}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Ointment&lt;br /&gt;
 |image = oint.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Prison Wing]], [[Dormitory]]&lt;br /&gt;
 |usedfor = Treating burn damage&lt;br /&gt;
 |strategy = Aim for the damaged limb and apply the ointment on the patient&lt;br /&gt;
 |description = Exactly the same as the bruise pack, except it is used to treat burn damage.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Medical gauze}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical gauze&lt;br /&gt;
 |image = Gauze.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Dormitory]], [[#Nanomed Plus|Nanomed Plus]]&lt;br /&gt;
 |usedfor = Temporarily stopping bleeding&lt;br /&gt;
 |strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work!&lt;br /&gt;
 |description = Used to stop bleeding, Works on dead people. Gauze is also very useful for healing non-humanoid creatures in need of medical attention, such as Ian. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Epinephrine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Epinephrine|Epinephrine]]&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station&lt;br /&gt;
 |usedfor = Treating suffocation damage&lt;br /&gt;
 |strategy = Inject the patient&lt;br /&gt;
 |description = [[File:Syringes.png|64px]] A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Syringe&lt;br /&gt;
 |image = Syringes.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Chemistry]]&lt;br /&gt;
 |usedfor = Injecting medicine, taking blood samples&lt;br /&gt;
 |strategy = Apply it while in hand to toggle inject or draw mode&lt;br /&gt;
 |description = A syringe is a container especially used for holding liquids. They have two modes -- inject and draw (left click to inject, right click to draw). While in draw mode, a syringe takes liquids from other liquid containers such as [[bottle]]s and [[beaker]]s &amp;lt;i&amp;gt;and even [[crew|people]] &amp;lt;/i&amp;gt;5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.&lt;br /&gt;
&lt;br /&gt;
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.&lt;br /&gt;
&lt;br /&gt;
They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes.&lt;br /&gt;
&lt;br /&gt;
[[File:Srybox.png|64px]] Empty syringes can be found in boxes located around [[Medbay]]. Specialised pre-filled syringes can also found in Medical kits, such as [[Anti-Toxin]] or [[Epinephrine]]. [[Spaceacillin]] syringes are also in [[Medical dispensers]].&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
 |usedfor = Tranquilizing the chucklefucks&lt;br /&gt;
 |strategy = Load the gun with a syringe filled with whatever and shoot at the patient&lt;br /&gt;
 |description = Fire at people at a range with a syringe, useful if [[Chloral Hydrate]] or [[Fluorosulfuric Acid|acid]] is in the needles. Not good for medicine applications (does minor damage each hit).&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Rapid Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Rapid Syringe Gun&lt;br /&gt;
 |image = Rapidsyringegun.png&lt;br /&gt;
 |foundin = Medbay Protalathe&lt;br /&gt;
 |usedfor = Tranquilizing the chucklefucks&lt;br /&gt;
 |strategy = A modification of the syringe gun design, using a rotating cylinder to store up to six syringes&lt;br /&gt;
 |description = It&#039;s a syringe gun, but it can be loaded with up to 6 syringes so you don&#039;t have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Hypospray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Hypospray&lt;br /&gt;
 |image = Hspray.png&lt;br /&gt;
 |foundin = [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
 |usedfor = Applying medicine quickly&lt;br /&gt;
 |strategy = Fill with medicine, apply to patient for quick healing&lt;br /&gt;
 |description = A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a &#039;&#039;tiny prick&#039;&#039;!&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Eyedropper}}{{anchor|Dropper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Dropper&lt;br /&gt;
 |image = Eyedropper.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Medical storage|Medical Storage]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Applying medicine quickly, small amounts at a time&lt;br /&gt;
 |strategy = Fill with medicine, apply to patient&lt;br /&gt;
 |description = &#039;&#039;&#039;Toggle in hand to change it to drop one to five units at a time.&#039;&#039;&#039; A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as [[bottle]]s and [[beaker]]s. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people&#039;s faces.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Bottle}}{{anchor|Beaker}}{{anchor|Water Bottle}}{{anchor|Cryo Beaker}}{{anchor|Cryostasis Beaker}}{{anchor|Large Beaker}}{{anchor|Large Water Bottle}}{{anchor|XL Beaker}}{{anchor|Meta Beaker}}{{anchor|Bluespace Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Beaker&lt;br /&gt;
 |image = beaker.png&lt;br /&gt;
 |foundin = [[Medical storage|Medical Storage]], [[Chemistry]], [[Robotics]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Transporting and mixing chemicals&lt;br /&gt;
 |strategy = Transport chemicals or mix them and watch magic happen&lt;br /&gt;
 |description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is &amp;lt;strike&amp;gt;ill-advised&amp;lt;/strike&amp;gt; always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]].&lt;br /&gt;
&lt;br /&gt;
There are multiple types of beakers:&lt;br /&gt;
[[file:bottle.png]] &#039;&#039;&#039;Bottle&#039;&#039;&#039; is a smaller version of a Beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid.&lt;br /&gt;
[[File:beaker.png]] &#039;&#039;&#039;Beaker&#039;&#039;&#039; is a standard glass beaker. Holds 50 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:waterbottle.png]] &#039;&#039;&#039;Water Bottle&#039;&#039;&#039; works the same as a beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 50 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:cryostasis_beaker.gif]] &#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039; holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Large Beaker.png]] &#039;&#039;&#039;Large Beaker&#039;&#039;&#039; holds 100 units of liquid. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:large_water_bottle.png]] &#039;&#039;&#039;Large Water Bottle&#039;&#039;&#039; works the same as a large beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 100 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XL_beaker.png]] &#039;&#039;&#039;XL Beaker&#039;&#039;&#039; holds 120 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:meta_beaker.png]] &#039;&#039;&#039;Meta Beaker&#039;&#039;&#039; holds 180 units of liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bluespace_beaker.gif]] &#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039; holds 300 units of liquid. Can not be used in ordinary [[Grenade|grenade]] casings. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Pill Bottle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Pill Bottle&lt;br /&gt;
 |image = Pill Bottle.png&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Transporting pills&lt;br /&gt;
 |strategy = Put pills inside, take pills out when needed&lt;br /&gt;
 |description = It&#039;s an airtight container for storing medication.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|DNA Injector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = DNA Injector&lt;br /&gt;
 |image = DNA Injector.png&lt;br /&gt;
 |foundin = [[Genetics]]&lt;br /&gt;
 |usedfor = Transfering genetics from subject to another&lt;br /&gt;
 |strategy = Make one in the DNA Scanner Access Console and use it on someone or yourself&lt;br /&gt;
 |description = This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or mutations (with mutation name) and transfers these things instantly to a person upon injection.&lt;br /&gt;
 }}&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
These items are used in [[surgery]]. Surgical tools can be found in [[Operating Theatre]] and [[Robotics]]. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Drapes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Drapes&lt;br /&gt;
 |image = Drapes.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Determining which place is about to be cut, sliced &#039;n&#039; diced&lt;br /&gt;
 |strategy = Use drapes on a patient who&#039;s (preferably) on the operating table&lt;br /&gt;
 |description = Nanotrasen brand surgical drapes provide optimal safety and infection control.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Scalpel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Scalpel&lt;br /&gt;
 |image = Scalpel.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Incisions in surgery, or melee combat&lt;br /&gt;
 |strategy = Use it on the patient when you need to do an incision&lt;br /&gt;
 |description = Cut, cut, and once more cut.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Circular Saw}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Circular Saw&lt;br /&gt;
 |image = Saw.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Cutting through bone, cutting out brains or cutting logs into planks&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = Note the blood stains; if there are no blood stains... you already know what you&#039;re doing with this bad boy. This is a normal-sized item capable of being used by [[Medical Doctor]]s to cut out [[brain]]s to be put into [[roboticist#cyborgs|robots]]. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Surgical Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Surgical Drill&lt;br /&gt;
 |image = Drill.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Drilling through bone&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = A item used for surgery. Surprisingly robust, especially against eyes.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Hemostat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Hemostat&lt;br /&gt;
 |image = Hemostat.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Clamping blood vessels to prevent bleeding&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = You can drill using this item. You dig?&amp;quot;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Cautery}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Cautery&lt;br /&gt;
 |image = Cautery.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = cauterizing wounds to prevent bleeding&lt;br /&gt;
 |strategy = Use it on the patient when needed in a surgical procedure&lt;br /&gt;
 |description = This stops bleeding.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Blood Filter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Blood Filter&lt;br /&gt;
 |image = Blood_filter.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], Medical duffle bags&lt;br /&gt;
 |usedfor = Removes reagents from patients bloodstream&lt;br /&gt;
 |strategy = Used in a [[Surgery#Filter_Blood|Filter Blood]] Step after 2nd incison. &lt;br /&gt;
 |description = To be used when the soon-to-be fired Chemists are only making meth.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Laser Scalpel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Laser Scalpel&lt;br /&gt;
 |image = Laser_scalpel_scalpel.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)&lt;br /&gt;
 |usedfor = Upgraded scalpel and saw two-in-one&lt;br /&gt;
 |strategy = Does [[Surgery|surgical]] steps faster than basic scalpel and saw. &lt;br /&gt;
 |description = Active in hand to toggle between low power (scalpel) mode [[File:Laser_scalpel_scalpel.png]] and high power (saw) mode [[File:Laser_scalpel_saw.png]]. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Mechanical Pinches}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Mechanical Pinches&lt;br /&gt;
 |image = Mechanical_pinches_retractor.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)&lt;br /&gt;
 |usedfor = Upgraded retractor and and hemostat two-in-one&lt;br /&gt;
 |strategy = Does [[Surgery|surgical]] steps faster than basic retractor and hemostat. &lt;br /&gt;
 |description = Active in hand to toggle between retractor mode [[File:Mechanical_pinches_retractor.png]] and hemostat mode [[File:Mechanical_pinches_hemostat.png]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Searing Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Searing Tool&lt;br /&gt;
 |image = Searing_tool_cautery.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)&lt;br /&gt;
 |usedfor = Upgraded cautery and surgical drill two-in-one&lt;br /&gt;
 |strategy = Does [[Surgery|surgical]] steps faster than basic cautery and surgical drill. &lt;br /&gt;
 |description = Active in hand to toggle between mending (cautery) mode [[File:Searing_tool_cautery.png]] and drilling mode [[File:Searing_tool_drill.png]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Anesthetic Tank&lt;br /&gt;
 |image = N2Otank.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]]&lt;br /&gt;
 |usedfor = Putting the patient asleep&lt;br /&gt;
 |strategy = See below&lt;br /&gt;
 |description = A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from &amp;lt;s&amp;gt;escaping&amp;lt;/s&amp;gt; feeling pain.&lt;br /&gt;
&#039;&#039;&#039;How to set internals:&#039;&#039;&#039;&lt;br /&gt;
* To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking &amp;quot;set internals&amp;quot; on the same menu you used to put the tank on their back. Once done your patient should fall asleep.  Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.&lt;br /&gt;
 }}&lt;br /&gt;
===Medical Gear===&lt;br /&gt;
Clothes and other equipment made especially for the doctors.&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Health Scanner HUD]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Sterile Mask]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = Sterilemask.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Latex Gloves]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = LGloves.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Nitrile Gloves]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = Nitrile_gloves.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Medical Belt]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = Medicalbelt.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Medical Backpack]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = Medpack.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Bio Hood]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = BioHood.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Bio-suit]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = BioSuit.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Muzzle]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = Muzzle.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Straight Jacket]]&lt;br /&gt;
 |bgcolor1 = #FFEEB6&lt;br /&gt;
 |bgcolor2 = #EDDA98&lt;br /&gt;
 |image = Straight.png&lt;br /&gt;
}}&lt;br /&gt;
===Medical Kits===&lt;br /&gt;
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they&#039;re empty, and these make your job a lot easier, so don&#039;t be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]]&lt;br /&gt;
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.&lt;br /&gt;
&lt;br /&gt;
{{anchor|First-Aid Kit a.k.a. Medkit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = First-Aid Kit a.k.a. Medkit&lt;br /&gt;
|image = SMed.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Carrying medicine for the most common injuries&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Bpack.png|link=Bruise Pack]] [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]&lt;br /&gt;
|description = Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Toxin First-Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Toxin First-Aid Kit&lt;br /&gt;
|image = Tmed.png &lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Carrying medicine for toxin damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Pill_Bottle.png|link=Guide_to_chemistry#Multiver|3x 10u Multiver pills]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Potassium_Iodide|3x 15u Potassium Iodide pills]] [[File:MediPen.png|link=Guide_to_chemistry#Pentetic_Acid|10u Pentetic Acid medipen]]  [[File:Healthanalyzer.png|link=Health Analyzer]]&lt;br /&gt;
|description = This kit is for the treatment of toxin damage. &lt;br /&gt;
Toxin kits may come with 1 of 3 biohazard symbols instead of a cross ([[File:TB1Med.png]][[File:TB2Med.png]][[File:TB3Med.png]]), but the contents should be the same.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Fire First-Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Burn treatment kit&lt;br /&gt;
|image = Bmed.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], [[Engineering]]&lt;br /&gt;
|usedfor = Carrying medicine for burn damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]]  [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Cleaner.png|link=Guide_to_chemistry#Rhigoxane|100u spray bottle of Rhigoxane]] [[File:MediPen.png|link=Guide_to_chemistry#Oxandrolone|10u Oxandrolone medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] &lt;br /&gt;
|description = This kit is for the treatment of burn damage. Each burn patch contains 20u [[Guide to chemistry#Silver Sulfadiazine|silver sulfadiazine]].&lt;br /&gt;
Burn treatment kits may have a flame symbol ([[File:BMedFlame.png]]) instead of a cross, though the contents should be the same.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Brute trauma treatment kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Brute trauma treatment kit&lt;br /&gt;
|image = Brutefak.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], [[Shaft Miner#The Rewards|mining equipment vendors]]&lt;br /&gt;
|usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents = [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]]  [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Trophazole|4x 15u Trophazole pills]] [[File:MediPen.png|link=Guide_to_chemistry#Salicyclic_Acid|10u Salicyclic Acid medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]&lt;br /&gt;
|description = This kit is for the treatment of brute damage.&amp;lt;br&amp;gt; Each patch contains 20u of [[Guide to chemistry#Styptic Powder|styptic powder]].&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Oxygen Deprivation First-Aid Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Oxygen Deprivation First-Aid Kit&lt;br /&gt;
|image = O2med.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Carrying medicine for suffocation damage&lt;br /&gt;
|strategy = Use the contents to heal patients&lt;br /&gt;
|contents =  [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]][[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:MediPen.png|link=Guide_to_chemistry#Salbutamol|10u Salbutamol medipen]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Active_Pure_Chemicals|4x 30u iron pills]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]&lt;br /&gt;
|description = This kit is for the treatment of suffocation damage. Each syringe contains 15u [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]]. &lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Box of hugs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Box of hugs&lt;br /&gt;
|image = hugbox.png&lt;br /&gt;
|foundin = [[Maintenance]], [[#Nanomed Plus|Nanomed Plus]]&lt;br /&gt;
|usedfor = Carrying medicine for common injuries, hugging&lt;br /&gt;
|strategy = Use the contents to heal patients. Use the box to calm sensitive patients.&lt;br /&gt;
|contents = [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] &lt;br /&gt;
|description = This box is made for the well-being of sensitive persons. &lt;br /&gt;
}}&lt;br /&gt;
===Pill Bottles===&lt;br /&gt;
These are located in the [[Genetics|Genetics lab]]. The chemicals contained within these bottles are mostly useful for clones.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bottle of Mannitol Pills}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Bottle of Mannitol Pills&lt;br /&gt;
|image = Pill_Bottle.png&lt;br /&gt;
|foundin = [[Genetics]]&lt;br /&gt;
|usedfor = Treating brain damage in patients, particularly the newly-cloned.&lt;br /&gt;
|strategy = Get the patient to swallow a pill. Slip a pill in the cryo beakers.&lt;br /&gt;
|contents = [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] &lt;br /&gt;
|description = Contains pills used to treat brain damage.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Bottle of Mutadone Pills}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Bottle of Mutadone Pills&lt;br /&gt;
|image = Pill_Bottle.png&lt;br /&gt;
|foundin = [[Genetics]]&lt;br /&gt;
|usedfor = Removing genetic mutations in patients including superpowers and disabilities.&lt;br /&gt;
|strategy = Get the patient to swallow a pill. Force one into a monkey to turn it into a human.&lt;br /&gt;
|contents = [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] &lt;br /&gt;
|description = Contains pills used to treat genetic abnormalities.&lt;br /&gt;
}}&lt;br /&gt;
==Machinery and Facilities==&lt;br /&gt;
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the [[Medbay]] to use any of these.&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[General items#Sink|Sink]]&lt;br /&gt;
 |image = Sink.png&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Shower}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[General items#Shower|Shower]]&lt;br /&gt;
 |image = Shower.png&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = NanoMed Plus&lt;br /&gt;
 |image = Nanomedplus.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Supplying yourself with medical items&lt;br /&gt;
 |strategy = Use the machine and choose your poison&lt;br /&gt;
 |description = [[Vending_machines#NanoMed_Plus|See what NanoMed Plus holds inside.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = NanoMed&lt;br /&gt;
 |image = Nanomed.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Supplying yourself with medical items&lt;br /&gt;
 |strategy = Use the machine and choose your poison.&lt;br /&gt;
 |description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Lifeform Stasis Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Lifeform Stasis Unit (aka &amp;quot;Stasis Bed&amp;quot;)&lt;br /&gt;
 |image = Stasis_bed_off.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = To keep patients alive during treatment&lt;br /&gt;
 |strategy = Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]].&lt;br /&gt;
 |description = Puts patients into stasis. Can be turned off with alt-click. Works for surgery. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_medicine#Lifeform_Stasis_Units|See here how to use a Stasis Bed.]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#Lifeform_Stasis_Unit|See here how to build a Stasis Bed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sleeper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Sleeper&lt;br /&gt;
 |image = Sleeper.gif&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = To heal patients&lt;br /&gt;
 |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose &#039;&#039;&amp;quot;Close&amp;quot;&#039;&#039;, now the patient is in and you can inject all the needed medicines&lt;br /&gt;
 |description = Sleepers can hold up to 6 chemical containers, allowing fast adminstration of chemicals to patients. Sleepers that come with the station already have a few different [[Guide_to_chemistry#Medicines|medicines]]. When injecting medicine sleepers only use 8 units, while still giving the patient a 10 unit dose. They can also be upgraded to hold more containers at once or decrease the amount consumed per injection.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Sleeper|Guide to building and using a Sleeper.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Cryogenics Tube &amp;amp; Freezer}}{{anchor|Cryogenics Chamber &amp;amp; Freezer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Cryogenics Tube &amp;amp; Freezer&lt;br /&gt;
 |image = [[File:Cryo.gif|x64px|Cryogenics Tube]][[File:Freezer.gif|64px|Freezer]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Healing critical (or not critical) patients and genetic damage&lt;br /&gt;
 |strategy = Set the cryo up and put people in. Eject them after they&#039;ve healed up&lt;br /&gt;
 |description = These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in [[Guide_to_medicine#Critically_Wounded|critical condition]], and will safely lower a patient&#039;s body temperature to levels at which [[Cryoxadone]], usually mixed with [[Mannitol]], is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_medicine#Cryo_Tube|See here how to use and perform maintenance on the Cryogenics Tubes.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Guide to building a Cryogenics Tube.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Defibrillator&lt;br /&gt;
|image = Defib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]]&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = Can bring patients out of death and into crit under certain conditions. Doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through [[Clothing_and_Accessories#Hardsuit|hardsuits]]. Defibrillation works on monkeys, too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. &lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Defibrillator Mount}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Defibrillator Mount&lt;br /&gt;
|image = Defibmount.png&lt;br /&gt;
|foundin = [[Chief Medical Officer&#039;s Office]]&lt;br /&gt;
|usedfor = Holding Defibrillators&lt;br /&gt;
|description = Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|Compact Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #CEFFF4&lt;br /&gt;
|bgcolor2 = #ADEDDF&lt;br /&gt;
|name = Compact Defibrillator&lt;br /&gt;
|image = Compactdefib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], Medical [[techfab]]&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = A smaller version of the defibrillator, can be produced at Medical [[techfab]] and is found in the [[Chief Medical Officer|CMO&#039;s]] office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.&lt;br /&gt;
}}&lt;br /&gt;
{{anchor|DNA Scanner &amp;amp; DNA Scanner Access Console}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = DNA Scanner &amp;amp; DNA Scanner Access Console&lt;br /&gt;
 |image = [[File:scanner.gif|64px|DNA Scanner]][[File:Medcom.gif|64px|DNA Scanner Access Console]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Genetics]]&lt;br /&gt;
 |usedfor = Overall changing the subject&#039;s DNA, e.g. finding superpowers. Making SE/UI injections&lt;br /&gt;
 |strategy = Put a person in the DNA Scanner and use the console to play God.&lt;br /&gt;
 |description = These can&#039;t create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. [[Guide_to_genetics|More info can be found here]].&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#DNA_Scanner|Guide to building a DNA Scanner.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|DNA Scanner, Cloning Console &amp;amp; Cloning Pod}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = DNA Scanner, Cloning Console &amp;amp; Cloning Pod&lt;br /&gt;
 |image = [[File:scanner.gif|64px|DNA Scanner]][[File:Medcom.gif|64px|Cloning Console]][[File:Clone.gif|64px|Cloning Pod]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Genetics]]&lt;br /&gt;
 |usedfor = Scanning dead people and cloning them back to life&lt;br /&gt;
 |strategy = Put a corpse in the DNA Scanner, use the console, scan, clone if possible&lt;br /&gt;
 |description = A machine with the power to reverse death itself - as long as there&#039;s something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. [[Geneticist#Cloning.2C_A_How_To|See here for instructions]] or check out a copy of &#039;&#039;Cloning techniques of the 26th century&#039;&#039; (found on the Geneticist&#039;s desk).&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#DNA_Scanner|Guide to building a DNA Scanner.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#Cloning_Pod|Guide to building a Cloning Pod.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|IV Drip}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = IV Drip&lt;br /&gt;
 |image = IV_Drip.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Dispensing blood and other chemicals&lt;br /&gt;
 |strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.&lt;br /&gt;
 |description = The IV drip can replenish patients&#039; blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Blood Pack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Blood Pack&lt;br /&gt;
 |image = Random_bloodpack_0.png&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Virology]]&lt;br /&gt;
 |usedfor = Replenishing blood&lt;br /&gt;
 |strategy = Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.&lt;br /&gt;
 |description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don&#039;t give patients the wrong [[Guide_to_medicine#Bleeding|blood type]]! Empty blood packs [[File:Intravenous_medicine_bag.png]] can be printed from the medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research. Blood packs can be labeled with a pen. &lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Intravenous Medicine Bag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Intravenous Medicine Bag&lt;br /&gt;
 |image = Intravenous_medicine_bag.png&lt;br /&gt;
 |foundin = Medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research&lt;br /&gt;
 |usedfor = Making custom IV drip [[Guide_to_chemistry#Medicines|medicine]] mixes&lt;br /&gt;
 |strategy = Fill it with medicines that won&#039;t overdose the patient, such as iron. Use the way as [[#Blood_Pack|blood pack]]. &lt;br /&gt;
 |description = Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be [[Guide_to_chemistry#Inject|injected]] into a patient with an [[#IV_Drip|IV drip]]. Alt-click the bag to permanently seal it, which will prevent spilling. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Operating Table}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Operating Table&lt;br /&gt;
 |image = [[File:OpCom.png|64px|An operating computer, as in not broken.]][[File:OpTable.gif|64px|Operating Table]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]])&lt;br /&gt;
 |usedfor = Surgery&lt;br /&gt;
 |strategy = Put patient on table, do surgery&lt;br /&gt;
 |description = A major part in all [[surgery]]. Only [[Medical Doctor|medical doctors]] and the [[CMO]] have access to surgery.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Chem Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Chem Dispenser&lt;br /&gt;
 |image = Dispenser.png&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Dispensing chemicals&lt;br /&gt;
 |strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker&lt;br /&gt;
 |description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an [[Inducer]] in the event of a power outage.&lt;br /&gt;
A beaker, or other liquid holding device, has to be put inside for it to perform it&#039;s function. The units of chemicals it gives out vary depending on what it is set to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemicals produced:&#039;&#039;&#039; See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Chemical Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Chemical Heater&lt;br /&gt;
 |image = Chemical Heater.png&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Heating chemicals&lt;br /&gt;
 |strategy = Put a beaker in, select a temperature, and turn it on.&lt;br /&gt;
 |description = See the [[guide to chemistry]] for a list of chemical formulas and their reaction to heat.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|ChemMaster 3000}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = ChemMaster 3000&lt;br /&gt;
 |image = Chemmaster.gif&lt;br /&gt;
 |foundin = [[Chemistry]]&lt;br /&gt;
 |usedfor = Making bottles and pills&lt;br /&gt;
 |strategy = Put beaker with &#039;&#039;stuff&#039;&#039; in, make &#039;&#039;stuff&#039;&#039; containing bottles/pills for further use&lt;br /&gt;
 |description = Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Reagent Grinder}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Reagent Grinder&lt;br /&gt;
 |image = Blender.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Kitchen]], [[Bar]], [[Hydroponics]], [[Xenobiology]]&lt;br /&gt;
 |usedfor = Grinding and liquefying reagents&lt;br /&gt;
 |strategy = Put something in it and choose what you want to do with it&lt;br /&gt;
 |description = Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on:&#039;&#039;&#039;&lt;br /&gt;
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)&lt;br /&gt;
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)&lt;br /&gt;
* Other grown items (nettles and death nettles)&lt;br /&gt;
* Snacks (chips and candy)&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Morgue Tray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Morgue Tray&lt;br /&gt;
 |image = Morgue_tray.png&lt;br /&gt;
 |foundin = [[Morgue]]&lt;br /&gt;
 |usedfor = Storing dead people&lt;br /&gt;
 |strategy = Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they&#039;re there), and close&lt;br /&gt;
 |description = Holds one person (preferably dead) on the tray within.&amp;lt;br&amp;gt;Has a light on the side to notify about the body if it has a ghost in them &amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;b&amp;gt;Blue light&amp;lt;/b&amp;gt;: No body or object.&lt;br /&gt;
*&amp;lt;b&amp;gt;Green light&amp;lt;/b&amp;gt;: Body with a ghost in it, will beep loudly to catch attention&lt;br /&gt;
*&amp;lt;b&amp;gt;Red light&amp;lt;/b&amp;gt;: Body with no ghost or braindead/catatonic.&lt;br /&gt;
*&amp;lt;b&amp;gt;Yellow light&amp;lt;/b&amp;gt;: Non-body object.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_medicine&amp;diff=39299</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_medicine&amp;diff=39299"/>
		<updated>2025-10-23T18:28:42Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: Small updates &amp;amp; fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Potentially Outdated&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;This page is potentially out of date, since BeeStation uses pre-cobbychem medical, but this page was copied from TGstation&#039;s wiki post-cobbychem.&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man&#039;s appendix, throw that clown out of medical, and stitch up that curator&#039;s face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
== Identification ==&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
* There are four primary kinds of damage: &#039;&#039;&#039;Suffocation&#039;&#039;&#039;, &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, and &#039;&#039;&#039;toxin.&#039;&#039;&#039; These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, and &#039;&#039;&#039;bleeding&#039;&#039;&#039;&lt;br /&gt;
* There are additional kinds of damage that occur less often: &#039;&#039;&#039;cellular&#039;&#039;&#039;, &#039;&#039;&#039;organ damage&#039;&#039;&#039;, and &#039;&#039;&#039;bleeding&#039;&#039;&#039;.&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be &#039;&#039;&#039;treated individually&#039;&#039;&#039; (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except organ damage. If there is no damage, the patient is &#039;&#039;&#039;perfectly healthy (100%)&#039;&#039;&#039;.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), they will be in a &#039;&#039;&#039;critical condition&#039;&#039;&#039;; lying on the ground and &#039;&#039;gasping&#039;&#039; for air, potentially unconscious. When in this condition, the patient cannot recover on their own and will gradually take suffocation damage until &#039;&#039;&#039;death (-100%)&#039;&#039;&#039;. This kills the patient.&lt;br /&gt;
* Bleeding is different from other types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
===Your first patient===&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
:* Use your PDA or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient&#039;s health and helps treat wounds if the patient is in crit. Don&#039;t give them 30 or more units of it, as that will cause toxin damage.&lt;br /&gt;
:* If the patient is bleeding, apply a medical gauze [[File:Gauze.png]]. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. &lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step. Make sure they&#039;re also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Sleeper|sleeper]]. Drag the patient on top of it, then click on the sleeper to close it and administer medicine.&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use bruise packs, ointments or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
== Treatment ==&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will &#039;&#039;gasp for air&#039;&#039;. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient&#039;s mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person&#039;s heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straightforward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove brute damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage slowly over time.&lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] quickly heals brute damage over time, slowly if below 50 brute damage and quickly if above 50.&lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_food_and_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it&#039;ll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straightforward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ensure the patient&#039;s temperature is normal. You can inspect this using a [[Health Analyzer]]. If they are too cold or too hot, use the medbay&#039;s shower and use a wrench to adjust its temperature.&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] quickly heals burn damage over time, slowly if under 50 burn damage and quickly if over 50.&lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it&#039;ll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person&#039;s health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals 2 toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals 2 toxic damage. OD at 30u.&lt;br /&gt;
* [[Guide_to_chemistry#Carthatoline|Carthatoline]] heals 5 toxin damage and purges toxic reagents.&lt;br /&gt;
* [[Guide_to_chemistry#Hepanephrodaxon|Hepanephrodaxon]] heals 12 toxin damage and heals the liver. OD at 10u.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals 2 toxin damage and purges all other chemicals quickly at 2u per tick. Also purges large [[radiation]] fast but slows down with lower levels. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid at 2.5 per tick but doesn&#039;t heal toxic damage, and will &#039;&#039;&#039;deal&#039;&#039;&#039; toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic.&lt;br /&gt;
* [[Surgery#Filter_Blood|Filter Blood]] surgery will purge chemicals from the body at 22% of the reagent per cycle.&lt;br /&gt;
* If patient has a damaged liver, [[Guide_to_chemistry#Hepanephrodaxon|Hepanephrodaxon]] will heal the liver, [[Surgery#Hepatectomy|Hepatectomy]] will return the liver to functioning if it&#039;s severely damaged.&lt;br /&gt;
* If the liver is non-functional, a liver transplant will stop the toxin damage caused by that liver and allow chemicals to work in the body. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can&#039;t control it, however.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it&#039;ll heal brute, burn, toxin and stamina damage. This works faster on beds and tables.&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
Gauze [[File:Gauze.png]] will provide stop bleeding, but may require multiple applications. IVs can be used to replenish blood with blood bags. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Treating bloodloss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]] or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient&#039;s blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient&#039;s blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
Rare kind of damage. It is also known as &#039;&#039;&#039;Clone damage&#039;&#039;&#039;. It shows up on scanners and is visible on examination, but exact numbers aren&#039;t shown.&lt;br /&gt;
[[File:HealthAnalyzerScanCloneDamage.png|thumb|If you detect no damage with low health at a patient, It means Cellular damage issue.]]&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Greed&#039;s Slot Machine, found in the Lavaland ruin that corresponds to Greed.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it&#039;s hard to get.&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things.&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they&#039;ll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that&#039;s not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that&#039;s decayed past 60 damage, and restores functionality. Good for getting a heart that&#039;s too damaged to defib to work again. This surgery will &#039;&#039;&#039;only work once&#039;&#039;&#039;.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it&#039;s still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&#039;&#039;&#039;Side-Effects:&#039;&#039;&#039;&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can&#039;t digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most &#039;&#039;&#039;basic&#039;&#039;&#039; brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Recalibration|Brain Recalibration]], will also cure &#039;&#039;&#039;severe&#039;&#039;&#039; traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure &#039;&#039;&#039;deep-rooted brain traumas&#039;&#039;&#039;, but at the risk of causing a different &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* &#039;&#039;&#039;Permanent&#039;&#039;&#039; brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can&#039;t hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they&#039;re buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
*Falling, on Multi-Z stations.&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb&#039;s damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]] in which case they can also grow [[Changeling#Arm Blade|something you may find familiar]].&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]] can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. &#039;&#039;&#039;Use it mainly to heal cellular damage&#039;&#039;&#039;, or if you&#039;re out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]].&lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s.&lt;br /&gt;
#* Be sure to only add chemicals that you can&#039;t overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed. Otherwise, they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won&#039;t work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient&#039;s health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]] for better medicines. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it! Check the &#039;&#039;overdose threshold&#039;&#039; column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
Overdosed Reagents will continue to apply their negative effect and not any of its normal effects until its fully out of the patient. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
*[[Guide to chemistry#Antihol|Antihol]] purges alcoholic beverages quickly and can be used in conjunction with other chemicals since they are not purged&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won&#039;t work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you&#039;ll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who&#039;ve stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient&#039;s clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]], [[supermatter]], and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
# Examine the body. Does it say they &#039;&#039;&#039;committed suicide&#039;&#039;&#039; or that their &#039;&#039;&#039;soul has departed&#039;&#039;&#039;? Nothing you can do for them, fast track them to the [[morgue]], also make sure they aren&#039;t a [[Plasmaman]] or [[IPC]] as both cannot be defib&#039;ed, don&#039;t be the guy that tries to defib a IPC for 5 minutes while they scream at you in deadchat.&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient&#039;s heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you&#039;re holding them in to wield them in both hands. Stop dragging the patient (with &#039;&#039;&#039;H&#039;&#039;&#039; or &#039;&#039;&#039;delete&#039;&#039;&#039;) or you will be shocked. Switch to &#039;&#039;&#039;help&#039;&#039;&#039; [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you&#039;ll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can&#039;t find the patient&#039;s brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won&#039;t tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
==== Cloning ====&lt;br /&gt;
Cloning is the easiest but also the most time-wasting and expensive form of revival, just drag the corpse into the cloning scanner, press scan on the cloner and if everything is good you can just go to their records and press clone, science can research better parts for the cloner so its cheaper,faster and deals less cellular damage&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. &#039;&#039;&#039;Note:&#039;&#039;&#039; A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can be revived, though they will be catatonic. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Cannot be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from &#039;&#039;name&#039;s&#039;&#039; head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There&#039;s a miserable expression on &#039;&#039;name&#039;s&#039;&#039; face; they must have really hated life. There&#039;s no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Recalibration|brain recalibration]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s completely lifeless. Perhaps there&#039;ll be a chance for them later.&lt;br /&gt;
|Head&#039;s soul isn&#039;t around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it&#039;s rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. or try and clone it&lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it&#039;s got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]] or try and clone it. &lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 1u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn&#039;t work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
Note on Synthflesh Revival as of Mar. 7 2021:&lt;br /&gt;
&lt;br /&gt;
It is recommended to &#039;&#039;&#039;not&#039;&#039;&#039; apply via splashing, as it does nothing. Apply 2 40u patches (=80u) and spray 3 10u from a spray can (=110u) to trigger de-husking. Still, changeling husks being un-dehuskable still applies. (This is a work-around for current spaghetti code.)&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
== Primary care for other races ==&lt;br /&gt;
There are several other species encountered on the shift, they may require specific methods or alternative medicines&lt;br /&gt;
=== Nanotrasen Approved Crewmembers ===&lt;br /&gt;
===== Humans =====&lt;br /&gt;
Everything in is guide assumes the patient is human so no variant healing is required&lt;br /&gt;
===== Lizards =====&lt;br /&gt;
No difference to humans in terms of medicine besides cryoxadone based cryogenics being less effective &lt;br /&gt;
===== Plasmamen =====&lt;br /&gt;
This race is notably harder to revive due to the lack of heart and the need for plasma in gas form.&lt;br /&gt;
&lt;br /&gt;
To revive them you need a way to defibrillate and it can be accomplished by&lt;br /&gt;
* Using organ manipulation to insert a working heart into its chest&lt;br /&gt;
* Using revival surgery&lt;br /&gt;
* Using Strange Reagent&lt;br /&gt;
Afterwards you need a suit for them, which hopefully isnt already destroyed and plasma based internals. A spare tank can be printed from the medical protolathe but it lacks the plasma. You will have to get some from science or atmospherics.&lt;br /&gt;
&lt;br /&gt;
In place of plasma internals, sabutamol, perflurodecalin and dexalin can keep the patient alive as he attempts to replenish his plasma.&lt;br /&gt;
===== Mothpeople =====&lt;br /&gt;
No difference to humans, they may require extra occuline occassionally&lt;br /&gt;
&lt;br /&gt;
If their wings are burnt off it cannot be repaired with surgery and require replacement. Possibly from a empty clone&lt;br /&gt;
===== Ethereals =====&lt;br /&gt;
No difference to humans in terms of medicine but may require manual charging by a doctor using High-power energy bars. The optimal way is to bring them to robotics and placing them in a charger&lt;br /&gt;
===== IPCs =====&lt;br /&gt;
These Require welders on help intent to repair brute damage and cable coils for burn damage. Send them to robotics for repair if medical lacks tools to do it. However, Tend wounds will work on IPCs if in a pinch.&lt;br /&gt;
&lt;br /&gt;
Additionally IPCS require [[Guide to chemistry#System Cleaner|System Cleaner]] for toxin damage or [[Guide to chemistry#Solder|Solder]] for &amp;quot;brain&amp;quot; damage It is recommended administering these chemicals via syringe.&lt;br /&gt;
&lt;br /&gt;
in fringe cases where IPCs take burn damage without any clear source consider cooling the body down using a freezing shower or sending to robotics for organ replacement&lt;br /&gt;
===== Apids =====&lt;br /&gt;
No difference to humans but you cannot administer medicine using smoke. Consider asking apid patients for some honey for surgery&lt;br /&gt;
===== Oozeling/Slimeperson =====&lt;br /&gt;
These are potentially hard to cure patients and can be mistaken for ethereals. &lt;br /&gt;
&lt;br /&gt;
They are unable to metabolise many forms of medicines without drawback if said reagent can heal toxin damage. This includes omnizine, Epinephrine (If in crit), Tricordazine, atropine. If accidentally administered purge it with calomel.&lt;br /&gt;
&lt;br /&gt;
Slime ooze is also harder to replenish if there are factors draining it such as lack of nutrition. If they are missing limbs, make sure they have more than 100% blood, as they will more than likely regenerate their limbs after waking up.&lt;br /&gt;
&lt;br /&gt;
If an oozeling has blood filter nanites, administer Perfluorodecalin from the sleeper, then get them to science for &amp;lt;s&amp;gt;them to die because no scientist knows how to remove nanites&amp;lt;/s&amp;gt; a scientist to remove the nanites in time before they run out of blood.&lt;br /&gt;
&lt;br /&gt;
You can also remove nanites in a pinch by shocking them with a shocked door.&lt;br /&gt;
&lt;br /&gt;
The prime ways to replenish blood are by overfeeding patients with nutrition or administering toxins.&lt;br /&gt;
&lt;br /&gt;
If the patient requires tox healing, and there are no toxin bottles, administer [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] available in the sleeper. It has virtually no downsides to oozelings.&lt;br /&gt;
&lt;br /&gt;
Do not admit oozlings to cryogenics as the cold harms them.&lt;br /&gt;
== Afternote ==&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren&#039;t serious about healing someone, don&#039;t give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
==Plasmaman Cloning==&lt;br /&gt;
=== If they are husked or you only have a head ===&lt;br /&gt;
# Extract their brain&lt;br /&gt;
# Put their brain in the cloning scanner&lt;br /&gt;
=== Cloning Process ===&lt;br /&gt;
# Start cloning&lt;br /&gt;
# Take their old body, &#039;&#039;&#039;undress the body&#039;&#039;&#039; outside the cloning pod exit, so the plasmaman will wake up next to their clothes.&lt;br /&gt;
# &#039;&#039;&#039;Turn on the shower&#039;&#039;&#039; at the exit of the pod, so they don&#039;t immediately catch fire after waking up.&lt;br /&gt;
# Ensure they get dressed when they exit the cloner. Do not leave them unattended when cloning.&lt;br /&gt;
# After they are clothed, if the cloner is unupgraded, put them in cryogenics to heal the clone damage.&lt;br /&gt;
=== In the case of missing clothing ===&lt;br /&gt;
# Get them [[Guide to chemistry#Salbutamol|Salbutamol]] pills from a blue oxygen deprivation medikit. Alternatively, low doses of [[Guide to chemistry#Perfluorodecalin|Perfluorodecalin]] will work.&lt;br /&gt;
# After they exit the cloner, feed them these pills. Ensure the shower is on. The pills will keep them alive while you find clothing and a plasma tank.&lt;br /&gt;
# Go to any clothes vendor, for you, probably the medical clothes vendor in storage. Buy a plasma envirosuit and envirohelmet. Put it outside the cloner.&lt;br /&gt;
# Give them a breath mask, and ask around for a spare plasma internals tank or get one from engineering. You can also print one from the medical lathe, and fill it at atmospherics, engineering, or toxins. Ensure they have ample supply of [[Guide to chemistry#Salbutamol|Salbutamol]] during this period.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
== Oozeling Revival ==&lt;br /&gt;
=== How to revive an Oozeling 101: ===&lt;br /&gt;
# &#039;&#039;&#039;Check their Blood Level.&#039;&#039;&#039; If they have negative amounts of blood, just yeet them in the cloner. The roundstart ooze supply isn&#039;t sufficient to fix that. There&#039;s this massive misconception that welder fuel acts as blood for Oozelings, here&#039;s a hint: &#039;&#039;&#039;&#039;&#039;It Does not act as Blood for them.&#039;&#039;&#039;&#039;&#039; (While it is true that PROCESSING the fuel gives them blood, it is useless since they immediately die after 1 tick due to oxyloss from negative levels of blood.) &amp;lt;br /&amp;gt;If they have LOW blood, don&#039;t waste the slime ooze pack on them. Instead throw them in the sleeper and give them [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]], as it heals their oxygen damage &#039;&#039;&#039;&#039;&#039;AND&#039;&#039;&#039;&#039;&#039; regenerates their blood slowly. &amp;lt;br /&amp;gt;Skip this step if their blood level is normal.&lt;br /&gt;
# &#039;&#039;&#039;Check the Damage Levels.&#039;&#039;&#039; If they have Brute/Burn damage, apply medication as you would for a normal human being. For toxin damage, see step 3. Contrary to popular belief, &#039;&#039;&#039;SALT DOES NOT HURT OOZELINGS.&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Check their Chemicals.&#039;&#039;&#039; I cannot fucking stress how important it is to know what&#039;s inside an oozeling, if there&#039;s &#039;&#039;any&#039;&#039; chemical that heals toxin damage, you need to get that out, preferably with [https://wiki.beestation13.com/view/Surgery#Filter_Blood blood filter surgery] . Do not use [[Guide_to_chemistry#Charcoal|Charcoal]] or [[Guide to chemistry#Pentetic Acid|Pentetic Acid]] to purge chemicals as it will damage them. [[Guide_to_chemistry#Calomel|Calomel]] is preferred as it not only doesn&#039;t cause damage, but heals them. Nothing that would cause toxin damage in an Oozeling? They may have nanites. In this case, &#039;&#039;&#039;cry&#039;&#039;&#039;, as no scientist knows they can remove nanites. If this applies, drag them to the cloner in shame.&lt;br /&gt;
Once you follow these 3 simple steps, you &#039;&#039;SHOULD&#039;&#039; be able to revive them via defibrillator. Once you do, yeet them in a nearby sleeper and apply [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]], but please, &#039;&#039;please&#039;&#039;, &#039;&#039;&#039;&#039;&#039;PLEASE&#039;&#039;&#039;&#039;&#039;, for the love of God do not overdose them on that shit.&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Health&amp;diff=39298</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Health&amp;diff=39298"/>
		<updated>2025-10-23T17:50:32Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: more updates + linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:HealthMax.gif|300px|thumb|Maximum Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HealthLow.gif|300px|thumb|Low Health]]Health, in general, measures how much damage you can take before dying. If the sum of your damage lowers your health to 0, you will fall in [[#Critical Statis|critical status]]. Further damage will lower health into negative numbers; you&#039;ll die if you reach the opposite of your max health.&lt;br /&gt;
&lt;br /&gt;
Health is not precisely visible normally; all you have is a green pulse that gets redder and smaller when you get hurt. You will also have a Health Doll, which shows which limbs have been hurt. To heal from damage with brute packs or ointments, you&#039;ll have to target the hurt limbs first.&lt;br /&gt;
&lt;br /&gt;
[[Health Analyzer]]s can be used to obtain a detailed readout of the health of a humanoid, showing precisely how much of each type of damage has been taken, and where. It will also tell in broad terms if the target is suffering from special damage types.&lt;br /&gt;
&lt;br /&gt;
[[Health Scanner HUD]]s are a special type of glasses that will show a lifebar on top of all living beings. The bar will go from full to empty when going from alive to [[#Critical Status|crit]]; when in [[#Critical Status|crit]], the bar will start flashing red, with the flashes becoming more frequent as the target approaches death.&lt;br /&gt;
&lt;br /&gt;
By default, humans and humanoids have 100 health (and consequently up to -100 crit health).&lt;br /&gt;
&lt;br /&gt;
==Blood==&lt;br /&gt;
Most humanoids have blood. The base amount is 560cc, which generally remains at that level. Blood can be drawn and injected with [[syringe]]s and [[Guide_to_medicine#Bleeding|IV drip]]s, can be lost from wounds and regenerated through chemicals. Blood regenerates slowly over time, and regenerates faster the better fed you are.&lt;br /&gt;
&lt;br /&gt;
There are also blood types, which follow the general real world rules. [[Lizard|Lizardpeople]] have a special bloodtype, marked L, which can only receive from and donate to the L blood type. Other species, such as [[Plasmamen]] and [[Psyphoza]] also have non-human blood types. Species with non-human blood types cannot take any other types of blood. &lt;br /&gt;
See the table below to see which blood types can receive which. Red is the donor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 rowspan=2| || colspan=&amp;quot;9&amp;quot; style=&amp;quot;background: red; color: white&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | A+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | A-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | B+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | B-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | AB+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | AB-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | 0+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | 0-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background: blue; color: white&amp;quot; | Receiver|| style=&amp;quot;background: blue; color: white&amp;quot; | A+ || Y || Y || N || N || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | A- || N || Y || N || N || N || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | B+ || N || N || Y || Y || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | B- || N  || N || N || Y || N || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | AB+ || Y  || Y || Y || Y || Y || Y || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | AB- || N  || Y || N || Y || N || Y || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | 0+ || N  || N || N || N || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | 0- || N  || N || N || N || N || N || N || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
To restore lost health the specific type of damage dealt must be fixed. If you take 40 total damage of any types you get slowed down. &lt;br /&gt;
&lt;br /&gt;
===Main Damage Types===&lt;br /&gt;
&lt;br /&gt;
There are five types of damage that affect your overall health (HP), and some other forms of damage which does not directly harm it. See the [[Guide_to_medicine#Treatment|Guide to medicine]] for suggestions on how to heal different types of damage. &lt;br /&gt;
&lt;br /&gt;
====Brute====&lt;br /&gt;
Brute damage is the most common: it&#039;s caused by being hit with physical weapons, pressure or lack thereof, explosions, acid, surgery, and so on.&lt;br /&gt;
&lt;br /&gt;
A side effect of brute damage is [[#Blood|Bleeding]]: once you take enough brute damage, you&#039;ll start bleeding out in proportion to the damage taken. Bleeding can be noticed by drops of blood falling off your character periodically.&lt;br /&gt;
&lt;br /&gt;
====Burn====&lt;br /&gt;
The second most common damage, Burn damage is usually dealt by lasers, hot weapons like welding tools, electric shocks, explosions, space, and fire. Damage dealt by cold is also taken as burn damage.&lt;br /&gt;
&lt;br /&gt;
Burn damage cannot cause bleeding, but corpses affected by enough burn damage become [[Husks]], becoming hard to identify and to revive, often requiring [[cloning]] or [[synthflesh]].&lt;br /&gt;
&lt;br /&gt;
====Toxin====&lt;br /&gt;
The least common (normal) damage is Toxin damage. It&#039;s caused mainly by, obviously, [[Guide_to_chemistry#Toxins|toxins]], and miscellaneous poisoning.&lt;br /&gt;
&lt;br /&gt;
Unlike burn or brute damage, toxin damage leaves no physical marks, making it invisible to bystanders examining you. It can still be detected by using a [[Health Analyzer]]. You can&#039;t directly detect the presence of toxins on yourself without one either, but you can usually tell by checking the health bar on the [[Medical_items#Health_Scanner_HUD|health scanner HUD]], or from the fact that you are slowed down without being hurt in other ways.&lt;br /&gt;
&lt;br /&gt;
====Oxygen====&lt;br /&gt;
Also known as suffocation, or oxyloss, oxygen damage is taken when not breathing, low blood level, or by some special toxins.&amp;lt;br&amp;gt;&lt;br /&gt;
Oxyloss, unlike other forms of damage, will heal quickly over time if you&#039;re breathing, making it generally not too threatening on its own. However, it still counts as normal damage when calculating crit and death, so continued lack of breathing will still end up being lethal.  If you take 50 or more suffocation damage, you [[Status_Effects#Unconscious|pass out]].&lt;br /&gt;
&lt;br /&gt;
Accumulating too much oxygen damage also causes you to occasionally pass out, making it harder to get to a safe spot or acquire internals.&lt;br /&gt;
====Cellular====&lt;br /&gt;
Cellular damage (also referred to as cloneloss or clone damage) is a special type of damage which is hidden even from [[Health Analyzer]]s, although it will still factor into the health total, which means that subtracting the other damage from the total health will let you figure out the total cellular damage.&lt;br /&gt;
&lt;br /&gt;
The most common source of cellular damage is [[cloning]]: clones will start with heavy cellular damage when they get out of the pod. Other sources are [[slime]]s, which are rarely seen unless you work in [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
===Special Damage Types===&lt;br /&gt;
&lt;br /&gt;
====Stamina====&lt;br /&gt;
Stamina damage (also called holodamage) is basically &amp;quot;fake&amp;quot; damage: it will change your health icon as if it was real damage, but it&#039;s not calculated for crit or death. If you gain over 40 stamina damage you get slowed just like with normal damage. However, if you gain 100 stamina damage, you&#039;ll get inflicted with a special variety of [[Status_Effects#Paralyze|paralyze]] for some time, a stamcrit version which works separatedly from ordinary [[Status_Effects#Paralyze|paralyze]]. This paralization can not be reduced with &amp;quot;stun time reduction&amp;quot; chems or abilities, but stun immunities will still make you immune to it. Maximum stamina damage to chest is 120. Stamina does not stack with normal damage when calculating slowdown and stamcrit thresholds. &lt;br /&gt;
&lt;br /&gt;
Limbs can take stamina damage too. If a limb takes over 50 stamina damage it will become disabled until it regenerates. Limbs only take 75% stamina damage. &lt;br /&gt;
&lt;br /&gt;
Normally caused by disablers and similar weapons, damage from holograms made by the [[holodeck]], some [[Guide_to_chemistry#Tirizene|toxins]], and [[hallucination]]s.&lt;br /&gt;
&lt;br /&gt;
Stamina damage will start to rapidly regenerate 10 seconds after last time you took such damage, and some stun-reducing [[Guide_to_chemistry|chemicals]] can increase the regeneration speed. Your stamina-critical state ([[Status_Effects#Paralyze|paralyze]]) will end when you regenerate to under 100 stamina damage.&lt;br /&gt;
&lt;br /&gt;
====Brain====&lt;br /&gt;
Brain damage can be caused by [[cloning]], hits to the head, some [[Guide_to_chemistry#Impedrezene|chemicals]] and [[Guide_to_chemistry#Fentanyl|toxins]], the [[chaplain]] with his bible, and some [[Infections|diseases]].&lt;br /&gt;
&lt;br /&gt;
By itself it does nothing, but taking brain damage has a chance of inflicting [[Guide to Traumas|Brain Trauma]]s. This chance scales both with the amount of damage taken by the hit and the brain damage you already have.&lt;br /&gt;
&lt;br /&gt;
[[Guide to Traumas|Brain Trauma]]s can be Basic, Severe, Special, Deep-Rooted, and Permanent. See the [[Guide_to_Traumas#Brain_Trauma_Prefixes|Guide to Traumas]] for info about how to cure different traumas. &lt;br /&gt;
&lt;br /&gt;
If brain damage reaches extremely high levels (200 hp) you&#039;ll die of brain death, with no possibility of cloning as the brain becomes unusable. You can still fix this by splashing some [[Mannitol]] on the brain, which will heal its damage instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Bleeding is generally caused by brute damage, and rarely by embedded objects or [[heparin]].&lt;br /&gt;
When bleeding, your blood volume decreases over time. When it starts getting low, you&#039;ll start seeing messages like &#039;&#039;&amp;quot;You feel dizzy.&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;You feel woozy.&amp;quot;&#039;&#039; If it gets even lower, you will take more oxygen damage proportionally to the amount of blood lost, which can result in fainting and death.&lt;br /&gt;
&lt;br /&gt;
If your blood volume gets too low, you&#039;ll die even if you managed to stave off the oxygen damage.&lt;br /&gt;
&lt;br /&gt;
====Radiation====&lt;br /&gt;
Radiation can be accumulated through [[genetics]] testing, radiation storms, staying too close to the [[supermatter]] or the [[nuclear fission device]], fusion and its nuclear particles as well as hot tritium (probably due to atmos techs), or by certain weapons and traitor devices. Items exposed to radiation can themselves become sources of radiation (even things like air alarms and plasma windows).&lt;br /&gt;
&lt;br /&gt;
Radiation will gradually deal toxin damage. Additionally, it can cause complete hair loss, random mutations, fainting, and vomiting.&lt;br /&gt;
&lt;br /&gt;
====Ear Damage====&lt;br /&gt;
Ear damage is caused by loud noises like flashbangs, or diseases. Enough ear damage will result in deafness.&lt;br /&gt;
====Eye Damage====&lt;br /&gt;
Eye damage is caused by stabbing eyes with sharp items, bright flashes from flashbangs or explosions, or diseases. Eye damage will result in eye blurring, nearsightedness, and eventually total blindness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Status==&lt;br /&gt;
&lt;br /&gt;
[[File:HealthCrit.gif|300px|thumb|Critical Health]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also referred to as Crit, critical status happens when you receive about 100 damage (this can vary depending on your character&#039;s [[mood]]). This essentially means that you are barely alive and are on the verge of death. Reaching this means you will most likely require assistance from another crewmember to have a chance of living.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of critical status, which are nicknamed Softcrit and Hardcrit. After losing around 100 HP, you will enter softcrit. You are severely hurt and are close to passing out; all you can do in this state is crawl slowly and whisper, which can help you hide or get away to safety.&lt;br /&gt;
&lt;br /&gt;
After reaching -50 HP, you will enter Hardcrit. You are still alive, but you are effectively helpless: you&#039;ll be deaf, mute, blind and unable to move or act. You&#039;ll also start slowly suffocating, meaning that you will eventually die if nobody saves you. Whispering (.w) while in hardcrit will allow you to whisper a short message in your last breath to those who are close to you; however, doing so will kill you instantly.&lt;br /&gt;
&lt;br /&gt;
Deathgasp (*deathgasp) can also be used while in crit (or at anytime). It&#039;s an emote that mimics your death message, which may fool bystanders (or your killer) into thinking you have died, buying you some time.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
[[File:HealthDead.gif|300px|thumb|RIP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final stage of life, death is what happens when you take too much damage.&lt;br /&gt;
&lt;br /&gt;
If you still have a brain, coming back is possible through [[Cloning]], being [[Guide to medicine#Defibrillation|defibrillated]], [[Guide to medicine#Revival surgery|revival surgery]], [[Guide to chemistry#strange reagent|strange reagent]], or other means. Your brain must be accessible in order for you to be revived. These methods of resurrections will allow you to keep your memory and character, though you will still forget the circumstances leading up to your death.&lt;br /&gt;
&lt;br /&gt;
Otherwise, enjoy spectating the round as a [[Ghost]], or take one of the [[Lavaland/Space_Role|Ghost Role]]s. You may also Respawn if 5 minutes have passed from your death. If you respawn, you will no longer be able to return to your previous body. There are also special opportunities and events where ghosts can enter a round again as another role or [[antagonist]]. All of these are separate lives, and you cannot use knowledge gained in a previous life while playing them.&lt;br /&gt;
&lt;br /&gt;
=Simple Animals=&lt;br /&gt;
Simple animals handle health in a simpler way: They have a health value, which is displayed to the player as a percentage in the Status tab on the right. Any damage taken will lower the health value, which in most cases can be healed by bruise packs, or in rare cases self-healing.&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Health&amp;diff=39297</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Health&amp;diff=39297"/>
		<updated>2025-10-23T17:40:45Z</updated>

		<summary type="html">&lt;p&gt;Chockenwings: Updates to better reflect the current system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:HealthMax.gif|300px|thumb|Maximum Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HealthLow.gif|300px|thumb|Low Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health, in general, measures how much damage you can take before dying. If the sum of your damage lowers your health to 0, you will fall in [[#Critical Statis|critical status]]. Further damage will lower health into negative numbers; you&#039;ll die if you reach the opposite of your max health.&lt;br /&gt;
&lt;br /&gt;
Health is not precisely visible normally; all you have is a green pulse that gets redder and smaller when you get hurt. You will also have a Health Doll, which shows which limbs have been hurt. To heal from damage with brute packs or ointments, you&#039;ll have to target the hurt limbs first.&lt;br /&gt;
&lt;br /&gt;
[[Health Analyzer]]s can be used to obtain a detailed readout of the health of a humanoid, showing precisely how much of each type of damage has been taken, and where. It will also tell in broad terms if the target is suffering from special damage types.&lt;br /&gt;
&lt;br /&gt;
[[Health Scanner HUD]]s are a special type of glasses that will show a lifebar on top of all living beings. The bar will go from full to empty when going from alive to [[#Critical Status|crit]]; when in [[#Critical Status|crit]], the bar will start flashing red, with the flashes becoming more frequent as the target approaches death.&lt;br /&gt;
&lt;br /&gt;
By default, humans and humanoids have 100 health (and consequently up to -100 crit health).&lt;br /&gt;
&lt;br /&gt;
==Blood==&lt;br /&gt;
Most humanoids have blood. The base amount is 560cc, which generally remains at that level. Blood can be drawn and injected with [[syringe]]s and [[Guide_to_medicine#Bleeding|IV drip]]s, can be lost from wounds and regenerated through chemicals. Blood regenerates slowly over time, and regenerates faster the better fed you are.&lt;br /&gt;
&lt;br /&gt;
There are also blood types, which follow the general real world rules. [[Lizard|Lizardpeople]] have a special bloodtype, marked L, which can only receive from and donate to the L blood type. Other species, such as [[Plasmamen]] and [[Psyphoza]] also have non-human blood types. Species with non-human blood types cannot take any other types of blood. &lt;br /&gt;
See the table below to see which blood types can receive which. Red is the donor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 rowspan=2| || colspan=&amp;quot;9&amp;quot; style=&amp;quot;background: red; color: white&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | A+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | A-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | B+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | B-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | AB+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | AB-&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | 0+&lt;br /&gt;
|style=&amp;quot;background: red; color: white; width: 25px&amp;quot; | 0-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background: blue; color: white&amp;quot; | Receiver|| style=&amp;quot;background: blue; color: white&amp;quot; | A+ || Y || Y || N || N || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | A- || N || Y || N || N || N || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | B+ || N || N || Y || Y || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | B- || N  || N || N || Y || N || N || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | AB+ || Y  || Y || Y || Y || Y || Y || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | AB- || N  || Y || N || Y || N || Y || N || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | 0+ || N  || N || N || N || N || N || Y || Y &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: blue; color: white&amp;quot; | 0- || N  || N || N || N || N || N || N || Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
To restore lost health the specific type of damage dealt must be fixed. If you take 40 total damage of any types you get slowed down. &lt;br /&gt;
&lt;br /&gt;
===Main Damage Types===&lt;br /&gt;
&lt;br /&gt;
There are five types of damage that affect your overall health (HP), and some other forms of damage which does not directly harm it. See the [[Guide_to_medicine#Treatment|Guide to medicine]] for suggestions on how to heal different types of damage. &lt;br /&gt;
&lt;br /&gt;
====Brute====&lt;br /&gt;
Brute damage is the most common: it&#039;s caused by being hit with physical weapons, pressure or lack thereof, explosions, acid, surgery, and so on.&lt;br /&gt;
&lt;br /&gt;
A side effect of brute damage is [[#Blood|Bleeding]]: once you take enough brute damage, you&#039;ll start bleeding out in proportion to the damage taken. Bleeding can be noticed by drops of blood falling off your character periodically.&lt;br /&gt;
&lt;br /&gt;
====Burn====&lt;br /&gt;
The second most common damage, Burn damage is usually dealt by lasers, hot weapons like welding tools, electric shocks, explosions, space, and fire. Damage dealt by cold is also taken as burn damage.&lt;br /&gt;
&lt;br /&gt;
Burn damage cannot cause bleeding, but corpses affected by enough burn damage become [[Husks]], becoming hard to identify and to revive, often requiring [[cloning]] or [[synthflesh]].&lt;br /&gt;
&lt;br /&gt;
====Toxin====&lt;br /&gt;
The least common (normal) damage is Toxin damage. It&#039;s caused mainly by, obviously, [[Guide_to_chemistry#Toxins|toxins]], and miscellaneous poisoning.&lt;br /&gt;
&lt;br /&gt;
Unlike burn or brute damage, toxin damage leaves no physical marks, making it invisible to bystanders examining you. It can still be detected by using a [[Health Analyzer]]. You can&#039;t directly detect the presence of toxins on yourself without one either, but you can usually tell by checking the health bar on the [[Medical_items#Health_Scanner_HUD|health scanner HUD]], or from the fact that you are slowed down without being hurt in other ways.&lt;br /&gt;
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====Oxygen====&lt;br /&gt;
Also known as suffocation, or oxyloss, oxygen damage is taken when not breathing, low blood level, or by some special toxins.&amp;lt;br&amp;gt;&lt;br /&gt;
Oxyloss, unlike other forms of damage, will heal quickly over time if you&#039;re breathing, making it generally not too threatening on its own. However, it still counts as normal damage when calculating crit and death, so continued lack of breathing will still end up being lethal.  If you take 50 or more suffocation damage, you [[Status_Effects#Unconscious|pass out]].&lt;br /&gt;
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Accumulating too much oxygen damage also causes you to occasionally pass out, making it harder to get to a safe spot or acquire internals.&lt;br /&gt;
====Cellular====&lt;br /&gt;
Cellular damage (also referred to as cloneloss or clone damage) is a special type of damage which is hidden even from [[Health Analyzer]]s, although it will still factor into the health total, which means that subtracting the other damage from the total health will let you figure out the total cellular damage.&lt;br /&gt;
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The most common source of cellular damage is [[cloning]]: clones will start with heavy cellular damage when they get out of the pod. Other sources are [[slime]]s, which are rarely seen unless you work in [[Xenobiology]].&lt;br /&gt;
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===Special Damage Types===&lt;br /&gt;
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====Stamina====&lt;br /&gt;
Stamina damage (also called holodamage) is basically &amp;quot;fake&amp;quot; damage: it will change your health icon as if it was real damage, but it&#039;s not calculated for crit or death. If you gain over 40 stamina damage you get slowed just like with normal damage. However, if you gain 100 stamina damage, you&#039;ll get inflicted with a special variety of [[Status_Effects#Paralyze|paralyze]] for some time, a stamcrit version which works separatedly from ordinary [[Status_Effects#Paralyze|paralyze]]. This paralization can not be reduced with &amp;quot;stun time reduction&amp;quot; chems or abilities, but stun immunities will still make you immune to it. Maximum stamina damage to chest is 120. Stamina does not stack with normal damage when calculating slowdown and stamcrit thresholds. &lt;br /&gt;
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Limbs can take stamina damage too. If a limb takes over 50 stamina damage it will become disabled until it regenerates. Limbs only take 75% stamina damage. &lt;br /&gt;
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Normally caused by disablers and similar weapons, damage from holograms made by the [[holodeck]], some [[Guide_to_chemistry#Tirizene|toxins]], and [[hallucination]]s.&lt;br /&gt;
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Stamina damage will start to rapidly regenerate 10 seconds after last time you took such damage, and some stun-reducing [[Guide_to_chemistry|chemicals]] can increase the regeneration speed. Your stamina-critical state ([[Status_Effects#Paralyze|paralyze]]) will end when you regenerate to under 100 stamina damage.&lt;br /&gt;
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====Brain====&lt;br /&gt;
Brain damage can be caused by [[cloning]], hits to the head, some [[Guide_to_chemistry#Impedrezene|chemicals]] and [[Guide_to_chemistry#Fentanyl|toxins]], the [[chaplain]] with his bible, and some [[Infections|diseases]].&lt;br /&gt;
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By itself it does nothing, but taking brain damage has a chance of inflicting [[Guide to Traumas|Brain Trauma]]s. This chance scales both with the amount of damage taken by the hit and the brain damage you already have.&lt;br /&gt;
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[[Guide to Traumas|Brain Trauma]]s can be Basic, Severe, Special, Deep-Rooted, and Permanent. See the [[Guide_to_Traumas#Brain_Trauma_Prefixes|Guide to Traumas]] for info about how to cure different traumas. &lt;br /&gt;
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If brain damage reaches extremely high levels (200 hp) you&#039;ll die of brain death, with no possibility of cloning as the brain becomes unusable. You can still fix this by splashing some [[Mannitol]] on the brain, which will heal its damage instantly.&lt;br /&gt;
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====Bleeding====&lt;br /&gt;
Bleeding is generally caused by brute damage, and rarely by embedded objects or [[heparin]].&lt;br /&gt;
When bleeding, your blood volume decreases over time. When it starts getting low, you&#039;ll start seeing messages like &#039;&#039;&amp;quot;You feel dizzy.&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;You feel woozy.&amp;quot;&#039;&#039; If it gets even lower, you will take more oxygen damage proportionally to the amount of blood lost, which can result in fainting and death.&lt;br /&gt;
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If your blood volume gets too low, you&#039;ll die even if you managed to stave off the oxygen damage.&lt;br /&gt;
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====Radiation====&lt;br /&gt;
Radiation can be accumulated through [[genetics]] testing, radiation storms, staying too close to the [[supermatter]] or the [[nuclear fission device]], fusion and its nuclear particles as well as hot tritium (probably due to atmos techs), or by certain weapons and traitor devices. Items exposed to radiation can themselves become sources of radiation (even things like air alarms and plasma windows).&lt;br /&gt;
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Radiation will gradually deal toxin damage. Additionally, it can cause complete hair loss, random mutations, fainting, and vomiting.&lt;br /&gt;
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====Ear Damage====&lt;br /&gt;
Ear damage is caused by loud noises like flashbangs, or diseases. Enough ear damage will result in deafness.&lt;br /&gt;
====Eye Damage====&lt;br /&gt;
Eye damage is caused by stabbing eyes with sharp items, bright flashes from flashbangs or explosions, or diseases. Eye damage will result in eye blurring, nearsightedness, and eventually total blindness.&lt;br /&gt;
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==Critical Status==&lt;br /&gt;
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[[File:HealthCrit.gif|300px|thumb|Critical Health]]&lt;br /&gt;
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Also referred to as Crit, critical status happens when you receive about 100 damage (this can vary depending on your character&#039;s [[mood]]). This essentially means that you are barely alive and are on the verge of death. Reaching this means you will most likely require assistance from another crewmember to have a chance of living.&lt;br /&gt;
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There are two kinds of critical status, which are nicknamed Softcrit and Hardcrit. After losing around 100 HP, you will enter softcrit. You are severely hurt and are close to passing out; all you can do in this state is crawl slowly and whisper, which can help you hide or get away to safety.&lt;br /&gt;
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After reaching -50 HP, you will enter Hardcrit. You are still alive, but you are effectively helpless: you&#039;ll be deaf, mute, blind and unable to move or act. You&#039;ll also start slowly suffocating, meaning that you will eventually die if nobody saves you. Whispering (.w) while in hardcrit will allow you to whisper a short message in your last breath to those who are close to you; however, doing so will kill you instantly.&lt;br /&gt;
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Deathgasp (*deathgasp) can also be used while in crit (or at anytime). It&#039;s an emote that mimics your death message, which may fool bystanders (or your killer) into thinking you have died, buying you some time.&lt;br /&gt;
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==Death==&lt;br /&gt;
[[File:HealthDead.gif|300px|thumb|RIP]]&lt;br /&gt;
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The final stage of life, death is what happens when you take too much damage.&lt;br /&gt;
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If you still have a brain, coming back is possible through [[Cloning]], being defibrillated, revival surgery, or other means. Your brain must be accessible in order for you to be revived. These methods of resurrections will allow you to keep your memory and character, though you will still forget the circumstances leading up to your death.&lt;br /&gt;
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Otherwise, enjoy spectating the round as a [[Ghost]], or take one of the [[Lavaland/Space_Role|Ghost Role]]s. There are also special opportunities and events where ghosts can enter a round again as another role or [[antagonist]]. All of these are separate lives, and you cannot use knowledge gained in a previous life while playing them.&lt;br /&gt;
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=Simple Animals=&lt;br /&gt;
Simple animals handle health in a simpler way: They have a health value, which is displayed to the player as a percentage in the Status tab on the right. Any damage taken will lower the health value, which in most cases can be healed by bruise packs, or in rare cases self-healing.&lt;/div&gt;</summary>
		<author><name>Chockenwings</name></author>
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