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		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_food_and_drinks&amp;diff=37141</id>
		<title>Guide to food and drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_food_and_drinks&amp;diff=37141"/>
		<updated>2023-09-30T06:52:32Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: added energy cake damage numbers and which foods can slip people&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
=Drinks=&lt;br /&gt;
Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass, it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
A drink&#039;s strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied externally.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Quick, comprehensible list of what a drink will do to you.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0: Non-alcoholic.&amp;lt;br&amp;gt;&lt;br /&gt;
1-10: Barely classifiable as alcohol - occasional slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
11-20: Slight alcohol content - slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
21-30: Below average - imbiber begins to look slightly drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
31-40: Just below average - no unique effects.&amp;lt;br&amp;gt;&lt;br /&gt;
41-50: Average - mild disorientation, imbiber begins to look drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
61-70: Above average - small chance of blurry vision, imbiber begins to look smashed.&amp;lt;br&amp;gt;&lt;br /&gt;
71-80: High alcohol content - blurry vision, imbiber completely shitfaced.&amp;lt;br&amp;gt;&lt;br /&gt;
81-90: Extremely high alcohol content - heavy toxin damage, passing out.&amp;lt;br&amp;gt;&lt;br /&gt;
91-100: Dangerously toxic - swift death.&amp;lt;br&amp;gt;&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&lt;br /&gt;
!{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|1 part Absinthe&lt;br /&gt;
|A powerful alcoholic drink. Rumored to cause hallucinations but does not.&lt;br /&gt;
||Has a 10% chance to cause hallucinations per tick unless you have [[Quirks|alcohol tolerance]].&amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&lt;br /&gt;
!{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|1 part ale&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&lt;br /&gt;
!{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|1 part applejack&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Buckin&#039; Bronco&#039;s Applejack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&lt;br /&gt;
!{{anchor|Apple Juice}}Apple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part apple juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice an [[Guide_to_hydroponics#Apple|apple]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Banana Juice}}Banana Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part banana juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&lt;br /&gt;
!{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|1 part beer&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender&#039;s beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Juice}}Carrot juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part carrot juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|1 part champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Booze-O-Mat, 5 bottles of Eau d&#039; Dandy Brut Champagne. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Clown&#039;s Tears}}Clown&#039;s Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part clown&#039;s tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind some clown&#039;s tears soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part coffee&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, heats up if frozen, and purges [[Guide to food and drinks#Frost Oil|frost oil]]. Overdose at 80 units.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried coffee beans to get Coffee Powder. Mix 1 Coffee Powder + 5 units [[#Water|water]]. Or from the Hot Drinks vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|1 part cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Coconut}}Creme de Coconut&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de coconut&lt;br /&gt;
|A coconut liqueur for smooth, creamy, tropical drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|Reduces drowsiness, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernetglass.png|64px]]&lt;br /&gt;
!{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|1 part Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In hacked Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Garlic Juice}}Garlic Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part garlic juice&lt;br /&gt;
|Grinded (not juiced) [[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it.&lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you&#039;re a [[Cook|cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind [[Guide_to_hydroponics#Garlic|garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|1 part gin&lt;br /&gt;
|It&#039;s gin. In space. I say, good sir.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&lt;br /&gt;
!{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part grenadine&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat or In Soda Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Glass of Ice}}{{anchor|Ice}}Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|1 part hard cider&lt;br /&gt;
|Apple juice, for adults. &lt;br /&gt;
|Gives nutrition.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 Jian Hard Cider, 50u each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part holy water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&lt;br /&gt;
!{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|1 part Kahlúa&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and makes you jittery.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust&#039;s Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 [[#Coffee|coffee]] + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon Juice}}Lemon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lemon juice&lt;br /&gt;
|Sour...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon-Lime&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools you down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lime Juice}}Lime Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|Has a 20% chance to heal 1 toxin damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part menthol&lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Milk}}Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute per tick and purges [[Guide to food and drinks#Capsaicin Oil|capsaicin oil]]. Overdose at 500 units.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cream}}{{anchor|Milk Cream}}Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part cream&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nothing_glass.png|64px]]&lt;br /&gt;
!{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of 1 brute and burn damage and mutes them. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; [[Mime]]&#039;s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Orange Juice}}Orange Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|Has a 30% chance to heal 1 suffocation damage per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Parsnip juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Parsnip Juice}}Parsnip Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Peach juice.png|64px]]&lt;br /&gt;
!{{anchor|Peach Juice}}Peach Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Canned in maintenance peaches, which can only be found in [[Maintenance|maintenance]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Pineapple_Juice}}Pineapple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part pineapple juice&lt;br /&gt;
|Tart, tropical, and hotly debated.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice pineapples.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Poison Berry Juice}}Poison Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|Shows up as &amp;quot;Berry Juice&amp;quot; but has a slightly darker color. Does 1 toxin damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Potato Juice}}Potato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|Gives nutrition. Metabolism rate of 0.8 units per tick.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&lt;br /&gt;
!{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|1 part rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete&#039;s Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&lt;br /&gt;
!{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|1 part sake&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soda_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soda water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Reduces dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soy_milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soy Milk}}Soy Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|Has a 20% chance to heal 1 brute damage per tick. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; From [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated, and reduces drowsiness. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Reduces drowsiness and sleeping, makes you jitter, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Tea}}Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cold less than coffee, reduces jittering, and has a 20% chance to heal 1 toxin per tick.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|1 part tequila&lt;br /&gt;
|Now all that&#039;s missing is the weird colored shades!&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Juice}}Tomato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|Has a 20% chance to heal 1 burn damage.&amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tonic_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tonic water&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleeping, and cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg&#039;s Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|1 part triple sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&lt;br /&gt;
!{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|1 part vermouth&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|1 part vodka&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|Reduces radiation levels.&lt;br /&gt;
&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watermelon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Watermelon Juice}}Watermelon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice. &lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder_fuel_glass.png|64px]]&lt;br /&gt;
!{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part welding fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskeyemoji.png|25px]]&lt;br /&gt;
!{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|1 part whiskey&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git&#039;s Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|1 part wine&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|}&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:#FFCCCC;&#039;|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&lt;br /&gt;
!{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|80&lt;br /&gt;
|5 parts [[#Wine|wine]], 1 part Sulfuric Acid&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&lt;br /&gt;
!{{anchor|Alexander}}Alexander&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield, it will increase your block power by 15, but is purged if you lose your shield.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Alexander_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Classic Martini|Classic Martini]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to [https://en.wikipedia.org/wiki/Triple_Entente Triple Entente]: French Vermouth, Russian Vodka, English Gin&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.gif|64px]]&lt;br /&gt;
!{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|3 part [[#Watermelon Juice|watermelon juice]], 1 part [[#Milk Cream|cream]], 2 part [[#Whiskey|whiskey]]&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.gif|64px]]&lt;br /&gt;
!{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|1 part Iron, 5 part [[#Wine|wine]], 5 part [[#Vodka|vodka]]&lt;br /&gt;
|Official drink of the Nanotrasen Gun-Club!&lt;br /&gt;
|[http://wh40k.lexicanum.com/wiki/Amasec Warhammer 40k drink]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.gif|64px]]&lt;br /&gt;
!{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Milk Cream|cream]], 1 part [[#Ice|ice]]&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&lt;br /&gt;
!{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lemonade|lemonade]], 1 part [[#Tea|tea]]&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|Gives nutriment. Has a 5% chance each tick to give messages about golf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&lt;br /&gt;
!{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#B-52|B-52]], 1 part Uranium&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering. Makes you sleep after 51 cycles, and take 2 toxin per tick after 201. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&lt;br /&gt;
!{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Kahlua|Kahlúa]], 1 part [[#Cognac|cognac]]&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|Makes you hear a distant explosion.&lt;br /&gt;
[[wikipedia:B-52_(cocktail)|IBA Official Cocktail]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&lt;br /&gt;
!{{anchor|Bacchus&#039; Blessing}}Bacchus&#039; Blessing&lt;br /&gt;
|300&lt;br /&gt;
|1 part [[#Hooch|Hooch]] + 1 part [[#Absinthe|absinthe]] + 1 part [[#The Manly Dorf|Manly Dorf]] + 1 part [[#Syndicate Bomb|Syndicate Bomb]]&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Pineapple juice|pineapple juice]], 1 part [[#Creme de Coconut|creme de coconut]], 1 part [[#Kahlua|kahlua]]&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.gif|64px]]&lt;br /&gt;
!{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[Guide_to_chemistry#Laughter|laughter]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of 1 brute and burn damage per tick. Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.gif|64px]]&lt;br /&gt;
!{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Vermouth|vermouth]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|Heals 3 brute damage per tick when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&lt;br /&gt;
!{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it&#039;s in your system, it will heal 1 brute and burn, 0.5 toxin, 3 suffocation, and 5 stamina damage as long as you&#039;re not in critical. When it&#039;s first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Metabolizes at 0.8 units per tick. Results in 2 parts instead of 4.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&lt;br /&gt;
!{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|90&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[Security|security]], you instead regenerate 10 stamina, get minor hallucinations and won&#039;t get overdosed. Makes you unable to block. Metabolization rate is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&lt;br /&gt;
!{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Heals 0.25 brute or burn if you have both damage types, or 0.2 brute or burn if you only have one, while you&#039;re sleeping.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Between_the_Sheets_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|Gives nutrition. Has a 10% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&lt;br /&gt;
!{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Black_Russian IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&lt;br /&gt;
!{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[#Clown&#039;s Tears|clown&#039;s tears]]&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals mimes of 1 brute and burn per tick, mutes anyone who drinks it for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}, 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&lt;br /&gt;
!{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. [https://en.wikipedia.org/wiki/Bloody_Mary_(cocktail) IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&lt;br /&gt;
!{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
| 3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Cherry Jelly|cherry jelly]].&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Blue Cherry Jelly|blue cherry jelly]]&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillashake.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Shake}}Vanilla Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A vanilla flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccyshake.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Shake}}Chocolate Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|4 part [[#Chocolate Milk|chocolate milk]], 1 part [[#Cream|cream]]&lt;br /&gt;
|A chocolate flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberryshake.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Shake}}Strawberry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|A strawberry flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananashake.png|64px]]&lt;br /&gt;
!{{anchor|Banana Shake}}Banana Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|A banana flavored milkshake.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caramelshake.png|64px]]&lt;br /&gt;
!{{anchor|Salted Caramel Shake}}Salted Caramel Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|3 part [[#Milk|milk]], 1 part [[#Cream|cream]], 1 part [[#Salt|salt]], 1 part [[#Caramel|caramel]]&lt;br /&gt;
|A salted caramel flavored milkshake.&lt;br /&gt;
|Gives nutrition. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&lt;br /&gt;
!{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Reduces satiety. Causes a moderate tick of stamina damage when drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&lt;br /&gt;
!{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&lt;br /&gt;
!{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[Mothpeople|mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&lt;br /&gt;
!{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|95&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Milk}}Chocolate Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Milk|milk]], 1 part [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Milk for cool kids.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 10 part [[#Chocolate Milk|chocolate milk]], 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition. Metabolism rate of 1.6 units per &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hot Chocolate}}Hot Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Water|water]], 1 part [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Martini_%28cocktail%29 IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cafelatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee Latte}}Cafe Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&lt;br /&gt;
!{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5. &lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&lt;br /&gt;
!{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
|2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It&#039;s negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won&#039;t hurt again until it metabolizes out.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Crevice_Spike Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
!{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries of 1 brute, burn, toxin, and 5 suffocation per tick..&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Cuba_Libre IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
!{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
|1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.gif|64px]]&lt;br /&gt;
!{{anchor|Devil&#039;s Kiss}}Devil&#039;s Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&lt;br /&gt;
!{{anchor|Doctor&#039;s Delight}}Doctor&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part [[#Milk Cream|cream]], 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you are a member of medical, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&lt;br /&gt;
!{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&lt;br /&gt;
!{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&lt;br /&gt;
!{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts [[#Cream|cream]]&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.gif|64px]]&lt;br /&gt;
!{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Ale|ale]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|The surprise is, it&#039;s green!&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&lt;br /&gt;
!{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up, but causes a minor tick of stamina damage.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Fernet#Cocktails Existing drink.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:FTL.gif|64px]]&lt;br /&gt;
!{{anchor| Faster-Than-Liver}}Faster-Than-Liver&lt;br /&gt;
|52&lt;br /&gt;
|1 part Stable Plasma, 1 part [[Vodka]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A beverage born among the stars, it&#039;s said drinking too much feels just like FTL transit.&lt;br /&gt;
| Stable Plasma can be found at chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&lt;br /&gt;
!{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&lt;br /&gt;
!{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Metabolizes extremely slowly at 0.04 units per tick. Results in 3 parts instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
!{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|[http://va11halla.wikia.com/wiki/Fringe_Weaver Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.gif|64px]]&lt;br /&gt;
!{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&lt;br /&gt;
!{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Fizz_%28cocktail%29#Gin_Fizz IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|64px]]&lt;br /&gt;
!{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Goldschl%C3%A4ger Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&lt;br /&gt;
!{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&lt;br /&gt;
!{{anchor|Grappa}}Grappa&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&lt;br /&gt;
!{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts cream, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Grasshopper_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Beer|beer]], 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.gif|64px]]&lt;br /&gt;
!{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Grog Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&lt;br /&gt;
!{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts [[#Absinthe|absinthe]] (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Heals brute burn and toxin by 3, suffocation by 4, and cellular damage by 5 if in critical condition. Metabolizes at 0.16 units per tick. Results in 1 part instead of 15.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&lt;br /&gt;
!{{anchor|Hippie&#039;s Delight}}Hippie&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, jittering, twitch, and giggle, which all scales to the amount of cycles it has been in your system until after 200, where it starts doing 2 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoochglass.gif|64px]]&lt;br /&gt;
!{{anchor|Hooch}}Hooch&lt;br /&gt;
|100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|Heals assistants of 1 brute and burn per tick.&lt;br /&gt;
[https://www.urbandictionary.com/define.php?term=hooch Slang for moonshine or bootleg alcohol, popular term during prohibition era]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts [[#Beer|beer]], 1 part [[#Ice|ice]] &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; 10 parts [[#Beer|beer]], 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated a lot faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Coffee|coffee]], or from the soda dispenser.&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|Reduces dizziness, drowsiness, wakes up, causes jittering, and cools you down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Reduces dizziness, drowsiness, sleep, and cools you down less than iced coffee, and has a 20% chance to heal 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Ale|ale]]&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_Car_Bomb Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&lt;br /&gt;
!{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts [[#Coffee|coffee]]&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_coffee IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&lt;br /&gt;
!{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Irish_cream Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&lt;br /&gt;
!{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts [[#Applejack|applejack]], 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&lt;br /&gt;
!{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Kamikaze_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&lt;br /&gt;
!{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Lemon_Juice|lemon juice]], 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&lt;br /&gt;
!{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
|45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&lt;br /&gt;
!{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Long_Island_Iced_Tea IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&lt;br /&gt;
!{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Manhattan_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&lt;br /&gt;
!{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&lt;br /&gt;
!{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Margarita IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.gif|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
[[wikipedia:Mead|Exists in real world]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Mojito IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moonshine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&lt;br /&gt;
!{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts [[#Lemon Juice|lemon juice]], 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&amp;lt;br&amp;gt;[http://fallout.wikia.com/wiki/Nuka-Cola Reference to Fallout.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&lt;br /&gt;
!{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older. 1 year per tick. Your hair changes color above 70 years, you become nearsighted above 100 and grow a long beard if male, and eventually get dusted above 969.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&lt;br /&gt;
!{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&lt;br /&gt;
!{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, makes you stutter between 15 to 45 cycles, confused between 45 and 55, druggy between 55 to 200, and eventually take 2 toxin damage per tick after 200 cycles.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Zaphod_Beeblebrox#Pan-Galactic_Gargle_Blaster Drink from The Hitchhiker&#039;s Guide to the Galaxy]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Painkiller_drink.png|64px]]&lt;br /&gt;
!{{anchor|Painkiller}}Painkiller&lt;br /&gt;
|20&lt;br /&gt;
|5 parts [[#Creme_de_Coconut|Creme de Coconut]], 4 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|Dulls your pain. Your emotional pain, that is. (Does nothing.)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|64px]]&lt;br /&gt;
!{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Patr%C3%B3n Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&lt;br /&gt;
!{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Hot Chocolate|hot chocolate]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
| Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pina_colada.png|64px]]&lt;br /&gt;
!{{anchor|Pina_Colada}}Pina Colada&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Creme_de_Coconut|Creme de Coconut]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fresh pineapple drink with coconut rum. Yum.&lt;br /&gt;
|Results in 5 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&lt;br /&gt;
!{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity&#039;s triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte.gif|64px]]&lt;br /&gt;
!{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts pumpkin juice, 5 parts coffee, 5 parts cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&lt;br /&gt;
!{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 0.5 damage in all body parts per tick. Additionally, makes you hungrier.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&lt;br /&gt;
!{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown&#039;s Tears|clown&#039;s tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick, on top of some stamina regeneration. Has an high alcohol level, and will make you drunk with a few sips. Additionally, makes you even more hungry than the quadruple sec.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.gif|64px]]&lt;br /&gt;
!{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&lt;br /&gt;
!{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part {{Tooltip|[[Guide_to_chemistry#Growth_Serum|Growth Serum]]|{{RecursiveChem/Growth_Serum}}}}&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it&#039;s in your system and makes you sneeze.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&lt;br /&gt;
!{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Grey_Bull|Grey Bull]], 4 parts ethanol, 1 part [[#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbitenglass.gif|64px]]&lt;br /&gt;
!{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up twice as fast as coffee if you are frozen.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Sbiten Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Screwdriver_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&lt;br /&gt;
!{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Sidecar_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer.gif|64px]]&lt;br /&gt;
!{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part [[#Milk Cream|cream]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Heals mimes of 1 brute and burn per tick. Gives nutrition. Mute for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&lt;br /&gt;
!{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.gif|64px]]&lt;br /&gt;
!{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.	&lt;br /&gt;
|Reduces dizziness, drowsiness and sleeping; heats up if cold, makes you jitter, and has a 20% chance to heal 1 brute per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&lt;br /&gt;
!{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
|1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|Gives nutrition and raises satiety.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&lt;br /&gt;
!{{anchor|Stinger}}Stinger&lt;br /&gt;
|25&lt;br /&gt;
|10 parts whiskey, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Stinger_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
!{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part [[#Lemon Juice|lemon juice]], 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it&#039;s practically junk food.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Sugar_Rush Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part [[#Beer|beer]]&lt;br /&gt;
|A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&lt;br /&gt;
!{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. [https://en.wikipedia.org/wiki/Tequila_Sunrise_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
!{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
|100&lt;br /&gt;
|2 parts [[#Beer|beer]], 4 parts [[#Ale|ale]]&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Has only an alcohol power of 5 to people with dwarf mutation. Heals them of 2 brute and burn per tick as well. [http://bay12games.com/dwarves/ Reference to Dwarf Fortress]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Coffee|coffee]]&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or &#039;&#039;&#039;melt your eyes out if already blind&#039;&#039;&#039;, 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&lt;br /&gt;
!{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&lt;br /&gt;
!{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! &#039;&#039;&#039;CALL THE DAMN SHUTTLE!!!&#039;&#039;&#039;&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Ale|ale]], 2 parts [[#Holy_Water|holy water]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you&#039;re a [[Chaplain|chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&lt;br /&gt;
!{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&lt;br /&gt;
!{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part {{Tooltip|[[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]]|{{RecursiveChem/Nitrous Oxide}}}}, 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.gif|64px]]&lt;br /&gt;
!{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 parts milk, 5 parts [[#Vanilla Powder|vanilla powder]], 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|Gives nutrition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&lt;br /&gt;
!{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&lt;br /&gt;
!{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]], 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&lt;br /&gt;
!{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part [[#Milk Cream|cream]]&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/White_Russian_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&lt;br /&gt;
!{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild. &lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of brute, burn, toxin, and suffocation per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fourth_Wall.gif|64px]]&lt;br /&gt;
!{{anchor|Fourth_Wall}}Fourth Wall&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}&lt;br /&gt;
|This substance seems like it shouldn&#039;t exist.&lt;br /&gt;
|Gives temporary brain traumas over time that are cured when the drink is out of your system. Metabolizes at 0.3 units per tick. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratvander_Cocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Ratvander_Cocktail}}Rat&#039;vander Cocktail&lt;br /&gt;
|10&lt;br /&gt;
|5 parts [[#Wine|wine]], 5 parts [[#Triple_Sec|triple sec]], 1 part [[#Sugar|sugar]], 1 part Iron, 0.6 part Copper&lt;br /&gt;
|Side effects include hoarding brass and hatred of blood.&lt;br /&gt;
|Causes you to slur clock cult phrases instead of normal slurring. Results in 10u, so 25 wine, 25 triple sec, 5 sugar, and 1 ground-up [[Guide_to_chemistry#Active_Pure_Chemicals|&amp;quot;brass&amp;quot;]] sheet makes 50u.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewing.gif|64px]]&lt;br /&gt;
!{{anchor|Icewing}}Icewing&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Anti-freeze|anti-freeze]], 1 part [[Guide_to_chemistry#Miner.27s_Salve|miner&#039;s salve]], 1 part [[#Ice|ice]]&lt;br /&gt;
|A frost beam on ice.&lt;br /&gt;
|Cools you down if hot, and heals some burn damage if taking damage from cold. Perfect for watcher hunting!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sarsaparillian_Sunset.gif|64px]]&lt;br /&gt;
!{{anchor|Sarsaparillian_Sunset}}Sarsaparillian Sunset&lt;br /&gt;
|70&lt;br /&gt;
|5 parts [[#Tequila_sunrise|tequila sunrise]], 1 part [[#Nuka_Cola|Nuka Cola]], 1 part [[Guide_to_chemistry#Napalm|napalm]] (requires temperature of 320)&lt;br /&gt;
|The taste of the waste.&lt;br /&gt;
|Heals burn damage at 3 per tick, but if overdosed over 50u it deals 7 burn damage and grants fire breath. Makes 5 parts instead of 7.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bees_Knees.gif|64px]]&lt;br /&gt;
!{{anchor|Bees_Knees}}Bee&#039;s Knees&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part honey, 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|This has way too much honey.&lt;br /&gt;
|Tastes bad to everyone except apids, but tastes fantastic to apids and heals them for 1.5 brute and burn, and 1 toxin per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Muana Loa.png|center|frameless]]&lt;br /&gt;
!Mauna Loa&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[Guide to food and drinks#Capsaicin Oil|capsaicin]], 1 part kahlúa, 2 parts [[Guide to food and drinks#Bahama Mama|bahama mama]]&lt;br /&gt;
|Extremely hot; not for the faint of heart!&lt;br /&gt;
|Raises body temperature, and has a 5% chance to set you on fire each tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasmaflood.png|center|frameless|31x31px]]&lt;br /&gt;
!Plasma Flood&lt;br /&gt;
|60&lt;br /&gt;
|1 part plasma, 1 part [[Guide to chemistry#Napalm|napalm]], 1 part [[Guide to food and drinks#Tequila|tequila]], 1 part [[Guide to food and drinks#Demons Blood|demon&#039;s blood]]&lt;br /&gt;
|Not very popular with plasmamen, for obvious reasons.&lt;br /&gt;
|Has an 80% chance to ignite you, but heals 16 burn per tick. Metabolizes at a rate of 0.5 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can&#039;t really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
[[File:Muana Loa.png|thumb]]&lt;br /&gt;
== Juice Cartons ==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;br /&gt;
=Food=&lt;br /&gt;
You need food to avoid [[#Hunger|hunger]]. Food is cooked either with the crafting menu [[File:Crafting_menu_hud_icon.png]] or by putting certain ingredients into different types of machinery, such as the [[#Microwave Oven|microwave]] [[File:Microwave.png]]. &lt;br /&gt;
==Example Cooking Guide==&lt;br /&gt;
As an example that requires both machinery and the crafting menu, here is how to cook a [[#Sausage|sausage]] [[File:Sausage.png]]:&lt;br /&gt;
#Grab two pieces of meat [[File:Meat.png]] from your fridge. &lt;br /&gt;
#Put one of the pieces of meat [[File:Meat.png]] into the [[#Processor|food processor]] [[File:Processor.png]]. &lt;br /&gt;
#Click the [[#Processor|food processor]] [[File:Processor.png]] to turn it on. This will turn the meat into a [[#meatball|meatball]] [[File:meatball.png]]. &lt;br /&gt;
#Place the other piece of meat [[File:Meat.png]] on any table [[File:R-table.png]]. &lt;br /&gt;
#Vend a kitchen knife [[File:Knife.png]] from the [[Vendors#Dinnerware|dinnerware vendor]] [[File:Venddinnerware.gif]], and use it on the piece of meat [[File:Meat.png]]. It should turn into 3x [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]]. &lt;br /&gt;
#Put two of the [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] into a [[#Microwave Oven|microwave]] [[File:Microwave.png]] (by clicking the [[#Microwave Oven|microwave]] with a raw cutlet in active hand). &lt;br /&gt;
#Turn on the [[#Microwave Oven|microwave]] [[File:Microwave.png]] by alt-clicking it. The two [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] should turn into [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. &lt;br /&gt;
#Place the [[#meatball|meatball]] [[File:meatball.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]] on the same tile (such as the same table). &lt;br /&gt;
#Stand within 1 tile&#039;s reach from both the [[#meatball|meatball]] [[File:meatball.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. Click the crafting menu HUD icon [[File:Crafting_menu_hud_icon.png]] to open the crafting menu. &lt;br /&gt;
#In the crafting menu, cycle through categories with arrows until you reach &amp;quot;Foods&amp;quot;. Then cycle through the subcategories of &amp;quot;Foods&amp;quot; until you find &amp;quot;Meats&amp;quot;. &lt;br /&gt;
#If you followed the above steps correctly, the &amp;quot;Sausage&amp;quot; recipe should be clickable (instead of greyed out). Click it and stand still a few seconds to craft a [[#Sausage|sausage]] [[File:Sausage.png]].&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===[[File:Butcherknife.png|64px]]Butchering[[File:Gibber.png|64px]]===&lt;br /&gt;
This is how you get your meat [[File:Meat.png|64px]].&lt;br /&gt;
&lt;br /&gt;
To butcher a simple animal, hit the carcass with your blade on harm intent. Monkeys count as simple animal, and this is how you get the most meat. Humanoids such as, well, humans, cannot be butchered with just a knife, thought they can be dismembered. Cutting off and dismembering a head lets you harvest the brain, while dismembering the torso lets you harvest organs such as heart, appendix and lungs. To get meat from a person, you will need to put them in the [[Machines#Gibber|gibber]], the machine in the freezer room. Do this by undressing them, grabbing them aggressively with grab intent, and then clicking the gibber. Then click the gibber again to activate it. Gibbing a humanoid in such a fashion results in meat and skin, and while monkeys can be &amp;quot;harvested&amp;quot; like this you should really use the knife, unless you want the skins for a monkey costume. &amp;lt;br&amp;gt;&lt;br /&gt;
There are many types of meat, and only some of them are listed below. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FC8484;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FC8484;&#039;| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FC8484;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat.png|64px]]&lt;br /&gt;
!{{anchor|Meat}}Meat&lt;br /&gt;
|Get meat from humans by gibbing them with a gibber. Get meat from most other creatures by slaughterering their dead bodies with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bear_meat.png|64px]]&lt;br /&gt;
!{{anchor|Bear Meat}}Bear Meat&lt;br /&gt;
|Slaughter a dead space bear with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Fish_fillet.png|64px]]&lt;br /&gt;
!{{anchor|Carp Fillet}}Carp Fillet&lt;br /&gt;
|Slaughter a dead space carp with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat_raw.png|64px]]&lt;br /&gt;
!{{anchor|Raw Crab Meat}}Raw Crab Meat&lt;br /&gt;
|Slaughter a dead crab with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_leg.png|64px]]&lt;br /&gt;
!{{anchor|Spider Leg}}Spider Leg&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_meat.png|64px]]&lt;br /&gt;
!{{anchor|Spider Meat}}Spider Meat&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Knife.png|64px]][[File:Rolling Pin.png|64px]] Knife &amp;amp; Rolling Pin===&lt;br /&gt;
These food are created by using your knife and rolling pin (found in the kitchen&#039;s dinnerware vending machine).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:breadslice.png|64px]]&lt;br /&gt;
!{{anchor|Bread Slice}}Bread Slice&lt;br /&gt;
|Slice any bread with your knife. Used to make [[#Breads_.26_Sandwiches|sandwiches]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakeslice.png|64px]]&lt;br /&gt;
!{{anchor|Cake Slice}}Cake Slice&lt;br /&gt;
|Slice any cake with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzaslice.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Slice}}Pizza Slice&lt;br /&gt;
|Slice any pizza with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:doughslice.png|64px]]&lt;br /&gt;
!{{anchor|Dough Slice}}Dough Slice&lt;br /&gt;
|Slice a [[#Flat Dough|flat dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flatdough.png|64px]]&lt;br /&gt;
!{{anchor|Flat Dough}}Flat Dough&lt;br /&gt;
|Flatten a [[#Dough|dough]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawmeatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Raw Cutlet}}Raw Cutlet&lt;br /&gt;
|Slice a meat with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:piedough.png|64px]]&lt;br /&gt;
!{{anchor|Pie Dough}}Pie Dough&lt;br /&gt;
|Flatten a [[#Cake Batter|cake batter]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawpastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Raw Pastry Base}}Raw Pastry Base&lt;br /&gt;
|Slice a [[#Pie Dough|pie dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Potato_wedges.png|64px]]&lt;br /&gt;
!{{anchor|Potato Wedges}}Potato Wedges&lt;br /&gt;
|Slice a potato with your knife. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheese_Wedge.png|64px]]&lt;br /&gt;
!{{anchor|Cheese Wedge}}Cheese Wedge&lt;br /&gt;
|Slice a [[#Cheese Wheel|cheese wheel]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Onionslice.png|64px]]&lt;br /&gt;
!{{anchor|Onion_Slices}}Onion Slices&lt;br /&gt;
|Slice an [[Guide_to_hydroponics#Onion_Sprouts|onion]] with your knife.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Processor.png|64px]] [[Machines#Food_Processor|Processor]]===&lt;br /&gt;
Some items can be processed with the [[Machines#Food_Processor|Processor]], which can be found in your kitchen. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Processes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Condiments&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacon.png|64px]]&lt;br /&gt;
!{{anchor|Raw Bacon}}Raw Bacon&lt;br /&gt;
|Process one [[#Raw Cutlet|raw cutlet]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatball.png|64px]]&lt;br /&gt;
!{{anchor|meatball}}Meatball&lt;br /&gt;
|Process one slab of meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slamjamspacekabam.png|64px]]&lt;br /&gt;
!{{anchor|Slime Jam}}Slime Jam&lt;br /&gt;
|&amp;lt;s&amp;gt;Process one slime. &#039;&#039;Note: Eating this will kill you.&#039;&#039;&amp;lt;/s&amp;gt; Didn&#039;t work when testing Aug 2019. Slimes or slime extracts can&#039;t be inserted. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Tatortot.png|64px]]&lt;br /&gt;
!{{anchor|Tator Tot}}Tator Tot&lt;br /&gt;
|Process one potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fries.png|64px]]&lt;br /&gt;
!{{anchor|Space Fries}}Space Fries&lt;br /&gt;
|Process one plate of potato wedges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrotfries.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Fries}}Carrot Fries&lt;br /&gt;
|Process one carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roastparsnip.png|64px]]&lt;br /&gt;
!{{anchor|Roast Parsnip}}Roast Parsnip&lt;br /&gt;
|Process one parsnip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soydope.png|64px]]&lt;br /&gt;
!{{anchor|Soy Dope}}Soy Dope&lt;br /&gt;
|Process one soy bean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spaghetti.png|64px]]&lt;br /&gt;
!{{anchor|Spaghetti}}Spaghetti&lt;br /&gt;
|Process one [[#Dough Slice|dough slice]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tortilla.png|64px]]&lt;br /&gt;
!{{anchor|Tortilla}}Tortilla&lt;br /&gt;
|Process one corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Yakiimo.png|64px]]&lt;br /&gt;
!{{anchor|Yaki Imo}}Yaki Imo&lt;br /&gt;
|Process one sweet potato.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Blender.png|64px]] All-In-One-Grinder===&lt;br /&gt;
In order to create some of these items you will either need to mix the regents by hand or toss them into the blender/grinder and grind them.&lt;br /&gt;
&lt;br /&gt;
After which either a finished product will be produced or you will need to transfer the liquid to your [[File:ChemMaster.png|64px]] CondiMaster Neo in the freezer to create it into a bottle.&lt;br /&gt;
&lt;br /&gt;
Any recipe listed as &#039;&#039;&#039;Grind&#039;&#039;&#039; will require the use of the blender, any recipe listed as &#039;&#039;&#039;Mix&#039;&#039;&#039; only requires the beaker. All of your juices will require the Grinder&#039;s other setting &#039;&#039;&#039;Juice&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Blends&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Universal Enzyme.png|64px]]&lt;br /&gt;
!{{anchor|Universal_Enzyme}}Universal Enzyme&lt;br /&gt;
|Found on the Cook&#039;s table, used in cooking various dishes, more can be ordered from Cargo Bay. Also botanists can use [[Guide_to_hydroponics#Fermentation_Barrel|wooden barrels]] to ferment tomatoes into this. Can be made in bioreactor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nutriment.png|64px]]&lt;br /&gt;
!{{anchor|Nutriment}}Nutriment&lt;br /&gt;
|Grind any solid food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotsauce.png|64px]]&lt;br /&gt;
!{{anchor|Hot Sauce}}{{anchor|Capsaicin Oil}}Hot Sauce/Capsaicin Oil&lt;br /&gt;
|Grind chilis.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coldsauce.png|64px]]&lt;br /&gt;
!{{anchor|Cold Sauce}}{{anchor|Frost Oil}}Cold Sauce/Frost Oil&lt;br /&gt;
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]. A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]]. Metabolism rate 0.4u per tick. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ketchup.png|64px]]&lt;br /&gt;
!{{anchor|Ketchup}}Ketchup&lt;br /&gt;
|Grind tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flour.png|64px]]&lt;br /&gt;
!{{anchor|Flour}}Flour&lt;br /&gt;
|Grind wheat or oat stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rice.png|64px]]&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Grind rice stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricebowl.png|64px]]&lt;br /&gt;
!{{anchor|Rice Bowl}}Rice Bowl&lt;br /&gt;
|Mix 10 rice + 10 water in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:dough.png|64px]]&lt;br /&gt;
!{{anchor|Dough}}Dough&lt;br /&gt;
|Mix 15 flour + 10 water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakebatter.png|64px]]&lt;br /&gt;
!{{anchor|Cake Batter}}Cake Batter&lt;br /&gt;
|Mix 15 flour + 15 egg yolk + 5 [[#Sugar|sugar]]. (you can also use [[#Soy Milk|soy milk]] instead of egg yolk)&lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Egg Yolk}}Egg Yolk&lt;br /&gt;
|Break an egg into a beaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soysauce.png|64px]]&lt;br /&gt;
!{{anchor|Soy Sauce}}Soy Sauce&lt;br /&gt;
|Mix 40 units [[#Soy Milk|soy milk]] + 10 units [[Guide_to_chemistry#Sulfuric Acid|Sulfuric Acid]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Salt.png|64px]]&lt;br /&gt;
!{{anchor|Salt}}Salt&lt;br /&gt;
|Mix [[Guide_to_chemistry#Sodium|Sodium]] + [[Guide_to_chemistry#Chlorine|Chlorine]] + Water (sodium and chlorine from Chem Dispenser). Salt-shakers can be found in cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pepper.png|64px]]&lt;br /&gt;
!{{anchor|Pepper}}Pepper&lt;br /&gt;
|Grind pepper-mills from the cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesewheel.gif|64px]]&lt;br /&gt;
!{{anchor|Cheese Wheel}}Cheese Wheel&lt;br /&gt;
|Mix 40 [[#Milk|milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). End result will magically pop a full wheel of cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolatebar.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Bar}}Chocolate Bar&lt;br /&gt;
|Mix 4 units [[#Chocolate Milk|chocolate milk]] + 2 units [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tofu.gif|64px]]&lt;br /&gt;
!{{anchor|Tofu}}Tofu&lt;br /&gt;
|Mix 10 [[#Soy Milk|soy milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). &lt;br /&gt;
|-&lt;br /&gt;
![[File:butter.png|64px]]&lt;br /&gt;
!{{anchor|Butter}}Butter&lt;br /&gt;
|Mix 15 [[#Milk|milk]] in the grinder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butter_on_a_stick.png|64px]]&lt;br /&gt;
!{{anchor|Butter_on_a_stick}}Butter on a stick&lt;br /&gt;
|Insert a metal rod [[File:Rods.png]] into butter. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mayonnaise.png|40px]]&lt;br /&gt;
!{{anchor|Mayonnaise}}Mayonnaise&lt;br /&gt;
|Grind egg yolk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugar.gif|64px]]&lt;br /&gt;
!{{anchor|Sugar}}Sugar&lt;br /&gt;
|Grind white beet or sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Astrotame}}Astrotame&lt;br /&gt;
|Found in [[Vendor#Dinnerware|Dinnerware Vendor]]. Artificial sweetener. Makes food taste better while adding zero calories. If overdosed (17u) it makes you [[Status_Effects#Disgust|disgusted]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Caramel bottle.png|64px]]&lt;br /&gt;
!{{anchor|Caramel}}Caramel&lt;br /&gt;
|Heat sugar to 413.15K. Will burn into carbon if heated to 483.15K. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Sprinkles.gif|64px]]&lt;br /&gt;
!{{anchor|Sprinkles}}Sprinkles&lt;br /&gt;
|Grind donuts (acts as a healing powder for the enlisted security force).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherry.png|64px]]&lt;br /&gt;
!{{anchor|Cherry Jelly}}Cherry Jelly&lt;br /&gt;
|Grind cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherry.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Jelly}}Blue Cherry Jelly&lt;br /&gt;
|Grind blue cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapod.png|64px]]&lt;br /&gt;
!{{anchor|Cocoa Powder}}Cocoa Powder&lt;br /&gt;
|Grind [[Guide_to_hydroponics#Cocoa|cocoa pods]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Powder}}Vanilla Powder&lt;br /&gt;
|Grind [[Guide_to_hydroponics#Vanilla|vanilla pods]].&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Microwave.png|64px]] Microwave Oven===&lt;br /&gt;
The microwave oven is used to cook or boil raw ingredients. You can load multiple of them in the oven and cook them simultaneously. Use a kitchen tray to load it faster.&lt;br /&gt;
&lt;br /&gt;
Trying to cook uncookable food will return a burned mess and will make the oven dirtier (which increases chances of failure).&lt;br /&gt;
&lt;br /&gt;
In case of a failure, just use Space Cleaner or Soap on it and remove the burned mess inside.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFEACC;&#039;|Cooked food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFEACC;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconcooked.png|64px]]&lt;br /&gt;
!{{anchor|Bacon}}Bacon&lt;br /&gt;
|Microwave a [[#Raw Bacon|raw bacon]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:bread.png|64px]]&lt;br /&gt;
!{{anchor|Plain Bread}}{{anchor|Bread}}Plain Bread&lt;br /&gt;
|Microwave a [[#Dough|dough]]. Used in all [[#Breads_.26_Sandwiches|bread recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bun.png|64px]]&lt;br /&gt;
!{{anchor|Bun}}Bun&lt;br /&gt;
|Microwave a [[#Dough Slice|dough slice]]. Used in [[#Burgers|burgers]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Pastry Base}}Pastry Base&lt;br /&gt;
|Microwave a [[#Raw Pastry Base|raw pastry base]]. Used in most [[#Pastries|pastry recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:spagettiboiled.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spaghetti}}Boiled Spaghetti&lt;br /&gt;
|Microwave [[#Spaghetti|spaghetti]]s. Used in [[#Pastas|spaghetti recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzabread.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Bread}}Pizza Bread&lt;br /&gt;
|Microwave a [[#Flat Dough|flat dough]]. Used in [[#Pizzas|pizza recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!{{anchor|Plain Pie}}Plain Pie&lt;br /&gt;
|Microwave a [[#Pie Dough|pie dough]]. Used in [[#Pies|pie recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:regularcake.png|64px]]&lt;br /&gt;
!{{anchor|Plain Cake}}Plain Cake&lt;br /&gt;
|Microwave a [[#Cake Batter|cake batter]]. Used in [[#Cakes|cake recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderleg.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spider Leg}}Boiled Spider Leg&lt;br /&gt;
|Microwave a spider leg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Cutlet}}Cutlet&lt;br /&gt;
|Microwave a [[#Raw Cutlet|raw cutlet]]. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatstake.png|64px]]&lt;br /&gt;
!{{anchor|Meat Steak}}Meat Steak&lt;br /&gt;
|Microwave a slab of meat. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat.png|64px]]&lt;br /&gt;
!{{anchor|Crab Meat}}Crab Meat&lt;br /&gt;
|Microwave [[#Raw Crab Meat|raw crab meat]]. Used in some in some recipes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!{{anchor|Toasted Sandwich}}Toasted Sandwich&lt;br /&gt;
|Microwave a [[#Sandwich|sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:popcorn.png|40px]]&lt;br /&gt;
!{{anchor|Popcorn}}Popcorn&lt;br /&gt;
|Microwave a corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|40px]]&lt;br /&gt;
!{{anchor|Warm Donkpocket}}Warm Donk-pocket&lt;br /&gt;
|Microwave a Donk-pocket. Contains [[Guide_to_chemistry#Omnizine|Omnizine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Boiled Egg}}Boiled Egg&lt;br /&gt;
|Microwave an egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boiledrice.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Rice}}Boiled Rice&lt;br /&gt;
|Microwave a [[#Rice Bowl|Rice Bowl]]. Used in [[Guide_to_food_and_drinks#Rice_and_Pork|rice recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Khinkali}}Khinkali&lt;br /&gt;
|Microwave a [[#Raw_Khinkali|Raw Khinkali]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:onionrings.png|64px]]&lt;br /&gt;
!{{anchor|Onion Rings}}Onion Rings&lt;br /&gt;
|Microwave some [[#Onion_Slices|onion slices]]. &lt;br /&gt;
|}&lt;br /&gt;
===[[File:Icecream_Vat.png|64px]] Ice Cream Vat===&lt;br /&gt;
&#039;&#039;Ding-aling ding dong. Get your Nanotrasen-approved ice cream!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For those hot days on the station there&#039;s an Ice Cream Vat, which can be used to make:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waffle_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Waffle Cone}}Waffle Cone&lt;br /&gt;
|1 unit units [[#Flour|flour]] + 1 unit [[#Sugar|sugar]]&lt;br /&gt;
|Delicious waffle cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Cone}}Chocolate Cone&lt;br /&gt;
|1 unit units [[#Flour|flour]] + 1 unit [[#Sugar|sugar]] + 1 [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Delicious chocolate cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Ice Cream}}Vanilla Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Vanilla Powder|vanilla powder]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberry_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Ice Cream}}Strawberry Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Berry_Juice|berry juice]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Ice Cream}}Chocolate Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] 1 unit [[#Cocoa Powder|cocoa powder]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Blue_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Blue Ice Cream}}Blue Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Singulo|Singulo]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Custom Ice Cream}}Custom Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit optional flavoring (any reagent)&lt;br /&gt;
|You can refill the ice cream vat&#039;s ingredient storage by inserting a beaker with reagents, and clicking the &amp;quot;refill from beaker&amp;quot; button. This will let you create custom ice cream flavoured by any reagent. &lt;br /&gt;
|}&lt;br /&gt;
==Crafting Recipes==&lt;br /&gt;
Most dish recipes are made using the &#039;&#039;&#039;crafting menu&#039;&#039;&#039;, that is by &#039;&#039;&#039;placing your ingredients out nearby then clicking on the craft button (a small T icon on your HUD)&#039;&#039;&#039; to open a crafting window which lists all recipes that can be done with the ingredients. If one of the ingredients is a liquid, you can have the liquid in any kind of container, such as a beaker, bowl or drinking glass. Simply click any recipe to start crafting it. As long as you have at least the minimum amount of each needed ingredients, all within 1 tile of your character, you can craft it.&lt;br /&gt;
===Breads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatbread.png|64px]]&lt;br /&gt;
!{{anchor|Meatbread_Loaf}}Meatbread Loaf&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|33 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 16 Vitamin&lt;br /&gt;
|Sliceable. The culinary base of every self-respecting eloquen/tg/entleman.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xbread.png|64px]]&lt;br /&gt;
!{{anchor|Xenomeatbread_Loaf}}Xenomeatbread Loaf&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[Xenos|xeno]] [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|33 [[#Nutriment|Nutriment]], 17 Vitamin&lt;br /&gt;
|Sliceable. The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidermeatloaf.png|64px]]&lt;br /&gt;
!{{anchor|Spider_Meat_Loaf}}Spider Meat Loaf&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[Spider|spider]] [[#Cutlet|cutlet]]s + 3 [[Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|33 [[#Nutriment|Nutriment]], 3 [[Guide_to_chemistry#Toxin|Toxin]], 17 Vitamin&lt;br /&gt;
|Sliceable. Reassuringly green meatloaf made from spider meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananabread.gif|64px]]&lt;br /&gt;
!{{anchor|Banana-nut_Bread}}Banana-nut Bread&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Bread|plain bread]] + 3 [[#Boiled egg|boiled egg]]s + 1 [[Guide_to_hydroponics#Banana|banana]]&lt;br /&gt;
|23 [[#Nutriment|Nutriment]], 15 [[#Egg_Yolk|Egg Yolk]], 6 Vitamin, 26 [[#Banana_Juice|Banana Juice]], 6 Potassium&lt;br /&gt;
|Sliceable. A heavenly and filling treat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubread.png|64px]]&lt;br /&gt;
!{{anchor|Tofubread}}Tofubread&lt;br /&gt;
||1 [[Bread|plain bread]] + 3 [[#Tofu|tofu]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|33 [[#Nutriment|Nutriment]], 13 Vitamin&lt;br /&gt;
|Sliceable. Like meatbread but for vegetarians. Not guaranteed to give superpowers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambread.png|64px]]&lt;br /&gt;
!{{anchor|Cream_Cheese_Bread}}Cream Cheese Bread&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Bread|plain bread]] + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 7 Vitamin&lt;br /&gt;
|Sliceable. Yum yum yum!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mimanabread.png|64px]]&lt;br /&gt;
!{{anchor|Mimana_Bread}}Mimana Bread&lt;br /&gt;
|5 units [[#Soy_Milk|soy milk]] + 1 [[#Bread|plain bread]] + 3 [[#Tofu|tofu]]s + 1 [[Guide_to_hydroponics#Mimana|mimana]]&lt;br /&gt;
|26 [[#Nutriment|Nutriment]], 6 [[#Nothing|Nothing]], 6 [[Guide_to_chemistry#Mute_Toxin|Mute Toxin]], 5 Vitamin&lt;br /&gt;
|Sliceable. Best eaten in silence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garlicbread.png|64px]]&lt;br /&gt;
!{{anchor|Garlic_Bread}}Garlic Bread&lt;br /&gt;
|1 [[Guide_to_hydroponics#Garlic|garlic]] + 1 [[#Bread Slice|plain bread slice]] + 1 [[#Butter|butter]]&lt;br /&gt;
|9 [[#Garlic_Juice|Garlic Juice]], 18.6 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|Alas, it is limited.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterbiscuit.png|64px]]&lt;br /&gt;
!{{anchor|Butter_Biscuit}}Butter Biscuit&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]]&lt;br /&gt;
|8 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Well butter my biscuit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterdog.png|64px]]&lt;br /&gt;
!{{anchor|Butterdog}}Butterdog&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Butter|butter]]&lt;br /&gt;
|18 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Made from exotic butters. Slips people for a long time when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadcat.png|64px]]&lt;br /&gt;
!{{anchor|Bread_Cat}}Bread Cat&lt;br /&gt;
|1 [[Bread|plain bread]] + 1 cat ears + 1 cat tail + 3 [[#Meat|meat]] + 50 units [[Health#Blood|blood]] + 5 units [[Guide_to_chemistry#Strange_Reagent|strange reagent]]&lt;br /&gt;
|N/A&lt;br /&gt;
|It&#039;s a cat... with a bread! Behaves like a regular cat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotdog.png|64px]]&lt;br /&gt;
!{{anchor|Hotdog}}Hotdog&lt;br /&gt;
|5 units [[#Ketchup|ketchup]] + 1 [[#Bun|bun]] + 1 [[#Sausage|sausage]]&lt;br /&gt;
|12 [[#Nutriment|Nutriment]], 7 Vitamin, 1.333 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Hot and steamy hotdog weenie.&lt;br /&gt;
|}&lt;br /&gt;
===Burgers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFF4CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:burger.png|64px]]&lt;br /&gt;
!{{anchor|Human_Burger}}Human Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 human [[#Meat Steak|steak]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 5 Vitamin&lt;br /&gt;
|Will share the name of the person the meat was taken from. A bloody burger.&lt;br /&gt;
|-&lt;br /&gt;
![[File:burger.png|64px]]&lt;br /&gt;
!{{anchor|Burger}}Burger&lt;br /&gt;
|1 [[#Meat Steak|steak]] + 1 [[#Bun|bun]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 2 Vitamin&lt;br /&gt;
|Has a 1% chance to be renamed &amp;quot;steamed ham&amp;quot; when cooked. The cornerstone of every nutritious breakfast.&lt;br /&gt;
|-&lt;br /&gt;
![[File:burger.png|64px]]&lt;br /&gt;
!{{anchor|Corgi_Burger}}Corgi Burger&lt;br /&gt;
|1 [[Ian|corgi]] [[#Meat|meat]] + 1 [[#Bun|bun]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 5 Vitamin&lt;br /&gt;
|You monster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Appendixburger.png|64px]]&lt;br /&gt;
!{{anchor|Appendix_Burger}}Appendix Burger&lt;br /&gt;
|1 [[Surgery#Appendix|appendix]] + 1 [[#Bun|bun]]&lt;br /&gt;
|8 [[#Nutriment|Nutriment]], 6 Vitamin&lt;br /&gt;
|Tastes like appendicitis.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brainburger.png|64px]]&lt;br /&gt;
!{{anchor|Brainburger}}Brainburger&lt;br /&gt;
|1 [[Surgery#Brain|brain]] + 1 [[#Bun|bun]]&lt;br /&gt;
|8 [[#Nutriment|Nutriment]], 6 [[Guide_to_chemistry#Mannitol|Mannitol]], 5 Vitamin&lt;br /&gt;
|A strange looking burger. It looks almost sentient.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xenoburger.png|64px]]&lt;br /&gt;
!{{anchor|Xenoburger}}Xenoburger&lt;br /&gt;
|1 [[Xenos|xeno]] [[#Meat Steak|steak]] + 1 [[#Bun|bun]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 8 Vitamin&lt;br /&gt;
|Smells caustic. Tastes like heresy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearger.png|64px]]&lt;br /&gt;
!{{anchor|Bearger}}Bearger&lt;br /&gt;
|1 [[#Bear_Meat|bear]] [[#Meat Steak|steak]] + 1 [[#Bun|bun]]&lt;br /&gt;
|19 [[#Nutriment|Nutriment]], 5 [[Guide_to_chemistry#Morphine|Morphine]], 8 Vitamin, 6 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Best served rawr.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpsandwich.png|64px]]&lt;br /&gt;
!{{anchor|Fillet_-o-_Carp_Sandwich}}Fillet -o- Carp Sandwich&lt;br /&gt;
|1 [[#Carp_Fillet|carp fillet]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Bun|bun]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Carpotoxin|Carpotoxin]], 6 Vitamin&lt;br /&gt;
|Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubuger.png|64px]]&lt;br /&gt;
!{{anchor|Tofu_Burger}}Tofu Burger&lt;br /&gt;
|1 [[#Tofu|tofu]] + 1 [[#Bun|bun]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|What.. is that meat?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost_burger.gif|64px]]&lt;br /&gt;
!{{anchor|Ghost_Burger}}Ghost Burger&lt;br /&gt;
|1 ectoplasm + 2 units [[#Salt|salt]] + 1 [[#Bun|bun]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 12 Vitamin, 5 [[#Salt|Salt]]&lt;br /&gt;
|Might move on its own, wail some spooky sounds or spew ectoplasm. Too Spooky!&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownburger.png|64px]]&lt;br /&gt;
!{{anchor|Clown_Burger}}Clown Burger&lt;br /&gt;
|1 [[Clown|clown mask]] + 1 [[#Bun|bun]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 6 Vitamin, 6 [[#Banana_Juice|Banana Juice]]&lt;br /&gt;
|This tastes funny...&lt;br /&gt;
|-&lt;br /&gt;
![[File:mimeburger.png|64px]]&lt;br /&gt;
!{{anchor|Mime_Burger}}Mime Burger&lt;br /&gt;
|1 [[Mime|mime mask]] + 1 [[#Bun|bun]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 6 Vitamin, 6 [[#Nothing|Nothing]]&lt;br /&gt;
|Its taste defies language.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Colored_burger.gif|64px]]&lt;br /&gt;
!{{anchor|Colored_Burger}}Colored Burger&lt;br /&gt;
|1 [[#Meat Steak|steak]] + 1 [[General_items#Crayon|crayon]] + 1 [[#Bun|bun]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 6 Vitamin, 10 [[Guide_to_chemistry#Colorful_Reagent|Dye Powder]]&lt;br /&gt;
|Will be the same color as the crayon used while making it. The available colors are red, orange, yellow, green, blue, purple, black and white.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spell.png|64px]]&lt;br /&gt;
!{{anchor|Spell_Burger}}Spell Burger&lt;br /&gt;
|1 [[Wizard|wizard]] [[Vending_machines#AutoDrobe|hat]] + 1 [[#Bun|bun]]&lt;br /&gt;
|8 [[#Nutriment|Nutriment]], 10 Vitamin&lt;br /&gt;
|This is absolutely Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigbite.png|64px]]&lt;br /&gt;
!{{anchor|Big_Bite_Burger}}Big Bite Burger&lt;br /&gt;
|3 [[#Meat Steak|steak]]s + 2 [[#Cheese Wedge|cheese wedge]]s + 1 [[#Bun|bun]]&lt;br /&gt;
|23 [[#Nutriment|Nutriment]], 6 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 11 Vitamin&lt;br /&gt;
|Forget the Big Mac. THIS is the future!&lt;br /&gt;
|-&lt;br /&gt;
![[File:superbite.png|64px]]&lt;br /&gt;
!{{anchor|Super_Bite_Burger}}Super Bite Burger&lt;br /&gt;
|5 units [[#Salt|salt]] + 5 units [[#Pepper|pepper]] + 5 [[#Meat Steak|steak]]s + 4 [[Guide_to_hydroponics#Tomato|tomato]]es + 3 [[#Cheese Wedge|cheese wedge]]s + 1 [[#Boiled Egg|boiled egg]] + 1 [[#Bacon|bacon]] + 1 [[#Bun|bun]]&lt;br /&gt;
|63 [[#Nutriment|Nutriment]], 15 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 32 Vitamin, 5 [[#Egg_Yolk|Egg Yolk]]&lt;br /&gt;
|This is a mountain of a burger. FOOD!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellyburger.png|64px]]&lt;br /&gt;
!{{anchor|Slime_Jelly_Burger}}(Slime) Jelly Burger&lt;br /&gt;
|5 units [[Guide_to_chemistry#Slime_Jelly|slime jelly]] + 1 [[#Bun|bun]]&lt;br /&gt;
|2 [[#Nutriment|Nutriment]], 5 [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]], 5 Vitamin&lt;br /&gt;
|Visually identical to the [[#Cherry_Jelly_burger|cherry jelly burger]]. Culinary delight..?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellyburger.png|64px]]&lt;br /&gt;
!{{anchor|Cherry_Jelly_Burger}}(Cherry) Jelly Burger&lt;br /&gt;
|5 units [[#Cherry_Jelly|cherry jelly]] + 1 [[#Bun|bun]]&lt;br /&gt;
|2 [[#Nutriment|Nutriment]], 5 [[#Cherry_Jelly|Cherry Jelly]], 5 Vitamin&lt;br /&gt;
|Visually identical to the [[#Slime_Jelly_burger|slime jelly burger]]. Culinary delight..?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fivealarmburger.png|64px]]&lt;br /&gt;
!{{anchor|Five_Alarm_Burger}}Five Alarm Burger&lt;br /&gt;
|1 [[#Meat Steak|steak]] + 2 [[Guide_to_hydroponics#Ghost_chili|ghost chili]]s + 1 [[#Bun|bun]]&lt;br /&gt;
|15 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 6 Vitamin, 32 [[Guide_to_chemistry#Condensed_Capsaicin|Condensed Capsaicin]], 58 [[#Capsaicin_Oil|Capsaicin Oil]]&lt;br /&gt;
|HOT! HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratburger.png|64px]]&lt;br /&gt;
!{{anchor|Rat_Burger}}Rat Burger&lt;br /&gt;
|1 dead mouse + 1 [[#Bun|bun]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 3 Vitamin, 2 [[Health#Blood|Blood]]&lt;br /&gt;
|Pretty much what you&#039;d expect...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball.png|64px]]&lt;br /&gt;
!{{anchor|Home_Run_Baseball_Burger}}Home Run Baseball Burger&lt;br /&gt;
|1 [[Makeshift_weapons#Baseball_Bat|baseball bat]] + 1 [[#Bun|bun]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|It&#039;s still warm. The steam coming off of it looks like baseball.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconburger.png|64px]]&lt;br /&gt;
!{{anchor|Bacon_Burger}}Bacon Burger&lt;br /&gt;
|3 [[#Bacon|bacon]] + 1 [[#Bun|bun]]&lt;br /&gt;
|16 [[#Nutriment|Nutriment]], 15 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 4 Vitamin&lt;br /&gt;
|The perfect combination of all things American.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empowered_burger.gif|64px]]&lt;br /&gt;
!{{anchor|Empowered_Burger}}Empowered Burger&lt;br /&gt;
|2 [[Plasma|plasma]] sheets + 1 [[#Bun|bun]]&lt;br /&gt;
|2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|It&#039;s shockingly good, if you live off of electricity that is.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_burger.png|64px]]&lt;br /&gt;
!{{anchor|Crab_Burger}}Crab Burger&lt;br /&gt;
|2 [[#Crab_Meat|crab meat]] + 1 [[#Bun|bun]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 10 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 4 Vitamin&lt;br /&gt;
|A delicious patty of the crabby kind, slapped in between a bun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheese_burger.png|64px]]&lt;br /&gt;
!{{anchor|Cheese_Burger}}Cheese Burger&lt;br /&gt;
|1 [[#Meat Steak|steak]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Bun|bun]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 2 Vitamin&lt;br /&gt;
|This noble burger stands proudly clad in golden cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylent_burger.png|64px]]&lt;br /&gt;
!{{anchor|Soylent_Burger}}Soylent Burger&lt;br /&gt;
|1 [[#Soylent_Green|Soylent Green]] + 2 [[#Cheese Wedge|cheese wedge]]s + 1 [[#Bun|bun]]&lt;br /&gt;
|25 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 6 Vitamin&lt;br /&gt;
|A eco-friendly burger made using upcycled low value biomass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mcrib.png|64px]]&lt;br /&gt;
!{{anchor|McRib}}McRib&lt;br /&gt;
|1 [[BBQ_Ribs|BBQ ribs]] + 1 onion slices + 1 [[#Bun|bun]]&lt;br /&gt;
|16 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 7.5 Vitamin, 5 BBQ Sauce&lt;br /&gt;
|An elusive rib shaped burger with limited availablity across the galaxy. Not as good as you remember it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mcguffin.png|64px]]&lt;br /&gt;
!{{anchor|McGuffin}}McGuffin&lt;br /&gt;
|1 [[#Fried_Egg|fried egg]] + 2 [[#Bacon|bacon]] + 1 [[#Bun|bun]]&lt;br /&gt;
|8 [[#Egg_Yolk|Egg Yolk]], 8 [[#Nutriment|Nutriment]], 3 Vitamin, 10 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|A cheap and greasy imitation of an eggs benedict.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chicken_burger.png|64px]]&lt;br /&gt;
!{{anchor|Chicken_Sandwich}}Chicken Sandwich&lt;br /&gt;
|1 chicken [[#Meat Steak|steak]] + 5 units [[#Mayonnaise|mayonnaise]] + 1 [[#Bun|bun]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 1 Vitamin, 3 [[#Mayonnaise|mayonnaise]]&lt;br /&gt;
|The so-called classic poultry bread cage. Considering how processed this is, the taste holds up pretty well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Craaaaazy_hamburger.gif|64px]]&lt;br /&gt;
!{{anchor|Crazy_Hamburger}}Crazy Hamburger&lt;br /&gt;
|1 [[#Meat Steak|steak]] + 2 [[Guide_to_hydroponics#Chili|chili]]s + 20 units [[Guide_to_chemistry#Cooking_Oil|cooking oil]] + 2 [[Guide_to_hydroponics#Death_nettle|death nettle]]s + 4 [[#Cheese Wedge|cheese wedge]]s + 1 [[#Bun|bun]]&lt;br /&gt;
|26 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 11 Vitamin, 28 [[#Capsaicin_Oil|Capsaicin Oil]], 28 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Crazy hamburger! It is horrible!&lt;br /&gt;
|}&lt;br /&gt;
===Cakes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrotcake.png|64px]]&lt;br /&gt;
!{{anchor|Carrot_Cake}}Carrot Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Carrot|carrot]]s&lt;br /&gt;
|30 [[#Nutriment|Nutriment]], 18 Vitamin, 33 [[Guide_to_chemistry#Oculine|Oculine]]&lt;br /&gt;
|Sliceable. A favorite desert of a certain wascally wabbit. Not a lie.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesecake.png|64px]]&lt;br /&gt;
!{{anchor|Cheese_Cake}}Cheese Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Cheese_Wedge|cheese wedge]]s&lt;br /&gt;
|25 [[#Nutriment|Nutriment]], 14 Vitamin&lt;br /&gt;
|Sliceable. DANGEROUSLY cheesy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applecake.png|64px]]&lt;br /&gt;
!{{anchor|Apple_Cake}}Apple Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Apple|apple]]s&lt;br /&gt;
|34 [[#Nutriment|Nutriment]], 18 Vitamin&lt;br /&gt;
|Sliceable. A cake centred with Apple.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangecake.png|64px]]&lt;br /&gt;
!{{anchor|Orange_Cake}}Orange Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Orange|orange]]s&lt;br /&gt;
|30 [[#Nutriment|Nutriment]], 18 Vitamin&lt;br /&gt;
|Sliceable. A cake with added orange.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Limecake.png|64px]]&lt;br /&gt;
!{{anchor|Lime_Cake}}Lime Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Lime|lime]]s&lt;br /&gt;
|30 [[#Nutriment|Nutriment]], 18 Vitamin&lt;br /&gt;
|Sliceable. A cake with added lime.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemoncake.png|64px]]&lt;br /&gt;
!{{anchor|Lemon_Cake}}Lemon Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Lemon|lemon]]s&lt;br /&gt;
|30 [[#Nutriment|Nutriment]], 18 Vitamin&lt;br /&gt;
|Sliceable. A cake with added lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccake.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Cake}}Chocolate Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[#Chocolate_Bar|chocolate bar]]s&lt;br /&gt;
|26 [[#Nutriment|Nutriment]], 12 Vitamin, 4 [[#Sugar|Sugar]], 4 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|Sliceable. A cake with added chocolate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Birthday.png|64px]]&lt;br /&gt;
!{{anchor|Birthday_Cake}}Birthday Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 1 [[Guide_to_chemistry#Candle|candle]] + 5 units [[#Sugar|sugar]] + 2 units [[#Caramel|caramel]]&lt;br /&gt;
|26 [[#Nutriment|Nutriment]], 7 Vitamin, 10 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Sliceable. Becomes a wearable cakehat when microwaved. Happy Birthday little clown...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energycake.gif|64px]]&lt;br /&gt;
!{{anchor|Energy_Cake}}Energy Cake&lt;br /&gt;
|1 [[#Birthday_Cake|birthday cake]] + 1 [[Syndicate_Items#Energy_Sword|energy sword]]&lt;br /&gt;
|26 [[#Nutriment|Nutriment]], 7 Vitamin, 10 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Sliceable. The embedded blade will hurt anyone trying to eat the cake. Can be used as a weapon, doing 35 damage per hit. Becomes a wearable energy cake when microwaved. Just enough calories for a whole nuclear operative squad.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Braincake.png|64px]]&lt;br /&gt;
!{{anchor|Brain_Cake}}Brain Cake&lt;br /&gt;
|1 [[Surgery#Brain|brain]] + 1 [[#Plain_Cake|plain cake]]&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 12 Vitamin, 10 [[Guide_to_chemistry#Mannitol|Mannitol]]&lt;br /&gt;
|Sliceable. A squishy cake-thing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimecake.png|64px]]&lt;br /&gt;
!{{anchor|Slime_Cake}}Slime Cake&lt;br /&gt;
|1 [[Research_items#Slime_Extract|slime extract]] + 1 [[#Plain_Cake|plain cake]]&lt;br /&gt;
|20 [[#Nutriment|Nutriment]], 5 Vitamin&lt;br /&gt;
|Sliceable. A cake made of slimes. Probably not electrified.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspicecake.png|64px]]&lt;br /&gt;
!{{anchor|Pumpkin_Spice_Cake}}Pumpkin Spice Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Pumpkin|pumpkin]]s&lt;br /&gt;
|44 [[#Nutriment|Nutriment]], 13 Vitamin&lt;br /&gt;
|Sliceable. A hollow cake with real pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_cake.png|64px]]&lt;br /&gt;
!{{anchor|Angel_Food_Cake}}Angel Food Cake&lt;br /&gt;
|15 units [[#Holy_Water|holy water]] + 1 [[#Plain_Cake|plain cake]]&lt;br /&gt;
|20 [[#Nutriment|Nutriment]], 5 Vitamin, 10 [[#Holy_Water|Holy Water]]&lt;br /&gt;
|Sliceable. A cake made for angels and chaplains alike! Contains holy water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pound_cake.png|64px]]&lt;br /&gt;
!{{anchor|Pound_Cake}}Pound Cake&lt;br /&gt;
|4 [[#Plain_Cake|plain cake]]s&lt;br /&gt;
|136 [[#Nutriment|Nutriment]], 8 Vitamin&lt;br /&gt;
|Sliceable. A condensed cake made for filling people up quickly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hardware_cake.png|64px]]&lt;br /&gt;
!{{anchor|Hardware_Cake}}Hardware Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Research_items#Circuit_Imprinter|circuit board]]s + 5 units [[Medical_items#Chem_Dispenser|sulfuric acid]]&lt;br /&gt;
|19 [[#Nutriment|Nutriment]], 2 Vitamin, 15 [[Medical_items#Chem_Dispenser|Sulfuric Acid]], 15 [[Guide_to_chemistry#Oil|Oil]]&lt;br /&gt;
|Sliceable. A quote on quote cake that is made with electronic boards and leaks acid...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_chocolate_cake.png|64px]]&lt;br /&gt;
!{{anchor|Blackberry_and_Strawberry_Chocolate_Cake}}Blackberry and Strawberry Chocolate Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[#Chocolate_Bar|chocolate bar]]s + 5 [[Guide_to_hydroponics#Berry|berries]]&lt;br /&gt;
|67 [[#Nutriment|Nutriment]], 21 Vitamin, 4 [[#Sugar|Sugar]], 9 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|Sliceable. A chocolate cake, filled with assortment of blackberries and strawberries!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_vanilla_cake.png|64px]]&lt;br /&gt;
!{{anchor|Blackberry_and_Strawberry_Vanilla_Cake}}Blackberry and Strawberry Vanilla Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 5 [[Guide_to_hydroponics#Berry|berries]]&lt;br /&gt;
|63 [[#Nutriment|Nutriment]], 21 Vitamin&lt;br /&gt;
|Sliceable. A plain cake, filled with assortment of blackberries and strawberries!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clowncake.png|64px]]&lt;br /&gt;
!{{anchor|Clown_Cake}}Clown Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[#Sundae|sundae]]s + 5 [[Guide_to_hydroponics#Banana|banana]]s&lt;br /&gt;
|57 [[#Nutriment|Nutriment]], 21 Vitamin, 25 [[#Sugar|Sugar]], 36 [[#Banana_Juice|Banana Juice]], 36 Potassium&lt;br /&gt;
|Must be learned by reading [[Vending_machines#Dinnerware|Cooking Deserts 101]]. Sliceable. A funny cake with a clown face on it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillacake.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla_Cake}}Vanilla Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Vanilla|vanilla pod]]s&lt;br /&gt;
|31 [[#Nutriment|Nutriment]], 2 Vitamin, 43 [[#Vanilla_Powder|Vanilla Powder]], 15 [[#Sugar|Sugar]]&lt;br /&gt;
|Must be learned by reading [[Vending_machines#Dinnerware|Cooking Deserts 101]]. Sliceable. A vanilla frosted cake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trumpetcake.png|64px]]&lt;br /&gt;
!{{anchor|Spaceman&#039;s_Cake}}Spaceman&#039;s Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 [[Guide_to_hydroponics#Spaceman&#039;s_Trumpet_Plant|spaceman&#039;s trumpet]]s + 5 units [[#Cream|cream]] + 5 units [[#Berry_Juice|berry juice]]&lt;br /&gt;
|27 [[#Nutriment|Nutriment]], 7 Vitamin, 33 [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]], 5 [[#Cream|Cream]], 5 [[#Berry_Juice|Berry Juice]]&lt;br /&gt;
|Sliceable. A spaceman&#039;s trumpet frosted cake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cak.png|64px]]&lt;br /&gt;
!{{anchor|Cak}}Cak&lt;br /&gt;
|1 [[Surgery#Brain|brain]] + 1 [[Surgery#Heart|heart]] + 1 [[#Birthday_Cake|birthday cake]] + 3 [[#Meat|meat]] + 30 units [[Health#Blood|Blood]] + 5 units [[#Sprinkles|sprinkles]] + 1 unit [[Guide_to_chemistry#Teslium|teslium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|It&#039;s a cat made out of cake. Controlled by the player whose brain is used. Clicking the cak with an open hand on harm intent provides small amounts of nutriment and vitamin. The cak quickly heals brute damage. Donuts around the cak become frosted. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Popout_cake.png|64px]]&lt;br /&gt;
!{{anchor|Popout_Cake}}Popout Cake&lt;br /&gt;
|3 [[#Plain_Cake|plain cake]]s + 10 units [[#Sugar|sugar]] + 5 units [[#Cream|cream]] + 1 air horn&lt;br /&gt;
|80 [[#Nutriment|Nutriment]], 16 Vitamin&lt;br /&gt;
|Sliceable. A humongous multi-tiered cake. Can fit a person inside. Said person can pull the string to pop outside, with some complementary confetti. The mechanism must then be re-wound with a screwdriver in order to be usable again. Can also be rigged with a [[Security_items#Flashbang|Flashbang]] for a more explosive surprise.&lt;br /&gt;
|}&lt;br /&gt;
===Egg-Based Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Friedegg.png|64px]]&lt;br /&gt;
!{{anchor|Fried_Egg}}Fried Egg&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]] + 1 egg&lt;br /&gt;
|5 [[#Egg_Yolk|Egg Yolk]], 1 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|A fried egg, with a touch of salt and pepper.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesepmelet.png|64px]]&lt;br /&gt;
!{{anchor|Omelette_du_Fromage}}Omelette du Fromage&lt;br /&gt;
|2 eggs + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|10 [[#Egg_Yolk|Egg Yolk]], 7 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|That&#039;s all you can say! Can be eaten with a fork.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocegg.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Egg}}Chocolate Egg&lt;br /&gt;
|1 [[#Boiled_Egg|boiled egg]] + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|5 [[#Egg_Yolk|Egg Yolk]], 4 [[#Nutriment|Nutriment]], 2 Vitamin, 2 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|Such, sweet, fattening food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Benedict.png|64px]]&lt;br /&gt;
!{{anchor|Eggs_Benedict}}Eggs Benedict&lt;br /&gt;
|1 [[#Fried_Egg|fried egg]] + 1 [[#Meat Steak|steak]] + 1 [[#Bread_Slice|bread slice]]&lt;br /&gt;
|5 [[#Egg_Yolk|Egg Yolk]], 8.6 [[#Nutriment|Nutriment]], 6 Vitamin, 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|There is only one egg on this, how rude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggbowl.png|64px]]&lt;br /&gt;
!{{anchor|Egg_Bowl}}Egg Bowl&lt;br /&gt;
|1 [[#Boiled_Rice|boiled rice]] + 1 [[#Boiled_Egg|boiled egg]] + 1 [[Guide_to_hydroponics#Carrot|carrot]] + 1 [[Guide_to_hydroponics#Corn|corn]]&lt;br /&gt;
|20 [[#Nutriment|Nutriment]], 12 Vitamin, 5 [[#Egg_Yolk|Egg Yolk]], 14 [[Guide_to_chemistry#Oculine|Oculine]], 11 Corn Oil&lt;br /&gt;
|A bowl of rice with a fried egg.&lt;br /&gt;
|}&lt;br /&gt;
===Frozen===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecreamsandwich.png|64px]]&lt;br /&gt;
!{{anchor|Icecream_Sandwich}}Icecream Sandwich&lt;br /&gt;
|5 units [[#Cream|cream]] + 5 units [[#Ice|ice]] + 1 [[#Ice_Cream_Vat|ice cream cone]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 2 [[#Ice|Ice]]&lt;br /&gt;
|Portable Ice-cream in its own packaging.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberryicecreamsandwich.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry_Ice_Cream_Sandwich}}Strawberry Ice Cream Sandwich&lt;br /&gt;
|5 units [[#Cream|cream]] + 5 units [[#Ice|ice]] + 2 [[Guide_to_hydroponics#Berry|berries]]&lt;br /&gt;
|6 Vitamin, 14 [[#Nutriment|Nutriment]], 2 [[#Ice|Ice]]&lt;br /&gt;
|Portable ice-cream in its own packaging of the strawberry variety.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spacefreezy.png|64px]]&lt;br /&gt;
!{{anchor|Space_Freezy}}Space Freezy&lt;br /&gt;
|5 units [[#Blue_Cherry_Jelly|blue cherry jelly]] + 15 units [[#Space_Mountain_Wind|space mountain wind]] + 1 [[#Ice_Cream_Vat|ice cream cone]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 2 Vitamin&lt;br /&gt;
|The best icecream in space.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sundae.png|64px]]&lt;br /&gt;
!{{anchor|Sundae}}Sundae&lt;br /&gt;
|5 units [[#Cream|cream]] + 1 [[Guide_to_hydroponics#Cherry|cherry]] + 1 [[Guide_to_hydroponics#Banana|banana]] + 1 [[#Ice_Cream_Vat|ice cream cone]]&lt;br /&gt;
|14 [[#Nutriment|Nutriment]], 10 [[#Sugar|Sugar]], 6 [[#Banana_Juice|Banana Juice]], 6 Potassium, 4 Vitamin&lt;br /&gt;
|A classic dessert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honkdae.png|64px]]&lt;br /&gt;
!{{anchor|Honkdae}}Honkdae&lt;br /&gt;
|5 units [[#Cream|cream]] + 1 [[Clown|clown mask]] + 1 [[Guide_to_hydroponics#Cherry|cherry]] + 2 [[Guide_to_hydroponics#Banana|banana]]s + 1 [[#Ice_Cream_Vat|ice cream cone]]&lt;br /&gt;
|16 [[#Nutriment|Nutriment]], 10 [[#Sugar|Sugar]], 12 [[#Banana_Juice|Banana Juice]], 12 Potassium, 8 Vitamin&lt;br /&gt;
|The clown&#039;s favorite dessert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flavorless_sc.png|64px]]&lt;br /&gt;
!{{anchor|Flavorless_Snowcone}}Flavorless Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|It&#039;s just shaved ice. Still fun to chew on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pineapple_sc.png|64px]]&lt;br /&gt;
!{{anchor|Pineapple_Snowcone}}Pineapple Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Pineapple_Juice|pineapple juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Pineapple syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_sc.png|64px]]&lt;br /&gt;
!{{anchor|Lime_Snowcone}}Lime Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Lime_Juice|lime juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Lime syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_sc.png|64px]]&lt;br /&gt;
!{{anchor|Lemon_Snowcone}}Lemon Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Lemon_Juice|lemon juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Lemon syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amber_sc.png|64px]]&lt;br /&gt;
!{{anchor|Apple_Snowcone}}Apple Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Apple_Juice|apple juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Apple syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grape_sc.png|64px]]&lt;br /&gt;
!{{anchor|Grape_Snowcone}}Grape Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Berry_Juice|berry juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Grape syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_sc.png|64px]]&lt;br /&gt;
!{{anchor|Orange_Snowcone}}Orange Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Orange_Juice|orange juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Orange syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blue_sc.png|64px]]&lt;br /&gt;
!{{anchor|Bluecherry_Snowcone}}Bluecherry Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Blue_Cherry_Jelly|blue cherry jelly]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Bluecherry syrup drizzled over a snowball in a paper cup, how rare!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_sc.png|64px]]&lt;br /&gt;
!{{anchor|Cherry_Snowcone}}Cherry Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Cherry_Jelly|cherry jelly]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Cherry syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_sc.png|64px]]&lt;br /&gt;
!{{anchor|Berry_Snowcone}}Berry Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Berry_Juice|berry juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Berry syrup drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fruitsalad_sc.png|64px]]&lt;br /&gt;
!{{anchor|Fruit_Salad_Snowcone}}Fruit Salad Snowcone&lt;br /&gt;
|1 paper cup + 5 units [[#Water|water]] + 15 units [[#Ice|ice]] + 5 units [[#Orange_Juice|orange juice]] + 5 units [[#Lime_Juice|lime juice]] + 5 units [[#Lemon_Juice|lemon juice]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|A delightful mix of citrus syrups drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mime_sc.png|64px]]&lt;br /&gt;
!{{anchor|Mime_Snowcone}}Mime Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Nothing|nothing]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clown_sc.png|64px]]&lt;br /&gt;
!{{anchor|Clown_Snowcone}}Clown Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[Guide_to_chemistry#Laughter|laughter]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Laughter drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soda_sc.png|64px]]&lt;br /&gt;
!{{anchor|Space_Cola_Snowcone}}Space Cola Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Space_Cola|space cola]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Space Cola drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainwind_sc.png|64px]]&lt;br /&gt;
!{{anchor|Space_Mountain_Wind_Snowcone}}Space Mountain Wind Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units [[#Space_Mountain_Wind|space mountain wind]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Space Mountain Wind drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pwrgame_sc.png|64px]]&lt;br /&gt;
!{{anchor|Pwrgame_Snowcone}}Pwrgame Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 15 units [[#Pwr_Game|pwr game]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Pwrgame soda drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amber_sc.png|64px]]&lt;br /&gt;
!{{anchor|Honey_Snowcone}}Honey Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 5 units honey&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|Honey drizzled over a snowball in a paper cup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rainbow_sc.png|64px]]&lt;br /&gt;
!{{anchor|Rainbow_Snowcone}}Rainbow Snowcone&lt;br /&gt;
|1 paper cup + 15 units [[#Ice|ice]] + 1 unit [[Guide_to_chemistry#Colorful_Reagent|colorful reagent]]&lt;br /&gt;
|10 [[#Water|Water]]&lt;br /&gt;
|A very colorful snowball in a paper cup.&lt;br /&gt;
|}&lt;br /&gt;
===Meats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C9C4F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!{{anchor|Human-Kebab}}Human-Kebab&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 2 human [[#Meat_Steak|steak]]s&lt;br /&gt;
|11 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 8 Vitamin&lt;br /&gt;
|A human meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!{{anchor|Meat-Kebab}}Meat-Kebab&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 2 [[#Meat_Steak|steak]]s&lt;br /&gt;
|11 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 4 Vitamin&lt;br /&gt;
|Delicious meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!{{anchor|Tofu-Kebab}}Tofu-Kebab&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 2 [[#Tofu|tofu]]s&lt;br /&gt;
|5 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!{{anchor|Lizard-Tail_Kebab}}Lizard-Tail Kebab&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 1 lizard tail&lt;br /&gt;
|1 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|Severed lizard tail on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fiestaskewer.png|64px]]&lt;br /&gt;
!{{anchor|Fiesta_Skewer}}Fiesta Skewer&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 1 [[Guide_to_hydroponics#Chili|chili]] + 1 [[#Cutlet|cutlet]] + 1 [[Guide_to_hydroponics#Corn|corn]] + 1 [[Guide_to_hydroponics#Tomato|tomato]]&lt;br /&gt;
|17 [[#Capsaicin_Oil|Capsaicin Oil]], 15 Vitamin, 17 [[#Nutriment|Nutriment]], 0.666 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 11 Corn Oil&lt;br /&gt;
|Yummy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cubancarp.png|64px]]&lt;br /&gt;
!{{anchor|Cuban_Carp}}Cuban Carp&lt;br /&gt;
|5 units [[#Flour|flour]] + 1 [[Guide_to_hydroponics#Chili|chili]] + 1 [[#Carp_Fillet|carp fillet]]&lt;br /&gt;
|14 [[#Capsaicin_Oil|Capsaicin Oil]], 9 Vitamin, 7 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Carpotoxin|Carpotoxin]]&lt;br /&gt;
|A grifftastic sandwich that burns your tongue and then leaves it numb!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fishandchips.png|64px]]&lt;br /&gt;
!{{anchor|Fish_and_Chips}}Fish and Chips&lt;br /&gt;
|1 [[#Space_Fries|space fries]] + 1 [[#Carp_Fillet|carp fillet]]&lt;br /&gt;
|8 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Carpotoxin|Carpotoxin]], 4 Vitamin&lt;br /&gt;
|I do say so myself chap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ffish.png|64px]]&lt;br /&gt;
!{{anchor|Fish_Fingers}}Fish Fingers&lt;br /&gt;
|5 units [[#Flour|flour]] + 1 [[#Bun|bun]] + 1 [[#Carp_Fillet|carp fillet]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Carpotoxin|Carpotoxin]], 4 Vitamin&lt;br /&gt;
|A finger of fish.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sashimi.png|64px]]&lt;br /&gt;
!{{anchor|Carp_Sashimi}}Carp Sashimi&lt;br /&gt;
|5 units [[#Soy_Sauce|soy sauce]] + 1 [[Spider|spider]] egg + 1 [[#Carp_Fillet|carp fillet]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Toxin|Toxin]], 2 [[Guide_to_chemistry#Carpotoxin|Carpotoxin]], 6 Vitamin, 4 [[#Capsaicin_Oil|Capsaicin Oil]]&lt;br /&gt;
|Celebrate surviving attack from hostile alien lifeforms by hospitalising yourself.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidereggsham.gif|64px]]&lt;br /&gt;
!{{anchor|Green_Eggs_and_Ham}}Green Eggs and Ham&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 [[Spider|spider]] egg + 2 [[Spider|spider]] [[#Cutlet|cutlet]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Toxin|Toxin]], 5.666 Vitamin&lt;br /&gt;
|Would you eat them on a train? Would you eat them on a plane? Would you eat them on a state of the art corporate deathtrap floating through space?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cornedbeef.png|64px]]&lt;br /&gt;
!{{anchor|Corned_Beef_and_Cabbage}}Corned Beef and Cabbage&lt;br /&gt;
|5 units [[#Salt|salt]] + 1 [[#Meat_Steak|steak]] + 2 [[Guide_to_hydroponics#Cabbage|cabbage]]s&lt;br /&gt;
|18 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 11 Vitamin&lt;br /&gt;
|Now you can feel like a real tourist vacationing in Ireland.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearsteak.gif|64px]]&lt;br /&gt;
!{{anchor|Filet_Migrawr}}Filet Migrawr&lt;br /&gt;
|5 units [[#The_Manly_Dorf|manly dorf]] + 1 [[#Bear_Meat|bear]] [[#Meat_Steak|steak]]&lt;br /&gt;
|16 [[#Nutriment|Nutriment]], 5 [[Guide_to_chemistry#Morphine|Morphine]], 9 Vitamin, 6 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Requires a [[General_items#Zippo|lighter]] to cook. Because eating bear wasn&#039;t manly enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enchi.png|64px]]&lt;br /&gt;
!{{anchor|Enchiladas}}Enchiladas&lt;br /&gt;
|2 [[#Cutlet|cutlet]]s + 2 [[Guide_to_hydroponics#Chili|chili]]s + 2 [[#Tortilla|tortilla]]s&lt;br /&gt;
|17 [[#Nutriment|Nutriment]], 1.333 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 12 Vitamin, 28 [[#Capsaicin_Oil|Capsaicin Oil]]&lt;br /&gt;
|Viva La Mexico!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
!{{anchor|Stewed_Soy_Meat}}Stewed Soy Meat&lt;br /&gt;
|2 [[#Soy_Dope|soy dope]]s + 1 [[Guide_to_hydroponics#Carrot|carrot]] + 1 [[Guide_to_hydroponics#Tomato|tomato]]&lt;br /&gt;
|15 [[#Nutriment|Nutriment]], 14 [[Guide_to_chemistry#Oculine|Oculine]], 6 Vitamin&lt;br /&gt;
|Even non-vegetarians will LOVE this!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sausage.png|64px]]&lt;br /&gt;
!{{anchor|Sausage}}Sausage&lt;br /&gt;
|1 [[#meatball|meatball]] + 2 [[#Cutlet|cutlet]]s&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 4 Vitamin, 1.333 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|A piece of mixed, long meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nugget.gif|64px]]&lt;br /&gt;
!{{anchor|Chicken_Nugget}}Chicken Nugget&lt;br /&gt;
|1 [[#Cutlet|cutlet]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 0.666 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 2 Vitamin&lt;br /&gt;
|A &#039;chicken&#039; nugget. Can be shaped like a lump, a star, a corgi or a lizard.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Raw_Khinkali}}Raw Khinkali&lt;br /&gt;
|1 [[#Dough_Slice|dough slice]] + 1 [[Guide_to_hydroponics#Garlic|garlic]] + 1 [[#meatball|meatball]]&lt;br /&gt;
|12 [[#Nutriment|Nutriment]], 9 [[#Garlic_Juice|Garlic Juice]], 1 Vitamin&lt;br /&gt;
|Microwave to [[#Khinkali|finish preparing]]. One hundred khinkalis? Do I look like a pig?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pigblanket.png|64px]]&lt;br /&gt;
!{{anchor|Pig_in_a_Blanket}}Pig in a Blanket&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 0.666 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 2 Vitamin&lt;br /&gt;
|A tiny sausage wrapped in a flakey, buttery roll. Free this pig from its blanket prison by eating it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratkebab.png|64px]]&lt;br /&gt;
!{{anchor|Rat-Kebab}}Rat-Kebab&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 1 dead mouse&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleratkebab.png|64px]]&lt;br /&gt;
!{{anchor|Double_Rat-Kebab}}Double Rat-Kebab&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 2 dead mice&lt;br /&gt;
|12 [[#Nutriment|Nutriment]], 6 Vitamin&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riceandpork.png|64px]]&lt;br /&gt;
!{{anchor|Rice_and_Pork}}Rice and Pork&lt;br /&gt;
|1 [[#Boiled_Rice|boiled rice]] + 2 [[#Cutlet|cutlet]]s&lt;br /&gt;
|13 [[#Nutriment|Nutriment]], 9 Vitamin, 10 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Well, it looks like pork...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashsteak.png|64px]]&lt;br /&gt;
!{{anchor|Ashflaked_Steak}}Ashflaked Steak&lt;br /&gt;
|1 [[Shaft_Miner#The_Wildlife|goliath]] [[#Meat_Steak|steak]] + 1 [[Guide_to_hydroponics#Fruiting_Cactus|cactus fruit]] + 1 [[Guide_to_hydroponics#Porcini_Mushroom|mushroom leaf]]&lt;br /&gt;
|12 [[#Nutriment|Nutriment]], 3 Vitamin, 10 [[Guide_to_chemistry#Vitrium_Froth|Vitrium Froth]], 3 [[Guide_to_chemistry#Nicotine|Nicotine]]&lt;br /&gt;
|A common delicacy among miners.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ribs.png|64px]]&lt;br /&gt;
!{{anchor|BBQ_Ribs}}BBQ Ribs&lt;br /&gt;
|5 units BBQ sauce + 2 [[#Meat_Steak|steak]]s + 2 [[Guide_to_construction#Rods|iron rod]]s&lt;br /&gt;
|11 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 3 Vitamin&lt;br /&gt;
|BBQ ribs, slathered in a healthy coating of BBQ sauce. The least vegan thing to ever exist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatclown.png|64px]]&lt;br /&gt;
!{{anchor|Meat_Clown}}Meat Clown&lt;br /&gt;
|1 [[#Meat_Steak|steak]] + 1 [[[[Guide_to_hydroponics#Banana|banana]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 5 Vitamin, 8 [[#Banana_Juice|Banana Juice]], 6 Potassium&lt;br /&gt;
|Slippery. A delicious, round piece of meat clown. How horrifying. Slips people for a short time when stepped on.&lt;br /&gt;
|}&lt;br /&gt;
===Misc. Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFE0CC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candiedapple.png|64px]]&lt;br /&gt;
!{{anchor|Candied_Apple}}Candied Apple&lt;br /&gt;
|5 units [[#Caramel|caramel]] + 1 [[Guide_to_hydroponics#Apple|apple]]&lt;br /&gt;
|3 Vitamin, 8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|An apple coated in sugary sweetness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderlollipop.png|64px]]&lt;br /&gt;
!{{anchor|Spider_Lollipop}}Spider Lollipop&lt;br /&gt;
|1 [[Guide_to_construction#Rods|iron rod]] + 5 units [[#Sugar|sugar]] + 5 units [[#Water|water]] + 1 [[Abductor#Possible_Glands|spiderling]]&lt;br /&gt;
|1 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Toxin|Toxin]]&lt;br /&gt;
|Still gross, but at least it has a mountain of sugar on it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococoin.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Coin}}Chocolate Coin&lt;br /&gt;
|1 coin + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|A completely edible but nonflippable festive coin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocodice.png|64px]]&lt;br /&gt;
!{{anchor|Fudge_Dice}}Fudge Dice&lt;br /&gt;
|1 die + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|A little cube of chocolate that tends to have a less intense taste if you eat too many at once.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocoorange.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Orange}}Chocolate Orange&lt;br /&gt;
|1 [[Guide_to_hydroponics#Orange|orange]] + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|3 Vitamin, 7 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|A festive chocolate orange.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bakedpotato.png|64px]]&lt;br /&gt;
!{{anchor|Loaded_Baked_Potato}}Loaded Baked Potato&lt;br /&gt;
|1 [[Guide_to_hydroponics#Potato|potato]] + 1 [[#Cheese_Wedge|cheese wedge]]&lt;br /&gt;
|6 Vitamin, 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Totally baked.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesefries.png|64px]]&lt;br /&gt;
!{{anchor|Cheesy_Fries}}Cheesy Fries&lt;br /&gt;
|1 [[#Space_Fries|space fries]] + 1 [[#Cheese_Wedge|cheese wedge]]&lt;br /&gt;
|8 [[#Nutriment|Nutriment]], 3 Vitamin&lt;br /&gt;
|Fries. Covered in cheese. Duh.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wrap.png|64px]]&lt;br /&gt;
!{{anchor|Egg_Wrap}}Egg Wrap&lt;br /&gt;
|10 units [[#Soy_Sauce|soy sauce]] + 1 [[#Fried_Egg|fried egg]] + 1 [[Guide_to_hydroponics#Cabbage|cabbage]]&lt;br /&gt;
|5 [[#Egg_Yolk|Egg Yolk]], 8 [[#Nutriment|Nutriment]], 7 Vitamin&lt;br /&gt;
|The precursor to Pigs in a Blanket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beans.png|64px]]&lt;br /&gt;
!{{anchor|Tin_of_Beans}}Tin of Beans&lt;br /&gt;
|5 units [[#Ketchup|ketchup]] + 2 [[Guide_to_hydroponics#Soybean|soybean]]s&lt;br /&gt;
|7 Vitamin, 9 [[#Nutriment|Nutriment]], 6 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Musical fruit in a slightly less musical container.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggplantparmigiana.png|64px]]&lt;br /&gt;
!{{anchor|Eggplant_Parmigiana}}Eggplant Parmigiana&lt;br /&gt;
|2 [[#Cheese_Wedge|cheese wedge]]s + 1 [[Guide_to_hydroponics#Eggplant|eggplant]]&lt;br /&gt;
|13 [[#Nutriment|Nutriment]], 8 Vitamin&lt;br /&gt;
|The only good recipe for eggplant.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baguette.png|64px]]&lt;br /&gt;
!{{anchor|Baguette}}Baguette&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 unit [[#Pepper|black pepper]] + 2 [[#Pastry_Base|pastry base]]s&lt;br /&gt;
|6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bon appetit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellytoast.png|64px]]&lt;br /&gt;
!{{anchor|Slime_Jellied_Toast}}(Slime) Jellied Toast&lt;br /&gt;
|5 units [[Guide_to_chemistry#Slime_Jelly|slime jelly]] + 1 [[#Bread Slice|plain bread slice]]&lt;br /&gt;
|2.6 [[#Nutriment|Nutriment]], 5 [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]], 2 Vitamin&lt;br /&gt;
|A slice of toast covered with delicious jam. Visually identical to the [[#Cherry_Jellied_Toast|cherry jellied toast]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellytoast.png|64px]]&lt;br /&gt;
!{{anchor|Cherry_Jellied_Toast}}(Cherry) Jellied Toast&lt;br /&gt;
|5 units [[#Cherry_Jelly|cherry jelly]] + 1 [[#Bread Slice|plain bread slice]]&lt;br /&gt;
|2.6 [[#Nutriment|Nutriment]], 5 [[#Cherry_Jelly|Cherry Jelly]], 2 Vitamin&lt;br /&gt;
|A slice of toast covered with delicious jam. Visually identical to the [[#Slime_Jellied_Toast|slime jellied toast]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butteredtoast.png|64px]]&lt;br /&gt;
!{{anchor|Buttered_Toast}}Buttered Toast&lt;br /&gt;
|1 [[#Bread Slice|plain bread slice]] + 1 [[#Butter|stick of butter]]&lt;br /&gt;
|8.6 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Butter lightly spread over a piece of toast.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twobread.png|64px]]&lt;br /&gt;
!{{anchor|Two_Bread}}Two Bread&lt;br /&gt;
|5 units [[#Wine|wine]] + 2 [[#Bread Slice|plain bread slice]]s&lt;br /&gt;
|6.2 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|This seems awfully bitter.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Burrito.png|64px]]&lt;br /&gt;
!{{anchor|Burrito}}Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[Guide_to_hydroponics#Soybean|soybean]]s&lt;br /&gt;
|13 [[#Nutriment|Nutriment]], 9 Vitamin, 6 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Tortilla wrapped goodness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyBurrito.png|64px]]&lt;br /&gt;
!{{anchor|Cheesy_Burrito}}Cheesy Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cheese_Wedge|cheese wedge]]s + 1 [[Guide_to_hydroponics#Soybean|soybean]]&lt;br /&gt;
|14 [[#Nutriment|Nutriment]], 8 Vitamin, 3 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|It&#039;s a burrito filled with cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CarneBurrito.png|64px]]&lt;br /&gt;
!{{anchor|Carne_Asada_Burrito}}Carne Asada Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cutlet|cutlet]]s + 1 [[Guide_to_hydroponics#Soybean|soybean]]&lt;br /&gt;
|13 [[#Nutriment|Nutriment]], 5 Vitamin, 4.333 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 2 Vitamin&lt;br /&gt;
|The best burrito for meat lovers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PlasmaBurrito.png|64px]]&lt;br /&gt;
!{{anchor|Fuego_Plasma_Burrito}}Fuego Plasma Burrito&lt;br /&gt;
||1 [[#Tortilla|tortilla]] + 2 [[Guide_to_hydroponics#Ghost_chili|ghost chili]]s + 1 [[Guide_to_hydroponics#Soybean|soybean]]&lt;br /&gt;
|15 [[#Nutriment|Nutriment]], 7 Vitamin, 32 [[Guide_to_chemistry#Condensed_Capsaicin|Condensed Capsaicin]], 58 [[#Capsaicin_Oil|Capsaicin Oil]], 3 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|A super spicy burrito.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonfruitbowl.png|64px]]&lt;br /&gt;
!{{anchor|Melon_Fruit_Bowl}}Melon Fruit Bowl&lt;br /&gt;
|1 [[Guide_to_hydroponics#Watermelon|watermelon]] + 1 [[Guide_to_hydroponics#Apple|apple]] + 1 [[Guide_to_hydroponics#Orange|orange]] + 1 [[Guide_to_hydroponics#Lemon|lemon]] + 1 [[Guide_to_hydroponics#Banana|banana]] + 1 [[Guide_to_hydroponics#Ambrosia_vulgaris|ambrosia]]&lt;br /&gt;
|11 [[#Water|water]], 20 Vitamin, 33 [[#Nutriment|Nutriment]], 6 [[#Banana_Juice|Banana Juice]], 6 Potassium, 9 [[Guide_to_chemistry#Space_Drugs|Space Drugs]], 6 [[Guide_to_chemistry#Bicaridine|Bicaridine]], 6 [[Guide_to_chemistry#Kelotane|Kelotane]], 6 [[Guide_to_chemistry#Toxin|Toxin]]&lt;br /&gt;
|For people who wants edible fruit bowls. Can be made using any ambrosia strain ([[Guide_to_hydroponics#Ambrosia_vulgaris|vulgaris]], [[Guide_to_hydroponics#Ambrosia_deus|deus]] or [[Guide_to_hydroponics#Ambrosia_gaia|gaia]]).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nachos.png|64px]]&lt;br /&gt;
!{{anchor|Nachos}}Nachos&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 [[#Tortilla|tortilla]]&lt;br /&gt;
|4 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|Chips from Space Mexico.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyNachos.png|64px]]&lt;br /&gt;
!{{anchor|Cheesy_Nachos}}Cheesy Nachos&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 [[#Cheese_Wedge|cheese wedge]] + 1 [[#Tortilla|tortilla]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|The delicious combination of nachos and melting cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuban_Nachos.png|64px]]&lt;br /&gt;
!{{anchor|Cuban_Nachos}}Cuban Nachos&lt;br /&gt;
|5 units [[#Ketchup|ketchup]] + 2 [[Guide_to_hydroponics#Chili|chili]]s + 1 [[#Tortilla|tortilla]]&lt;br /&gt;
|28 [[#Capsaicin_Oil|Capsaicin Oil]], 10 Vitamin, 11 [[#Nutriment|Nutriment]]&lt;br /&gt;
|That&#039;s some dangerously spicy nachos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonkeg.gif|64px]]&lt;br /&gt;
!{{anchor|Melon_Keg}}Melon Keg&lt;br /&gt;
|25 units [[#Vodka|vodka]] + 1 [[Guide_to_hydroponics#Holymelon|holymelon]] + 1 vodka bottle&lt;br /&gt;
|11 [[#Holy_Water|Holy Water]], 6 Vitamin, 9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Who knew vodka was a fruit? Contains the contents of the vodka bottle, minus 25 units of vodka.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybar.png|64px]]&lt;br /&gt;
!{{anchor|Honey_Nut_Bar}}Honey Nut Bar&lt;br /&gt;
|1 [[Guide_to_hydroponics#Oat|oat]] + 5 units honey&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 2 Honey, 2 Vitamin&lt;br /&gt;
|Oats and nuts compressed together into a bar, held together with a honey glaze.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stuffedlegion.gif|64px]]&lt;br /&gt;
!{{anchor|Stuffed_Legion}}Stuffed Legion&lt;br /&gt;
|1 [[Shaft_Miner#The_Wildlife|goliath]] [[#Meat_Steak|steak]] + 1 [[Shaft_Miner#The_Wildlife|legion core]] + 2 units [[#Ketchup|ketchup]] + 2 units [[#Capsaicin_Oil|capsaicin oil]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 3 Vitamin, 1 [[#Capsaicin_Oil|Capsaicin Oil]], 5 [[Guide_to_chemistry#Tricordrazine|tricordrazine]]&lt;br /&gt;
|The former skull of a damned human, filled with goliath meat. It has a decorative lava pool made of ketchup and hotsauce.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Powercrepe.png|64px]]&lt;br /&gt;
!{{anchor|Powercrepe}}Powercrepe&lt;br /&gt;
|1 [[#Flat_Dough|flat dough]] + 1 unit [[#Milk|milk]] + 5 units [[#Cherry_Jelly|cherry jelly]] + 1 [[Engineering_items#Power_Cell|super-capacity power cell]] + 1 [[Guide_to_Combat#Officer&#039;s_Sabre|officer&#039;s sabre]]&lt;br /&gt;
|11 [[#Nutriment|Nutriment]], 3 Vitamin, 10 Iron&lt;br /&gt;
|With great power, comes great crepes. It looks like a pancake filled with jelly but packs quite a punch. Can be used as a weapon, and is slightly more powerful than the [[Guide_to_Combat#Officer&#039;s_Sabre|officer&#039;s sabre]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Classictaco.png|64px]]&lt;br /&gt;
!{{anchor|Classic_Taco}}(Classic) Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese_Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]] + 1 [[#Guide_to_hydroponics#Cabbage|cabbage]]&lt;br /&gt;
|17 [[#Nutriment|Nutriment]], 8 Vitamin, 0.666 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|A traditional taco with meat, cheese, and lettuce.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plaintaco.png|64px]]&lt;br /&gt;
!{{anchor|Plain_Taco}}(Plain) Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese_Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 5 Vitamin, 0.666 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|A traditional taco with meat and cheese, minus the rabbit food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Branrequests.png|64px]]&lt;br /&gt;
!{{anchor|Bran_Requests_Cereal}}Bran Requests Cereal&lt;br /&gt;
|1 [[Guide_to_hydroponics#Wheat|wheat]] + 1 [[#4no_Raisins|4no raisins]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 10 [[#Salt|salt]]&lt;br /&gt;
|A dry cereal that satiates your requests for bran. Tastes uniquely like raisins and salt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricepudding.png|64px]]&lt;br /&gt;
!{{anchor|Rice_Pudding}}Rice Pudding&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Boiled_Rice|boiled rice]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 3 Vitamin&lt;br /&gt;
|Everybody loves rice pudding!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butterbear.png|64px]]&lt;br /&gt;
!{{anchor|Butter_Bear}}Butter Bear&lt;br /&gt;
|1 [[Surgery#Brain|brain]] + 1 [[Surgery#Heart|heart]] + 10 [[#Butter|sticks of butter]] + 5 [[#Meat|meat]] + 50 units [[Health#Blood|blood]] + 1 unit [[Guide_to_chemistry#Teslium|teslium]]&lt;br /&gt;
|N/A&lt;br /&gt;
|I can&#039;t believe its not a bear! Controlled by the player whose brain is used. Clicking the butter bear with an open hand on harm intent provides small amounts of nutriment and trace amounts of vitamin. The butter bear quickly heals brute damage. The butter bear&#039;s attacks don&#039;t inflict damage, but make the victim slip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_rangoon.png|64px]]&lt;br /&gt;
!{{anchor|Crab_Rangoon}}Crab Rangoon&lt;br /&gt;
|1 [[#Dough_Slice|dough slice]] + 5 units [[#Cream|cream]] + 1 [[Cheese_Wedge|cheese wedge]] + 1 [[#Raw_Crab_Meat|raw crab meat]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 1 Vitamin, 3 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Has many names, like crab puffs, cheese wontons, crab dumplings? Whatever you call them, they&#039;re a fabulous blast of cream cheesy crab.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pingles.png|64px]]&lt;br /&gt;
!{{anchor|Pingles}}Pingles&lt;br /&gt;
|1 cardboard tube + 1 [[#Potato_Wedges|potato wedges]] + 1 [[#Onion_Slices|onion slices]] + 10 units [[#Cream|cream]]&lt;br /&gt;
|4.5 Vitamin, 9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|A perfect blend of sour cream and onion on a potato chip. May cause space lag.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcrossbun.png|64px]]&lt;br /&gt;
!{{anchor|Hot-Cross_Bun}}Hot-Cross Bun&lt;br /&gt;
|1 [[#Bread|bread]] + 1 unit [[#Sugar|sugar]]&lt;br /&gt;
|13 [[#Nutriment|Nutriment]]&lt;br /&gt;
|The Cross represents the Assistants that died for your sins.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Briochecake.png|64px]]&lt;br /&gt;
!{{anchor|Brioche_Cake}}Brioche Cake&lt;br /&gt;
|1 [[#Plain_Cake|plain cake]] + 2 units [[#Sugar|sugar]]&lt;br /&gt;
|19 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|A ring of sweet, glazed buns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scotchegg.png|64px]]&lt;br /&gt;
!{{anchor|Scotch_Egg}}Scotch Egg&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 unit [[#Pepper|black pepper]] + 1 [[#Boiled_Egg|boiled egg]] + 1 [[#Meatball|meatball]]&lt;br /&gt;
|5 [[#Egg_Yolk|Egg Yolk]], 7 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|A boiled egg wrapped in a delicious, seasoned meatball.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mammi.png|64px]]&lt;br /&gt;
!{{anchor|Mammi}}Mammi&lt;br /&gt;
|1 [[#Bread|bread]] + 1 [[#Chocolate_Bar|chocolate bar]] + 5 units [[#Milk|milk]]&lt;br /&gt;
|18 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 1 Vitamin&lt;br /&gt;
|A bowl of mushy bread and milk. It reminds you, not too fondly, of a bowel movement.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatebunny.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Bunny}}Chocolate Bunny&lt;br /&gt;
|2 units [[#Sugar|sugar]] + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 1 Vitamin&lt;br /&gt;
|Contains less than 10% real rabbit!&lt;br /&gt;
|}&lt;br /&gt;
===Pastries===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E5D4B8;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E5D4B8;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E5D4B8;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E5D4B8;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E5D4B8;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donut1.gif|64px]]&lt;br /&gt;
!{{anchor|Donut}}Donut&lt;br /&gt;
|1 unit [[#Sugar|sugar]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]]&lt;br /&gt;
|Goes great with robust coffee.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cdonut.png|64px]]&lt;br /&gt;
!{{anchor|Chaos_Donut}}Chaos Donut&lt;br /&gt;
|5 units [[#Cold_Sauce|frost oil]] + 5 units [[#Hot_Sauce|capsaicin oil]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]]&lt;br /&gt;
|Like life, it never quite tastes the same.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mdonut.png|64px]]&lt;br /&gt;
!{{anchor|Meat_Donut}}Meat Donut&lt;br /&gt;
|1 [[#Cutlet|cutlet]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|4 [[#Nutriment|Nutriment]], 0.666 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 1 [[#Ketchup|Ketchup]]&lt;br /&gt;
|Tastes as gross as it looks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonut1.gif|64px]]&lt;br /&gt;
!{{anchor|Jelly_Donut}}Jelly Donut&lt;br /&gt;
|5 units [[#Berry_Juice|berry juice]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Vitamin&lt;br /&gt;
|Visually identical to the [[#Slime_Donut|slime donut]]. You jelly?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutpink.png|64px]]&lt;br /&gt;
!{{anchor|Pink_Jelly_Donut}}Pink Jelly Donut&lt;br /&gt;
|3 units [[#Berry_Juice|berry juice]] + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[#Berry_Juice|Berry Juice]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Pink_Slime_Donut|pink slime donut]]. Goes great with a soy latte.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutpurple.png|64px]]&lt;br /&gt;
!{{anchor|Spaceman&#039;s_Jelly_Donut}}Spaceman&#039;s Jelly Donut&lt;br /&gt;
|3 units [[Guide_to_chemistry#Polypyrylium_Oligomers|polypyrylium oligomers]] + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Spaceman&#039;s_Slime_Donut|spaceman&#039;s slime donut]]. Goes great with a cold beaker of malk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutgreen.png|64px]]&lt;br /&gt;
!{{anchor|Apple_Jelly_Donut}}Apple Jelly Donut&lt;br /&gt;
|3 units [[#Apple_Juice|apple juice]] + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[#Apple_Juice|Apple Juice]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Apple_Slime_Donut|apple slime donut]]. Goes great with a shot of cinnamon schnapps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutbeige.png|64px]]&lt;br /&gt;
!{{anchor|Caramel_Jelly_Donut}}Caramel Jelly Donut&lt;br /&gt;
|3 units [[#Caramel|caramel]] + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[#Caramel|Caramel]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Caramel_Slime_Donut|caramel slime donut]]. Goes great with a mug of hot cocoa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutchoc.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Jelly_Donut}}Chocolate Jelly Donut&lt;br /&gt;
|1 [[#Chocolate_Bar|chocolate bar]] + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 2 Vitamin, 3 [[#Hot_Chocolate|Hot Chocolate]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Chocolate_Slime_Donut|chocolate slime donut]]. Goes great with a glass of warm milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutblue.png|64px]]&lt;br /&gt;
!{{anchor|Blumpkin_Jelly_Donut}}Blumpkin Jelly Donut&lt;br /&gt;
|3 units [[Guide_to_hydroponics#Blumpkin|blumpkin]] juice + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[Guide_to_hydroponics#Blumpkin|Blumpkin]] Juice, 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Blumpkin_Slime_Donut|blumpkin slime donut]]. Goes great with a mug of soothing drunken blumpkin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutyellow.png|64px]]&lt;br /&gt;
!{{anchor|Bungo_Jelly_Donut}}Bungo Jelly Donut&lt;br /&gt;
|3 units [[Guide_to_hydroponics#Bungo_Tree|bungo]] juice + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[Guide_to_hydroponics#Bungo_Tree|Bungo]] Juice, 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Bungo_Slime_Donut|bungo slime donut]]. Goes great with a mason jar of hippie&#039;s delight.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutolive.png|64px]]&lt;br /&gt;
!{{anchor|Matcha_Jelly_Donut}}Matcha Jelly Donut&lt;br /&gt;
|3 units ground [[Guide_to_hydroponics#Tea_aspera|tea leaves]] + 1 [[#Jelly_Donut|jelly donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 Ground [[Guide_to_hydroponics#Tea_aspera|Tea Leaves]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Matcha_Slime_Donut|matcha slime donut]]. Goes great with a cup of tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonut1.gif|64px]]&lt;br /&gt;
!{{anchor|Slime_Donut}} Slime Donut&lt;br /&gt;
|5 units [[Guide_to_chemistry#Slime_Jelly|slime jelly]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Vitamin&lt;br /&gt;
|Visually identical to the [[#Jelly_Donut|jelly donut]]. You jelly?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutpink.png|64px]]&lt;br /&gt;
!{{anchor|Pink_Slime_Donut}}Pink Slime Donut&lt;br /&gt;
|3 units [[#Berry_Juice|berry juice]] + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[#Berry_Juice|Berry Juice]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Pink_Jelly_Donut|pink jelly donut]]. Goes great with a soy latte.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutpurple.png|64px]]&lt;br /&gt;
!{{anchor|Spaceman&#039;s_Slime_Donut}}Spaceman&#039;s Slime Donut&lt;br /&gt;
|3 units [[Guide_to_chemistry#Polypyrylium_Oligomers|polypyrylium oligomers]] + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Spaceman&#039;s_Jelly_Donut|spaceman&#039;s jelly donut]]. Goes great with a cold beaker of malk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutgreen.png|64px]]&lt;br /&gt;
!{{anchor|Apple_Slime_Donut}}Apple Slime Donut&lt;br /&gt;
|3 units [[#Apple_Juice|apple juice]] + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[#Apple_Juice|Apple Juice]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Apple_Jelly_Donut|apple jelly donut]]. Goes great with a shot of cinnamon schnapps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutbeige.png|64px]]&lt;br /&gt;
!{{anchor|Caramel_Slime_Donut}}Caramel Slime Donut&lt;br /&gt;
|3 units [[#Caramel|caramel]] + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[#Caramel|Caramel]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Caramel_Jelly_Donut|caramel jelly donut]]. Goes great with a mug of hot cocoa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutchoc.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Slime_Donut}}Chocolate Slime Donut&lt;br /&gt;
|1 [[#Chocolate_Bar|chocolate bar]] + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 2 Vitamin, 3 [[#Hot_Chocolate|Hot Chocolate]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Chocolate_Jelly_Donut|chocolate jelly donut]]. Goes great with a glass of warm milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutblue.png|64px]]&lt;br /&gt;
!{{anchor|Blumpkin_Slime_Donut}}Blumpkin Slime Donut&lt;br /&gt;
|3 units [[Guide_to_hydroponics#Blumpkin|blumpkin]] juice + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[Guide_to_hydroponics#Blumpkin|Blumpkin]] Juice, 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Blumpkin_Jelly_Donut|blumpkin jelly donut]]. Goes great with a mug of soothing drunken blumpkin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutyellow.png|64px]]&lt;br /&gt;
!{{anchor|Bungo_Slime_Donut}}Bungo Slime Donut&lt;br /&gt;
|3 units [[Guide_to_hydroponics#Bungo_Tree|bungo]] juice + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 [[Guide_to_hydroponics#Bungo_Tree|Bungo]] Juice, 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Bungo_Jelly_Donut|bungo jelly donut]]. Goes great with a mason jar of hippie&#039;s delight.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jdonutolive.png|64px]]&lt;br /&gt;
!{{anchor|Matcha_Slime_Donut}}Matcha Slime Donut&lt;br /&gt;
|3 units ground [[Guide_to_hydroponics#Tea_aspera|tea leaves]] + 1 [[#Slime_Donut|slime donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 2 Vitamin, 3 Ground [[Guide_to_hydroponics#Tea_aspera|Tea Leaves]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Visually identical to the [[#Matcha_Jelly_Donut|matcha jelly donut]]. Goes great with a cup of tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutpink.png|64px]]&lt;br /&gt;
!{{anchor|Pink_Donut}}Pink Donut&lt;br /&gt;
|3 units [[#Berry_Juice|berry juice]] + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 [[#Berry_Juice|Berry Juice]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a soy latte.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutpurple.png|64px]]&lt;br /&gt;
!{{anchor|Spaceman&#039;s_Donut}}Spaceman&#039;s Donut&lt;br /&gt;
|3 units [[Guide_to_chemistry#Polypyrylium_Oligomers|polypyrylium oligomers]] + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a cold beaker of malk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutgreen.png|64px]]&lt;br /&gt;
!{{anchor|Apple_Donut}}Apple Donut&lt;br /&gt;
|3 units [[#Apple_Juice|apple juice]] + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 [[#Apple_Juice|Apple Juice]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a shot of cinnamon schnapps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutbeige.png|64px]]&lt;br /&gt;
!{{anchor|Caramel_Donut}}Caramel Donut&lt;br /&gt;
|3 units [[#Caramel|caramel]] + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 [[#Caramel|Caramel]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a mug of hot cocoa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutchoc.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Donut}}Chocolate Donut&lt;br /&gt;
|1 [[#Chocolate_Bar|chocolate bar]] + 1 [[#Donut|donut]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 3 [[#Hot_Chocolate|Hot Chocolate]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a glass of warm milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutblue.png|64px]]&lt;br /&gt;
!{{anchor|Blumpkin_Donut}}Blumpkin Donut&lt;br /&gt;
|3 units [[Guide_to_hydroponics#Blumpkin|blumpkin]] juice + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 [[Guide_to_hydroponics#Blumpkin|Blumpkin]] Juice, 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a mug of soothing drunken blumpkin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutyellow.png|64px]]&lt;br /&gt;
!{{anchor|Bungo_Donut}}Bungo Donut&lt;br /&gt;
|3 units [[Guide_to_hydroponics#Bungo_Tree|bungo]] juice + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 [[Guide_to_hydroponics#Bungo_Tree|Bungo]] Juice, 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a mason jar of hippie&#039;s delight.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donutolive.png|64px]]&lt;br /&gt;
!{{anchor|Matcha_Donut}}Matcha Donut&lt;br /&gt;
|3 units ground [[Guide_to_hydroponics#Tea_aspera|tea leaves]] + 1 [[#Donut|donut]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 3 Ground [[Guide_to_hydroponics#Tea_aspera|Tea Leaves]], 1 [[#Sprinkles|Sprinkles]]&lt;br /&gt;
|Goes great with a cup of tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waffles.png|64px]]&lt;br /&gt;
!{{anchor|Waffles}}Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]]s&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Mmm, waffles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylenvirdians.png|64px]]&lt;br /&gt;
!{{anchor|Soylent_Viridians}}Soylent Viridians&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]]s + 1 [[Guide_to_hydroponics#Soybean|soybean]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 4 Vitamin, 3 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|Not made of people. Honest.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylentgreen.png|64px]]&lt;br /&gt;
!{{anchor|Soylent_Green}}Soylent Green&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]]s + 2 human [[#Meat|meat]]s&lt;br /&gt;
|12 [[#Nutriment|Nutriment]], 4 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]], 1 Vitamin&lt;br /&gt;
|Not made of people. Honest*.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roffle.png|64px]]&lt;br /&gt;
!{{anchor|Roffle_Waffles}}Roffle Waffles&lt;br /&gt;
|5 units mushroom hallucinogen + 2 [[#Pastry_Base|pastry base]]s&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|Waffles from Roffle. Co.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pancake.png|64px]]&lt;br /&gt;
!{{anchor|Pancake}}Pancake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Can be put on top of each other to create a pancake stack. A fluffy pancake. The softer, superior relative of the waffle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bbpancake.png|64px]]&lt;br /&gt;
!{{anchor|Blueberry_Pancake}}Blueberry Pancake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Berry|berry]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 5 Vitamin&lt;br /&gt;
|Can be put on top of each other to create a pancake stack. A fluffy and delicious blueberry pancake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ccpancake.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Chip_Pancake}}Chocolate Chip Pancake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 2 Vitamin&lt;br /&gt;
|Can be put on top of each other to create a pancake stack. A fluffy and delicious chocolate chip pancake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donkpocket.png|64px]]&lt;br /&gt;
!{{anchor|Donk-Pocket}}Donk-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[#meatball|meatball]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Can be warmed in a microwave to add 3 [[Guide_to_chemistry#Omnizine|Omnizine]]. The food of choice for the seasoned traitor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpocket.png|64px]]&lt;br /&gt;
!{{anchor|Dank-Pocket}}Dank-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Cannabis|cannabis leaf]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 9 [[Guide_to_chemistry#Space_Drugs|Space Drugs]], 19 [[Guide_to_chemistry#Lipolicide|Lipolicide]]&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]] and 2 [[Guide_to_chemistry#Space_Drugs|Space Drugs]]. The food of choice for the seasoned botanist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spicypocket.png|64px]]&lt;br /&gt;
!{{anchor|Spicy-Pocket}}Spicy-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Chili|chili]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 14 [[#Capsaicin_Oil|Capsaicin Oil]], 3 Vitamin&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]] and 3 [[#Capsaicin_Oil|Capsaicin Oil]]. The classic snack food, now with a heat-activated spicy flair.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teriyakipocket.png|64px]]&lt;br /&gt;
!{{anchor|Teriyaki-Pocket}}Teriyaki-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 3 units [[#Soy_Sauce|soy sauce]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]]. An east-asian take on the classic stationside snack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizzapocket.png|64px]]&lt;br /&gt;
!{{anchor|Pizza-Pocket}}Pizza-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Tomato|tomato]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 3 Vitamin&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]]. Delicious, cheesy and surprisingly filling.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honkpocket.png|64px]]&lt;br /&gt;
!{{anchor|Honk-Pocket}}Honk-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Banana|banana]] + 3 units [[#Sugar|sugar]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 6 [[#Banana_Juice|Banana Juice]], 6 Potassium, 3 Vitamin&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]] and 3 [[Guide_to_chemistry#Laughter|Laughter]]. The award-winning donk-pocket that won the hearts of clowns and humans alike.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berrypocket.png|64px]]&lt;br /&gt;
!{{anchor|Berry-Pocket}}Berry-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Berry|berry]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 3 Vitamin&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]]. A relentlessly sweet donk-pocket first created for use in Operation Dessert Storm.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gondolapocket.png|64px]]&lt;br /&gt;
!{{anchor|Gondola-Pocket}}Gondola-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 3 units tranquility&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Can be warmed in a microwave to add 1 [[Guide_to_chemistry#Omnizine|Omnizine]] and 5 Tranquility. The choice to use real gondola meat in the recipe is controversial, to say the least.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Muffin.png|64px]]&lt;br /&gt;
!{{anchor|Muffin}}Muffin&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|A delicious and spongy little cake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berrymuffin.png|64px]]&lt;br /&gt;
!{{anchor|Berry_Muffin}}Berry Muffin&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Berry|berry]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|A delicious and spongy little cake, with berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Booberrymuffin.png|64px]]&lt;br /&gt;
!{{anchor|Booberry_Muffin}}Booberry Muffin&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Berry|berry]] + 1 ectoplasm&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|My stomach is a graveyard! No living being can quench my bloodthirst!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moffin.gif|64px]]&lt;br /&gt;
!{{anchor|Moffin}}Moffin&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_construction#Cloth|cloth]]&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|A delicous and spongy little cake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaw.png|64px]]&lt;br /&gt;
!{{anchor|Chawanmushi}}Chawanmushi&lt;br /&gt;
|5 units [[#Water|water]] + 5 units [[#Soy_Sauce|soy sauce]] + 2 [[#Boiled_Egg|boiled egg]]s + 1 [[Guide_to_hydroponics#Chanterelle|chanterelle cluster]]&lt;br /&gt;
|5 [[#Egg_Yolk|Egg Yolk]], 7 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|A legendary egg custard that makes friends out of enemies. Probably too hot for a cat to eat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatbun.png|64px]]&lt;br /&gt;
!{{anchor|Meat_Bun}}Meat Bun&lt;br /&gt;
|5 units [[#Soy_Sauce|soy sauce]] + 1 [[#Bun|bun]] + 1 [[#meatball|meatball]] + 1 [[Guide_to_hydroponics#Cabbage|cabbage]]&lt;br /&gt;
|13 [[#Nutriment|Nutriment]], 6 Vitamin&lt;br /&gt;
|Has the potential to not be Dog.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khachapuri.png|64px]]&lt;br /&gt;
!{{anchor|Khachapuri}}Khachapuri&lt;br /&gt;
|5 units [[#Egg_Yolk|egg yolk]] + 1 [[#Cheese_Wedge|cheese wedge]] + 1 [[#Bread|bread]]&lt;br /&gt;
|16 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|Bread with egg and cheese?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugarcookie.png|64px]]&lt;br /&gt;
!{{anchor|Sugar_Cookie}}Sugar Cookie&lt;br /&gt;
|5 units [[#Sugar|sugar]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|4 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|Just like your little sister used to make.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fortunecookie.png|64px]]&lt;br /&gt;
!{{anchor|Fortune_Cookie}}Fortune Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[General_items#Paper|paper]]&lt;br /&gt;
|5 [[#Nutriment|Nutriment]]&lt;br /&gt;
|When eaten, drops the paper used while crafting, including any writing. A true prophecy in each cookie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pretzel.png|64px]]&lt;br /&gt;
!{{anchor|Poppy_Pretzel}}Poppy Pretzel&lt;br /&gt;
|1 [[Guide_to_hydroponics#Poppy|poppy]] seeds + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|4 [[#Nutriment|Nutriment]], 2 Vitamin&lt;br /&gt;
|It&#039;s all twisted up!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biscuit.png|64px]]&lt;br /&gt;
!{{anchor|Plump_Helmet_Biscuit}}Plump Helmet Biscuit&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Plump_helmet|plump helmet]]&lt;br /&gt;
|10 [[#Nutriment|Nutriment]], 4 Vitamin&lt;br /&gt;
|Has a 10% chance of being exceptional, adding 5 [[Guide_to_chemistry#Omnizine|Omnizine]]. This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cracker.png|64px]]&lt;br /&gt;
!{{anchor|Cracker}}Cracker&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|It&#039;s a salted cracker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococornet.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Cornet}}Chocolate Cornet&lt;br /&gt;
|1 unit [[#Salt|salt]] + 1 [[#Pastry_Base|pastry base]] + 1 [[#Chocolate_Bar|chocolate bar]]&lt;br /&gt;
|6 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 [[#Cocoa_Powder|Cocoa Powder]], 1 Vitamin&lt;br /&gt;
|Which side&#039;s the head, the fat end or the thin end?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmealcookie.png|64px]]&lt;br /&gt;
!{{anchor|Oatmeal_Cookie}}Oatmeal Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Oat|oat]]&lt;br /&gt;
|7 [[#Nutriment|Nutriment]], 1 Vitamin&lt;br /&gt;
|The best of both cookie and oat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisincookie.png|64px]]&lt;br /&gt;
!{{anchor|Raisin_Cookie}}Raisin Cookie&lt;br /&gt;
|1 [[#4no_Raisins|4no raisins]] + 1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Oat|oat]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 1 Vitamin&lt;br /&gt;
|Why would you put raisins on a cookie?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrycupcake.png|64px]]&lt;br /&gt;
!{{anchor|Cherry_Cupcake}}Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Cherry|cherry]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 3 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherrycupcake.png|64px]]&lt;br /&gt;
!{{anchor|Blue_Cherry_Cupcake}}Blue Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_hydroponics#Blue_cherry|blue cherry]]&lt;br /&gt;
|9 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 3 Vitamin&lt;br /&gt;
|Blue cherries inside a delicious cupcake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybun.png|64px]]&lt;br /&gt;
!{{anchor|Honey_Bun}}Honey Bun&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units honey&lt;br /&gt;
|4 [[#Nutriment|Nutriment]], 1 Honey&lt;br /&gt;
|A sticky pastry bun glazed with honey.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ravtart.png|64px]]&lt;br /&gt;
!{{anchor|Rav&#039;tart}}Rav&#039;tart&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 [[Guide_to_chemistry#Active_Pure_Chemicals|brass]] + 2 [[Guide_to_hydroponics#Berry|berries]] + 1 [[Guide_to_hydroponics#Orange|orange]]&lt;br /&gt;
|20 [[#Nutriment|Nutriment]], 10 Vitamin, 4 Ratvarian Light&lt;br /&gt;
|Consuming makes you glow for a short time. A brass colored tart with a red filling. Originally baked by TRNE Corp, it is supposedly blessed by a certain eldritch god.&lt;br /&gt;
|}&lt;br /&gt;
===Pies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E6E9C8;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E6E9C8;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E6E9C8;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E6E9C8;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E6E9C8;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pie.gif|64px]]&lt;br /&gt;
!{{anchor|Banana_Cream_Pie}}Banana Cream Pie&lt;br /&gt;
|5 units [[#Milk|milk]] + 1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Banana|banana]]&lt;br /&gt;
|21 [[#Nutriment|Nutriment]], 6 Vitamin, 6 [[#Banana_Juice|Banana Juice]], 6 Potassium&lt;br /&gt;
|Can be thrown on someone&#039;s face to pie them. Just like back home, on clown planet! HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatpies.png|64px]]&lt;br /&gt;
!{{anchor|Meat-Pie}}Meat-Pie&lt;br /&gt;
|1 unit [[#Pepper|black pepper]] + 1 unit [[#Salt|salt]] + 1 [[#Plain_Pie|plain pie]] + 1 [[#Meat_Steak|steak]]&lt;br /&gt;
|23 [[#Nutriment|Nutriment]], 7 Vitamin, 2 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|An old barber recipe, very delicious!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatpies.png|64px]]&lt;br /&gt;
!{{anchor|Tofu-Pie}}Tofu-Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|20 [[#Nutriment|Nutriment]], 3 Vitamin&lt;br /&gt;
|A delicious tofu pie.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xpie.png|64px]]&lt;br /&gt;
!{{anchor|Xeno-Pie}}Xeno-Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[#Xenos|xeno]] [[#Cutlet|cutlet]]&lt;br /&gt;
|20 [[#Nutriment|Nutriment]], 7.333 Vitamin&lt;br /&gt;
|A delicious meatpie. Probably heretical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrypie.png|64px]]&lt;br /&gt;
!{{anchor|Cherry_Pie}}Cherry Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Cherry|cherry]]&lt;br /&gt;
|23 [[#Nutriment|Nutriment]], 3 Vitamin, 5 [[#Sugar|Sugar]]&lt;br /&gt;
|Taste so good, make a grown man cry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berryclafoutis.png|64px]]&lt;br /&gt;
!{{anchor|Berry_Clafoutis}}Berry Clafoutis&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Berry|berry]]&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 6 Vitamin&lt;br /&gt;
|No black birds, this is a good sign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearypie.png|64px]]&lt;br /&gt;
!{{anchor|Beary_Pie}}Beary Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Berry|berry]] + 1 [[#Bear_Meat|bear]] [[#Meat_Steak|steak]]&lt;br /&gt;
|39 [[#Nutriment|Nutriment]], 10 Vitamin, 5 [[Guide_to_chemistry#Morphine|Morphine]], 6 [[Guide_to_chemistry#Cooking_Oil|Cooking Oil]]&lt;br /&gt;
|No brown bears, this is a good sign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amapie.png|64px]]&lt;br /&gt;
!{{anchor|Amanita_Pie}}Amanita Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Fly_amanita|fly amanita]]&lt;br /&gt;
|21 [[#Nutriment|Nutriment]], 5 Vitamin, 3 Mushroom Hallucinogen, 19 Amatoxin, 6 Growth Serum&lt;br /&gt;
|Sweet and tasty poison pie.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plumppie.GIF|64px]]&lt;br /&gt;
!{{anchor|Plump_Pie}}Plump Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Plump_helmet|plump helmet]]&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 8 Vitamin&lt;br /&gt;
|Has a 10% chance of being exceptional, adding 5 [[Guide_to_chemistry#Omnizine|Omnizine]]. I bet you love stuff made out of plump helmets!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applepie.png|64px]]&lt;br /&gt;
!{{anchor|Apple_Pie}}Apple Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Apple|apple]]&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 7 Vitamin&lt;br /&gt;
|A pie containing sweet sweet love...or apple.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinpie.png|64px]]&lt;br /&gt;
!{{anchor|Pumpkin_Pie}}Pumpkin Pie&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Pumpkin|pumpkin]]&lt;br /&gt;
|29 [[#Nutriment|Nutriment]], 9 Vitamin&lt;br /&gt;
|Sliceable. A delicious treat for the autumn months.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gtart.png|64px]]&lt;br /&gt;
!{{anchor|Golden_Apple_Streusel_Tart}}Golden Apple Streusel Tart&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Gold_apple|golden apple]]&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 8 Vitamin, 11 Gold&lt;br /&gt;
|A tasty dessert that won&#039;t make it through a metal detector.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapetart.png|64px]]&lt;br /&gt;
!{{anchor|Grape_Tart}}Grape Tart&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 3 [[Guide_to_hydroponics#Grapes|grape]]s&lt;br /&gt;
|36 [[#Nutriment|Nutriment]], 14 Vitamin, 18 [[#Sugar|Sugar]]&lt;br /&gt;
|A tasty dessert that reminds you of the wine you didn&#039;t make.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mimetart.png|64px]]&lt;br /&gt;
!{{anchor|Mime_Tart}}Mime Tart&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 5 units [[#Nothing|nothing]]&lt;br /&gt;
|18 [[#Nutriment|Nutriment]], 5 Vitamin, 10 [[#Nothing|Nothing]]&lt;br /&gt;
|Must be learned by reading [[Vending_machines#Dinnerware|Cooking Deserts 101]]. ...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berrytart.png|64px]]&lt;br /&gt;
!{{anchor|Berry_Tart}}Berry Tart&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 3 [[Guide_to_hydroponics#Berry|berries]]&lt;br /&gt;
|36 [[#Nutriment|Nutriment]], 14 Vitamin&lt;br /&gt;
|Must be learned by reading [[Vending_machines#Dinnerware|Cooking Deserts 101]]. A tasty dessert of many different small barries on a thin pie crust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatelavatart.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate_Lava_Tart}}Chocolate Lava Tart&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 3 [[#Chocolate_Bar|chocolate bar]]s + 1 [[Research_items#Slime_Extract|slime extract]]&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 5 Vitamin, 6 [[#Sugar|Sugar]], 6 [[#Cocoa_Powder|Cocoa Powder]]&lt;br /&gt;
|Must be learned by reading [[Vending_machines#Dinnerware|Cooking Deserts 101]]. A tasty dessert made of chocolate, with a liquid core.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blumpkinpie.png|64px]]&lt;br /&gt;
!{{anchor|Blumpkin_Pie}}Blumpkin Pie&lt;br /&gt;
|5 units [[#Milk|milk]] + 5 units [[#Sugar|sugar]] + 1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Blumpkin|blumpkin]]&lt;br /&gt;
|31 [[#Nutriment|Nutriment]], 7 Vitamin, 11 [[Guide_to_chemistry#Ammonia|Ammonia]], 6 [[Guide_to_chemistry#Chlorine|Chlorine]]&lt;br /&gt;
|Sliceable. An odd blue pie made with toxic blumpkin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dulcedebatata.png|64px]]&lt;br /&gt;
!{{anchor|Dulce_de_Batata}}Dulce de Batata&lt;br /&gt;
|5 units [[#Vanilla_Powder|vanilla powder]] + 5 units [[#Water|water]] + 2 [[Guide_to_hydroponics#Sweet_Potato|sweet potato]]es&lt;br /&gt;
|20 Vitamin, 12 [[#Sugar|Sugar]], 16 [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sliceable. A delicious jelly made with sweet potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frostypie.png|64px]]&lt;br /&gt;
!{{anchor|Frosty_Pie}}Frosty Pie&lt;br /&gt;
|1 [[#Plain_Pie|plain pie]] + 1 [[Guide_to_hydroponics#Blue_cherry|blue cherry]]&lt;br /&gt;
|26 [[#Nutriment|Nutriment]], 7 Vitamin, 5 [[#Sugar|Sugar]]&lt;br /&gt;
|Tastes like blue and cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baklava.png|64px]]&lt;br /&gt;
!{{anchor|Baklava}}Baklava&lt;br /&gt;
|2 [[#Butter|sticks of butter]] + 4 [[#Tortilla|tortilla]]s + 4 [[Guide_to_hydroponics#Oat|oat]] seeds&lt;br /&gt;
|24 [[#Nutriment|Nutriment]], 10 vitamin&lt;br /&gt;
|Sliceable. A delightful healthy snack made of nut layers with thin bread.&lt;br /&gt;
|}&lt;br /&gt;
===Pizzas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margheritapizza.png|64px]]&lt;br /&gt;
!Margherita Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cheese Wedge|cheese wedge]]s + 1 Tomato&lt;br /&gt;
|30 Nutriment, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpizza.png|64px]]&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|40 Nutriment, 6 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Sliceable. Extremely nutritious, despite the grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:arnoldpizza.png|64px]]&lt;br /&gt;
!Arnold Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato + 8 9mm Bullet Casings&lt;br /&gt;
|30 Nutriment, 6 Vitamin, 10 Iron, 30 omnizine&lt;br /&gt;
|Sliceable. Blows your arm off if you eat it voluntarily.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroompizza.png|64px]]&lt;br /&gt;
!Mushroom Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 5 any Mushrooms&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegepizza.png|64px]]&lt;br /&gt;
!Vegetable Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 1 Eggplant + 1 Carrot + 1 Corn + 1 Tomato&lt;br /&gt;
|25 Nutriment, 6 Tomato Juice, 12 Oculine, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donkpocketpizza.png|64px]]&lt;br /&gt;
!Donk Pocket Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Warm donk pockets + 1 Tomato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|27 Nutriment, 9 Omnizine, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpizza.png|64px]]&lt;br /&gt;
!Dank Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Ambrosia vulgaris + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|25 Nutriment, 5 Doctor&#039;s Delight, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sassysagepizza.png|64px]]&lt;br /&gt;
!Sassysage Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 [[Guide to food and drinks#meatball|meatballs]]+ 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|}&lt;br /&gt;
===Salads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#E1C4F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Herbsalad.png|64px]]&lt;br /&gt;
!Herb Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Apple&lt;br /&gt;
|8 Nutriment, 2 Vitamin &lt;br /&gt;
|What if, like, WE&#039;RE the aliens, man?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aesirsalad.png|64px]]&lt;br /&gt;
!Aesir Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Deus + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 8 [[Omnizine]], 6 Vitamin&lt;br /&gt;
|Duuuuuuuuuude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Validsalad.png|64px]]&lt;br /&gt;
!Valid Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Potato + 1 [[Guide to food and drinks#meatball|meatball]]&lt;br /&gt;
|8 Nutriment, 5 [[#Doctor&#039;s Delight|Doctor&#039;s Delight]] 2 Vitamin &lt;br /&gt;
|Heals everyone! &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Not really&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:monkeydel.png|64px]]&lt;br /&gt;
!Monkey&#039;s Delight&lt;br /&gt;
|1 Bowl + 1 [[Monkey Cube]] + 1 Banana + 5 units [[#Flour|flour]] + 1 unit [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Banana, 1 Salt, 1 Black Pepper 5 Vitamin&lt;br /&gt;
|EE EEE!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmeal.png|64px]]&lt;br /&gt;
!Oatmeal&lt;br /&gt;
|1 Bowl + 10 units Milk + 1 Oat stalk&lt;br /&gt;
|7 Nutriment, 10 Milk, 2 Vitamin&lt;br /&gt;
|A nice bowl of oatmeal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fruitsalad.png|64px]]&lt;br /&gt;
!Fruit Salad&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Apple + 1 Grapes + 2 Watermelon slice&lt;br /&gt;
|2 Nutriment, 4 Vitamin&lt;br /&gt;
|Your standard fruit salad.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Junglesalad.png|64px]]&lt;br /&gt;
!Jungle Salad&lt;br /&gt;
|1 Bowl + 1 Apple + 1 Grapes + 2 Banana + 2 Watermelon slice&lt;br /&gt;
|7 Nutriment, 5 Banana, 4 Vitamin&lt;br /&gt;
|Exotic fruits in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Citrusdelight.png|64px]]&lt;br /&gt;
!Citrus Delight&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Lime + 1 Lemon&lt;br /&gt;
|7 Nutriment, 5 Vitamin&lt;br /&gt;
|Citrus overload!&lt;br /&gt;
|}&lt;br /&gt;
===Sandwiches===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFFECC;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:sandwich.png|64px]]&lt;br /&gt;
!{{anchor|Sandwich}}Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 1 [[#Meat Steak|meat steak]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 1 Vitamin&lt;br /&gt;
|Talking to your food may result in a trip to the [[Chaplain]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!Grilled Cheese Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 2 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Space Vegetarian, but not Space Vegan friendly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rorosandwich.png|64px]]&lt;br /&gt;
!Jelly Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|In the grim darkness of the 22nd century, peanut allergies run rampant.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Notasandwich.png|64px]]&lt;br /&gt;
!Not-a-Sandwich&lt;br /&gt;
|1 Fake Moustache + 2 (plain) [[#Bread Slice|bread slice]]s&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Something seems to be wrong with this, you can&#039;t quite figure what. Maybe it&#039;s his moustache.&lt;br /&gt;
|}&lt;br /&gt;
===Soups===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4F0F4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatsoup.png|64px]]&lt;br /&gt;
!Meatball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 [[Guide to food and drinks#meatball|meatball]] + 1 Carrot + 1 Potato&lt;br /&gt;
|7+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Out of spaghetti? Don&#039;t like stew? Here&#039;s the thing for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegesoup.png|64px]]&lt;br /&gt;
!Vegetable Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Carrot + 1 Corn + 1 Eggplant + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Force feed the Botanists this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nettlesoup.png|64px]]&lt;br /&gt;
!Nettle Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Nettle + 1 [[#Boiled Egg|boiled egg]] + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 5 Omnizine, 8+ Vitamin&lt;br /&gt;
|Contains trace amounts of sulfuric acid. Contains [[Guide_to_chemistry#Omnizine|Omnizine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:wingchu.png|64px]]&lt;br /&gt;
!Wing Fang Chu&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|At least it wasn&#039;t the [[Ian|dog]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wishsoup.png|64px]]&lt;br /&gt;
!Wish Soup&lt;br /&gt;
|1 Bowl + 20 units [[#Water|water]]&lt;br /&gt;
|20 Water, (25% Chance for 9 Nutriment, 1 Vitamin) &lt;br /&gt;
|Makes you wish the chef could cook.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotstew.png|64px]]&lt;br /&gt;
!Hot Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Chili Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1 Capsaicin, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
| Some like it hot, hot, HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldstew.png|64px]]&lt;br /&gt;
!Cold Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Ice Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1+ Frost Oil, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
|Ice, ice, baby!&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatosoup.png|64px]]&lt;br /&gt;
!Tomato Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Water, 10 Tomato Juice, 5+ Vitamin&lt;br /&gt;
|What, no crackers?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eyeballsoup.png|64px]]&lt;br /&gt;
!Eyeball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes + 1 Eyeball&lt;br /&gt;
|5+ Nutriment, 10+ Blood, 3+ Vitamin, 3 Liquid Gibs&lt;br /&gt;
|A nice hearty bowl of... eyeballs?&lt;br /&gt;
|-&lt;br /&gt;
![[File:milo.png|64px]]&lt;br /&gt;
!Milo Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 [[#Soy Dope|Soy Dope]]s + 2 [[#Tofu|tofu]]s&lt;br /&gt;
|9 Nutriment, 10 Water, 3 Vitamin&lt;br /&gt;
|Made when the [[Botanist|hippies]] decide to only grow soy crops.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bloodsoup.png|64px]]&lt;br /&gt;
!Blood Soup&lt;br /&gt;
|1 Bowl + 10 units Blood + 2 Blood Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Blood, 8+ Vitamin&lt;br /&gt;
|They &#039;&#039;may&#039;&#039; think you&#039;re the [[Cook|homicidal maniac]] you are when you produce a large amount of these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimesoup.png|64px]]&lt;br /&gt;
!Slime Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 5 units [[#Slime Jam|slime jam]]&lt;br /&gt;
|1 Nutriment, 5 Slime Jelly, 10 Water, 5 Vitamin&lt;br /&gt;
|Mmm, mmm, oh God my guts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clownsoup.png|64px]]&lt;br /&gt;
!Clown&#039;s Tears&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Banana + 1 Bananium Sheet&lt;br /&gt;
|2+ Nutriment, 5+ Banana, 10 Water, 9+ Vitamin&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mysterysoup.png|64px]]&lt;br /&gt;
!Mystery Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 burned mess + 1 [[#Tofu|tofu]] + 1 [[#Boiled Egg|boiled egg]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 10 Water, 2 Tomato juice, 2 Vitamin, and 5 of a Random Ingredient:&lt;br /&gt;
&amp;lt;br&amp;gt;Capsaicin,Frost Oil,&lt;br /&gt;
&amp;lt;br&amp;gt;Omnizine, Banana,&lt;br /&gt;
&amp;lt;br&amp;gt;Blood, Slime Jelly,&lt;br /&gt;
&amp;lt;br&amp;gt;Toxin, Oculine,&lt;br /&gt;
&amp;lt;br&amp;gt;Carbon&lt;br /&gt;
|This dish contains all the essential nutriment for a growing crew, and almost anything else you can feed them. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroomsoup.png|64px]]&lt;br /&gt;
!Mushroom Soup&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Milk|milk]] + 1 Chanterelle&lt;br /&gt;
|2+ Nutriment, 5 Water, 5 Milk, 6+ Vitamin&lt;br /&gt;
|The debate on whether you can use Aminitas for the soup goes on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetsoup.png|64px]]&lt;br /&gt;
!Beet Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Whitebeet + 1 Cabbage&lt;br /&gt;
|3+ Nutriment, 10 Water, 7+ Vitamin&lt;br /&gt;
|Feed your inner Russian with borscht.&lt;br /&gt;
|-&lt;br /&gt;
![[File:stew.png|64px]]&lt;br /&gt;
!Stew&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 3 [[#Cutlet|cutlet]] + 1 Tomato + 1 Potato + 1 Carrot + 1 Eggplant + 1 Mushroom&lt;br /&gt;
|14+ Nutriment, 10 Water, 5 Tomato Juice, 5 Oculine, 13+ Vitamin&lt;br /&gt;
|The perfect thing for when the bar starts to get cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:duff.gif|64px]]&lt;br /&gt;
!Spacy Liberty Duff&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Liberty Caps&lt;br /&gt;
|6 Nutriment, 6 Mushroom Hallucinogen&lt;br /&gt;
|The colors, maaaan, THE COLORS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AmanitaJelly.gif|64px]]&lt;br /&gt;
!Amanita Jelly&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Amanitas&lt;br /&gt;
|6 Nutriment, 6 Amatoxin, 3 Mushroom Hallucinogen&lt;br /&gt;
|It&#039;s evil, don&#039;t touch it!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sweetpotatosoup.png|64px]]&lt;br /&gt;
!Sweet Potato Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 5 units Sugar + 2 Sweet potatoes&lt;br /&gt;
|4 Nutriment, 5 Vitamin&lt;br /&gt;
|Delicious sweet potato in soup form.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Redbeetsoup.png|64px]]&lt;br /&gt;
!Red Beet Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 Red beet + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 6 Vitamin&lt;br /&gt;
|Quite a delicacy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bisque.png|64px]]&lt;br /&gt;
!Bisque&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Crab_Meat|crab meat]] + 1 [[#Boiled_Rice|boiled rice]]&lt;br /&gt;
|?&lt;br /&gt;
|A classic entree from Space-France.&lt;br /&gt;
|}&lt;br /&gt;
===Pastas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C7F5C4;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pastatomato.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Pasta}}Tomato Pasta&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 Tomatoes&lt;br /&gt;
|6 Nutriment, 10 Tomato Juice, 4 Vitamin&lt;br /&gt;
|Don&#039;t put it in your pockets. That&#039;s just unsanitary.&lt;br /&gt;
|-&lt;br /&gt;
![[File:copypasta.gif|64px]]&lt;br /&gt;
!Copypasta&lt;br /&gt;
|2 [[#Tomato Pasta|tomato pasta]]s&lt;br /&gt;
|12 Nutriment, 20 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Make this, and the wrath of the Coderbus will descend upon you. No, really. They hate this stuff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatballspag.png|64px]]&lt;br /&gt;
!Spaghetti &amp;amp; Meatballs&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 [[Guide to food and drinks#meatball|meatballs]]&lt;br /&gt;
|8 Nutriment, 4 Vitamin&lt;br /&gt;
|That&#039;s-a a spicy meat-aball!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spesslaw.png|64px]]&lt;br /&gt;
!Spesslaw&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 4 [[Guide to food and drinks#meatball|meatballs]]&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Lawyer&#039;s choice!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beefnoodle.png|64px]]&lt;br /&gt;
!Beef Noodle&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 Bowl + 2 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|5 Nutriment, 6 Vitamin, 3 Liquid Gibs&lt;br /&gt;
|Nutritious, beefy, and noodly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chowmein.png|64px]]&lt;br /&gt;
!Chowmein&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Cutlet|cutlet]] + 2 Cabbage + 1 Carrot&lt;br /&gt;
|7 Nutriment, 6 Vitamin&lt;br /&gt;
|A nice mix of noodles and fried vegetables.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butternoodles.png|64px]]&lt;br /&gt;
!Butter Noodles&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Butter|butter]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Noodles covered in savory butter.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kasespatzle.png|64px]]&lt;br /&gt;
!Käsespätzle&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 10 units egg yolk + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|8 Nutriment, 4 Vitamin&lt;br /&gt;
|A special kind of pasta made with eggs, served with tasty cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spaghetti Napolitan.png|64px]]&lt;br /&gt;
!Spaghetti Napolitan&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 10 units [[#Ketchup|ketchup]] + 1 [[#Sausage|sausage]] + 1 Chili&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|The only excuse to ever put ketchup into your spaghetti.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lasagna13.png|64px]]&lt;br /&gt;
!Lasagna&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 Tomato + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Meatball|meatball]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin, 5 [[#Tomato Juice|tomato juice]]&lt;br /&gt;
|Somewhere, in some different universe, a cat is smoking your pipe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Glass Noodles.png|64px]]&lt;br /&gt;
!Glass Noodles&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 Carrot + 1 [[#Tofu|tofu]] + 1 Sheet of Glass&lt;br /&gt;
|7 Nutriment, 6 Vitamin&lt;br /&gt;
|Noodles so transparent, you can see through them!&lt;br /&gt;
|}&lt;br /&gt;
===Custom Recipes===&lt;br /&gt;
Sometimes you want to get creative. You can make custom food by adding any ingredient you like on a base food to start a custom recipe. You can rename those foods with a pen.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|Custom food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#EFFAC8;&#039;|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Bread}}Custom Bread&lt;br /&gt;
|Use ingredients on a [[#Plain Bread|plain bread]]. Sliceable for custom [[#Bread Slice|bread slice]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Cake&lt;br /&gt;
|Use ingredients on a [[#Plain Cake|plain cake]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pizza}}Custom Pizza&lt;br /&gt;
|Use ingredients on a [[#Pizza Bread|pizza bread]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pie}}Custom Pie&lt;br /&gt;
|Use ingredients on a [[#Plain Pie|plain pie]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Spaghetti}}Custom Spaghetti&lt;br /&gt;
|Use ingredients on a plate of [[#Boiled Spaghetti|boiled spaghetti]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom salad}}Custom Salad&lt;br /&gt;
|Use ingredients on an empty bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Soup&lt;br /&gt;
|Fill a bowl with any liquid reagent then use your ingredients on the bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom kebab}}Custom Kebab&lt;br /&gt;
|Use ingredients on a metal rod.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom sandwich}}Custom Sandwich&lt;br /&gt;
|Use ingredients on any [[#Bread Slice|bread slice]]. Use another [[#Bread Slice|bread slice]] (any type) to finish the sandwich.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom burger}}Custom Burger&lt;br /&gt;
|Use ingredients on a [[#Bun|bun]].&lt;br /&gt;
|}&lt;br /&gt;
==Vending Machine Food==&lt;br /&gt;
===[[File:Vendsnack.gif|64px]] Junk Food===&lt;br /&gt;
If you&#039;re hungry and the Cook is not around to make you a meal, you might want to check the nearest [[Getmore Chocolate Corp|Getmore Chocolate Corp -vending machine]] for some quick snacks to fill up your belly. Most of these cannot be made, except for beef jerky and raisins: these are made by drying meat and grapes respectively on a drying rack. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFCCCC;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png|64px]]&lt;br /&gt;
!{{anchor|Candy}}Candy&lt;br /&gt;
|Nougat; love it or hate it. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cup_Ramen.png|64px]]&lt;br /&gt;
!{{anchor|Cup Ramen}}Cup Ramen&lt;br /&gt;
|Just add 10ml water, self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png|64px]]&lt;br /&gt;
!{{anchor|Chips}}Chips&lt;br /&gt;
|Commander Riker&#039;s What-The-Crisps. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beef_Jerky.png|64px]]&lt;br /&gt;
!{{anchor|Scaredy&#039;s Private Reserve Beef Jerky}}Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
|Beef jerky made from the finest space cows. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:4no_Raisins.png|64px]]&lt;br /&gt;
!{{anchor|4no Raisins}}4no Raisins&lt;br /&gt;
|Best raisins in the universe. Not sure why. Consists of nutriment and sugar, making it a filling snack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space Twinkie.png|64px]]&lt;br /&gt;
!{{anchor|Space_Twinkie}}Space Twinkie&lt;br /&gt;
|A few bite snack consisting of a small amount of sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesie_Honkers.png|64px]]&lt;br /&gt;
!{{anchor|Cheesie Honkers}}Cheesie Honkers&lt;br /&gt;
|Bite sized cheesie snacks that will honk all over your mouth. Consists of nutriment and sugar, filling you mildly,&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_bar.png|64px]]&lt;br /&gt;
!{{anchor|High-Power Energy Bars}}High-Power Energy Bars&lt;br /&gt;
|An energy bar with a lot of punch, you probably shouldn&#039;t eat this if you&#039;re not an Ethereal. Filled with Liquid Electricity, which feeds Ethereals and shocks everyone else.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Vendcola.gif|64px]] Junk Drinks===&lt;br /&gt;
If you feel like drinking something refreshing which has no alcohol or sugar in it, look for your closest [[Robust Softdrinks|Robust Softdrinks -vending machine]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Cola.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|30u cola. In space. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Mountain_Wind.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|Blows right through you like a space wind. Shortens [[Status_Effects#Sleep|sleep]], reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_Gibb.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|A delicious mixture of 42 different flavors. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Star-kist.png|64px]]&lt;br /&gt;
!{{anchor|Star-kist}}Star-kist&lt;br /&gt;
|Made up of 15u Cola and 15u [[#Orange Juice|orange juice]]. The taste of a star in liquid form. And, a bit of tuna...?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space-Up.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|Tastes like a hull breach in your mouth. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Purple can.png|64px]]&lt;br /&gt;
!{{anchor|Pwr Game}}Pwr Game&lt;br /&gt;
|The only drink with the PWR that true gamers crave. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon-Lime.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}{{anchor|Lemon Lime}}{{anchor|Orange Soda}}Lemon-Lime&lt;br /&gt;
|You wanted ORANGE. It gave you 30u [[#Lemon-Lime|Lemon-Lime]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waterbottle.png|64px]]&lt;br /&gt;
!Bottle of Water&lt;br /&gt;
|A bottle of 49.5u water, 0.5u fluorine filled at an old Earth bottling facility. Not available in Shambler&#039;s Vendors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shamblers.png|64px]]&lt;br /&gt;
!Shambler&#039;s Juice&lt;br /&gt;
|~Shake me up some of that Shambler&#039;s Juice!~ Only available in Shambler&#039;s Vendors. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nukacolaglass.gif|64px]]&lt;br /&gt;
!Nuka Cola&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland. Makes you druggy, dizzy, wakes you up, cools you down, and gives you ephedrine speed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aircan.png|64px]]&lt;br /&gt;
!{{anchor|Canned Air}}Canned air&lt;br /&gt;
|There is no air shortage. Do not drink. 24u nitrogen and 6u oxygen. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey energy.png|64px]]&lt;br /&gt;
!Monkey Energy&lt;br /&gt;
|Unleash the ape! Makes you jittery, dizzy, reduces sleeping, and cools you down. Gives ephedrine speed to monkeys. Can be used as fuel for the grill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_drink.png|64px]]&lt;br /&gt;
!{{anchor|Grey Bull}}Grey Bull&lt;br /&gt;
|Grey Bull, it gives you gloves! Wakes you up, cools you down, makes you jittery and dizzy, and makes you immune to electric shocks.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:Vendcoffee.gif|64px]] Hot Drinks===&lt;br /&gt;
If you feel like you want to be warmer, find a [[Hot Drinks Machine|Hot Drinks Machine -vending machine]]. Consuming before entering a cryochamber is not advised; consuming before entering [[space]] is a good idea if you lack a space suit.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#C4DAF4;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robust_Coffee.png|64px]]&lt;br /&gt;
!{{anchor|Robust Coffee}}Robust Coffee&lt;br /&gt;
|Careful, the beverage you&#039;re about to enjoy is extremely hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Duke Purple Tea}}Duke Purple Tea&lt;br /&gt;
|An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Dutch Hot Cocoa}}Dutch Hot Cocoa&lt;br /&gt;
|Contains [[#Hot Chocolate|hot chocolate]] and sugar. Made in Space South America.&lt;br /&gt;
|}&lt;br /&gt;
==Other food==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#CCCCCC;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cookie.gif|64px]]&lt;br /&gt;
!{{anchor|Cookie}}Cookie&lt;br /&gt;
|A [[Cyborg#Peacekeeper|Peacekeeper cyborg]] can dispense cookies. Each cookie contains a small amount of nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lollipop.png|64px]]&lt;br /&gt;
!{{anchor|Lollipop}}Lollipop&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can dispense lollipops. Full of [[Guide_to_chemistry#Omnizine|Omnizine]], sugar, iron, vitamin and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gumball.png|64px]]&lt;br /&gt;
!{{anchor|Gumball}}Gumball&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can also dispense gumballs! These contain not only sugar, but also [[Guide_to_chemistry#Medicines|healing chemicals]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpfillet.png|64px]]&lt;br /&gt;
!{{anchor|Imitation Carp Fillet}}Imitation Carp Fillet&lt;br /&gt;
|Made by injecting 5 units [[Guide_to_chemistry#Carpotoxin|Carpotoxin]] into 1 [[#Tofu|tofu]]. Acts as a substitute to a [[#Carp Fillet|carp fillet]]. Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png|64px]]&lt;br /&gt;
!{{anchor|Honeycomb}}Honeycomb&lt;br /&gt;
|Only craftable by [[Apids]] with 50 Sugar. Can be used in-hand while empty to split it into 2 [[Guide to construction#Wax|wax]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Hunger==&lt;br /&gt;
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. The effects of obesity and hunger are inversely bad of each other, and it is best to keep yourself reasonably fed with food or drinks, else you will suffer one of the two extremes. &lt;br /&gt;
&lt;br /&gt;
[[File:hungerlevels.gif]]&lt;br /&gt;
The six hunger levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FFE303&amp;quot;&amp;gt;Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Well Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Full&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;. The only bad levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;.&lt;br /&gt;
Currently, you won&#039;t see your nutrition bar unless you are hungry or fat.&lt;br /&gt;
&lt;br /&gt;
Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. Listen to your stomach messages when eating, don&#039;t eat if your body is unwilling.&lt;br /&gt;
===Starvation===&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You won&#039;t die, but you will move slowly until you eat some food, so head to the [[Kitchen]] for a burger or slice of meatbread!&lt;br /&gt;
===Obesity===&lt;br /&gt;
A troubling problem for all station goers who enjoy food too much, without working off the calories they consumed. You grow pudgy and move slowly, though not as slow as a starving person. You will only become fat once your food has had time to digest, this becomes a problem if you are say, working on the [[solars]]. By getting enough exercise, you can work off those pounds, but [[Surgery#Lipoplasty|surgery]] or using [[Guide_to_chemistry#lipocide|lipocide]] is faster. Note that you can also become fat from drinking too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When one is fat, eating the mint or ingesting [[Guide_to_chemistry#Mint_Toxin|mint toxin]] (from grinding the mint) will gib them.&lt;br /&gt;
===Satiety===&lt;br /&gt;
Eating healthy food and being well fed can make your organism temporarily stronger against viruses and toxic reagents that get into your body. Being hungry will make you metabolize both [[Guide_to_chemistry#Medicines|good]] and [[Guide_to_chemistry#Toxins|bad]] reagents slower, for a higher total effect.&lt;br /&gt;
On the other hand, eating junk food will satiate your hunger for a while but it will make you want food again faster, and eating too much of them can make you a bit jittery.&lt;br /&gt;
===Breakfast===&lt;br /&gt;
Certain food and drink types will give a positive moodlet for 10 minutes if consumed within 15 minutes of the start of the shift. This is not very important usually other then for RP reasons. These are: &lt;br /&gt;
* Food: most egg based foods, bacon, oatmeal, pancakes, waffles, donuts, toasts, biscuits, cereal;&lt;br /&gt;
* Drink: coffee, orange juice or milk.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=37137</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=37137"/>
		<updated>2023-09-25T05:01:41Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: corrected inaccuracies about BZ formation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system. Placing plasma in a heat exchange system and using this component is about 6 times more efficient then using N2.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at extremely low pressure. If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles. A 3% nitryl to 97% oxygen mix on an internals tank set to 18 kPa will speed you up without suffocating you.&lt;br /&gt;
The result of heating Oxygen and Nitrogen to approximately 22500K at a 1:1 ratio, with at least 5 moles of Pluoxium. Higher heat improves efficiency.&lt;br /&gt;
&lt;br /&gt;
You can make this gas just by [[Gas turbine|running the turbine]]. Simply add some nitrogen to your burn mix, keep the turbine off (optional), and set the scrubber to only scrub nitryl. The oxygen will burn into carbon dioxide and also form tritium, which will then burn and irradiate the former two gases. This will create the pluoxium needed for nitryl to form. Simple!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2, at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*&amp;quot;Bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) &#039;&#039;&#039;Do not get hit by these, they can and will instantly kill you at higher strengths&#039;&#039;&#039;.&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bee&#039;s current fusion is V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion responds quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, fusion is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can turn atmospherics into a &#039;&#039;&#039;ZONE OF DEATH&#039;&#039;&#039; with extreme spacewind and heat.&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36908</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36908"/>
		<updated>2023-07-04T11:01:23Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: reversion. after some discussion, i decided to move the nitryl info to the forums instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at higher pressures around 200-400kPa&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles.&lt;br /&gt;
The result of heating Oxygen and Nitrogen to approximately 22500K at a 1:1 ratio, with at least 5 moles of Pluoxium. Higher heat improves efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2, at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*&amp;quot;Bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) &#039;&#039;&#039;Do not get hit by these, they can and will instantly kill you at higher strengths&#039;&#039;&#039;.&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bee&#039;s current fusion is V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion responds quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, fusion is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can turn atmospherics into a &#039;&#039;&#039;ZONE OF DEATH&#039;&#039;&#039; with extreme spacewind and heat.&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36907</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36907"/>
		<updated>2023-07-04T10:28:37Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: added info on using nitryl in internals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at higher pressures around 200-400kPa&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles. A 3% nitryl to 97% oxygen mix on an internals tank set to 18 kPa will speed you up without suffocating you.&lt;br /&gt;
The result of heating Oxygen and Nitrogen to approximately 22500K at a 1:1 ratio, with at least 5 moles of Pluoxium. Higher heat improves efficiency.&lt;br /&gt;
&lt;br /&gt;
You can make this gas just by [[Gas turbine|running the turbine]]. Simply add some nitrogen to your burn mix, keep the turbine off (optional), and set the scrubber to only scrub nitryl. The oxygen will burn into carbon dioxide and also form tritium, which will then burn and irradiate the former two gases. This will create the pluoxium needed for nitryl to form. Simple!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2, at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*&amp;quot;Bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) &#039;&#039;&#039;Do not get hit by these, they can and will instantly kill you at higher strengths&#039;&#039;&#039;.&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bee&#039;s current fusion is V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion responds quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, fusion is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can turn atmospherics into a &#039;&#039;&#039;ZONE OF DEATH&#039;&#039;&#039; with extreme spacewind and heat.&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36906</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36906"/>
		<updated>2023-07-04T10:17:15Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: added a short guide to making nitryl in the turbine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at higher pressures around 200-400kPa&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles.&lt;br /&gt;
The result of heating Oxygen and Nitrogen to approximately 22500K at a 1:1 ratio, with at least 5 moles of Pluoxium. Higher heat improves efficiency.&lt;br /&gt;
&lt;br /&gt;
You can make this gas just by [[Gas turbine|running the turbine]]. Simply add some nitrogen to your burn mix, keep the turbine off (optional), and set the scrubber to only scrub nitryl. The oxygen will burn into carbon dioxide and also form tritium, which will then burn and irradiate the former two gases. This will create the pluoxium needed for nitryl to form. Simple!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2, at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*&amp;quot;Bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) &#039;&#039;&#039;Do not get hit by these, they can and will instantly kill you at higher strengths&#039;&#039;&#039;.&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bee&#039;s current fusion is V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion responds quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, fusion is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can turn atmospherics into a &#039;&#039;&#039;ZONE OF DEATH&#039;&#039;&#039; with extreme spacewind and heat.&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gas_turbine&amp;diff=36905</id>
		<title>Gas turbine</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gas_turbine&amp;diff=36905"/>
		<updated>2023-07-04T09:42:29Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: removed outdated steps, updated some numbers, added some advice for gas harvesting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gas_turbine_metastation.png|thumb|150px|right|Gas turbine on MetaStation]]&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing about 111 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]]. &lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide is based on MetaStation and is current as of July, 2023 (but the pictures are slightly outdated). This should work on any station with a pre-built turbine, although the names of the pumps may differ slightly. &lt;br /&gt;
==Tools you might need==&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:Atmos_to_turbine_metastation.png|thumb|150px|right|Pipes from atmospherics to the incinerator on MetaStation]]&lt;br /&gt;
Go to [[Atmospherics|atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to Main Node: 90%, and Side Node: 10%. Max the output pressure and turn it on. This mixer should now be mixing 90% oxygen and 10% plasma.&lt;br /&gt;
#An output pressure of 1000kpa is enough to fully power the turbine. Set the pumps leading to the turbine to that value. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:Incinerator_access_metastation.png|thumb|150px|right|Incinerator access on MetaStation]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there. &lt;br /&gt;
#Replace the two pumps leading into the incinerator chamber with straight pipes. This will improve gas flow.&lt;br /&gt;
#Open up the air alarm on the wall. Click Scrubber Controls.&lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation). &lt;br /&gt;
#*Turn the incinerator scrubber off unless you intend to harvest gases. If you do intend to harvest gas, replace the gas filter with a straight pipe, then add a thermomachine or cooling pipes to maximize gas extraction. This is especially important if you intend to harvest tritium, which will burn up into water vapor if not harvested quickly!&lt;br /&gt;
&lt;br /&gt;
#Use the gas turbine control computer. Turn it on.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen. Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show power being made.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 220 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gas_turbine&amp;diff=36904</id>
		<title>Gas turbine</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gas_turbine&amp;diff=36904"/>
		<updated>2023-07-04T09:40:10Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: i forgot to add a summary to my revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gas_turbine_metastation.png|thumb|150px|right|Gas turbine on MetaStation]]&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]]. &lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
==Tools you might need==&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:Atmos_to_turbine_metastation.png|thumb|150px|right|Pipes from atmospherics to the incinerator on MetaStation]]&lt;br /&gt;
Go to [[Atmospherics|atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#An output pressure of 1750kpa is enough to fully power the turbine. Set the pumps leading to the turbine to that value. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:Incinerator_access_metastation.png|thumb|150px|right|Incinerator access on MetaStation]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there. &lt;br /&gt;
#Replace the two pumps leading into the incinerator chamber with straight pipes.&lt;br /&gt;
#Open up the air alarm on the wall. Click Scrubber Controls.&lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation). &lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]]. &lt;br /&gt;
#Turn on the manual vault leading to space. &lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a hardsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space. &lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on. &lt;br /&gt;
Go back inside to the [[Incinerator|incinerator room]]. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible. &lt;br /&gt;
#Make sure any blast doors are closed, or they might vent the burn mix. &lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen. &lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power. &lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Gas_turbine&amp;diff=36903</id>
		<title>Gas turbine</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Gas_turbine&amp;diff=36903"/>
		<updated>2023-07-04T09:38:40Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gas_turbine_metastation.png|thumb|150px|right|Gas turbine on MetaStation]]&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing about 111 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]]. &lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide is based on MetaStation and is current as of July, 2023 (but the pictures are slightly outdated). This should work on any station with a pre-built turbine, although the names of the pumps may differ slightly. &lt;br /&gt;
==Tools you might need==&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:Atmos_to_turbine_metastation.png|thumb|150px|right|Pipes from atmospherics to the incinerator on MetaStation]]&lt;br /&gt;
Go to [[Atmospherics|atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to Main Node: 90%, and Side Node: 10%. Max the output pressure and turn it on. This mixer should now be mixing 90% oxygen and 10% plasma.&lt;br /&gt;
#An output pressure of 1000kpa is enough to fully power the turbine. Set the pumps leading to the turbine to that value. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:Incinerator_access_metastation.png|thumb|150px|right|Incinerator access on MetaStation]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there. &lt;br /&gt;
#Replace the two pumps leading into the incinerator chamber with straight pipes. This will improve gas flow.&lt;br /&gt;
#Open up the air alarm on the wall. Click Scrubber Controls.&lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation). &lt;br /&gt;
#*Turn the incinerator scrubber off unless you intend to harvest gases. If you do intend to harvest gas, replace the gas filter with a straight pipe, then add a thermomachine or cooling pipes to maximize gas extraction. This is especially important if you intend to harvest tritium, which will burn up into water vapor if not harvested quickly!&lt;br /&gt;
&lt;br /&gt;
#Use the gas turbine control computer. Turn it on.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen. Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show power being made.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] both the turbine parts and the SMES. At tier 4, it should now be able to produce around 220 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Machines&amp;diff=36902</id>
		<title>Machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Machines&amp;diff=36902"/>
		<updated>2023-07-04T09:27:27Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: updated freezer/heater to thermomachine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Machine Construction Steps =&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.&lt;br /&gt;
== Swapping Power Cells ==&lt;br /&gt;
You can easily replace the power cells of most machines that use one. For that simply use a [[File:Screwdriver_tool.png]]&#039;&#039;&#039;screwdriver&#039;&#039;&#039; on the machine to open the maintenance hatch, then with a [[File:High power cell updated.png]]&#039;&#039;&#039;power cell&#039;&#039;&#039; in your hand, click on the machine. It will replace the power cell with the one that was in your hand and give you back the power cell that was inside the machine.&lt;br /&gt;
= Machines =&lt;br /&gt;
__TOC__&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; the Autolathe can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Increases ore output - plus 15% per upgrade tier.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Smelts ores more quickly.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases ore output - plus 20% per upgrade tier.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Miner ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Miner Board&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates materials out of thin air, great if your Miners had an [[Megafauna|unfortunate accident]]. Must be linked to an [[#Ore_Silo|Ore Silo]] with a multitool before it will produce materials. The production rate is very slow, and it will never produce Bluespace Crystals.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
*Currently better parts do nothing for the Bluespace Miner.&lt;br /&gt;
|}&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases material storage.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Recovers materials more efficiently (25% per tier).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed&#039;s own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; allows better plant stats to be saved onto disks.&lt;br /&gt;
* &#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Production rate and endurance.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Potency and yield.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chemical Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:High power cell updated.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Beaker.png]]Beaker of Synthflesh&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. The cloning machine requires synthflesh in order to operate, which can be produced through [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won&#039;t open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:High power cell updated.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and the ability to scan husks.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences.&lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
== Thermomachine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Thermomachine Board &amp;lt;br&amp;gt; (Use screwdriver on board to select type)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Wider range of available temperatures.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant&#039;s growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of water &amp;amp; nutrient the tray can hold.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food and drinks|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Gibber]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, [[Guide_to_combat#Grabbing|grab them aggressively]] and then click the gibber with an empty hand while on [[Starter_guide#Grab_Intent|grab]] intent [[File:Intent_Grab.png]]. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of meat slabs produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of food items produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* &#039;&#039;&#039;Plant produce&#039;&#039;&#039;: Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stores food items.&lt;br /&gt;
* &#039;&#039;&#039;Drinks&#039;&#039;&#039;: Stores drinks, named &#039;drink showcase&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slimes&#039;&#039;&#039;: Stores slime extracts, named &#039;smart slime extract storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Organs&#039;&#039;&#039;: Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* &#039;&#039;&#039;Chems&#039;&#039;&#039;: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named &#039;smart chemical storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Viruses&#039;&#039;&#039;: Can store the same items as smart chemical storage, but the fridge is named &#039;smart virus storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Disks&#039;&#039;&#039;: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them &#039;useful&#039; tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better stock parts:&#039;&#039;&#039; Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
== [[Nanites|Public Nanite Chamber]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don&#039;t multitool the board it will default to cloud 1. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Lifeform Stasis Unit}}&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Inject chemicals stored inside with beakers.&lt;br /&gt;
&lt;br /&gt;
Allows to inject chemical mixes. The name of the chemical displayed will be the one that is the most present inside a beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to hold more beakers.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators&#039;&#039;&#039; reduces the ammount of chemicals used per injection. Making it so that at max upgrade, injecting someone only consumes 5u of chemicals, while still injecting 10u.&lt;br /&gt;
|}&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:High power cell updated.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.&amp;lt;br&amp;gt; Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. &amp;lt;br&amp;gt;In this research mode, the tank must also be refilled every 5 minutes or so. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad&#039;s perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can&#039;t be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; reduces power cost.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wirecutters here to link Station to Hub&amp;lt;br&amp;gt; and Console immediately next to it)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can&#039;t be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;1x Refill packs&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they&#039;re diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Atmospherics_items&amp;diff=36901</id>
		<title>Atmospherics items</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Atmospherics_items&amp;diff=36901"/>
		<updated>2023-07-04T09:26:08Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: replaced freezer/heater with thermomachine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Sprites were updated and the RPD added.&lt;br /&gt;
Needs analyzer sprite updated. Still lacks the advance fire extinguisher and the long range analyzer.&lt;br /&gt;
}}&lt;br /&gt;
=Items=&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Atmospheric technician&#039;s locker&lt;br /&gt;
 |usedfor = Cordoning off hull breaches and plasma floods&lt;br /&gt;
 |strategy = Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.&lt;br /&gt;
 |description = This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for [[Plasmaman|Plasmamen]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Rapid Piping Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Rapid Piping Device&lt;br /&gt;
 |image = Rpd.png|&lt;br /&gt;
 |foundin = Atmospheric technician&#039;s locker, Engineering Techfab&lt;br /&gt;
 |usedfor = Laying down pipes.&lt;br /&gt;
 |strategy = The RPD is the tool required to build elaborate pipenets.&lt;br /&gt;
 |description = This tool made the pipe dispensers irrelevant. Used to build virtually any type of pipes (except chemistry pipes), it does not have a charge unlike the RCD and can place anything atmos related on all three layers. The first thing you should do as an atmos tech is grabbing or printing one. You can also use it to place disposals pipes and transit tubes.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Analyzer&lt;br /&gt;
 |image = Analyzer.png|&lt;br /&gt;
 |foundin = Atmospheric technician&#039;s locker, Engineering Techfab, Engivends.&lt;br /&gt;
 |usedfor = Analyzing the content of pipes and devices or the atmosphere of the tile you&#039;re on.&lt;br /&gt;
 |strategy = Used to get information.&lt;br /&gt;
 |description = The eyes of the atmos technician. It gives information about pressure, composition and the temperature of any gas mix you&#039;re interested in. However, it has no range at all, you need to be right next to the pipe you want to analyze. Note that the atmospheric technician&#039;s PDA has the analyzer features built into it. &amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker]]s, [[Xenobiology]]&lt;br /&gt;
 |usedfor = Extinguishing fires and the lives of unaware command staff, ghetto jetpacks&lt;br /&gt;
 |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space&lt;br /&gt;
 |description = This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against [[Slime]]s. A [[Chaplain]] can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a [[Water Tank]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holds 50 units of water, or [[Guide_to_chemistry#Toxins|whatever else you put into it]].&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Backpack Firefighter Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Backpack Firefighter Tank&lt;br /&gt;
 |image = Waterbackpack_atmos.png&lt;br /&gt;
 |foundin = Atmospheric Technician&#039;s locker, Atmospheric Hardsuit container&lt;br /&gt;
 |usedfor = Extinguishing fires and removing hot toxic air from rooms.&lt;br /&gt;
 |strategy = It has three modes,fire extinguisher mode, resin foamer mode to cover one tile in resin, resin launcher mode to cover a larger area in resin.&lt;br /&gt;
 |description = This backpack is used to fight dangerous fires without having to space a room. The resin will remove toxic and hot gas from the tile it is covers, making the backpack a great way to purge a room from bad air efficiently. Note however that the resin launcher needs to be refilled by 100u of water after each uses, and that it doesn&#039;t work like a scrubber. Yes, you need to cover EVERY single tile relevant with resin for the room to be purified. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]]es&lt;br /&gt;
 |usedfor = Putting out small fires, ghetto jetpacks&lt;br /&gt;
 |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space&lt;br /&gt;
 |description = Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a [[Water Tank]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holds 30 units of water, or [[Guide_to_chemistry#Toxins|whatever else you put into it]].&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Burglary and homicide, slipping and having the [[Clown]] steal it&amp;lt;/s&amp;gt; Rescuing people from locked rooms&lt;br /&gt;
 |strategy = Quickly smash airlocks, windows and grilles. Pry things open.&lt;br /&gt;
 |description = This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Atmospherics Office]], [[Emergency Locker]]s, [[Internals Box]]&lt;br /&gt;
 |usedfor = As the name suggest, used as an emergency oxygen supply. It&#039;s not a question about &#039;&#039;&#039;if&#039;&#039;&#039; you need it, it&#039;s a question of &#039;&#039;&#039;when&#039;&#039;&#039; you need it, keep one with you at all time&lt;br /&gt;
 |strategy = Stuff it in your pocket, belt, or suit slot and leave it there, you&#039;ll need it&lt;br /&gt;
 |description = A small oxygen tank that you can wear in your belt slot or in the suit slot of various [[suits]]. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.&amp;lt;br&amp;gt;&lt;br /&gt;
Oxygen tanks of all sizes can be filled by [[Atmospheric Technician]]s and are used with a [[breath mask]] to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit]], [[Emergency Locker]]s, Mining Outpost EVA&lt;br /&gt;
 |usedfor = Mostly used for [[hardsuit]]s as it nicely fits in to the [[suit slot]], but is sadly too big for a pocket. Also used for [[Guide to toxins|bomb making]]&lt;br /&gt;
 |strategy = Don&#039;t forget one of these when you grab a [[hardsuit]]. Put it on your back if you don&#039;t have a space suit.&lt;br /&gt;
 |description = An oxygen tank with a large capacity and a &#039;&#039;much&#039;&#039; slower oxygen consuming rate. A must for miners who like to stay in space for long times.&amp;lt;br&amp;gt; &lt;br /&gt;
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit]]&lt;br /&gt;
 |usedfor = Used for the [[Singularity_Engine#Load_the_radiation_collectors_.28Vital.29|Singularity Engine]] and [[Guide to toxins|bomb making]]&lt;br /&gt;
 |strategy = Handle with care&lt;br /&gt;
 |description = Used by [[Engineer|Engineers]] for radiation collection from the [[Singularity Engine]], by [[Scientist|Scientists]] for bombs, and [[Assistant|your typical scoundrel]] for lighting fires with a flamethrower or releasing toxins into the air, [[plasma]] is the most hunted resource by [[NanoTrasen]]. It&#039;s the reason &#039;&#039;&#039;you&#039;&#039;&#039; are &#039;&#039;&#039;here&#039;&#039;&#039;. &amp;lt;br&amp;gt;This is also a [[high-risk items|high-risk item]].&lt;br /&gt;
 }}&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Plasmamen]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Used as a personal supply of plasma gas for plasmamen.&lt;br /&gt;
 |strategy = Put it in one of your pockets and leave it there. &lt;br /&gt;
 |description = Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you&#039;ll still need to refill it during longer shifts.&lt;br /&gt;
 }}&lt;br /&gt;
=Atmospherics Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Atmospherics Hardsuit|Atmospherics Hardsuit Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Atmospherics_Hardsuit_Helmet.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Atmospherics Hardsuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Every room with atmospherics&lt;br /&gt;
 |usedfor = Sniffing the atmospheric status near it, sending alerts if something isn&#039;t right and controlling the room&#039;s vents and scrubbers&lt;br /&gt;
 |strategy = Install it in a room wall and it&#039;ll find the vents and scrubbers in the room automatically&lt;br /&gt;
 |description = To use an Air Alarm, first swipe your [[File:Id_regular.png|link=ID card]] [[ID card]] across it to unlock it. Then click the Air Alarm with a free hand to access it&#039;s control panel.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Control panel options:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: The alarm will show on atmospheric alert computers and alerts silicons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Disables all vents in the area and quickly drains all gases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Changes the settings of vents in the area:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels.&amp;lt;br&amp;gt; Useful for precise pressure control, like room air.&lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile.&amp;lt;br&amp;gt; Used for when you want to move gas quickly, like in the Supermatter chamber.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: completely useless. Don&#039;t bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; filters out any gases that are selected in the &#039;&#039;&#039;Filters&#039;&#039;&#039; section.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; indiscriminately sucks up all gases.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; specifies how effective the scrubbers are - on &#039;&#039;&#039;Normal&#039;&#039;&#039; range they only work on their own tile, while on &#039;&#039;&#039;Expanded&#039;&#039;&#039; they work in a 3x3 range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: you can select a preset mode for the scrubbers and vents in the area:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to Siphon and vents are set to twice the normal pressure.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Scrubbers are ON and vents are set to three times the normal pressure.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Panic siphons all air, then switches to Filtering mode.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to siphon, vents are OFF.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to siphon (Expanded), vents are OFF.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Both scrubbers and vents are OFF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Guide to building an Air Alarm.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Guide to hacking an Air Alarm.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Every room&lt;br /&gt;
 |usedfor = Automatically closes the fire doors in case of fire&lt;br /&gt;
 |strategy = Pull leaver to close down an area so only people with [[Crowbar]]s can leave&lt;br /&gt;
 |description = Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Guide to building a Fire Alarm.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Distributing air and plasma to those who need it&lt;br /&gt;
 |strategy = Just choose what you need&lt;br /&gt;
 |description =  Immovable dispenser filled with 10 [[Oxygen tank|oxygen tanks]] and 10 [[Plasma Tank|plasma tanks]] (except the ones located in E.V.A. and Mining Station have only oxygen tanks).&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]], [[Toxins Lab]]&lt;br /&gt;
 |usedfor = Used for holding and transporting gases like [[Oxygen]], [[Plasma|Plasma gas]] and the like&lt;br /&gt;
 |strategy = Place around hallways, wait for [[Assistant|Assistants]] to open them for no reason&lt;br /&gt;
 |description = When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains [[Oxygen]] and not [[Plasma]])&lt;br /&gt;
&lt;br /&gt;
Can be made with 10 sheets of [[Metal]].&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]&lt;br /&gt;
 |usedfor = Filling a room with air. Can also be use to suck the air out of a room&lt;br /&gt;
 |strategy = Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out&lt;br /&gt;
 |description = Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside [[Atmospherics]] to fill it up with delicious air mix beforehand.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]&lt;br /&gt;
 |usedfor = Cleaning the air from [[Plasma|Plasma gas]] and other unwanted gasses. Also used for emptying [[Plasma Tank]]s and [[Oxygen Tank]]s&lt;br /&gt;
 |strategy = Pull it to the leak, put it on maximum power and turn it on&lt;br /&gt;
 |description = In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside [[Atmospherics]] to empty it out once it&#039;s full. Make sure you also re-fill the area with clean oxygen.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Heating up a cold area&lt;br /&gt;
 |strategy = Set heat to high and drag it along with you to prolong a spacesuit-less space walk&lt;br /&gt;
 |description = Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a [[Power Cell]] to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Cooling/heating gasses in pipes, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Chamber]]&lt;br /&gt;
 |strategy = Make a [[Canister]] with chilled [[Oxygen]], give it to [[R&amp;amp;D]]&lt;br /&gt;
 |description = Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Guide to building a thermomachine.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Making pipes and pumps&lt;br /&gt;
 |strategy = It is still possible to dispose of pipes and pumps into it when it&#039;s in movable-mode&lt;br /&gt;
 |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable- or dispensing-mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.&amp;lt;br&amp;gt;&lt;br /&gt;
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |List of dispensable items:&lt;br /&gt;
  |&#039;&#039;&#039;Pipes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regular pipes&#039;&#039;&#039;: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devices:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connector&#039;&#039;&#039;: Used to attach canisters, pumps or scrubbers to a pipe network. If you can&#039;t get a pipe network easily to the filter loop, an empty canister can be a good substitute.&lt;br /&gt;
*&#039;&#039;&#039;Unary vent&#039;&#039;&#039; - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.&lt;br /&gt;
*&#039;&#039;&#039;Gas pump&#039;&#039;&#039;: The basic pumps you&#039;ll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.&lt;br /&gt;
*&#039;&#039;&#039;Passive gate&#039;&#039;&#039;: Think of it as a one-way manual valve, but electronic. Doesn&#039;t pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.&lt;br /&gt;
*&#039;&#039;&#039;Volume pump&#039;&#039;&#039;: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn&#039;t needed (such as anything to do with the waste loop).&lt;br /&gt;
*&#039;&#039;&#039;Scrubber&#039;&#039;&#039;: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.&lt;br /&gt;
*&#039;&#039;&#039;Meter&#039;&#039;&#039;: Wanna know how much gas (and its temperature) is in a pipe? Use these.&lt;br /&gt;
*&#039;&#039;&#039;Gas Filter&#039;&#039;&#039;: Them big ol&#039; blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.&lt;br /&gt;
*&#039;&#039;&#039;Gas Mixer&#039;&#039;&#039;: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Exchange:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pipes&#039;&#039;&#039;: H/E pipes transfer temperatures between the environment and gas within&#039;. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.&lt;br /&gt;
*&#039;&#039;&#039;Junction&#039;&#039;&#039;: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space &#039;&#039;somehow&#039;&#039;!&lt;br /&gt;
*&#039;&#039;&#039;Heat Exchanger&#039;&#039;&#039;: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you&#039;re going to need at LEAST a 1 X 4 area to set this up.)&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems&lt;br /&gt;
 |strategy = Dispose of &amp;lt;strike&amp;gt;the entire waste system&amp;lt;/strike&amp;gt; extra pipes you dispense by dragging them onto the disposal unit&lt;br /&gt;
 |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable-mode and dispensing-mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Guide_to_construction#Pipes|information here]] how to modify the existing ones or make your own disposal pipes.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=User:Boombaklops&amp;diff=36898</id>
		<title>User:Boombaklops</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=User:Boombaklops&amp;diff=36898"/>
		<updated>2023-07-04T07:41:28Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: red link begone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he be boomin&#039; and kloppin&#039; like damn man jeez&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36897</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Atmospherics&amp;diff=36897"/>
		<updated>2023-07-04T07:40:49Z</updated>

		<summary type="html">&lt;p&gt;Boombaklops: tritium is not a catalyst, and 250 moles is an oddly specific amount to use without context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Someone knowledgeable need to make sure the fusion part is up to date.&lt;br /&gt;
}}&lt;br /&gt;
This is the Guide to [[Atmospherics]]. When properly initialized, Atmosia can keep the station aired-up through nearly any emergency. Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to the job, feel free to jump straight to the [[#Setting Up Atmospherics|how to set up Atmos -section]]. If you&#039;re ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly &#039;&#039;&#039;how&#039;&#039;&#039; Atmos works the way it does, making you ready for all kinds of situations.&lt;br /&gt;
[[File:Atmos runs2.png|thumb|600px|Better start learning Russian kiddo.]]&lt;br /&gt;
See also:[[File:PortablePump.png]] &#039;&#039;&#039;[[Atmospherics items]]&#039;&#039;&#039;&lt;br /&gt;
==Physical Characteristics of Gases==&lt;br /&gt;
=== Basic Characteristics ===&lt;br /&gt;
First let’s understand some properties of gases and how they are measured. The first three of these are what you see when you use the analyzer on pipes, canisters or other:&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], pressures above 750 kPa are lethal. Pressure in a room above 1000 kPa requires internals to breathe properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K (~85°C) and below 260 K (-13.5°C) causes burn damage to humans. [[Guide to toxins|Bomb making]], the TEG or fusion are mostly the only desirable places for very hot gas. Canisters rupture when the air surrounding them is over 1550 K. This is also why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
=== Unseen Characteristics ===&lt;br /&gt;
These two are unseen variables typical useful for more advanced applications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: An unseen variable, [[wikipedia:Volume|Volume]] is how much the turf, canister, tank, piped or other such has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank. Having a higher volume makes space bigger. Shocking I know. For example an extended emergency oxygen tank has twice the contained air &#039;&#039;&#039;per kPa&#039;&#039;&#039; in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Item Name&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]]&lt;br /&gt;
|Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Extended Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]]&lt;br /&gt;
|Double Emergency Oxygen Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]]&lt;br /&gt;
|Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]]&lt;br /&gt;
|Plasma Tank &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaspipe.png]]&lt;br /&gt;
|Pipe manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]]&lt;br /&gt;
|Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]]&lt;br /&gt;
|Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Gate (each side) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Gas Filter&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]]&lt;br /&gt;
|Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]]&lt;br /&gt;
|Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]]&lt;br /&gt;
|Tile / turf (any area) &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]]&lt;br /&gt;
|Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]]&lt;br /&gt;
|Unmovable pressure tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]]&lt;br /&gt;
|Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: Every gas mix has a heat capacity. It is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Heat capacity&lt;br /&gt;
|-&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Nitryl&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Stimulum&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |80&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by burning plasma. It causes massive burn damage, and a strong fire will not be stopped by standard fire suits. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; as they rise in temperature. The ideal burn mix is: one part plasma to ten parts O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, and with as high a temperature as can is possible.&lt;br /&gt;
==Pipenet Components==&lt;br /&gt;
This will be a section detailing the overall function, and some specifics, of the various pipes[[File:Atmospheric_Pipe.png]], pumps[[File:Pressure_pump.png]], and other [[File:Atmos_heat_exchanger.png]] devices. Some details will be missed, but it will provide a basis. The first instance of a device running into a unique mechanic will be explained in further length. Expand the table below to see the details.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]]&lt;br /&gt;
|Pipe&lt;br /&gt;
|Basic component of every pipe net. Comes in varying shapes and colors. Use the RPD to place or &amp;quot;pick up&amp;quot; un-wrenched pipes or other components into it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_pump.png]]&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|An oddball case. Like all pumps, it separates connected pipenets if there is nothing else connecting them. Has a maximum pressure of 4500 kPa. All pumps work by pumping the contents within them to the other side, which is 200L on one side, and 200L on the other. Any pump can not pump gas that is not actually in it, which means that very large connected pipenets will have lower pump speeds. Pressure pumps work by gradually building up to its set pressure per tick. Because of this, pressure pumps slow down when approaching their target pressure, and will not quite match their pressure after a very long time, but will get very close.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Layer_adapter.png]]&lt;br /&gt;
|Layer Adapter&lt;br /&gt;
|Connects the 5 different layers of pipenets. For most stations, the red scrubber network will be on layer 2 while the blue air supply pipes will be on layer 4. Default layer is 3. Pipes on different layers do not interact with one another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_filter.png]]&lt;br /&gt;
|Filter&lt;br /&gt;
|The filter is the first device that connects 3 pipenets. It can be set to a single gas, and it will dump this gas to the side it is pointing in. All gas that is not selected will continue straight forward, as the arrow is pointing in a single line. When set to Nothing, it will allow all gas through the straight path. The filter works in L/s, and as such does not experience pressure related slowdowns, however, it has a pressure maximum of 4500 kPa. When EITHER OUTPUT SIDE is 4500 kPa or above, the filter will not function, not allowing any gas to pas. That is, both in a straight line and on its offshoot, the pressure must be less than 4500 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_mixer.png]]&lt;br /&gt;
|Mixer&lt;br /&gt;
|The mixer also requires 3 connections to function, as the filter does. The mixer will mix the two incoming gases using the ratio the user inputs, starts off at 50/50. Node 1 is the input in a straight line with the output, Node 2 is the offshoot compared to the output. Both inputs need to have gas in them to function unless a side with gas in it is set to 100%, in which case it will function and purely let that side through. Is pressure based, with the associated properties. Also has a pressure maximum of 4500 kPa. The mixing is influenced by temperature following the ideal gas law. When one of the input sides is hotter compared to the other input, it will let less of this side&#039;s gas through, mole-wise. This will give you scuffed ratios if you do not equalize temperatures, if you need the precision, make sure they&#039;re equal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volume_pump.png]]&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|The volume pump is similar to the pressure pump, but operates differently. It has a pressure limit of 9000 kPa. However, this limit only kicks in when the output pipenet is currently over 9000 kPa. The pump will work if the output pipenet is below 9000 kPa, even if the resulting pressure of this action would be way higher than 9000 kPa. Counter to the pressure pump, this pump works on a L/s basis. This has a 2x200L volume as well, so you pick how much of the volume in the pump is actually pumped to the other side by changing the number. Because its max speed is 200 L/s, it will always outpace and outpressure the pressure pump. Can be overclocked using a multitool, which will cause its pressure limit to be dependent on the input pipenet, which will tend to make the maximum output pressure higher. However, this will cause 10% of gas running through it to spill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unary_vent.png]]&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|The vent will pump gas into the room it is in, depending on the air alarm settings of the room. The air alarm has two settings to worry about, External, or Internal. External works by making the vent pump gas from its connected pipenet into the room until the room, or more accurately, the tile, matches the pressure that is set. The max pressure you can configure for External is 5066 kPa, and it slows down when approaching the set limit, as pressure pumps do. Internal works by pumping gas into the room from the pipenet until the pressure set matches the pressure in the connected pipenet. Examples: a vent set to External 200 will pump gas into the room until it is 200 kPa. A vent set to Internal 300 will pump gas into the room until the connected pipenet&#039;s pressure is 300 kPa, regardless of room pressure. As such, Internal 0 will always pump at full strength. This same effect can be achieved by turning off both External and Internal. The vent has a maximum speed it can pump at, even when extremely pressurised.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_vent.png]]&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|An unpowered vent that equalizes the internal and external gases. Think of it as a simple open ended pipe into the atmosphere. It is not interactable and cannot be closed. It too, is not restricted by pressure as with the other vents, opening possibilities for interesting shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_injector.png]]&lt;br /&gt;
|Injector&lt;br /&gt;
|The injector is similar to the vent in that it pumps gas onto the tile it is on. However, it is not controlled by an air alarm, but rather works by hand. It is also in L/s units again, similarly to the volume pump. Also similarly to the volume pump, it is the faster one when compared to its pressure based cousin, the vent. It does not have a maximum pressure change per second, as vents do, and will always outpace them. This comes at the cost of the control that vents give you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrubber.png]]&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The gas sucking cousin of the vent, which sucks gas into the connected pipenet. Scrubbers are operated using the connected air alarm. They only suck in gas that is on their tile, unless you set their range to Expanded, in which case it&#039;ll suck in a 3x3. The Scrubber sucks at a rate of 200 L/s per tile. So when put to expanded it will suck 1800 L/s if all 9 tiles are able to be sucked from. Setting them to Siphon will make them suck in every gas. If the scrubber is not on siphon, you can select specific gases for it to suck into its pipenet. The more gases are selected to scrub, the more power is used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manual_valve.png]]&lt;br /&gt;
|Manual Valve&lt;br /&gt;
|Acts identically to a Digital Valve, however, the manual valve does not allow silicons to operate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Digital_valve.png]]&lt;br /&gt;
|Digital Valve&lt;br /&gt;
|A valve that opens when clicked, and connects the two pipenets it separates when doing so. Counter to pumps, it experiences no delay in its gas transfer. It essentially acts as a pipe. Has 200L of volume on one side, and 200L on the other end. This can be operated by both carbon mobs such as humans, excluding xenomorphs, and silicons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure_valve.png]]&lt;br /&gt;
|Pressure Valve&lt;br /&gt;
|An activatable valve that lets gas pass through if the pressure on the input side is higher than the set pressure.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmos_heat_exchanger.png]]&lt;br /&gt;
|Heat Exchanger&lt;br /&gt;
|Place two of these next to each other, facing each other, and they will equalize the temperature of the gases inside them. The heat exchanger is not part of the (more widely used) heat exchange pipes system.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_pipe.png]]&lt;br /&gt;
|Heat Exchange pipes&lt;br /&gt;
|Functions like regular pipe, however, this will attempt to equalize the temperature between the pipenet and the space it is in. This is based on heat capacity, which can be found on this page. Higher heat capacity means a gas will soak in more energy, which means it is better at cooling when cold, and better at heating when hot. These pipes commonly see use in Supermatter setups, to cool down the coolant by using these pipes in space. However, they can also be used to heat up places, of course. Has a 1K efficiency loss. Space is 2.7K, but heat exchange pipes will only cool the gas in them to be about 3.7K.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:He_junction.png]]&lt;br /&gt;
|Heat Exchange Junction&lt;br /&gt;
|These are used to transfer from normal pipes to heat exchange pipes. These need to be between a pipe, or pump, etc. and heat exchange pipes for gas to actually be transferred between the two different kinds of pipe. While this pipe looks partially like a heat exchange pipe, it does not equalize temperature in the way that heat exchanging pipes do. It only looks like it does, so these can be safely connected to any pipe in a normal room without risk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_pump.png]]&lt;br /&gt;
|Temperature Pump&lt;br /&gt;
|A pump that transfers energy in one direction until both sides are of equal temperature.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Temperature_gate.png]]&lt;br /&gt;
|Temperature Gate&lt;br /&gt;
|A valve that releases gas through if it is hotter/colder depending on its setting. Setting can be changed by using a multitool on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passive_gate.png]]&lt;br /&gt;
|Passive Pump/Gate&lt;br /&gt;
|These are a combination of pumps and valves. They work up to their set pressure, with a maximum of 100 atm. These can never do more than equalize the two connected pipenets, just as valves do. However, they only work one way, rather than mixing the gas between the two pipenets perfectly as valves do. Think of them as a pressure pump that only equalizes pressure between two pipenets.&lt;br /&gt;
|}&lt;br /&gt;
==The Gases and Their Functions==&lt;br /&gt;
Expand the table below to learn more about gases such as[[File:O2_Canister.png]] O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; or[[File:Tritium.png]]Tritium what they do and where they can be found in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Can&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:O2_Canister.png]]&lt;br /&gt;
|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].&lt;br /&gt;
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
Can be found in Atmospherics in red canisters or through the N2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_Canister.png]]&lt;br /&gt;
|Air&lt;br /&gt;
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
Air canisters, marked in white, can be found in emergency storages or through the air mix chamber in Atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water_vapor.png]]&lt;br /&gt;
|Water Vapor&lt;br /&gt;
|Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
The [[Janitor]] starts with a tank in his closet; created as a waste product when tritium burns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CO2_Canister.png]]&lt;br /&gt;
|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|What the fuck is Carbon Dioxide!? It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels.&lt;br /&gt;
Can be found in Atmospherics in black canisters or through the CO2 farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:N2O_Canister.png]]&lt;br /&gt;
|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O2, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
Can be found in Atmospherics in red canisters with a white stripe on them or through the N2O farmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Canister.png]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic.&lt;br /&gt;
Heating this at 10000K with enough with Tritium present will cause Plasma fusion. Make sure to take care of the absurd amount of waste products in the form of carbon dioxide, pluoxium and water vapors! They also tend to be very hot which makes great fuel for a turbine or TEG.&lt;br /&gt;
Can be found in canisters in toxins or engineering, and Atmospherics through the plasma farmer. Can also be produced by grinding solid plasma then spilling them on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BZ_canister.png]]&lt;br /&gt;
|BZ&lt;br /&gt;
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage.&lt;br /&gt;
BZ is formed when N2O and Plasma are combined at low temperatures in an exothermic reaction. Stops forming above around 1000kPa. Forms fastest at higher pressures around 200-400kPa&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 4 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitryl_no2.png]]&lt;br /&gt;
|Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|Nitryl (formerly Brown Gas) speeds you up - pretty good until your body burns up from the extra tension in your muscles.&lt;br /&gt;
The result of heating Oxygen and Nitrogen to approximately 22500K at a 1:1 ratio, with at least 5 moles of Pluoxium. Higher heat improves efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tritium.png]]&lt;br /&gt;
|Tritium&lt;br /&gt;
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loads of O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
&lt;br /&gt;
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 90% oxygen and 10% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizeable amounts of it.&lt;br /&gt;
&lt;br /&gt;
Tritium is one of the gases needed for fusion. See the [[#Fusion|fusion guide]] below for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freon_canister.png]]&lt;br /&gt;
|Hyper-Noblium&lt;br /&gt;
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles)&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 2:1 Nitrogen to Tritium is about optimal here. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K (or 5 × 10^6 in scientific notation)&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1000 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimulum.png]]&lt;br /&gt;
|Stimulum&lt;br /&gt;
|An experimental gas that makes you stun and sleep immune and slightly regenerates stamina, but also causes suffocation the longer you&#039;ve been breathing it (current cycle x 0.05 oxygen damage).&lt;br /&gt;
Formed by combining Tritium with Plasma, BZ and Nitryl, then heating it. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 100 credits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pluoxium.png]]&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] can be used to naturally generate a small amount of pluoxium if CO2 is added to the cooling loop, but this is risky. A common byproduct of fusion, be sure to scrub them out!&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
|}&lt;br /&gt;
==Atmospherics Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:atmos.png|thumb|499px|A wise Atmos Tech once said: &amp;quot;just stare at the pipes until you get it.&amp;quot;]]&lt;br /&gt;
|[[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Simplified&amp;quot; picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Here are two pictures of the atmospheric pipe system. Right one is a &amp;quot;simplified&amp;quot; version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe &amp;quot;loops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; is the distribution loop. It sends air to all the vents on the station for the crew to breathe.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan air mix pipe loop&amp;lt;/span&amp;gt;&#039;&#039;&#039;, which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; pipe loop&#039;&#039;&#039;, internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tanks (the small rooms in space just outside of Atmos) of the station&#039;s atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that &#039;&#039;&#039;these rooms can be depleted&#039;&#039;&#039;, especially if [[Traitor|someone]] makes a hole in a tank&#039;s external wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so: &lt;br /&gt;
#The gasses are pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan tubes&amp;lt;/span&amp;gt;&#039;&#039;&#039; from their respective tanks (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
#They are mixed in the air tank (&#039;&#039;&#039;Air&#039;&#039;&#039;) to a 1/5 mix of O2 and N2.&lt;br /&gt;
#The breathable gas is then pumped through the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; to the north of Atmospherics.&lt;br /&gt;
#And finally it&#039;s pumped into the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dark blue distro loop&amp;lt;/span&amp;gt;&#039;&#039;&#039; and out to the station for everyone to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next let&#039;s make up an example situation to see how the waste system works in action:&lt;br /&gt;
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.&lt;br /&gt;
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab&#039;s air scrubbers have been set to filter out all hazardous gases (they&#039;re not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.&lt;br /&gt;
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.&lt;br /&gt;
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.&lt;br /&gt;
#The plasma finally reaches the Plasma Filter.&lt;br /&gt;
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.&lt;br /&gt;
#The plasma stays in the room until someone decides to pump it out.&lt;br /&gt;
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmospherics==&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.&lt;br /&gt;
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes, there are many ways and they all have their own pros and cons!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump, making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
#Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.&lt;br /&gt;
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
#Set the Air-computer&#039;s output to maximum (5066.25 kPa).&lt;br /&gt;
#Replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros and cons of this whole setup:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, its harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 202.6 kPa pressure fling the unwrencher back.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in overpressurization.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039; In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 202.6 kPa or use magboots if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little safer, but not as efficient, way of setting up the system is leaving the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pumps completely alone or maybe raising the pressure to 315 kPa. This pressure is enough for quick pipe manipulating and for a sufficient air distribution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
There is a short list of things which fall under your stead:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).&lt;br /&gt;
*Make extremely extended oxygen tanks for internals use (instructions below).&lt;br /&gt;
&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optimizing Internals===&lt;br /&gt;
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.&lt;br /&gt;
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!&lt;br /&gt;
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to &#039;&#039;&amp;quot;pump in&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;turn on&amp;quot;&#039;&#039; then &#039;&#039;&amp;quot;off&amp;quot;&#039;&#039; with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.&lt;br /&gt;
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don&#039;t have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the orange loop.&lt;br /&gt;
&lt;br /&gt;
The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fun Projects===&lt;br /&gt;
*The Atmospherics system is far from optimal, and we&#039;re talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what&#039;s what)!&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that? Tip: triple volume pump really helps.&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*On rounds with skeleton crew, you will have all the access of a station engineer. Go help fix and build the station.&lt;br /&gt;
*Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The brigs distribution system is set up to be potentially independent of the rest of the station&#039;s distribution loop, maybe other places can be set up like this as well?&lt;br /&gt;
*The AI sat air distribution is normally cut off from the rest of the station, straight pipe it and laugh as the AI accidentally burns down its own satellite.&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there. The easy way is just simply built a scrubber that only takes in oxygen and nitrogen and connect it into the mining distro. Alternatively pull Mr fastmosky into one of the rooms and set it to panic siphon, bots have unlimited supply of O2 and N2.&lt;br /&gt;
*The supermatter on regular operation constantly releases oxygen or plasma, pipe them back into the distro, set up a TEG burn chamber or even do fusion (see below)!.&lt;br /&gt;
==The Less Well Known Hazards of Gases ==&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
==ATMOS Resin ==&lt;br /&gt;
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:&lt;br /&gt;
*Repairs hull breaches similarly to [[Guide to chemistry#Metal Foam|Metal Foam]].&lt;br /&gt;
*Cleans the air from toxins.&lt;br /&gt;
*Normalises air temperature to room temperature (20°C or 293.15K).&lt;br /&gt;
*Removes slipperiness from floors (from water etc).&lt;br /&gt;
*The foam itself is not slippery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle [[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand with the Z key. It spends water when used. Examine the nozzle to see water remaining. This anti-breach and firefighting tool can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]] or found in atmospheric lockers. &lt;br /&gt;
==Useful Atmos Trivia==&lt;br /&gt;
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.&lt;br /&gt;
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as &#039;sequesteral&#039; cooling.&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Using a small starter flame/heater you can have in pipe combustion.&lt;br /&gt;
*Canister [[Guide to toxins|bombs]] are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Passive vents in space vents air out faster than a 400L/s air injector. Good for dealing with excessive waste gases such as from fusion.&lt;br /&gt;
==Fusion==&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On various /tg/station-based codebases, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 6:&#039;&#039;&#039; [https://github.com/tgstation/tgstation/pull/42748 &amp;quot;Chaos Hyper-Torus Edition&amp;quot;]. Each server has its own variation, but its divergence from original code is generally correlated with how often people do fusion, especially for griefing. So, for each codebase, you need to learn its finer details of fusion. But, first things first, let&#039;s see the most basic fundamentals of fusion V6:&amp;lt;br&amp;gt;&lt;br /&gt;
*Mixing at least 250 moles of CO2 (hydrogen on /tg/), at least 250 moles of plasma and at least one mole of tritium, and then heating it to &amp;gt;10000K satisfies the bare minimum. You don&#039;t have to follow this order if you are using air injector to an open turf. (e.g. Plasma and CO2 superheated to 50000K and then tritium works)&lt;br /&gt;
*Depending on codebase, said &amp;quot;bare minimum&amp;quot; will die pathetically or not very badly. In order to continue the fusion, you need &#039;&#039;&#039;more tritium&#039;&#039;&#039;, more heat, and more plasma. More plasma and more heat is mostly here for a better luck.&lt;br /&gt;
*&#039;&#039;&#039;Tritium is always consumed, one mole per reaction,&#039;&#039;&#039; so you will need a lot of them. The problem here is you can&#039;t pump in more gas to a fusing canister. In order to mitigate that, long-living canister fusion requires a lot of initial tritium. You also are unlikely to be able to add more tritium when the canister it in heating process, so you should take care of that too.&lt;br /&gt;
*Fusion itself is chaos. The original author dubbed it using cool mathematical words, but that doesn&#039;t mean much. As energy fluctuates between plasma and thermal energy (E=MC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; is kinda in work here), more initial plasma and heat provide a &#039;&#039;&#039;buffer&#039;&#039;&#039; against chaotic nature of fusion; chaos sometimes knocks fusion mix out of 10000K requirement. However, the chaos is ultimately on your side, so you will be able to get &#039;&#039;&#039;ridiculously high&#039;&#039;&#039; temperatures.&lt;br /&gt;
*As the fusion goes on, the mix will create various waste gases. The resulting waste gas mixture will depend on codebase, but extracting them &#039;&#039;&#039;will&#039;&#039;&#039; be a hassle, and the amount won&#039;t be that much in the first place. The standard practice here is using fusion as a heat source.&lt;br /&gt;
*Finally, the fusion creates radiation and perhaps a nuclear particle. (aka radball) Strength does depend on codebase, but the rule of thumb is that &#039;&#039;&#039;the rad here is deadly&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
We can stop here. See, things sound good here. A great heat source! Atmos can do quite a lot of weird stuffs with this. But, enter the griefers. The greatest problem here was the heat. I said &amp;quot;ridiculously high&amp;quot; temperature, but, the thing is, the temp easily reached 1e+31. Nearly everyone involved in fusion wrongly assumed 1e+31K is a natural part of a fusion (and stopped using their brains like the rest of greater /tg/station fanbase) when the actual culprit here is an exponential increase in thermal energy caused by a bug.&lt;br /&gt;
&lt;br /&gt;
So, servers had to (or will be expected to) deal with the eventual rise of 1e+31 griefers since no one (except the griefers) considered this as a reasonable situation. Whilst [[Beyond the impossible|things like fusion griefing can be dealt with proper administration]], some coders became brave and touched the cursed fusion V6 code.&lt;br /&gt;
&lt;br /&gt;
Therefore, we now arrive at [https://github.com/BeeStation/BeeStation-Hornet/pull/2614 the Beestation&#039;s solution]. You can take a look at it to get a deeper understanding of the current state of the art, which will inevitably be revised as griefers again somehow discover ways to heavily grief with it, but for the sake of accessibility, here is a quick and practical guide to the Bee&#039;s current fusion V6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL; DR: Do open turf fusion and supply plasma to it, and canister fusion won&#039;t get you far.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Bee&#039;s current fusion V6, which has even more math than the original fusion V6, requires constant supply of plasma to reach higher temperatures. Without constant supply of plasma, the temperature is very unlikely to exceed 1e+7K, and sudden death becomes a possibility. So, to create a fusion that lasts and has higher temperatures, you &#039;&#039;&#039;need&#039;&#039;&#039; to practice open turf fusion supplied with an air injector. There is quite a lot of leeway here since numbers are a bit relaxed at the initial stages of fusion. Generally you will need 500~600 moles of plasma per tile heated to 20000K, preferably using heat pipes transfering heat from tritium production chamber.&lt;br /&gt;
&lt;br /&gt;
The best practice here is having a constant supply of tritium and plasma and then injecting fresh tritium and plasma with an air injector. As the radiation scaling and nuclear particles provide nice indicators of the strength of a fusion, you will discover that the fusion respond quite well, albeit clumsily, to changes in plasma input; the resulting temperature eqilibrium &#039;&#039;&#039;depends&#039;&#039;&#039; on plasma input. If you can&#039;t see enough change, check your plasma supply. Supply more plasma for a better outcome. As the growth still is (marginally) exponential, high temperatures can be reached with ease, as long as you can supply enough plasma for them. In contrast, you can&#039;t supply anything to canister fusion, so the fusion canister will create meager rads and stay at &amp;lt;1e+7K. However, opening it still is highly dangerous, probably as dangerous as opening a heated can full of tritium.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s wrap up. There still are lots of details to say, but we will stop here with a final detail: it may sound surprising, the fusion still is uncapped (or capped to 1e31 which is essentially the same as not having a cap.) You indeed are extremely unlikely to reach 1e31 with current fusion unless you [[Beyond the impossible|acquire billions of moles of supercooled plasma]], but the math is forgiving (subject to change) and open. Experiment!&lt;br /&gt;
&lt;br /&gt;
Fusion is DANGEROUS if high pressure fusion leaks it can FLOOD THE ENTIRE STATION WITHIN MOMENTS AND KILL EVERYONE ON IT&lt;br /&gt;
==Being a Traitorous Scum==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #aaa; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; | [[File:{{{Image|Gavel.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|Make sure you are allowed to destroy the station}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|Atmos has the notoriously easy way of destroying the station by flooding the entire thing with plasma. All it then takes is one little spark to set the whole thing on fire. In general hot or toxic gas is difficult to control properly so make sure you have the antagonist objective that allow this level of chaos and wanton destruction or you will be banned. If you are not sure then check with F1 adminhelp.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Set as many air alarms as you can to have every vent at Internal 0.&lt;br /&gt;
# When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio. Or break tcomms so their calls for help never reaches medical&#039;s ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do: &lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area&#039;s with.&lt;br /&gt;
*Doing fusion? Pipe the extremely hot air into distro and watch everyone even with firesuits scream at a billion degrees when the usual plasmafire protection doesn&#039;t work. Get instantly banned if you don&#039;t have the right traitor objective.&lt;br /&gt;
*You have access to a circuit imprinter in engineering, go subvert the AI and let it do all the above for you!&lt;br /&gt;
*If your objective involves stealing the blackbox. You&#039;re in luck because you have free access to it on some maps.&lt;br /&gt;
*Have access to the Supermatter? Turn off the scrubbers, prevent the SM doors opening by putting a holobarrier or wall. Now feed it with Nitrogen to cause it to become a singularity or CO2 to cause it to become a Tesla. Or all the gases if you want to do both.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Boombaklops</name></author>
	</entry>
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