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		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=32439</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=32439"/>
		<updated>2020-10-12T15:13:33Z</updated>

		<summary type="html">&lt;p&gt;Cameron r: added a light pink thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So lets get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you&#039;re using as to cut out a lot of unnecessary movement.&lt;br /&gt;
&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
&lt;br /&gt;
Before you start breeding the slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split in 4 baby slimes.&lt;br /&gt;
&lt;br /&gt;
=== Culling ===&lt;br /&gt;
&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
&lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes, is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it. &lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades. &lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, check if the extra plasma bar that is usually in the [[Testing Lab]], or the [[Experimental Lab]] is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
&lt;br /&gt;
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but, you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on it&#039;s individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want less chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra.  The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.&lt;br /&gt;
* Injecting it with blood fills it with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
* Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself.&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
&lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it. &lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Warping extracts create runes that you can retrieve at any time, which can produce various effects on the tile they&#039;re placed on.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Extracts on the tile are absorbed, 8 extracts produces a slime of that color.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Acts as an extremely fancy bonfire that can be easily relocated.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Sheets of cloth on the tile transform into trauma kits. Sheets of plastic become ointments.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Keeps a tile slippery constantly, and makes an extinguisher-like water effect every few seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Quick to place, slow to pick up. Completely solid invisible &amp;quot;wall&amp;quot;, like the old cult spell.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Drains energy from all battery-enabled things in the tile rapidly, powering the room APC if available.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Grows a crystal of plasma over time. Not usable as sheets, but can be ground for plasma dust.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creatures that enter the tile have their temperature lowered significantly.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Food on the tile is absorbed. People who cross the tile have nutrition restored.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a wormhole satchel; Can take or store items on the tile it&#039;s on.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Any living creature on the tile is under the effects of stasis.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Displays a hologram of the last creature to cross the tile.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Objects that cross the tile get colored randomly.&lt;br /&gt;
* [[#Red Slime|Red]] - Attacking while standing on the tile does bonus damage. &lt;br /&gt;
* [[#Green Slime|Green]] - Slowly converts sheets of plasma to sheets of resin, which can make xeno resin structures.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Hugging the person standing on the tile makes a heart effect, gives better mood bonus.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Functions as a shop that sells randomized items in exchange for coins.&lt;br /&gt;
* [[#Oil Slime|Oil]] - If a bomb detonates on the tile, absorbs the explosion and slime-ifies everything in its radius.&lt;br /&gt;
* [[#Black Slime|Black]] - A random person in crit is summoned as a nameless, immobile shade until they are not in crit.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Simple animals can&#039;t cross the tile, and avoid attacking anyone standing on it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slowly &amp;quot;harvests&amp;quot; ore indefinitely from adjacent ore tiles.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Allows access to a small, extradimensional room. Kinda like a single-room Hilbert&#039;s Hotel portal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Lengthen extracts have a few various uses, giving effects based on the color.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.&lt;br /&gt;
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.&lt;br /&gt;
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; tongue becomes something like the chain hook lavaland item. No mask.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.&lt;br /&gt;
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Destabilized extracts act like grenades with various effects. &lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, &amp;quot;timestop.&amp;quot; Otherwise, spawns a 5 second timestop.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile &amp;quot;copy&amp;quot; of whatever it hits, or the thrower if nothing hit.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.&lt;br /&gt;
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its&#039; own slowly, or makes a blood puddle.&lt;br /&gt;
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.&lt;br /&gt;
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.&lt;br /&gt;
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Mutative extracts transform into various slime themed items.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don&#039;t drop anything.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.&lt;br /&gt;
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.&lt;br /&gt;
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won&#039;t slow you as much.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It&#039;s essential.&lt;br /&gt;
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else&#039;s slime-themed Guardian.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Symbiont extracts transform into surgery implantable organs that can give you various effects.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.&lt;br /&gt;
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.&lt;br /&gt;
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.&lt;br /&gt;
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Detonating extracts have a large AoE based on the color, apart from a few standouts.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Creates a self-refilling, small &amp;quot;beaker&amp;quot; of welder fuel.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user&#039;s &amp;quot;soul&amp;quot; (unclonable)*&lt;br /&gt;
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don&#039;t do damage, charge abilities.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.&lt;br /&gt;
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; spine becomes massive jaws, can eat corpses to heal. No backpacks.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.&lt;br /&gt;
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.&lt;br /&gt;
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people&#039;s species, turning human if drawn.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects, which are retained in children. One effect per slime&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes get hungry faster, split into one additional slime.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime electrocution also lights on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes regenerate slowly.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have additional overall health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Permanently under the effects of slime steroid.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes do not take damage from water, only cold.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime no longer loses nutrition over time.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - When at full electric charge, slimes teleport to targets.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes eat things faster.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime no longer splits. Instead, makes another adult, halves food.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime color changes at random, rarely.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes move faster. Stacks with rabid.&lt;br /&gt;
* [[#Green Slime|Green]] - Slimes eat corpses for additional food. Clean environment!&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes speak common rather than slime, now.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Extracts are sparkly; Sell for cargo points.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime splits into 1-3 extracts on death automatically.&lt;br /&gt;
* [[#Black Slime|Black]] - When a slime kills a monkey, creates another baby slime.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes no longer consider humans valid targets.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes no longer take damage from cold/pressure, only water.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Ghosts may possess slime at will. Oh no.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Loyal extracts modify items they&#039;re used on to provide additioanl effects. only one effect per item.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Nettling - Item can&#039;t be picked up without some form of gloves, burns hand if tried.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it&#039;s on, if at all.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Soapy - Item can&#039;t get soaked in blood or oil.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Waybound - Item can be &#039;bonded&#039; to by holder. Grants action to recall item to holder.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.&lt;br /&gt;
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.&lt;br /&gt;
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item &amp;quot;gives&amp;quot; it to the simple animal, replacing onclick.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user&#039;s faction.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Crystalline extracts produce a crystal which modifies and applies effects to the entire area. They&#039;re fragile, however.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. Secondary Effect: Dead slimes in the area are teleported to the crystal once.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Starts shortlived fires at random places in the area. Secondary Effect: Small clouds of capsacian also appear.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area. Secondary Effect: Heals brain and clone damage as well, though even slower than normal damage types.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Attempts to convert the room&#039;s gas content to human-safe slowly. Secondary Effect: Speeds up the air purification process.&lt;br /&gt;
* [[#Metal Slime|Metal]] - When first created, saves the area&#039;s turfs. If metal placed near it, attempts to fix the area. Secondary Effect: Repairs damage to structures in the area, as well.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Lights up the area fully. Secondary Effect: Outputs a charge like an infinite, though low-power, SMES.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Secondary Effect: Replaces drained plasma with nitrogen.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Tries to dry slippery tiles in the area. Secondary Effect: Cleans messes in the area, as well.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes plants in the area grow faster. Secondary Effect: Ripens fruit and seasons food, giving it slightly more nutritional value.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - When clicked with an empty hand, lists other bluespace crystals. Can teleport to them. Secondary Effect: Also allows warping to teleport beacons.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - When created, saves locations of things in area. When destroyed, tries to recall all of them. Secondary Effect: You can click the crystal with an empty hand to make it also recall you.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be added to any material stack to increase it. Secondary Effect: When a shard is fully grown (5 sheets), it is harvested and teleported to the crystal.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the lights in the room. Secondary Effect: Plays soft music, as well.&lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area. Help-intent click with an empty hand to expend blood to make stuff. Secondary Effect: Additional recipies with absorbed blood are now available.&lt;br /&gt;
* [[#Green Slime|Green]] - When clicked with empty hand, become a pet-type simple animal. If you leave or die, revert. Secondary Effect: You now get to choose what simple animal you become.&lt;br /&gt;
* [[#Pink Slime|Pink]] - When clicked by a ghost, turns them into a lovegeist - a lightgeist that cannot leave the area. Secondary Effect: Lovegeists can now walk through walls, and heal slightly more.&lt;br /&gt;
* [[#Gold Slime|Gold]] - If a dead simple animal is left unmoving in the area for 30 seconds, it is butchered. Secondary Effect: The butchering results are teleported to the crystal.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Makes the floor of the area oil-slick; movement works like Legend of Zelda Ice puzzles. Secondary Effect: Movement is significantly faster while sliding.&lt;br /&gt;
* [[#Black Slime|Black]] - Much like the anomalous crystal&#039;s areawarp effect, makes the room slowly styled more slimelike. Secondary Effect: Occasionally grows slime trees, which infrequently produce random extracts.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Revives anyone in a small radius, and makes them a pacifist. If they leave the room, they die. Secondary Effect: The revived no longer instantly die when they leave; it takes a little bit.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slows all projectiles in the area. Secondary Effect: Increases projectile damage in exchange for the slow.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Grants all crystals in the room a secondary effect. Secondary Effect: Cannot be created in an area with a rainbow crystal already present.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - 	Gives the slime language to the user, changes speech verbs to slimelike.&lt;br /&gt;
* [[#Orange Slime|Orange]] - 	Burning touch on cooldown, igniting items or people. Always flammable.&lt;br /&gt;
* [[#Purple Slime|Purple]] - 	On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.&lt;br /&gt;
* [[#Blue Slime|Blue]] - 	Removes your need to breathe, but stops natural blood regeneration completely.&lt;br /&gt;
* [[#Metal Slime|Metal]] - 	Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - 	Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - 	An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - 	Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.&lt;br /&gt;
* [[#Silver Slime|Silver]] - 	Can eat items to store them, and cough them up later. Getting hit makes you drop one.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - 	On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - 	Timestop spell, slowed on use and for a bit after.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - 	You can split your body like a slimeperson, and re-merge. Health is shared between all of them.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - 	Choose a color. You color everything you touch that color, including the floor.&lt;br /&gt;
* [[#Red Slime|Red]] - 	Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.&lt;br /&gt;
* [[#Green Slime|Green]] - 	Change appearance/name(?) at will, but take 1.25x burn.&lt;br /&gt;
* [[#Pink Slime|Pink]] - 	Link with others for power. Linked people can break the link at will, which hurts and stuns you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - 	You can release your organs as creatures, and recapture them, but if they die you lose the organ.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 	Absorb explosions, and take clone damage depending on the explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - 	You can become invisible for up to a minute. After ending it, you are blind for an equal duration.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - 	Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - 	Innate spacewalking, but unable to use guns not modified for nonhumans.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - 	You can scry to remotely view the station, but it leaves you vulnerable and has risks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space.  Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cameron r</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=32433</id>
		<title>Guide to xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_xenobiology&amp;diff=32433"/>
		<updated>2020-10-07T14:34:46Z</updated>

		<summary type="html">&lt;p&gt;Cameron r: fixes green core amount to the correct 5u per 1u of plasma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
[[File:xenobiology2.png|400px|thumb|Xenobiology on Boxstation]]&lt;br /&gt;
&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So lets get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
&lt;br /&gt;
===Using the slime console===&lt;br /&gt;
&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you&#039;re using as to cut out a lot of unnecessary movement.&lt;br /&gt;
&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
&lt;br /&gt;
Before you start breeding the slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split in 4 baby slimes.&lt;br /&gt;
&lt;br /&gt;
=== Culling ===&lt;br /&gt;
&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
&lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes, is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it. &lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades. &lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma bars.&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per bar.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.&lt;br /&gt;
* In case you run out, you can either get more from mining, check if the extra plasma bar that is usually in the [[Testing Lab]], or the [[Experimental Lab]] is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
&lt;br /&gt;
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but, you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on it&#039;s individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want less chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Grey Crossbreeding|Grey Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegrey.png]]&lt;br /&gt;
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.&lt;br /&gt;
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a grey baby slime.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Orange Crossbreeding|Orange Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeorange.png]]&lt;br /&gt;
* Extract creates a small plasma fire after 5 seconds when injected with plasma. &lt;br /&gt;
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses you with capsaicin.&lt;br /&gt;
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Purple Crossbreeding|Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepurple.png]]&lt;br /&gt;
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra.  The steroid only works on live slimes.&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Restores blood volume and nutrition.&lt;br /&gt;
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Blue Crossbreeding|Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblue.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u. &lt;br /&gt;
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
* Extract creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
* Major: Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Metal Crossbreeding|Metal Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimemetal.png]]&lt;br /&gt;
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
* Major: Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Yellow Crossbreeding|Yellow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeyellow.png]]&lt;br /&gt;
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&amp;amp;D.&lt;br /&gt;
* Extract creates an EMP when injected with blood. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
* Major: Emits a short-ranged EMP.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkpurple.png]]&lt;br /&gt;
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a cloud of plasma around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimedarkblue.png]]&lt;br /&gt;
* Extract creates supercooled N2 gas 5 seconds after injected with plasma. &lt;br /&gt;
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].&lt;br /&gt;
* Major: Spawns extremely cold air around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Silver Crossbreeding|Silver Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesilver.png]]&lt;br /&gt;
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
* Extract creates a small amount of random drinks when injected with water, bork bork bork.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a random food in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2.5 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Bluespace Crossbreeding|Bluespace Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimebluespace.png]]&lt;br /&gt;
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. &lt;br /&gt;
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Randomly teleports the user a few tiles away.&lt;br /&gt;
* Major: Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Sepia Crossbreeding|Sepia Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimesepia.png]]&lt;br /&gt;
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. &lt;br /&gt;
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. &lt;br /&gt;
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a camera in the user&#039;s hand.&lt;br /&gt;
* Major: Stops time for a few seconds around the user. (c)&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Cerulean Crossbreeding|Cerulean Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimecerculean.png]]&lt;br /&gt;
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. &lt;br /&gt;
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
* Major: Spawns a large amount of breathable air around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pyrite Crossbreeding|Pyrite Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepyrite.png]]&lt;br /&gt;
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
* Extract creates a random crayon when injected with blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
* Major: Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Red Crossbreeding|Red Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimered.png]]&lt;br /&gt;
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
* Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
* Major: Enrages slimes around the user.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Green Crossbreeding|Green Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegreen.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies.&lt;br /&gt;
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.&lt;br /&gt;
* Injecting it with blood fills it with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user back into a human.&lt;br /&gt;
* Major: Turns the user into another slime subspecies.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Pink Crossbreeding|Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimepink.png]]&lt;br /&gt;
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Switches the user&#039;s gender.&lt;br /&gt;
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Gold Crossbreeding|Gold Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimegold.png]]&lt;br /&gt;
* Extract spawns five random dangerous hostile mobs when injected with plasma.&lt;br /&gt;
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you&#039;re a giant pussy!&lt;br /&gt;
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a friendly mob. (c)&lt;br /&gt;
* Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Oil Crossbreeding|Oil Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeoil.png]]&lt;br /&gt;
* Extract creates an explosion after a moment when injected with plasma.&lt;br /&gt;
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: User vomits slippery oil.&lt;br /&gt;
* Major: User violently explodes. (c)&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Black Crossbreeding|Black Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeblack.png]]&lt;br /&gt;
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Turns the user into a slime. (c)&lt;br /&gt;
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Light Pink Crossbreeding|Light Pink Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimelightpink.png]]&lt;br /&gt;
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose(write) any new name. &lt;br /&gt;
* Major: Spawns a sentience potion.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Adamantine Crossbreeding|Adamantine Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:slimeadamantine.png]]&lt;br /&gt;
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
* Major: Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
&lt;br /&gt;
=== Special Slimes ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
&#039;&#039;&#039;[[#Rainbow Crossbreeding|Rainbow Slime]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Rainbow_slime.gif]]&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
&lt;br /&gt;
* Extract will spawn a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
* Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_races#Luminescents|Luminescent]] Effects&#039;&#039;&#039;&lt;br /&gt;
* Minor: Changes the user&#039;s color randomly.&lt;br /&gt;
* Major: Spawns a random slime core.&lt;br /&gt;
&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it. &lt;br /&gt;
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. &#039;&#039;&#039;The color of the 10 extracts you feed is the dominant color&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Crossbreeding Chart===&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Orange Slime|Orange]][[File:slimeorange.png]] (Burning [[File:Burning.gif]]){{anchor|Orange Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry, faster slime that will follow your orders.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Purple Slime|Purple]][[File:slimepurple.png]] (Regenerative [[File:Regenerative.gif]]){{anchor|Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target, as if they ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Blue Slime|Blue]][[File:slimeblue.png]] (Stabilized [[File:Stabilized.gif]]){{anchor|Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack. &lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds, adds a sheet of material to a random stack in your inventory.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slows from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Metal Slime|Metal]][[File:slimemetal.png]] (Industrial [[File:Industrial.gif]]){{anchor|Metal Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Yellow Slime|Yellow]][[File:slimeyellow.png]] (Charged [[File:Charged.gif]]){{anchor|Yellow Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the [[#Yellow Slime|non-crossbreed counterpart]]. Also known as a &amp;quot;hypercharged&amp;quot; yellow core. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Purple Slime|Dark Purple]][[File:slimedarkpurple.png]] (Self-Sustaining [[File:Selfsustaining.gif]]){{anchor|Dark Purple Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Dark Blue Slime|Dark Blue]][[File:slimedarkblue.png]] (Chilling [[File:chilling.gif]]){{anchor|Dark Blue Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Silver Slime|Silver]][[File:slimesilver.png]] (Consuming [[File:Consuming.gif]]){{anchor|Silver Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Warping extracts create runes that you can retrieve at any time, which can produce various effects on the tile they&#039;re placed on.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Extracts on the tile are absorbed, 8 extracts produces a slime of that color.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Acts as an extremely fancy bonfire that can be easily relocated.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Sheets of cloth on the tile transform into trauma kits. Sheets of plastic become ointments.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Keeps a tile slippery constantly, and makes an extinguisher-like water effect every few seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Quick to place, slow to pick up. Completely solid invisible &amp;quot;wall&amp;quot;, like the old cult spell.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Drains energy from all battery-enabled things in the tile rapidly, powering the room APC if available.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Grows a crystal of plasma over time. Not usable as sheets, but can be ground for plasma dust.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creatures that enter the tile have their temperature lowered significantly.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Food on the tile is absorbed. People who cross the tile have nutrition restored.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a wormhole satchel; Can take or store items on the tile it&#039;s on.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Any living creature on the tile is under the effects of stasis.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Displays a hologram of the last creature to cross the tile.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Objects that cross the tile get colored randomly.&lt;br /&gt;
* [[#Red Slime|Red]] - Attacking while standing on the tile does bonus damage. &lt;br /&gt;
* [[#Green Slime|Green]] - Slowly converts sheets of plasma to sheets of resin, which can make xeno resin structures.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Hugging the person standing on the tile makes a heart effect, gives better mood bonus.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Functions as a shop that sells randomized items in exchange for coins.&lt;br /&gt;
* [[#Oil Slime|Oil]] - If a bomb detonates on the tile, absorbs the explosion and slime-ifies everything in its radius.&lt;br /&gt;
* [[#Black Slime|Black]] - A random person in crit is summoned as a nameless, immobile shade until they are not in crit.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Simple animals can&#039;t cross the tile, and avoid attacking anyone standing on it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slowly &amp;quot;harvests&amp;quot; ore indefinitely from adjacent ore tiles.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Allows access to a small, extradimensional room. Kinda like a single-room Hilbert&#039;s Hotel portal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Lengthen extracts have a few various uses, giving effects based on the color.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.&lt;br /&gt;
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.&lt;br /&gt;
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; tongue becomes something like the chain hook lavaland item. No mask.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.&lt;br /&gt;
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Destabilized extracts act like grenades with various effects. &lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, &amp;quot;timestop.&amp;quot; Otherwise, spawns a 5 second timestop.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile &amp;quot;copy&amp;quot; of whatever it hits, or the thrower if nothing hit.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.&lt;br /&gt;
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its&#039; own slowly, or makes a blood puddle.&lt;br /&gt;
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.&lt;br /&gt;
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.&lt;br /&gt;
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Mutative extracts transform into various slime themed items.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don&#039;t drop anything.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.&lt;br /&gt;
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.&lt;br /&gt;
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won&#039;t slow you as much.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It&#039;s essential.&lt;br /&gt;
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else&#039;s slime-themed Guardian.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Gentle extracts provide the effect of a luminescent&#039;s effect of that color when activated. They have the same cooldowns as the luminescent activations, and have unlimited uses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Symbiont extracts transform into surgery implantable organs that can give you various effects.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.&lt;br /&gt;
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.&lt;br /&gt;
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.&lt;br /&gt;
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Detonating extracts have a large AoE based on the color, apart from a few standouts.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Creates a self-refilling, small &amp;quot;beaker&amp;quot; of welder fuel.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user&#039;s &amp;quot;soul&amp;quot; (unclonable)*&lt;br /&gt;
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don&#039;t do damage, charge abilities.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.&lt;br /&gt;
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.&lt;br /&gt;
* [[#Green Slime|Green]] - Users&#039; spine becomes massive jaws, can eat corpses to heal. No backpacks.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.&lt;br /&gt;
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.&lt;br /&gt;
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people&#039;s species, turning human if drawn.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Transformative extracts modify living slimes with passive effects, which are retained in children. One effect per slime&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slimes get hungry faster, split into one additional slime.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Slime electrocution also lights on fire.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slimes regenerate slowly.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Slime guaranteed to retain one original color when splitting.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Slimes have additional overall health.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Permanently under the effects of slime steroid.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Slimes do not take damage from water, only cold.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slime no longer loses nutrition over time.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - When at full electric charge, slimes teleport to targets.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Slimes eat things faster.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Slime no longer splits. Instead, makes another adult, halves food.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Slime color changes at random, rarely.&lt;br /&gt;
* [[#Red Slime|Red]] - Slimes move faster. Stacks with rabid.&lt;br /&gt;
* [[#Green Slime|Green]] - Slimes eat corpses for additional food. Clean environment!&lt;br /&gt;
* [[#Pink Slime|Pink]] - Slimes speak common rather than slime, now.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Extracts are sparkly; Sell for cargo points.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slime splits into 1-3 extracts on death automatically.&lt;br /&gt;
* [[#Black Slime|Black]] - When a slime kills a monkey, creates another baby slime.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Slimes no longer consider humans valid targets.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slimes no longer take damage from cold/pressure, only water.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Ghosts may possess slime at will. Oh no.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Loyal extracts modify items they&#039;re used on to provide additioanl effects. only one effect per item.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Nettling - Item can&#039;t be picked up without some form of gloves, burns hand if tried.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it&#039;s on, if at all.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Soapy - Item can&#039;t get soaked in blood or oil.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Waybound - Item can be &#039;bonded&#039; to by holder. Grants action to recall item to holder.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.&lt;br /&gt;
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.&lt;br /&gt;
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item &amp;quot;gives&amp;quot; it to the simple animal, replacing onclick.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user&#039;s faction.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Crystalline extracts produce a crystal which modifies and applies effects to the entire area. They&#039;re fragile, however.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. Secondary Effect: Dead slimes in the area are teleported to the crystal once.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Starts shortlived fires at random places in the area. Secondary Effect: Small clouds of capsacian also appear.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area. Secondary Effect: Heals brain and clone damage as well, though even slower than normal damage types.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Attempts to convert the room&#039;s gas content to human-safe slowly. Secondary Effect: Speeds up the air purification process.&lt;br /&gt;
* [[#Metal Slime|Metal]] - When first created, saves the area&#039;s turfs. If metal placed near it, attempts to fix the area. Secondary Effect: Repairs damage to structures in the area, as well.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Lights up the area fully. Secondary Effect: Outputs a charge like an infinite, though low-power, SMES.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Secondary Effect: Replaces drained plasma with nitrogen.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Tries to dry slippery tiles in the area. Secondary Effect: Cleans messes in the area, as well.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Makes plants in the area grow faster. Secondary Effect: Ripens fruit and seasons food, giving it slightly more nutritional value.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - When clicked with an empty hand, lists other bluespace crystals. Can teleport to them. Secondary Effect: Also allows warping to teleport beacons.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - When created, saves locations of things in area. When destroyed, tries to recall all of them. Secondary Effect: You can click the crystal with an empty hand to make it also recall you.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be added to any material stack to increase it. Secondary Effect: When a shard is fully grown (5 sheets), it is harvested and teleported to the crystal.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the lights in the room. Secondary Effect: Plays soft music, as well.&lt;br /&gt;
* [[#Red Slime|Red]] - Absorbs blood in the area. Help-intent click with an empty hand to expend blood to make stuff. Secondary Effect: Additional recipies with absorbed blood are now available.&lt;br /&gt;
* [[#Green Slime|Green]] - When clicked with empty hand, become a pet-type simple animal. If you leave or die, revert. Secondary Effect: You now get to choose what simple animal you become.&lt;br /&gt;
* [[#Pink Slime|Pink]] - When clicked by a ghost, turns them into a lovegeist - a lightgeist that cannot leave the area. Secondary Effect: Lovegeists can now walk through walls, and heal slightly more.&lt;br /&gt;
* [[#Gold Slime|Gold]] - If a dead simple animal is left unmoving in the area for 30 seconds, it is butchered. Secondary Effect: The butchering results are teleported to the crystal.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Makes the floor of the area oil-slick; movement works like Legend of Zelda Ice puzzles. Secondary Effect: Movement is significantly faster while sliding.&lt;br /&gt;
* [[#Black Slime|Black]] - Much like the anomalous crystal&#039;s areawarp effect, makes the room slowly styled more slimelike. Secondary Effect: Occasionally grows slime trees, which infrequently produce random extracts.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Revives anyone in a small radius, and makes them a pacifist. If they leave the room, they die. Secondary Effect: The revived no longer instantly die when they leave; it takes a little bit.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Slows all projectiles in the area. Secondary Effect: Increases projectile damage in exchange for the slow.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Grants all crystals in the room a secondary effect. Secondary Effect: Cannot be created in an area with a rainbow crystal already present.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}&lt;br /&gt;
- &#039;&#039;&#039;Not yet implemented&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This extract type is &#039;&#039;&#039;&#039;&#039;not in the game yet, with potential to change.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - 	Gives the slime language to the user, changes speech verbs to slimelike.&lt;br /&gt;
* [[#Orange Slime|Orange]] - 	Burning touch on cooldown, igniting items or people. Always flammable.&lt;br /&gt;
* [[#Purple Slime|Purple]] - 	On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.&lt;br /&gt;
* [[#Blue Slime|Blue]] - 	Removes your need to breathe, but stops natural blood regeneration completely.&lt;br /&gt;
* [[#Metal Slime|Metal]] - 	Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - 	Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - 	An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - 	Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.&lt;br /&gt;
* [[#Silver Slime|Silver]] - 	Can eat items to store them, and cough them up later. Getting hit makes you drop one.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - 	On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - 	Timestop spell, slowed on use and for a bit after.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - 	You can split your body like a slimeperson, and re-merge. Health is shared between all of them.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - 	Choose a color. You color everything you touch that color, including the floor.&lt;br /&gt;
* [[#Red Slime|Red]] - 	Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.&lt;br /&gt;
* [[#Green Slime|Green]] - 	Change appearance/name(?) at will, but take 1.25x burn.&lt;br /&gt;
* [[#Pink Slime|Pink]] - 	Link with others for power. Linked people can break the link at will, which hurts and stuns you.&lt;br /&gt;
* [[#Gold Slime|Gold]] - 	You can release your organs as creatures, and recapture them, but if they die you lose the organ.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 	Absorb explosions, and take clone damage depending on the explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - 	You can become invisible for up to a minute. After ending it, you are blind for an equal duration.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - 	Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - 	Innate spacewalking, but unable to use guns not modified for nonhumans.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - 	You can scry to remotely view the station, but it leaves you vulnerable and has risks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space.  Pretty handy for disposing of evidence, or people.&lt;br /&gt;
&lt;br /&gt;
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to [[Guide_to_chemistry|chemistry]] as well you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cameron r</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32432</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32432"/>
		<updated>2020-10-07T13:58:11Z</updated>

		<summary type="html">&lt;p&gt;Cameron r: edited the Mutation toxin&amp;#039;s recipe (mostly increasing the amount of Unstable Mutation Toxin and Advanced Mutation from 1 to 5), also fixes the Plasma man mutation Toxin to the correct recipe ( i don&amp;#039;t know why the hell it had skeleton mutation toxin instead of Advanced mutation toxin like the rest but hey it is fixed for now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 burn damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 brute damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of toxins per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 5u toxin damage and purges toxic reagents. Better than Anti-toxin.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Also treats toxin damage but purges all other chemicals from body, including medicines. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk. Causes light toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin. Heals toxin damage at 12u per tick. Also heals the liver if liver . OD will cause liver damage and confusion.  &lt;br /&gt;
|1.5 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Bad Food&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cameron r</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32431</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32431"/>
		<updated>2020-10-06T21:50:44Z</updated>

		<summary type="html">&lt;p&gt;Cameron r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 burn damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 brute damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of toxins per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 5u toxin damage and purges toxic reagents. Better than Anti-toxin.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Treats massive radiation exposure extremely well but has diminsing returns the lower radiaton you have. Also treats toxin damage but purges all other chemicals from body, including medicines. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk. Causes light toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals at 2.5u per tick. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Superior anti-toxin. Heals toxin damage at 12u per tick. Also heals the liver if liver . OD will cause liver damage and confusion.  &lt;br /&gt;
|1.5 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Also known as Fluorosurfactant. Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Bad Food&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cameron r</name></author>
	</entry>
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