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	<id>https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bloons3</id>
	<title>BeeStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beestation13.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bloons3"/>
	<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/view/Special:Contributions/Bloons3"/>
	<updated>2026-07-20T03:30:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_door_access&amp;diff=33677</id>
		<title>Guide to door access</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_door_access&amp;diff=33677"/>
		<updated>2021-06-14T22:38:48Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: changes brig phys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: [[Guide to contributing to the game]] &amp;gt; [[Guide to mapping]]&lt;br /&gt;
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.&lt;br /&gt;
&lt;br /&gt;
Use var &amp;quot;req_access_txt&amp;quot; or &amp;quot;req_one_access_txt&amp;quot; with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.&lt;br /&gt;
&lt;br /&gt;
The var &amp;quot;req_access_txt&amp;quot; requires you to have all the accesses in the list, while &amp;quot;req_one_access_txt&amp;quot; requires you to have one of the accesses in the list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Command Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#4254f5;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#4254f5;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#4254f5;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 15&lt;br /&gt;
| Change_IDs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 16&lt;br /&gt;
| AI_Upload&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 17&lt;br /&gt;
| Teleporter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 18 &lt;br /&gt;
| EVA&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 19&lt;br /&gt;
| Heads&lt;br /&gt;
| Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console&lt;br /&gt;
|-&lt;br /&gt;
!| 20 &lt;br /&gt;
| Captain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 21 &lt;br /&gt;
| All_Personal_Lockers &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 53 &lt;br /&gt;
| Vault&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 57 &lt;br /&gt;
| HOP&lt;br /&gt;
| Head of Personnel&lt;br /&gt;
|-&lt;br /&gt;
!| 59&lt;br /&gt;
| RC_Annouce &lt;br /&gt;
| Request Console Annoucements&lt;br /&gt;
|-&lt;br /&gt;
!| 60 &lt;br /&gt;
| Keycard_Auth&lt;br /&gt;
| Used for events that require 2 people to confirm them.&lt;br /&gt;
|-&lt;br /&gt;
!| 62 &lt;br /&gt;
| Gateway&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 65 &lt;br /&gt;
| Minisat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 67 &lt;br /&gt;
| Network&lt;br /&gt;
| Ntnet diagonistics/monitoring software&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Security Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f54242;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f54242;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f54242;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 1&lt;br /&gt;
| Security&lt;br /&gt;
| Security equipment, security records, gulag item storage, secbots&lt;br /&gt;
|-&lt;br /&gt;
!| 2&lt;br /&gt;
| Brig&lt;br /&gt;
| Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console&lt;br /&gt;
|-&lt;br /&gt;
!| 3&lt;br /&gt;
| Armory&lt;br /&gt;
| Armory, gulag teleporter, execution chamber&lt;br /&gt;
|-&lt;br /&gt;
!| 4 &lt;br /&gt;
| Forensics Locker&lt;br /&gt;
| Detective&#039;s office, forensics lockers, security+medical records&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
|Brig Physician&lt;br /&gt;
|Brig Physician locker + access to brig medical areas on some maps&lt;br /&gt;
|-&lt;br /&gt;
!| 42&lt;br /&gt;
| Court&lt;br /&gt;
| Courtroom&lt;br /&gt;
|-&lt;br /&gt;
!| 58&lt;br /&gt;
| HOS&lt;br /&gt;
| Head of Security&lt;br /&gt;
|-&lt;br /&gt;
!| 63&lt;br /&gt;
| Sec_Doors&lt;br /&gt;
| Outer brig doors and secposts&lt;br /&gt;
|-&lt;br /&gt;
!| 66&lt;br /&gt;
| Weapons&lt;br /&gt;
| Weapons permits for secbots/turrets&lt;br /&gt;
|-&lt;br /&gt;
|}{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Medical Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#4094f5;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#4094f5;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#4094f5;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 5&lt;br /&gt;
| Medical&lt;br /&gt;
| General Access&lt;br /&gt;
|-&lt;br /&gt;
!| 6&lt;br /&gt;
| Morgue&lt;br /&gt;
| Morgue&lt;br /&gt;
|-&lt;br /&gt;
!| 33&lt;br /&gt;
| Chemistry&lt;br /&gt;
| Allows access to chemistry factory areas on compatible maps&lt;br /&gt;
|-&lt;br /&gt;
!| 39&lt;br /&gt;
| Virology&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 40&lt;br /&gt;
| CMO&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 45&lt;br /&gt;
| Surgery&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 69&lt;br /&gt;
| Pharmacy&lt;br /&gt;
| Pharmacy (Chemistry) room access&lt;br /&gt;
|-&lt;br /&gt;
!| 70&lt;br /&gt;
| Psychology&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cargo Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f5a140;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f5a140;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f5a140;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 31&lt;br /&gt;
| Cargo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 41&lt;br /&gt;
| QM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 48&lt;br /&gt;
| Mining&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 50&lt;br /&gt;
| Mailsorting&lt;br /&gt;
| Mailroom/Deliveries&lt;br /&gt;
|-&lt;br /&gt;
!| 54&lt;br /&gt;
| Mining_Station&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 64&lt;br /&gt;
| Mineral_Storeroom&lt;br /&gt;
| Allows release of minerals from the ORM&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Service Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#4cf540;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#4cf540;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#4cf540;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 12&lt;br /&gt;
| Maint_Tunnels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 13&lt;br /&gt;
| External_Airlocks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 22&lt;br /&gt;
| Chapel_Office&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 25&lt;br /&gt;
| Bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 26&lt;br /&gt;
| Janitor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 27&lt;br /&gt;
| Cremator&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 28&lt;br /&gt;
| Kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 35&lt;br /&gt;
| Hydroponics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 37&lt;br /&gt;
| Library&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 38&lt;br /&gt;
| Lawyer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 45&lt;br /&gt;
| Theatre&lt;br /&gt;
| Theater Access&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Engineering Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f59140;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f59140;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f59140;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 10&lt;br /&gt;
| Engine&lt;br /&gt;
| Engineering area, power monitor, power flow control console&lt;br /&gt;
|-&lt;br /&gt;
!| 11&lt;br /&gt;
| Engine_Equip&lt;br /&gt;
| APCs,EngiVend/YouTool, engineering equipment lockers&lt;br /&gt;
|-&lt;br /&gt;
!| 23&lt;br /&gt;
| Tech_Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 24&lt;br /&gt;
| Atmospherics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 32&lt;br /&gt;
| Construction&lt;br /&gt;
| Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas.&lt;br /&gt;
|-&lt;br /&gt;
!| 56&lt;br /&gt;
| CE&lt;br /&gt;
| Chief Engineer&lt;br /&gt;
|-&lt;br /&gt;
!| 61&lt;br /&gt;
| TCOMSAT&lt;br /&gt;
| Access to telecomms satellite and machinery&lt;br /&gt;
|-&lt;br /&gt;
!| 72&lt;br /&gt;
| Access_Aux_Base&lt;br /&gt;
| Auxiliary Base Access&lt;br /&gt;
|-&lt;br /&gt;
|}{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Science Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#ce40f5;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#ce40f5;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#ce40f5;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 7&lt;br /&gt;
| RND&lt;br /&gt;
| General RnD Access&lt;br /&gt;
|-&lt;br /&gt;
!| 8&lt;br /&gt;
| Toxins&lt;br /&gt;
| Toxin&#039;s lab and burn chamber&lt;br /&gt;
|-&lt;br /&gt;
!| 9&lt;br /&gt;
| Genetics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 29&lt;br /&gt;
| Robotics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 30&lt;br /&gt;
| RD&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 47&lt;br /&gt;
| Research&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 55&lt;br /&gt;
| Xenobiology&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 71&lt;br /&gt;
| Toxins_Storage&lt;br /&gt;
| Toxins tank storage room&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Admin/Misc/Syndicate Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f5bf40;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f5bf40;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f5bf40;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 101&lt;br /&gt;
| Cent_General&lt;br /&gt;
| Centcomm Ferry and general access&lt;br /&gt;
|-&lt;br /&gt;
!| 102&lt;br /&gt;
| Cent_Thunder&lt;br /&gt;
| Thunderdome&lt;br /&gt;
|-&lt;br /&gt;
!| 103&lt;br /&gt;
| Cent_SpecOps&lt;br /&gt;
| Captain&#039;s display case, Maurader and Seraph Mechs&lt;br /&gt;
|-&lt;br /&gt;
!| 104&lt;br /&gt;
| Cent_Medical&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 104&lt;br /&gt;
| Cent_Living&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 105&lt;br /&gt;
| Cent_Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 106&lt;br /&gt;
| Cent_Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 107&lt;br /&gt;
| Cent_Teleporter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 109&lt;br /&gt;
| Cent_Captain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 110&lt;br /&gt;
| Cent_Bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 150&lt;br /&gt;
| Syndicate&lt;br /&gt;
| Syndicate mechs, ruins, and general access&lt;br /&gt;
|-&lt;br /&gt;
!| 151&lt;br /&gt;
| Syndicate_Leader&lt;br /&gt;
| Nuke Ops Leader&lt;br /&gt;
|-&lt;br /&gt;
!| 200&lt;br /&gt;
| Away_General&lt;br /&gt;
| Generic away-missions&lt;br /&gt;
|-&lt;br /&gt;
!| 201&lt;br /&gt;
| Away_Maint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 202&lt;br /&gt;
| Away_Med&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 203&lt;br /&gt;
| Away_Sec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 204&lt;br /&gt;
| Away_Engine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 205&lt;br /&gt;
| Away_Generic1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 206&lt;br /&gt;
| Away_Generic2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 207&lt;br /&gt;
| Away_Generic3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 208&lt;br /&gt;
| Away_Generic4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 250&lt;br /&gt;
| Access_Bloodcult&lt;br /&gt;
| Internal, not for doors&lt;br /&gt;
|-&lt;br /&gt;
!| 300&lt;br /&gt;
| Mech_Mining&lt;br /&gt;
| For internal mech components and keycard reqs&lt;br /&gt;
|-&lt;br /&gt;
!| 301&lt;br /&gt;
| Mech_Medical&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 302&lt;br /&gt;
| Mech_Security&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 303&lt;br /&gt;
| Mech_Science&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 304&lt;br /&gt;
| Mech_Engine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_mapping&amp;diff=33676</id>
		<title>Guide to mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_mapping&amp;diff=33676"/>
		<updated>2021-06-14T22:36:19Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* Access Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Other related guides: [[Understanding SS13 code]], [[SS13 for experienced programmers]] and [[Map Merger]]&lt;br /&gt;
== Map Merger ==&lt;br /&gt;
It is important that you use the [[Map Merger]] tools before commiting any changes to a map. See [[Map_Merger|here]] for how.&lt;br /&gt;
== Important Variables ==&lt;br /&gt;
This section contains a list of important variables and their values which you will need when mapping.&lt;br /&gt;
=== Access Requirements ===&lt;br /&gt;
To set a door to have access requirements you can edit either req_access_txt or req_access_one_txt. Setting req_access_txt to &amp;quot;55,22&amp;quot; for example would require access 55 and 22 for the door to open. Setting req_access_one_txt to &amp;quot;55,22&amp;quot; would mean anyone with access 55 or 22 can open the door and only 1 access is required.&lt;br /&gt;
&lt;br /&gt;
https://wiki.beestation13.com/view/Guide_to_door_access&lt;br /&gt;
&lt;br /&gt;
=== Sorting Codes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Sorting Code&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Waste&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Disposals&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Bay&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster&#039;s Office&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Engineering&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Chief Engineer&#039;s Office&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Atmospherics&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Security&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Head of Security&#039;s Office&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Chief Medical Officer&#039;s Office&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Chemistry&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Research&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Research Director&#039;s Office&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Robotics&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Head of Personel&#039;s Office&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Library&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Chapel&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Theatre&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Bar&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Janitor&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Genetics&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Testing Range&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Toxins&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Dormitories&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Virology&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Law Office&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|Detective&#039;s Office&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meta&#039;s Guide to Enthusiast Mapping ==&lt;br /&gt;
&#039;&#039;&#039;Written for those with any or no idea of how to use the map-maker.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no idea how experienced anyone reading this is, so I&#039;ll start from the top and try to assume little. First, you need to get yourself a copy of all the files for editing. To do this, go [https://github.com/BeeStation/BeeStation-Hornet here] and click the ZIP button next to clone this in windows. You won&#039;t be able to push to the GitHub repo or anything, but that&#039;s complicated and something you can get round to later. Once the .zip downloads, extract it wherever.&lt;br /&gt;
&lt;br /&gt;
So now you have your folder with the latest code in, and a zip backup to go back to if you break everything. In the master folder, you&#039;ll see &amp;quot;beestation.dme&amp;quot;. You want to open this with Dream Maker a program that&#039;ll be in your BYOND folder. Set Dream Maker as the default program for opening .dme files, if it isn&#039;t already. When you open it, you&#039;ll see a two tabs on the left: file, and object. In the file tab, open &#039;&#039;&#039;maps&#039;&#039;&#039;, and then open &#039;beestation.2.1.2.dmm&#039;, or whatever the current map version is called. You&#039;ll then get something looking a bit like this:&lt;br /&gt;
[[File:Dreammakermap.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Switch from the &#039;&#039;&#039;files&#039;&#039;&#039; tab to the &#039;&#039;&#039;objects&#039;&#039;&#039; tab, and you&#039;ll see &#039;&#039;&#039;area&#039;&#039;&#039;, &#039;&#039;&#039;mob&#039;&#039;&#039;, &#039;&#039;&#039;objects&#039;&#039;&#039;, and &#039;&#039;&#039;turf&#039;&#039;&#039;. These are the four primary &#039;layers&#039; that you can see in the editor. You can toggle their visibility and interactivity on and off using the &#039;&#039;&#039;layers &#039;&#039;&#039;dropdown. I&#039;d advise copying this map, and renaming it to, say, teststation.dmm. Perhaps delete most or all of the default station, and build on the now-empty z-level, wherever you like. To build stuff, use the object tree on the left of the UI to select things, then click to place them. A simple click lets you place one item per tile from each category, while Ctrl-click &#039;&#039;&#039;stacks&#039;&#039;&#039; it on &#039;&#039;&#039;top&#039;&#039;&#039; of all previous ones and Shift-click deletes the &#039;&#039;&#039;topmost&#039;&#039;&#039; item. You can have multiple maps open at once - I usually have the default beestation map and mine open, and can then shamelessly copy-paste things far more easily. Also, finding stuff in the object tree can be tedious as hell - right click something you see and you can see its path in the tree - obj/structure/closet/etc. This will help you find things. From this point on, really, you can begin mapping proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can select areas to copy/paste/delete, or enter add or fill mode when placing objects. Basically just click around all the menus and you&#039;ll work out how they work, more or less. &#039;&#039;&#039;Options&amp;gt;Zoom&#039;&#039;&#039; allows you to zoom out to 50% to see more stuff. Use layers to select which of area, objects and turf you want to edit. If you actually want to be able to see anything, I&#039;d deselect area, and tick &#039;only show selectable layers&#039;.&lt;br /&gt;
&lt;br /&gt;
The first step, then, is to be able to create your first few rooms. Select a turf (floor) from the generic simulated floors. These will start with the right make-up and pressure of air on them, which is how you&#039;ll want it. Surround these floors with walls, and hey presto you have a room. Try sticking some tables in there, perhaps a vending machine or two. &lt;br /&gt;
&lt;br /&gt;
If you want to add some chips to your new den but are unhappy of how they neatly stack on top of eachother, you can change their &amp;quot;pixel_x&amp;quot; and &amp;quot;pixel_y&amp;quot; values in the &amp;quot;edit&amp;quot; rmb-menu to arrange them as you want! (Remember to start and end the value with doublequotes! Also, all custom values are &#039;&#039;&#039;bold&#039;&#039;&#039; so it&#039;s easier to identify them.) In fact, most wall-mounted machines on stations are shifted like this, and while they APPEAR to be on a wall, they are actually on the tile in front of it. Just don&#039;t go overboard with this, as every new instance of an object is added as its own entry in the menu, and when there are dozens of them it can get hard to remember which one you wanted. Once you&#039;ve made your room you&#039;ll want to put lights in. &lt;br /&gt;
{|&lt;br /&gt;
|[[File:Mystery pipe.png|left|frame|There is one uninvited guest here!]]&lt;br /&gt;
|&#039;&#039;&#039;Important:&#039;&#039;&#039; While building your station you might find yourself in need of an object with a specific alignment (windows, pipes, cables etc) that does not appear in your menu. This is because BYOND does not simulate instances of an object other than its base state unless they are present on the map. You can generate them by right clicking an object and selecting &amp;quot;generate instance from state/direction&amp;quot;. This function has an &#039;&#039;&#039;unwanted feature&#039;&#039;&#039; in which a generated object sometimes has a tag added automatically. These tags can cause error with certain features of the game during a round, and need to be removed. To check for it, right click an item on the map or in the menu, select &amp;quot;edit&amp;quot; and scroll to the &amp;quot;tag&amp;quot; line, which should be empty save for two doublequotes (&amp;quot;&amp;quot;). If it&#039;s not (which is easy to tell since the tag is massive and bold, impossible to miss even scrolling at lightspeed), change it. Well maintained maps don&#039;t usually contain these, so you should be safe to copy-paste to your heart&#039;s content. As a tip, remember that all non-standard objects have their own entry in the menu, and having a tag is not standard at all for most object!&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Editinstance.png|left|200px]]&lt;br /&gt;
| So now we get to the basics of making a functioning room. First of all, you&#039;ll need to re-enable the area layer. Pick some area from the object tree, and cover your room in it. You can rename this area if you want, we&#039;ll do that later. Make sure the area isn&#039;t used anywhere else on the map. Each area should have one APC or Area Power Controller in it. Copy one in from the default map or spawn one yourself, then rename its &amp;quot;name&amp;quot; variable through &amp;quot;edit&amp;quot; to something appropriate. If you copied your APC from another map, chances are that cell type and dir are both in bold. Cell type defines how much power the APC can hold, and for your first map you&#039;ll want to set this nice and high as you don&#039;t have any sort of generator yet - 10,000 ought to do. Dir defines the direction the APC is in with regards to the cell it occupies. Basically, 1 means it is above the cell you place it in, 2 is below, 4 is to the right and 8 to the left.&lt;br /&gt;
Note that with APCs, &#039;&#039;&#039;dir &#039;&#039;&#039; is the only variable controlling their position. Other objects have their positions defined by &#039;&#039;&#039;pixel_x &#039;&#039;&#039;and &#039;&#039;&#039;pixel_y&#039;&#039;&#039; - this changes where APCs appear in the editor, but once ingame they snap to whatever the &#039;&#039;&#039;dir&#039;&#039;&#039; variable says. Other things, like signs on walls, will only take notice of the pixel variables and not necessarily dir. In a normal power system, you&#039;d connect the APC up to all the others and the station&#039;s generator via SMES cells, but we&#039;ll do that later. For now you have a basic room that is powered and starts with enough air to breathe happily. You can put an air canister in if you think you&#039;ll consume all the oxygen, or somesuch. &lt;br /&gt;
|[[File:Directions.png|right|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Important Note:&amp;lt;/u&amp;gt;&#039;&#039;&#039; There are &#039;&#039;&#039;nudge_x &#039;&#039;&#039;and &#039;&#039;&#039;nudge_y&#039;&#039;&#039; variables in the editor, as well as various z-axis variables. Don&#039;t ever change these, they&#039;re not used in SS13 and break things.&lt;br /&gt;
&lt;br /&gt;
To be able to actually spawn into a room, you&#039;ll want to place spawners. You&#039;ll see these as the big red X symbols on the default map, for each role. There are also blue Xs for xeno spawn locations and the spawns for all latecomers on the arrival shuttle. Stick in a spawn_late somewhere in your room for now. &lt;br /&gt;
&lt;br /&gt;
To actually play your map and be able to screw around in it as an admin, you&#039;ll have to compile it. First, make sure the file tree (on the left like the object tree, click the file tab) is open, and go to maps. Make sure the only one ticked is your own. Then click Build&amp;gt;Compile from the top, and wait for it to finish. This will give you a something like &amp;quot;beestation.dmb&amp;quot; in the folder containing bot, code, config, maps, etc. Whilst here, quickly go into config, and open &#039;admins.txt&#039;. Replace everything in there with:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;yourbyondname&amp;gt; = Game Master&amp;quot;, filling in your BYOND name.&lt;br /&gt;
&lt;br /&gt;
This will make you an admin, which is very helpful for tinkering ingame. Now to actually boot up a server so you can run your map! Find &#039;Dream Daemon&#039; (has a big green icon) in your BYOND folder, and click the &#039;File&#039; dropdown at the bottom. Select your &amp;quot;beestation.dmb&amp;quot;. Select a port if you want, put security on safe, and visibility to invisible, for now. Click start to start the server, which will take a little while. You can then connect to it through BYOND by putting in either your external IP, shown in Dream Daemon, if that port is correctly forwarded. Otherwise use your internal IP, 192.168.x.x, where x is whatever. If you don&#039;t know this, ask and I can help. Once in, go to the admin tab and click &#039;start game&#039;. By joining after the start, you&#039;ll spawn at the late spawn you made, and, being an admin, will be able to make stuff, delete stuff, and other handy admin things (like causing massive explosions). &lt;br /&gt;
&lt;br /&gt;
From there on, you can make whatever you like, really. Copying the default map and working out how everything works isn&#039;t too hard and is fairly rewarding. You could just tweak the default one for a bit if you like. The first thing I made was a small shuttle - you can see this at the bottom. Just tweak it and add stuff and you&#039;ll work out how almost everything works fairly easily. For explanations of wiring, piping, and atmos, ask away on here. I&#039;ll add an atmos guide later on, as well as a power generation and wiring guide. If you&#039;re a good engineer in-game, it&#039;ll help a lot as a mapper. &lt;br /&gt;
&lt;br /&gt;
If you&#039;ve managed to get all the way to the end of this before I&#039;ve added more, fine effort on your part. Have fun screwing around with stuff, and feel free to ask anything you like. I&#039;ll add more stuff here soon.&lt;br /&gt;
== Pre-commit checks ==&lt;br /&gt;
*Are floors with or without air, as they should be? (regular or airless)&lt;br /&gt;
*Does the area have an APC?&lt;br /&gt;
*Does the area have an Air Alarm?&lt;br /&gt;
*Does the area have a Request Console?&lt;br /&gt;
*Does the area have lights?&lt;br /&gt;
*Does the area have a light switch?&lt;br /&gt;
*Does the area have enough intercoms?&lt;br /&gt;
*Does the area have enough security cameras? (Use the verbs under Mapping for help)&lt;br /&gt;
*Is the area connected to the scrubbers air loop?&lt;br /&gt;
*Is the area connected to the vent air loop? (vent pumps)&lt;br /&gt;
*Is everything wired properly?&lt;br /&gt;
*Does the area have a fire alarm and firedoors?&lt;br /&gt;
*Do all pod doors work properly?&lt;br /&gt;
*Are accesses set properly on doors, pod buttons, etc.&lt;br /&gt;
*Are all items placed properly? (not below vents, scrubbers, tables)&lt;br /&gt;
*Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?&lt;br /&gt;
*Check for any misplaced or stacked piece of pipe (air and disposal)&lt;br /&gt;
*Check for any misplaced or stacked piece of wire&lt;br /&gt;
*Identify how hard it is to break into the area and where the weak points are, and balance the area accordingly (eg. the Vault should be made of reinforced structures and electrified windows, the Kitchen should not)&lt;br /&gt;
*Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels&lt;br /&gt;
*Are there any [[guide_to_mapping#Room Structure|indestructible turfs]] where they shouldn&#039;t be?&lt;br /&gt;
== General Station-wide Mapping Guidelines ==&lt;br /&gt;
=== In general ===&lt;br /&gt;
* Don&#039;t run pipes/cables/disposals through walls if you can avoid it. Otherwise it&#039;s a pain to repair or sabotage them, especially under r-walls.&lt;br /&gt;
* Try to connect departments to maintenance through a back or side door. This lets players escape and allows antags to break in. Metastation is a good example for this.&lt;br /&gt;
=== Atmospherics ===&lt;br /&gt;
* Each area should have EXACTLY one air alarm (Exceptions are only possible if a room has scrubbers or vent pumps on different frequencies).&lt;br /&gt;
* Each ROOM (Walled off space) should have at least one vent pump and scrubber, which is properly connected to its respective loop.&amp;lt;br&amp;gt; Keep in mind that scrubbers don&#039;t detect gases/pressure; only air alarms do.&lt;br /&gt;
* The air supply loop&#039;s pipes should be colored blue.&lt;br /&gt;
* The scrubbers loop&#039;s pipes should be colored red.&lt;br /&gt;
* Some areas require special air alarm subtypes: /engine for the SME and /server for tcomms or the RnD server room.&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Each area (which requires power) should have exactly one APC. For areas with a high roundstart power draw (engineering/cargo), one of the highcap subtypes can be used.&lt;br /&gt;
== Atmospherics ==&lt;br /&gt;
=== Pipes and manifolds ===&lt;br /&gt;
Atmospherics releases it&#039;s cocktail of gases into the air supply loop (blue pipes). The station is also equipped with a scrubber loop, which filters unwanted gases and sends them back to atmospherics via the scrubber loop (red pipes).&lt;br /&gt;
&lt;br /&gt;
If you&#039;re expanding the air supply loop (blue pipes) use the objects in /obj/machinery/atmospherics/pipe/simple/supply/visible or ../hidden depending on if you want it to show above floors or below them. For manifolds use the objects in /obj/machinery/atmospherics/pipe/manifold/supply/visible and ../hidden.&lt;br /&gt;
&lt;br /&gt;
If you are expanding the scrubber loop (red pipes) use the objects in /obj/machinery/atmospherics/pipe/simple/scrubbers/visible or ../hidden depending on if you want it to show above floors or below them. For manifolds use the objects in /obj/machinery/atmospherics/pipe/manifold/scrubbers/visible and ../hidden.&lt;br /&gt;
&lt;br /&gt;
If you are however building a pipe network which has nothing to do with the air supply or scrubbers loop, you should use the objects in /obj/machinery/atmospherics/pipe/simple/general/visible or ../hidden. For manifolds use the objects in /obj/machinery/atmospherics/pipe/manifold/general/visible and ../hidden. &lt;br /&gt;
&lt;br /&gt;
To add new colors of pipes, you will need add a new subtypes in the appropriate .dm files located in beestation\code\modules\atmospherics\machinery\pipes&lt;br /&gt;
&lt;br /&gt;
Please refrain from var-editing pipes, as it typically introduces graphical glitches and other issues.&lt;br /&gt;
=== Air Alarm ===&lt;br /&gt;
Every single area (with scrubbers and/or vent pumps) should have exactly one air alarm. More than one should be placed if vent pumps or scrubbers use different radio frequencies than the default one (1439).&lt;br /&gt;
=== Scrubbers (Station air supply) ===&lt;br /&gt;
Every room (ie. walled off space) except for maintenance hallways should have at least one scrubber.&lt;br /&gt;
&lt;br /&gt;
The path for scrubbers that start on is &#039;&#039;&#039;/obj/machinery/atmospherics/components/unary/vent_scrubber/on&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And make sure the &#039;&#039;&#039;id_tag&#039;&#039;&#039; is the default one (null)&lt;br /&gt;
&lt;br /&gt;
Also ensure the scrubber is connected to the scrubber loop!!&lt;br /&gt;
=== Vent Pumps (Station air supply) ===&lt;br /&gt;
Every room (ie. walled off space) except for maintenance hallways should have at least one vent pump.&lt;br /&gt;
&lt;br /&gt;
The path for vents that start on is &#039;&#039;&#039;/obj/machinery/atmospherics/components/unary/vent_pump/on&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please make sure the &#039;&#039;&#039;id_tag&#039;&#039;&#039; is the default one (null)&lt;br /&gt;
&lt;br /&gt;
Also ensure the vent pump is connected to the air supply loop!!&lt;br /&gt;
=== Gas tanks and filters ===&lt;br /&gt;
Each station should have a full set of these - or at the bare minimum, one for N2, one for O2 and a third tank to filter dangerous gases into.&lt;br /&gt;
[[File:Atmos mapping.jpg|right|frame|Left to right: N2, O2, Airmix. The canisters inside are just for decoration.]]&lt;br /&gt;
Each gas tank needs:&lt;br /&gt;
* &#039;&#039;&#039;Outside&#039;&#039;&#039;: A tank computer and a gas filter to pick what gases will be filtered into it.&lt;br /&gt;
* &#039;&#039;&#039;Inside&#039;&#039;&#039;: A gas injector (input), a vent pump (output), a gas sensor and a specific turf.&lt;br /&gt;
The tank computer controls the input/output and receives data from the gas sensor.&lt;br /&gt;
&lt;br /&gt;
The specific turf creates the gases that will be inside each tank - the gas canister is just for decoration.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take a look at the MetaStation N2 tank:&lt;br /&gt;
* &#039;&#039;&#039;Tank computer&#039;&#039;&#039;: /obj/machinery/computer/atmos_control/tank/nitrogen_tank&lt;br /&gt;
* &#039;&#039;&#039;N2 filter&#039;&#039;&#039;: /obj/machinery/atmospherics/components/trinary/filter/atmos/n2&lt;br /&gt;
* &#039;&#039;&#039;Gas injector&#039;&#039;&#039;: /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/nitrogen_input&lt;br /&gt;
* &#039;&#039;&#039;Vent pump&#039;&#039;&#039;: /obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/nitrogen_output&lt;br /&gt;
* &#039;&#039;&#039;Gas sensor&#039;&#039;&#039;: /obj/machinery/air_sensor/atmos/nitrogen_tank&lt;br /&gt;
* &#039;&#039;&#039;Turf&#039;&#039;&#039;: /turf/open/floor/engine/n2&lt;br /&gt;
These objects have all the neccessary vars preset and start switched on - you&#039;ll only have to edit the dir if neccessary.&lt;br /&gt;
&lt;br /&gt;
Additionally, you&#039;ll want this type of gas mixer for the airmix tank (N2 + O2):&lt;br /&gt;
* &#039;&#039;&#039;Air mixer&#039;&#039;&#039;: /obj/machinery/atmospherics/components/trinary/mixer/airmix&lt;br /&gt;
== Power ==&lt;br /&gt;
=== APC ===&lt;br /&gt;
Each new room needs at least one, this will provide all the power for the room (magically). Each piece of machinery inside the APC&#039;s area will draw power from either the lighting, equipment or environmental channel.&lt;br /&gt;
&lt;br /&gt;
Any room that is very equipment heavy (for example cargo bay) may need a beefed up APC (apc/highcap) to prevent early blackouts. These start with higher capacity power cells.&lt;br /&gt;
=== Wiring ===&lt;br /&gt;
Make sure the wires lead from the main power grid, and to the APC(s) of your area. If any equipment in your new area requires a wire under it, line it up, connected to the main power grid, and under the machinery. &lt;br /&gt;
&lt;br /&gt;
Wires are also helpful when making electrical grilles (just dot wire under a grille), make sure the wires touch the main power grid (or they won&#039;t shock people).&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Lights ===&lt;br /&gt;
Lights take up a lot of power, don&#039;t use too many! Make sure to put in just enough so the room is fully lit, but not so many that the equipment will go out in ten minutes of the round starting.&lt;br /&gt;
=== Light switch ===&lt;br /&gt;
For mood lighting, or to show the room is currently not in use by the primary occupant. These disable the lighting equipment (and power drain associated) in the area, but not desk lamps. Place these on walls, usually by a door.&lt;br /&gt;
=== Request Console ===&lt;br /&gt;
If a certain room has no need for materials, or produces no materials, do not give it a Request Console. If it does (for either case or both) make sure it has at least one, that is in a place where some one will see it.&lt;br /&gt;
=== Intercoms ===&lt;br /&gt;
At least every room should have one of these. They should be set to 145.9, and be speaker ON Microphone OFF. This is so radio signals can reach people even without head sets on. Larger room will require more than one at a time.&lt;br /&gt;
=== Security Cameras ===&lt;br /&gt;
Most areas should have these, enough to see the general area from a Human point of view, but, not bunched together for the AI&#039;s sake. Larger rooms may require more than one.&lt;br /&gt;
== Room Structure ==&lt;br /&gt;
=== Access ===&lt;br /&gt;
Access to doors is handled by req_access values. There are four when editing a door - req_access, req_access_txt, req_one_access, and req_one_access_txt. The one&#039;s we&#039;re concerned with are &#039;&#039;&#039;req_access_txt&#039;&#039;&#039; and &#039;&#039;&#039;req_one_access_txt&#039;&#039;&#039;. &lt;br /&gt;
[[File:DoorAccessImage1.png|thumb|left|300px]] This image shows a door on the Arrivals shuttle - since it&#039;s a public door, the access is set to &amp;quot;0&amp;quot;, as everyone should be able to open it. If we look at the Brig front door, we would set the access to 63, because that&#039;s the value for Security front doors - accessible by Security positions, but no one else.&lt;br /&gt;
Multiple accesses to doors are handled by adding a semicolon (with no spaces) between access values (eg. &amp;quot;28;31&amp;quot; is for Kitchen and Cargo access). This might seem worthless, but it&#039;s useful for small maps, where jobs might need to share access due to cramped spaces.&lt;br /&gt;
&lt;br /&gt;
There&#039;s an important difference between the two that you need to pay attention to - req_access_txt requires &#039;&#039;&#039;ALL LISTED ACCESSES&#039;&#039;&#039; to open the door, while req_one_access_txt lets anyone with &#039;&#039;&#039;ONE OF THE LISTED ACCESSES&#039;&#039;&#039; open the door. For example - say you want your Brig to be openable by the Detective and Security Officers, we would put &amp;quot;63;4&amp;quot; in &#039;&#039;&#039;req_one_access_txt&#039;&#039;&#039;, because we want the Detective &#039;&#039;&#039;AND&#039;&#039;&#039; Security to have access. If we used req_access_txt, you would need &#039;&#039;&#039;BOTH&#039;&#039;&#039; accesses to open the door, meaning neither the Detective or Security could open it.&lt;br /&gt;
&lt;br /&gt;
You can view all of the access values in the code/game/jobs/access.dm file. (Most should be self explanatory or have a label, but if you really aren&#039;t sure, you can take a look at Boxstation&#039;s map file and check the value on the door you&#039;re looking for).&lt;br /&gt;
=== Airless Floors ===&lt;br /&gt;
Ideal for rooms or chambers that mix gas, and for tiles exposed to space. Not ideal for areas that humans will cross in frequency.&lt;br /&gt;
&lt;br /&gt;
Use these on external tiles (to prevent lag when the game starts) and chambers that will require gas mixing (toxins mix chamber/ furnace). Double check these to make sure you don&#039;t suffocate mobs in the new rooms.&lt;br /&gt;
=== Fire Alarms and Fire Doors  ===&lt;br /&gt;
Make sure to put these INSIDE of the boundary of the area, so there is a lock down. Any spot that gets hot as a normal function should not have a fire Alarm right next to the heat source (toxin mix chamber). Make sure there is a fully sealed area (with the exception of maintenance doors for people to escape fires) that can&#039;t be open by normal civilians.&lt;br /&gt;
=== Weak Points ===&lt;br /&gt;
Judge how high security the room will be, if it is high security, reinforced walls and electrified grill windows may be in order. Areas that do not need a lot of security can use basic walls, and windows to your liking (though normal glass windows break very very easy). Each room should have one place that&#039;s weaker than the rest (like a back door, side entrance, or a window), just because the main entrance might be out of commission (and realistically, for traitors to break into).&lt;br /&gt;
=== Item and Machinery Distribution ===&lt;br /&gt;
Be smart about what will go in an area, keep a fine balance between the size of the room and amount of equipment. Large rooms may require multiple APCs to prevent power outages early in game. Second, make sure to place equipment that make sense for the area (security computer in a security area/ Medical vendor in a medical area).&lt;br /&gt;
=== Indestructible Turfs ===&lt;br /&gt;
Before you finalize a map, check for any indestructible turfs. These turfs ignore things like external damage and are typically meant for things like special ruins/rooms where you want to avoid people trying to circumvent a path. Due to these characteristics, they have no real place on regular station maps and would probably lead to confusion for players more than anything.&lt;br /&gt;
== Balance ==&lt;br /&gt;
=== Item contents ===&lt;br /&gt;
The harder the room is to enter, the more goodies or sensitive equipment there is inside. Make sure to keep this in mind (and don&#039;t make an empty room that&#039;s covered in blast doors, electrified grills, reinforced walls, and captain level doors).&lt;br /&gt;
=== Room security ===&lt;br /&gt;
A room is only as secure as its necessity. Public rooms should not have many security functions (other than a fire alarm), but private work space must be more secure (based on job). The bartenders do not need reinforced walls around their storage, but engineers do.&lt;br /&gt;
&lt;br /&gt;
The highest security rooms should utilize the highest security measures. The lowest security rooms should utilize the cheapest security measures.&lt;br /&gt;
== Step_x, step_y and the broken movement syndrome ==&lt;br /&gt;
So you compiled the map and suddenly whenever you move you no longer get the animation of moving but just &#039;appear&#039; on the next tile?&lt;br /&gt;
&lt;br /&gt;
So a while back step_x and step_y were introduced to allow pixel based movement. SS13 does not utilize this. Step_x and step_y are variables that each atom has. The way they work is that as soon as you set any object on the map to use one of these variables, the game interprets that you overrode all default movement code and wrote your own - but you didn&#039;t (The code that makes the animation from tile to tile). &lt;br /&gt;
&lt;br /&gt;
To fix this problem you need to close dream maker (save the project first, obviously). Open your map (.dmm) file in a text editor, such as notepad or notepad++. Search (ctrl+f) through the file for step_x and step_y and remove any reference to it. Once no more step_x or step_y -es are found in the file, save it and open it in dream maker once again. Compile the code and movement should work fine once more. Go to [[Community|the development IRC]] if you need more help.&lt;br /&gt;
==Shuttles==&lt;br /&gt;
Basically there&#039;s 3 types of shuttle dock stationary, transit and mobile&lt;br /&gt;
*stationary == places where the shuttle can dock&lt;br /&gt;
*transit == shuttle as it moves&lt;br /&gt;
*mobile == the place with the actual shuttle&lt;br /&gt;
so you&#039;d have a transit dock in the transit area and 2 stationary docks, one in centcomm and the other one in the station and 1 mobile dock, in centcomm for most shuttles (apart from mining)&lt;br /&gt;
&lt;br /&gt;
The shuttle docks are grouped by id eg id = &amp;quot;cargo_away&amp;quot; id = &amp;quot;cargo_transit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You need to add the dock types to the map and edit the bounding boxes via varediting the dock, you need to varedit height, width, dheight and dwidth at minimum. These are offset by the dir so do keep that in mind, eg if dir == 2 then width goes from EAST to WEST, if dir == 4 then width goes from NORTH to SOUTH and dwidth/dheight are offsets from the lower-left corner of the plane switched to the dock&#039;s dir&lt;br /&gt;
&lt;br /&gt;
You should also ensure the directions face the shuttle or face away from the thing the shuttle docks with.&lt;br /&gt;
&lt;br /&gt;
If a shuttle&#039;s mobile docking port direction is different then the stationary docking port&#039;s direction, the shuttle and all items on it will be rotated accordingly. (Try it, it works properly for just about everything)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning the bounding box for the mobile dock must fit inside of the stationary dock (after any rotation)&#039;&#039;&#039; Or the shuttle will refuse to move.&lt;br /&gt;
&lt;br /&gt;
If the shuttle&#039;s mobile docking port is in an area that is a subtype of /area/shuttle, Only turfs in the bounding box in that same area are moved. Otherwise it moves all turfs in the bounding box. This can be used for odd shaped shuttles. (the area will be transfer over as well)&lt;br /&gt;
&lt;br /&gt;
Also note that the emergency shuttle and cargo shuttle need special subtypes of the dock type eg so /obj/docking_port/mobile/emergency&lt;br /&gt;
&lt;br /&gt;
The other variables of note is traveldir, which defines if the shuttle rotates on transit, it&#039;s an angle in degrees (just imagine the shuttle is inside a circle . For example, if you want the shuttle going right to left set it to 270 degrees.&lt;br /&gt;
===Dwidth and Dheight in more depth===&lt;br /&gt;
dwidth/dheight is the offset of the docking_port obj from the (0,0) bounding box corner. In dir == 1 (north) 0,0 is the bottom left corner? This changes for each direction, For example when dir is 2 it&#039;s the upper right corner. so dwidth and dheight identify where the bounding box starts relative to the docking port obj whereaswidth and height determine the actual width and height of the bounding box&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: We count step 0 as a tile, so a height and width of 9 is actually 10 tiles (tile 0 to tile 9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is an example for the north facing shuttle dock direction - you can rotate this image to determine where the offset is for each other cardinal direction&lt;br /&gt;
[[File:ShuttleBox.png]]&lt;br /&gt;
==Other files==&lt;br /&gt;
If you are adding a map to the game, you need to ensure it has a JSON file under _maps, and is included in the maps config file.&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;br /&gt;
{{Contribution guides}}&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_door_access&amp;diff=33675</id>
		<title>Guide to door access</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_door_access&amp;diff=33675"/>
		<updated>2021-06-14T22:35:19Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: Created page with &amp;quot;: Guide to contributing to the game &amp;gt; Guide to mapping  This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.  Use va...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: [[Guide to contributing to the game]] &amp;gt; [[Guide to mapping]]&lt;br /&gt;
&lt;br /&gt;
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.&lt;br /&gt;
&lt;br /&gt;
Use var &amp;quot;req_access_txt&amp;quot; or &amp;quot;req_one_access_txt&amp;quot; with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.&lt;br /&gt;
&lt;br /&gt;
The var &amp;quot;req_access_txt&amp;quot; requires you to have all the accesses in the list, while &amp;quot;req_one_access_txt&amp;quot; requires you to have one of the accesses in the list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Command Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#4254f5;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#4254f5;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#4254f5;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 15&lt;br /&gt;
| Change_IDs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 16&lt;br /&gt;
| AI_Upload&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 17&lt;br /&gt;
| Teleporter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 18 &lt;br /&gt;
| EVA&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 19&lt;br /&gt;
| Heads&lt;br /&gt;
| Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console&lt;br /&gt;
|-&lt;br /&gt;
!| 20 &lt;br /&gt;
| Captain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 21 &lt;br /&gt;
| All_Personal_Lockers &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 53 &lt;br /&gt;
| Vault&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 57 &lt;br /&gt;
| HOP&lt;br /&gt;
| Head of Personnel&lt;br /&gt;
|-&lt;br /&gt;
!| 59&lt;br /&gt;
| RC_Annouce &lt;br /&gt;
| Request Console Annoucements&lt;br /&gt;
|-&lt;br /&gt;
!| 60 &lt;br /&gt;
| Keycard_Auth&lt;br /&gt;
| Used for events that require 2 people to confirm them.&lt;br /&gt;
|-&lt;br /&gt;
!| 62 &lt;br /&gt;
| Gateway&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 65 &lt;br /&gt;
| Minisat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 67 &lt;br /&gt;
| Network&lt;br /&gt;
| Ntnet diagonistics/monitoring software&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Security Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f54242;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f54242;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f54242;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 1&lt;br /&gt;
| Security&lt;br /&gt;
| Security equipment, security records, gulag item storage, secbots&lt;br /&gt;
|-&lt;br /&gt;
!| 2&lt;br /&gt;
| Brig&lt;br /&gt;
| Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console&lt;br /&gt;
|-&lt;br /&gt;
!| 3&lt;br /&gt;
| Armory&lt;br /&gt;
| Armory, gulag teleporter, execution chamber&lt;br /&gt;
|-&lt;br /&gt;
!| 4 &lt;br /&gt;
| Forensics Locker&lt;br /&gt;
| Detective&#039;s office, forensics lockers, security+medical records&lt;br /&gt;
|-&lt;br /&gt;
!| 42&lt;br /&gt;
| Court&lt;br /&gt;
| Courtroom&lt;br /&gt;
|-&lt;br /&gt;
!| 58&lt;br /&gt;
| HOS&lt;br /&gt;
| Head of Security&lt;br /&gt;
|-&lt;br /&gt;
!| 63&lt;br /&gt;
| Sec_Doors&lt;br /&gt;
| Outer brig doors and secposts&lt;br /&gt;
|-&lt;br /&gt;
!| 66&lt;br /&gt;
| Weapons&lt;br /&gt;
| Weapons permits for secbots/turrets&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Medical Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#4094f5;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#4094f5;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#4094f5;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 5&lt;br /&gt;
| Medical&lt;br /&gt;
| General Access&lt;br /&gt;
|-&lt;br /&gt;
!| 6&lt;br /&gt;
| Morgue&lt;br /&gt;
| Morgue&lt;br /&gt;
|-&lt;br /&gt;
!| 33&lt;br /&gt;
| Chemistry&lt;br /&gt;
| Allows access to chemistry factory areas on compatible maps&lt;br /&gt;
|-&lt;br /&gt;
!| 39&lt;br /&gt;
| Virology&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 40&lt;br /&gt;
| CMO&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 45&lt;br /&gt;
| Surgery&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 69&lt;br /&gt;
| Pharmacy&lt;br /&gt;
| Pharmacy (Chemistry) room access&lt;br /&gt;
|-&lt;br /&gt;
!| 70&lt;br /&gt;
| Psychology&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cargo Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f5a140;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f5a140;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f5a140;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 31&lt;br /&gt;
| Cargo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 41&lt;br /&gt;
| QM&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 48&lt;br /&gt;
| Mining&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 50&lt;br /&gt;
| Mailsorting&lt;br /&gt;
| Mailroom/Deliveries&lt;br /&gt;
|-&lt;br /&gt;
!| 54&lt;br /&gt;
| Mining_Station&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 64&lt;br /&gt;
| Mineral_Storeroom&lt;br /&gt;
| Allows release of minerals from the ORM&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Service Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#4cf540;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#4cf540;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#4cf540;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 12&lt;br /&gt;
| Maint_Tunnels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 13&lt;br /&gt;
| External_Airlocks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 22&lt;br /&gt;
| Chapel_Office&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 25&lt;br /&gt;
| Bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 26&lt;br /&gt;
| Janitor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 27&lt;br /&gt;
| Cremator&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 28&lt;br /&gt;
| Kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 35&lt;br /&gt;
| Hydroponics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 37&lt;br /&gt;
| Library&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 38&lt;br /&gt;
| Lawyer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 45&lt;br /&gt;
| Theatre&lt;br /&gt;
| Theater Access&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Engineering Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f59140;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f59140;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f59140;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 10&lt;br /&gt;
| Engine&lt;br /&gt;
| Engineering area, power monitor, power flow control console&lt;br /&gt;
|-&lt;br /&gt;
!| 11&lt;br /&gt;
| Engine_Equip&lt;br /&gt;
| APCs,EngiVend/YouTool, engineering equipment lockers&lt;br /&gt;
|-&lt;br /&gt;
!| 23&lt;br /&gt;
| Tech_Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 24&lt;br /&gt;
| Atmospherics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 32&lt;br /&gt;
| Construction&lt;br /&gt;
| Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas.&lt;br /&gt;
|-&lt;br /&gt;
!| 56&lt;br /&gt;
| CE&lt;br /&gt;
| Chief Engineer&lt;br /&gt;
|-&lt;br /&gt;
!| 61&lt;br /&gt;
| TCOMSAT&lt;br /&gt;
| Access to telecomms satellite and machinery&lt;br /&gt;
|-&lt;br /&gt;
!| 72&lt;br /&gt;
| Access_Aux_Base&lt;br /&gt;
| Auxiliary Base Access&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Science Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#ce40f5;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#ce40f5;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#ce40f5;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 7&lt;br /&gt;
| RND&lt;br /&gt;
| General RnD Access&lt;br /&gt;
|-&lt;br /&gt;
!| 8&lt;br /&gt;
| Toxins&lt;br /&gt;
| Toxin&#039;s lab and burn chamber&lt;br /&gt;
|-&lt;br /&gt;
!| 9&lt;br /&gt;
| Genetics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 29&lt;br /&gt;
| Robotics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 30&lt;br /&gt;
| RD&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 47&lt;br /&gt;
| Research&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 55&lt;br /&gt;
| Xenobiology&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 71&lt;br /&gt;
| Toxins_Storage&lt;br /&gt;
| Toxins tank storage room&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Admin/Misc/Syndicate Access:&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#f5bf40;&#039;| Id Number&lt;br /&gt;
! style=&#039;background-color:#f5bf40;&#039;| Id Name&lt;br /&gt;
! style=&#039;background-color:#f5bf40;&#039;| Extra Information&lt;br /&gt;
|-&lt;br /&gt;
!| 101&lt;br /&gt;
| Cent_General&lt;br /&gt;
| Centcomm Ferry and general access&lt;br /&gt;
|-&lt;br /&gt;
!| 102&lt;br /&gt;
| Cent_Thunder&lt;br /&gt;
| Thunderdome&lt;br /&gt;
|-&lt;br /&gt;
!| 103&lt;br /&gt;
| Cent_SpecOps&lt;br /&gt;
| Captain&#039;s display case, Maurader and Seraph Mechs&lt;br /&gt;
|-&lt;br /&gt;
!| 104&lt;br /&gt;
| Cent_Medical&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 104&lt;br /&gt;
| Cent_Living&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 105&lt;br /&gt;
| Cent_Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 106&lt;br /&gt;
| Cent_Storage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 107&lt;br /&gt;
| Cent_Teleporter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 109&lt;br /&gt;
| Cent_Captain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 110&lt;br /&gt;
| Cent_Bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 150&lt;br /&gt;
| Syndicate&lt;br /&gt;
| Syndicate mechs, ruins, and general access&lt;br /&gt;
|-&lt;br /&gt;
!| 151&lt;br /&gt;
| Syndicate_Leader&lt;br /&gt;
| Nuke Ops Leader&lt;br /&gt;
|-&lt;br /&gt;
!| 200&lt;br /&gt;
| Away_General&lt;br /&gt;
| Generic away-missions&lt;br /&gt;
|-&lt;br /&gt;
!| 201&lt;br /&gt;
| Away_Maint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 202&lt;br /&gt;
| Away_Med&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 203&lt;br /&gt;
| Away_Sec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 204&lt;br /&gt;
| Away_Engine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 205&lt;br /&gt;
| Away_Generic1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 206&lt;br /&gt;
| Away_Generic2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 207&lt;br /&gt;
| Away_Generic3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 208&lt;br /&gt;
| Away_Generic4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 250&lt;br /&gt;
| Access_Bloodcult&lt;br /&gt;
| Internal, not for doors&lt;br /&gt;
|-&lt;br /&gt;
!| 300&lt;br /&gt;
| Mech_Mining&lt;br /&gt;
| For internal mech components and keycard reqs&lt;br /&gt;
|-&lt;br /&gt;
!| 301&lt;br /&gt;
| Mech_Medical&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 302&lt;br /&gt;
| Mech_Security&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 303&lt;br /&gt;
| Mech_Science&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!| 304&lt;br /&gt;
| Mech_Engine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_Ghetto_Chemistry&amp;diff=33638</id>
		<title>Guide to Ghetto Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_Ghetto_Chemistry&amp;diff=33638"/>
		<updated>2021-05-27T05:30:37Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: Reverted edits by Wisakedjak (talk) to last revision by Ruko&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=George Melons, the Assistant&lt;br /&gt;
|text=Hey, kid. Wanna buy some Space Drugs? You askin&#039; how I made it? Well, I threw a bunch of random trash an&#039;a dead mouse in a blender and heated it up with a lighter, of course! Easy as that.&lt;br /&gt;
|image=[[File:Assistant.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting out==&lt;br /&gt;
So, you are an average [[Assistant|Greytide]] and you want to be a Walter White. How do you do it?&lt;br /&gt;
First off, you&#039;re gonna wanna get these things to get started with ghetto chem.&lt;br /&gt;
* [[File:Beaker.png]] A few beakers, soda cans, bottles, etc&lt;br /&gt;
* [[File:Table.png]] A couple of tables to store your beakers, so you don&#039;t spill your shit on the floor&lt;br /&gt;
Most importantly, without this you dont have ghetto chem:&lt;br /&gt;
* [[File:Blender.png]] An all in one grinder, to grind some things into liquid form. Optionally make a [[Guide_to_construction#Mortar|mortar]] [[File:Mortar1.png]] and [[Guide_to_construction#Pestle|pestle]] [[File:Pestle.png]]. &lt;br /&gt;
Optionally:&lt;br /&gt;
* [[File:Chemmaster.gif]] A ChemMaster 3000 to separate and bottle chemicals.&lt;br /&gt;
tl;dr go to the holodeck and boot up the medical program! Remember that you can use matches, lighters, and igniters to heat containers as well.&lt;br /&gt;
==Grindables==&lt;br /&gt;
Not only can you steal things, but you can also shove them into a grinder to retrieve chemicals from them!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re stealing from [[Botany]], check out the [[Guide_to_hydroponics#Plant_reference_chart|Guide to hydroponics]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:350px; background-color:#FFDD66;&#039;|Sources&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Ammonia]]&lt;br /&gt;
|Urinal cakes (1u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash&lt;br /&gt;
|Burning a paper and scooping up the ash with a beaker (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aluminium}}Aluminium&lt;br /&gt;
|Crushed soda cans (crush on your head first) (10u), deconstruct smart metal foam [[grenades]] (75u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Blood}}Blood&lt;br /&gt;
|Dead mouse (20u), or use a syringe to extract from a monkey or human&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon}}Carbon&lt;br /&gt;
|Wooden planks (20u), coal (20u), cigarette butts (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine}}Chlorine&lt;br /&gt;
|Urinal cakes (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Copper}}Copper&lt;br /&gt;
|Cable coils (2u per wire)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|Steal one of the spare [[Guide_to_chemistry#Cryoxadone|cryoxadone]] beakers from medical. On Metastation, maintenance bar also has one.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ethanol}}Ethanol&lt;br /&gt;
|Spraycans (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric acid]]&lt;br /&gt;
|Deconstruct smart metal foam [[grenades]] (25u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosurfactant}}[[Guide_to_chemistry#Fluorosurfactant|Fluorosurfacant]]&lt;br /&gt;
|Deconstruct cleaner grenades (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gold}}Gold&lt;br /&gt;
|Gold coin (4u), robust Gold cigarettes (premium cigarette vendor item) (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hydrogen}}Hydrogen&lt;br /&gt;
|Glowsticks (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Iodine}}Iodine&lt;br /&gt;
|Toner cartridge (40u), photographs (4u), pens (1u)&lt;br /&gt;
|Toner cartridges can be found in airlock painters.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Iron}}Iron&lt;br /&gt;
|Metal (20u), plasteel (20u), lollipops (10u), electronics (10u), reinforced glass (10u), reinforced plasma glass (10u), toner cartridge (10u), pens (2u), power cells (5u), lighters (1u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lithium}}Lithium&lt;br /&gt;
|Any power cell, including potato batteries (15u) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid_Electricity}}[[Guide_to_chemistry#Liquid_Electricity|Liquid Electricity]]&lt;br /&gt;
|High-power energy bars (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid_Gibs}}Liquid Gibs&lt;br /&gt;
|Dead mouse(5u), use a beaker on gibs on the floor (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&lt;br /&gt;
|Soap (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mercury}}Mercury&lt;br /&gt;
|Analyzer (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&lt;br /&gt;
|Cigarettes (around 15u), cigars (up to 40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrogen}}Nitrogen&lt;br /&gt;
|Lightbulbs (10u) and canned air (24u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nutriment}}Nutriment&lt;br /&gt;
|[[Guide_to_food_and_drinks#Food|Food]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil&lt;br /&gt;
|Lighters (5u), using a beaker on oil spills (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}[[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|Heated donk pockets (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}[[Guide_to_chemistry#Oxandrolone|Oxandrolone]]&lt;br /&gt;
|Gumballs (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxygen}}Oxygen&lt;br /&gt;
|Canned air (6u) and glowsticks (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}[[Guide_to_chemistry#Phenol|Phenol]]&lt;br /&gt;
|Glowstick (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phosphorus}}Phosphorus&lt;br /&gt;
|Matches (2u), deconstruct a teargas grenade (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma}}Plasma&lt;br /&gt;
|Solid plasma (20u), plasteel (20u), plasma glass (10u), reinforced plasma glass (10u), Nanotrasen brand soap (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium}}Potassium&lt;br /&gt;
|Deconstruct a tear gas grenade (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Radium}}Radium&lt;br /&gt;
|Scoop up from glowing goo in [[Guide_to_Research_and_Development|RND]] (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}[[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]]&lt;br /&gt;
|Gumballs (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silicon}}Silicon&lt;br /&gt;
|Glass (20u), reinforced glass (20u), reinforced plasma glass (20u), circuit boards (20u), electronics (10u), light bulbs (5u), power cell (5u), analyzer (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver}}Silver&lt;br /&gt;
|Silver coin (4u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}[[Guide_to_chemistry#Sodium_Chloride|Sodium Chloride]]&lt;br /&gt;
|Salt shakers (20u), cup ramen (3u), beef jerky (2u), chips (1u)&lt;br /&gt;
|A reagent analyzer says a salt shaker contains table salt, but this is the same as sodium chloride.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver sulfadiazine}}[[Guide_to_chemistry#Silver_Sulfadiazine|Silver sulfadiazine]]&lt;br /&gt;
|Ointment (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart foaming agent}}[[Guide_to_chemistry#Smart_Foaming_Agent|Smart foaming agent]]&lt;br /&gt;
|Deconstruct a smart metal foam grenade (25u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space cleaner}}[[Guide_to_chemistry#Space_Cleaner|Space cleaner]]&lt;br /&gt;
|Deconstruct cleaner grenades (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic powder}}[[Guide_to_chemistry#Styptic_Powder|Styptic powder]]&lt;br /&gt;
|Bruise pack (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sugar}}Sugar&lt;br /&gt;
|Dutch hot coco (5u), gumballs (5u), space twinkie (4u), 4no raisins (4u), candy (3u), cheesie honkers (3u), chips (3u), beef jerky (3u), donuts (2u), deconstruct a tear gas grenade (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfur}}Sulfur&lt;br /&gt;
|Flare (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Uranium}}Uranium&lt;br /&gt;
|Scoop up from glowing goo in [[Guide_to_Research_and_Development|RND]] (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Water}}Water&lt;br /&gt;
|Sinks, or Water tanks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Welding Fuel}}Welding Fuel&lt;br /&gt;
|Lighters (5u), or Welding fuel tanks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=33334</id>
		<title>Admin Policy &amp; Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Policy_%26_Conduct&amp;diff=33334"/>
		<updated>2021-03-23T21:40:27Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: admin policy typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] or PM a Head Admin.&lt;br /&gt;
==New Admins==&lt;br /&gt;
* You must apply on the forums following the rules and template to have a shot at being an Admin.&lt;br /&gt;
* You may not apply for Admin while you have any active bans.&lt;br /&gt;
* New Admins must be at least 18 years old.&lt;br /&gt;
* Full Admins and above may vote from -1 to +1&lt;br /&gt;
* The Head Admins may accept an application even if it doesn&#039;t have a positive tally. This also applies vice versa, applications that have a positive score may be rejected.&lt;br /&gt;
==Senior Admins==&lt;br /&gt;
* Senior Admins are selected by the Head Admins to advise and assist in day-to-day operations.&lt;br /&gt;
* There is no limit to how many Senior Admins there can be at once.&lt;br /&gt;
* Senior Admins can approve events but cannot approve their own.&lt;br /&gt;
* Senior Admins can not overrule other Admins.&lt;br /&gt;
==Head Admins==&lt;br /&gt;
* The Head Admin role is an elected position. Only Admin and above may apply. The ones that apply will be voted on by Admins and above. The vote will end 1 week after it starts. The candidate(s) with the most votes is elected. Candidates may vote for themselves.&lt;br /&gt;
* Head Admins are responsible for the whole of the admin team and relating rules/policy.&lt;br /&gt;
* Head Admins have a 1-year term. There are no term limits.&lt;br /&gt;
* Exiting Head Admins may be given the Senior Admin position.&lt;br /&gt;
==Impartiality and transparency==&lt;br /&gt;
* Do not resolve tickets/reports about you.&lt;br /&gt;
** Do not handle issues involving yourself.&lt;br /&gt;
* Ensure tickets and situations are handled equally across all players.&lt;br /&gt;
** Any form of bias in dealing with players is not tolerated, favoritism from players or other staff should not weigh in the decision making process.&lt;br /&gt;
** This includes &amp;quot;adminbus&amp;quot;&lt;br /&gt;
* Administrative actions are to be carried out within admin channels. Any and all private communications while acting as an admin are to be documented and provided within admin channels.&lt;br /&gt;
==Action Policy==&lt;br /&gt;
* IC and OOC punishments are separate.&lt;br /&gt;
** IC consequences have no bearing on OOC punishments.&lt;br /&gt;
* Notes are a form of record, not a punishment.&lt;br /&gt;
* Job bans are to be given out when a player has shown to be too incompetent or unwilling to learn to play as a role properly without compromising the game for others.&lt;br /&gt;
* Server bans are to be given out when a player has shown to be non-compliant with our rules or is activity malicious towards the server, the staff, or other players.&lt;br /&gt;
* Repeat offenses will be met with escalating punishment (e.g. Note &amp;gt; Minor &amp;gt; Major &amp;gt; Perma)&lt;br /&gt;
** Wrongfully applied bans that have been successfully appealed do not count towards escalating punishment.&lt;br /&gt;
* Notes should not factor into a ban, unless they are directly relevant.&lt;br /&gt;
* Admins are to cite broken rules within the ticket and any resulting bans&lt;br /&gt;
==Trial Admin Policy==&lt;br /&gt;
===General Conduct===&lt;br /&gt;
* Trial Admins must have their tickets reviewed by an admin to issue a server ban. This rule does not apply to job bans. Trial Admins may apply job bans at their own discretion unless a higher ranking admin rules otherwise.&lt;br /&gt;
* Trial Admins should have their tickets reviewed by an admin+ to issue a ban. Server bans that exceed 3-days require admin+ approval.&lt;br /&gt;
** As an exception, trial admins may apply permanent bans to players who perform unquestionable acts of grief (e.g. Plasmaflooding as a non-antag).&lt;br /&gt;
** Bans requiring authorization must include the name of the approving admin in the ban reason.&lt;br /&gt;
===Trial Admin Promotions===&lt;br /&gt;
In order for a Trial Admin to be promoted to the full admin position the following conditions must be met:&lt;br /&gt;
# Trial Admins must have actively served at least 30 days within the administrative team.&lt;br /&gt;
# They must complete basic [[Admin Training]].&lt;br /&gt;
# They must have dealt with a minimum of 100 tickets.&lt;br /&gt;
# There must be no active admin reports against the Trial Admin.&lt;br /&gt;
Upon these conditions being met, a vote will be held among the Head Admins, Senior Admins and Host.&lt;br /&gt;
* Before being promoted in this manner, it is likely that questions regarding tickets will be asked, which can be unique to each time.&lt;br /&gt;
* In the event this vote fails, Trial Admins may have their probationary period extended another month. If the Head Admins decide you are unfit, you may be demoted and forced to reapply after a one-month period.&lt;br /&gt;
== Ticket Conduct ==&lt;br /&gt;
* Admins should notify the submitter of the ticket that it is being investigated.&lt;br /&gt;
** Players are not entitled to know the outcome of any individual ticket.&lt;br /&gt;
** Players should not be informed of punishments not issued to them.&lt;br /&gt;
* Do not intercept another admins ticket without asking them first, if you need to correct them or change their ruling use asay or PM the working admin instead.&lt;br /&gt;
* If a ticket becomes too complex or another issue prevents you from resolving it inform the other admins through asay and provide the ticket number.&lt;br /&gt;
* Handle tickets respectfully, do not be condescending or aggressive in admin PM’s.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Read the notes to determine if they’re relevant to the player’s current misconduct. To ensure a consistent record is kept for repeat offenders, include the number of similar notes in your note.&lt;br /&gt;
* When writing notes, describe the misconduct and how the player responded. Be sure to include the rules broken, how cooperative the player was in the ticket, and any information or warnings given to the player.&lt;br /&gt;
* Do not show a player someone else&#039;s notes, be it through Discord or in-game means. If they want to share it, they can do so through the OOC tab in-game.&lt;br /&gt;
* Depending on the severity of a note, a manual expiration date can be set per the following guidelines:&lt;br /&gt;
** Severe: 1-year&lt;br /&gt;
** Medium: 6-months&lt;br /&gt;
** Minor: 1-month&lt;br /&gt;
* As a general rule, notes should be visible to the player. However, secret notes can be used for ongoing investigations.&lt;br /&gt;
==Playing the game==&lt;br /&gt;
* When in-game as an antagonist, head of staff, member of Security, or as a silicon, you are required to de-admin.&lt;br /&gt;
** If you are the only admin on and wish to play and receive one of these roles, you will still be required to de-admin.&lt;br /&gt;
** If you are currently handling any administrative issues, do not accept antagonist roles that are polled to ghosts. &lt;br /&gt;
* Inform the other admins online if you are going to de-admin in order to play. This rule is simple common courtesy to keep the admin team informed and coordinated. While not heavily enforced, if caught abandoning admins during a busy round to avoid tickets you may be punished.&lt;br /&gt;
==Innocent until proven guilty==&lt;br /&gt;
* Do not issue a punishment unless you can prove their misconduct through logs&lt;br /&gt;
* Same goes for accusations of lying in tickets, you need proof that it was intentional and not misinformation.&lt;br /&gt;
==Admin Strikes and Demotion==&lt;br /&gt;
* Admin strikes are issued by a Head Admin as a punishment for breach of conduct.&lt;br /&gt;
* When an Admin receives a total of three recent active strikes they are to be demoted from their position immediately.&lt;br /&gt;
** Administrators may be removed at any time per the discretion of the Head Administrators.&lt;br /&gt;
* Violating the Admin Conduct will be judged based on what happened, how it happened, and external factors; with the introduction of admin notes.&lt;br /&gt;
* Admin strikes are removed by a Head Admin by a unanimous agreement to appeal the strikes.&lt;br /&gt;
* Trial Admins need only 1 strike to be removed from their position.&lt;br /&gt;
* The demotions of Senior Admins are to be handled by the Head Admins. Depending on the strike(s), they may be demoted to Admin or removed from staff completely.&lt;br /&gt;
== Admin Intervention ==&lt;br /&gt;
=== Smites ===&lt;br /&gt;
Smites are a way to punish minor IC misbehavior or rule breaks. They serve as an informal method of administration. They can also be utilized to serve as a punishment for cursing the gods, or otherwise abhorrent behavior in prayers. Some questions you should ask yourself before smiting a player are...&lt;br /&gt;
* Did the player(s) involved pray or otherwise do something to incur the wrath of an established divine being IC?&lt;br /&gt;
* Did the player(s) involved break the rules in some way?&lt;br /&gt;
* Is this an attempt to enhance the round for players at all?&lt;br /&gt;
If you answer &amp;quot;yes&amp;quot; to any of the above, then a smite could be warranted. &lt;br /&gt;
=== CentCom Officials ===&lt;br /&gt;
CentCom Officials can be used to help enhance on-going rounds, bring rounds to a close, or add flavor to IC events. They are not, however, a vessel for OOC communication to players. &lt;br /&gt;
=== IC Announcements ===&lt;br /&gt;
CentCom (or renamed) announcements are ways to convey information to players about ongoing events, prefacing/warning about admin intervention, or to add flavor to the round. Announcements should remain IC at all times and should not be used for OOC communications. &lt;br /&gt;
=== Creation of Antagonists ===&lt;br /&gt;
* Antagonists &#039;&#039;&#039;should not&#039;&#039;&#039; be added during extended rounds.&lt;br /&gt;
* Mid-round antagonists should almost always be randomly selected&lt;br /&gt;
* Mid-round antagonists should only be added when the current antags are dead/afk/ineffective and at least one-hour has gone by.&lt;br /&gt;
==== E.R.T. ====&lt;br /&gt;
Emergency Response Teams are antagonist roles reserved for helping or destroying the crew.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===== &#039;&#039;Low Severity&#039;&#039; =====&lt;br /&gt;
Sent to address low risk issues with the station that would normally require a CentCom response, such as reprimanding a misbehaving captain.&lt;br /&gt;
* Intern&lt;br /&gt;
* CentCom Officials&lt;br /&gt;
=====&#039;&#039;Normal Severity&#039;&#039;=====&lt;br /&gt;
Sent to address moderately dangerous incidents that cannot be addressed by current station-staff. For example, instances where most of the security detail has been killed and the station requests aid. &lt;br /&gt;
*[[Emergency Response Team|ERT Blue]]&lt;br /&gt;
*[[Emergency Response Team|ERT Amber]]&lt;br /&gt;
* Inquisition&lt;br /&gt;
=====&#039;&#039;High Severity&#039;&#039;=====&lt;br /&gt;
Sent to &amp;lt;s&amp;gt;exterminate all life on the station&amp;lt;/s&amp;gt; address extremely dangerous incidents on the station and mutinies against Central Command.&lt;br /&gt;
*[[Emergency Response Team|ERT Red]]&lt;br /&gt;
*[[Death Squad|Deathsquad]]&lt;br /&gt;
* Honk (Clown Deathsquad)&lt;br /&gt;
* DoomGuy&lt;br /&gt;
=====&#039;&#039;Joke/Weak Responses&#039;&#039;=====&lt;br /&gt;
Sent to bring life back to the station. These are true powerhouses used in the most dire of situations. &lt;br /&gt;
*[[Clown]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
|}&lt;br /&gt;
=== Ending rounds ===&lt;br /&gt;
Rounds should be allowed to conclude naturally under most circumstances. However, rounds that extend beyond 90-minutes or have substantial issues may be pushed towards their natural end artificially under these guidelines.&lt;br /&gt;
==== When to encourage a round to end ====&lt;br /&gt;
* Rounds that exceed 90-minutes that have no clear end in sight&lt;br /&gt;
* Issues with the server that negatively impact game performance and player experience&lt;br /&gt;
* To accommodate a scheduled admin event&lt;br /&gt;
* To accommodate important security/bug fixes (At a maintainer&#039;s discretion)&lt;br /&gt;
* To accommodate potentially unstable/important test merges (At a maintainer&#039;s discretion)&lt;br /&gt;
==== How to encourage a round to end ====&lt;br /&gt;
# Coercing command staff to complete station objectives or to evacuate through roleplay means (Sending a CC official, secret announcements, etc.)&lt;br /&gt;
# Triggering minor &amp;quot;random&amp;quot; events and creating mid-round antagonists to help encourage an evacuation&lt;br /&gt;
# Triggering severe &amp;quot;random&amp;quot; events and/or creating failures within established station infrastructure (Such as disabling [[telecommunications]])&lt;br /&gt;
# If all else fails, total station destruction and/or round-ending antagonists (Meaty-ores go brrrrrr)&lt;br /&gt;
==Behavior==&lt;br /&gt;
* Maintain a decent standard of professionalism when operating within the community. Insulting, harassing, or intentionally targeting anyone in our community is not tolerated.&lt;br /&gt;
* If you are being insulted or harassed, don’t provoke or retort their behavior as it will only escalate hostility. You can choose to ignore them if they do this, but you should still attempt to resolve their a-help or forum post in a professional manner.&lt;br /&gt;
* Do not spam ping members of the community or staff.&lt;br /&gt;
* Game Administrators are held to a higher standard than normal players.&lt;br /&gt;
** Breaches of conduct by Administrators may result in elevated punishments, including but not limited to immediate dismissal.&lt;br /&gt;
* You may remove all of a player&#039;s antag rep if they ahelp asking about it, as they are likely antag rep farming.&lt;br /&gt;
== Event protocol ==&lt;br /&gt;
* Admin Events are large-scale modifications to the round that would dramatically affect the typical flow of the game. When doing an admin event, you must do the following:&lt;br /&gt;
&lt;br /&gt;
* Before the event even begins a player vote must be held (OOC Tab) with a majority in favor of participating in the event.&lt;br /&gt;
** The vote should not specify the details of the event, only that one is to be held.&lt;br /&gt;
* An admin announcement must be made explaining that an admin event is occurring, any information or expectations from the players must also be included. If an exemption to any rules is required, that must be stated as well.&lt;br /&gt;
* The admin(s) holding the event and managing it’s construction are responsible to make sure the event and round are done properly.&lt;br /&gt;
* Events must have the approval of a Senior Admin or higher before occurring.&lt;br /&gt;
** Events that change the rules must be approved by a Head Admin&lt;br /&gt;
== Antagonist Tokens ==&lt;br /&gt;
* Antagonist tokens are granted only in rare circumstances.&lt;br /&gt;
** Admins may grant the token at the direction of the Head Administrators.&lt;br /&gt;
** Tokens are only granted when the player&#039;s antagonist round is inappropriately affected by an Administrator&#039;s interference.&lt;br /&gt;
== Legal and Operations Policy ==&lt;br /&gt;
* Sensitive Information (Restricted Channel Contents)&lt;br /&gt;
** The contents of administrative channels is protected, and should not be released without the express authorization of the Head Administrators.&lt;br /&gt;
** Game Logs may only be provided after sufficient sanitization, including the removal of Personal Information.&lt;br /&gt;
*** Game Logs may only be provided for official purposes.&lt;br /&gt;
* Personally Identifiable Information (PII)&lt;br /&gt;
** This includes information such as Hardware Identifiers, IP Addresses, as well as other sensitive identifying information.&lt;br /&gt;
** Player data must &#039;&#039;&#039;NEVER&#039;&#039;&#039; be released without express consent of the Head Administrators.&lt;br /&gt;
** Malicious use of data will result in immediate, irrevocable ejection from the community, including possible legal action.&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33195</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33195"/>
		<updated>2021-02-25T13:33:48Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* R8 Antag Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Global Rules==&lt;br /&gt;
All of the rules in this section apply to all servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from &#039;&#039;&#039;all&#039;&#039;&#039; servers, not just the server the offense occurred on. &lt;br /&gt;
===R0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
# An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#* Don&#039;t reopen a closed ticket.&lt;br /&gt;
#* You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===R1 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
# Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
# Do not harass or insult admins in a ticket.&lt;br /&gt;
# Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
# Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===R2 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character racism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.&#039;&#039;&#039; We also reserve the right to privately share any logs of erotic roleplay for the purpose of making fun of you.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# NO EROTIC CONTENT! Content that is not explicitly erotic but still makes people uncomfortable is also banned.&lt;br /&gt;
# No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
# Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
# Do not spam call or recall the emergency shuttle.&lt;br /&gt;
# Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
# Do not threaten other players with ahelps or admin involvement.&lt;br /&gt;
# Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#* Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#* A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#* Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#* If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
# No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
# English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
=== R3 Do Not Grief ===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing ====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
* A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
* Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
* Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
* &amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
==== Examples that are NOT Griefing ====&lt;br /&gt;
* Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===R4 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round - This means if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, adminhelp. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
# Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
# Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
# Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Giving sentience to a spiders that can reproduce is always be considered self-antag.&lt;br /&gt;
# Planting Kudzu is considered self-antag unless properly contained. You will be held responsible if it escapes. &lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[High-risk items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#* Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#* Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#* The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#* Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP or Debtor) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
# Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
=== R5 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
# Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== R6 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
# If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== R7 Head of Staff conduct ===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should never be on Lavaland in most cases.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
# The nuclear authentication disk must be secured at roundstart. How this is accomplished is at the discretion of the Heads of Staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions. &lt;br /&gt;
|}&lt;br /&gt;
===R8 Antag Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antags are generally exempt from the following rules: R3 (within reason, see below), R4, and all roleplay rules except M1. &lt;br /&gt;
#Antags are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antag would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039; &lt;br /&gt;
#Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above. (Feel free to ask if you have an interesting gimmick that&#039;d make it fun for the round)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#Check the individual antagonist pages for specific rules relating to that game mode. You can see a full list of antags on the [[Game Mode]] page.&lt;br /&gt;
|}&lt;br /&gt;
===R9 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for official information libraries such as the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 1-minute delay for broadcasting.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===R10 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability, excluding antag tokens.&lt;br /&gt;
|}&lt;br /&gt;
==Sage (MRP) Rules==&lt;br /&gt;
All of the rules in this section apply only to our medium roleplay server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since roleplaying is not required on Golden.&lt;br /&gt;
===M1 You Must Roleplay===&lt;br /&gt;
The goal of MRP is to immerse players in a fictional universe, enabling players to roleplay with each other &amp;lt;del&amp;gt;and escape from their boring real lives&amp;lt;/del&amp;gt;. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
# &#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
# Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
#* Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#* Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
# Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
# Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#* Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#* The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#* Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
# Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#* Do not use the names of famous real/fictional people/characters. &lt;br /&gt;
#* Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
# Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#* Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos. &lt;br /&gt;
#* Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
=== M2 No Powergaming ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
# Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#* This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#* Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#* Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#* Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
# Non-security &amp;amp; non-command crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#* You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#* You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay.&lt;br /&gt;
|}&lt;br /&gt;
=== M3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know how to do your job, either by reading the relevant wiki page(s) or by experience on Golden (LRP). Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
# Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
# Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#* If someone has something you want, just ask them.&lt;br /&gt;
#* An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#* If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
# &#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#* You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#* You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#* If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
# Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#* The Barber should advertise their services and provide haircuts to the crew. &lt;br /&gt;
#* The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#* Debtors are &amp;quot;homeless&amp;quot; conspiracy theorists that think NT is out to get them. Do not remove your hat. This role does not have a pass to grief or otherwise violate any rules.&lt;br /&gt;
#* Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
==Golden (LRP) Rules==&lt;br /&gt;
Golden provides the most freedom due to its relatively lax rules. However, being banned from Golden usually results in automatically being banned from Sage, since anything that gets you banned on Golden is guaranteed to be bannable there as well.&lt;br /&gt;
=== L1 Validity System===&lt;br /&gt;
Validity serves as an extension of our &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039;. In addition to normal escalation, there are several actions that make players &amp;quot;[[Terminology#Valid.2FValidhunting|Valid]]&amp;quot; as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and your removal from the round. Be wary when trying to kill valid players, however; just because a player is valid doesn&#039;t mean they can&#039;t defend themselves when attacked.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Once a player is valid to you, they can be removed from the round by any means you see fit. If you can rightfully kill a player you may do anything up to and including killing that player.&lt;br /&gt;
# Just because your target is valid does not mean you are immune to IC consequences for what you do to them. Security may still detain you for murder, for instance.&lt;br /&gt;
#Suspicions and hearsay over comms are not sufficient enough to deem someone valid, but do allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.&lt;br /&gt;
#All types of antagonists are valid once proven. Admitting to being an antagonist, even if you&#039;re lying, counts for the purposes of this rule. &#039;&#039;&#039;Lying to bait people into validhunting you so you can kill them in &amp;quot;self-defense&amp;quot; is not allowed.&#039;&#039;&#039;&lt;br /&gt;
#Erotic role-playing or reciting erotic content makes you valid. &#039;&#039;&#039;This should also be reported to admins, since ERP is against the rules.&#039;&#039;&#039;&lt;br /&gt;
#[[Space Law#Capital Crimes|Mutiny]], [[Space Law#Capital Crimes|Grand Theft]], and [[Space Law#Capital Crimes|Grand Sabotage]] as described under [[Space Law]] makes you valid.&lt;br /&gt;
#Heads of Staff and Security cannot make someone valid, but Security can arrest people in accordance with [[Space Law]].&lt;br /&gt;
#*Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.&lt;br /&gt;
#Trespassing in certain high-security areas makes you valid to command/security. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:&lt;br /&gt;
#*Bridge&lt;br /&gt;
#*Command staff quarters and offices&lt;br /&gt;
#*Vault&lt;br /&gt;
#*Armory&lt;br /&gt;
#*AI satellite&lt;br /&gt;
#*AI upload&lt;br /&gt;
#*Virology&lt;br /&gt;
#Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.&lt;br /&gt;
#Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena, and Meteor with rockets.)&lt;br /&gt;
#As Virologist, releasing diseases that have no beneficial purpose makes you valid. Refusing to treat or refusing to assist in treating disease outbreaks makes you valid, under the assumption that you released it.&lt;br /&gt;
#Constructing an AI without permission from either the (Acting) Captain or the Research Director makes you valid.&lt;br /&gt;
#Mimes breaking their vow of silence are valid.&lt;br /&gt;
#Killing [[Ian]] makes you valid.&lt;br /&gt;
#Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you&#039;d like special permission to kill someone annoying who is otherwise not valid yet.&lt;br /&gt;
|}&lt;br /&gt;
=== L2 Don&#039;t Be Detrimental ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You&#039;re allowed to have fun and freedom, but if what you&#039;re doing consistently impacts other players&#039; round, that is when admins will take action. Limited chaos is permitted, constantly causing chaos is not. Stealing a gun from the brig and leading security on a manhunt is fun once in a while. Doing it consistently is acting like an antagonist when you are not, and ruins the round for others. Do not play a job just for its items/access then completely ignore all of its responsibilities.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# When causing chaos, exercise moderation. Do not consistently do it nor ruin the round for others.&lt;br /&gt;
# Don&#039;t play a job just for items/access.&lt;br /&gt;
#* The Captain is &#039;&#039;not&#039;&#039; an Assistant with all-access.&lt;br /&gt;
|}&lt;br /&gt;
== Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules on our medium roleplay server, Sage.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules for our MRP server, Sage. It is merely a suggestion for our LRP server, Golden.&lt;br /&gt;
=== Murderbone Policy ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Murderbone Policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Is murderbone allowed with this role?&lt;br /&gt;
|-&lt;br /&gt;
! Antagonist !! Is murderboning allowed?&lt;br /&gt;
|-&lt;br /&gt;
| Traitor / Blood Brother || No&lt;br /&gt;
|-&lt;br /&gt;
| Changeling || No&lt;br /&gt;
|-&lt;br /&gt;
| Malfunctioning AI || Yes, but it should only happen when DELTA alert is reached&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Operative / Lone Operative || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Wizard || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cult || In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals.&lt;br /&gt;
|-&lt;br /&gt;
| Revolutionary || In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals.&lt;br /&gt;
|-&lt;br /&gt;
| Ashwalker || No, but killing to create bodies for the nest is encouraged. The nest should remain defended.&lt;br /&gt;
|-&lt;br /&gt;
| Revenant || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blob || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Abductor || No&lt;br /&gt;
|-&lt;br /&gt;
| Space Ninja || No.&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorph || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Obsessed || No&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Heretic || Yes, but only after they ascend.&lt;br /&gt;
|-&lt;br /&gt;
| Internal Affairs Agent || No&lt;br /&gt;
|-&lt;br /&gt;
| External Affairs Agent || Yes&lt;br /&gt;
|}&lt;br /&gt;
# &lt;br /&gt;
|}&lt;br /&gt;
== Citing a Rule ==&lt;br /&gt;
Rule citations should use the following format: &amp;lt;code&amp;gt;[Section Prefix][Number].[Key Information Subsection]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Section Prefix can be &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; based on the section of the rules it is from. The Number is the rule number. The Key Information Subsection is the number of a specific point from the Key Information section of a rule; this is not required, but strongly encouraged. The Key Information Subsection should be &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if an admin is using their own discretion to interpret a rule in a way not explicitly mentioned in the Key Information.&lt;br /&gt;
&lt;br /&gt;
Example of a valid rule citation: &amp;lt;code&amp;gt;R1.3&amp;lt;/code&amp;gt; would be &amp;lt;code&amp;gt;Do not harass or insult admins in a ticket.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33194</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33194"/>
		<updated>2021-02-25T13:07:05Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* Murderbone Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Global Rules==&lt;br /&gt;
All of the rules in this section apply to all servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from &#039;&#039;&#039;all&#039;&#039;&#039; servers, not just the server the offense occurred on. &lt;br /&gt;
===R0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
# An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#* Don&#039;t reopen a closed ticket.&lt;br /&gt;
#* You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===R1 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
# Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
# Do not harass or insult admins in a ticket.&lt;br /&gt;
# Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
# Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===R2 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character racism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.&#039;&#039;&#039; We also reserve the right to privately share any logs of erotic roleplay for the purpose of making fun of you.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# NO EROTIC CONTENT! Content that is not explicitly erotic but still makes people uncomfortable is also banned.&lt;br /&gt;
# No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
# Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
# Do not spam call or recall the emergency shuttle.&lt;br /&gt;
# Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
# Do not threaten other players with ahelps or admin involvement.&lt;br /&gt;
# Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#* Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#* A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#* Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#* If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
# No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
# English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
=== R3 Do Not Grief ===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing ====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
* A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
* Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
* Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
* &amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
==== Examples that are NOT Griefing ====&lt;br /&gt;
* Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===R4 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round - This means if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, adminhelp. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
# Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
# Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
# Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Giving sentience to a spiders that can reproduce is always be considered self-antag.&lt;br /&gt;
# Planting Kudzu is considered self-antag unless properly contained. You will be held responsible if it escapes. &lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[High-risk items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#* Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#* Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#* The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#* Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP or Debtor) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
# Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
=== R5 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
# Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== R6 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
# If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== R7 Head of Staff conduct ===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should never be on Lavaland in most cases.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
# The nuclear authentication disk must be secured at roundstart. How this is accomplished is at the discretion of the Heads of Staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions. &lt;br /&gt;
|}&lt;br /&gt;
===R8 Antag Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antags are generally exempt from the following rules: R3 (within reason, see below), R4, and all roleplay rules except M1. &lt;br /&gt;
#Antags are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antag would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039; &lt;br /&gt;
#Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above. (Feel free to ask if you have an interesting gimmick that&#039;d make it fun for the round)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#Check the individual antagonist pages for specific rules relating to that game mode. You can see a full list of antags on the [[Game Mode]] page.&lt;br /&gt;
#Wizards, Nuclear Operatives, Nightmares, Pirates, and Space Dragons may kill indiscriminately as they are incapable of hiding themselves effectively.&lt;br /&gt;
|}&lt;br /&gt;
===R9 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for official information libraries such as the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 1-minute delay for broadcasting.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===R10 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability, excluding antag tokens.&lt;br /&gt;
|}&lt;br /&gt;
==Sage (MRP) Rules==&lt;br /&gt;
All of the rules in this section apply only to our medium roleplay server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since roleplaying is not required on Golden.&lt;br /&gt;
===M1 You Must Roleplay===&lt;br /&gt;
The goal of MRP is to immerse players in a fictional universe, enabling players to roleplay with each other &amp;lt;del&amp;gt;and escape from their boring real lives&amp;lt;/del&amp;gt;. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
# &#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
# Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
#* Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#* Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
# Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
# Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#* Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#* The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#* Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
# Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#* Do not use the names of famous real/fictional people/characters. &lt;br /&gt;
#* Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
# Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#* Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos. &lt;br /&gt;
#* Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
=== M2 No Powergaming ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
# Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#* This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#* Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#* Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#* Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
# Non-security &amp;amp; non-command crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#* You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#* You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay.&lt;br /&gt;
|}&lt;br /&gt;
=== M3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know how to do your job, either by reading the relevant wiki page(s) or by experience on Golden (LRP). Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
# Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
# Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#* If someone has something you want, just ask them.&lt;br /&gt;
#* An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#* If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
# &#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#* You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#* You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#* If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
# Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#* The Barber should advertise their services and provide haircuts to the crew. &lt;br /&gt;
#* The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#* Debtors are &amp;quot;homeless&amp;quot; conspiracy theorists that think NT is out to get them. Do not remove your hat. This role does not have a pass to grief or otherwise violate any rules.&lt;br /&gt;
#* Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
==Golden (LRP) Rules==&lt;br /&gt;
Golden provides the most freedom due to its relatively lax rules. However, being banned from Golden usually results in automatically being banned from Sage, since anything that gets you banned on Golden is guaranteed to be bannable there as well.&lt;br /&gt;
=== L1 Validity System===&lt;br /&gt;
Validity serves as an extension of our &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039;. In addition to normal escalation, there are several actions that make players &amp;quot;[[Terminology#Valid.2FValidhunting|Valid]]&amp;quot; as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and your removal from the round. Be wary when trying to kill valid players, however; just because a player is valid doesn&#039;t mean they can&#039;t defend themselves when attacked.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Once a player is valid to you, they can be removed from the round by any means you see fit. If you can rightfully kill a player you may do anything up to and including killing that player.&lt;br /&gt;
# Just because your target is valid does not mean you are immune to IC consequences for what you do to them. Security may still detain you for murder, for instance.&lt;br /&gt;
#Suspicions and hearsay over comms are not sufficient enough to deem someone valid, but do allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.&lt;br /&gt;
#All types of antagonists are valid once proven. Admitting to being an antagonist, even if you&#039;re lying, counts for the purposes of this rule. &#039;&#039;&#039;Lying to bait people into validhunting you so you can kill them in &amp;quot;self-defense&amp;quot; is not allowed.&#039;&#039;&#039;&lt;br /&gt;
#Erotic role-playing or reciting erotic content makes you valid. &#039;&#039;&#039;This should also be reported to admins, since ERP is against the rules.&#039;&#039;&#039;&lt;br /&gt;
#[[Space Law#Capital Crimes|Mutiny]], [[Space Law#Capital Crimes|Grand Theft]], and [[Space Law#Capital Crimes|Grand Sabotage]] as described under [[Space Law]] makes you valid.&lt;br /&gt;
#Heads of Staff and Security cannot make someone valid, but Security can arrest people in accordance with [[Space Law]].&lt;br /&gt;
#*Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.&lt;br /&gt;
#Trespassing in certain high-security areas makes you valid to command/security. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:&lt;br /&gt;
#*Bridge&lt;br /&gt;
#*Command staff quarters and offices&lt;br /&gt;
#*Vault&lt;br /&gt;
#*Armory&lt;br /&gt;
#*AI satellite&lt;br /&gt;
#*AI upload&lt;br /&gt;
#*Virology&lt;br /&gt;
#Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.&lt;br /&gt;
#Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena, and Meteor with rockets.)&lt;br /&gt;
#As Virologist, releasing diseases that have no beneficial purpose makes you valid. Refusing to treat or refusing to assist in treating disease outbreaks makes you valid, under the assumption that you released it.&lt;br /&gt;
#Constructing an AI without permission from either the (Acting) Captain or the Research Director makes you valid.&lt;br /&gt;
#Mimes breaking their vow of silence are valid.&lt;br /&gt;
#Killing [[Ian]] makes you valid.&lt;br /&gt;
#Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you&#039;d like special permission to kill someone annoying who is otherwise not valid yet.&lt;br /&gt;
|}&lt;br /&gt;
=== L2 Don&#039;t Be Detrimental ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You&#039;re allowed to have fun and freedom, but if what you&#039;re doing consistently impacts other players&#039; round, that is when admins will take action. Limited chaos is permitted, constantly causing chaos is not. Stealing a gun from the brig and leading security on a manhunt is fun once in a while. Doing it consistently is acting like an antagonist when you are not, and ruins the round for others. Do not play a job just for its items/access then completely ignore all of its responsibilities.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# When causing chaos, exercise moderation. Do not consistently do it nor ruin the round for others.&lt;br /&gt;
# Don&#039;t play a job just for items/access.&lt;br /&gt;
#* The Captain is &#039;&#039;not&#039;&#039; an Assistant with all-access.&lt;br /&gt;
|}&lt;br /&gt;
== Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules on our medium roleplay server, Sage.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules for our MRP server, Sage. It is merely a suggestion for our LRP server, Golden.&lt;br /&gt;
=== Murderbone Policy ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Murderbone Policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Is murderbone allowed with this role?&lt;br /&gt;
|-&lt;br /&gt;
! Antagonist !! Is murderboning allowed?&lt;br /&gt;
|-&lt;br /&gt;
| Traitor / Blood Brother || No&lt;br /&gt;
|-&lt;br /&gt;
| Changeling || No&lt;br /&gt;
|-&lt;br /&gt;
| Malfunctioning AI || Yes, but it should only happen when DELTA alert is reached&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Operative / Lone Operative || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Wizard || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cult || In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals.&lt;br /&gt;
|-&lt;br /&gt;
| Revolutionary || In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals.&lt;br /&gt;
|-&lt;br /&gt;
| Ashwalker || No, but killing to create bodies for the nest is encouraged. The nest should remain defended.&lt;br /&gt;
|-&lt;br /&gt;
| Revenant || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blob || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Abductor || No&lt;br /&gt;
|-&lt;br /&gt;
| Space Ninja || No.&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorph || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || No&lt;br /&gt;
|-&lt;br /&gt;
| Obsessed || No&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Heretic || Yes, but only after they ascend.&lt;br /&gt;
|-&lt;br /&gt;
| Internal Affairs Agent || No&lt;br /&gt;
|-&lt;br /&gt;
| External Affairs Agent || Yes&lt;br /&gt;
|}&lt;br /&gt;
# &lt;br /&gt;
|}&lt;br /&gt;
== Citing a Rule ==&lt;br /&gt;
Rule citations should use the following format: &amp;lt;code&amp;gt;[Section Prefix][Number].[Key Information Subsection]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Section Prefix can be &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; based on the section of the rules it is from. The Number is the rule number. The Key Information Subsection is the number of a specific point from the Key Information section of a rule; this is not required, but strongly encouraged. The Key Information Subsection should be &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if an admin is using their own discretion to interpret a rule in a way not explicitly mentioned in the Key Information.&lt;br /&gt;
&lt;br /&gt;
Example of a valid rule citation: &amp;lt;code&amp;gt;R1.3&amp;lt;/code&amp;gt; would be &amp;lt;code&amp;gt;Do not harass or insult admins in a ticket.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33193</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33193"/>
		<updated>2021-02-25T13:06:25Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* Murderbone Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Global Rules==&lt;br /&gt;
All of the rules in this section apply to all servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from &#039;&#039;&#039;all&#039;&#039;&#039; servers, not just the server the offense occurred on. &lt;br /&gt;
===R0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
# An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#* Don&#039;t reopen a closed ticket.&lt;br /&gt;
#* You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===R1 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
# Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
# Do not harass or insult admins in a ticket.&lt;br /&gt;
# Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
# Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===R2 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character racism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.&#039;&#039;&#039; We also reserve the right to privately share any logs of erotic roleplay for the purpose of making fun of you.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# NO EROTIC CONTENT! Content that is not explicitly erotic but still makes people uncomfortable is also banned.&lt;br /&gt;
# No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
# Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
# Do not spam call or recall the emergency shuttle.&lt;br /&gt;
# Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
# Do not threaten other players with ahelps or admin involvement.&lt;br /&gt;
# Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#* Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#* A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#* Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#* If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
# No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
# English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
=== R3 Do Not Grief ===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing ====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
* A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
* Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
* Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
* &amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
==== Examples that are NOT Griefing ====&lt;br /&gt;
* Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===R4 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round - This means if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, adminhelp. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
# Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
# Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
# Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Giving sentience to a spiders that can reproduce is always be considered self-antag.&lt;br /&gt;
# Planting Kudzu is considered self-antag unless properly contained. You will be held responsible if it escapes. &lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[High-risk items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#* Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#* Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#* The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#* Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP or Debtor) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
# Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
=== R5 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
# Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== R6 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
# If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== R7 Head of Staff conduct ===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should never be on Lavaland in most cases.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
# The nuclear authentication disk must be secured at roundstart. How this is accomplished is at the discretion of the Heads of Staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions. &lt;br /&gt;
|}&lt;br /&gt;
===R8 Antag Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antags are generally exempt from the following rules: R3 (within reason, see below), R4, and all roleplay rules except M1. &lt;br /&gt;
#Antags are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antag would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039; &lt;br /&gt;
#Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above. (Feel free to ask if you have an interesting gimmick that&#039;d make it fun for the round)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#Check the individual antagonist pages for specific rules relating to that game mode. You can see a full list of antags on the [[Game Mode]] page.&lt;br /&gt;
#Wizards, Nuclear Operatives, Nightmares, Pirates, and Space Dragons may kill indiscriminately as they are incapable of hiding themselves effectively.&lt;br /&gt;
|}&lt;br /&gt;
===R9 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for official information libraries such as the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 1-minute delay for broadcasting.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===R10 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability, excluding antag tokens.&lt;br /&gt;
|}&lt;br /&gt;
==Sage (MRP) Rules==&lt;br /&gt;
All of the rules in this section apply only to our medium roleplay server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since roleplaying is not required on Golden.&lt;br /&gt;
===M1 You Must Roleplay===&lt;br /&gt;
The goal of MRP is to immerse players in a fictional universe, enabling players to roleplay with each other &amp;lt;del&amp;gt;and escape from their boring real lives&amp;lt;/del&amp;gt;. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
# &#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
# Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
#* Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#* Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
# Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
# Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#* Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#* The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#* Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
# Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#* Do not use the names of famous real/fictional people/characters. &lt;br /&gt;
#* Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
# Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#* Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos. &lt;br /&gt;
#* Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
=== M2 No Powergaming ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
# Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#* This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#* Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#* Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#* Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
# Non-security &amp;amp; non-command crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#* You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#* You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay.&lt;br /&gt;
|}&lt;br /&gt;
=== M3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know how to do your job, either by reading the relevant wiki page(s) or by experience on Golden (LRP). Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
# Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
# Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#* If someone has something you want, just ask them.&lt;br /&gt;
#* An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#* If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
# &#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#* You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#* You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#* If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
# Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#* The Barber should advertise their services and provide haircuts to the crew. &lt;br /&gt;
#* The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#* Debtors are &amp;quot;homeless&amp;quot; conspiracy theorists that think NT is out to get them. Do not remove your hat. This role does not have a pass to grief or otherwise violate any rules.&lt;br /&gt;
#* Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
==Golden (LRP) Rules==&lt;br /&gt;
Golden provides the most freedom due to its relatively lax rules. However, being banned from Golden usually results in automatically being banned from Sage, since anything that gets you banned on Golden is guaranteed to be bannable there as well.&lt;br /&gt;
=== L1 Validity System===&lt;br /&gt;
Validity serves as an extension of our &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039;. In addition to normal escalation, there are several actions that make players &amp;quot;[[Terminology#Valid.2FValidhunting|Valid]]&amp;quot; as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and your removal from the round. Be wary when trying to kill valid players, however; just because a player is valid doesn&#039;t mean they can&#039;t defend themselves when attacked.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Once a player is valid to you, they can be removed from the round by any means you see fit. If you can rightfully kill a player you may do anything up to and including killing that player.&lt;br /&gt;
# Just because your target is valid does not mean you are immune to IC consequences for what you do to them. Security may still detain you for murder, for instance.&lt;br /&gt;
#Suspicions and hearsay over comms are not sufficient enough to deem someone valid, but do allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.&lt;br /&gt;
#All types of antagonists are valid once proven. Admitting to being an antagonist, even if you&#039;re lying, counts for the purposes of this rule. &#039;&#039;&#039;Lying to bait people into validhunting you so you can kill them in &amp;quot;self-defense&amp;quot; is not allowed.&#039;&#039;&#039;&lt;br /&gt;
#Erotic role-playing or reciting erotic content makes you valid. &#039;&#039;&#039;This should also be reported to admins, since ERP is against the rules.&#039;&#039;&#039;&lt;br /&gt;
#[[Space Law#Capital Crimes|Mutiny]], [[Space Law#Capital Crimes|Grand Theft]], and [[Space Law#Capital Crimes|Grand Sabotage]] as described under [[Space Law]] makes you valid.&lt;br /&gt;
#Heads of Staff and Security cannot make someone valid, but Security can arrest people in accordance with [[Space Law]].&lt;br /&gt;
#*Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.&lt;br /&gt;
#Trespassing in certain high-security areas makes you valid to command/security. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:&lt;br /&gt;
#*Bridge&lt;br /&gt;
#*Command staff quarters and offices&lt;br /&gt;
#*Vault&lt;br /&gt;
#*Armory&lt;br /&gt;
#*AI satellite&lt;br /&gt;
#*AI upload&lt;br /&gt;
#*Virology&lt;br /&gt;
#Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.&lt;br /&gt;
#Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena, and Meteor with rockets.)&lt;br /&gt;
#As Virologist, releasing diseases that have no beneficial purpose makes you valid. Refusing to treat or refusing to assist in treating disease outbreaks makes you valid, under the assumption that you released it.&lt;br /&gt;
#Constructing an AI without permission from either the (Acting) Captain or the Research Director makes you valid.&lt;br /&gt;
#Mimes breaking their vow of silence are valid.&lt;br /&gt;
#Killing [[Ian]] makes you valid.&lt;br /&gt;
#Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you&#039;d like special permission to kill someone annoying who is otherwise not valid yet.&lt;br /&gt;
|}&lt;br /&gt;
=== L2 Don&#039;t Be Detrimental ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You&#039;re allowed to have fun and freedom, but if what you&#039;re doing consistently impacts other players&#039; round, that is when admins will take action. Limited chaos is permitted, constantly causing chaos is not. Stealing a gun from the brig and leading security on a manhunt is fun once in a while. Doing it consistently is acting like an antagonist when you are not, and ruins the round for others. Do not play a job just for its items/access then completely ignore all of its responsibilities.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# When causing chaos, exercise moderation. Do not consistently do it nor ruin the round for others.&lt;br /&gt;
# Don&#039;t play a job just for items/access.&lt;br /&gt;
#* The Captain is &#039;&#039;not&#039;&#039; an Assistant with all-access.&lt;br /&gt;
|}&lt;br /&gt;
== Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules on our medium roleplay server, Sage.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules for our MRP server, Sage. It is merely a suggestion for our LRP server, Golden.&lt;br /&gt;
=== Murderbone Policy ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Murderbone Policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Is murderbone allowed with this role?&lt;br /&gt;
|-&lt;br /&gt;
! Antagonist !! Is murderboning allowed?&lt;br /&gt;
|-&lt;br /&gt;
| Traitor / Blood Brother || No&lt;br /&gt;
|-&lt;br /&gt;
| Changeling || No&lt;br /&gt;
|-&lt;br /&gt;
| Malfunctioning AI || Yes, but it should only happen when DELTA alert is reached&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Operative / Lone Operative || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Wizard || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cult || In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals.&lt;br /&gt;
|-&lt;br /&gt;
| Revolutionary || In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals.&lt;br /&gt;
|-&lt;br /&gt;
| Ashwalker || No, but killing to create bodies for the nest is encouraged. The nest should remain defended.&lt;br /&gt;
|-&lt;br /&gt;
| Revenant || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blob || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Abductor || No&lt;br /&gt;
|-&lt;br /&gt;
| Space Ninja || No.&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorph || Example&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Example&lt;br /&gt;
|-&lt;br /&gt;
| Obsessed || Example&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || Example&lt;br /&gt;
|-&lt;br /&gt;
| Heretic || Yes, but only after they ascend.&lt;br /&gt;
|-&lt;br /&gt;
| Internal Affairs Agent || No&lt;br /&gt;
|-&lt;br /&gt;
| External Affairs Agent || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Citing a Rule ==&lt;br /&gt;
Rule citations should use the following format: &amp;lt;code&amp;gt;[Section Prefix][Number].[Key Information Subsection]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Section Prefix can be &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; based on the section of the rules it is from. The Number is the rule number. The Key Information Subsection is the number of a specific point from the Key Information section of a rule; this is not required, but strongly encouraged. The Key Information Subsection should be &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if an admin is using their own discretion to interpret a rule in a way not explicitly mentioned in the Key Information.&lt;br /&gt;
&lt;br /&gt;
Example of a valid rule citation: &amp;lt;code&amp;gt;R1.3&amp;lt;/code&amp;gt; would be &amp;lt;code&amp;gt;Do not harass or insult admins in a ticket.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33192</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33192"/>
		<updated>2021-02-25T12:46:15Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* Murderbone Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Global Rules==&lt;br /&gt;
All of the rules in this section apply to all servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from &#039;&#039;&#039;all&#039;&#039;&#039; servers, not just the server the offense occurred on. &lt;br /&gt;
===R0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
# An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#* Don&#039;t reopen a closed ticket.&lt;br /&gt;
#* You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===R1 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
# Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
# Do not harass or insult admins in a ticket.&lt;br /&gt;
# Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
# Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===R2 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character racism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.&#039;&#039;&#039; We also reserve the right to privately share any logs of erotic roleplay for the purpose of making fun of you.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# NO EROTIC CONTENT! Content that is not explicitly erotic but still makes people uncomfortable is also banned.&lt;br /&gt;
# No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
# Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
# Do not spam call or recall the emergency shuttle.&lt;br /&gt;
# Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
# Do not threaten other players with ahelps or admin involvement.&lt;br /&gt;
# Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#* Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#* A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#* Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#* If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
# No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
# English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
=== R3 Do Not Grief ===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing ====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
* A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
* Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
* Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
* &amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
==== Examples that are NOT Griefing ====&lt;br /&gt;
* Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===R4 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round - This means if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, adminhelp. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
# Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
# Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
# Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Giving sentience to a spiders that can reproduce is always be considered self-antag.&lt;br /&gt;
# Planting Kudzu is considered self-antag unless properly contained. You will be held responsible if it escapes. &lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[High-risk items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#* Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#* Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#* The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#* Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP or Debtor) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
# Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
=== R5 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
# Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== R6 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
# If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== R7 Head of Staff conduct ===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should never be on Lavaland in most cases.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
# The nuclear authentication disk must be secured at roundstart. How this is accomplished is at the discretion of the Heads of Staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions. &lt;br /&gt;
|}&lt;br /&gt;
===R8 Antag Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antags are generally exempt from the following rules: R3 (within reason, see below), R4, and all roleplay rules except M1. &lt;br /&gt;
#Antags are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antag would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039; &lt;br /&gt;
#Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above. (Feel free to ask if you have an interesting gimmick that&#039;d make it fun for the round)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#Check the individual antagonist pages for specific rules relating to that game mode. You can see a full list of antags on the [[Game Mode]] page.&lt;br /&gt;
#Wizards, Nuclear Operatives, Nightmares, Pirates, and Space Dragons may kill indiscriminately as they are incapable of hiding themselves effectively.&lt;br /&gt;
|}&lt;br /&gt;
===R9 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for official information libraries such as the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 1-minute delay for broadcasting.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===R10 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability, excluding antag tokens.&lt;br /&gt;
|}&lt;br /&gt;
==Sage (MRP) Rules==&lt;br /&gt;
All of the rules in this section apply only to our medium roleplay server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since roleplaying is not required on Golden.&lt;br /&gt;
===M1 You Must Roleplay===&lt;br /&gt;
The goal of MRP is to immerse players in a fictional universe, enabling players to roleplay with each other &amp;lt;del&amp;gt;and escape from their boring real lives&amp;lt;/del&amp;gt;. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
# &#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
# Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
#* Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#* Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
# Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
# Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#* Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#* The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#* Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
# Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#* Do not use the names of famous real/fictional people/characters. &lt;br /&gt;
#* Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
# Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#* Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos. &lt;br /&gt;
#* Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
=== M2 No Powergaming ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
# Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#* This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#* Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#* Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#* Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
# Non-security &amp;amp; non-command crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#* You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#* You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay.&lt;br /&gt;
|}&lt;br /&gt;
=== M3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know how to do your job, either by reading the relevant wiki page(s) or by experience on Golden (LRP). Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
# Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
# Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#* If someone has something you want, just ask them.&lt;br /&gt;
#* An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#* If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
# &#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#* You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#* You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#* If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
# Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#* The Barber should advertise their services and provide haircuts to the crew. &lt;br /&gt;
#* The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#* Debtors are &amp;quot;homeless&amp;quot; conspiracy theorists that think NT is out to get them. Do not remove your hat. This role does not have a pass to grief or otherwise violate any rules.&lt;br /&gt;
#* Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
==Golden (LRP) Rules==&lt;br /&gt;
Golden provides the most freedom due to its relatively lax rules. However, being banned from Golden usually results in automatically being banned from Sage, since anything that gets you banned on Golden is guaranteed to be bannable there as well.&lt;br /&gt;
=== L1 Validity System===&lt;br /&gt;
Validity serves as an extension of our &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039;. In addition to normal escalation, there are several actions that make players &amp;quot;[[Terminology#Valid.2FValidhunting|Valid]]&amp;quot; as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and your removal from the round. Be wary when trying to kill valid players, however; just because a player is valid doesn&#039;t mean they can&#039;t defend themselves when attacked.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Once a player is valid to you, they can be removed from the round by any means you see fit. If you can rightfully kill a player you may do anything up to and including killing that player.&lt;br /&gt;
# Just because your target is valid does not mean you are immune to IC consequences for what you do to them. Security may still detain you for murder, for instance.&lt;br /&gt;
#Suspicions and hearsay over comms are not sufficient enough to deem someone valid, but do allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.&lt;br /&gt;
#All types of antagonists are valid once proven. Admitting to being an antagonist, even if you&#039;re lying, counts for the purposes of this rule. &#039;&#039;&#039;Lying to bait people into validhunting you so you can kill them in &amp;quot;self-defense&amp;quot; is not allowed.&#039;&#039;&#039;&lt;br /&gt;
#Erotic role-playing or reciting erotic content makes you valid. &#039;&#039;&#039;This should also be reported to admins, since ERP is against the rules.&#039;&#039;&#039;&lt;br /&gt;
#[[Space Law#Capital Crimes|Mutiny]], [[Space Law#Capital Crimes|Grand Theft]], and [[Space Law#Capital Crimes|Grand Sabotage]] as described under [[Space Law]] makes you valid.&lt;br /&gt;
#Heads of Staff and Security cannot make someone valid, but Security can arrest people in accordance with [[Space Law]].&lt;br /&gt;
#*Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.&lt;br /&gt;
#Trespassing in certain high-security areas makes you valid to command/security. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:&lt;br /&gt;
#*Bridge&lt;br /&gt;
#*Command staff quarters and offices&lt;br /&gt;
#*Vault&lt;br /&gt;
#*Armory&lt;br /&gt;
#*AI satellite&lt;br /&gt;
#*AI upload&lt;br /&gt;
#*Virology&lt;br /&gt;
#Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.&lt;br /&gt;
#Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena, and Meteor with rockets.)&lt;br /&gt;
#As Virologist, releasing diseases that have no beneficial purpose makes you valid. Refusing to treat or refusing to assist in treating disease outbreaks makes you valid, under the assumption that you released it.&lt;br /&gt;
#Constructing an AI without permission from either the (Acting) Captain or the Research Director makes you valid.&lt;br /&gt;
#Mimes breaking their vow of silence are valid.&lt;br /&gt;
#Killing [[Ian]] makes you valid.&lt;br /&gt;
#Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you&#039;d like special permission to kill someone annoying who is otherwise not valid yet.&lt;br /&gt;
|}&lt;br /&gt;
=== L2 Don&#039;t Be Detrimental ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You&#039;re allowed to have fun and freedom, but if what you&#039;re doing consistently impacts other players&#039; round, that is when admins will take action. Limited chaos is permitted, constantly causing chaos is not. Stealing a gun from the brig and leading security on a manhunt is fun once in a while. Doing it consistently is acting like an antagonist when you are not, and ruins the round for others. Do not play a job just for its items/access then completely ignore all of its responsibilities.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# When causing chaos, exercise moderation. Do not consistently do it nor ruin the round for others.&lt;br /&gt;
# Don&#039;t play a job just for items/access.&lt;br /&gt;
#* The Captain is &#039;&#039;not&#039;&#039; an Assistant with all-access.&lt;br /&gt;
|}&lt;br /&gt;
== Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules on our medium roleplay server, Sage.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules for our MRP server, Sage. It is merely a suggestion for our LRP server, Golden.&lt;br /&gt;
=== Murderbone Policy ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Murderbone Policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antagonist&lt;br /&gt;
!Is murderboning allowed?&lt;br /&gt;
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# &lt;br /&gt;
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== Citing a Rule ==&lt;br /&gt;
Rule citations should use the following format: &amp;lt;code&amp;gt;[Section Prefix][Number].[Key Information Subsection]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Section Prefix can be &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; based on the section of the rules it is from. The Number is the rule number. The Key Information Subsection is the number of a specific point from the Key Information section of a rule; this is not required, but strongly encouraged. The Key Information Subsection should be &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if an admin is using their own discretion to interpret a rule in a way not explicitly mentioned in the Key Information.&lt;br /&gt;
&lt;br /&gt;
Example of a valid rule citation: &amp;lt;code&amp;gt;R1.3&amp;lt;/code&amp;gt; would be &amp;lt;code&amp;gt;Do not harass or insult admins in a ticket.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33191</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33191"/>
		<updated>2021-02-25T12:40:53Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Global Rules==&lt;br /&gt;
All of the rules in this section apply to all servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from &#039;&#039;&#039;all&#039;&#039;&#039; servers, not just the server the offense occurred on. &lt;br /&gt;
===R0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
# An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#* Don&#039;t reopen a closed ticket.&lt;br /&gt;
#* You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===R1 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
# Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
# Do not harass or insult admins in a ticket.&lt;br /&gt;
# Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
# Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===R2 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character racism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.&#039;&#039;&#039; We also reserve the right to privately share any logs of erotic roleplay for the purpose of making fun of you.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# NO EROTIC CONTENT! Content that is not explicitly erotic but still makes people uncomfortable is also banned.&lt;br /&gt;
# No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
# Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
# Do not spam call or recall the emergency shuttle.&lt;br /&gt;
# Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
# Do not threaten other players with ahelps or admin involvement.&lt;br /&gt;
# Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#* Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#* A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#* Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#* If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
# No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
# English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
=== R3 Do Not Grief ===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing ====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
* A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
* Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
* Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
* &amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
==== Examples that are NOT Griefing ====&lt;br /&gt;
* Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===R4 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round - This means if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, adminhelp. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
# Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
# Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
# Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Giving sentience to a spiders that can reproduce is always be considered self-antag.&lt;br /&gt;
# Planting Kudzu is considered self-antag unless properly contained. You will be held responsible if it escapes. &lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[High-risk items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#* Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#* Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#* The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#* Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP or Debtor) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
# Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
=== R5 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
# Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== R6 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
# If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== R7 Head of Staff conduct ===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should never be on Lavaland in most cases.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
# The nuclear authentication disk must be secured at roundstart. How this is accomplished is at the discretion of the Heads of Staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions. &lt;br /&gt;
|}&lt;br /&gt;
===R8 Antag Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antags are generally exempt from the following rules: R3 (within reason, see below), R4, and all roleplay rules except M1. &lt;br /&gt;
#Antags are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antag would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039; &lt;br /&gt;
#Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above. (Feel free to ask if you have an interesting gimmick that&#039;d make it fun for the round)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#Check the individual antagonist pages for specific rules relating to that game mode. You can see a full list of antags on the [[Game Mode]] page.&lt;br /&gt;
#Wizards, Nuclear Operatives, Nightmares, Pirates, and Space Dragons may kill indiscriminately as they are incapable of hiding themselves effectively.&lt;br /&gt;
|}&lt;br /&gt;
===R9 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for official information libraries such as the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 1-minute delay for broadcasting.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===R10 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability, excluding antag tokens.&lt;br /&gt;
|}&lt;br /&gt;
==Sage (MRP) Rules==&lt;br /&gt;
All of the rules in this section apply only to our medium roleplay server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since roleplaying is not required on Golden.&lt;br /&gt;
===M1 You Must Roleplay===&lt;br /&gt;
The goal of MRP is to immerse players in a fictional universe, enabling players to roleplay with each other &amp;lt;del&amp;gt;and escape from their boring real lives&amp;lt;/del&amp;gt;. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
# &#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
# Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
#* Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#* Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
# Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
# Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#* Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#* The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#* Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
# Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#* Do not use the names of famous real/fictional people/characters. &lt;br /&gt;
#* Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
# Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#* Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos. &lt;br /&gt;
#* Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
=== M2 No Powergaming ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
# Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#* This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#* Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#* Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#* Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
# Non-security &amp;amp; non-command crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#* You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#* You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay.&lt;br /&gt;
|}&lt;br /&gt;
=== M3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know how to do your job, either by reading the relevant wiki page(s) or by experience on Golden (LRP). Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
# Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
# Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#* If someone has something you want, just ask them.&lt;br /&gt;
#* An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#* If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
# &#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#* You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#* You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#* If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
# Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#* The Barber should advertise their services and provide haircuts to the crew. &lt;br /&gt;
#* The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#* Debtors are &amp;quot;homeless&amp;quot; conspiracy theorists that think NT is out to get them. Do not remove your hat. This role does not have a pass to grief or otherwise violate any rules.&lt;br /&gt;
#* Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
==Golden (LRP) Rules==&lt;br /&gt;
Golden provides the most freedom due to its relatively lax rules. However, being banned from Golden usually results in automatically being banned from Sage, since anything that gets you banned on Golden is guaranteed to be bannable there as well.&lt;br /&gt;
=== L1 Validity System===&lt;br /&gt;
Validity serves as an extension of our &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039;. In addition to normal escalation, there are several actions that make players &amp;quot;[[Terminology#Valid.2FValidhunting|Valid]]&amp;quot; as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and your removal from the round. Be wary when trying to kill valid players, however; just because a player is valid doesn&#039;t mean they can&#039;t defend themselves when attacked.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Once a player is valid to you, they can be removed from the round by any means you see fit. If you can rightfully kill a player you may do anything up to and including killing that player.&lt;br /&gt;
# Just because your target is valid does not mean you are immune to IC consequences for what you do to them. Security may still detain you for murder, for instance.&lt;br /&gt;
#Suspicions and hearsay over comms are not sufficient enough to deem someone valid, but do allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.&lt;br /&gt;
#All types of antagonists are valid once proven. Admitting to being an antagonist, even if you&#039;re lying, counts for the purposes of this rule. &#039;&#039;&#039;Lying to bait people into validhunting you so you can kill them in &amp;quot;self-defense&amp;quot; is not allowed.&#039;&#039;&#039;&lt;br /&gt;
#Erotic role-playing or reciting erotic content makes you valid. &#039;&#039;&#039;This should also be reported to admins, since ERP is against the rules.&#039;&#039;&#039;&lt;br /&gt;
#[[Space Law#Capital Crimes|Mutiny]], [[Space Law#Capital Crimes|Grand Theft]], and [[Space Law#Capital Crimes|Grand Sabotage]] as described under [[Space Law]] makes you valid.&lt;br /&gt;
#Heads of Staff and Security cannot make someone valid, but Security can arrest people in accordance with [[Space Law]].&lt;br /&gt;
#*Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.&lt;br /&gt;
#Trespassing in certain high-security areas makes you valid to command/security. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:&lt;br /&gt;
#*Bridge&lt;br /&gt;
#*Command staff quarters and offices&lt;br /&gt;
#*Vault&lt;br /&gt;
#*Armory&lt;br /&gt;
#*AI satellite&lt;br /&gt;
#*AI upload&lt;br /&gt;
#*Virology&lt;br /&gt;
#Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.&lt;br /&gt;
#Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena, and Meteor with rockets.)&lt;br /&gt;
#As Virologist, releasing diseases that have no beneficial purpose makes you valid. Refusing to treat or refusing to assist in treating disease outbreaks makes you valid, under the assumption that you released it.&lt;br /&gt;
#Constructing an AI without permission from either the (Acting) Captain or the Research Director makes you valid.&lt;br /&gt;
#Mimes breaking their vow of silence are valid.&lt;br /&gt;
#Killing [[Ian]] makes you valid.&lt;br /&gt;
#Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you&#039;d like special permission to kill someone annoying who is otherwise not valid yet.&lt;br /&gt;
|}&lt;br /&gt;
=== L2 Don&#039;t Be Detrimental ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You&#039;re allowed to have fun and freedom, but if what you&#039;re doing consistently impacts other players&#039; round, that is when admins will take action. Limited chaos is permitted, constantly causing chaos is not. Stealing a gun from the brig and leading security on a manhunt is fun once in a while. Doing it consistently is acting like an antagonist when you are not, and ruins the round for others. Do not play a job just for its items/access then completely ignore all of its responsibilities.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# When causing chaos, exercise moderation. Do not consistently do it nor ruin the round for others.&lt;br /&gt;
# Don&#039;t play a job just for items/access.&lt;br /&gt;
#* The Captain is &#039;&#039;not&#039;&#039; an Assistant with all-access.&lt;br /&gt;
|}&lt;br /&gt;
== Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules on our medium roleplay server, Sage.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules for our MRP server, Sage. It is merely a suggestion for our LRP server, Golden.&lt;br /&gt;
&lt;br /&gt;
=== Murderbone Policy ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Murderbone Policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Table below, collapsible&lt;br /&gt;
|}&lt;br /&gt;
== Citing a Rule ==&lt;br /&gt;
Rule citations should use the following format: &amp;lt;code&amp;gt;[Section Prefix][Number].[Key Information Subsection]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Section Prefix can be &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; based on the section of the rules it is from. The Number is the rule number. The Key Information Subsection is the number of a specific point from the Key Information section of a rule; this is not required, but strongly encouraged. The Key Information Subsection should be &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if an admin is using their own discretion to interpret a rule in a way not explicitly mentioned in the Key Information.&lt;br /&gt;
&lt;br /&gt;
Example of a valid rule citation: &amp;lt;code&amp;gt;R1.3&amp;lt;/code&amp;gt; would be &amp;lt;code&amp;gt;Do not harass or insult admins in a ticket.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33190</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Rules&amp;diff=33190"/>
		<updated>2021-02-25T12:40:03Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* Index of Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
==Global Rules==&lt;br /&gt;
All of the rules in this section apply to all servers and will be enforced equally regardless of which server you are on. Bans applied as a result of breaking Global rules will result in a ban from &#039;&#039;&#039;all&#039;&#039;&#039; servers, not just the server the offense occurred on. &lt;br /&gt;
===R0 Admin Discretion===&lt;br /&gt;
Admins retain the authority to ignore the rules at their discretion when they feel it&#039;s in the best interest of the current round or playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege. If an admin says something is a rule, and you disagree, follow what they say and make a complaint on the &#039;&#039;&#039;[https://forums.beestation13.com/c/player-input/staff-reports/21 forums]&#039;&#039;&#039; after the round. &lt;br /&gt;
&lt;br /&gt;
Just because you bend the wording of a rule into a pretzel and don&#039;t break the specific RAW (Rule As Written) does not mean you didn&#039;t break the RAI (Rule As Intended). Rules can be subject to interpretation and if an admin believes you broke a rule as it is intended to function, you can expect the same consequences. Rules as intended always trump the rules as written, and &amp;quot;Toeing the line&amp;quot; is not permitted. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R0 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Admins can do whatever they feel is necessary, regardless of the rules.&lt;br /&gt;
# An admin&#039;s word is final. Always listen to them.&lt;br /&gt;
#* Don&#039;t reopen a closed ticket.&lt;br /&gt;
#* You can file a complaint about an admin on our [https://forums.beestation13.com/c/player-input/staff-reports/21 forums].&lt;br /&gt;
# Rules-lawyering is not allowed.&lt;br /&gt;
# Praying makes you a target for admin abuse; Be careful what you wish for!&lt;br /&gt;
|}&lt;br /&gt;
===R1 Ticket Conduct===&lt;br /&gt;
If you have had an issue within the current round that requires an admin&#039;s assistance to resolve, you may request such by using the &amp;quot;adminhelp&amp;quot; verb in your game window. When typing out your ticket, be as descriptive as possible and try to include character names, character jobs and a detailed description of whatever incident you need help with. Just as admins are expected to remain respectful during tickets, so are players - do not take out your frustrations on the admins and understand we can&#039;t always share full details of why something occurred as the round is going on. If an admin sends you a PM (&#039;&#039;BWOINK&#039;&#039;), you should respond as soon as you are capable of doing so and answer whatever questions they have to the best of your ability. If you are busy or in danger, try to send a short message such as &amp;quot;hang on&amp;quot; while you get somewhere else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Ignoring an admin PM or quitting the game after receiving one may result in a ban. You can explain yourself on the forums afterwards.&lt;br /&gt;
# Give the admin a quick &amp;quot;Just a min&amp;quot; or something if you&#039;re unable to immediately respond to a bwoink.&lt;br /&gt;
# Do not harass or insult admins in a ticket.&lt;br /&gt;
# Do not spam tickets or attempt to get a different result from a different admin.&lt;br /&gt;
# Lying or being intentionally misleading in tickets may result in a ban.&lt;br /&gt;
|}&lt;br /&gt;
===R2 Be Excellent to Each Other===&lt;br /&gt;
Do not try and intentionally ruin other people&#039;s fun. While dying is a normal part of the game and IC conflicts will arise, dickish behavior and harassment is not allowed toward other players outside of the scope of such IC conflicts. Be patient with other players who may not know what they&#039;re doing and assist them when you can; remember this is a newbie-friendly server before anything else and toxicity toward players for not understanding something will not be tolerated. In the spirit of this rule, no racial/homophobic slurs or generally intolerant behavior is permitted in or outside of the game. In-character racism between different species is permitted, but keep real-world slurs (including allusions to real slurs) and references out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No erotic content is to be posted OOC or IC as the server contains minors. Violation of this will result in an immediate, permanent ban which may or may not be eligible for appeal.&#039;&#039;&#039; We also reserve the right to privately share any logs of erotic roleplay for the purpose of making fun of you.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# NO EROTIC CONTENT! Content that is not explicitly erotic but still makes people uncomfortable is also banned.&lt;br /&gt;
# No bigotry, slurs, or general intolerance is permitted. See above for more details.&lt;br /&gt;
# Don’t damage the arrivals shuttle, and do not attack anyone until they have left the shuttle at least once.&lt;br /&gt;
# Do not spam call or recall the emergency shuttle.&lt;br /&gt;
# Don&#039;t be a dick.&lt;br /&gt;
# Use common sense.&lt;br /&gt;
# Don&#039;t spam.&lt;br /&gt;
#* Copypastas are considered spam.&lt;br /&gt;
# Do not threaten other players with ahelps or admin involvement.&lt;br /&gt;
# Disconnected players (SSD players) may not be stripped of items or searched for evidence of being an antagonist; move them somewhere safe if possible. You can identify a player as disconnected by examining them; &amp;quot;They may snap out of it soon&amp;quot; means they are simply disconnected. &amp;quot;Any recovery is unlikely&amp;quot; means the player is gone for good and their body may be treated as if it were dead.&lt;br /&gt;
#* Players disconnecting during an active arrest may still be searched.&lt;br /&gt;
#* A disconnected player may be referred to as succumbing to SSD, or Space-Sleep Disorder&lt;br /&gt;
#* Disconnected players should generally be moved to a cryosleep pod, as this opens their job slot for a new player to take their place.&lt;br /&gt;
#* If the player does not reconnect while in cryosleep, their items will be stripped and &amp;quot;moved&amp;quot; to the nearby cryosleep console. You may then claim the player&#039;s items from there.&lt;br /&gt;
# No cheating: This includes any form of macros, exploits, modified clients or anything else that gives an unfair advantage over other users playing normally.&lt;br /&gt;
# English is the primary language of the server. You are expected to keep your communications within the server and the discord in English, so that other players may understand you.&lt;br /&gt;
|}&lt;br /&gt;
=== R3 Do Not Grief ===&lt;br /&gt;
Defined as the perceived intent of one player wanting to cause grief or annoyance to other players or to the server without any roleplay/IC reason. The emphasis is on &amp;quot;intent&amp;quot;. If a member of staff believes that the player&#039;s intent is to grief then action will be taken. You can appeal these actions on the Ban Appeals forum. Any damage to the station or players caused by griefing can be repaired at an Admin&#039;s discretion.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Examples of Possible Griefing ====&lt;br /&gt;
* A security officer using their weapons to kill crew members for low level crimes&lt;br /&gt;
* A player attempting to damage or destroy station equipment without good IC reasoning (Gimping the engine for no reason, throwing away valuable weapons or materials, etc.)&lt;br /&gt;
* Assaulting security officers just for the sake of grabbing their attention. There is some leeway for clowns, but slipping security officers during Red/Delta Alert or during any dangerous situations will result in a ban.&lt;br /&gt;
* Blowing yourself up as a form of, &amp;quot;self-defense,&amp;quot; unless you&#039;re an antagonist with a microbomb implant&lt;br /&gt;
* Creating or ordering an additional major source of power (Tesla, Singularity, Supermatter shard, etc.) outside of engineering will be considered griefing if the containment fails due to incompetence.&lt;br /&gt;
* &amp;quot;Roleplaying&amp;quot; insanity/psychopathy/etc as an excuse to murder people.&lt;br /&gt;
==== Examples that are NOT Griefing ====&lt;br /&gt;
* Two crew members getting into a fight about something and throwing a few punches at each other.&lt;br /&gt;
* A clown slipping a security officer in a low danger situation (While the alert level is Green and there aren&#039;t any active antagonists, for example).&lt;br /&gt;
** Exercise moderation, this is NOT a pass to spam-slip or make it your goal to slip every single officer. Slipping security may still have IC consequences.&lt;br /&gt;
|}&lt;br /&gt;
===R4 Do Not Self-Antag===&lt;br /&gt;
If you are not currently in an antagonist role, do not act like you are an antagonist. As a crew member on the space station, you are allied with Nanotrasen and the station as a whole from the start of the round - This means if you commit crimes that may result in you receiving capital punishment as non-antagonist, you are breaking this rule. If an IC conflict arises, be sure to follow &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039; while defending yourself or your workplace. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. Naturally, this rule may be ignored by antagonists since it is their job to act like one. If you are confused about whether you are an antagonist or not, adminhelp. If you do not get a response, assume you are not an antagonist until an admin tells you otherwise. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R4 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Access to a department does not imply authorization.&#039;&#039;&#039; Just because you managed to gain access to a room or department does not mean you have permission to be inside of it nor steal its equipment. Low-level trespassing or theft is an IC crime, excessive theft or stealing important equipment is self-antagging.&lt;br /&gt;
# Willfully assisting known antagonists is self-antag. Your loyalty is to Nanotrasen, your co-workers, and the station. There are no friendly antagonists.&lt;br /&gt;
# Actively seeking conversion or transformation into an antagonist is considered self-antag. This includes actions that are blatantly careless such as bolting your upload open as an AI in the hopes of being subverted, or wandering through maintenance for no reason when cult is confirmed.&lt;br /&gt;
# Granting mass sentience will be treated as self-antag if more creatures are given sentience than you can maintain reasonable command over. Direct disobedience to orders will still be at the fault of the sentient creature, but vague instructions such as &amp;quot;Do whatever you want&amp;quot; or &amp;quot;You&#039;re free&amp;quot; will be at the fault of the player in charge of issuing orders.&lt;br /&gt;
# Giving sentience to a spiders that can reproduce is always be considered self-antag.&lt;br /&gt;
# Planting Kudzu is considered self-antag unless properly contained. You will be held responsible if it escapes. &lt;br /&gt;
# Uploading laws to silicons that make them significantly more dangerous to regular crew or jeopardize a silicon&#039;s well-being is self-antag.&lt;br /&gt;
# Taking [[High-risk items|High Risk]] or Head of Staff items that are intended for use by a specific job other than your own is considered self-antag without a valid in-character reason.&lt;br /&gt;
#* Powergaming, or taking an item &amp;quot;just because&amp;quot; is not a valid in-character reason.&lt;br /&gt;
#* Receiving permission to take a unique item directly from its rightful owner is not a violation of this rule.&lt;br /&gt;
#* The Captain is not entitled to items that belong to other heads of staff.&lt;br /&gt;
# Clowns, Mimes, and Stage Magicians are expected to &amp;quot;entertain&amp;quot; the crew and have some allowance to skirt the above rules in order to suit gimmicks. It is always safest to ask an available admin before carrying out a gimmick that pushes or crosses a line to make sure you have their approval.&lt;br /&gt;
#* Other Gimmick roles (&amp;quot;Gimmick&amp;quot; is a job that gives you a random gimmick position such as VIP or Debtor) typically do not get a pass beyond what is sensible for roleplaying as the Gimmick role. Use common sense.&lt;br /&gt;
# Giving out all-access, or access close to all access without a valid IC reason is self-antag.&lt;br /&gt;
|}&lt;br /&gt;
=== R5 No Advertising/Recruiting===&lt;br /&gt;
Do not post links to other servers with the intention of luring players to a different server. People are more than welcome to play elsewhere, you&#039;re just being rude. Obviously there are other servers out there and discussion may pop up now and then - advertising another server isn&#039;t the same as having a discussion about them. If you dislike it here and choose to stick around just to talk about how much better other servers are, we are likely to boot you back over to those other servers instead of allowing you to continue. If you attempt to poach/recruit our staff members, we reserve the right to laugh nervously while we tighten the leashes and silence your heresy.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! R5 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You may discuss other servers, but do not try to lure players there or recruit players to it. That&#039;s just being rude.&lt;br /&gt;
# Do not try to recruit/poach our staffmembers.&lt;br /&gt;
|}&lt;br /&gt;
=== R6 No Multikeying===&lt;br /&gt;
In order to correctly track players and ensure they are not cheating our notes and warning systems, choose one CKEY (byond account) to play on and stick with it. If your CKEY is offensive, you will be directed to create a new account and the old will be banned. If you are in a household with more than one person playing, it would be best to notify admins as soon as possible; if one of the accounts is banned, the other may be considered ban evasion if we don&#039;t already know about it ahead of time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R6 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# If you are found to be using an alternate account to ban evade, you will be permanently banned from the server. Existing permanent bans are far less likely to be considered for appeal if you have been caught evading.&lt;br /&gt;
# If you are found to have more than one account logged into the same round, all accounts will be banned permanently as this is considered cheating.&lt;br /&gt;
|}&lt;br /&gt;
=== R7 Head of Staff conduct ===&lt;br /&gt;
Heads of Staff are held to higher standards than regular crewmembers. You are expected to be a competent person and competent at all the jobs that work under you. You will be expected to lead your department as a professional and to enforce [[Standard Operating Procedure]] upon your underlings. Heads of staff are liable to be jobbanned from all Head roles if they are found to be incompetent at the role. &#039;&#039;&#039;Heads of staff are not beginner-friendly roles on this server, nor roles to take just for cool gear.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R7 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Your underlings are much more expendable to NT than you are. Heads of Staff generally should not abandon their post unless there is a pressing need to do so. For example, the Captain should never be on Lavaland in most cases.&lt;br /&gt;
#Heads of Staff have jurisdiction over their department, but not others. They are encouraged to work together to achieve common goals.&lt;br /&gt;
#*The Head of Personnel is responsible for managing access to the station, but is only directly in charge of service and supply jobs. &#039;&#039;&#039;The HoP has no authority over Security; the HoP may not act as a Security Officer.&#039;&#039;&#039; Access to a department should only be given after joint communication with the relevant department head, unless there is no head of staff present within it.&lt;br /&gt;
#*The captain or acting captain has final say over &#039;&#039;&#039;every&#039;&#039;&#039; department head, and is responsible for every department that has not yet been assigned a head of staff.&lt;br /&gt;
# The nuclear authentication disk must be secured at roundstart. How this is accomplished is at the discretion of the Heads of Staff.&lt;br /&gt;
#The Captain&#039;s goal is to ensure the safety of their crew and the success of the station as a whole, not to abuse your position and power-trip over the station. The captain is not required to be totally proficient at all departments, but they should have at least a surface understanding of how each department and role functions. &lt;br /&gt;
|}&lt;br /&gt;
===R8 Antag Conduct===&lt;br /&gt;
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. &#039;&#039;&#039;Succeeding as an antagonist is not the &amp;quot;goal&amp;quot; of SS13, the goal is for all players to have fun.&#039;&#039;&#039; While there are no friendly antags, don&#039;t seek to intentionally ruin the round for others just because you&#039;re an antagonist, and always remember to be excellent to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R8 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#If you are part of a team, you must work with your partners toward completing whatever objectives you share. This means you do not have the option to refuse to assist your team when converted.&lt;br /&gt;
#Antags are generally exempt from the following rules: R3 (within reason, see below), R4, and all roleplay rules except M1. &lt;br /&gt;
#Antags are free to complete their objective by any means available, within reason.&lt;br /&gt;
#*For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable as a distraction if your objective is to steal the station&#039;s blueprints.&lt;br /&gt;
#*If an antag would like to trade out their objectives for a custom gimmick, they can do so by opening an ahelp and requesting it. &#039;&#039;Note: Requests are not guaranteed to be accepted. All requests fall under admin discretion.&#039;&#039; &lt;br /&gt;
#Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above. (Feel free to ask if you have an interesting gimmick that&#039;d make it fun for the round)&lt;br /&gt;
#*Intentionally creating additional witnesses as an excuse to kill them will be considered murderboning. (Pursuing someone into a main hall is always a bad idea, hide the evidence or hide yourself)&lt;br /&gt;
#*Isolated killings and kills that reasonably assist with your objectives are not murderboning.&lt;br /&gt;
#*Security may be considered a threat and may be pre-emptively eliminated without provocation, but low-collateral methods must be used to eliminate them. Bombing the security wing is not considered low-collateral.&lt;br /&gt;
#* Crew inside a department in which you must complete an objective may be considered a threat and pre-emptively eliminated without provocation.&lt;br /&gt;
#Check the individual antagonist pages for specific rules relating to that game mode. You can see a full list of antags on the [[Game Mode]] page.&lt;br /&gt;
#Wizards, Nuclear Operatives, Nightmares, Pirates, and Space Dragons may kill indiscriminately as they are incapable of hiding themselves effectively.&lt;br /&gt;
|}&lt;br /&gt;
===R9 Metagaming and Meta-communications===&lt;br /&gt;
Players are not allowed to use information gained in any way other than from their living character&#039;s point of view during an ongoing round, except for official information libraries such as the wiki. You may not use information gained through voice communications with other players, while dead as a ghost, or any information stated in any OOC chat. &amp;lt;u&amp;gt;This is considered cheating&amp;lt;/u&amp;gt; and violations may result in a lengthy or permanent ban from the server or OOC. &#039;&#039;&#039;Note:&#039;&#039;&#039; If you wish to use meta-comms to help assist/teach new players, contact an admin first and we will likely allow it. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R9 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Revealing in-character information in out-of-character channels, such as OOC or Discord, is not allowed while rounds are ongoing (referred to as ICK OCK).&lt;br /&gt;
#Streaming is allowed, but you must have a minimum of 1-minute delay for broadcasting.&lt;br /&gt;
#*You are also responsible for any meta-comms taking place in your chat feed - obviously you can&#039;t control your viewers, but acting on meta-knowledge from your feed will result in a ban.&lt;br /&gt;
#You cannot attack players over events that occurred in a previous life. This includes ghost respawns and new rounds. When you are cloned, you cannot remember the last 5 minutes leading up to your death.&lt;br /&gt;
#*Taking action against another player based on events your current character couldn&#039;t know about, or that occurred in a different round, is called meta-grudging and is against the rules as well.&lt;br /&gt;
|}&lt;br /&gt;
===R10 Leaving the Game===&lt;br /&gt;
If you wish to leave the game, please use the cryopods located in/near the dorms when possible. This will free up your character&#039;s job to be filled by a new player. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!R10 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Heads of Staff and AIs that leave the game (Cryo or not) without notifying admins may find themselves banned from Command/AI roles. As command, you may be playing an integral role in the round and shouldn&#039;t leave without notice, barring an emergency.&lt;br /&gt;
#*It is encouraged to leave any unique items within your locker, when possible, before entering cryo.&lt;br /&gt;
#Committing suicide or logging off simply because you did not become an antagonist is not allowed. If you queue up for the round and then immediately leave the game you may be antag-banned. This also covers any attempts to maximize antagonist probability, excluding antag tokens.&lt;br /&gt;
|}&lt;br /&gt;
==Sage (MRP) Rules==&lt;br /&gt;
All of the rules in this section apply only to our medium roleplay server, Sage. Bans applied as a result of breaking these rules will result in a ban only from Sage, since roleplaying is not required on Golden.&lt;br /&gt;
===M1 You Must Roleplay===&lt;br /&gt;
The goal of MRP is to immerse players in a fictional universe, enabling players to roleplay with each other &amp;lt;del&amp;gt;and escape from their boring real lives&amp;lt;/del&amp;gt;. Your character is a grown adult working on a research station for a major company. You are a professional; act like it. Have a sensible name, construct a character for yourself and behave as the character would, and avoid breaking the immersion. More details can be found in the Key Information section below. Declaring independence from NT or the rest of the station is grounds for a server ban unless it is done in response to character-driven events in the current round (with admin approval). Even if excused as valid roleplay, declaring independence is still treason and will be treated as such IC, either by CentCom or Security. Expect to be executed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# You must roleplay. You&#039;re a professional working for a major corporation. Act like you want to keep your job.&lt;br /&gt;
#* Roleplaying insanity or any other mental illness as an excuse to bypass this is not allowed. Nanotrasen would not have hired you in the first place.&lt;br /&gt;
# &#039;&#039;&#039;Antagonists exist for the purpose of inciting conflict and roleplay, not for the purpose of greentexting.&#039;&#039;&#039;&lt;br /&gt;
#* Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything, the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.&lt;br /&gt;
# Follow &#039;&#039;&#039;[[Space Law]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039;.&lt;br /&gt;
#* Heads of Staff are expected to enforce SOP within their department.&lt;br /&gt;
#* Good roleplay (emphasis on &#039;&#039;good&#039;&#039;) can be used to justify violating SOP or Space Law to an extent, but may still have IC consequences.&lt;br /&gt;
# Declaring independence from NT or the station results in a ban in most cases.&lt;br /&gt;
#* See the longform version of this rule above for more details and exceptions.&lt;br /&gt;
# Discussing out-of-round information in-game (OCK-ICK) is not tolerated. Do not break the immersion of other players. Examples include (but are not limited to):&lt;br /&gt;
#* Mentioning admins, tickets, the server rules, etc.&lt;br /&gt;
#* The fact that you are playing a game, or the round-based cyclical nature of your existence.&lt;br /&gt;
#* Any references to information acquired outside of your character&#039;s scope of knowledge.&lt;br /&gt;
# Netspeak is not permitted (lol, wtf, brb and the like).&lt;br /&gt;
#Use a lore-friendly name, and follow &#039;&#039;&#039;[[Naming Guidelines]]&#039;&#039;&#039; for your species.&lt;br /&gt;
#* Do not use the names of famous real/fictional people/characters. &lt;br /&gt;
#* Obvious or heavy references are also not allowed.&lt;br /&gt;
#*Clowns, mimes, and wizards are permitted to have meme/unusual names, but admin discretion still applies.&lt;br /&gt;
# Most shifts (aka &amp;quot;rounds&amp;quot; out-of-character) are &amp;quot;normal&amp;quot; for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.&lt;br /&gt;
#* Basically, don&#039;t act like it&#039;s normal for cultists/nukies/wizard/etc to happen to the station, or for things to generally devolve into chaos. &lt;br /&gt;
#* Pretend your shifts normally go smoothly and without major incidents, and that the current round/shift is an anomaly.&lt;br /&gt;
|}&lt;br /&gt;
=== M2 No Powergaming ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; &amp;quot;Powergaming&amp;quot; is considered to be the act of prioritizing &amp;quot;winning&amp;quot; rather than sensible roleplaying. Good roleplaying means that you have to embrace the possibility of &amp;quot;losing&amp;quot; for the sake of roleplay and/or preserving immersion. You should not be seeking gear you have no roleplay justification for having, nor should you ever generally be rushing into danger unless it is part of your job. For example, it makes sense for an Atmos Tech to don a hardsuit and enter a breached room to repair it. It makes sense for a Security Officer to acquire a gun from the armory and go fight to repel traitors. It does not make sense if the jobs are switched, and either case would be considered powergaming. &#039;&#039;Preemptively&#039;&#039; donning a hardsuit or acquiring a gun &amp;quot;just in case&amp;quot; is also considered powergaming.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Whether or not you do something should be based on whether or not it makes sense for your character to do it.&lt;br /&gt;
# Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.&lt;br /&gt;
#* This includes preemptively seeking self-defense items &amp;quot;just in case&amp;quot;. Or acquiring insulated gloves or tools without a valid IC reason as someone not employed by Engineering.&lt;br /&gt;
#* Blue Alert is not an excuse to ignore this rule.&lt;br /&gt;
#* Red or Delta Alert or a direct threat/attack to yourself or your department is justification for arming/preparing yourself.&lt;br /&gt;
#* Tech Storage is to be used for replacement parts, not for you to have your own personal machines.&lt;br /&gt;
# Non-security &amp;amp; non-command crewmembers are not experienced soldiers. You should generally call for help, rather than intervening directly.&lt;br /&gt;
#* &#039;&#039;&#039;This means no [[Terminology#Valid.2FValidhunting|valid-hunting]].&#039;&#039;&#039;&lt;br /&gt;
#* You should generally attempt to flee from combat or dangerous situations.&lt;br /&gt;
#* You &#039;&#039;can&#039;&#039; be involved in minor physical altercations between crewmembers that result from roleplay.&lt;br /&gt;
|}&lt;br /&gt;
=== M3 Do Your Job===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You are generally expected to know how to do your job, either by reading the relevant wiki page(s) or by experience on Golden (LRP). Some leeway is granted to new players, but you should seek out instruction in character from your peers. You should also &#039;&#039;do your job&#039;&#039; and not ignore your responsibilities. Rather than stealing or being solely self-reliant, you are expected to engage with other players for things you need (just ask). Assistants are expected to assist, and Gimmick roles are expected to facilitate roleplay via their gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! M3 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Know how to do your job. Read its wiki page, and the &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; for your department.&lt;br /&gt;
# Non-antagonists are generally supposed to be doing their jobs. Breaks are fine, but do not completely ignore your department/obligations.&lt;br /&gt;
# Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.&lt;br /&gt;
#* If someone has something you want, just ask them.&lt;br /&gt;
#* An example of violating this would be a Medical Doctor making medicine themself rather than asking the Chemist.&lt;br /&gt;
#* If the department is unmanned/unwilling to assist you, you may attempt to do it yourself at the risk of IC consequences.&lt;br /&gt;
# &#039;&#039;&#039;Assistants are expected to be useful.&#039;&#039;&#039;&lt;br /&gt;
#* You do not have a free pass to do your own thing. This includes wandering maintenance for no reason or in search of gear/loot.&lt;br /&gt;
#* You are the lowest in the chain of command, and are expected to answer any request when something is asked of you.&lt;br /&gt;
#* If you &#039;&#039;do&#039;&#039; want to do your own thing, request a custom job title from the Head of Personnel. They are not obligated to approve your request.&lt;br /&gt;
# Gimmick roles exist to enable roleplaying opportunities and are expected to act out their assigned roles in good faith. Examples for various Gimmick roles follow:&lt;br /&gt;
#* The Barber should advertise their services and provide haircuts to the crew. &lt;br /&gt;
#* The Stage Magician should &amp;quot;entertain&amp;quot; the crew with their abilities similar to a Clown or Mime.&lt;br /&gt;
#* Debtors are &amp;quot;homeless&amp;quot; conspiracy theorists that think NT is out to get them. Do not remove your hat. This role does not have a pass to grief or otherwise violate any rules.&lt;br /&gt;
#* Psychiatrists should seek patients, or obnoxiously flout their useless degree in the bar.&lt;br /&gt;
|}&lt;br /&gt;
==Golden (LRP) Rules==&lt;br /&gt;
Golden provides the most freedom due to its relatively lax rules. However, being banned from Golden usually results in automatically being banned from Sage, since anything that gets you banned on Golden is guaranteed to be bannable there as well.&lt;br /&gt;
=== L1 Validity System===&lt;br /&gt;
Validity serves as an extension of our &#039;&#039;&#039;[[Escalation Policy]]&#039;&#039;&#039;. In addition to normal escalation, there are several actions that make players &amp;quot;[[Terminology#Valid.2FValidhunting|Valid]]&amp;quot; as explained below. The validity system is intended to teach players what to and not to do on the space station, since becoming valid will usually result in your untimely death and your removal from the round. Be wary when trying to kill valid players, however; just because a player is valid doesn&#039;t mean they can&#039;t defend themselves when attacked.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L1 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Once a player is valid to you, they can be removed from the round by any means you see fit. If you can rightfully kill a player you may do anything up to and including killing that player.&lt;br /&gt;
# Just because your target is valid does not mean you are immune to IC consequences for what you do to them. Security may still detain you for murder, for instance.&lt;br /&gt;
#Suspicions and hearsay over comms are not sufficient enough to deem someone valid, but do allow for further investigation. No amount of arguing/declaring that a player is valid will make them valid to others that did not witness the act/evidence.&lt;br /&gt;
#All types of antagonists are valid once proven. Admitting to being an antagonist, even if you&#039;re lying, counts for the purposes of this rule. &#039;&#039;&#039;Lying to bait people into validhunting you so you can kill them in &amp;quot;self-defense&amp;quot; is not allowed.&#039;&#039;&#039;&lt;br /&gt;
#Erotic role-playing or reciting erotic content makes you valid. &#039;&#039;&#039;This should also be reported to admins, since ERP is against the rules.&#039;&#039;&#039;&lt;br /&gt;
#[[Space Law#Capital Crimes|Mutiny]], [[Space Law#Capital Crimes|Grand Theft]], and [[Space Law#Capital Crimes|Grand Sabotage]] as described under [[Space Law]] makes you valid.&lt;br /&gt;
#Heads of Staff and Security cannot make someone valid, but Security can arrest people in accordance with [[Space Law]].&lt;br /&gt;
#*Attempted Murder/Murder does not, and all other capital crimes are already covered by other definitions in a broader scope than space law covers.&lt;br /&gt;
#Trespassing in certain high-security areas makes you valid to command/security. Entering with stolen access or by slipping in through an open door is still trespassing. This includes the following areas:&lt;br /&gt;
#*Bridge&lt;br /&gt;
#*Command staff quarters and offices&lt;br /&gt;
#*Vault&lt;br /&gt;
#*Armory&lt;br /&gt;
#*AI satellite&lt;br /&gt;
#*AI upload&lt;br /&gt;
#*Virology&lt;br /&gt;
#Being seen with antagonist equipment makes you valid. Loot gamer gear at your own risk.&lt;br /&gt;
#Buying a dangerous shuttle makes you valid (Oh hi Daniel, Disco Inferno, Hyperfractal Gigashuttle, The Arena, and Meteor with rockets.)&lt;br /&gt;
#As Virologist, releasing diseases that have no beneficial purpose makes you valid. Refusing to treat or refusing to assist in treating disease outbreaks makes you valid, under the assumption that you released it.&lt;br /&gt;
#Constructing an AI without permission from either the (Acting) Captain or the Research Director makes you valid.&lt;br /&gt;
#Mimes breaking their vow of silence are valid.&lt;br /&gt;
#Killing [[Ian]] makes you valid.&lt;br /&gt;
#Admins may deem a player valid. Ask if you are unsure in any particular situation, or if you&#039;d like special permission to kill someone annoying who is otherwise not valid yet.&lt;br /&gt;
|}&lt;br /&gt;
=== L2 Don&#039;t Be Detrimental ===&lt;br /&gt;
&#039;&#039;&#039;Antags are exempt from this rule at all times.&#039;&#039;&#039; You&#039;re allowed to have fun and freedom, but if what you&#039;re doing consistently impacts other players&#039; round, that is when admins will take action. Limited chaos is permitted, constantly causing chaos is not. Stealing a gun from the brig and leading security on a manhunt is fun once in a while. Doing it consistently is acting like an antagonist when you are not, and ruins the round for others. Do not play a job just for its items/access then completely ignore all of its responsibilities.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! L2 Key information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# When causing chaos, exercise moderation. Do not consistently do it nor ruin the round for others.&lt;br /&gt;
# Don&#039;t play a job just for items/access.&lt;br /&gt;
#* The Captain is &#039;&#039;not&#039;&#039; an Assistant with all-access.&lt;br /&gt;
|}&lt;br /&gt;
== Index of Policies==&lt;br /&gt;
Policies serve as extensions of the rules, and exist to prevent bloating the rules page. Ignorance of a policy is not an excuse to ignore/break it.&lt;br /&gt;
===[[Admin Conduct]]===&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of this, make a [https://forums.beestation13.com/c/player-input/admin-reports/21 complaint] on the forums.&lt;br /&gt;
===[[Escalation Policy]]===&lt;br /&gt;
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.&lt;br /&gt;
===[[Naming Guidelines]]===&lt;br /&gt;
This page provides the naming conventions that are enforced as part of the rules on our medium roleplay server, Sage.&lt;br /&gt;
===[[Silicon policy|Silicon Policy]]===&lt;br /&gt;
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.&lt;br /&gt;
===[[Standard Operating Procedure]]===&lt;br /&gt;
How the crew should conduct themselves during different alert levels and situations. The guidelines on this page are part of our Server Rules for our MRP server, Sage. It is merely a suggestion for our LRP server, Golden.&lt;br /&gt;
&lt;br /&gt;
=== Murderbone Policy ===&lt;br /&gt;
&lt;br /&gt;
== Citing a Rule ==&lt;br /&gt;
Rule citations should use the following format: &amp;lt;code&amp;gt;[Section Prefix][Number].[Key Information Subsection]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Section Prefix can be &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; based on the section of the rules it is from. The Number is the rule number. The Key Information Subsection is the number of a specific point from the Key Information section of a rule; this is not required, but strongly encouraged. The Key Information Subsection should be &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if an admin is using their own discretion to interpret a rule in a way not explicitly mentioned in the Key Information.&lt;br /&gt;
&lt;br /&gt;
Example of a valid rule citation: &amp;lt;code&amp;gt;R1.3&amp;lt;/code&amp;gt; would be &amp;lt;code&amp;gt;Do not harass or insult admins in a ticket.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Training&amp;diff=32909</id>
		<title>Admin Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Training&amp;diff=32909"/>
		<updated>2021-01-05T01:28:03Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: /* Admin Training Checklist: For Promotion to Trial  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Onboarding Blurb ==&lt;br /&gt;
Welcome to the team!&lt;br /&gt;
We&#039;re happy to have you onboard.&lt;br /&gt;
You&#039;ve managed to survive the trials and tribulations of your admin application, but that&#039;s only half the battle.&lt;br /&gt;
&lt;br /&gt;
Over the next few days, we&#039;re going to go over some basics of being an admin, and you&#039;ll shadow a Head Admin/Senior Admin to gain experience.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be guided through the admin tools, starting an ticket with someome (bwoink), and other things like keeping the round running.&lt;br /&gt;
Once you&#039;ve shown that you&#039;re getting the hang of the basic tools, you&#039;ll be promoted to Trial Admin and your Trial Period will start.&lt;br /&gt;
&lt;br /&gt;
https://wiki.beestation13.com/view/Admin_Policy_%26_Conduct&lt;br /&gt;
&lt;br /&gt;
Any @Senior Admin should be able to set you up with permissions in game&lt;br /&gt;
&lt;br /&gt;
== Handling Admin Candidates: ==&lt;br /&gt;
&lt;br /&gt;
* Admin Candidates are only to hold that in game rank when a Senior+ Admin is online  to actively mentor then&lt;br /&gt;
** When their perms are granted, make sure they are temporary[[File:Permission panel temp.png|thumb]]&lt;br /&gt;
**&lt;br /&gt;
** &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Admin Training Checklist: For Promotion to Trial  ==&lt;br /&gt;
* ASAY, MSAY and DSAY&lt;br /&gt;
* Operating the ticket panel&lt;br /&gt;
* Operating the player panel (including teleports and admin prison)&lt;br /&gt;
* Operating the traitor panel&lt;br /&gt;
* Basic logging (attack, say etc)&lt;br /&gt;
* Bwoinking players&lt;br /&gt;
* Issuing notes&lt;br /&gt;
* Issuing bans&lt;br /&gt;
* Check antagonists, comboHUD, searching the player list&lt;br /&gt;
* Advanced logging (atmos, full log files, logs from previous rounds)&lt;br /&gt;
* View Variables&lt;br /&gt;
* Round manipulation (shuttles, delay round end)&lt;br /&gt;
* Sample ticket, how to answer tickets and make decisions&lt;br /&gt;
* Proportionate responses to prayers/CC messaging&lt;br /&gt;
== General Guide for in round training ==&lt;br /&gt;
*Admin-Trainer finds a rulebreak, or someone ahelps&lt;br /&gt;
*Admin-Trainer guides the Candidate to start the bwoink or answer it, guides them through it in ASAY. If there&#039;s something that needs fixing, the Admin-Trainer can do it (spawn an item, traitor panel stuff, etc)&lt;br /&gt;
*Rinse/repeat a few times, gives them a good experience with ticket conduct, makes them more confident&lt;br /&gt;
*Socratic method might be useful, where you&#039;re asking them questions and leading them about how something should be handled&lt;br /&gt;
*The Candidate should start telling the Admin-Trainer how the situation should be resolved (spawning item X, ahealing, banning)&lt;br /&gt;
*Admin-Trainer guides them through more or different admin/player interactions, maybe a minor event&lt;br /&gt;
*Then the training wheels come off and they get Admin-Trainer, with the extra buttons&lt;br /&gt;
*They get guided through the extra stuff they can do, do some more guided stuff with the extra abilities they have.&lt;br /&gt;
*Maybe have then run a major event where permission is required.&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Permission_panel_temp.png&amp;diff=32908</id>
		<title>File:Permission panel temp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Permission_panel_temp.png&amp;diff=32908"/>
		<updated>2021-01-04T20:30:51Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Admin Permission Panel&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Admin_Training&amp;diff=32905</id>
		<title>Admin Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Admin_Training&amp;diff=32905"/>
		<updated>2021-01-04T17:53:44Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: Initial draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Onboarding Blurb ==&lt;br /&gt;
Welcome to the team!&lt;br /&gt;
We&#039;re happy to have you onboard.&lt;br /&gt;
You&#039;ve managed to survive the trials and tribulations of your admin application, but that&#039;s only half the battle.&lt;br /&gt;
&lt;br /&gt;
Over the next few days, we&#039;re going to go over some basics of being an admin, and you&#039;ll shadow a Head Admin/Senior Admin to gain experience.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be guided through the admin tools, starting an ticket with someome (bwoink), and other things like keeping the round running.&lt;br /&gt;
Once you&#039;ve shown that you&#039;re getting the hang of the basic tools, you&#039;ll be promoted to Trial Admin and your Trial Period will start.&lt;br /&gt;
&lt;br /&gt;
https://wiki.beestation13.com/view/Admin_Policy_%26_Conduct&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Admin Training Checklist: ==&lt;br /&gt;
* ASAY, MSAY and DSAY&lt;br /&gt;
* Operating the ticket panel&lt;br /&gt;
* Operating the player panel (including teleports and admin prison)&lt;br /&gt;
* Basic logging (attack, say etc)&lt;br /&gt;
* Bwoinking players&lt;br /&gt;
* Issuing notes&lt;br /&gt;
* Issuing bans&lt;br /&gt;
* Check antagonists, comboHUD, searching the player list&lt;br /&gt;
* Advanced logging (atmos, full log files, logs from previous rounds)&lt;br /&gt;
* View Variables&lt;br /&gt;
* Sample ticket, how to answer tickets and make decisions&lt;br /&gt;
* Proportionate responses to prayers/CC messaging&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
&lt;br /&gt;
*Admin-Trainer finds a rulebreak, or someone ahelps&lt;br /&gt;
*Admin-Trainer guides the Candidate to start the bwoink or answer it, guides them through it in ASAY. If there&#039;s something that needs fixing, the Admin-Trainer can do it (spawn an item, traitor panel stuff, etc)&lt;br /&gt;
*Rinse/repeat a few times, gives them a good experience with ticket conduct, makes them more confident&lt;br /&gt;
*Socratic method might be useful, where you&#039;re asking them questions and leading them about how something should be handled&lt;br /&gt;
*The Candidate should start telling the Admin-Trainer how the situation should be resolved (spawning item X, ahealing, banning)&lt;br /&gt;
*Admin-Trainer guides them through more or different admin/player interactions, maybe a minor event&lt;br /&gt;
*Then the training wheels come off and they get Admin-Trainer, with the extra buttons&lt;br /&gt;
*They get guided through the extra stuff they can do, do some more guided stuff with the extra abilities they have.&lt;br /&gt;
*Maybe have then run a major event where permission is required.&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32296</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32296"/>
		<updated>2020-08-30T08:20:48Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: Undo revision 32295 by Bloons3 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 burn damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 brute damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk. Causes light toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32295</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Guide_to_chemistry&amp;diff=32295"/>
		<updated>2020-08-30T08:13:27Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: adds Skewium from TG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] &#039;&#039;&#039;Chemical Heater&#039;&#039;&#039;. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn&#039;t as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 burn damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. On overdose, does 2 brute damage per tick and has a 33% chance to do toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;2 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you&#039;re an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk. Causes light toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5&amp;amp;nbsp;parts&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone&#039;s body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 375 k&lt;br /&gt;
|Every chemist&#039;s favorite, and the leading cause of chemist deaths. &lt;br /&gt;
Reduces stun times by about 300%. Allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move, laugh, and drop items randomly while suffering from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Poisoned Food&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Nitrous Oxide|Nitrous Oxide]]&amp;lt;br&amp;gt;1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;5&amp;amp;nbsp;units&amp;amp;nbsp;Plasma&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1&amp;amp;nbsp;unit&amp;amp;nbsp;Bromine&amp;amp;nbsp;(catalyst)&lt;br /&gt;
|Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.&lt;br /&gt;
|0.02-0.08 units per&amp;amp;nbsp;tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stabilizing Agent|Stabilizing Agent]]&amp;lt;br&amp;gt;1 part [[#Foam Surfactant|Foam Surfactant]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 200k&lt;br /&gt;
|A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers. When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you&#039;re using a chilled container, or it&#039;ll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Radius depends on amount mixed. Has 50/50 chance to open locked containers.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Doesn&#039;t work on Lockers or Crates(sadly). Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates Plastic sheets. 1 Plastic sheet per 10u of solution. Can be used in hand to craft plastic bottles (they work just like beakers)&amp;lt;br&amp;gt;Required to print certain items such as surgical drapes or Plumbing Constructor in the protolathes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barber&#039;s Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber&#039;s Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide? It will create [[Guide_to_Atmospherics#CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] in gas form. Might be useful for creative traitors.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple very unpleseant life forms. You always want to have Security on hot standby if you attemtp this. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life Friendly}}Life Friendly&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Creates a or multiple friendly life forms. If you want to have some fun creating life and not end up getting exectuted by security (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Mindbreaker Toxin|Mindbreaker&amp;amp;nbsp;Toxin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Pacifies by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive and aggressive grabs. Non-harmful weapons such as disablers still work. Metabolizes at the rate of 0.1 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&amp;amp;nbsp;parts&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake CBZ}}Fake CBZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Concentrated BZ&amp;lt;br&amp;gt;3 parts Neurine&lt;br /&gt;
|Looks and acts exactly like Concentrated BZ, but affects everyone as if they were not a changeling. Useful for sneaky changelings to bluff their way out of difficult situations.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;2 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Plasma&amp;lt;br&amp;gt;5 parts Uranium&amp;lt;br&amp;gt;5 parts Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Changes identity by randomizing the subject&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part[[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Skeleton Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don&#039;t wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A short-lived sedative which stuns after a bit, but can be deadly in large doses. Results in 1 units instead of 5.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Very Mild Hallucinations&lt;br /&gt;
|Popular legend about this drug lead CentCom to space-alter its effects, which now only creates simple hallucinations like reporting you as &amp;quot;dead&amp;quot;. Space drugs, far simpler to create, have taken its place. Results in 5 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Mute Toxin|Mute Toxin]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Nothing|Nothing]]&lt;br /&gt;
|Gestures&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim&#039;s ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sulfonal|Sulfonal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser, [[Guide_to_botany#Deathberry|Death Berry]], [[Guide_to_botany#Poison-berry|Poison-Berry]]&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It&#039;s metabolized very slowly.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Perfluorodecalin|Perfluorodecalin]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Causes headaches and sickness at first,followed by failure of cellular respiration leading to cardiac arrest, suffocating its target.&#039;&#039;&#039;Often extremely lethal&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&amp;amp;nbsp;part&amp;amp;nbsp;[[#Unstable Mutagen|Unstable&amp;amp;nbsp;Mutagen]]&amp;lt;br&amp;gt;3 part [[#Itching Powder|Itching Powder]]&amp;lt;br&amp;gt;1 part [[Guide_to_food_and_drinks#Milk|Milk]]&lt;br /&gt;
|Stamina, Brute to Skeletons&lt;br /&gt;
|Does 7.5 stamina damage per tick. 50u overdose threshold. If overdosed, it has a 4% chance to cause 200 stamina damage to a random limb, temporarily disabling it. If you&#039;re a skeleton or a plasmaman, it will deal additional 0.5 brute damage per tick, and if overdosed has 4% chance to cause 200 brute damage to a random limb  instead of stamina damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim&#039;s screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim&#039;s screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 20 cycles, causes the victim&#039;s screen to display a rocking motion. Deals 0.5 toxin damage per tick. &amp;lt;br&amp;gt;Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes. &lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated BZ}}Concentrated BZ&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Nitrous Oxide&amp;lt;br&amp;gt;40 parts Plasma&lt;br /&gt;
|Brain, revealing and incapacitating changelings&lt;br /&gt;
|Does minor brain damage, 2/tick, capped at 50 total. Disables changeling hivemind, drains chemicals and causes suffocation in changelings only.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and &#039;&#039;&#039;inject&#039;&#039;&#039;{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target&#039;s bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as &#039;&#039;&#039;ingest&#039;&#039;&#039;, where the reagent simply enters the target&#039;s bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Lavaland/Space_Role&amp;diff=31301</id>
		<title>Lavaland/Space Role</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Lavaland/Space_Role&amp;diff=31301"/>
		<updated>2020-03-11T13:15:11Z</updated>

		<summary type="html">&lt;p&gt;Bloons3: change made to update link information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lavaland and the depths of space possess a wide array of ghost playable roles, ranging from some simple farmers to trained soldiers. All roles have unique objectives, characteristics and ultimately unique goals, they all have different ways they are expected to tackle dealing with the inhabitants of lavaland and the station.&lt;br /&gt;
&lt;br /&gt;
Check &amp;quot;spawners&amp;quot; under the Ghost tab to take one of these roles, if any are available. Not all of these roles will be available to play in one shift due to the random generation of space and lavaland. &lt;br /&gt;
&lt;br /&gt;
Free slots for fugitive hunters and crafted golem shells also appear in this menu. Posibrains and most antag roles do not. If you want to be a space pirate but missed the roll, you&#039;ll need to find their ship and click a sleeper.&lt;br /&gt;
&lt;br /&gt;
== Neutral Roles ==&lt;br /&gt;
Generally indifferent to everyone else. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that [https://forums.beestation13.com/t/new-rulings/42 escalation rules against ghost roles are relaxed] - crew are free to attack golems for minerals, podpeople for their somatorays and so on.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
![[File:Podman.png]]&amp;lt;br&amp;gt;[[Seed Vault Dwellers]]&lt;br /&gt;
|Be created to spread virtue and peace. Waste your time growing dope and revolvers. Shoot yourself with the Revolvers. Honestly you&#039;re just a botanist who does not have to worry about assistants rushing you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cow.png|64px]]&amp;lt;br&amp;gt;[[Animal Hospital]]&lt;br /&gt;
|Essentially spawn as a Medical Doctor in hell, but without patients. Get lucky and heal a weary miner, or get unlucky and suicide from boredom.&amp;lt;br&amp;gt; Occasionally host a [[Blood_Cult|book club]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px]]&amp;lt;br&amp;gt;[[Beach Bum]]&lt;br /&gt;
|Serve drinks to miners, serve drinks to lifeguards, serve drinks to yourself. Die of alcohol poisoning. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hermit.png]]&amp;lt;br&amp;gt;[[Hermit]]&lt;br /&gt;
|Live in a hole in the wall. Dig your way to freedom or subsist off of mushrooms. Suffocate because your oxygen mask and tank are located across the room and you don&#039;t have a flashlight. Generally act like the Assistant of lavaland.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Golem.png|64px]]&amp;lt;br&amp;gt;[[Free Golem]]&lt;br /&gt;
|Yeah, go do whatever.&lt;br /&gt;
|-&lt;br /&gt;
![[File:protoRIG.png|64px]]&amp;lt;br&amp;gt;[[Ancient Station Role]]&lt;br /&gt;
|Spawn on a derelict station abandoned for over one hundred years. Die to lack of oxygen. Suicide when you destroy all your food supplies. Die when the space carp kill you. Die when the Hivebots kill you. Against all odds, maybe survive and thrive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Roles ==&lt;br /&gt;
These roles are almost always hostile, or at least very avoidant towards any outside faction.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndiComms.png]]&amp;lt;br&amp;gt;[[Syndicate Lavaland Base Personnel]]&lt;br /&gt;
|Use your syndicate comms to &amp;lt;s&amp;gt;sow paranoia and panic among the Nanotrasen scum&amp;lt;/s&amp;gt; shitpost very loudly. Create &amp;lt;s&amp;gt;biological weapons of mass terror and destruction&amp;lt;/s&amp;gt; the biggest drug lab in history. Shoot &amp;lt;s&amp;gt;Nanotrasen invaders in the head&amp;lt;/s&amp;gt; each other with donksoft guns. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png]]&amp;lt;br&amp;gt;[[Ashwalkers|Ashwalker]]&lt;br /&gt;
|Be lava Lizards. Prove you don&#039;t need fancy guns to beat Goliaths. Die to a Watcher. Either be a minor nuisance to the miners, or proceed to annex the Mining Base. Spam lizard talk on the general radio. Get killed by security for spamming the radio, and coincidentally killing the miners.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed Roles==&lt;br /&gt;
Removed, disabled, or sometimes never implemented for unclear reasons. Whatever the case might be, there&#039;s no way you&#039;ll find them anywhere&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devil.gif|64px]]&amp;lt;br&amp;gt;[[Demonic Friend]]&lt;br /&gt;
|Try to act as a guardian devil. Watch in horror as the assistant you&#039;re guarding suicides. Get cast back into the pits of hell.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndiComms.png]]&amp;lt;br&amp;gt;[[Lone Syndicate Comms Agent]]&lt;br /&gt;
|Impersonate CentComm. Generally annoy the hell out of Nanotrasen crew from the comfort of your tiny base. Fight crippling loneliness and get murdered by a powergaming space explorer. Get granted a bigger base, and also friends, by the gods.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lavadwarf.png|64px]]&amp;lt;br&amp;gt;[[Lava Dwarf]]&lt;br /&gt;
|Gain 2D graphics. Get drunk. Make uranium armour and don&#039;t question the safety hazards. Get drunk. Strip mine half the planet. Get drunk. Kill those damn [[Seed Vault Dwellers|elves!]] Get drunk. Attack an Ash Drake for !!FUN!! Get drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[Escaped Prisoners]]&lt;br /&gt;
|Try to murder the miners. Be sad because all the miners have already died in the first 10 minutes and the mining shuttle console is smashed to bits. Eventually return to the code as an on-station midround antagonist.&lt;br /&gt;
|-&lt;br /&gt;
![[Ironhawk Marine]]&lt;br /&gt;
|Survive a violent crash landing. Shoot lavaland monsters with your crummy gun. Shoot all the windows on the mining outpost.&lt;br /&gt;
|-&lt;br /&gt;
![[Penitent Exile]]&lt;br /&gt;
|Try to redeem yourself. Fail because the game doesn&#039;t specify what you can do to redeem yourself. Cry because you will never be fully implemented.  &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Bloons3</name></author>
	</entry>
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