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		<id>https://wiki.beestation13.com/w/index.php?title=Hacking&amp;diff=39239</id>
		<title>Hacking</title>
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		<updated>2025-09-20T06:32:53Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: /* Hackables */ Added MODsuits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your tools ==&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves]]&#039;&#039;&#039; for mitigating shocks. Hackables have power lines, and cutting/pulsing these without gloves can and will harm you. It&#039;s possible to hack without them, but it will be slow, painful, and you&#039;ll need ointment. Alternatively you can drink [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], which makes you immune to shocks for a short while. &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver]]&#039;&#039;&#039; for opening up panels and the like. A necessary tool.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters]]&#039;&#039;&#039; for cutting and mending wires.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool]]&#039;&#039;&#039; for pulsing wires. Not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler]]&#039;&#039;&#039; can be used as a ghetto alternative to a Multitool and to pulse wires remotely. Attach one to a wire, then use a second signaler to pulse that wire.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints]]&#039;&#039;&#039; for easy peasy wire identification. If you can get it, it contains a map of all the hackable wires when read. It will remove the need for testing wires to find their function.&lt;br /&gt;
== Hackables ==&lt;br /&gt;
=== [[File:AirAlarm.png|64px|link=Air_Alarm]] [[Air Alarm]] ===&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;. &lt;br /&gt;
#*&#039;&#039;&#039;Syphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SYPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#*&#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Syphon&lt;br /&gt;
|Starts PANIC SYPHON||Nothing||Toggles PANIC SYPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm&lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s ===&lt;br /&gt;
Both internal and external access airlocks are hackable. Wires are randomized for each airlocks on the station. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] in hand, click on the airlock to open the panel and expose the wiring.&lt;br /&gt;
# With [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]], or an empty hand, click on the airlock to access the wiring.&lt;br /&gt;
# Hold a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] in your active hand and click &amp;quot;pulse&amp;quot; to pulse a wire, or hold [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and click &amp;quot;cut&amp;quot; to cut a wire. &lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] the door again to shut the panel. &lt;br /&gt;
* There are two main power wires and two auxiliary power wires.&lt;br /&gt;
* Disabling any main power wire (by pulsing or cutting) will make the backup (auxiliary) power work after 10 seconds. Disabling both a main and an auxiliary power wire will make door lose power until either main or auxiliary power is restored.&lt;br /&gt;
** If the door is unpowered, it can be opened with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], unless the bolts are down.&lt;br /&gt;
* Disabling AI connection will make [[AI|AI]] and [[Cyborg|Cyborgs]] unable to interact with this door. [[AI|AIs]] can still hack a door by clicking it. It takes around a minute, and once the door is hacked, they&#039;ll be able to use it forever, even without AI connection wire.&lt;br /&gt;
*All wires on airlocks will shock if cut without protection. &lt;br /&gt;
*Pulsing wires has no effect if the door is currently without power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Main Power&lt;br /&gt;
|Disables main power. ||Restores main power. May shock you, but does not electrify door.||Disables main power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power&lt;br /&gt;
|Disables auxiliary power. May shock you, but does not electrify door.||Restores auxiliary power. May shock you, but does not electrify door.||Disables auxiliary power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
|Door rejects everyone. Makes it so pulsing the &amp;quot;open&amp;quot; wire will open the door.||Restores normal ID-checks.||Flashes lights on the door, as if someone without access tries to open it.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops door bolts.||Just shocks, does nothing else||Drops door bolts if they are up. Raises them if they are down and door is powered.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
|Disables the red bolt lights. Only testable if bolts are down.||Enables bolt lights.||Toggles bolt lights.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
|Nothing.||Nothing.||Opens the door if it either requires no access or if ID scan wire has been cut.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
|Disables AI control (Temporarily).||Restores AI control.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
|Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
|Just shocks, does nothing else||Just shocks, does nothing else||Shocks user&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, letting the door crush people when it closes.||Enables safety.||Toggles safety.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
|Causes the door to close almost instantly after opening.||Restores.||Toggles door timing.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (dud)&lt;br /&gt;
|Just shocks, does nothing else||Just shocks, does nothing else||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window at bottom when hacking&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Means&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The door bolts look up.||Door bolts are up (not locked).&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts have fallen!||Door bolts are down (locked).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The test light is on.||Door is powered.&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Door is not powered (can be opened with [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI Connection&lt;br /&gt;
|The AI connection light is on.||AI can control the door and hasn&#039;t hacked it.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||AI either hacked a door or can&#039;t control it.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Door safety is off (can crush people).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Door safety is on (can&#039;t crush people).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timer&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
|The timer is powered on.||Door closes automatically. &lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Door doesn&#039;t close automatically. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timing&lt;br /&gt;
|The speed light is on.||Door timing is normal (closes after a delay).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Door timing is reduced (closes without delay).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
|The emergency light is on.||Emergency access is enabled (no access restrictions). &lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Emergency access is disabled (normal access restrictions). &lt;br /&gt;
|}&lt;br /&gt;
====Airlock Difficulties====&lt;br /&gt;
Airlocks have 6 levels of difficulty levels. These changes the number and kinds of wire an airlock has and also label some wires for the easier ones, allowing you to know what the wires are in advance.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039;: 4 power wires, 0 shock wires, 0 dud wires, Labelled wires: Open, Bolts, Shock, Safety, Timing.&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039;: 4 Power wires, 0 shock wires, 1 dud wire, Labelled wires: Safety, Timing.&lt;br /&gt;
* &#039;&#039;&#039;Protected&#039;&#039;&#039;: 4 power wires, 1 shock wire, 1 dud wire.&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;: 4 power wires, 1 shock wire, 2 dud wires.&lt;br /&gt;
* &#039;&#039;&#039;Elite&#039;&#039;&#039;: 4 power wires, 2 shock wires, 2 dud wires.&lt;br /&gt;
* &#039;&#039;&#039;Maximum&#039;&#039;&#039;: 2 power wires, 2 shock wires, 2 dud wires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Airlock Strategies ====&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open&#039;&#039;&#039;. Pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.&lt;br /&gt;
*Start pulsing top to bottom. Look at the &amp;quot;test light&amp;quot; as you pulse. If it switches to off you did it. Just crowbar it open. If you hit the bolt wire pulse it again to lift the bolts.&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute. &#039;&#039;&#039;Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn&#039;t go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute. &lt;br /&gt;
* &#039;&#039;&#039;Ghetto hacking&#039;&#039;&#039; involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don&#039;t have a multi-tool. Note that this is a bad idea if you lack gloves.&lt;br /&gt;
* &#039;&#039;&#039;Open ID restricted doors&#039;&#039;&#039; by pulsing a main power wire and then crowbarring it open. If it&#039;s bolted, be sure to pulse the bolt wire before you kill the power, since you can&#039;t bolt/unbolt an unpowered door. &lt;br /&gt;
* &#039;&#039;&#039;Create a pain-in-the-ass-obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
* &#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secure airlocks ====&lt;br /&gt;
Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock&#039;s security level, examine it.&lt;br /&gt;
There are 3 levels of airlock security:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Normal security&#039;&#039;&#039;&lt;br /&gt;
Normal airlocks, they have no additional security.&lt;br /&gt;
* &#039;&#039;&#039;Medium security&#039;&#039;&#039;&lt;br /&gt;
To create a medium security airlock, use 2 sheets of &#039;&#039;&#039;metal&#039;&#039;&#039; on a normal airlock with an open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
No change in door resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Slice through the wires&#039; protection with a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
* &#039;&#039;&#039;High security&#039;&#039;&#039;&lt;br /&gt;
To create a high security airlock, use 2 sheets of &#039;&#039;&#039;plasteel&#039;&#039;&#039; on a normal airlock with open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor is multiplied by 1.5, making the door harder to destroy through brute force.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Cut through the &#039;&#039;&#039;electrified&#039;&#039;&#039; protective grille with &#039;&#039;&#039;[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]&#039;&#039;&#039;. If you don&#039;t wear insulated gloves, you may get shocked.&lt;br /&gt;
# Slice through the outer layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the outer plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Slice through the inner layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the inner plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
=== [[File:ModernAPC.png|64px|link=APC]] [[APC]] ===&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
# Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
# Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
* Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
* Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
!ID Lock&lt;br /&gt;
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|ID Lock&lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off.||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] ===&lt;br /&gt;
&#039;&#039;I NEED 50,000 RCDS STAT!&#039;&#039;&lt;br /&gt;
# Click on the Autolathe to open it.&lt;br /&gt;
# Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
|Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|-&lt;br /&gt;
!Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]] ===&lt;br /&gt;
Use these tools in this order to hack a borg:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:High power cell updated.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Law sync module&lt;br /&gt;
|Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link&lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light&lt;br /&gt;
|Toggles the borg&#039;s camera.||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware&lt;br /&gt;
|Resets the borg&#039;s module so it can pick another one.||Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing||---||---||---&lt;br /&gt;
|}&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
=== [[File:Scanner.gif|64px]] DNA Scanner ===&lt;br /&gt;
# Open maintenance panel with a screwdriver&lt;br /&gt;
# Use a multitool or wirecutters to access wiring&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
|Disables access checks on connected console.||Restores.||Temporarily disables access checks on connected console.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Prevents locks being toggleable from DNA console.||Restores.||Toggles scanner locks.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
|Bolts open the scanner.||Nothing.||Opens/closes the scanner if it isn&#039;t locked.&lt;br /&gt;
|-&lt;br /&gt;
!Irradiate&lt;br /&gt;
|Disables scanner and irradiates.||Restores and irradiates.||Irradiates.&lt;br /&gt;
|-&lt;br /&gt;
!Shock (2 wires)&lt;br /&gt;
|High chance to shock.||High chance to shock.||Chance to shock.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
===[[File:fax.gif|64px]] Fax Machine ===&lt;br /&gt;
&lt;br /&gt;
Fax machines, the technology of the future! Hack them to send additional items to another department, or to play a prank on the paperwork-inclined [[Head of Personnel]].&lt;br /&gt;
# Unscrew the maintenance panel with a screwdriver.&lt;br /&gt;
# Access the wires with wirecutters or a multitool.&lt;br /&gt;
# When done hacking, screw the maintenance panel back on with a screwdriver.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground&lt;br /&gt;
|Electrifies the fax machine.||De-electrifies the fax machine.||Electrifies the fax machine for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Signal&lt;br /&gt;
|Makes the fax machine invisible to others on the network.||Enables network visibility.||Toggles the fax machine&#039;s network visibility.&lt;br /&gt;
|-&lt;br /&gt;
!Throw&lt;br /&gt;
|Makes the fax machine eject received documents at high speed in a random direction.||Restores normal ejection speed.||Toggles the fax machine&#039;s high-speed ejection.&lt;br /&gt;
|-&lt;br /&gt;
!Load Check&lt;br /&gt;
|Allows the fax machine to send some non-paper items.||Disallows sending exotic faxes.||Toggles the fax machine&#039;s exotic fax sending.&lt;br /&gt;
|-&lt;br /&gt;
!Dud&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Means&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Electrified&lt;br /&gt;
|A red light is off.||Fax machine is not electrified.&lt;br /&gt;
|-&lt;br /&gt;
|A red light is blinking.||Fax machine is electrified.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Network visibility&lt;br /&gt;
|The network light is on.||Fax machine is visible to others.&lt;br /&gt;
|-&lt;br /&gt;
|The network light is off.||Fax machine is not visible to others.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Throwing&lt;br /&gt;
|The output servo is on.||Fax machine will drop received faxes on its tile.&lt;br /&gt;
|-&lt;br /&gt;
|The output servo is spinning rapidly.||Fax machine will throw received faxes.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Exotic input&lt;br /&gt;
|The input servo is on.||Fax machine will only accept paper sheets and pictures.&lt;br /&gt;
|-&lt;br /&gt;
|The input servo is spinning rapidly.||Fax machine will accept some non-standard items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If hacked to accept exotic items, you can send the following items through the fax network:&lt;br /&gt;
* [[Guide_to_Food#Pizza_Slice|Pizza slice]]s&lt;br /&gt;
* [[Guide_to_Food#Bread_Slice|Bread slice]]s&lt;br /&gt;
* [[Guide_to_Food#Donk-Pocket|Donk-Pocket]]s&lt;br /&gt;
* [[Guide_to_Food#Cookie|Cookie]]s (including [[Guide_to_Food#Sugar_Cookie|sugar]], [[Guide_to_Food#Oatmeal_Cookie|oatmeal]] and [[Guide_to_Food#Raisin_Cookie|raisin]])&lt;br /&gt;
* [[Guide_to_Food#Pancake|Pancake]]s&lt;br /&gt;
* Throwing stars&lt;br /&gt;
* Space cash&lt;br /&gt;
* Credit holochips&lt;br /&gt;
* [[Identification_Card|ID card]]s, including [[Emag]]s&lt;br /&gt;
* Mail&lt;br /&gt;
&lt;br /&gt;
===[[File:Standard_modsuit.png|64px|link=MODsuits]] [[MODsuits]] ===&lt;br /&gt;
&lt;br /&gt;
# Open the maintenance cover with a screwdriver.&lt;br /&gt;
# Access the wires with wirecutters or a multitool.&lt;br /&gt;
# When done hacking, close the maintenance cover with a screwdriver.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground&lt;br /&gt;
|Electrifies the MODsuit.||De-electrifies the MODsuit.||Electrifies the MODsuit for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Disable&lt;br /&gt;
|Makes the MODsuit malfunction.||Makes the MODsuit function properly.||Makes the MODsuit malfunction.&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Clears the MODsuit&#039;s access restrictions.||Nothing.||Toggles the MODsuit&#039;s lock.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Breaks the MODsuit&#039;s interface.||Restores the MODsuit&#039;s interface.||Toggles the functionning of the MODsuit&#039;s interface.&lt;br /&gt;
|-&lt;br /&gt;
!Dud (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Means&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Electrified&lt;br /&gt;
|The orange light is off.||MODsuit is not electrified.&lt;br /&gt;
|-&lt;br /&gt;
|The orange light is on.||MODsuit is electrified.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Malfunction&lt;br /&gt;
|The red light is blinking.||MODsuit is functionning properly.&lt;br /&gt;
|-&lt;br /&gt;
|The red light is off.||MODsuit is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The green light is off.||MODsuit is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|The green light is on.||MODsuit is locked.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Interface&lt;br /&gt;
|The yellow light is on.||MODsuit interface is functionning properly.&lt;br /&gt;
|-&lt;br /&gt;
|The yellow light is off.||MODsuit interface is broken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A malfunctioning MODsuit will slowly drain its battery, arbitrarily deactivate modules, and become partially unresponsive to interface controls.&lt;br /&gt;
&lt;br /&gt;
A broken interface will make the interface panel completely inaccessible.&lt;br /&gt;
&lt;br /&gt;
=== [[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]] ===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Particle Accelerator]] ===&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
#Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
==== How To ====&lt;br /&gt;
# Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
# Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
# Cut the wire which prompted the statement&lt;br /&gt;
# Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
=== [[File:Emitter_On.gif|64px]] Particle Emitter ===&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
=== [[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
#Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]] ===&lt;br /&gt;
# Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
# Three wires:&lt;br /&gt;
#* &#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
# Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:Requests_Console.gif|64px]][[Computers#Requests_Console|Requests Console]] ===&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
=== [[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
# Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
# Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
# Open.&lt;br /&gt;
=== [[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset. &lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
=== [[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s ===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it.&lt;br /&gt;
# With a screwdriver in hand, click on the camera.&lt;br /&gt;
# You can now do one of two things:&lt;br /&gt;
#* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&amp;lt;br&amp;gt; The AI will receive a camera alert upon re-activation of a camera.&lt;br /&gt;
#* &#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
=== [[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]] ===&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Open the storage unit&#039;s maintenance panel with a screwdriver and two things can be changed:&lt;br /&gt;
# Pressing the button next to the green LED light will turn the safety off, allowing you to cram a body in.&lt;br /&gt;
# The UV energy dial can be cranked up from the original 15nm to 185nm, completely frying the contents of the storage to a crisp. Which may include the aforementioned body.&lt;br /&gt;
=== {{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]] ===&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to both order (for example advanced clowning supplies) and sell (human organs, pet hides) contraband items. This will not unlock as many crates as an [[Emag]].&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
=== [[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]] ===&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
# With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#* &#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Stops the countdown.||Nothing.||Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Explodes.||Nothing, u ded.||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode. &lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]. &lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
=== [[File:Tesla_coil.gif|64px]] Tesla Coil ===&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
=== [[File:Vendboozeomat.gif|64px|link=Vending machines]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.gif|64px|link=Vending machines]] [[Vending machines|Vending Machines]] ===&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#Button to toggle speaker on/off.&lt;br /&gt;
#Four lights:&lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access. &lt;br /&gt;
#Four wires:&lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Contraband&lt;br /&gt;
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
* To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
* Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
* You can emag buttons to remove access restrictions.&lt;br /&gt;
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*# Grab two signalers and adjust their frequencies.&lt;br /&gt;
*# Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
* A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
* If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
# Cut the bolts wire&lt;br /&gt;
# Cut every other wire except the shock wire&lt;br /&gt;
# Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
* Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
* If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
* Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
* The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
* Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
* You can make remote voice-activated bombs:&lt;br /&gt;
*# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*# Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
* On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=Machines&amp;diff=39234</id>
		<title>Machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=Machines&amp;diff=39234"/>
		<updated>2025-09-18T16:33:14Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: /* Machines */ The bluespace miner was removed 4 years ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Machine Construction Steps =&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.&lt;br /&gt;
== Swapping Power Cells ==&lt;br /&gt;
You can easily replace the power cells of most machines that use one. For that simply use a [[File:Screwdriver_tool.png]]&#039;&#039;&#039;screwdriver&#039;&#039;&#039; on the machine to open the maintenance hatch, then with a [[File:High power cell updated.png]]&#039;&#039;&#039;power cell&#039;&#039;&#039; in your hand, click on the machine. It will replace the power cell with the one that was in your hand and give you back the power cell that was inside the machine.&lt;br /&gt;
= Machines =&lt;br /&gt;
__TOC__&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; the Autolathe can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Increases ore output - plus 15% per upgrade tier.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Smelts ores more quickly.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases ore output - plus 20% per upgrade tier.&lt;br /&gt;
|}&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases material storage.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Recovers materials more efficiently (25% per tier).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed&#039;s own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; allows better plant stats to be saved onto disks.&lt;br /&gt;
* &#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Production rate and endurance.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Potency and yield.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chemical Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:High power cell updated.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Beaker.png]]Beaker of Synthflesh&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. The cloning machine requires synthflesh in order to operate, which can be produced through [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won&#039;t open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:High power cell updated.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and the ability to scan husks.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences.&lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
== Thermomachine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Thermomachine Board &amp;lt;br&amp;gt; (Use screwdriver on board to select type)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Wider range of available temperatures.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant&#039;s growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of water &amp;amp; nutrient the tray can hold.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food and drinks|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide to Food|Griddle]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9c9c9c; width:15%&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#9c9c9c;&amp;quot; |Parts needed&lt;br /&gt;
! style=&amp;quot;background-color:#9c9c9c;&amp;quot; |Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grill.PNG|64x64px]]&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px;&amp;quot; |&lt;br /&gt;
 1x [[File:Module.png|64px]] Griddle (Machine Drive)&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
|&lt;br /&gt;
#[[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Used in the frying of objects!&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#9c9c9c;&amp;quot; |Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* Upgraded Micro-Lasers, sadly, do nothing for improving the Griddle, meaning working is optimal condition&lt;br /&gt;
|}&lt;br /&gt;
==[[Oven]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9c9c9c; width:15%&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#9c9c9c;&amp;quot; |Parts needed&lt;br /&gt;
! style=&amp;quot;background-color:#9c9c9c;&amp;quot; |Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oven.png|64x64px]]&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px;&amp;quot; |&lt;br /&gt;
 1x [[File:Module.png|64px]] Oven (Machine Drive)&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
|&lt;br /&gt;
#[[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Can be used to bake breads, cake&#039;s, and is needed in multiple recipes.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#9c9c9c;&amp;quot; |Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
* Upgraded Micro-Lasers, sadly, do nothing for improving cook time&#039;s, and cannot be upgraded further. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_food_and_drinks#Butchering|Gibber]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, [[Guide_to_combat#Grabbing|grab them aggressively]] and then click the gibber with an empty hand while on [[Starter_guide#Grab_Intent|grab]] intent [[File:Intent_Grab.png]]. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of meat slabs produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of food items produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* &#039;&#039;&#039;Plant produce&#039;&#039;&#039;: Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stores food items.&lt;br /&gt;
* &#039;&#039;&#039;Drinks&#039;&#039;&#039;: Stores drinks, named &#039;drink showcase&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slimes&#039;&#039;&#039;: Stores slime extracts, named &#039;smart slime extract storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Organs&#039;&#039;&#039;: Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* &#039;&#039;&#039;Chems&#039;&#039;&#039;: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named &#039;smart chemical storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Viruses&#039;&#039;&#039;: Can store the same items as smart chemical storage, but the fridge is named &#039;smart virus storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Disks&#039;&#039;&#039;: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them &#039;useful&#039; tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better stock parts:&#039;&#039;&#039; Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
== [[Nanites|Public Nanite Chamber]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don&#039;t multitool the board it will default to cloud 1. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Lifeform Stasis Unit}}&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Inject chemicals stored inside with beakers.&lt;br /&gt;
&lt;br /&gt;
Allows to inject chemical mixes. The name of the chemical displayed will be the one that is the most present inside a beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to hold more beakers.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators&#039;&#039;&#039; reduces the ammount of chemicals used per injection. Making it so that at max upgrade, injecting someone only consumes 5u of chemicals, while still injecting 10u.&lt;br /&gt;
|}&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:High power cell updated.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.&amp;lt;br&amp;gt; Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. &amp;lt;br&amp;gt;In this research mode, the tank must also be refilled every 5 minutes or so. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad&#039;s perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can&#039;t be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; reduces power cost.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wirecutters here to link Station to Hub&amp;lt;br&amp;gt; and Console immediately next to it)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can&#039;t be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;1x Refill packs&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scangate.png|64x64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they&#039;re diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=MODsuits&amp;diff=39193</id>
		<title>MODsuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=MODsuits&amp;diff=39193"/>
		<updated>2025-08-24T04:34:06Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: /* Other Printable Modules */ The MOD radiation protection module is not in the game (commented out in the code)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;[[File:Modsuit ui.png|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
=MODsuits=&lt;br /&gt;
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you&#039;ll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!&lt;br /&gt;
&lt;br /&gt;
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function. &lt;br /&gt;
&lt;br /&gt;
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user&#039;s movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.&lt;br /&gt;
&lt;br /&gt;
To charge your MODsuit&#039;s cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.&lt;br /&gt;
&lt;br /&gt;
To extract the core and the cell, use a screwdriver on the pack and then use a wrench.&lt;br /&gt;
&lt;br /&gt;
To update your MODsuit&#039;s access, use a screwdriver on your suit and swipe your ID on it.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver &#039;&#039;&#039;OR&#039;&#039;&#039; craft one with an ethereal heart.&lt;br /&gt;
# [[File:Modconstruction.png]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver core to shell.&lt;br /&gt;
# [[File:Modhelm.png]] Add helmet to assembly.&lt;br /&gt;
# [[File:Modchestplate.png]] Add chestplate to assembly.&lt;br /&gt;
# [[File:Modgauntlet.png]] Add gauntlets to assembly.&lt;br /&gt;
# [[File:Modboots.png]] Add boots to assembly.&lt;br /&gt;
# [[File:Wrench.png]] Wrench assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver assembly.&lt;br /&gt;
# [[File:Standard armor.png]] Add external plating to assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver.&lt;br /&gt;
# [[File:Power_cell.png]] Insert cell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Close modsuit panel with screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
The chosen plating determines the suit&#039;s look, and protections. There are currently 6 printable armors in total:&lt;br /&gt;
&lt;br /&gt;
[[File:Standard armor.png|64px]] [[#Standard MODsuit|&#039;&#039;&#039;Standard Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Engineering armor.png|64px]] [[#Engineering MODsuit|&#039;&#039;&#039;Engineering Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Atmos armor.png|64px]] [[#Atmospherics MODsuit|&#039;&#039;&#039;Atmospheric Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Medical armor.png|64px]] [[#Medical MODsuit|&#039;&#039;&#039;Medical Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Security_armor.png|64px]] [[#Security MODsuit|&#039;&#039;&#039;Security Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cosmohonk theme.png|64px]] [[#Cosmohonk MODsuit|&#039;&#039;&#039;Cosmohonk Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!&lt;br /&gt;
&lt;br /&gt;
=Station MODsuit Themes=&lt;br /&gt;
==[[File:Standard modsuit.png|64px]]Standard MODsuit==&lt;br /&gt;
&#039;&#039;A civilian class suit by Nakamura Engineering, doesn&#039;t offer much other than slightly quicker movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#F2F2F2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 0&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 25&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Skins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Civilian modsuit.png]] Civilian&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Engineering modsuit.png|64px]]Engineering MODsuit==&lt;br /&gt;
&#039;&#039;An engineer-fit suit with heat and shock resistance. Nakamura Engineering&#039;s classic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#FFF7E6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 20&lt;br /&gt;
|energy = 10&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics modsuit.png|64px]]Atmospheric MODsuit==&lt;br /&gt;
&#039;&#039;An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#FFF7E6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 10&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chief modsuit.png|64px]]Advanced MODsuit==&lt;br /&gt;
&#039;&#039;An advanced version of Nakamura Engineering&#039;s classic suit, shining with a white, acid and fire resistant polish.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to the [[Chief Engineer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF7E6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 20&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*Advanced Magboots&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Cargo modsuit.png|64px]]Loader MODsuit==&lt;br /&gt;
&#039;&#039;An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to [[Cargo Technician|Cargo Technicians]] and the [[Quartermaster]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF2E6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 10&lt;br /&gt;
|fire = 25&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*Hydraulic Clamp&lt;br /&gt;
*Loader Module&lt;br /&gt;
*Magnet Module&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Mining modsuit.png|64px]]Mining MODsuit==&lt;br /&gt;
&#039;&#039;A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This MODsuit design is only available throught the Mining Equipment Vendor.&lt;br /&gt;
&lt;br /&gt;
Comes with a unique Ash Accretion module that grant increased armor when stepping on non station turf.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF2E6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15 (55)&lt;br /&gt;
|bullet = 5 (15)&lt;br /&gt;
|laser = 5 (25)&lt;br /&gt;
|energy = 5 (25)&lt;br /&gt;
|bomb = 30 (70)&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Medical modsuit.png|64px]]Medical MODsuit==&lt;br /&gt;
&#039;&#039;A lightweight suit by DeForest Medical Corporation, allows for easier movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6FBFF; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 5&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 60&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Skins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Corpsman.png]] Corpsman&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rescue modsuit.png|64px]]Rescue MODsuit==&lt;br /&gt;
&#039;&#039;An advanced version of DeForest Medical Corporation&#039;s medical suit, designed for quick rescue of bodies from the most dangerous environments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6FBFF; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 10&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*[[#Quick Carry|Quick-Carry]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Prototype modsuit.png|64px]]Research MODsuit==&lt;br /&gt;
&#039;&#039;A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belongs to the [[Research Director]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#F8F5FF; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 10&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*[[#Reagent Scanner|Reagent Scanner]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Securitysuit.png|64px]]Security MODsuit==&lt;br /&gt;
&#039;&#039;An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#FFEAE6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 15&lt;br /&gt;
|laser = 15&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 25&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 75&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Safeguardsuit.png|64px]]Safeguard MODsuit==&lt;br /&gt;
&#039;&#039;An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to the [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFEAE6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 15&lt;br /&gt;
|laser = 15&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 40&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 95&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magnate.png|64px]]Magnate MODsuit==&lt;br /&gt;
&#039;&#039;A fancy, very protective suit for Nanotrasen&#039;s captains. Shock, fire and acid-proof while also having a large capacity and high speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ebebfa; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 20&lt;br /&gt;
|bullet = 15&lt;br /&gt;
|laser = 15&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Cosmohonk.png|64px]]Cosmohonk MODsuit==&lt;br /&gt;
&#039;&#039;A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#ffe6ff; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 5&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 20&lt;br /&gt;
|energy = 20&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 60&lt;br /&gt;
|acid = 30&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 1.25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Offstation MODsuit Themes=&lt;br /&gt;
==[[File:Syndiemod.png|64px]]Syndicate MODsuit==&lt;br /&gt;
&#039;&#039;A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#ffece6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15 (40)&lt;br /&gt;
|bullet = 20 (50)&lt;br /&gt;
|laser = 15 (30)&lt;br /&gt;
|energy = 15 (40)&lt;br /&gt;
|bomb = 35&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 50&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*[[#Armor Booster|Armor Booster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Elitemodsuit.png|64px]]Elite Syndicate MODsuit==&lt;br /&gt;
&#039;&#039;An elite suit upgraded by Cybersun Industries, offering upgraded armor values.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#ffece6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 35 (60)&lt;br /&gt;
|bullet = 30 (60)&lt;br /&gt;
|laser = 35 (50)&lt;br /&gt;
|energy = 35 (60)&lt;br /&gt;
|bomb = 55&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*Elite Armor Booster&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Enchantedsuit.png|64px]]Enchanted MODsuit==&lt;br /&gt;
&#039;&#039;The Wizard Federation&#039;s relatively low-tech MODsuit. Is very protective, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#e6e6ff; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 40&lt;br /&gt;
|bullet = 40&lt;br /&gt;
|laser = 40&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 35&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 30&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Prototypesiut.png|64px]]Prototype MODsuit==&lt;br /&gt;
&#039;&#039;A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#f2f2f2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 20&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 10&lt;br /&gt;
|energy = 10&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 25&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Newly issued Nanotrasen IDs are not backwards compatible with this suit!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CentCom MODsuit Themes=&lt;br /&gt;
==[[File:Responsorysuit.png|64px]]Responsory MODsuit==&lt;br /&gt;
&#039;&#039;A high-speed rescue suit by Nanotrasen, intended for its&#039; emergency response teams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#f2f2f2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 50&lt;br /&gt;
|bullet = 40&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Skins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Inquisitorsuit.png]] Inquisitor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Apocryphal.png|64px]]Apocryphal MODsuit==&lt;br /&gt;
&#039;&#039;A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#f2f2f2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 80&lt;br /&gt;
|bullet = 80&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 60&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corporatesuit.png|64px]]Corporate MODsuit==&lt;br /&gt;
&#039;&#039;A fancy, high-tech suit for Nanotrasen&#039;s high ranking officers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6F2CE; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 35&lt;br /&gt;
|bullet = 40&lt;br /&gt;
|laser = 40&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Debug modsuit.png|64px]]Debug MODsuit==&lt;br /&gt;
&#039;&#039;Strangely nostalgic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#F8F5FF; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 50&lt;br /&gt;
|bullet = 50&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 50&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Debug modsuit.png|64px]]Administrative MODsuit==&lt;br /&gt;
&#039;&#039;A suit made of adminium. Who comes up with these stupid mineral names?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6F2CE; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 100&lt;br /&gt;
|bullet = 100&lt;br /&gt;
|laser = 100&lt;br /&gt;
|energy = 100&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 1000&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module. &lt;br /&gt;
&lt;br /&gt;
==Storage Modules==&lt;br /&gt;
{{anchor|Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = MOD Storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Expanded Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Expanded Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Large storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;Reverse engineered by Nakamura Engineering from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visor Modules==&lt;br /&gt;
{{anchor|Medical Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Medical Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Medhud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diagnostic Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Diagnostic Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Diaghud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Security Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Sechud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meson Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Meson Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Meson visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermal Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Thermal Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Thermal visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify the thermal radiation output of objects near the user. While it can detect the heat output of even something as small as a rodent, it still produces irritating red overlay. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Night Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Night visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; yet brightening everything into a spooky green glow. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anomaly-Locked Modules==&lt;br /&gt;
Modules that are locked and don&#039;t function without an [[Guide_to_toxins#Implosion_Compressor_and_Anomaly_Refining|anomaly core]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Gravity}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Anti-Gravity Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Antigravmod.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 3.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A module that uses a gravitational core to make the user completely weightless.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Teleporter}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Teleporter Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = TeleportMod.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A module that uses a bluespace core to let the user transport their particles elsewhere.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Printable Modules==&lt;br /&gt;
{{anchor|Welding Protection}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Welding Protection Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Weldingprot.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user&#039;s eyes. It&#039;s rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|T-Ray Scan}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD T-Ray Scan Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Traymodule.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Health Analyzer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Health module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package on HUD in the helmet, but it&#039;s up to you to do something with it.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Prototype Cloaking}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Prototype Cloaking Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Cloak module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 10&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 4&lt;br /&gt;
|description = &#039;&#039;A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Jetpack}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Ion Jetpack Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Jetpack.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 2.5&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit&#039;s cell. Some say this isn&#039;t Nakamura Engineering&#039;s first foray into jet-enabled suits.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Stability}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magnetic Stability Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magnet module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 2.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;These are powerful electromagnets fitted into the suit&#039;s boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Holster}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Holster Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Holster module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 2.5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Tether}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Emergency Tether Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Tether module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Eating Apparatus}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Eating Apparatus Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier in front of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it will do nothing to improve the taste of a goliath steak.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|EMP Shield}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD EMP Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = empshield module.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or devices on the wearer. However, it will take from the suit&#039;s power to do so. Luckily, your PDA already has one of these.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flashlight}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Flashlight Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Flashlight module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A simple pair of flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reagent Scanner}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Reagent Scanner Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Scanner module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer&#039;s display. It cannot detect flavors, so that&#039;s up to you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Internal GPS}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Internal GPS Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = GPS module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;This module uses common Nanotrasen technology to calculate the user&#039;s position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Constructor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Constructor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Constructor module.png&lt;br /&gt;
|idle = 1&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 10&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;This module entirely occupies the wearer&#039;s forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Incompatible with: Quick-Carry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quick Carry}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Quick Carry Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Quickcarry.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A suite of advanced servos, redirecting power from the suit&#039;s arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module&#039;s ability to assist in hand-to-hand combat.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Incompatible with: Constructor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Longfall}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Longfall Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Longfall.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user&#039;s safe falling. Useful for mining, monorail tracks, or even skydiving!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermal Regulator}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Thermal Regulator Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Regulator module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they&#039;re comfortable; even if they&#039;re some that like it hot.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Injector}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Injector Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Injector module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circuit Adapter}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Circuit Adapter Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 2.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A popular aftermarket module, seen in wide varieties with wide applications by those across the galaxy. This is able to fit any sort of integrated circuit, hooking it into controls in the suit and displaying information to the HUD. Useful for universal translation, or perhaps as a calculator.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hydraulic Clamp}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Hydraulic Clamp Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Clampmodule.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bike Horn}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Bike Horn Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Honk module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Drill}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Drill Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Drill module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;An integrated drill, typically extending over the user&#039;s hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ore Bag}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Ore Bag Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Orebag module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 1&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It&#039;s recommended by Nakamura Engineering to actually deposit that ore at local refineries.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Microwave Beam}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Microwave Beam Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Microwavebeam.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;An oddly domestic device, this module is installed into the user&#039;s palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Waddle}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Waddle Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Waddleboots.png&lt;br /&gt;
|idle = 1&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;Some of the most primitive technology in use by HonkCo. This module works off an automatic intention system, utilizing its&#039; sensitivity to the pilot&#039;s often-limited brainwaves to directly read their next step, affecting the boots they&#039;re installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user&#039;s feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Organ Thrower}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Organ Thrower Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Organthrower.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It&#039;s an arm-mounted device utilizing technology similar to modern-day part replacers, capable of storing and inserting organs into open patients. It&#039;s recommended by the DeForest Medical Corporation to not inform patients it has been used.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pathfinder}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Pathfinder Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Pathfinder module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;This module, brought to you by Nakamura Engineering, has two components.&#039;&#039;&lt;br /&gt;
&#039;&#039;The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user&#039;s spine, broadcasting their location to the suit and allowing them to recall it to their back at any time. Nakamura Engineering swears up and down there&#039;s airbrakes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|DNA Lock}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD DNA Lock Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = DNA lock module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 15&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module which engages with the various locks and seals tied to the suit&#039;s systems, enabling it to only be worn by someone corresponding with the user&#039;s exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Stabilizer}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Plasma Stabilizer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Plasmastabilizer.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;This system essentially forms an atmosphere of its&#039; own inside the suit, safely ejecting oxygen from the inside and allowing the wearer, a plasmaman, to have their internal plasma circulate around them somewhat like a sauna. This prevents them from self-igniting, and leads to greater comfort overall. The purple glass of the visor seems to be constructed for nostalgic purposes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Kinesis}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Kinesis Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Kinesismodule.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 3.75&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn&#039;t seem to work on living creatures.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Maintenance Modules==&lt;br /&gt;
These modules cannot be printed, and must be unearthed from the bowels of [[Maintenance|maintenance]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Springlock}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Springlock Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Springlock.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock&#039;s tendency to &amp;quot;snap&amp;quot; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you?&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rave Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Rave Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Ravevisor.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A Super Cool Awesome Visor (SCAV), intended for modular suits.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tanning}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Tanning Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Tanning.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A tanning module for modular suits. Skin cancer functionality has not been ever proven, although who knows with the rumors...&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Balloon Blower}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Balloon Blower Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Bloon.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 2.5&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A strange module invented years ago by some ingenious mimes. It blows balloons.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atrocinator}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Atrocinator Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Atrocinator.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A mysterious orb that has mysterious effects when inserted in a MODsuit. Watch your step, or you&#039;ll be sent sky high!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unprintable Modules==&lt;br /&gt;
These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a [[Syndicate]] [[#Uplink|uplink]]).&lt;br /&gt;
&lt;br /&gt;
{{anchor|Syndicate Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Syndicate Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Syndie storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A storage system using nanotechnology developed by Cybersun Industries, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Bluespace Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Bluespace storage.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A storage system developed by Nanotrasen, these compartments employ miniaturized bluespace pockets for the ultimate in storage technology; regardless of the weight of objects put inside.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Armor Booster}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Armor Booster Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Armorbooster.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;A retrofitted series of retractable armor plates, allowing the suit to function as essentially power armor, giving the user incredible protection against conventional firearms, or everyday attacks in close-quarters. However, the additional plating cannot deploy alongside parts of the suit used for vacuum sealing, so this extra armor provides zero ability for extravehicular activity while deployed.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Shield}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Energy Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Energyshield.png&lt;br /&gt;
|idle = 2.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 10&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A personal, protective forcefield typically seen in military applications. This advanced deflector shield is essentially a scaled down version of those seen on starships, and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, though with its&#039; low amount of separate charges, the user remains mortal.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Cloaking}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Advanced Cloaking Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Advancedcloak.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 4&lt;br /&gt;
|description = &#039;&#039;The latest in stealth technology, this module is a definite upgrade over previous versions. The field has been tuned to be even more responsive and fast-acting, with enough stability to continue operation of the field even if the user bumps into others. The draw on the power cell has been reduced drastically, making this perfect for activities like standing near sentry turrets for extended periods of time.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Battlemage Shield}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Battlemage Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Battlemageshield.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;The caster wielding this spell gains a visible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate a wall of force. This shield can perfectly nullify attacks ranging from high-caliber rifles to magic missiles, though can also be drained by more mundane attacks. It will not protect the caster from social ridicule.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magic Nullifier}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magic Nullifier Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magicnullifier.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;A series of obsidian rods installed into critical points around the suit, vibrated at a certain low frequency to enable them to resonate. This creates a low-range, yet strong, magic nullification field around the user, aided by a full replacement of the suit&#039;s normal coolant with holy water. Spells will spall right off this field, though it&#039;ll do nothing to help others believe you about all this.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magic Neutralizer}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magic Neutralizer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magicneutralizer.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;The caster wielding this spell gains an invisible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate anti-magic field. The field will neutralize all magic that comes into contact with the user. It will not protect the caster from social ridicule.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Insignia}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Insignia Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Insigniamodule.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving the wearer&#039;s own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different color patterns to and from the suit.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Slip}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Anti-Slip Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Noslip.png&lt;br /&gt;
|idle = 0.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;These are a modified variant of standard magnetic boots, utilizing piezoelectric crystals on the soles. The two plates on the bottom of the boots automatically extend and magnetize as the user steps; a pull that&#039;s too weak to offer them the ability to affix to a hull, but just strong enough to protect against the fact that you didn&#039;t read the wet floor sign. Honk Co. has come out numerous times in protest of these modules being legal.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Burger Dispenser}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Burger Dispenser Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Burgdispenser.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 10&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A rare piece of technology reverse-engineered from a prototype found in a Donk Corporation vessel. This can draw incredible amounts of power from the suit&#039;s cell to create edible organic matter in the palm of the wearer&#039;s glove; however, research seemed to have entirely stopped at burgers. Notably, all attempts to get it to dispense Earl Grey tea have failed.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Wires=&lt;br /&gt;
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.&lt;br /&gt;
* The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.&lt;br /&gt;
* The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.&lt;br /&gt;
* The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.&lt;br /&gt;
* The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUTOWIKI TEST&lt;br /&gt;
{{Template:Autowiki/Content/Modsuits}}&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Burgdispenser.png&amp;diff=39192</id>
		<title>File:Burgdispenser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Burgdispenser.png&amp;diff=39192"/>
		<updated>2025-08-24T04:30:52Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD burger dispenser module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD burger dispenser module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Noslip.png&amp;diff=39191</id>
		<title>File:Noslip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Noslip.png&amp;diff=39191"/>
		<updated>2025-08-24T04:30:20Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD anti slip module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD anti slip module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Insigniamodule.gif&amp;diff=39190</id>
		<title>File:Insigniamodule.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Insigniamodule.gif&amp;diff=39190"/>
		<updated>2025-08-24T04:29:43Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD insignia module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD insignia module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Magicneutralizer.png&amp;diff=39189</id>
		<title>File:Magicneutralizer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Magicneutralizer.png&amp;diff=39189"/>
		<updated>2025-08-24T04:29:01Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD magic neutralizer module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD magic neutralizer module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Magicnullifier.png&amp;diff=39188</id>
		<title>File:Magicnullifier.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Magicnullifier.png&amp;diff=39188"/>
		<updated>2025-08-24T04:28:35Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD magic nullifier module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD magic nullifier module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Battlemageshield.png&amp;diff=39187</id>
		<title>File:Battlemageshield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Battlemageshield.png&amp;diff=39187"/>
		<updated>2025-08-24T04:28:02Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD battlemage shield module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD battlemage shield module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Advancedcloak.png&amp;diff=39186</id>
		<title>File:Advancedcloak.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Advancedcloak.png&amp;diff=39186"/>
		<updated>2025-08-24T04:27:27Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD advanced cloaking module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD advanced cloaking module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Energyshield.png&amp;diff=39185</id>
		<title>File:Energyshield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Energyshield.png&amp;diff=39185"/>
		<updated>2025-08-24T04:27:00Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD energy shield module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD energy shield module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Armorbooster.png&amp;diff=39184</id>
		<title>File:Armorbooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Armorbooster.png&amp;diff=39184"/>
		<updated>2025-08-24T04:26:24Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD armor booster module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD armor booster module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Bluespace_storage.gif&amp;diff=39183</id>
		<title>File:Bluespace storage.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Bluespace_storage.gif&amp;diff=39183"/>
		<updated>2025-08-24T04:25:06Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD bluespace storage module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD bluespace storage module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Syndie_storage.png&amp;diff=39182</id>
		<title>File:Syndie storage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Syndie_storage.png&amp;diff=39182"/>
		<updated>2025-08-24T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD syndicate storage module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD syndicate storage module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Atrocinator.png&amp;diff=39181</id>
		<title>File:Atrocinator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Atrocinator.png&amp;diff=39181"/>
		<updated>2025-08-24T04:22:35Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD atrocinator module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD atrocinator module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Bloon.png&amp;diff=39180</id>
		<title>File:Bloon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Bloon.png&amp;diff=39180"/>
		<updated>2025-08-24T04:22:03Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD balloon blower module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD balloon blower module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Tanning.png&amp;diff=39179</id>
		<title>File:Tanning.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Tanning.png&amp;diff=39179"/>
		<updated>2025-08-24T04:21:30Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD tanning module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD tanning module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Ravevisor.gif&amp;diff=39178</id>
		<title>File:Ravevisor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Ravevisor.gif&amp;diff=39178"/>
		<updated>2025-08-24T04:20:59Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD rave visor module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD rave visor module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Springlock.png&amp;diff=39177</id>
		<title>File:Springlock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Springlock.png&amp;diff=39177"/>
		<updated>2025-08-24T04:20:11Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD springlock module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD springlock module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Kinesismodule.png&amp;diff=39176</id>
		<title>File:Kinesismodule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Kinesismodule.png&amp;diff=39176"/>
		<updated>2025-08-24T04:19:34Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD kinesis module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD kinesis module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Plasmastabilizer.png&amp;diff=39175</id>
		<title>File:Plasmastabilizer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Plasmastabilizer.png&amp;diff=39175"/>
		<updated>2025-08-24T04:18:52Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD plasma stabilizer module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD plasma stabilizer module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:DNA_lock_module.png&amp;diff=39174</id>
		<title>File:DNA lock module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:DNA_lock_module.png&amp;diff=39174"/>
		<updated>2025-08-24T04:18:20Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD DNA lock module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD DNA lock module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Pathfinder_module.png&amp;diff=39173</id>
		<title>File:Pathfinder module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Pathfinder_module.png&amp;diff=39173"/>
		<updated>2025-08-24T04:17:51Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD pathfinder module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD pathfinder module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Organthrower.png&amp;diff=39172</id>
		<title>File:Organthrower.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Organthrower.png&amp;diff=39172"/>
		<updated>2025-08-24T04:17:16Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD organ thrower module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD organ thrower module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Waddleboots.png&amp;diff=39171</id>
		<title>File:Waddleboots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Waddleboots.png&amp;diff=39171"/>
		<updated>2025-08-24T04:16:46Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD waddle module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD waddle module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Microwavebeam.png&amp;diff=39170</id>
		<title>File:Microwavebeam.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Microwavebeam.png&amp;diff=39170"/>
		<updated>2025-08-24T04:16:19Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD microwave beam module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD microwave beam module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Orebag_module.png&amp;diff=39169</id>
		<title>File:Orebag module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Orebag_module.png&amp;diff=39169"/>
		<updated>2025-08-24T04:15:48Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD ore bag module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD ore bag module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Drill_module.png&amp;diff=39168</id>
		<title>File:Drill module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Drill_module.png&amp;diff=39168"/>
		<updated>2025-08-24T04:15:21Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD drill module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD drill module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Honk_module.png&amp;diff=39167</id>
		<title>File:Honk module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Honk_module.png&amp;diff=39167"/>
		<updated>2025-08-24T04:14:44Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD bike horn module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD bike horn module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Clampmodule.png&amp;diff=39166</id>
		<title>File:Clampmodule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Clampmodule.png&amp;diff=39166"/>
		<updated>2025-08-24T04:10:50Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD hydraulic clamp module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD hydraulic clamp module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Injector_module.png&amp;diff=39165</id>
		<title>File:Injector module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Injector_module.png&amp;diff=39165"/>
		<updated>2025-08-24T04:07:55Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD injector module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD injector module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Regulator_module.png&amp;diff=39164</id>
		<title>File:Regulator module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Regulator_module.png&amp;diff=39164"/>
		<updated>2025-08-24T04:07:07Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD thermal regulator module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD thermal regulator module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Longfall.png&amp;diff=39163</id>
		<title>File:Longfall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Longfall.png&amp;diff=39163"/>
		<updated>2025-08-24T04:06:20Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD longfall module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD longfall module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Quickcarry.png&amp;diff=39162</id>
		<title>File:Quickcarry.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Quickcarry.png&amp;diff=39162"/>
		<updated>2025-08-24T04:05:40Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD quick carry module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD quick carry module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Constructor_module.png&amp;diff=39161</id>
		<title>File:Constructor module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Constructor_module.png&amp;diff=39161"/>
		<updated>2025-08-24T04:05:11Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD constructor module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD constructor module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:GPS_module.png&amp;diff=39160</id>
		<title>File:GPS module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:GPS_module.png&amp;diff=39160"/>
		<updated>2025-08-24T04:04:09Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD internal GPS module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD internal GPS module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Scanner_module.png&amp;diff=39159</id>
		<title>File:Scanner module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Scanner_module.png&amp;diff=39159"/>
		<updated>2025-08-24T04:03:25Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD reagent scanner module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD reagent scanner module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Flashlight_module.png&amp;diff=39158</id>
		<title>File:Flashlight module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Flashlight_module.png&amp;diff=39158"/>
		<updated>2025-08-24T04:02:34Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD flashlight module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD flashlight module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Empshield_module.png&amp;diff=39157</id>
		<title>File:Empshield module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Empshield_module.png&amp;diff=39157"/>
		<updated>2025-08-24T04:01:48Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD EMP shield module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD EMP shield module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Apparatus.png&amp;diff=39156</id>
		<title>File:Apparatus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Apparatus.png&amp;diff=39156"/>
		<updated>2025-08-24T03:58:15Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD eating apparatus module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD eating apparatus module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Tether_module.png&amp;diff=39155</id>
		<title>File:Tether module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Tether_module.png&amp;diff=39155"/>
		<updated>2025-08-24T03:57:36Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD emergency tether module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD emergency tether module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Holster_module.png&amp;diff=39154</id>
		<title>File:Holster module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Holster_module.png&amp;diff=39154"/>
		<updated>2025-08-24T03:56:57Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD holster module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD holster module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Magnet_module.png&amp;diff=39153</id>
		<title>File:Magnet module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Magnet_module.png&amp;diff=39153"/>
		<updated>2025-08-24T03:56:04Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD magnetic stability module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD magnetic stability module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Jetpack.png&amp;diff=39152</id>
		<title>File:Jetpack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Jetpack.png&amp;diff=39152"/>
		<updated>2025-08-24T03:55:19Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD ion jetpack module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD ion jetpack module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Cloak_module.png&amp;diff=39151</id>
		<title>File:Cloak module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Cloak_module.png&amp;diff=39151"/>
		<updated>2025-08-24T03:54:00Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD prototype cloaking module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD prototype cloaking module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Health_module.png&amp;diff=39150</id>
		<title>File:Health module.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Health_module.png&amp;diff=39150"/>
		<updated>2025-08-24T03:53:02Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD health analyzer module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD health analyzer module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Traymodule.png&amp;diff=39149</id>
		<title>File:Traymodule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Traymodule.png&amp;diff=39149"/>
		<updated>2025-08-24T03:52:04Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD t-ray scan module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD t-ray scan module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:Weldingprot.png&amp;diff=39148</id>
		<title>File:Weldingprot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:Weldingprot.png&amp;diff=39148"/>
		<updated>2025-08-24T03:51:14Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD welding protection module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD welding protection module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:TeleportMod.png&amp;diff=39147</id>
		<title>File:TeleportMod.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:TeleportMod.png&amp;diff=39147"/>
		<updated>2025-08-24T03:50:13Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: BeeLover66 uploaded a new version of File:TeleportMod.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD teleporter module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
	<entry>
		<id>https://wiki.beestation13.com/w/index.php?title=File:TeleportMod.png&amp;diff=39146</id>
		<title>File:TeleportMod.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beestation13.com/w/index.php?title=File:TeleportMod.png&amp;diff=39146"/>
		<updated>2025-08-24T03:46:53Z</updated>

		<summary type="html">&lt;p&gt;BeeLover66: MOD teleporter module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MOD teleporter module&lt;/div&gt;</summary>
		<author><name>BeeLover66</name></author>
	</entry>
</feed>